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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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>> No.6960130
File: 74 KB, 1280x720, maxresdefault-7.jpg [View same] [iqdb] [saucenao] [google]
6960130

Anyone made any webms of their Dreams work?

>> No.6960131
File: 1.03 MB, 720x405, circus circus nunchuck test.gif [View same] [iqdb] [saucenao] [google]
6960131

Thread is back!

>> No.6960246
File: 1.54 MB, 1263x822, 1701299563514291.gif [View same] [iqdb] [saucenao] [google]
6960246

>>6960131
Not sure if you're looking for any kind of crit, but I like this wip so far. I think you've got some good motion of the camera, good acting on the character. I like the angles used. I think the first action where they pull the chain apart could be stronger if the line of the chain looked more straight or something... I'm not sure... But I think the last shot where the chain wraps around the hand is strong. Nice work.

Some of my own shots I did a little bit ago...

>> No.6960302

>>6960246
Thanks anon! I appreciate the crit, still working through the bones of the animation so I can definitely make some adjustments.

lovin your movement too

>> No.6960387
File: 69 KB, 512x512, 1T689.webm [View same] [iqdb] [saucenao] [google]
6960387

>>6960131
>>6960246
based

>> No.6960391
File: 1 KB, 100x100, 1701138246286390-1.gif [View same] [iqdb] [saucenao] [google]
6960391

>> No.6960415

>>6960130
Nah, I've just been fucking around so it looks bad. I can't wait to actually get serious tho, but I haven't animated with a 2d actual software in a long time

>> No.6960442

>>6960302
Thank anon. Most of my animation work has been like, physics based (waves of fabric, hair, smoke, or other phenomenon etc) so I'm gonna try to start animating more action with body movement and acting... Will update soon

>> No.6960486

That's some good ass work ITT
Great job everyone!

>> No.6960533

>>6960387
Actually hadn't heard of motorpen before... This your work? Pretty basic, but not bad anon. Pretty silly ngl lol

>> No.6960776

How much would a cheap but decent animator charge for a short maybe 5 second anime animation? Nothing extreme or exciting, just a figure on a basic background doing a simple animation and dialogue.

Doing a side project for fun so my budget for it isn't high, but as a proof of concept I'd like to actually have something that looks decent.

I wouldn't mind doing a future royalty share, but I doubt it'd make that much anyways or that anyone would take that option. It's really just for fun.

>> No.6960879

My latest work

https://www.youtube.com/watch?v=C6RJgcIriss

>> No.6961296
File: 574 KB, 560x315, 003 Knight restraining girl.gif [View same] [iqdb] [saucenao] [google]
6961296

>> No.6961299
File: 143 KB, 800x600, Sdsz24B.jpg [View same] [iqdb] [saucenao] [google]
6961299

>>6961296

>> No.6961629
File: 420 KB, 512x512, N57W0.webm [View same] [iqdb] [saucenao] [google]
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>> No.6961646

>>6960776
I think the cost is per frame.
50/60 per frame I've seen.

>> No.6961647

>>6960776
Some, if not most, would be charging at rate-per-frame plus whatever policies they have on color, resolution, output filetype, etc. just like with any commission it can range wildly from $20 to $200- a 5 second animation isn't necessarily going to have 60(at 12fps) or 120(at 24fps) individually drawn frames depending on what you're asking for.

>> No.6961660
File: 196 KB, 512x512, V0Q3T.webm [View same] [iqdb] [saucenao] [google]
6961660

>>6960533
yeh i doodle there sometimes for fun
is quick n easy animations to keep the thread bumped

>>6961629
neat

>> No.6962283
File: 1.98 MB, 1440x1080, Wander Rock Anim 12-2-23.gif [View same] [iqdb] [saucenao] [google]
6962283

Aw hell yeah, another animation thread!

>> No.6962980

Is there an optimal way to study an animator's style? I've been interested in full limited animation and Iso's works but beyond staring at his every drawn frame I'm at a loss

>> No.6963236

>>6962980
look for keyframes i suppose?
idk if its character animation of effects animation you're looking for but usually the soul of it is in the key-frames

>> No.6963240

>>6960486
Animation Thread Generals have the biggest filter on /ic/
I love that these threads are all about making animation with no BS. You either put up or shut up. The advice and critiquing are often practical.
Probably why it's the slowest general on the board too.

>> No.6963243
File: 281 KB, 960x540, 1700292340297943.gif [View same] [iqdb] [saucenao] [google]
6963243

>>6963240
>the slowest general on the board too
yeah it gets renewed usually a week after the previous one dies

>> No.6963258

>>6963243
Wow very smooth work, assuming that's yours.

>> No.6963294
File: 625 KB, 798x556, gutta mayne.png [View same] [iqdb] [saucenao] [google]
6963294

>>6963240
Hell yeah, wouldn't have it any other way

>"get these ugly, disabled, NODRAWS away from me."
>"I don't wanna see their FUCKED. UP. complaints."

>> No.6963306
File: 1.14 MB, 2048x2048, 1000015342.gif [View same] [iqdb] [saucenao] [google]
6963306

current mood

>> No.6963310
File: 383 KB, 960x540, 09-Horse2.3.gif [View same] [iqdb] [saucenao] [google]
6963310

>>6963258
yeh
twas part of my 4-legged cycle assignment

>> No.6963339

>>6962283
Lots of personality.

>> No.6963498
File: 72 KB, 500x375, 883bsf.gif [View same] [iqdb] [saucenao] [google]
6963498

Tryna get back into it, been a long time

>> No.6963755
File: 594 KB, 1263x822, shot03.gif [View same] [iqdb] [saucenao] [google]
6963755

>>6961660
youve got runs down pretty well anon

>>6962283
nice life in the character

>> No.6963774
File: 389 KB, 1185x764, shot06.gif [View same] [iqdb] [saucenao] [google]
6963774

>>6963243
this is solid. nice work.
>>6963310
i feel like this one is good, but maybe is lacking with some secondary motion in places. i think more bounce with the head and/or more reaction with the tail might help it come to life.

>>6963498
has some nice weight on the body

>> No.6963780

What do you consider as "cheating" while animating?
IA doesn't count.

>> No.6963785
File: 43 KB, 500x375, 884ott.gif [View same] [iqdb] [saucenao] [google]
6963785

>>6963774
Ey thanks anon

>> No.6964091
File: 130 KB, 1200x630, e4e98313-1f66-4f1f-85a0-818ae23a933a-gettyimages-673721899.jpg [View same] [iqdb] [saucenao] [google]
6964091

>>6960080
>*Draw 5 frames*
>*3 hour rest period*
>*Go on /ic/*
>*Sleep*

All in a days work lads

>> No.6964194

>>6960131
I'd probably hold on a more dynamic pose after the first movement (where she stretches the chain) but everything else is tight AF

>> No.6964254

>>6963243
excellent horse walk

>> No.6964280
File: 590 KB, 940x1200, jessstepanimated.gif [View same] [iqdb] [saucenao] [google]
6964280

is beg work allowed here

>> No.6964666
File: 85 KB, 1060x562, breakdown_01.jpg [View same] [iqdb] [saucenao] [google]
6964666

>>6962980
>Is there an optimal way to study an animator's style? I've been interested in full limited animation

Im speaking bullshit here but, i would say watch the action and look for key frames and break downs. If you can watch the animation frame by frame, try and screenshot what you think are the key frames and break downs. 80% of the animation storytelling is done with really good key frames and break downs.

>> No.6964690

>>6961660
I think i understand why this running pose feels off to me.

While up and down movement of the hips and torso is good. the twist of the torso and swing of the arms and legs should be favoring the contacts. so, i think if you take out frames from the air time and place it closer to the contacts it might feel a bit better

>> No.6964705
File: 209 KB, 492x560, garg idle.gif [View same] [iqdb] [saucenao] [google]
6964705

I'm having a hard time making the tail consistent in width, any tips or tricks ?
Tried doing little sections to have a reference but it seemed like a ton of work an I didn't super pull it off
(also ignore the wings for now it's just a placeholder)

>> No.6965003

>>6964705
well, the wave looks good, so thats a good start.
for a consistent thickness, i would make a reference layer above the tail that measures the thickness you want. then go to each frame and move your reference measurement layer to the correct spot to make sure youre matching the width properly.
hope that helps anon

>> No.6965035

>>6965003
What's a reference layer

>> No.6965113

>>6964705
>I'm having ahard time making the tail consistent in width
Looks pretty good to me but you could try constructing the tail with circles of different diameters in another layer, and then repositioning them between frames to judge width at different points on the tail.

>> No.6965123

I was told Procreate Dreams doesn’t have lasso or square selection.

>> No.6965188
File: 208 KB, 713x826, ezgif.com-crop.gif [View same] [iqdb] [saucenao] [google]
6965188

>> No.6965879
File: 71 KB, 500x375, 88av5j.gif [View same] [iqdb] [saucenao] [google]
6965879

>>6965188
Nice cycle

>> No.6966975
File: 434 KB, 512x512, MWZNH.webm [View same] [iqdb] [saucenao] [google]
6966975

>> No.6967212
File: 81 KB, 498x375, neuron-activation.gif [View same] [iqdb] [saucenao] [google]
6967212

>>6966975
SEXXXXXXXXXXXOOOOOOOOOOOOOKK

>> No.6967292
File: 848 KB, 1080x480, Animate Anyone_2(1).webm [View same] [iqdb] [saucenao] [google]
6967292

>>6960080
Animator sisters ....
https://www.youtube.com/watch?v=8PCn5hLKNu4

>> No.6967335

https://youtu.be/VazyCBimtos

>> No.6968320
File: 58 KB, 512x512, W07H4.webm [View same] [iqdb] [saucenao] [google]
6968320

other

>> No.6968409

>>6968320
You passed

>> No.6968414
File: 49 KB, 575x380, 1605108976094.jpg [View same] [iqdb] [saucenao] [google]
6968414

>>6967292

>> No.6969479

>>6960080
How people did start animating traditionally? Where can I start if I have still things to learn about figure drawing?

>> No.6969482

>>6969479
aside from your sentence structure that is confusing... skills in animation and skills in figure drawing are two very different things (maybe a controversial opinion, but i stand by it)
animation is about motion. study the 12 principles of animation and start with practices like the bouncing ball and things that dont involve figures.

>> No.6969483
File: 54 KB, 401x496, 9780865478978_p0_v4_s1200x630.jpg [View same] [iqdb] [saucenao] [google]
6969483

>>6969479

>> No.6969487

>>6969479
Animation has you drawing the same thing over and over so it could very well result in better drawings such as figures

>> No.6969488
File: 40 KB, 648x486, animatorsurvivalkit_02.jpg [View same] [iqdb] [saucenao] [google]
6969488

>>6969487
Forgot image

>> No.6969524

>>6969482 >>6969483 >>6969487 >>6969488
Thank you for the inputs

>> No.6970081
File: 37 KB, 1444x1080, I4L71.webm [View same] [iqdb] [saucenao] [google]
6970081

>>6968320
another

>> No.6970244
File: 710 KB, 560x420, Wander Rock Anim 12-8-23 v3.gif [View same] [iqdb] [saucenao] [google]
6970244

How do we feel about the guitar's wobble when he steps backwards?
Is it too wonky? Or is it just the right amount of wonky?

>> No.6971389
File: 146 KB, 600x540, test.webm [View same] [iqdb] [saucenao] [google]
6971389

>> No.6971396

Whats the easiest program for 2d bone animations?

>> No.6971399

>>6970244
Looks weird, don't think it's supposed to bounce like that just pivot on the contact point on the hip.

>> No.6971400

>>6971396
moho

>> No.6971620
File: 332 KB, 512x512, Q1LRW.webm [View same] [iqdb] [saucenao] [google]
6971620

>>6970081
and now, my flour sack

>> No.6971700

>>6971389
this is cute, i like the lil bounce when he settles on the first pose, it feels really lively

>> No.6971738

>>6962283
I love you anon

>> No.6972367
File: 738 KB, 560x420, Wander Rock Anim 12-9-23 v2.gif [View same] [iqdb] [saucenao] [google]
6972367

>>6971399
I think you may be right about that, but I still like the added motion for some reason. I'll have to see if I can lessen how much it bounces up while still keeping the motion consistent with the idea of a wide and exaggerated step backwards. Thanks for the advice!

>>6971738
What a coincidence, I love me too!

>> No.6972963

>>6963755
>>6963774
This is some serious good hands animations brother.
Good job!

>> No.6973050
File: 1.92 MB, 2362x1644, shot09.gif [View same] [iqdb] [saucenao] [google]
6973050

>>6972963
thank you much anon!
the whole project is for an animated music video

>> No.6973052
File: 869 KB, 1200x822, rooftop.gif [View same] [iqdb] [saucenao] [google]
6973052

ending shot

>> No.6974172
File: 124 KB, 720x405, wizard wizzing.gif [View same] [iqdb] [saucenao] [google]
6974172

bump

>> No.6975201

>>6974172
Lol this is pretty good

>> No.6975761
File: 3.33 MB, 960x540, 11-wieght.gif [View same] [iqdb] [saucenao] [google]
6975761

the timing is screwed cuz the render changed the frame rate but this is the set up for my weight lifting assignment

>> No.6975804

>>6975761
not bad anon. i think its nice. youve got some good character acting in it so far. good takes.

>> No.6975877
File: 168 KB, 1280x532, Shot 19-Finalized.webm [View same] [iqdb] [saucenao] [google]
6975877

I was the anon back in spring and early-mid summer who came over to get advice for my college short film.
>>/ic/thread/6520943#p6561604
>>/ic/thread/6583283#p6609262
>>/ic/thread/6668960#p6738465

I've finished the short, pretty much a learning experience as I wasn't taught 2D animation at my college outside of a free elective condensed summer class
https://www.youtube.com/watch?v=70oJYoxsWL4

>> No.6976530

>>6975877
Pretty good, gives power puff girls vibes here and there.

>> No.6977667

>>6975761
Lovely character animation. it's simple but expressive.

>> No.6977669
File: 3.53 MB, 600x472, ezgif-3-f9916e323a.gif [View same] [iqdb] [saucenao] [google]
6977669

Just messing around

>> No.6977692
File: 1.05 MB, 1756x1240, Eggman Rush.gif [View same] [iqdb] [saucenao] [google]
6977692

So...
I left animation alone for 2 years.
>pic is last animation I worked on
I'm done with first level of college and genuinely have more free time to do art again, but now have a strong need to learn 3D animation as well as 2D.
Am I stretching myself too thin, or should I go balls deep into both?

>> No.6977807

>>6977692
Why not? Blender allows for both.

>> No.6977925

How do you guys moi ate yourselves to animate? Every time I get like 12 frames in, it doesn’t look the way I see it in my head, and then I get demotivated. Do I just have to keep pushing through?

>> No.6977936

>>6967292
it looks bearable on rl pictures, but its garbage on 2d

>> No.6978290
File: 2.79 MB, 598x482, ezgif-5-888e6f1d58.gif [View same] [iqdb] [saucenao] [google]
6978290

Rotating complex stuff is hard

>> No.6978315

>>6978290
how did you cut and align these frames?? just load it into photoshop? I see the lightly drawn outlines

>> No.6978652

>>6978315
I just use a stop motion app on my phone and a grid overlay to align it with the grids on the book I am drawing on. I then just crop the video.

>> No.6978705
File: 2.41 MB, 579x574, May24_2.gif [View same] [iqdb] [saucenao] [google]
6978705

>>6978652
>I just use a stop motion app on my phone
I'm so dumb I wrote an app to do the same thing, I would have just used this if I knew it existed.

Though mine is nice, just take one picture and it splits up and connects the frames for you

>> No.6979350
File: 330 KB, 1756x1240, Wooloo.gif [View same] [iqdb] [saucenao] [google]
6979350

>>6977925
I think the way most people deal with animation kinda lines up with how animations are usually planned.
>Some folks block out the animation using key moments to keep the idea fresh, not worrying too much about the details inbetween.

>Other just pick a starting point and run.
>Or maybe do both.
The motivation for me isnt counting the frames or making it look disney, its mainly the fact that I put effort into bringing this flat shape to life. Kinda like bring a child up. Brings me joy genuinely seeing something move on its own once I let go.

>> No.6979444
File: 83 KB, 640x360, freehand line wiggle 01.gif [View same] [iqdb] [saucenao] [google]
6979444

Toon Boom is weird

>> No.6980163
File: 1.01 MB, 1280x720, W+S Animation Revised 12-15-23 v7.gif [View same] [iqdb] [saucenao] [google]
6980163

Bump

Redoing a previous animation now that I think I'm a little better at posing. The old animation felt too stiff, and it's amazing how many problems you can solve just by pushing actions more.
And yes, I know the timing here is in dire need of improvement.

>> No.6980780

if i wanted to make a grinch's ultimatum parody what software should i use
just looking for something that i can easily put frames in order and move static images around

>> No.6980966

>>6980780
>Blender Greasepencil
>Krita
>Pirated copy of Flash (NOT Animate)
Take your pick

>> No.6981560

>>6972367
Do you do these on paper?

>> No.6981620

>>6960080
As much as I like drawing frame by frame stuff, it takes forever.
What are some options for tweening/deformation to cheap out and add secondary motion?
I'm currently using Clip Studio Paint for frame by frame.

>> No.6981752
File: 45 KB, 1920x1080, ballredbouncenonelastic.gif [View same] [iqdb] [saucenao] [google]
6981752

behold.
my first animation i published. i did a couple of prototypes of bouncing ball to get used to krita. what do you think? I decided to make arcs smaller each time. its 75 frames, 12 fps

>> No.6981757

>>6965879
one of the most based animators to grace this general recently. Are you in the discord?

>> No.6981862

>>6981757
Ah why thank you sir; now I am
Not sure how active I'll be there

>> No.6981883

>>6981862
who are you inspired by/how did you learn? you have a mastery over form

>> No.6981920
File: 1.02 MB, 1920x1080, Hater Testing.gif [View same] [iqdb] [saucenao] [google]
6981920

>>6981560
Nope. Digitally with a pen around 70% transparency. I do think emulates pencil quite well, and it's great because I can use it to both sketch and tie down lines.

>> No.6981931
File: 1.72 MB, 427x380, gif_loop_[12fps].gif [View same] [iqdb] [saucenao] [google]
6981931

>>6981883
Mastery I'm not sure but thank you kindly
I suppose I'd say I quite like Milt Kahl and Yoh Yoshinari
As for learning I started out 2009-ish with pivot animator which was I suppose good for learning about motion without having to worry about proportion control
I've been drawing most of my life but drawn animation is something I've only really gotten into recently, I'd like to get better at it
I suppose most useful have been gesture drawing and learning how to construct figures with basic forms
Sorry if this was wordy

>> No.6982172
File: 621 KB, 1756x1240, Lizard Stance.gif [View same] [iqdb] [saucenao] [google]
6982172

>>6981931
He's kind of onto something though, you seem to have an innate talent when it comes to form. Your animations feel like they're "THERE" you know... tangible

can't wait to get to that level.

>> No.6982176
File: 187 KB, 1756x1240, Lion Mouse Run.gif [View same] [iqdb] [saucenao] [google]
6982176

>>6964705
crossed arm animation gang

>> No.6982276

>>6975761
is this an allegory for benis in vagene

>> No.6982349

Guys what software theobrobine uses?

>> No.6982555
File: 1.13 MB, 800x600, hole.gif [View same] [iqdb] [saucenao] [google]
6982555

to be continued?

>> No.6983314
File: 1.45 MB, 1920x1080, Hater Anim 12-18-23.gif [View same] [iqdb] [saucenao] [google]
6983314

Just learned two things:
1. Digital tweening sucks ass if you can't make character rigs.
2. Color your shit in before converting everything into a fucking image material layer.

>> No.6983750
File: 177 KB, 800x600, fishin.gif [View same] [iqdb] [saucenao] [google]
6983750

>> No.6983777
File: 2.83 MB, 294x524, 1702968543664812.gif [View same] [iqdb] [saucenao] [google]
6983777

It's hard to study animation without looking at anime because it's often seen as the epitome of modern mass-produced animation. Lately I've been so worried about the jitters of my lines that I spend hours fixing them to look as smooth as possible, I'm sure we all do or have at some point. Well today I came across this gif. Clearly there's a lot of issues but when you think about it, it doesn't really take away from the animation. As it turns out (looking on Sakugabooru) a LOT of animation has jittery lines, lines that disappear, colors that shift for a single frame, general mistakes that would otherwise make you think it was amateurish. So the take away is that you shouldn't worry about being 'too' perfect with your animation and just focusing on the mood, consistency, storytelling is enough to convey a feeling.

>> No.6983999
File: 701 KB, 952x720, liner101.png [View same] [iqdb] [saucenao] [google]
6983999

>>6983777
>you shouldn't worry about being 'too' perfect with your animation
yeah

>> No.6984003
File: 452 KB, 1444x1080, forICv6.gif [View same] [iqdb] [saucenao] [google]
6984003

other practice

>> No.6984064
File: 1.85 MB, 486x433, 1528329137211.gif [View same] [iqdb] [saucenao] [google]
6984064

>>6983999
Man I love that sketchy look disney movies of that era had

>> No.6984639
File: 383 KB, 2400x1458, dire_skull.gif [View same] [iqdb] [saucenao] [google]
6984639

>>6982555
i think this could benefit from some stronger key frames. more slow in slow out and stronger weight to the character..

>>6983314
i dig the build up and exaggeration to the poses youve got here anon

>> No.6985439

>>6983777
>>6983999

keep in mind the only reason they can get away with jittery lines and other 'errors' is because every other aspect of what makes it professional is there. design consistency, professional drawing, movement with good arcs, timing, etc.

>> No.6985448

Are there any genuine cases of someone using Ebsynth for animation, or only ai scams like >>6967292

>> No.6986384
File: 2.99 MB, 1920x1080, W+S Animation Revised 12-20-23 v5.gif [View same] [iqdb] [saucenao] [google]
6986384

Bump

>> No.6986411
File: 16 KB, 360x360, anims_stickman_small.webm [View same] [iqdb] [saucenao] [google]
6986411

first animation in krita. 6 silly frames. Inspired slightly by the 8bit soulless mario gif.

>> No.6986539

>>6960130
>>6960130
https://files.catbox.moe/mjh9ra.mp4
https://files.catbox.moe/ue7o68.mp4
I wanted to get a really smooth movement. Not sure if it looks Disney quality like I hoped. Second link is the wip with blinking.

>> No.6986580
File: 283 KB, 1756x1240, EggBunt.gif [View same] [iqdb] [saucenao] [google]
6986580

>>6986539
My opinion is if you looking to add a bit more "Disney" to the animation, try adding a bit more secondary actions to help exaggerate the character.

>Light movements in the arms and shoulders, maybe a little swaying
>Maybe a chain reaction from the legs swinging could cause the character to wobble on the bed a little
>If the antennae are swaying from the legs moving so should the head, not enough to match the antennae but the bobbing of the head should cause them the bounce
>The inbetweens for the legs crossing one another seem great, but I'm not so sure on how you eased the legs into slowing down each pass. I don't know maybe experiment with adding another frame or two to slow them down at the end of their arcs.

That's all I got champ.

>> No.6986813

>>6986580
You are a blessing. Also my only good critique for your egg boy s that there’s not enough hold on the frame before he notices the viewer. Having him do a little double take could also be interesting. Having his eyes look at us then look away but quickly returning to us when he realizes we’re here. It would add to the surprise he has.

>> No.6987077
File: 112 KB, 800x600, eyes.gif [View same] [iqdb] [saucenao] [google]
6987077

something silly to start the day

>>6984639
thanks for the feedback, gonna try and make a more refined version soon

>> No.6987093

>>6986813
Exactomundo anon. Thanks again

>> No.6987997
File: 80 KB, 800x600, tidd.gif [View same] [iqdb] [saucenao] [google]
6987997

>> No.6988572
File: 360 KB, 640x360, abstract_zips_attempt_01.gif [View same] [iqdb] [saucenao] [google]
6988572

Lightning bump

>> No.6988870
File: 90 KB, 800x600, Chibi Bear Animation test.gif [View same] [iqdb] [saucenao] [google]
6988870

Trying Pencil2D. I can make good drawings on their own, making making animations is hard and required a lot more work.

>> No.6988952
File: 520 KB, 1280x720, W+S Animation Revised 12-22-23 v3.gif [View same] [iqdb] [saucenao] [google]
6988952

Been working on the timing of this clip for days, but I think I've finally got it down. Any criticism/advice/hate?

>> No.6988972
File: 1.06 MB, 1756x1240, laundry.webm [View same] [iqdb] [saucenao] [google]
6988972

any advice or critique on this?

>> No.6989040

>>6967292
That's pretty cool, it reminds me of rigging + 2d puppet which exists for literal decades, except now you need retake animators to fix the eyes like in your webm.

>> No.6990717

>>6988972
Why does it turn into a tail

>> No.6991167

>>6990717
its supposed to be jacket around her waist was tired when i was finishing up so i didn't realize that mistake thanks for pointing it out

>> No.6991304
File: 2.59 MB, 1280x720, W+S Animation Revised 12-24-23 v3.gif [View same] [iqdb] [saucenao] [google]
6991304

Looping animations are hard. Is the loop too noticable?

>> No.6991320

>>6991304
I remember when you first posted that, you've improved so much! Very good art anon.

I wouldn't say the loop is too noticable

>> No.6991476
File: 35 KB, 560x560, ball bouncing ag.gif [View same] [iqdb] [saucenao] [google]
6991476

animation pains me greatly... but the end result looks pretty gud so I can't complain

>> No.6991532
File: 171 KB, 560x315, 005 doragon.gif [View same] [iqdb] [saucenao] [google]
6991532

>> No.6991573
File: 137 KB, 1882x1040, 제목 없음.png [View same] [iqdb] [saucenao] [google]
6991573

i feel like dumbass when i tried to distribute to layer of this arm like (Arm A,Arm B,Hand)

it just erase entire arm and makes 2 layer in graphic symbol

>> No.6991574 [DELETED] 
File: 179 KB, 1882x1040, 제목 없음 2.png [View same] [iqdb] [saucenao] [google]
6991574

>>6991573
what i'm trying to do is make a walkcycle of character i drawn

>> No.6991575
File: 257 KB, 1882x1040, 제목 없음 2.png [View same] [iqdb] [saucenao] [google]
6991575

>>6991573
what i'm trying to do is make a walkcycle of character i drawn

>> No.6991951
File: 286 KB, 384x432, Padoruette.gif [View same] [iqdb] [saucenao] [google]
6991951

Did padoru thingy for christmas.

>> No.6991970

>>6983777
I wish people archived in books and other mediums how they make animations and stuff so people don't have to waste their time rediscovering the wheel

>> No.6991973

>>6991951
Hashire sore o, kaze no yooni, something something, padorou padorou

>> No.6992029

>>6966975
>AAAAAWWLLEEHHHH *FFTT* EEUHNMMMMLUUUHHHHHHHHHHHHHHHHHH *SCHHLLOOOOOOORRRRPPPPP*

>> No.6992203

>>6983777
trips
I think you're completely incorrect and that there are a great number of resources out there for learning, and that anime is increasingly becoming a bad study material imo (the classics are the best, but that's always true in art). Anyway, most animations have fuckups that go unnoticed unless you deliberately look at it through a critical lense. Making your work the best it can be is something you should always strive for, but it's also ok say "This is satisfactory to me"

>> No.6992206

>>6983777
>>6992203
THAT BEING SAID, i think the animation you posted looks like shit lmao

>> No.6992588
File: 891 KB, 360x296, 20231226_125524.gif [View same] [iqdb] [saucenao] [google]
6992588

>>6978705
I liked your attempt so I decided to do my own version.I messed up the ear but otherwise things are going smoothly

>> No.6992961
File: 61 KB, 640x360, goop.gif [View same] [iqdb] [saucenao] [google]
6992961

Another FX bump

>> No.6993720
File: 2.80 MB, 480x360, 1688890423708256.gif [View same] [iqdb] [saucenao] [google]
6993720

>>6992961

>> No.6993750

>>6993720
There was a movie like this.
With Eddie Murphie

>> No.6993802

i don't want waste time on hand drawing animation can i get jump straight into rigging animation?

>> No.6993884

>>6993802
No

>> No.6994446

>>6993884
i want know reason of that

>> No.6994613

>>6994446
We're here in the /ic/ animation general to motivate each other to reach excellence in the art of animation. If you jump straight into rigging without understanding everything that comes from hand-drawn animation you most certainly won't be making excellent animations. You'll just be taking a shortcut and handicapping yourself in the long run.
Plus, hand-drawn animation is fun! If you can't possibly find any way to have fun while doing it then maybe animation isn't the right art for you.

>> No.6994632

>>6994613
Nta but I want trick to make the feeling of smooth animation, instead of a stick rotation for example, making it feel like it's a dangerous weapon

>> No.6994757

>>6994613
If that is necessary, i'm willing to do it

>> No.6995225
File: 55 KB, 640x360, poof.gif [View same] [iqdb] [saucenao] [google]
6995225

how goes it fellow /anim/bros

>> No.6995320

>>6995225
these fx anims are sick. what do you study to git gud at these?

>> No.6995458

>>6995320
Thanks anon :)
alot of stuff by this channel helps
https://www.youtube.com/@RTFXanimation/videos

>> No.6995893

can anyone recommend good software for animation? i currently just use Pencil2D but i wanna work on bigger projects. I'm not really a fan of Krita's interface for animating either

>> No.6996075
File: 31 KB, 300x300, struct walk.gif [View same] [iqdb] [saucenao] [google]
6996075

any tips on this so far?

>> No.6996119
File: 257 KB, 550x400, 12.28.2023-1.gif [View same] [iqdb] [saucenao] [google]
6996119

following alan becker tutorial part 1
i couldn't follow exact frame of him and it looks like absolute dogshit?

>> No.6996170
File: 267 KB, 550x400, 12.28.2023-1.gif [View same] [iqdb] [saucenao] [google]
6996170

>>6996119

>> No.6996231

Is there any clip studio paint crack? I only have the basic license so I'm limited to 1s/24 frames when animating

>> No.6996244
File: 179 KB, 550x400, 12.28.2023-2 Fire fox.gif [View same] [iqdb] [saucenao] [google]
6996244

>>6996170

>> No.6996255

>>6996244
>>6996170
>>6996119
I adore AVA so cool

>> No.6996278

>>6996075
contacts hold for too long, reads like two individual beats instead of a fluid walk locomotion

drawings are pretty solid otherwise!

>> No.6996286

>>6996278
>>6996075
cont.

unless its meant to read like a rhythmic "marching" walk, if thats the intention it does work well for that

>> No.6996301

>>6988572
ROW ROW FIGHT DA POWA

>> No.6996374
File: 478 KB, 2000x2000, explosion.gif [View same] [iqdb] [saucenao] [google]
6996374

tried doing an explosion fx with no reference, think it's time to hit the books

>> No.6996381

>>6996374
That's not a terrible water drop hitting the pavement though.

>> No.6996410 [DELETED] 
File: 36 KB, 1280x720, thefly.gif [View same] [iqdb] [saucenao] [google]
6996410

>>6996374
thanks, that wasn't my intention lol but it does look decent in that context

>> No.6996413
File: 36 KB, 1280x720, thefly.gif [View same] [iqdb] [saucenao] [google]
6996413

>>6996381
thanks, wasnt my intention lol but it looks decent in that context

>> No.6996434
File: 73 KB, 894x779, 61CHYR3kF7L._AC_UF894,1000_QL80_.jpg [View same] [iqdb] [saucenao] [google]
6996434

>>6969479

>> No.6996515

>>6996286
It was supposed to be a sort of march, yes! Would holding the contact poses for longer make it more march-y?

>> No.6996524

>>6996231
search "Clip Studio Paint torrent" on the warosu archives for ic

>> No.6996527

>>6996075
my only crit is that the hole in his chest implies torso twist, but that isn't reflected in how you've drawn the torso imo. Look at the spacing on the shoulders, it always remains the same

>> No.6997066

>>6996515
The timing is fine, would benefit from some more 'down' poses to emphasize the step more, like a slight shoulder move or head bob

>> No.6997101
File: 83 KB, 720x958, leafForIC.gif [View same] [iqdb] [saucenao] [google]
6997101

other practice in Ibis Paint

>> No.6997106

Recently I've been doing more animations and wanted to know if the finger tool is fine to use to make fast movements between frames or it's only used in certain cases depending on other factors?

>> No.6997316
File: 3.19 MB, 904x508, yaggggg.webm [View same] [iqdb] [saucenao] [google]
6997316

>>6960080

>> No.6997326

>>6996075
gang is going hard I see!

>> No.6997327

>>6991951
hard hard hard

keep the fire burning fren

>> No.6997328

>>6988572
gangster!!

>> No.6997415

I'm shocked how many people in the salty animators salary spreadsheet are earning 6 figures. I'm slightly more shocked those same people are begging for Unions too like bro, if you can't survive off 150k a year then this is a 'you' issue.

>> No.6997490

>>6997316
How do you make it go up so smooth like that? What program do you use?

>> No.6997684
File: 11 KB, 364x292, file.png [View same] [iqdb] [saucenao] [google]
6997684

>>6997490
What do you mean?
It's literally a linear pan, the program you use makes zero difference I think.

>>6997415
Did I miscalculate or are you a dirty thirdworlder?????

>> No.6997690

>>6997490
The program I used for this was After Effects because it was slightly more convenient (usually it's not and I waste hours of my time and ruin the animation because the project's file structure becomes too complex to keep efficiently drawing...)

You can do the same in CSP because it's literally a *linear* pan.

What are you having issues with with regards to camera movement? There's some important things to keep in mind to keep it smooth.

I hate it when the pans are all flickery and jaggery in anime but I think newer LG/Samsung TVs have technology to counter 24fps motion jaggyness so for me since the tech industry is already working on that issue I could let it rest.

But it depends on a lot of things.
For smoothness do:
- Slow, Linear motion

I think.

That's it.
I'm not an expert on this topic though.
It's called 'motion jitter' actually I think.

>> No.6998454
File: 51 KB, 1280x720, walk2.gif [View same] [iqdb] [saucenao] [google]
6998454

my second attempt at a walk cycle

>> No.6998469

>>6996119
>>6996170
You're exaggerating way less horizontally than you are vertically. When it comes to squash and stretch, you have to preserve the object's volume. When you stretch the x axis by a certain amount, the y axis must inversely correlate and vice versa. For example, stretching vertically by 2 should roughly result in squashing horizontally by 2. The discrepancy is most notable at its extremes.

>> No.6998493

>>6998454
raise his feet a bit more during the lift, it looks like he's shuffling

>> No.6998512
File: 256 KB, 550x400, 12.28(x).gif [View same] [iqdb] [saucenao] [google]
6998512

>>6998469
i adjust some chrome part,

>> No.6998850
File: 103 KB, 512x512, MAKKB.webm [View same] [iqdb] [saucenao] [google]
6998850

>>6998454
nice walk
add the squash n stretch king

>> No.6998958

>>6997690
To make a linear pan, frame by frame, is what I do in CSP, but I don't know If there are ways to make it smoother or any way to neve it like in after effects.

>> No.6999326
File: 700 KB, 1440x1080, Hater Angst Anim 12-31-23 v2.gif [View same] [iqdb] [saucenao] [google]
6999326

bump

>> No.7000360
File: 276 KB, 512x512, CZ3AR.gif [View same] [iqdb] [saucenao] [google]
7000360

bump, literally

>> No.7000361

>>7000360
kek

>> No.7000765

New useful tools for CSP user
Genga control

https://twitter.com/ginyoagoldie/status/1742035883409416435?t=FrPhVAa5qoco_yMx4rvO4A&s=19

>> No.7000917
File: 26 KB, 550x400, 2024.1.gif [View same] [iqdb] [saucenao] [google]
7000917

so i made first madness stuff which really basic
guess what, it was dogshit, what caused this?

>> No.7000919

>>7000917
i couldn't prevent character keep going upward on screen

>> No.7001096
File: 1.30 MB, 502x392, ezgif-4-ad9ae0c565.gif [View same] [iqdb] [saucenao] [google]
7001096

>> No.7001100
File: 2.11 MB, 510x398, ezgif-1-1464af6a7c.gif [View same] [iqdb] [saucenao] [google]
7001100

>>7001096

>> No.7001242

>>6998850
damn i got a ways to go lol
gonna hit the books again and see what i can make

>> No.7001287

Question for the animators here - what is it with modern anime and, for lack of a better word, there's this "saturation fog" that's on everything that's not present in older animes (even ones that were digitally done, not strictly trad). Everything looks like there's this additional layer of yellow/off-white/cream haze on top that somebody forgot to turn off. Why do so many newer animes do this? Shit looks fucking awful. Is it trying to create fake texturing?

>> No.7001308

>>7001287
example?

>> No.7001320
File: 133 KB, 1918x1080, eb58c503570570015bdfc649ee0ab70e.jpg [View same] [iqdb] [saucenao] [google]
7001320

>>7001308
I'll post a few examples. First is here from Edgerunners, with Lucy. I get that they want some things to be a little glowy, but it still comes across as weirdly hazy.

>> No.7001321
File: 572 KB, 1125x647, Death Note.png [View same] [iqdb] [saucenao] [google]
7001321

Second one is a random screenshot from Death Note. The effect is more pronounced here - there's this weird "blurry haze" slapped on everything.

>> No.7001356

this is my just my opinion but
>>7001320
cyberpunk's night city is a place drenched in neon lights, glowing augmentations and bright advertisements everywhere you turn. it seems like it would make sense for lucy to have a natural glow to her (especially considering she's a chromed netrunner)
>>7001321
i never finished death note but i remember it having a very dreary and washed out vibe. that might just be a stylistic choice

>> No.7001366
File: 160 KB, 1920x1080, Amaama-to-Inazuma-header.jpg [View same] [iqdb] [saucenao] [google]
7001366

>>7001356
I'd like to think that, but then you have something as relatively normal/mundane (story-wise) as Sweetness and Lightning, and it's there too. It's never so in your face as to ruin matters, but it's always there, and once I noticed it I can't help but see it in virtually any modern anime.

>> No.7001552
File: 117 KB, 512x512, 77014.webm [View same] [iqdb] [saucenao] [google]
7001552

>>7001242
don't hit the books anon
just keep re-doing a fresh walk ever once in a while
its quantity of attempts over quality of em
it'll just sorta click around attempt ~15

>> No.7001764
File: 140 KB, 512x512, BJN26.webm [View same] [iqdb] [saucenao] [google]
7001764

bump

>> No.7001773

>>7001366
It's just bloom. Most shows have it as part of their compositing process
https://www.youtube.com/watch?v=MN518F3vOvE

>> No.7001799

>>7001773
But WHY do they all do it so religiously? Everything ends up looking slightly washed out.

>> No.7002004

>>7001799
that's just how it is, chump.

>> No.7002019

>>7001799
Partly to make the colours blend in together with each other and create a bit more visual density, partly inertia as the other anon said (inertia is responsible for A LOT of non-decisions in the anime industry)

>> No.7002965
File: 2.01 MB, 304x239, ezgif-5-29cb6186f6.gif [View same] [iqdb] [saucenao] [google]
7002965

>>7001100

>> No.7002980

>>7001799
I don’t know why they do this. A lot of the older anime pre 2010 have a more muted look and imo it looks best.

>> No.7003071

Been searching for how to learn animation and all the answers just feel so lacking. What I got so far: Read the book Animator's survival kit and then just watch random tutorials on youtube. Is there really not a list of foundations you can put on a roadmap, like you would if you wanted to learn how to draw? (perspective,construction,shading...). I guess learning animation is mostly studying references then?

>> No.7003103

>>7003071
if its not your first time drawing just read up on and practice the fundamentals after that just keep practicing and learning with whatever fun idea pops into your mind and if you hit a bump with it look up tutorials for your problems odds theres bound to be one but hard sticking to instructions on how to learn something art related is a good way to kill any interest doesn't mean you should ignore it though

>> No.7003644
File: 44 KB, 289x387, 1692711586707740.jpg [View same] [iqdb] [saucenao] [google]
7003644

>>6960080
Is working as an 2D animator in Japanese animation industry really as abject as people make it out to be?
I was planning to apply for one until I saw MAPPA's borderline slavery against its workers.
Shit really makes me grateful with my current job.
As shitty as my job is, at least they actually paid my 100 hours monthly overtime.

>> No.7003827
File: 28 KB, 550x400, Grunt work Scuttering 01.04.gif [View same] [iqdb] [saucenao] [google]
7003827

does it feel like walking?
or should i practice hand by hand animation?
by the way nobody helped me in newgrounds so i post in here

>> No.7003846

>>7003827
looks like a walk
he also looks like he tripped a bit in the middle of it

>> No.7003950

>>6963780
That's the fun part, you can't

>> No.7003969
File: 2.41 MB, 245x199, ezgif-1-6577fa1f93.gif [View same] [iqdb] [saucenao] [google]
7003969

>>7002965

>> No.7004023

>>7003071
Train your eye. When you use references, you're refining motion by picking out the best frames that inform your eye. That sounds like general advice but there's nothing else to it.

>> No.7004043

>>7003827
looks like you're going straight ahead. The timing is ALL over the place so it looks like there's no rhythm. before you can do that you should try and understand the parts of a walk that make it work. Like contact, down, up, passing, etc. And try other simpler things like ball bounces. Something to help you wrap your head around how timing and spacing works.

>> No.7004171

>>7003071
>>7004023
nta but to add to this, I'd suggest frequently acting out what you plan to animate to literally feel what's happening. How does the weight shift in the body, etc. Unless of course you like animating effects or robots or dogs or something, then it's more about intuiting what you can from a reference

>> No.7004858

>>6997684
6 figures USD. Though that does look about right for Japanese animators kek. Also apparently Spanish, Hong Kong and Australian animators have it really bad. Spanish especially, those MFs were earning barely enough for goddamn tacos.

>> No.7004898
File: 75 KB, 799x800, 1694915485960785.jpg [View same] [iqdb] [saucenao] [google]
7004898

>>6960080
So, anyone here actually builds anything with their animation skills? Like shorts etc? Animation is the coolest skill I can never bring myself to study because it feels like you'd need a whole studio to do fully rendered animation work, outside of stuff like video game sprites, etc.

>> No.7005910
File: 51 KB, 1280x720, spherahspin.gif [View same] [iqdb] [saucenao] [google]
7005910

wake up animator bros

>> No.7005992
File: 1.26 MB, 1920x803, W+S Animation Ink frame 1-5-24.png [View same] [iqdb] [saucenao] [google]
7005992

>>7004898
I've only started animating a couple months ago, so I really don't have much to show. But developing the skills to be able to make shorts and stuff is the end goal for me, as I assume it is for most other anons.
And sometimes it really does feel like you need a whole studio to finish an animation. I've been working on an animation for weeks and I'm just now starting BG layout and design. Who knows if it will turn out well? The range of skills you need to have in order to finish and animatiom seems almost impossible for one person to do alone.
Almost.

>> No.7006052
File: 1.94 MB, 492x394, ezgif-2-42728b6d71.gif [View same] [iqdb] [saucenao] [google]
7006052

>>7003969

>> No.7006127
File: 1.04 MB, 1280x720, 1696859326491379.webm [View same] [iqdb] [saucenao] [google]
7006127

studying some zetsubou sensei

>> No.7006847
File: 873 KB, 490x396, ezgif-2-05e451b702.gif [View same] [iqdb] [saucenao] [google]
7006847

>>7006052

>> No.7007001

>>7006127
There's this jerk in the middle of the animation where the character teleports several feel to the right. Is that intentional?

>> No.7007086 [DELETED] 
File: 2.04 MB, 1280x600, 1680448668382670.webm [View same] [iqdb] [saucenao] [google]
7007086

>>7007001
yeah i was just trying to follow along to the original. i don't know how to move the camera to match the zoom that well yet

>> No.7007090
File: 2.04 MB, 1280x600, 1685741755780544.webm [View same] [iqdb] [saucenao] [google]
7007090

>>7007001
yeah i was just trying to follow along to the original. i don't know how to move the camera to match the zoom that well yet so i must've overdone the shift. i can really see how jarring it is now that you mention it, thanks!

>> No.7007092

>>7006052
cute

>> No.7007139

I want to create a fake anime opening.
But I don't have a specific song in mind yet.

Do you think it's safe to just start making footage and then leave the sync with the music for editing?
Of course this will take months, so I still have time to decide on a song and make at least a few "matching" scenes to compensate.

>> No.7007274

>>7007139
Never start an animation in mind without knowing exactly what the plan is. The song will totally drive the direction of your animation and you should figure out which song before you even pick up a pencil. Compared to completely re-doing (or even just re-timing) animation, picking out a suitable song is much easier and quicker.

>> No.7007335

>>7006052
C-CUTE

>> No.7008312
File: 106 KB, 640x360, nether poof 01.gif [View same] [iqdb] [saucenao] [google]
7008312

bump

love y'all, keep the thread alive yo

>> No.7008328
File: 375 KB, 966x660, 1689735142212086.webm [View same] [iqdb] [saucenao] [google]
7008328

trying to animate a kim jung gi sketch

>> No.7008465

>>7008328
I love your mark making, cool stuff anon

>> No.7008500

>>7008328
Magnificent so far. Can't wait to see it when it's done.

>> No.7008535
File: 1.73 MB, 518x402, ezgif-5-b3c5b39e3e.gif [View same] [iqdb] [saucenao] [google]
7008535

>>7006847

>> No.7008653

>>6981931
cute face

>> No.7009507
File: 818 KB, 500x382, ezgif-1-4ff1e18a6b.gif [View same] [iqdb] [saucenao] [google]
7009507

>>7008535

>> No.7009566
File: 35 KB, 344x351, animtest2_trimmed.webm [View same] [iqdb] [saucenao] [google]
7009566

>> No.7010398

>>6960080
is this out there somewhere?
https://coloso.global/en/products/2danimator-licree-us

looks like maybe the only actual animation class out there

>> No.7010693

>>6980966
pretty new to animating and recently pirated animate, what's wrong with it?

>> No.7010723
File: 698 KB, 512x512, PMNM4.gif [View same] [iqdb] [saucenao] [google]
7010723

opinions?

>> No.7011329
File: 29 KB, 1920x1080, 1.04.2024 Excercise.gif [View same] [iqdb] [saucenao] [google]
7011329

>> No.7011585

>>7009507
>>7008535
>>7006847
>>7006052
>>6977669
Thank you for sharing these. I admire your capability of telling a story over the course of a few seconds with what looks like 4-8 frames, it's very efficient.

>> No.7011652
File: 933 KB, 348x278, ezgif-5-52ce902217.gif [View same] [iqdb] [saucenao] [google]
7011652

>>7011585
Thanks man, since I'm drawing so small it force's me not to focus too much on details which makes these fun to make.
>>7009507

>> No.7011752

>>7010723
very cool anon

>>7011329
cmon you coulda cropped out the blank space on the canvas anon

>>7011652
sounds like a fun excercise
i'll give it a try too

>> No.7012063

>>6960080
Not sure if this is the right place to ask, but I was wanting to get anim-anons' thoughts on the design philosophy behind this animated music video:
https://www.youtube.com/watch?v=zhIScvlFn2w

I'm a big fan of it, but I'm stumped trying to understand why it works so well, conceptually. Obviously, there's subjectivity with the song, the style, and the characters. It's all very appealing with the vaporwave theme and you can tell a lot of work and passion went into it, but stepping back and just looking at the animation's contents at a surface level, they seem like a series of nonsensical clips strung together and timed to the song. How does something like that work here? Is it the context of it being a music video, a suspension of disbelief with the audience, and/or just viewers being enamored with the visual elements so much they just take it in regardless?

There's a lot of creativity put into the animation, but it seems so chaotic yet still comes together as a whole in the end for the viewers. How that happens is where I'm at a loss.

>> No.7012179

>>7012063
>There's a lot of creativity put into the animation, but it seems so chaotic yet still comes together as a whole in the end for the viewers. How that happens is where I'm at a loss.

To me, the video consists of unrelated scenes put together to give the illusion of meaning. It plays on the audience's expectation that there was some sort of overarching idea formulated by the creator that explains why everything appears where it does and when it does, when in reality there isn't. The video is just a compilation of generic 'retro synthwave a e s t h e t i c ' slop tropes; old school brand advertisements, old school video game character selection screens, 80s-like pastel color schemes, CRT noise and chromatic abberation fx, and random real-life pictures edited into the mix. I even saw some fucking marble pillars in there; I don't think you can get more on-the-nose with vaporwave visuals than that. The video wants to channel the sort of 'subliminal, unplaceable nostalgia' typical of vaporwave and other related genres, but because it has a goal of eliciting this ill-defined feeling in the audience, its method of doing so undoubtedly rests on randomly referencing the tried and true and tired tropes of its genre. In short: there was no meaning put into the visuals for this music video beyond copying tropes, and the reason it resonates with its audience is because people try to asign meaning to it themselves -- or maybe even just trust that there is meaning somewhere that they aren't grasping -- even when there was no meaning put into it in the first place.

>> No.7012572

>>6997415
Living in LA is expensive

>> No.7012574

>>6998958
You can tween the camera in csp

>> No.7012634
File: 2.05 MB, 490x376, ezgif-3-f2fa60caac.gif [View same] [iqdb] [saucenao] [google]
7012634

>>7011652

>> No.7013781
File: 1003 KB, 1920x803, W+S Animation Ink frame 1-10-24.gif [View same] [iqdb] [saucenao] [google]
7013781

Been working on a style proof of concept. Is the shading on the characters too hard to see?

>> No.7013914
File: 1.76 MB, 900x800, Pomni+movie_out.webm [View same] [iqdb] [saucenao] [google]
7013914

>>6960080
Finally I am done with this shit

>> No.7014076
File: 264 KB, 2000x1050, 1.11.2024.png [View same] [iqdb] [saucenao] [google]
7014076

where can i get key frame caddy?

>> No.7014362
File: 71 KB, 512x800, Animcrit.webm [View same] [iqdb] [saucenao] [google]
7014362

>>7013914
Forgive me if I'm out of line because I don't know the context of the characters- wouldn't the arm be the other participants hue? The fact that it's the same color as the leg and so short, it took a second to interpret and I thought something was pinching her thigh. Maybe add a simple shade to help readability. here's a quick sketch to convey my meaning.

>> No.7014447
File: 53 KB, 640x360, dark zap 01.gif [View same] [iqdb] [saucenao] [google]
7014447

zippy

>> No.7014713
File: 941 KB, 484x390, ezgif-4-8001b8fef2.gif [View same] [iqdb] [saucenao] [google]
7014713

>>7012634

>> No.7015222

>>7014362
I intended to do it originally but I needed the colour to fade out. Meaning I had to go over 30~ frames manually, create a separate fading layer each time and colour it. I wasn't going to do that, the animation is already long and took me too much time

>> No.7015284

>>7013914
What's the purpose of the camera shaking?

>> No.7015286
File: 1.33 MB, 344x280, ezgif-3-c0bc0517be.gif [View same] [iqdb] [saucenao] [google]
7015286

>>7014713

>> No.7015323

>>7015284
Dynamism. What a weird question. Same reason why you have camera shaking, filtres, noise, blur and other shit in anime, it improves stuff and barely costs anything labour wise

>> No.7015684

>>7015222
I understand. Neat little piece, good effort on the expressive hand.
>>7015286
Very cute, good secondary motion on the hair.

>> No.7015860
File: 98 KB, 720x405, kaboom.gif [View same] [iqdb] [saucenao] [google]
7015860

>> No.7016107
File: 79 KB, 220x194, 1683505343762342.gif [View same] [iqdb] [saucenao] [google]
7016107

I want to get into animation
Which course or book are the best to take me with baby steps. I don't want to "unlearn" something in the future due getting into an incomplete stuff

>> No.7016115

>>7016107
Cartoon animation with preston blair is good for baby steps. Though, if you don't want to "unlearn", go straight for Animator's Survival Kit with Richard Williams.

>> No.7016582 [DELETED] 

>>7015286
https://do-art-daily-production.s3.us-east-2.amazonaws.com/submissions/Dataizm/drawing/227286/ezgif-2-28f09d2a0b.gif

>> No.7016591
File: 1.66 MB, 502x396, ezgif-2-28f09d2a0b.gif [View same] [iqdb] [saucenao] [google]
7016591

>>7015286

>> No.7017479
File: 767 KB, 1920x803, W+S Animation Ink frame 1-13-24 v2.gif [View same] [iqdb] [saucenao] [google]
7017479

bump

>> No.7017645

>>7017479
Dang Anon this looks great, Almost officially made by the creators themselves even.

>> No.7017772
File: 965 KB, 1756x1240, CutestInTheUniverse.gif [View same] [iqdb] [saucenao] [google]
7017772

>>7017479
Craig would be proud of you. So am I.

>> No.7017777
File: 2.75 MB, 600x600, 1705209376235363.gif [View same] [iqdb] [saucenao] [google]
7017777

Is there a tool that helps me understand what frames are being recycled showing me a sequence and possibly even telling me what changes between frames?

>> No.7017780
File: 1.42 MB, 7200x3000, output-onlinegiftools(2)-min.jpg [View same] [iqdb] [saucenao] [google]
7017780

>>7017777
I tried splitting the frames but it's still hard to get a grasp of what's going on

>> No.7017783

>>7017780
Last post sorry, just looking at the gif I assumed the artist was simply switching 3 frames over and over but the sequence at some point doesn't add up

>> No.7017786
File: 233 KB, 500x500, Nightimation1-3.gif [View same] [iqdb] [saucenao] [google]
7017786

rough sketch of a nightmare

>> No.7018190
File: 1.25 MB, 420x332, ezgif-7-a252828aef.gif [View same] [iqdb] [saucenao] [google]
7018190

>>7016591

>> No.7018199
File: 1.23 MB, 1080x720, animbreakdown.webm [View same] [iqdb] [saucenao] [google]
7018199

>>7017777
>>7017780
>>7017783
greetings from /gd/. Truthfully i have no idea if there's an easy tool that can help you aside from processing each frame manually in Krita or something, what you are looking for is something more along the lines of After Effects.
This gif runs at 10 fps, pose A lasts 11 frames, Pose B lasts 12 frames and there are inconsistent transitions between each that last 1-2 frames, there is a frame at 25 that should presumably exist between frame 12 and 13, but doesn't.
There are 4 unique frames per pose cycle (not counting facial expressions), you can see the 4th unique frame introduced at frame 6 in the webm.

The effects used here are Threshold (extracts image data by value and converts into either black or white based), Color Key (removes a color from the alpha, in this case white, leaving only the "lineart") and Echo, which i used to reveal each subsequent frame without concealing the previous.

I don't know if this helps at all, but good luck on your studies.

>> No.7018202

>>7018199
Thank you anon, that actually helps!

>> No.7018210

>>7017786
I've experienced (aware) sleep paralysis 3 times in my life and this is frightening. Thank you for posting this.

>>7018190
This is an awesome wasp, this must have been interesting to animate.

>> No.7018216

>>7017786
I don't know if it's already intentional but I actually like the choppy movements at the beginning, if that was not the intention you should try to make so parts purposefully choppy background included, it reminds me of a glitched VLC video

>> No.7018217

>>7018210
it was mostly a study. The most interesting thing for me is how still an insect can be on one part of it's body but have so much hard to track motion on another.

>> No.7018534
File: 25 KB, 560x333, animation study.gif [View same] [iqdb] [saucenao] [google]
7018534

silly ball

>> No.7018731

>>6960080
Animation really is cool, holy shit! your guys gifs and webms are awesome.
Any tip for a trad 2d animator wannabe?

>> No.7018947
File: 946 KB, 438x346, ezgif-3-1cc8a6e9c1.gif [View same] [iqdb] [saucenao] [google]
7018947

>>7018190

>> No.7019002
File: 201 KB, 650x700, Korok.gif [View same] [iqdb] [saucenao] [google]
7019002

>>7018731
Study the old guys aka disney, tex avery cartoons and etc. After you watch a few look up the animators if they have books, lecture or etc.. do em. If ur doing traditional for fun enjoy. If ur doing traditional for practical or career reason I would study up or invest in transitioning ur skill to digital animation.
Remember the pros dont only animate they study art, practice different parts of the it (Colors, Light, Harmony, Composition and etc)
Have fun.

>> No.7019087

>>6961296
knight needs more exaggerated lines of action

maybe he could lean back way more when putting her in the headlock

>> No.7019094

>>6978705
well the first thing u can try is having way less detail in the contours for all the lines
dont have any curves to the nose bridge
make the ears a single curve. not even a curve with a bend.
the skull should be completely spherical. no modeling at all

will make it way easier to go from fram to frame

>> No.7019634
File: 1.33 MB, 1920x1080, Submission1a.gif [View same] [iqdb] [saucenao] [google]
7019634

>>7013914
I'd be curious to talk shop with you. I have aspirations to do some coomer stuff for money, are you freelancing and if so whats it like? Also when I try to animate a second figure in a scene my mind breaks

>> No.7019832
File: 2.73 MB, 1440x1080, Cow and Hater v3.gif [View same] [iqdb] [saucenao] [google]
7019832

bump

>> No.7019838

>>6984064
This was the Xerox era. All the final linework was just a photocopied version of the rough animation with some cleanup, rather than being manually inked. Something about the roughness of it is very charming to me.

>> No.7019857

>>7019838
One of the rare instances where cutting corners actually provided an artistic benefit

>> No.7019969
File: 760 KB, 418x342, ezgif-5-97cfb1bfa3.gif [View same] [iqdb] [saucenao] [google]
7019969

>>7018947

>> No.7020259

>>6981931
>milt kahl
>yoh yoshinari
absolutely fucking based. Milt's animation skills feel so real and so believable. his character acting is genuinely some of the best in animation, all of the little actions and decisions he makes as an actor are so perfect. his 101 dalmations scenes look impossible to me
Yoshinari's rough sketches are fucking incredibly well done and so appealing. i'm a huge fan of the way he times out his stuff and how he connects these crazy drawings together while making it readable.

>> No.7020266

>>7001799
I'm assuming they use bloom to prevent the animation drawings from sticking out of the background too much, and making them slightly blend in and fit into their surroundings a bit more. this bloom effect doesn't work with a lot of western shows because the backgrounds are usually as simple as the characters, with a limited palette and all that. whereas in japanese productions they have painted backgrounds, and placing a regular animation drawing over top of it might have too much of that "simple sticker placed on painting" look

>> No.7020300

>>7019002
Thank you very much! By digital do you mean tradDigital or rigged 2d puppets?
I'm not exactly looking for a career, not in a traditional sense anyway since the animation industry in my country is basically dead, but it would be cool to post nsfw animation on Patreon and have a monthly income like Diives or Telepurte.

>> No.7020562
File: 55 KB, 512x512, QLX9S.gif [View same] [iqdb] [saucenao] [google]
7020562

speculative bump

>> No.7020695
File: 1.16 MB, 436x350, ezgif-1-1ae2a1988d.gif [View same] [iqdb] [saucenao] [google]
7020695

>>7019969

>> No.7020749
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7020749

>>7017777
Not sure if it helps, but any program that works with the .gif format and recognizes the frames it contains is useful. I use Pencil2D, which also recognizes videos, plus it's lightweight and open-source. And, well, I don't want a cracked version of Animate with trojans.

>> No.7021127

>>7004898
yes, they're sought after and give my social media boost over my static arts and lore.

>> No.7021541

>>7019969
This dude is leaving in a huff. Good energy.
>>7020695
Love the eyebrows here. Like trying to be discreet about watching your team lose at a sportsbar.

>> No.7021888

NEW THREAD

>>7021886