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/ic/ - Artwork/Critique


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File: 281 KB, 1935x1536, 130319-15.43.jpg [View same] [iqdb] [saucenao] [google]
1536017 No.1536017[DELETED]  [Reply] [Original]

previous thread
>>1533483

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
http://browse.deviantart.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushes-1/
pandemoniumart.net/brushes/
http://theroundtablet.com/2011/06/27/photoshop-brushes-of-the-pros-for-free-skills-still-required/

>> No.1536020
File: 274 KB, 1129x800, madrium.jpg [View same] [iqdb] [saucenao] [google]
1536020

how's this looking so far?

>> No.1536049
File: 201 KB, 1235x982, E1IAQzW.jpg [View same] [iqdb] [saucenao] [google]
1536049

I hope this fares better than my last one.

Any comment/critique is more than welcone

>> No.1536051

>>1536049
Looks good. Is that blood btw? Poor Kitty.

>> No.1536062
File: 179 KB, 718x821, IMG_20130827_090155.jpg [View same] [iqdb] [saucenao] [google]
1536062

I know there's something weird going on with the left side of the chin but I've fixed it since this pic was taken

>> No.1536066 [DELETED] 
File: 114 KB, 750x1000, droidtanwip.jpg [View same] [iqdb] [saucenao] [google]
1536066

for kicks. Working on it.

>> No.1536069

>>1536020
composition might be a little wider

>> No.1536073
File: 114 KB, 750x1000, droidtanwip.jpg [View same] [iqdb] [saucenao] [google]
1536073

>> No.1536087
File: 446 KB, 2522x3481, hull breach.jpg [View same] [iqdb] [saucenao] [google]
1536087

>> No.1536093

>>1536087
Tentacle monster looks really flat

Doesn't convey the depth of the corridor well

>> No.1536102

>>1536093
Thanks. I'm trying to work on that not. I figure if I use the beam as the light source I can angle the highlights better and with more contrast to make him look slimy.
captcha:improvements dergybu

>> No.1536103
File: 2.76 MB, 3508x3107, nature.jpg [View same] [iqdb] [saucenao] [google]
1536103

I know I can do better, just don't know how.

>> No.1536105

>>1536103
I'm sorry it's so big, I forgot to re-size.

>> No.1536106
File: 349 KB, 1754x1554, nature.jpg [View same] [iqdb] [saucenao] [google]
1536106

>>1536103
>>1536105
I think this is better.

>> No.1536111

>>1536106
The brush you're using for your trees looks like a pot farm. Make a custom brush for that, and if you did - make a better one. Looks exactly like a pot plant.

>> No.1536129
File: 245 KB, 1616x929, 11) Color Schemes.jpg [View same] [iqdb] [saucenao] [google]
1536129

Working on color theory

>> No.1536134
File: 204 KB, 1020x776, LoomisHeads3.jpg [View same] [iqdb] [saucenao] [google]
1536134

>>1536129
... and of faces

captcha: art cbeste

>> No.1536194

>>1536051
Thanks and yeah, it looks like he got mauled by another animal :/

>> No.1536199
File: 80 KB, 400x313, Untitled.jpg [View same] [iqdb] [saucenao] [google]
1536199

i think i need to do something like limit myself to 50 brush strokes, or i can only make one brush stroke a minute or something

>> No.1536246

>>1536199
just use a bigger brush

>> No.1536251
File: 133 KB, 1500x644, 3.jpg [View same] [iqdb] [saucenao] [google]
1536251

film study

>> No.1536252
File: 402 KB, 2522x3481, hull breach.jpg [View same] [iqdb] [saucenao] [google]
1536252

>> No.1536258

>>1536251
really nice man!

>> No.1536262

>>1536251
Man, I love how soft some of your brushes and edges are. Love the color changes too. Do you use different types of layers?

>> No.1536266
File: 94 KB, 731x648, d.jpg [View same] [iqdb] [saucenao] [google]
1536266

Hi ic! I started painting digitally about a month ago. I was drawing a lot graffiti and other random stuff during my high school days, but since no one told me You need to work hard to be an artist I thought Da Vinci and other masters were actually born with their skill. I know it sounds funny, but I really did and this is the reason why I never concidered learning painting that time. About a month or so ago I started to watch all the tutorials which was an eye opener for me. Now I am 27, so it's too late for me to compete with those with experience, but still I am willing to keep studying. Keep it up guys! Pic is my work, totally from imagination (I hate using references nowdays because I am trying to do ca stuff all the time).

>> No.1536268
File: 1.68 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1536268

Statue drawing 1/2

>> No.1536272
File: 1.52 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1536272

Sorry I realised the size of the image but I only have my phone to hand atm

Statue drawing 2/2

>> No.1536297
File: 161 KB, 1137x991, sketchin NIGGGGGGGGAAAAAAAA.jpg [View same] [iqdb] [saucenao] [google]
1536297

Faces are getting much easier now that the concept of 3d space is finally sinking in. I got a bit lost practicing them so I just decided to say fuck it and skitty sketched something out. I cant put my finger on it but this reminds me of another artist.

>> No.1536299

>>1536251
Did you aim for those colors or was the colors like that in the movie?

It looks really nice.

>> No.1536322

>>1536266
>I started painting digitally
>I was drawing a lot graffiti and other random stuff during my high school days,
>but since no one told me You need to work hard to be an artist I thought Da Vinci and other masters were actually born with their skill. I know it sounds funny, but I really did and this is the reason why I never concidered learning painting that time.
>so it's too late for me to compete with those with experience,
>Pic is my work, totally from imagination (I hate using references nowdays because I am trying to do ca stuff all the time).


I found what is your problem. And you are not too old to start. Many of the great artists were even older than you when they started. Drop digital for a while and use traditional methods, it should make your life easier. Also use reference. Drawing from imagination once in a while is good, but really, if you want to be good, you should use ref.

>> No.1536327
File: 196 KB, 437x743, 1112.jpg [View same] [iqdb] [saucenao] [google]
1536327

2 small studies

>> No.1536341
File: 1.00 MB, 1500x915, 1500.png [View same] [iqdb] [saucenao] [google]
1536341

>> No.1536353

>>1536341
please crawl before you walk

>> No.1536355
File: 57 KB, 632x843, DSC_0830.jpg [View same] [iqdb] [saucenao] [google]
1536355

I sit in front of a screen all day writing code. Then I go home and sit some more.

>> No.1536396
File: 657 KB, 1000x614, CRJ_01.png [View same] [iqdb] [saucenao] [google]
1536396

Value sketch

>> No.1536421
File: 47 KB, 750x563, Burning-Ginger.jpg [View same] [iqdb] [saucenao] [google]
1536421

This ok?

>> No.1536443

>>1536421
Darker
Needs more contrast

>> No.1536446

>>1536443
SHIZA. Value is hard on this pic

>> No.1536458
File: 47 KB, 750x563, Burning-Ginger.jpg [View same] [iqdb] [saucenao] [google]
1536458

>>1536443
Does this look more darkened?

>> No.1536470

>>1536087
>>1536087
make hallway leaning closer to one side, think of more disgusting monster drawing techniques, better armor techniques, less flat posture, use reference drawings of people shooting

>> No.1536474
File: 118 KB, 750x563, asdasd.jpg [View same] [iqdb] [saucenao] [google]
1536474

>>1536458
More like this.

>> No.1536485
File: 58 KB, 800x667, f4ne.jpg [View same] [iqdb] [saucenao] [google]
1536485

workin on this right now

>> No.1536491

>>1536049
Hey how's Artrage?

>> No.1536499

>>1536485
Lol what an anus drawing man

>> No.1536504

>>1536499
what

>> No.1536509
File: 129 KB, 830x1116, asdsa.png [View same] [iqdb] [saucenao] [google]
1536509

>>1536499
stop shitposting cunt

>> No.1536521

>>1536458
Hey man I gotta say those eyes are pretty amazing. I think the one thing that could use another go over is the nose, I'm getting the sense that the shape is wrong. Could be me though. Anyway good job so far, but I agree about darkening it.

>> No.1536532
File: 63 KB, 515x816, Istillcantcolor.jpg [View same] [iqdb] [saucenao] [google]
1536532

Anything wrong with the anatomy before I attempt to stumble my way through painting?

>> No.1536533

>>1536532
no...

>> No.1536536

>>1536532
Dude's got really skinny thighs and no butt. Legs look kinda long, but that may just be the skinniness of the thighs.

>> No.1536537

>>1536532
The angle of the shoulders seems slightly off compared to the chest. Bring the left shoulder forward or change the angle of the breast.

But more importantly, the.legs are waay long. I feel like for the style they should be pretty long, but this is too much.

>> No.1536539

>>1536537
I was wrong about the shoulder. You need to raise it a bit and then fix the chest.

>> No.1536546
File: 347 KB, 1000x667, 1376959873099.gif [View same] [iqdb] [saucenao] [google]
1536546

>>1536474
you sure? even thought the reference isn't that dark?

>> No.1536547

>>1536485
i think this is coming along pretty well, the poses are very dynamic for the most part, the one exception being the right guy's sword arm. its too locked up, he doesnt look ready to slash or stab or anything. i think if you even just re angle the sword so its pointing into the other guys torso that would be sufficient, and it would work better for composition instead of making us look at the left guy's crotch

>>1536297
your face anatomy still needs work, his mouth is too low and his nose seems a bit long. besides that its also a bit flat. guy on the left looks p good tho, if a bit stoned

>>1536251
looking pretty nice, the colors are good. i'd recommend playing with different brushes to get different stroke qualities; softer brushes towards the outside of the frame but keep that nice crisp work on the main focus. pay attention to edges more in general.

>>1536199
dont worry too too much about brush economy at this point; you still need to master values and color. there are some color temperature discrepencies, particularly around the shadow side; where the yellow turns into the shade it seems you've just used a darker yellow instead of changing the temperature, this results in that muddy green looking color. this is happening in the red also. the apple also appears very flat, with lighting that is behind the subject like this you have to pay a lot of attention to the subtle color shifts that are all happening very quickly as the form turns away into the light and away from us. stroking with the form also helps convey the form

>>1536129
are you working from reference? this color isnt realistic at all, its way too bright and neon colored. try copying a photo or doing still life before doing imagination work, paying close attention and focusing on getting the colors and values right.

>> No.1536549

>>1536106
what's going on here? is it night time or daytime? the extreme fisheye looks very awkward without more foreground to really establish the perspective you are using. looking at this makes me feel like i'm about to fall off a cliff

>> No.1536564
File: 18 KB, 740x580, yukkuri.gif [View same] [iqdb] [saucenao] [google]
1536564

I dont know how to feel about this one

>> No.1536568
File: 63 KB, 515x816, HankHill'sAss.jpg [View same] [iqdb] [saucenao] [google]
1536568

>>1536536
>>1536539

I've been studying like a good little d/ic/k, but I'm having trouble understanding hips/butts and how they join with the legs/torso.

I moved his shoulder and I think I fixed the perspective on his chest. Shortened and bulked up legs and gave the poor guy an ass implant. Better?

>> No.1536570
File: 456 KB, 671x582, zelda.png [View same] [iqdb] [saucenao] [google]
1536570

>> No.1536574

>>1536546
But it is exactly that dark.

>> No.1536622
File: 718 KB, 570x746, princess-cake resize.png [View same] [iqdb] [saucenao] [google]
1536622

>> No.1536627

>>1536564
You don't know?! Holy shit you retarded motherfucker you should feel bad! This is such a powerful display of not understanding anything, from what technique to use for what effects, to what simply looks good, that it made me rage!

> if i turn my brains off and laboriously spend hours dithering the shit out of her "chin", the effort will show, so it will look ok
> hehe this is fun and doesn't hurt the head, i'll do the same with hair, why not
> it works for Cuntbum Pork after all

No it doesn't work fucktard! You will have to THINK if you want to draw! If you really don't want to think, choose another hobby, like playing the guitar!
If you want to go pixel art, try to THINK about what makes it pixel art, fuck, stick to a 32 * 32 canvas even! If you want to draw or paint, drop down the fucking mouse, the retarded million clicks clicks to dither shit, and get some paper!

>> No.1536629 [DELETED] 
File: 199 KB, 1221x873, Capture.jpg [View same] [iqdb] [saucenao] [google]
1536629

>>1536491
I love it, the interface is superb and on the right hands the watercolours and oils are extremely convincing imho.

However I can't compare it with anything else. I have tried PS and SAI but I always go back to ArtRage, I think I will regret this preference in the future.

I think I'm going to finish this one after all.

>> No.1536632
File: 210 KB, 1223x977, Capture.jpg [View same] [iqdb] [saucenao] [google]
1536632

>>1536491
I love it, the interface is superb and on the right hands the watercolours and oils are extremely convincing imho.

However I can't compare it with anything else. I have tried PS and SAI but I always go back to ArtRage, I think I will regret this preference in the future.

I think I'm going to finish this one after all.

>> No.1536645

>>1536627
I dont get it.
could you please elaborate?
and could you please stop being mad? you oughta take that stake outta ye ass

>> No.1536654

>>1536632
I like artrage too but I still can't tear myself away from PS, as lame as it sounds. PS is like combining of the best of CGHub and worst of Deviantart into one art program, in that it has the highest and lowest level of artists being immediately attracted to it. My main reason for never using the program are probably that it feels too-real, in that the oils (what I primarily go for in any real-medium art program) are a little too ungainly for me.

...Still, for those artists that can't help but make very generic photoshop artwork, artrage could probably help....

>> No.1536661 [DELETED] 
File: 83 KB, 1351x824, da vipcaso.png [View same] [iqdb] [saucenao] [google]
1536661

Still a WIP but I think I'm nearly done.

>> No.1536687

>>1536549
I don't know, I don't know much about painting.

Here's what I got around to today. I want to put a big monster in it.

>> No.1536688
File: 256 KB, 1482x554, saddfdf.jpg [View same] [iqdb] [saucenao] [google]
1536688

>>1536687
Tit's here's it is.

>> No.1536698

>>1536632
So that is digital? Holy shit, finally something worthy digital art to look at on /ic/

>> No.1536700
File: 137 KB, 1000x1000, chav.jpg [View same] [iqdb] [saucenao] [google]
1536700

WIP

Be gentle, it's my first time posting

>> No.1536702

>>1536700
Needs more planes

>> No.1536703
File: 2.72 MB, 1292x3837, workinprogresskitchen.jpg [View same] [iqdb] [saucenao] [google]
1536703

I don't know shit about color-theory and art and stuff, so please be nice. This was supposed to look quite different, but I kinda like it this way.

>> No.1536710
File: 1.43 MB, 1062x1500, Taro_concept.png [View same] [iqdb] [saucenao] [google]
1536710

Looking for some constructive criticism on this one, a concept sketch of my character in a current D&D campaign. Especially looking for input on the shading, since I'm trying a new technique.

>> No.1536711

>>1536688

>>1536703 here. I love how you did the sky and the mountains. The guy in the forground looks kinda 'wrong' though.
I'd say ditch the guy and the monster for now and fill in some details on those awesome mointains and stuff. also, more snow like you did in the upper right corner, that looks nice.
If I had to put a monster in there I'd have something flying outlined against that sky, (with the guy much closer to the 'viewer' in a different pose) because it looks pretty neat and you might aswell make it the center of attention.

>> No.1536712

>>1536710
If you're just worried about shading : where is the light coming from, here, to start with? And push your values! It all looks quite flat...

>> No.1536715

>>1536712
Alright. The lighting comes from a bit lower than the top right corner, far off in the distance-ish.

>> No.1536769
File: 375 KB, 787x787, face.png [View same] [iqdb] [saucenao] [google]
1536769

posted this a couple draw threads back, but got no crits.
it feels like im just painting/ drawing features and not a head.

..anyway, dont so much get me on colour choice but morso on composition and line quality.
and if it looks any good.

>> No.1536772

>>1536568
I think the shoulders look pretty good now, and the legs are better... You need to go a bit farther though. Add more definition, especially to the calves but the thighs still need a bit more as well.

>> No.1536778
File: 219 KB, 2140x992, Anthro pamasi divination by entr- what the fuck nasus just shut up and WITHER UHEHUEUEHU.jpg [View same] [iqdb] [saucenao] [google]
1536778

Spider sketch and err some color pass if you can call it that on the one dude... Right now I want it to be desaturated. I feel that would suit it well for what I have in mind.

>> No.1536788

>>1536769
>composition and line quality
What composition? And what lines? I see a centered portrait made out of small brush strokes, it seems hard to talk about composition or line quality here...
Did you use a reference? If so, can you post it? I feel there's something off with his eyes in particular (but i may be totally wrong because i'm certainly not better than you).

>> No.1536808
File: 24 KB, 321x550, ahhhh.jpg [View same] [iqdb] [saucenao] [google]
1536808

>> No.1536809

>>1536808
That was not supposed to have sage written. My bad.

>> No.1536821

>>1536809
>As if sage ever meant anything to begin with.

I know sage doesn't go in all fields, but...

>> No.1536824

>>1536808
I think you did a good job with the spaces or inbetween shapes (whatever you say in English). Although now it kind of looks like the background is "shining" though.
>>1536769
Think of everything you draw like a 3 dimensional object. Try to follow the shapes with your lines, instead of crosshatching and whatnot.
>>1536710
I would want this guy to have a steady, confident posture. He's leaning sideways in some strange way. I like how you tilted his head though, very bird like!
>>1536700
You need to think about the hat's relation to the head and vice versa. The hat should leave a shadow on the head, and the head+gravity should affect the hat's position.

>> No.1536841
File: 321 KB, 1229x691, Dragon Battle.jpg [View same] [iqdb] [saucenao] [google]
1536841

I'd like some critique on composition and value. Thanks!

>> No.1536844

>>1536824
His character isn't very steady or confident, so a posture like that would be inappropriate I think. The leaning sideways is supposed to be a kind of cautious, sneaky-ish pose, since he is a Ranger/Rogue.

>> No.1536845

>>1536841
Frog perspective would make the dragon more intimidating

>> No.1536853

>>1536841

could do so much more with it. its like the dragon is super stiff but at the same time twisting his neck in a silly way.

>> No.1536859
File: 333 KB, 758x850, manstaer.jpg [View same] [iqdb] [saucenao] [google]
1536859

Hand fit well into the sketch but I'm not feeling for it anymore

>>1536327
nice

>> No.1536869

>>1536859
The hand and the head's almost got the same size! The yellow around the hand is pretty distracting. More fabric feel in her clothes would be good. And her hair sinks into the brown in the background. I really dig the rest of the wall though! Nice mellow color scheme too

>> No.1536898

>>1536710
I wouldn't really agree with >>1536712 here, because I actually like the fact that it's not all 'fleshed out', especially if this is meant for some sort of character-sheet. I find the simplicity of your style aesthetically pleasing. However, those arms and hands need work especially the right one. I'd also fix the outlines of those arms, make them thinner and maybe even use a lighter tone to make them less noticable.

I'd really appreciate someone's opinion on this >>1536703

>> No.1536905

>>1536898
Ok, by "right one", I assume you mean the right one from the viewer's perspective (his left)? As for the outlines, I didn't spend as much time on them as I should have, since it's more of a concept sketch than a finished piece. But lightening their color sounds like a good idea. Thanks for the input!

>> No.1536917

>>1536905
yeah the 'left'. I forgot to add that the other one looks pretty fucking neat.

>> No.1536933
File: 208 KB, 1229x691, Night City.jpg [View same] [iqdb] [saucenao] [google]
1536933

>> No.1536936

>>1536933
that looks promising, keep it up

>> No.1536941
File: 943 KB, 1480x783, nun.jpg [View same] [iqdb] [saucenao] [google]
1536941

wip. what do you think?

>> No.1536958

>>1536941
Great! But i like left one more, maybe because of that overlapping moon on the right. I would strongly suggest to change it

>> No.1536962

>>1536958
>>1536941
i like the overlapping moon. your handling looks a bit sloppy tho. this is a nice pic overall tho i like it

>> No.1536972

>>1536941
Love your strokes on the value painting but the color feels dirty for some reason. Other guy likes the overlapping moon, honestly I'm not a fan of it - very bright and distracting from all that brushwork in the face and large moon.

>> No.1536974

You're that guy who always starts out with something cool and ruins it by going way over the top.

I like it but I fear for its future

>> No.1536986

>>1536941
The sun-like thing under the moon looks like a low res copy-pasted jpeg (it's distracting too). The arm on the colored image looks dislocated somehow. The left pic is far better imo. And the hair looks like a clusterfuck, you should simplify it (more like the left pony tail)

>> No.1536987
File: 139 KB, 356x307, Untitled.png [View same] [iqdb] [saucenao] [google]
1536987

>>1536941
Just thought you'd like to know this was here before you finished and later realized there was a penis in her hair.

>> No.1536988
File: 91 KB, 723x599, figures.jpg [View same] [iqdb] [saucenao] [google]
1536988

pretty new to figure drawing. I'm sure it's obvious by my work. I need to be more simple with my lines

>> No.1537016
File: 245 KB, 1500x1305, 4.jpg [View same] [iqdb] [saucenao] [google]
1537016

>>1536251
continuation

>>1536258
thanks!
>>1536262
yeh i use lots of soft light blending mode on my brush
>>1536299
i put down the colours i saw in the moment, they are not quite like the movie but i tweaked for mood
>>1536547
thanks, yeah i need to work on edges always. goodp oints.

>> No.1537044
File: 178 KB, 1229x691, Night City2.jpg [View same] [iqdb] [saucenao] [google]
1537044

>>1536933

>>1536936

Tried it again but it lost some charm in the process I think

>> No.1537055
File: 160 KB, 1000x500, 30secges.png [View same] [iqdb] [saucenao] [google]
1537055

I feel like I'm missing something here
like... not enough motion or weight?

Should I just give myself more time per pose?

>> No.1537060

>>1537044

do some bonus levels so you unlock midtones. no cheats though

>> No.1537064

>>1537055
Watch proko's gesture videos on youtube if you haven't seen them yet (including the critique video of student work).

>> No.1537065

>>1536841

Like it but it looks kinda weird how the dragon is right beside him and curving his neck around to him.

>> No.1537068
File: 131 KB, 636x900, maria3.jpg [View same] [iqdb] [saucenao] [google]
1537068

WIP- Not sure if I should enlarge the lower legs.

>> No.1537073

>>1537068
Very nice!

>> No.1537076

>>1537055
look at this blog blog especially the first posts http://analyticalfiguresp08.blogspot.de/

>> No.1537089

>>1537068
T-T-Timmi..?

Just make sure after the calf muscles downwards, try to taper the legs a little. The boots can stay the way they are; it's fine.

>> No.1537091

>>1536622
Looks delicious!

>> No.1537092
File: 570 KB, 788x954, Design_Training_04.jpg [View same] [iqdb] [saucenao] [google]
1537092

Still a work in progress, gotta rework and arm and one of the legs.

>> No.1537093

>>1537068
the size looks fine to me, but the left one should be closer to the knee and at a slightly different angle, while the right one lacks a calf and an ankle. You also should adjust either foot or knee on that side: with the knee pointing to the right like that, so should her foot (try imitating that stance, that srsly hurts), or if you want to keep that pose, you could just redo the knee.
I suggest you just shut down your monitor and take a walk around the house or whatever. The rest of that girl looks too well drawn for mistakes like that, my guess is, you were staring at it for too long. Look at some other shit for a while, when you come back to your picture, you'll instantly spot what is wrong with the legs.
Also, them shorts look amazingly well done.

And after writing three critics I'd really really like at least some sort of comment on my wip >>1536703 (pretty please)
I'd like to know what others think of it.

>> No.1537097

>>1537092
gotta rework everything, proportions are bad, face looks flat. Work more on the forms of body.

>> No.1537100
File: 1.34 MB, 1438x1026, 29084.png [View same] [iqdb] [saucenao] [google]
1537100

I think I just had a breakthrough.

I've been fighting a horrible feeling lately that stops me from actually sitting down and drawing. I think I've managed to overcome it, after thinking about it a lot. So I decided to try drawing things out of my comfort zone, and put a nice Beethoven on the background. It's still kindda shitty, but I'm having fun drawing like I hadn't had since a very, very long time.

>> No.1537103
File: 494 KB, 400x267, 1358684647927.gif [View same] [iqdb] [saucenao] [google]
1537103

>>1536703
well, i really like those colors there. And that dishes look really cool, cover that white hole.
Also
>dat fancy strikes on the left

>> No.1537119
File: 220 KB, 1467x1024, lvyakkkkaa.jpg [View same] [iqdb] [saucenao] [google]
1537119

How can i improve my lioness?

>> No.1537123
File: 1.55 MB, 475x491, 1349511716671.gif [View same] [iqdb] [saucenao] [google]
1537123

>>1537100
I love the upper right one
>would-put-that-on-my-wall/10

>>1537103
yay~
thanks for responding.

>> No.1537127

>>1537073
thx!
>>1537089
It's been a while. Good point, gonna look what I can do about it.
>>1537093
Thanks for the help dude.

For your picture, I think the part with the scribble lines doesn't really fit into the piece also the way it`s cut out looks too sloppy. There's this interesting area on the left side with the cup and the swirl stuff but everything else in the pic looks too random compared to it. The long format of the pic also doesn't really gets used.

You should think about the composition of the shapes and tones beforehand.

Hope that makes sense.

>> No.1537130

>>1537119
I-is that a serious question?

>> No.1537138

>>1537127
Oh that cutout part isn't really part of the picture, that's just to show my sketch underneath, so I don't loose focus, as it were. It's a WIP, the only part that I'd consider 'done' is the cup, and part of that swirly stuff I guess. I'm still working on the rest before I start on the other dishes and stuff. Thanks very much for your input. It's much appreciated.

>> No.1537140

>>1537119
What I would suggest is to reference some Lions directly, and look at their anatomy I don't think a Lion's paw bends that way. Though the Background just keep checking it on a perspective grid.

>> No.1537142

>>1537123
Thank you!

>> No.1537194 [DELETED] 

dnt think i posted this, 30 min speedpaint

>> No.1537195
File: 175 KB, 2034x932, Untitled-5.jpg [View same] [iqdb] [saucenao] [google]
1537195

dnt think i posted this, 30 min speedpaint

>> No.1537243
File: 104 KB, 520x522, cannotgoon.png [View same] [iqdb] [saucenao] [google]
1537243

>> No.1537257

>>1537195
Are you painting it all in the light and using some sort of darken layer to do the shadow?

>> No.1537263

>>1536622
i really really love this.

>> No.1537264

>>1537263
really

>> No.1537266

>>1537264
love.

sorry.

>> No.1537265

>>1537264
really

>> No.1537297
File: 102 KB, 983x552, angel shooting.jpg [View same] [iqdb] [saucenao] [google]
1537297

thingy thing.

>> No.1537313 [DELETED] 
File: 199 KB, 900x900, cat.jpg [View same] [iqdb] [saucenao] [google]
1537313

>>1536698
Heh... Thanks Anon!

I hope I didn't screw it with this update.

>> No.1537314 [DELETED] 
File: 199 KB, 900x900, cat.jpg [View same] [iqdb] [saucenao] [google]
1537314

>>1536698
Heh... Thanks Anon!

I hope I didn't screw it with this update.

>> No.1537322 [DELETED] 
File: 915 KB, 4988x3527, ambamabamb.png [View same] [iqdb] [saucenao] [google]
1537322

So, I'm not trying to be a super fancy drawer, I'm more hoping to work on developing a suitable art style for animation...
I'm trying to get started on being an animator, but I need to develop an artstyle that isn't shit. I've kind of taken my normal drawing style and cheapened it to be made quickly to try and come up with something. How do I turn this into something not generic?

>> No.1537323 [DELETED] 
File: 201 KB, 900x900, cat.jpg [View same] [iqdb] [saucenao] [google]
1537323

>>1536698
Heh... Thanks Anon!

I hope I didn't screw it with this update.

>> No.1537329
File: 201 KB, 900x900, cat.jpg [View same] [iqdb] [saucenao] [google]
1537329

>>1536698
Heh... Thanks Anon!

I hope I didn't screw it with this update.

>> No.1537332
File: 215 KB, 622x849, stop fucking posting.jpg [View same] [iqdb] [saucenao] [google]
1537332

>>1537329

>> No.1537334

>>1537332
Maybe your browser/plugin is acting up, I screwed up but deleted my previous post before trying again.

>> No.1537337

>>1537334
Deleting your posts doesn't make it less annoying if you do it four times in a row.

>> No.1537341

>>1537329
that looks so much better than the shitty "brush strokes" that photoshop creates. I hate that photoshop look - shitty roundbrush marks. God, I need to get into this - i'm a traditional painter. I work with acrylic mostly and oils sometimes (too impatient for it a lot of time though).

>> No.1537375

>>1537341
>what are custom brushes

>> No.1537377
File: 163 KB, 1025x576, Trainin.jpg [View same] [iqdb] [saucenao] [google]
1537377

How do I into nice lines?

>> No.1537378
File: 117 KB, 1025x576, Trainin2.jpg [View same] [iqdb] [saucenao] [google]
1537378

>>1537377

>> No.1537383
File: 687 KB, 947x603, taecwip.png [View same] [iqdb] [saucenao] [google]
1537383

a study, and also a commission for a friend
muddy skintones errywhere

>> No.1537384
File: 1.52 MB, 3665x2424, 98532017_org.v1316022022.jpg [View same] [iqdb] [saucenao] [google]
1537384

>>1537383
here's the ref. warning: it's fucking huge

>> No.1537393
File: 470 KB, 954x3831, 1317240162440.jpg [View same] [iqdb] [saucenao] [google]
1537393

>>1537377
set yourself a stroke limit when you draw. I'd recomment trying to draw perfect geometrical shapes with a single line for practise.

>>1537384
Looks good so far, but if I were you I'd fix some of the shadows. In your ref most of the shadows look orange rather then dark which makes his skin look nice and smooth and makes his face look slightly broader than it does in your picture. I'd say take another very close look at each and every different shadow in the ref, and try to imitate their colors. Also, a true friend would ever so slightly deviate from the ref by adjusting the mouth, so it looks less derpy

>> No.1537394

>>1537383
Not too shabby. Try to avoid black as much as possible, though. If you blend colors with it things get really muddy. Just up the saturation a bit on the half tones.

>> No.1537398

>>1537393
>>1537394
Thanks guys, I'll play around with the colors. I have a bad habit of using black to shade even though I know I shouldn't.
Also to the first dude, I don't know if I should alter the mouth, I think my friend chose this pic exactly because the derpy expression is quite endearing. The pic is of a korean pop star and my friend is a girl with a crush on him if it was unclear.

>> No.1537402

>>1537016
...Tehmeh?

>> No.1537405

>>1537398
Ooh I see, I'm not much of a weeaboo, so I thought that was your friend. In that case leave it the way it is.

>> No.1537407
File: 755 KB, 958x604, taecwip2.png [View same] [iqdb] [saucenao] [google]
1537407

Progress.. the colors are hopefully less muddy now. Any other critique? I feel like his face is always either too wide or too narrow.

>> No.1537406

>>1536788
it was from a mirror.
self portrait.
and yea the eyes pissed me off, i first used black but it cut too deep, then i used brown tones and it lifted it a little bit,

i just wanted crit on everything but the colours,

>> No.1537411

>>1537407
wow that is a huge improvement. Next look at the shadow in front of the right ear (ref). It's not back, but blue. Go from there.
As for the face: the forehead in your picture is ever so slightly longer than in the ref, and the line from the cheekbone to the chin is much straighter than yours. those are just small things but they might be why the face doesn't look exactly like you want it to.
Also, try desaturating the light-tones (not the midtones or shadows) and see if that makes it look a bit more like the ref.
Anyway it's coming along nicely. The thumbnail of your painting could easily pass for that of a photo.

>> No.1537413

>>1537411
Thanks a lot man. I haven't been in /ic/ for several months because I simply haven't drawn anything either, but it seems like this place has gotten a lot more civil while I was gone. I really appreciate all critique a lot.

>> No.1537417

>>1537413
I don't know about /ic/ being civil, I'm not really here all that often. I usually frequent 420chan where posters are generally a bit nicer (well most of them) and don't constantly throw shit at each other, which is the main reason I go there even though I'm not a frequent drug user. However their art board is pretty much dead and I really wanted some feedback on my picture, so here I am.
I used to avoid /ic/ like the plaque because this place depressed the shit outta me, but now that I've gotten better at drawing and am more confident in my abilities, I find it nice to see how all those (pseudo-) professional artists work, and what they think about my stuff, even if many of them are condescending assholes (not all, some are awesome and nice and shit, but you get what I mean).
Anyway, you're very welcome. Proceed.

>> No.1537435
File: 817 KB, 958x605, taecwip3.png [View same] [iqdb] [saucenao] [google]
1537435

I think I'm calling this done... There's still a lot of stuff that I could tweak but I'd rather not overwork it. Plus I'm not getting paid enough to really bother.
I'm still open for critique though in case there's anything I should keep in mind in the future etc.

>> No.1537438

>>1536778
colours look a little bit dead on the guys face, i understand that they are in a cold climate, but that doesn't mean that warm colours are all gone from the face, lips and nose have increased blood flow in cold, so should be reder

>> No.1537464

>>1537435
I'm giving this a shot if you don't mind. We're about the same skill level and it would be great practise. Going to post results.

>> No.1537488

>>1537435
>there's anything I should keep in mind in the future
yeah, enlarge a photo and smudge the pixels out so it looks like you painted it. maybe apply a few color filters as well. the client won't know and the result will be better.
or you could be more original about using the reference and act like an artist, not a copy machine.
these photostudies are meant for practice, for personal gains, not as a present for someone.

>> No.1537510

>>1537464
sure I don't mind, go ahead

>>1537488
I was requested to paint a study of a photograph in exchange for money and I painted a study of a photograph. I'm not sure why you're so mad?

>> No.1537515

>>1537510
I'm not sure why you think i'm so mad?
i give you solid advice and you're being defensive.

>> No.1537580
File: 2.88 MB, 1718x1837, 1293010_10200459236744925_1028227776_ofkf.jpg [View same] [iqdb] [saucenao] [google]
1537580

>>1536987
>>1536986
>>1536974
>>1536972
>>1536962
>>1536958
>>1536941

>> No.1537582

>>1537580
I want to remove those trees, but sun definitely stay

>> No.1537684
File: 221 KB, 1188x877, face.jpg [View same] [iqdb] [saucenao] [google]
1537684

playing with muh styles

>> No.1537741
File: 586 KB, 1924x2048, 1278124_10200466441685044_2115257992_o.jpg [View same] [iqdb] [saucenao] [google]
1537741

>>1537580

>> No.1537751
File: 152 KB, 402x1059, asia boy.png [View same] [iqdb] [saucenao] [google]
1537751

Study again 3hours

>> No.1537756

>>1537741
That sun is just bad composition, the lighting from it around her is okay but seeing through her to see it is retarded.

>> No.1537761
File: 99 KB, 602x825, limitedskillset.jpg [View same] [iqdb] [saucenao] [google]
1537761

Update. It feels like I'm advancing way too fast in some areas and way too slow in others. Not just in this picture, I mean in general. I think in my mad dash to learn construction anatomy I skipped... Everything else.

What are the weakest points? What should I be studying?

>>1537580
I really like this. Are you the same guy who did the picture of the girl with the denim jacket and the rain covered window with Paris in the background? They have a similar feel.

p.s. I'm redoing the hood and sleeves before finishing it because I realized they look nothing like cloth.

>> No.1537765

>>1537751
nice!

>> No.1537768

>>1537684
Thanks for the daily dose, doc.

>>1537761
I'd say you're not quite there with anatomy yet. Study the hands especially. Your goal is to now draw 100 different hands by next Friday.

>> No.1537779

>>1537751
holy shit nice

>> No.1537781

>>1537751
Does his right foot have an extra toe?

>> No.1537785

>>1537741
I love your colors.

I'd remove the sun and the trees. You honestly have so much detail between your brush strokes, all of the detail on the moon, and the stars that the sun and trees are distracting.

Do you have a blog or something?

>> No.1537800

>>1537785
I already working on the version without sun, just to see how its works... http://jozefboza.tumblr.com/

>> No.1537843
File: 382 KB, 752x990, hous.png [View same] [iqdb] [saucenao] [google]
1537843

house
not used to drawing so much detail

>> No.1537856 [DELETED] 
File: 283 KB, 750x1000, droidtan.png [View same] [iqdb] [saucenao] [google]
1537856

>>1536073
Kinda done.

>> No.1537863
File: 424 KB, 1280x720, 20130830_175748381284473.jpg [View same] [iqdb] [saucenao] [google]
1537863

tryin to get some quick drawing in. about a half hour from a photo

>> No.1537866
File: 399 KB, 671x582, zelda.png [View same] [iqdb] [saucenao] [google]
1537866

I don't light.

>> No.1537869
File: 363 KB, 1280x720, 20130830_175701-1733375538.jpg [View same] [iqdb] [saucenao] [google]
1537869

>>1537863
I cant draw hair for shit with a ball point pen

>> No.1537872

>>1537869
why... get better pencil bro.. NOW

>> No.1537873

>>1537872
b-but . . . I like it. I have proper pencils but pen forces me to never erase or smudge for shading

I know I can't be the only one who likes ballpoint pen

>> No.1537875

>>1537873
Become a master with a master pen. Dont try anything with this crap.

>> No.1537878

>>1537875
What is master pen? I enjoy ballpoint too.
>>1537869
Try a pen with a finer point and/or draw on larger sheet of paper.

>> No.1537881

>>1537878
your casual HB-B-2B pencil will do

>> No.1537883
File: 2.03 MB, 3264x2448, 20130722_1350181622780700.jpg [View same] [iqdb] [saucenao] [google]
1537883

>>1537878
yeah those are on a 5"×8" sketch pad I did in my lap. I find larger drawings kind of intimidating. I never really do anything beyond that size because I end up spending 20 fucking hours just trying to get the shading right. pic related, 4"×6" that I used as a postcard.

>> No.1537886
File: 966 KB, 816x654, Untitled-3.png [View same] [iqdb] [saucenao] [google]
1537886

Ballpoint from imagination.. trying to slow down and visualize instead of doodling.

>> No.1537893

>>1537883
>graphite
>postcard
>all those hands touching it
>all that brushing against shit
y u do this

>> No.1537915

>>1537893
actually I use hot press Bristol paper so it doesnt smear much and then use a wax paper piece to rest my wrist and stop from putting my hands on anything. oh and also I use fixative and hb lead. its not actually that bad and it keeps from having any finger prints of splotchyness in the drawing.

>> No.1537923
File: 531 KB, 958x605, take2.png [View same] [iqdb] [saucenao] [google]
1537923

>>1537435
>>1537464
started on this as soon as I got home.
It would appear that I rather suck at it though.
I also had the audacity to simply paint over yours because I was too lazy to start from scratch.
Not great, and far from what I hoped for, but at least I had fun.

>> No.1537924

I have a question,
My main problem when I draw is keeping things proportional.
If I start drawing a person, I'll end up with his left arm a bit too far left, his leg bigger than it should be.
What do I do?

>> No.1537929

>>1537924
I typically use my pencil held out at arm length to get measurement for things. then stake out with lines and points on the page the relative relationships between different elements. making sure to go back and check those proportions periodically as I start to fill in preliminary bits

>> No.1537931

>>1537924
oh wait you aren't drawing with a model are you? if not just learn the idealized proportions in books, make studies from life and go from there

>> No.1537934

>>1537931
Nope, and I like the idealized prop already, helping me out.

>> No.1537953
File: 129 KB, 355x886, studyboy2431.png [View same] [iqdb] [saucenao] [google]
1537953

another study

>>1537781
yeah

>>1537765
>>1537779
thanks!

>> No.1537958
File: 863 KB, 1728x1334, 2013-08-31 01.35.47.jpg [View same] [iqdb] [saucenao] [google]
1537958

First time using acrylics. On cardboard because I didn't want to use a canvas until I get better. I can't get the fabric folds right for the jeans or the shirt.
It looks nicer on camera than it is in real life.

>> No.1537975

>>1537958
> cardboards
> not using 140lb mixed media paper

>> No.1537992 [DELETED] 
File: 204 KB, 900x900, cat.jpg [View same] [iqdb] [saucenao] [google]
1537992

>>1537341
>>1537375

This kind of oil finish is in part possible due to the interaction between the canvas and the brush, in other words in ArtRage the canvas has a texture that modifies the behaviour of the brush.

I don't know if this is also possible on PS though

Current update: worked really hard on the fur and head angles

>> No.1537996

>>1537768

>"Your goal is to now draw 100 different hands by next Friday."

Aye aye, Cap'n.

>>1537800
Aha! I knew it was you. I dig your stuff, man.

>> No.1538000

If you want some ideas on what to draw, there are draw threads on /co/ and /a/ with people requesting things to be drawn.

Here are the current ones:
/a/ - >>>/a/92478795
/co/ - >>>/co/53439163

>> No.1538001
File: 204 KB, 900x900, cat.jpg [View same] [iqdb] [saucenao] [google]
1538001

>>1537341
>>1537375

This kind of oil finish is in part possible due to the interaction between the canvas and the brush, in other words in ArtRage the canvas has a texture that modifies the behaviour of the brush.

I don't know if this is also possible on PS though

Current update: worked really hard on the fur and head angles

>> No.1538006

>>1537958
>roald dahl
muh nigga

>> No.1538056

>>1537515
I'm sorry, I guess I interpetated your post wrong. I agree with your point and whenever I'm doing original work I try not to copy from references but to me, the point of a study is to replicate the reference image as closely as possible while paying close attention/trying to understand the anatomy/lighting/composition/colors of it. I wasn't claiming I was being original or acting like an artist, I straight up said it was a study.

>>1537923
You improved the face by a whole lot in my honest opinion. I can see where I went wrong in several places now. Good job man.

>> No.1538058

>>1537923
>>1537435
Opening these two in tabs and switching between them is kinda hilarious btw.

>> No.1538071
File: 261 KB, 696x885, auralvampirewip1.png [View same] [iqdb] [saucenao] [google]
1538071

apart from the cliche subject matter (it's actually fanart of a band), how am I doing? rip it apart before I start rendering.

>> No.1538078

>>1538071

Try to establish the location of the standing guy a little better. Right now hist feet are at the front legs of the chair, but he is behind her arm? Doesn't make sense. Also, the way he is holding that rabbit thing makes it a little unreadable and stale, I'd pull it a bit more to his side, or rotate the character along the vertical axis. His very frontal pose looks flat and boring anyway.

The sitting pose of the woman seems rather uncomfortable, because the legs are going off to a different direction her torso and thus hips are pointing, which are pointing towards the right. Also, there's no room for her right upper leg and it doesn't work with the perspective. Try to actually draw it in there and connect it to the pelvis.
Her neck isn't connected in the middle of her shoulders.

The guy's hat looks stupid and at the wrong angle.

>> No.1538090

>>1538058
haha true. Looks like he suddently gains 10 pounds and joins the twilight-cast. Anyway, thanks dude.

>>1538001
Looks awesome so far. I'm not really qualified to comment, but if you added more brown to the white part of it's fur, that'd make it look a little more ragged and dirty and would help to make the blood look less out of place. Anyway, looks great so far.

>> No.1538142

>>1538090
You, I like you.

>> No.1538169
File: 79 KB, 1028x489, ogg.jpg [View same] [iqdb] [saucenao] [google]
1538169

help me out here, /ic/. i know that the likeness ain't really there, but that isn't really what i'm worried about; why does it mine look so amateurish? whenever i start to render my work it just gets lousier and lousier

>> No.1538171

>>1538169
Get some texture in there, cloth and so on.

>> No.1538184

>>1538169
This >>1538171 also everything is a gross approximations at best. The subtleties of variations in everything (value, color, etc.) happening across the face, for instance, has been lost.

>> No.1538198
File: 119 KB, 574x811, roxy.png [View same] [iqdb] [saucenao] [google]
1538198

quickish drawing/study of my dog.

>> No.1538245
File: 117 KB, 1024x1024, lioness_rocket_color.jpg [View same] [iqdb] [saucenao] [google]
1538245

why does it looks so "nooby"?

>> No.1538246

>>1538245
>inconsistent rendering
>poor value range
>boring colour pallette
>boring composition
>bad perspective and form
It's not 'bad' in itself but that is what makes it look amateur to me.

>> No.1538247

So I've just started to actually learn how to draw beyond filling up notebooks with doodles
I wanted to do a very basic sketch of a guy using an hammer and anvil my first attempt at actually giving my drawing a feeling of being alive.

Why does he seem frozen?
Also he seems pretty relaxed about it, how would I make it look like he is really aggressive about it?

>> No.1538249
File: 227 KB, 1632x918, WP_20130831_001.jpg [View same] [iqdb] [saucenao] [google]
1538249

>>1538247

>> No.1538248
File: 50 KB, 375x500, draw_me_like_one_of_your_french_girls.jpg [View same] [iqdb] [saucenao] [google]
1538248

>>1538142
Made my day.

>>1538198
Damn, I love your style. (I'm a sucker for simplistic stuff) Anyway, the lower body looks a bit wrong to me, and maybe you could make the pillow crease a bit to show which paw the dog's weight is resting on.

>> No.1538250
File: 981 KB, 1042x921, rendering method.png [View same] [iqdb] [saucenao] [google]
1538250

Trying out a rendering method... Not really enjoying it it just lacks personality. Feels devoid and lifeless... Hmmm... The drawing board is a bitch.

>> No.1538251
File: 350 KB, 869x535, 1231412341.jpg [View same] [iqdb] [saucenao] [google]
1538251

>> No.1538252
File: 92 KB, 720x960, fgfdg.jpg [View same] [iqdb] [saucenao] [google]
1538252

>>1538248
Thanks, she is sitting in kind of a funny twisting pose in the original photo, I thought it looks okay anyway, anything specific you think is wrong?

as for the think she is sitting on it originally had some 'form' but I liked it better as just like a 2D slate in perspective.

I think if anything is marginally wrong it's the head and particularly the eyes.

>> No.1538253

>>1538249
use a contrapposto and twist his torso

>> No.1538256

>>1538247
>>1538249
Don't even attempt this yet it's a very difficult pose which involves knowledge of anatomy, flow, composition, perspective and gesture.

For now just stick to drawing very simple gestural drawings.

>> No.1538258

>>1538251
Looks good so far but the snow doesn't make sense.
Why did you sage?

>> No.1538257

>>1538250
what is the new method?

>> No.1538261

>>1538257

Combining different brushes layer methods ect

Its basically letting photoshop run the show in turn I end up with one really digital looking image and I dont quite like it.

I think I enjoy the messy under rendered look. Over rendering just ugh...

>> No.1538264
File: 1.84 MB, 1794x2570, hugh laurie.png [View same] [iqdb] [saucenao] [google]
1538264

>>1538261
>I think I enjoy the messy under rendered look. Over rendering just ugh...
I feel you there. but it is possible to use this kind of method to achieve a really rough rendering, excuse me for posting an old painting but I did this using multiple temp layers with layer filters, but I didn't use different brush types that's different I guess but I'm only really starting to venture into that, sO I'm not really qualified to give advice on that.

>> No.1538267

>>1538264

I remember that image from waaaaaaaaay back when, anyways the only thing I can think of is to study old masters and mullins. I need to find some way to incorporate some mess without it feeling under rendering/over rendered. I like excessive detail and simplicity... hmmm.... I think once I find the in between I should be fine.

>> No.1538268

>>1538267
sounds like a plan, keep it up anyway it's doable.

>> No.1538271

>>1538252
Ah I see now. Well okay, I think it's because the angles are slightly off, especially on the left side. Her left leg looks a bit too big too, but it's nothing you can't fix with a few well placed strokes.
The head looks fine by itsself, but it doesn't look quite like your dog yet. I'd try enlarging it a bit, particularly the snout should be wider and longer maybe, and then go from there.
Still, da's sum hot ass bitch, yo.

>>1538249
google phrases like 'angry blacksmith' 'blacksmith striking anvil' and so on, and select five or so images you like. Trace those, and try to figure out how their respective poses work. After that do the same for hammers and anvils. When your done with that, try again, you should have a much better idea of what you want and how to do it. Won't be perfect, but if you try hard it'll look nice enough and you will have learned a great deal. Have fun.

>> No.1538275
File: 277 KB, 1632x918, WP_20130831_002.jpg [View same] [iqdb] [saucenao] [google]
1538275

Blacksmith guy here.

Decided to draw myself as reference, but what came out is pissing me off, I keep changing the proportions but it's some twisted game of over correction. I swear it gets worse every time I try to improve.

>> No.1538280

>>1538271
> trace

You learn nothing by tracing. The correct method of study is training your eye to perceive the correct proportions and values by looking at a picture, then reproducing it. You should always use references.

>> No.1538282
File: 766 KB, 1500x1271, studs.jpg [View same] [iqdb] [saucenao] [google]
1538282

Some studies, some sketches uh
>>1536869
Yeah good calls I painted on it for a while but I've put it on hold for now, need time to think about it.

>> No.1538283

>>1538280
actually tracing can be a pretty good way of learning if you trace something a few times in different angles WHILE PAYING ATTENTION* and then draw it again from memory.

*The problem with tracing is that it is usually used as a crutch but if you just trying to learn how a specific thing looks and what features it has then tracing isn't too bad.

I still wouldn't recommend it to this guy though. I don't even think he should be attempting anything like this yet.

>> No.1538284

>>1538280
I disagree. You're right in so far, that someone who is an advanced painter won't profit from it in anyway, and that it shouldn't become a habit, but tracing stuff is a perfectly good tool for a 'beginner' because it teaches someone how things look in 2d and how other people construct poses and so on. It won't teach >>1538275 much in the long run, but for now it might help him to get his blacksmith stuff to look the way he wants it to, and personally I think that being successful on occasion is just as important as training the eye, because it keeps you motivated and eager to study more.

>> No.1538307
File: 407 KB, 566x800, girl.jpg [View same] [iqdb] [saucenao] [google]
1538307

Drew that for some shithead on DA who thought it'd nice to rip off an artist.

>> No.1538408
File: 626 KB, 968x1296, chiefkeef.jpg [View same] [iqdb] [saucenao] [google]
1538408

i drew chief keef as waldo

>> No.1538409
File: 162 KB, 1200x800, behemoth.jpg [View same] [iqdb] [saucenao] [google]
1538409

please respond

>> No.1538413
File: 270 KB, 641x709, davrosuncrippeld.jpg [View same] [iqdb] [saucenao] [google]
1538413

>> No.1538416

>>1538413
proportion criticism would be appreciated

>> No.1538420
File: 56 KB, 576x576, sgsfsdfg.jpg [View same] [iqdb] [saucenao] [google]
1538420

as a post-modernist I do not try to discover truth though art, I create truth

it is impossible to critique my work as it is, through virtue of existence, already in its ideal state but you may try

>> No.1538422

>>1538413
Work on pose and the legs. Make sure the character is standing with balance.

>> No.1538423

>>1538409
Compositionally it's really weird how that guy is turned with his head away from the monster. I get it that he's the general or something, shouting orders to his troops, but still, very bad compositional choice.

>> No.1538425

>>1538409
>>1538423
I don't think it's bad per se, just lacking. For example, adding a few more soldiers in a wide shot would add more of a sense of scale. Maybe some silhouettes of monsters in the background too.

>> No.1538435 [DELETED] 
File: 381 KB, 944x944, overstudy.png [View same] [iqdb] [saucenao] [google]
1538435

crit me baby one more time

>> No.1538439

>>1538422
im still very bad with legs

>> No.1538440

>>1538245
that red looks really bad

>> No.1538444
File: 206 KB, 950x1132, Websave.jpg [View same] [iqdb] [saucenao] [google]
1538444

Posted this for crits a while back. "Done" now.

>> No.1538453

>>1538444
Really awesome rendering but what the hell is she doing? She looks like she is posing too much. If you fix her facial expression, I guess you could save it!

>> No.1538454

>>1538444
Unless the staircase is curving for whatever reason, it should be matching the same perspective as those colums. Both VP's of colums are off screen meanwhile the VP for the staircase is somewhere on the top of the far back column.

Face and some parts of the armor seem to be rendered pretty well. I think you overdid it with the blooming effect(that what it's called?) around the specular highlights. I understand you're trying to emphasize the material but you did it on every highlight even the blood. The blood looks cartoony and if you're going to do it at least give the illusion that it's moving with a motion blur of sorts or more movement. Also, where exactly is the blood coming from if there's no body around?

Her pose looks a awkward to me. Be sure to physically do the pose yourself and see if it feels comfortable.
Work on your anatomy as well. The bicep insertio on her both arms look too prominent and her left bicep insertion is just wrong. Darken the bottom of her boot. It needs to fit the value of the environment around it. I know the stairs are being lit and there'll be some bounce light but those parts of the boot aren't being lit that strongly. In other words, tone it down.

>> No.1538470

>>1538444
Plan out the scene with thumbnails first for future projects. Who are the major players and what are their intentions? What is happening right now? What events led up to this one, and what events will follow? When is this scene occurring (time period, time of day)? Where is this occurring?

These types of questions will inform what compositions, poses, color palettes, etc will work, and which ones won't work. Right now you have a character interacting with 'nothing', as if another character were cropped out of the scene. Make it clear to the viewer what's going on.

>> No.1538472

>>1538454
I've been aware of the perspective asynchronicity for a while. But I thought the stairs and the columns would both be less interesting when viewed in the perspective of the other. So I decided it was an oddly shaped room in which the stairs weren't parallel with the walls, and just hoped nobody payed very close attention.

I got criticized on the bloom last time I posted it here too. I toned it down, but i suspect you're right, and I'm too much of a bloom noob to see how much is appropriate. I at least tried to keep it to the metals/liquids though.

the blood is hers. It's being fed to the sword from the tube running from her armour. People seem to think that's a chain, I think I should add some blood leaking from the top where it connects to the armour to show what it is. The blood's dripping up instead of down because it's levitating/lighter than air. Originally there was a legitimate reason for that, now its mainly because it's cool/it got grandfathered in.

I think you're right about the boot...

>>1538470
It's kind of funny you suggest all that. My idea is that she's ascending the staircase about to face some terrible monster at the top. I've been assuming it was obvious, but you're right, no-one seems to get that from the picture.
In fact, when I got to the stain glass windows, I used the opportunity to flesh out a backstory for the picture. But yeah, "puzzle in the background details" is not the right way to tell a story.

You also hit the nail on the head about planning future paintings out properly beforehand. My biggest mistake in this one was that I painted a face I kind of liked, and from there decided to build a body around the face, a background around the body, etc. I knew from the start it was a bad Idea, but not until I had to rework the same leg like six times did it truly sink in.

>> No.1538478
File: 210 KB, 1000x1000, 33.png [View same] [iqdb] [saucenao] [google]
1538478

>>1538477
forgot the pic

>> No.1538477

this doesnt seem right to me... someone help

>> No.1538479

>>1538275
Any specific pointers on why this looks so bad?

>> No.1538480

>>1538479
Heavy lines, poor line confidence, mess with erasing.

Draw lighter, draw looser, and give ballpoint pen a try so you learn to lay down the lines you intend to lay down.

>Draw lighter
>Self explanatory

>Draw looser
>Meaning worry less about nailing things, use your whole arm and draw longer sweeping lines. There are probably hundreds of videos to show you what this means, just google "drawing looser" or something.

>Ballpoint
>Seriously, major help with line control - you'll learn to not make messes. An eraser is a good tool but you're laying your lines down so messy and heavy to begin with that even erasing them didn't get rid of them.

>> No.1538481

>>1538480
What about proportions?

>> No.1538482

>>1538481
Well, they're also really off (for example just how thick and clubby the calf is) but you need to learn to master control of the most basic of material (pencil) before you worry about this, trust me - nailing proportion wont mean a thing if you chicken-scratch with heavy dark lines.

>> No.1538483

>>1538482
Also just a note, the "getting worse as I try to improve" thing, we all feel that way a lot. It just means you're recognizing your mistakes instead of hitting happy accidents and you're getting frustrated because you aren't able to correct the habits yet.

Keep drawing, get used to laying down lines and controlling your line weights.

>> No.1538487

>>1538478
;_; well..

>> No.1538488
File: 369 KB, 699x525, 1320988215485-840889580.png [View same] [iqdb] [saucenao] [google]
1538488

>>1538420
what does postmodernism mean in this context?

>> No.1538490
File: 66 KB, 960x1200, ic.jpg [View same] [iqdb] [saucenao] [google]
1538490

Now, I'm finally able to do my own fap material.

I like these:
>>1537016
>>1537068
>>1537329
>>1537580
>>1537751

>> No.1538492

>>1538477
>>1538478
You don't have a good concept of form or human anatomy.

Just draw more, this isn't really good enough to critique, sorry. It looks wrong because it is wrong, also same advice I gave to the other guy - draw lighter, draw looser, draw more.

>> No.1538494
File: 381 KB, 944x944, overstudy.png [View same] [iqdb] [saucenao] [google]
1538494

seriously tho....can anyone give me any pointers on this study of a jeremy lipking painting.

>> No.1538495
File: 63 KB, 750x618, jeremylipking.jpg [View same] [iqdb] [saucenao] [google]
1538495

>>1538494
the original

>> No.1538496

>>1538472
>My idea is that she's ascending the staircase about to face some terrible monster at the top. I've been assuming it was obvious, but you're right, no-one seems to get that from the picture.
>In fact, when I got to the stain glass windows, I used the opportunity to flesh out a backstory for the picture. But yeah, "puzzle in the background details" is not the right way to tell a story.


Watch some movies that are praised for their cinematography, and study compositional choices in still frames. Break everything down into large value masses, and pay attention to how the camera work, lighting, and acting all play a role in telling the story.

If you haven't read it yet, check out 'Framed Ink'. Very good primer on composition and story-telling.

Remember that the audience shouldn't be forced to make guesswork unless it's done for a deliberate effect.

>> No.1538497

>>1538488
It means he's an idiot.
Just because you create with a theory does not mean you create with an understanding or technical skill.

Looking at art this way does not mean you see the world with an artist's eyes understanding light and form and symmetry and all the other wonderful things that are constantly churning out of an artists mind, it means you see like a philosopher.

>> No.1538501

>>1538494
Pay closer attention to your values and your edge control. The eyelashes aren't as dark as you've painted them for example. The cast shadow on her raised arm no longer reads as such in your painting. Try to identify which shadows are cast shadows, which are form shadows, and use that knowledge to better depict the forms.

More importantly, you have some major structural problems with the drawing. In the original, we are viewing the eyes, nose and lips from a low vantage point, but you've painted them as if we were perpendicular to her head. If you can't quite see it, stick to studies where the structure of the head is easier to make out. It's quite apparent that you don't quite know what you're looking for in terms of structural landmarks, and depicting the head in perspective correctly.

>> No.1538500
File: 387 KB, 944x944, update.png [View same] [iqdb] [saucenao] [google]
1538500

>>1538494
slight update

>> No.1538505

>>1538500
The angle in your painting compared to the ref is different, and makes the jaw look like it's jutting forward

>> No.1538507
File: 408 KB, 944x944, forhead.png [View same] [iqdb] [saucenao] [google]
1538507

>>1538501
>>1538505
i see it now, yea sorry, haven't slept in 2 days

another slight update,

>> No.1538508

>>1538501
>>1538505
but just so we are clear...the tits are fine right...right???

>> No.1538510
File: 276 KB, 445x688, archer study (september 2013).png [View same] [iqdb] [saucenao] [google]
1538510

why does she look like a man with boobs? the big nose? help a guy out here /ic/

>> No.1538509

>>1538501
>>1538505
oh, sorry, and thanks alot for the advice

>> No.1538512

>>1538507
>haven't slept in 2 days
why? go to sleep dude, you'd probably work better when well rested

unless it's like you sleep and you die or you go insomnia, in which case get that checked out

unless you live somewhere where it costs a lot of money to get it checked out and meds cost a ton in which case get well soon )--:

>> No.1538513
File: 357 KB, 445x688, 1378003251041.png [View same] [iqdb] [saucenao] [google]
1538513

>>1538510
thick eyebrows and the straight nose are very male features. make the red part a bit thinner and put some sort of shadowy thing there so the bridge of her nose makes a little curve instead of going straight into her forehead. Excuse the crappyness of the red circle I'm using my netbook to internet and I can't do shit without mouse or tablet. Furthermore excuse my possible lack of coherence I'm not a native speaker and am too tired to english nao. Rest looks great btw. Consider making the lips a bit smaller and more curvy if the nose-job doesn't do the trick. Have fun.

>> No.1538516

>>1538513
I forgot, in your picture the right side of her face is wider than the left side. Considering the angle it should be the other way around. This might also be a reason she looks so maleishish.

>> No.1538521

>>1538512
s-sleep and i die....why did you have to go and say that.
>too many thoughts now

>> No.1538520
File: 274 KB, 445x688, archer study (september 2013).png [View same] [iqdb] [saucenao] [google]
1538520

>>1538516
>>1538513
ahh, thank you!! i hope this is what you were talking about (it definitely look better to me!)

>> No.1538523

>>1538521
Haha I feel you, bro.

>>1538520
Ja, ja, very gut. A little more pronounced maybe and it should be perfect.
Yuo are of welcome.

>> No.1538525

>>1538523
by more pronounced I meant the nose part btw, the rest turned out just right. Great work anon.

>> No.1538528

>>1538510
position of the mouth and nose is wrong, the human nose is ruffly half way between the eyes and the bottom of the chin, the mouth if half way between the nose and the bottom of the chin. the tip of the nose that is.

>> No.1538536
File: 27 KB, 345x363, bigasshair.jpg [View same] [iqdb] [saucenao] [google]
1538536

>>1538528
uncle loomis taught me to do like this
i thought it was nose is between browline and chin
bottom lip is between nose and chin

although looking at it now that's some poofy ass hair

>> No.1538538

>>1538536
hmm, maybe i've been doing it wrong, but that mouth is definitely to high if i am to be a judge of such things.

>> No.1538540

>>1538538
The mouth can rise a bit when smiling

>>1538520
The eyes seem a bit low. Generally you'll find them at the halfway point of the entire head height. The mouth is a bit on the wide side, and I'd like to see a little more refinement to the keystone of the brow.

>> No.1538541
File: 34 KB, 445x688, 1378005548328.jpg [View same] [iqdb] [saucenao] [google]
1538541

>>1538510
This is my take on it, altought it seems like you're going for a different kind of beauty, and also, I'm probably worst than you at this.

>> No.1538570
File: 177 KB, 1500x1800, wip.jpg [View same] [iqdb] [saucenao] [google]
1538570

going to post little photoshop studies for tips because im new to digital painting, this ones a wip i guess, i hope these belong in a drawthread
anyone have a palette they prefer to eyedrop from or a set of swatches they use? also i've only found one paintbrush that doesnt have overly crisp edges, does anyone have any recommendations for painterly photoshop brushes?

>> No.1538572
File: 692 KB, 2552x3328, Grope preview.jpg [View same] [iqdb] [saucenao] [google]
1538572

Okay, I've been concerned with using some thick contours to indicate the seperate body parts and shit, and I'm slowly feeling better about this piece.

I'm working on the lower left portion of the thing, on her leg. Any tips before I continue that I might be lacking or should be fixed?

The hand on her face isn't hers, and I'm going to mess with it to indicate that.

>> No.1538589
File: 1.44 MB, 2552x3328, 62tbwt17.jpg [View same] [iqdb] [saucenao] [google]
1538589

>>1538572
Proportions of the body seem really fucked up. Even if you intended to make her look like a whale this is too much.
I suck at redlines so here is a quick liquify thing which is probably still incorrect, but whatever.

>> No.1538591

>>1538510
if you brought down the nose a little and maybe shave off a little bit of the chin i think it would fix all your problems :3

>> No.1538593

>>1538589
>Whale

Basically. Kinda wanted her thick. You can never have too much curvy thickness, friend. I really appreciate your input about her thickness and to be honest; as I'm going about detailing it, I'm making her skinnier by a bit.

I'd rather have redlines to have a good solid line to use as a point of reference, but I'm taking into consideration her proportions.

Especially her arms. What the fuck.

>> No.1538598
File: 362 KB, 1200x1083, red.jpg [View same] [iqdb] [saucenao] [google]
1538598

>>1538572
>>1538593
Not sure how helpful this will be, especially considering how lacking my understanding of the armpit is.

Draw the body with gesture first, then add in major forms with anatomical landmarks. Be sure to draw in the ribcage and pelvis at the very least. Draw cross contour lines if they help you envision body parts in 3D space. Next refine with anatomical accuracy - get all your muscle overlaps correct given your chosen vantage point.. If there's anything you don't understand, use a reference - they're not too difficult to find.

>> No.1538606
File: 67 KB, 864x528, TheDragonSlayer2.jpg [View same] [iqdb] [saucenao] [google]
1538606

>>1536841
there you go.

>> No.1538620
File: 765 KB, 1366x768, Desa.png [View same] [iqdb] [saucenao] [google]
1538620

Should i continue /ic/?

>> No.1538622

>>1538620
Perspective is off. Where's your horizon?

>> No.1538625

>>1538622
Ah, i always have a problem with perspective. So how can i fix it?

>> No.1538630

>>1538625
Establish the horizon, then keep everything consistent relative to the horizon.

The biggest problem is the hut up top. We're seeing much more of its top compared to the huts below, when we should be seeing less. Depending on where the horizon is placed, we might even need to be seeing its underside instead of its top. Simplify the huts as cubes if there's any confusion.

>> No.1538641

>>1538630
I see, right then, i'll fix it right away

>> No.1538648
File: 756 KB, 1366x768, Desa.png [View same] [iqdb] [saucenao] [google]
1538648

>>1538630
Is this correct? I'm a bit confused here.

>> No.1538654

>>1538648
better

>> No.1538661
File: 117 KB, 612x800, 31 9.jpg [View same] [iqdb] [saucenao] [google]
1538661

sketch

>> No.1538662
File: 87 KB, 768x1536, david_guby.jpg [View same] [iqdb] [saucenao] [google]
1538662

>> No.1538665
File: 179 KB, 707x1000, maria4.jpg [View same] [iqdb] [saucenao] [google]
1538665

Still working on this...

>>1538661
Awesome!

>> No.1538675
File: 473 KB, 800x600, Glacier Study.png [View same] [iqdb] [saucenao] [google]
1538675

Did a little study of mountains, ended up weird. Could you guys point me the mistakes?

>> No.1538678

>>1538661
Look great, reminds me Ruan Jia

>> No.1538679

>>1538665
looks good... the cloak kind of conflicts with the rest of the character; what are you going for with this one?
since you're posting here again, can i ask a dumb question and make you leave? how to you go about building up color? i was watching your still life video and it seemed like a very interesting way to go about it but i have no idea what the hell you were doing. sorry for the lame question

>> No.1538684

>>1538606
Shit, that's awesome!

>> No.1538686

>>1538661
Eyes look very "dead"... ad some shine and a hint of a pupil there. Other then that it's beautiful

>> No.1538688

>>1538679
I'm still not sure about making the cloak more militaryized to make it fit more. The original Idea was that the cloak should give her a little mystic and kind of religious feel to her. Though she still should look kind of comicish and not too grounded and realistic. Like in some comic setting. I might get rid of the camouflage and make her a little less military. I'll also do something with face as well...

I don't know what still life video you're talking about, maybe you mistake me with someone. Though, when I add color to the greyscale image, I do it with a color layer and then I just paint along with these colors.

>> No.1538689
File: 150 KB, 1920x1200, 1.png [View same] [iqdb] [saucenao] [google]
1538689

hey, guys, what do you think about this?

>> No.1538713
File: 5 KB, 345x363, 300.png [View same] [iqdb] [saucenao] [google]
1538713

>>1538689
What I think about your drawing?
Pic related

>> No.1538714

>>1538689
It's OK for a gesture. Now do like 500 more.

>> No.1538715
File: 648 KB, 3999x2500, megamanwip.jpg [View same] [iqdb] [saucenao] [google]
1538715

wip.Not sure if blue for secondary light source is apropriate.

>> No.1538724
File: 184 KB, 600x388, walkingfog.jpg [View same] [iqdb] [saucenao] [google]
1538724

>>1538723
and an enviro

>> No.1538723
File: 80 KB, 600x388, genericdude.jpg [View same] [iqdb] [saucenao] [google]
1538723

generic guy.

>> No.1538741

>>1538723
>>1538724

slow down sormia. you germans and your god tier progress genetics

>> No.1538748

>>1538741
uh whos sormia? (the guy who did the two posts) :)

>> No.1538749
File: 156 KB, 600x388, svampe.jpg [View same] [iqdb] [saucenao] [google]
1538749

>>1538748
oh and heres one more from yesterday :)

>> No.1538751
File: 188 KB, 707x1000, maria5.jpg [View same] [iqdb] [saucenao] [google]
1538751

Did some changes.

>> No.1538758

>>1538751
I fucking love the rendering on her shirt and in general. Dat distinctively hand drawn yet realistic look. Do you have any tips on achieving that harmony without falling into photorealism or over-stylization?

>> No.1538763

>>1538751
More?

Do you have a blog or.. Tumblr?

>> No.1538773

>>1538751
Can I ask how you start a figure picture like this? I've tried to start one with the same pose and perspective for a character design, and it just doesn't work out well. I'm not sure if the pose is off, the perspective, the proportion or what else.

>> No.1538784
File: 255 KB, 700x710, 123.jpg [View same] [iqdb] [saucenao] [google]
1538784

>>1538751
Looks great man, the legs and feet though were bothering me a bit, so I made a quick paintover to show how I'd fix it. Hope this helps a bit! Great job again!

>> No.1538794

>>1538758
Thanks.
I think it's a matter of not seperating the edges too sharp and making some parts a little less clean. And don't use too much photo texture/phototexture brush. And use colors which are a bit more cartoony than in real life.

>>1538763
Yes: http://timmi-o-tool.deviantart.com/
I never understood the benefit of Tumblr... Did I miss something?

>>1538773
First I do rough sketches to get a basic idea of the characterdesign. After that I draw a rough naked figure/pose and put clothes on it.

>> No.1538803
File: 448 KB, 1500x340, sleeping header.png [View same] [iqdb] [saucenao] [google]
1538803

>>1538794
i use it to folow alot of helpful art blogs and people who inspire me.
It's nice to ask them questions and get some feedback (if they're nice people who dont ignore you)

Its more social i guess.

But that's just the way i use it.
a lot of it is gifs of cats and porn.

>> No.1538805

>>1538784
Oh, sorry I didn't see your post, you must've been posting while I was writing.
Thanks for the pointers, though the horizont line is meant to be somewhere in the upper middle of the figure, so you kinda look down on the feet that's also why you see the straps from above. In your overpainting the feet are almost near the horizont which looks kinda off. But I bet I fucked up something so it might look weird.
The thing with the bent leg is a good point.

>> No.1538813 [DELETED] 
File: 83 KB, 640x480, 1319748798276.jpg [View same] [iqdb] [saucenao] [google]
1538813

>>1538805
>>1538794
Oh yeah, I forgot, the angle of the straps will change if I bent the leg, so you were right with the straps.

>> No.1538815

>>1538805
>>1538784
Oh yeah, I forgot, the angle of the straps will change if I bent the leg, so you were right with this.

>> No.1538825

>>1538648
If you're confused, read Perspective Made Easy. It won't take longer than an afternoon.

>> No.1538828
File: 195 KB, 800x382, c_prc_envir1.jpg [View same] [iqdb] [saucenao] [google]
1538828

Is there a way to convert basic monotone values into colour? Should I work with colour from the beginning or just paint over the values?

>> No.1538834

>>1538828
Paint on a layer above with Overlay/Multiply/Light/etc settings.
>>1538794
Where exactly did you learn your perspective, did you go to a school?

>> No.1538843

>>1538507
Pay attention to your fill lighting as well. Mosh surfaces become somewhat reflect when light hits them. The wall behind her for example.

I think one of the main things making it look very off is the lack of the subtle lighting in her hair.

>> No.1538849

>>1538589
>>1538598
Again, guys; thank you very much. My biggest worry were the contours and the muscle anatomy. I'll work on that and tweak her pose a bit.

>> No.1538863

>>1538834
I've been trying to do colours with layer modes but I'm having trouble getting skin tones. Any tips?

>> No.1538869

>>1538867
>>1538867
>>1538867

>> No.1538872

>>1538834
Do you mean where I learned the basic rules of perspective? Or do you mean my view on creating art or something?

If you mean the basic rules, I just looked at the pictures in the loomis book. I'm still a design student, though you don't need that to learn perspective.

>> No.1538888

you are all a bunch of retarded cunts

>> No.1538962

>>1538843
thanks