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/ic/ - Artwork/Critique


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File: 558 KB, 1400x1627, dt.jpg [View same] [iqdb] [saucenao] [google]
1478677 No.1478677 [Reply] [Original]

Draw Thread!

>Previous Thread
>>1476169

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushe s-1/
pandemoniumart.net/brushes/
theroundtablet.com/2011/06/27/pho toshop

>> No.1478694
File: 311 KB, 1000x2000, bitmoreprog.jpg [View same] [iqdb] [saucenao] [google]
1478694

Been studying for a really important interview so little time to work on this

fixed the right ass cheek, hand, working on rendering the bow

>> No.1478696
File: 275 KB, 778x583, IMG_20130621_085027.jpg [View same] [iqdb] [saucenao] [google]
1478696

>> No.1478698

>>1478694
I love you man, and I love this, but those lips. They are not in profile while the rest of the face is. They're kinda more 4/5 or 5/6

>> No.1478702

>>1478698

I haven't even paid much attention to it but now that I'm looking at it you're right

I'll have to tweak that a bit, thank you

>> No.1478711
File: 766 KB, 2257x1538, raven.jpg [View same] [iqdb] [saucenao] [google]
1478711

I don't know if this belongs here haha but why not.

>> No.1478721

i was recently put in a psych ward and diagnosed with schizophrenia. here are some of the drawings i did while in there. i did about 80 of them

>> No.1478723

>>1478721
it's beautiful

>> No.1478724

>>1478711
reminds me of the style that ava's demon is drawn in
for the drawing on the left, i think the right knee should be brought up a bit
it does look fantastic though

>> No.1478727

>>1478711
Why would you think it doesn't belong. You and your kind are welcome.

Now, for the critique:
I like it, I like it. You really captured a personality in the design and the posture.
9/10 would watch in a cartoon.
The figure on the left, the right hand looks too small or too...circular? And on the right the shoulders are, well, nonexistent even though you clearly defined them on the right one.

>> No.1478737

>>1478727
that was more of an ass lick then a crit

>> No.1478739
File: 308 KB, 747x693, fgt.png [View same] [iqdb] [saucenao] [google]
1478739

>>1478677
I'm sorta of new at coloring, I put a some work into it most days, but today... its hard to beat procrastionation lolol
I like scifi stuff and got to work on the designs.

>> No.1478748

>>1478739
Are poeple meant to see through those helmets? It looks opaque as hell. Kinda like a hard piece of plastic. It's needs more reflections, or needs to look more glossy, or just make it glass-like or transparent.
All in all, when I look past your messy line work, I think it's pretty cool looking.

>> No.1478750
File: 190 KB, 3185x3000, UrS.jpg [View same] [iqdb] [saucenao] [google]
1478750

Thank you. Corrected the arm-position, but still got a weird feeling about it.

>> No.1478752
File: 186 KB, 1000x625, 1920-Recovered.png [View same] [iqdb] [saucenao] [google]
1478752

1/2
WIP, a qt3.14 from imagination

>> No.1478760
File: 1.99 MB, 1000x1576, Untitled-1-Recovered-Recovered.png [View same] [iqdb] [saucenao] [google]
1478760

>>1478752
She's looking up by the way.

2/2
Also WIP, for my portfolio.

>> No.1478762

>>1478752
Are you literally just scribbling?

Anyway, I know (s)he's supposed to be looking down at the viewer, but I don't think you added enough of the underneath part of the jaw in there.

>> No.1478763
File: 10 KB, 200x252, pilot helmet.jpg [View same] [iqdb] [saucenao] [google]
1478763

>>1478748

>> No.1478764

>>1478748
Yeah now that you mention it... reflections, yeah that'll look good. shouldn't be to hard, maybe.. thanks!
But see through no, it's meant to be heavily tinted yet looks completely normal on the inside, like stuff from halo.

>> No.1478765

>>1478762
Yeah I also noticed that (just after I posted) that it LOOKs like she has a small head, while it is supposed to look like she is looking up.

And yes I guess I'm just scribbling.

>> No.1478767

>>1478760
looks cool. But the thing in his hand, is it supposed to look bent?

>> No.1478769
File: 107 KB, 600x501, ww1336.jpg [View same] [iqdb] [saucenao] [google]
1478769

>>1478767
Not really no, it's supposed to be a sword like pic related, I'm really bad with swords/sticks in perspective though and I'm gonna fix it.

>> No.1478771
File: 164 KB, 1920x1080, ReachConcept_EmileHelmet.jpg [View same] [iqdb] [saucenao] [google]
1478771

>>1478763
Hmm... dem visors. there do seem to be like.. hard ones and glassy looking ones.

>> No.1478779
File: 72 KB, 300x353, 1301993634454.png [View same] [iqdb] [saucenao] [google]
1478779

>>1478724
>>1478727
Crits duly noted, I haven't actually read AD (i know i should)

I'm glad to hear you'd watch it in a cartoon, because i want to get into animation haha.

I'm very happy you like it too !

>> No.1478781
File: 340 KB, 639x942, 2.png [View same] [iqdb] [saucenao] [google]
1478781

Please critique

>> No.1478785

>>1478781
you probably copied one of the eyes, that makes it look unnatural, he also looks a bit cross eyed.

I like the colors and, especially the bits of grey in the hair and behind his ears.

>> No.1478788
File: 895 KB, 1260x945, 3.jpg [View same] [iqdb] [saucenao] [google]
1478788

>> No.1478790

>>1478781
The eyes are too white, look a little unnatural. Construction is solid,palette needs work imo. Everything is pretty saturated, I would let some areas desaturate and save the saturation for the areas that need it most. Especially the beard area and beneath the eyes, cheeks nose eyelids etc should be more saturated than surrounding areas, generally speaking.

>> No.1478791
File: 967 KB, 1260x945, 2.jpg [View same] [iqdb] [saucenao] [google]
1478791

>> No.1478794

>>1478788
>>1478791
Digthe first but not the second. Second is too dirty and noisy, lacks the simplicity that makes the first image work.

>> No.1478795

>>1478781
Too brown. No seriously, if there was any 1 reason as to why it's not visually interesting, to me anyway, it would be that there's too much brown (a very neutral color).
But I do think it's nice. The hair is fabulous, the nose is nice, the lips are nice and the look of the face is nice. It's just really brown.

Something else is that I think a lot of the image looks pretty flat. You might want to consider making the neck look round/cylindrical. The eyes need less flatness too. Think of the eye as a ball and render it that way (follow the light of course). The cheeks have no roundness, but that's fine I guess if that's what you're going for.

I still like it though. It's just so brown, I feel like I'm back in public school.

>> No.1478796
File: 235 KB, 848x1000, icstudy8.png [View same] [iqdb] [saucenao] [google]
1478796

Finished something from a couple draw threads ago

>> No.1478798

>>1478791
Oh look, modern art.

>> No.1478799

>>1478796
You should probably work on cleaning it up a bit. Nice tight edges for this one.

>> No.1478804
File: 758 KB, 1260x945, 4.jpg [View same] [iqdb] [saucenao] [google]
1478804

>>1478798

>> No.1478806
File: 796 KB, 961x1260, 5.jpg [View same] [iqdb] [saucenao] [google]
1478806

>> No.1478809

>>1478804
Start doing something with your time (like making studies) instead of drawing ugly, uninspirational, unoriginal "modern" art.

>> No.1478823
File: 694 KB, 2604x3857, obamacaric.jpg [View same] [iqdb] [saucenao] [google]
1478823

Quick Obama caric

>tfw doing live caricatures for the first time tomorrow

My body is not ready

>> No.1478827

>>1478823
Cool, I did that for a summer. It's the best part of art paired with the worst parts of the service industry. Still it's good money.

>> No.1478828
File: 278 KB, 1680x1050, haus2.jpg [View same] [iqdb] [saucenao] [google]
1478828

i updated my house in the desert

>> No.1478829

>>1478788
whats the difficulty with that style of drawing? I dont get it :|

>> No.1478830

>>1478829
It's supossed to be "deep".

>> No.1478832

>>1478828
Still need to push the value.
Clouds are much more closer to white.
Also, the sky looks flat. It needs gradience.

>> No.1478835

>>1478832
I think the painting is supposed to look flat, I also like the values, I agree with the clouds though.

>> No.1478836

>>1478827
Nice, ever go back to it? Any tips?
I'm working onto A4 with either pen brushes, markers or graphite pencils, you think that's alright?

>> No.1478854

>>1478830
hows a nigga gonna draw a couple couches and they call his shit deep?

>> No.1478855

>>1478836
Nah, it was a theme park a hour from where I lived, and I didn't want to commute that far.

As for tips, any medium where you can complete a likeness in a minute or so is preferable. Customers are impatient and VERY sensitive about their appearance (especially of their kid's appearance). As for exaggeration, remember you proportions, think of the head as a water balloon. The volume is fluid, but the mass never changes. If you exaggerate the chin the crainium gets smaller and vice versa.

Also, loomis.

>> No.1478858

>>1478855
Yeah I got Tom Richmond's Mad Art of Caricaturing and he says pretty much the same, although I don't think he ever mentioned the head as a water balloon - that makes a lot of sense to me now.

Cheers! You don't happen to have any examples from that do you?

>> No.1478863

>>1478711
The one on the left has an unfortunate case of "oh shit I ran out of page and drew everything squashed to compensate" syndrome going on. Love your style though. Very Disney/Pixar.
>>1478781
Not bad, if a bit soulless.
>>1478828
Exactly in the horizon? Really?

>> No.1478870
File: 1.62 MB, 2448x3264, 0622132019.jpg [View same] [iqdb] [saucenao] [google]
1478870

>>1478858
Here's one I dug up. Pretty old, but I still like it. We doodled when it rained

>> No.1478884

>>1478870
>angled
Did the person take that position or did you ask them to? I find straight-on faces are harder to work and be fun with

Yeah it's looking like it's gonna be miserable around my place tomorrow too but I got a bigass gazebo so I should be fine

>> No.1478891

>>1478884
Most of the images I sold were head on, because they'll look at you looking at them. To help with symmetry, draw the whole head shape at once instead of trying to match this cheek to that cheek. Other than that, draw a lot of heads on your own time to the point where you can see the underlying structure in everyone's head. Helps speed, accuracy, and make design choices easier.

>> No.1478893

>>1478891
Cool, thanks for the input! Appreciate it

>> No.1478898
File: 68 KB, 749x863, Painting practice.jpg [View same] [iqdb] [saucenao] [google]
1478898

I'm trying to learn how to paint; haven't had time to take a formal class because of work so I've been watching youtube videos for instruction.

>> No.1478901
File: 796 KB, 1600x1200, woman.png [View same] [iqdb] [saucenao] [google]
1478901

I painted some hair and accidentally turned of the layer and kinda spun on from there.

>> No.1478903

>>1478901
Me gusta.

>>1478898
You seem to know some stuff already.
Might I suggest setting up a keyboard shortcut for flipping the image horizontally? Flipping the image, similar to kinda rotating the image while you're drawing on paper, gives you a proverbial new set of eyes for looking at your image and correcting the "mistakes."
I use Ctrl+F(lip), which in Photoshop was originally set to repeat filter, but no one uses that.

Anyway,
Right now your brush work, blending, and pushing values need work, but you're off to a good start. Try reading the post at the top of this thread to get some good brushes AND good tips and tricks for painting.

>> No.1478908

>>1478903
Thank you for the critique, I'll definitely check out the info on how brushes work in Photoshop in this thread and on Youtube.

I was an art student a few years back before I changed majors; I learned how to paint in monochromatic but I almost flunked my class when we had to do a painting with at least 5 colors incorporated into it.

>> No.1478945

>>1478760
Did you take the time to paint the chain mail texture or did you import a photo? also the values of the chain mail and the majority of body area is really light with the light source coming from on top.

>> No.1479108
File: 208 KB, 2000x2000, New canvas11.png [View same] [iqdb] [saucenao] [google]
1479108

I want to draw some furniture but ....what...what should I draw?

Need sugestions

Something that the most experienced here can draw under 2 minutes

>> No.1479113
File: 625 KB, 1222x1630, WP_000830.jpg [View same] [iqdb] [saucenao] [google]
1479113

it needs to be cleaned up among other things

>> No.1479124
File: 43 KB, 1193x853, gestures.png [View same] [iqdb] [saucenao] [google]
1479124

First time ever practiced gestures/figures. Holy balls this is difficult due to the limited timeframe. Scaled them down afterwards so some of the lines disappeared partially. Anyone has a figure resource similar to the ones listed in OP but with more casual everyday poses?

>> No.1479158
File: 282 KB, 2550x3300, superkids.jpg [View same] [iqdb] [saucenao] [google]
1479158

I'm hopefully not going to procrastinate this summer.

>> No.1479182
File: 199 KB, 708x646, afk jasdndasj.png [View same] [iqdb] [saucenao] [google]
1479182

>> No.1479201

>>1479113
it needs to be thrown away

>> No.1479209
File: 309 KB, 1500x810, lakemountain 6-3-13.png [View same] [iqdb] [saucenao] [google]
1479209

Started this a long time ago but stopped. I know the rendering is pretty shit, but I'm kind of lost on the background.

>> No.1479214
File: 230 KB, 870x817, Zalzis tiefling assassin color time b.jpg [View same] [iqdb] [saucenao] [google]
1479214

Almost done, I think. He's gonna have some shadow magic orb or something in his had.

>> No.1479215
File: 368 KB, 1169x850, yelawoo.jpg [View same] [iqdb] [saucenao] [google]
1479215

the only thing that bothers me is the top of the nose and the lips
other than that i think it's coming along solidly
also, I'm having trouble creating an abstract background sorta thing

>> No.1479220
File: 677 KB, 1000x1464, safdas.jpg [View same] [iqdb] [saucenao] [google]
1479220

I know there are some fucked up things, but I tried not to use any reference for the first time. So I'm probably just going to render it.

>> No.1479225
File: 1.04 MB, 3179x1714, photo-1.jpg [View same] [iqdb] [saucenao] [google]
1479225

>> No.1479226

>>1479220
>tried not to use any reference
Found your problem.
Fix the torso. It's woogly. Uncompressed. If you render it it's gonna look ten kinds of fucked.
Especially the relationship of the hip and ribcage. And the arms too.
Use a reference.
Unless you're Gaugin.
In which case haha you have syphilis.

>> No.1479227

>>1479220
Disaster. Don't waste time polishing that turd.

>> No.1479231

>>1479226
woogly?
>>1479227
Yes, I am not a professional, I'm an amateur, it's natural that I can't be good. Such a "critique" won't help me get any better.

>> No.1479232

>>1479231
Horizontally flip the image and look at how the torso morphs into an elongated semi-phallic nightmare.

>> No.1479233

>>1479220
Please use construction next time, and for all future pieces (both with and without reference).

>> No.1479236
File: 501 KB, 4536x3146, tribalgirlisbackupload.jpg [View same] [iqdb] [saucenao] [google]
1479236

Got my tablet a couple months ago

>> No.1479239

>>1479236
What's that thing with teeth on top of her head?

>> No.1479255

>>1479124
Posemaniacs is good. I think you can turn off the combat and acrobatic poses and just do "normal" ones, but tbh it's valuable to practice all kinds of poses, not just polish up your ability to do standing or walking figures.

If you want really boring poses, Google "people walking down the street" or something, I dunno.

>> No.1479258

>>1479220
Uneven balloon-tits. horrible torso. Sorry, but you probably should have used ref - or at least constructed the shit out of it first.

>> No.1479259

>>1479258
Thanks. I know, I just wanted to see if I can draw at least something resembling to a human body from memory.

>> No.1479260

>>1479236
That's kind of a long/low nose. Or are the eyes high? Something looks off, anyway.

>> No.1479266
File: 242 KB, 1000x1000, thing.jpg [View same] [iqdb] [saucenao] [google]
1479266

first time ever coloring digitally
have no idea what now

>> No.1479273
File: 106 KB, 942x1000, hopeless.jpg [View same] [iqdb] [saucenao] [google]
1479273

crits? do you think is it any good?

>> No.1479278
File: 147 KB, 1280x960, 1371976705168.jpg [View same] [iqdb] [saucenao] [google]
1479278

>>1479214

>> No.1479281
File: 113 KB, 700x1053, iw2t.jpg [View same] [iqdb] [saucenao] [google]
1479281

>> No.1479292

>>1479278

you need to not be redlining

>> No.1479293

>>1479108
That chair doesn't look like it's sitting on the floor. It looks like it's below it. But anyway, draw some lamps, a rug, another chair, a desk with a TV on it, a coffee table and a cabinet.

>> No.1479296

>>1479278
Wow, no.
That's a pretty bad redline dude.
Why even bother drawing a ground plane (which you drew very poorly) if you're not going to use it?

>> No.1479298

>>1479278
Inverted perspective. That's some next lvl shit.

>> No.1479297

>>1479215
That ear is ratchet.
Add some shadow underneath the lips to make them pop out.
Work on your line work/cross hatching.
It is indeed coming along. I like the hand in the background, it's neato.

>> No.1479300

>>1479225
Kawaii big anime eyes.
Work on your lines and cross hatching, that is all.

>> No.1479303

>>1479266
There's not enough value. Right now it looks like you purely got the local color down. Establish a lighting scheme (day/night/dawn/dusk) and then match your lights and darks accordingly. What you need is to add some darker darks and some lighter lights. Usually your lights would look mostly warm, as warm colors pop towards you, and your cooler colors will be your shadows, as cooler colors recede. Practice on a Chiaroscuro ball for best results.

>> No.1479305

>>1479273
>do you think is it any good?
I think it's exactly like your filename.

>> No.1479308
File: 317 KB, 618x800, sniper chick.jpg [View same] [iqdb] [saucenao] [google]
1479308

Sniper chick

>> No.1479310

>>1479308

>that neck
>those tits
>that face
>those pants
>that stance
>that gun

sweet mother of god

>> No.1479313

>>1479308
Yeah,... that does not look like any kind of sniper rifle. You need to revisit what snipers look like, maybe?
The hands need work and the face is incredibly flat looking. So is the left leg. Also, the color is irksome and it doesn't look like it contrasts enough with the background to make the figure pop.
Good attempt though. Consider scrapping this and starting over from scratch.

>> No.1479314

>>1479303
thanks a lot, ill try that!

>> No.1479327

>>1479278
pretty sure it's not meant to be a redline but more a critique on the pose and some ideas.

>> No.1479342

protip

if you're not Teal don't fucking bother redlinining anything FOR FUCKING CRYING OUT LOUD!!!!!!!!!!!!!!!

>> No.1479348
File: 71 KB, 480x410, hands.png [View same] [iqdb] [saucenao] [google]
1479348

quick set of hands. still learning this, any critiques?

>> No.1479365
File: 642 KB, 1275x1253, Face Thing6.jpg [View same] [iqdb] [saucenao] [google]
1479365

Arghh, warned you guys I couldn't do hair.
Halp.

>> No.1479385

>>1479365
You should worry more about tht face. The anatomy is completely off.

>> No.1479398

>>1479385
Thanks, that was some really useful critique. I especially like the way you didn't give the tiniest bit of detail as to the specifics of the "off anatomy."

>> No.1479408

>>1479398
Have you ever seen a face?
Then the answer should be obvious you whiny little shit.

>> No.1479412
File: 75 KB, 600x849, sred.jpg [View same] [iqdb] [saucenao] [google]
1479412

>> No.1479413
File: 669 KB, 1275x1253, flip.jpg [View same] [iqdb] [saucenao] [google]
1479413

>>1479365

>> No.1479415

>>1479408
>>1479413

How hard is it to just say what you mean? Seriously? Use words, descriptions. Hell, I'll even take a goddamn redline. And I've flipped the painting back and forth enough to not be able to see the mistakes in either orientation.
I get that you say the face is fucked, but just saying "the face is fucked" is not a critique asshole.

>> No.1479416

>>1479398
Different anon here - how about you flip the drawing and see what looks off, then get yourself a reference to work form instead of being all bitchy because someone made an observation and didn't spoonfeed you how to fix it. You have to be able to critique your own work and analyse it's problems, you can't always rely on other people telling you exactly what to do.

>> No.1479418

>>1479415
Flip it upside down, you tard

>> No.1479421

>>1479416
tl;dr
I bet it says something about being a bitch and not being able to get proper critique on >artwork and critique.

>> No.1479424

>>1479415

I wasn't even the same person. How about you think of it as 3-dimensionally as possible. When I do, I see her eyes and mouth are on different planes, her nose in contorted, her face seems squished on her right side, and the shading is nothing but a flattening agent to the drawing.

Restructure it, start over.

>> No.1479423

>>1479398
Hah, I love how people who have obvious mistakes get pissy when you don't give an in depth critique. You need your hand held?

>> No.1479426

>>1479415
At this point the only critique worth giving to you is "Learn how faces fucking work".
I mean, what the fuck do you expect people to point out? There's so much fucked with the drawing that the only solution is to scrap it.

There are times when a flaw is not noticeable from a quick glance but manages to hurt the work, but not in your case.

It's fucked. Start it over. No reason to fix it.

Actually, starting over would BE fixing it.

>> No.1479427
File: 61 KB, 800x785, 1372000925712.jpg [View same] [iqdb] [saucenao] [google]
1479427

>>1479365
>>1479413

>> No.1479430

>>1479421

>tl;dr

Get out. Take your shit with you.

>> No.1479431

>>1479421
>not knowing how to greentext

do more studies, rather then polishing turds like an autist

>> No.1479433

oh look ShitRedline is back

>> No.1479435

>>1479255
I just feel like the ones I'm getting are all so extreme there's very little I can take in from them. I'm never going to need to draw a person doing something so awkward looking, I'm sure someone will but I'm not planning on doing that. Also the extreme poses are significantly easier to figure out

I actually tried that last one but google image search doesn't really work for searchwords like that

>> No.1479444
File: 1.22 MB, 2000x2397, ellie.jpg [View same] [iqdb] [saucenao] [google]
1479444

>> No.1479445

>>1479444
Other than how she's holding her arms that's pretty good.

>> No.1479446

>>1479444
No go on ribbit and get tons of upboats :))))

Man I want TLoU so bad...

>> No.1479447

>>1479444

Looks very muddy, face is a bit flat too. Post reference?

>> No.1479448

>>1479446
My friend got it some days ago and he says it's really good.
I'm waiting for the price to (hopefully) drop.

>> No.1479450

>>1479444
2 different focuses? better off with no focus

>> No.1479451

>>1479450
I was too lazy to polish her hands and stuff though hehe

>> No.1479452

>>1479447
Because she is muddy HEHEHEHE

>> No.1479453

>>1479305
really? any advice on how to improve it?

>> No.1479454

>>1479452

I take you're not going to post the reference.

>> No.1479457

>>1479278
what an embarrassment. Keep your shit stained nose out of other peoples business

>> No.1479456

>>1479454
No I looked at it myself and I'm embarrassed :(

>> No.1479464

>>1479457
no

>> No.1479465
File: 244 KB, 640x790, baddddd.jpg [View same] [iqdb] [saucenao] [google]
1479465

b-be nice....

>> No.1479467

>>1479327
this anon is correct, it's a guide on how a fencing stance looks and how to hold this type of sword. the original has an unbalanced pose and doesn't look natural

>> No.1479468
File: 1.84 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1479468

I draw monsters and trippy stuff like this all the time. First time posting, be nice.

>> No.1479469
File: 191 KB, 638x626, Face Thing7.jpg [View same] [iqdb] [saucenao] [google]
1479469

>>1479427
No, she wasn't hit. It was just my poor attempt to add some variation in color (this was my first painting using color)

>>1479426
Fine, fine.
I'm scrapping it. Thanks.
This was my last attempt to fix it. Better, worse or same?

>> No.1479473
File: 440 KB, 1200x1600, lol.jpg [View same] [iqdb] [saucenao] [google]
1479473

>>1478677
I'm literately the worst.

>> No.1479474

>>1479473
this is what happens when you dont think about composition, also it's what happens when you dont understand the fundamentals of art and you try to make a representational painting

sticky time

>> No.1479476

>>1479451
It's ok if you have the hands and stuff blurred, but right now you have two points of focus; the face and the tip of the gun are both sharp.
Blur the tip of the gun to match the blurriness of the arms. The image will flow better that way.
Your values are a bit muddy, try to avoid shading with pure black. Other than that it looks pretty ok, though obviously I don't have the reference at hand to compare them directly. Keep working on it.

>> No.1479477

>>1479444
Oh and next time, make sure to resize your image. Make the taller side 1000px or less for easier browsing for everyone.

>> No.1479479

>>1479465
Be careful with that unfinished arm, the position you're going for now is very awkward. Maybe have that arm reach for the staff/pole as well?

>> No.1479482

>>1479474
yeah, first time ever holding paints. think i need to watch how someone does it. It feels totally alien to me. I was just playing around.

>> No.1479488

>>1478781
Your shading doesn't make any sense. The shadow from the nose points to the left, but the shadow from the neck points to the right, while his brows don't cast a shadow at all, and instead have a weird light spot underneath them.
Pick a direction for the light and stick to it!
The anatomy is off in some places as well, I understand you're not going for 100% realistic but you could benefit from looking a bit deeper into facial muscles and such.
Your range of value is very good though, there are light brights and dark darks, good job.

>> No.1479483

>>1479482
Also, it feels nothing like digital painting. Much harder.

>> No.1479484
File: 223 KB, 800x1000, god of fields and wild flowerswip.png [View same] [iqdb] [saucenao] [google]
1479484

wip

>> No.1479485

>>1479465

When you draw, try to imagine unfolding your figure so that their limbs are straight - are they the appropriate length? Does the height of the person reflect the size of the arms/legs/head? Try more dynamic perspectives, really push it and see how it effects the figure and the proportions.

In the meantime, watch those legs - they're outta whack.

>> No.1479489

>>1479483

Paint is about the push-pull of the medium against itself - that creates the line, form, color, all that. It helps to draw it out first; there is no ctrl+z with a real canvas!

>> No.1479490

>>1479473
I might be wrong but it looks like you're slapping the paint on in really thick layers. Try a gentler approach, when you're working traditionally you don't have as much freedom as working digitally. Make a detailed sketch, plan out your colors, work slowly and have the layers of paint dry before each new layer.
I can't make out what kind of paints you're using now but if it's oils or acrylics I can give you a few pointers if you want. If it's guache or tempera then you'd be better off asking someone else, because I don't have much experience with those.

>> No.1479492
File: 778 KB, 884x681, rocks.png [View same] [iqdb] [saucenao] [google]
1479492

I don't usually try landscapes or color, any input would be greatly appreciated

>> No.1479495

>>1479489
Yeah, I think I need to work with it more.
Howver, MUCH more fun the digital. Not sure i'll try aim to use it professionally, but it's fun.

>> No.1479498

>>1479492
thumbnail makes it look like a bacon building. Well done.

>> No.1479499
File: 65 KB, 506x370, fixedlipz.jpg [View same] [iqdb] [saucenao] [google]
1479499

Fixed dem lips

>> No.1479504

>>1479327
Yeah, original artist here. I'll take that as a suggestion for a more realistic fencing pose. The reference was my wife, and of course neither of us know shit about sword fighting hah.

>> No.1479508

>>1479469
Looks a lot better. To avoid catastrophes like your first attempt pay closer attention to the centre line, always be aware of it and always refer to it to align the features. Right now you need to fix that chin, you've got way to much contrast going on and its ruining your picture. Try to understand the eyes as well, they have depth and form to them, dont just draw these weird fishes like most people do, draw the eyelids as they wrap around the eye, try to understand how the flesh wraps around the ball and how the eyes are sunk into the eye socket.

>> No.1479510
File: 609 KB, 1300x800, dsrt3.jpg [View same] [iqdb] [saucenao] [google]
1479510

posted the wip of this a while back, and meant to post the "final" after it was done. This is as far as I'm gonna take it

>> No.1479513
File: 78 KB, 756x485, desert2.jpg [View same] [iqdb] [saucenao] [google]
1479513

>>1479510
the ref. I was mostly focused on warm light/ cool shadow and getting the feel for painting landscapes than having an exact likeness

>> No.1479515

>>1479490
Acrylic. Any pointers would be handy. Currently I'm just mixing from the tube and slapping it down.

>> No.1479517

>>1479477
Ohk I already resized it by half, I thought people could just look at it without zooming in

>> No.1479516

>>1479510
Atmospheric perspective. Learn what it is and use it. Looks very flat because you've spent more time on the background than on the foreground, things closer to you should have a higher contrast (values, sharpness and detail) than wherever is in the distance. This will help bring focus towards the front of the picture and establish depth.

>> No.1479523
File: 266 KB, 1500x978, hivju2.jpg [View same] [iqdb] [saucenao] [google]
1479523

study. not sure if i should continue to try to get more realism into it.
the fabric could perhaps be a lesson but somehow i dont feel much drive with this painting anymore.

>> No.1479529

>>1479510
>>1479513
biggest problem seems to be that you aren't getting the value ranges right. Your lights on the mountains are too blown out, not the same value and hue as the ref. Second biggest problem is that you aren't analyzing the ref but just paint what you think should be there. You add blue hues to areas that receive warm bounced light from the ground.

The guideline "warm lights - cool shadows" does not mean you have to add blue into every shadow plane when there is warm light. If the shadow plane faces the ground, it doesn't receive any cool light from the sky.

>> No.1479533
File: 311 KB, 1322x448, cliff study2.jpg [View same] [iqdb] [saucenao] [google]
1479533

Can I get a critic on this please. It seems like the more I add to this the worse it gets. Hopefully I'll be able to use your advise in the next one.

>> No.1479531
File: 564 KB, 994x1080, Ellie-with-gun-Everything-we-have-been-through-Yuiphone-The-Last-Of-Us-1920x1080-HD-Wallpapersee.jpg [View same] [iqdb] [saucenao] [google]
1479531

>>1479476
Thanks, I never shade with black at all though, but people keep telling me that so I guess I'm just shit at colouring

Here's the ref but I think mines too different to bother polishing

>> No.1479532
File: 75 KB, 900x639, solenholl.jpg [View same] [iqdb] [saucenao] [google]
1479532

making some progress on this one. i still have a lot to work on in the foreground, It's getting there.

>> No.1479534

>>1479515
Use water to thin out the paint. Acrylic paints are very versatile and fun, and they dry fast so there are no long waiting times involved.
Start out with thinner paint, sketch out your image, then start blocking in the colors.
If you work on canvas(like you should) you can also wash off a lot of the paint with water and rags and stuff. On paper it's obviously gonna damage the paper though.
Try out stuff like sponges for spreading thin paint on large surfaces.
Don't pile on 747594568 layers of think paint or it'll eventually chip/peel off like dry glue.
Arcylics are kinda dull and a tad lifeless on their own(ie. they don't have a natural sheen to them), but you can work with oils directly on top of the acrylics (but not the other way around) or you can look into different varnishes for a shinier, richer finish.

>> No.1479537

>>1479533
Yours is good.
Start a new project.
The problem is that the original picture isn't much to look at and you did yours so well that yours unfortunately isn't much to look at either.

>> No.1479538 [DELETED] 

Here's a work in progress. I've always liked drawing but never put much effort into it before now, and it's also my first anime-style drawing.
Personally I think I did the eyes and ear relatively well, but the rest looks sloppy and terrible. Probably because I started off not really knowing what to do, but I picked up some basic stuff like shading as I went along. She's not supposed to be bald once it's finished, by the way.

>> No.1479541
File: 69 KB, 700x700, wip1.png [View same] [iqdb] [saucenao] [google]
1479541

Here's a work in progress. I've always liked drawing but never put much effort into it before now, and it's also my first anime-style drawing.
Personally I think I did the eyes and ear relatively well, but the rest looks sloppy and terrible. Probably because I started off not really knowing what to do, but I picked up some basic stuff like shading as I went along. She's not supposed to be bald once it's finished, by the way.

>> No.1479542

>>1479541
It's perfect.

>> No.1479543

>>1479542
Thanks, I know.

>> No.1479544
File: 480 KB, 560x895, 1370550199710.jpg [View same] [iqdb] [saucenao] [google]
1479544

hey does anybody know how to do Algenfleger's pencil shading? I really love it and would like to learn how to shad like this.

>> No.1479545

>>1479416
>get yourself a reference to work form instead of being all bitchy because someone made an observation and didn't spoonfeed you how to fix it.

That's not how critiques work at all, dipshit. Don't be a retard.

>> No.1479546
File: 352 KB, 1500x978, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1479546

>>1479523
You should work more with the plains and structure of the face. At the moment your making everything very muddy and round, while he has a very clear structure to his face. The beard also has a lot of character that your just not catching at all. Last thing get rid of that black line separating the face from the beard, your completely separating the face from the rest of the painting and it looks horrible. I really like your eyes though, very intense.

>> No.1479548

>>1479516
>>1479529
alright, thanks both of you. I have a lot to think about next time. I feel a it dumb for letting stuff like that slide.

>> No.1479552

>>1479544
That's Miles' not algie's

>> No.1479557

>>1479537
Will do. The water killed it for me though. I definitely need to work on that more. It just looks like a bloody mess as it is.

>> No.1479578
File: 360 KB, 639x942, 44.png [View same] [iqdb] [saucenao] [google]
1479578

Any better?

>> No.1479616
File: 1.76 MB, 4000x3000, ship_sketch.png [View same] [iqdb] [saucenao] [google]
1479616

just getting into drawing more often on my somewhat new tablet, this is still really rough

>> No.1479628

>>1479541
Lol, real?

>> No.1479651
File: 265 KB, 1500x978, hivju3.jpg [View same] [iqdb] [saucenao] [google]
1479651

>>1479546
good tips here thanks.

think i got a bit closer now and i really have to check out the loomis page about the planes again.

>> No.1479655

>>1479651
he looks a lot broader than he should be.
i'm talking about width here.

>> No.1479671

>>1479651
>>1479655
I think he has chubby cheeks in the drawing. Just a bit.

>> No.1479681
File: 93 KB, 667x731, Capture.jpg [View same] [iqdb] [saucenao] [google]
1479681

Took me around and hour and a half.

:/

>> No.1479704
File: 768 KB, 1102x1469, homeless.jpg [View same] [iqdb] [saucenao] [google]
1479704

about 40% gotta work values more and finish head/clothes/background

>> No.1479717

>>1479348
Those are some bony fingers.
>>1479365
Domestic abuse isn't funny. You shouldn't even be joking about it. Check your privilege.
>>1479465
Breasts only have cleavage when they're in clothes.

>> No.1479719

>>1479484
What the fuck?

>> No.1479721 [DELETED] 
File: 91 KB, 647x761, Capture.jpg [View same] [iqdb] [saucenao] [google]
1479721

>>1479681

*an hour

>> No.1479722

>>1479651
Looking good, especially the hair. Don't overdo the wrinkles, you're currently making him look a lot older. His right cheek is still a bit chubby, try to match the shading in the photo to suggest a sharper, more hollow cheek.

>> No.1479724
File: 91 KB, 619x759, Capture.jpg [View same] [iqdb] [saucenao] [google]
1479724

>>1479681
*an hour

>> No.1479731

>>1479209
Backgrounds are typically used to give the viewer a sense of scale and depth.

>> No.1479734
File: 214 KB, 900x978, Zalzis tiefling assassin color time b.jpg [View same] [iqdb] [saucenao] [google]
1479734

So this is supposed to be a male, but I don't think it reads that way. Any ideas on how to make the face more masculine? I also wanted a magic spell effect on the hand but I'm not sure. Thoughts?

>> No.1479737

>>1479734
Make the facial features more defined. Also I think the facial expression doesn't really fit the pose.

>> No.1479752 [DELETED] 
File: 414 KB, 968x1296, whoops.jpg [View same] [iqdb] [saucenao] [google]
1479752

I didn't realize my marker was running out of ink, so now the skin is all streaky. Hopefully I can fix that.

>> No.1479811
File: 1.38 MB, 1216x2048, IMAGE_145.jpg [View same] [iqdb] [saucenao] [google]
1479811

Interested in your opinions!

>> No.1479816

>>1479734
He's got no junk

>> No.1479827

>>1479704

any opinions/critique on this please?

>> No.1479851

>>1479616
That looks really cool, duke.

>> No.1479853

>>1479724
Why do you keep using that brush? It really doesn't fit your drawings

>> No.1479879 [DELETED] 
File: 1.31 MB, 2345x3313, asfasd.jpg [View same] [iqdb] [saucenao] [google]
1479879

been on it for few hours now. calling it a day so could you point out some of the more massive errors so I could fix em tomorrow.

>> No.1479893 [DELETED] 
File: 237 KB, 1050x1200, naoto.jpg [View same] [iqdb] [saucenao] [google]
1479893

>>1479853

I like the charcoal drawing finish I also use it in conjunction with a textured canvas in order to have a wider range of error. Moreover, I "can't into Photoshop"

Idk, maybe you have a point and it has become a crutch but I like the way it looks overall

This was the last one I made using the same brush I think ti doesn't look too bad.

>>1479827

I feel inadequate at giving critique because I've only been drawing for 5 months but I think that the pupils are too dilated and the nose should be a bit narrow especially on top. Finally try to differentiate the eyebrows from the shadows above the eyes

I do like everything else though.

>> No.1479895
File: 237 KB, 1050x1200, naoto.jpg [View same] [iqdb] [saucenao] [google]
1479895

>>1479853

I like the charcoal drawing finish I also use it in conjunction with a textured canvas in order to have a wider range of error. Moreover, I "can't into Photoshop"

Idk, maybe you have a point and it has become a crutch but I like the way it looks overall

This was the last one I made using the same brush I think it doesn't look too bad.

>>1479827

I feel inadequate at giving critique because I've only been drawing for 5 months but I think that the pupils are too dilated and the nose should be a bit narrow especially on top. Finally try to differentiate the eyebrows from the shadows above the eyes

I do like everything else though.

>> No.1479900

>>1479895
Try drawing without it. Really man, I like your style, and I feel like it's really holding you back

>> No.1479923
File: 282 KB, 2550x3300, superkids.jpg [View same] [iqdb] [saucenao] [google]
1479923

>>1479158
I worked on this a bit more

>> No.1479928

Dunno if this is the right thread to ask.

What kind of pencil is Ume Aoki using in this picture?
It looks like a fountain pen but with a graphite lead.

>> No.1479930
File: 48 KB, 600x450, d69d94d12e605aabce23008fda69301b1319912818_full.jpg [View same] [iqdb] [saucenao] [google]
1479930

>>1479928
Ah shit, forgot my image.

>> No.1479956
File: 350 KB, 400x739, starfire.png [View same] [iqdb] [saucenao] [google]
1479956

drew a starfire

>>1479923
cute. keep refining!

>> No.1479957
File: 2.39 MB, 2868x4135, P1000130.jpg [View same] [iqdb] [saucenao] [google]
1479957

mm i know there's a lot to improve upon. any advice would help immensely ( even if its just something for future reference )

>> No.1479960

>>1479851
Actually, or just whooing me with my name?

>> No.1479964

>>1479900

>Try drawing without it.

Fron now on I will do that.

>Really man, I like your style, and I feel like it's really holding you back

Thank you anon that truly means a lot :)

>> No.1479966

I have a random request - anyone have a pic of that template with all the tubes that you use to design textures with?

I hope you guys know wth I'm talking about. Because I kinda need it right now for some tablet practicing. ;-;

>> No.1479973

>>1479930
C'mon, I must know.

>> No.1479974
File: 334 KB, 927x3081, texture template.jpg [View same] [iqdb] [saucenao] [google]
1479974

>>1479966

>> No.1479979

>>1479974
OMGTHANKYOUYES<3

>> No.1479980
File: 323 KB, 2000x2000, coffetables.png [View same] [iqdb] [saucenao] [google]
1479980

>>1479293
I added some new things. I dont know what a coffe table is so I made a table out of coffe

>> No.1479991

>>1479960
No really do like it, though the front seems a little wonky with that thing hanging off the front.

>> No.1480085

>>1479930
Mechanical pencil?

>> No.1480095
File: 174 KB, 578x747, Screen Shot 2013-06-23 at 11.25.07 PM.png [View same] [iqdb] [saucenao] [google]
1480095

I'm unoriginal.

>> No.1480120
File: 542 KB, 1200x944, Based Cultist.jpg [View same] [iqdb] [saucenao] [google]
1480120

I've been informed I'm not so good at shading. Was wondering if I could get some pointers on these two to watch for on my next try.

>> No.1480180

>>1478677
is acrylic on printer paper, some of the colours didn't turn out in the digitalizing, the blacks lost their nuance, and some of the yellow in the highlights went away for some reason.

anyway critique on the painting method rather than the image would be most useful, thanks in advance.

>> No.1480181
File: 680 KB, 1920x2560, oneisthelongiest.jpg [View same] [iqdb] [saucenao] [google]
1480181

>>1480180
derp

>> No.1480182

>>1480181
oops sorry about the size too

>> No.1480183

>>1478760
Nice copy of teh meh's

>> No.1480184

>>1479980
Is that a TV, or a window? If it's a window, I feel really sorry for that guy. His house is in the middle of a road.

>> No.1480187

>>1479532
dude you've been working on this forever. just ditch it a start something new and productive.

>> No.1480210

>>1479532
You should have drawn this larger. It would have made an amazing wallpaper.

>> No.1480223

>>1479957
Shade with the side of the pen, not the tip.

>> No.1480245
File: 251 KB, 1536x2048, CAM00142.jpg [View same] [iqdb] [saucenao] [google]
1480245

Crit

>> No.1480262
File: 1.36 MB, 997x1500, IMG_18018.jpg [View same] [iqdb] [saucenao] [google]
1480262

drew my friend anime style

>> No.1480265
File: 394 KB, 1024x1181, Cartera.png [View same] [iqdb] [saucenao] [google]
1480265

A quick study in black and white (then colored with filter)

>> No.1480276
File: 277 KB, 1500x978, hivju4.jpg [View same] [iqdb] [saucenao] [google]
1480276

>>1479722
>>1479655
>>1479671

think i got some of the chubbieness out. also made the face thinner (multiple layers :3)

im really thinking about how i could replicate the fabric structure to a more satisfying degree.

>> No.1480277

>>1479578
A bit better, yes! You should soften some of your shadows though, the one on the nose between the eyes, and the ones under the eyebags. Really dark, sharp shadows imply strong forms, for gentler curves such as the nose connecting to the forehead you should use gentler, smoother shadows as well. Unless you want him to look like a neantherdal of course.

>> No.1480281

>>1480276
Looking good mate. You might want to add texture to the face too though, it looks a bit plastic-y compared to the rest of the image now. Other than that there are a lot of just tiny little things you could still tweak if you're a perfectionist like me. The bridge of the nose is missing the bulge on the right side, the shadows around his eyes aren't warm enough, his nostril shape doesn't match the ref, the lines on his face need to be sharper, the hue of his shirt is completely different, the shadow between his eyebrows is too dark. Lots of small things. Overall it's pretty good though, I really like the hair especially.

>> No.1480283

>>1480120
Your shading is very flat and lifeless. It seems like you pick one color that is a bit darker than the base color and only use that for shading. Technique like that only really works for cell-shading.
Pick out several colors for your shadows. I personally have anything from 3 to 10 different hues I use, plus I blend and mix them to create entirely new colors.
Read up on color theory and on light and shadows, and apply the information to your work.

>> No.1480294
File: 146 KB, 1385x651, ship 1212.jpg [View same] [iqdb] [saucenao] [google]
1480294

what I'm messing around with.

Really need to focus down on the cliffs and boat, this is still super rough but I'm having a lot of fun

>> No.1480299
File: 599 KB, 1322x903, take me over that mountain.png [View same] [iqdb] [saucenao] [google]
1480299

First time trying to draw a mountain... any tips? I'm trying to use different brushes to get a good texture, but it's much more difficult than I thought it would be...

>> No.1480305

>>1480299
don't worry about texture until you've got a good looking mountain shape. That doesn't look like a mountain, it looks like some goofy rolling hill and the shading is making my eye go all over the place. shape, color, and shading will do 90% of the texture work for you.

>> No.1480307

>>1480299
Throw in some more colors. Earth colors, red orange yellow brown, and maybe some blue tinge.

>> No.1480314
File: 661 KB, 1000x1464, adsad.jpg [View same] [iqdb] [saucenao] [google]
1480314

>>1479220
Any better? Try not to say "shit", because I'm aware that it's not really good and such a comment won't help neither you nor me.
Disregard the hands. I also think the arms are too short, aren't they?

>> No.1480316

>>1480314
I think the whole area from her armpits to her neck is too large. Girl has a long-ass ribcage.

>> No.1480318

>>1480314
Body looks much better. I don't like the cannonball shoulder you put on the left side. Bring the armpit up a bit and make the shoulder a little more angular.

left thigh looks enormous, especially compared to the right thigh. Right knee should be closer in length to left knee.

>> No.1480320

>>1480318
Thank you!

>> No.1480322

>>1480314
Ribcage is still way too long. Use a ref.

>> No.1480326

>>1480314
you should really forget about this piece, you're getting that effect where if you keep picking and blending in photoshop your values all even out.

>> No.1480329

>>1480305
>>1480307
Any better? I plan on having it be a "Flowers of Evil" piece.

>> No.1480330
File: 114 KB, 900x600, Lookout_mountain_side_by_CAStock.jpg [View same] [iqdb] [saucenao] [google]
1480330

>>1480299
Here's the reference I've been looking at.

>> No.1480331
File: 625 KB, 1322x903, take me over that mountain.png [View same] [iqdb] [saucenao] [google]
1480331

>>1480329
Forgot pic, my bad.

>> No.1480332
File: 481 KB, 260x260, 1370741795961.gif [View same] [iqdb] [saucenao] [google]
1480332

>>1480331

>> No.1480339

>>1480326
The values are currently not a problem. Anatomy is. I can change the colours/values however I want whenever I want. But yes, I know there is no contrast now.

>> No.1480346
File: 146 KB, 1431x527, hjtghghg.jpg [View same] [iqdb] [saucenao] [google]
1480346

>>1480294
pretty much done for now. First time I've done a landscape I was happy with.

>> No.1480367
File: 175 KB, 656x693, alleenstaand.jpg [View same] [iqdb] [saucenao] [google]
1480367

>> No.1480388
File: 258 KB, 1740x817, kd6r18dthis.jpg [View same] [iqdb] [saucenao] [google]
1480388

>>1479214

>> No.1480393

>>1480388
left face looks better

>> No.1480397

>>1480393
well, thats my redline, silly ^^

>> No.1480398
File: 670 KB, 1322x903, take me over that mountain.png [View same] [iqdb] [saucenao] [google]
1480398

>>1480331
Last update for now.

>> No.1480406
File: 36 KB, 568x850, flying_faggot_02.jpg [View same] [iqdb] [saucenao] [google]
1480406

Everything looks wrong.
Posting just because the thread is about to die.

>> No.1480416

>>1480406
Yeah. Just practice, do a lot of gestures and you'll get the feeling.

>> No.1480421

>>1480406
everything is really stiff. the bent knee is at an extreme angle, deltoid is undersized, connection between bicep and forearm (on our right) makes no sense (upper arm is too short as well), outstretched arm is too short, stretched pec has too much cleavage so it looks blocky and stiff, trapezius melts into the rest of the neck, he's got GI Joe abs, etc. perhaps most importantly, the pose is really awkward and unnatural. use a reference (or many references) in the future, and keep on keepin' on. you'll get there.

>> No.1480423 [DELETED] 

Did some timed studies, really trying to grasp colors and get out forms here

>> No.1480425
File: 137 KB, 864x1080, 5-15-30.jpg [View same] [iqdb] [saucenao] [google]
1480425

Did some timed studies, really trying to grasp colors and get out forms here. A 5, 15, and 30 minute study.

>> No.1480439
File: 120 KB, 508x800, nude study(small).jpg [View same] [iqdb] [saucenao] [google]
1480439

>> No.1480442

>>1480439
Looks good but soften the edges on that knee. Can you post the ref also?

>> No.1480443
File: 326 KB, 540x949, curefordepressionisrainbows.jpg [View same] [iqdb] [saucenao] [google]
1480443

idontknowthefuckiamdoing

>> No.1480444
File: 710 KB, 2048x1232, 2013-06-05 01.11.05.jpg [View same] [iqdb] [saucenao] [google]
1480444

Via charcoal and white pastel

>> No.1480457

>>1480444
you need to work on being more consistent with your tones, and there's a bit too much line left for my liking, but it's a cute picture

>> No.1480458
File: 391 KB, 1976x960, warband doodles.jpg [View same] [iqdb] [saucenao] [google]
1480458

So I made a little doodle while playing some Mount and Blade: Warband. One of the units' design really caught my attention, and I figured I should try a 15 minute sketch. The little ones were just for fun

I haven't been drawing the past few days, so I've gotten pretty rusty. What do you guys think I should focus on?

>> No.1480462

>>1480245
Crit?

>> No.1480474
File: 24 KB, 512x430, Eakins.jpg [View same] [iqdb] [saucenao] [google]
1480474

>>1480444
work on your shading and use less lines (your lines are chicken scratch as well) will make it look less cartoonish. For example, that jaw line isn't form by an actual line, but shadows created by overlaps
Study anatomy as well, so you know where shadows are actually supposed to go on the face due to the face structure

>> No.1480475

>>1479923
Cute, but it's so blurry that I actually find it uncomfortable to look at!

>> No.1480478

>>1480245
work on your rendering, it' looks nothing like a real person right now. The good part is that you know how to use shadows, tones, and negative space instead of just lines

>> No.1480479

>>1479956
Looks all right except for the face.It's very stiff and unnatural, perhaps even more so because of the strict profile.

>> No.1480482

>>1479930
looks mechanical
>>1479956
I like your body rendering. Her boob looks 3d

on the otherhand, the face looks a bit flat. Try adding more shadow under the jaw line

>> No.1480499
File: 728 KB, 1600x1200, 2013-06-23 13.17.10.jpg [View same] [iqdb] [saucenao] [google]
1480499

Via colored pencil

>> No.1480502
File: 662 KB, 4000x3000, ship-Recovered.png [View same] [iqdb] [saucenao] [google]
1480502

>>1479991
Thanks, here's an update with some color, I don't like the end of the wings, or the back of it

>> No.1480504

>>1480502
aww i was like, 'hmm interesting composition for /ic/' and then it was just so you could have your perspective lines there lol.

>> No.1480508
File: 249 KB, 483x734, 5.png [View same] [iqdb] [saucenao] [google]
1480508

Little update. Please critique

>> No.1480512

>>1480508
baby stepping along eh

just finish it and move on. it's not a masterpiece

>> No.1480514
File: 310 KB, 1536x2048, CAM00143.jpg [View same] [iqdb] [saucenao] [google]
1480514

WIP
Anyone else like drawing trees?

>> No.1480517

>>1480508
Are you using a reference? If not, you should be.

Your lighting direction doesn't make sense due to various inconsistencies.The top of the cheek and bottom eyelid imply a source from below. The brow ridge and top of the eye socket imply a source from above. The sides of the nose each imply a source from the opposite side. Etc.

Your color choice for the skin is unusual, and not very believable. The cold lights give a cadaver-like impression. That coupled with the dead expression in the eyes produce an undesirable result. The browns in the skin feel too uniform and fake. Skin has a lot of subtle hue variation present. Link related:
http://pastebin.com/Xej070xx
Mind that this doesn't explain everything related to skin and color. You should be painting more from photos and life.

Your edge control is arbitrary and incorrect at places. Read into which type of edges belong where and why. Do some master copies to start learning about it.

>> No.1480522

>>1480502
Your vanishing points are too close together, causing some visible distortion.

In your line drawing you didn't find the centerline of the vehicle correctly. If you have a rectangle in perspective, you can connect the corners to form an X, then draw a line from the center of that X to a vanishing point. This bisects the rectangle. Assuming you are mindful of what plane is represented by a rectangle, you can draw a vehicle that is symmetrical in perspective, instead of trying to eyeball it.

>> No.1480526

>>1480245
Work on your proportions. Learn to draw simpler objects first. If you feel you are ready for heads, at least learn the ideal proportions first so that you have a benchmark to compare with the model.

>> No.1480527

>>1480458
>What do you guys think I should focus on?
Value control. Not every shape needs pure white and pure black. Do some still lifes in grayscale.

>> No.1480529

>>1480439
That's a fairly alien-looking hand there. Fingers are way too long compared to the palm.

You have a few unnecessary lines that flatten the piece in areas (folds of the stomach, knuckles, knee). Describe forms with value, not line.

>> No.1480536

>>1479214
Face is too big for the head. Head is too big for the body, but that might mostly be the legs being stumpy.

Where's your reference?

>> No.1480537

>>1480367
Use a proper value range. I should be able to easily make out the piece from the thumbnail alone.

>> No.1480540

>>1480346
Work on edge control. Some elements have much harder brush strokes than they need (clouds, cloth).

There's a lot of uniform visual noise that makes the piece hard to discern, and in fact was impossible to discern from the thumbnail. Simplify your values where possible, and use some sort of value massing. The big shapes in the painting should be readable from afar.

>> No.1480548
File: 528 KB, 1000x1375, rsz_thing2.jpg [View same] [iqdb] [saucenao] [google]
1480548

I'm currently learning how to draw digitally. I got my tablet roughly a month ago. I'm using corel painter 12.

>> No.1480550
File: 359 KB, 1536x2048, CAM00144.jpg [View same] [iqdb] [saucenao] [google]
1480550

Gonna get a lot harder now.

>> No.1480558

>>1480548
Those colors are an eyesore. Do some master copies to learn how to use color with more restraint and proper variety.

You also need to work on your values, so I'd do a few black and white still lifes before the master copies.

>> No.1480570
File: 491 KB, 1249x749, Untitled.png [View same] [iqdb] [saucenao] [google]
1480570

how the fuck do i get a steady hand.
this is ridiculous.

>> No.1480578

>>1480482
>>1480085
I meant the model, but thanks.

>> No.1480584

>>1480187
I've been working on other stuff, Ive just been taking a break on that one in particular. I havent touched it for months.

>>1480210

It's resized, the original is around 4800 x 3400

>> No.1480591

>>1480570
Do you have a steady hand when working with traditional media?

This gets posted around a lot, but you should do the Peter Han exercises. They're not essential to make smooth strokes, but they'll get you to that point faster.

http://www.youtube.com/watch?v=wgDNDOKnArk

>> No.1480592
File: 652 KB, 1700x2338, Owen Wilson.jpg [View same] [iqdb] [saucenao] [google]
1480592

Was kinda pleased with this but the more I look the less I like

>> No.1480595

>>1480522
Helpful, thanks.

>> No.1480605

>>1480120
Why is the Tau wearing Ork armour?

Cute, though. I almost thought they were minis based on the thumbnail, although the bases are too thin.

>> No.1480609

>>1480457
Yeah, what this anon said. Also vary line thickness. The cheek would have benefited from a lost-and-found kind of line, it'd have assisted with the highlight too.

>> No.1480614
File: 416 KB, 1536x2048, CAM00145.jpg [View same] [iqdb] [saucenao] [google]
1480614

Pretty much finished. Gonna add the final touch tomorrow.
Did alot of experimenting with this one.

>> No.1480620

>>1480592
It's a fairly nice likeness (though I'm sure his nose is bigger than that), although it's pretty much line art at the moment. If you're going to shade, don't be half-assed.

>> No.1480649
File: 440 KB, 700x923, dagon page.jpg [View same] [iqdb] [saucenao] [google]
1480649

last couple of weeks I've been trying to figure out comics page composition. I think I'm very satisfied with this one

>> No.1480654

>>1480649
>the way that pillar overlaps the top frame
NICE

>> No.1480658

>>1480654
i wanted to guide the reader instantly over to that, it happened as a coincidence while penciling and then I decided to keep it since it seemed useful.

Though I kind of feel that if I wouldnt notice it as a reader and just skip it.. too much mango in my brain I guess

>> No.1480690

>>1480294
>all those layers
>unnamed
You're braver than I'll ever be.

>> No.1480699

>>1480458
I really like the little cartoons, the main character on the left is way to muddied (use harder brush to block in then work in gradients) Also try not to use pure blacks but varying grays for different values.

But those cartoons made me lol, I love them keep up the good work!

>> No.1480707
File: 56 KB, 500x508, tumblr_lyb959giSf1qaaxnqo1_500.jpg [View same] [iqdb] [saucenao] [google]
1480707

>>1480439
Not the poster, but the reference image is my Friend Osmyn Oree's photography.

http://osmynoree.tumblr.com/

>> No.1480711
File: 159 KB, 1008x934, fishing.png [View same] [iqdb] [saucenao] [google]
1480711

This is, theoretically speaking, my first time drawing in perspective (which I should've gotten around to a long time ago). Anyways, do the guide the lines have to be congruent? Does the boat have any errors?

>> No.1480723

>>1480711
The vanishing points are too close together, and should be much further apart.

Right now you'd have some extreme distortion at the front of the boat, but you didn't follow the guidelines for that part anyway.

If you haven't already, read Perspective Made Easy. It takes an afternoon to complete, but will teach you most of everything you need for 1 and 2 point perspective.

>> No.1480727

>>1480723
Okay, I'll read that. Thanks!

>> No.1480731
File: 344 KB, 1200x1600, 040428_004413.jpg [View same] [iqdb] [saucenao] [google]
1480731

>>1478677
Little sketch. Sorry about the porn camera.
It's a pron star, lets see if you can guess. Looks more like her irl. The face really has messed up on the photo, its all a bit more light and soft.

>> No.1480733
File: 113 KB, 426x364, 1348965249662.png [View same] [iqdb] [saucenao] [google]
1480733

This post hits the bump limit.

>> No.1480737

>>1480731
>Sorry about the porn camera.
poor*
My mind must have been, elsewhere.

>> No.1480738
File: 740 KB, 2048x1536, image.jpg [View same] [iqdb] [saucenao] [google]
1480738

Guys, I need critique regarding ONLY anatomy and proportion of the faces
I'm kind of new to portraits and I can't tell my own mistakes other than I can't get eyes even with each other
Help?

>> No.1480740

>>1480527

I'll keep that in mind, Thanks for the tips. I usually work in an assortment of desaturated purples when "painting", to be sure never to have pure black or white. I happened to get lazy and just started sketching with the airbrush tool at about 20-40% opacity, at about 3.5 brush size. I originally just sketched the outline, but then tried to add some detail/value later on. However that is no excuse for my folly, and I"ll get to value studying.

>>1480699
Thank you for the kind words. It was my first time trying to draw cute/cartoon characters, so knowing they came out alright is a big moral boost.

Captcha: confidence viokee

>> No.1480741
File: 34 KB, 480x640, Picture0051.jpg [View same] [iqdb] [saucenao] [google]
1480741

Well I more or less can do people head on, but this is one of my first tried as doing a person from a different angle. It looks a little fucked to me but I'm sure that it's got a lot more problems than I think it does.

>> No.1480745

>>1480738

The eyes are way too small and the nose/mouth too big, try looking at actual faces and looking for patterns

>> No.1480747

>>1480592
Don't be afraid to go bold with your strokes
And put more emphasis on facial structure(jaw, cheek bones)

>> No.1480749

>>1480745
Thank you for the crit
Is there anything wrong with ears? I feel like I always fuck them up but I can't pin point what it is

>> No.1480750

>>1480741
Watch Vilppus's video on drapery, then study drapery from life.
And take a step back and draw simple geometrical figures, understand them.

>> No.1480751

>>1480184
his house is indeed on the road. its 4 long congrete bars that hold the house up above it:D

>> No.1480753

>>1480750

So wait, is the form fucked up or just the clothing?

>> No.1480754

>>1480741
Give the folds on clothing more variety
It looks like the same crease is being repeated, especially in the legs
Look more at how clothes fold in relation to body posture
But it's a great start, keep up the practice

>> No.1480755

>>1480731
The hip on her stage left side pushes in medically to accommodate her arm
Other than that it's great proportion, try making bigger pieces so you can put more detail into faces

>> No.1480759

>>1480753
not him

both. shoulders are looking crazy bowed back. no idea where his butt is. legs are too long. back is too long. neck is wonky.

on top of that you put the rippled clothing lines on everything. if you're using a reference draw what you see, don't draw what you think should be there because of cool clothing ripples. less is more with clothing volume too, imply shit instead of making it stark with a bunch of lines

>> No.1480761

>>1480759

Well at least I got a list instead of "use Loomis".

>> No.1480765

>>1480761
Learn to take criticism. Don't get prickly because you posted your drawing in a critique thread and got critiqued. Most people don't post here to shit on other people, and no one's drawing's on /ic/ are masterpieces. take the criticism and improve.

>> No.1480769

>>1480765

That wasn't supposed to come off as pissed or anything. I'm genuinely happy that I didn't get "use Loomis". I'm taking it as a sign that I'm getting a little better.

>> No.1480771

>>1480769
To be fair, you still need to improve your construction, so yeah, Fun With a Pencil would come in very handy.

>> No.1480775
File: 321 KB, 1228x802, damnitihatethisthing.jpg [View same] [iqdb] [saucenao] [google]
1480775

>> No.1480787

>>1480775

I think the biggest problem is that it looks really flat. The perspective isnt really clear either and things are all over the place.

The waterfall also looks strange because its out of perspective with everything else

I can see you are using some atmospheric perspective, but maybe desaturate some of your colors to push back some parts, especially the trees and the building. also everything looks way overtextured, I'd simplify some of your values,

Right now since everything is so overworked there isn't a clear focal point.

I like the colors a lot, but right now it just looks like a photo collage of a million different things.

>> No.1480798

>>1480775
The far left foreground is too hazy
I get that this is meant to be out of focus but its done too sudden and looks like a filter
Put more emphasis on the building
Great progress though, I dig it

>> No.1480821

THE BUMP LIMIT HAS BEEN REACHED, MAKE A NEW THREAD.

>> No.1480936

http://universaleverything.deviantart.com/art/Painting-380522290
How did I do on my first large painting?

>> No.1480977

New Thread v v v
>>1480976
>>1480976
>>1480976