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/ic/ - Artwork/Critique


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6839260 No.6839260 [Reply] [Original]

If you are a /beg/inner or /int/ermediate in art, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the drawthread with fundamental exercises.

>READ THE STICKY:
Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98
New collaborative: https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
Old: http://www.squidoo.com/how-to-draw-learn
w/ic/i: https://sites.google.com/site/ourwici/
>TRY TO BE ACTIVE AND GIVE PEOPLE SOME FEEDBACK.
When giving feedback, avoid vague "advice" - point what's wrong and try to give the anon you're quoting a clear direction
to improve their art (study heads < watch THIS VIDEO about head structure, read THIS SECTION of THIS ARTIST'S BOOK, etc).
You, feedback seeking anon, should also try to be clear and concise when asking for critique/help.
When posting your artwork, say what you want help with, and what's your goal with the study/artwork.

previous >>6836621

>> No.6839264
File: 625 KB, 1781x1800, IMG_2456.png [View same] [iqdb] [saucenao] [google]
6839264

repost from another bread

>> No.6839267

>>6839260
I paint like I have sex. 60 seconds of pure bliss, then pretend like there is no way to improve further.

>tfw all my stuff is WIPs, excluding one posted 2 threads ago, and I can't contribute meaningfully

>> No.6839268
File: 1.74 MB, 1272x1221, momiji.png [View same] [iqdb] [saucenao] [google]
6839268

Trying painting completely from imagination for virtually first time

>> No.6839278
File: 280 KB, 545x387, appuru.png [View same] [iqdb] [saucenao] [google]
6839278

spent an hour on this and it turned out meh
definitely need more practice

>> No.6839280

>>6839264
Holy shit, nice Franziska.
>>6839006
Nice take on the drawing! The arms look much more dynamic here. The character is Akamatsu Kaede.

>> No.6839287
File: 3.37 MB, 1800x2546, vanishing points.jpg [View same] [iqdb] [saucenao] [google]
6839287

I was looking at the new Madoka PV and noticed that most vanishing points are all over the place for what seems to be a simple 1 point perspective. Is this intentional or am I missing something else entirely? Do VP's have to be 100% accurate?

>> No.6839288

>>6839287
the fugg am i looging ad :D

>> No.6839294

>>6839287
I'm a beg, what do the red straight lines mean? It seems you placed them at random.

>> No.6839321

>>6839287
delete your post, this is fucking embarrassing

>> No.6839322

>>6839287
Don't expect much from weeb trash.

>> No.6839323
File: 2.07 MB, 1469x1958, 1694539491478.jpg [View same] [iqdb] [saucenao] [google]
6839323

Keys to drawing 2-A: Master drawing copy

I chose Kathe Kollwitz's self-portrait. Took a lot of wrestling with the medium. Could get into a "flow" and keep going for a whole hour before getting tired (longer than previous drawings). It was very challenging, like trying to tackle the final boss of a game at lvl 1 with no gear

>> No.6839331

>>6839268
this is rly cute
maybe i just obsess too much over the harmony of a completed painting
but id watch out for the discrepancy between the strokes/contrast on the eyes/mouth
everything is nice and soft but the eyes have very contrasting colors put together really precisely while everything else blends rly softly, mouth also pops a lot

you can fix this in a number of ways like less detailed eyes, blending them outwards, lighter blacks etc. giving up the eyes/mouth outlines completely/partially is what i would do

>> No.6839334
File: 1.67 MB, 1469x1958, 1694540418980.jpg [View same] [iqdb] [saucenao] [google]
6839334

>>6838868
I also drew the asaro head. Not sure I gained any deeper understanding of the underlying structure of the head just yet, but I used it to try different ways of shading with ink (but one of these days I should really do some value bars or something and look more into rendering with ink)

>> No.6839335
File: 3.86 MB, 7700x3300, 0911231552.png [View same] [iqdb] [saucenao] [google]
6839335

>>6839260
using shadow shapes to reinforce create anatomy and reinforce the form over the simple yet characteristic shapes

>> No.6839339

>>6839274
>My favorite artists are some random chinks on pixiv making sexy looking anime girls with huge titties, not sure if they'd have an entire background on how they got to that point....
ask them what books they recommend or what resources helped them along during their art journey

>> No.6839343
File: 176 KB, 1280x913, 1280px-1_point_perspective.svg.png [View same] [iqdb] [saucenao] [google]
6839343

>>6839288
>>6839294
One point perspective where all the edges that are parallel to each other should converge towards a single 'vanishing point' on the horizon line

>> No.6839346

>>6839278
Would immediately be 2x better if you made the shape more interesting.

>> No.6839347

>>6839287
Delete this.

>> No.6839349

>>6839346
agree, but I forgive myself since its my first apple
ill make the other ones more interesting

>> No.6839354

>>6839287
100% accurate perspective looks like shit most of the time. It's one of the things everyone does so wrong all the time people got used to it, and they'll think you fucked up when you didn't. Not a single image in four or five-point is correct, everyone sort of guesses where stuff should be because nobody has time for trigonometry, yet just getting half of it right it is considered a major flex.

I once argued with half a dozen other retards over a manga panel that was literally traced from a photo, people still called the perspective wonky arguing reality didn't look like that.

>> No.6839362
File: 266 KB, 540x383, 1684045766870120.png [View same] [iqdb] [saucenao] [google]
6839362

>study drawing anatomy of specific part of body yesterday
>can't do shit
>go sleep
>wake up
>trying drawing it again
>drew it flawlessly without any problems
I will never understand how drawing study works

>> No.6839368

>>6839362
that's your brain after not being tired

>> No.6839369

>>6839362
the brain is a wonderful thing

>> No.6839373
File: 9 KB, 800x800, duder.png [View same] [iqdb] [saucenao] [google]
6839373

Any critique?

>> No.6839376

>>6839354
quite related
https://www.youtube.com/watch?v=0jaiGzpIw6k

>> No.6839394

>>6839278
Lighting and colors are decent, but the perfectly round form makes it uncanny

>> No.6839399
File: 588 KB, 2048x2048, sketch2.png [View same] [iqdb] [saucenao] [google]
6839399

Haven't drawn in a week or so.
I feel totally stuck on these figures and don't know how to move on to actual anatomy.

>> No.6839401

dammit, forgot to resize it.

>> No.6839408

some guy on yt said to draw the same thing every day for a year
im gonna draw at least one anime face a day (different ones, pulled from my anime reaction folder) and in a year i will not suck at faces
BELIEVE IT
THATS MY NINDO
MY NINJA WAY
DATEBAYO SASUUUKKKEEEEEEEEE

>> No.6839410
File: 560 KB, 996x775, sss.png [View same] [iqdb] [saucenao] [google]
6839410

On my last bits of connection points on the figure and I'm trying to understand if I'm getting the chest muscles wrong or not
I feel like I'm making the front plane of the ribs too narrow to give enough room to attach the pecs, but maybe I'm overthinking it?

>> No.6839413
File: 163 KB, 1196x1598, 1677500191249.jpg [View same] [iqdb] [saucenao] [google]
6839413

>>6839373
looks great bro 10/10

>> No.6839417
File: 828 KB, 1024x518, file.png [View same] [iqdb] [saucenao] [google]
6839417

>>6839354
>100% accurate perspective looks like shit most of the time.
this
mathematically correct perspective not only looks like shit, it also doesnt look natural
we dont even perceive 100% accurate perspective in real life
our eyes shift focus all the time, true focal point perspective is something you only get if you're fluoride staring at one point
fucking with perspective makes art look and feel much better if done correctly
>>6839343
does picrel look natural to you?

>> No.6839432

>>6839417
> mathematically correct perspective not only looks like shit, it also doesnt look natural
Can you post an example and an explanation of mathematically correct perspective?

>> No.6839446

>>6839432
He did. I won't bother to check but I'm sure the background perspective was meticulously drafted and measured. And it looks boring

>> No.6839453

>>6839417
It's the extreme telephoto lens that looks off here

>> No.6839454

>>6839287
Holy shit this is retarded.
No anon, I didn't read what he wrote, but this telephone thing. Kek, deepfags not even once.

>> No.6839458

>>6839343
Thanks for the explanation anon
>>6839417
Makes sense since sometimes artists don't do accurate proportions for more appealing results.

>> No.6839459

damn brent eviston is a great teacher learned more in his video course in a matter of days from him than from mark br*nets shit videos and overpriced """Arts chool""" (which I pirated, thankfully)

Most art teachers really are nothing but filthy grifters

>> No.6839463

>>6839459
Good for you anon!

>> No.6839466

>>6839459
Who'd have thought that a guy who exclusively draws anime girls with the same exact body type isn't a good teacher.

>> No.6839496
File: 571 KB, 1000x634, file.png [View same] [iqdb] [saucenao] [google]
6839496

>>6839432
as simply as i possibly can, you just define 2 focal points like picrel, the origins of your perspective, like an X and a Z axis
>>6839343 this image is using 1 point because the 2nd point has a zero'd out angle, the view aligns with the grid

like i said here >>6839417 its not a good way to make anything look good
at most id say its useful if for whatever reason you want to portray a building or a street very accurately with 0 artistic touch
if youre trying to paint something organic and sovl this is counterproductive, you'll be locking the piece leaving no room for fluidity or dramatic manipulation of space

also it hard

>> No.6839526

>>6839410
you have her chest drawn in a way that doesn't match the perspective of the pose. The ref has much more of a side-on view and your drawing has a slightly more front-on view. Look at the location of her sternum relative to the far side of her ribcage, then compare it to what you've drawn. Your centerline is much more in the middle of the figure than the actual centerline on the ref.
>>6839335
Fffffuck those look good. Your line quality, rhythm/gesture and feeling of the form are excellent. I wanna feel those forms with my face. Just nuzzle into those supple thighs and bellies. Fuck.

Are you sure that literally the only figure/anatomy drawing education/learning/experience/study you've ever done has only been Steve Huston's course? No master studies? No anatomy books? Have you been drawing all your life as long as you can remember but only decided to "take it seriously" recently?
>>6839459
Good!
>>6839466
I actually think his stuff on depicting form with shading is pretty good. His other stuff is decent too. I don't think he's good for cute lil brand new baby beglets to first learn how to hold a pencil from, though.
>>6839496
Yeah, I think pure mathematical perspective is slightly different from the human perception of perspective. Due to the nature of the eye and lens, and how we move our eyes and process visual information, probably everything is slightly fisheyed. Basically, mathematical perspective doesn't really equal visual perspective.

>> No.6839543
File: 1.15 MB, 1240x1754, fhrheg.png [View same] [iqdb] [saucenao] [google]
6839543

>> No.6839557
File: 590 KB, 1266x1394, 10A05C35-00CA-46F5-B727-2A2AAAA7856D.jpg [View same] [iqdb] [saucenao] [google]
6839557

I tried to draw over a sketch in some free program, considering it’s my first time doing this it didn’t come out that bad besides the hands :/

>> No.6839564
File: 832 KB, 1240x1754, 1694550359859300.png [View same] [iqdb] [saucenao] [google]
6839564

>>6839543
Imo this looks better, anon. The eye really bothered me. Very cute image though.

>> No.6839565

I haven’t drawn today.

>> No.6839592
File: 71 KB, 750x465, IMG_0794.jpg [View same] [iqdb] [saucenao] [google]
6839592

>>6839446
Isn’t that more of a design problem rather than a "mathematically correct perspective" issue?
I mean it’s a rather brash statement to say it looks like shit when it’s merely a tool to create depth in a structure.

>> No.6839596

>>6839592
Well yeah that's the point. If the left side of your pic also had these sets of parallel lines to match the right side it would be way too much.

>> No.6839601

>>6839596
I agree but now you are talking of composition and not mathematically correct perspective.

>> No.6839604
File: 343 KB, 1920x2100, 17dg27f (2).jpg [View same] [iqdb] [saucenao] [google]
6839604

opinion on the shading thus far?

>> No.6839610

>>6839543
Stylish

>> No.6839611

practicing some loomies, how am i doing?

>> No.6839612

>>6839604
All the shadow and light shapes are too fractured giving a lumpy feel to the drawing.
Maybe simplify your drawing with just three values first, shadows, mid tones and light.
Then, limit the highlight only to the most important areas, the knees don’t really need them, neither does the ribcage, being too generous with highlights usually doesn’t work well, it takes away their power.

>> No.6839613
File: 555 KB, 3500x2200, loomis training.jpg [View same] [iqdb] [saucenao] [google]
6839613

>>6839611
forgot picrel lol

>> No.6839618
File: 886 KB, 4000x3000, 20230912_151012.jpg [View same] [iqdb] [saucenao] [google]
6839618

>I fell for it

>> No.6839622

>>6839618
Ok now get drawing instead of weeping.

>> No.6839625

>>6839622
When I get home :^)

>> No.6839627
File: 604 KB, 1771x1254, 1667093226430099.jpg [View same] [iqdb] [saucenao] [google]
6839627

booba

>> No.6839633
File: 343 KB, 988x901, image_2023-09-12_182546854.png [View same] [iqdb] [saucenao] [google]
6839633

This is a draft, what can you critique from this?
I tried to imitate Katsuya Terada, somewhat.

>> No.6839636
File: 244 KB, 1521x2400, 1684594715324575.jpg [View same] [iqdb] [saucenao] [google]
6839636

>>6839260

>> No.6839643

>>6839613
the skull is not a ball

>> No.6839647
File: 282 KB, 571x1280, IMG_0800.jpg [View same] [iqdb] [saucenao] [google]
6839647

>>6839496
I’m still not quite convinced, you point to really bad examples of pictures with boring composition. It’s not the perspective that makes it unappealing, it’s the composition that was chosen.
One point and two point perspective can create interesting effects but if your composition is not good it will always look boring no matter how much you break these perspective rules.

>> No.6839651

>>6839604
Not good.

>> No.6839652
File: 2.64 MB, 3000x4000, IMG_20230828_001502.jpg [View same] [iqdb] [saucenao] [google]
6839652

>>6839627
Every thread you are is a blessed thread. Do you post all your practices on pixiv? I would be nice

>> No.6839657

>>6839627
Your eyes are weak

>> No.6839658

>>6839652
thanks brother!
I only post the ones I liked, but I started posting more on pixiv, there are some practices there
>>6839657
I know, that's why I use glasses

>> No.6839662
File: 391 KB, 1240x1754, constructpractice.png [View same] [iqdb] [saucenao] [google]
6839662

my first attempt at body construction and wanted some thoughts. think I made the torso too wide and I might redraw the arms

>> No.6839669
File: 599 KB, 3000x3000, boo.png [View same] [iqdb] [saucenao] [google]
6839669

My first time working with tones. Also not sure what happened to her face, kinda sucks she looks sad can't figure out how to make her look more seductive.

>> No.6839670

>>6839564
lol, just i did realize it after finishing it, thanks by the observation

>> No.6839678

>>6839662
loosen up, and do it a bunch more. Experiment and have fun, allow yourself to learn by failing a lot. Make the hips bigger, chest shorter, try different shapes, use a photo reference. look up how someone else might draw a mannequin and try to copy what they do to see if it helps you conceptualize better. Draw lots and lots in as many different ways as you can think of and see for yourself what looks good and what you think you should avoid in the future. Critique and advice from others is nice, but nothing beats experience. Don't wait for someone's permission or mindlessly follow someone else's advice that you may not even be ready to understand yet. If you've got ideas for what you could do next, do them.

>> No.6839679
File: 690 KB, 1364x851, 1669685319159651.png [View same] [iqdb] [saucenao] [google]
6839679

I swear this will get better. Hopefully.

>> No.6839680

>>6839627
You have a drawing process for this brother? Also what'd be your method towards getting good at anatomy?

>> No.6839693

>>6839280
thanks anon, always been a fan of franzy... hope they bring her back for aa7

>> No.6839695
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6839695

>> No.6839698
File: 1.61 MB, 1280x906, 1666025168610106.webm [View same] [iqdb] [saucenao] [google]
6839698

>>6839680
for this one I didn't record it but I have a recording of some old croquis that I made
For anatomy, what I think helped me the most was Scott Eaton's course and the books Anatomy for Sculptors and Stonehouse Anatomy Notes
I also try to copy studies and sketches from pros like this one here https://www.pixiv.net/en/artworks/69214448

>> No.6839699

>>6839698
>Lasso tool and warp tool
Stopped watching right there.

>> No.6839701
File: 715 KB, 4848x3108, cubes58.jpg [View same] [iqdb] [saucenao] [google]
6839701

day 58

very fruitful day, i learned how a highlight works

>> No.6839704

>>6839701
heh....fruit....

>> No.6839706

>>6839678
thanks for the advice anon. I'll probably do another attempt later tonight

>> No.6839707

>>6839699
kekd

>> No.6839710

>>6839699
show the boys how it's done

>> No.6839716

>>6839698
Thanks a lot for showing the process! Also were the ones that you just drew in this thread were from imagination or ref?
>Scott Eaton's course
Which video course? Also what about his book?

>> No.6839718

>>6839362
Your body and brain adapts to new stress/info, when you sleep you’re recovering from the days info. Next time you attempt something it’s easier.

>> No.6839720

>>6839362
Your brain processes info in the background while you sleep
That's why I do my Japanese reps before bed

>> No.6839721

>>6839662
The arms are definitely a weak point. With the torso I'd recommend a method of construction that more easily conveys the three dimensionality of it so your drawings aren't flat. The ribcage might be round but once you layer on muscle and tendons and skin the torso becomes more square with distinct separation between the sides, front, and back.

For any cylindrical shape you're gonna want to draw a cross contour over it so that you have some sense of directionality and volume of the form. It helps a lot later with foreshortening

>> No.6839722

>>6839699
Based

>> No.6839723
File: 121 KB, 1439x1429, 1521764116099.jpg [View same] [iqdb] [saucenao] [google]
6839723

>>6839669
Her bikini/brasiere thing is missing a strap

>> No.6839724

>>6839459
Got a link to brents course?

>> No.6839727

>>6839721
do you have any example shapes of what I should use for my torso? I was just going off what the youtube guides did

>> No.6839734
File: 2.98 MB, 3432x2393, img024.jpg [View same] [iqdb] [saucenao] [google]
6839734

>>6839716
from imagination
unfortunately, I haven't read his book yet
the name of the course is Scott Eaton Artistic Anatomy for Digital Artists, I had found it in the video course thread
I forgot to mention but it's easier if you use boxes for the ribcage and pelvis when sketching, something like picrel

>> No.6839738

>>6839727
https://youtu.be/yqxPHew5bGQ?si=S1DyKOkQctqbcSpD
I just use a box but if you want a specific method here's proko's robo-bean

>> No.6839740

>>6839362
have ya ever eaten shit in vidya, get frustrated, leave it for the next day and then dab in the entire thing after resting?

>> No.6839744
File: 225 KB, 569x332, 1689886596697560.png [View same] [iqdb] [saucenao] [google]
6839744

>>6839738
appreciate the advice anon

>> No.6839749
File: 646 KB, 1280x905, 89f81e6e847d0664e87871cfd42f8400.png [View same] [iqdb] [saucenao] [google]
6839749

This is probably a really stupid question and wrong thread to ask but, how do I find guides teaching how to draw something? I'm currently trying to figure out how to draw animal crossing characters and I've been drawing them for couple of weeks. I found image related (not mine) and was wondering if there's anything else like this, maybe talking about the shape of animal crossing character heads. The only guides online are those crappy YouTube videos by bots where they trace official art

>> No.6839759

>>6839734
>from imagination
That's really amazing that you drew that fresh pic from imagination, how'd you train drawing from imagination?
Also thanks, I found the course in the thread.
Do you also apply the construction like in your pic related towards studying the artist you posted?

>> No.6839761

is there a "rule" for choosing highlight colors like there is for shadows?

>> No.6839762
File: 467 KB, 1240x1754, rsz_1sketch3.png [View same] [iqdb] [saucenao] [google]
6839762

It's tough

>> No.6839765
File: 268 KB, 625x865, wb45c.png [View same] [iqdb] [saucenao] [google]
6839765

almost done

>> No.6839769

>>6839759
yeah I normally use the boxes
about drawing from imagination
I'm sure that if you copy EVERY single figure from that link, you'll be able to sketch some croquis from imagination, at least girls with voluptuous bodies

>> No.6839798
File: 1.30 MB, 1733x2533, 120923.png [View same] [iqdb] [saucenao] [google]
6839798

6th value study, need a million more before i stop sucking ass

>> No.6839799

>>6839769
Thank you so much for answering my questions anon! I'll be sure to put your advice to good use

>> No.6839807

>starting to see a lot of art that's worse than mine
>my art is still mediocre compared to the thread

what percentile am I in?
50%?

>> No.6839814

>>6839807
>nodraw
hard 0

>> No.6839822
File: 1.03 MB, 2560x1440, 401.jpg [View same] [iqdb] [saucenao] [google]
6839822

Hello beg, say no to vacuum, start drawing environments!

>>6839798
the lack of texture makes it very uncanny like he is alien or plastic doll
>>6839765
booba
>>6839761
highlights have same color as the brightest source of lighting in an area. Typically it is sun which is 100% white, but it can be anything like fire - orange or even monitor - blue or disco party with neon
>>6839749
these are just simplified human figures with added animal cartoon heads on top. For literature try
>Hamm Drawing and Cartooning for Laughs
>Famous Artists Cartoon Course
>Hultgren The Know How of Cartooning
>Cartoon Animation with Preston Blair Revised Edition
Also you could literally just learn simply by drawing from reference (copying) the screenshots from the game. Any BEG book will teach you how to draw what you see: which basically teaches you how to draw ANYTHING
>>6839701
very good pepper
>>6839695
not enough contrast
>>6839633
nothing to crab, you are INT
>>6839618
i dont know which edition is this one, but if it is the real one: hardest part will be to not fall asleep. To construct viewfinder just cut a rectangular hole into paper 4x times to make cross hair in middle
>>6839613
doing well!
>>6839323
i am looking for your 2-B, that one is imho one of the best projects from the book.
>>6839287
1. when you are trying to extend a short line there is MASSIVE space for error in measuring. Even a difference of 0.1 degree will skew the line by half the canvas on the end
2. if you pick a VP somewhere around that area and draw lines from that point, they all will visually align with the walls
3. the anons calling various perspective models bad are clueless. Every perspective model has its upsides and downsides and not even curvilinear perspective accurately captures how human eye sees. Majority of distortions in perspective drawings happen only when you try to draw objects outside of field of vision
4. he didnt draw that background. it is clearly generated from somewhere
>>6839268
i kneel

>> No.6839841
File: 107 KB, 1828x1242, ArmsWIP.png [View same] [iqdb] [saucenao] [google]
6839841

Looking for interpretations on this piece. It's a WIP but the people that have seen it so far have struggled with comprehending what it actually is supposed to be. The picture looks completely fine and easy to comprehend to me-- is the problem me, them, or the picture itself?

>> No.6839844
File: 2.39 MB, 4128x2322, 20230912_201017.jpg [View same] [iqdb] [saucenao] [google]
6839844

Playing a bit with heads and faces. Struggling a lot with perspective angles especially with the head craned skyward. Gotta look up references for that later. Had fun though. Another one for the wall.

>> No.6839847

>>6839841
I see a wizard with a Geometric face clutching a grimoire with his cape swooping up on the sides
>>6839844
Nice studies, love the rat

>> No.6839848

>>6839841
if you are trying to convey a message and nobody understands you are failing to explain it, if you use a middle finger but you are trying to say thumbs up, what should others think?

>> No.6839849

>>6839847
Thanks for being so specific. That's close to what it's meant to be, however there is no grimoire and there are no hands. Both of the character's arms have been torn off, though I can understand that confusion specifically.
>>6839848
There is no message, it's just supposed to be a cool drawing

>> No.6839850
File: 435 KB, 1240x1754, constructpractice3.png [View same] [iqdb] [saucenao] [google]
6839850

more construction practice

>> No.6839851

>>6839849
That's a cool character design idea. You should clean it up and post it in one of these threads

>> No.6839852

>>6839849
the message is coolness

>> No.6839856

>>6839851
I'll probably post the finished product later. I'm most likely going to color it and add texturing.
>>6839852
Good point. That's not your specific interpretation though-- what did you see in the image before my explanation? That's what I'm curious about

>> No.6839865
File: 40 KB, 720x725, ....jpg [View same] [iqdb] [saucenao] [google]
6839865

What's supposedly wrong here?

>> No.6839887

>>6839613
Strong appeal, extend the cranium back more

>> No.6839890
File: 237 KB, 1458x829, imagem_2023-09-12_224940939.png [View same] [iqdb] [saucenao] [google]
6839890

>> No.6839956
File: 372 KB, 602x779, Screenshot 2023-09-12 210558.png [View same] [iqdb] [saucenao] [google]
6839956

im frustrated.. why does this look like a woman :(

>> No.6839963
File: 1.91 MB, 3349x2322, 20230912_215409.jpg [View same] [iqdb] [saucenao] [google]
6839963

One more before bed.

>> No.6839965
File: 150 KB, 839x1148, 20230912_230711.jpg [View same] [iqdb] [saucenao] [google]
6839965

Cherry Tan Pie. I see your eye and I'll raise it later.

>> No.6839970

is predictive stroke cheating?

>> No.6839973
File: 290 KB, 1439x1929, 1684446530170.jpg [View same] [iqdb] [saucenao] [google]
6839973

>>6839970
forgot pic
takes away a lot of the shakiness

>> No.6839981

>>6839973
could work in situations where you'd use an ellipse guide/tool (for machinery or other hard surface stuff)
otherwise it'd be too uncanny / unnatural

>> No.6839982 [DELETED] 
File: 48 KB, 705x405, 20230912_231900.jpg [View same] [iqdb] [saucenao] [google]
6839982

Probably shouldn't be using mechs

>> No.6839983

>>6839956
big eyes
faggy haircut.

>> No.6839994
File: 110 KB, 451x717, color study 13.09.png [View same] [iqdb] [saucenao] [google]
6839994

need some critique

>> No.6839996
File: 296 KB, 1080x2340, Screenshot_20230912_234502_Sketchbook.jpg [View same] [iqdb] [saucenao] [google]
6839996

>> No.6839998
File: 779 KB, 1695x2529, 1671338562293.jpg [View same] [iqdb] [saucenao] [google]
6839998

WIP of a younger akuma from street fighter.

Any crit?

Could be on perspective, anatomy, etc

>> No.6840010
File: 697 KB, 1263x2307, 1682319256644.jpg [View same] [iqdb] [saucenao] [google]
6840010

its almost okay enough that I'm happy with it kinda

>> No.6840021

>>6839267
i know its a joke but maybe some anons will find this helpful, quick trick to last longer is to become mindful and in the moment instead of focusing too much on whats in your head and the sensations of your body

now get out of NEETdom and cronically online culture and find a good woman

>> No.6840031
File: 144 KB, 465x758, elfgirl.png [View same] [iqdb] [saucenao] [google]
6840031

Legs and arms on this are better than previous, but the face and torso arent the best.

>> No.6840033

>>6839260
Studying Scott Robertson's How to Draw
brain got fried by the end
https://i.imgur.com/QDWfYBS.jpg

>> No.6840034
File: 377 KB, 947x721, sss.png [View same] [iqdb] [saucenao] [google]
6840034

Finally got the torso anatomy figured out after a day and a half, can move onto arms and legs soon but I want to get to the sub 5 minute mark for these gestures first, this one was only 7.5 minutes which I'm happy about

>> No.6840036
File: 127 KB, 779x607, imagem_2023-09-13_013929081.png [View same] [iqdb] [saucenao] [google]
6840036

>>6839890

>> No.6840038
File: 598 KB, 679x866, mm.png [View same] [iqdb] [saucenao] [google]
6840038

>>6839956
I think it's the eyes mostly.

>> No.6840046
File: 784 KB, 2533x1733, 2BDE5B9B-5ACC-44CC-82FE-9C49D9E26C2B.jpg [View same] [iqdb] [saucenao] [google]
6840046

>>6839798
I probably suffer from same face syndrome, still when you paint the features try to make them fit into the head’s overarching value structure, it’s something I took from Steve Huston’s portrait painting.
Once you establish the head’s lighting, build the features on top rather than letting them float within the face, besides the proportions which are really out of bound(I mean, try to use the rule of thirds to get the vertical placement correct. You put everything pretty well horizontally but there is way too much space between the nose and the chin and between the eyebrows and the nose(nose too freaking long, when we look at a front view or semi 3/4 the nose is coming at us meaning it’s foreshortened quite a bit.)
Also the hair mass is quite massive, it’s easy to let it blind one’s judgment. Try to draw some bald heads to get a proper sense of where to place the features vertically, you will have a much easier time painting from the ref and imagination once the puzzle pieces/planes fit their correct size.

>> No.6840066

>>6840038
he's now a gay stylist....

>> No.6840083

i just started reading keys to drawing and it's progressing slowly, but in order to draw more i am thinking of drawing during lectures. but how do i draw in such a way that it helps me improve? maybe just practice drawing straight lines and curves?

>> No.6840104

>>6840083
Sneak in your Morpho books and copy those. Draw anatomy out of your head and see where you’re ignorant. Copy artists on instagram and twitter. Thumbnail ideas for paintings you want to do later. Draw your left hand.

>> No.6840106
File: 207 KB, 479x788, ohimdrunkontues.png [View same] [iqdb] [saucenao] [google]
6840106

>>6839965
Yeah, she needs to be looking where her fingers are pointing.
I didn't like the hands at first glance, but now I think they are great for this.
Hair looks bad, bookbag strap looks bad, you obviously know about the foot. But overall I like it. Keep it one color next time, or go full color.
Also great handwriting. That brings everything up
>cherry tan pie
Are you a flip? Cause Im racist against flips. Which makes your work all the better
>>6839994
Hands are way too small. Connect your linework
>>6839998
Looks great, keep it up
>>6840031
You must be pulling me leg. I'm drunk as hell but I'll try and help
>>6840034
Great time, and nice lines

>> No.6840109

>>6839278
its good if im not trying to imagine it as an apple

>> No.6840121

>>6839956
thin neck

>> No.6840123
File: 1.43 MB, 2048x2732, IMG_0489.png [View same] [iqdb] [saucenao] [google]
6840123

Gorilla thing idk what I was doing here.

>> No.6840124
File: 333 KB, 726x862, 305ecc121c7679fe659f236a97ba6a23.jpg [View same] [iqdb] [saucenao] [google]
6840124

>>6839260
assuming i know literally nothing about drawing / sketching, what resources should i use to get to a point where i can draw and color things like this? it seems like magic to me

>> No.6840133

>>6840124
For drawing, I would do: https://davidfinchart.com/where-to-start-and-where-to-go-from-there-a-roadmap-to-professional-quality-art/

Then for painting, do the Loomis books. Loomis is really big on studying light and shadow, observational painting, traditional art, etc. So if you combine that observational approach with the comic book construction, you should have a good foundation in painting from imagination

>> No.6840137

>>6840133
whoa, I think David Finch is redoing is site or something

>> No.6840138
File: 3.24 MB, 3035x4299, GestureDrawingsample.png [View same] [iqdb] [saucenao] [google]
6840138

some anons suggested i do longer 1-2 min figure drawing sessions, and i've been doing just that. although i must admit that they are very tiring, though fun

>> No.6840140
File: 809 KB, 902x667, pint.png [View same] [iqdb] [saucenao] [google]
6840140

>>6840124
Best would be stick with observation and drawing from nature for a while. Theory might be confusing if you just started.
To paint like that you need to establish your pallete and decide where you want to put your light. In terms of drawing it's mostly anatomy of human eyes to check. The rest is symbolic mostly.

>> No.6840148
File: 44 KB, 850x400, 1694300654209274.jpg [View same] [iqdb] [saucenao] [google]
6840148

>>6840031
>>6839994
>>6839604
>>6839287

>> No.6840152
File: 787 KB, 1261x2625, 1673366679620.jpg [View same] [iqdb] [saucenao] [google]
6840152

oh man this one came out way worse

>> No.6840154
File: 180 KB, 794x833, Screenshot 2023-09-13 002131.png [View same] [iqdb] [saucenao] [google]
6840154

>>6840152
It's a good effort, anon. I would advise you to use a brush with pen pressure tied to opacity, rather than size. I would also recommend you study the skull, it helps a ton with anime heads, believe it or not.

When I first started studying anime heads, it took me 45 minutes to an hour to do one study. The goal is to be as accurate as possible. Most studies, I would fail, and I'd had to redraw it 3-4 times. It was very tough going at first. It gets faster though. I did this drawover in like 30 seconds. But remember to take the time to be slower and correct your mistakes at first.

>> No.6840156

>>6840154
do you know if there are any brushes like that on sketchbook?
> I would also recommend you study the skull, it helps a ton with anime heads, believe it or not.
any recs for resources to help with this issue?
yeah im not gonna say how long that shitty anime head i drew took :^)

>> No.6840163

>>6840156
I'm sure the program you're using has it, just try out different brushes!

For skulls, I bought a small, plastic anatomical skull for 10 bucks on Amazon. Be careful of buying a Halloween decoration. Don't be intimidated by the skull, it's actually easier to learn than an anime head, imo.

>> No.6840166

>>6840154
>I would also recommend you study the skull, it helps a ton with anime heads, believe it or not.
NTA, but how would you apply a skull to that study? I've been struggling with heads too I would like to know as well

>> No.6840173
File: 988 KB, 2400x1600, 20230913.png [View same] [iqdb] [saucenao] [google]
6840173

5min each

>> No.6840175
File: 520 KB, 800x800, 202300913.png [View same] [iqdb] [saucenao] [google]
6840175

60min. Stopped for 10min halfway in to talk to someone and it threw my groove. I should also not do this on an empty stomach.

>> No.6840181

>>6840046
This advice would sound better without picture attached

>> No.6840186
File: 686 KB, 1826x1601, Screenshot 2023-09-13 011704.png [View same] [iqdb] [saucenao] [google]
6840186

>>6840166
I use the skull to better understand the Loomis method. The Loomis method, imo, is impossible if you can't draw the skull, because it's a simplification of the skull. If you draw the skull, you'll better understand the proportion, bulk, and perspective of the head when you turn it in space.

>> No.6840208

>>6840175
Check the placement of the knee on the straight leg. Check the general length of both legs.
Check the width and length of the leaning arm. Check the inclination and where the elbow sits under the shoulder.
Of course, check the size of the head.
These are some general things you can fix to make it better, don’t even bother with shadows if the proportions are not right.

>> No.6840215

>>6839749
Mind giving the source of the image? I have a weak spot for AC characters drawn 'in-style/character', so I hope you succeed in your endeavors.

The other anon gave you solid advice I think. Bring up screen shots of the game, break the characters down in to basic shapes and then use the game as a reference for filling out their details.

>> No.6840221

>>6840148
>learning art, draw a human figure
>add some color because just drawing outlines is boring
>Jean-Auguste-Dominique Ingres rolling in his grave
This image is always so funny and I hope the people that post it believe it unironically.

>> No.6840227
File: 1.34 MB, 1240x1754, practice_1.png [View same] [iqdb] [saucenao] [google]
6840227

this took me like two hours, i hate painting

>> No.6840229

>>6840227
What painting.

>> No.6840231

>>6840208
Cheers. While I was working on it I had a general sense that a bit was off, like the feel was wrong. I should have stopped and stepped away from it but I pushed through. Will do better next time, thanks.

>> No.6840237

>>6840227
the opposite of brush economy

>> No.6840246

>>6840227
IMO, the primary issue is you trying to paint the way you would draw with a pen. If you were to use a larger brush to block in the colors and reserve strokes like that for transitions, some shading or texture, then the result would be better and faster.

>> No.6840248

How do I draw surreptitiously at the office?

I don't have much to do but I would feel like a sussy guy if I started doodling. There's not a super lot of people in, but the office is not empty either.

>> No.6840250

>>6840248
Ballpoint and print paper.

>> No.6840253
File: 1.04 MB, 1240x1754, eyes.jpg [View same] [iqdb] [saucenao] [google]
6840253

>>6840227
All these portraits and you still keep messing up the eyes.
Do more from imagination with construction.

>> No.6840259
File: 3.77 MB, 7700x3300, 0911232003.png [View same] [iqdb] [saucenao] [google]
6840259

>>6839260
large booba

>> No.6840263
File: 85 KB, 720x1280, IMG_20230913_123736_428.jpg [View same] [iqdb] [saucenao] [google]
6840263

I have no clue on what I'm doing wrong or how to get better, I'm really lost at the moment
Please critique, tell me what to do better what you like what you hate
I'm a full /beg/ btw still trying to learn how to hold a pencil

>> No.6840265
File: 547 KB, 1280x720, latest.png [View same] [iqdb] [saucenao] [google]
6840265

>>6840263
Reference image (I didn't try to draw the hand)

>> No.6840270
File: 215 KB, 500x484, A life behind bars, be it a prison or a pub.png [View same] [iqdb] [saucenao] [google]
6840270

>>6840263
>>6840265
It looks as bad as it does because you haven't conditioned yourself to understand measurements and relative sizes.

If you were to draw a human figure IRL for example, you would have to find the midpoint of the figure first. Then you would use your thumb and the end of your pencil to mark how big the head is. Then you would count how many heads is the body from top to bottom. On your page you would mark the "top" and "bottom" of the figure you will draw with a line between. Then accordingly you would divide this line into how many heads you measured. You would use these head measurements to make drawing easier - you would have a reference point to tell how far the hand needs to be from the figure's shoulder - at around 3 head sizes.

It's not desirable to use a grid forever, but it's a good way to train judgement. Use simple shapes first, don't try to put in the details in one go.

>> No.6840280

>>6840263
You're using muscles in your hand and arm you've never ever used before, drawing more is the only way to sort that out, but it wont happen over night. Don't squeeze your, pencil you will only regret it later.

>> No.6840283

>>6840263
have you... oh no the sticky is broken sorry

>> No.6840284

>>6840270
How would I measure the size of such an image? Since it's not a person, I don't think I can use the head a reference (since the head takes half of the image)
Should I draw a straight line and do parallel lines for where to put things (ex: helmet starts here, head starts here, helmet ends here ecc ecc)
>>6840280
I'm getting better with holding a pencil, I can draw relatively straight lines and do fine geometric forms, the problem is that I don't hold it automatically and I need to remember myself how to do it
Thank you both for the help

>> No.6840289
File: 2.36 MB, 1620x2320, 1000011278.jpg [View same] [iqdb] [saucenao] [google]
6840289

>>6839260
4yo niece told me to draw a cactus sitting on an egg. I hate markers and colour brush pens with a burning passion but gave it a good ole college try. Please excuse the racism, couldn't help myself kek

>> No.6840292

>>6840284
>How would I measure the size of such an image
You can use a gimped version if you have the screen in front of you. Since it's a close up, you'd have to settle for relatives measurements of fourths or eights from top to bottom. Your idea of parallel lines should do the trick.
For shapes, draw the head as a circle, helmet as a square with a the sides as pyramidal frustums etc. Make the thing you are drawing as simple shapes first because that will simplify measurement for you.

>> No.6840294

>>6840292
Thanks again, but using grids can become a bad practice down the line? I'm worried I might become dependent on it
Still thanks again for the explanation, might try again later

>> No.6840297

>>6840294
>I'm worried I might become dependent on it
That's exactly the reason, it's a crutch you can use starting out, but it's not in your interests to only use grids. An issue I'm having is that I work best when I have a reference side by side that I copy from even without the grid, but this is remediated by working from imagination more, constructing figures etc. Measuring and feeling proportions is a skill you develop and the grid is only there to help you. Try drawing with and without it just to see if you're getting better.

Btw all those hyper realism artists use grids a lot for drawing. Makes measuring easy, you can focus on rendering. However, most wouldn't be able to work without a reference if you put a gun to their head.

>> No.6840298

>>6840297
I'm not too worried to work from imagination, since I would like to achieve a more hyperrealistic drawing (my end goal is landscape/urbanscape, drawing cities and fields), still I like to draw animu characters so Ill have that in mind
Thanks again anon, I won't forget the help you gave me

>> No.6840319
File: 3.47 MB, 1828x1242, The Expulsion of All that Is Not One.png [View same] [iqdb] [saucenao] [google]
6840319

I forgot to post this last night when I finished it. I think it's sort of meh but generally good. People seem to think it's easier to understand with the colors but I disagree-- it feels more muddled in the center to me

>> No.6840333
File: 660 KB, 1750x1250, 1694568050828390-1.png [View same] [iqdb] [saucenao] [google]
6840333

Going to post this here since the one I posted it in seems to have missed it. This is some concept sketch for a character I may not end up using. (He's like a goop monster who can hold lots of weapons)
Is this design okay for a comic done in a cartoon style? How would you shade it, personally?

Give me your thoughts, friends.

>> No.6840347

>>6840148
I dont get it

>> No.6840404

>>6839627
>>6839698
>>6839716
>>6839734
>>6839769

really love your work anon, shame didn't see any media link to follow you. Thanks for linking that pros work too, I'll take your advice and have a go at making the bodies he did

>> No.6840422

>>6840333
Looks good to me. Flat colors will be quick and easy for a comic so yeah I think you got it. I like the mouth torso and the yellow circles where his shoulders meet his chest look like eyes. Is he like a squid or jelly monster covered in armor?

>> No.6840433

>>6840422
Thank you, I think it's about right too but I wanted a second opinion.
The second guess is pretty much right, he is pretty jelly-like but he operates the mechanial shell, so it's kind of like a mecha piloted by a blob

>> No.6840442
File: 426 KB, 1482x2093, 20230913_085754~3.jpg [View same] [iqdb] [saucenao] [google]
6840442

Back to grinding Bridgman. Setting myself a target of drawing through a min of 5 pages a day. Currently a neet but unsure how long that will last. My wife will probably want me to pursue something that provides an income sometime.

>> No.6840443
File: 856 KB, 786x900, image_2023-09-13_112111306.png [View same] [iqdb] [saucenao] [google]
6840443

>>6839633
I continued a bit on this, but need some critique pretty ples.

>> No.6840452
File: 339 KB, 661x845, 1689928885242471.png [View same] [iqdb] [saucenao] [google]
6840452

does anyone have tips on breaking the body down into shapes? still reading huston (super slowly) but i don't quite understand what the hell he means or does

>> No.6840469

>>6840452
>Head
Huston, not even once.

>> No.6840475
File: 300 KB, 2328x1492, 20230913_094711~2.jpg [View same] [iqdb] [saucenao] [google]
6840475

>>6840452
It seems like you have the basic idea down. However both the boxes for the ribs and pelvis don't have enough depth imo. The forms you use for construction don't have to wholly fit within the actual body. Particularly for the pelvis I find it helps me to draw it more like a square prism. The top corner then gives a reference point for where the mass of the quad and upper leg in general should feel suspended from.

>> No.6840480

How do I cultivate passion?

>> No.6840483
File: 132 KB, 2184x1390, 1684053181442.jpg [View same] [iqdb] [saucenao] [google]
6840483

fish impact

>> No.6840484

>>6840443
why didnt you block in the nose lol

>> No.6840500
File: 2.80 MB, 5000x2143, 0913231011.png [View same] [iqdb] [saucenao] [google]
6840500

>>6839260

>> No.6840502

what do you call art by female artists that's just doodles, with pastel colors and/or edgy?

tumblrslop?

>> No.6840510

>>6840502
Does it have a red nose and red ears? Then yeah

>> No.6840539

>>6840333
Hey sorry I'm gonna redraw him in the other thread I just didn't get around to it yesterday

>> No.6840544

>>6840539
Oh shit they found me lol
Sorry I didn't mean anything by it I just figured no one was interested.
Thank you, I really look forward to it.

>> No.6840561

>>6840502
Cuddlecore or maybe Doodlecore

Chicks love sticking -core at the end of ordinary themes.

>> No.6840567

>>6840175
Look into Love Life Drawing, Kenzo will demonstrate how many issues stem from the torso construction.

>> No.6840568
File: 77 KB, 720x1280, IMG_20230913_180240_236.jpg [View same] [iqdb] [saucenao] [google]
6840568

>>6840263
I've redrawn it, instead of using the grid method, I tried to just make squares and rectangles then drawing the circles inside it (and cancelling) or drawing curves around it, since the curves on the jacket, zipper and hair took me kinda a stress on the first drawing
I think it looks better, it's smaller too, but idk

>> No.6840572

>>6840289
This is profound and beautiful.

>> No.6840574
File: 369 KB, 764x850, image-36-1.png [View same] [iqdb] [saucenao] [google]
6840574

>>6839798
>>6840046
Reject the soft edge brush and embrace a hard edge brush

>> No.6840579

>>6840484
what do you mean

>> No.6840582

>>6840579
NTA but the nose is really flat and kinda dick-shaped.

>> No.6840585
File: 234 KB, 1024x1024, file.png [View same] [iqdb] [saucenao] [google]
6840585

>> No.6840599
File: 31 KB, 770x722, dagofi.jpg [View same] [iqdb] [saucenao] [google]
6840599

dragonfly

>> No.6840604

>>6840582
Ah...I see.
How can I fix it?

>> No.6840608

>>6840604
add some cue lines to suggest the form or add shadows

>> No.6840609
File: 540 KB, 1365x2048, 51322253363_c0eec996a1_k.jpg [View same] [iqdb] [saucenao] [google]
6840609

>>6840604
Find a good reference

>> No.6840610
File: 112 KB, 323x455, image_2023-09-13_132602705.png [View same] [iqdb] [saucenao] [google]
6840610

>>6840609
I was using this as reference, but now i see clearly, its missing a bit of detail.
Thank you!

>> No.6840613
File: 844 KB, 786x900, 1694614888774366~2.png [View same] [iqdb] [saucenao] [google]
6840613

The line circled in red looks like you tried indicating the edge of the nose, but just ignored that indication. Also, the nose feels very crooked

>> No.6840616
File: 1.04 MB, 1704x2216, 2022_Q4_catwitch.png [View same] [iqdb] [saucenao] [google]
6840616

>>6840610
No problem

>> No.6840617

>>6839268
This is the type of art that I idealize for being so different from the 100000th "engineered to be perfect" drawings on twitter. Good stuff.

>> No.6840618

>>6840616
Not me, artist's name is funkybun

>> No.6840619

>>6840186
fix the perspective on the mandible on the left skull

>> No.6840626

>>6840443
The nose could use some extra time.

>> No.6840628
File: 600 KB, 709x837, file.png [View same] [iqdb] [saucenao] [google]
6840628

>>6840443
>>6840579
like this my g
It's kinda weird how you did the nose, it's like that one movie where mister bean "fixed" a painting

>> No.6840632
File: 452 KB, 1059x1966, 1666100275557.jpg [View same] [iqdb] [saucenao] [google]
6840632

>> No.6840633

>>6840632
goobfish

>> No.6840636

>>6840633
i be fishin till impact iykwim

>> No.6840670
File: 300 KB, 1439x1549, 1687600208878.jpg [View same] [iqdb] [saucenao] [google]
6840670

>> No.6840681

>>6840628
>>6840613
Awesome. Thank you kindly!

>> No.6840712
File: 326 KB, 1024x1024, file.png [View same] [iqdb] [saucenao] [google]
6840712

am i doing bridgeman ri ght

>> No.6840714

>>6840227
Kek, just press g twice on CSP bro

>> No.6840715

>>6840712
Explain how bridgeman fits into this.

>> No.6840718

>>6840715
I've been copying the ENTIRE book (i'm a thid way in) and am implementing the brain stuffs into something I actually want to draw

>> No.6840721

Learning to draw is easy, learning to use digital to paint and what not isn't.

I'm being filtered by digital and painting, what do?

>> No.6840728

>>6840721
Take everything you know about drawing with pen or pencil and figure out what about that isn't exclusive to those mediums. You need to make use of your control of your hands, not your control of the pencil, if you get what I mean.
I had that problem too.
Also watch your arms. The angle of the screen and your arms can make it more annoying to draw too. I like to do warmups before I draw what I actually want to.

>> No.6840741

>>6840728
That's not really the issue.

The issue is: not only do I lack knowledge on painting fundamentals (values and color since they affect each other) but I get filtered by digital tools, I get overwhelmed and don't know what each thing does and how to get certain results.

Topo videos show that he has very little drawing skill but can use the digital crutches to carry him and that's what I want to learn

>> No.6840743

>>6840741
*Tppo

>> No.6840761

>>6840741
Get better taste. Relying on digital tricks is cringe.

>> No.6840763

>>6840741
Just use AI if you want to be lazy.

>> No.6840771
File: 496 KB, 680x895, meds-taken.png [View same] [iqdb] [saucenao] [google]
6840771

>>6840721
>>6840741
I have been in a similar situation, what really helped me to start is copying this video https://www.youtube.com/watch?v=5KYAsXuG3SM
As for tools, choose the closest thing or experiment with them. I did picrel like a year ago with the default brushset from Krita.

>> No.6840776

>>6840741
Anon I just use the brush tool and sometimes edit>transform to move stuff in sketches or extracting lines from a scanned drawing with alpha channels.
Most of that shit can't substitute basic knowledge of the brushes and how to use them.
But maybe you just want to get a little extra effect out of the software?
At that point if I were in your shoes I'd experiment. See what the tools do and if you can use that for anything. No better way to find out then seeing for yourself.

>> No.6840783

I've heard many times before that drawing frequently gets easier over time. But how long does it take? I struggle to focus past ~45 minutes of drawing, then I end up taking a 10-15 minutes break, rinse repeat. So in a day I might be "drawing" for 6-8 hours but I think I only spend like 4-5 actively doing so, and I would like to get better at spending my time effectively.

>> No.6840787

>>6840783
multiple lifetimes

>> No.6840793
File: 1.96 MB, 1469x1958, 1694629936909.jpg [View same] [iqdb] [saucenao] [google]
6840793

Keys to drawing 2-B

To be honest I couldn't really "identify with the master", I just tried to pay attention to the rendering carefully like she did (Kathe Kollwitz), but the whole thing was super difficult because my model kept subtly shifting around every few minutes. He moved his hands every minute, so that was really hopeless. Still, the top of the hand is the one part that feels right in a way, guess it was a stroke of luck!

No flow experience like the master copy, the fact that the model moved proved too distracting to me.

Interesting how I ended up making the space between mouth and nose too big again, just like with the master copy. I guess with the next head I draw I should pay extra attention to this.

>> No.6840819

>>6840783
It's going to be a very long while, if ever, if you don't stop counting minutes and hours.

>> No.6840829

>>6840783
Welcome to the practical reality of the Personal Energy Economy, PEE for short, and why most ergonomic office manuals suggest taking x minute breaks every 45 minutes.
Making art is a high mental intensity practice. The less experienced you are, the more mental resources you need to invest in making it because you don't know how the result should look like and you need to second guess and judge every stroke. Sitting at a computer and trying to solve a difficult problem requires a lot of focus and is uncomfortable on many levels. The fact that you are taking a break is a necessity to even put in the time you do.
It gets easier in the sense that you get faster at picking "the right thing for the job" and that you know where the goal is. You cannot escape your PEE, however. If you can only put in 45 minutes of intense work in a given moment, that's how you are and you should plan accordingly. I think there is a lot of try harding about effectiveness and speed. If you can put in 4-5 hours of high quality work in every day, in a years time you will have made obscene amounts of progress. Know yourself and don't overdo it. Burnout occurs when you disrespect the PEE.

>> No.6840841

>>6840829
Not that anon but please tell me more, genuinely interested in this concept.
Anything I absolutely should NOT do?

>> No.6840847
File: 90 KB, 600x485, escher_superspiral.jpg [View same] [iqdb] [saucenao] [google]
6840847

>>6839417
Skill issue.

>> No.6840850
File: 34 KB, 661x534, 091323a.jpg [View same] [iqdb] [saucenao] [google]
6840850

>>6840452
give more depth to the side of your boxes, they're a bit flat now

>> No.6840856
File: 2.27 MB, 498x498, gusic-cube.gif [View same] [iqdb] [saucenao] [google]
6840856

How do I stop my lines being wobbly? Currently I have all smoothing and stabilisers turned off and I'm doing 1 hour line and circle doodles. Does the motion have to be mainly the wrist, the forearm, or the whole arm?
I'm using a tablet that doesn't have a built-in screen, if that makes any difference.

>> No.6840858

>>6840841
You shouldn't live a lifestyle that doesn't include
>getting sufficient sleep every night
>eating quality food like veggies, protein and some fat.
>Getting some exercise or walking for an hour 5/7 days of the week
You want to be in a good physical and mental state so you can work for years to come every day. People tend to praise the artists that commited to crazy schedules like mangaka where they would get barely any sleep and work all the time. I believe that the people that can pull it off are few and far between. It's more likely that you should, just as I had to, figure out how much time you could put into art, temper your expectations about getting good fast, and focus on doing the best you can in your given time every day.
In my personal experience, disrespecting the PEE only leads to the aforementioned burnout, inflames depression and will end up costing you extra time to recouperate.
You need to be able to work every day in an efficient manner to get the best results.

>> No.6840860

>>6840819
I don't count the hours or minutes necessarily. This is a retroactive thought I have had thinking about how I have spent my time recently. I am used to in the past few jobs I have had working pretty long stretches of time (frequently 3.5 hours, rarely more) without rest, so it has been frustrating me that I haven't been able to apply that to art.
>>6840829
Not that I ever did it professionally but I did here that method from a few of my computer science teachers. Though coding was the most mentally strenous activity I've done before.

>> No.6840891
File: 94 KB, 1024x683, 128542955_l-1024x683.jpg [View same] [iqdb] [saucenao] [google]
6840891

>>6840568
DRAW TREE ROOT

>> No.6840912

>>6840856
some directions:
- Don't go over the full movement of the joint you're using (wrist, elbow, shoulder)
- Shoulder is mostly used for horizontal lines unless you're using a very large canvas. Elbow does most of the relaxed, dynamic large lines. Wrist is used for more nervous, smaller lines
- You can also use your wrist for big lines on a digital, just zoom out
- Regulate your speed depending on the effect you want. Slower = more wobbly and more precise

>> No.6840924

bro i cannot figure out heads this is fucking aids
i cant get anything like my refs

>> No.6840928

>>6840924
Just be yourself bro

>> No.6840929

>>6840924
Then quit. Or post your shit so people can actually help you.

>> No.6840935

>>6840912
Thanks. Is it better to have your elbow resting on something or free? At the moment I can only wrest my wrist on the desk. Also, is it better to have my tablet flat or at an angle?

> "Slower = more wobbly and more precise"

Wobbly but precise? What do you mean?

>> No.6840946

>>6840574
hard edge brush if for PUSSIES https://youtu.be/VLXBzqXldv4?si=SoIqPN1WqSt7gGkG

>> No.6840947
File: 323 KB, 1093x1963, 1678598962670.jpg [View same] [iqdb] [saucenao] [google]
6840947

>>6840929
it took me like 30 minutes and a bunch of chicen scratch to get the jaw shape (i had to move the layer over the ref to check it a few times) but i cant get the eyes to save my life. theyre never the right size and theyre either too high or too low. i traced them in pic rel

>> No.6840948

>>6840947
just practice jaws, research and understand the shape of the jaw, look at a bunch of different anatomy books and try to understand what you are actually drawing.

>> No.6840950

>>6840947
>it took me like 30 minutes and a bunch of chicen scratch to get the jaw shape
Good, that means you weren't satisfied with an inaccurate shape. Lower opacity, make a new layer on top and clean up the lines.
But most of all, read the sticky thread once it's back up.

>> No.6840951
File: 64 KB, 1242x1233, 1690640947163384.jpg [View same] [iqdb] [saucenao] [google]
6840951

Is there something like "Bridgman book but easy version"?
I waned to finally to give it a go, and copy it. But stuff there looks complicated and discouraging a bit. Are there any similar books to this? Or should take a bullet and try to copy it anyway?

>> No.6840952

>>6840951
Morpho simplified forms

>> No.6840958

>>6840948
i understand what i want it to look like, i have a refference im trying go copy, but i cant make my hands draw it
>>6840950
if im just doing chicken scratch shit to sneak up on the correct shape am i ever going to get better? i feel like i need to be making the jawline in one swoop or im not going to figure it out. ive only been drawing for like a week but chicken scratch is bad yeah?

>> No.6840960
File: 930 KB, 2048x2048, figures.png [View same] [iqdb] [saucenao] [google]
6840960

Figures from reference.

>>6839627
>>6839335
jelly of these

>> No.6840962

>>6840958
>>6840958
>i understand what i want it to look like, i have a refference im trying go copy, but i cant make my hands draw it
instead trying to fix it, draw it again and again

>> No.6840963

>>6840958
Yes, that's why I said to clean up your lines. You don't need to do a whole jaw in one swoop though, it just needs to be clean/ish.
I recommend doing Lesson 1 of Drawabox.

>> No.6840964

>>6840958
doing that comes with experience but you also need to train your eyes/hands by just drawing more

>> No.6840970

>>6840947
Good to see it's not just me whose lines are wobbly. Honestly can't tell if the people I watch on Youtube just have stabilisers on or they really are that good that they can just do a perfectly smooth line first time.

>> No.6840975

>>6840935
nta but i have my elbow at desk height not resting on anything, and my tablet is lying flat centered on the table right in front of me. The screen tablet begs usually seem to complain about wrist strain, which i assume is because they're drawing at an angle.

>> No.6840986

>>6840951
This copy book meme is getting old.

>> No.6840988
File: 1.41 MB, 1000x887, tradmaxxing drawcel.png [View same] [iqdb] [saucenao] [google]
6840988

Somehow I'm more upset for fucking up the flying thing than for anything I got wrong on the guy

>> No.6840990

>>6840988
Guy seems incredibly tired for having that thing flying alongside him.

>> No.6840997

>>6840990
Imagine being haunted by such horrors.

>> No.6841001
File: 959 KB, 1237x2223, 1669581224568750.png [View same] [iqdb] [saucenao] [google]
6841001

did 20 30 second gestures (which i won't post) and 20 two minute gestures (picrel). the bottom ones are from the start of the session. how are these looking? also, am i right in assuming gestures are for:

>getting down proportions, roughly. forming an eye for seeing those
>getting the "gesture", aka the flow of the figure. i know it's in the name but bare with me
>not really depicting the model directly, but rather the sense of it

>> No.6841007
File: 23 KB, 783x384, Screenshot_2.png [View same] [iqdb] [saucenao] [google]
6841007

How do I get my lines closer to pic on the right? Different brush? Different program? (I use Photoshop)

>> No.6841015
File: 356 KB, 601x929, 9ee561298ce469879cf7a15c4e0bf997ce2dcc9b.png [View same] [iqdb] [saucenao] [google]
6841015

>>6840951
Morpho is fairly easy and combines cubes with slightly more detailed block ins, his books are actually meant to be copied until you get it unlike Bridgman's which is mostly a meme despite actually working (At least it works more than not drawing)

>> No.6841018

>>6841007
Install aseprite

>> No.6841040
File: 476 KB, 2880x3582, cube59.jpg [View same] [iqdb] [saucenao] [google]
6841040

day 59
today i decided to start a diet

>>6840891
nah too hard

>> No.6841061

>>6841001
These are looking pretty good so far, keep practicing!
Gesture is meant to train a lot of things, which is why it's so often suggested. It gets you to focus on the whole scene. It eliminates the impulsive desire for perfection and focuses your thoughts on capturing the critical essence first, and then worry about details later (or never). putting it on a timer removes any space for apprehension or trepidation and forces you to put down lines and make them count. It gets you to see beyond what's plainly visible and teaches you what it is that gives life to a picture. And so on...

>> No.6841062

>>6840891
:DDDDDDDDDD

>> No.6841067

>>6840962
>>6840963
>>6840964
alright i just got back from the big ol art box store with a sketch book, ill do drawabox on paper. digital is aggravating

>> No.6841099 [DELETED] 
File: 2.04 MB, 1686x1719, 1686531777487531.png [View same] [iqdb] [saucenao] [google]
6841099

Thread going so fast nobody will notice I'm shit. Unfortunately couldn't spend as much time today on practice as well.

>>6839618
Honestly based. I didn't do everything in that book after the few copies you get to do but it gave me the confidence to realize that I could learn art.
Didn't like Keys To Drawing as much even if it has "more" information. But maybe that was because I had already done Edward's book. Now that I think about I think it is because in Edward's book the pictures you copy are mostly lineart so the result will be more dopamine inducing instead of the shit you put out for Dodson's project.

>>6840585
I see you chalk brush bro

>>684050
Give me a bit more time to catch up boss.

>> No.6841100
File: 1.08 MB, 1686x1719, 1686770250275063.png [View same] [iqdb] [saucenao] [google]
6841100

Thread going so fast nobody will notice I'm shit. Unfortunately couldn't spend as much time today on practice as well.

>>6839618
Honestly based. I didn't do everything in that book after the few copies you get to do but it gave me the confidence to realize that I could learn art.
Didn't like Keys To Drawing as much even if it has "more" information. But maybe that was because I had already done Edward's book. Now that I think about I think it is because in Edward's book the pictures you copy are mostly lineart so the result will be more dopamine inducing instead of the shit you put out for Dodson's project.

>>6840585
I see you chalk brush bro

>>6840500
Give me a bit more time to catch up boss.

>> No.6841101

>>6840106
>Yeah, she needs to be looking where her fingers are pointing.
More upward? I figured it was clear that it's more of a fashion gesture and so I liked her state of removal from the act.
>I didn't like the hands at first glance, but now I think they are great for this.
I did redraw the hands since then.
>Hair looks bad
Yeah I'm not used to these braids, I made her hair look greasy but it has a silent film appearance.
>bookbag strap looks bad
too loose I'm guessing.
>you obviously know about the foot.
yeah it is really exaggerated there to look polygonal.
>But overall I like it. Keep it one color next time, or go full color.
Yeah I'm on a mission to use every page of my sketchbook and prevent bleedover.
>Also great handwriting. That brings everything up
Thanks for the constructive crit, handwriting in my country is usually what you might call 'cursive' but here we'd call block letters 'print' (handwriting). Not born or raised in the Philippines -- do they have good manga?

>> No.6841118

>>6839998
Can't tell about the skull, but the neck, torso and arms look well-secured, maybe post a leg study.

>> No.6841121
File: 566 KB, 931x724, sss.png [View same] [iqdb] [saucenao] [google]
6841121

trying to do complex perspectives with my figures and while I'm happy enough with how this came out I feel like I could make something more solid
From what I understand watching some of TB Choi's stuff you start with the structures closest to you but I just don't want to fall into the habit of making figures too complicated. Anyone have advice?

>> No.6841122

asking here to get different answers in case someone else has more insight
What exactly will grinding hundreds of gesture drawings accomplish?
I feel like I've stagnated in my art and saw Marc brunet made a 1 year course plan where the bulk of the work is like 300 2-5 minute gesture drawings over the course of a year.
Every course always has an extreme emphasis on gesture drawing. I could see it being useful for storyboarding or animation, but seems like its usefulness is drastically overstated. I could very easily be missing something though

>> No.6841125
File: 78 KB, 604x800, 091323b.jpg [View same] [iqdb] [saucenao] [google]
6841125

>>6840609
nice ref anon

>> No.6841126

>>6841125
Piccolo fucking sucks.
>watches thee lost ants

>> No.6841138

>>6841101
More upward? I figured it was clear that it's more of a fashion gesture and so I liked her state of removal from the act.
Ah ok I can see that now, i guess its just context.

>> No.6841160
File: 1.57 MB, 1240x1454, lavigne1.png [View same] [iqdb] [saucenao] [google]
6841160

>>6840246
you has reason, i will watch some videos about how to render and painting cos i dont know anything about it, though it results me some boring, lol
>>6840253
Damn, the eyes always are a big problem to me, it's over

>> No.6841173
File: 1018 KB, 1836x1544, 13 09.png [View same] [iqdb] [saucenao] [google]
6841173

>> No.6841185

>>6841173
Pretty good but you really need to do more dynamic poses.

>> No.6841188

>>6839268
cute
blog?
discord tag?

>> No.6841208

>>6841185
will do
<3

>> No.6841218

>get a headache out of nowhere at work
>can't draw when i get home

nyooo...

>> No.6841219
File: 1.60 MB, 2630x2060, 20230911_185606.jpg [View same] [iqdb] [saucenao] [google]
6841219

This is the second painting class I'm taking and I hate how bad my art still looks. Not even from a matter of perspective (I'm aware that's also shit) but I hate how dirty the paints look and idk how I am supposed to paint on existing paint to add shades and detail without the colors accidentally mixing and making a gross amalgamation. Surely there's something I have to be missing because next to everyone else in the class's pieces it's clear mine is the worst

>> No.6841221

bros I just spent too long making a background and think my character looked better floating in a void.
I need to get better at bgs...

>> No.6841230

Where should I position my tablet? I think I fucked up...

>> No.6841233

>>6841230
Preferably in front of you, where you hands could reach and your eyes could see it

>> No.6841236
File: 205 KB, 1240x1754, constructpractice5.png [View same] [iqdb] [saucenao] [google]
6841236

I was practicing construction and I decide to line the piece. posting it here to see if people think it's worth finishing or if I should just move on to the next one

>> No.6841242

>>6841219
I think the draftsmanship is the biggest issue here but regarding muddy paints, what helped me was watching videos of professional painters doing still lives and seeing how they apply paint, avoiding watering it down too much and keeping it dry so that you can work on top of paint you've just put down. Best of luck.

>> No.6841290
File: 1.10 MB, 2560x1440, 402.jpg [View same] [iqdb] [saucenao] [google]
6841290

Sup beg. First time doing thumbnails. They are cool.

>>6841221
pyw
>>6841219
isnt one of the advantages of attending school that you can intimidate teacher and or classmates into telling the secrets of the trade? Anyway the little i know about painting is that you are supposed to LAYER the paint and then magic happens
>>6841160
literally just INCREASE size of your brush so 1 stroke covers bigger area. and suddenly you are painting
>>6841122
speed, confidence, overcoming fear of blank canvas, preventing stiffness and as bonus you get accidental anatomy / figure proportions knowledge
>>6840856
the more you draw the less wobbly it gets. this is purely about mileage and nothing else. when i see lines which were made by author of this book it is like he used ruler yet they are free hand
>>6840793
eeeeeeeeeey, good one

>> No.6841294

>>6841290
>pyw
no I don't think I will
:(

>> No.6841296
File: 1.41 MB, 1666x2333, Project 2_A.jpg [View same] [iqdb] [saucenao] [google]
6841296

I tried to copy Delacroix's style in Keys to Drawing (project 2-A). Is this considered chicken scratching?

>> No.6841299
File: 2.01 MB, 3377x2322, 20230913_220125.jpg [View same] [iqdb] [saucenao] [google]
6841299

Today was kinda eh, but I had a cool idea for what to try tomorrow so I don't mind. Another one for the wall.

>> No.6841301

>>6841236
It's always better to finish your art, as going through the whole process helps you better understand how certain elements mesh. Plus, you'll only be able to practice rendering and drawing backgrounds if you actually do them.

>> No.6841306

Can't post cause Ip range ban :(
https://imgur.com/a/VzOWKXy
Doing Design sketching stuff and random doodles

I want to jump into rendering but I don't feel my constructoid skills are good enough

>> No.6841313

>>6841301
I've gotten the opposite advice on here actually. I was told I should post my work in progress first before I finish it so I can fix some of the issues early on. I used to post the finished pieces on here before someone suggested that I post unfinished ones

>> No.6841317
File: 518 KB, 2306x1390, figure drawing.png [View same] [iqdb] [saucenao] [google]
6841317

Some studies.

>> No.6841320

>>6841313
DO show WIPs and get feedback, yeah. I'm just saying, be sure to finish your drawings otherwise you'll get into the bad habit of never finishing anything.

>> No.6841322
File: 2.23 MB, 4000x4000, Illustration72.png [View same] [iqdb] [saucenao] [google]
6841322

7th value study. ''it only takes one hour to learn to paint'' my ass

>> No.6841325
File: 857 KB, 2400x2400, Illustration72resized.png [View same] [iqdb] [saucenao] [google]
6841325

>>6841322
shit anons sorry for massive file, always forget to resize

>> No.6841349

>>6841306
Haven't seen a pony in years. Rendering is a different set of skills you'd have to train seperately. Your construction is looking fine, but you have to go beyond sketches.

>> No.6841355
File: 1.50 MB, 2265x3000, boo_(1)~2.png [View same] [iqdb] [saucenao] [google]
6841355

Disney study, kind of enjoyed how the style is reminiscent of comic/cell shading.

>> No.6841363
File: 130 KB, 1011x877, 1685883301826170.png [View same] [iqdb] [saucenao] [google]
6841363

>> No.6841366

>>6841299
nice stuff i like the rat

>> No.6841376

>>6839331
Thank you for the feedback, I'll try to avoid that in the next one.
>>6841188
The 'cord is suexin, but I log in there rarely. Too lazy to keep my social media updated, so it is filled with old beggest shit which I hate to see, I'll probably nuke it and start a new.

>> No.6841384

>>6841219
What paint are you using? The specifics change if you're using a faster drying one like gouche or acrylic, or something slower drying like oil. If you layer paint the underlying layer can shine through like in the case of oil. If you try to add details while it's still wet, you are mixing colors on canvas and brown sludge can occur. I also suggest you asking your classmates and teacher how they do it, maybe they can give a better suggestions. Waiting before adding details, using smaller brushes and not mixing colors on canvas if they're on different end of the color wheel like blue and orange come to mind first for me.

>> No.6841405
File: 183 KB, 451x852, Screenshot_2.png [View same] [iqdb] [saucenao] [google]
6841405

>>6841173

>> No.6841408

>>6841173
>>6841405
sexo

>> No.6841416

is the thread dead? do I wait until tomorrow to post?

>> No.6841425

>>6841416
Yeah don't post.

>> No.6841430

>>6841425
okay I won't.
make new bread thanks

>> No.6841441
File: 97 KB, 895x826, 1682148259094430.png [View same] [iqdb] [saucenao] [google]
6841441

>> No.6841453
File: 9 KB, 800x800, dredre.png [View same] [iqdb] [saucenao] [google]
6841453

how does this look?

>> No.6841511

>>6840181
Yeah I know, but if we were any good why post here?

>> No.6841517

>>6841441
>>6841453
Keep up the good work, lads.

>> No.6841532

>>6841296
I think you nailed it pretty well.

In my opinion chicken-scratching is only when you have no intention behind the lines. These are loose but clear lines feeling out the subject, each one looks like it "knows where it's going", while the chicken scratching that gets criticized is the kind where someone is unsure where a line should go and draws everything in a default fuzzy mess.

>> No.6841546
File: 3.86 MB, 8544x3912, 1683953167465936.jpg [View same] [iqdb] [saucenao] [google]
6841546

my hands tired tbhon

>> No.6841610
File: 301 KB, 929x963, oh.png [View same] [iqdb] [saucenao] [google]
6841610

silly bunny

>> No.6841775

>>6841772
new
>>6841772
>>6841772
>>6841772

>>6841416
why dont you people make new one yourselves?

>> No.6841811

>>6841775
Because it was on page 2 or 3
On slow boards, I like to wait until a general is almost going to drop off before making a new one.