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/ic/ - Artwork/Critique


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1548661 No.1548661 [Reply] [Original]

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>>1545937
>>1543842

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
http://browse.deviantart.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
cghub.com/scripts/category/brushes-1/
pandemoniumart.net/brushes/
http://theroundtablet.com/2011/06/27/photoshop-brushes-of-the-pros-for-free-skills-still-required/

>> No.1548665

The biggest problem for me with working on a PC is that if i want to draw something from a reference, it has to be on the same screen where i am drawing. This is really annoying.
With pen and paper i can just look up at the screen and then back to my drawing.
With my graphic tablet, the picture is taking up drawing space...

Also the photoshop version i have is fucking shit(PS Elements 10) but i don't have the money to buy better software.

Wat do?

>> No.1548666

>>1548665
Download it. Simple.

>> No.1548667

>>1548666
What? A better version of photoshop? No idea how. Can't into pirating because i am too paranoid.

>> No.1548668

Is erasing your lines better than going a step back?

>> No.1548669

>>1548665
if you feel like traditional is better for you, don't force yourself into digital art!
But if you HAVE to work digitally, you could either print the image out or maybe get a second monitor?

>> No.1548670

>>1548669
Second monitor would probably be the best solution.
I already have a graphic tablet and i would really like to use it more often but there are a few annoyances that keep bothering me(PS being one of them because the version i have is utter shit but it came for free with the tablet).

My printer is also shit which is why printing the pic would not really work well.

>> No.1548671
File: 1.44 MB, 2480x3507, bimini.jpg [View same] [iqdb] [saucenao] [google]
1548671

hey, guys, drew this a while ago. thoughts?
i'm thinking about finishing it in photoshop. is it worth it?

>> No.1548672

>>1548667
Then you're screwed, photoshop is stupidly expensive and not worth it f you don't even like drawing digitally. Try something free like Gimp.
Maybe you could try drawing by hand then scanning stuff in and continuing work on it?
>>1548669
And that isn't a bad idea.

>> No.1548673

>>1548671
whoops, didn't change name from previous thread.

>> No.1548674

>>1548672
>Maybe you could try drawing by hand then scanning stuff in and continuing work on it?

I don't have a scanner, which is why drawing digitally is pretty much my only option for my drawings to be posted online.
I don't have anything against digital drawing per se, there are just a few problems i need to fix first to make it a better experience.

Not sure if gimp is good for drawing.

>> No.1548675
File: 939 KB, 1000x1373, molly drawing wip (small).jpg [View same] [iqdb] [saucenao] [google]
1548675

Pretty much the first drawing I've done trying to be realistic in a long time. Certainly the first with out outlines.
From life/memory/my head because the damn thing wouldn't sit still.

Anything wrong or any advice?

>> No.1548677

>>1548671
That's one hell of a thin arm and small hand. Can't really make out the face.

>> No.1548678

>>1548674
goddamnit, dude

http://www.utorrent.com/utorrent-plus/index/frmnvh

http://isohunt.com/torrent_details/505870976/photoshop+cs6?tab=summary

there. stop being paranoid. noone fucking tracks the shit.

>> No.1548680

>>1548675
Cute. Push the values.

>> No.1548679

>>1548677
yeah, his hair is in the way. he's in the middle of a snowstorm. could look better if i'd finish it.

>> No.1548683

>>1548671
Pretty boring composition. You can do better. Don't think that fancy rendering can hide basic truths such as poor planning and composition.

>> No.1548686

>>1548683
yeah, i suck at composition. what should i do to improve it?

>> No.1548688

>>1548686
ctrlpaint has tutorials on that stuff

>> No.1548690

>>1548671
Try drawing with a lighter hand rather than pressing so hard with the pencil then going over in pen.

Also some of your lines don't join up and it looks like you're flat out missing a line from the seat of his pants.

>> No.1548694

>>1548686
Well you have a guy standing there in the most static pose possible (standing straight upright, arms at side, no twist, weight distributed evenly over both feet). He is standing dead center of the canvas, looking at us. And then there is a hint of background, just some distant mountains, and their shapes don't related to him or do anything interesting compositionally.

Try to figure out how you can make it more interesting. Think of what he may be doing--what kind of character is he, is he on a journey? How can you better show his relationship to the environment? Is that the best cropping? Can you show a more interesting angle perhaps? Why is he alone? What is the focus of the piece?

You just gotta start asking yourself some questions. Would he be better if he rwere bigger in the composition? Smaller? If you showed mroe of him, less of him? If he had more gear with him? If he were walking away from the camera, or in another direction? If you had more of a foreground?

What are you trying to show with this piece, and what is the best way to show it? What kind of lighting will you choose? What basic abstract shapes can the composition be broken down into--is it interesting? Does it have a focal point?

>> No.1548699

>>1548690
i did the lines so hard with a pencil on purpose, because on the other side i was doing a monotype.

yeah, i actually thought about the pants, and i don't think the lines should join up.

>>1548694
yeah, well, i don't really want him in a different angle. i was thinking more about how i should crop, and actually present him in the picture. as in in which area of the picture he should be. the background is just a quick mockup. i'll think of something better.

oh, and doesn't have his weight distributed on both feet, you can see, that he's standing on his right foot, with his spine slightly bent.

>> No.1548705
File: 298 KB, 733x881, lol.png [View same] [iqdb] [saucenao] [google]
1548705

first time using SAI, it's nice

>> No.1548706
File: 56 KB, 300x546, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1548706

>>1548699
Eh, it's still boring. Here is a quick mockup of how you might make it better. Just by making him smaller than his environment it changes it a lot, then placing him off center helps too. Notice how a lot of the lines of the environment point back to him too. Still not a great solution, this is just my way of saying to try out different things. Do some thumbnails.

Anyways, it has a nice feel to it, reminiscent of Tekkon Kinkreet. You are right to stand by your design choices for pants and lines and proportions.

>> No.1548707

>>1548706
lol jut realized you want him in snowstorm, and I put him in like the american southwest or something. Doesn't change my point though.

>> No.1548709

>>1548706
that's exactly what i just did!
thanks for the help, mate.

>> No.1548710

>>1548667
Photoshop is cracked by only changing literally 1-2 lines of code. Think why it is so easy to crack and think why it costs so much?

That's right, it's not meant for private use or doodling, it's meant for proffessional use. Unless you're making money off of it, don't worry about adobe.

>> No.1548712

>>1548671
really, really nice lineart. reminds me of my best mates stuff. You need to work on proportion, though. Hands out of it.

>>1548675
Not bad but you need to use more contrast and use the concept of planes more.

>>1548705
cool.

>> No.1548715
File: 1.46 MB, 1147x1500, Day 31 - 006.jpg [View same] [iqdb] [saucenao] [google]
1548715

Anyone got some good tutorials on jaws and hair? And anything else that sticks out here.

>> No.1548730
File: 170 KB, 525x863, statuuu.jpg [View same] [iqdb] [saucenao] [google]
1548730

>>1548661

i spent sooo much phucking time, felt good finishing it, and now that i look at it out of the flow i spot so much shit that is wrong.

oh boy was that inefficient learning.

>> No.1548733

>>1548730
no offence but that looks like a dude with man tits even though he is not fat.

>> No.1548732

>>1548710
makes sense.
i also heard that people who pirate movies and games arent even being pursued on a legal level.
i heard that they sometimes get letters telling them to stop doing it but that's about it.
if they'd really go after everyone it would be too much work because there are just so many.
it's easier taking the sites down where you can download this shit in the first place.

>> No.1548735

>>1548733

oh god... fuck you too ;,,(

>> No.1548738

>>1548730
Nose and jaw makes it look manly as fuck, the hair also needs work.

The hands a great though and it looks pretty stone/marble like.

>> No.1548737

>>1548715
proportions are completely whack. ear is too far back, jaw and especially chin are teensy tiny.

>> No.1548740

>>1548712
Concept of planes?

>> No.1548741

>>1548738
Yes, i agree with this.
The thumbnail looks nice also

>> No.1548744
File: 654 KB, 1071x700, 139.jpg [View same] [iqdb] [saucenao] [google]
1548744

>>1548715
I like that you are thinking of the forms and are using directional hatching wrapping around things to really feel it out and show it!

That being said, you are losing sight of your values at times. Like emphasizing the wrong things, or making the reflected light too strong (like on the ball of the chin). Realize that depending on how you do the core shadow and reflected light, you will change the actual form.

Anyways, you can see in the paintover I really softened the transitions between things, and tried to get more value unity. You can lay washes of pencil over things to achieve this.

You also can go quite dark and add white highlights, so use this sparingly and intelligently. Those accents can really make a difference. I tried to keep the dark accents in the features, and the white highlights only in a few areas.

For issue with the hair, try to imagine it in clumps, like a blocky chunky mass instead of individual hairs. And the jaw you just need to resolve the issues of how it fits in with the neck.

Again, good job, just be careful of emphasizing hte wrong things and causing form distortions like the brow ridge, the chin etc.

>> No.1548745
File: 490 KB, 1798x1080, movie-s-10.jpg [View same] [iqdb] [saucenao] [google]
1548745

There is no escape from this place.

>> No.1548750
File: 697 KB, 1920x1200, yyy.png [View same] [iqdb] [saucenao] [google]
1548750

>>1548745
check yo lighting.

>> No.1548752

>>1548745
also, his face should be much darker. his face is kinda twisted out of shape too. looks unrealistic.

and the pink glow on his right cheek is completely out of place.

>> No.1548771
File: 268 KB, 733x881, ab2.png [View same] [iqdb] [saucenao] [google]
1548771

>>1548705

I retract that statement.

SAI is amazing.

>> No.1548773

>>1548744
Thanks a lot, I'll defiantly reread and look at this again for future portraits.

>> No.1548774

>>1548771
What is the difference in how it feels compared to PS?

>> No.1548776

>>1548771
better than photoshop?

it focuses more on painting/drawing than actual photomanipulation, right?
what are the differences?

>> No.1548780

>>1548776

Photoshop will always be my favourite way to directly interact with a digital image because anything you can do in any other program you can do pretty much in photoshop using standard brushes w/ tweaks and time and patience.

But... SAI is quick, light, customizable and is the best (even better than manga studio) program I've encountered for emulating physical styles digitally. I've found it a lot quicker to work in, too, since I generally build what I'm doing by just plopping down stuff and then refining it back from the information I have (just the way our art school taught us), and it's really easier to do that in SAI than in PS.

I dunno, much like all programs that digitally recreate physical shit (image editors, DAWs, etc) - whatever you work best in is your best choice. If you have the patience you can pretty much do anything in any of the high end painting programs, anyway.

>> No.1548796
File: 156 KB, 500x812, FallenAngelSketch.jpg [View same] [iqdb] [saucenao] [google]
1548796

Trying to figure out the composition for a character piece for my portfolio. The rather rough background (which I don't like) will eventually be some old gothic architecture or something, I dunno some big pillars and shit. Thoughts? Also I feel like the design is subconsciously plagiarising something haha, so if this is the case let me know and I'll try to mix it up a bit.

>> No.1548801
File: 525 KB, 670x850, skele5.jpg [View same] [iqdb] [saucenao] [google]
1548801

update ~ Don't know about the eyes, the picture is more real but less illustrative hmm
>>1547452
>>1547475
>>1547973
>>1547983
Thank you

>>1548590

The building is a big square I can see it from my apartment window, no I'm not in london

>>1548796
He's standing with a lot of sass for a dude wearing two sword like they weigh nothing (well maybe only the one in his left hand)

If you've got a camera or a friend try the pose out, hold some kitchen knives and see how you'd really balance like that. If it's personal work it's always worth it, putting in the extra effort

>> No.1548803
File: 797 KB, 1536x2048, photo0147.jpg [View same] [iqdb] [saucenao] [google]
1548803

wip with acrylics

>> No.1548806

>>1548803
The table tops look off too me.

>> No.1548813
File: 636 KB, 1460x1712, 1379357102245.jpg [View same] [iqdb] [saucenao] [google]
1548813

>>1548803
kinda like this but i'm off somewhat

>> No.1548833
File: 174 KB, 500x812, FallenAngelWIP.jpg [View same] [iqdb] [saucenao] [google]
1548833

>>1548801
Ah thanks for the crits. It's actually supposed to be a girl though haha, so a slightly feminine pose isn't an issue (I don't want it too sexual, but a bit feminine is okay). I reworked the stance and stuff a bit anyways though. Better?

>> No.1548839

>>1548833
Front leg looks a bit too long, also the curve to t looks weeeiird.
Liking the face though.

She looks like she's pulling back/away from the camera? I'd personally raise that front sword in a more defensive position.

>> No.1548840
File: 585 KB, 947x600, 140.jpg [View same] [iqdb] [saucenao] [google]
1548840

>>1548801
Interesting texturework and colours! I think some more clearly defined shapes and a design based closer to a real skull would do some good. I think I went a bit overboard here and changed the intent of the piece so now it is a little more evil instead of like a little boy. But still maybe you can see how there are many more interesting shapes in among the skull and drapery. I guess a solution somewhere in the middle might be ideal. Hope that helps a bit!

>> No.1548842
File: 292 KB, 856x1152, abbott.png [View same] [iqdb] [saucenao] [google]
1548842

>>1548771

I think I'll be using SAI from now on, and photoshop for certain colouring and cleaning.

>> No.1548851
File: 1.31 MB, 1136x1500, Molly drawing wip2 (small).jpg [View same] [iqdb] [saucenao] [google]
1548851

>>1548675
>>1548680
>>1548712
Here it is atm, pretty happy with it, might work on the ears a bit.

>> No.1548853

>>1548842
SAI is really good for the linework, and that's all.

>> No.1548855
File: 267 KB, 1500x1084, 3wip.jpg [View same] [iqdb] [saucenao] [google]
1548855

crit my wip

>> No.1548859

I got to try a large wacom today.

What was that drawing software called that's quite popular?

I want to start posting frequently in these threads so I might actually get one of these wacoms.

>> No.1548861

>>1548855
Your colors are pretty good, composition is decent
its a bit bland but its just practice
edge work needs more love

>> No.1548862

>>1548853
not at all, SAI has a fabulous blender and has little strain on your computer.

>> No.1548863

>>1548855
well that looks surreal, with those smudged and really textured surfaces combined with the equally strong sharp edges. Like some experimental 3D from nineties. kinda cool. Modern collage/painting

>> No.1548865

>>1548863
Problem though is it just looks unfinished, you could use more value to turn that silo more

>> No.1548869

>>1548865
reflexes add hella depth.

>> No.1548870

>>1548869
and that I forgot to add
http://www.frankrobertdixon.com/practice/wp-content/uploads/2012/07/CubeSphereConeCylinderNoBackgrnd.jpg

>> No.1548917

>>1548801
i miss the 2d eyes

>> No.1548918

>>1548833
small head

>> No.1549000

>>1548741
>>1548738

thanks!

>> No.1549016
File: 109 KB, 1600x1200, tiger portrait.jpg [View same] [iqdb] [saucenao] [google]
1549016

I tried to texture the fur with the Onta hair brush and water tool. I really don't know what I'm doing. Advice anyone?

>> No.1549018
File: 749 KB, 1600x1200, tiger portrait.jpg [View same] [iqdb] [saucenao] [google]
1549018

>>1549016
ref

>> No.1549020

>>1549016
get more values in there. he's just shades of grey right now, get some blacks and whites in there or it'll be boring.

>> No.1549025
File: 113 KB, 1600x1200, tiger portrait.jpg [View same] [iqdb] [saucenao] [google]
1549025

>>1549020
like this?

>>1548771
i know right!?

>> No.1549033

>>1548859
it's either Photoshop, Sai, Artrage, Manga Studio or Corel Painter. The first two are probably the most popular on this board.

>> No.1549039
File: 635 KB, 2048x1430, image.jpg [View same] [iqdb] [saucenao] [google]
1549039

Not a drawing, I know....
But I don't really draw.

>> No.1549042

>>1548674
>I don't have a scanner, which is why drawing digitally is pretty much my only option for my drawings to be posted online.

disgusting

>> No.1549049
File: 224 KB, 852x626, cass1.png [View same] [iqdb] [saucenao] [google]
1549049

can someone help?
im not sure about the lips

>> No.1549050

>>1548672
>2013
>paying for photoshop

>> No.1549052

>>1549050
you can get photoshop for like $40 i think
if you have a student id or something?
idk friend of mine did it

>> No.1549053

>>1549039
>fundamentals.
>color theory.

>> No.1549054

>>1549053
Elaborate

>> No.1549060

>>1549054
"post simple art, get simple advice"
google, "art fundamentals" and "color theory"

its never a good idea to go full rainbow.

you went full rainbow.

and then contrasted it with some edgy grey/black waters.
do you also write lyrics into these when done?

>> No.1549061

>>1548732
well, the thing about adobe products is that you simply update a core file, then literally use your computer's hosts file to block adobe servers -- it can never actually try to activate -- the list of hostnames to 'block' grows larger every month

really not that scary
the software itself is legal to download
hell, you can use their trial downloaders withthis particular crack style

>> No.1549065

>>1548732
stealing is me taking a chair from your front porch...yes.

now is it still stealing if i see the chair, like it , and then make a copy of it and leave with the copy....

thats how i view pirating. its just taking a copy of something that already exists.

>> No.1549071

>>1549065
dont ever compare pirating to a real life situation
it doesnt work out
you need to compare potential sales vs content usage

>> No.1549073

>>1549071
paying for access to the data is the realm we are talking about now.

not the actual product but access to the realm in where they are is the solution.

>> No.1549074
File: 738 KB, 2500x3652, sketch final.jpg [View same] [iqdb] [saucenao] [google]
1549074

this one is finnished but I'd like an advice about coloring for future refference without it looking so shitty.

>> No.1549082

>>1549074
That's very nice anon. I like the idea and composition.
My advice is you should practice your value more. There's too many black everywhere, add more highlight and color (saturation).
Hope that helps

>> No.1549084

>>1549074
the imperfection on the circle (bottom left) gets to me.
also the red in the circle should be a little softer, and march a red in the main figures. (its too bright and takes my eye away from actual work)

>> No.1549085
File: 33 KB, 553x622, bebebe.jpg [View same] [iqdb] [saucenao] [google]
1549085

What's wrong with the perspective?

>> No.1549088
File: 105 KB, 569x532, sterberrer.png [View same] [iqdb] [saucenao] [google]
1549088

came out way less simple than I had hoped, but hey

>> No.1549089
File: 1.55 MB, 1952x3188, IMG_4963.jpg [View same] [iqdb] [saucenao] [google]
1549089

concept sketch, suicide scene from Madama Butterfly
need some help in the middle there...

>> No.1549098
File: 170 KB, 760x477, cass1.png [View same] [iqdb] [saucenao] [google]
1549098

>>1549049
anyone?
thoughts?

>> No.1549101

>>1549098
the anatomy+perspective is incorrect.
are you going off a ref?
if so.
post it.

if no.
refer to the sticky for help

>> No.1549103
File: 539 KB, 760x477, oh god.png [View same] [iqdb] [saucenao] [google]
1549103

>>1549101
i actually used gmod to ref

>> No.1549104

>>1549103

What the fuck is wrong with you man

>> No.1549105

>>1549103
You see not everything translates well into 2D.
Even if you draw it 100% correct according to reference if can still look bad if you don't pic a good composition/angle.

>> No.1549106

>>1549104
considering what i made it into...
>>1549105
thanks for the tip, i guess ill try again

>> No.1549123
File: 1.92 MB, 1683x1281, photo.jpg [View same] [iqdb] [saucenao] [google]
1549123

Working on this for my studio class. Need s more work all around, but I'm happy how it's turning out so afar

>> No.1549124

>>1549123
are you trolling,
>its scratchy
>tone is fucked
>subject matter is basically a sphere...
you should not be happy about this.
you should be very sad.

read the sticky
it will save you money.
if any teacher says you are doing "well" they are lying to your face for cash.

>> No.1549125 [DELETED] 
File: 180 KB, 860x503, image.jpg [View same] [iqdb] [saucenao] [google]
1549125

Thoughts?

>> No.1549126

>>1549123
neato, love the quality of light and the detail on the screw, what's the medium?

you might do well to have some really black blacks in the occlusion shadows and maybe a bit more emphasis on the shadow core, but not necessarily.

>> No.1549127

>>1549124
Well, it's not like I'm done with it. I did say I was working on it. Either way, you are right about it being scratchy and about the tones. All a work in progress.

>> No.1549128

>>1549126
Thanks for the suggestions. I'm using compressed and vine charcoal.

>> No.1549137
File: 341 KB, 1281x1761, Pretty Toy.jpg [View same] [iqdb] [saucenao] [google]
1549137

Current work

>> No.1549140
File: 295 KB, 894x779, mikasawip1.png [View same] [iqdb] [saucenao] [google]
1549140

Haven't drawn in a few weeks, just something more relaxed to get the juices going.

>> No.1549142

>>1548833
The anatomy is alright, but the head as well as the wings are rather small for his size. You might want to re-position his shoulders up and a bit further back in more of a battle ready stance, also looks a bit of a Cenobite from Hellraiser

>>1549137
trace over(first time) for more visable detail, I'm all ears to what you have to say

>> No.1549143
File: 1.36 MB, 1281x1761, Pretty Toy-WIP.png [View same] [iqdb] [saucenao] [google]
1549143

>>1549142
captcha fucked my last post up, here is the pic

>> No.1549144

>>1549142
my bad on the His

>> No.1549148
File: 2.59 MB, 2317x2314, CIMG9245-Modifier2.jpg [View same] [iqdb] [saucenao] [google]
1549148

>>1549089
Love it!
>>1549074
Love that stuff too, remind me of bioshock <3

http://images.4chan.org/ic/src/1379361725937.jpg

Here is my current WIP, i'll have to finish it quick because of school...

Pic is just a photomanipulation i made some time ago.

>> No.1549154 [DELETED] 
File: 299 KB, 980x1380, megucaa.jpg [View same] [iqdb] [saucenao] [google]
1549154

I'm not sure how you guys feel about anime but here's something I'm working on. I'm from /a/ and have no experience with real art. Any glaring issues?

>> No.1549155

>>1549154
neck feels slightly too long..

>> No.1549156

would you ever tell somebody your secret processes that make your work unique?

>> No.1549158

>>1549154
Theres an anime thread for f/a/gs such as yourself

Lurk more

>> No.1549160

>>1549158
Whoops, sorry. Deleted.

>> No.1549162

>>1549156
.....no
for that is a paradox
for if i told
it would no longer be a secret
so for it to remain a secret
i must not tell.

>> No.1549172
File: 258 KB, 3300x2550, willow base.jpg [View same] [iqdb] [saucenao] [google]
1549172

still in early stages. (for anyone just browsing i just mis posted this lol) but it will be easier to change gesture issues at this stage than later. any critiques or comments?

>> No.1549175

>>1549172
are you drawing from a reference?
if so, post it.
if not.
refer to the sticky on how to improve.

the anatomy and perspective on both figures is wrong.

>> No.1549176
File: 953 KB, 610x610, facestudy.png [View same] [iqdb] [saucenao] [google]
1549176

crit plz.
i know its different, but thats kinda the point...
does it look like its ment to look like that. or does it look like rubbish

>> No.1549204
File: 579 KB, 1000x1000, linepractice.jpg [View same] [iqdb] [saucenao] [google]
1549204

>>1549176
It's interesting
linepractice.png

>> No.1549205

>>1549204
you may want to have guides so you're 'aiming' your line from one place to another, gives you a way to tell if a line failed or not, it's what you're going to use lines for mainly while drawing, and it may help you get used to ghosting them.

>> No.1549206
File: 239 KB, 1179x1050, Alex.jpg [View same] [iqdb] [saucenao] [google]
1549206

crit?

>> No.1549207
File: 11 KB, 200x164, alexandra-daddario.jpg [View same] [iqdb] [saucenao] [google]
1549207

>>1549206
reference

>> No.1549211
File: 67 KB, 769x1000, Shee-WIP.jpg [View same] [iqdb] [saucenao] [google]
1549211

This is a wip of a shee from the Creatures games I've been working on. But the bigest problem is that I really suck with colours and shading, which I wanted to practice by first shading in greytones. But nowI'm stuck at choosing colours for the clothes. It's hard to find something that doesn't clash with her blue skin and purple hair, but still has this rich traditional feel. Any suggestions?

>> No.1549212

>>1549206
cute drawing but it has most of the things wrong with it that /ic/ hates so get ready for an ass pounding.

>> No.1549213

>>1549206
draw larger. use larger ref.

>> No.1549215

>>1549211
blue

>> No.1549229

>>1548801
i like the lighting, looking forward to seeing this finished

>> No.1549230

>>1548833
ehh i think you should try some more thumbnails. the pose is pretty static, not to mention kinda unbalanced, and her left sword is going off page

>> No.1549231

>>1548855
needs form

>> No.1549237 [DELETED] 

how do i make this print better.

>> No.1549243
File: 287 KB, 745x1072, monotype.jpg [View same] [iqdb] [saucenao] [google]
1549243

how do i make this print pop more.
while keeping it pretty flat and opaque

>> No.1549245 [DELETED] 

http://m4.aimg.sk/forig/f_448893555_4821a0ea8a388ad69f39bc9ce7d57890.jpg

>> No.1549247

>>1549245
what the fuck am i looking at?

>> No.1549248

>>1549243

Be less sloppy and messy about your strokes. All that mess confuses and distracts.
Power can come with elegance and simplicity. Make every stroke count and actualy say something.

>> No.1549249

>>1549243
pop is the opposite of flat, so it's not possible.

that being said, you could try modelling the face a bit with a few highlights.

>> No.1549250
File: 126 KB, 1111x556, f_448893555_4821a0ea8a388ad69f39bc9ce7d57890[1].jpg [View same] [iqdb] [saucenao] [google]
1549250

>> No.1549256

>>1549249
>pop is the opposite of flat, so it's not possible.

That's completely incorrect. Even in the most simplest terms, graphic designers make things pop all the time (it's really their word) even when dealing only with flat shapes.

Value, the size of lines, color, shapes, composition. All of these things can make something pop.

>>1549243
Light value around the neck, both sides, will further differentiate the face from the background and bring it forward. I know you've done something with that vertical line that cuts through the front of the space and then divides the light background from the darker area, but maybe that could be a wide stripe instead? Maybe the light could pick back up closer to where the neck meets the collar? Just a thought.

>> No.1549260

>>1549248
thanks
>>1549256
i will try you're advice tomorrow
thank you

>> No.1549261

>>1549256
no it's correct that's what pop means, your spazzy brain just can't understand how push works. pop is making depth, rounding out elements bringing some forward, pushing some back. depth = pop. even your 'flat shapes' as if there were such a thing, have a relative depth. so nerr

>> No.1549265
File: 223 KB, 1024x1020, didireallyhavetogohere.jpg [View same] [iqdb] [saucenao] [google]
1549265

>>1549261
this shit right here most defiantly "pops"
using color to do so and not relying on (but still using) other aspect of line, tone and values.
but the pop (no not pop art but actual POP) is achieved through the color and color alone.

pop can be achieved with color and color alone.

or line and just line alone.

its all about how you use the tools available to you.

also
pop is not just
>making depth
it is making a portion of an image or a whole image stand out.

you can have a single letter in a word "pop" by having it colored and leaving all other characters grey.
"pop without depth"

>> No.1549273

>>1549265
yes as i said you can't understand push, because you're a spaz, so you misunderstand pop and attribute it to a myriad of elements where infact it's a simple illusion of depth. red pops on blue because the red is relatively 'close' the plane, high contrast pops because it increases the read of depth.

a colored word is in a field of grey pops because it's pulled closer to the plane (or the grey is pushed, is relative thing)

i pity your poor sightless eyes.

>> No.1549275

>>1549215
Wouldn't that be a bit boring?

>> No.1549279

>>1549275
i don't think so. there aren't that many options, maybe a pale yellow sort of parchment color if you want her to be like a priestess. red, or tyrian purple would be okay. if you were careful a sort of jade green even. but having a more limited palette gives a more classical look which is what you wanted right?

>> No.1549308
File: 270 KB, 1500x1084, web.jpg [View same] [iqdb] [saucenao] [google]
1549308

>>1548863
>>1548861
really appreciate the help

heres an update

>> No.1549311
File: 386 KB, 1500x1084, house.jpg [View same] [iqdb] [saucenao] [google]
1549311

>>1549308
the water tower thing doesn't quite read as a cylinder and infact it's lid thing reads flat too (as if it were a triangle).

here's it sorta fixed up a bit so you can see what the problem is.

i don't have time to put in all the lines and junk to show you how things should relate to the horizon so hopefully someone else will.

>> No.1549312

>>1549207
What is this, a reference for ants?

>> No.1549322
File: 174 KB, 850x680, victrory1.jpg [View same] [iqdb] [saucenao] [google]
1549322

wip

>>1548840
That's really nice, if one thing you made me look up pictures of child skulls, I have a bad habit of neglecting refference till it's too late ( too much ego, I think) Thanks for the paintover

>>1548917
I'm being indecisive about them, I feel like the 3d eyes convey the emotion I'm after more while the 2d ones are much more illustrative/ have higher impact

>>1549308
If your selling point is the silo being wrapped in roots, have you considered another angle?

Like it's been left alone for long enough that a tree could grow up around it, yet it's very clean, and the plantation is very limited (only one tree, and that happened to grow up around it?)

How does the tree support itself? Only a very small part of it actually touches the ground to 'rest'. It feels very collage-ish when there's almost no lost edges to join things togethor

I like it and would like to see it finished, please go on

>> No.1549327
File: 321 KB, 1500x1238, sketches1.jpg [View same] [iqdb] [saucenao] [google]
1549327

>> No.1549328
File: 564 KB, 800x1280, Sketch161152034.jpg [View same] [iqdb] [saucenao] [google]
1549328

Doodle On A Galaxy Note

>> No.1549329

>>1549327
yaay

>> No.1549332

>>1549328
shit man, how do you blend like that? airbrush?

>> No.1549335

>>1549025
Requesting critique on my tiger. Also tips on rendering fur.

>> No.1549345

>>1549312
:D nice

>> No.1549360

>>1549322
you got a blog or something?

>> No.1549380

>>1549332
yep, sketchbook pro's airbrush tool low opa

>> No.1549382
File: 106 KB, 1041x1516, run.jpg [View same] [iqdb] [saucenao] [google]
1549382

composition practice, I took a painting on deviantart that I thought had shitty composition and attempted to 'fix' it, although I think it ended up just being too circular.

>> No.1549392

>>1549382
That sounds like a fucking terrible practice. You aren't learning anything from that, you're just stroking your ego, thinking you know more about composition than the random guy who you think is shitty at it. Go study artists who have great compositions instead and then do your own thumbnails with those studies in mind.

>> No.1549399

>>1549392
This isn't the first composition practice I have ever done, you realise that right? I'm just putting knowledge into practice.
>stroking your ego,
nope, I don't even think I'm good at composition, it';s one of my main weak points, and it's not like I'm going to show the artist this picture, it was just a random painting that I thought had a boring composition.

>> No.1549402

>>1549392
>You aren't learning anything from that,
Also what makes you think that? I am learning from the mistakes of others, so I don't make the same mistakes, at the same time drilling myself in the principles of composition.

>> No.1549410

>>1549382
I've got an idea for you, and anyone else looking to practice composition.

Watch Feng Zhu's (I think Gnomon) tutorial on perspective and composition and setting up scenes. He mentions a lot of great compositional elements to add that you'll find in many pictures.
Then, go to Khang Le's site. Download a bunch of pictures that look good to you, and recreate them in their relative location values (Foreground black, background white etc). Then, on a layer above with a hard red, mark off these things as you see them.
>Elements on the side that frame the picture
>Repetition of objects used to create depth and scale
>Use of the golden ratio or spiral
>Mark off the path your eye moves through it and how the audience is guided around.
>Point out the foreground elements that bring the viewer into the scene (stairs, roads)
>Point out how scale relative to human size is shown
>Find the "big payoff" at the end of the picture
>Note changes in detail and the focal points

Don't get too focused on getting details in, this is to help you drill the useful elements into your brain as you go about your own work. Doing a master study like this will give you a sense of practice with more complex pictures without actually having to come up with the ideas ahead of time.

>> No.1549412
File: 545 KB, 730x1355, khangstudy.jpg [View same] [iqdb] [saucenao] [google]
1549412

Odd, the picture didn't upload. Anyway, here's an example. I'm sure you could do this for any artist, but Khang was the first I found that stuck to these "rules".

>> No.1549415

>>1549412
>>1549410
Thanks this was helpful advice, I have been Watching Feng Zhu's videos for a while and just got back into them recently so I will watch some of his composition videos tonight, going to look into Khang Le too.

>> No.1549424

>>1549415
Very welcome.

>> No.1549427
File: 1.01 MB, 815x967, 4fb4cb366106b8c74aca77efeba9b934.png [View same] [iqdb] [saucenao] [google]
1549427

How is it so far? Right arm is dogshit, need to find some good refs for it.

>> No.1549431

>>1549412
what am i even looking at here.......

>> No.1549432
File: 41 KB, 768x512, m6ka.jpg [View same] [iqdb] [saucenao] [google]
1549432

>> No.1549433

>>1549431
read the above post.

>> No.1549440

his robot arm is gorilla long

>> No.1549454

>>1549427
>Good detail on face
>entire body is shit.

Crop it.

>> No.1549466

>>1549454
Bad advice, don't just crop it, finish it now, and work on the areas that you're weakest.

>> No.1549471 [DELETED] 
File: 205 KB, 1000x921, 3.jpg [View same] [iqdb] [saucenao] [google]
1549471

>>1549329
uwaaa

>> No.1549472

Neat interview.
http://www.youtube.com/watch?v=rbN8wbRz9i8

Vilppu is 2moe4me

>> No.1549473

>>1549472
Damn, proko is awkward.

>> No.1549474
File: 153 KB, 800x737, 3sm.jpg [View same] [iqdb] [saucenao] [google]
1549474

from life (mostly)

>> No.1549476

>>1549474
you mean you actually took your tablet out and painted this?

Anyway I like it a lot.

>> No.1549477

>>1549473
He's in the presence of his hero, anon.
But, yeah, the guy's pretty goofy.

>> No.1549478

>>1549477
YEah I thought that might have something to do with it, but it made me really uncomfortable to watch (because it's exactly how I behave when I'm uncomfortable.)

>> No.1549479

>>1549476
yeh. thanks! i do a lot of these, i really enjoy them/learn a lot

>> No.1549480

>mfw /ic/ approves of proko yet hates on ateliers
>yfw stan prokopenko was trained for years at the watts atelier

>> No.1549483

>>1549478
He seems to settle down about halfway in.

>> No.1549489

>>1549479
seems really impractical to do digital painting outdoors, do you have any advice?

>> No.1549491
File: 276 KB, 2000x949, skin tones.jpg [View same] [iqdb] [saucenao] [google]
1549491

studying skin tones and colors. Any pointers greatly appreciated.

>> No.1549492

>>1549491
You're not shading with black which is a good start but you seem to be lowering the saturation where you don't need to which is resulting it it look muddy,

>> No.1549493
File: 220 KB, 715x800, skulls.jpg [View same] [iqdb] [saucenao] [google]
1549493

skulls from head

>> No.1549494

>>1549493
good work on getting some form but they look kind of cubic and flat.

>> No.1549497

>>1549492
am I lowering the saturation to much in the shadows, midtones or highlights ?

Thanks!!

>> No.1549498

>>1549497
Shadows, sorry, although i could give you more specific advice if you post some ref.

>> No.1549503
File: 340 KB, 799x1500, 8SMALL.jpg [View same] [iqdb] [saucenao] [google]
1549503

>>1549489
i use an old slate tablet and i dont recommend it. youll fight with weight, expense, battery, and colour when you could just pick up a watercolour or oils set. this ones a couple weeks old now.
i wrote a bunch of shit for an iFX special on digital plein air painting which i thinki is still out if you're still interested, there are also much better artists in there divulging their approaches.

>> No.1549504
File: 164 KB, 409x466, hx7xhblz.png [View same] [iqdb] [saucenao] [google]
1549504

>>1549493
Highlighted the one thing I noticed was wrong, hope it helps

>> No.1549509

>>1549498
cool gonna do another one in a bit ill try to adjust. thanks.

ill post the ref then also

>> No.1549510

>>1549504
But thats wrong...

>> No.1549517

>>1549510
How so?

>> No.1549524

>>1549273
you have just confirmed that guys post as correcting everything you said in your prier post....
all the while calling people names and being incorrect.

there are like 3 people against you here in this argument...learn to be corrected.

>> No.1549526

>>1549524
don't feed the obvious troll man

>> No.1549540
File: 852 KB, 4500x1427, 9-17-13-lion.jpg [View same] [iqdb] [saucenao] [google]
1549540

besides the anatomy which ill fix when i paint, hows the colouring looking....i feel mine is not saturated enough...i always have a hard time with colour.

if anyone knows any good resources for colouring, like books magazines or something related to photoshop colouring/colour theory could you please link it to me.

>> No.1549548

>>1549540
have another look at his nose...

also:
Color and Light: A Guide for the Realist Painter
by James Gurney

>> No.1549551

>>1549548
thx nose needs to be smaller,
ill also check out that book,

>> No.1549556

>>1549540

Try to get a better gesture for the lion. Look for the anatomical structure and the weight of the body, resting on the ground and the front legs. Rebuild that. Don't try to copy the outlines.
Don't try to achieve a perfect likeness, but instead try to make it look 3dimensional, have mass. Even BEFORE you slap on colours.

>> No.1549560 [DELETED] 

>>1549540
you should learn values before oyu learn color

everyone alwayss says oh man color this color that i need to learn coloring but in reality they are shit at values and anyone who is good at painting will tell you values are the lynchpin to understanding color

tldr learn to draw

>> No.1549563

>>1549540
you should learn values before oyu learn color

everyone alwayss says oh man color this color that i need to learn coloring but in reality they are shit at values and anyone who is good at painting will tell you values are the lynchpin to understanding color

tldr learn to draw

>> No.1549564

>>1549540
hey man, i painted the tiger above. apparently I'm a master since no one can find anything to critique. :P can you tell me what technique you're using for the fur texture?

I think your mane isn't saturated enough. or maybe it's the value. I don't trust myself enough with color yet so I'm not sure

>> No.1549568
File: 81 KB, 1082x962, SKINN.jpg [View same] [iqdb] [saucenao] [google]
1549568

>>1549492
new skin study. tips please !

>> No.1549571

>>1549568
draw what's there muchacho, you made 90% of that up.

>> No.1549572

>>1549568
this
>>1549571

>> No.1549573

>>1549571
are you talking about likeness ? Because i was not focusing on that, only colors and values

>> No.1549575

>>1549568
your hues are more orange than on the figure. Shift them closer to pink. Squint your eyes and you;; see hat I mean

>> No.1549577

>>1549575
However, i'm thinking that may look that way. in part, due to the darker value blue you painted behind her

>> No.1549578

>>1549568
you have outlined the body with a tone that is far too dark and takes away from the skin tones on the inside.

>> No.1549579
File: 146 KB, 1082x962, armz.jpg [View same] [iqdb] [saucenao] [google]
1549579

>>1549568
fixed

>> No.1549580

>>1549579
lol yeah i failed with the hand

>> No.1549593
File: 845 KB, 2158x1673, This.jpg [View same] [iqdb] [saucenao] [google]
1549593

critic

>> No.1549595

>>1549593
make sure you're using tone to model the form, not just copying lights and darks off of the photo

>> No.1549616
File: 255 KB, 500x818, monk.jpg [View same] [iqdb] [saucenao] [google]
1549616

A quick sketch before bed...

>> No.1549652

>>1549579
>>1549580

how the fuck does that happen

jesus

>> No.1549661
File: 94 KB, 540x600, mechadoodle.jpg [View same] [iqdb] [saucenao] [google]
1549661

.

>> No.1549662
File: 109 KB, 1000x810, Yay.jpg [View same] [iqdb] [saucenao] [google]
1549662

I am pretty proud of my ball shading technique. I made it pretty realistic. I should just keep drawing balls and shade them.

>> No.1549664
File: 972 KB, 1250x1808, spacewalker01low.jpg [View same] [iqdb] [saucenao] [google]
1549664

>>1548661
/ic/ is dying you say? how about some space walkers to lighten the mood?

>> No.1549667
File: 616 KB, 1250x955, spacewalker02low.jpg [View same] [iqdb] [saucenao] [google]
1549667

>>1549664
made these with pen and bit of photoshop.

>> No.1549671

>>1549662
many problems bro.

a) perspective is fucked, if you're going to go out of your way to include a horizon, don't ignore it.

b) no definition in the shadows, shadows aren't just solid tone, they change depending on reflected light.

c) the lighting on the ball especially is completely unrealistic. basically 'pillow shading'

d) no occlusion shadows on ground, so weird looking.
if you need clarification about anything ask me

>> No.1549672

>>1549667
>>1549664

awesome! keep it up, is working.

>> No.1549707

>>1549074
You look like a dickbag IRL

>> No.1549724
File: 1.77 MB, 1133x1255, rendering.png [View same] [iqdb] [saucenao] [google]
1549724

Any thoughts on the rendering? I'm trying to push sharpness considering so many of my images lack it. While pushing this Rendering that doesnt read as over rendering. I do like it so far. The blue secondary light source is a tad confusing combined with the yellow that isnt affecting the armor I'll fix that with a soft light layer.

>> No.1549725

>>1549667
letting you know this is my new desktop

>> No.1549731
File: 54 KB, 600x849, samus.jpg [View same] [iqdb] [saucenao] [google]
1549731

help

>> No.1549732

>>1549725
ok bb. <3

>> No.1549749

>>1549731
Where's her penis?

>> No.1549757

>>1548674
can't you just buy a scanner? these things cost like 20 bucks nowadays, and besides if you are going to edit your drawings on the pc, can't you just take a picture of it or something?

>> No.1549764

>>1548780
Have you ever worked with sketchbook designer? can you recommend it? i've got a free suscription for it, but i thought it would be better to invest my time into photoshop

>> No.1549829

>>1549731
Simplify forms, construct the figure from spheres, cylinders, cubes. Some proportions can't hurt either.

>> No.1549835
File: 1.32 MB, 1920x1080, Screenshot from 2013-09-18 14:53:09.png [View same] [iqdb] [saucenao] [google]
1549835

First time I have drawn in a the last few months...
>tfw art block.

>> No.1549836

>>1549503
This makes me want to get a slate...

>> No.1549867

>>1549835
use hard brushes to block in and do everything, only then soft ones to blend.

>> No.1549885

>>1549867
that is a hard brush, with low opacity and some kinda texture.

>>1549835
anyway i have a small piece of advice for you which has a lot of caveats so be careful with it.

in painting there are colors, like blue red yellow etc. then there are greys like black, grey and white. these can be a tiny bit colored, so you might have say, black with a red bias or 50% grey with a green bias.

now here is the advice, in a colored painting don't use greys at all. you can have dark red, that's fine but not black. you can have bright pink, but not white. get it?

then at the end when you're picture is done, entirely without grey, you can add in some black here and there as accents and whites here and there as highlights.

'but but that's crazy' i hear you splutter, 'there's heaps of grey irl.'

and so there is, but it's not very often 'just grey' this will help you see the other colors in it and will also help you mix or pick nice clean colors that read well.

give it a go, if you don't like it stop. is fine.

>> No.1549889

>>1548840
>>1549322
any plans to sell the finished pieces?

>> No.1549901
File: 1012 KB, 1920x1080, Screenshot from 2013-09-18 16:38:54.png [View same] [iqdb] [saucenao] [google]
1549901

>>1549867
I use the default chalkboard, I need to tweak the flow a bi though.

>>1549885
Thanks for the tips, I normally start with a colored canvas intead of a grey one, but this piece just started out as a sketch. I'll try the "use black/white after you are done" thing out in my next piece, thanks!

>> No.1549905
File: 267 KB, 1002x946, android.png [View same] [iqdb] [saucenao] [google]
1549905

dicking around in SAI

>> No.1549907
File: 335 KB, 1000x959, shadow2.jpg [View same] [iqdb] [saucenao] [google]
1549907

>>1549503
new life painting wips

>>1549901
paint simple things from life first, even in grayscale. the hardness of your starting brush is not the problem, it's understanding of colour masses divided by edges. also work from life or reference to gain understanding of how to draw faces, wait on full colour for now.

>> No.1549909
File: 238 KB, 723x1023, android.png [View same] [iqdb] [saucenao] [google]
1549909

>>1549905

wrong file, can't get that one to delete, oh well

>> No.1549924
File: 44 KB, 413x473, capdrawen.jpg [View same] [iqdb] [saucenao] [google]
1549924

Name's cap'n Drawen...
Drawen Leikshet.

>> No.1549927

>>1549905
Stop dicking around and start learning.

>> No.1549934
File: 2.13 MB, 2592x1936, photo.jpg [View same] [iqdb] [saucenao] [google]
1549934

>>1549123
Worked on the tones and quality. It's still not there yet, especially with the values on the fabric. Any suggestions or comments on it? I'm a bit rusty.

>> No.1549939

>>1549934
try taking a worse photograph

>> No.1549940
File: 373 KB, 1947x1497, a2w8lx5z.jpg [View same] [iqdb] [saucenao] [google]
1549940

>>1549934

You've completely lost your subject by adding too much. It's overworked, messy and lacks contrast in the right areas.
The environment kind of overwhelms the subject, the cast shadow below the subject is way too dark.
You've got a tangential shade touching the tip of the screw, which confuses the depth.

It actually was better before. It doesn't help your subject is shit.

>> No.1549951

>>1549940
Can't argue with that. I feel the same way too about the environment. In that respect, it was better in my first one. That include the screw too. I'm curious though, what do you feel is bad about my subject? Sure it's not perfect, but I just want your opinion.

>> No.1549956
File: 436 KB, 1261x700, 141.jpg [View same] [iqdb] [saucenao] [google]
1549956

>>1549724
Your image is too muddy and dark. Try bringing in more light and colour to the image.

>> No.1549959

>>1549956
Also forgot to mention that the design is a bit overly repetitive in my opinion, just lots of overlapping sheets. Try getting a couple bigger shapes in there instead of all those little ones...

The cropping is awkward too, I'd extend the canvas and get his entire head in there.

>> No.1549962
File: 407 KB, 2732x1421, CastleBridge.jpg [View same] [iqdb] [saucenao] [google]
1549962

I did this in SketchUp first, imported a jpeg to Photoshop and worked with masks for the first time. They are quite useful.
What do you think of the composition? The focal point is the gate, I'll draw a fire or a creature there.

>> No.1549969

>>1549907
I like those colors on the right half.

>> No.1549984

>>1549025
>>1549335
come on, anyone? the tiger?

>> No.1549988
File: 124 KB, 773x1149, Moomoo.jpg [View same] [iqdb] [saucenao] [google]
1549988

>>1549956

You were the guy that painted over my mooman right?
I agree its too dark right now im trying to work with the trifecta of design its more of the duo of design atm

Ill see what I can do with the curve tool to make it a bit more pop

>> No.1549990
File: 913 KB, 1250x1688, spiralgarden.jpg [View same] [iqdb] [saucenao] [google]
1549990

little something i made while on break at work over the last couple weeks. spiral garden.

>> No.1549993

>>1549984
From my experience, if /ic/ does not reply or critique your work then you most likely are doing something right and no one has any comments or critique.

But that's just me.

>> No.1550004
File: 2.46 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1550004

I'm not very good at this

>> No.1550005

>>1550004

Should've used masking fluid.

>> No.1550010

>>1550005
What's that? Like to resist the paint?

>> No.1550015

>>1549616
>>1549661
I like.

>> No.1550018
File: 199 KB, 1920x1200, spy.png [View same] [iqdb] [saucenao] [google]
1550018

whadd'ya think, is this ready for coloring?

>> No.1550019
File: 322 KB, 1000x959, shadow3.jpg [View same] [iqdb] [saucenao] [google]
1550019

>>1549969
thanks. tightening up.

>>1549962
it's ok.. it could work with a great piece but it's not a great start. thumbnail more.

>> No.1550021

>>1550010

Yeah, to protect the silhouette of reptar from doing the background, so you can later paint it in after removing the masking fluid. Without the background getting in the way and having to paint opaquely which could disturb or cover your outline.

>> No.1550025

>>1549503
>>1549907
I like your use of colors. Pleasant to look at.

>> No.1550029
File: 1.27 MB, 1169x1500, Molly drawing final(small).jpg [View same] [iqdb] [saucenao] [google]
1550029

>>1548851
Finished version

>> No.1550032

What ever happened to mikufag? I miss his mikus with their soulless eyes.

>> No.1550034
File: 1010 KB, 4500x1200, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1550034

>>1549564
hey, this is how i would do it, i havnt done fur much so still learning, but i usually do it like i do hair, i use very thin darker or ligher shades of the area of hair colour depending on the light source. i also fixed the eyes a bit, they looked uneven.. btw do you draw daily?

>> No.1550036

>>1550029
I'd push some darker values with a 6B or 8B. Don't be afraid to get some rich blacks.

>> No.1550037

nother skin study .. tips ? thanks !

>> No.1550038

>>1550036
I probably will next time round if I'm on proper paper.

>> No.1550039
File: 87 KB, 1371x913, skinnu.jpg [View same] [iqdb] [saucenao] [google]
1550039

>>1550037

>> No.1550044

>>1550039

Look at the thumbnail. See the difference?
Flatten your values, get a different brush, this one makes it only messier than it needs to be.
And get more reds in the skin, give the poor girl some blood.
Get rid of your outlines as well, especially the ones on the thighs, they mess up the values.

>> No.1550046

>>1550039
You are just awful. jesus.
Terrible brush control, Use bigger brushes and stop trying to use texture, you dont know how to use the normal brushes.
Learn how to shape form with value, study some master works to try and understand how its painted.
Stop using black to add value, you're fucking up the reflected light, its red and other warm hues in that darker value, not dark brown/black.

You need to learn how to draw before you set out to study skin, you don't know what the hell is going on with the body that effects the tone and hue of the skin.

>> No.1550050

>>1550044
what do you mean by flatten your values ?

thanks

next one im gonna do is from memory to see id i learned something so far

>> No.1550051

>>1550046
learn to critique bro. This will get you nowhere in life. Also, nobody will take into account a crit given by a douchebag

>> No.1550054

>>1550051
>Don't be mean on /ic/!

No, that anon had a good point within his insults, and thats what matters more than his poor attitude.

When did the kids take over /ic/

>> No.1550057

>>1550054
He's right though, throwing pointless insults aren't cool and it definitely won't make you fit in.

>> No.1550058
File: 105 KB, 665x400, values.jpg [View same] [iqdb] [saucenao] [google]
1550058

>>1550050
Not the other anon, but here is a quick demo showing what flattening your values means. Basically you reduce variation within each section (light section and shadow section).

Here is an example, using a ball. On the left there is a two value system, you can see that within the shadows there is little variation, same with within the lights. It reads clearly as a ball made of some matte material. On the right is an example of overrendering, where additional values were put in. You can see it starts to lose the feel as a ball, and the reflected light looks like a full on light source now--you can't tell it is supposed to be a shadow.

If the same principle were applied over the entire figure, then it would be more dramatic. Generally it is best to paint like on the left. note too how the local colour is easy to identify in the left ball, but on the right it is more ambiguous.

Probably would have been better to paint in the cast shadow in my example as it would show that the reflected light is fucked and that it isn't a secondary light source, ah well.

>> No.1550059

>>1550057
hes right, giving someone a crit and wrapping it up in a shit box isnt going to make someone better, no matter how good the crit is...itll just make people not want to do art....no one here is a master, some are great painters here but we are all learning...thats why were fukin here.

>> No.1550060

>>1550054
>insults
It's not about insults. Do not coagulate critique with insults. That gives you away as a child here. With crits, the artist is supposed to detach themselves from their work. How can an artist detach when the opening line is.
>You are just awful. jesus.
It could instead be.
>Your work is just awful. jesus.
And I'm not telling anyone to change the way they write or how they feel. I am offering insight on why you shouldn't be surprised when someone gets mad with how you handle their work. That said. I don't find the artist's work particularly awful. It's like when people say 0/10 and 10/10. The artist has some abilities here, clearly. Spend more time observing before you go apeshit.

>> No.1550061
File: 159 KB, 1474x1474, fug.jpg [View same] [iqdb] [saucenao] [google]
1550061

I know, I suck and have to study anatomy and gestures more, but can I still get a redline for this? Is it even savable?
I also know that the gesture is not nearly dynamic enough and the right guy doesn't look like he just delivered a powerful punch. It didn't really turn out the way I imagined it.

It's kind of frustrating that this is all I'm capable of producing.

>> No.1550062

>>1550059
fuckin cry bro. fuckin cry about it

>> No.1550067

>>1550059
>>1550060
how refreshing, some decent people on ic after all

>> No.1550069

>>1550061
your auto critique is pretty spot on

>> No.1550070

>>1550062
one day you will grow out of your douche attitude and you'll realize that it's pretty cool to be nice to other people, especially those that share common interests

>> No.1550073
File: 112 KB, 665x400, values.jpg [View same] [iqdb] [saucenao] [google]
1550073

>>1550058
here, added some cast shadows, maybe this shows it better

>> No.1550074

>>1550061
Stand up, and find a full length mirror. Now throw a punch. take note of how you do it, how your body starts and ends. You will see a strong twist as you throw the punch, probably you will take a step as you do it too. Figure out where your other arm goes naturally. try to see how your whole body moves. Now get this in your drawing. Same with the other guy.

Also, you can look at videos of boxers and freeze the frame to study their postures.

>> No.1550077

>>1549889 here,
i'm also really interested in purchasing >>1549988

>> No.1550081

>>1550077
You do realize that every one of those is painted digitally, so exists only as a file of 1's and 0's. If you want to hang it on your wall you will need to print it out.

>> No.1550085

>>1550081
sorry, should have clarified, i wanted to commission it on canvas for $75- $100 a piece

>> No.1550086
File: 468 KB, 1732x2926, imag.jpg [View same] [iqdb] [saucenao] [google]
1550086

>>1550073
thanks, only saw it now. I think this piece from imagination suffers from it also. I think it might be just because its to sketchy and i need to spend more time smoothing it out.

this one is pretty ugly but better than waht i could do before i think

>> No.1550091

>>1550086
that's one of the most awkward poses i've seen. you can do better.

>> No.1550092
File: 790 KB, 1367x922, Screen Shot 2013-09-18 at 4.58.48 PM.png [View same] [iqdb] [saucenao] [google]
1550092

>>1550046
>>1550039
Heres a quick paintover to illustrate my points.

I don't care what you guys think, a mean spirited crit is still productive as long as it contains productive material. I was reacting to his replies earlier, which rubbed me the wrong way.
And in no way am i "trying to fit in", i've been here several years.

>>1550086
This isn't going to help you in the long run, you just don't know enough to pull shit out of your head.
If you want to do that you really need to study more, people who can pull anatomy and shit like that from their head draw all day long (See: Kim jung gi).

I suggest doing more studies but really still trying to improve your drawing (You painting really screams that you are quite immature with your drawing. )

You're trying to run before you can fully walk, cut that out.

>> No.1550093 [DELETED] 
File: 272 KB, 747x561, sketch1.png [View same] [iqdb] [saucenao] [google]
1550093

20 minute sketch, how is it looking so far?

>> No.1550094

>>1550092
thanks for the crit.
i dont see how my replies could have ''rubbed you the wrong way''

I agree that my drawing lacks but i was really just rushing a sketch as quick as i could to concentrate on the subject i wanted to improve. I will spend more time on the drawing for the next one.

the paintover is really nice. it looks so alive
are you using smudge tool or a soft brush ?

>> No.1550096
File: 351 KB, 1239x700, 142.jpg [View same] [iqdb] [saucenao] [google]
1550096

>>1550086
Yeah that also suffers overrendering. The other issue is that it is painted very thinly. The transparent strokes overlap and create a dirty light look. Here I did a quick paintover to show the power of a two value system. Even without blending the shadows into the lights, you can achieve a cleaner more readable look.

Also ignore the part where >>1550092 says to not try painting out of your head. You should always do that to apply what you learn. If you do studies all day long and never apply it you can't just magically do what kin jung gi does.

>> No.1550095

>>1550094
90% hard round 5% soft 5% smart blur filter so i could see where my values and color was.

>> No.1550102

>>1550096
I didn't mean to say to never do it, but at this point in the game there is little reason to.
What i should have said is that you should try flexing the muscles, but do it alongside with a ref to keep it on track.

I dont know if anyone has TehMehs talk about it, but he said it really well.

>> No.1550107 [DELETED] 
File: 344 KB, 800x533, blarg_by_maxyme.jpg [View same] [iqdb] [saucenao] [google]
1550107

>>1550093
here's my ref

>> No.1550133

>>1550085

You do realize getting these types of images on canvas is stupidly expensive you could get poster material but for that price range you're pretty much screwed.

>> No.1550147

>>1550133
i meant commission a painting of it, but i was worried that 75-100 wouldn't be enough

>> No.1550170
File: 553 KB, 754x502, contrast.png [View same] [iqdb] [saucenao] [google]
1550170

contrast is one of my weakest fronts, any advice?

>> No.1550173

>>1549579
FUCK! SOMEBODY CALL A DOCTOR!

>> No.1550174

>>1550170
Value studies

>> No.1550176

>>1550170
needs more orange

>> No.1550178
File: 55 KB, 648x864, 1258735399237.jpg [View same] [iqdb] [saucenao] [google]
1550178

>>1550170

Stop being afraid and use the colours you see, not the colours you'd think. Use the reds, blow out that white.
Don't get distracted by details like the serratus and just draw them in like that.

Check your torso and abdominal construction first though, they're faulty.
Anyway, I don't think this is the best object of study for studying values with contrast. Since a big part of the figure is obfuscated and values are rather blown out. And the image is obviously edited.
Also, when focusing on practicing contrast, focusing on getting your values right. It's often best to just go grayscale and not get confused by colour.

>> No.1550189

>>1550178
Thanks for taking the time. I get really afraid of using strong colors cause I'm so used to pastel-like hues so I'll try to break-out of that.
That is a beautiful reference, it's so hard to find a good quality picture with more than okay lighting.
Again, thanks for taking the time and for the advice, I really appreciate it.

>> No.1550190

/ic/ is dying? brb packing up

>> No.1550192 [DELETED] 

>>1550190
Every board is dying. It's fucking happening and we can finally see mods in action.

>> No.1550194 [DELETED] 
File: 915 KB, 1366x728, concpt.png [View same] [iqdb] [saucenao] [google]
1550194

hows this for a 17 year old?

inb: ban

>> No.1550201

>>1550192
Good riddance. I, for one, will begin posting on CGHub, now that it's full of noobs like me.

>> No.1550204
File: 218 KB, 1100x1700, BearFavela.jpg [View same] [iqdb] [saucenao] [google]
1550204

Id appreciate some critique/feedback/pointers in regards to this painting. I'm fairly new to digital painting. As of now, I do want the figure to be isolated, more of an illustration feel, rather than a full of painting

What are some tips to start making the buildings look more favela-y

>> No.1550205

>>1550096
Holy shit, that's impressive upgrade.

>> No.1550211

>>1548671
I like this, it reminds me of that anime Tektonkonkrete or however you spell it. Really cool style

>> No.1550217

>>1550204
Is the city supposed to be really small or is the bear supposed to be huge?
If it's the latter, then I'd suggest making him... heavier, as in he-can-barely-stand-the-weight-of-his-own-body heavy, also this might come in later when you start with the details but have some things dangling off him, I guess that gives it a more titan-feel to it.

If you want a more favela look then I'd say make the tallest building be the one closest to it's head and work your way down like a ladder.

>> No.1550219 [DELETED] 
File: 124 KB, 1162x1500, DSC09703.jpg [View same] [iqdb] [saucenao] [google]
1550219

Do these still look flat?

>> No.1550220 [DELETED] 
File: 131 KB, 1150x1500, DSC09705.jpg [View same] [iqdb] [saucenao] [google]
1550220

>>1550219
2/3

>> No.1550221 [DELETED] 
File: 117 KB, 1125x1500, DSC09713.jpg [View same] [iqdb] [saucenao] [google]
1550221

>>1550220
3/3

>> No.1550222
File: 164 KB, 624x800, Grope transistion.png [View same] [iqdb] [saucenao] [google]
1550222

Some days ago, a few of you helped me improve my piece's anatomy bit by bit. I'd like to know how well it's coming off right now.

I'm working hard on the arm's anatomy and placement as well as the head's irregular shape.
I'll post the original in a moment.

>> No.1550225
File: 692 KB, 2552x3328, Grope preview.jpg [View same] [iqdb] [saucenao] [google]
1550225

This is kind of what it'll look like once I get some momentum going. I'm deathly afraid of working on this and finishing it with poor anatomy and values. It's for a friend and I'll be seeing it often once it's finished.

>> No.1550227

>>1550225
Also, sorry about the filesize. Wasn't intentional.

>> No.1550241

>>1549990
im looking for song lyrics, but couldn't find any

>> No.1550245

>>1550034
Hey, thanks for the advice. Yeah I try to draw every day. But only for like the past 2 months have I been spending more than 2 hours a day. I still worry that I'm just copying and not really understanding. I guess I'm trying to construct and understand why things look the way they do, but I'm not sure I'm doing it right.

>> No.1550248

>>1550038
no, you are just too proud of what you have already draw to put any more work into it.
go back into it with some darker tones.
right now it does not look like a "finished version"
it looks like a light sketch.

hit that shit with darker tones.
and if its not "proper paper" you should have no problems treating this little drawing project of yours as a study. made to be ruined.

more tones of you are going to learn nothing.

>> No.1550267

>>1550241
i don't follow you.

>> No.1550278 [DELETED] 
File: 223 KB, 1754x873, skinnu1.jpg [View same] [iqdb] [saucenao] [google]
1550278

>>1550096
this is very helpful thank you so much. i think it helped me for this one

>> No.1550288
File: 237 KB, 1536x1024, 20130919.jpg [View same] [iqdb] [saucenao] [google]
1550288

Worked on it a bit tonight. Deciding what to do. :/

>> No.1550340 [DELETED] 
File: 178 KB, 864x1296, BearIsland.jpg [View same] [iqdb] [saucenao] [google]
1550340

>> No.1550381

>>1550340
your thinking about colour in the wrong way, your just moving the slider closer to black and because of the way it works on a computer the darker colours are muddy. In real life colours become more saturated as they get darker so on the square colour picker window the cursor should move diagonally rather than straight down. The hue may also change as a warm light produces a cool shadow.

>> No.1553272

>>1550248
listen to this guy... if you can't push your work outside of your comfort zone you will never learn. it might end up looking like shit, but you'll learn so much more.