[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 1.19 MB, 4966x2366, 1689422595527656.jpg [View same] [iqdb] [saucenao] [google]
6748999 No.6748999 [Reply] [Original]

Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
https://www.youtube.com/watch?v=kbKqIJcIUCw
https://www.youtube.com/watch?v=dgjx6y6B_G8
Krenz Accuracy Imgs: https://files.catbox.moe/tklkj8.rar
Krenz Courses: https://asgg.notion.site/Krenz-238090f8a5934eb883fc644bef1d1214

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Recommended Resources:
https://pastebin.com/Yz2scAEc

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>6737022

>> No.6749202

>>6748999
I suck at this but I will keep trying.

>> No.6749271
File: 886 KB, 395x560, SnowBox9Anime123.gif [View same] [iqdb] [saucenao] [google]
6749271

>> No.6749337
File: 1.48 MB, 2894x4093, study6.jpg [View same] [iqdb] [saucenao] [google]
6749337

>> No.6749453
File: 718 KB, 1920x2756, tenten-day23-03.jpg [View same] [iqdb] [saucenao] [google]
6749453

>>6748870
Boxes alone are too primitive but they're effectiveness is in checking the perspective of a form accurately in conjunction with other shapes for form once you can mostly picture it in your head. I never did DAB but I believe(?) it seemed to suggest that you /only/ need to fully master boxes before anything else. Boxes are really great for studying and for some artists they continue to have it in their workflow because it's a necessary too for their understanding but it's not strictly the only construction method. Pic rel is a good example of the thought process behind a stylized figure once boxes are established. And more experienced artists don't have to draw the box anymore because that's all done mentally after a lot of practice. Being able to turn a body within a reasonable degree of accuracy while also having the sense to stylize a form that's both appealing and believable is a tricky balance that you'll understand better over time.
This mindset I think also solves the issues of stiffness due to overadherance to both the box figure and the more stylized one. There's plenty of construction methods out there, no "one size fits most", you have to arrive at your own method once you've understood the basics. That's your construction "style". Like pic rel isn't my cup of tea at all proportionally, tenten has a very specific kind of body type he seems to adhere to. But it's still a really skilled rendition of a body and I can recognize that, it's also helpful to just look at it step-by-step.
But anyway, all this to say what I just said could be seen as "confusing pseudo bs" and "you're overthinking it just fucking draw", and they'd be half-right. You don't have to have it all figured out before you even start drawing stuff. It makes more sense as you go. I suggest not sweating much of it right now and falling into the "only one method is correct" trap. All rules in art are just guidelines in the end, skill is using that knowledge to make informed choices.

>> No.6749492

>>6749271
What do you use to animate?

>> No.6749604

>>6749492
Clip studio paint EX version. Nothing else was used this time.

>> No.6749657

How does Gekidan Curry Inu make their art? How do I copy it?

>> No.6749899

>>6749337
>no halo

>> No.6749929

>>6749899
It's how secondaries reveal themselves.

>> No.6749991

>>6749899
fug

>> No.6750192
File: 215 KB, 1143x850, 20230719_013655.jpg [View same] [iqdb] [saucenao] [google]
6750192

i struggle with rendering anything that isn't a face. colors always come out blurry.
also, what am i supposed to be using for lineart/outlines.
i just the default pencil tool on csp and it feels wrong somehow.

>> No.6750226

>>6750192
You'll need refs for the armors and whatnot if you're not very used to draw these. Considering your style do you need a clean lineart? I'd try paint brushes instead.
For what it's worth I find your stuff to be pretty cool. You probably need an artist to look up to to fill in some gaps.

>> No.6750248

>>6750192
I think you really need to try and do studies on rendering armor, you most likely will be able to do it right, but right now I get the feeling that you're using your style to cover up for your weaknesses.

Try and get some armor reference, then for the next character, try putting that character on that armor and render it. If you can't do it, do a study on the photo reference and just focus on learning to render the armor right, then put it on that character.

Search for "knight armor" or something like that on pinterest, you'll find plenty of cool medieval armor.

>> No.6750258

>>6750226
>>6750248
yeah i really just gotta study more armor up close , it seems self evident but i guess needed to hear it from someone else. thanks.

>> No.6750274
File: 325 KB, 788x1378, jalter5.png [View same] [iqdb] [saucenao] [google]
6750274

My faces needs a lot of work, she looks insanely emotionless right now, but other than that I tried. Gonna start studying legs and try to do a background for my next one
Other than that this was fun

>> No.6750306

>>6750258
No problem, I'm pretty sure you can do it, and I look forward to your next artworks with this problem resolved, I'm sure it'll improve a lot.

>> No.6750307

>>6749337
lmao the (6) fingers are all fucked up, I only noticed it now hahah.

>> No.6750360
File: 266 KB, 788x1378, jalter11.png [View same] [iqdb] [saucenao] [google]
6750360

>>6750274
Forgot to add the bonus shading where I just highlighted her body, also any critiques please?

>> No.6750366

>>6750360
Nigger you deleted her nails.

>> No.6750374

>>6750366
Lmao

>> No.6750397

Asking for critique here since /beg/ ignored me. I already realize the hands are fucked

>> No.6750398
File: 258 KB, 1328x1295, miku3 (1).png [View same] [iqdb] [saucenao] [google]
6750398

>>6750397
Forgot pic

>> No.6750520

>>6750366
She had a bad pedicure.

>> No.6750530
File: 709 KB, 788x1378, t1gvvkaq.jpg [View same] [iqdb] [saucenao] [google]
6750530

>>6750360
pose looks boring

>> No.6750574
File: 1.01 MB, 2894x3221, cute_miku_anon.jpg [View same] [iqdb] [saucenao] [google]
6750574

>>6750398
made the foreshortening on the arm not that hard, hope it helps in any way.

>> No.6750581

>>6750192
Have you went through this?
https://asgg.notion.site/Krenz-colour-course-5a6950968bea4e02bddff6748521f513

>> No.6750612
File: 1.12 MB, 799x1073, Hector.(Castlevania).full.294982.jpg [View same] [iqdb] [saucenao] [google]
6750612

>>6750192
You have a lot of potential but fall short on execution in several ways. You're falling for the classic error of focusing on rendering the face first since it's:
a) fun to draw
and
b) interesting for the viewer
then you kinda half-ass rendering everything else and do this messy loose brushwork. Seen your work in other threads too and I've noticed your anatomy and perspective are really off, noodley and broken. The style is impressive though and I can see how you kind of envision everything in your head, similar to Ayami Kojima's work (pic related). The difference is she understands very clean line work which she undoubtedly uses as a foundation to paint on and has good anatomy (minus the fujoshi heads done on purpose as a stylistic choice) elements which you lack on greatly so I'd focus on improving those two first and foremost. Do studies - they can be stylised if normal ones are too boring for you. I think you'd also benefit from dropping the loose painterly textured brushes entirely and start using a simple soft round brush both to sketch and render. Use references for your poses too, they'll expand your visual library.

>> No.6750616
File: 1.25 MB, 2842x1388, 17.jpg [View same] [iqdb] [saucenao] [google]
6750616

>>6750612
>>6750192
Here's a reference of her linework as well to give you another example.

>> No.6750617

Did anyone here go through the full Krenz accuracy images? If so, how long did it take you and how much did you improve? And are you supposed to just copy the outline shape or do you also need to copy the markings and the expressions? I'm a bit confused by what to do.

>> No.6750741

>>6750612
>>6750616
noted, taking these to heart, thank you for taking the time to critique me

>> No.6750775

>>6750530
Thanks for this anon! This is such a big improvement. Yeah my stuff looks stiff/boring, gesture is pretty difficult for me. I kind of gave up on her left arm, but I haven't studied arms/shoulders yet, I'll start practicing those more, and legs so I don't post floating figures.
Thanks again though

>> No.6750861

Any good material for female hands frens? I want to grind that out some hundreds of times but can't find good materials to use, not real life ref, but stylized delicate hands.

For male hands I think I'll use Jujutsu Kaisen.

>> No.6751342
File: 889 KB, 1485x1968, erufu.jpg [View same] [iqdb] [saucenao] [google]
6751342

quick elf sketch from imagination

>> No.6751344
File: 796 KB, 1485x1968, erufu2.jpg [View same] [iqdb] [saucenao] [google]
6751344

>>6751342
short hair

>> No.6751400
File: 615 KB, 721x787, image_2023-07-19_195857583.png [View same] [iqdb] [saucenao] [google]
6751400

i like how this one turned out

>> No.6751466
File: 475 KB, 721x787, fear_hunger_anon.jpg [View same] [iqdb] [saucenao] [google]
6751466

>>6751400
really cool anon, I have some friends playing this game rn, looks sick storywise.

borrowed your image to see if I could add some rim light and render that material just for fun. need to do more material studies lol. I rather prefer the way you did the armor, but I'll post it anyway.

>> No.6751484
File: 111 KB, 700x941, animehead.jpg [View same] [iqdb] [saucenao] [google]
6751484

still cant get the 3d right, made it look too flat, but was a nice practice

>> No.6751485
File: 584 KB, 522x827, smile.png [View same] [iqdb] [saucenao] [google]
6751485

>>6751466
damn, i am literally half way finishing up mine and now i see this very polished looking piece, i'm humbled. your chest piece looks very "finished", like straight out of a videogame splashart. very professional.
i've been studying armor and material like alot of people here suggested but i don't think that's enough for me to get it. do you know any good video course or reading material?

>> No.6751498
File: 1.36 MB, 2894x4093, boob.jpg [View same] [iqdb] [saucenao] [google]
6751498

>>6751485
glad it could help anon, for armor I'd recommend:
https://online-courses.club/knight-armor-process-and-extras-by-saboteur/
https://online-courses.club/armor-tutorial-with-yu-cheng-hong/

Excited to see your next paintings after studying more XD

Have an imagination boob.

>> No.6751503
File: 184 KB, 904x402, smile.png [View same] [iqdb] [saucenao] [google]
6751503

>>6751484
not sure if this is what you're going for but almost any amount of shading, even very light pillow shading, is enough to give a sense of 3d if placed properly.

>> No.6751510

>>6751498
you are a saint

>> No.6751521
File: 111 KB, 700x941, animehead.jpg [View same] [iqdb] [saucenao] [google]
6751521

>>6751503
what i meant was more the alignment of eyes, nose, ear and mouth. should be something like this, but i just couldn't be bothered to fix it since it was just a quick sketch

>> No.6751549
File: 885 KB, 2720x816, testo.png [View same] [iqdb] [saucenao] [google]
6751549

Thoughts?
>>>/e/2788682
I generally don't copy things because I'm really bad at looking for references, but on other hand I cannot construct anything if I have no damn idea what I'm dealing with and that causes me to always to default to some lame standing pose in frontal or 3/4 view.

>> No.6751556

>>6751549
I just noticed I drew her right leg much shorter than supposed to be...

>> No.6751983
File: 1.41 MB, 2833x3689, catgirl_sketch.jpg [View same] [iqdb] [saucenao] [google]
6751983

catgirl thinking about her master :(

>> No.6752021

>>6750274
I think your expressions will look much better once you unlearn “sticky-note” faces. Think of the mouth not a line but layers of muscle and fat. Study painting and photographs and less stylized artsyles. Once you figure it out on a realistic level, stylization should be no problem.

>> No.6752107

>>6751983
It's time to study perspective

>> No.6752112

>>6752107
no need to be toxic anon, freehand perspective can be wonky and has its charms even if it's a bit wrong, pyw btw

>> No.6752145
File: 88 KB, 465x544, freehand kino.jpg [View same] [iqdb] [saucenao] [google]
6752145

>>6751983

>> No.6752149

>>6752112
He wants toxic(?) He just pointed out that you should check your perspective

>> No.6752222

>>6752112
Chill anon. Your drawing is very cute but it's true the perspective is distracting. Btw I suck at it so I can't correct it but I hope someone does.

>> No.6752232

less round face

>> No.6752233
File: 59 KB, 1805x1937, tsryjfyugohiggiu1.png [View same] [iqdb] [saucenao] [google]
6752233

less roundy face

>> No.6752234
File: 85 KB, 1297x909, bvuct7t5idyguyi.png [View same] [iqdb] [saucenao] [google]
6752234

Before

>> No.6752360

>>6752112
he's not toxic, you're insecure.

>> No.6752365

>>6752112
grow thicker skin

>> No.6752386 [DELETED] 

>.rar

>> No.6752398

>>6752234
2 wide

>>6752233
u just gave er a chin lel

>> No.6752525
File: 587 KB, 1518x924, file.png [View same] [iqdb] [saucenao] [google]
6752525

>>6752233
gangsta homura

>> No.6752545

>>6752112
ngmi

>> No.6752569

>>6752149
It's anon here who posted the drawing, I knew the perspective wasn't 100% correct, should I have not posted it then?

If you watch kim jung gi lives, even he makes mistakes when he freehands perspective, not all of his lines are exactly right. Would you tell him to go "learn perspective"? Lol.

>> No.6752574

>>6752569
if you want perfect perspective you don't have to "learn perspective", just use a perspective ruler from csp and you literally can't miss.
you'll lose the organic look of freehanding it though.

>>6752545
>>6752365
>>6752360
>>6752222
>>6752149
lmao the autism

>> No.6752578

>>6752145
see
>>6752107

>> No.6752760

>>6752525
cute homura

>> No.6752904

>>6752574
>lmao the autism
Stop using buzzwords to make up for your lack of intellect.
There's a distinct difference between "cool looking freedhand perspective" and "freehand perspective that gives you nausea".

>> No.6752954

>>6752904
please take your meds

>> No.6752965

>>6752954
>Another buzzphrase
kys bot

>> No.6752971

>>6752954
Embarrassing.

>> No.6752981
File: 11 KB, 286x51, file.png [View same] [iqdb] [saucenao] [google]
6752981

>>6752569
>should I have not posted it then?
The point of this board is to get better. We're not mind readers. If you post something with a glarring problem then you should expect people to point it out to you.
Are you really comparing yourself to KJG to defend yourself?

>> No.6752985

>>6752569
There's freehand mistakes and there's lines converging in opposite way

>> No.6753087

>>6752965
>>6752971
>>6752981
>>6752985
kek, it's because of schizos like you that people don't post on these often, you think that posting something like "x is wrong" without actually doing any work to show what you mean is going to help anyone.

this isn't feedback, all you're doing is discouraging people from posting., retard.

>> No.6753089

>>6751466
>>6750530
This is what actual good feedback looks like, the autismo kid should learn from it.

>> No.6753104

>>6750398
>>6750574
This also.

>> No.6753113

>>6753087
>>6753089
>>6753104
You're the one having a meltdown atm, might wanna stop calling others schizo or w/e buzzshit your zoomer brain is coming with.
You're not entitled to receiving good critiques from people, especially with such an attitude. All you had to do was either get humble or ignore. I recommend you stop visiting this website since it's clearly not for you.

>> No.6753117

>>6753113
>clearly hasn't taken his meds

kek

>> No.6753134

>>6753113
If you're not going to give constructive feedback, why give it at all? What does the other person get from low effort posts like >>6752107 ? It's nothing but a negative comment, there's nothing positive about it for anyone.

But posts like >>6751466, >>6750574, >>6750530 actually teach something, so they're overall very positive for the community even if they only focus on flaws.

>> No.6753149

>>6753134
I'm not sure why you're playing white knight when this person clearly doesn't deserve it.
On the bright side "It's time to study perspective" also implies the drawing is good but this particular element should be studied to elevate it further. I don't see why it should be interpreted as something fully negative. If you do that's completely onto you.

>> No.6753269

Hey i've been told that i should do some Krenz stuff in order to get good at accurately copying drawings. Could anyone spoonfeed me on all that?

>> No.6753277

>>6753149
It implies nothing of the sort, you're being disingenuous. Again, it's not hard to focus on being positive, either give constructive feedback or don't comment. Otherwise you're a net negative for the community and people will inevitably leave because of you.

>> No.6753284

>>6751549
Looks like complete garbage, actually look at the reference while you're drawing the next time you try it.

>> No.6753339
File: 1.34 MB, 1600x1200, have you seen a rhomboid tho.jpg [View same] [iqdb] [saucenao] [google]
6753339

Hmm today let's laugh at Christopher Hart.

>> No.6753355

>>6753339
why would laugh at that?
being a pig monster isn't a body type

>> No.6753372
File: 399 KB, 1214x860, 1689259005502635.jpg [View same] [iqdb] [saucenao] [google]
6753372

>>6753339
>>6753355
Obviously forgot about "fuckable" body types.

>> No.6753376

>>6753355
"Arm muscles" consists of slightly different shadows and "tall" means same upper body but lengthen the legs.

>> No.6753389

>>6753277
You're defending someone insulting the whole thread after getting his feefees hurt over a simple comment. Muh "disingenuous", holy fucking shit. Are you gonna play white knight with every single "not nice" comment you come across on 4chan? Even if I agree with you in essence, you literally picked the worst situation to make an example of what you're trying to preach.

>> No.6753514
File: 80 KB, 284x795, 1674810701120139.png [View same] [iqdb] [saucenao] [google]
6753514

how can I take something like this and exaggerate the gesture to fit better into an anime-styled character?

>> No.6753535
File: 3.11 MB, 1536x2048, file.png [View same] [iqdb] [saucenao] [google]
6753535

>>6753514
"Anime-styled characters" are still humans. While your pose isn't very dynamic, there is nothing wrong with it.
Do you have references of what you have in mind? It'd make it easier for people to get what you mean and help you.

>> No.6753549
File: 431 KB, 1189x803, 1684192012000840.png [View same] [iqdb] [saucenao] [google]
6753549

>>6753535
I was just trying to do a cool girl but I'm feeling very weirded out, I think I'm gonna check my general observation because I think there's too much wrong with it

>> No.6753573

>>6753549
I think it's because on the reference, the horizon line (aka where your line of vision is) hits around her crotch area, so anything above that is looking down at us. On your sketch >>6753514 though we don't get a sense of that as we don't see under the box you used for the torso. Then in spite of that you're still trying to construct the legs as they are on the reference, which causes this mismatch that weirds you out.

I'd recommend constructing on top of your reference first to get a feel on what the pose is like. From there you'll likely have an easier time remaking it on your own while having a better sense of the perspective it's in.

>> No.6753577

>>6753573
interesting, I'm very new so that sort of stuff still goes over my head but

>> No.6753581

>>6753577
forgot to write the rest of my post
*but I'm gonna try doing that to see if I can understand the perspective better then. I do have a massive problem with legs in my other drawings

>> No.6753698

>>6752021
>I think your expressions will look much better once you unlearn “sticky-note” faces
And how would someone do that?
>t. flat fuck face "drawer"

>> No.6753715
File: 208 KB, 442x398, file.png [View same] [iqdb] [saucenao] [google]
6753715

>>6753698
NTA but it's in the post you're replying to:
>Study painting and photographs and less stylized artsyles.
There are artists out there who still have an "anime style" but where features have more details and a more defined volume to them. Studying them will train you to understand how a face is structured in 3D (but without having to study real humans per se if you don't want to). I hope it makes sense.

>> No.6753721

>>6753715
Anyone you recommend?

>> No.6753737

>>6753721
Spending time to look at artists and finding your favorite ones is part of the journey, as what you absorb will then come out in your art, so it's rather subjective.
If you've never actually done concrete studies of facial features then you should still take some time to do that. Nowadays with Youtube you have plenty of artists breaking it down in their own way: https://www.youtube.com/@Mmmmonexx/playlists

>> No.6753741
File: 2.60 MB, 1073x1536, 0067_unknown_47.png [View same] [iqdb] [saucenao] [google]
6753741

>>6753737
Lmao my artist of choice isn't that keen on drawing faces.

>> No.6753749
File: 103 KB, 715x550, 614d23ab7dea510117c652f8e608c4d3.png [View same] [iqdb] [saucenao] [google]
6753749

>>6753698
The dimensionality of the eyes is dependent on the style you're doing it in but here's a general rule of thumb i've been following with some adherence to fundamentals. You have to think about the design of the eye itself and how you're going to suggest that it's turned the right way. The thing about anime is that the lines aren't just there for the sake of it, they're all there to suggest depth and direction. Like the joke that drawing a single wrinkle under an anime character's eye suddenly turns them into an older person.
You have to make the call to push and pull those features like the ratios, spacing etc. to get the look that you want. "Typically" anime is less detailed in the facial features so you have to be more deliberate and think about what lines to put down and what they do to suggest form.

>> No.6753753
File: 3.32 MB, 1426x2048, file.png [View same] [iqdb] [saucenao] [google]
6753753

>>6753741
kek, yeah sure but from what I'm seeing they still know what they're doing. Most especially for the mouth/lips in his case, if you were to formally study these then you'd understand why he stylizes it as such more.

>> No.6753768
File: 253 KB, 371x544, morph.png [View same] [iqdb] [saucenao] [google]
6753768

>>6752021
>>6753715
I'm the anon that drew the Jalter, thanks for your guys' input as well! Also thanks for this anon >>6753698 for asking more questions lol

>>6753749
The pic you used is insanely useful, also I agree, anime faces are difficult to not make look flat since the small details of the lines can make or break the flatness. Do you have anymore like your pic related? Also does this pic also might help to make eyes less flat looking, just have to stylize it somehow to make it more anime-esque?

>> No.6753784
File: 53 KB, 600x600, a6bc10b8f05a39c8866405c1ad4b9e14.png [View same] [iqdb] [saucenao] [google]
6753784

>>6753768
Yeah, sure. I actually drew those to answer the question. Here's some more examples with different eye designs that hopefully help with understanding it a bit better.
Also yes, basically having knowledge of the upper and lower eyelids and where the eye is facing can help you design an eye style and inform what other artists do for theirs. I suggest if you have a style you like, make a "style sheet" of the eyes facing different directions or even a whole turnaround to practice and you can use it as reference as you draw until you get used to it.

>> No.6753795
File: 1.52 MB, 1195x1359, ApplicationFrameHost_vxAy3MWDBi.png [View same] [iqdb] [saucenao] [google]
6753795

Thoughts/criticisms on this? I know the perspective on the beach is weird and I still need work on my body structure, particularly with the hands/feet.

>> No.6753797

>>6753795
Palms are way too long.

>> No.6753805
File: 11 KB, 85x91, file.png [View same] [iqdb] [saucenao] [google]
6753805

>>6753795
Nice work.
This here is a bit conspicuous though imo. Is it supposed to be light hitting the top of the cheek right? I'd try to change the shape of it if possible.

>> No.6753806
File: 1.74 MB, 1195x1359, ze5plg26w.jpg [View same] [iqdb] [saucenao] [google]
6753806

>>6753795
wtf

>> No.6753811

>>6753806
oh yeesh, I didn't notice that inconsistency until just now

>> No.6753813

>>6753806
AM I BEING TROLLED?

>> No.6753824

>>6753784
Thank you so much for the advice anon, also you have really clean lines too.
> I suggest if you have a style you like, make a "style sheet" of the eyes facing different directions or even a whole turnaround to practice and you can use it as reference as you draw until you get used to it.
That's genius, doing that can help you practice and make your own references. Are the arrows in the pic you drew is pretty much the curvature direction of the eyelids? If that makes sense?
Again thank you!

>> No.6753828

>>6753805
Yeah I had an idea that there should be a bit of light there, but wasn't sure quite where to place it. Lighting is still kind of a mystery to me.
>>6753813
Whaddya mean

>> No.6753831
File: 692 KB, 745x880, bd402924ca0dd5611054b4e3be100509.png [View same] [iqdb] [saucenao] [google]
6753831

>>6753795
More of a suggestion. You already had some good value contrast from the Magnemite but I felt her lacking in at least one more shade to suggest the underside of her hair. You can use any color as long as when you check the greyscale it's darker than the darkest value on her person.
>>6753824
>Are the arrows in the pic you drew is pretty much the curvature direction of the eyelids?
Pretty much. If you know the direction of the camera, you thicken or lose parts of the eyelashes and other features to suggest which way it's turning. Lots of different ways to do it with just lines. Shading will carry it the rest of the way. Glad I could help!

>> No.6753836

>>6753831
Ohhh I like swapping to grayscale to check contrast, i'm gonna try doing that in the future. thanks for the suggestion!

>> No.6753838
File: 62 KB, 658x1000, 1689524381544377.jpg [View same] [iqdb] [saucenao] [google]
6753838

>>6753831
how does the value stuff work with paintings like this

>> No.6753841

>>6753836
NTA but you probably want to watch this (it's not long): https://www.youtube.com/watch?v=gJ2HOj22gDo

>> No.6753843

>>6753841
Oh yeah i've seen that before, and it's something I try to be aware of when doing coloring. I gotta remember to change my color wheel to the triangle one cause I heard it demonstrates contrast better.

>> No.6753847

>>6753831
>If you know the direction of the camera, you thicken or lose parts of the eyelashes and other features to suggest which way it's turning.
I never thought of it that way too! Once again anon, thank you so much for your insight and help on making eyes look more in depth. Thank you!

>> No.6753850
File: 234 KB, 658x1000, 1689915777226926.jpg [View same] [iqdb] [saucenao] [google]
6753850

>>6753838
Very subtle value changes for a more soft feeling. But it still works because there's a good range of values and it's divided in such a way to frame the entire piece. Contrast can be applied many ways and helps with readability.

>> No.6753856

>>6753850 (Me)
*Subtle value changes on the forms themselves. It's subjective after a certain point whether you prefer to clearly define them in places or not.

>> No.6753859

>>6753806
colors look like vomit

>> No.6753868

>>6753859
elaborate

>> No.6754007
File: 124 KB, 1133x1295, Yoneyama Study.png [View same] [iqdb] [saucenao] [google]
6754007

Just taking art seriously and doing a study of Yoneyama and I'm already seeing some issues coming up. My main problem is that sketching and construction is almost impossible since anytime I've drawn since I was a kid has been freehand. Any books you guys rec for this kind of style?

>> No.6754008
File: 983 KB, 2591x4096, Yoneyama 1.jpg [View same] [iqdb] [saucenao] [google]
6754008

>>6754007
From pic related

>> No.6754170

>>6754008
>>6754007
You better not be tracing you little nigger.

>> No.6754181

>>6754170
Nope all freehand looking over the speedpaint video for the lineart layer.

>> No.6754221
File: 169 KB, 844x1280, Illustration9.webm [View same] [iqdb] [saucenao] [google]
6754221

>>6754170
Just found out csp can record a timelapse so I made this. Forgive the lack of confidence in my strokes, still getting used to this digital thing.

>> No.6754469

>>6754221
Do not ever attempt sketching like this on the first pass. Most competent artists start blocking out the shapes first to have a good grasp of the thumbnail before drawing 2 passes of the sketch. The process is very iterative. You should really look into how a long pose figure drawing is made.

>> No.6754487

>>6754221
How do you do this recording thing?

>> No.6754498
File: 54 KB, 670x574, 2ba1a3257472486bc0a635f6aae2594d_en-us.jpg [View same] [iqdb] [saucenao] [google]
6754498

>>6754221
>>6754007
I think your freehand looks pretty good. You have really clean lines. If you don't construct much, I suggest at least putting some light marks down to block in the whole body and then going over your freehand a few times with corrections each time. The first pass will be your 'sketch' phase as well as placing down things like background elements and details. If you can be more loose with it too, then it's a sketch. You require at least that for the first go when studying and it will help your process for your own drawings later. As for Yoneyama, she has a channel with timelapses and streams of her working here: https://youtu.be/nbdqH4_c8DM
She goes from a sketch phase to lines right away, and you can see her rendering process. You should try to emulate her workflow but bolster things you find lacking in your own copy like anatomy (she draws faces a lot so she's very familiar with heads at really cool angles) and her coloring style (very distinct lighting). Good luck!
>>6754487
You can enable timelapse mode at the start of any canvas (pic related), or if you'd like to record from an existing canvas, File>Timelapse>Record timelapse, exporting it afterwards is from the same menu.

>> No.6754508

>>6754498 (Me)
Bolstering things you lack can also mean taking a few more steps than her to get the same results since she's very familiar with drawing and her workflow already. Try it out and you'll quickly find areas you're lacking in comparatively. Then you can focus on those until you can reproduce her style with a reasonable degree of accuracy, all while learning from the process.

>> No.6754639

>>6754498
>>6754508
>>6754469
Thanks anons. I'll take your advice and go from there.

>> No.6754788

>>6754221
What pencil brush did you use? It's so sharp.

>> No.6754803

>>6754788
nta but yoneyama mai use csp defaut brushes
>sketch
濃い鉛筆/dark pencil
>everything (lineart, color, etc)
粗い鉛筆/rough pencil
and
Gaussian blur

>> No.6754810

>>6754788 What >>6754803 said except I used the pencil named "Lighter pencil" there

>> No.6755106
File: 540 KB, 1643x2300, FxtLWFtaIAU_Hhc.jpg [View same] [iqdb] [saucenao] [google]
6755106

Do you guys know why even good artists will trace over 3D models? I would've thought that at a certain point you'd get good enough to not need them anymore but is that not the case for everyone?

>> No.6755114

>>6755106
Faster way to rough out a pose reference if it's a complicated angle or scene without having to figure out the perspective as much. Artists might have some "canned" poses they can just bust out if they need something to quickly draw over. It's particularly useful for those gacha banners or promos staging multiple characters for example, or for webtoons/comics with quick turnarounds.

>> No.6755119

>>6755114
Mileage may vary on the end result though or how quick you are at posing 3d models already. To me it feels clunky and my laptop's not powerful enough to set up an entire thing of multiple models and 3d backgrounds to make it worthwhile. But for other artists it's part of their workflow and they know how to do it efficiently.

>> No.6755177

>>6753372
sauce?

>> No.6755210

New MangaMaterials video
Go watch, NOW
https://youtu.be/DZJMLeyPNv0

>> No.6755690

>>6755106
>Why
Get a job and you will figure it out.

>> No.6755785

>>6755106
You get to a point where you don't give a shit and just want to shit out as much art as possible.

>> No.6755830
File: 208 KB, 822x737, it's over.png [View same] [iqdb] [saucenao] [google]
6755830

It's so over isn't it?
How the fuck am I supposed to draw like this?
I tried man

>> No.6755832
File: 194 KB, 1920x1080, suicide.webm [View same] [iqdb] [saucenao] [google]
6755832

>>6755830
How the fuck does every JP under the fucking sun keep recommending loomis!?!?

This is hopeless

>> No.6755848
File: 8 KB, 240x240, samiways.jpg [View same] [iqdb] [saucenao] [google]
6755848

>>6755832
>>6755830
Don't give up you worthless piece of shit. Keep trying until your brain learns and makes it second nature.
Do you drive? Do you play any sport? Any instrument? Are you good at any videogame?

No trucker was able to drive across the country the moment they first touched a wheel.
It may seem hopeless at first but after a couple thousand figures you have already memorized rough proportions and shapes.

>> No.6755865
File: 22 KB, 680x340, FfsPQPdXgAANM5L.jpg [View same] [iqdb] [saucenao] [google]
6755865

>>6755848
A thousand!?
It will take me a thousand of THESE to finally be able to draw the shit I want!?

>> No.6755870

>>6755865
Better stop making it into so much work in your brain then and just letting the pencil flow. It'll be shit regardless right now if you're stressing and holding a lot of tension or not. Might as well start making a sketch feel like very little effort.

>> No.6755888
File: 2.41 MB, 844x1280, Illustration10.webm [View same] [iqdb] [saucenao] [google]
6755888

>>6754498
Follow up, I tried "constructing" before I did the full line work. I think it came out okay but during the construction part, I didn't feel like I was doing it correctly. Something about it just felt off. Anyway pic related is my attempt. More feedback appreciated.

>> No.6755889
File: 633 KB, 1374x4096, Yoneyama 2.jpg [View same] [iqdb] [saucenao] [google]
6755889

>>6755888
Pic related is Yoneyamas

>> No.6756520
File: 479 KB, 1133x1600, req3.jpg [View same] [iqdb] [saucenao] [google]
6756520

any thoughts or suggestions on this one

>> No.6756596

>>6756520
Her right hand doesn't read so well. It's the only hand we see so a different pose/shape would be welcome.

>> No.6756741

mikeymegamega is what i used to learn how to draw like a hentai artiste

>> No.6756745

>>6756520
How about you finish your art for once? Never ever seen you make a fully rendered anime girl in a white background yet.

>> No.6756746
File: 568 KB, 1543x1334, 84 7-23-2023.png [View same] [iqdb] [saucenao] [google]
6756746

i'm stumped, how do you draw shadows that makes her looks laying down in box top down perspective and not like she's floating in the box

>> No.6756758
File: 437 KB, 1936x2213, chuuni.png [View same] [iqdb] [saucenao] [google]
6756758

how is the anatomy?

>> No.6756763
File: 922 KB, 1000x1412, jalterina.jpg [View same] [iqdb] [saucenao] [google]
6756763

>>6756745
but I already posted my finished stuff many times here...

>> No.6756771
File: 137 KB, 680x694, hmmmm.png [View same] [iqdb] [saucenao] [google]
6756771

>>6756520
i had fun with this one because glasses = moe AIYA!, but i think it took a lot of time to correct some things i ended up getting tired
now when i was "framing" this image i noticed 2 things that were annoying me
- both arms need more work,i think her right arm is too straight and the other arm is definitely broken lol
-regarding the composition how her left leg is going straight to the corner of the frame bothers me a lot, probably showing the whole leg could fix it or just bend that leg so it can fit in the frame

>> No.6756785

>>6756771
thanks friend, pretty solid advices
I'll make some changes after I wake up

>> No.6756799
File: 465 KB, 1375x870, asdf.png [View same] [iqdb] [saucenao] [google]
6756799

>>6756746
quick fix but basically: better values, contact shadows (when an object is close to another they create a dark shadow) you can see how the levels menu show how many pixels are in each value from left to right = dark to light

>> No.6756811

>>6756771
Is the leg in right floating in the air?

>> No.6756852

>>6756771
Anatomy and perspective here are all wrong mate.

>> No.6756857

>>6756758
you know it's shit.

>> No.6756902
File: 1.68 MB, 3558x2213, n8057jf6v.jpg [View same] [iqdb] [saucenao] [google]
6756902

>>6756758
pose borin

>> No.6756990
File: 510 KB, 888x1653, file.png [View same] [iqdb] [saucenao] [google]
6756990

>> No.6757180

>>6756902
this is real nice

>> No.6757214

>>6756520
the pose looks off-balance, otherwise real good

>> No.6757334
File: 253 KB, 507x1469, cutiecutie.png [View same] [iqdb] [saucenao] [google]
6757334

>> No.6757548

>>6748999
Anyone know any artists that draw naked people in a very anatomical style? I really want to do some anatomy and landmark studies.

>> No.6757552

>>6757548
rkgk artists on twitter

>> No.6757556

>>6757548
what about R18 artists?

>> No.6757582
File: 648 KB, 2128x1552, t22txw.jpg [View same] [iqdb] [saucenao] [google]
6757582

>>6757334
more vooppis

>> No.6757583
File: 233 KB, 1387x2164, F1S1KlkagAczUm3.jpg [View same] [iqdb] [saucenao] [google]
6757583

>>6757552
rkgk?
>>6757556
I tried looking at doujin and nsfw stuff but most of the anatomy is simplified like picrel. Idk I guess I'm trying to find artists that draw in an anime/cartoon style but more on the realistic side where the anatomy is a lot more defined.

>> No.6757592

>>6756902
>>6757582
not those guys but thanks to this

>> No.6757607
File: 599 KB, 1200x2378, sex.jpg [View same] [iqdb] [saucenao] [google]
6757607

I'm sorry if this is retarded
But what is the point of something like this?
How am I supposed learn from it? Do I just copy it ?

Is there any point in paying for an artist fanbox?

>> No.6757609

>>6757607
sauce?

>> No.6757613
File: 759 KB, 1692x700, 179alt.png [View same] [iqdb] [saucenao] [google]
6757613

study
i should start copying anime artists too and not just Fernando Alonso pics

>> No.6757618

>>6757609
https://www.fanbox.cc/@takako

>> No.6757619
File: 716 KB, 1692x700, 179alt2.png [View same] [iqdb] [saucenao] [google]
6757619

>>6757613
also did this which was just copying from the pic, the first pic has my shitty oc instead

>> No.6757727
File: 1.04 MB, 1932x1383, Illustration_maarin_police2.jpg [View same] [iqdb] [saucenao] [google]
6757727

>> No.6757759

>>6757607
Those are his notes and observations of the muscles. You can look up what they are, copy them and then apply it to your own studies and references. If you don't understand what those muscles are, how they work and don't get how to apply them then these aren't for you to study right now and you should get anatomy guides with labels in english and with explanations you can understand. You can come back once you know more and see how his notes informs his style.

>> No.6757765
File: 35 KB, 686x622, cockasss.jpg [View same] [iqdb] [saucenao] [google]
6757765

how do I draw an animu girl head from a backview without it looking retarded like pic related

>> No.6757766

>>6757727
that neck kek

>> No.6757770

>>6757765
Learn how a head works and turn it.

>> No.6757785

>>6757766
How would you fix it?

>> No.6757824

>>6757766
>>6757785
I can see something's wrong with it but I don't know how to fix it.

>> No.6757837
File: 888 KB, 1932x1383, Untitled19_20230723153807.png [View same] [iqdb] [saucenao] [google]
6757837

>>6757785
>>6757727

>> No.6757857
File: 1.03 MB, 1682x1304, file.png [View same] [iqdb] [saucenao] [google]
6757857

>>6757727
>>6757766
>>6757824

>> No.6757859

>>6757837
yours sucks thrice as hard as the original

>> No.6757879

>>6757837
i like this one

>> No.6757880

>>6757859
Why? The neck's no longer crooked. Is it because of the shitty lines? I drew it on a notes app because i'm not at my desk. Should I have made the neck thicker? Help me out here, genius.

>> No.6757893

>>6757880
your lines suck.
I appreciate that you doodled it for me on the notes app.

Also, the head is supposed to be tilted. That's my fault for not conveying that well enough though.

>> No.6757921
File: 289 KB, 1000x1420, Untitled20_20230723162425_1.png [View same] [iqdb] [saucenao] [google]
6757921

>>6757893
Yeah, that is your fault for not conveying it properly. Learning the neck muscles and how they connect to the collarbone helps. Also exaggerate the tilt if you meant for it along with the face. Break's over.

>> No.6757943

>>6757921
I kneel.

>> No.6757970

>>6757921
sternocleidomastoid inserts behind the ears into mastoid process and divides into two heads attaching to the clavicle and manumbrium

>> No.6757992

>>6757880
You critiqued a schizo. Just ignore him

>> No.6758014
File: 193 KB, 332x1024, lauflauf.png [View same] [iqdb] [saucenao] [google]
6758014

>>6757992
Everyone's always a schizo on /ic/

>> No.6758038

>>6749271
Didn't you already post this in the other thread? The one where that guy said he wanted to fuck you?

>> No.6758047
File: 977 KB, 1353x1871, english_127_Human_Body_Structure_Principles_Weichun_Xiao_127.jpg.png [View same] [iqdb] [saucenao] [google]
6758047

>>6757970
Yeah, you're right I forgot it extends to the back of the ears but it's close enough. I have a habit of putting the ears too high or just in the wrong place. Working on it.

>> No.6758048

>>6757992
How can I recognize /asg/ schizos so I can ignore them?

>> No.6758058

>>6758048
You'd better just ignore buzzwords instead.

>> No.6758074

>>6758048
The schizos never talk to anyone outside so they have zero social skills and can't communicate normally. If you see 4chan slang, you're probably better off ignoring the post.

>> No.6758191
File: 24 KB, 583x684, hedd.jpg [View same] [iqdb] [saucenao] [google]
6758191

>>6757765
I think it looks okay but not anime enough fugg :D

>> No.6758225
File: 352 KB, 580x580, 1688273687761720.png [View same] [iqdb] [saucenao] [google]
6758225

Drawing shadows is impossible

>> No.6758456
File: 445 KB, 1133x1600, req3.jpg [View same] [iqdb] [saucenao] [google]
6758456

I tried to make the hand more interesting and fix the figure balance
I can't into long hair so any help before I decide to cut it

>> No.6758496

>>6758225
>can't into cel shading
never stood a chance

>> No.6758500
File: 2.09 MB, 1962x3327, 988fa623f0095eb79def97c4662a466c.jpg [View same] [iqdb] [saucenao] [google]
6758500

>>6758456
>I can't into long hair
then use a ref you fucking retard

>> No.6758504

>>6758500
>ywn draw like this

>> No.6758508
File: 8 KB, 203x256, 1542995708999.jpg [View same] [iqdb] [saucenao] [google]
6758508

>>6758504
jus copy the image bro

>> No.6758509

>>6758504
ngmi bros i-i'm sorry...

>> No.6758524

>>6758504
There are plenty of tutorials around to draw like this.
The hardest part is having the patience to draw a 2px wide lineart for hours and hours and then airbrushing it over a dozen layers.

>> No.6758537

>>6751342
Looks great! How long does this take you?

>> No.6758540
File: 2.33 MB, 2190x2048, rlvl9v.png [View same] [iqdb] [saucenao] [google]
6758540

some Yūko juice

>> No.6758545

>>6758500
his cold and soulless look like the whole drawing, looks static

>> No.6758655

>>6757613
>>6757619
At the level you're at anon I recommend tracing over posed figures by breaking them down into simple shapes. Drawing outlines without understanding anatomy won't help you. Keep practicing, but make sure you're practicing the right things!

>> No.6758721
File: 774 KB, 1332x1637, Lilith Small Res.png [View same] [iqdb] [saucenao] [google]
6758721

Becoming a bit happier with my progress since last year, but I still don't like my colors or the process I'm going at it.
Wish I could pick colors better, but I don't know where to start with that. Things just seem off to me. Not really picking colors for shading with much confidence, just "well let's see how this goes" kind of thinking.
>>6758540
Cute. The one on the right seems to have her head jut out a bit too far. Maybe the neck placement is too far back.

>> No.6758724
File: 1.64 MB, 2035x2054, 1.jpg [View same] [iqdb] [saucenao] [google]
6758724

>>6758540
Maybe something like this?

>> No.6758726

>>6758721
Beautiful. Another great piece to my Lilith collection.

>> No.6758748
File: 200 KB, 581x701, Illustration31.png [View same] [iqdb] [saucenao] [google]
6758748

how to fix shadows? I also noticed that good anime artists somehow add color to the terminator line but I dunno how they do it.

>> No.6758800
File: 701 KB, 1492x573, 179alt3.png [View same] [iqdb] [saucenao] [google]
6758800

>>6758655
Does this work? Someone told me in a previous threat to start my drawings by trying to break them down into shapes so now I do a mannequin over the original picture and try to copy it first before doing my drawings.

>> No.6758830

>>6758800
Yes, but keep practicing that until you get the hang of it, don't jump straight to coloring! All that extra clothing/OC/coloring stuff comes until the basics are habit. Also, use reference models with less or no obstructive clothing, makes it easier to see the natural segments of the body. Try quickposes(.)com

>> No.6758853
File: 1.00 MB, 1920x3450, 457457457547.jpg [View same] [iqdb] [saucenao] [google]
6758853

>>6758830
Nta but doing stuff like this would be helpful for a start? I spent the last 10 months with doing mediocre fanarts and drawing for fun since trying to sit down and study always makes me overwhelmed and stressed out with the vast amount of resources out there, even though I really should

>> No.6758872
File: 739 KB, 2340x1654, we-are-number-one.jpg [View same] [iqdb] [saucenao] [google]
6758872

>> No.6758879

>>6758830
Hmmmm, got it, thanks! ^^

>> No.6758887

>>6758853
This looks cool, I'll give it a loDok, thanks!

>> No.6758914

>got asked to use my art as pfp
D-Did I make it?

>> No.6758925

>>6758853
Where can I find the rest of these?

>> No.6758941
File: 1.44 MB, 844x1280, Illustration11.webm [View same] [iqdb] [saucenao] [google]
6758941

>>6755888
Another, might try my hand at coloring but that already seems daunting

>> No.6758950

>>6758853
Any start is a good start. Once you go through one resource you'll realize that a lot of them overlap info, so it is not as daunting a task as you may think. At it's core it's always going to be what you've already been doing anyway, putting pencil to paper. So push that mentality out of the way and start drawing!

>> No.6758964

>>6758748
Check that krenz color course in the op

>> No.6758971 [DELETED] 
File: 442 KB, 3689x1999, shizuyama_mashiro_(swimsuit-ver)_24072023_0001_0001_drawing.jpg [View same] [iqdb] [saucenao] [google]
6758971

>> No.6759049
File: 2.26 MB, 2700x4093, 123.jpg [View same] [iqdb] [saucenao] [google]
6759049

Everything is hard

>> No.6759067

>>6759049
Pretty decent try anon decent results
You're a total gangster!!

>> No.6759110

>>6758925
Not sure, I just saved it from a previous thread. Sorry
>>6758950
Thanks! Altough maybe I should try the Krenz stuff first since I suck at copying even the most basic things..I wish my brain would stop overthinking this

>> No.6759123
File: 88 KB, 736x1151, 86f28b55bede34de589f6faf76211c34.jpg [View same] [iqdb] [saucenao] [google]
6759123

Is there a guide redering tutorial/ guide for stuff like this?

>> No.6759156

I'm trying to switch to csp after years of using PS and it's driving me fucking insane, stupid ass brushes with non-existent opacity control, 999 useless watercolour/oil/chalk/chinese bamboo brush and brushes imitating smearing shit on a wet limestone cave wall but no classic HRB. I hate it so much.

Does any of you use CSP? How did you start? What tutorials did you use?

>> No.6759159
File: 1.20 MB, 1920x3270, tenten-day1-02.jpg [View same] [iqdb] [saucenao] [google]
6759159

>>6758925
>>6759110
>tenten 28 Days Painting course notes
https://www.artstation.com/shitong

>> No.6759175
File: 449 KB, 2048x1448, rinotuna-1466306481788051459-20211202_022122-img2.jpg [View same] [iqdb] [saucenao] [google]
6759175

>>6759123
1. Learn the basic types of folds
2. Save lots of references of clothing folds and do studies
3. Study artists that do drapery and folds well (animators/leyendecker/etc)

>> No.6759178
File: 445 KB, 2048x1484, rinotuna-1466306481788051459-20211202_022122-img1.jpg [View same] [iqdb] [saucenao] [google]
6759178

>>6759175

>> No.6759194
File: 297 KB, 1142x1600, 1690177661225007.jpg [View same] [iqdb] [saucenao] [google]
6759194

>>6759178

>> No.6759203

>>6759194
https://youtu.be/Wz7SdRoMhT4
https://youtu.be/S1eR1rcPlHc
Oh, and know a bit of anatomy to understand why things fold and drape the way they do on a body.

>> No.6759217

>>6759156
Yea, but why don’t you just stick to PS? The only advantage csp has is for comic lineart. The brush engine is quite jank (wants to be both sai and ps but compromises on both halfway for some retarded reason).

>> No.6759240

>>6759156
Sounds like you should go back to PS since you don't like 99% of CSP's main features.

>> No.6759241

>>6759217
I need better tool for frame-by-frame animation. I've been watching through animator's videos on youtube, CPS seems to be much more convenient in that regard. But its brushes are killing me

>> No.6759244

>>6759241
Draw each frame then export it to CSP I guess. That or learn Toonboom/AE/etc.

>> No.6759285
File: 2.19 MB, 6600x7577, Illustration11.jpg [View same] [iqdb] [saucenao] [google]
6759285

>>6758941
Tried coloring

>> No.6759289
File: 2.22 MB, 844x1280, Illustration11.5.webm [View same] [iqdb] [saucenao] [google]
6759289

>>6759285
Timelapse. Watched some videos on YouTube for the gist of it and then discovered the auto select tool about halfway through. Was fun.

>> No.6759293
File: 209 KB, 1234x1762, Yoneyama 9.jpg [View same] [iqdb] [saucenao] [google]
6759293

>>6759289
And Yoneyamas. I can see that I was very off but happy with how it turned out. Not confident in eyeing the colors yet so I did use the eyedropper. i'll try another one of hers without it later in the day probably.

>> No.6759304

>>6759285
Not much to say here on things like line quality and method. You're on the right track, though I would suggest placing down more landmarks or some measuring lines before going ahead to color so you can get it a lot closer but just as long as you're understanding and keeping note of things you're learning as you do them. I hope you're also supplementing these with other studies like figures so you get the full scope but you can do that on your own time. Eventually you should try to draw from imagination in her style after you feel you've done enough of these.

>> No.6759321

>>6759304
Currently building up some resources for the fundamentals through the artbook general. Stuff like Vilppus manual, Rinotunas books and Rockhe Kim's anatomy book. I've noticed a lot of Yoneyamas sketching looks like what I see in Vilppus manual so I'll probably use that mainly. I'll keep looking around for guides to using csp efficiently since I can't really follow what she does when I watch her timelapse videos.

>> No.6759338

>>6759321
Good stuff, anon. You'll do well for sure. CSP can seem a bit unweild-y at first but it's just learning how to turn on and off relevant features and windows. Lot of options hidden under there. It does have a manual you can read through and its own youtube channel has tutorials that highlights a lot of features. Good luck!

>> No.6759346

>>6759338
Thank you anon!

>> No.6759433
File: 264 KB, 720x1280, Fyb3VvRXsAo6pIZ.jpg [View same] [iqdb] [saucenao] [google]
6759433

aoug

>> No.6759469

>>6752234
>>6752233

Just an opinion, but before was better

>> No.6759475
File: 169 KB, 1080x833, the nooticer.jpg [View same] [iqdb] [saucenao] [google]
6759475

Have you ever noticed that we art fags mostly draw girls? And it isnt because "le market", we did it before even thinking about monetization.

No wonder why there are so many mangas in which females are better draw that males.

>> No.6759493

>>6759475
Girls are pretty and fun to draw, it's simple.

>> No.6759531

>>6759175
>>6759178
>>6759194
Thanks i kinda understad folds i just wanted to understand how rendering works with this and how they add red, blue and green and made it work.

>> No.6759591

>>6759531
That's more to do with color theory and rendering in certain lighting situations. Watch Marco Bucci's color and painting videos and apply it to some studies of photographs: https://youtu.be/GWfodZ2L4cI

>> No.6759635 [DELETED] 

>>6759289
Bad lineweight and anatomy lol

>> No.6759703

>>6759591
thanks

>> No.6759833

>>6759433
Very nice

>> No.6759852

Why is this thread always full of mentally unstable sperg morons like this?:

>>6753113
>>6753149
>>6753389

>> No.6759918

Any good resource for anime anatomy? I was doing Proko's anatomy and figure drawing course but I kinda wanna draw big boob anime girls now

>> No.6759947
File: 134 KB, 243x266, 1657225845672.png [View same] [iqdb] [saucenao] [google]
6759947

>>6759918
>anime anatomy
the absolute fucking state of /asg/

>> No.6759990

>>6759918
AAAAAAAHAHAHAHAH
AAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AH
good bait

>> No.6760005

>>6759433
big "eeehh.... eto... bleh!" energy

>> No.6760008
File: 323 KB, 468x662, confused korone bunny.png [View same] [iqdb] [saucenao] [google]
6760008

>>6748999
I've been drawing lines, circles, squares, and triangles for 21 days straight. How do I into animoo? Any tutorials for a total absolute beginner? I mean exercises that I can autistically practice over and over.

>> No.6760045
File: 847 KB, 1133x1600, req3.jpg [View same] [iqdb] [saucenao] [google]
6760045

tried to add some colours
I still need to fix the hair tho

>> No.6760228
File: 802 KB, 1133x1600, u7jd7ry65.jpg [View same] [iqdb] [saucenao] [google]
6760228

>>6760045
retard

>> No.6760297

>>6759852
are you so butthurt you're bringing in past thread drama? this isn't your hugbox get over it faggot lmao

>>6760228
some changes are good but you fucked the knees

>> No.6760484
File: 1.20 MB, 1102x1980, F1m8c3UacAAMpAz.jpg [View same] [iqdb] [saucenao] [google]
6760484

>>6759852
Because they can't draw their waifu like how they envision it.

>> No.6760513
File: 378 KB, 1430x957, 55.png [View same] [iqdb] [saucenao] [google]
6760513

Guys why are my copies getting worst? what happened?

I was doing good, I was almost ready to move on to other types of studies man
What did I do wrong man? I wasn't made for this
just looking at it makes me sad

>> No.6760519
File: 248 KB, 628x636, 5g.png [View same] [iqdb] [saucenao] [google]
6760519

>>6760513
>copies

>> No.6760521
File: 268 KB, 1827x738, 54.png [View same] [iqdb] [saucenao] [google]
6760521

>>6760513
what happened?
I thought I was doing something decent for a second there

>> No.6760523

>>6760519
you're on ASG
it's like going to the beach and being surprised there's sand there

>> No.6760526

>>6760513
We asked you this before but how often are you doing these accuracy drawings? Wasn't this >>6760521 from a while ago?

>> No.6760531

>>6760519
>>6760523
He's doing krenz plates. He did this last time and was given some feedback and how to approach it. It's not a master copy/study.

>> No.6760532

>>6760526
you guys asked me that? if you did, I'm sorry I didn't see it

But I do 5 of them a day, 30 minutes each
4 of them being from artwork that inspires me and one being of a real person

>> No.6760534

>>6760523
it doesn't matter how many times i go to beach and see someone drinking from the sea, i will always laugh same here but without being that funny.

>> No.6760538

>>6760521
>>6760513
absolute STATE of ateliertards/copyfags
this is what you choose
this is your fate
there is no turning back.
>just 1000 more brainless printing and I'm gonna make it

>> No.6760541

>>6760538
then what would YOU do mister master artist sir?
More roomis perhaps?
I do these copies a long side my construction exercises
Not everyone is a retard like you that can only focus on one task at a time

>> No.6760561

>>6760541
nta but doing dumb shit like a retard doesn't make you smarter.

>> No.6760571

>>6760532
I don't know if it's because you're doing them too quickly or you didn't quite pick up on my advice before that you should be looking to achieve accuracy at least in the overall proportion of the image and the details inside don't matter too much. Anyway, krenz accuracy training is certainly a method but maybe it's just not working for you and you should move on to beginning to study anatomy and perspective. I can't really know what goes on in your head as you do these.

>> No.6760580
File: 313 KB, 790x407, AAHH.png [View same] [iqdb] [saucenao] [google]
6760580

>>6760571
>maybe it's just not working for you and you should move on

And I thought I was getting somewhere when my recent copies were hitting the 80% mark

I guess not everyone can learn how to draw after all

I usually just keep in mind to try and catch the overall shape but I keep getting it wrong and the i get anxious at the time and move on to the details so it at least looks passable

>> No.6760597

>>6760580
>80%
Okay so you do have some good copies? Why are you saying it's over? There's a million factors that determine if you can do it well or not including just having a bad day or the image you were trying to do might've been too complex. If you have more good than bad then you're on the right track, you don't need us to look over every mistake you make.
>I get anxious
That's another thing, have you been checking by overlaying the images and doing them over a second time if you felt it was really inaccurate? Another anon told you to do that too. Listen, i'm not sure it's sinking in but you're supposed to be gaining something from this. If you feel something's not improving, self-evaluate the problem and do the next attempt differently. Between your mindset and worrying too much about "ngmi" it's more your attitude that's not working with the exercise rather than the exercise itself. Part of me telling you to move on is that maybe you're better suited for a different type of progress if this exercise is actually doing more harm than good to your mindset.

>> No.6760601

>>6760580
>I guess not everyone can learn how to draw after all
There are hundreds of different ways you could go about learning how to draw and they're all valid. Not everyone has the same brain so naturally not everyone will learn the same way and develop the same art process / style.
From reading your posts you seem rather emotional and seem to expect others to think in your stead. I get it might be upsetting to read but it's true. Based on this I'd say you should try to approach drawing in a way that is more fit to what you really are like. Try to zoom-out a bit and try to have fun trying different things and stop investing your Ego so much into every single stroke you put onto the screen.

>> No.6760609
File: 579 KB, 1977x1400, oc.jpg [View same] [iqdb] [saucenao] [google]
6760609

>>6760228
my rendering is doodoo D:

>> No.6760611

>>6760521
>>6760513
shut the fuck up you're doing fine your brain is trying to trick you into giving up the reality is now that you know you can most likely do the copy if you take your time you don't know where you're going with all of this
so think of what you want to draw and start working towards that

>> No.6760614

>>6760609
That guy fucked up the legs, yours looked fine. But it did need some more value range in the shadows so take that critique at least.

>> No.6760627

>>6760614
thanks, I will keep that in mind

>> No.6760635

>>6760597
>So you have some good copies?
The other Copy I posted is the best one I got, I showed to the master studies thread and they said it was good enough to move on, then I tried doing more today and it came out ass, and I figured I did someting royally fucked

>have you been checking by overlaying the images and doing them over a second time if you felt it was really inaccurate?
I haven't been doing that, I figure that I needed to learn how to do it right and improve my observational skills and I'm not sure if doing that is a crutch
I already get uneasy when I have to measure things, because I figured I would need to learn how to eye ball it, because I won't be able to measure when using references and that kind of thing

>>6760601

>From reading your posts you seem rather emotional and seem to expect others to think in your stead.

You're right about that, It's just that I don't know much of anything but you guys seem to, I just don't want to do anything wrong, I don't have much time left to reach my goal so I need to find the right approach
I know it does more harm than good but that's the cards I've been dealt
That's why I'm constantly around ic asking about construction and accuracy and checking what people think, I just want to do it right because I don't have time to just draw
Because of that seeing my skills decrease for whatever reason really hurt because I thought I was doing something good

>>6760611
Thank you for the words, I would love to try and learn by "just drawing" but I lack construction, I tried asking around for the "best" and I'm trying to work getting over that hurdle

Thank you all helping me regardless though, I appreciate it

>> No.6760645

>>6760635
>I don't have much time left to reach my goal so I need to find the right approach
>I know it does more harm than good but that's the cards I've been dealt
Can you expand a bit about this? If it's not too personal. I think it's important to address this since it seems to be affecting you a great deal, to not say sabotaging.

>Because of that seeing my skills decrease for whatever reason really hurt because I thought I was doing something good
It's not decreasing anon don't worry. Learning art isn't a linear thing. By just doing art at all you're making connections and it's what matters most.

>> No.6760658
File: 388 KB, 1042x987, low int.png [View same] [iqdb] [saucenao] [google]
6760658

>>6760645
>I don't have much time left to reach my goal so I need to find the right approach
Basically I gave myself 365 days to reach low intermediate, if I fail I'll kill myself
I got called out for being to openly suicidal in my posts so I'm trying to tone it down now

But i just want to reach at least low intermediate, just to prove to myself there is a future for me

I've seen a lot of people doing it in one year, a have a folder full of it for inspiration, I also asked a few pros how they'd just my odds and they said it was possible

At first I was drawing around 12 hours daily, doing all the courses watching classes, but things started to slow down and I think I fucked up somewhere along the path

Now I have 125 days left, I thought I was doing decent pace with my copies getting a passable grade, so I started to bother ic will construction questions so I could move on to master copies and "get my wings" (>>6756429 )

But now that I seem to have lost everything I gained, I'm lost again

(I consider mastery 2 on this chart to be low int after talking with the pros)

>> No.6760662

>>6760658
I don’t think you understand what the extent of mastery level 2 is.

>> No.6760673

>>6760658
>>6760662
I’ve seen your work in other threads. I don’t know why you think 1 year is a good metric. I didn’t start getting into a groove until 3 years after I started drawing. You can’t really force your rate of learning, just work with it.

>> No.6760682
File: 1.93 MB, 2357x1603, motivation3.jpg [View same] [iqdb] [saucenao] [google]
6760682

>>6760662
what do you mean? It's harder than it looks?

>>6760673
I choose this timeframe mostly because I was told it was possible by a bunch of people and I've seen a bunch of progress, videos, photos
That's mostly the reason why I'm still kicking around

>> No.6760684

>>6760635
use 3d models buy or download poses take poses from reference images just trace it so many people do that you can too
but every single little step takes time a lot of time to get used to and time to look through all the things you could be doing and pick which one works best for you
all we can do here is point you in a direction so by that I mean if you want to be accurate and good at construction find something you like out of either 3d models koikatsu, blender, the built in ones from csp, daz3d, design doll, bodykun, spiderman figures, or just use reference images from anywhere
you are already mastery 2 you just don't have a good way to do construction yet probably because you're too focused on the drawing part calm the fuck down it's supposed to be somewhat fun and relaxing you are good enough you already hit mastery 2

>> No.6760687

>>6760658
Do you have an idea of what you want your art to be like?
Can you tell us a bit about what kind of artist you want to be like? Like say if you were meeting your "i made it self" from the future, what would they be like?

>> No.6760695
File: 84 KB, 972x1167, hjg hcvuc ghkj.png [View same] [iqdb] [saucenao] [google]
6760695

>> No.6760696
File: 1006 KB, 4093x2894, trace faecs.png [View same] [iqdb] [saucenao] [google]
6760696

>>6760684
Ok, I'll do anything thank you
I've been trying to find the right construction but it has been difficult (mostly because I'm trying to go through loomis since so many JP artists I love recommend it)

> just trace it so many people do that you can too
I trace as well, mostly before a drawing session to warm up my hands, I don't know how much good it has done though

But thank you regardless

>> No.6760700
File: 47 KB, 564x746, k3.jpg [View same] [iqdb] [saucenao] [google]
6760700

>>6760687
I want to get good at drawing anatomy and nice good looking bodies both male and female

My main inspirations are Fushoku (https://nhentai.net/g/415700/))
K3(https://twitter.com/k3_spaceybear))
And Ghost in the Shell 1995
Those types of anatomically correct bodies with minimal stylization, but the face is still fairly stylized

My main goal is to be able to draw my own manga, for that there's a lot of ground to cover though
But since my main objective is anatomy I figured I should nail how to draw the figure now, and that's mostly what I've been trying to do

I have around 2tb of resources to go through
But I ended up giving myself choice paralysis

>> No.6760704

>>6760696
what you should do is take a nice little break a few days just do whatever you want to do come back and watch a youtube video for all the 3d options pirate whichever you like best get some poses learn how to set up a scene apply a pose to the model and add more models to the scene maybe use learn about camera lenses if the program has them most don't then draw it see how much you learned take a moment to reflect on it and then start learning how to paint

>> No.6760706

>>6760704
Ok I will try that too
Thank you very much!

Just one last question, should I use construction for that or should I treat it like a copy?(just measure, block in the big shapes, timed)

>> No.6760713
File: 278 KB, 566x800, 1690096529527246.jpg [View same] [iqdb] [saucenao] [google]
6760713

Wish me luck, imma draw loads of Yūko Asō

>> No.6760721

>>6760706
whichever feels most comfortable to you the goal is to create a drawing pipeline something you can do for consistent results every time

>> No.6760730

>>6760700
I see. I think other anon is giving you good advice so follow through that.
Do you ever post outside of 4chan? It seems validation is important to you (and there's nothing wrong with that, just to be clear) so once you manage to pull of something you can consider to be original that you're proud of don't hesitate to post it out there under a name to get feedback and reactions. Even if it doesn't always go well it's fine, just relax and learn from it. It's easy to reset your identity online anyway, so even if in the future you want to start out clean you'll be able to.

>> No.6760741

>>6760730
Thank you very much!
Maybe I'll try and learn some construction and also start doing proper master copies like you guys here seem to do, I tried working through loomis but I don't think it's for me, his mannequins just aren't that intuitive

But what about the copies? is that a lost thing? i heard it was important for developing observational skills but I don't know if I got anything from that since the last once came so out so awful

You seem very knowledgeable so I'd love your advice too

>> No.6760752

>>6760741
you always have to do copies or just some sort of design study as an artist you have to figure out what exactly you like about this art these characters this world that makes you want to draw it or write about it you then can start to use it in your work once you understand exactly what it is

>> No.6760775

>>6760741
>But what about the copies? is that a lost thing? i heard it was important for developing observational skills but I don't know if I got anything from that since the last once came so out so awful
For copies/studies you don't have to be 1:1 about it if it stresses you up. You can do reference studies where you allow yourself to deviate a bit from what you're looking at to experiment too.

You need to realize that everyone draws from reference. I get it's inspiring to see an established artist do nice stuff from imagination on camera but understand that this will only come after you've drawn a fuck ton and looked at a fuck ton of drawings or images. So always draw with references.

>> No.6760778

>Was just about to return to being active on twitter again and "graduate" from here
>X nonesense happens
Mm, I guess the name change doesn't really affect the people around me that haven't fucked off the site already. Maybe I should stop just using my pixiv account to lurk and actually post there too. Seems to be the only other place that's JP focused in my mind. Any of you guys that post your art try any other alternatives? What was it called, misskey or something?

>> No.6760783

>>6760752
>>6760775
Thank you so much everyone!
if I manage to make it through my deadline I'll come back here with a nice drawing to show my appreciation

>> No.6760838
File: 2.43 MB, 1900x4320, file.png [View same] [iqdb] [saucenao] [google]
6760838

made a Little Red Arsonist,lmk what u think

>> No.6760839
File: 3.87 MB, 3723x2759, file.png [View same] [iqdb] [saucenao] [google]
6760839

>>6760838
some expressions

>> No.6760840
File: 3.52 MB, 2300x3140, bnuy.png [View same] [iqdb] [saucenao] [google]
6760840

some poses and showcasing the bomb and the bag

>> No.6760858

>>6760840
You drew a left hand instead of a right hand on the top left one with the fire summon.
>>6760838
On this one the pose is strangely stiff, with her bust/shoulders being looking manly compared to other drawings. Also there's no sense of weight conveyed between the backpack on her outfit. It feels like it's floating there.

Overall it's super cute, good job.

>> No.6760870

>>6760838
>>6760839
>>6760840
The hood and the gloves really make this. Very cute design. I think you could make the boots lean towards something chunkier looking without the ribbons, though that's my personal taste because I like JRPG designs with big boots. If you wanted the splash of red, make the heels or the laces red instead maybe.

>> No.6760873

>>6760870
>heels
I meant the soles. Sorry, habit.

>> No.6760876
File: 582 KB, 2000x2000, yyyxgxvdgsvfhfhhdgd.png [View same] [iqdb] [saucenao] [google]
6760876

>> No.6760878
File: 1.44 MB, 2054x2094, file.png [View same] [iqdb] [saucenao] [google]
6760878

>>6760858
Tried to adjust the shoulders. and the hand really quick. I dont think the pose is that bad, she's just kinda casually standing/stepping forward to show a off the front of the design. Thanks for the feedback.

>> No.6761270

>>6760696
brain yummy! :d

>> No.6761286

>>6760658
I think you should relax for a bit and take a little break. I don't know you, but think your own head is tricking you.

What you want is to get into a better state of mind in which you can go back and feel motivated enough to go back to 10-12 hours/day. I think that it's better to take breaks every now and then so you feel motivated and you get more out of practice than forcing yourself to draw and not progressing much because the evil thoughts from your head don't let you.

And also, about your "deadline", I think it's more important to think of it as some sort of date to reflect on the progress that you have made and whether you think you are still able to draw more and learn more rather than a "do or die" moment. Different people have different circumstances and not all of us can progress at the same rate. The standards by which we evaluate ourselves play an important role in this too.

>> No.6761321

>>6748999
Does this krenz stuff apply to me as well if I'm drawing on paper? /beg/gar here.

>> No.6761378

>>6761321
use your monitor as a lightbox and overlap your copy to check your proportions, ez

>> No.6761398

>>6760519
>>6760523
>>6760538
>>6760561
ignore this troll

>> No.6761437

Dont draw a box unless you want to go to a bad place

>> No.6761748

ITS FUCKING OVER
https://twitter.com/aiarema02/status/1683777522973155330
https://twitter.com/aiarema02/status/1651195851614863362
https://twitter.com/aiarema02/status/1673264383672352768

>> No.6761756
File: 4 KB, 653x61, Screenshot 2023-07-25 at 13-20-17 arema on Twitter.png [View same] [iqdb] [saucenao] [google]
6761756

>>6761748
ai gods

>> No.6761760

>>6761748
Nope because i) AI has little control ii) its full of artefacts and inconsistencies without a lot of manual remastering iii) can't create new styles without solving the first two points. If you're filtered by something that can't meet these standards you were never gmi

>> No.6761780

>>6761748
it's over, i'm so discouraged i'll stop drawing now

>> No.6762060

the manga materials pastebin link is dead, could anybody upload the files somewhere else?

>> No.6762318
File: 2.51 MB, 2115x4750, file.png [View same] [iqdb] [saucenao] [google]
6762318

>>6760858
Hmmm...I actually was told that they preferred the previous version way. I'll go with this as its supposed to be an idle pose to show the design anyways

>> No.6762381
File: 317 KB, 812x676, Liliruca_Arde_Danmachi.jpg [View same] [iqdb] [saucenao] [google]
6762381

>>6762318
It's looking good, but it's true that the protruding shoulder straps give her a lot of charm and feel pretty key to her design (even if it's not very realistic per se). I hadn't initially thought of that when pointing it out. I hope you don't feel like you wasted your time.

>> No.6762384
File: 323 KB, 1696x1180, req3.jpg [View same] [iqdb] [saucenao] [google]
6762384

finished it I guess...
also I did a nsfw edit

>> No.6762514

New Thread:
>>6762512
>>6762512
>>6762512