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/ic/ - Artwork/Critique


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File: 1.01 MB, 1498x1027, 1694035488468090.png [View same] [iqdb] [saucenao] [google]
6888750 No.6888750 [Reply] [Original]

>There is one thing not to do, and that is simply to drift along with the daily routine, making no extra effort. You will soon find yourself middle-aged, having done nothing more than routine jobs, and being little farther along than you were years ago. The extra effort is the difference between the great mass of mediocre artists and the comparatively small group of very good ones.
>And in Art, study can never stop. You will find sketches galore in the studio of the good man, with the paint quite fresh. The mediocre artist's sketches are old and dusty.
>I have seen so many middle-aged artists still hoping, whose samples are frayed at the edges, and thumb-marked with time. Sometimes it has been a matter of years since they sat down and actually did something to give their hopes any promise. They are plodding their lives away at something they hate, and doing nothing about it. These are the men who never seem to have had a chance. The truth is, they never seized a chance.
- Andrew Loomis, Creative Illustration

/Studies/ General is all about improving your art and never settling for mediocrity. Every artist is a student, forever and ever. Anybody, from beginner to pro, can post here. Any style is accepted. Critiques are welcome and encouraged. Let's make this a productive thread!

Read the fucking sticky: http://www.alexhays.com/loomis/

Recommended Resources:
https://hackmd.io/7k0XRnIQR6SValR77TDfZw?view

(Previously known as /msg/ - Master Studies General!)
Last thread: >>6796319

>> No.6890402
File: 1.44 MB, 819x1066, 905 - 924.png [View same] [iqdb] [saucenao] [google]
6890402

More Loomis copies. From reference and from memory

>> No.6890867 [DELETED] 

Bump

>> No.6891294
File: 1011 KB, 794x1235, studycast.png [View same] [iqdb] [saucenao] [google]
6891294

ok back again from another 2-3 month hiatus... not giving up this time, its time to go pro

>> No.6891818

>>6890402
>>6891294
wonderful work you guys

>> No.6891863

>>6891294
cool textures
>>6890402
great heads as always

>> No.6891888
File: 241 KB, 720x655, Screenshot_20231016_155009.jpg [View same] [iqdb] [saucenao] [google]
6891888

>>6888750
is this a good roadmap to follow? im feeling lost, i just wanna draw

>> No.6891926

>>6891888
>Marc Brunet

If you are a complete beg, then try it. But don't stick with him for too long if you don't wanna end up drawing literally the same girl for the rest of your life

>> No.6892049

>>6891294
thats enough to go pro?

>> No.6892086

>>6891818
>>6891863
ty!!
>>6892049
probably not no, more just a commitment to myself to stick with it

>> No.6892620

>>6891888
The plan is pretty generic (a plus), and covers a lot. It's a good crash course. It's pretty light in terms of how much you are expected to do, but if you don't do art already, it might be the right amount. If you do art currently, it's not a bad choice to slot in.
fyi, I did a condensed version of this as a refresher to get back on track, and I think it helped.

>> No.6892737

>>6892086
did you use photoshop for your drawing? it's really nice

>> No.6893165

>>6892737
ty and yup painted in photoshop!

>> No.6893918
File: 570 KB, 2462x1324, 2023-10-18 02.jpg [View same] [iqdb] [saucenao] [google]
6893918

more huston studies

>> No.6895268
File: 1.15 MB, 819x1066, 925 - 932.png [View same] [iqdb] [saucenao] [google]
6895268

>>6891818
>>6891863
thank you!
>>6891294
Love the texture on this!
>>6891888
Seems fine, as long as you're applying yourself and improoooving and drawing every day
>>6893918
love huston, great work

>> No.6898306

>>6895268
These look good anon. Pay more attention to your proportions, all your heads seem a bit squat overall

>> No.6899760
File: 1.19 MB, 819x1066, 933 - 938.png [View same] [iqdb] [saucenao] [google]
6899760

>>6898306
Yeah, you're right, although some of that was getting messed up by the foreshortening

more film studies

>> No.6899995
File: 169 KB, 1205x1598, Screenshot 2023-10-21 215624.png [View same] [iqdb] [saucenao] [google]
6899995

>>6899760
the way you draw the noses are nice, but I think the eyes could use some work. They kinda look too symbol-y? I think studying the way some artists draw their eyes some more would be a great idea. Also, try not to let the hair get too mushy, use more straight lines like you did from your loomis studies you posted earlier. Good work overall

>>6893918
beautiful. I think you could try for more hard edges in your torso more. The dude on the right looks a bit too fluffy

>> No.6900064
File: 228 KB, 1688x912, Screenshot 2023-10-21 233252.png [View same] [iqdb] [saucenao] [google]
6900064

>> No.6901481
File: 716 KB, 2462x1324, 2023-10-22 03.jpg [View same] [iqdb] [saucenao] [google]
6901481

>>6899995
>I think you could try for more hard edges in your torso more.
Thanks. Yeah I definitely over blended it and lost a lot of the hard edges. The original is titled 'Ghost Boxer #1', so they are meant to be a bit fluffy at least. Tried fussing with it but I'm over it at this point.

>> No.6901500
File: 1.20 MB, 819x1066, finch and studies.png [View same] [iqdb] [saucenao] [google]
6901500

>>6899995
yeah, I was seriously unhappy with them (I was also trying to capture the expression which was hard), so I brushed up using a Finch video, the ones below the cut are film studies

Hair rendering is going to be a bear I tackle when I do the rendering course, it's still my kryptonite a bit

>> No.6901550
File: 2.38 MB, 4193x2000, 2023-10-23.jpg [View same] [iqdb] [saucenao] [google]
6901550

Old master studies from Steve Huston's book. Hands are hard. Finished chapter 2.

>> No.6902347

>>6888750
>>I have seen so many middle-aged artists still hoping, whose samples are frayed at the edges, and thumb-marked with time. Sometimes it has been a matter of years since they sat down and actually did something to give their hopes any promise. They are plodding their lives away at something they hate, and doing nothing about it. These are the men who never seem to have had a chance. The truth is, they never seized a chance.
ikiru...

>> No.6902396

>>6902347
You can do it anon. Loomis' point is that you hack artists are always the ones who don't practice their art consistently.

>And in Art, study can never stop. You will find sketches galore in the studio of the good man, with the paint quite fresh. The mediocre artist's sketches are old and dusty.

Loomis has some great thoughts, that one is from Creative Illustration. I would also recommended reading "Someday is Today" by Matthew Dicks. Get the audiobook and listen to it while you draw.

>> No.6902400

>>6902396
Didn't mean to say "you hack artists". Big typo. Just hacks in general.

>> No.6902408

>>6902396
I also recommend this all the time, but I really like Kalen Chock's talk "How I became an artist"
https://www.youtube.com/watch?v=uH9VPoVHXYk

>> No.6902562

>>6901550
where is her dick?

>> No.6902582
File: 523 KB, 1956x1416, Screenshot 2023-10-23 152917.png [View same] [iqdb] [saucenao] [google]
6902582

Even though drawing from photos may not be the most ideal, quickest way to improve, I think enjoy this the most

>>6901500
yeah, eyes and faces are hard. They're an endless pit that you'll feel like you'll never crawl out of. Take your time and enjoy it.

That said, have you tried drawing just one reference of an eye, 20-30 times? I resort to this method when I try to draw something I'm totally unfamiliar with, and by the 30th time, I have a fairly good understanding of the subject. After that, then you can do it a couple more times from memory.

>>6901481
>>6901550
phenomenal. you're so good

>>6902347
Ikiru is unironically my favorite movie. I had dreams years ago about starting an animation studio and calling it "Ikiru animation".

>> No.6903231
File: 168 KB, 1600x995, Moustache_1b.jpg [View same] [iqdb] [saucenao] [google]
6903231

>>6888750
Copying your favorite artist is so damn hard and every time I try it, the drawing looks vaguely like the original. I measure and try to observe hard but no luck.

I know I just need to try harder but I really could use some tips. Pic related isn't my work but its how I see my master study compared to the original.

>> No.6903292

>>6903231
I had a difficult time with studying portraits like these too until I started to pay more attention to shape language and the negative space surrounding the main subject of the painting.

>> No.6905257
File: 986 KB, 819x1066, loomis eye copies.png [View same] [iqdb] [saucenao] [google]
6905257

>>6902582
I'll definitely have to try that out! Weirdly drawing some monkey eyes helped me understand how the lid folds a little better. Sometimes it helps to see something similar but distinct.

>> No.6905260
File: 898 KB, 819x1066, 939.png [View same] [iqdb] [saucenao] [google]
6905260

>>6905257
And a film study, I think the eyes look better here.

>> No.6905828 [DELETED] 
File: 189 KB, 593x561, vilppu.png [View same] [iqdb] [saucenao] [google]
6905828

>>6905257
Vilppu mentions that exact thing in his Drawing Animals book

>> No.6906551
File: 329 KB, 1922x1549, Screenshot 2023-10-25 211050.png [View same] [iqdb] [saucenao] [google]
6906551

>>6903231
Yeah, copying is hard, but that's why it's so beneficial.

if you're doing line drawing, I suggest dragging your drawing over the reference image, to see where you're off. Draw, draw, and redraw the image until you're no longer that 'off' anymore. Don't move on from that image until you nail it a few times in a row

Ethan Becker demonstrates this process here: https://youtu.be/RXb-Y_kz2aU

>>6905257
>>6905260
nice work! Your eyes look a lot better

>> No.6906638 [DELETED] 
File: 235 KB, 880x1480, Screenshot 2023-10-25 233423.png [View same] [iqdb] [saucenao] [google]
6906638

>> No.6906732
File: 1003 KB, 819x1066, 939 - 940.png [View same] [iqdb] [saucenao] [google]
6906732

>>6906551
thanks! Those figures are looking nice

>> No.6906791

are moatdd and p00se2 good sources to learn from? they seem confusing

>> No.6907983
File: 407 KB, 1625x1623, Screenshot 2023-10-26 224249.png [View same] [iqdb] [saucenao] [google]
6907983

Back to my shitty renderings. Though they are bad, I am having fun with them

>>6906732
This is nice, anon. I wish I had more advice for you in terms of realistic head drawing, but I have done nothing but copy cartoons all my life for head drawing. I think that if you want to take realistic drawing further, you might have to start drawing really large and doing very careful shading. Otherwise, if you only want to do line drawing, it might be more helpful to start copying artists who draw in line.

>>6906791
I've listened to Mark a lot. I used to really like his advice, but his teachings will only take you so far. Instead of grinding basic forms a ton, you should just be doing lots of master copies and life drawing.

I've yet to watch p00se2

>> No.6908004
File: 282 KB, 1165x1433, Screenshot 2023-10-26 231429.png [View same] [iqdb] [saucenao] [google]
6908004

>> No.6908010

>>6907983
>>6908004
Your rendering is fine but try to pick a light source/direction to avoid the pillow shading look

>> No.6908019

>>6908010
I was trying to master Vilppu's modelling tone, but do you think that's a lost cause? Should I just give it up and work on direct lighting more, ala Steve Huston? It seems like most people don't talk about the modelling tone, except Vilppu

>> No.6908039

>>6908019
Would recommend avoiding use of airbrush in this case, I'm more partial towards defining planes and shapes based off the lighting but keep up the studies anon!

>> No.6908044

>>6908039
Thank you, and I should also probably be copying masters instead of photos, to learn about brush technique and painting planes. I tell other people to make master copies all the time, but I fail to take my own advice when it comes to painting, because I have my figure drawing app open and it's just convenient to get a picture.

>> No.6908057
File: 1.04 MB, 819x1066, 939 - 941.png [View same] [iqdb] [saucenao] [google]
6908057

>>6907983
yeah, I'm just doing a few film studies for practice because they're really hard, I'll be going back to artist copies after I finish this page. I'm not *super* interested in portraiture, but who knows

>> No.6908077
File: 197 KB, 700x731, NewCanvas16.png [View same] [iqdb] [saucenao] [google]
6908077

>>6907983
>>6908044
Studying photos is a great idea too though, also I tried to do a digital paintover with stronger lighting, let me know what you think, I feel like it might not be what you're going for

>> No.6908088
File: 838 KB, 1280x1406, 456420137.png [View same] [iqdb] [saucenao] [google]
6908088

Draw this

>> No.6908108

>>6908077
Thank you, anon, I appreciate it.

>> No.6908170
File: 642 KB, 1057x1014, valuestudyredrawchallenge.png [View same] [iqdb] [saucenao] [google]
6908170

>>6908088

>> No.6908311

Oh, anyone happen to have any good pose books?

Like books of models posing in various ways? Would be useful to have rather than having to find them with google searches all the time.

I'm fine with SFW and NSFW poses.

>> No.6908329
File: 344 KB, 809x1080, Portrait_BW.png [View same] [iqdb] [saucenao] [google]
6908329

>> No.6909055

I updated the HackMD page with a bunch of screenshots of various anon's advice. They're good reads, and it'll give you a good idea on how to direct your own studies

>> No.6909502
File: 209 KB, 998x1441, Screenshot 2023-10-27 215309.png [View same] [iqdb] [saucenao] [google]
6909502

>>6908057
proportions are looking much better already, good job son

>>6908170
insanely beautiful. What's your practice regimen? Do you have any tips or recommendations for me? :)

>>6908329
I like this a lot, reminds me of Istebrak's teachings

>> No.6909606

>>6908311
https://quickposes.com/en/gestures/timed
https://quickposes.com/en
http://reference.sketchdaily.net/en

>>6909502
Thank you, to be honest I think it's just drawing for many many years, I've been a hobbyist on and off so I don't have any practice schedule but that should give you an idea of how great you can be with mileage, if you want I'de recommend the links above, timed practice drawing figures/shading etc can get you pretty far
https://quickposes.com/en/gestures/random
https://www.lovelifedrawing.com/tutorials/
https://line-of-action.com/practice-tools/hands-feet-practice

>> No.6910730

>>6909606
thanks for the recommendation, fren. It's the same as what David Finch says, that the fastest way he's seen people improve was by doing quick figure sketches

>> No.6910830
File: 2.58 MB, 5912x5473, Illustration219.jpg [View same] [iqdb] [saucenao] [google]
6910830

I have a question for people in this general, what should I be keeping in mind while doing master studies/copies?
So far I've been just copying something and right after copying I try to recreate from memory.
Is there anything else I should be keeping in mind while doing master studies/copies? I'm concerned that I might be learning nothing while copying/studying something.
TL:DR How do you maximize your gains while studying/copying? To do something from imagination?
Thank you

Here's something I did, left is from reference and right is from an attempt trying to recreate it from memory

>> No.6910840
File: 678 KB, 2334x1696, Illustration211.jpg [View same] [iqdb] [saucenao] [google]
6910840

>>6910830
Another attempt I did before, left is from study and right is from memory

>> No.6910843
File: 1.24 MB, 1665x632, combinationreferencestudy.png [View same] [iqdb] [saucenao] [google]
6910843

>> No.6910844

>>6910830
>>6910840
You did amazingly, anon. You're on the right track.

Things I might ad... focus on one subject matter for a week at a time. Take one week to just study faces, then arms, then hair, then feet, etc. You might progress faster through focused studies like this. Also, don't forget your construction and anatomy. Take some time to also sketch some figures from imagination, applying what you learned. If you regularly make finished art, that counts towards that.

Other than that, good job! This whole activity is about memorizing forms, and that's exactly what you're doing

>> No.6910845

>>6910843
well you're totally incredible. This is amazing

>> No.6911048
File: 1.24 MB, 819x1066, 939 - 944.png [View same] [iqdb] [saucenao] [google]
6911048

>>6909502
Thanks!

>> No.6911093
File: 270 KB, 2044x1368, IMG_6178.jpg [View same] [iqdb] [saucenao] [google]
6911093

What are we thinking boys

>> No.6911110

>>6911093
Really like your lines and general shapes, ver stylised in a good way. I feel the reference pushes the pose further than you do though, and especially with your more cartoony style, you could afford to push even further.

>> No.6911437
File: 318 KB, 1098x1459, Screenshot 2023-10-29 113823.png [View same] [iqdb] [saucenao] [google]
6911437

>>6911093
sexo

>>6911048
bottom right is amazing. The one above it and to it's left is good, but I'd be careful of defining the cheeks that much, it makes them look so old

>> No.6911446
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6911446

>> No.6912111
File: 2.55 MB, 6951x5480, Illustration222.jpg [View same] [iqdb] [saucenao] [google]
6912111

Some more stuff I did from a week ago, left is a study and right is from memory

>>6910844
>You did amazingly, anon. You're on the right track.
Really? Thank you so much! Learning proportions really helped me to get some of the details right.
>Things I might ad... focus on one subject matter for a week at a time.
Alright I'll try that, I've honestly just been aimlessly studying artists I like, that sounds like a great idea to focus each part one on one each week.
>Also, don't forget your construction and anatomy.
I'm still kind of confused on construction, I've been thinking of making an amalgamation of my own construction, but so far I've been reading through, "How to Draw Comics the Marvel Way" book. Do you have any recommendations for construction and anatomy?
>Other than that, good job! This whole activity is about memorizing forms, and that's exactly what you're doing
Thanks a lot! I didn't realize I was memorizing the forms, Vilppu helped me with that! I'll keep on studying
Thanks a lot for your advice anon!

>> No.6912484
File: 989 KB, 819x1066, 945 - 947.png [View same] [iqdb] [saucenao] [google]
6912484

>>6911437
well what if I want to draw milfs huh
nah jk i get what you're saying, I'm also pleasantly surprised with the bottom right one
gonna do a page of western comic studies from pinterest and then probably do some imagination ones as we close in on A THOUSAND LOOMIES

>> No.6913845
File: 273 KB, 987x1280, IMG_3859.jpg [View same] [iqdb] [saucenao] [google]
6913845

Recently I’m hesitant to post my traditional studies, since they suck, but studying isn’t about making pretty drawings, its about leaving your comfort zone.

>>6912484
These are great! no crit from me here

>> No.6913848

>>6912111
>Do you have any recommendations for construction and anatomy?
The Marvel way book is great! Construction isn't that complicated, it's all just cylinders and boxes and stuff. David Finch recommends doing 30 minutes - 1 hour of quick figure drawing to practice this, laying in cylinder figures quickly and freely.

Good memory drawing again, btw

>> No.6915479
File: 1.11 MB, 819x1066, 945 - 950.png [View same] [iqdb] [saucenao] [google]
6915479

>>6913845
Thanks! I like defining that breast in the shadow space with negative space, is there a term for that? I don't think "lost edge" totally applies.

>> No.6915848
File: 375 KB, 1000x1200, p1.png [View same] [iqdb] [saucenao] [google]
6915848

1

>> No.6915849
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6915849

ref
>>6915848

>> No.6915851
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6915851

2

>> No.6915852
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6915852

ref
>>6915851

>> No.6915854
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6915854

3

>> No.6915855
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6915855

>>6915854
ref

>> No.6915878

>>6895268
I wish I could draw faces but they all end up looking like troons so I stopped

>> No.6916852
File: 1.19 MB, 819x1066, 945 - 953.png [View same] [iqdb] [saucenao] [google]
6916852

memory studies

>> No.6917537

I want to do some clothing studies but I I dunno what to search, anyone got any good refs?

>> No.6917551

>>6917537
Sailor Moon desu

>> No.6917570

>>6917537
>>6917551
anime is generally a good source, because they have to keep it simple enough to animate, turn, move, etc.

>> No.6917734
File: 1.34 MB, 1238x631, 11_2_2023.png [View same] [iqdb] [saucenao] [google]
6917734

I tried doing a still life study

>> No.6918531
File: 145 KB, 645x1280, IMG_3866.jpg [View same] [iqdb] [saucenao] [google]
6918531

More KJG

>>6916852
These look really good anon, keep doing them!

>>6915848
>>6915851
>>6915854
Nice, you captured the mood, shapes, and colors well

>>6917734
Good, accurate block in. Would love to see you work on it more and get the hard edges and detail

>> No.6919822
File: 1.33 MB, 819x1066, 945 - 956.png [View same] [iqdb] [saucenao] [google]
6919822

>>6918531
Thanks! Will do!I like the hand gestures

>> No.6920126
File: 1.61 MB, 2400x1596, st 04 11 1.png [View same] [iqdb] [saucenao] [google]
6920126

>> No.6920127
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6920127

>>6920126

>> No.6920382

>>6902582
Beautiful figures, I look up to this as determination I will be able to draw this one day

>> No.6921074
File: 845 KB, 1136x854, portrait nov 4.png [View same] [iqdb] [saucenao] [google]
6921074

Trying to suck less at portraits

>> No.6921081

>>6921074
I think the biggest problem is the nose. Also make sure you check the angle from the inside of the brow to the tear duct.
Good effort though keep at it!

>> No.6921465
File: 363 KB, 1736x1191, Screenshot 2023-11-04 222200.png [View same] [iqdb] [saucenao] [google]
6921465

>>6920382
thank you so much, anon. this gives me a lot of confidence to keep going

>>6920126
>>6920127
beautiful

>>6919822
wow, this is a difficult type of memory drawing, doing them days after you first drew them. good work, you're improving a lot. Have you tried rotating these heads and drawing your own oc's? It helps a lot to cement what you studied.

>>6921074
try studying from artists first, especially for faces.

>> No.6921505
File: 319 KB, 1817x1205, Screenshot 2023-11-04 230655.png [View same] [iqdb] [saucenao] [google]
6921505

>>6921074
sorry for the blunt reply earlier. I recommend copying artists first, because it'll be much easier to copy and emulate. It's 100% impossible to copy nature perfectly, there's always some simplification going on, even in the most realistic styles. If you want to draw realistically, copying John Singer Sargent would be a great bet

>> No.6921527

>>6921505
Your lines look familiar. Do you drawfag for a specific general in /vg/? Just curious if it's you

>> No.6921530

>>6921527
no, I don't leave /ic/. I did a few things for /x/ though

my art is very basic, it's all just Vilppu and anime, and I'm guessing dozens of other anons have studied the same way as me

>> No.6921929

>>6891926
I disagree with this, he teaches a pretty well rounded syllabus on his yt videos, taking on wider aspects of drawing, I don't know where you got this idea from

>> No.6921932
File: 879 KB, 1000x1000, k.png [View same] [iqdb] [saucenao] [google]
6921932

how would you go about trying to imitate painting with only a smol hard round brush like a pen?

>> No.6921947

>>6921932
A lot of pen and ink artists like Gibson and Wrightson hatch in blocks of value, which in effect works much like painting.
They also use more typical outlining sparingly if at all, since the two approaches don't mix that well. Try studying artists like that and you'll see what I'm talking about, outlines are a graphic abstraction and it can cause needless confusion if mixed carelessly with lines being used to represent areas of value.

>> No.6921956

>>6921947
thank you so so much for the artists recommendations, I'll start studying them, one thing that's hard for me about this technique is the amount of patience and skill it takes to make something remotely decent, and I'm a dumb impatient adhd zoomer

>> No.6921960
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6921960

>>6921505
Not at all, I had a feeling that I was missing something (from my portrait studies) and that very first reply had already confirmed my suspicions - I've painted dozens of portraits now where it's felt like I could keep trying to hammer away at the form forever and still not have it actually look right (although the planes / form was technically there more or less)

I was watching a painting DVD by Quang Ho where he said you're not supposed to paint things "literally," and I think I'm beginning to somewhat understand that concept now; I'll try coming back here after some master studies

>> No.6921970
File: 311 KB, 1600x1600, Recently Updated29.jpg [View same] [iqdb] [saucenao] [google]
6921970

>>6921956
It might be a good idea to plan out a simple value scheme as a thumbnail before doing the final version.
Those kinds of drawings live or die by the value pattern, so if you plan out a good one it'll look good even when your control of the pen itself is still at beginner stage.
I have a major patience problem too and I've found thumbnails also help as motivation for being careful and giving stuff the time it needs, since it gives a good sense of the finished product and a more clear idea of a goal to work towards.

>> No.6922048
File: 192 KB, 750x1000, flat,750x,075,f-pad,750x1000,f8f8f8.jpg [View same] [iqdb] [saucenao] [google]
6922048

>>6921970
I've never heard of this, you gave me such a great knowledge nugget that I need to thank you, I'm gonna start doing this
my average works follow the normal manga stylization, and I kinda feel comfortable with it, but if I want to make a Goya type of work I can't draw a cute anime girl, right, this would need a more in depth approach

>> No.6922216
File: 28 KB, 365x458, stiffposemoai.png [View same] [iqdb] [saucenao] [google]
6922216

>>6921960
https://www.youtube.com/watch?v=DwC-4TEde_4

Here's a video for you

>> No.6922219

>>6921960
I think the vid is a great resource for drawing faces but I think you should stick to photo realism studies as well, try to use harder shadows to avoid that muddy look and clearly define what you see

>> No.6922982
File: 376 KB, 1620x1080, 20231105gesturesv1.webm [View same] [iqdb] [saucenao] [google]
6922982

I tried something different for gestures. I copied a video frame by frame in clip studio paint, then set it to 6 frames per second. It turned out a lot better than I thought! I think this is a cool way to learn natural movements like run cycles and fight moves.

>>6921960
good luck! It's a long road, but you'll grow faster than you ever thought

>>6921970
how many values do you think in? Some people advocate for 2 values, and others up to even 5. I'm sure there are reasons for whether you should pick 2 or 5 values, but I'm too new to painting to know why

>> No.6923020

>>6922982
The pictures are from a Google search but a light and dark gray like that guy is using is probably the standard.
For studies of photos and others' work it depends on what you want to get out of it, compressing things to a single grey plus black and white (or only black and white) is great for extracting an interesting Notan design and how I do most of my composition studies but if you're going for the chiaroscuro of the picture and how it's describing forms it's useful to have a couple more grays for the nuances.
If you ever have the time to sit through it I think this Perkins video is good for understanding more about design choices in composition and stuff:
https://www.youtube.com/watch?v=1uqzQrfJutg
Studying gesture in context from footage is good, it gives you a better idea of how the weight is balanced. I've never done it on a structured approach like that, it's cool that you get a little animation at the end of it.

>> No.6923033

>>6923020
thank you for the information anon, I've been sleeping on Bill Perkins. He has such a long list of qualifications it's a mistake to ignore what he has to say

And yeah, I was really intimidated to draw a video frame by frame, and you can tell that at the beginning, my drawings were stiff and stuck close to each other. You'll quickly get a feel for how much you should be animating your character, and the movements begin to feel more natural. I'll try doing more and hopefully they'll be much better right at the outset

>> No.6923078

>>6888750
When painting, I struggle a lot with value. Is there a set of exercises I can do to help me "see" value without turning an image grayscale? I'd like to develop the "Work on values before colors" muscle since I feel that's something I'm missing in my paintings.

>> No.6923829
File: 1.77 MB, 1346x887, tttt.png [View same] [iqdb] [saucenao] [google]
6923829

>>6918531
Copying any sketchbook/collection from KJG? Would like to follow together, never done a proper master study, probably should.
(pic unrelated i just like posting work)

>> No.6924366
File: 210 KB, 2000x1500, bat_woman_albert_penot.jpg [View same] [iqdb] [saucenao] [google]
6924366

study in progress, honestly first time getting this far and getting use to digital. Any advice, rip me apart pls.

I notice how the shoulders need to overlap the traps and I know nothing about faces any recommendation on who to study preferable construction starting from a cube not a sphere (loomis)

>> No.6924367
File: 1.28 MB, 1691x1263, Screenshot 2023-11-06 203630.png [View same] [iqdb] [saucenao] [google]
6924367

>>6923829
mgop! Love your work so much! It would be wonderful to see some KJG studies from you. I'll try to work along too. I was studying out of Omphalos, because I wanted to work on my figure drawing some more. I feel like I have been flip flopping between different ways of practicing, doing figure drawings from photos, master copies, animations, paintings, it would be nice to just focus on one way of studying for an extended period of time.

The way I have been doing it recently, is that I'd study one reference image for an extended period of time, drawing and redrawing it over and over again, and each time I finish it, I would drag my drawing over the reference to see if I got it right. The red parts are where I was off. One of the big problems I'm trying to tackle is my inability to copy anything accurately, and I feel like this process is helping me a lot. I think I'll try to stick to this way of practicing for a while, to see how effective it is.

>>6923078
sorry, I wish I knew more about painting so I could help you

>> No.6924370

>>6924366
sorry, your reply hadn't loaded when I typed mine out. Your study is a good effort! At your level, I would recommend doing the David Finch roadmap. If not that, then at least MIchael Hampton, where you can get a good, geometric idea of where all the muscles go, then you can just copy your favorite artists and learn to shape those muscles into something that's more aesthetically pleasing, instead of robot figures

Getting a good amount of fundies in is important to get the most out of master copies, imo

>> No.6924380

>>6921530
I see, my bad then! I always enjoy seeing your studies please keep it up

>> No.6924383

>>6920126
>>6920127
Fantastic, your work has inspired me anon

>> No.6924384

>>6924370
Thanks, will put this one on hold till next week and keep grinding bridgman then

>> No.6925081

>>6923078
Have you tried painting with a limited palette?

With less hue / color variation to worry about, that makes it easier to map each color to one value.

>> No.6926273
File: 1.53 MB, 2040x2550, 2023-11-08 02.jpg [View same] [iqdb] [saucenao] [google]
6926273

Continuing with Steve Huston's book. Starting chapter 3. Rubens copy.

>> No.6926991
File: 96 KB, 527x1100, 1698867918886126.jpg [View same] [iqdb] [saucenao] [google]
6926991

>>6915855
not mine but someone made this in another thread

>> No.6927002
File: 1.61 MB, 1106x973, 3905f453-ec08-4aec-abce-0fc34184f0f8.png [View same] [iqdb] [saucenao] [google]
6927002

>>6924384
I don't if this is the right place for this or /beg/ but here I think I can get better advice.

I do miss the bridgman general.

I've been holding this one from the rhythm section because of how daunting I felt doing 2 figures, any tips on how to place all the elements of a picture? grid, blocking, action line, etc are there more techniques?

>> No.6928197
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6928197

>> No.6928263
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6928263

>>6924367
> I have been flip flopping between different ways of practicing
Ah, me too, had a similar running-around-in-circles problem with studying. The method you talked about, trying to really match the thing you're studying trough iteration, i think it's a really good ideea, could apply to anything, not just 1-to-1s, think I'll try to do something similar for more stuff. In short just gotta try harder.
And thanks for the heads up regarding the KJG book.
(pic still unrelated)

>> No.6928427
File: 795 KB, 1290x1017, IMG_7089.jpg [View same] [iqdb] [saucenao] [google]
6928427

Slowly making my way through the head section. Liking it so far but damn Bridgman is killing me with some of the detail on these heads lmao. Bottom right in particular was a bit of a pain in the ass to complete. Happy to say I’m still learning a lot though

>> No.6928438
File: 498 KB, 1145x606, nov 9 23 copy.png [View same] [iqdb] [saucenao] [google]
6928438

>>6928197
Cool anon. I think you need to pay attention to shadow shapes a bit more and don't be afraid to go darker on your dark values.

>> No.6928671
File: 1.34 MB, 819x1066, 957 - 968.png [View same] [iqdb] [saucenao] [google]
6928671

>>6921465
Top 6 are Campbell studies but the bottom 6 are from imagination!

>> No.6929182
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>> No.6929183
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>> No.6929184
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>> No.6929223

>>6926273
Looks really well, gj

>> No.6929747
File: 3.15 MB, 1837x930, nov 10 23.png [View same] [iqdb] [saucenao] [google]
6929747

This one just felt right

>> No.6930195

>>6929747
Good shapes anon

>> No.6930930
File: 1.18 MB, 1290x1816, IMG_7139.jpg [View same] [iqdb] [saucenao] [google]
6930930

>> No.6931968

>>6921074
>>6921960
The base looks good, but I think you could use with some practice of distillation (Sinix's video on digital painting). It would help your shapes if you could block in everything using 2 or 3 values and work from there.
I think your first post has issues with overmodelling, like you blended too much to the point big shapes got lost and colors got muddy. You can definitely work Alla Prima (one layer, many colors), but you gotta be careful not to lose the main relationships. Work from big forms, then refine smaller ones.

>> No.6934220

bump

>> No.6934353
File: 249 KB, 1190x1000, Screenshot 2023-11-13 160336.png [View same] [iqdb] [saucenao] [google]
6934353

wonderful work everyone, thanks for keeping the thread bumped. I've been not drawing for a while, instead I've been reading a VN and trying to build a jp immersion habit lol

>> No.6934819
File: 507 KB, 1200x1242, castfinal_rescale.jpg [View same] [iqdb] [saucenao] [google]
6934819

cast drawing for a class, been slowly working through every drawing from Anatomy lessons by Robert Hale - ill try to post some of those going forward.

>> No.6934924
File: 347 KB, 999x610, sou desu ne 11 14 23.png [View same] [iqdb] [saucenao] [google]
6934924

>>6931968
I think I see what everybody's been talking about now; this is my attempt at copying the block-in stage of somebody else's cast study; I reckon I will be spending a lot more time now just practicing block-ins only (I'm sure I've done it accidentally here and there within the past few months, but I feel like most of the time I had really just been brute forcing painting / going into rendering immediately without any thought given to blocking in hard planes first)

>> No.6934933

>>6934924
nta, but yeah edge control and shapes need work anon

>> No.6934988
File: 439 KB, 1879x1282, Screenshot 2023-11-14 064113.png [View same] [iqdb] [saucenao] [google]
6934988

good morning

>>6934819
well done! the more I learn, the more important i realize long form observational drawings like this are important.

>>6934924
as a painting amateur, all I can tell right away is that your block in is kinda soft. like the other anon said, maybe use a brush with harder edges?

>>6929182
>>6929183
these are really really beautiful

>> No.6935009
File: 614 KB, 1247x1061, 11 14 23 cast.png [View same] [iqdb] [saucenao] [google]
6935009

>> No.6935037

Sorry for the dumb question i'm just starting out but, how am i "supposed" to read How to Draw Comics the Marvel Way? Or any artbook for that matter.

>> No.6935045
File: 93 KB, 736x1017, Screenshot 2023-11-14 082152.png [View same] [iqdb] [saucenao] [google]
6935045

>>6935037
some art books are harder to apply than others. If you're doing the Finch roadmap, just skim the book, try out a few of the concepts, and quickly try to get to the figure drawing part. First, learn to draw a cylinder / geometric figure in proportion, taking as much time as you need. Pay attention to the length, widths, and sizes of each part in relation to each other. Proportion is the name of the game here.

Very quickly though, you should get on quickposes.com and start doing like 2-3 minute poses, putting those geometric shapes into the same pose that you're seeing in the photo.

Drawing a foundational human mannequin takes a long long time, and you're just trying to get a habit started in figure drawing. You will not master this right away. As you study your anatomy and Bridgman, your knowledge of the figure will feed back into your mannequin figure and you'll be able to shape it into something more realistic right at the outset.

I will be honest, I did not start with the Marvel way book. I personally used the Vilppu drawing manual to get started, and I found it very helpful in learning to draw solidly, especially for animation and comics. You might like that book better too. Michael Hampton is also very good. Andrew Loomis has a good mannequin in his figure drawing for all it's worth book

>>6935009
really great study

>> No.6936776
File: 1.68 MB, 1290x1782, IMG_7247.jpg [View same] [iqdb] [saucenao] [google]
6936776

>> No.6938752
File: 1.19 MB, 819x1066, 969 - 981.png [View same] [iqdb] [saucenao] [google]
6938752

all from imagination

>> No.6939033

>>6938752
I'm so proud of you bro, amazing progress

>> No.6939279
File: 520 KB, 409x808, bargywargy.png [View same] [iqdb] [saucenao] [google]
6939279

I would like some feedback on the first 4 bargue drawing's
These were done in 5-15 minutes, I'm not happy with the fact that they are not 1:1 copies. Do they need to be? Should I keep going or am I missing something?
These were done digitally because it's just simply more convenient to set it up.

>> No.6939351

>>6939279
Looking good anon! Certainly not a bargue expert but here's what I've heard from other teachers.
> I'm not happy with the fact that they are not 1:1 copies.
comparative proportion is a good skill to develop anyway. I shoot for 80% on my copies without doing any sight size nonsense and not taking an eternity. I think this is a pretty good level of accuracy to shoot for.

> Do they need to be?
Really depends how autistic you want your longer cast drawings to be of the arms. There's a difference between very finished drawings that are meant to impress a teacher and your own personal study.

>> No.6939397

>>6939279
I wouldn't sweat it, Bargue Plates apparently are supposed to be done over the course of like 4-6 hours for even the simple ones. (Atelier nonsense kek, wax on wax off before you draw the anime girls)
Looks like your sense of proportion is good but your angles are sometimes off. Use your pen and lay it across the angles in front of a squinted eye to check them

>> No.6939404

>>6939397
>>6939351
Thank you, I will continue to do these, and i'll work on my angles

>> No.6939881
File: 717 KB, 904x1864, 12345.png [View same] [iqdb] [saucenao] [google]
6939881

Drawing a historical figure until I get sick of looking at them to improve my faces. Is this a good strategy?

>> No.6939886

>>6939881
drawing the same face over and over will only make you good at drawing that face
if you want to really understanding them you need to draw a lot of different faces

>> No.6939913

>>6939886
Nta but I feel like drawing it from reference and then memory helps a lot, and you can do about 5 cycles of that, especially spaced out, to let it sink in. If they're 5 minute sketches it will take you an hour

>> No.6939934

>>6911446
Anon, you have a good grasp of anatomy and volumes but your sexy ladies lean toward being a bit overly "anatomy figure" I.e. sinewy and corpselike. The one of the left here is an example of that. Maybe simplify the anatomy into more convex curves rather than representing every bone and muscle group.

>> No.6939935

>>6929747
You traced and color picked, didn't you :/

>> No.6939974
File: 550 KB, 966x649, coolorus wheel.png [View same] [iqdb] [saucenao] [google]
6939974

>>6939935
I use an underdrawing that was traced yes, if you're talking about the level of color accuracy, that's from training my eye hundreds of hours. I wouldn't be the first human being that's achieved that, either. Jarod Erwin, Senior Concept Artist at Microsoft, recommends using an underdrawing as well

Here's my photoshop file that shows the individual layers of work - if you step through each one, you can see how each layer of color is based off of the previous one, thus, picking the next color is a matter of comparing what you already have on the canvas, to the reference, and then making a mark, and then checking if it's right (in other words, how I pick colors is extremely hierarchical and controlled, but I do not pick the colors using the eyedropper tool)

aHR0cHM6Ly9waXhlbGRyYWluLmNvbS91L1ZYRFR0U2lE

Perhaps using the Coolorus color wheel is "cheating" though, because it is quite easy to match the HSV of something using it

Each apple doesn't have more than (about) 5 values, you could deal with blocking in 5 colors.

>> No.6939982
File: 151 KB, 248x484, guessing rgb values.png [View same] [iqdb] [saucenao] [google]
6939982

>>6939935
My skill level would be less than a billionth of the old masters, and even then I get accused of cheating

Wouldn't somebody like Eric Barone (Stardew Valley creator who regularly worked 10-hour-days), who has spent thousands of hours just staring at pixels all day, also be able to guess with high precision, the RGB value of any given pixel?

And in my case I don't even have to subdivide to that tiny level of precision, if I get the average color right of a very large block of the form (which is very easy because you are not guessing the color of a single pixel) , then that's already more than enough to get the color looking correct, because you don't block in the gradient immediately, you start out with very large planes, and that's never more than three or four main values/colors in the beginning stage of a still life or portrait (at least in my workflow anyways)

>> No.6940032
File: 1.17 MB, 819x1066, cho studies.png [View same] [iqdb] [saucenao] [google]
6940032

>>6939033
Thanks! I'm working on another page of them, here's some Cho copies in the meantime.

>> No.6940177

How do I start with digital painting? it feels utterly overwhelming, I've tried several guides and tried figuring out myself but it doesn't ever seem to click. I probably need to practice painting first with studies but I doesn't seem to make sense to my brain. Anyone else experience this?

I use SAI, if that means anything.

>> No.6940214
File: 323 KB, 1341x796, january 2023.png [View same] [iqdb] [saucenao] [google]
6940214

>>6940177
If you really want to start at the bottom rung of the ladder, copy grayscale primitives (sphere, cube, and cylinder).

This is the 2nd study I ever did in my life, back in January of this year

I get the overwhelming feeling thing; the best way to combat that is to start simple, and I say, it doesn't get any simpler than trying to put 2 or 3 values together, to create simple three-dimensional forms

>> No.6940231

>>6940177
Med's Map

>> No.6940432
File: 1.22 MB, 1280x720, s.png [View same] [iqdb] [saucenao] [google]
6940432

>>6940177
>try to study something
>after an hour of trial and error, end up with no new knowledge

So is this it? All of drawing is either tracing or brute force?

Don't give me this "break it down into shapes" bullshit, that only works if you want to draw the same exact fucking picture over and over. I learned how to draw a girl doing a retarded pose that will never happen ever again, and it took an hour of brain-splitting intense focus. People do this every day? This is like memorizing every single times table.

>> No.6940458
File: 49 KB, 474x474, dff8f51471a9316f61f0a9395245dda0-2218008500.jpg [View same] [iqdb] [saucenao] [google]
6940458

>>6940432

Break it down into shapes is a shorthand way to develop an intuitive understanding of how 3D space functions on the page. It's a translation method from imagination to tangible creation and it's part of the language. If you can manipulate basic shapes (IE if you can combine boxes in perspective into any possible configuration, like paper mache) inside your mind and on the page, you can use that knowledge to draw just about anything.

You have to remember that drawing is a visual language. Like our verbal language, it takes time for it to become intuitive. Think about the first time you dried to write a full sentence, how much brain power and effort it took to memorize words and paragraph structures. It probably wasn't until your early to middle teens that you felt fully confident that you could express yourself with words. Visual art is the same. You need to build the internal / external translation pathways in your brain and yes it is very difficult. Until suddenly it's not. Keep pushing.

>> No.6940465
File: 1.02 MB, 4032x3024, circa october 2022.jpg [View same] [iqdb] [saucenao] [google]
6940465

>>6940432
Art is a form of submission and acceptance to having to suck for a certain period of time (at least it was for me anyways, starting at 25)

>> No.6940468
File: 884 KB, 3024x4032, october 2023.jpg [View same] [iqdb] [saucenao] [google]
6940468

>>6940465

>> No.6940506

>>6940432
>how do I eat?
>don't give me this "with forks and spoons" bullshit

>> No.6941038
File: 600 KB, 983x393, file.png [View same] [iqdb] [saucenao] [google]
6941038

Did a little still life

>> No.6942757
File: 272 KB, 612x751, k.png [View same] [iqdb] [saucenao] [google]
6942757

bump dog

>> No.6943100
File: 2.34 MB, 3000x2000, Portrait1.png [View same] [iqdb] [saucenao] [google]
6943100

Just starting out with portraits. I'm not mad at it but the likeness def isn't there

>> No.6944868
File: 3.05 MB, 1686x1079, zorn study nov 21 23.png [View same] [iqdb] [saucenao] [google]
6944868

Zorn

>> No.6945850
File: 1.36 MB, 2308x2772, foot.png [View same] [iqdb] [saucenao] [google]
6945850

>>6908088
her entire right leg confuses me, why is the right foot so fucking small compared to her other foot
couldnt get it right, pissed me off for real

>> No.6947878

bump

>> No.6948184
File: 1.44 MB, 2550x1685, 2023-11-24 03.jpg [View same] [iqdb] [saucenao] [google]
6948184

more huston studies

>> No.6948447
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6948447

>> No.6949777
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6949777

six more...

>> No.6949780

>>6948447
I like the brushwork, looks real nice

>> No.6949790
File: 246 KB, 565x656, head redraw.png [View same] [iqdb] [saucenao] [google]
6949790

>>6949777
drew the middle head, it was fun, keep it up

>> No.6951980

bump

>> No.6952548
File: 288 KB, 1861x1502, Screenshot 2023-11-26 211658.png [View same] [iqdb] [saucenao] [google]
6952548

ただいまー

>>6940032
>>6940468
>>6941038
>>6942757
>>6943100
>>6944868
>>6945850
>>6948184
>>6948447
>>6949777
>>6949790
gmi

>> No.6952549
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6952549

>> No.6952571
File: 113 KB, 1000x701, bridgmanhands.jpg [View same] [iqdb] [saucenao] [google]
6952571

Have a bridgman question so thought I'd post here. Obligatory study - though not my best work!

How effective is doing Bridgman twice for construction and dynamic posing, a lot of artists recommend just drawing geometric figures and rotating them in space (kjg) rather than the autistic finch method. Currently I struggle on placing the full figure in space with proper weight distribution on the legs/feet.

I can of course do both but my goal isn't really to learn to draw like Bridgman and my anatomy study was going fine without the old Canadian guy.

>> No.6952607
File: 331 KB, 1571x1208, Screenshot 2023-11-26 222247.png [View same] [iqdb] [saucenao] [google]
6952607

I personally did the entire "copy bridgman twice" method, and I found it very useful. There is nothing special about Bridgman, though, you could in theory do it with any artist you like. There's that "Taco" drawing book by a Korean artist that's really good, and also Morpho, if you like French art. You could even copy hentai if you want. Lots of good hentai artists with solid anatomy.

If you read the Finch roadmap, you actually DO start with the cylinder figures, a la Kim Jung Gi. That, and anatomy, is the preliminary work you do to prepare for Bridgman. Going through Bridgman is just a way to refine those cylinder figures into shapes that actually closely resemble a human.

The effectiveness of the Bridgman method doesn't really come from Bridgman, but from the fact that you intensively study one subject for a long time, and do lots of memory drawings. The memory drawing are key here, they'll improve your work 5x faster than just straight copying. If you just copy, you're in danger of forgetting what you just learned.

>> No.6952608

>>6952571
sorry, forgot to reply to you

>> No.6952621

>>6952607
right he starts off with 'marvel way' but just says you need to be able to do a basic proportion diagram (not too hard). how effective were you at saying sketching out action poses with proper perspective before studying a master twice. been drawing for a year now so not completely low beg but need to start focusing on drawing from memory and dynamic posing more.

thanks for the advice, just not sure where to focus my studies now that my observational drawing isn't complete garbage.

>> No.6952633
File: 303 KB, 1719x1162, Screenshot 2023-11-26 225138.png [View same] [iqdb] [saucenao] [google]
6952633

>>6952621
I still suck at action poses desu. I need to be doing more gesture drawing. I've been learning Japanese lately and I've been watching the videos on hide channel and 室井康雄(アニメ私塾)and they heavily emphasize croquis with basic trapezoid and cylinder shapes. Hide channel has some translated videos that you can probably find if you search around.

Lately, I think just doing figure drawing and basic croquis is more important than whatever detailed anatomy you get from Bridgman, etc. You don't have to do Bridgman, but you do need your anatomy at some point or another. And, if you want to keep improving at your dynamic posing, do more croquis, not necessarily Bridgman. Bridgman is just detailed anatomy. Basic shapes are what make your drawings beautiful, not the details.

Another thing that's really important for dynamic posing is learning walk and run cycles, and that's something I need to get around. Animation might be the best way to improve your drawing skills, desu

>> No.6952642
File: 72 KB, 1000x496, badrotation.jpg [View same] [iqdb] [saucenao] [google]
6952642

>>6952633
thanks ill check it out. here's a rushed version of what ive been doing, draw from ref, convert into basic shapes and then try to rotate it. this was unfortunately a failure.

gotta do more gesture too.

>> No.6952645

>>6952642
rotating stuff is difficult, but a great exercise. Keep at it!

>> No.6953982
File: 770 KB, 1628x827, ecorche nov 27 2023.png [View same] [iqdb] [saucenao] [google]
6953982

Écorché - I've had a hard time pushing values without washing the form out

>> No.6954094
File: 69 KB, 690x920, IMG_3892.jpg [View same] [iqdb] [saucenao] [google]
6954094

>>6953982
Dont give up! Draw it again!

>> No.6955128
File: 236 KB, 805x1034, morpho render nov 28 2023.png [View same] [iqdb] [saucenao] [google]
6955128

Morpho leg, rendered from imagination

I did this without looking at the original Morpho leg, so I improvised some forms

>> No.6955560 [DELETED] 
File: 1.14 MB, 819x1066, 1k loomis heads.png [View same] [iqdb] [saucenao] [google]
6955560

>>6949777
>>6949790
>>6952548
thanks bros
if it wasn't for this thread I don't know if I could have done it
1,000 Loomis heads, feelsgoodman

>> No.6955561 [DELETED] 

>>6949777
>>6949790
>>6952548
thanks bros
if it wasn't for this thread I don't know if I could have done it
1,000 Loomis heads, feelsgoodman
these are all from imagination

>> No.6955563
File: 1.14 MB, 819x1066, 1k loomis heads.png [View same] [iqdb] [saucenao] [google]
6955563

>>6949777
>>6949790
>>6952548
thanks bros
if it wasn't for this thread I don't know if I could have done it
1,000 Loomis heads, feelsgoodman
these are all from imagination

>> No.6955566

>>6955128
don't be afraid to make more contrast, it'll make it look nicer

>> No.6955574
File: 1.01 MB, 1892x1892, progress pic.png [View same] [iqdb] [saucenao] [google]
6955574

>>6955563
and it's time to update the ole progress pic :) think I made big strides for a few months

>> No.6956809

>>6955574
good progress anon, mirin your will power, tons of hard work.

>> No.6957390
File: 155 KB, 773x1000, skull studies.png [View same] [iqdb] [saucenao] [google]
6957390

>>6956809
Thanks! It feels good to set a goal and achieve it, I'm still basking in it. Now I'm on the rendering grind for december, so here's two skulls for Med's Map.

>> No.6957549
File: 369 KB, 1500x1136, earstudy.jpg [View same] [iqdb] [saucenao] [google]
6957549

for a class, went to dark on the lights. also i really dislike charcoal

>> No.6959514

bump

>> No.6959762
File: 128 KB, 1200x876, waist_xiao.jpg [View same] [iqdb] [saucenao] [google]
6959762

think im doing copy xiao weichun twice

>> No.6961500
File: 79 KB, 773x1000, meds map skull 3.png [View same] [iqdb] [saucenao] [google]
6961500

>>6957390

>> No.6962683

>>6901550
Was this traditional? If it was digital, what software and brush did you use? I love the texture.

>> No.6962699

>>6962683
Digital, Photoshop. The brushes are from Lane's Photoshop Master Pack. Specifically the Graphite pencil brush and smudging with the Grainy Soften brush and one of the pastel brushes for the white.
He includes some paper textures too. I used the closest one and adjusted the hue and brightness to mimic the original.

>> No.6963906
File: 741 KB, 1865x1003, portrait december 3rd 2023.png [View same] [iqdb] [saucenao] [google]
6963906

>> No.6964212
File: 305 KB, 1066x1066, meds map skull 4.png [View same] [iqdb] [saucenao] [google]
6964212

>>6961500

>> No.6964256
File: 1.28 MB, 1652x2000, 2023-12-04 02.jpg [View same] [iqdb] [saucenao] [google]
6964256

statue studies

>> No.6964364
File: 942 KB, 1000x781, 1ad22122-d4dd-49f0-ae4b-fc99dac8e5f3.png [View same] [iqdb] [saucenao] [google]
6964364

Can someone please critique this piece I made? I think I can make my edges even better. I'm using only 1 layer and 1 kind of brush

>> No.6964390

>>6964256
OK now do it without tracing and color picking, so you actually learn something.

>> No.6964392

>>6964390
I didn't trace or color pick.

>> No.6965833
File: 865 KB, 1200x937, qqqqqqqqqq.png [View same] [iqdb] [saucenao] [google]
6965833

>>6964364

>> No.6967092

>>6962699
Thank you so much! I didn't think you'd reply when since it was more than a month ago. Cheers to you!

>> No.6968256
File: 1.12 MB, 2072x2144, crouchinghare.jpg [View same] [iqdb] [saucenao] [google]
6968256

first ever etching study, picrel is ref, crouching hare by hollar. could i get some advice on the dark hatching on the rump near the tail and in front of the hind leg -- how is it constructed, what do the hatch lines look like? everything seems to be built from long continuous lines with hatching laid over top, but i can't seem to replicate the look in the ref without either my added hatching looking too obvious or otherwise ruining the flow of the underlying fur lines. appreciate ya

>> No.6968261
File: 1.42 MB, 1024x1024, hareprogress.png [View same] [iqdb] [saucenao] [google]
6968261

>>6968256
here's the work so far, building back over the lines with the hatching and line weight. struggling with the area marked in red right now, added some s-shaped hatching steeper than the underlying fur and it seems too obvious compared to the original

>> No.6968478
File: 513 KB, 1327x831, 12-06-2023 1327 x 831 .png [View same] [iqdb] [saucenao] [google]
6968478

>>6908088
my studies are so wack lately

>> No.6968482

>>6964256
good job

>> No.6968933
File: 279 KB, 1066x2470, 2023-12-07 02.jpg [View same] [iqdb] [saucenao] [google]
6968933

another statue study

>>6968482
thanks

>> No.6969321
File: 160 KB, 1000x1000, skulls from imagination.png [View same] [iqdb] [saucenao] [google]
6969321

>>6964212
from imagination

>> No.6969649

>>6955574
Ah shit. Guess I have to do loomis heads

>> No.6970053

>>6965833
So much better than mine, please explain in words so I may understand more

>> No.6971379
File: 119 KB, 1000x1000, skull from imagination.png [View same] [iqdb] [saucenao] [google]
6971379

>>6969321

>> No.6971402
File: 2.22 MB, 1211x1650, qqq.png [View same] [iqdb] [saucenao] [google]
6971402

>>6970053
Just draw, unironically. It's the ony way

>> No.6972029
File: 22 KB, 389x321, 580b57fcd9996e24bc43c4bf.png [View same] [iqdb] [saucenao] [google]
6972029

>>6939974
>if you're talking about the level of color accuracy, that's from training my eye hundreds of hours
how

>> No.6972048

>>6940177
don't
learn with traditional, like every good artist did

>> No.6972129

post something for me to study pls

>> No.6972140
File: 1.81 MB, 1434x981, still life december 7th 2023.png [View same] [iqdb] [saucenao] [google]
6972140

>>6972029
Same anon here, I don't think I'm fully qualified to answer this question as I am only now beginning to realize that there are serious flaws in my understanding of painting from not having started traditionally (mixing colors manually for example, is very different from just abruptly jumping to another spot on the color wheel / RGB / HSB sliders without having any understanding of *how* that color has shifted to that new point)

My workflow and knowledge are very incomplete, but from what little I’ve learned of struggling through having painted digitally only (which I’m trying to fix that by buying some cheap acrylics / oil sets from Amazon to at least start learning color mixing):

You group areas of similar colors / values together so you’re not having to literally tell apart what one color of a single pixel is from another, by painting in that way (known as sculpturally, or the block-in phase of a painting), you can key in one color / value at a time, and then start to gradually subdivide the planes / number of different colors that you have in your painting

But again this is only what I’ve experienced so far in my very short time with painting (about a year), and only digitally at that - it also certainly doesn’t help that I’m self-taught

You’ll also know that your color choice / value choice was correct when the brushstroke that you put down literally feels like you’re sculpting into the form - if it doesn’t feel that way, something’s gone wrong. This is also why various sources stress so much that your drawing has to be up to speed first before painting - if you can’t understand the underlying forms through drawing it, you sure as shit won’t be able to sculpt, mold, and carve out every single small plane change on it through painting

I try to view painting as something akin to the Speed Force, a cosmic force which I am always striving to become synchronized with: some days are good, some days are bad, most are just quiet grinding

tl;dr practice

>> No.6972145
File: 179 KB, 1080x1350, FpJAwF7akAE09zP.jpg [View same] [iqdb] [saucenao] [google]
6972145

>>6972129
study

>> No.6972149
File: 1.09 MB, 844x790, 453.png [View same] [iqdb] [saucenao] [google]
6972149

>>6972129
study

>> No.6972586
File: 948 KB, 754x754, Rebelle_6_TLANNx5OhN.png [View same] [iqdb] [saucenao] [google]
6972586

Any big packs of still life references? Preferably single objects.

>> No.6972595

>>6972586
Try cutting a cardbox, covering it with white (or colored) drapery and use a desk lamp to light it, now you can put whatever you have around your place on there, and even alter the lighting scenario/reflected light (drapery) real time, it's a small, cheap and simple setup.

>> No.6972627
File: 1.49 MB, 1835x1910, still life anon.jpg [View same] [iqdb] [saucenao] [google]
6972627

>>6972140
>>6929747
Your paintings would be much better if you started having more fun with them, with both colors and shapes. Your colors lie in the "ehh...I guess it's kinda matching" zone at the moment, but if you start learning to match the saturation you see they'll be loads better and much more interesting.
Use whatever color palette you want, but forget about HSV or RGB or slider values, just use your eyes. Is it more warm or cool? Is this green actually leaning kind of red? Ask yourself questions like that.
Your apple completely missed the vibrancy and hue of the original piece, which is bright and energetic. The original red leans more warm/cadmium red light, while yours ended up being cooler and more like if you used alizarin crimson. I'm using oil pigment colors since you stated you're looking into starting traditionally, which is an excellent idea. Read Alla Prima if you haven't already. And if you're serious about painting traditionally, don't cheap out on the sets to learn color mixing, there's no point in mixing student grade paints because the pigment are so bad you'll just end up mixing mud. If you're looking for oils, try the Gamblin 1980 series. They're student grade but uses artist grade pigments (just less) and use transparent marble dust as a paint extender.
>t. works at fine art supply store

(Comment too long, this is 1/2)

>> No.6972628
File: 283 KB, 926x2048, craigmullins.jpg [View same] [iqdb] [saucenao] [google]
6972628

>>6972627
>>6972140
You also need cleaner and harder edges. I know on this stupid ass board, there's a meme about only using hard round brush before you can "graduate" to texture brushes, because that's how fzd did it, but in this case it's holding you back. The HRB meme came about so people wouldn't use textured brushes as a crutch and can learn proper edge control, but ironically your edges are all soft and meandering and makes your pieces look mushy and half hearted. COMMIT to your hard edges.
Lastly, I suggest you stop tracing your underdrawings and just start doing it proper. Here's Craig Mullin's paintover for his student for your reference. This was a good warm up for me, so thanks. (2/2)

>> No.6973160

>>6888750
>There is one thing not to do, and that is simply to drift along with the daily routine, making no extra effort. You will soon find yourself middle-aged, having done nothing more than routine jobs, and being little farther along than you were years ago. The extra effort is the difference between the great mass of mediocre artists and the comparatively small group of very good ones.
>>And in Art, study can never stop. You will find sketches galore in the studio of the good man, with the paint quite fresh. The mediocre artist's sketches are old and dusty.
>>I have seen so many middle-aged artists still hoping, whose samples are frayed at the edges, and thumb-marked with time. Sometimes it has been a matter of years since they sat down and actually did something to give their hopes any promise. They are plodding their lives away at something they hate, and doing nothing about it. These are the men who never seem to have had a chance. The truth is, they never seized a chance.

Does anyone know what page of the book this is on?

>> No.6973253
File: 157 KB, 1392x959, still.jpg [View same] [iqdb] [saucenao] [google]
6973253

>>6972595
Thanks, will try. I mostly wanted a pack to fire off some quick 5-min paints to improve efficiency.

Ended up finding these two packs, free atm:
https://lane339.gumroad.com/l/VZuxy
https://lane339.gumroad.com/l/AcHrK

>> No.6973371

>>6973160
It's near the end, in the "studies and experimentation" chapter

>> No.6973594

>>6973371
Thanks

>> No.6975081
File: 451 KB, 1778x1000, more skulls from imagination.png [View same] [iqdb] [saucenao] [google]
6975081

>>6971379

>> No.6975263
File: 246 KB, 1000x1000, skull 14.png [View same] [iqdb] [saucenao] [google]
6975263

>>6975081

>> No.6976197
File: 461 KB, 1867x1439, Screenshot 2023-12-12 202353.png [View same] [iqdb] [saucenao] [google]
6976197

>>6975081
>>6975263
great job bro. rendering is tough, and skulls are hard

>> No.6976462
File: 893 KB, 3541x2508, Illustration262.jpg [View same] [iqdb] [saucenao] [google]
6976462

Some sketch figures studies, trying to learn anatomy has been pretty overwhelming to me. So far I've been looking up on neck and shoulders stuff, gonna try to do torsos. The rib cage area is already confusing me so much already, so are the proportions on the body in general

>>6976197
Not that anon, but how did you learn anatomy? I really like how loose and precise your figures are. Do you have any recommendations to resources on anatomy? Also how'd you learn proportions of it too? if you don't mind me asking, love your stuff though

>> No.6976807
File: 420 KB, 1786x1200, Screenshot 2023-12-13 085853.png [View same] [iqdb] [saucenao] [google]
6976807

>>6976462
you're too kind, anon. I think your work is actually better than mine, in terms of proportion. That's a weakness of mine, always elongating things.

For anatomy, most of it is instinctive hand movements, like I'll just flick the line in the right way in the right place. I think this came from copying Bridgman twice, doing the memory drawing pass. Forcing yourself to draw something you just observed from memory really makes the visual information sink into your subconscious. You don't have to do Bridgman, btw, I think the Taco anatomy books are good.

As for proportions, I'm trying to block in my figures first with straight lines. I learned this from Rad Sechrist's lecture on his online school. Starting with straight lines helps you see proportion more clearly, versus rhythm curves that Vilppu and Hampton recommend. It's just another way to draw. After you lay in straight lines, then you can bring in form and rhythm

>> No.6977513
File: 864 KB, 1920x1080, PureRef_41YQcQ3q0R.png [View same] [iqdb] [saucenao] [google]
6977513

>>6888750
Hey ya'll, I've been drawing on and off since 2020. This year, has been experimenting. Wanted to reach out about doing proper study. Since I want to take at least 6 months, and up to a full year to relearn, and fully absorb the fundamentals to get better.

Even after that period of time, I want to maintain a regular drawing session, and would like to keep it daily; drawing every day if you will. With some weekly in-depth sessions/projects.
>I have a part/full-ish time job.

Pic related is some of the work I did. --

>> No.6977518
File: 1.60 MB, 3500x4500, What to study for 2024 & onwards.png [View same] [iqdb] [saucenao] [google]
6977518

>>6888750
>>6977513
-- And I want to ask about what to modify with my own study routine.

>Shapes & perspective warmup
>Hampton Gestures
>Bridgman
>Own projects

I am contemplating changing out bridgeman, to another master artist to study. Along with revising the routine; to study three anatomical book w/hampton. Such as Morpho, Anatomy for sculptors, and Stonehouse. Pic related is my own notes for some more details. And what I want to do, as an artist. It is an WIP atm, as I want to add inspirations, and more. Also looking into link pic related /ic/ guide: >>6977448

along with looking at the hackmd in the op

>> No.6977588

>>6973253
i like this a lot. Did you use a program to make it look 3d like that?

>>6972149
someone do this naow
>>6972140
could be more bold by making the reflections of the fruits. also, you made up a curve here in your head near the top. Realize that something can have a curved surface and a curved shadow can make the line appear straight from certain points of view. >>6975081
pretty good :) >>6964256
looks good from a distance when you get up close its a little meh. I rarely see people use concept art brushes when they should. props to you
>>6963906
its too light. Make the shadows darker
>>6957549
i've found with charcoal you really need ot hold the pencil a certain way.make sure you are holding it near the bottom end, or else you will smear your hand all over the paper
https://youtu.be/onkFLQlQzdk

>> No.6977593
File: 708 KB, 1560x904, Screenshot 2023-12-13 222243.png [View same] [iqdb] [saucenao] [google]
6977593

how do you make greyscale -> color not lose life in the process? i find when I do greyscale to color it makes my values look flat all of a sudden.

>> No.6977604

>>6977593
not enough grey tones

>> No.6977607

>>6977604
what do you mean? in the values?

>> No.6977629

>>6977607
yes. I've always had trouble with lighter values. I think it's probably a common problem. we evolved for dark shit to stand out so when it comes to lighter stuff it takes a lot of training to figure it out. i still don't have it down yet. i know that's your issue but i'm not sure of the solution

>> No.6977638
File: 571 KB, 3541x1967, Illustration263.jpg [View same] [iqdb] [saucenao] [google]
6977638

Some more studies/copies figures, still have no idea if I'm learning or not but at least I'm drawing

>>6976807
>you're too kind, anon. I think your work is actually better than mine, in terms of proportion.
Thank you for the kind words anon, but my stuff is just copies/studies of a Japanese artist that did this "breakdown studies" was just copying it for the sake of it

>Forcing yourself to draw something you just observed from memory really makes the visual information sink into your subconscious.
gonna try to do that more often, in between learning anatomy and such. I'd assume it helps for long term memory too right? Also I'll check out the Taco anatomy books, do they have english translations?

>As for proportions, I'm trying to block in my figures first with straight lines. I learned this from Rad Sechrist's lecture on his online school.
Are those in one of the book/video threads? I'll check those out too

Once again, thank you so much for your input and like I said I really like your stuff

>> No.6977907
File: 298 KB, 2150x1000, studiesdec.jpg [View same] [iqdb] [saucenao] [google]
6977907

also doing daily gesture, and anatomy studies. being a beg is rough

>> No.6978033
File: 1.43 MB, 960x1222, king_s.png [View same] [iqdb] [saucenao] [google]
6978033

https://www.youtube.com/watch?v=mv5SZ7i6QLI
i just decided to paint the king in a similar style as the thumbnail
looks nothing like it and i couldn't be bothered to finish the crown but here it is

>> No.6978051
File: 1.31 MB, 900x1146, king_s.png [View same] [iqdb] [saucenao] [google]
6978051

https://www.youtube.com/watch?v=mv5SZ7i6QLI [Embed]
i just decided to paint the king in a similar style as the thumbnail
looks nothing like it and i couldn't be bothered to finish the crown but here it is

Edit: oops wrong image

>> No.6978609

>>6977513
>>6977518
I wrote a little section for you at the bottom of the hackmd page. I'm not gonna claim to know the "fastest" way to improve at drawing, but the routine I wrote certainly works

>> No.6978624

>>6978051
At least foreshorten the crown.

>> No.6978738

>>6978609
hackmd link completely broken

>> No.6978747

>>6978738
nvm just pulled the text from the page response, idk why the sites rendering is shit

>> No.6978750

>>6978738
>>6978747
okay, the site is buggy for me too. I think I might need to find a new place to host this

>> No.6978803

New Site on neocities: https://artstudies.neocities.org/

>> No.6979039
File: 493 KB, 1965x1376, Screenshot 2023-12-14 224531.png [View same] [iqdb] [saucenao] [google]
6979039

I love this model

>>6978051
very nice painting, wish I could do it that well

>>6977907
keep up the grind! hands are tough, and the loosey goosey curves of renaissance artists are hard to emulate.

>>6977638
very nice figures

>I'd assume it helps for long term memory too right?
yeah, and what i found was that when I did memory drawings, what I studied would immediately take effect in my work from imagination. When I used to not do memory drawings, everything I studied slipped away and had no effect on my finished work. This kind of firsthand experience was what convinced me to take the pain to always try and do memory drawings, especially when there was a specific effect that an artist had that I wanted to emulate in my work

The Rad sechrist stuff was from his paid site, in the video called "drawing without gesture". The site doesn't have that much content, it's mostly livestream recordings with lots of dead air, so I only subscribed for a month. There are a few videos that are gold though

>>6977593
beautiful lighting

>> No.6979579

>>6978609
I appreciate the reply! Huston's book seems pretty up my alley. I'll also expand the art routine for the 1-2hr of master copies/drawing from life.

>> No.6980834

>>6977513
Did you start drawing in the 2020? Not even dedicating all days? Damn, I feel like trash...

>> No.6981038
File: 166 KB, 995x1280, IMG_6889.jpg [View same] [iqdb] [saucenao] [google]
6981038

>>6980834
Indeed I have! Sadly, I had a huge amount of horrible habits, that lead to inconsistency, and having really bad imposter syndrome. From 2022 to now, I did not do any commission work, out of wanting to get better. If I could go back

>Had an actual drawing routine
>I would have master copied like a mf, setting my tools to be close to the artists.
>Done much more TIMED daily drawing
>Actually done the foundation fully for human anatomy, dynamic posing, and perspective.
>Planned out my inking tools better
>Not have like 17 drawing brushes to use at once. Its good to experiment, but best to hold down what to use to like 8 at most.


I do plan on revisiting the 2020-2022 works to redraw them, once I have done my routine & have a consistent style. Specific the realistic mangaka look, and the concept paints.
>Like tfiddler


Keep at it, set a routine, and always mark progress to assess what to do next dude. GL with your works!

>> No.6981083

>>6981038
>bad imposter syndrome
Don't!

>set a routine, and always mark progress
I never did something like this and I probably won't, condsidering I have to study to get a master.

I randomly try to learn and go through something. In the last 2 days I focused (mostly) on copying some artworks I liked, and then doing it entirely from memory. Very hard...

Actually I have reached a decent level for figure drawing. Well, at least beyond my own expectations. Now I am trying to digitally paint something I drew and really like, but I am stuck at learning the basic stuff and never go on...

>> No.6981374
File: 1.00 MB, 1819x874, Screenshot 2023-12-16 235755.png [View same] [iqdb] [saucenao] [google]
6981374

another terminator 2 study. any thoughts in general? I added the red eye effect, not in the original. I tried to go for a more divrse value range but it always seems that when i go greyscale -> color it loses a lot of life in it still. And I don't know why this is the case.

I wish to get on the level of https://twitter.com/owusyrart?lang=en , he is able to make a piece in full greyscale and then color it. i don't know how he makes it so lifelike.

>> No.6981395
File: 1.36 MB, 3848x2508, Illustration266.png [View same] [iqdb] [saucenao] [google]
6981395

So after trying to redraw something from memory after a copy/study (and doing it pretty badly) what should I keep in mind while analyzing the one I did wrong from memory?
I'm really struggling with trying to keep stuff what I did wrong in my head, and trying to do the next piece better than the one before, but is it normal to feel like I'm not exactly improving?

Pic related is my attempt, left is a study and right is from memory

>> No.6981415

>>6981395
Meant to reply to >>6979039

>> No.6981434
File: 95 KB, 762x319, Screenshot 2023-12-17 015221.png [View same] [iqdb] [saucenao] [google]
6981434

>>6979039
thanks! my tip if you are copying a reference photo is to use a b/w gradient map that tries to reduce the image to 3 values so it's easier to comprehend and copy

>> No.6981435

>>6977907
not bad at all. I like the one on the right side a lot. i wish i had something to say here because this is a lot better than what I can do. Just wanted to let you know it looks great. The one hand on the top row, third one looks really weird though. Almost like an elephant hoof than a hand,

>> No.6981439

>>6972628
very nice makes me think of https://twitter.com/NateDHernandez

>> No.6981463
File: 593 KB, 2480x3508, fredstudies2.0.png [View same] [iqdb] [saucenao] [google]
6981463

>>6888750
Is rhythm really that important? Im thinking of skipping it because it feels useless to me, im studying bridgman btw if that helps

>> No.6981474
File: 176 KB, 758x905, b man dec 17th 2023.png [View same] [iqdb] [saucenao] [google]
6981474

>>6981463
Have you only started to draw very recently? If so, I would hold off on Bridgman for the time being and practice observational drawing instead - rhythm, and all of the rest of the concepts that Bridgman shows to you in his book, is entirely useless without a stronger foundation in both the fundamentals and observational drawing.

>> No.6981856

bump

>> No.6981871

>>6981435
ah yea that was the first hand i did, and his lines were tripping me up. i also did like no measurement on any of the hands so the proportions arent great.

>> No.6981875

>>6981395
also curious about this. at what point is a memory drawing good enough, im getting roughly 60-70% and usually do two passes, because the first attempt looks awful.

>> No.6981892
File: 1.52 MB, 1290x1781, IMG_7990.jpg [View same] [iqdb] [saucenao] [google]
6981892

>>6888750
More Bridgman heads. Perspective was very challenging but we’re getting there!

>> No.6983140
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>>6981083
Best of wishes with your masters! Responsibilities come first. Been through the ringer with being reckless.


Also no worries on the imposter syndrome, doesn’t happen anymore. Just gotta have the frame of learning, and staying humble in the learning.

>> No.6983494
File: 1.80 MB, 1290x1642, IMG_8016.jpg [View same] [iqdb] [saucenao] [google]
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>> No.6983528
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>> No.6983541
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>> No.6985399
File: 806 KB, 1202x2452, 2023-12-20 02.jpg [View same] [iqdb] [saucenao] [google]
6985399

Fussed around with this one for way too long.

>>6977588
>looks good from a distance when you get up close its a little meh. I rarely see people use concept art brushes when they should. props to you
Yeah I agree, I can't really 'finish' stuff yet. The brushes help a lot but they feel a bit like a crutch.

>> No.6985415
File: 690 KB, 4500x3000, Winter Still Life (223).jpg [View same] [iqdb] [saucenao] [google]
6985415

>>6977588
>i like this a lot. Did you use a program to make it look 3d like that?

Just direct painting in Rebelle. This was the reference.

>> No.6985617

>>6977907
The only reason these are beg is because you chickened out on the hands, feet, and head of the right pic. Otherwise these look pretty nice (imo).

>> No.6985947
File: 56 KB, 354x227, rtyt7r6yrt78.png [View same] [iqdb] [saucenao] [google]
6985947

>>6985399

>> No.6986532
File: 164 KB, 758x1000, piazettastudy.jpg [View same] [iqdb] [saucenao] [google]
6986532

this might be Tiepolo actually idk

>> No.6986534

>>6986532
oh man i fucked up the hatching on the spine, gonna go and blend it before i submit it for critique lol

>> No.6988408

Bump

>> No.6988540
File: 1.05 MB, 1516x745, still life dec 21st 2023.png [View same] [iqdb] [saucenao] [google]
6988540

Posting outside of the containment thread

>> No.6988631

>>6988540
nice

>> No.6988856

i made a discord server for this thread, but im not even sure if that's a good idea. is anyone interested? or does everyone just want to stay on /ic/?

I hardly use discord in the first place, but I thought it would be a more convenient place to start getting to know each other. it could also help you know if the advice you're getting is worth listening to or not.

>>6981395
>>6981415
>>6981875
you did fine! Arthur Guptill mentions memory drawings as a gauge to how well you know the subject matter you're studying. if you're struggling with the memory drawing, you know you have to study more. If the memory drawing comes easy, that's also a sign to move onto another subject matter.

>>6981434
good tip

>> No.6988879
File: 86 KB, 325x232, 1698219706656313.png [View same] [iqdb] [saucenao] [google]
6988879

>>6905257
When u nut but she keep suckin

>> No.6988882
File: 817 KB, 1013x510, study1245.png [View same] [iqdb] [saucenao] [google]
6988882

>>6888750
Tried to larp trad brushwork, I used a meme acrylic brush for 95% of this just to see what's possible without changing settings, adjusted the angle of the brush twice, it was a lazy approach and ended up spending some time compensating for some of the angles or things I forgot or couldn't do, like late fake underpainting or using a bigger size just to cover space instead of changing the angle.
I am a bit too illiterate with the brush settings and expected nothing but it wasn't that bad, just more time wasted.
For anyone that knows about the smudge and mixer brush: Is there a decent tutorial on how to set a up decent smudge brush? All I know is some brushes work and others don't, any way to change that? The other thing is about the mixer brush, which was the other 5% spent on the painting, trying to blend those few halftones on the apple/jug, but I honestly don't know much about blending, I just pick a tone in between and hope for the best when moving the brush, end up using ctrl+z more than I'd prefer, any tips in which modifiers are relevant or important for the brush? And what kind of approach do you use to effectively make the best of it? thanks

>> No.6988964
File: 293 KB, 1275x788, ref-mem.jpg [View same] [iqdb] [saucenao] [google]
6988964

Nothing more humbling than doing the ref/memory exercise for the first time. Ego obliterated but I feel the synapses connecting

>> No.6988967
File: 1.14 MB, 663x889, Rebelle_6_AQsjyN258n.png [View same] [iqdb] [saucenao] [google]
6988967

>>6988882
Sounds like you're talking about the photoshop mixer brush. I don't know much about PS blending but the adobe article actually seems helpful; I didn't know it simulated wetness and paint load:
https://helpx.adobe.com/photoshop/using/painting-mixer-brush.html

Typically to set up dry mixer brushes for blending you want some gaps in the texture or transparency, otherwise, if you're at full opacity, you're just pushing paint in one direction. For loaded brushes, as you mentioned, picking a color in-between can help. The other thing is to use low pressure, much like done in trad, but it depends how hard/smooth the transition is you want to blend. I've never used smudge so I can't comment on that.

>>6988856
I'll join if you end up making it.

>> No.6988996
File: 434 KB, 1709x1386, mongolian workflow dec 22nd 2023.png [View same] [iqdb] [saucenao] [google]
6988996

>>6988882
Naranbaatar has this workflow where he uses a smudging brush as an almost sort of hatching-tool, it results in a smooth gradient but with a nice texture to it

(This is the workflow that I used to add the super-saturated shadow)
1. Hard round brush
2. Smudge in the direction of the form so that the gradient covers both sides
3. Erase the edges using soft round brush (but not too much because then you lose the details)

Or just go to step 2 if you aren't trying to add another value into the painting

Keep in mind, Naranbaatar repeats this process many times to get a fine gradient (while still keeping the underlying forms); it's like a very gradual form of hatching in a way (that still results in a gradient).

Naranbaatar's Brushes aHR0cHM6Ly9waXhlbGRyYWluLmNvbS91L284dXpESHdu

>> No.6989074 [DELETED] 

>>6988967
link: https://discord.gg/HSfcYHsC

oh well, if this doesn't work out, nothing is lost. I do feel like this server is somewhat redundant because this thread already exists, but I wanna try it anyways

>>6988964
memory drawings are extremely difficult, good job on at least trying it out. I think you did well.

>> No.6989105

>>6988856
yea id join, im the trad charcoal poster

>> No.6989115
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>> No.6990066
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That's enough for today.

>> No.6990352
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6990352

>>6988540

>> No.6990673
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>> No.6990674
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>>6990673

>> No.6990676
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>>6990674

>> No.6991336
File: 688 KB, 1843x1386, ming xiao study dec 24th 2023.png [View same] [iqdb] [saucenao] [google]
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>>6990352

>> No.6992059
File: 514 KB, 1332x1198, Screenshot 2023-12-25 145300.png [View same] [iqdb] [saucenao] [google]
6992059

練習を続きます

>>6988964
memory drawings are the greatest

>>6990673
I really love the feel of this

>> No.6992432
File: 256 KB, 800x800, gestures1.jpg [View same] [iqdb] [saucenao] [google]
6992432

Ate all my veggies today, wound down with some ero gestures

>> No.6992437
File: 122 KB, 1506x655, ballz.jpg [View same] [iqdb] [saucenao] [google]
6992437

Im total beginner. How do I get this kind of latex/rubber effect? My current method is

>Color Layer
>Duplicate Color Layer but with "Multiply" on
>Mask Layer it
>color in the Mask Layer

this really only adds kind of "shades" I need to make it shiny and not dull.

>> No.6992450
File: 113 KB, 691x511, rubberBallsackStudy.jpg [View same] [iqdb] [saucenao] [google]
6992450

>>6992437
I think you're overthinking it. Did a quick and dirty study without any blend layers, it's just gradients and hard/softbrushes

>> No.6992458
File: 2 KB, 125x81, 1627089927933s.jpg [View same] [iqdb] [saucenao] [google]
6992458

>>6992450
well like I said. Im a total beginner so uh.. what dark magic did you do here? in the top right example you managed to shade two different colors. did you use one brush and just adjust your applied pressure as you made your strokes? or did you do one layer in a solid color then do a second layer with a lighter tone/white? it kinda looks like its been air brushed with the color white in the center

then in the bottom left you took the color white and used some sort of.. "roundBrush Wet?"?on a new layer or on the same layer? I cant tell what that is and then I assume the blue is the "Gradient" and to get the final effects just use Eraser or a Transparent effect and draw in the smaller details. that much I understand at least.

how much of that is correct? like I said. Total Beginner. I just started self-teaching myself Digital art last week so I hardly know jackshit but my plan is to find ONE thing I like about a artist a day and try to learn that technique while trial and erroring my way through the different tools. you being able to replicate 90% of that at a glance is mindblowing to me

>> No.6992491
File: 139 KB, 800x800, rubberBallsackStudy2.jpg [View same] [iqdb] [saucenao] [google]
6992491

>>6992458
Ayy welcome to the fold, sorry I went a little fast there and used my fancy brush.
Lemme break it down with just a round brush, a soft brush, and an opacity brush (opacity raises and lowers based on pen pressure, you can get a similar effect with just a low-opacity layer).
>Sketch: small round brush, light grey
>Contours: small round brush, little sketchy bits for deeper latex creases
>Basecoat: removed sketch, large round brush, medium grey
>Lighting: Soft round brush, light grey
>Highlights: Small opacity brush, white
>Fancy highlights: Small opacity brush, cyan
>Details: Small-medium round brush for adidas logos, tiny round brush for details, both white
These are the general steps to get to a "polished" product, basically what you wanna do with artist studies is try to break down what they did for each of these steps. This artist you've chosen is doing some cool experimental stuff with their lighting, props for throwing yourself in the deep end.
My best recommendation for beginning digital art is to only use a single round brush to begin with, adjust the size and opacity as needed, and keep everything as simple as you possibly can.
Once you start feeling stifled by the round brush, get a little kit together of
>Pencil brush (small round opacity brush)
>Small ink brush (small round brush)
>Paintbrush (large round opacity brush)
>Airbrush (large soft opacity brush)
>Detailer (tiny round brush)
Best of luck! You seem to be coming at studies from a good angle already and the original study you posted is pretty decent for a fresh /beg/gar. GMI material.

>> No.6992495

>>6992458
>>6992491
Oh yeah and one more thing, think of the highlights on the underside of the shadow as the "anti-highlights".
Technically they're the reflections of other highlights in the scene but you can really just chuck them under any shadow and it looks good.

>> No.6992503
File: 360 KB, 1036x891, chew bubblegum.jpg [View same] [iqdb] [saucenao] [google]
6992503

>>6992491
>Actual full comprehensive guide and brush names

holy shit. late Merry Christmas to me. maximum thanks brotherman

>> No.6992509
File: 421 KB, 640x480, 1381529795321.gif [View same] [iqdb] [saucenao] [google]
6992509

>>6992503

>> No.6992571

That's retarded, learn to render a sphere.

>> No.6993206

Could use some advice on memory drawing as I just started it with an anatomy book (mix of xiao weichun and supplement w/ bridgman when i feel like i need more material to master).

What accuracy do you shoot for, what do you do when it feels like despite multiple attempts you arent getting better accuracy, should I try redrawing it with the reference and then try again, should I study what is tripping me up elsewhere (in this case the collar bone) and then try again? It's frustrating so I could also just stop and circle back in a few days.

>> No.6993221

>>6993206
Shoot for accuracy but don't expect it. Memory drawing is more of an exercise to develop your recall ability for anatomy landmarks and proportions.
Think of it like weighted training, you'll struggle hard and you'll never get it perfect but it'll make drawing directly from ref even easier and you'll find it it easier to imagine things clearly.

>> No.6994133

>search "foot pose art reference" on pinterest
>sorry, no results :)
>search "foot pose reference"
>sorry, no results :)
>search "foot pose"
>sorry, no results :)
>search "foot"
>sorry, no results :)
>search "foot anatomy"
>thousands of results
fuckin perverts ruining it for us normal folk

>> No.6994186

How do I start with copies from memory?

just analyze attentively the subject for y minutes then wait x minutes and after that try my best?
Or copy regularly then the next day draw what I can remember?

well those two options are comes to mind (I'll try them both), but is there another way?

>> No.6994216

>>6994186
Draw once from direct reference, stare at the ref+your copy and try to internalise the main features, then hide both and draw what you remember before you forget it.
It's already a very difficult exercise if you start drawing immediately, so don't feel like you have to wait.

>> No.6994233

>>6994216
thanks will try my best

>> No.6994377

New Thread
>>6994376
>>6994376
>>6994376
>>6994376