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/ic/ - Artwork/Critique


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File: 203 KB, 1000x707, 1688128935453200.jpg [View same] [iqdb] [saucenao] [google]
6773596 No.6773596 [Reply] [Original]

Welcome to fake art school! I will crit you even if you're better than me ;)

>> No.6773605
File: 353 KB, 1304x1152, Screenshot 2023-08-02 005735.png [View same] [iqdb] [saucenao] [google]
6773605

>>6771796
Work on the underlying structure (bone + muscle) and everything will clear up for you. I suggest studying Loomis' mannequin figure in his figure drawing book, along with Bridgman

>> No.6773614
File: 1.37 MB, 3762x3368, bottle.jpg [View same] [iqdb] [saucenao] [google]
6773614

>>6773596
hello sensei, something seems really off about this, but i can't name it, im just going back and forth resizing this and that but it never seems right

>> No.6773626
File: 527 KB, 1705x1131, Screenshot 2023-08-02 012449.png [View same] [iqdb] [saucenao] [google]
6773626

>>6772038
I may have taken it too far, but my advice is to focus on the dynamic rhythm of the pose. Try to push it as far as you can, without breaking the anatomy. See how many "straight" lines you can play against "curved" lines

>> No.6773631
File: 500 KB, 1413x1439, Screenshot 2023-08-02 012959.png [View same] [iqdb] [saucenao] [google]
6773631

>>6773392
This is a simple case of proper overlaps. I think her right breast should overlap her left breast. You can force overlaps even into places like the shoulder over the trapezius muscle, or the thigh overlapping the hips. Practice Vilppu's bean exercises, and try to draw your characters using ONLY spherical shapes. It's a great exercise for comprehending form

>>No.6771694
Nothing to redline here :) I think the hand might be a bit small though

>>6770031
I saw you got a redline from someone in the beg thread, and he was better than me, so hopefully you're good :D

>> No.6773637
File: 1.02 MB, 1790x1244, Screenshot 2023-08-02 013909.png [View same] [iqdb] [saucenao] [google]
6773637

>>6773614
sorry if I am not the sensei you were looking for. I think your drawing is very very good, I just have a few minor suggestions. These are just my opinions, of course.

1. I think the eyes looking downward would take a narrower shape
2. You could emphasize the difference between the male and female body type more, considering they're right next toe each other.
3. Give them a more loose posture. More tilt, more twist, make the relationship between the ribs and hips more dynamic.

That's about it. all just very subtle points, to make their postures more believable

>> No.6773639

>>6773637
>could emphasize the difference between the male and female body type more, considering they're right next toe each other
yeah I had that idea, but I found it very hard to give them the exact body types I wanted. The idea was for the guy to have a platinum sperm body-type and the girl to have an otter body type (long and thin), but the poses combined with the clothes just gave so much abstraction I couldn't do it. Also they don't appear as tall as I wanted them to

>> No.6773640
File: 415 KB, 1657x1162, Screenshot 2023-08-02 015417.png [View same] [iqdb] [saucenao] [google]
6773640

>>6773639
yeah, honestly, clothing has been a huge weak point for me too. What matters is that we keep studying and building our visual library, so that we can be more expressive with our drawing. Remember that the overall "silhouette" or "shape" is what gives us the first initial read and impressing of the drawing, so making the clothes conform to that shape is probably what matters for gesture / body type

>> No.6773645
File: 79 KB, 319x544, head and shoulders.jpg [View same] [iqdb] [saucenao] [google]
6773645

>>6771796
Hi, the other redliner helped you already but I did another redline without knowing that. Anyways, there you have it.
>>6773605
That's lovely!

>> No.6773646

>>6773645
>That's lovely!
Thank you <3 sorry i made the thread before you could... i broke the pattern

>> No.6773649
File: 186 KB, 784x1000, face kick.jpg [View same] [iqdb] [saucenao] [google]
6773649

>>6772038
Sorry anon I was checking the other thread and didn't saw someone helped you already here. There you have another redline. Nice work anon!
>>6773626
that's awesome! you totally changed the pose. Cool.

>> No.6773651

>>6773605
>>6773645
Thanks a lot anons! I will check those models and the bone structure apart from the muscles ASAP.
This helped me a lot

>> No.6773654
File: 157 KB, 657x1000, hot elf.jpg [View same] [iqdb] [saucenao] [google]
6773654

>>6773392
There you have another redline, it was fun!
>>6773631
Damn man! I went on a redline spree without checking again! LOL! Thanks for helping man, I'm doing other stuff, I'm glad you keep an eye on this xD it's always nice to see your brush work

>> No.6773655

>>6773646
That's fine, I shouldn't be here actually lol. But I can't resist. I better go back to /f/ and Bridgman now. thanks for keeping this going <3

>> No.6773688

>>6773596
You should fix the foreshortening of the torso. It's too long.

>> No.6773718
File: 209 KB, 584x826, file.png [View same] [iqdb] [saucenao] [google]
6773718

>>6773640
well the issue is that clothes also destroy people's physiques irl, baggy clothes make thin people look fat and plain clothes make fit people look regular, so it's also a character design problem

>> No.6773724
File: 3.48 MB, 1500x1867, file.png [View same] [iqdb] [saucenao] [google]
6773724

aight i made this witch for an internship thing, critique my shit to be more sexo please

>> No.6773726
File: 3.73 MB, 1500x2909, Circe.png [View same] [iqdb] [saucenao] [google]
6773726

front view design for reference. Any tips for the bg to complement the flow of her pose would be epic too. Trying to do one of those swirly, flowy gacha summoning arts basically

>> No.6773822
File: 1.54 MB, 1546x906, fuckfuck.png [View same] [iqdb] [saucenao] [google]
6773822

why does this suck? beyond accuracy

>> No.6774027

>>6773724
This is a great piece. The only weird detail, if you want to be peaky, could be the space under her armpit, there should be a noticeable more prominent scapula in the back. But is great with out it anyway.
>>6773726
This pic is even better, nothing to touch here.
>>6773822
I don't see anything "wrong" here. I think is the hands. You still didn't placed the hands so the forearms look comically long and skinny, making the whole pic to look weird, when it is not. Just define a reasonable length for the forearms, and some good hands, and it will look great.

>> No.6774062
File: 2.46 MB, 1500x2909, gatcha witch.png [View same] [iqdb] [saucenao] [google]
6774062

>>6773726
heres a few thoughts on how you could make pose more flowy. hopefully it helps a little in your sex witch endevour anon

>less straight lines generally will help with the gesture of the pose
>the arm being tucked away doesn't help your silhouette
>the bra fits on one side and constricts the tit on other side, it doesn't look deliberate?

>inb4 feel free to redline my redline

>> No.6774629

>>6773596
I'm nowhere near the level of needing professional critique (grinding shapes and forms), but it's incredibly wholesome that we have guys offering this much help for free. Good community, despite being on 4chins

>> No.6774643

>>6774629
This Ty redline anons

>> No.6774711
File: 3.36 MB, 1886x2142, file.png [View same] [iqdb] [saucenao] [google]
6774711

>>6774062
im sorry anon but that looks more awkward now.... i decided to make the other bra cup the boob like the other one like this. Not sure why you deleted a significant portion of her hips either....

>> No.6774772
File: 2.21 MB, 1500x2909, edit.png [View same] [iqdb] [saucenao] [google]
6774772

>>6773726
I think anon had a point with the arm being out just to give it flow but idk why they killed the hips.

>> No.6774875
File: 788 KB, 1282x1238, Screenshot 2023-08-02 194454.png [View same] [iqdb] [saucenao] [google]
6774875

>>6773724
I remember you! You're a great artist, and I shouldn't even be redlining you, so these are just minor points.

1. I think the arm is a bit tiny, especially the thickness of the upper arm. See if my sketch looks better to you or not
2. I think you should force the perspective of the head more, The way you drew the face is a bit flat imo
3. There's a 3 inch gap between the ASIS of the pelvis and the actual thigh. It's a subtle point that lends a bit of realism

>>6773649
>>6773654
great job on these... the lines you make tell the whole story. No need to write lengthy paragraphs like I do lol.. Also, I hope you can come back and do more redlines. I shouldn't be here either...

>>6773651
np!

>> No.6774888
File: 978 KB, 1665x1137, Screenshot 2023-08-02 195703.png [View same] [iqdb] [saucenao] [google]
6774888

>>6773822
I'm glad you're taking a very 3d approach to learning the figure, because that's the foundation for everything. At the same time though, it's also important to know how to see shapes in a 2d way, and to draw accurately. I'm not asking you to become a xerox machine, or to measure with a pencil, but you need to learn to see accurately with your eyeballs.

My recommendation: Copy Bridgman. Get your lines to be as similar to his as possible, and go through the whole book from cover to cover. You'll learn to see accurately, while also building your knowledge of the construction of the figure

>> No.6774893

>>6773822
>>6774888
oh btw, if you look at my drawing and the reference, it's not 1:1. That's because I was observing the back more and I just plopped in the arms. My mistake. You should be better than me

>> No.6774944
File: 3.02 MB, 2000x1426, file.png [View same] [iqdb] [saucenao] [google]
6774944

>>6774772
the other anon drew the raised arm weird, and didnt really add anything. I tried to move the other arm, but I dont like what you did the tummy, its more pleasing to me to have them more defined.
>>6774875
the way you draw arms always looks too noodly so i dont think ill take anything from this. Im not sure why you chose to change the pose for the hand either, I remember doing the pose with a similar hat with my own hand and it made more sense to me to show the palm.The three finger gap is being obscured by the feathers so I pushed the underside so i psuehd it upwards. Not sure why you shortened her hair above her eyebrows and made it look western. I th under plane of the jaw I typically show with a shadow plane on the neck but i this case is hard to show because of the neck cover riding up to underneath her.

>> No.6774954

>>6774944
sorry... I'll do my best to answer your post. I think you make valid points. Thank you for not just kowtowing and accepting all criticism at face value

>the way you draw arms always looks too noodly
I meant only to demonstrate the thickness of the upper arm. I think yours could be thicker

>Im not sure why you chose to change the pose for the hand either,
I honestly could not see the way your hand was posed due to how dark it was, and how it was blending into the hat. That's another thing I failed to mension: how the forms couldn't be tole apart due to the colors making everything blend together.

>The three finger gap is being obscured by the feathers so I pushed the underside so i psuehd it upwards.
You're right, but I think it would look sexier if you followed the hip bone line. Take that for what you will

>Not sure why you shortened her hair above her eyebrows and made it look western
my fault, shortened the hair to make a clear perspective line. You don't have to do that

>I th under plane of the jaw I typically show with a shadow plane on the neck but i this case is hard to show because of the neck cover riding up to underneath her.
And the collar is way too close to her chin. You honestly could still rethink the way that part was drawn

>> No.6774967

>>6774944
Nah they were right the stomach looks deformed not defined.

>> No.6774977

>>6774967
no, i disagree. His edit doesn't make my penis hard. The way it was before it is much more erotic, maybe you are gay

>> No.6775278

>>6774888
thanks anon

>> No.6776096 [DELETED] 

Nothing wrong, right?
I will do outline now

>>6773631
Yeah, they are good

>> No.6776097
File: 597 KB, 2100x2800, Francis 2.jpg [View same] [iqdb] [saucenao] [google]
6776097

Nothing wrong, right?
I will do outline now
I can't figure out how to improve the cloth foldings

>>6773631
Yeah, they are good

>> No.6776331

>>6773631
>>6773654
Thanks for the help these look great! Also the face you drew on the guy had me screaming kek

>> No.6776355
File: 490 KB, 1608x2660, lars_ghhh.png [View same] [iqdb] [saucenao] [google]
6776355

Sure I’ll throw one.

>> No.6776368
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6776368

>> No.6776393
File: 65 KB, 293x646, image-7_1.png [View same] [iqdb] [saucenao] [google]
6776393

It's heavily stylized, but I dont lose anything with posting, Im honestly looking forward to know what you're going to tell me.

Also, while we're at it, can I get a critique on this design and color scheme? I feel like it doesnt stand out too much.

>> No.6776398
File: 682 KB, 1435x1405, Screenshot 2023-08-03 202242.png [View same] [iqdb] [saucenao] [google]
6776398

>>6776097
I think you'll be fine finishing this piece. Remember that this piece is just one of many hundreds and thousands you should be doing, and to not stress over getting each one perfect. As long as you learn something and are making progress overall, you'll be fine. Keep studying your fundies (figure drawing) and copying your favorite artists. I suggest watching the David Finch study streams that are in the op of the master studies general to guide your studies

>>6776355
not sure if I can find anything to redline here, you're pretty good :)

>>6775278
>>6776331
np <3

>> No.6776411
File: 581 KB, 1270x1465, Screenshot 2023-08-03 203444.png [View same] [iqdb] [saucenao] [google]
6776411

>>6776368
this perspective angle can be quite hard, so kudos on trying it out. Starting with a box figure can help with the perspective, but ultimately it comes down to doing lots of studies of photo references with figures in these perspective. Keep doing your figure drawing, and you'll be fine

>> No.6776420

>>6776411
Awesome broski.

>> No.6776432
File: 442 KB, 1164x1571, Screenshot 2023-08-03 204846.png [View same] [iqdb] [saucenao] [google]
6776432

>>6776393
okay, I am a total amateur at character design, so take what I say with a grain of salt. I also don't look at western character design very much either.

The only points that I have are to maybe add more shape variation to her arm sleeves, and to make the ellipses stronger, to give her more dimensionality. I made the shapes of her (calf socks?) more distinct. Contrast is the name of the game in design. (or so people tell me)

Otherwise, I like design! It's very cute, and the colors work well

>>6776420
np!

>> No.6776460

>>6776398
> not sure if I can find anything to redline here, you're pretty good :)

Thank you.

>> No.6776472

>>6776432
Thanks, dear anon! These are some really good points, specially the shape contrast and the elipses, while I did try to give the arms some contrast with the pointy edges, I didnt realize I could've gone way better with both them and the elipses, which I completely forgot to make emphasis in lol.
I like what you did with the sleeves and the socks, also, they way the inner lines are made for the latter give them a lot more depth.

>> No.6776525

>>6776472
no problem! I'm glad i Could help

>> No.6776551

>>6776398
Oooh, so that's how the smile looks like in this angle

Thanks mate. I'll increase the eye size
Also, yeah. I'm aware that I have a long way to go. I started this fully prepared to grind for 10 years. Currently in my 2nd year and still not stopping

>> No.6777721
File: 288 KB, 2851x1515, designs2.jpg [View same] [iqdb] [saucenao] [google]
6777721

some rough designs for a game I'm making
any feedback / redline is welcome

>> No.6777798
File: 3.50 MB, 4624x3468, 20230611_033447.jpg [View same] [iqdb] [saucenao] [google]
6777798

>> No.6777859

>>6773596
this is the gayest fucking shit I have ever seem in my whole life

>> No.6778078
File: 813 KB, 2094x1595, Screenshot 2023-08-04 214728.png [View same] [iqdb] [saucenao] [google]
6778078

>>6777721
Hi anon, I think you are doing well, and you're definitely moving in the right direction. My advice is just to keep working on your figure drawing. Keep practicing building with basic forms and adding anatomy on top. If you want guidance, I highly recommend the David Finch roadmap

https://davidfinchart.com/where-to-start-and-where-to-go-from-there-a-roadmap-to-professional-quality-art/

I think you can probably breeze through the initial stages first. Do those quickly, then learn your anatomy, and then do the Bridgman step. You could also study Morpho, as an alternative to Bridgman

>>6776551
np! Good luck with your work.

>> No.6778096
File: 1.81 MB, 1831x1208, Screenshot 2023-08-04 220232.png [View same] [iqdb] [saucenao] [google]
6778096

>>6777798
heh I had fun with this one. Difficult pose. My recommendations for you are the same. Do this guide:

https://davidfinchart.com/where-to-start-and-where-to-go-from-there-a-roadmap-to-professional-quality-art/

except you may want to spend quite a bit of time on learning the basic forms of the figure, turning it around, and doing gesture drawing. I would also recommend you look at Michael Hampton's book

>> No.6778098

>>6778078
lovely gestures/corrections, I'll check out those resources
thanks anon

>> No.6778109

>>6778098
Np! <3

>> No.6778529

>>6778096
Thank you

>> No.6780763

I wanna see more redlines

>> No.6781237
File: 121 KB, 633x681, wip4.jpg [View same] [iqdb] [saucenao] [google]
6781237

would love some help on these eyes if possible

>> No.6781881
File: 597 KB, 2021x1148, Screenshot 2023-08-07 124521.png [View same] [iqdb] [saucenao] [google]
6781881

>>6781237
No redline needed. I just dragged the eye a bit so the overall construction of the head looked better. Good work!

>> No.6782737

>>6781881
you just solved a huge issue I had with faces and why they always look so off! thank you so much!

>> No.6782753
File: 2.53 MB, 2000x2000, Loona crawl.png [View same] [iqdb] [saucenao] [google]
6782753

>>6773596
Sensei, may I have your wisdom for this sketch?
My weakness is extreme perspective, and I really like this concept and pose idea of the woman crawling toward the viewer (that's SHOCKINGLY hard to find reference photos of) and I just wanted some critique, to be sure that everything's alright.

>> No.6782780
File: 1.15 MB, 1756x1309, Screenshot 2023-08-07 225406.png [View same] [iqdb] [saucenao] [google]
6782780

>>6782753
I didn't know how to draw a crawl either, so I took the pose myself and crawled on the floor irl. From what I can tell, your butt should be high up in the air, perhaps around the same height as your head. For action poses, try taking the pose yourself and draw what you feel. There are many ways to crawl, and I may not have captured what you had in mind.

For deep perspective shots, you need to know your basic forms very well, and know the skeleton very well. Unironically, I found Burne Hogarth's "Dynamic Figure Drawing" to be very helpful with the way the anatomy looks from extreme angles. Combine that with more studying from photo reference, and you should improve

>>6782737
np!

>> No.6783954

>>6782780
It's not quite the pose concept I was going for, but that's a good drawing and I appreciate your advice

>> No.6783957

>>6782737
Study basic perspective. If something is closer to you the bigger it is, and if you are looking down on something then it always recedes down/diagonally. It applies to everything.

>> No.6784109
File: 985 KB, 2603x2016, imaeg[1].png [View same] [iqdb] [saucenao] [google]
6784109

How do I make this hand feel less flat? I have no idea how to show things that are close to the camera.

And some context, I wanted it to be a big woman being defensive over a game character(Myla from HK) kind of situation but it doesn't really work now that I can look at it.
I still want to see how a proper hand near camera looks like. The other hand is in a weird pose too but that's something I probably can deal with.

>> No.6784149
File: 386 KB, 1427x965, Screenshot 2023-08-08 175303.png [View same] [iqdb] [saucenao] [google]
6784149

I think this might be my last redline for a while. Maybe I'll do a few more. I just wanna take a break desu. The previous redliner should take over, if he's willing. He's a lot better than me lol.

>>6784109
Quite honestly, you just need to keep working on your figure drawing fundamentals. I know this is a difficult illustration. You're trying to do a fully anatomical figure, in perspective, with a gigantic hand right in the center. That's three KO's right there. You can't possible do it without learning to construct the figure.

I suggest you start your studies with this guide:
https://davidfinchart.com/where-to-start-and-where-to-go-from-there-a-roadmap-to-professional-quality-art/

It'll teach you everything you need to know, for any style of drawing. After that, watch David Finch's study streams to guide the rest of your studies. Just enter "David Finch Study Streams" into youtube, and it should pop up. He teaches you how to do master copies of Claire Wendling, Frank Frazetta, Simon Bisley, and how to basically extract fundamentals from your favorite artists. It's the best stuff I know on how to improve your drawings.

Good luck!

>> No.6784151

>>6783954
no problem! Good luck with your work

>> No.6784159
File: 282 KB, 422x744, Screenshot 2023-08-08 193505.png [View same] [iqdb] [saucenao] [google]
6784159

They seem a little wonky/unbalanced, especially the girl on the right and her legs. But any feedback or critique is appreciated

>> No.6784171

>>6774875
>3 inch
I've heard it described as a three-finger gap, I think 3 inches might be a bit much

>> No.6784995
File: 739 KB, 1441x1351, file.png [View same] [iqdb] [saucenao] [google]
6784995

>>6776398
Eyes are misaligned and look retarded.

>> No.6785400
File: 419 KB, 1488x2266, IMG_0327.png [View same] [iqdb] [saucenao] [google]
6785400

>>6773596
Help a homie with hand please?
She’s got them sticking into the ground like a spider

>> No.6785545

>>6785400
Can you post more of the image? What is her hand supposed to be resting on?

>> No.6785587

>>6784995
you're right. i noticed it but was too lazy to correct it. thanks for calling me out

>>6784171
my bad

>> No.6787069
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6787069

I'm gonna dump some of my concepts here

>> No.6787082
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6787082

front

>> No.6787089
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6787089

working on some poses

>> No.6787095

>>6787069
>>6787082
redline anon here, I'm taking a break right now, but if I were to do redlines, I wouldn't do these. they look really great. thanks for sharing your work

>>6787089
I could help you out with these though, if you weren't too offended by my last critique

>> No.6787101

>>6787095
Sure man, as long as they look good I'll take what I can. These poses are kind of annoying to draw so getting free feedback would be nice. I've found vids of people shooting bows, but it's always either jacked dudes or some fat asian guys so it's hard to apply that to the forms of a skinny waifu.

>> No.6787164
File: 580 KB, 1616x1185, Screenshot 2023-08-10 160234.png [View same] [iqdb] [saucenao] [google]
6787164

>>6784159
I think you draw faces really nicely anon. Your proportions are off though. The heads are too big compared to the bodies. Practice more basic figure drawing, 10-15 minute poses are recommended. I like Michael Hampton's book, if you've never studied construction before, but the Loomis mannequin is good too

>> No.6787177
File: 344 KB, 1703x1022, Screenshot 2023-08-10 161602.png [View same] [iqdb] [saucenao] [google]
6787177

>>6785400
I think your hand is good, the fingers could just be a bit longer.

I don't consider myself an expert at hands at all, but the best way to improve your hands, imo, is to copy them from comic books or artists who draw them well. Drawing hands from life can be complicated and messy, but when you copy from a line drawing, it's all worked out cleanly and designed beautifully.

This is the video that taught me how to study hands:
https://youtu.be/7ukExmlSRWU

It's long, but it gets into Finch's state of mind when studying very well. He has other study streams that I recommend watching

>> No.6787203
File: 882 KB, 1375x1478, Screenshot 2023-08-10 163019.png [View same] [iqdb] [saucenao] [google]
6787203

>>6787089
remember these are only suggestions, and you can riff off these any way you like, but if you want to get more action to your figure, focus on "diagonal" lines. Tilt the torso more, make the legs more angular. Perhaps these poses will never be taken in real life, but as a drawing they look kinda cool

For the bottom left pose, I brought the bow out so that the silhouette is more readable

good work!

>> No.6789217
File: 680 KB, 1320x551, file.png [View same] [iqdb] [saucenao] [google]
6789217

Pardon the sketchy mess, but I'm trying to figure out the poses for these two more refined sketches.
I don't want to really say it but the second sketch is that she is giving birth.

>> No.6789255
File: 283 KB, 800x800, 20230812.png [View same] [iqdb] [saucenao] [google]
6789255

1Hour.

>> No.6789315

>>6773596
I thought I told you to shorten the guy's back.

>> No.6789630
File: 2.20 MB, 1600x2306, Sheriff pinup1.jpg [View same] [iqdb] [saucenao] [google]
6789630

hey why not

>> No.6790211
File: 175 KB, 800x800, Illustration63.jpg [View same] [iqdb] [saucenao] [google]
6790211

>>6789255
use simple shapes to get the right proportions.

>> No.6790379
File: 1.14 MB, 1832x1223, Screenshot 2023-08-12 152758.png [View same] [iqdb] [saucenao] [google]
6790379

>>6789217
I think your poses are good, you just need to spend more time copying your favorite (coom) artists to pick up those difficult angles and shapes that you can't get from the life drawing classroom or anatomy books. I'm no good at this myself, but that's the way I'd study if I were you

>> No.6790423
File: 1.14 MB, 1399x1497, Screenshot 2023-08-12 155733.png [View same] [iqdb] [saucenao] [google]
6790423

>>6789630
I think you're a much better artist at anatomy and form than I am, so I shouldn't even be critiquing you. I just think you missed out on the contrapposto pose, where the hips and the shoulders should be tilted in opposite directions when standing on one leg. Perhaps your reference really did look like the way you drew it, but awkward poses are taken all the time in real life, there's no need to follow the ref all the time

>> No.6790487

>>6790211
ty

>> No.6790719

>>6790379
Thank you, it's nice to hear good critique

>> No.6791048
File: 486 KB, 1000x1000, 20230813.png [View same] [iqdb] [saucenao] [google]
6791048

>>6790487
Tried that, and pther anons recommended I spend more time measuring so I did that, less time rendering. I feel I'm okay at rendering, and other things need to improve. I can see the breasts and face are off kilter.

1H strict.

>> No.6791050

>>6791048
Meant to respond to >>6790211

>> No.6791129

>>6774875
>3. There's a 3 inch gap between the ASIS of the pelvis and the actual thigh. It's a subtle point that lends a bit of realism

Good point but in my opinion the point of view could easily hide this little gap and make it looks like the thigh start just beneath the ASIS. So I don't think he was wrong on this take.
Also as another anon already said, 3 inches is a lot, if I check on myself I can put two fingers between my ASIS and my thigh when I rise my knee.

>> No.6791736
File: 1.21 MB, 1476x1322, Screenshot 2023-08-13 111124.png [View same] [iqdb] [saucenao] [google]
6791736

>>6791048
okay, so I quite literally, unironically, start painting last week, after years of line drawing, so take what I say with a grain of salt, but still, maybe this helps.

Most important thing to do is to identify what tones follow into highlight, halftone, core shadow, and reflected light. Those 4 categories are all encompassing and being able to see those are all important.

Your lights are too dark, on your paintings. Everything is so dark, when compared to the ref, the lights are very bright. Try starting with only 2 values, light and shadow, then adding halftone and core shadow afterwards. Read Loomis' figure drawing book for more. (Figure drawing for all it's worth)

I would also recommend putting more time into straight up line drawing and learning construction adn anatomy, as that helps you figure out the planes that the light falls on. These anatomical planes emerge as light, hafltone, and shadow planes.

>> No.6792385
File: 1.56 MB, 4500x3500, Anatomy Labeling FULL COLOR AND ARM DRAFT.png [View same] [iqdb] [saucenao] [google]
6792385

>>6773596
Hey anon. I want some review in regard to skeletal anatomy. Doing some landmarking studies, and brigmen to get atomically correct/good forms. Pic rel is the skeletal section, and I plan on overlaying it with simple muscle. This pic is a redraw of the previous pic --

>> No.6792404
File: 300 KB, 1500x1200, Bridgeman 2.png [View same] [iqdb] [saucenao] [google]
6792404

>>6773596
>>6792385
And this is the previous sketch of the muscles. Wanted to make a symmetrical model, and then use the study for foreshortened/asymmetical poses. I more or less wanted to ask about doing the muscle insertions, portions, and how they would look organically. (Like morpho, who I plan on using after brigmen).

I do plan on making the study sketches, but will be on holiday for 3ish days this week

>> No.6792473
File: 926 KB, 1734x1738, Screenshot 2023-08-13 180104.png [View same] [iqdb] [saucenao] [google]
6792473

>>6792385
>>6792404
sorry if I'm not the anon you were expecting, but I have a few suggestions.

First, in approaching anatomy, I don't think you're doing anything wrong. In fact, I think the whole subject of anatomy is overblown. Anatomy is not really as difficult as people make it out to be, especially for cartoonier or more comic book type styles. I've never really gone through the Richer or Goldfinger books, and I may never do that, though I have them on my shelves.

The most important part of making your drawings convincing is the feeling of form. Form is achieved through your ability to cram 2 forms together convincingly. This is what Vilppu talks about when he asks you to draw bean shapes, being able to connect the bean shapes, and squishing and smashing those bean shapes together. A single form is easy to draw, but having 2 forms interact, let alone several dozen forms on the human body, can get very difficult. My anatomy knowledge is Hogarth-tier, very basic, but I can handle those basic forms fairly well.

So my suggestion for you is to just first learn all the muscles. Take a week or a few weeks, and learn where they attach on the skeleton, where they insert and originate. This part is just rote learning. (Loomis says you can learn it all in an evening.) After you've learned that, start doing lots of figure drawing, or Bridgman studies, or Morpho studies. All of them work. The point is to give your muscles a convincing shape and form. Buy lots of Superhero comics and study the muscle figures there, or buy Baki the Grappler. Buy photo packs of nude models and do figure drawing. Study your favorite artists. Go through Kim Jung Gi's sketchbooks. Your anatomy knowledge will help you out, and your figure drawing will reinforce your anatomy knowledge, and it all compounds exponentially.

>> No.6792477

>>6792385
>>6792404
I forgot to add, for the skeleton, I just use the Loomis mannequin in his figure drawing book. That's the easiest thing for me to comprehend, and it works fairly well. someday, I might take the time to learn the bones in depth.

>> No.6793060
File: 819 KB, 871x823, imagem_2023-08-14_122801392.png [View same] [iqdb] [saucenao] [google]
6793060

>>6790423
hey thanks a lot anon, that's pretty good. I'll def try to increase the contraposto!
I'm not using a particular ref, just and amalgamation of all of these.

>> No.6793075
File: 1.47 MB, 2480x3508, foreshortning attemt.jpg [View same] [iqdb] [saucenao] [google]
6793075

>>6773596
alright I'll give it a go how's my foreshortening attempt look?

>> No.6793107

>>6793075
>5 fingers
>4 toes

>> No.6793152
File: 535 KB, 2313x2997, IMG_0461.png [View same] [iqdb] [saucenao] [google]
6793152

>>6773631
>>6773654
I tried to combine elements from these two
>>6785545
>>6787177
Sorry I never followed up, the hand is at the wrong angle it’s it’s been the biggest hold up for me. I tried using the box ,ethos for shaping it and that helps but they’ve been a nightmare lol
I can’t quite get it in the forward down facing angle that would put in alignment with her knees

>> No.6793153

>>6793152
Actually if someone can point out any other mistakes too that would be appreciated, I’m weirdly invested In this one for some reason

>> No.6794201
File: 262 KB, 2452x2090, E1.png [View same] [iqdb] [saucenao] [google]
6794201

I also have another one

>> No.6794299
File: 1.23 MB, 1722x1254, Screenshot 2023-08-14 183801.png [View same] [iqdb] [saucenao] [google]
6794299

>>6793075
I think your drawing is good, I just have a few suggestions on how to make the pose more expressive. You don't have to do it exactly the way I did it, but a greater use of contrast helps make the pose more lively. I gave her a very intense, animalistic pose, but you might want something more graceful. The same tools might still work for that

>>6793060
np!

>>6791129
yes, mb, and please don't take everything I say as gospel. There's a reason why I'm here on /ic/ instead of charging $1000k for a critiqued course at some fancy online school somewhere. You get what you pay for :)

>> No.6794326
File: 297 KB, 1151x740, leaning.png [View same] [iqdb] [saucenao] [google]
6794326

tried drawing a leaning torso and adding clothes over it, but something feels off. Is the torso more elongated than it should be? How should the clothing wrinkles flow?

>> No.6794331
File: 416 KB, 1342x1214, Screenshot 2023-08-14 190106.png [View same] [iqdb] [saucenao] [google]
6794331

>>6793152
i think your piece definitely improved from before. Focus on using on C-curves, S-Curves, and Straight lines to draw, CSI. Your lines are a bit wobbly. Also, for the hand, if you want it to be closer to the viewer in perspective, just lower it down, or raise the knee a bit. You can just see what I drew.

More important than any pointers I can give you on this piece, though, is to just keep doing your figure drawing and master copies. Try to spend an hour a day doing these studies. I'm sure you know all this already though, I guess I'm just saying it for anyone else who's reading this and doesn't do that already.

>> No.6794343
File: 476 KB, 1955x1202, Screenshot 2023-08-14 191056.png [View same] [iqdb] [saucenao] [google]
6794343

>>6794201
Like I said before, I think you would REALLY enjoy the Vilppu drawing manual. I tried to emphasize the "sinking" feeling, of her squishing against the floor with all her weight. It makes the forms feel more real, and it makes her more alive.

>> No.6794360
File: 819 KB, 1715x1155, Screenshot 2023-08-14 192335.png [View same] [iqdb] [saucenao] [google]
6794360

>>6794326
your's is like 99% of the way there, I just tried to add more depth cues to make the hips go back in space. The wrinkles I added, perhaps excessively, make cross contours that show the hips going back, and I made the ribcage overlap the hips more.

In the end though, I'm not sure if my result is that much better than yours. I could see your drawing in an anime production model sheet and I wouldn't be surprised. It's very professional looking

>> No.6794446

>>6794331
>>6794343
Yeah I think I need to grind some studies for the next month. Thanks for your help

>> No.6794471

>>6794360

Thanks anon! I'll take your advice, especially the one about the midsection overlapping. I also like how you drew the skirt. It makes so much more sense to hang forward like that than what I did originally

>> No.6794474

>>6794360
NTA but you’re so skilled dude, keep up the great work. The way you draw clothing is so natural

>> No.6794485
File: 130 KB, 715x943, 1662509428552.png [View same] [iqdb] [saucenao] [google]
6794485

>>6792473
Hey anon, I appreciate the reply! Will go with studying the muscles soon, after the break. Taking a sketch book with me. Good suggestion with getting Baki, I dig the anime! Just gotta keep up the consistency, and pace. So I'm using the tomato timers too.

>> No.6794494

>>6794446
>>6794471
>>6794474
>>6794485
Thank you guys, much love to all <3

>> No.6794742
File: 243 KB, 591x800, 20230814 A.png [View same] [iqdb] [saucenao] [google]
6794742

Had a callout so wasn't able to post yesterday. Took anons advices, 20min.

>> No.6794743
File: 428 KB, 626x800, 20230814 B.png [View same] [iqdb] [saucenao] [google]
6794743

20min again

>> No.6794744
File: 379 KB, 800x800, 20230814 C.png [View same] [iqdb] [saucenao] [google]
6794744

20min last from yesterday

>> No.6794745
File: 540 KB, 1175x800, 20230815.png [View same] [iqdb] [saucenao] [google]
6794745

Tonight. Bad night. Got interrupted twice and was stressed. Should have stopped or worked slower, made lots of mistakes.

1H.

>> No.6795817 [DELETED] 
File: 167 KB, 734x872, sketch28.png [View same] [iqdb] [saucenao] [google]
6795817

Can I get some tips on how to make good looking heads from this angle?

>> No.6796353

polite bump

>> No.6796586
File: 3.17 MB, 4938x4424, file.png [View same] [iqdb] [saucenao] [google]
6796586

Did some pose sketches today. The director liked them but wanted to see what the 4chan guys thought.

>> No.6796636
File: 3.55 MB, 3446x3869, 20230816_115122.jpg [View same] [iqdb] [saucenao] [google]
6796636

Anyone wanna redline some imaginary monsta?

>> No.6797206

>>6796636
Not an anime girl, so nobody's gonna do that shit.

>> No.6797947

>>6796586
the one on the left has two right feet

>> No.6797990
File: 1.03 MB, 3001x2957, file.png [View same] [iqdb] [saucenao] [google]
6797990

>>6797947
cool, hows this anon?

>> No.6797996

>>6797990
hands are huge, but that may be the style you're going for
but the major problem now is her left hand
half of it doesn't connect to the wrist

>> No.6798000
File: 1.57 MB, 1201x2017, file.png [View same] [iqdb] [saucenao] [google]
6798000

>>6797996
She has gloves anon, they're giant magma gloves.

>> No.6798005

>>6798000
that's fine, the issue is that her right hand looks like it connects properly but not the left
i don't see the issue as badly in the other poses

>> No.6798014
File: 739 KB, 2563x1358, file.png [View same] [iqdb] [saucenao] [google]
6798014

>>6798005
Maybe perhaps like this? This feels good to me.

>> No.6798022
File: 94 KB, 1180x781, hand.jpg [View same] [iqdb] [saucenao] [google]
6798022

>>6798014
that's certainly an improvement, now it's kinda feasible that the index finger could connect to the wrist
but then again, it's your stylistic choice, so you decide how grounded you want the design (which is cute btw)

>> No.6798047
File: 717 KB, 1908x2621, 20230816_211646.jpg [View same] [iqdb] [saucenao] [google]
6798047

Something I'm working on, wanted to see if my proportions are off or any feedback. Trying to go for a 8 head style pusedo anime/comic style since I'm drawing rouge from x men.

>> No.6798049
File: 187 KB, 720x1144, 1686607266963.jpg [View same] [iqdb] [saucenao] [google]
6798049

here's the ref not trying to go 1:1 but using it as a solid basis.

>> No.6798069
File: 2.04 MB, 3024x4032, batman.jpg [View same] [iqdb] [saucenao] [google]
6798069

It is already red

>> No.6798315

>>6798014
Monstermash hands

>> No.6799481
File: 448 KB, 800x800, 20230818.png [View same] [iqdb] [saucenao] [google]
6799481

1H

>> No.6799617
File: 482 KB, 1367x1413, HelpMeBowPlease.png [View same] [iqdb] [saucenao] [google]
6799617

I'm trying to do a magician kind of bow, a flourish, but I think the drawing's too stiff. I can't put my finger on it, so any advice would be greatly appreciated. Trying to get the base right first before I slap garish garments on.

>> No.6799676
File: 51 KB, 591x548, WhyIamlikethis.png [View same] [iqdb] [saucenao] [google]
6799676

I really don't know how to do the chest and the arm part here, so a bit of help would be very appreciated

>> No.6799877
File: 515 KB, 1479x1186, Screenshot 2023-08-17 231204.png [View same] [iqdb] [saucenao] [google]
6799877

>>6794742
>>6794743
>>6794744
>>6794745
>>6799481
Huge improvements, anon. You're getting better. My crit for you is the same for all of them: learn structure as well as you can. There's more to drawing than faithfully mimicking the model. Learning not only the anatomy, but the characteristic design of the human body, will take you very far in inventing characters and making your drawing more appealing than the reference

To do this, first memorize everything Bridgman has to offer. Then, copy your favorite artists. You pick up design from master copies better than from life. This is why students in the past had to copy from antique sculptures, before they were allowed to do life drawing

>> No.6799879
File: 299 KB, 955x1101, Screenshot 2023-08-17 231802.png [View same] [iqdb] [saucenao] [google]
6799879

>>6795817
maybe like this? Mostly, just copy from artists who do it well. anime / cartoon heads are a world unto themselves

>> No.6799887
File: 564 KB, 1899x949, Screenshot 2023-08-17 232526.png [View same] [iqdb] [saucenao] [google]
6799887

>>6796586
Your sketches ARE good. However, keep pushing the limits! On both poses, I made the perspective more dramatic, moreso on the right pose than the left. Push the envelope, and only pull back when the poses you're doing are inappropriate for the project you're on.

i kept the corrections loose so you can focus more on the gesture

>> No.6799892
File: 1.41 MB, 1231x1168, Screenshot 2023-08-17 233129.png [View same] [iqdb] [saucenao] [google]
6799892

>>6796636
nice drawing anon. try pushing the contrast in the shapes more. I raised the height of his back compared to his rump, and I changed the shape of his thigh so that I could play a curved line against a straight line. Try to get a sense of rhythm flowing through his body. You don't have to copy my design, invent your own! Iterate!

>> No.6799902
File: 910 KB, 1153x1304, Screenshot 2023-08-17 234031.png [View same] [iqdb] [saucenao] [google]
6799902

>>6798047
I like very much that you are focusing on structure and anatomy. As for proportions, I think you're going slightly small with the body. But, just keep studying the way you are. You'll be fine

>> No.6799904
File: 910 KB, 1168x1301, Screenshot 2023-08-17 234258.png [View same] [iqdb] [saucenao] [google]
6799904

>>6798047
my proportions were off too, the arm was too big

But anyways, you're drawing a superhero! Make them stronger and more dynamic. Practice that right from the beginning

Try to reference more artists than real life, because real life is never as dynamic as what's in the comic books

>> No.6799915
File: 2.22 MB, 1471x1450, Screenshot 2023-08-17 235133.png [View same] [iqdb] [saucenao] [google]
6799915

>>6798069
I'm an awful artist, anon. I can't correct your work. I wish someone else would step in and do these redlines instead of me

>> No.6799921
File: 302 KB, 1437x1182, Screenshot 2023-08-17 235649.png [View same] [iqdb] [saucenao] [google]
6799921

>>6799617
there's nothing wrong with turning the pose. It's just straight up better staging. Disney guys would say it has a better silhouette. Also, senshistock reference is kinda janky, I don't prefer it

>> No.6799927
File: 257 KB, 1315x1061, Screenshot 2023-08-18 000247.png [View same] [iqdb] [saucenao] [google]
6799927

>>6799676
It's very hard to draw that pose and to have it not look like a bunch of tofu. Bring out limbs and try to improve the silhouette of the drawing, to make what you're looking at more readable. You would have to do that even if you were taking a photo, because a photo would just make the person look like a lump of flesh, instead of a person

>> No.6800056

>>6799892
Thanks anon, you reminded me I forgot about the hips and I'll definitely steal some of what you did with the neck

>> No.6800387

>>6799921
I see what you mean. I was having a hard time getting away from the sketch phase because even the rough line work was lacking energy. Just a few adjustments and suddenly there’s so much more life in it. Thank you! I’ll update after work!

>> No.6800480
File: 449 KB, 891x1000, Monsta dog.jpg [View same] [iqdb] [saucenao] [google]
6800480

>>6794343
>>6794360
>>6799877
>>6799879
>>6799887
>>6799892
>>6799902
>>6799904
>>6799921
>>6799927
>>6796636
Anon redliner you're totally amazing, you're doing god's work in this thread. You should get an ward or something, lol. Stay strong!

>> No.6800717

>>6800480
Thank you redline-master, but you think too highly of me. I think you should do more redlines to up the quality of this thread. Congrats on finishing Bridgman btw

That face you gave that monster is amazing. It reminds me of Chinese dragons or lions. I wish I were that creative

>>6800056
>>6800387
np!

>> No.6801498
File: 455 KB, 1428x1904, eda.jpg [View same] [iqdb] [saucenao] [google]
6801498

just fuck my shit up senpai

>> No.6801593
File: 236 KB, 960x1280, 1692427955288227.jpg [View same] [iqdb] [saucenao] [google]
6801593

If anybody wants to redline this... It was done without an underdrawing, I just went in with the paint from the start.

>> No.6801595

>>6801593
and the ref, Van Dyck's Peter Snayers

>> No.6801597
File: 34 KB, 478x654, Anthonis_van_Dyck_-_Portret_van_Peter_Snayers.jpg [View same] [iqdb] [saucenao] [google]
6801597

>>6801595
fuck me

>> No.6801618

>>6801593
>It was done without an underdrawing
why?

>> No.6801626

>>6801618
Because I'm trying to do quick sketches, I do 2-3 sessions of 2-3 hours. I do a very quick blocking with my brush and then I just go for it, fixing stuff as I go. Also I'm lazy

>> No.6801687
File: 2.38 MB, 4500x3500, Anatomy Labeling FULL COLOR AND ARM DRAFT 2.png [View same] [iqdb] [saucenao] [google]
6801687

Its like 4am, and did the front torso muscles. Got the back to doooooo

>> No.6801688
File: 1.76 MB, 4500x3500, Anatomy Labeling FULL COLOR AND ARM DRAFT 2.5.png [View same] [iqdb] [saucenao] [google]
6801688

>>6801687
(and no x-ray)

>> No.6802791
File: 220 KB, 1035x1373, Bow 2 Electric Boogaloo.png [View same] [iqdb] [saucenao] [google]
6802791

>>6799921
>>6800717
Followed your advice, I think her left arm I should make a little beefier, have some muscle on it, but her feet posing for tippy toes like I want is a little hard.

>> No.6803018
File: 1.06 MB, 1766x1298, Screenshot 2023-08-19 153436.png [View same] [iqdb] [saucenao] [google]
6803018

>>6801498
sorry anon, I had so much fun with this, I just kept painting and painting. I'm very new to painting too (been a line-drawer only for years), so this probably isn't the best thing ever, but it was fun

For you, keep working on your figure drawing and structure. You've got some good anatomy going, but the basic forms are smooshed and not solid. I would recommend practicing lots of 5-10 minute figure drawings, laying in a gesture, then a basic cylinder mannequin, and then adding some basic anatomy on top. Just do that for like 5 months, focusing on proportions and making things look very solid.

Look into the David Finch roadmap when you have the time, I really like it as a way to guide your own studies.

>> No.6803162
File: 1.11 MB, 1669x1116, Screenshot 2023-08-19 171319.png [View same] [iqdb] [saucenao] [google]
6803162

>>6801593
>>6801597
you and I are fellow students in painting, anon, so I can't be too harsh on this critique. This was really fun, I've never painted a portrait before, but the way Van Dyke renders is so clear and logical, it was easy to follow along

My suggestion for you is to maybe work on the proportions of the head. My proportions don't match his, they are my own creation, but it still looks kinda okay, because I understand the average proportion of the average head. Know the construction of the features, the skull, the muscles of the face... it all goes a long way to not only copying what you see, but understanding it as well

>> No.6803246
File: 18 KB, 220x208, dog-flip.gif [View same] [iqdb] [saucenao] [google]
6803246

>>6799927
THANKS A LOT ANON!!!!!

>> No.6803334 [DELETED] 
File: 523 KB, 512x768, pixai-1649840668256112129-1.png [View same] [iqdb] [saucenao] [google]
6803334

>> No.6803342
File: 197 KB, 1000x1000, hot azura.jpg [View same] [iqdb] [saucenao] [google]
6803342

>>6801498
Hi, I think you're looking for a cartoon style version of that.. right?
Hope it helps.
>>6800717
Hey thanks a lot Fren! That chinese lion face didn't came to my mind until you pointed it out, heh. That's true.
Now that I'm done with that Bridgman thing I can go to do some /f/ stuff. If I go back to this thread. I can't do anything else. I really struggled to get this little "redline" here. Got no time anymore.
But this board really helped me. It's not true that /ic/ sucks, it helped me to be motivated to do random stuff. The pixel thing helped me to finish things, that helped me to get little flash projects done. This thread was really really fun. And now, I can do what I wanted to do, random flash projects, some short VNs, or loops. I've got what I wanted, and acquired skills that I didn't had before, just having fun here.

>> No.6803355
File: 601 KB, 1275x1473, DarkSunUngaBunga.png [View same] [iqdb] [saucenao] [google]
6803355

Trying to draw a barbarian gladiator from Dark Sun. I based it off of a Ral Partha Dark Sun miniature, and I want to make sure it's got the right proporstions and shit. Looking at his left forearm I already see it's somewhat off. Any advice would be great.

>> No.6803366

>>6803342
You're an incredible artist, anon. I saw a screenshot of the stuff you were doing on /f/. great work. If you want to do the rest of the images in this thread, feel free, I pooped myself out after 3 hours of painting, so I was planning on getting to everyone else tomorrow. I do understand how tiring this gets though, each redline takes me 15-20 minutes, just trying to figure out how best to express the correction.

Good luck on your projects, I wish you all the success. Hope you can successfully escape this hellhole too

>>6803246
np!!!

>>6802791
thank you for the update, anon. I was planning to give you another redline tomorrow, unless the other redline anon has energy to give you one

>> No.6803401
File: 523 KB, 512x768, pixai-1649840668256112129-1.png [View same] [iqdb] [saucenao] [google]
6803401

who was the fagot son of a bitch that denounced me??? This one also published an AI >>>>6798049 and they denounced me for posting an AI drawing to correct it

>> No.6803408
File: 203 KB, 781x1000, warrior.jpg [View same] [iqdb] [saucenao] [google]
6803408

>>6803355
I think the main detail to get the pose right is the necessary hip slant so his right leg can rest in a slightly bent position. That's all. The rest it's just a matter of proportion, little tweaks here and there. I know those miniatures looks bulky and cartoony. I did a more "realistic" version though. That's up to you.

>>6803366
Thanks anon! Weirdly this hellhole works as my escape for a darker hellhole, LOL. Nah, I just have a boring normie life. Normies spend fortunes in hobbies like cars, travels, wines, clothes, watches, or any other bullshit to escape their own normie hellholes. This is more fun than a lot of other stuff, and it is free. Doing my own visual novels or random art just for fun and share it with other anons, that's priceless. People don't appreciate what they have here lol. Take it easy man! Wish you the best as well!

>> No.6803414

>>6803408
Ah ha! Thank you! Time for me to get to work!

>> No.6803420

>>6803401
AI on /ic/ is not well viewed. In other boards AI spam brings too much problems. Banned threads became a constant common thing. Avoiding the proliferation of AI in this board saves jannies here from a lot of potential drama and shit-storms. /ic/ is a chill board. We all want to keep it like that. I'm not against the use of AI for artistic purposes though. But I prefer a chill board over that.
tl:tr 90% of anons in this board will report AI because they hate it. It wasn't me though.

>> No.6803425

>>6803420
I understand that, but there are already people who uploaded Ai like the one I commented on, that's why it bothered me

>> No.6803446

>>6803425
Maybe the one who reported you didn't check every post in the thread but saw yours and reported it? Which is fair, why the fuck would you bring ai shit to a red line thread

>> No.6803484
File: 2.41 MB, 2000x2252, file.png [View same] [iqdb] [saucenao] [google]
6803484

>>6799887
I decided to just go with my poses from before. Liked how they looked originally and wasn't feelin the new ones.

>> No.6803485
File: 3.43 MB, 2949x3148, file.png [View same] [iqdb] [saucenao] [google]
6803485

I also got these done as well, might as well toss these here

>> No.6803486
File: 2.40 MB, 2000x1192, file.png [View same] [iqdb] [saucenao] [google]
6803486

this as well

>> No.6803495

>>6803486
These expressions are a bit boring, almost the same face in every single one.

>> No.6803516
File: 328 KB, 491x393, file.png [View same] [iqdb] [saucenao] [google]
6803516

>>6803495
Well, usually thats what mobile games are looking for anyways. Basically same model but different expression

>> No.6803605

>>6803018
>>6803342
thanks frens

>> No.6803960

>>6803366
Bowing anon here- thank you I look forward to it!

>> No.6804178
File: 722 KB, 1886x1241, Screenshot 2023-08-20 111008.png [View same] [iqdb] [saucenao] [google]
6804178

>>6801687
>>6801688
I like that you did intense cross contours for everything, anon, and your drawings are very clean.

Just remember that muscles actually attach to bone. Some of your muscle overlays seem detached from the skeletal structure underneath. It's also good practice to rotate your anatomy and learn how the muscle changes shape based on the movement of the skeleton

>> No.6804190

>>6794299
>. You don't have to do it exactly the way I did it, but a greater use of contrast helps make the pose more lively. I gave her a very intense, animalistic pose, but you might want something more graceful. The same tools might still work for that
thanks redline anon i will apply your advice it's kind of refreshing to see someone else look at your art to see if it's 'ok' really helps with the tunnel vision.

>> No.6804357 [DELETED] 
File: 417 KB, 2048x2048, IMG_0001.png [View same] [iqdb] [saucenao] [google]
6804357

>>6794343
did a little more squish practice, i think im gonna turn this into a piece so the details arent super important right now im more curious if this looks more lively and less stiff. I’m also not sure how to add the foot. i was thinking having it kicked all the way up so youd see her sole peak over her ass, or just have the heel visible. which do you think would look better? thanks again

>> No.6804364
File: 418 KB, 2048x2048, exp.png [View same] [iqdb] [saucenao] [google]
6804364

>>6794343
did a little more squish practice, i think im gonna turn this into a piece so the details arent super important right now im more curious if this looks more lively and less stiff. I’m also not sure how to add the foot. i was thinking having it kicked all the way up so youd see her sole peak over her ass, or just have the heel visible. which do you think would look better? thanks again sorry for the duplicate post I wanted to tweak something

>> No.6804388
File: 807 KB, 1993x1374, Screenshot 2023-08-20 133928.png [View same] [iqdb] [saucenao] [google]
6804388

>>6802791
>>6803960
my advice for you moving forward is to really focus on your anatomy and construction of the figure. Copy through Bridgman several times, cover to cover, then do the same for Jack Hamm, Morpho, Hogarth, and any anatomy book you can find. Spend 3 months on an anatomy book, studying it until your pages start falling out. Do your figure drawing alongside this, as well as drawing from imagination. You could even try buying plastic models of bones and learning how to draw them from every angle, from imagination. When you get tired of anatomy books, study from artists you admire. I have been studying Ryoichi Ikegami recently.

It's overkill, but studying the figure is a lifelong project. I'm a journeyman, the same as you.

>>6803605
>>6804190
np!

>> No.6804411
File: 467 KB, 1865x1181, Screenshot 2023-08-20 135956.png [View same] [iqdb] [saucenao] [google]
6804411

>>6804364
I think you made a huge improvement in the weight and form of your drawing. I'm not the best at feet, so I had to pull up reference to do the sketch on the right. The the hair, try to break it up into big clumps that flow well.

>>6803484
>>6803485
>>6803486
I'm glad you at least gave it a try. I'm not sure how I can help you here. The designs look good

>> No.6804414
File: 600 KB, 882x1292, Screenshot 2023-08-20 140624.png [View same] [iqdb] [saucenao] [google]
6804414

>>6803401
I really dislike AI, but I just had to point this out lol

>> No.6804422

>>6804414
>I really dislike AI, but I just had to point this out lol
AI sirs and there generated monstrosities will never stop amusing me it's like the constant proooomting caused them so much braintrot they atrophied the ability to even notice basic anatomical mistakes anymore.

>> No.6804449
File: 202 KB, 1184x883, Screenshot 2023-08-20 143628.png [View same] [iqdb] [saucenao] [google]
6804449

okay you guys, I'm done giving redlines. I'm going to go start an online school and start charging for this.

Someone else take over. (Probably no one will)

If you want my advice, do the David Finch roadmap, and copy Bridgman Twice. You'll make it if you do that.

>> No.6804469
File: 3.77 MB, 2300x2075, file.png [View same] [iqdb] [saucenao] [google]
6804469

Decided to add a BG for her main art. How does this look?

>> No.6804480

>>6804449
You did awesome redliner, thanks for your help. Surely you improved someone's artistic life here. You can go at peace.

>> No.6804484

>>6804449
thanks anon hope this trend continues

>> No.6804506

>>6804449
Well if you do start charging, hopefully you learn to draw things with more form and anatomical accuracy. Most of the redlines on this thread are basically completely wrong desu...Once you start charging you are expected to do professional standards and not just be better than some internet guy in his basement.

>> No.6804559
File: 2.79 MB, 4500x3500, Anatomy Labeling FULL MUSCLES &amp; COLOR WITH BONES.png [View same] [iqdb] [saucenao] [google]
6804559

>>6804178
I appreciate the advice anon! Went pretty off model when doing the front torso, n/gl.
>off model as in the bone & muscle connection.
Worked more on it yesterday. Was gonna post the update last night, but for some reason, Firefox; my default browser, has the 4chan captcha loading infinity. Had to use another browser to post. I did adjust the bone position a little bit to match. But I dont mind adjusting, or free transforming them more. Back seems to be a little better between bone & muscles.

As for the contour, I also went back to applied more line thickness to the muscles for easier visibility. Got a no pressure digital ink pen, that is pretty much a digital micron pen.

Believe me, once I begin free-form studies via Bridgmen; I will make the bone to muscle relations more accurate!

>> No.6804562
File: 2.21 MB, 4500x3500, Anatomy Labeling FULL MUSCLES &amp; COLOR.png [View same] [iqdb] [saucenao] [google]
6804562

>>6804559
>& None X-ray version

>> No.6804569

>>6804388
Thank you for the advice and thank you for the redlines. I also hope that this is also a fun experience for you. Found a copy of Bridgman, and I'll get to work. Thank you again!

>> No.6804718
File: 75 KB, 1111x970, image_80.jpg [View same] [iqdb] [saucenao] [google]
6804718

Having trouble figuring out this pose

>> No.6804762

>>6803446
because I want that pose but corrected

>> No.6804765

>>6804449
Also real talk, if you were to host online schools for this, I'd pay for it in a heartbeat. I'm an older Anon who's been practicing drawing as a hobby, and this has been some of my best advice.

>> No.6804793

>>6804480
>>6804484
thank you for the kind words, anons

>>6804506
that's something that's been eating away at me too. I'm not that great, especially if I'm looking at professional artists. Recently with all the spiderverse concept art coming out, it's made me insanely insecure about my ability level, and the last thing I want to be is a big fish in a small pond, stuck on /ic/ critiquing people forever and letting my ego get inflated. I have a lot to learn

>>6804559
>>6804562
1000% better, good job

>>6804569
it was really fun! It's what made me keep coming back. Hope you enjoy Bridgman

>>6804765
thank you anon. The online school thing was a joke, though I want to start a youtube channels someday and give advice away for free, doing drawovers and paintovers again. All my advice comes from Glenn Vilppu and David Finch, so I recommend studying up on them more

>> No.6805725

>>6804562
are you drawing space marines?

>> No.6805861
File: 1.14 MB, 1488x2266, IMG_0025.png [View same] [iqdb] [saucenao] [google]
6805861

>>6804364
I decided this sucks ass so I drew this instead, anything look off?
>>6804449
thanks king you're a real one

>> No.6805997

>>6805861
Tweak her body parts so she has more of a tilt as if being pulled. Otherwise this looks way too stiff.

>> No.6806072

>>6805725
Lul, I wish. Gonna do muscle frame adjustments down the line, so I can do various body types. That level of muscle has been my default mode tbqh.

>> No.6806163
File: 29 KB, 587x620, file.png [View same] [iqdb] [saucenao] [google]
6806163

>>6773596
How do I make my stronk boi better?

>> No.6806193

>>6806163
by adding in a leg day

>> No.6806370
File: 3.98 MB, 2560x1440, HeartsOfIron.png [View same] [iqdb] [saucenao] [google]
6806370

May as well go for it. I struggle hard when I don't use a ref for the pose such as picrel for boffum.

>> No.6806378

>>6773605
How do i stop cooming to perky drawn titties? Im so tired bros

>> No.6808050
File: 62 KB, 376x785, Perspective practice.png [View same] [iqdb] [saucenao] [google]
6808050

I would like a little bit of help here If someone knows how to correct the arm and the figure to look more in the perspective.

>> No.6808119
File: 100 KB, 960x1584, IMG_3390.jpg [View same] [iqdb] [saucenao] [google]
6808119

i can’t figure out this pose to save my life

don’t really care if you change the whole pose as long as it feels natural

>> No.6809552
File: 491 KB, 1920x1079, CLIPStudioPaint_O00U4OhXCc.png [View same] [iqdb] [saucenao] [google]
6809552

Working on arm anatomy. Need to fix up biceps. Gonna work more of it in the meantime.

>> No.6809554

>>6809552
>also forgotten to note. Going little more brigmen, with the simple forms > the analytical muscles. Sill accounting for form.

>> No.6809997
File: 481 KB, 800x800, 20230824.png [View same] [iqdb] [saucenao] [google]
6809997

>>6799877
1H

>> No.6810648

Gotten around to finishing the hand draing. Now gotta color em.

>> No.6810649
File: 2.64 MB, 4500x3500, Anatomy Labeling FULL ARMS.png [View same] [iqdb] [saucenao] [google]
6810649

>>6810648
*arm drawing.
Holy shit I am delirous. lmao.

>> No.6811914

bump

>> No.6812796
File: 132 KB, 800x800, 20230826 i1.png [View same] [iqdb] [saucenao] [google]
6812796

25min, figuring out how to do core shadows better. Slowly slowly.

>> No.6815209

bump

>> No.6817311

have a bump

>> No.6817359
File: 118 KB, 700x700, 082823a.jpg [View same] [iqdb] [saucenao] [google]
6817359

>>6809997
you're getting really good anon, I'd push the contrast a bit and make sure you're getting the light side in the right value (it's too dark right now). Keep going!

>> No.6817527
File: 751 KB, 2800x2100, Majo.jpg [View same] [iqdb] [saucenao] [google]
6817527

Welp, I just got told that my faces are fucked again. Help

>> No.6817589

>>6817359
Yup gonna need a sauce on the girl

>> No.6817603
File: 567 KB, 912x1038, file.png [View same] [iqdb] [saucenao] [google]
6817603

>>6810649
bro, redlining this is a waste of time, just look up any anatomy guidelines

>> No.6817614

>>6817603
Oh my b. I posted it as a progress piece. You got more pic like yours?

>> No.6817683
File: 139 KB, 705x848, muscle1.jpg [View same] [iqdb] [saucenao] [google]
6817683

>>6817614
pinterest will give you one billion results for anatomy from standard angles

>> No.6817695

>>6773596
PSA to all /beg/s

this guy is not good, he's just better than you. Read some hampton and you can be better than him in a month or two. Just an ego poster

>> No.6817701

>>6817695
I don't think that matters at all, as long as anons get useful feedback/redlines. A fresh pair of eyes is welcome.

>> No.6817709
File: 49 KB, 798x598, download - 2023-08-28T193547.188.png [View same] [iqdb] [saucenao] [google]
6817709

redline...? this one definitely isn't perfect, so it should be fun

>> No.6820713

bump

>> No.6821363
File: 204 KB, 630x527, perro mostro.png [View same] [iqdb] [saucenao] [google]
6821363

request red line, please

>> No.6821367
File: 158 KB, 1296x1414, E2A9420D-C45E-48CC-A7C9-074F5DB048C9.jpg [View same] [iqdb] [saucenao] [google]
6821367

would appreciate a redline brethren
my first try at drawing figures together in a scene

>> No.6821368

>>6821367
All good, no redline needed.

>> No.6821704
File: 147 KB, 2160x1620, 1681736478606.jpg [View same] [iqdb] [saucenao] [google]
6821704

How would you draw her face?

>> No.6821865
File: 673 KB, 2800x2100, majo 2.jpg [View same] [iqdb] [saucenao] [google]
6821865

>>6817527
I am doing fine, right?
I have fixed my mistake, right?

>> No.6823189

>>6821367
>>6821704
totally fine. nothing to correct.

>> No.6823548
File: 2.83 MB, 4080x3060, 1683824271117.jpg [View same] [iqdb] [saucenao] [google]
6823548

I need a redline for this leg please, I suck at perspective. And maybe a redline for the hands as well.

>> No.6824547
File: 379 KB, 1062x1500, darkelf.jpg [View same] [iqdb] [saucenao] [google]
6824547

>>6773596
working on this one
I would appreciate it if anyone finds any mistakes that I haven't seen yet

>> No.6824549
File: 742 KB, 904x1067, 1678985329458634.png [View same] [iqdb] [saucenao] [google]
6824549

>>6824547
reference for the character

>> No.6824586

>>6823548
I'm not redline sempai but I'll give it a try since it's just correcting proportions it will be done around tomorrow.

>> No.6824628

>>6773596
Op, your uses brigman or what?

>> No.6824666

>>6824547
Yeah I can literally see where you traced an AI render but whatev

>> No.6824680
File: 658 KB, 1625x1945, 1684863667039164.png [View same] [iqdb] [saucenao] [google]
6824680

>>6824666
here's the reference for the upper body but whatever

>> No.6824696

>>6824680
NTA, but who's the artist of this?

>> No.6824698

>>6824696
Trylsc

>> No.6824855

>>6824586
Thank you!

>> No.6824858

>>6824666
redline it then.

>> No.6825302
File: 459 KB, 1089x987, Screenshot 2023-09-03 023354.png [View same] [iqdb] [saucenao] [google]
6825302

I was going to quit, but it tickles my ego that the thread is still being bumped almost 2 weeks later. I'll finish the thread until the bump limit.

>>6804718
I think the relationship between the head and the ribs are broken.

>> No.6825310
File: 522 KB, 944x1507, Screenshot 2023-09-03 023936.png [View same] [iqdb] [saucenao] [google]
6825310

>>6805861
don't draw a perfectly vertical pose, unless that's the story you're going for. Look for tilts and twists!

>> No.6825316
File: 1.51 MB, 1925x1275, Screenshot 2023-09-03 024624.png [View same] [iqdb] [saucenao] [google]
6825316

>>6806370
Sorry for the very sketchy drawover, but this is a very ambitious composition you tried. My advice is to work on learning to draw the basic forms of the human figure, and constructing it well.

Get on this: https://davidfinchart.com/where-to-start-and-where-to-go-from-there-a-roadmap-to-professional-quality-art/

>> No.6825324
File: 869 KB, 1938x1449, Screenshot 2023-09-03 025519.png [View same] [iqdb] [saucenao] [google]
6825324

>>6808050
Good try, anon. but ultimately, even if you try to draw with simple forms, that doesn't mean it's easy to pull off a good drawing. Drawing is an infinite staircase, an accumulation of a lifetime of observation and study. I suggest doing more figure drawing, master copies, anatomy studies, and drawing from imagination.

>>6806163
sorry for skipping your drawing, but it's flawless, so I have nothing to correct you on

>> No.6825332
File: 320 KB, 1328x1042, Screenshot 2023-09-03 030314.png [View same] [iqdb] [saucenao] [google]
6825332

>>6808119
I feel that the best way to figure out a pose is to look up reference, especially video reference. Or, you can take the pose yourself.

Sorry if I did the wrong pose, I couldn't tell if your character was shooting, or being shot, or doing something else

>> No.6825334
File: 611 KB, 1389x1149, Screenshot 2023-09-03 030608.png [View same] [iqdb] [saucenao] [google]
6825334

>>6809552
Hi anon, if you're doing flayed ecorche type stuff, I still strongly feel that it's important to feel the integrity of the basic form. The arm should still be two cylinders, even if all the muscles are exposed. Being strict with yourself on proportion and mass and bulk will make you improve faster, in the end

>> No.6825339
File: 1.48 MB, 1927x1568, Screenshot 2023-09-03 031103.png [View same] [iqdb] [saucenao] [google]
6825339

>>6809997
Hi anon, would it interest you to know that I don't actually draw the model? I draw what Vilppu calls "synthetic form". I basically create a sculptural drawing that mimicks the model, but I don't copy it shape for shape, line for line. In fact, I hardly check for accuracy.

With a good amount of anatomical knowledge and master study, I can shape the forms in a way that makes a convincing human figure. I think, Vilppu might be a good guy to study, if you really love drawing big round women

>>6817359
Nice paintover, you're great at lighting

>> No.6825341
File: 730 KB, 1344x1332, Screenshot 2023-09-03 031706.png [View same] [iqdb] [saucenao] [google]
6825341

>>6817527
>>6817527
Huge huge improvements from what you've posted before, anon. I love the blue girl's face, it's very lively. Here are just a few pointers to keep in mind

>> No.6825342
File: 396 KB, 844x1420, Screenshot 2023-09-03 032024.png [View same] [iqdb] [saucenao] [google]
6825342

>>6817709
learn your basic shapes, and you'll be good, anon

>>6817709
nothing to correct, I really love it

>>6817695
shhh don't tell anyone

>> No.6825343

>>6825342
whoops
meant for >>6821363

>> No.6825349
File: 1.80 MB, 1377x1343, Screenshot 2023-09-03 032614.png [View same] [iqdb] [saucenao] [google]
6825349

>>6823548
this is what I do, but I'm sure there's a better way. Hogarth's "Dynamic Figure Drawing" book has great pointers on the rhythm of the body

>> No.6825352
File: 285 KB, 1257x957, Screenshot 2023-09-03 033340.png [View same] [iqdb] [saucenao] [google]
6825352

>>6821704
I think there's nothing to correct here, but you asked me for how i would draw the face, so here it is. I think you should keep doing what you were doing though, it's a great design you had.

>>6821865
oh you fixed the face! Good!

>>6821367
Nothing to correct <3

>> No.6825354
File: 66 KB, 406x529, body.png [View same] [iqdb] [saucenao] [google]
6825354

Should the breasts here be changed shape? Widened, lowered, whatever?

>> No.6825358

>>6825341
Oh thank god you came right on time. I am just outlining my crap and forgot that breasts sag like that

Thanks

>> No.6825365
File: 322 KB, 928x1250, Screenshot 2023-09-03 034724.png [View same] [iqdb] [saucenao] [google]
6825365

>>6824547
I consider you to be a better artist than me, anon, please keep that in mind.

I think the armpits seem a bit misaligned, you might want to check those.

I also think you might have the upper arm too short, though you could be trying to foreshorten it. In that case, try to push overlaps a bit more.

The ellipse on the belt around her waist could also be a bit more carefully done

Other than that, great job!

>>6825358
np!!

>> No.6825371
File: 222 KB, 1187x1042, Screenshot 2023-09-03 035141.png [View same] [iqdb] [saucenao] [google]
6825371

>>6825354
I don't think breasts are ever purely spherical. Try to get some sag in them

>> No.6825382
File: 253 KB, 1326x1766, 2F85C086-9C9E-46D0-BDA6-1EC61218385C.jpg [View same] [iqdb] [saucenao] [google]
6825382

>>6825324
Honestly, I did poorly on this one. I drew over the wonky boxes and I didn’t bother double checking hte proportions. What a huge ego I have, talking so big

>> No.6825394
File: 433 KB, 4080x3060, redline attemt.jpg [View same] [iqdb] [saucenao] [google]
6825394

>>6823548
>>6823548
alright finally finished I'm not good at explaining so I'll keep it short.
the two biggest points you need to work on is.
>1. the hands and arms they need to be bigger and more dynamic when sketching out arms and legs try going for more curved construction lines rather boxes and cylinders.
>the right leg looks misaligned it should follow a shape that moves to the body near the crotch instead of splaying out.

>> No.6825582
File: 396 KB, 1080x1061, 1664258040573.jpg [View same] [iqdb] [saucenao] [google]
6825582

>>6825352
God bless! Thank you anon!

>> No.6825860
File: 395 KB, 1062x1500, elf.jpg [View same] [iqdb] [saucenao] [google]
6825860

>>6825365
thanks brother
I made the changes you suggested
changing the belt really helped to enhance the form of the hips, thanks

>> No.6826148

>>6825302
>>6825310
>>6825316
>>6825324
>>6825332
>>6825334
>>6825339
>>6825341
>>6825342
>>6825349
>>6825352
>>6825371
>>6825382
>>6825365
You are a total legend redliner anon. God bless you muh dude.

>> No.6826528

>>6798000
Horrible pose, good rendering.

>> No.6826538

>>6825343
what is for me? >>6821363

>> No.6826574

>>6826538
oh fuck, i see what is for me
anyway, thanks for the red line

>> No.6827293

>>6825860
Arms are way too short. Both elbows should reach at least the top of her head

>> No.6827385
File: 1.01 MB, 2550x3300, AA pic.png [View same] [iqdb] [saucenao] [google]
6827385

Any tips what to fix?

>> No.6827735
File: 3.15 MB, 2000x1827, file.png [View same] [iqdb] [saucenao] [google]
6827735

>>6826528
Thats fair, but at this point theres only a few things I can play with for a pose that shows off all the front elements clearly. I did try and make some adjustments though, let me know if this works any better for you.

>> No.6828133
File: 683 KB, 1667x1225, Screenshot 2023-09-04 173357.png [View same] [iqdb] [saucenao] [google]
6828133

>>6827385
Pay more attention to proportions and shape more. Get an artist you like, and do many copies and memory drawings from their work. Copy a drawing, put everything away, then draw it again from memory. Do that for hours and hours a day, for a long time. Every competent artist has gone through this ritual, imo. I recommend this way of practicing for everyone.

You can do this for Morpho and Bridgman too. I find doing the memory drawing part of the practice is extremely important for retaining what you studied, and also rapidly changing the way you draw from imagination. I also really like the David Finch roadmap, and I think you're at the perfect level to take full advantage of it. You're not a complete beginner, but you still have a bit to go on your basic figure drawing fundamentals, and working through the Marvel Way book, your anatomy, and Bridgman will be hugely beneficial for you.

Memory drawing demonstrations:
https://youtu.be/ZqJ2h4Jw5nU
https://youtu.be/7ukExmlSRWU

>>6827735
that's a really awesome background dude

>>6825582
>>6825860
>>6826148
>>6826574
Thank you brothers

>> No.6828170

I don't know, but it feels unorganized and like the parts don't connect right between each other
Also
>>6828133
Anon you are doing Gods work here, bless you.

>> No.6828171
File: 38 KB, 535x517, bayblade.png [View same] [iqdb] [saucenao] [google]
6828171

>>6828170
Shit, forgot file

>> No.6828210
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6828210

>>6828170
Thanks anon, but I don't think God approves of what I'm doing here

>>6828171
Your drawing is quite good, anon, but I can see how the forms feel a bit disconnected. The most important part is to feel the relationship between the ribs and hips, and how the secondary and tertiary forms relate to those primary forms.

I would try out doing the basic form exercises in the Vilppu drawing manual, especially the spherical form chapter. It's amazing how much simply drawing beans helps with drawing a full, complex figure. I underestimated how much it would help me at first too, but it's really the most efficient way to get a sense of form, in my experience

Alongside the basic form exercises, continue doing master copies and memory drawings. Basic forms are worthless if you can't put them together into anatomical humans.

>> No.6828219

>>6828210
Thanks for the help anon. Ive tried the Vilppu bean before and felt the form, but it seems Ill need to do more of them to make it automatic and be able to put it into everything xd

>> No.6828238

>>6828219
>Ive tried the Vilppu bean before and felt the form
it sure looks like it! Your drawing is really not bad. If you've done the bean stuff already, go ahead and focus more on master copies. After a while, dexterity exercises do feel redundant.

>> No.6830258
File: 1.80 MB, 4032x3024, image.jpg [View same] [iqdb] [saucenao] [google]
6830258

Tell me if I’ve done her breasts the wrong size/shape

>> No.6830262
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6830262

>>6830258
Fuck 4chan automatically flipping pics

>> No.6830274

>>6787177
That middle finger goes way too high up. Also it's the wrong finger.

>> No.6830279 [DELETED] 
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6830279

>>6830262
References for the character

>> No.6830289

>>6830262
References for size
https://files.catbox.moe/2s9dsc.jpg
https://files.catbox.moe/3x02hk.png
https://files.catbox.moe/fjzj8h.png
and definitely
https://files.catbox.moe/lrta3o.webm

>> No.6830383
File: 1.51 MB, 1409x1220, Screenshot 2023-09-05 225926.png [View same] [iqdb] [saucenao] [google]
6830383

>>6830258
>>6830262
my figure drawing sucks total ass, but hopefully this is closer to what you wanted. Don't just copy what I did, but try to come up with something that is closer to your original intention

>>6830274
>his middle finger doesn't jut up like a rock-hard turd
skill issue. Go flip off 10 more people then come back.

>> No.6830537
File: 597 KB, 1000x1000, Templar Assasin_.jpg [View same] [iqdb] [saucenao] [google]
6830537

sometimes this looks good to me, and sometimes it doesnt, please,someone who actually knows tell me whats wrong with it.

>> No.6830548

>>6830383
Thank you very much, I really appreciate your contribution, but that looks way too small compared to her canon size.
If there's anyone else that can help, that would be great.

>> No.6830560
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6830560

>>6821865
Just a final check before I proceed to coloring.

Mouth and eyes are fine, right?
Hair is hard

>> No.6831373
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6831373

>>6830537
Hi anon, thanks for posting here. It's always a bit tricky redlining heads, because drawing styles really interfere in drawing heads.

Pointers I can give you... maybe study your favorite artists more, do more copies and memory drawings of their work. Your forms are vaguely defined, and studying master work can help with that.

>> No.6831379
File: 1.16 MB, 1146x1266, Screenshot 2023-09-06 144712.png [View same] [iqdb] [saucenao] [google]
6831379

>>6830262
>>6830548
how is this, anon? Aside from the breasts, I think the main issue with your original sketch is how thick and stocky the skeleton is. From the references you posted, it seems like the character should be thinner.

>> No.6831386

>>6831373
I will! I really appreciate the pointers.
I found out that skewing the image a from the top to the right and from the bottom to the left, actually fixed a lot, its like somehow i drew it distorted from the start, despite using a sphere construction.

>> No.6831393

>>6773596
Can you crit this
https://imgur.io/b8wKMWL?r

>> No.6831410
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6831410

>>6830560
Here's what i would do, though I rarely draw coom, so take it with a grain of salt. I know I personally need to practice character interactions and feet drawing more, and my hands aren't the best either.

Have you seen the "Mario Drawing Reccs" image floating around? I think you seem to want to draw the exact same kind of art, so I recommend studying that, alongside drawing your pinups

>>6831386
yeah, I have to constantly skew my drawings too. It's very rare that I do something that doesn't need correcting

>> No.6831421

>>6831393
it's a good sketch, there's nothing about the structure to correct. It seems like the "locomotion" is vague. Look up animal run and walk cycles, and pick a pose.

I never draw or animate animals, so I can't help you there, sorry

>> No.6831426

>>6831421
Very thoughtful, I appreciate the suggestion. Thank you

>> No.6831585

>>6831379
Oh shit, that looks great

>> No.6831927
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6831927

please correct

>> No.6831964
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6831964

>>6831927
hi anon, thanks for posting here and believing in me

The pig nose is kinda funny, I'm not sure if this was a serious attempt for you or not. Anyways, if it was, I think you should spend more time copying artists and the way they design the figure.

David Finch Study Streams:
Frank Frazetta: https://youtu.be/ZqJ2h4Jw5nU
Claire Wendling: https://youtu.be/7ukExmlSRWU
Simon Bisley: https://youtu.be/Z2CZKX089w0
Travis Charest: https://youtu.be/ko7H8FGwks8
Carlos Pacheco: https://youtu.be/jFkqUtJ4mRM
Kevin Nowlan: https://youtu.be/ni30Hp72aeY
Joe Quesada: https://youtu.be/atXd2HbHYO8

These are the best videos ever on how to study. David Finch takes you through the process of copying and memory drawing, and it's the most efficient way to learn, imo.

>>6831426
>>6831585
thank you <3

>> No.6831982

>>6831964
>Using construction
Opinion invalidated. If I wanted to draw Westfag comic book trannies I'd bother learning memestruction. I don't need to draw boxes and ovals to understand 3d forms because I'm not a retard like constructionfags.

>> No.6831985

>>6831982
pyw

>> No.6831992
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6831992

>>6831985
You were saying?

>> No.6831998
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6831998

>>6831992
I will stop constructing. Thank you for showing me the way, sensei

>> No.6832631

>>6831964
no, the nose is seen from below, but now that you mention it if I look like a pig, I'm going to try to stylize the nose with another shape, what interests me is the part of the hips and the crotch.

You are the op???

>> No.6832657

>>6831964
I don't know what these videos have to do with it, I didn't find anything interesting regarding anatomy, Finch is explaining how to copy classic comic styles

>> No.6832658

>>6832631
If you're interested in stylization, copy artists. It took me a year to draw a passable anime head.

I am the op, but I didn't use my own art, I used the other redliner's art. Hopefully, after this thread is finished, he'll continue the redline general and you guys can all forget about my embarrassing drawovers. Hopefully, the archives will be wiped and all my bad advice will be forgotten :)

>> No.6832661

>>6832657
>I didn't find anything interesting regarding anatomy,
You're supposed to learn anatomy ahead of time

https://davidfinchart.com/where-to-start-and-where-to-go-from-there-a-roadmap-to-professional-quality-art/

But copying other art is how you improve your shape language. It's one thing getting the muscles in the right place, but it's another thing to have convincing form and shape

>> No.6832677
File: 586 KB, 1129x1593, 1664022914636840.jpg [View same] [iqdb] [saucenao] [google]
6832677

I've been working on this for 2 days
the foxgirl has to pull the side of the other girl's panties but I have a feeling that won't be possible in this pose
I would appreciate help with this and other things I may not have noticed

>> No.6832697

>>6832677
Just out of curiosity, how do you draw them bodies?

>> No.6832717
File: 1.61 MB, 1280x906, 1687834572717622.webm [View same] [iqdb] [saucenao] [google]
6832717

>>6832697
I have this recording of some croquis I made
I hope this can give you an idea

>> No.6832732

>>6832717
thats insanely helpful. Thanks.

>> No.6832760

>>6832677
Uhhhh soft belly eroticT___T

>> No.6832763
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6832763

>>6831992

>> No.6832856
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6832856

>>6832677
I think you're a great artist anon, and you draw better than me, but I think you could try to stray away from boring poses. Try to get more storytelling in your figures!

>> No.6832925

>>6832856
thanks for the suggestions!
I will try to make some changes anon

>> No.6833011
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6833011

>>6832677
Hey buddy! Are you the same anon which did the bunny girl sketches? Anyway, I just did a redline, and just went on and grabbed the paint bucket and added a couple of layers of white and black at low opacity. Hope you like it, it was fun.
>>6832658
Hi man! you're doing a great job here. I'm having a hard time refraining to go back, but I must resist. I'm going through another phase right now, I want to do so many little flash projects, and those take time. Like picrel alone took me like at least three hours to do and it is just one pic, (well, that's 2 characters), but if I'm doing a flash little thingy I need at least 5 or 6 good quality pics like that, plus some quick backgrounds, plus the whole building of the thing, wich is the most time consuming stage. So, I don't think I can't do another thread like this, I will hate it, having to choose one thing or the other.
You really helped me with the other 3 earlier threads. This is all yours man. I hope you can have fun whatever you do next.

>> No.6833029

>>6833011
You could charge $2000 for this image anon, as a commission. It's amazing. I take back my statement about the boring pose

>>6832925
anon, you just keep doing you, my advice is total nonsense lol

>> No.6833138
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6833138

>>6833011
yes it's me! thanks!
I'll use your post as reference for the hand pulling the string, folds and facial expression, as they are much better than mine
I tried coloring but my rendering is still very amateurish
anyway, I appreciate the help

>> No.6833320
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6833320

>>6831927
Here I did it again although they accuse me of using Ai which is a half lie.

>> No.6833497
File: 703 KB, 1424x1000, fujy-2.jpg [View same] [iqdb] [saucenao] [google]
6833497

>>6833138
>yes it's me! thanks!
>I'll use your post as reference for the hand pulling the string, folds and facial expression, as they are much better than mine
>I tried coloring but my rendering is still very amateurish
>anyway, I appreciate the help
No prob! There I did a couple more variants. I forgot about the glasses! I use flat colors because that's what I need to turn those pics into vectors. If I use gradients and "paint" brushes I would use a totally different approach to render, much like you are doing. So I think your render style is totally fine. I would probably do the same. I'll try to make something out of those three pics, but I don't know what. I need an idea. Maybe an action clip with music, and a dialog, or I don't know. If I do something, maybe I'll let you know in /beg general or maybe I'll make a dedicated thread. If you have a song and a dialog you would like, I can add that and make a flash.
>>6833029
>You could charge $2000 for this image anon, as a commission. It's amazing. I take back my statement about the boring pose
Well, Actually, I wonder how much anyone could charge for doing a flash game or animation. If I add value to those pics and make them into a flash thing, then maybe that could be worth that kind of money, for sure. But, that's not my thing. Money ruins everything. I would pay money to have the freedom to do this shit for fun, but now that I learnt how to do this, I can get to do this shit for free... LOL
I have those pics in vectors now. But I don't know what to do with them. I ain't going to do another complex mini game like I did with the bunny girl. I need to think about something much more simpler. That's part of the fun as well. Maybe a simple puzzle.

>> No.6833996
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6833996

>>6830548
>>6831379
Nta but those hips are deformed as fuck. You should study how to make them not assymetrical at different angles.
The more side angle one is even worse as the stomach has no form at all, and the leg to hip area looks like its melting....even worse than AI.

>> No.6833999

>>6833996
For the first one I meant to reply to
>>6830383

>> No.6834139
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>>6833138
>>6832677

>> No.6834263
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6834263

>>6834139
thanks brother, you really saved it
I'm making the changes, I still have to finish it
I appreciate the help

>>6833497
>I'll let you know in /beg general or maybe I'll make a dedicated thread
I'm keeping an eye on that!