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/ic/ - Artwork/Critique


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File: 114 KB, 1400x1400, IMG_6C0791D334EA_1.jpg [View same] [iqdb] [saucenao] [google]
6842784 No.6842784 [Reply] [Original]

what comes first in a good story, the writing or the art?

>> No.6842792

>>6842784
the writing, but if the art is dogshit most people won't give it a first chance to even experience said writing
it's like cake, a person can make it pretty and people will flock to it, but the moment you eat it and you suddenly realize that it takes like shit, then you are going to start looking for alternatives pretty quickly

>> No.6842827
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6842827

>>6842784
The art

>> No.6842880

probably both
like you have to step forward with one to boost the other and so on
a lot of good media I watch feels like it wasn't meticulously planned from the get go

>> No.6842901
File: 81 KB, 640x480, rena and mion.jpg [View same] [iqdb] [saucenao] [google]
6842901

>>6842784
If you've got a compelling story and fun characters, bad art becomes endearing and charming.
If your writing is shit, the whole thing is just dead and even great art won't save it.

>> No.6842903

>>6842784
you cant divide it like that the sum is bigger than all the parts. its all about the total vibe

>> No.6842905
File: 50 KB, 640x500, 615fea9699074a4a.jpg [View same] [iqdb] [saucenao] [google]
6842905

They both go hand in hand.

The first thing you write is always the worst version of itself while drawing skill is constantly shaped by the things you draw if you haven't established your style and fundamentals yet.

What makes good art in storytelling isn't technical skill, it's how it fits to the story.
A sloppy art style can deliver the story much better than a hyperrealistic one if it compliments the themes and nature of the story.

Art is like delivery in comedy, the best comedians are the ones who apply their own personality into the jokes and specifically tell the types of jokes that fit their style of delivery, looks and personality, not the ones who are the best actors.

If you make the art first then you must make sure that the writing is made for the art style.
If the writing comes first then you must develop your art around it.

Art only has to fit the story but it doesn't have to be good on technical level.
Writing must be good always, there's no bad writing that works unless your audience is made up of people who have low standards and are looking for easily digestible entertainment like capeshit, porn or SOL drama.

Also there is a difference between making something that is successful and something that is good.
If your focus is to tell a story that is as good as possible then you will have to serve a niche audience that can understqnd and appreciate more complex things.
If your aim is siccess and popularity then your aim should be to pick a very broad demographic and make the story in a way that as many people as possible can easily understand it and relate to it.

Is the story good becauase it's unique and impressive or is the story good because consumer masses can relate to it efficiently?

It's all about balancing out different values for different purposes.

>> No.6842907

>>6842784
Good art makes for good hooks, but if the work isn't entertaining, it won't make people stay.

>> No.6843032

>>6842784
You need to make people say, "Came for the art, stayed for the story".

>> No.6843042

>>6842784
This may be my inner autist, but I don't like how you use "story" because the "story" can be conveyed through writing, art, or both. The "story" is the idea and the writing/art are the potential vehicles. In both instances, story (idea) comes first. For example, if I just wanted to draw Dr. Manhattan, I may execute flawlessly but end up with a lackluster image. But if I want to draw "Dr Manhattan, contemplating his life while sitting alone on the surface of the moon," I should get a richer image because the story would influence the other elements (setting, expression, composition, etc.). In sequential art there are other practical considerations as well (space needed for dialog, etc.) that may require more writing before artwork.

>> No.6843058

>>6842784
Both, or neither.
The art should tell a story as much as the words do.
An image as simple as the one you posted tells a story even without the context of Watchmen.
A man is sitting in the middle of nowhere with nothing but an empty wasteland surrounding him. He's incredibly small in the page, allowing us to not only see more of the nothingness around him, but also metaphorically making him appear weak. He's holding a piece of paper in his hand, the only manmade object he has, which implies that he did once hold a connection to humanity, so he wasn't always lonely. We can't see what's on the paper in this particular image, but looking at old letters or photographs is often-used visual language for reminiscing. He's blue, literally because he's sad. The land around him is red, but the red is one of the calmest shades of red possible, showing that he's not surrounded by danger, but by quiet emptiness. It's not necessarily clear that he's in space just from this single image, but you can see the stars and space is known for being vast and empty, further solidifying the loneliness he's feeling. And it's night instead of day, not only contrasting his blue body, but making things look darker and less happy.
The saying that a picture is worth a thousand words is not just a metaphor. You can use your art to reinforce or even induce certain feelings in your audience.

>> No.6843198

>>6842784
The writing. There are plenty of examples of comics that became big with ugly or mediocre art, but carried by their writing, however I'm failing to think of a piece that was carried solely by the art whilst having abysmal writing.
This said, art will catch attention better, and will only improve an already good story.

>> No.6844543

>>6842784
Writing
Plot isn't the most important part of writing, the characters are. One Punch Man really doesn't have much of a plot and the webcomic's art is dogshit (He's gotten better at least), but the characters are great. They all have depth, goals, and growth that occurs through the story

>> No.6844553

>>6843198
uhhh bleach or literally any ecchi manga?

>> No.6844619

>>6844543
Having interesting and memorable characters (preferably in a cool setting) is the key to getting a big fandom for your work and a great plot is what gets you those five-star reviews.

>> No.6844625

>>6842784
If you've never started on either you wont get anywhere

>> No.6845048

>>6842792
I'd say judging the book by its cover has a lot of merit nowadays because creators pay attention how their content is packaged. If something looks moe, it's guaranteed to be uwaaa-pilled. If an adult cartoon has R&M's dead bubble eyes, it will be abundantly edgy, gory and filthy. Cute and fuzzy children's mascots = found footage horror shit, etc.
Sometimes you can mix it up a little to surprise the audience but going completely against expectations would be seen more like deception or misunderstanding of a given medium/genre.

>> No.6846445

>>6842784
Going by one punch man its 100% the writing

>> No.6846456

>>6842784
Writing if your art is passable at least and you know what you are doing.
>Verification not required.

>> No.6846470

It probably falls more on the writing/art of characters than a story
I can't imagine a show like adventure time planned all the lore or character development it had from the start