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/ic/ - Artwork/Critique


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6809247 No.6809247 [Reply] [Original]

If you are a /beg/inner or /int/ermediate in art, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the drawthread with fundamental exercises.

>READ THE STICKY:
Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98
New collaborative: https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
Old: http://www.squidoo.com/how-to-draw-learn
w/ic/i: https://sites.google.com/site/ourwici/
>TRY TO BE ACTIVE AND GIVE PEOPLE SOME FEEDBACK.
When giving feedback, avoid vague "advice" - point what's wrong and try to give the anon you're quoting a clear direction
to improve their art (study heads < watch THIS VIDEO about head structure, read THIS SECTION of THIS ARTIST'S BOOK, etc).
You, feedback seeking anon, should also try to be clear and concise when asking for critique/help.
When posting your artwork, say what you want help with, and what's your goal with the study/artwork.

previous >>6805539

>> No.6809261

beg here, take this into consideration

>>6809176
What do you feel like is wrong with your drawing?
>>6808960
>>6809240
The vagina is huge. if I squint, I easily mistake it for a ballsack, I dont think any vagina protrudes so much as this even if exxagareated
>>6808998
Maybe its the fact that it seems like girl on the right has hard lines on her face whereas on left side of pic there are no hard black lines?
>>6809126
thats based
>>6809107
pyw
>>6808856
based
>>6808718
the anon with the appealing drawings

>> No.6809266
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6809266

>> No.6809288
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6809288

WIP of 80's rouge from x men.

Any critique? I think the boobs might be off, idk.

>> No.6809295

So like, isn't a majority of this board between beg and int? What's the point of combining the two?

>> No.6809309

>>6809295
why do hot people have ugly friends?

>> No.6809310

>>6809295
to avoid the gazillion 'fuck off from /beg/' and 'fuck off back to /beg/' posts that used to pollute these kinds of threads

>> No.6809311

>>6809309
pyf

>> No.6809314

>>6809311
No I'm the ugly friend

>> No.6809345

another day, another thread where no one replies to my pics

>> No.6809348

>>6809345
your art probably sucks anyways, so why not just work on the fundamentals more

>> No.6809350

>>6809345
There's only two drawings in this thread so far so which one was yours?

>> No.6809352

>>6809348
>>6809350
reply to my pic when i post it or i will stop drawing

>> No.6809367

>>6809266
>>6809288
>>6809352
there u go friend :)

>> No.6809393

I think some anons are desperate for hand holding (all kinds) and guidance when the reality is that these threads are best as a place to PTW and then keep working. As a checkpoint and habit more or less.
Sometimes your drawing ain't nothing special. How many times can someone list litterally every aspect of your work, and have the artist either not reply or get pissy? How likely is it, that any comment will give you that one little secret your art was lacking to be /pro/?
As that dumb quote goes "it takes 20 years to learn to draw", it will take at least a few months of daily work for us all to raise our skill levels. Who cares if noone replies to your post? Think for yourself, study what you have to and keep working. Pyw and stop being a bitch.

>> No.6809401

>>680935
>>6809350
x men rougue guy here, the anon begging for comments is a retard and probably drew the wizard warlock thing. Thanks

>> No.6809409

Just wanted to say whoever does the top images for this thread are hilarious. I laugh my ass off everytime.

>> No.6809426

>>6809393
that faggot hasn't even posted in this thread. he's just trolling. nobody begs for critique that much

>> No.6809436

How do you handle off-page vanishing points?

>> No.6809438

>>6809436
Draw smaller.

>> No.6809462

>>6809438
I don't see how this is practical for actual drawing. The drawing would have to be really small

>> No.6809471
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6809471

I gotta take a dopamine detox, summer heat makes me damn tired, I can only do 3 things, lie in my bed, draw with low effort and watch/listen slop on my phone

>> No.6809473
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6809473

There was a time when that this would have been super hard, and now I can almost see it clearly in my imagination before I draw wagmi Bros :)

>> No.6809478

>>6809462
You can scale up later after you work out how to draw a fucking box.

>> No.6809484
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6809484

>>6809401
Good taste anon, Rogue's hot as hell.

Regarding the posing, try to give her legs some oomph. Right now they are too vertical. If you make her waist a bit smaller, it'll accentuate her hourglass and create a nice angle between the ribcage and hips. Don't go in adding too many random blobs either, It ends up making her look bloated. I'd recommend just doing a simple straight into curve(illustrated in green and blue respectively, I put it in after the red. You could build the whole thing with straights too) if you're uncertain of what muscles and bones are located. I actually like where you placed the breasts. Just a little tweak for how they rest on the body. I didn't really do anything with her arms. Try messing around with them to find interesting silhouettes if you like.

If you want to make her feel like she's sprinting, try to lean her forward more. She's a bit too vertical.

>> No.6809489

I honestly believe Vilppu might be the worst teacher in the world. I used to love this guy too, but I got way more results doing things like Krenz and Finch.

>> No.6809499

>>6809489
I'm curious to know what about Vilppu didn't hash out for you anon? To be honest I don't think people should jump into Vilppu before knowing how to observe because he doesn't teach it and assumes whoever picks up his course or book that they know how to be accurate already. Unfortunately people have to go elsewhere for that instruction.

>> No.6809508

>drawing looks wrong but I can't tell why
>flip canvas
>suddenly it looks completely correct
fuck

>> No.6809510
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6809510

>>6809484
Thanks for the redline and crit!

I agree with alot of your points, will make some adjustments.

I based the pose of this ref I attached

Any crit on the head/face?

>> No.6809511

>>6809462
You know they sell large sketch pads right. Just tape your drawing paper to the larger drawing paper with your vanishing points and any perspective related grids on the large paper.

>> No.6809513

>>6809510
>I based the pose of this ref
Why did you think it was a good idea to use AI slop as a reference?

>> No.6809518

>>6809511
But I don't see most artists do this.

>> No.6809523
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>> No.6809525
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>> No.6809534
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6809534

Today's scribbling:
figure drawing warmup
thumbnails for a bigger project

>> No.6809538
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6809538

>>6809534

>> No.6809539

>>6809525
what's in his stomach

>> No.6809541

>>6809518
What you’ve seen means fuck all to me

>> No.6809543
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6809543

>>6809539
even more mushrooms

>> No.6809547
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6809547

>>6809538
Trying my hand at drawing sceneries, it's hard making details without losing the indiviuality of each shape, any tips?

>> No.6809549
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6809549

>>6809547

>> No.6809551

>>6809513
I didnt realize it was AI?

Sill not sure if it is, how do you tell?

>> No.6809558

>>6809549
why picture not straight?

>> No.6809560
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6809560

>>6809541
It's not in these exercises

>> No.6809568

>>6809560
You’re hopeless just quit while you’re still young and stupid.

>> No.6809582

>>6809499
Vilppu simply doesn't emphasize accurate drawing enough. It's good for form and construction, but your figures will be forever wonky unless you learn to sit down and do 30+ minute copies of artwork you love, getting great shape language and design

aka exactly what Finch and Krenz teach

>> No.6809585

>>6809582
A lot of Krenz doesn't seem to be translated

>> No.6809586

>>6809499
lol I should've read the rest of your reply. You're right on the money about Vilppu

>> No.6809589
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6809589

>>6809247
I need serious help on how to properly render this piece in the picture is a result of like five tutorials and I’m still confused I need an easy and comfortable way to properly render

>> No.6809593
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6809593

I have an idea. Someone propose a challenge, like draw this picture or make a drawing in this theme and we begs do our best effort to see who is GMI

>> No.6809600
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6809600

>>6809589
i suggest use the hard round without pressure opacity and start by blocking in where you think the shadows are

>> No.6809608

>>6809589
Well idk what 5 tutorials helped you cobble together this Frankenstein but here’s my suggestion. Start with learning to render something in grayscale with matte material shading. Also use only the hard round brush. Once you’ve mastered that basic setup you can add on top of that skill set with color, material types, lighting scenarios, more brushes, etc.

>> No.6809617

>>6809600
>>6809608
That suits me really appreciate it

>> No.6809630
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6809630

Hehheh my cat's in the OP, no Mug-man though

>> No.6809638

>>6809436
>>6809518
you would need to have a big paper. most artists dont bother because its so subtle you can just guess it and the viewer wouldnt be able to tell.

>> No.6809642
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6809642

>>6809462
>>6809436

nta but it's practical for solving big idea drawing problems like composition, color, silhouette design, etc. Being able to see the whole of what you're drawing makes it easier to observe since you don't have to dart your eyes around to focus on things you would see if it was smaller. A drawing where your eyes are close enough to it will have parts of the drawing in your peripheral, which means you can't quite see it accurately but know it's there.

Scott Robertson has a page where he describes how to make a grid from vanishing points that aren't on the page. You could also draw without vanishing points but I see how that may prove difficult.

>>6809510
Find photos of real people, in real scenarios. Fake poses do nobody any good. Plenty of girls with nice asses. You can tell it's AI by shiny hair, the bg doesn't have any sense with the way the seats are place,
look at where they meet between her legs. A smaller detail that feels like it shouldn't be there is the how the light shouldn't be hitting the inside of her arm by her anatomical left elbow.

Rogue's hair gets fucking crazy holy moly it's got a lot of volume

The problem with your face is that I think it's lopsided. Your horizontal alignment is actually pretty decent. It's the vertical alignment that's messing it up. You need to ensure that when placing features you're tracking the centerline of the face. I don't care if it's Loomis or whatever, but get acquainted with accurate drawing and observation. Measuring techniques would be a good starting point.

>> No.6809663
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6809663

Rough composition sketch. Just wondering if the composition is okay since I don't usually draw stuff with backgrounds. I got a lot of great criticism telling me to draw backgrounds etc so I decided to try :)

>> No.6809681

>>6809663
it looks very flat
chose a horizon line, one (or 2) vanishing point(s) and draw the scene with perspective in mind
imo it could work well in 1-pp

>> No.6809687

>>6809642
you're amazing, anon. What's your advice for general studying and improving your work? Do you do lots of master copies?

>> No.6809688
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6809688

>>6809547
Another try, looks less like a mess
Balance is key

>> No.6809694

>>6809663
My thoughts overall: stick to the one sword, the other swords are distracting and littered around the perimeter. Don’t have sword tip leave the frame. Make it shorter, position it differently, or raise the frame, but don’t just let it leave the frame for no reason in particular considering 90% of it is in frame. The dragon in the background might be distracting cause it’s almost like another focus point. Either have the two characters interacting in some way or remove the dragon entirely. Like why is she so unconcerned with the dragon in the background. The fire framing the character and sword can be fun. If you keep the dragon in don’t have the coolest part of a dragon go out of frame, that being the wings. Where is this character? Is that a painting or a window? What material is the wall or floor made of, if it’s a window add some depth cause windows are connected to walls which aren’t paper thin.

>> No.6809696

>>6809681
Probably outside the window right? I agree I'm kind of cheaping out on the perspective there a bit. The inside, well, it's simple so I'm not sure if 1p would change much. Thanks for the crit.

>> No.6809698
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6809698

still chuggin still suckin

>> No.6809716

>>6809694
Awesome critique thank you! I think I'll keep the dragon but reframe it as you explained. You're totally right about the wall-- shouldn't be paper thin. The floor and wall will be stone, I just hadn't drawn the texture in yet. I guess I should kill my darlings with the swords everywhere. The original idea was "I wanna draw a bunch of cool swords!" But if it looks dumb I can remove them. The expression is like the solemn moment before battle which is why they look unconcerned. Thanks for the crit :)

>> No.6809771

>>6809551
not them, but there's a consistent uncannily smooth/glossy look to the features (e.g. the face in picrel). also the lighting, but I'm not knowledgeable enough to explain it

>> No.6809772
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6809772

>>6809687
Master copies are a staple. What I've found works good for me is when I draw from ref and then redraw again from memory. So if I want to practice massing in a painting from a ref, I have to do it from the ref and then reproduce it again from what I remember and be sure to do it accurately enough. This way I test whether I remembered the information or not. When you study, isolate what it is you're attempting to learn. Sometimes I want to understand how light falls on an object, I'll ditch color in favor of that pursuit and look for patterns. You can then attempt to apply that information to other objects in a separate drawing. In order to do any of this well you have to be able to accurately observe. Hence why I stress it so much around here.

Cast drawing process videos
https://www.youtube.com/watch?v=PXjfEL20tqo
https://www.youtube.com/watch?v=Ktg03QD4Eyg

Comparative Measuring videos
https://www.youtube.com/watch?v=sdnvjyVOP4k
https://www.youtube.com/watch?v=1J7RQvKnWf4&t=221s&pp=ygUPcHJva28gbWVhc3VyaW5n
https://www.youtube.com/watch?v=l-tI9wNeloc&pp=ygUMY2FzdCBkcmF3aW5n
https://www.youtube.com/watch?v=PzlAgsPMU7k&t=907s

It's absolutely crucial you learn this skill. Get comfortable measuring using your eyes and then checking that measurement with a straight tool such as a pencil

>> No.6809782
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6809782

Hello beg: 3pp lets gooooooo!

>>6808019
just testing out other apps to see if my main drawing app is indeed the best or if there are better alternatives. so far fire alpaca is the fastest drawing app i tried. but it lacks a lot of tools and brush engine is so so. so yeah i will ditch it at the end of the book and try some other apps. probably medibang or even some cheap paid one like artrage, affinity, sai, infinity painter or such. These apps randomly go on big sales so if some will go super cheap i will test it out.
>>6809688
kinda hard to tell what i am looking at. try to be a little less generous with all the lines. Let light and dark parts to exist, dont make everything so dense and dark on same spots
>>6809630
that actually looks cool as fuck although the flags on walls are missing shades / separation from wall so they can pop out
>>6809589
1. give up on colors for now, stick to black-white
2. use reference, always use reference
3. start with something a little easier like still life
in case you are real day1 beginner try out keys to drawing or other beg books for very valuable tips
>>6809525
that is very cool!
>>6809489
well vilppu is for high begs who want to become INTs, he doesnt really teach how to hold pencil or do observation
>>6809436
>>6809438
>>6809638
See >>6806250
>>6809393
amen

>> No.6809783

>>6809772
Simplify drawing and painting is also a fantastic channel that doesn't get enough praise as well. If you want the process to painting, it's on that YouTube channel. Just make sure to break things down in writing and make steps for what they are doing, keep it as simple as possible. The block-in of a painting or drawing is also severely underrated.

Happy drawing

>Verification not required.

>> No.6809787

>>6809782
Great drawing Pawell. You're finally on the path to being gmi again

>> No.6809793

>>6809772
man, this type of tracing without literally tracing seems so pointless.

>> No.6809795

>>6809642
>>6809772
>>6809787
Thank you so so much, I screenshotted and bookmarked everything

>> No.6809801

>>6809795
meant for>>6809783
lol

>>6809793
anon, I used to think like you too, but you need to see accurately in order to construct objects from imagination. Think about the construction of the thigh. It comes from knowing the front, sides, back, 3/4 angle, and knowing hwat it looks like from every angle. This is why figure drawing is so emphasize: draw the figure thousands and thousands of times from every angle, to know how the muscles manifest on the figure

>> No.6809807

>>6809510
amazing how claustrophobic this diorama-stadium backdrop looks

>> No.6809810

>>6809801
When are you actually allowed to move on to figure drawing instead of drawing boxes?

>> No.6809815

>>6809810
Watch Krenz. You seem totally uneducated about drawing

>> No.6809828

>>6809815
Most of his videos seem to be untranslated.

>> No.6809830

>>6809793
It's just training your eye to see the differences in things. Hence why it's important to guess the measurement that you're taking and then check to see whether you're wrong or not. This way you don't become reliant on the straight to find the measurement and learn to trust your eyes. Because I didn't develop this skill earlier, a lot of my construction was literally worse off because I couldn't even begin to perceive the problems. I couldn't even tell how bad the cylinders for a pelvis were. Train your eyes, it is that important.

"When you change the way you look at things, the things you look at change." Not sure who said that quote but man is it the most applicable thing when learning to draw.

>>6809795
No problem anon, keep plugging away
Once you got measuring and accuracy out of the way (you'll be refining it for as long as you draw), go learn another fundamental and bring it up to a point where it's at a medium level.

https://www.youtube.com/watch?v=ST9lPQhnQPY&t=451s
Here's another great video describing a learning process that isn't too dissimilar from what I said earlier.

>> No.6809835

>>6809810
Just start simple, get comfortable with that and then move on and increase the complexity. The boxes are an exercise in a way of thinking about the xyz coordinates of the drawing, it is not a substitute for making finished work.

>> No.6809842

>>6809835
Anons here have told me to move on and stop drawing boxes. And now they're telling me to not move on.

>> No.6809850

>>6809842
I think the key is to not JUST draw boxes, draw other studies too. If you only draw boxes you become the meme guy of "I've been drawing boxes for two years with no improvement."

>> No.6809855

>>6809393
>best as a place to PTW and then keep working.
what work? boxes?

>> No.6809856

>>6809842
Yeah some people probably don't think you should move on and others think that you should. Vary your subject matter and break them down into boxes. The figure is full of boxes. Cars, mugs. Try to find them.

>> No.6809857

>>6809842
Draw things in boxes, like Kim Jung gi taught.

>> No.6809863
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6809863

>>6809842
draw some box shaped dudes

>> No.6809882
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6809882

guyds i found the perspective ruler thing in CSP

>> No.6809911
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6809911

>>6806707
Just follow the directions and try really hard. You’re supposed to analyze the small forms that make up the texture, then draw the cast shadows of the texture. Then to make them a gradient from pure white and pure black so you can use them for rendering form, change the size and intensity and length of the cast shadows to show different values. No shadows, where the light has blown out and overexposed the texture=white. All shadows, where the cast shadow has expanded to swallow the entire form=black. This way, you can use the texture as a kind of really complex hatching. The hardest part is getting the mini forms that combine to make up the texture, to wrap around the form in perspective.

I’ll be honest with you. If you’re stuck on the texture thing, just skip it. Or do it once, fail, and move on. You can revisit it later. It doesn’t seem to really come up again. DAB is not about drawing boxes, it’s about feeling form and learning construction. Learning construction is the ENTIRE POINT of DAB.

So if you’re stuck, just skip texture. I think the texture thing is kind of a neat aside that is:
1. Unnecessary
2. Included WAY too early
3. Purely there because it’s in the Dynamic Sketching course and Uncomfortable/Irshad wanted to copy it.
>>6806710
Nah you’re fine. Not everyone has to start in the same way at the same point. >>6806873
Superb
>>6807767
I recognize that monster girl!
>>6807965
I like this
>>6807988
Excellent. Can’t tell which are referenced and which are imagination.
>>6808439
…GAS GAS
I’M GONNA STEP ON THE GAS
>>6808807
On the nose, yes. Do normal cross contours, not spirals.
>>6808838
Drawabox
>>6808884
Probably.
>>6808960
Her anus would probably not be visible (MAYBE some of the pucker but certainly not both sides of the hole) and her pussy doesn’t match the perspective of the rest of her. It’s also slightly flat. Think of the cleft of Venus as a cross contour/centerline.

>> No.6809937

>>6809911
>Just follow the directions and try really hard.
Follow the directions how? Seriously, there's nothing I can use. I don't even know how to begin, much less 'try really hard.'
>You’re supposed to analyze the small forms that make up the texture, then draw the cast shadows of the texture. Blah blah.
yeah that's what the dudebro said....
WHAT.
what the fuck is ANY of that, holy fucking shit. This is like off the back of those 250 boxes, does he expect people to be able to do this?
>I’ll be honest with you. If you’re stuck on the texture thing, just skip it.
I tried, IIRC i got met with intersecting forms, another thing I have no idea how to even begin with. I'm scared to skip again lest i get met with "now paint the mona lisa."

>> No.6809938

The critique in /beg/ is really worthless. You can tell no one here is an actual artist

>> No.6809953

>>6809938
If people wanted good advice they wouldn't come to 4chan dot org much less the /ic/ board. yet there's not really many other places that allow you to anonymously post WIPs and such

>> No.6809956

>>6809938
>>6809953
Ladies, can we cut the chatter pls. Thank you.

>> No.6809962
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6809962

1H today.

>> No.6809963

>>6809938
there's a couple of skilled anons in the thread
there's also the redline thread >>6773596 but it's slower
and the mecha thread >>6790069 has one very skilled artist
usually you'd need to pay for good critique, so it's pretty good imo

>> No.6809981
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6809981

>>6809642
Ah I see what you mean now by the vertical alignment. I'll make that edit on the drawing.

I've been following the finch guide and I'm on my 1st pass of bridgeman. Haven't made a deep study of Loomis heads yet.

Thanks for the great critique really appreciate it anon!

>> No.6809998

>>6809608
>Well idk what 5 tutorials helped you cobble together this Frankenstein
zozzled heartily

>> No.6810068
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6810068

Day 38 (lineart namek)
I'm beginning to understand...
Next on schedule is lineart of everyday objects and backgrounds

>>6809247
cool op
>>6808817
Well who's supposed to know what your drawing means? YOU are supposed to know anon
>>6806608
Don't listen to those dynamiCELS, static is beautiful, fellow statiCHAD
Though I think there's something wrong with her legs, I'm just not seeing how they place into her hip sockets, like there's just no flow from her legs to her pelvis, they don't flow into one another, they don't go together, you dig?
>>6809345
Yeah, it's been a dry season for me too

>> No.6810076

>>6810068
>lineart namek
wouldn't it make sense to try to vary a bit more the lineweight, if that's your current arc?

>> No.6810100

>>6810076
>wouldn't it make sense to get better at lineart
yeah obviously, that's why I'm doing it, because I'm bad at it
it is good advice though, now that I figure out the absolute basics I should try really pushing the line weights

>> No.6810106

>>6810068
You found biggest mistake i've made. Drawing with pen makes it hard to undo and under layer so without paying attention it's easy for mistake like this.

>> No.6810212
File: 1.94 MB, 1920x1080, bleh.png [View same] [iqdb] [saucenao] [google]
6810212

4th time painting. kinda had 2 questions one if yall could critique and second one was how the hell yall do grass. tried to post actual picture file but i guess its to big.

>> No.6810224

>>6810212
Your problem is those mountains. They look like steaming piles of shit.

>> No.6810232

Be careful to not spend too much time on 4chan, anons. It's amazing how close-minded it makes you. All these years on /ic/ has made me hate wetsern art and worship eastern art, to the point where I was learning Japanese to work in the Japanese animation industry.

But just a few days ago, I feel like I finally woke up from this bad dream. I suddenly realized that there is SO much good art in the West and in America. It's actually unbelievable. I feel like Western artists, on average, are actually on a higher level than Eastern artists. There's much more diversity of style and direction here too. I feel like I lost all reason for learning Japanese.

>> No.6810238

>>6810232
Didn't ask

>> No.6810248

>>6810232
If you were stupid enough to fall for the Asian genez meme maybe you shouldn't use any social media site.

>> No.6810250

>>6810238
I just wanted to vent, but I didn't want to make a thread. Thanks for reading though, anon <3

>> No.6810252

>>6810232
i've been on 4chan for over a decade now and i'm doing okay. you just have to learn to dismiss all the bullshit

>> No.6810253

>>6810212
use ref

>> No.6810260

>>6809937
Nobody can draw for you. You have to actually put in the effort. Just attempt it. Do it badly. Do it badly, and then move on. The point isn't to actually draw beautiful intersecting forms. The point is to introduce the concept and push you beyond your limits. Don't take it so seriously. They'll be fucked up and wonky, but it'll make your brain work and put you out of your comfort zone. Even if you do it ugly, you'll still be doing it and learning and getting better. It's like working out. Even if you do it half-assed, it's still good for you. At the end, you'll be much better than when you started. If you're unsure of whether it's good enough to "allow" yourself to move on to the next lesson/exercise, PYW in the /beg/ threads and get feedback. You can do it, Anon. I believe in you.

>> No.6810262

>>6810232
this isn't your blog

>> No.6810277

>>6809630
very fucking cool drawing, and i like the cut-out idea too
you're probably my favourite ic artist, ygmi

>> No.6810285

>>6809551

NTA, but AI generally tends to struggle at hands too. If you look at the hand up by the face it looks like she's missing a finger and there's a weird bit of light shining through where it should be.

>> No.6810295

>>6810260
>Just attempt it. Do it badly. Do it badly, and then move on.
I don't think you understand, big man, I have literally no fucking idea how to even begin. I know the whole point is to make a bad attempt and move on, else i wouldn't've gotten past the boxes, but I can't just scribble on the paper and call that an attempt at the forms or the texture or whatever, I have to at least have a way forward. Currently? No fucking clue, idk if anything happened to me or if it's just the biggest difficulty spike in anything ever, but that's what's going on.

>> No.6810296

>>6810295
Take textures from ink drawings you admire and copy that. I understand how difficult it feels to try to invent your own textures, because there’s no right and wrong, and it just feels like a tedious exercise in failure.

So copy copy copy. Art is based on art that came before it. Anime came from Disney, and Disney came from Windsor McCay.

Drawabox fucking sucks by the way. Do the David finch roadmap

>> No.6810300

>>6810296
>Take textures from ink drawings you admire and copy that.
Well, I have my doubts. I'm not sure i'd be able to recognize what any texture really even is, plus there's also the fact I still don't know how to copy properly, but I suppose that's the point. Whatever.
>Drawabox fucking sucks by the way.
only thing that can teach me happens to be the worst thing ever. Every time.
>Do the David finch roadmap
>tells me to get 'how to draw comics the marvel way'
>open the book
>start reading through
>"what the fuck am i meant to be doing"
Does that book explain itself in the second half or have I just brutalized it and completely missed literally everything i'm meant to do?

>> No.6810303

>>6810300
so you were just baiting me... got it

>> No.6810308

>>6810212
I like that old style feeling it has. Some late 90s crappy digital art vibes. Love that.

>> No.6810312

>>6810300
just skip the texture section already, you won't miss out much anyway
you will probably drop the DaB when you get to the figure drawing section and realize how shitty the course is

>> No.6810324
File: 973 KB, 1290x1214, IMG_3875.jpg [View same] [iqdb] [saucenao] [google]
6810324

>>6809247
Some tree life drawings. Thoughts on how I draw them? Really trying to emphasize texture

>> No.6810327
File: 1.53 MB, 1240x1754, yup.png [View same] [iqdb] [saucenao] [google]
6810327

>> No.6810336
File: 1.08 MB, 3780x1979, 16D77B0D-E04F-4745-B604-3A4CA31049C7.jpg [View same] [iqdb] [saucenao] [google]
6810336

Getting better with faces

>> No.6810348

>>6810327
I hate to be "the boobs are too big" guy, but with her figure it genuinely looks like she might snap in half. Don't be afraid to give some thickness to the torso.

>> No.6810352

>>6810336
Face not too bad but the hand is pretty bad. Not enough contrast between the fingers so it resembles a meat claw.

>> No.6810353
File: 693 KB, 2000x2000, Day 9 Gesture.jpg [View same] [iqdb] [saucenao] [google]
6810353

Day 9, started Vilppu's Drawing Manual since some anon recommended it
I noticed that the next chapter was called "Spherical Forms", so i'm guessing his book covers a lot of fundamentals for beginners?

>> No.6810358
File: 367 KB, 1794x994, bg6.jpg [View same] [iqdb] [saucenao] [google]
6810358

some blobs and some blockdudes for today's practice

>> No.6810359

>>6809345
Don't be too worried. If no one replies to your shit that means you're good enough to post on other sites.

Beg is Twitter-mini.

>> No.6810363

>>6810353
you need to be able to copy somewhat accurately to get the most out of figure drawing books (and most artbooks, really)
what anon recommends here is good >>6809772

>> No.6810375

>>6810353
Those gestures actually look really really good. Gmi. Also, do what the other anon said and apply these fundamentals to what you see in the world, and to master artworks you want to emulate. Be as accurate as possible, while also feeling the form

>> No.6810380
File: 767 KB, 1797x2396, 1674752475449.jpg [View same] [iqdb] [saucenao] [google]
6810380

>>6809288
>>6809484
>>6809642

Finished the initial sketch. Really happy with how it came out.

I struggled a bit with the shadows on the green parts of her suit. Ready to ink and color now.

>> No.6810383

>>6809551
Lighting makes no sense, background is all fucked, she's supposed to run but her hair say something else.

>> No.6810389

>>6810303
>get stuck = baiting
i've come to realise no one here knows how to actually help people.
>>6810312
I mean maybe, everyone and their mother says drawabox is literally the worst thing ever, but nothing else has been able to drill anything into my head. Maybe i'll try one of those video courses if I do end up dropping it...

>> No.6810393

>>6810389
>i've come to realise no one here knows how to actually help people.
sure, blame everyone else, but yourself. Dumbass

>> No.6810395

>>6810383
i'm not trying to act like an AI shitter, but i'm curious, do you guys study every single piece of artwork this hard? Idk, I just kind of barely acknowledge art and move on, maybe that's why I can never tell what is and isn't AI.

>> No.6810400

>>6810393
blame myself for what, getting stuck? Sure i can, but that'd make me fucking miserable because there's no path around that myself. So i need some help motherfucker.

>> No.6810401

>>6810400
>So i need some help motherfucker.
try drawing instead of complaining, my ngmi friend.

>> No.6810402

>>6810395
>maybe that's why I can never tell what is and isn't AI.
AI is instantly recognizable, from the thumbnail, good sir

>> No.6810412

>>6810401
you WANT me to blindly scribble.

>> No.6810420

>>6810412
I want you to think, anon

>> No.6810432

>>6810420
Motherfucker i am TRYING. That's why i'm stuck on this shit.

>> No.6810434

>>6810432
Think harder, idiot! Think!

>> No.6810437

>>6810434
well if theres nothing you can actually tell me, i'll try again tomorrow. Fuck this shit for today.

>> No.6810497
File: 1.06 MB, 1240x1754, djdjdjdj_1.png [View same] [iqdb] [saucenao] [google]
6810497

>> No.6810510
File: 411 KB, 2048x2732, Untitled_Artwork-284.jpg [View same] [iqdb] [saucenao] [google]
6810510

Edited the rough composition sketch according to critique, hoping this looks a bit better.

>> No.6810521

>>6810510
boring pose, anon-kun. Don't just draw people in a perfect profile

>> No.6810556
File: 188 KB, 857x1146, b14.jpg [View same] [iqdb] [saucenao] [google]
6810556

>> No.6810558
File: 403 KB, 2048x2732, image0 (12).jpg [View same] [iqdb] [saucenao] [google]
6810558

>>6810521
Forgive the roughest sketch of all time, but is this pose more interesting?

>> No.6810560
File: 1.04 MB, 1240x1754, sideface_1.png [View same] [iqdb] [saucenao] [google]
6810560

>> No.6810588

>>6810556
Very nice.
Did you have an undersketch perhaps in pencil or did you just raw dog it in pen?

>> No.6810603
File: 361 KB, 1405x717, animu head.png [View same] [iqdb] [saucenao] [google]
6810603

Lightning storm kept me up all night so i decided to do another anime copt

>> No.6810610

>>6810588
Always going raw

>> No.6810628

Man, habit forming is tough. It's so fucking easy to draw for an hour or two, but it's so hard to start.

>> No.6810633

>>6810628
this applies to everything. blank canvas is the worst thing in the world. need something on the page to get the gears going.

>> No.6810643

>>6810610
I kneel.

>> No.6810645
File: 2.85 MB, 3472x4640, IMG_20230824_114224.jpg [View same] [iqdb] [saucenao] [google]
6810645

Ruined it with the flower

>> No.6810671
File: 905 KB, 2048x2732, Untitled_Artwork-220.jpg [View same] [iqdb] [saucenao] [google]
6810671

Sketch

>> No.6810673
File: 58 KB, 850x995, YUTIRITI-Paper-Stumps-Set-Of-SDL864566723-2-e3d50.jpg [View same] [iqdb] [saucenao] [google]
6810673

Are these worth using or consumerist beg trap?

>> No.6810678

>>6810673
Only good if you're doing complex graphite or charcoal pieces. For a beg I can't see much value honestly.

>> No.6810699

>>6810671
Based anon
>>6810645
I like the flower in the middle, good one bro
>>6810560
>>6810603
Base
>>6810497
OOOGA BOOOGA
>>6810380
Good work
>>6810358
Keep up
>>6810336
Good
>>6810324
I see. Perhaps shading the branches of the tree to better suggest their geometric arrangement?
>>6809962
Why leave the contrastic black linework inside the sketch? Would make for better to modify linework color to near skintone if youre finished maybe?

>> No.6810707
File: 36 KB, 275x395, hi.jpg [View same] [iqdb] [saucenao] [google]
6810707

it's time for me to start drawing again

>> No.6810716
File: 69 KB, 1000x1000, Illustration11 (14).png [View same] [iqdb] [saucenao] [google]
6810716

>>6809261
>pyw
Here we go again.

>> No.6810720

>>6810336
Nice. The gun's angle is a bit fucked though

>> No.6810721

>>6810716
Anon, you are allowed to draw something besides boxes.

>> No.6810726

>>6810721
sure.
what and how.

>> No.6810734
File: 34 KB, 376x785, 1692747602001973.png [View same] [iqdb] [saucenao] [google]
6810734

I need a bit of help here

>> No.6810735
File: 563 KB, 1000x600, monochrome 1 WIP.png [View same] [iqdb] [saucenao] [google]
6810735

>>6810726
Not my problem, NPC anon. If you had a soul, you'd be able to have ideas beamed to your brain by Divine Providence like a normal human being.
For example attempting to create a simple scene and choosing a single color for it all to fix a painting issue you may be having.

>> No.6810736

>>6810735
Based

>> No.6810741

>6810726
kill yourself

>> No.6810744

>>6810735
Well then it's gonna be boxes for the next thousand threads. You're the one who want's me to do anything else, sure I want to as well, but boxes are what I CAN do.
>>6810741
Mhmm. This is precisely why I said 'here we go again.'

>> No.6810751
File: 2.26 MB, 1834x4096, IMG20230818204148.jpg [View same] [iqdb] [saucenao] [google]
6810751

I don't really have much to ask, but I wonder how you can train yourself to view more organic forms, like planes and people from every angle in your head.

>> No.6810758
File: 54 KB, 376x785, pxw8c65t.jpg [View same] [iqdb] [saucenao] [google]
6810758

>>6810734
You've foreshortened the hand, but not the arm going to it.

>> No.6810760
File: 1.41 MB, 3024x4032, file072.jpg [View same] [iqdb] [saucenao] [google]
6810760

>> No.6810775

>>6810744
Oh no no no, anon youre not trolling and drew boxes for 3 years with no other work?

>> No.6810783
File: 142 KB, 914x909, Untitled.jpg [View same] [iqdb] [saucenao] [google]
6810783

ic is an ogre board

>> No.6810786
File: 53 KB, 850x1300, 872538712531.png [View same] [iqdb] [saucenao] [google]
6810786

How to draw the difference between the sexes except that male are more square/female are more round?

>> No.6810793
File: 708 KB, 2048x2732, Untitled_Artwork-313.jpg [View same] [iqdb] [saucenao] [google]
6810793

Lines. Gonna color tomorrow me tired time for sleep

>> No.6810862

How do you guys draw the serratus muscles without them looking like little half crescents beside the ribs (i.e. symbol drawing)? I guess the question is: How do you add volume/mass to the serratus area to make it look more natural?

>> No.6810880
File: 410 KB, 640x426, I have to look like this so I can hook up with a girl like that.png [View same] [iqdb] [saucenao] [google]
6810880

>>6810862
Heavily dependent on leanness, musculature of figure and lighting. For a lineart, maybe a few strokes to hint that there is a shape there. When shading, values appropriate for the lighting, but nothing crazy if it isn't a buff guy or a skinny girl.
First thought is giving it a line or two at most to hint at the muscle.

>> No.6810883

>>6809642
Any resources on to learn how to draw hair that you recommend? You did a great job

>> No.6810890
File: 1.20 MB, 1701x1507, 20230824_165938.jpg [View same] [iqdb] [saucenao] [google]
6810890

Anons, I wanted to share the sketch of the cool idea I had. I say sketch because the accuracy of form and light was very low effort, but yeah all this shading took a shitton of time. I am probably shooting myself in the foot by using such rough paper too.

>> No.6810902

>>6810890

I think the tooth of the paper helps give the teddy bears the fuzzy-feeling look so it works out great.

Is that conte you're working in?

>> No.6810905

>>6810775
Essentially.

>> No.6810906

>>6810902
Thanks! My pencil is Cretacolor brand Sanguine Oil, just like a waxy colored pencil, I do have Conté and I prefer its lines, but it is a pastel pencil so sharpening that shit is like cutting a diamond, low motivation for that

>> No.6810907

>>6810905
Then literally just make any kind of kindergarten drawing and you got huge gains in one day. Or just make a master copy, or bargue plates.

>> No.6810951 [DELETED] 
File: 121 KB, 900x900, IMG_5559.jpg [View same] [iqdb] [saucenao] [google]
6810951

how do I learn to paint like this?

>> No.6810959

>>6810951
You've got to go to AWOOGA U.

>> No.6810964

>>6810907
>Or just make a master copy
idk anyone to copy from, nor how to copy.
>or bargue plates.
the fuck is that?
Idk, kindergarten drawing it is. Chris Chan 2.0 incoming BAYBEEEEEEEEEE

>> No.6810967

>>6810951
Start by slicing your belly and then continue by roping yourself with your own entrails.
Simple as.

>> No.6810975

How do you “unlearn” things? I’ve been told I’m so awful I need to go back to basics and unlearn all the incorrect things I’ve picked up so far. Is there a drug that helps with this?

>> No.6810979

>>6810975
bad habits exist, but you just replace them with better habits (like if you spend too much time ctrl-z'ing, you might draw in pen and paper for a while to break the habit)
no drugs needed

>> No.6810980
File: 802 KB, 2048x2732, Untitled_Artwork-366.jpg [View same] [iqdb] [saucenao] [google]
6810980

Trying something different. I'm going to paint the whole thing grayscale and then color the hues on top using color layers. Someone said my rendering isn't too good so I figure focusing on values might help. This is my go and blocking in the basic values. Now I gotta let my iPad charge on my shitty bootleg slow charger for awhile though rip.

>> No.6810985

>>6810980
I really like the storytelling in your art
but it's dragged down by the lack of volumetric/3d drawing. Rendering won't help when the drawing is flat.
you need more perspective/form practice and then apply it (don't stop drawing these pieces, just do it alongside)

>> No.6810993
File: 14 KB, 446x270, 20230824_095717.jpg [View same] [iqdb] [saucenao] [google]
6810993

>>6810985
Do you have any resources you recommend? I try my best to study stuff on the side like figure drawing but maybe I'm doing it goofy. I agree it's a big problem in my art since I studied flat symbol drawing too much when I made comics. Maybe I gotta try dynamic sketching or something to feel form's better.

>> No.6811000

Watched a bunch of gesture drawing tutorials but somehow it was demotivating. It's all really skilled artists going "And then I pull from my knowledge of anatomy to know the shoulder is bony here" or "ribcage juts out here" and this shit feels wrong to tell to /beg/fags who don't have any skills and just wanna know how to draw basic poses. Why call it a tutorial when you're just showing off your skillset and not actually teaching anything? Alright rant over, I'm just gonna try to get better at breaking stuff down to simple shapes and forget about anatomy and shading and etc. for the time being

>> No.6811005
File: 36 KB, 644x681, 002.png [View same] [iqdb] [saucenao] [google]
6811005

>>6809247
Lol I made it to the OP image, that's awesome. God bless you anon for doing these great op images


Some rendering practice tonight, continuing with Meds Map

>> No.6811008

>>6810238
Based. Long cope anon BTFO

>> No.6811016

>>6810993
yeah, dynamic sketching is good for that. see also
https://www.youtube.com/watch?v=6T_-DiAzYBc
especially step 1 and 2

>> No.6811019

>>6811016
Thanks man. Do we have the dynamic sketching Bible around these parts?

>> No.6811029
File: 806 KB, 1200x1500, IMG_1385.png [View same] [iqdb] [saucenao] [google]
6811029

How do you render?

>> No.6811042

>>6811019
https://files.catbox.moe/vannrh.pdf

>> No.6811045

>>6811042
Thank you!!!

>> No.6811049

>>6810880
Ok, thank you for help anon!

>> No.6811050

>>6811029
Value planes and edge control

>> No.6811083

>>6810883
Ironically enough, the way Vilppu approaches the initial stages of his figure drawing is very appropriate for hair. You're effectively trying to find the flow of the hair and interesting shapes to make. Drawing hair is more about following your sense of aesthetics and good shape design balanced with a sense of volume. Think about how hair flows from the scalp and the layers involved. Look at how sculptures tackle the problem since they exist in the real world. Look at classical sculptures, plenty to find on pinterest with interesting light and shadow patterns. Understanding how a sculptor may lay on the layers/mass is also useful.
https://www.youtube.com/watch?v=CAPxPalJ7IA

Sinix and proko make a good point centering around the graphic quality of hair
https://www.youtube.com/watch?v=88khFjZwkl0&t=844s
https://www.youtube.com/watch?v=NHewz3JbKrQ&t=310s

Jisu also blocks in the mass of the hair with lighter marks, pretty sure she's a student of KJG if I recall correctly
https://www.youtube.com/watch?v=MgKkZxlct58

>>6809772
What I ended up saying here is mostly relevant because you'll want to emulate artist and how they approach things. If you want to do that well then you have to know what you're seeing to break it down.

>> No.6811089

I have some technical questions, as I would like some advice.

When artists do CG sets how exactly they do it when there is a mostly same image but with some different parts? What I want to do is to keep the parts exchangeable like they have it, but when I tried it things got very chaotic, especially when I noticed errors too, and fixing/layer hunting takes makes a lot of time too. So when it comes to the alt versions, do I need to redraw everything from sketch to rendering or is there a way to speed up this process? I did a delivery for a request and wanted to include the alt versions but damn this just takes so much time, especially if I want to greyscale->gradient them all.

>> No.6811103

>>6811089
just change what needs to change

>> No.6811104
File: 596 KB, 1491x2313, ssssss.png [View same] [iqdb] [saucenao] [google]
6811104

>> No.6811108

>>6811104
Why the long face?

>> No.6811110
File: 2.44 MB, 3840x2160, 20230824_203955.jpg [View same] [iqdb] [saucenao] [google]
6811110

Why is my revision look busier even though the contrast is bigger?

>> No.6811115

>>6811110
It looks the same anon... only the hues and contrast are different

>> No.6811120

>>6810758
Thanks anon! this helped me a lot to see better the perspective

>> No.6811125
File: 333 KB, 549x412, The_Rules_of_Art.png [View same] [iqdb] [saucenao] [google]
6811125

This is y'all niggas, lmao

>> No.6811126

>>6811029
first you pick reference with actually decent lighting so your /beg/ brain doesn't have to work in overdrive to figure out where the shadows are
also her arm is way too fucking fat and at the wrong angle

>> No.6811130
File: 605 KB, 1005x741, teaching art on the streets of ic.png [View same] [iqdb] [saucenao] [google]
6811130

>>6811120
I'll admit, I got a bit lazy towards the end. Even if it's mostly just a paintover, feels like I learned a thing or two in the process. I have the most fun with shitpost ideas desu.

>> No.6811132

>>6811130
Didn't mean to reply, sorry.

>> No.6811154
File: 322 KB, 1500x1500, 33.png [View same] [iqdb] [saucenao] [google]
6811154

How do I improve from here?

>> No.6811158

>>6811154
you can start by learning proper anatomy and figure drawing
two awfully placed clavicles arent gonna make up for your very apparent lack of knowledge

>> No.6811163

>>6811158
idk what clavicles are.

>> No.6811165

>>6811163
You must be american.
Collarbone.

>> No.6811166

>>6811165
I'm going to be honest, I drew those in last second. Do you have any deeper structural issues like fucked perspective? I know koreans use boxes but that's about it.

>> No.6811167

>>6811166
everything looks completely flat, no perspective nor volume to be felt at all, so maybe start there.

>> No.6811170
File: 184 KB, 1266x1329, IMG_0374.jpg [View same] [iqdb] [saucenao] [google]
6811170

Kobold/pig guy

Haven’t been drawing for 6 months. Time to get back on it, we’re all gonna make it.

>> No.6811172

>>6811167
I can't, you didn't explain how.

>> No.6811173

>>6811172
ernest norling - perspective made easy

>> No.6811175

>>6811166
Nta, but take a photo of your hand gripping a broom at the angle you tried to draw and copy that. Even with a paw glove the palm looks way too long and fingers a tad short.
The leftmost pictured rib looks very flat in comparison with the nice curvature of the other. The scythe has no depth when ther should at least be some thickness to the blade closest to the handle. Try using soke sort of straight line tool for the handle as such because your shakyness really comes out in these long lines.

>>6811167
Not really actionable even if true, my man.

>> No.6811176

>>6811170
What a shame, anon. The texturing on his snout looks damn fine. I hope you continue to work, would be a horrendous waste if not.

>> No.6811178

>>6811170
nice, keep at it

>> No.6811183
File: 1.15 MB, 2026x1786, 1689562145639337.jpg [View same] [iqdb] [saucenao] [google]
6811183

>>6810327
very cute but it would be interesting to define the form more in some points like the abdomen

>> No.6811190
File: 2.83 MB, 3480x4920, day32.jpg [View same] [iqdb] [saucenao] [google]
6811190

day 32
i have barely even drawn since day 17, i've mostly been contending with my lack of discipline and all the other things keeping me from drawing, but it finally paid off i think as i finally sat down and drew
today i just did the very first exercise from keys to drawing but three times. i'm not sure if you are supposed to repeat these at all or just do each one once and be done with it, but i was curious to try it with different shoe/sock configurations
is this roughly how these should look at my level? it would suck to be too bad for even this supposedly pre-beg book

>> No.6811198

>start practicing with the intention of doing some hatching for shading
>wind up forgetting all about it and just drawing more ovals
Shit.

>> No.6811199
File: 327 KB, 1500x1500, 34.png [View same] [iqdb] [saucenao] [google]
6811199

>>6811175
Alright. I'll post one last time since I feel this was about the best I could triage it. Parts like the scythe just seem beyond me right now.

>> No.6811201

>>6811126
I’m usually good at traditional, how do to get used to on procreate ?

>> No.6811224

>>6811103
My main issue is my speed. I would be okay with redoing stuff even from sketch phase, and lineart, but my rendering is really damn slow.

>> No.6811226

>>6811201
>how do to get used to on procreate
by using it more

>> No.6811231
File: 154 KB, 1176x696, 1599732936929.png [View same] [iqdb] [saucenao] [google]
6811231

>>6811190
if you aren't drawing why are you counting those days?
>is this roughly how these should look at my level?
yes

>> No.6811234

>>6811226
I hate that one simple years long trick.

>> No.6811235

>>6811190
What the hell are you doing here then?? Go back and continoune the exercises, they are fun and they will teach you a lot about drawing.

>> No.6811240

>>6811226
Would sketching it traditionally and do the process on procreate good too?

>> No.6811243

>>6811170
Post full pic, this is nice

>> No.6811256

How do I go from nodraw to yesdraw???

>> No.6811260

>>6811256
Form a habit of drawing daily. Force yourself to draw no matter what and eventually it won't be hard to do

>> No.6811261

>>6811256
shitdraw times lots. I've never seen any advice that didn't boil down to practice more.

>> No.6811265
File: 1.23 MB, 1280x720, longhorn beetle final.png [View same] [iqdb] [saucenao] [google]
6811265

Attempts at various things were made.

>> No.6811269

>>6811261
This is a lie. Whatever you do, don't draw anything. What you want to do is watch lots of crappy youtube videos from artists who can draw telling you what to do, and then just imagine that you can draw what they're drawing. If you keep this up for about a year it'll all just click and you'll know that you're ready to draw, and it'll all come out pretty much perfect.

>> No.6811311

>>6809247
hey /beg/ and /int/, quick question, hown can I make brown skin work in black & white? I really wanna draw outis but I have no idea on how to bring out the brown skin, is it just a single shade over the skin or something more complex?

>> No.6811348

>>6811231
i would get too autistically particular about what counts as 'have drawn' and what doesn't, and i feel it'd be easier to justify wasting days if i didn't count them. basically i just think of it as 'x days since i started drawing'
>>6811235
my /beg/ brain can only handle so much drawing in one day, anon, i'll draw more tomorrow

>> No.6811351
File: 10 KB, 576x324, drawing.png [View same] [iqdb] [saucenao] [google]
6811351

>>6811311
Literally this

>> No.6811368
File: 964 KB, 2048x2732, Untitled_Artwork-285.jpg [View same] [iqdb] [saucenao] [google]
6811368

Idk if helpful anon is still here but I researched the whole thing. I did little dynamic sketching and construction exercises and then tried to apply them. I'm hoping it looks a bit less flat now, although I know I have a long way to go :)

>> No.6811372

>>6811368
*resketched. This is what I get for being a phone fag.

>> No.6811408
File: 188 KB, 649x805, file.png [View same] [iqdb] [saucenao] [google]
6811408

Can someone redline/help me save this pose? I drew it with some sort of vague but specific concept in mind late last night and now my retard brain can't figure out the anatomy/underlying topography in order to make clothes look good on it. It comes to mind for a second of clarity then it's gone.

I also feel like the shoulders are too broad, even for a woman with relatively broad shoulders, but it might just be the pose/angle that are deceiving me and idk which it is.

>> No.6811409

>>6810760
GMI!

>> No.6811425
File: 3.73 MB, 1280x1842, 1688333852005558.png [View same] [iqdb] [saucenao] [google]
6811425

>>6811311
tones or a gray shade

>> No.6811426

>>6810645
no u didnt
ur worng

>> No.6811430

>>6809782
Thanks mann, an yeah, the tapestries are what I'm focusing on now.
>>6810277
Reading this really made my week, thank you mann, that really means the world to me :)

>> No.6811434
File: 411 KB, 4732x2160, cubes39.jpg [View same] [iqdb] [saucenao] [google]
6811434

day 39 (lineart namek)

Fun facts about bats
-Orochi Katsumi can cut through a bundle of bats with a single low-kick
-Hanma Yujiro's neck is so sturdy a hit on the jaw from a compressed bat would not fell him

>>6811154
I think it's BASED and SOUL
>>6811408
it's good bro
>>6811190
it's not "day 32" if you haven't drawn for 32 days straight
>>6810786
The real question is, how to NOT draw the differences between the sexes
>>6810760
i want to eat that candy
>>6810734
give me a sec

>> No.6811439

>come back for my weekly check up on the thread
>off-topic and text-only-posts to posted-work ratio is even worse than last time
>drawabox continues to be shilled much to my eternal confusion
>consistent progress posting anons almost all gone
>of the works posted, most are one-off posts of begs with no intention to improve, only asking to get help on their current turd-to-be-polished
>a few tragic perma begs i encouraged towards focused, repeated studying continue to tread water with mind numbing bullshit "exercises" and stagnating
>i dont even feel the desire to post my art to announce myself to the anons who know me
wow i am truly, finally, cured of this shit stain of an art "community"

to anybody who has an internal monologue and actively, consciously, wants to improve - find an idol (= artist whose work and work ethic you admire) and use as much focused brainpower as you can muster to imagine what and how he would advise you to study. dont throw your "talent" (for a lack of a better term) into this pool of uninformed, inexperienced art knowledge hoping it gets caught on the advice of the one or two decent artists here. it will not. there is so much dog shit advice in this thread and so deeply ingrained backwards "art mentality" the only way is to be - paradoxically - already in possession of the knowledge to discern the good from the bad

and of course the fucking how-shizo is back and everybody seems fine with it
LMAO

>> No.6811440

>>6811439
pyw

>> No.6811450

>>6811000

Starting with gesture as a rookie is hard, better to start with figure, learn good construction and then learn how you can manipulate the flow of the form once you consistently get the anatomy right.

For figure drawing, Richard Smitheman on YouTube was who made it click for me, no guarantees he'll do the same for you. Start with his "Figure Drawing Fundamentals - Lesson #1 The Process" and see if it does the trick.

>> No.6811457

>>6811439
Kek. schizo

>> No.6811458

>>6811450
>Starting with gesture as a rookie is hard
>better to start with figure


>dont throw your "talent" (for a lack of a better term) into this pool of uninformed, inexperienced art knowledge hoping it gets caught on the advice of the one or two decent artists here. it will not. there is so much dog shit advice in this thread and so deeply ingrained backwards "art mentality"

14 (fourteen!) minutes after my post this nigga is advising a beginner to think of the gesture as too advanced for a beginner, and that he should start with figure drawing as a whole. absolute clown advice. could not be more backwards if you tried to come up with a troll post.

>>6811440
you know what? no. for the first time, no
go dig through the previous threads if you want to see my art

>> No.6811461

>>6811458
>go dig through the previous threads if you want to see my art
I don't even know who you are schizo
This yours? >>6803850

>> No.6811465

>>6811458
Has anyone posted AI shit? I bet that was him

>> No.6811479
File: 507 KB, 724x960, 13(115m).png [View same] [iqdb] [saucenao] [google]
6811479

>>6811439
Who is how-schizo?

>> No.6811496

show me how to draw hands on hips right now or

>> No.6811510
File: 141 KB, 338x532, 1670610299090142.jpg [View same] [iqdb] [saucenao] [google]
6811510

>>6811479
this man but in anon form

>> No.6811531
File: 102 KB, 710x877, file.png [View same] [iqdb] [saucenao] [google]
6811531

>>6810734
It would help if you actually drew it in 3d instead of half assing it

>> No.6811532
File: 53 KB, 350x350, Neco.png [View same] [iqdb] [saucenao] [google]
6811532

>>6811496
or what?

>>6811510
Ah I saw that anon.

>> No.6811542

>>6811458

I doodled around with figure drawing for the better part of 15 years, (taking massive breaks here and there), always struggled with proportion more than anything. Happened across one of Smitheman's vids and something about the construction finally helped make it click for me and now that I can (more) consistently understand basic anatomy I have the ability to look at what more experienced artists mean by "gesture" and how to choose when and where to apply it.

I would've struggled even more with gesture without anatomy and clearly anon was struggling with it as well. The learning process for anything is about figuring out how to make inroads towards a desired knowledge base yourself, if gesture -> anatomy worked for you great, it didn't for me, it seemingly isn't for anon and sometimes the best thing you can do is try to puzzle out where you *can* get better so you can come back with a broader sense of knowledge to something else you couldn't make work.

I'm no grandmaster and I don't claim to be but I'm finally enjoying art and enjoying what I'm producing and taking pleasure in the process of working out the issues I know I still have.

Find what works for you, struggle when you can to understand something, know that being able to walk away from something and come back to it will quite often help both within an individual work and across your skillset.

Be water, my friend.

>> No.6811545

>>6811434
There's glaring mistakes there but hearing you say "it's good bro" still inspired me to continue it nonetheless. Ty anon.

>> No.6811547
File: 65 KB, 564x846, file.jpg [View same] [iqdb] [saucenao] [google]
6811547

>>6810068
Is this your ref?

>> No.6811550

>>6811458
Giving your own advice and providing reasons why the advice you disagree with is wrong would be more constructive. Posting your own work also make your advice seem more credible. You seem to have contempt for beginners and artists who don't meet their improvement quota within your timeline.

>> No.6811629
File: 1.47 MB, 2078x1458, studyoh.jpg [View same] [iqdb] [saucenao] [google]
6811629

mistakes were made, but these were very fun to draw

>> No.6811634

>>6811531
DAMN! I usually did the other kind of sketch, but this one is 100% better. Thanks a lot anon.

>> No.6811642
File: 667 KB, 598x1280, file.png [View same] [iqdb] [saucenao] [google]
6811642

I have discovered that i am, in fact, capable of drawing like a child. I thought even this was beyond me. I'm havng fun drawing figures off my shelf, but like... what am i supposed to do now? Just keep going with Loomis? Am i going to get better if i just keep drawing?

>> No.6811649
File: 564 KB, 1331x653, anotherone.png [View same] [iqdb] [saucenao] [google]
6811649

Another animu head copy

>> No.6811651

>>6811649
What part were you copying?

>> No.6811656

>>6811651
attempt to use the same head tilt.

>> No.6811669

>>6811656
You didn't attach it to a body, and the hair isn't hanging correctly towards the pull of gravity. The eyes are also not as angled towards the viewer as they should be. The basic orientation of the head is mostly accurate.

>> No.6811673
File: 1.26 MB, 2560x1440, 384.jpg [View same] [iqdb] [saucenao] [google]
6811673

Hello beg. Become WIDE.

>>6811642
book drawing on right side of the brain has a very lengthy explanation on "drawing like a child" with even a showcases typical for concrete age ranges and it even explain how majority of kids drop the drawing when they reach the skill ceiling where the symbol drawing no longer matches the reality they can observe when they grow up.
>what am i supposed to do now
whatever you want
>>6811439
you are taking /beg too seriously, its just circle of drawers and crabs in eternal struggle for (You)s. and yes i too find it funny how people 24/7 reply to posts who dont PYW and try to "help" the shitposters who ask how
>>6811311
literally draw what you see? check my first (and only) socioeconomical person i drew
pawell2418.github.io/p/205.jpg
>>6811265
you are missing deep shades: just as you made layer with that sun rays, now make 1 extra layer (under the sun beams) and make deep dark shades
>>6811256
>>6811154
>>6810975
keys to drawing
>>6811190
decent. redoing 1 exercise multiple times wont hurt, but really there are so many of them just 1 pass will be good enough
>>6811110
you increased saturation which is related to contrast but it isnt trivial linear relationship of the more the better. also i like your teddy bears, you always have them so comfy and cute
>>6811104
the inconsistent outlines are weird. like why book or pants or some drapery folds dont have outline? the pants are the weakest and i am not fan of such type of shading. it shows a form, but it is just... bland?
>>6811000
all art books i done so far (which talked about gesture) called it the hardest and also the most fundamental part of drawing which can be learn only by doing thousands of them. mileage and nothing else so to speak. anatomy is optional bonus
>>6810673
the normal eraser is almost unusable for precise drawing. i have seen lead like holders but for rubber so you can operate it like a pencil but it erases instead of draw
>>6810645
weak perspective but MAX SOUL

>> No.6811675

>>6811669
im keeping it simple with heads for time being, fair point on hair absolutely, i think i get what ya mean about the eyes, and yeah the head orientation i spent a lot of time trying to get right.

>> No.6811680
File: 2.68 MB, 3000x4000, IMG20230824185523.jpg [View same] [iqdb] [saucenao] [google]
6811680

Trying out stuff some relatively quick sketches and poses

>> No.6811684

>>6811125
my god.. you're right..
i should just draw instead, like sponge man.

>> No.6811686

>>6811673
>keys to d-
KILL YOURSELF.

>> No.6811693

>>6811170
Would let him be my tailor/10

>> No.6811765
File: 2.43 MB, 3000x4067, skscasual23.jpg [View same] [iqdb] [saucenao] [google]
6811765

>> No.6811801
File: 45 KB, 447x640, IMG_5662.jpg [View same] [iqdb] [saucenao] [google]
6811801

>> No.6811809
File: 307 KB, 600x700, 51219663_p2.png [View same] [iqdb] [saucenao] [google]
6811809

>>6811673
>it shows a form, but it is just... bland?
i was trying to copy this artist's style, i like the simplicity

>> No.6811854
File: 10 KB, 206x245, lejupielāde.jpg [View same] [iqdb] [saucenao] [google]
6811854

>>6810645
Gaint Miranda got lost. Unironically look at Pawells recent output. You don't need high levels of lineart or color if you want to take your landscapes to the next level. If you learn to use perspective better and frame what you want the audience to look at your work will look really cool.

>> No.6811858

>>6811673
Keep up the good work, man. Going this hard on perspective shit really working wonders for you. How much time do these pieces take you?

>> No.6811867
File: 805 KB, 1000x1000, Lina Bleh2.jpg [View same] [iqdb] [saucenao] [google]
6811867

How can I improve this?

>> No.6811882
File: 304 KB, 768x826, file.png [View same] [iqdb] [saucenao] [google]
6811882

something feels deeply wrong with the face but I can't tell what

>> No.6811903

>>6811867
practice drawing heads more, I think it's a good excuse to learn planes of the head (and body) and get into learning lighting, then you can experiment with simple lighting setups.

Here's an asaro head if you want to move it around for sketching, if you can get your hand on the real thing even better.
https://sketchfab.com/3d-models/asaro-head-9d26548182f8465a8e97371a9170561e
If you want to try the anime route then check this guy out:
https://youtu.be/mWEKKwKZtWU?t=2
Light and values (on a head)
https://www.youtube.com/watch?v=BTYGWfiZnMA&ab_channel=MarcoBucci
https://www.youtube.com/watch?v=iqvFjJTIJx8&ab_channel=Proko

>> No.6811904

>>6811903
Hey, thats pretty good! Thanks, I will definately check it out, Heads are something that always gave me trouble.

>> No.6811925
File: 2.39 MB, 4000x4000, IMG_0104.jpg [View same] [iqdb] [saucenao] [google]
6811925

More attempts to Feel The Flow(TM) like neko sensei said, and some attempts at doing more coherent shadows like anons recommended. I think some of these came out okay maybe.
>>6809473
Based
>>6809698
Nice gestures!
>still chuggin still suckin
L-lewd
>>6810312
>DAB
>figure section
Anon, I…
>>6810556
Overall good, but her arms need major work. Her left (our right) is too short and the elbows in the wrong place. Her right (our left)doesn’t connect from her shoulder to her wrist and her wrist is… wrong. That said, I lover her body, and the hair and face have appeal and the whole thing has soul.
>>6810707
Godspeed
>>6810751
Yep.
>>6810890
I love your teddy bear drawings.
>>6811005
Oh, nice.
>>6811130
I too find shitposts motivating. I’d rework the doo rag/beanie so it doesn’t look like a condom. Breddy gud otherwise.
>>6811170
WAGMI
>>6811183
This Anon tummies
>>6811368
Yeah, that’s actually way better! Especially his gauntlet and mid uniform thing. Good job anon! GMI
>>6811408
I can tell this is a female since you pointed it out, to make her read as more feminine, maybe narrow the right (our left) shoulder or make that upper arm more slender. Alternatively you could give her some boobs.
>>6811629
Fuckin’ sick brah
>>6811673
Your progress is amazing and inspirational.
>>6811680
SOVL
>>6811765
Her lips are a weird combo of western cartoon and anime and it doesn’t work. Try getting rid of the lipstick part.
>SKS
Shouldn’t she be innawoods?
>>6811801
Oh Jesus
>>6811867
Her hands could be better.
>>6811882
I can’t into anime and I’m not good enough at faces to give you specific feedback. But I feel like something is weird with the relationship between her nose and mouth.

>> No.6811928

>>6811183
I actually like the original more, strangely enough. It just has more soul.

>> No.6811942

Still really really early but I enjoy making shitty doddles that don't amount to much and seeing the small but still unsubstantial progress I make but I get super tilted at not being able to draw a straight line proper, probably part of why I couldn't get into Drawabox atm.

>> No.6811959
File: 623 KB, 1678x822, the fun stuff.png [View same] [iqdb] [saucenao] [google]
6811959

I think this is the second time I've ever drawn clothes. How does it look?

>> No.6812031

>>6811642
>Am i going to get better if i just keep drawing?
A normal person would, but there is a small possibility that you might have brain problems.

>> No.6812067
File: 154 KB, 1105x900, doodles.jpg [View same] [iqdb] [saucenao] [google]
6812067

>> No.6812072
File: 83 KB, 200x279, 1689658288425.png [View same] [iqdb] [saucenao] [google]
6812072

Could you guys point me to some good resources regarding the "placement of lines" (for lack of a better term. Drawing a line perfectly corresponding to every edge of a reference produces a very unappealing result, and my uneducated guesswork is a different method of achieving the same. I particularly like relatively "simple" digital western art (pic loosely related) if that narrows the recommendations at all.
Thank you for your time, any help is appreciated.

>> No.6812086
File: 164 KB, 1052x990, fr.jpg [View same] [iqdb] [saucenao] [google]
6812086

>>6811882

>> No.6812106

>>6810432
You want to learn how to draw with no effort whatsoever, or you're trolling. Pick a recommended book and go through it you fucking retard.

>> No.6812108
File: 394 KB, 1166x858, value.png [View same] [iqdb] [saucenao] [google]
6812108

how did I do

>> No.6812109
File: 2.97 MB, 1500x2376, page 16.png [View same] [iqdb] [saucenao] [google]
6812109

>> No.6812111

>>6812106
someone didn't read what i said, you guys like reading right? That's why you always recommend these fucking books? Then read the part where i said 'drawabox is the only thing that can teach me'. That is true at least for what i've tried, so tell me, what books do YOU recommend? I'll bet i've already fucking tried.

>> No.6812116
File: 399 KB, 1280x1280, IMG_5681.jpg [View same] [iqdb] [saucenao] [google]
6812116

>>6811925
>Oh Jesus
Better?

>> No.6812121

>>6812108
the left is what a real woman looks like

>> No.6812125

>>6812121
sweety? a “real woman” is anyone who identifies as one.

>> No.6812159 [DELETED] 
File: 1.38 MB, 3294x3983, gestures0825.png [View same] [iqdb] [saucenao] [google]
6812159

some gestures, any tips, also how do you move on from gesture to drawing a whole figure?

>> No.6812161
File: 461 KB, 1500x1814, Untitled-1.png [View same] [iqdb] [saucenao] [google]
6812161

some gestures, any tips, also how do you move on from gesture to drawing a whole figure?

>> No.6812168

>>6812162
>>6812162
new one
>>6812162
>>6812162
>>6812162

>> No.6812195

>>6811959
>I think this is the second time I've ever drawn clothes. How does it look?
Like somebody's first time drawing clothes.

>> No.6812219

please help

how does he use his brush like this at 00:25
https://vt.tiktok.com/ZSLGoBCoS/
where he does the lighting on the cheek.
Like it's like hard and soft as the same time with the same stroke.
How does that work?
I always erase to create the hard effect a d it doesnt look as good.

>> No.6812232

>>6812086
thanks anon

>> No.6812247

>>6812086
Cute...but can she cook?

>> No.6812824
File: 2.86 MB, 4000x3000, IMG_20230825_210001.jpg [View same] [iqdb] [saucenao] [google]
6812824

>>6812067
I cannot draw this cleanly.


/Beg/ bros, status?

>> No.6812948
File: 281 KB, 1751x737, Gallery.jpg [View same] [iqdb] [saucenao] [google]
6812948

>> No.6813335

>>6812824
Face indeed too long and skull dł from that view should be longer in the upper back. Don't worry it took me sometime to be more accurate with pen. Just draw and you will get better.

>> No.6813919

>>6812824
If it helps remember that you've been holding pens since a child, you control already through just writing.
Slow down and do long strokes.

Dont make it too slow that you need intense concentration to not wobble.

You just need confidence as you have tbe skill set already