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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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6932706 No.6932706 [Reply] [Original]

If you are a /int/ermediate or /beg/inner in art, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the drawthread with fundamental exercises.

>READ THE STICKY:
Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98
New collaborative: https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
Old: http://www.squidoo.com/how-to-draw-learn
w/ic/i: https://sites.google.com/site/ourwici/
>TRY TO BE ACTIVE AND GIVE PEOPLE SOME FEEDBACK.
When giving feedback, avoid vague "advice" - point what's wrong and try to give the anon you're quoting a clear direction
to improve their art (study heads < watch THIS VIDEO about head structure, read THIS SECTION of THIS ARTIST'S BOOK, etc).
You, feedback seeking anon, should also try to be clear and concise when asking for critique/help.
When posting your artwork, say what you want help with, and what's your goal with the study/artwork.

previous thread: >>6929398

>> No.6932723

first for big tiddies anime gurls

>> No.6932727
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6932727

repost for crits

>> No.6932741

I won’t draw for this thread, either. Good day.

>> No.6932749

is there a "soft-cap" in mechanical skill?
say, are int people already able to draw good, pretty lines and all that there's left to them is mostly theory?

>> No.6932751

I drew a time machine. I am now going to go back in time and shoot Loomis

>> No.6932770

>>6932751
Nooooo!

>> No.6932772

ahahahahahahaha noo not my boxes

>> No.6932784
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6932784

>>6932751
I went back in time and did this.
And that is why we no longer have it.

>> No.6932808
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6932808

>> No.6932825
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6932825

How do I paint this sheep fur? Theres so much detail I dont know how to break it down or where to start.

>> No.6932827

>>6932808
i like the face a lot

>> No.6932832
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6932832

Playin with some minor tweaks in concepts

>> No.6932844
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6932844

not sure if this counts as loli or furry, so imma post this wind spirit here

>> No.6932845

>>6932825
just give up, no ones ever painted sheeps wool before, you can't do it

>> No.6932847
File: 330 KB, 795x399, apple.png [View same] [iqdb] [saucenao] [google]
6932847

I seek critiques

>> No.6932854

>>6932847
The choice of reference is the worst part, find something a natural than white void fruits next time.

>> No.6932873

>>6932845
thread name retard. still made me chuckle though

>> No.6932885
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6932885

>> No.6932886
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6932886

Hands, faces, and figures.

The Beg's Prayer

Oh god of begs
Grant me the motivation to just draw
The courage to fail
The insight to see my mistakes
And the wisdom to correct them
So that I may answer why instead of ask how
And one day transcend permabegness

cringe, but it makes me feel a little better

>> No.6932931
File: 196 KB, 795x399, paintover 11 12 23.png [View same] [iqdb] [saucenao] [google]
6932931

>>6932847
I recommend using a toned canvas as it makes seeing the values in your reference a lot easier – you can do it manually by making a mask around this particular reference, but because that's a pain in the ass, it's better to spend at least some time trying to find quality reference that has only one light source and a very clear delineation between light and shadow - so you can get more information out of the study.

I also used a levels layer to increase the contrast between the light and shadow in the reference to make it not only easier to paint, but that gives you more information to work with and thus more bang for your buck out of the study since the point is trying to study how the movement of light causes a form to change as it goes into the shadow (in other words, when you have reference that has very flat lighting, you get less information out of the study, unless if you're already a pro of course then you can just light the entire thing yourself from pure imagination, regardless of however flat the reference might be).

This is a paintover I did using only the hard round brush (with pen pressure opacity on) with no airbrush, no smudging, and no blending of any sort, also all on one layer only. It can also help to plot out the topology of the reference first so you can see the planes more distinctly which makes it easier to paint, as it is a beginner tendency to go straight into the gradients first.

Still life is quite difficult to get into, keep at it.

>> No.6932934
File: 227 KB, 795x399, topology.png [View same] [iqdb] [saucenao] [google]
6932934

>>6932931
Janky perspective, but you get the point

>> No.6932951

>>6932931
>>6932934
>>6932854
Sweet! Thank you for the help. I guess I got caught in all the details on the apple and forgot about the planes. Also I can see now how the reference wasn't helping.

>> No.6932957
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6932957

70min total

>> No.6932959
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6932959

>>6932727
You chose a pose that doesn't seem to have any sense of weight or reason to assume. What's the impulse for this person to squat in such an unbalanced stance? It just isn't really working for me. You got a reference for this? Please tell me you have a reference...

>> No.6932962

>>6932957
so the takeaway here is that good taste = talent, huh?

>> No.6932965

>>6932957
absolutely revolting

>> No.6932966

>>6932959
No ref. Just had the idea and did it, didn't really interrogate the idea

>> No.6932972

>>6932965
I know what I'm about

>>6932962
Was that meant to be ≠ or =, and which way was it going?

>> No.6932974

>>6932966
Next time try doing the pose yourself to understand how it feels to be in it. Ask yourself some questions. Where's the pinch in my torso. How much am I twisting? How hard was it for me to get into this position? It'll inform your decisions when drawing. The arm going across to the floor causes the torso to twist, make it easier to touch the floor. That same side in the torso has a bit more compression happening too. You need to think about this when drawing.

>> No.6932993

>>6932959
How do I achieve this level of figure drawing? do I copy bridgman thrice or grind vilppu?

>> No.6932995
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6932995

>>6932957

>> No.6933002

>>6932993
talent

>> No.6933031
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6933031

It's not a practice or an exercise this time
I'm trying to do a complete piece

>> No.6933041
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6933041

>>6932885
ref

>> No.6933051
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6933051

for critique, I'm especially struggling with the intricate details of the dress, which might be in part due to low res ref making it hard to pick out.

>> No.6933062

>>6932959
any tips for keeping the hand shapes refined in full figures? I think it's just a matter of line control (and practice) but I'm curious if you have any specific thoughts on it

>> No.6933064

>>6932993
You need to understand multiple concepts.

-Accurate Observation (the single most important thing)
-Line quality
-Form/Solid Drawing
-Perspective
-Exaggeration/Simplification

The most basic exercise is to take a concept, find out how artist use it and apply it to a photograph. Let's take a horizon line for example. You just watched a video on what it is and think you understand where it'd be. You need to test whether this is true. Take multiple photos and find that line. Can't find it? You need to get back to that video or get someone else to help. You found it? Great! Now do it without a photograph. For a Horizon line it's very straight forward without vanishing points, you just place it on the page. Great you move on.
In the context of line quality, you need to find out what it is. How other artist use their line and why they do it. Let's say, for instance, the art you're emulating has thick, soft and dark top eyelashes as well as thin, hard and dark bottom eyelashes. Attempt to apply this to a photograph. Your goal should be for the eyelashes to adopt the listed qualities. Did you replicate the target aesthetic? Is the top eyelash too thin? If you can't tell, get someone else.

You can isolate just about any drawing concept and it'll mostly follow this process. You need to understand how someone's distillation exist in the real world.

So the basic process goes like this:

-> Learn about concept and what it is
-> Copy/Observe what other artist do (Master study)
-> Apply to photograph
-> Review/Critique

The main take away is that you need to test to see what information you can recall. Pulling information from memory is how it sticks. While doing any of this you should be trying to make original art utilizing the tools you've learned. If you haven't learned about color and you want to color something for fun, don't sulk about whether it looks bad. You don't know what you don't know.

>> No.6933068

>>6933062
what exactly do you mean by refined? Pretty? Under control? Simple?

>> No.6933082
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6933082

bros… i made a pureref file so big it crashed my computer in a way i’d never seen before

but it won’t stop me.

>> No.6933096
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6933096

My first attempt at shading a sprite, and at shading, period. The lines look kind of rough but I'm not sure how to improve them. I know the rules about jaggies and doubles and all that but trying to implement them didn't result in anything that looks good.

The form is kind of off, too. I wanted the two heads to protrude out of a low, sprawled out slime but instead it kind of looks like it's standing? Perspective is hard.

I'm completely green, so feel free to brutalize me.

>> No.6933160
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6933160

yeah, i got lazy with the background. fuck you, too.

>> No.6933170

>>6932844
It looks adorbs anon!<3

>> No.6933192
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6933192

wip for a class, need to pull the values around the nose and mouth darker since i went crazy with the 2b on the cheek area.

>> No.6933231
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6933231

>> No.6933235
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6933235

>>6932706
I need help with gestures. This is 30 reps of 1-minute gesture drawings. Looking for a critique (Apologies for potato quality)

>> No.6933238
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6933238

Sup beg, there are like 50 poses. This will take shitton of time and they arent drawn so i cannot compare loomis VS me. This will be pain.

>>6933160
your stuff keeps looking alike for all this time. dont you feel like you are stagnating?
>>6933096
when doing pixel art resize it before exporting for web with the filter which doesnt blurry the pixels to like 1000 pixels height so viewers can fully see what you just made
>>6933051
drawing drapery is a bitch until you realize there is very simple pattern to it and afterwards you can bullshit the drapery just by drawing that pattern over and over. Notice how each fold has light and dark part and how it sort of "vanishes" around strategic parts. Once you see it you can invent your owl folds freely
>>6933031
booba
>>6932957
BOOOOOOBA lmao. The feet looks bad
>>6932886
that is the WIDEST face i have ever seen. It probably isnt correct. The distance between eyes isnt foreshortened which is what made you draw her face so WIDE
>>6932847
it is missing the subtle orange dots texture and leaves are missing the lines texture
>>6932844
i kneel though the jagged outlines look really weird. net time use brush with antialiasing for outlines
>>6932832
thumbs up
>>6932825
i never tried wool myself before, but my beg eye sees very strong patterns and subtle value changes across whole forms. Why dont you PYW your try?
>>6933235
gesture isnt confined to the outlines of your subject. when doing gesture for people your most bold and flowy line shoud start somewhere at legs/arms and shoot through spine into some limb

>> No.6933240

>>6933235
spamming gesture is mostly to just build up an east to draw manikin you can use for drawing from imagination in the future. its really not supposed to look good (thats a separate skill) so consider yourself well on your way!

>> No.6933242

>>6933240
gestures aren't mannequins, the mannequin is for construction and is built on top of the gesture, which is purely to capture motion and simple notes regarding orientation

>> No.6933247

>>6933242
every serious artist in illustration/animation combines those (david finch and loomis come to mind). you need to be able to get down basic forms quickly.

>> No.6933257
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6933257

>>6933238
> dont you feel like you are stagnating?
no. why should i?

>> No.6933278
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6933278

hmm

>> No.6933284

>>6933278
nice tits

>> No.6933285

>>6933278
I think your ribcage ends a bit high up

>> No.6933289
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6933289

>> No.6933296
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6933296

>> No.6933299

>>6933285
yeah I think the tit in the way screwed my perception

>> No.6933365
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6933365

i’m gonna LOOMis

>> No.6933376
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6933376

>>6933278

>> No.6933378

>>6933376
ribcage is way too big now. also consider that when you're bending your body like that and flexing your abs the opening angle of the ribcage contracts considerably from the standard construction

>> No.6933386
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6933386

draw this

>> No.6933387

>>6933238
Funnily enough, lines look fine at higher resolution, its just that when I compress it to this size to be able to post, the lines become jagged due to the compression.

>> No.6933397
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6933397

faled attempt

>> No.6933405

>>6933064
Neko anon, you are a fucking treasure. Thank you.

>> No.6933438

I get the feeling that it's not drawing that's hard, but rather the pressure to perform, whether to impress people, make money or simply make a better drawing than the last one. I wonder if athletes mental health resources could help artists as well. The more I draw the more I realise that it's closer to a sport than an art. What I'm trying to say is, if you've improved at all lately, no matter how little, you are a better man than me.

>> No.6933446
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6933446

>>6933386

>> No.6933459

>>6933438
>The more I draw the more I realise that it's closer to a sport than an art
well yes, drawing is a mostly somatic skill

>> No.6933460
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6933460

Help, what is fucked up about the facial proportions? Is it okayish? Is the far eye too visible, should it be covered more?

>> No.6933465

>>6933397
Just fix the legs, everything else looks good

>> No.6933469
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6933469

>*BONG HIT*
>BRO YOU GOTTA "FEEEL" THE LINES
>"PULL" THE HIP TOWARDS YOU
>"SQUEEZE" THE WEIGHT TOGETHER
what the FUCK is he talking about

>> No.6933474

>>6933469
unironically doing drugs is great for feeling perspective and form.

>> No.6933491
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6933491

>>6933469
Vilppu manipulates the basic primitives (cube sphere cylinder) to form a simplified version of human anatomy. He is, in a sense, 3D-modeling in his head whenever he's drawing. This requires a massive amount of mileage / studies / experimentation with the medium itself / trial and error.

Here's my shit demo; spheres / spherical blobs, cubes, and cylinders, and trying to just jut them into one another / sculpt them into slightly different shapes.

It's (Vilppu's Drawing Manual) where Proko got his bean exercise from as well (well I would assume anyways; that book came out in 1997).

>> No.6933493

>>6933491
what the FUCK were you trying to cook?
do NOT let this man cook again wtf

>> No.6933494
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6933494

Squirrel

>> No.6933510
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6933510

>>6933493

>> No.6933511
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6933511

reached the end of keys to drawing! that final project is going to take a week or two though, six full-size drawings with a "personal subject matter"... in the meantime catching up with some studies i said i'd go back to throughout

>>6933494
fffuck yes. good form
>>6933469
i have no idea but i still end up thinking like that in my when i do gesture
>>6933235
i like some of these [the pelvis to the floor on the far right and guy on one knee towards the upper-left both have good flow] but your lines have to flow. when my eye is thrown from the end of a line i should be able to intuitively know a) the next line i'm going to flow through and b) an eventual end destination, like a foot or hand. some of these i come off a line and end up kinda "floating through space" where there's no line to catch my eye, if that makes sense
>>6933192
nice
>>6933096
probably try to shade regularly before jumping to pixel art, to keep things simple. i can't see the two heads, just one u-shape Thing on top of a neck, try to separate them more with some shading in the middle or more of a Y shape for the neck. keep it up
>>6932844
digitigrade feet is probably enough for /fag/
>>6932832
big upgrade

>> No.6933512
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6933512

>start video course
>artist is Asian

>> No.6933516

>>6933510
just draw is cope brother. I fell for "just draw" for years and im dogshit.

>> No.6933524

>>6933516
You're allowed to turn on your second braincell during just draw.

>> No.6933526

niggas really be doing anything but draw and wonder why they dont improve

>> No.6933527

>>6933524
you talk too much shit for the draws you put in thread.

>> No.6933529

nigga really joined thread just to commentate

>> No.6933531

How do you keep drawing early on when you know that what you draw is gonna look like shit

>> No.6933535

>>6933531
Sounds like you don't like drawing which is a 100% ngmi sign

>> No.6933539

>>6933474
One time I took an edible well above my weight class and before puking and sleeping it off I was able to dissect the shapes of everything and break it all down to simpler geometry, I felt like a god
That probably would've been awesome if I was drawing at the time

>> No.6933542

>>6933539
https://www.youtube.com/watch?v=MNcB6iSnXpg

>> No.6933546

>>6933531
Do it anyways. You already know it going to turn out shit so you can't get disapointed.

>> No.6933552
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6933552

>>6933516
My condolences, I can certainly say through my own struggles through drawing that it truly is not for everyone.

I tried making smut games in the beginning (2019) with zero artistic skill, and I'm here still broke five years later; it wasn't until October of last year that I began drawing. I certainly didn't do nothing for those four years (January 2019 - October 2022), but I do think in some sense, those four long years was honestly the amount of time that it took for me to mentally prepare for the amount of work that would be required to not be dogshit, and to mentally prepare to endure those first few thousands of kindergartener drawings, every single one of which would cause massive amounts of regret for not having started sooner. Waking up to another existential crisis every morning is certainly not everyone’s cup of tea.

Perhaps it really isn't for everyone, but a part of me still says otherwise because I genuinely believe that humans can do amazing things if they're pushed to the brink of death / threatened with annihilation, but that's maybe too extreme for something as chill as drawing, but I often felt like I was dying during the first few months of drawing, so maybe I was doing a little bit of that too, somehow. I couldn't accept a reality where I did not gain some semblance of skill in drawing, but to endure that type of insane pressure on oneself without giving up the goal or changing course... well like I said, I had four years to develop my work ethic first through things like animation, programming, getting really into the game dev pipeline, etc, but at the same time, a lot of that also had the side-effect of sorting out my personality so that I would be mature enough to again, withstand that pressure of “I will not live with myself if I cannot get good at drawing, and sewerslide is not an option.”

I’ve prattled on long enough, best of luck, anon.

>> No.6933553
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6933553

>> No.6933559
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6933559

>>6933552
I know it's not the insane Feng-Zhu-100%-speedrun-mastered-all-there-is-to-know-about-art-in-1-year-type-of-progress that we all expect (due to social media / instant gratification culture), but this is honestly, where I have gotten after a year (well, it's only one drawing, and I wouldn't spam up the whole thread with just my shit; I might share more as time goes on as these threads aren't about me, they're about (You))

>> No.6933564
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6933564

>>6933552
yeah. im just jaded at my length of time i spent drawing and the fact my hand is fucked and I cant grind as much as I'd like. also I know my art is held back by never having learned fundies.. and I'm too far along that trying to learn it feels mind-numbingly bad. I think the best is get a solid foundation and then draw what you want freely. you don't want to be stuck in limbo like me..

>> No.6933573

>>6933546
Strong argument. Can't be disappointed with no expectations.

>> No.6933574

>>6933564
This is close anon. You just need to iron out your form langauge and I would not be able to tell you dont actually know your fundamentals.

>> No.6933577
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6933577

>>6933574
thank you
and yeah forms is something i have been advised to work on. recently i been playing around with the lasso to try and get more chunky solid forms. i think it's been helping somewhat. do you know any resources i could use to help me out?

>> No.6933579
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6933579

>>6933051
I gave it a try.
how does it look

>> No.6933586

>>6933577
Playing with the lasso seem like good pratice.
Sadly I do not have a silver bullet for you. You just have to persevere and keep thinking about the form you make.

>> No.6933588
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6933588

>>6933564
I suppose I'm lucky then, I had spent a great deal of time on /ic/ starting back in 2020; by the time I had ever put pencil to paper (to draw), it was late 2022, so I had already had it seared into my mind that the fundamentals were not to be skipped.

Here's a picture of my extremely unorthodox setup:

I use a bookstand from Amazon to get the tablet to the perfect incline where it doesn't put too much pressure on my pinky which will sometimes go numb (if the incline is too low), I use a few pieces of wood to raise it up higher because when it was lower it would irritate my forearms, I keep a Presto heat dish on the left side of my body at all times and a smaller Amazon space heater to my right, I literally wear a balaclava indoors, if I am literally anything less than having a light sweat from the amount of heat (I used to feel quite gross throughout the day and night but got used to it), it is excruciating to draw because of how overused my arms have become through the prior years of animation (and all the other tiny repetitious movements I did that were involved in my failed game dev endeavors)

I won't go so far as saying that I'm able to feel exactly what anybody else is feeling, but I am 26 by now, and with that has come a certain expectation that I ought to have already made it in whatever I have set out to do, but five years of failure has invariably guided me to the same conclusion that this resistance towards humbling oneself before the fundamentals – in anything really – is a recipe for disaster and much suffering, and thus I try to continuously cultivate the beginner's mind, or what is called Shoshin in Zen Buddhism, though what has worked for me personally may not work for other people.

>> No.6933590
File: 3.45 MB, 1934x2385, POMni 1 hues gb.png [View same] [iqdb] [saucenao] [google]
6933590

Mad about the quality of this
I am going to redo it, although I am not sure if I just hate it because Pomni's eyes made me not happy to draw after all

>> No.6933601

Well? What's the answer?

>>6933596

>> No.6933640

>>6933601
There's no real answer except what works for you. Pick the method you find most enjoyable

>> No.6933643

>>6933588
looks and sounds awful.

>> No.6933719
File: 1.30 MB, 1150x1388, Pomni doodled.png [View same] [iqdb] [saucenao] [google]
6933719

>>6933590
After doodling over it for a bit I think the issue was trying to keep the original eyes too much
Open to criticism, just obviously the face is sketchy on this reworked version

>> No.6933743

>>6933531
Buddy I hate to break it to you, but these are vthe easy times. You get to explore and learn something new with no expectations or obligations and every drawing will have obvious mistakes to find and fix. As you get better you'll still fall short of your best in everything you do and it will take more work to grow and improve plus the existential questions like "has all this time sink bean worth it"

>> No.6933759

yea, just like D-K curve. You get supposedly easy baby "gains" and yet do not know how bad things really are.. inevitable valley of despair is what will knock you out

>> No.6933765

>>6933759
>valley of despair
things made up by the mentally deranged

>> No.6933770
File: 107 KB, 559x451, file.png [View same] [iqdb] [saucenao] [google]
6933770

>>6933765
well its d-k curve. how well it describe reality I do not know but there some merit in it

>> No.6933775
File: 3.63 MB, 3000x4000, ScribblesWhileTired 13.11.23.png [View same] [iqdb] [saucenao] [google]
6933775

Can someone (with actual critiques) point out what's up with my cylinders?

I keep feeling there is something up with them...yet I can't put my finger on it, beyond maybe the shape being a bit squished at times.

(i know these are just scribbles but this is how I practice my motor skills and such)

>> No.6933782

>>6933601
They're both fundamentally the same thing. Learn method, apply method to life/photograph. Use method in original work. That's it. your doing the same thing just that a book/course gives you vague or precise instruction on how to perform the method.

>> No.6933783

*You're doing...

>> No.6933790
File: 1.43 MB, 2039x1465, 1699883594436.jpg [View same] [iqdb] [saucenao] [google]
6933790

5 min figures

>> No.6933800
File: 1006 KB, 2560x1440, 270.jpg [View same] [iqdb] [saucenao] [google]
6933800

>>6933775
1. to draw correct ellipse you need a fuckload of training or good tools (ellipse guides)
2. each ellipse has minor and major axis, these always must cross at angle of 90º degrees
3. to draw a good cylinder always start with a box
4. aim the minor axis of the ellipse towards the correct vanishing point you used to construct the box
5. realize that center of ellipse is not the same as center of the box

all your ellipses are lopsided, not symmetrical and the lines which you connect the two to make cylinder are connected at wrong positions.

>> No.6933804
File: 752 KB, 900x1200, temp.png [View same] [iqdb] [saucenao] [google]
6933804

>>6933775
i like the box approach but you should also draw more boxes to get the fundamentals of those down before using them to draw cylinders. main point is to make sure your ellipses get fatter as they approach the vanishing point. also draw through your cylinders, makes it much easier to spot these issues. good luck etc etc

>> No.6933808

>>6933804
this was super helpful thanks.

Glad I was able to get one of the perspective cylinders right tho, so thanks for the thumbs up on that ^^

>> No.6933834

I am working through Kim Roche's Anatomy course, I finding his contruction approach really useful to sketch random stuff from imagination

https://i.imgur.com/zCflFqr.jpg

>> No.6933846
File: 549 KB, 1512x1080, 9-15-22.png [View same] [iqdb] [saucenao] [google]
6933846

>>6933770
I'm in the despair valley forever

>> No.6933853

>>6933770
"Valley of Despair" is kind of a pathetic way to look at it though. All the Dunning Kruger Effect says is that early on in you're too ignorant to know you're ignorant. The "Valley of Despair" means you gained the tools to begin improving so it's a good thing. Realistically though drawing is so multifaceted that at any moment there are a few things you're equipped to improve and many things you're ignorant of and don't even know is a flaw. It's a continuum where you're simultaneously ignorant and wise depending on the specific topic

>> No.6933858

>>6933775
Look up minor and major axis like pawell said. Think "perspective made easy" had a section on this.

>> No.6933870

>>6933853
It's pathetic because I'm pathetic

>> No.6933880

its funny to think that artists (like me) who fantasize about how deep their idea is or how it says something just proceed to do nothing and jerk off, meanwhile the actual coomers sit down to do serious work.

>> No.6933907

>>6933405
This, he and the massive anime tiddy guy are the main reasons why I still browse this board

>> No.6933910

>>6933880
Ever heard of a thing called discipline?

>> No.6933917
File: 179 KB, 477x569, immagine_2023-11-13_170429415.png [View same] [iqdb] [saucenao] [google]
6933917

what are the tricks for drawing the same character in front, side and 3/4 view and keeping it really really consistent?

>> No.6933926

>>6933257
Because your “ art” is shit and still sucks after six years.

>> No.6933945

I'm doing two full 8.5x11 pages of circle and ellipse, straight lines and arcs on the back practice per day. Have been for about 2 weeks and I'm seeing some improvement.

>> No.6933974

>>6933579
Head's a bit too big (at least at first glance). Try having the body be 7-8 heads tall.

>> No.6933977

>>6933296
Cute kobeener

>> No.6933980

>>6933238
>>6933240
>>6933511
Thanks for the advice, anons! Next time I do these I'll:
- Focus on flow and try making the drawings more readable
- Make sure I add detail inside the outline
- Try to make the figures not "float in space"
I've been trying to follow the Michael Hampton book, which has been helpful, but I'll also try watching gesture drawing videos to make sure I'm focusing on the right things.

>> No.6933983

>>6933846
Some goats are known for their ability to climb steep valleys
https://www.youtube.com/watch?v=f0jMzdbEui0
I believe in you, anon

>> No.6933990

>>6933460
sorry to ask again - any feedback before I do any more to this?

>> No.6934055
File: 1.26 MB, 2000x1500, p10-p11_3.png [View same] [iqdb] [saucenao] [google]
6934055

>>6932706
pages 10 and 11 of DtFF. Mostly just copying and understanding everything, but I took time to try it all myself first and went back to fix anything way off from the ref. also tried to do a little bit of line weight stuff in the sketches, just because. any crit welcome

>> No.6934058
File: 540 KB, 1695x1650, 1000013159.png [View same] [iqdb] [saucenao] [google]
6934058

I'm kinda happy with this sketchy style I'm developing

>> No.6934061
File: 520 KB, 1164x890, file.png [View same] [iqdb] [saucenao] [google]
6934061

A lot of effort for mediocre result

>> No.6934094
File: 234 KB, 1099x820, file.png [View same] [iqdb] [saucenao] [google]
6934094

>>6933990
I dont really know what your goals are, or if this is a specific character, so i didnt want to do too much, but heres my thoughts
- lowered facial features
-looked like you wanted a view from a slightly low angle so I added a little bit of a plane tot he bottom of the chin
-changed the angle of the receding edge on the far eye
-added a little more shape to the mouth and made it slightly less wide

>> No.6934101
File: 202 KB, 776x747, kitsune.png [View same] [iqdb] [saucenao] [google]
6934101

>>6934094
thank you for the feedback! It's a loose sketch of Byleth from three houses. Your changes are great, and you're right about the angle. The goal is to just practice faces and proportions. Looking at it now, the forehead was too small and the lips were way past the center of his eyes! Almost reaching monster-levels of mouth width.

I always struggle with appealing lips and the receding eye/forms around the eye in 3/4 view. On picrel last night I redrew the lips 10 times but I'm still struggling with it

>> No.6934110

>>6934061
rather than blocking in the hair and adding white for highlights [which almost always reads as white hairs] either a) simplify the highlights to a few blocks and paint them solid b) just erase for the highlights with a very thin eraser or c) block in with your highlight tone and feed the dark tone in after on top. all help build the bigger picture of the hair as a form instead of a discordant ropy sprawl. liking the raw choppy look for the bodies, looks like the cover for a 90s punk zine

>> No.6934130
File: 3.19 MB, 4080x3060, 20231113_203734.jpg [View same] [iqdb] [saucenao] [google]
6934130

Charcoal good? Feels lije its easier to hit landmarks

>> No.6934138
File: 243 KB, 1600x934, file.jpg [View same] [iqdb] [saucenao] [google]
6934138

Is learning to draw from imagination just a beg trap? Turns out no one even fucking does it. Why didn't anyone tell me?

https://www.muddycolors.com/2014/01/artist-selfies-everybodys-doing-it/

>> No.6934145

>>6934138
that's the fucking end game

>> No.6934148
File: 242 KB, 1275x911, morpho.jpg [View same] [iqdb] [saucenao] [google]
6934148

>> No.6934154

>>6934138
The old masters would start their composition from imagination completely, then get models to work out specific issues and nuances. There are also varying degrees to which you will be faithful to a reference. It's a reference for art, not a photocopy.

>> No.6934157

>>6934154
but this person is a professional and basically copied their picture 1:1, so i don't need to know how to draw from imagination at all to "make it"? right?

>> No.6934160
File: 198 KB, 1424x676, temp.jpg [View same] [iqdb] [saucenao] [google]
6934160

>>6934138
from that very article, reference is nothing like the final product, just the hand. basically this >>6934154

>> No.6934161

>>6934157
Did you not read?
>There are also varying degrees to which you will be faithful to a reference

It depends on what the goal of the piece is and what your vision is. Not complicated.

>> No.6934189
File: 1.60 MB, 3368x3312, IMG_20231113_213954.jpg [View same] [iqdb] [saucenao] [google]
6934189

Hopefully this isn't too much for this board

>> No.6934197
File: 280 KB, 1580x1716, 1000013164.png [View same] [iqdb] [saucenao] [google]
6934197

>> No.6934200
File: 244 KB, 1600x1600, 32B34F47-CCC4-44BA-996F-18EBB0F7793A.jpg [View same] [iqdb] [saucenao] [google]
6934200

>> No.6934229

>>6934189
you're right at home, anon. worse has been posted

>> No.6934238
File: 1.31 MB, 2960x1848, Screenshot_20231113_132332_Infinite Painter.jpg [View same] [iqdb] [saucenao] [google]
6934238

>>6932706
Gesture drawing is filtering me. Ive read two different blogs, the Hampton textbook, watched several YouTube video tutorials, but I still can't get a feel for it...

They say to draw a line of action then add "rhythm lines". They say "don't draw contour lines!" but oftentimes the rhythm line IS a contour line... Do I just keep at it and eventually it'll click? Or accept that they look bad and just hammer them out for a few hours each day?

>> No.6934241

My brainlet take is that speed gestures are a genuine trap.

>> No.6934243
File: 493 KB, 948x948, piippa.png [View same] [iqdb] [saucenao] [google]
6934243

I think her back looks a bit weird but I don't know how to fix it.

>> No.6934246

Is 5+ hours of linework practice good enough? i went through 10 exercises and i noticed immediate improvements in the middle of some exercises.
How long should i practice just linework? Is there a metric of some sort after i can start practicing the five basic shapes and so on? Because eventually even if i keep doing these the time i spend on them should decrease while the time spent on "real" sketches should increase.

>> No.6934256
File: 123 KB, 1300x731, I get paid to attend meetings where I do nothing.jpg [View same] [iqdb] [saucenao] [google]
6934256

>>6934238
I'm not going to tell you what to get out of gesture because I'm beg, what I can tell you is gesture is one of those things that people overthink and no one will give you a concrete description. Just have fun and copy people you like, NMAs youtube have some videos of gesture session with vilppu and model included, just watch, look at the decisions he makes and copy.

>> No.6934302
File: 968 KB, 1559x1322, thishereee.png [View same] [iqdb] [saucenao] [google]
6934302

Are their video courses that goes over how to copy while being mindful of what you're copying? I can copy art pretty easily by mimicking the same line stroke angles and length, and noticing the relationship and differences between different lines. However I'm not sure how this helps me in the long run other than being able to copy what i see, which isnt the end goal if i want to draw my own work from imagination.

TLDR; I'd like some really good video courses or guides that cover how to copy and explains how it can help me on my art journey.

>> No.6934312

>>6934302
krenz go to /asg/

>> No.6934322
File: 605 KB, 2560x1920, 38 web.jpg [View same] [iqdb] [saucenao] [google]
6934322

>>6932706
https://youtu.be/y8I9nNTxryg

>> No.6934334

>>6934243
I agree and me neither

>> No.6934337

>>6934243
well you didnt really draw any anatomical forms for one

>> No.6934342

>>6934322
I like your stuff, but I always find them floaty or without any weight on behind the movement if that makes sense.

>> No.6934350
File: 26 KB, 690x615, mfwdrawng.jpg [View same] [iqdb] [saucenao] [google]
6934350

>> No.6934359

>>6934337
I did? Just not well enough, maybe?

>>6934334
Thanks.

>> No.6934367

>>6934359
If you mean those gradients I guess. In that pose the scapulae are pushed together so you might want to make the deformation more significant

>> No.6934450

I don't feel like copying actually helps, I'm just learning more symbols to symbol draw

>> No.6934453

>>6934450
you're supposed to study not copy

>> No.6934483

>>6934350
>what's the deal with airline food?

>> No.6934495
File: 203 KB, 900x770, gests.png [View same] [iqdb] [saucenao] [google]
6934495

back from a long pause, are these good enough gestures from imagination?

>> No.6934503
File: 150 KB, 1288x804, 1670247539254450.jpg [View same] [iqdb] [saucenao] [google]
6934503

>>6934243
I give it a try but this angle is simply too difficult for me
also, the way the leg is, it looks like she's hanging off a wall or something.

>> No.6934506
File: 939 KB, 2560x1440, 454.jpg [View same] [iqdb] [saucenao] [google]
6934506

Sup beg. Pain with the pencil! I am very not a fan of this section: just photos of wooden doll in awkward positions and instruction of practicing construction on it.

>>6934450
dont tell anyone i told you this, but the difference between beg and int is that knowledge of advanced appealing symbols they use to construct figures
>>6934350
i know that feel
>>6934302
eviston - art and science of drawing
robertson - how to draw
>>6934246
>>6933945
i humored the few books which told me to practice lines, but i really dont see why would you spend hours grinding straight lines or circles, when drawing even just 1 loomis figure contains 3 circles and dozen of straight lines. so you can practice both human figure and lines and circles at the same time by "just drawing"
>>6934243
human spine has a shape of letter S. It bends backwards at ass, forward at belly and again backwards at ribcage. you drew the thot as if the spine has shape I or L. Next time just use reference
>>6934238
one book said you dont learn gesture by reading about it or thinking about it, but by DOING it. Personally i think gesture is purely optional unless your art suffers from omega stiffness like this anon >>6934322 and yes: gesture can be part of contour
>>6934200
thumbs up
>>6934189
anon what are you doing? where is the booba??
>>6934138
no rules, only tools and fools. IF (and that is BIG IF) you can find exact reference you need then yes, you dont need construction or imagination at all. But once you start drawing your own stuff, you will very quickly realize how painful and limiting is your inability to find exact reference you need
>>6934055
dtff?
>>6933917
make profile and side view, ensure they all have important landmarks at exact height and then use perspective rules for any angle in between them to create a spreadsheet of the head in many different angles?
>>6933601
copying is studying. begs should only copy at the start. and when their eye levels up they then need slowly break into construction

>> No.6934511

>>6934495
Yes man

>> No.6934519

>>6934506
>learn gesture by doing it
or I draw such a shitty gesture without understanding which way the curves go for so long that I burn it into my muscle memory and will be stuck... I just hate how subjective it is compared to all the other lessons I have done this far

>> No.6934526
File: 78 KB, 313x629, image-27.png [View same] [iqdb] [saucenao] [google]
6934526

attempts was made

>> No.6934610
File: 262 KB, 1218x655, sss.png [View same] [iqdb] [saucenao] [google]
6934610

Can someone help me understand the eyebrows better, every time I try to search for tutorials it's buried under mountains of irrelevant beauty tips
I'm just trying to figure out, do they connect to the sides of the glabella and swoop upwards and around like I attempted to draw or do they just "sit" somewhat flat on the brow line and curve around the planes of the side of the head?

>> No.6934645
File: 2.76 MB, 4000x3000, 20231114_125131.jpg [View same] [iqdb] [saucenao] [google]
6934645

>> No.6934650
File: 1.82 MB, 1500x2000, 20231114_125154.jpg [View same] [iqdb] [saucenao] [google]
6934650

>> No.6934653
File: 840 KB, 1000x1412, yuppie.jpg [View same] [iqdb] [saucenao] [google]
6934653

>>6933031
I tried to add colours

>> No.6934655
File: 112 KB, 310x302, image-14.png [View same] [iqdb] [saucenao] [google]
6934655

kek

>> No.6934656
File: 2.52 MB, 4000x3000, 20231114_125638.jpg [View same] [iqdb] [saucenao] [google]
6934656

>> No.6934663

>>6934655
now add the stink lines and empty fast food containers

>> No.6934686

>>6934653
based. just pulled her
from pity...

>> No.6934697

>>6934686
congratz bro
I also got her but I don't have good gear to give her...

>> No.6934698
File: 201 KB, 423x412, image-11.png [View same] [iqdb] [saucenao] [google]
6934698

>>6934663
not sure how it supposed to look

>> No.6934704

>>6934698
yeah nice, ok now draw some ants climbing up the walls

>> No.6934709

>>6933064
>>6932959

God bless you Neko Anon

>> No.6934740
File: 140 KB, 600x600, RL3.png [View same] [iqdb] [saucenao] [google]
6934740

>>6934238
Gesture/Rhythm/Flow/Force are all pretty concrete. It's just following the flow from one element to the next. Rhythm is just the interplay between various note patterns of music, Timing in animation is also under the influence of rhythm. There's rhythm in color as well. You'll see this in a portrait quite distinctly where the saturation fades in, then out and then back in. Like playing different notes of music. Rhythmically switching between straight and curves, line direction, thick and thin, light and dark, soft and hard, etc. The list goes on.

Contour and Rhythm are 2 different things but overlap. Contour is the literal outline of the subject. Rhythm is how things move between each other. Line rhythm is just the direction any one direction element is oriented and how it relates to the rest of the drawing. Take the wing in pic related, the rhythm of the contour has this major flow with 2 arcs, one larger than the other. We can apply this logic to the texture in the wings too and how that pattern in established. Rhythms can also contrast one another. Happens way too often in the human figure. What the instructors are trying to communicate to you that you need to ignore drawing all the bumps you see on the figure, But they've been cursed of knowledge'd and can't use terms other than contour.

Sometimes I like to think of rhythm like breathing. You can only inhale so much before you have to exhale. You can't inhale forever, it's just impossible. Vilppu uses a river bank as an analogy. The direction of the water flow is what you're trying to apply to the human figure. It's a difficult but big concept to grasp. Timing is an animation principle that takes a while to sink in too and is related to rhythm as well.

>> No.6934742

honestly wouldnt be posting this but its been so annoying searching. Is there any videos about 80s fantasy rendering techniques that isn't AI related. fucking google is polluted with those videos I just wanna make it myself lmao

>> No.6934756
File: 331 KB, 1832x2029, Month 3 Day 2.png [View same] [iqdb] [saucenao] [google]
6934756

is it normal for it to be pretty difficult to think up poses purely from imagination as a new artist?
I'm 2 months in and I'm trying to do an exercise where I draw figures completely from imagination, but actually getting a pose I want to do in my mind is hard...
Here's an example of some I did earlier

they turned out really poorly, but that's why I'm asking for advice here

>> No.6934775
File: 832 KB, 1904x665, we&#039;re all gonna make it 11 13 23.png [View same] [iqdb] [saucenao] [google]
6934775

>>6934243
https://x6ud.github.io/female-anatomy-for-artist-search-helper/#/

You can use this thingamajig to find references from at least similar angles; they might not be exact as you want it, but you can probably get close enough to find some poses that will help you with problem areas.

>> No.6934786

>>6934740
Thanks, I'll have to reread this a few times to drill it in. I am not artistic as my mind was trained on orthographic and isometric drafting perspectives all through my life. I need to rewire my brain from an engineering and structured mathematical mindset to "right side of the brain" mode.

>> No.6934790
File: 1.25 MB, 1746x644, NewCanvas4.png [View same] [iqdb] [saucenao] [google]
6934790

>>6933386

>> No.6934797
File: 200 KB, 423x412, image-16.png [View same] [iqdb] [saucenao] [google]
6934797

>>6934704
I don't know how. and why

>> No.6934799

>>6934756
yes its normal, if you can't think of a pose, think of an action, or a story, and the pose will form naturally from that

>> No.6934803

>>6934797
don't worry about why, you did great anon.

>> No.6934816
File: 2.44 MB, 4000x3000, 20231114_145234.jpg [View same] [iqdb] [saucenao] [google]
6934816

>> No.6934848
File: 1.18 MB, 2079x3099, 20231114_151823.jpg [View same] [iqdb] [saucenao] [google]
6934848

>>6934238
It's using C, S and straights to make an extremely exxagerated pose
Then you add construction to make a figure in a way that doesnt look like the figure is broken from step 1.
Finally, you add details.

I can't erase. If i could I'd push the figure more but hopefully this makes sense.
It becomes less exxagerate and more stiff as it goes. So the idea is to really go for it at the start.

>> No.6934853
File: 149 KB, 894x1280, IMG_6817.jpg [View same] [iqdb] [saucenao] [google]
6934853

>> No.6934855

>>6934816
cute girls

>> No.6934866
File: 437 KB, 1000x1000, RL4.png [View same] [iqdb] [saucenao] [google]
6934866

>>6934189
This reminds me of poch4n's inking, you may be interested in his traditional work.

>>6934197
Learn about accurate observation and emulate artists you like. You won't be able to adopt what others do if you can't accurately observe what's going on. You don't need to do still life studies or boxes (though I do recommend them because it's easier to see where you messed up due to less angles and proportions being present compared to the figure), but you do need to apply accurate measuring techniques to what you do like. Make sure to ween yourself off of the measuring stick since you don't want to become dependent on it. Do this by guessing what the measurement is, put it down on paper, then check it with the measuring device.

>>6934200
You need to make a simpler statement. Make big chunky shapes that read well before trying to make a mess. It makes it easier to see what going on.

>> No.6934867

>>6934848
thanks... this'll take awhile. my curves just never feel right but when I look at others examples it appears so obvious how it should be drawn

>> No.6934873
File: 1.56 MB, 2704x1804, altercation.png [View same] [iqdb] [saucenao] [google]
6934873

>> No.6934881

>>6934867
Trace and copy.
Start from here, or some proko video.
https://pin.it/6DPEx3P

makes notes for each drawing, like the head feels big, or one arm seems too stiff.
Then try to never have to write that same note again, only write new things.
Learn from it.

>> No.6934883
File: 1.08 MB, 2702x1626, image.png [View same] [iqdb] [saucenao] [google]
6934883

~40min study for today - once again struggling to not make the figure look flat as shit

>> No.6934891

>>6934883
Not trying to be rude.
but make everything thinner than you normally think they. Chances are that'll make shit look way better as people new to drawing always make stuff way too thick for some reason.
Nobody knows why, might as well do this easy thing and get it out of the way.

>> No.6934901
File: 3.42 MB, 3922x3319, file.png [View same] [iqdb] [saucenao] [google]
6934901

I "fixed" up my drawing while drunk but now that I'm sobering up I think I'm an idiot
Did I waste an hour?
Should I only draw sober or drunk?

>> No.6934903
File: 115 KB, 572x699, imagem_2023-11-14_015827421.png [View same] [iqdb] [saucenao] [google]
6934903

>> No.6934908

>>6934848
how come when vilppu does csi lines it looks like a figure but when i do it it doesn’t

>> No.6934911
File: 390 KB, 694x1160, vilppu.png [View same] [iqdb] [saucenao] [google]
6934911

>>6934908

>> No.6934927
File: 122 KB, 1697x513, night night.jpg [View same] [iqdb] [saucenao] [google]
6934927

>>6934901
nah drunk drawing is the best

night night guys

>> No.6934938
File: 1.18 MB, 2769x3632, 20231113_213742.jpg [View same] [iqdb] [saucenao] [google]
6934938

Tifa body before adding all the clothes. Any crit?

>> No.6934965
File: 680 KB, 1080x1374, Screenshot_20231113-170122_Gallery.jpg [View same] [iqdb] [saucenao] [google]
6934965

Figure practice, trying to work on exaggerating the form a bit to give it more character

>> No.6934987

>Try to learn perspective because I want to draw characters in dynamic poses
>Retarded brain turns off like it's learning math
how do you guys do this shit

>> No.6934990

>>6934987
Take the talent blackpill
Live happier knowing you've reached your limit and don't have to waste anymore effort

>> No.6935006

>>6934908
He can see proportions and can flow along the figure by analyzing the forms. You do not exist in the same context yet. Making accurate observations about what you're perceiving is half the battle in drawing and you should polish that skill.

>>6934938
Do you have a reference?

>> No.6935022
File: 23 KB, 352x425, Screenshot_1003.jpg [View same] [iqdb] [saucenao] [google]
6935022

thats a lot of ovals, Reilly.
itll take me a while to wrap my head around em, king.

>> No.6935025
File: 569 KB, 1024x2800, pick your perspective book.png [View same] [iqdb] [saucenao] [google]
6935025

>>6934987
pick up perspective for retards (Dongho Kim)
or perspective for comic makers (Marcos Mateu-Mestre)

instead of perspective for architects or engineers.

>> No.6935028

>>6935022
This is the video that made me understand RM, https://www.youtube.com/watch?v=Th53JB38sIA

>> No.6935031
File: 39 KB, 633x608, Capture.png [View same] [iqdb] [saucenao] [google]
6935031

>>6933387
Test out different algos for resizing images. Different apps offer different selections, but none of the vanilla types (like bicubic) produces such weird artifacts as yours.

>> No.6935035

>>6934881
Yeah the proko videos were good but I will try tracing and making notes as you say

>> No.6935041

I'm restarting Loomis today. Wish me luck.

>> No.6935051

>>6934506
you're getting a lot better, pawell

>> No.6935053
File: 26 KB, 640x480, 1692870641991274.jpg [View same] [iqdb] [saucenao] [google]
6935053

>>6935041

>> No.6935080
File: 124 KB, 294x400, 9781912740130.jpg [View same] [iqdb] [saucenao] [google]
6935080

>>6934506
>dtff?
Drawing the Female Figure - Hikaru Hayashi (picrel)
A very good book I would highly recommend if that's something anyone here is wanting to focus specifically. It covers construction, sketching, forms, simple anatomy, key features to emphasize, and more. It was honestly exactly what I was looking for, so I'm planning on going through the whole thing.

>> No.6935083

Do you think doing regular arm muscle exercises will help with line control? Like when drawing from the shoulder, if your shoulder muscles are relatively weak, would exercising those particular muscles help in any way with drawing?

>> No.6935087
File: 338 KB, 1107x819, imagem_2023-11-14_131618395.png [View same] [iqdb] [saucenao] [google]
6935087

>> No.6935100

>>6935041
You really should start over with draw a box, too.

>> No.6935110

>>6935083
of course,especially if you actively think about your muscles(which you should anyway when working out) in the shoulder strengthening the muscle-mind connection
i warm up with simple arm circles(forward/backward) beforehand just to warm up my shoulders

>> No.6935210
File: 174 KB, 336x786, Screenshot 2023-11-14 100711.png [View same] [iqdb] [saucenao] [google]
6935210

>>6935006
Sort of, changed the way the legs looked tho

>> No.6935214

>>6931209
Huh, I really like this. The colours you use give it a Mucha-esqu lithograph look

Blog? Would love to know if there's anything you did to achieve that effect.

>>6930896
Just preference but stronger outline and brighter terminal line in your shading. Maybe some very light spray pen for some subsurface scattering on the skin.

Blog?

>> No.6935215
File: 129 KB, 1000x544, 231114.jpg [View same] [iqdb] [saucenao] [google]
6935215

>> No.6935242

>>6935025
I'll try one of those then, thanks.

>> No.6935277
File: 12 KB, 172x349, Screenshot_1004.jpg [View same] [iqdb] [saucenao] [google]
6935277

dont ask me
dont know what im doing either
halfway through this book and this is the first time that i understand... nothing
its hocus pocus to me, not a single word of explanation on this part either.
seemingly doesnt match front and three-quarter view either.
i dont know
monkey see monkey do
author mistake? i just dont know

>> No.6935301
File: 1.77 MB, 1752x2960, Project (20231114113023).jpg [View same] [iqdb] [saucenao] [google]
6935301

This is me tracing figures. Is my placement of the Line of Action correct? Are my rhythm lines correct? sometimes I don't know if they should be concave up or concave down if you know what that means

>> No.6935303

>>6935022
This is getting into Louis Wain territory

>> No.6935306

>>6935022
nice sacred geometry anon, what kind of energy does it manipulate?

>> No.6935318

>>6933800
>Cylinders in Perspective
>The only cylinder in perspective is the one in the trapezoid
>All of the other examples are isometric, none of their edges converging.
Pawell is leading the begs astray. Is his unawareness evil?

>> No.6935335
File: 36 KB, 486x640, Screenshot_1005.jpg [View same] [iqdb] [saucenao] [google]
6935335

explanation would be GREAT author of the book
i dont get it
up until this point faragasso was on point with explanations. this chapter on the torso. he explains front and back, nice thanks. great. i get it.
but side view and three quarter view? nope just slap it on there JSUT DRAW JUST DRAW HAHAHAHAHAHAHAHAHAAHAH wjat the fuck man

>> No.6935350

>>6935335
For the parts that he explained, that you got, think about the logic he used to get there. Why do the rhythm lines flow the way they do? What surface/anatomy are they tracing? Are they all useful? Are some just there to support others?

Now for the unexplained parts, can you find your own explanation?

>> No.6935386

>>6935335
hey you were actually supposed to show off your figure drawing 2 days ago, and you're still stuck at copying torsos using your retarded construction method, that's alright, I'll just keep counting up your debt days whenever you show up

>> No.6935392
File: 30 KB, 912x958, llll.jpg [View same] [iqdb] [saucenao] [google]
6935392

fuck loomis

>> No.6935401
File: 209 KB, 560x1510, IMG_3470.jpg [View same] [iqdb] [saucenao] [google]
6935401

>>6932706
Pls r8 + how to improve cause I have no idea

>> No.6935407

>>6935401
looks flat because you dont overlap any shape or line, basic perspective may help you specially page 7 and 8

https://thinkinganimation.com/Handouts/WaltStanchfield/43ws_perspective_rules.pdf

>> No.6935408
File: 1.73 MB, 4032x3024, IMG_7560.jpg [View same] [iqdb] [saucenao] [google]
6935408

>>6935392
You have to break down the anatomy of the human head into more basic volumes that you can actually draw - the bottom half of your head does roughly follow the natural gesture of the forms, you just have to define it more by studying a bit of anatomy - you already have a pretty solid sphere / ellipses from what I can tell

Here's a photo of the skull from roughly the same angle that you drew your head

>> No.6935409
File: 472 KB, 3024x4032, IMG_7560.jpg [View same] [iqdb] [saucenao] [google]
6935409

>>6935408

>> No.6935414

>>6935407
But that’s what I tried to do… how is it supposed to look like?

>> No.6935415
File: 107 KB, 912x958, mandibles.png [View same] [iqdb] [saucenao] [google]
6935415

>>6935408
I'm not claiming to be any sort of a Loomis expert (there's another anon somewhere on /ic/ much more knowledgeable on Loomis heads), but here's an extremely simplified correction

>> No.6935434
File: 2.01 MB, 3000x4000, IMG_20231114_151947.jpg [View same] [iqdb] [saucenao] [google]
6935434

Study, please dig into it

>> No.6935437
File: 616 KB, 1080x1436, IMG_20231114_150504.jpg [View same] [iqdb] [saucenao] [google]
6935437

>>6935434
Reference

>> No.6935440

>>6935434
God did I fuck this up

>> No.6935449

>>6935440
You did fine, just need more mileage for accuracy. Also I'de recommend copying real photos as well as sketches of people who's style you want

>> No.6935467

>>6935386
fuckin' badass

>> No.6935476
File: 375 KB, 1000x1000, RL5.png [View same] [iqdb] [saucenao] [google]
6935476

>>6934938
>>6935210
Keep everything much simpler than much simpler than you've made it. Putting in bumps to represent the anatomy won't make for a good drawing. Reduce that leg to how ever simple you can manage. Your legs are a touch short for my liking, especially if you're going for something more athletic. Also I recommend you pick easier subject matter, more so when studying than just drawing for fun. Maybe take proko's drawing basics course so you can equip yourself with some tools to help you improve.

>> No.6935503

>>6935434

This anon >>6935449 is right. I'd also suggest just taking more time with your copies, even if you think your spending enough time. You can also dissect the drawing further by analyzing the orientation of the main masses. I can see cross contours in the original reference that you didn't seem to catch or notice. At least not that you would have explained in your drawing.
It also seems like you were committing to some marks a little too early. In spending more time, it gives you the opportunity to really put into consideration the marks you'll put down. Look at how you scribbled the armpit in, those are marks without any decision behind them. You didn't make any statement putting those series of lines down. It's a very non-committal type of mark that you should avoid in your studies unless that type of effect is also present.

>> No.6935550
File: 53 KB, 825x696, ohmy.jpg [View same] [iqdb] [saucenao] [google]
6935550

Foreshortening actually makes sense when you use coils and draw a elipse with joints in the middle

>> No.6935560
File: 68 KB, 446x709, file.png [View same] [iqdb] [saucenao] [google]
6935560

>>6935210
>>6935476
>>6934938
why did no one notice the legs are unbalanced in the ref

>> No.6935591

>>6935560
No I noticed it in the ref, personally I didn't want Tifa resting on one leg. I wanted the pose to express stability and readiness than the more nonchalant body language of the ref. It's how I thought Tifa would tend to stand. I probably should have made her free hand into a fist to better express that idea, but I was more concerned with getting the main points that I wanted to express to the other anon in simplifying his lines, particularly for the legs as that would help him more with his drawing issues than where they are situated.

>> No.6935595

>>6935476
Neko anon, do you have a reference for your character? I wanna draw you a gift for all the great work you do ;-; godspeed

>> No.6935597

It's just Neco-Arc, from Tsukihime/Melty Blood. She's a funny cat

>> No.6935598

>>6935595
>do you have a reference for your character
nigga are you serious? talk about living under a rock

>> No.6935606
File: 186 KB, 418x404, muscle.png [View same] [iqdb] [saucenao] [google]
6935606

>>6935277
Here, copy this

>> No.6935610

>>6935597
>Neco-Arc, from Tsukihime/Melty Blood

Ah okay
>>6935598
Shiiiet nigga I don't watch fate
goddamn how was I sposed to kno?

>> No.6935611

>>6935606
don't copy this you wont learn form

>> No.6935613

>>6935610
>Shiiiet nigga I don't watch fate
its everywhere on all social media that artists use
this is what 24/7 of ic crabbing gets you, you're so out of touch with artistic trends you dont know what neco arc is

>> No.6935617

>>6935613
anon come on, it hasn't been relevant for a decade

>> No.6935619

>>6935611
Copy it to learn muscle, copy actual hips to learn form

>> No.6935622
File: 50 KB, 1175x704, 1.png [View same] [iqdb] [saucenao] [google]
6935622

>>6935617
under a rock

>> No.6935627

>>6935622
I'm assuming this is some zoomer tick tock nonsense because I follow a ton of Japanese artists and I never saw it

>> No.6935632

>>6935627
try learning about american culture, philistine

>> No.6935636

>>6935619
actually don't copy it at all, study it instead

>> No.6935637

>>6935627
tons of neco arc on pixiv, stop coping

>> No.6935639
File: 150 KB, 270x459, file (81).png [View same] [iqdb] [saucenao] [google]
6935639

>>6935632
>american culture

>pixiv
wwwwwwwww

>> No.6935641
File: 536 KB, 796x669, randomgirl6.png [View same] [iqdb] [saucenao] [google]
6935641

>>6935627
Glad I'm not alone lol

>> No.6935643
File: 3.16 MB, 4000x3000, IMG_20231114_173306.jpg [View same] [iqdb] [saucenao] [google]
6935643

too lazy to scroll down to the general drawing thread so imma post this thing here

>> No.6935644
File: 1.71 MB, 1498x1074, 11 14 23 breakdown.png [View same] [iqdb] [saucenao] [google]
6935644

>>6935401
A lot of mileage (just draw + conscious analysis of what's wrong), copying plates, drawing them again from memory, Vilppu / Hampton for learning basic forms, finding reference that's closest to the pose that you have in mind and working with that instead of from imagination, not having a negative outlook on what you produce, developing intrinsic joy from act of drawing itself, attempting to reproduce the mental freedom that we (presumably) had when we were carefree as kids so that we don't judge our work so harshly which almost inevitably leads to swearing off drawing forever and / or NGMI-Syndrome

>> No.6935652
File: 63 KB, 500x750, 1699537186575951.jpg [View same] [iqdb] [saucenao] [google]
6935652

>>6935644
never ever study thin models, always use thick big tiddy breedgods like pic related to learn anatomy

>> No.6935658
File: 135 KB, 646x848, Sword Girl.png [View same] [iqdb] [saucenao] [google]
6935658

Im not that great I just like drawing
Makes me feel content

>> No.6935671

>>6935658
her belly button looks like an asshole, try some more dynamic poses

>> No.6935689
File: 1.64 MB, 2400x2400, Underwear Mabel.png [View same] [iqdb] [saucenao] [google]
6935689

>>6935671
Ive done a few poses, though not many Im keen on showing (not cause of NSFW, cause they arent great quality)

Also that's just how I draw belly buttons

>> No.6935693

>>6935643
your art style is scrumptious, reminds me a lot of dan peacock’s work.

>> No.6935725
File: 645 KB, 1640x2360, IMG_0158.jpg [View same] [iqdb] [saucenao] [google]
6935725

How would you improve this?

>> No.6935732

>>6933926
pyw

>> No.6935738
File: 226 KB, 750x1000, neoncomm.png [View same] [iqdb] [saucenao] [google]
6935738

Just finished this and I'm pretty happy with it. Whaddya think, fellas?

>> No.6935741

>>6935738
I would lower the difference between min and max line weight, it's distracting, other than that I'd say you succeeded in copying that style

>> No.6935744

>>6935738
don't like the style but the side boob is nicely done great.

>>6935725
light and shadow.

>> No.6935751

>>6935744
Cool

>> No.6935753

>>6934519
https://www.youtube.com/watch?v=jH0Vkkc3Mgw

>> No.6935755

>>6933235
I like that stop watch. What is it?

>> No.6935759

>>6935755
It counts up or down over time, usually used for measuring short increments or limiting time for a task. Looks digital too.

>> No.6935765

>>6935759
Interesting, how would I go about making one?

>> No.6935768

>>6935765
i dont know, i'd just buy one on amazon personally
maybe this one, from the first page of results
https://www.amazon.com/Rechargeable-Countdown-Brightness-Adjustable-Classroom/dp/B0B7DQS7CB/ref=sr_1_29?crid=2N9XJA3TGGPKL&keywords=digital%2Bstop%2Bwatch%2Btimer&qid=1700015367&sprefix=digital%2Bstop%2B%2Caps%2C98&sr=8-29&th=1

>> No.6935770

>>6935768
Hmm this isn't quite what I was looking for. Hopefully someone else in this thread knows how I could go about creating one of these gizmos

>> No.6935775

>>6935770
o-oh

>> No.6935787

>>6935741
So not as thick linework?
>>6935744
Thanks. Love me bobs

>> No.6935788
File: 138 KB, 697x1033, 20231114_215144.jpg [View same] [iqdb] [saucenao] [google]
6935788

Forgot how much I love Carmine Infantino. What a warm feeling his art has.

>> No.6935797

>>6934901
Second opinion? I'm starting to like left more...

>> No.6935802
File: 130 KB, 929x1139, 20231114_215925.jpg [View same] [iqdb] [saucenao] [google]
6935802

>> No.6935803
File: 186 KB, 916x1339, 20231114_215815.jpg [View same] [iqdb] [saucenao] [google]
6935803

>> No.6935804
File: 206 KB, 929x1651, 20231114_215900.jpg [View same] [iqdb] [saucenao] [google]
6935804

>> No.6935805
File: 108 KB, 929x1082, 20231114_220052.jpg [View same] [iqdb] [saucenao] [google]
6935805

>> No.6935807
File: 295 KB, 928x1472, 20231114_220011.jpg [View same] [iqdb] [saucenao] [google]
6935807

>> No.6935815
File: 68 KB, 697x737, 20231114_221620.jpg [View same] [iqdb] [saucenao] [google]
6935815

>> No.6935830
File: 1.38 MB, 1098x786, Mary.png [View same] [iqdb] [saucenao] [google]
6935830

snatcher

>> No.6935834

>>6935830
i'd like to get into 'er snatch alright

>> No.6935835

>>6935768
>>6935770
This is the gesture anon with the clock. It's exactly that clock. I recommend it.

>> No.6935837

>>6935753
Cheers, i did the 250 box challenge but 250 ribcage challenge seems like a better use of my efforts now

>> No.6935850
File: 1.77 MB, 3132x1829, file.png [View same] [iqdb] [saucenao] [google]
6935850

>>6934901
>>6935797
Just met in the middle
I waste so much time on crap like this and then wonder why I'm not getting better

>> No.6935869
File: 3 KB, 189x75, Screenshot_1.jpg [View same] [iqdb] [saucenao] [google]
6935869

I swear this is not a troll post, but what am I doing wrong? all my other social media accounts are slowly growing, but XXX is being a baka
https://twitter.com/art_kanon_

>> No.6935887
File: 1.76 MB, 1506x1065, head blocking.png [View same] [iqdb] [saucenao] [google]
6935887

>>6935725
I haven't studied portraits / head anatomy that much yet, but you might benefit from blocking out the largest planes of the head first (using a constrained set of values, like the 40-70 range), before trying to get into the hardcore rendering stage (pushing shadows into 30 range and lights into 80 range)

There’s a big tendency to make the shadows super dark, and the lights super light, because that is the fastest way to get three-dimensional-looking forms into your painting, but doing so prevents you from being able to work the form any further

Since the painting is already locked in at the darkest dark, and the lightest light, if you wanted to change the form, you:

1. Couldn’t go lighter than that (i.e. what you already put down on the canvas) to change the form because it’s already pure white
2. Couldn’t go darker than that (i.e. what you already put down on the canvas) to change the form because it’s already pure black

Whereas in a more experienced painting, those darkest darks and lightest lights are the most superficial marks we see in the final painting i.e. the very last ones that the artist would have put in, not the first

You’ll also notice that when you constrain the values like this, if you *do* have a certain area of the face that you want to emphasize and bring more attention to, it’s a lot easier because you won’t have large sections of the face that are already completely overblown with values above 85-90.

I would also try to do some Loomis head studies to further your understanding of portraits - once your form-knowledge gets better, that’s when your painting will also be able to describe more complex and intricate form-changes.

>> No.6935888

>>6935869
might help to follow some people (especially other small artists) and build up a community that way.

>> No.6935890
File: 614 KB, 1247x1061, 11 14 23 cast.png [View same] [iqdb] [saucenao] [google]
6935890

>>6935887
In the case of heads, it is my humble opinion that you can drill your form-knowledge (of the head) faster through draftsmanship i.e. copying Loomis plates + reproducing them from memory, rather than starting a new portrait from scratch every time you wanted to study the head (though I’m not saying that you should 100% avoid all portrait painting completely, only that it may not be as fast or efficient as going the draftsmanship route first / putting an emphasis on draftsmanship first, and then grinding portraits a bit later)

>> No.6935893

>>6935888
wait I have to actually interact with people? and people grow that way?

>> No.6935897

>>6935835
Yeah but how would one go about creating it?

>> No.6935900

>>6935897
How much do you know about electrical engineering and firmware programming?

Essentially, the bare minimum you would need is a microcontroller (think of an Arduino that you can program), connected to a series of 8-segment displays. Then you'd write some code to have it such that every second, you update the display.

>> No.6935904
File: 591 KB, 754x890, Screen Shot 2023-11-12 at 10.06.38 PM.png [View same] [iqdb] [saucenao] [google]
6935904

>> No.6935906

>>6935837
good luck fren, a lot of gesture is just capturing the shape of the head, torso and hips in relation to each other but kenzo's videos have helped me a lot

>> No.6935916
File: 800 KB, 1280x1280, IMG_0188.jpg [View same] [iqdb] [saucenao] [google]
6935916

Behold! Warmup circles! From imagination! No reference at all, kek
>>6933235
Do longer poses. At least 5+ minutes. Just leaving them at a gesture stage and not getting into heavy duty construction or rendering or any of that, but give yourself enough time to really analyze the pose and think about your lines.
>>6933240
>>6933242
>>6933247
Gesture is to drawing what armature is to sculpture, imo.
>>6933031
I like her crazy eyes.
>>6934797
Why… Why the fuck is this so hot? Good job, anon.
>>6934803
Teach me your esoteric coom knowledge.
>>6933846
10/10 goats
>>6933775
The degree of the ellipse that’s furthest from the camera should be wider than the degree of the ellipse that’s closer to the camera. So the end of the cylinder that’s facing towards you should be more squished, and the end of the cylinder that’s facing away from you should be rounder. On most of these, you’re doing the exact opposite.
>>6933790
Drawing On The Right Side of the Brain or Keys To Drawing or Brent Eviction’s or Proko’s beg course. Gotta learn basic observation. Then Vilppu
>>6933511
Amazing, anon!
>>6933296
Very nice
>>6933231
You’re beginning to feel the form! Good!
>>6933719
Fix the perspective on her left (our right) nipple to point in the same direction her breast is. Right now it’s facing us square on, and should probably be pointing slightly away from us. Also keep practicing rib cages. Overall much better, you should be proud.
>>6934058
Cute
>being happy
Based and GMI
>>6934148
Nice morphos, keep going!
>>6934610
These look good. Eyebrow hair usually starts by globella, on underside of brow ridge. Study eyebrows.
>>6934645
>>6934650
Based
>>6934740
>>6934866
Saved. Also I love you. Pls have my babies (no homo)
>>6934756
Yes. Very normal. These are excellent for only 2 months in.
>>6934873
10/10 gesture/expressions/storytelling.
>>6934901
Drunk has more energy/dynamism in upper body. Add Sober’s legs to it though.
>>6934938
Line confidence

>> No.6935923

>>6935916
>Do longer poses. At least 5+ minutes. Just leaving them at a gesture stage and not getting into heavy duty construction or rendering or any of that, but give yourself enough time to really analyze the pose and think about your lines.
Thanks! I had a hunch that there was more I could do to really "get it". I'll try doing that!

>> No.6935925

>>6935897
the expensive way is >>6935900 but would be good for your ego (even better if you do it with a 555 fleet)

The best way to find timer website or app, or just you know buy the clock.

If you really want something DIY make one with simple javascript/chatgpt just be clear with your requierements.

>> No.6935943
File: 603 KB, 1080x1350, the_last_of_us_part_2_by_kuvshinov_ilya-das8c9w.jpg [View same] [iqdb] [saucenao] [google]
6935943

>>6935725
Hey anon, it's not bad. You can go darker on your shadow values which is probably what >>6935744
means. I think this anon means well >>6935887 but his paintover is not good in some places. The planes of the face are less clear and the values are more muddied. Go darker in your shadows to emphasize the form turning away from the light and the form will pop more.

You should also redo the hair. Paint volumes/bundles of hair more so than individual strands like picrel. The strands look ugly, and you lose the form because your values for the hair are also all over the place.

>> No.6935945
File: 118 KB, 602x768, undyine.png [View same] [iqdb] [saucenao] [google]
6935945

>>6935869
fuck X, I'm gonna improve so much that the algorithm will ignore me, but because of fear instead of indifference
just need one week

>> No.6935946

test

>> No.6935962
File: 3.39 MB, 1024x4090, temp.png [View same] [iqdb] [saucenao] [google]
6935962

4chan ate my shit yesterday... another shot at a few things + trying a new eraser brush. will be drawing some clothing soon so does anyone know a good foundation course/book for drapery on figures? something i could breeze through in 5-15 hours for the absolute basics, nothing too serious, so i can at least start manipulating clothing references instead of copying.

>>6934873
>>6934645
cute
>>6934901
jacket and hand on right have better action but the closer feet make her look unbalanced, take top of right and bottom of left and it's nice
>>6934853
hard to make out each element, less scribbly/use more confident lines

>> No.6935964
File: 2.04 MB, 5145x6082, DFP_Week_2_Iliya_v2.jpg [View same] [iqdb] [saucenao] [google]
6935964

>>6935943
I should mention this particular style of painting is really only done as an exercise, not as a final painting; it's in week 2 of NMA's Digital Figure Painting with Iliya Mirochnik, so I thought it would be a good exercise to recommend

>> No.6935969
File: 2.68 MB, 1640x2360, IMG_0158 copy.png [View same] [iqdb] [saucenao] [google]
6935969

>>6935964
>>6935943
>>6935725
Here's my shitty paintover. I think the chin really flattened out the whole face

>> No.6935984
File: 500 KB, 1612x960, halloween.png [View same] [iqdb] [saucenao] [google]
6935984

First time I've rendered something in ages.

>> No.6936005
File: 933 KB, 625x900, image-28.png [View same] [iqdb] [saucenao] [google]
6936005

kek
>6935725

>> No.6936036
File: 1.72 MB, 900x1264, file.png [View same] [iqdb] [saucenao] [google]
6936036

draw this

>> No.6936059
File: 3.36 MB, 498x280, 1681437052521539.gif [View same] [iqdb] [saucenao] [google]
6936059

>have a really cool idea for a drawing
>going through an “art block” so it might be enough to pull me out of it
>but
>i don’t have the skill to draw it out like how it is in my head
i’m gonna do it anyway but it’s gonna suck

>> No.6936082
File: 91 KB, 1000x582, constructionpelvis.jpg [View same] [iqdb] [saucenao] [google]
6936082

wip. figuring out the construction of objects through observation and trial/error is so rewarding.

>> No.6936096

>>6935449
>>6935503
Thanks anon, fixing my bad habits might take neurosurgery at this point but I'll do what I can. I will start taking ADHD meds soon, hopefully that can help with art as well

>> No.6936131
File: 284 KB, 780x483, file.png [View same] [iqdb] [saucenao] [google]
6936131

does it have/make this kind of effect

>> No.6936171

>>6935984
tum (:

>> No.6936204
File: 15 KB, 312x501, Screenshot_1006.jpg [View same] [iqdb] [saucenao] [google]
6936204

getting it

>> No.6936208
File: 524 KB, 908x1230, file.png [View same] [iqdb] [saucenao] [google]
6936208

anyone know how to do the back view easily? i remember there was a trick where you copied the original and flipped. and drew the back side. but not sure i remembered it right.

>> No.6936214

>>6935887
Hmm im not sure about this paint over anon
>>6935943
I think this is correct, will add more darker shades as well as fix hair, hair does feel kinda whispy and weird.
>>6935969
This is nice! I think the chin does look better here and overall structure
>>6936005
I like the overall painter look and what you did with the hair

thanks for taking the time to fix frens

>> No.6936225

>>6935943
I like your eren btw. Very cute is something i struggle with drawing.

>> No.6936248
File: 14 KB, 419x660, Screenshot_1007.jpg [View same] [iqdb] [saucenao] [google]
6936248

yep got it
simple stuff really

>> No.6936272
File: 1.20 MB, 1745x2625, 2023-11-13 PregnantSerafuku.png [View same] [iqdb] [saucenao] [google]
6936272

I have become what I am afraid of the most. A shity fetish artist.

>> No.6936275

>>6936208
blog. now.

>> No.6936276
File: 507 KB, 1508x1136, file.png [View same] [iqdb] [saucenao] [google]
6936276

>>6936275
this is with a newer method I been trying out so my blog isn't as similar to this ><
https://twitter.com/mugichacharlie

>> No.6936296

>>6935100
>>6935916
>Drawing On The Right Side of the Brain or Keys To Drawing or Brent Eviction’s or Proko’s beg course. Gotta learn basic observation. Then Vilppu
I'm reading KtD, but sometimes when I don't feel like doing an exercise I just draw some random figures like this, trying to pay attention to vertical/horizontal alignment and negative spaces. I figure it's better than not drawing at all, r-right?

>> No.6936338

>>6936335>>6936335>>6936335
>>6936335
>>6936335

>> No.6936351

>>6935900
Hmm not quite what I was looking for. There must be another way

>> No.6936360

yey. double hit

>> No.6936755
File: 145 KB, 591x722, imagem_2023-11-15_180637502.png [View same] [iqdb] [saucenao] [google]
6936755

>>6935087