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/ic/ - Artwork/Critique


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File: 525 KB, 1920x1032, rouge.jpg [View same] [iqdb] [saucenao] [google]
1533483 No.1533483 [Reply] [Original]

>previous thread
>>1529892

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
http://browse.deviantart.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushes-1/
pandemoniumart.net/brushes/
http://theroundtablet.com/2011/06/27/photoshop-brushes-of-the-pros-for-free-skills-still-required/

>> No.1533486
File: 220 KB, 1607x988, spending a g on the vending machine look at you junkfood junkie.jpg [View same] [iqdb] [saucenao] [google]
1533486

I should probably do some environment studies I have no idea what the flying fuck im doing . I tried to create some kind of flow between the rocks and the moon. I dunno

>> No.1533488

Damn I refreshed the page to find one and then you made one just while I was making an image!

I will delete mine.

>> No.1533490
File: 733 KB, 1676x1071, dogs.png [View same] [iqdb] [saucenao] [google]
1533490

I suck at constructing actual compositions but I need to get out of my comfort zone.

How is my anatomy on the Hyena?

>> No.1533491
File: 174 KB, 900x635, sketches.jpg [View same] [iqdb] [saucenao] [google]
1533491

doing some sketches
advice?

>>1533486
dude! turn that moon into a giant eye

>> No.1533495

>>1533490
like it. the mans head may ba too small

>> No.1533498
File: 69 KB, 251x632, male2.png [View same] [iqdb] [saucenao] [google]
1533498

>> No.1533499 [DELETED] 
File: 663 KB, 1840x3264, Fail.jpg [View same] [iqdb] [saucenao] [google]
1533499

I just drew this. First time using coloured pencil, and they are kids pencils. Not finished...

Yeah, I don't have anything for shade, and the face is all off.

>> No.1533500 [DELETED] 

>>1533499
>Anything for Skin.
My brain hates me at times.

>> No.1533501

>>1533498
something wrong with his left hipbone

>> No.1533509

>>1533498
nice work.
like the last one, the legs are darker that the rest of his body.
you can avoid this by working constantly on the whole figure and by adding some values like on a canvas. Just some reference colors for the darkest and the lightest value, also some in between.

>> No.1533515

>>1533509
I'm pretty sure the darker legs are a stylistic choice or an observation that's been pushed. You know about how the light tends to slowly gradiate and become darker the further away an object is right?

>> No.1533523
File: 1.11 MB, 1336x1139, meloetta - i'm not drowning.png [View same] [iqdb] [saucenao] [google]
1533523

Tried drawing a Meloetta.?

>> No.1533524

>>1533509
idiot, draw from life one day please

>> No.1533526

>>1533515
But it still looks like he has stockings on, or his legs are tanned. Maybe if it was more gradual then it would work better.

>> No.1533527

>>1533526
if you draw from life you will notice there are large variations in skin tone. it looks fine.. you are just an idiot.

>> No.1533530

>>1533527
>>1533524
he did not draw from life for sure
probably some series of reference photos
that's exactly how it looks when you start painting, then do something else for a few hours and return to your painting again

>> No.1533543
File: 644 KB, 2906x1333, DSC07774a.jpg [View same] [iqdb] [saucenao] [google]
1533543

some fresh wasted sketches

>> No.1533550 [DELETED] 
File: 278 KB, 1235x971, Capture.jpg [View same] [iqdb] [saucenao] [google]
1533550

>>1533488
Sorry about that, I actually waited for someone to make one but since nothing showed up for several hours. I decided to make one myself. I wish I could see yours though :(

I forgot to crop mine and it was way too "raw" even for the OP image of these threads.

I've been working on it and I think it looks a bit better now.

Any advice and/or comments?

FWIW I'm loosely following the reference.

>> No.1533561 [DELETED] 
File: 298 KB, 1365x970, Capture.jpg [View same] [iqdb] [saucenao] [google]
1533561

>>1533488
Sorry about that, I actually waited for someone to make one but since nothing showed up for several hours. I decided to make one myself. I wish I could see yours though :(

I forgot to crop mine and it was way too "raw" even for the OP image of these threads.

I've been working on it and I think it looks a bit better now.

Any advice and/or comments?

FWIW I'm loosely following the reference. I'm aware I changed her ethnicity and some minor things

>> No.1533568
File: 294 KB, 1303x992, Capture.jpg [View same] [iqdb] [saucenao] [google]
1533568

>>1533488
Sorry about that, I actually waited for someone to make one but since nothing showed up for several hours. I decided to make one myself. I wish I could see yours though :(

I forgot to crop mine and it was way too "raw" even for the OP image of these threads.

I've been working on it and I think it looks a bit better now.

Any advice and/or comments?

inb4 "stop it, stop polishing turds, git gud, muh fundamentals, start over, etc..."

FWIW I'm loosely following the reference. I'm aware I changed her ethnicity and some minor things

>> No.1533572
File: 270 KB, 1303x992, 1377390811955.jpg [View same] [iqdb] [saucenao] [google]
1533572

>>1533568
Though I cannot properly redline, I hope my advice helps.

I think you should observe the shapes of the head before constructing the features. We can see in this overlay that the chin is jutting out very far. This is noticeable even without the overlay, and is creating an "unrealistic" effect on your painting. Trimming down the chin area should make her facial features appear more appropriately proportioned.

In regards to the other features, please understand you're drawing an asian lady. Her eyes are not the shape of normal people eyes. I have added giant red lines in my overlay that cover the area you have pained, where skin should be, instead of eyes/eyelids.

That being said the same attention to detail applies to the features. The face you are painting is "tilted" at a higher angle than the picture, which makes the nose appear flat. You could either adjust the chin as mentioned above, or, use your imagination and another reference to increase the nose and eye tilt to match the angle you have already constructed.

Look back and forth between the face, and your drawing. Make mental (or draw) measurements of space difference. For example, her brow is too low. Quickly looking between each thumbnail shows more space is needed above the eye -- making the eye smaller should fix that specific issue.

So that your picture DOESN'T become a turd polishing project, first focus on detail before working further. This way you won't back track as much after making progress with colors, shading, texture and other fine detail.

>> No.1533575

>>1533572
Sorry, I just noticed you said you changed the ethnicity on purpose :( So i didn't mean to be rude by mentioning that she's an Asian lady.

Though...now that I think about it, if you want to improve, don't "loosely follow the reference" :D "I changed her ethnicity", along with your asking for help, matches up to an excuse to me. Buck up on this Asian Lady reference, or get another reference for the ethnicity you prefer.

>> No.1533577

>>1533568
values are off
block in the background, it's simple enough ffs

>> No.1533582
File: 302 KB, 1149x1500, Holo.jpg [View same] [iqdb] [saucenao] [google]
1533582

Some cool stuff in this thread, like the figurework >>1533543

Current wip, going to have holographic clothes materializing on her further on.

>> No.1533587
File: 534 KB, 1197x800, 209 castle bot.jpg [View same] [iqdb] [saucenao] [google]
1533587

Working on some environment stuff too!

>>1533486
Looks nice, good thumbnail. I'd try pushing the foreground darker, and making it more red.
Right now, your painting is very cyan all the way through, so it's losing some sense of depth!

>> No.1533600
File: 63 KB, 900x1055, mr smash.jpg [View same] [iqdb] [saucenao] [google]
1533600

Robot sketch doodle thingy

>> No.1533601

>>1533498
I agree on the values of the leg being darker than the upper, but it seems like this image seems to have light falloff to it so it could be intentional. If the subject were standing near a window or a light, the values of the object will be lighter when it's closest to the light. In other words, his top will be lighter than his bottom if the window (or light) is around the area of his face/torso.

>> No.1533605
File: 530 KB, 2350x3200, fairy1234.jpg [View same] [iqdb] [saucenao] [google]
1533605

First digital painting... It looks a little off though.. Cant figure it out.

>> No.1533618
File: 113 KB, 700x953, ftfy.jpg [View same] [iqdb] [saucenao] [google]
1533618

>>1533605
I think it needs more contrast and better use of value. How much do the skin tones vary from the lightest to the darkest place? Not much.

The face seems sort of wonky too.

pic related is 2 minutes in photoshop.

>> No.1533645

>>1533618
This does look a lot better but it also makes the fact that there is no real light source more glaring. For example her left hand is more or less the same color as her right hand

>> No.1533646

>>1533645
I agree with this anon, the whole right half is just not dark enough.

>> No.1533649
File: 1.43 MB, 2592x1944, IMG_20130823_080531.jpg [View same] [iqdb] [saucenao] [google]
1533649

Not done yet. What do you a fuck faces think.

>> No.1533660

>>1533649
It's sideways and my browser can't autocorrect in 4chan

>> No.1533661
File: 1.05 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1533661

Advice? I'm pretty much new to drawing but was good for my age as a little kid, watched loads of videos today

>> No.1533663

>>1533661
My advice? Keep drawing, do studies, get involved in /ic/ though do not take things to heart from what some Anons would throw at you. It was pretty tough for me when I first came here so hopefully it won't be as bad for you.

>> No.1533666

>>1533663
Thanks a lot man, I plan on keeping it up. Anything specific to work on based on what I posted or should I just keep drawing things for now

>> No.1533668
File: 179 KB, 871x918, artrage_portrait_by_oldboy82-d4lkvew.jpg [View same] [iqdb] [saucenao] [google]
1533668

>>1533572
>>1533575
Thanks for the advice Anon. I will take it into consideration and post tomorrow in order to not spam this thread.

As for the chances, I just wanted to draw some things from imagination because I'm not so sure about what to do: leave it as a mere study or try to "finish" it.

>>1533577
I usually start working seriously on the background around 3/4 of the process before that I just leave some indication of it.

The values may also seem off because I wanted to achieve a proper oil-painted look, something like >>1533649 the things I´ve done look too "clean", this isn´t the fault of ArtRage there are some lovely works done on ArtRage that do have that look I want to achieve

Pic related

Source: http://oldboy82.deviantart.com/art/artrage-portrait-278110472

>> No.1533670

>>1533661
>signing it

>> No.1533671

>>1533666
Not the same anon but you absolutely must start with perspective and gesture drawing in whichever order you prefer before you move on to figure, value or anatomy. It's no use trying to skip ahead and it will only create bad habits

>> No.1533672

>>1533498
This looks fucking amazing to me, besides what the other anons have said. Keep it up.

>>1533543
These are very cool. Reminds me of Joel Peter Witkin. Would commission you.

>>1533618
Try using more value, this picture looks very "flat", i suffered from this same problem.

>> No.1533674

>>1533671
Thanks, I have basic perspective down but I'm totally new to gesture and it's really fun.

>> No.1533675

>>1533670
i feel like i should come up with a signature sometime, even if someone on an anonymous image board thinks its goofy

>> No.1533676
File: 409 KB, 1505x658, 30_01.png [View same] [iqdb] [saucenao] [google]
1533676

Never done this kinda practice before (and not much of any practice really) and now that I look at it it's glaringly obvious. Am I just being slow or should I get a better likeness out of a 30 minute study? I had some trouble with her legs and felt like I ran out of time pretty quickly despite trying to ignore the flaws. Should I do just more of these before I move on to longer studies or maybe do even shorter ones? Any advise is fine, really, I don't have any idea how to study art and I've always just been a casual hobbyist when it comes to drawing or art so all guidance is much appreciated

>> No.1533677

>>1533674
Do gesture and then do some more gesture. When you think you are good at gesture drawing start it all over again and when you are sick and tried of gesture drawing double the amount that you have done up to that point if you want to git gud
>>1533675
People think it's silly to sign your beginner-level doodles and rightfully so

>> No.1533678

>>1533676
Not bad for a first try, though your brush strokes are crazy and not in a good way. If I can give you any pointers, it would be to continue doing all kinds of studies of different lengths - gestures for warming up and gesture practice, 4-5 minutes for basic rendering and value practice, and the longer ones so that you can reach some level of polish. You definitely need to do more of these longer ones to bone up on your polishing skills, because while the form is pretty solid it's not very nice to look at because it's so rough. Use broader strokes and fewer, try to capture things in as few strokes as you can. You'll see an improvement in speed especially, even if the process itself requires much more thought.

>> No.1533689

>>1533677
So I shouldn't try any anatomy or figure drawing at all till I've done so much gesture that I'd rather die than spend under 100 seconds on a drawing?

>> No.1533690

>>1533678
>though your brush strokes are crazy and not in a good way
I panicked that I only had 3 minutes left and the legs were barely even distinguishable so I rushed them in with my eyes squinted and hoped for the best. With repetition I'll probably get better at estimating how much time I have taken so that shouldn't be an issue in the future
>Use broader strokes and fewer, try to capture things in as few strokes as you can
I wish there were a way to swap between a wider and a thinner brush without going to the menu bar and sliding the size of the brush in GIMP. Or maybe there is and I just haven't figured it out, either way thanks for the feedback

Also I noticed that the brush was doing all sorts of wonky flipping mid-stroke so I may need to re-adjust the brush dynamics somehow... oh well, I need to give this stuff another shot tomorrow

>> No.1533692

>>1533689
Pretty much. Or use your own judgement when you feel comfortable enough with gesture and think you can get a gist of the gesture of anything you see without much thought put into it

Also try to create characters from your head that have some sort of gesture to them at some point. I feel that when you can do this easily you have learned enough of gesture drawing but I'm not much of a professional myself so take my advise with a grain of salt

>> No.1533781
File: 448 KB, 780x960, s.png [View same] [iqdb] [saucenao] [google]
1533781

Is this going in the right direction?

>> No.1533813
File: 221 KB, 620x500, Help! I'm not me.jpg [View same] [iqdb] [saucenao] [google]
1533813

Okay, so I drew this last night.
While I can see most of the flaws now with contrast, dislocated jaw, neck and small eyes. I seem to be completely unable to spot these things while I'm actually working on the piece.
Is there some way to overcome this? Or is it just something that slowly goes away as I practice more?

>> No.1533818
File: 142 KB, 620x500, eyeratio.jpg [View same] [iqdb] [saucenao] [google]
1533818

>>1533813
Use some features you've drawn as a ruler. Eyes are a good place to start. Learn how many eyes wide the face is, and constantly measure your proportions. Do the same for all places of the face.

>> No.1533819

>>1533813
measure measure measure

>> No.1533820

>>1533813
Part of it comes with practice. It also helps to get into the habit of measuring, double checking and triple checking spatial relationships as you progress through a piece.

Measure and place your landmarks using an arbitrary guide on the model. This can be the distance from the tear duct to the top of the head, the chin to the lower lip, etc. Use one measurement as a guide for judging all other lengths. Make sure all your slopes are correct by comparing them to horizontals and verticals. Check what landmarks line up on horizontal, vertical and diagonal lines.

After you have the landmarks in place, proceed with the construction. Recheck all your spacial measurements. Start to refine with anatomically correct details. Check the measurements again. If you're thorough, your proportions will be correct. As you gain more experience, there will be less necessity for a super meticulous measuring process. It should always be used if you're aiming for a likeness without resorting to a caricature.

Your rendering isn't that bad. I think you'll notice a huge improvement with results once your proportions are correct.

>> No.1533824
File: 115 KB, 692x2048, rrr.jpg [View same] [iqdb] [saucenao] [google]
1533824

>> No.1533828

>>1533824
The Rowan Atkinson eyes are the best of the lot. The planes on the Hepburn eyes don't quite agree with the reference.

Your planes and values for everything aside from the eyes deviate too much from each reference. You're not observing carefully enough, and part of that might be due to a lack of finer anatomical knowledge. Study some Asaro heads, as well as Vilppu's head drawing videos if you haven't already.

The planar approach is good - just make sure that your planes are correct.

>> No.1533843

>>1533824
The sin that you commit and that is especially visible in the last study at the bottom is called Simplifying Perspective And Being Okay With It.

>> No.1533850
File: 696 KB, 1417x1186, 44chan.jpg [View same] [iqdb] [saucenao] [google]
1533850

tell me your opinion

>> No.1533852

>>1533668
Go back to reddit

>> No.1533887

>>1533850
look at colors more closely. Dead, muddy and inhumane colors. You need to add warmer tones

>> No.1533889

>>1533850
Looks too cadaverous. Cheeks protrude too much. Forehead not bulbous enough.

Increase the brightness of red on the entire image by about 10 pts.

>> No.1533899
File: 42 KB, 768x768, lvyaka.jpg [View same] [iqdb] [saucenao] [google]
1533899

fuuuuuuuuuuuuuuur smudge

>> No.1533916
File: 320 KB, 701x777, 4444.jpg [View same] [iqdb] [saucenao] [google]
1533916

>>1533850
Try to analyze your reference abit more (probably get one with better lighting). Learn the planes of the head. Do this in grayscale to show what planes are facing in which direction more clearly. Don't just rub in colours until it looks fine.
Get yourself some head refs and try to analyze them. Draw on the reference to get started. (look at loomis' books or the asaro head)

>> No.1533923
File: 314 KB, 4000x2700, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1533923

This is trash I know.. what do I need to improve?

>> No.1533929

>>1533923
1. Resize your shit
2. Practice more

>> No.1533931

>>1533923
The angle of the original photo is from above. Your is from an angle closer to horizontal. That's why everything is a little bit different.

>> No.1533932

>>1533929
*crop

>>1533923
Simplify more. Draw boxes and cylinders and try to render those. You can always add more details on top of those.

>> No.1533971

>>1533916
Nice Kryton fanart.

>> No.1533973
File: 1.70 MB, 3000x1917, dogs.png [View same] [iqdb] [saucenao] [google]
1533973

>>1533490
Hows it looking? I'm thinking of trying the old black and white value painting with overlaid colours method for this one since it seems to serve timmi-o-tool well.

>> No.1533974

>>1533973
I'm having a bit of difficulty figuring out the lighting actually could someone give me a hand?

>> No.1533982
File: 1.06 MB, 1300x826, Clintern.png [View same] [iqdb] [saucenao] [google]
1533982

Thoughts?

>> No.1533988
File: 112 KB, 1368x712, 13.08.25.jpg [View same] [iqdb] [saucenao] [google]
1533988

New to digital drawing. What am I doing wrong, anon?

>> No.1533989
File: 108 KB, 892x913, 13.08.24.jpg [View same] [iqdb] [saucenao] [google]
1533989

>>1533988
Another one. Again, what am I doing wrong? This is literally my second day in Photoshop and I'm just drawing randomly at this point.

>> No.1533990

>>1533989
Try painting more opaquely, using a bigger brush, and blending.

>> No.1533991

>>1533989
Dude, are you trying to paint Elizabeth? Use bigger size brushes, don't make the eyes so freaking huge and use better colors

>> No.1533993

>>1533973
>>1533974
Figure out your source first. If they are facing a dark cave and there is no direct sun it's probably going to be soft rimlight. you can probably get away with wrapping around enough to show the features, or maybe using some soft frontal light from above

>> No.1533994

>>1533988
When drawing black people in grey scale, concentrate more on the features then making their skin necessarily darker. The other one's color is very good, but you need to use bigger brushes and blend it out a little more.

>> No.1533996
File: 1.72 MB, 3000x1917, dogs.png [View same] [iqdb] [saucenao] [google]
1533996

>>1533973
I know exactly how this is going to go, I'm going to make the face look great while everything else looks like shit.

girls and boys, this is why you shouldn't get too fixated on drawing one thing, this is the result of me doing nothing but portraits for the last 2 years.

>> No.1533995
File: 260 KB, 640x360, image_bioshock_infinite-15936-2105_0001.jpg [View same] [iqdb] [saucenao] [google]
1533995

>>1533991
>don't make the eyes so freaking huge
Tell that to Ken Levine.

>> No.1533998

>>1533995
There's Ken Levine, then there's you making excuses of making the eyes to big

>> No.1534000
File: 6 KB, 258x288, Clipboard01.jpg [View same] [iqdb] [saucenao] [google]
1534000

>>1533990
But how do I use opaque brushes, anon? They overlap with this terrible effect and ruin the colors. Am I missing something here?

>> No.1534002

>>1533998
Don't think they're bigger here >>1533989 than here >>1533995. They are weird though, I agree.

>> No.1534004

>>1534000
if you are just painting a solid colour you don't need to use transparency at all, you need to get a solid colour base first and then ADD TO THAT with the transparent brushes.

>> No.1534005

>>1534004
Oh, okay, I'll try to do that.

>> No.1534006

>>1534000
The overlap is because they are not opaque, so using opaque brushes leaves cleaner values, colours and shapes. I keep opacity at 100% all the time, unless I am doing some glazing. I also have recently been turning off "transfer" in the brush panel to get it even more opaque so that the pen pressure doesn't affect it.

>> No.1534007

>>1534000
Turn up opacity and flow to 100%. If you have pressure dynamics active for either, turn it off or press harder during the block in.

>> No.1534008
File: 62 KB, 625x415, opacity.png [View same] [iqdb] [saucenao] [google]
1534008

>>1534005
>>1534004
here is what I mean

>> No.1534014

>>1533988
>>1533989

Use big brushes and broad strokes

>> No.1534015

>>1533996
I forgot that I was working on a larger canvas this time, I'll size it down for next update.

>> No.1534017
File: 34 KB, 650x488, Burning-Ginger.jpg [View same] [iqdb] [saucenao] [google]
1534017

Is this still too early for a critique?

>> No.1534018
File: 822 KB, 2048x1365, 1376959873099.jpg [View same] [iqdb] [saucenao] [google]
1534018

>>1534017
reference

>> No.1534019

>>1534008
That is horrible, both look like shit...sorry to be so harsh, but don't go around spreading bad information like this.

>> No.1534020

>>1534017
>>1534018

Not the best ref to work from...it is very flat and has bad lighting and shadows to learn from, plus all those freckles are probably gonna throw you off too. Anyways, watch the size and angle of the forehead, and also try to get more dark values in there.

>> No.1534029

>>1534019
It's not supposed to be pretty it's an example.

>> No.1534030

>>1534017
Push the valuueeeees.

>> No.1534031
File: 118 KB, 1038x768, kokko.jpg [View same] [iqdb] [saucenao] [google]
1534031

YA PETUSHOK AZAZA A VY TUPYE PENDOSY

>> No.1534032
File: 18 KB, 499x532, ScreenShot010.jpg [View same] [iqdb] [saucenao] [google]
1534032

>>1533996
done for today, kind of messed up I think I went a bit too dark, I might have to lighten up a few areas.

>> No.1534036

>>1534029
yeah but both the left and right are doing the exact same shit with low opacity

>> No.1534038

>>1534036
no they're not and if you can't see that that's your problem not mine.

>> No.1534039

>>1534038
Look, both are using transparent strokes to blend and that is creating a mess of overlaps which muddies up the values, colours, shapes, textures, and main read (basically everything). Whether or not the one on the right is contained within that shape (via locking layer transparency or a layer mask or whatever you used) is irrelevant to how the painting itself is done.

>> No.1534043

>>1533998
The eyes aren't right but they aren't too big either. Don't make stupid shit up and call it advise

>> No.1534071

>>1533982
Your mouth's a little low I think. Assuming it's a wip (it had better be a wip), it's coming along nicely. Keep goin

>> No.1534084

>>1534031
idi nahuy, tupoy mudak

>> No.1534088
File: 24 KB, 659x613, ScreenShot025.jpg [View same] [iqdb] [saucenao] [google]
1534088

>>1534032
I swear I need to stop working on the face. I thought I was supposed to be stepping out of my comfort zone.

>> No.1534100
File: 234 KB, 800x1067, bioshock_infinite_by_alexgarner-d4ndisa.jpg [View same] [iqdb] [saucenao] [google]
1534100

>>1533989

Dude, are you reffing off of this picture?

>> No.1534107

>>1534100
certainly seems like it to me.

>> No.1534108

>>1534100
who made this art? trully great!

Is it Alex Jones? i

>> No.1534140

>>1534100
Yep. Doesn't look much like it though.

>> No.1534155

>>1534108
It's in the file name for fucks sake.

>> No.1534156

>>1534155
It's cropped out though.

>> No.1534159
File: 358 KB, 667x1000, RedMageFinalSmaller.png [View same] [iqdb] [saucenao] [google]
1534159

This is my third digital painting and the first one where I've tried drawing a character instead of a landscape.

>> No.1534162

>>1534159
quit you will never make it with your shitty skills.

>> No.1534164

>>1534162
and you should stick to your engineering fag.

>> No.1534165

>>1534159
The face is unspeakable levels of shit but everything else looks good. nice colours.

>> No.1534166

>>1534162
I have no illusions that I'm skilled, but would you mind expanding on what's wrong with it?

I'd like to learn so that I can improve.

>> No.1534168

>>1534164

:) <3

please stop pretending to be a new fag.

>> No.1534172

>>1534168
I see you removed your name now faggot

>> No.1534170

>>1534165
oh and the smoke or whatever that is supposed to be coming out of the orb looks really bad I really can't tell what it's supposed to be at all. The right arm is too short too.

>> No.1534171

>>1534166

read. >>1534165

>> No.1534175

>>1534172
implying he is me.

>> No.1534177

>>1534168
>>1534175
samefag

>> No.1534179

>>1534177
>>1534175
>>1534172
>>1534171
>>1534168
>>1534164
>>1534162
can we not turn this into a shitposting thread please.

>> No.1534180

>>1534179
how about no

>> No.1534181

>>1534159
If this is really your thrid digital painting ever than you are on your way to becoming a pro. don't liten to (.) he is a troll.

However if this is anything other than your third ever digital, you really need to go back and learn loomis.

You shouldn't have that good of rendering technical skill without the ability to draw faces and hands correctly, nice work on hiding them though.

>> No.1534182

>>1534177
Ok little buddy.

>> No.1534185

>>1534181
This really is my third one, but it took me quite a while to do.

I never learned anatomy (clearly), so I think that's what I'll work on next.

>>1534165
>>1534181
Thanks for the critiques.

>> No.1534211
File: 1.03 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1534211

Beginner here, how are the proportions so far? Eyes are next :O
General harsh crit is fine

>> No.1534219

>>1534211
I suggest re reading the sticky and working way more on EVERYTHING
sorry dude, but so far it looks like shit

>> No.1534226

>>1534211
Don't use lined paper.
Make long, clear lines, instead of short and choppy ones.
Don't start out doing individual strands of hair. First work out the general volume of the hair, then divide it into fairly large locks, then add in texture.

Nose is too narrow.
Don't work on outlining stuff, like the lips. Just do very light lines indicating where something is. Then identify where the BLOCKS OF SHADOW are, and hatch them in lightly. Rinse and repeat with progressively darker colors and smaller blocks of shadow.

Also the head seems to be turned slightly to one side, but the facial features are straight forward. That shit ain't right.

>> No.1534229

>>1534219
That isn't all that constructive... Why does it look like shit? Right now I'm mostly working on gesture, what else would help figure/portrait drawing? Literally started again yesterday

>> No.1534232

>>1534226
Thanks, it would help lots if I actually worked off a ref as opposed to making shit up I guess

>> No.1534235
File: 112 KB, 1152x768, page_62_final.jpg [View same] [iqdb] [saucenao] [google]
1534235

>> No.1534297
File: 1.05 MB, 245x180, 1377189010722.gif [View same] [iqdb] [saucenao] [google]
1534297

>>1534229
holy fucking shit man.
drop faces and start on either
A: Basic form and still life
or
B: Construction
All you need on your level is basic form, value and construction and details on all of that is in the stickey, also chek out
http://www.ctrlpaint.com/library
start at the beginning

>> No.1534315

>>1534211
You've gotta be fucking with me.

>> No.1534328

>>1534108

Alex Garner. Here's his DA:
http://alexgarner.deviantart.com/

>> No.1534335
File: 646 KB, 2462x2316, 8-25-13.jpg [View same] [iqdb] [saucenao] [google]
1534335

I'm starting tonight, 30 minute practices. Just taking some time out of my day to sketch, and practice whatever. Can anybody redline some of this, or give me advice on what I should practice on tomorrow?

>> No.1534336

>>1534235
Look at a real lioness, are you even trying?

>> No.1534337

>>1534211
it has the overpowering vibe of something a teenage girl would be drawing in middle school in class on her binder, not saying that's good or bad

>> No.1534340

>>1534335
Focus on gesture, proportions, major forms, and line quality.

>> No.1534342

>>1534340
sho thing guv. Noted. Anything else?

>> No.1534346

>>1534342
Worry about more complex stuff once you're proficient with the basics. In terms of fundamentals, work on where you think you are weakest (focusing on the most basic skill).

For example, don't worry about musculature until you have the basic forms of the body down. Don't worry about color until you have values down. Etc.

>> No.1534377 [DELETED] 
File: 269 KB, 1453x963, Capture.jpg [View same] [iqdb] [saucenao] [google]
1534377

I don't know why I thought this was going to be a good idea. Should have picked another reference or kept studying theory.

>> No.1534380
File: 104 KB, 624x1000, Character_01a.jpg [View same] [iqdb] [saucenao] [google]
1534380

gettin' back in the saddle.

>> No.1534381
File: 128 KB, 610x1041, runner.jpg [View same] [iqdb] [saucenao] [google]
1534381

My first post on /ic/.

Can someone critique me on this? Redline if possible.

>> No.1534404 [DELETED] 
File: 252 KB, 1395x979, Capture.jpg [View same] [iqdb] [saucenao] [google]
1534404

I should have picked another reference or kept studying theory.

Sorry that I left a huge mess in some parts but I don't feel particularly well right now.

>> No.1534407
File: 273 KB, 1408x1024, Capture.jpg [View same] [iqdb] [saucenao] [google]
1534407

I should have picked another reference or kept studying theory.

Sorry that I left a huge mess in some parts but I don't feel particularly well right now.

>> No.1534411

>>1533989
>This is literally my second day in Photoshop and I'm just drawing randomly at this point.

Then go fuck off and learn some basic fundamentals before you post this kind of shit on /ic/ and expect everyone to tell you exactly what you need to do you lazy piece of shit

>> No.1534415

>>1534411
Some real constructive feedback pal. Guess I should only post when I'm as good as >>1534381.

>> No.1534432

>>1534415
Yea it is constructive, and he's clearly trolling so stop making excuses

>> No.1534437

>>1534380
lines and all that

>> No.1534442
File: 141 KB, 920x1343, Lady Languid Painting Lighting Study (2013-08-25 at 10.48.53).jpg [View same] [iqdb] [saucenao] [google]
1534442

How goes?

>> No.1534453
File: 184 KB, 1163x847, scan032.jpg [View same] [iqdb] [saucenao] [google]
1534453

>> No.1534478
File: 1021 KB, 879x1000, wariror thing.png [View same] [iqdb] [saucenao] [google]
1534478

Retarded speedpaint from imagination

>> No.1534480

>>1534442
Shadows are not areas that are turning grey, they are areas that are no longer illuminated by primary lightsource, they are illuminated by other lightsources.

>> No.1534500
File: 144 KB, 750x563, Burning-Ginger.png [View same] [iqdb] [saucenao] [google]
1534500

I didn't put enough value hu?

>> No.1534507

>>1534500
No. The details look good, but not enough range of shadows/tints/highlights all the good stuff we enjoy.

>> No.1534519
File: 105 KB, 924x387, 1374768591340.jpg [View same] [iqdb] [saucenao] [google]
1534519

>>1534381

>> No.1534539
File: 62 KB, 559x779, 13.08.26.jpg [View same] [iqdb] [saucenao] [google]
1534539

Is this supposed to take 3 hours or am I doing something wrong? I basically made a layer for each color (or value I guess) and did them one by one, then made like 5 more semitransparent layers each with a different level of opacity. Is this how I'm supposed to do it or am I retarded?

>> No.1534542

>>1534539
LOL you're not supposed to do that at all and you're retarded, why you painting a fat nigger anyway?

>> No.1534545

>>1534542
I concur. He should try to draw nude Sade instead.

http://www.akwarner.com/sade/gallery.html

>> No.1534549
File: 153 KB, 707x1000, Vaarsuvius-flip-out-04.jpg [View same] [iqdb] [saucenao] [google]
1534549

>> No.1534568

>>1534549
Head is too big. Unless he's supposed to be a grotesque midget, in which case everything is fine.

Flames on the cape are too reminiscent of /v/'s "that kid"

If you're trying to draw something hideous, you've succeeded.

>> No.1534574

>>1534478
Two-headed axes are not suitable for battle. They are pure video game bullshit. Get rid of that shit right now.

>> No.1534575
File: 266 KB, 1100x695, gete.jpg [View same] [iqdb] [saucenao] [google]
1534575

>> No.1534578

>>1534575
Are they riding dinosaurs?

Second guy just looks "small" rather than "far away." It's because the plants and ground around him are the same size/color as the plants and ground in the foreground.

>> No.1534580

>>1534578
Thanks for pointing that out, I see what you mean.

>Are they riding dinosaurs?
Maybe. I have no idea what these are, actually.

>> No.1534581

>>1534478
Your brushstrokes are a mess, man. Use a bigger, more opaque brush and paint with more confidence. That last part isn't easy, but it should be your top priority right now.

>> No.1534589

>>1534568
I'm sad now. The part about /v/ is lost on me however.

>> No.1534606

>>1534574
Horned helmets are useless as well in battle, and chest armor with muscle decoration. Why didn't you complain about those?

>> No.1534608
File: 95 KB, 720x960, 960926_4576653553935_591446656_n.jpg [View same] [iqdb] [saucenao] [google]
1534608

begun out of boredom, turned out pretty nice

>> No.1534612

>>1534606
>>1534574

sometimes /ic/ complains about the oddest things.

>> No.1534613

>>1534608

get to painting.

>> No.1534619

>>1534606
Because muscle armor is a real thing, and very widespread. It has precedent.

As long as the horns come off easily, the horned helmet is not impractical.

>> No.1534622

>>1534619
The point is that you should not criticize the subject because of your own personal preferences are not align with the artist and focus on the art & critique regarding the art instead

>> No.1534625

>>1534619
Not to mention many armors did have fancy pointless shit on them, basically after they mastered the making of armor, they began making it more ordain, even though it made the armor itself less usefull, the best armor would be no trinkets or anything that allowed the blades to be caught. but weapon smiths later had to out do one another.

>> No.1534626
File: 35 KB, 639x311, Bronze_Ax_Messara_Crete.jpg [View same] [iqdb] [saucenao] [google]
1534626

>>1534619

>double headed axes
>not real

>> No.1534630

>>1534626
Only ceremonial & industrial.
All other depictions are hilariously ahistorical.

http://www.youtube.com/watch?v=hqtp08ZSAYE

>> No.1534640

>>1534630
So far this thread contains depictions of a giant Vagina monster >>1534608, dinosaur riding midgets >>1534575, Levitating hydrocephalics >>1533605 and some kind of fairy >>1534549.
Of all the things to criticise about his piece, you pick up on the fact that the axe is not historically accurate?

>> No.1534645

>>1534640
hahaha i was just thinking that it's fantasy so who cares about the historacl accuracies anyways???

I would say work on polishing it, when the image was first loading i saw some potential but when it was all the way loaded what at first appeared to be decent brush strokes turned into a sloppy cluster fuck, the concept is quite trite as well making him feel overly generic.

Things i like to ask my self are, who is this guy? is he good bad? what is his hobbys? what is his job? how does he talk? what is his story etc...

This helps to avoid the genericness that is coming off of it, try to imagine you are him if that helps. every detail should have a purpose if it doesn't then remove it.

>> No.1534656
File: 449 KB, 879x1000, 1377501610831.jpg [View same] [iqdb] [saucenao] [google]
1534656

>>1534645
I think another thing is the use of white chalk brush every where, it makes it look very amature as it is the brightest white but it is used everywhere only use it on certain spots and tone down the rest, saving it for highlights on the helmet or where ever you want to draw attention to.

>> No.1534664

>>1534542
God people like you are the reason I want to leave this board and never come back.
>hurr niggers!
good luck ever getting a job as an artist if you're so scared of drawing things you don't like.

>> No.1534668

>>1534581
>>1534645

Thanks for critiquing, yea I know my brush strokes look really disgusting I'm really trying to work on that, but does it seriously look like I was hesitant to put my pen down to paint or some shit? Because when I'm putting my pen down I just do it as if I'm sketching and I feel confident enough like I don't really think about it as I'm drawing. I'll try using 100% or very high opacity next time but I find it really awkward for me and kinda slower

And yea I know it's a very typical fantastical medieval type warrior shit but I was literally just doodling/practising because I hadn't drawn in ages and I was trying to do it more quickly, obviously when I feel more comfortable with my skill level I'll make it look a bit more interesting and get some refs and things rather than just scribbling shit down like I did for this

>>1534656
Thanks I appreciate you doing this, that's actually the kind of colour/value I was gonna do in the first place but I think I literally just forgot what I was aiming for while I was painting it, I kinda did try to make highlights for the helmet but didn't realise how light everything else was I suppose. And yea I'll lay off the chalk brush more

>> No.1534676

>>1533982
bill bill bill bill bill bill bill bill

>> No.1534678
File: 18 KB, 461x553, ScreenShot026.jpg [View same] [iqdb] [saucenao] [google]
1534678

I give up this is going nowhere.

More studies for me I guess.

>> No.1534681
File: 115 KB, 980x1000, 13.08.26 - 3.jpg [View same] [iqdb] [saucenao] [google]
1534681

Another quick one.

>> No.1534682
File: 78 KB, 928x911, 13.08.26 - 2.jpg [View same] [iqdb] [saucenao] [google]
1534682

>>1534681
And a very quick one.

>> No.1534686

>>1534682
you should probably do some more elaborate studies instead of these quick ones

>> No.1534688

>>1534686
I tried to >>1534539, but it didn't go well. I'm still new to Photoshop and it can get overwhelming for me. I'll try to make at least something polished though.

>> No.1534689
File: 661 KB, 1497x888, jennifer sullins study.png [View same] [iqdb] [saucenao] [google]
1534689

Could someone please point me in the right direction? I feel like the face is wrong, along with the values.

>> No.1534700
File: 205 KB, 700x438, ref.png [View same] [iqdb] [saucenao] [google]
1534700

Guy who helped me with values, I thought I understood you but then when it comes to the values, the eyebrows still doesn't make sense to me. What should I do to attach them to the face?

>> No.1534724

>>1534700
they are darker in value than the plane below, also a >firm< to >soft< value transitions with texture and pattern to them

it was more important that you got the brow shape in instead, don't worry too much about getting the eyebrow to look right just yet, finish the rest of the picture

>> No.1534739

>>1534539
>Is this how I'm supposed to do it or am I retarded?
That's a very strange approach. You should try to block in all your values on a single layer using a hard, opaque brush, then blend to introduce softer edges. There are many ways to go about the block-in and the blending - find a logical way that works for you.

Check out the library of videos at ctrlpaint.com. There are plenty of videos there that will teach you most of everything you need to know about digital painting and then some.

>> No.1534744

>>1534700
Pretty much what >>1534724 said. If it helps, don't think of it as an eyebrow, and instead think of the region of a series of value shapes with varying edges.

The big shape of the eyebrow you had in the previous version was good IIRC. The problem was that you filled it with a single solid value back then. Try to see what subshapes of uniform value together make up the whole eyebrow, and pay attention to their edges.

Squint your eyes/blur your vision, and paint that.

>> No.1534756

>>1534739
Thanks anon. By "blending" do you mean just using a blur tool or is there more to it than that?

>> No.1534773
File: 54 KB, 320x320, aaaaaaaa.jpg [View same] [iqdb] [saucenao] [google]
1534773

hey /ic/ what do you think about my work?

>> No.1534809

>>1534689
It's like her lower face is skewed to the left.

>> No.1534812

>>1534756
Many ways to blend. There's lower opacity soft edged brushes, there's the smudge tool with certain brush setting enabled. Links related:
http://ctrlpaint.com/videos/brush-technique-blending
http://ctrlpaint.com/videos/brush-technique-hard-and-soft
http://ctrlpaint.com/videos/paint-blending-practice

Stick with an approach that gives you the most amount of control.

>> No.1534821

>>1534689
> I feel like the face is wrong, along with the values.
That's because the face is wrong, along with the values. Flip the canvas if you can't see where you went wrong.

In terms of technique, I'd advise drawing in the entire head and face before you start any rendering. This way you can know when something is wrong before you waste time painting and polishing.

In a similar light, I'd also advise blocking in all your values at once, then refining for greater specificity. Start with big value shapes, then work your way down to smaller value shapes. This will allow you to keep your overall values consistent before you jump in to the rendering.

>> No.1534836
File: 58 KB, 700x500, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1534836

>>1533483
Taking a little break from this.
What should I do to make it better?

>> No.1534837
File: 295 KB, 903x758, ishtar.png [View same] [iqdb] [saucenao] [google]
1534837

rate my monster, /ic/.

tips on how to make the lineart more varied and dynamic would be great. i understand thicker lines for closer objects a bit. i'm also interested on tips for coloring -- normally i get bogged down in a heavily painterly style, so i'm trying out flatter colors. it always ends up feeling 'unfinished' to me though.

>> No.1534838

>>1534773
I like the color,but the lines are a bit iffy .

>> No.1534839

>>1534836
Simplify your values and use bigger brush strokes. You also have some proportional and alignment issues, so take your time during the construction.

>> No.1534841

>>1534836
larger brush to block out the face. the individual features are all right, but a painting gets muddled if you use too many thin strokes.
also, the axis of the faces aren't the same. i've attached an image to explain what i mean. the figure in your original image is leaning slightly forward, while yours feels like it's sitting back. slight things like where his collar's placed can help with that indication. it's subtle, but it makes a different.

>> No.1534842

>>1534837
From my experience thicker lines also mean a less dynamic object. Basically in your picture the body would have thicker lines and wings, the tail and the hair would have thiner lines - that way they feel more dinamic.

>> No.1534853

>>1534841
>>1534839
True, I did rush in the construction.
Thanks both of you, I will try to use larger brushes and see what can I do about the alignment and proportion issues. Probably gonna make another one from the same picture afterwords.

>> No.1534869
File: 1.79 MB, 2338x1700, ssi.jpg [View same] [iqdb] [saucenao] [google]
1534869

What do you think /ic/?

>> No.1534870
File: 58 KB, 700x500, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
1534870

>>1534853

>> No.1534873
File: 1.80 MB, 1493x775, dboat.png [View same] [iqdb] [saucenao] [google]
1534873

well, I tried. Cant tell if my perspective is off, and When It comes down to detailing it feels like I don't have the patience.

>> No.1534876

>>1534873
That boat is like 10km long. Also you need to rework your values more...right now you are relying on hue too much to tell the information.

>> No.1534875
File: 547 KB, 883x1000, generation x.jpg [View same] [iqdb] [saucenao] [google]
1534875

Noob here.
First time trying to use textures, but I also seemed to have messed up the shading/rendering as well.

>> No.1534880

>>1534878
looks badass

>> No.1534878
File: 428 KB, 1357x1845, 9 29 2.jpg [View same] [iqdb] [saucenao] [google]
1534878

personal illustration

>> No.1534882

>>1533490
>>1533973
>>1533996

I would have personally moved the cliff over to the figures, or moved the figures over to the right a bit; having a 50/50 divide between the perspective side and the closer scenery/figures.

>> No.1534883

>>1534880
i agree.

>> No.1534884

>>1534878
That's really well done, I'm getting associations to Ruanjia...

>> No.1534885

>>1534878
So why is there a cat up there?

>> No.1534888

>>1534884
I'm not sure whether it's a statue or a rock solid ruanjia-like figure.

>> No.1534892
File: 357 KB, 600x800, soldierdudeContinued3.jpg [View same] [iqdb] [saucenao] [google]
1534892

I'm getting a bit tired of working on this, think I need a break. Suggestions before I go full retard and render the shit out of it so I have something in my portfolio that might finally get me some work?

>>1534878
WOAH that is the best thing I've seen posted on /ic/ ever. Can you post a gallery to your work? The lighting on that is insane, it makes me feel like I don't understand light at all haha!

>>1534884
Yeah I get that "asian" vibe too...there is a quality that a few asian artists like Ruanjia and a couple others have. I think it has to do with the edgework and lighting (although the design in this one too reminds me a bit of Ruanjia).

>> No.1534896

>>1534878
>>1534892
Hah I was wrong, I figured out who you are, and you're definitely not Asian (though I can see the influence of guys like Min Yum). You did a major step up with this image though, I like it more than your other paintings :)

>> No.1534898

>>1534892
Narrow the sword down to about 50% of its current width.

Are they in the water? Or in the clouds? It's not obvious. Why are they in the water/clouds?

What's the guy in the background doing? What's the guy in the foreground doing? Fighting? Doesn't really look like it. Too calm. Too static. Just striking a pose for the artist? Need to apply some logic here.

>> No.1534899

>>1534896
> you're definitely not Asian
>I get that "asian" vibe too
>WOAH that is the best thing I've seen posted on /ic/ ever

There are actually people like this posting on here. Get used to it.

>> No.1534900

>>1533995
Ken Levine did it with artistic precision. Or atleast Ken Levine and the artists who worked under him.

>> No.1534902

>>1533989
the eyes are as big as her fucking mouth, overall blotchy color values and temperatures, with zero idea of what a light source is. Virtually little knowledge of anatomy and foreshortening.

Start over anon, you failed.

>>1534043
>>1533995
>these excuses make you wonder why you waste time 'helping' these ungrateful faggots

>> No.1534901

>>1534898
Thanks for the feedback! I guess I didn't put a lot of thought into the image, I just wanted a high fantasy type character image for my portfolio (something that maybe Applibot would like)...so thought that I'd do a big armoured guy. And they're in the clouds, I dunno why really, I just thought it was visually interesting. Now I can see that it looks a bit like water though, so I'll try to change that so it reads better. Any idea how I can change the image to be less static?

>> No.1534903

>>1534899
I'm not sure what you're saying. Are you saying that there are good artists that post here? Because I have been on /ic/ for I dunno, a year or so, and have seen only a tiny handful of decent artists. And this guy turned out to be one of those tiny handful that sometimes posts, I just didn't recognize him because it is in a different style.

>> No.1534912
File: 186 KB, 640x360, 1377455920941.jpg [View same] [iqdb] [saucenao] [google]
1534912

>>1534902
>the eyes are as big as her fucking mouth

>> No.1534913
File: 106 KB, 1070x768, IMAG1214.jpg [View same] [iqdb] [saucenao] [google]
1534913

sometimes everything goes wrong

>> No.1534914

>>1534892
>ISHYGDDT

>> No.1534920
File: 137 KB, 640x360, morelike.jpg [View same] [iqdb] [saucenao] [google]
1534920

>>1533989
>>1534912
>ftfy

>> No.1534921

>>1534912

carebox -> [ ]

looks pretty empty ^

>> No.1534925

>>1534896

who is he ? catbib? andrew? long? who the fuck is he TELL ME RAAAAAAAAAAAAWRRRRR

>> No.1534926

>>1534925
http://catbib.deviantart.com/

>> No.1534927
File: 23 KB, 338x211, ftfy.jpg [View same] [iqdb] [saucenao] [google]
1534927

>>1534920
Just let it go pal. It's not a good picture, but her eyes really are that big.

>> No.1534934

>>1534921
\ / its a care cup you fucking moron.

>> No.1534935

>>1534914

?

>> No.1534938

>>1534927
if you tilt the head back into a frontal view, the eye would be as large as the muzzle of the mouth, end of story

>> No.1534941

>>1534678
stop giving the face so much attention. If you're getting frustrated with it, work on his clothing or the animal. Please. It has potential but you're focusing too much on the face. That's why it's going nowhere.

>> No.1534956

>>1534934

/\ its a caregina
V you fucking moron.

>> No.1534955
File: 2.56 MB, 1719x1073, spidergirl.png [View same] [iqdb] [saucenao] [google]
1534955

This is my first time drawing monsters. Any advice on it so far?

>> No.1534976
File: 131 KB, 1038x496, Bridge.jpg [View same] [iqdb] [saucenao] [google]
1534976

Took the concept from the ctrl+paint video i watched a couple of weeks ago. The arc is probably wrong. I'm going to do some life studies next...

>> No.1535062
File: 171 KB, 1772x1356, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1535062

This is my first value study, any advice?

>> No.1535071

>>1535062

You've got a damn good grasp on it. Now it's just a matter of improving it which comes more with experience.

>> No.1535074
File: 1.57 MB, 2644x2518, statue women 7.jpg [View same] [iqdb] [saucenao] [google]
1535074

(lol accidentally made my own thread)
anyways i finally finished my statue study, got the pic from that one statue reference thread.

>> No.1535076

>>1534976
I think it'd be more important to draw something from imagination than copy his drawing.

>> No.1535080

I hardly ever get around to nature scenes and whatnot, so I was going to try something of the sort. Since I hardly ever get into it, I guess you can call it a study of sort. I realize that some of the values aren't properly placed, lighting is fucked in some spots, pretty damn messy and some of the brush textures are painfully visible, but I'm hoping to clean it up later after I get some of the shapes down onto canvas.
I'm hoping to do more nature whatnots, because this might as well be the... second one I've done, if I recall.
About 45 minutes or so sunk into it so far. I work way too slow for my own good.

>> No.1535081
File: 1.03 MB, 1200x750, WIP.png [View same] [iqdb] [saucenao] [google]
1535081

>>1535080
God damn it. It'd help if I posted a picture.
Also, some of the values are way too blown out. Hoping to get to that too.

>> No.1535082

>>1535062
Paint in the background too since it will give you values to compare to. Right now the pure white of the canvas is throwing off your perception of values, and many things are too light because of this. Also pay more attention to painting what you see, not what you think you see (for example, the nipple on the right is nearly invisible in the ref, but very obvious in the painting)

>> No.1535083
File: 171 KB, 1859x606, Destination Locked.jpg [View same] [iqdb] [saucenao] [google]
1535083

I think it happened when I was drawing a car but I sorta kinda get 3d space now. Welp Figures should be 50x easier now

and a stoodeh

>> No.1535096

>>1535081
I thought it was some crazy translucent people having sex doggy style from the thumbnail

>> No.1535101

>>1535083
Your process seems interesting. How do you set up your layers?

>> No.1535108

>>1535101

Loose Line art First Layer
Block in basic colors Second Layer
Detail Third/~
Refine- Merge All

I make the detailing Layer a clipping Mask on the block in layer

>> No.1535110

>>1535101

Same with the backround layer I might add
Cutting the two off from eachother makes things much much muchmuchmuch muchmuchmuch much muchmuch much muchmuch muchmuchmuch
easier

>> No.1535115
File: 232 KB, 562x900, running lady.png [View same] [iqdb] [saucenao] [google]
1535115

i spent about 4 hours on this study

maybe i'll finish it tomorrow

>> No.1535124

>>1535108
Ah crap, I can't do clipping masks in GIMP at least not like that. Also how do you block in without completely covering your loose lines?

>> No.1535127

>>1535124

Some People prefer hard block ins. I personally use a brush with pressure sensitivity - that means I dont get the full color that I pick but it allows me to draw with opacity while not manually changing it. It's one of those learn over time type deals where you get comfy with your tablet.

Also it really doesnt matter what your workflow is. it just helps to have one that makes things easier later on... So many headaches from bad workflows.

Is it possible to lock opacity in gimp? That's a strong option after the block in. Just doop the layer and continue on.

>> No.1535132

>>1535127
You can lock opacity but that would require pixel-perfect blocking in and the loose lines stick out like a sore thumb if you can't go over them. I've been having some trouble finding a process that works for me. I need to see the sketch lines or else I go astray after blocking in. So far I've been using just one layer but it's extremely work-heavy to paint finished picture over the sketch right off the bat with no in-between steps

>> No.1535133

>>1534185
Yes do that. And people say Loomis but try to understand the different bumps in the face. Understand form and light. how the skeleton and muscles make the forms. How the muscles change the shape of the face. But please do work on facial expressions aswell or you might end up like another person drawing soul less clones. study some exaggerated cartoon figures. Like disney figures etc.

>> No.1535139

>>1535132

Aight

Make the Line Layer on top of the other layers gradually drop the opacity on the line layer until turning it off completely. The Block in layer would be under the line layer ect ect

That might work for you

>> No.1535143
File: 1.16 MB, 3216x4288, DSCF8442.jpg [View same] [iqdb] [saucenao] [google]
1535143

advices welcome

>> No.1535145
File: 176 KB, 579x595, 3dslif.png [View same] [iqdb] [saucenao] [google]
1535145

quick still life

>> No.1535188
File: 2.23 MB, 1539x3046, Clone of Koomie-san 004-4.png [View same] [iqdb] [saucenao] [google]
1535188

This POS has been sitting in my hard drive just waiting for the day I pick it back up...but i can't, not this picture at least. I used Painter 11 for this, and I no longer have the program. I have Paint Tool Sai though, And I'm thinking of redoing it. I have the Inked Lineart (Both Physical copy and digital)
I would love a general critique if anyone has the time. It's kinda old, but very relevant.

>> No.1535189
File: 391 KB, 1539x3046, Koomie-san 004-1.jpg [View same] [iqdb] [saucenao] [google]
1535189

>>1535188

And here's the original Traditional Copy

>> No.1535207
File: 2.03 MB, 3500x2400, still life4.jpg [View same] [iqdb] [saucenao] [google]
1535207

>> No.1535217

>>1535145
Nice, thought it was a picture for like .5 seconds

>> No.1535284

>>1533486
If that's lava it should be WAY brighter than that, its as dull as the rocks, I thought someone would have said something about that by now

>> No.1535286
File: 268 KB, 952x597, girlintheworks.png [View same] [iqdb] [saucenao] [google]
1535286

Not too sure what to do for the girls body, or for the "smoke", i'd like to make it more dynamic, but i don't know what to put in there without it being "too much".

>> No.1535287
File: 310 KB, 3000x3000, portrait study 1.jpg [View same] [iqdb] [saucenao] [google]
1535287

Took 3-4 hours. Does anyone have any advice on improving their pace/speed of drawing?

>> No.1535288

>>1535287
Speed isn't something you want.
Take your time on every single piece. Make sure you get everything right instead of going as fast as you can.

>> No.1535289

>>1535287
Don't even think about it, speed will come naturally with practice.

>> No.1535291
File: 927 KB, 2061x2479, 008.jpg [View same] [iqdb] [saucenao] [google]
1535291

This was made today in my first figure drawing class. I'm surprised of how much progress I made in half a day! And I kind of regret not picking up figure drawing earlier haha.
Anyway, there's probably tons of flaws in these, so any critique is well appreciated!

>> No.1535292

>>1535287
Draw zoomed out for as long as you possibly can

>> No.1535294

>>1535292
>>1535289

Pretty much just both these

>> No.1535302

>>1535217
b-but it is a picture anon.

>> No.1535303

>>1535207
very muddy it looks like you are shading with black, otherwise it looks pretty good though.

>> No.1535304

>>1535074
looks good but why did you sign a study?

>> No.1535318

>>1535304
Because it sucks when people steal studies. For real.

>> No.1535322
File: 113 KB, 700x328, noneshallpass.jpg [View same] [iqdb] [saucenao] [google]
1535322

might go color, but i have other stuff i want to do aswell :)

>> No.1535331

>>1535322
This is cool man, i like his primal nigger face!

>> No.1535362

>>1535303
I was using black on black objects, which are truly 100 % black, because of the lightning, otherwise I never use black,

>> No.1535363

>>1534869
Nice.

>> No.1535374
File: 641 KB, 2522x3481, hull breach.jpg [View same] [iqdb] [saucenao] [google]
1535374

>> No.1535380

>>1535322
i like your other work better, i feel this one is quite week. maybe the environment is ok a bit static, but the character i just hat.e

>> No.1535383

>>1535380
Have you seen my other stuff? :D where?

>> No.1535477
File: 81 KB, 230x687, 2h study.png [View same] [iqdb] [saucenao] [google]
1535477

2h study

>> No.1535519 [DELETED] 
File: 45 KB, 1018x574, 4chichelp.jpg [View same] [iqdb] [saucenao] [google]
1535519

can someone help me with the light sources please=?
>>1535477
looks good, at what % is it zoomed out?

>> No.1535523

>>1535383
In another thread, the art school one i think you posted a link. I actually think the earlier stuff is more interesting than the stuff in your newer post.

>> No.1535526
File: 101 KB, 400x600, inthenight.jpg [View same] [iqdb] [saucenao] [google]
1535526

>>1535523
the older stuff, like a year ago? or just the latest posts :)?
heres a quick sketch

>> No.1535530

>>1535526
I liked the ship yard, i could feel a story behind it and had some cool design process, this one you posted is ok but i really don't like the over all values. And can't tell what's going on really,

It also looks like a sewer vent but has fancy railing up on top which is weird.

>> No.1535534

>>1535530
yeah sorry, i wasnt really thinking. sometimes its just fun to paint, so you lose track of stuff haha. but alright, i know what you mean, going to do more of that stuff then, try out different things.

>> No.1535592
File: 316 KB, 450x600, pot still life.png [View same] [iqdb] [saucenao] [google]
1535592

from life
painting's hard yo

>> No.1535620

>>1535592
Looks great man! I'm not sure what you wanted to get out of the study, so maybe it is done for your purposes, but perhaps you can spend another 10 minutes just cleaning up some edgework on it.

>> No.1535643

>>1535620
thanks! edge control is definitely something i need to work on, a lot of my things turn into either a blurry or blocky mess. a lot of the studies i've been doing recently have been mostly for colour and light and surfaces and whatnot. i don't think i really understand it that well yet.

>> No.1535649
File: 168 KB, 1366x768, LoomisHeads2blue.jpg [View same] [iqdb] [saucenao] [google]
1535649

Made these after studying Loomis for the first time in my life...

>> No.1535650
File: 161 KB, 1366x768, LoomisHeads2.jpg [View same] [iqdb] [saucenao] [google]
1535650

>>1535649

...and then drew this on top

>> No.1535685
File: 533 KB, 903x855, ishtar1.png [View same] [iqdb] [saucenao] [google]
1535685

tell me what you think so far, /ic/.

>> No.1535691

>>1535685
Composition is very weak. The pose, positioning and details drag my eyes to the bottom right and off the canvas. I don't know what that mirror-looking thing is supposed to be, or why it's there.

If you want to paint a creature design, do that. If you want to paint an illustration, then you need to start with thumbnails and plan out the scene. You can't draw an interesting pose, then attempt to tack on a background after the fact.

>> No.1535693

>>1535643
Yeah it's pretty blurry, but I was really impressed by the thumbnail. Keep going!

>> No.1535696

>>1535691
the mirror piece is going to be the second part of the drawing. it's going to be a more painterly, illustrative scene of a tall tower. so would it be possible for me balance out the illustration that way?
as for presentation/composition as well. i want to have the focus of the drawing to be on the depiction inside the ring. could i do that by enlarging the ring, and making the painting inside more detailed?

>> No.1535721
File: 867 KB, 1366x732, jesuschrist.png [View same] [iqdb] [saucenao] [google]
1535721

Ok, first I just know the basics of drawning. But I never got time to practice untill now, so I bought a Wacom and start practicing a week ago, this is one of my firsts drawnings. Any advices ?

>> No.1535724
File: 28 KB, 511x409, applfail.jpg [View same] [iqdb] [saucenao] [google]
1535724

tried to paint an apple from imagination

turned out like garbage obviously, not sure what to do besides more studies

feeling a bit hopeless

>> No.1535726

>>1535724
But, it is actually good, it is just squared

>> No.1535732

>>1535139
This is what I've been doing for the longest time but it still feels kinda awkward and I have to re-do a lot of the picture when I lose the lines at last. It's tricky I tell ya

Best outcome so far has been with keeping the sketch as a multiply layer on top of the colors and refining it into details. Then dropping a normal layer on top of the multiply layer for highlights, additional detail and texture. I think I stick with this method for a while and see where it gets me. Thanks for sharing your process

>> No.1535734

>>1535696
>the mirror piece is going to be the second part of the drawing. it's going to be a more painterly, illustrative scene of a tall tower. so would it be possible for me balance out the illustration that way?

It depends. I won't know without seeing a thumbnail.

> i want to have the focus of the drawing to be on the depiction inside the ring. could i do that by enlarging the ring, and making the painting inside more detailed?

Again, thumbnails need to be done first. By the time you start painting the real thing, you should already know if your composition works, if your values work, if your colors works, etc. See related links below:

http://ctrlpaint.com/blog/thumbnails-the-most-crucial-stage-of-your-painting

http://pastebin.com/fZM8NdBr

>> No.1535742
File: 85 KB, 1075x904, Capture.jpg [View same] [iqdb] [saucenao] [google]
1535742

I am trying to be less shit at drawing.

>> No.1535745

>>1535742
Solid figure constructions, but those faces are scary as hell.

>> No.1535766

>>1535742
You've got some consistently tiny heads there. Brush up on your proportions (Loomis, Vilppu and Hampton all cover it well).

Your figures are also a /bit/ on the stiff side. Think about the gesture, and think about the weight of the figure. Find every twist, pinch and pull. Exaggerate it if it helps communicate the pose better - remember that just because a pose was a certain way in a photograph that doesn't mean that it's the best possible pose for your purposes. Communicate above and beyond what the camera gives you.

If you haven't seen the gesture drawing videos on Proko's youtube, I suggest you check those out. Very informative.

>> No.1535773
File: 2.01 MB, 1605x1145, Discord.png [View same] [iqdb] [saucenao] [google]
1535773

Redoing some Knight from a bit ago

The Original complaint was the pose felt too girly -Right Pose- I changed it and now it feels like it has little to no flow. He is a Knight and armour is bulky so it doesnt really make sense for him to be a noodle so EHHH.

My Rendering is improving as always and I've found that simplicity usually overcomes messy textured messes.

>> No.1535792

>>1535773
His past legs position is a way better.

>> No.1535793

>>1535284

I tweaked it based off feedback ,however, I decided the scrap the image due to it sucking balls.

>> No.1535795

>>1535793
Gotta be honest.. your first one looks much more fluid and loose than your fix.

>> No.1535799

>>1535795

Yea I'm thinking the same thing... The Question is should I sacrifice the sense of weight for the involvement of flow.

Another one of /ic/s complaints to my drawings was weight issues so I'm trying to give them a sense of them weight. Fooking Knights man.

>> No.1535817

>>1535773
I think what makes it look girly is that the weight distribution makes no sense. His upper body is cocked over his left hip, so unless his center of gravity is down towards his hips (like a girl), he'd fall over.

>> No.1535827
File: 681 KB, 797x1143, 1377648801058.png [View same] [iqdb] [saucenao] [google]
1535827

>>1535773
>>1535817
see, if I rotate the top forward and tone down the flamboyantly gay flyaway arm, I think it looks better.
I think you were pretty much there except for the balance.

>> No.1535835

>>1535827


Ah now I know what you're getting at... SO Contrapose is more of a female thing? Well hmm...

>> No.1535837
File: 641 KB, 799x1143, 1377648801058.png [View same] [iqdb] [saucenao] [google]
1535837

>>1535827
rotated even more into a shoulder-forward charge.

>> No.1535888

>>1535837
>>1535827
The problem is not about the balance. It's the fundamental gesture itself. This pose is just not suitable for this type of character. You are looking for a heroic, courageous gesture and this offers nothing of the sort.

>>1535773
The left is better imo. My suggestion about the right pose, if you want to keep with it, is to balance it using a two handed weapon, making an 'about to strike' pose. This might work.

>> No.1535934

>>1535888
>You are looking for a heroic, courageous gesture and this offers nothing of the sort.

I was pointing out a change in posture, not going for a final piece.
A man's shoulder position is important because he has so much weight in his upper body. Much of what he does is driving his shoulders around. So the original cocked over with arm flung out like a homo (increasing moment of inertia) just doesn't describe how a man moves.

>> No.1535947
File: 78 KB, 279x596, study body.png [View same] [iqdb] [saucenao] [google]
1535947

Another study, this kinda sucks i know..

>> No.1535986

>>1535947
looks threee deeee

>> No.1536029

>>1535986
Until you look at the knees. I'm trying to figure out what he did here, the left and right sides are so similar its almost like he mirrored it.

>> No.1536033

>>1536029
Scratch that I'm certain he mirrored it. Wtf dude?

>> No.1536249
File: 668 KB, 1350x812, c_prc_od00-2304905c.jpg [View same] [iqdb] [saucenao] [google]
1536249

Anyone got some nice cloud brushes?

>> No.1536526

>>1534878
nice