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/ic/ - Artwork/Critique


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File: 1.06 MB, 4104x2635, 1688477019952645.jpg [View same] [iqdb] [saucenao] [google]
6737022 No.6737022 [Reply] [Original]

Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
https://www.youtube.com/watch?v=kbKqIJcIUCw
https://www.youtube.com/watch?v=dgjx6y6B_G8
Krenz Accuracy Imgs: https://files.catbox.moe/tklkj8.rar
Krenz Courses: https://asgg.notion.site/Krenz-238090f8a5934eb883fc644bef1d1214

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Recommended Resources:
https://pastebin.com/Yz2scAEc

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>6719453

>> No.6737071

>>6735986
>tfw im getting coommissions despite my art being mediocre
Are you doing porn I guess? Can you post something?

>> No.6737196

anybody got a good tut on drawing eyes? i can draw them okay on their own but they usually look off when i add them to a face

>> No.6737426

do you guys have an image about how to render a waterdrop/sweat

>> No.6737437

>>6737196
Draw the face first

>> No.6737438
File: 114 KB, 486x567, sencho.jpg [View same] [iqdb] [saucenao] [google]
6737438

>>6737071
i haven't draw a single vegana in my life, aside from the silly ''Y'' silhuoetes, and so far in the coomms not a single dick or anything inserting into any type of hole, and 90% of my gallery is sfw, i only have draw so far some tits out but nothing explicit for my coomms. usually 10~20bux fll body and flat colors, cheap i know, but im amazed that someone would even pay for my /beg/ art lol.

>> No.6737613

>>6737022
Is there any value in jp beginner books like this?https://www.amazon.co.jp/dp/B0C1YM4RPV?ref_=cm_sw_r_mwn_dp_CJB5V14QQE5CZZV1G35R

>> No.6737614

>>6737196
this is the one part of the moe style you can play with
look at jap artists on twitter and see how they do it, mix and match elements from each

>> No.6737656

Retarded question but I am picking up art again after many years. I forgot a lot that isn't coloring or program related, would it be alright to start just studying chibis? I am only interested in those for now, but if it is too difficult to learn without learning the fundamentals, I'll just do that.

>> No.6737674

>>6737656
>would it be alright to start just studying chibis?
yes, simple drawings are the best when starting drawing again
dont worry to much about fundies at the beginning, just focus on shape accuracy and simplification
but of course its necessary studying fundamentals later on

>> No.6737850
File: 715 KB, 1087x4921, IMG_0088.jpg [View same] [iqdb] [saucenao] [google]
6737850

A new thread, a new studies.

>> No.6737852
File: 431 KB, 2593x2949, IMG_0089.jpg [View same] [iqdb] [saucenao] [google]
6737852

>>6737850
Digital ones.

>> No.6737859

>>6737438
interestimg, where do you get commissions from?

>> No.6737973
File: 48 KB, 327x487, WIP.jpg [View same] [iqdb] [saucenao] [google]
6737973

>>6737859
twatter, right after i put ''comms opens'' on my bio, i highly recomene to make a spreadsheet with prices and work process even better if you have a link to it so you avoid lurkers that are just 'asking'.

>> No.6738012
File: 389 KB, 1936x3292, shirt pull attempt.jpg [View same] [iqdb] [saucenao] [google]
6738012

Fail often fail fast, just roast me to shit, I know there's lots of things wrong with it, pls /asg/ generate a list of things to work on.

>> No.6738015
File: 98 KB, 1024x1012, 1678911955770146.jpg [View same] [iqdb] [saucenao] [google]
6738015

>>6738012

>> No.6738023

>>6738012
I don't remember the part where Sakura shaved off her eyebrows completely.

>> No.6738028
File: 1.14 MB, 1936x3292, 69q5qmu5.jpg [View same] [iqdb] [saucenao] [google]
6738028

>>6738012

>> No.6738031
File: 41 KB, 832x868, 1673237844250530.jpg [View same] [iqdb] [saucenao] [google]
6738031

>>6738023
FUCK

>> No.6738072
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6738072

not sure if this is the general for this

>> No.6738084

>>6737973
What's your gallery blog? You have appealing shape language and butt language.

>> No.6738514

Are the "Krenz Accuracy Imgs" images specifically gathered so people can copy/trace/study them from level 1 to the max level?

I assume it is, but want to make sure before I start on them.

>> No.6738551
File: 100 KB, 1280x720, 1688704761459.jpg [View same] [iqdb] [saucenao] [google]
6738551

How to draw Rapi???

>> No.6738557

>>6738514
yes

>> No.6738562
File: 139 KB, 527x667, file.png [View same] [iqdb] [saucenao] [google]
6738562

What did the Twitter schizo mean by this? Anybody can elucidate?

>> No.6738586

>>6738562
Nothing "schizo" about this, it's just your average Westerner twitter artist who cannot properly express themself but won't make an effort to improve because they believe it makes them interesting. I'd mute and move on.

>> No.6738593

>>6738586
>western
she's Asian

>> No.6738607
File: 145 KB, 598x541, muh unwashed gaymer vibes.png [View same] [iqdb] [saucenao] [google]
6738607

>>6738593
She has nothing in common with Asian artists.
Cancerous lowercase typing and mingles with Westerners. She might as well be one.

>> No.6738694

>>6738607
Why do you care? You will never be Japanese. Using a Japanese name as your handle will never make you Japanese. A Japanese Bio will never make you closer to being Japanese. Typing short sentences in Japanese to appear Japanese doesn’t make you Japanese. Posting in Japanese spaces to be near Japanese people won’t turn you into a Japanese.

Be yourself. Be you.

>> No.6738730

>>6738694
I do none of the things you listed though. You're also contradicting yourself.

>> No.6738742

>>6738562
She's already good and has been drawing for YEARS. I wish she'd just drop the weird "i can't draw ~~~" facade, it's disingenuous
and based off of her FAQ she took online courses from expensive online schools such as brainstorm

>> No.6738743

>>6738730
Telling you to be yourself isn’t contradicting.

>> No.6738770

>>6738743
It seems logic isn't your forte.
Some Asian girl trying hard to be a cool Westerner is OK because she's "being herself",
but hypothetical Westerners trying to mingle among Asian people is NOT OK and they should instead "be themselves"?

We get it you're a tourist and look down on /asg/. Now take your projection and double standards and leave.

>> No.6738773

>>6738770
autism

>> No.6738775

>>6738770

She's in Hong Kong, you retard. English is spoken like water over there. Stay on your high horse and don't get off it because I refuse to see you touch the ground with your stupid.

>> No.6738786

>>6738773
>>6738775
You readily spewed hate against /asg/ weebs to try and construct a false argument. Don't act like you have the moral highground, roastie.

>> No.6738797

>>6738786
You seem to direct a third party (the thread's participants) as a stand-in off of what is directed toward you a lot. Own up and move on.

>> No.6738802

>>6738797
>of what is directed toward you a lot.
The only thing I displayed was contempt for her typing style and her playing dumb online. This I own up to.
Will you own up to your hypocrisy now? Or will you just type another ready-made catchy sentence at me?

>> No.6738804

>>6738802
stick to copying anime screenshots, that's all you're good at.

>> No.6738805

>>6737973
> spreadsheet with prices and work process
example?

>> No.6738806

>>6738802
>Will you own up to your hypocrisy now?
No, because half of HKs population speaks English.

>> No.6738814

>>6738804
>>6738806
That does not justify your double-standard in any way. A person can be themselves and yet be a weeb if they wish to.
So when will you finally admit you took hurt in what I said and admit your bias?

>> No.6738840
File: 600 KB, 1771x1254, practice6.jpg [View same] [iqdb] [saucenao] [google]
6738840

>>6736442
today is primeday so I ordered that one from huion for just 30 euros
I think I'm already getting used to the display

>> No.6738885
File: 120 KB, 360x818, Illustration27.png 2.png [View same] [iqdb] [saucenao] [google]
6738885

How do I fix the shading on this.

>> No.6738896
File: 1.64 MB, 3084x3552, 20230712_011938.jpg [View same] [iqdb] [saucenao] [google]
6738896

drew this.
is there any guide/good ressource for more painterly anime artstyle.

>> No.6739041

>>6738885
stop using the air brush so much.

>> No.6739086
File: 98 KB, 360x818, lp606w0r.jpg [View same] [iqdb] [saucenao] [google]
6739086

>> No.6739087
File: 106 KB, 567x741, 1688683124513837.jpg [View same] [iqdb] [saucenao] [google]
6739087

>>6739086
>>6738885
fuck

>> No.6739093
File: 461 KB, 700x1000, FvjHz2JaMAAIU9i.jpg [View same] [iqdb] [saucenao] [google]
6739093

>>6738896
Really nice. I don't follow a lot of artists that have this particular loose painting style but if you know any specific ones, you should see if they have any timelapses on youtube or artbooks you can study. All I can think of is Hungry Clicker who does so from time to time or at least his rough stages before he refines his paintings can look similar.
https://youtu.be/HbHsYscK7PU

>> No.6739095

>>6739093
Here's some resources on hard, soft and lost edges when painting that you can apply to your work.
https://evolveartist.com/blog/how-to-paint-edges-second-fundamental-of-art/
https://www.muddycolors.com/2015/04/10-things-about-edges-2/

>> No.6739132
File: 305 KB, 796x768, post.png [View same] [iqdb] [saucenao] [google]
6739132

>> No.6739137

>>6739132
This guy draws some of the best females I have seen. Shame about his laziness and faggotry.

>> No.6739140

>>6739137
i will replace him, maybe

>> No.6739142

>>6739140
Gonna need to see more of your work before believing that.

>> No.6739150

>>6739142
i said maybe
but probably not any time soon

>> No.6739160

>>6739132
Who's the artist from your ref? Also nice job

>> No.6739179

>>6739160
nta but it is from nia_i

>> No.6739220

>>6739179
Thank you anon

>> No.6739269

>>6739093
>>6739095
thank you so much. i appreciate this.

>> No.6739368
File: 41 KB, 1151x634, Fwp7n6gagAAvbqi.jpg [View same] [iqdb] [saucenao] [google]
6739368

I give up using pressure sensitivity, its just too unresponsive with a digital tablet. Can I get line variation like this another way?

>> No.6739394

>>6738607
>pic
I'm getting Gary vibes

>> No.6739510

>>6739368
>pressure sensitivity, its just too unresponsive with a digital tablet
i used to think that until i screwed around with those curve calibrations of the paint program and tablet driver

>> No.6739516

>>6739510
I don't know how because you can't tell how much pressure you apply digitally, at least with my cheap tablet
With paper it's easy because you can obviously see and feel the paper deforming

>> No.6739622

>>6738084
>You have appealing shape language
What the hell does it mean. How can I know if my shapes are shit or not?

>> No.6739681
File: 614 KB, 4096x2982, 1688680528414875.jpg [View same] [iqdb] [saucenao] [google]
6739681

>>6739622
NTA but shape language is a bit complex to keep track of but it can mean anything in a design or drawing has intentional or unintentional appealing shapes. Example like picrel where the artist decides to push the pose a bit more to get those shapes they described and when broken down to just the silhouette, it still creates a very pleasing looking outer contour by way of looking at parts of the whole as shapes just like when we simplify anatomy.
It's a good technique to add some appeal to your figures even if you don't think too much about it or push it in an exaggerated manner unless that's what you're going for.

>> No.6739704
File: 191 KB, 1100x538, 38950be92694dabd008a76b1340233b7.png [View same] [iqdb] [saucenao] [google]
6739704

>>6739681
In the case of >>6737973 you can view the shapes like this, and even the negative space for the figure and what's around it can be appealing and have a nice flow to each other. But the case of whether to exaggerate it or not or if it's applicable is subjective since people's tastes are different. It can be intuitive, whether through just learning it from other artists and media you like or some innate sense of what looks good to your brain. It appeals to humans' tendencies to look for patterns in everything. Shape language can be anything including lines, eyes and smaller parts, down to even brush strokes. But its best not to overthink it and applying it to the overall composition like a pose or when you're doing thumbnails is a good habit. I can give one more example for a use case.

>> No.6739721
File: 1.28 MB, 1354x1871, english_047_Human_Body_Structure_Principles_Weichun_Xiao_47.jpg.png [View same] [iqdb] [saucenao] [google]
6739721

>>6739704
You can apply shape language/appeal to the constraints of the entire pose as well like so. It's all in service of making it "read" well and/or be less stiff (though boxes are shapes too and can be used well with the right intentions) so it's pretty encompassing. Again it's important to stress that you shouldn't be overthinking it especially if you don't have the experience to see these shapes yet yourself and know how to best utilize it. But I hope you learned a bit about what some artists do to make their figures more appealing that people who are unaware of it just can't describe clearly but are drawn to it.

Here's a good video about shape appeal: https://www.youtube.com/watch?v=P6yJO9gKSAI

>> No.6740231

>>6739721
How do you get efficient at drawing bodies? It takes most of my mental energy for one, let alone practicing it over and over again

>> No.6740263
File: 653 KB, 1920x2595, tenten-day25-03.jpg [View same] [iqdb] [saucenao] [google]
6740263

>>6740231
It is a lot of work but you'll get better and faster the more you just do them. Push for full bodies as much as you can. I don't really have a better example right now but do studies like these where you trace over a reference with a simplified figure and then use that to draw a stylized version. Best way to be efficient is to do these studies small and zoomed out so you're not caught up by one. Make a sheet, screencap some reference images, start with 3 or enough to fill 30mins to an hour or however much time you can set aside. Stop if you're getting tired, do it again the next day. They'll add up.
If you're bored by real life references you can study other anime artist's figures too but still do the real life ones if you can. Start simple with standing poses and then work your way up to more dynamic ones with foreshortening.

>> No.6740279

Shape language? sounds like cope

>> No.6740286

>>6740263
what book/resource is this from?

>> No.6740292

>>6740279
continue to copy your anime screenshots, anon.

>> No.6740298
File: 216 KB, 995x590, IMG_5918.jpg [View same] [iqdb] [saucenao] [google]
6740298

I'm kinda struggling with the flap and inside of the jacket connecting with the torso. What am I doing wrong?

>> No.6740301
File: 234 KB, 617x436, noose.png [View same] [iqdb] [saucenao] [google]
6740301

Where should I start when learning gesture?

I asked around for construction methods and a lot of people told me I should focus on gesture first

I don't really understand and I don't know if it's a meme

>> No.6740310
File: 945 KB, 1920x3736, tenten-day13-02.jpg [View same] [iqdb] [saucenao] [google]
6740310

>>6740279
It's not a substitute for fundies but it's a way to make your poses less stiff once you do have the knowledge. That's why I don't suggest fussing over it much when you're still starting out. Feel free to use it or not. Like anything in art it's not a hard and fast rule.
>>6740286
It's a series of images from this artist's course called tenten's 28 Days Painting. It's in english as well. It's a bit like Krenz but in a different style. I just saved it because it seemed interesting, I don't know whether it might be useful to follow or not unless you dig his way of doing figures.
https://www.artstation.com/shitong

>> No.6740347

>>6740231
Most artists just trace over CSP 3d assets.

>> No.6740349

>>6740310
kek this is the same bullshit as those memes around TF2 character's shadows

>> No.6740378
File: 2.32 MB, 2480x4668, 1.jpg [View same] [iqdb] [saucenao] [google]
6740378

Is copying this going to help me with constructing my own characters?

>> No.6740388
File: 1.05 MB, 1920x3737, tenten-day10-02.jpg [View same] [iqdb] [saucenao] [google]
6740388

>>6740310
good shit

>> No.6740395
File: 321 KB, 1256x1960, 1683036451397304.jpg [View same] [iqdb] [saucenao] [google]
6740395

>>6740378
If you understand what his figures are depicting in relation to the anatomy he studied from, sure. Copying is like looking at another person's notes of their own studies and what they've applied. If you have some of the knowledge to reverse engineer it, then it's useful. Might take you longer to get there and things will be more frustrating without at least a general understanding, but if you're not in a rush then that's fine. Study at your own pace.

>> No.6740408
File: 50 KB, 221x214, 1681141848959237.png [View same] [iqdb] [saucenao] [google]
6740408

>>6740395
Ok. I got it.

But if I am in a rush?
Is there a faster way?

I'm willing to study or "read" anything!!

>> No.6740463
File: 384 KB, 995x590, file.jpg [View same] [iqdb] [saucenao] [google]
6740463

>>6740298
You can ignore the body corrections if you don't want to redo everything. But just as a reference for the future.
>>6740408
Fundamentals. In order:
>Simple forms
>Simple forms in perspective
>Figures/Anatomy
>Rendering
>Color and Light
All while learning stylization from other artists in between. Mind you, it doesn't have to be perfect knowledge of these things, but the sooner you learn them the more effective master copies are going to be.

>> No.6740465

>>6740463 (Me)
Forgot to add, if you're gonna follow my redline for the body you might want to resize the head because I tried to cram it in. Good job on it though, and the hair, looks good.

>> No.6740514
File: 161 KB, 728x1157, IMG_5923.jpg [View same] [iqdb] [saucenao] [google]
6740514

>>6740463
>>6740465
Wow never expected to receive such detailed advice, I wasn't even sure if this was the right thread to post this, thanks a lot!
I was also trying to figure out the anatomy and general shape of the jacket in the meantime, so I guess posting the full picture makes more sense since apparently there are more problems than the part I mentioned. Anyhow, thanks again for the feedback, I'll use it to try and improve everything else.

>> No.6740516
File: 162 KB, 778x293, gesture.png [View same] [iqdb] [saucenao] [google]
6740516

>>6740301
The common misconception about gesture is what it's for. Its function serves as a way for you to develop a shorthand for poses that are dynamic and has movement. The reason why they're quick is because it's encouraged to be really loose about it and not get caught up in small details. Focus on the overall figure. Teachers and masters will draw their gestures very clean and with a lot of finesse because it's their job to make those strokes clear to students and there is something to be said of efficiency in that regard if you choose to want to master it. But for everyone else, gesture is an exercise to warm-up the hand and get some figure drawing practice in a short amount of time, with the exception of animators for which getting good at it is beneficial to create frames of motion in a quick manner. But you don't need to be as clean with it as other more skilled artists do them. It can be complete chicken scratch, as long as you can decipher it as a dynamic movement in the body then its served its purpose.
So the answer to the question: Do you need gesture? Sure, it may help you. But only so much as you would like your poses to be less stiff. Anyway, 30 seconds might be too fast for people so maybe start with a minute or two. Do enough to where you're satisfied, it's a perfectly good warm-up to start your drawing sessions with. Or don't, if you think it's a waste of even just 30 minutes to an hour. There's no downside to doing a few of them, at least in my opinion, but you don't have to be crazy about it.

>> No.6740523
File: 68 KB, 409x301, 1682954857322206.png [View same] [iqdb] [saucenao] [google]
6740523

>>6740463
anyone knows a good resource for learning Simple forms in perspective?

Course, book, youtube video, anything helps

>> No.6740547
File: 248 KB, 766x563, d1043a441c1c7b6db502f49ec37dcfa2.png [View same] [iqdb] [saucenao] [google]
6740547

>>6740514
No problem. I sometimes find time to do these not on my shitty phone. Also, I see. Her legs were on a desk beside her, my first redline is definitely wrong then. It's not bad but i'd make the chair a bit deeper because her thighs are looking a bit squart even with the foreshortening. Good luck and keep at it, anon. Attempting full body poses like these is always encouraged.
>>6740523
Looking forward to seeing your progress, anon.

>> No.6740549

>>6740378
What resource is this from? I only got 1 photo of this guys' work.

>> No.6740550

>>6740549
https://e-hentai.org/g/2402072/308ac038a8/
>takako (twitter@cyjalway)

>> No.6740555

studying lineart is hard

>> No.6740563

>>6740550
Thank you anon

>> No.6740587
File: 736 KB, 1017x921, figure study method.png [View same] [iqdb] [saucenao] [google]
6740587

>>6740231
One more thing I suppose, I wanted to give my own example to what I said here >>6740263 so I did a quick study. You can approach this as a quick figure drawing method (fast), a serious anatomical study (slower and with more detail of the musculature) or a master copy of your favorite artist (going all the way to rendering). But hopefully this helps to make it come across as more approachable.

>> No.6740605
File: 370 KB, 1111x797, fromabove.png [View same] [iqdb] [saucenao] [google]
6740605

How do I construct an anime face from above

>> No.6740611
File: 2.01 MB, 1894x2899, 20230712_223436.jpg [View same] [iqdb] [saucenao] [google]
6740611

Everything I draw looks like dogshit
Art sucks dick

>> No.6740707

>>6740263
>>6740587
nta but thanks, this is really helpful

>> No.6740728
File: 1.00 MB, 1920x3450, tenten-day1-01.jpg [View same] [iqdb] [saucenao] [google]
6740728

>>6740310
>tenten's 28 Days Painting
>day one
accuracy drawing
sasuga krenz

>> No.6740766
File: 487 KB, 1452x1404, IMG_0819.jpg [View same] [iqdb] [saucenao] [google]
6740766

>>6740605
Redlined for fun anon. I don’t think it’ll help, I just love that angle.

>> No.6740896
File: 1.80 MB, 1405x1080, 1687084803296965.gif [View same] [iqdb] [saucenao] [google]
6740896

>>6740587
I like to practice poses from imagination. Trains the mind.

>> No.6740899
File: 102 KB, 512x816, lainpr.jpg [View same] [iqdb] [saucenao] [google]
6740899

Wip. Is this any good?.

>> No.6740947
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6740947

i feel like i got the sitting perspective kinda wrong but idk

>> No.6740969

>>6740899
very cute, is that lain? also maybe add some subtle detail to the ear

>> No.6740972

>>6740969
nvm im dumb and didnt see file name, but yeah very cute lain so far, hope you post finished product

>> No.6741055
File: 780 KB, 1322x1871, english_006__6.jpg.png [View same] [iqdb] [saucenao] [google]
6741055

>>6740896
If you're confident enough to try it you can certainly do that! I'd start the day with doing studies from reference and then doing ones from imagination to see what you need to improve on. You refer to your own visual library when coming up with poses from imagination so having a wider range of poses you've practiced from reference is just always helpful.

>> No.6741063
File: 2.57 MB, 3840x2160, bnef3fhuqm261.jpg [View same] [iqdb] [saucenao] [google]
6741063

I'm a newfag here (/3/ to be precise).
I'm searching for any kind of resources that'll teach me to texture backgrounds in anime style. Pretty much like pic related. There's a lot of stuff on painting/texturing characters but for backgrounds and environments, 99.9% of the courses are about PBR.
Here's a video showcasing pretty much the style I'm trying to copy from.
https://www.youtube.com/watch?v=g7DgmudUsRI&t=26s

>> No.6741108
File: 79 KB, 800x320, tut-animebg.jpg [View same] [iqdb] [saucenao] [google]
6741108

>>6741063
I'd look for anime production books like from Makoto Shinkai or Mamoru Hosoda movies etc. Anime backgrounds are rooted in traditional use of poster paints and/or watercolors so the look and texture comes from that process. Lighting and compositing also is a big deal, and very distinct painted clouds for the skies etc.
I'm glad I remembered but this site has some great tutorials about nailing the look. You can start here:
http://www.mclelun.com/p/tutorial.html?m=1

>> No.6741186
File: 159 KB, 489x769, appm4qz5q.jpg [View same] [iqdb] [saucenao] [google]
6741186

>>6740899

>> No.6741289
File: 268 KB, 1827x738, 54.png [View same] [iqdb] [saucenao] [google]
6741289

Is it over? should I just kill myself now?

this is my 50th copy and I even increased the time to 30 minutes

I'm starting to think not everyone can get good at this

>> No.6741290

>>6741289
Are you f*male?

>> No.6741295
File: 752 KB, 1280x518, 234(1).webm [View same] [iqdb] [saucenao] [google]
6741295

>>6741289
timelapse of the progress

I even started with big shapes, blocking everything in

I don't know what I'm doing wrong man...

>> No.6741302

>>6741289
who's the original artist

>> No.6741346
File: 110 KB, 450x530, k3.png [View same] [iqdb] [saucenao] [google]
6741346

>>6741302

@k3_spaceybear on Twitter

>> No.6741371

>>6740523
art wod begginers course (up on online course club)
moderndayjames perspective/becoming a gi videos
study and copy 3d models : https://sketchfab.com/3d-models/2271-kube-1af5a319fed84c91860156edff03e280
https://sketchfab.com/3d-models/rotate-cube-0f36c6d82dba4299969bdc1a232ad6fe
https://sketchfab.com/3d-models/cortando-planos-4e18aaf4ad9149e0b36842301b109eb0
https://sketchfab.com/3d-models/planos-de-simetria-del-cilindro-b2a193a08f654ed58147d8df30c8b4d9

>> No.6741398
File: 224 KB, 555x399, loveyoumu.png [View same] [iqdb] [saucenao] [google]
6741398

>>6741371
Thank you so much. I love you

I will name my first born son "Anon" in your honor

I'll start copying 3D models asap!

>> No.6741399
File: 477 KB, 800x450, 6h7khj.png [View same] [iqdb] [saucenao] [google]
6741399

>>6741295
>copying

>> No.6741424

>>6741289
>this is my 50th copy
try hard lol
I did 400 before noticing some improvements

>> No.6741425

>>6741289
good, copy more anime. You're surely get better in no time.

>> No.6741435

>>6741399
You faggots really need to make up your mind if copying is or isn't good

>> No.6741439
File: 879 KB, 915x798, 1626911712084.png [View same] [iqdb] [saucenao] [google]
6741439

>>6741425
It's been 4 months already

I'm starting to think this is bullshit
Not everyone can learn how to draw

>> No.6741445

>>6741435
>if copying is or isn't good
depends
https://streamable.com/cm1d7h

>> No.6741452

>>6741435
when done wrong is literally a waste of time which is almsot always the case. that retard copying retained 0.05% at best 1.00% of what the original artist knows on how to make that image

>> No.6741457
File: 69 KB, 739x701, 1684802587545340.jpg [View same] [iqdb] [saucenao] [google]
6741457

Is it good to study poses in a methodical way? I just like drawing whatever, in no particular order

>> No.6741462

>>6741452
Then you people should at least specify when it's being done wrong

What is the point of asking for advice here if nobody tells anything and instead just acts like a pretentious dweeb?

>> No.6741469

>>6741462
because it has and is always being discussed you newfag /beg/.

>> No.6741473

>>6741457
Depends on how proficient you would like to be about learning. There's nothing wrong with just learning slowly and at your own pace if you're not planning on being a pro or anything anytime soon. Speaking as someone who's not done any formal fundamental studies until a few years ago and just drew for fun when I was younger. You just have to understand what your goals are and how much time and effort you're able to put down towards it.

>> No.6741480

>>6741469

Always being discussed the answer should already be obvious and anyone should be able to help them with the problem

But you people are too retarded to realize that the more you are this stubborn about answering like a human being the more people are going to ask because they still don't understand

This kind of attitude doesn't help, it just causes more confusion

The Anon literally asked what they were doing wrong and the best they got was "he doesn't know"

This place is fucking hopeless

>> No.6741487

>>6741295
Ask somewhere else dog, you ain't getting an answer from this place

ASG is the joke of ic for a reason

>> No.6741488

I can answer anon in a bit, I just have to get to my desk...

>> No.6741597
File: 287 KB, 1227x1554, 20230713_213339.jpg [View same] [iqdb] [saucenao] [google]
6741597

Fear and hunger fanart.

>> No.6741621

>>6741295
Take the original image and put it on top of yours to compare. Put the original image back to the side, fix errors you saw, try it again.

There are literally like five links in the OP explaining how to do this.

>> No.6741661
File: 608 KB, 1827x738, attempt.png [View same] [iqdb] [saucenao] [google]
6741661

>>6741289
>>6741295
This took an hour because I added more guidelines to explain. But that is to say you're not using nearly enough. It's not cheating. Also for a copy of artwork like this where it's cropped in and not just a floating figure, I would suggest you take into take into account the negative space in the background as well, right to the edges, so that it's proportional to what you're copying. Make as many lines and points as you need, comparing the distances between certain lines and features. "The edge of the ear lines up with the angle of the leg." "These two lines intersect and together they form a triangle, I know to put that in this spot between her arm and her knee so I know how far apart they should be". You're meant to be taking mental notes of these and learning them with each plate you do. But you don't need to be 100% accurate or use fewer lines if you need them to understand, and you need to understand the lines you're placing down have a purpose. As close as you can without being completely disproportionate but don't sweat super tiny details.

I'm begging everyone who's either starting or is in the middle of doing Krenz's accuracy images. Rewatch the video in the OP where he explains it and absorb his explanation. The purpose of this exercise for beginners is to train what's called sight measuring or comparative measuring in proper art schools. The goal is to be able to measure within the contours of a subject with a reasonable degree of accuracy. This will help you to use references without messing up as much proportionally and be able to check inconsistencies in your own work. I'll post my attempt overlayed onto the drawing in my next post.

>> No.6741669
File: 172 KB, 741x603, attempt comparison.png [View same] [iqdb] [saucenao] [google]
6741669

>>6741661
There's still errors I could smooth over, but I could already tell as I was putting lines down that some things were off, and that's good. That means I understand what to do next if I choose to try it again. But for me personally this is close enough and i'd move on to the next image. Don't misunderstand what this exercise is for and what its meant to teach you. This is a skill you're putting time in now to be able to continue to use once you get to doing fundamentals and you'll find it easier to grasp information because you've learned how to measure. Keep doing them but be mindful that you're also supposed to be learning something by the end, not get frustrated that it's not perfect. Krenz said so himself, it takes a skilled artist to be able to do these accurately with as little information as possible. Watch that section of his lecture again and try again.

>> No.6741697
File: 374 KB, 1840x1232, husbant.jpg [View same] [iqdb] [saucenao] [google]
6741697

>>6741661
>>6741669

Thank you so so much Anon, you're a saint and I owe you my life

>> No.6741709
File: 243 KB, 995x685, bb2ee294be9c4562c7d8ec6304a1e43a.png [View same] [iqdb] [saucenao] [google]
6741709

>>6741697
Don't be so discouraged when doing these. The attempt wasn't wrong it's just you gave yourself unnecessary pressure by being stingy with your guidelines. These are notes, studies. No one's supposed to be seeing these other than yourself and maybe an instructor. Please don't forget that the most important thing is that you're taking some knowledge away from the exercise. Either increasing your observation skills or learning how to measure by eye without as many guidelines over time, but if you need them use them. Whatever it takes for you to learn. If you come away worn down and more frustrated than when you started, then you're not gonna be learning anything. Awareness of what you're doing is key.

>> No.6741738
File: 218 KB, 1406x564, hmmm.png [View same] [iqdb] [saucenao] [google]
6741738

>>6741289
>>6741295
gave it a try
i think the end goal is to draw/detect as few general shapes as possible, that way you use less concentration and dont waste a lot of time
also its easier to memorize

>> No.6741741
File: 208 KB, 704x564, 16892868039119072.png [View same] [iqdb] [saucenao] [google]
6741741

>>6741738
Wow, great work! You have really strong observational skills and it shows. And yeah that would be the ideal goal given more time and practice but for beginners I think they might struggle unless they use more guides to start with.

>> No.6741758

>>6738885
Look up "ambient occlusion pass" on google images and try to copy that style of shading as best as you can.
After that you can add a main light, this one is pretty self explanatory, but theres a few things to keep in mind:
1 - around round edges you have have to sort of blur the light, while on sharp edges well you just leave it sharp.
2 - everything hit by the main light should have the "correct" colors aka the color that object is meant to be, while the parts that are in the shade can be the color of your ambient light (the color of the background, or the sky if the scene is set outside)
3 - dont forget that it should cast shadows

I recommend just not making stuff shiny if youre new to lighting and study specular lighting later once youre more comfortable with diffuse lighting

>> No.6741772
File: 30 KB, 564x680, 2496a7c40c45c8f6c7baf6fc3554fc1e.jpg [View same] [iqdb] [saucenao] [google]
6741772

>>6741738
Damn how did get so good at this!?!

>> No.6741823

>construction is useless for anime!!!
ok
https://twitter.com/NewFace_HIDE/media

>> No.6741829
File: 281 KB, 615x637, 1681140998493325.png [View same] [iqdb] [saucenao] [google]
6741829

>>6741823
>https://twitter.com/NewFace_HIDE/media
Oh my god this insane!??!!?!?

What kind of construction method is this!?!?!

This is the secret sauce?????!?

please someone, tell me what construction method this is

>> No.6741832

>>6741823
Who are you quoting?

>> No.6741962
File: 225 KB, 1200x1130, F09cJv8WYAEReyb-1.jpg [View same] [iqdb] [saucenao] [google]
6741962

>>6741597
more fear&hunger sketches

>> No.6741999
File: 1.99 MB, 3605x4500, bl.jpg [View same] [iqdb] [saucenao] [google]
6741999

Give me your worst bros. I hate it

>> No.6742001

>>6741999
This is fucking awesome because I love the big hair, saved. Nice trips too. Get more confident with your lines, commit don't scratch and maybe spend more time using ink on paper

>> No.6742011

>>6741962
Kino

>> No.6742014

>>6741999
soulful and refreshing. It's not like those poorly copied anime screenshots from the rest of the anons here.

>> No.6742016
File: 123 KB, 1260x1888, 20230714_031907.jpg [View same] [iqdb] [saucenao] [google]
6742016

>>6742011
thanks

>> No.6742018
File: 2 KB, 125x122, 1688830016846900s.jpg [View same] [iqdb] [saucenao] [google]
6742018

>>6741999
>airbrush shading

>> No.6742096
File: 253 KB, 1200x640, Thin and thick lighting shapes.jpg [View same] [iqdb] [saucenao] [google]
6742096

>>6741597
>>6741962
I really like your style, anon! You got some nice values going on in that second image.
>>6741999
I think you have something good here too. I think you should have kept the blue secondary light with harder strokes as well because the soft edges are clashing with the style you're working with. Like picrel, study up on making lights and shadows having varying and distinct shapes on forms to avoid the 'pillow shading' look. You can always add a very ligt gradient in the end to have that glow but it should be subtle. Always good to see PPGZ fanart and I like how big you made her hair.

>> No.6742100
File: 81 KB, 600x469, EcMmQq3XgAAo8LW.jpg [View same] [iqdb] [saucenao] [google]
6742100

>>6742096 (Me)
Not to say that you can't completely have soft edges for some of the lighting but that requires more careful understanding of occlusion and reflected light, and it might not suit the style unless you know what you're doing.

>> No.6742135
File: 116 KB, 2000x2060, c15.jpg [View same] [iqdb] [saucenao] [google]
6742135

>>6742100

>> No.6742153
File: 263 KB, 1200x938, 1689307903824.jpg [View same] [iqdb] [saucenao] [google]
6742153

>>6742135
Sorry i'm a baka, i'm trapped on my phone again so I just quickly grabbed a google result.

>> No.6742463

Does anyone have any good books or pages for getting good at chibi anatomy?

>> No.6742467

Yall are lazy fucks

>> No.6742469

>>6742014
so we're trying to become western artists now then

>> No.6742563
File: 2.91 MB, 498x373, knives-millions-hello-knives.gif [View same] [iqdb] [saucenao] [google]
6742563

>>6742096
Thanks David Martinez

>> No.6742592
File: 266 KB, 1114x1600, (C79) [Hachinokonosato (Yoshinari You)] DEAD WOOD DESIGNS (Various)_011.jpg [View same] [iqdb] [saucenao] [google]
6742592

Shapes
Shapes
Shapes

>> No.6742598
File: 345 KB, 1007x1300, file.jpg [View same] [iqdb] [saucenao] [google]
6742598

>> No.6742601
File: 137 KB, 800x800, file.jpg [View same] [iqdb] [saucenao] [google]
6742601

>> No.6742620

How do I learn to render hair? Every time I try to study my brain just shits itself at all the colors and shading

>> No.6742714

>>6741962
left looks sooo good pls finish it

>> No.6742729

>>6742463
I'll throw you some chibi pose books an anon shared a while back:
>mega nz/folder /WXJEDIDY#X7WW4kuNk70auLy5lpL58Q
>mega nz /folder/aOgVDLgR#d2GlKJRC3JIq49ZGosXIwQ
The rest of the SD Pose Collection:
>search スーパーデフォルメポーズ集 herehttps://hunmer.github.io/List-of-drawing-tutorials
I remember there being a good lesson-y one I downloaded but I forgot the title. I'll post it when I find it.

>> No.6742857

>>6737022
I don't understand it guys. Krenz talks about how he copied since he was a child like everyone does it but I never did. I could never understand the appeal of copying. There are absolutely zero artists that inspire me. I have been trying to learn how to draw and have been failing for longer than some artists have been alive.

At what point will people agree I'm NGMI?

>> No.6742878

>>6742857
>There are absolutely zero artists that inspire me

Bad sign. Yeah, you probably won't make it, and you probably don't need to.

>> No.6742880

>>6742857
>There are absolutely zero artists that inspire me
Then stop drawing with that method and mindset? I'm not saying this to be mean but if you're not inspired by anything, not the shows you watch, the games you play, the comics you read, then you need to figure out why it is you like to learn to draw or maybe drawing at all isn't for you if you're absolutely blank on that answer. Find a different, more fulfilling hobby, maybe you'll circle back to getting the urge to draw again later in life with a different mindset but that's a really telling sine.

>> No.6742886
File: 2.64 MB, 2500x2917, vaski up pov 2.jpg [View same] [iqdb] [saucenao] [google]
6742886

>>6740766
No, this is helpful. Thanks anon

>> No.6742888

>>6742880
*sign.
Some people draw to create. Some people draw from becoming inspired by something else. Some people draw because they just enjoy the act of learning and becoming more skilled at it. Some people like the technical challenge of drawing something complex. Some people get good at drawing because they'd like to teach others.
If none of these applies to you then drawing isn't for you.

>> No.6742890

>>6742878
>you probably don't need to
But why? I don't like a single artist and I want a style that appeals to ME. Am I cursed to see nothing but artists that do a mediocre job of appealing to me for the rest of my life?
>>6742880
I like learning.
>maybe you'll circle back
That's happened a lot. I'm in my 30s and in some ways I was a better artist when I was 3.

>> No.6742908

>>6742890
It sounds more like an issue of mindset rather than a lack of ability to learn. Have you tried other hobbies? It doesn't have to be a specific artist but you must be inspired by at least /something/ like a body of work or and idea or a genre. Create your own style if you must, learning from other artists is a motivator for most but maybe you're a special flavor of autist that wants to go against the grain, use that as a motivator. Otherwise if you're not tied to any sort of intrinsic or extrinsic motivation or inspiration to 'make' something, maybe just drawing simple things or paint-by-the-numbers scribbling is all you'll ever reach and that's fine too. Trying to bash your head against the wall trying to force that motivation when there is none is pointless.

>> No.6742917

>>6742908
>you must be inspired
If I did, I wouldn't be posting about my lack of progress in my 30s, now would I?

>> No.6742922
File: 207 KB, 949x824, CLIPStudioPaint_Ooz92LaYi7.png [View same] [iqdb] [saucenao] [google]
6742922

>Wanna post my work, but i'm shitty incarnate, even if it's for criticism or get gud purposes.
>feel my shits too westy looking in spots
How do i make proper linework that doesn't feel too thick or aggressive, i'm always seeing such clean simple nice lines and i feel like my shits all over the place.
I'm also trying to get better at rendering which is a nightmare all it's own.

>> No.6742925

>>6742922
looks like shart lmao

>> No.6742927

>>6742917
I'm in my 30s as well and have been drawing (badly) since I was young, just wondering if there was some sort of untapped desire in there since you seem to keep circling back to it. I've always liked creating things however, and its only recently that i've been motivated to improve drastically, so I can't really see through your eyes. Seems like your answer is clear.

>> No.6742928

>>6742601
Ooohh, it's got Etrian Odyssey vibes. Love this brother.

>> No.6742931

>>6742925
I'll accept that but, ways to have it not be so bad would be nice to hear also.

>> No.6742932

>>6742927
I said it already, I want a style that appeals to me.

>> No.6742942

>>6742931
try not using any color

>> No.6742949

>>6742922
Your light source, and the intensity of it, are inconsistent.

Try looking up Devin Korwin, or painting basic forms on youtube.

>> No.6742952
File: 541 KB, 984x1000, 1672667231223198.jpg [View same] [iqdb] [saucenao] [google]
6742952

>>6742922
>>6742931
Ignore that anon. I think your lack of direction is holding you back. Experimenting is fine but you have to pull the trigger at some point to see some progress. You'd preferably want a style of line that compliments the rendering you're trying to do. Some do a few rough sketch passes and a final thin line to then paint over. Some find the lineart inconsequential and just render over it. Choose from one of either of those. Find artist process videos or step-by-step images, see what they do. For thin and clean lines a lot of it is just confident strokes so practice doing those too.
>>6742932
Then keep looking for it if you'd like. There's a million artists out there to find. And I don't even know what kind of work you do so I don't really have much else to say on it. Good luck.

>> No.6742958

>>6742922
I've noticed that a lot of good line work is equal parts technique and confidence. If you want thin and clean lines, you'll want to also improve your general draftsmanship.

Also, study some manga. It's a fun way to see how linework can be used to describe how light falls on an object and how that affects the linework.

>> No.6742960

>>6742952
If you give me something to reproduce or follow i will give it a go, i am more or less lost at sea with it all at this point. I do appreciate the notice.
>>6742949
I looked at a few things but I guess wrapping my head around it is like a mental block i can't jump just yet but i'm working on it.

>> No.6742967

>>6742960
Hey anon. No worries, it can take time. There's nothing wrong with jumping in despite your comfort, you're not in any danger my friend. The worst thing that can happen is you don't like the result, which is ultimately fine since you know you're trying to get better.

Your can do it brother!

>> No.6742991

>>6742952
Did not mean to attach a file whoops. That's not even my drawing I just like saving people's studies here.
>>6742960
Here's some tips for lineart you want to keep in mind: https://youtu.be/7pi-mR3j2HY?t=524 (I'd recommend watching the whole thing but I timestamped specifically when he explains about stroke economy)
You can use what you drew already as a rough or make a new one, go over it, stop at the lines when you're done and see how it looks. Don't render yet if you'd like to solve this problem first because it will get confusing. You can do a separate greyscale rendering study with simpler shapes later but tackle one process at a time.

>> No.6743044

>>6741439
>50 copies in 4 months
the fuck? you're improving slowly because you barely draw at all

>> No.6743053
File: 253 KB, 569x1250, CLIPStudioPaint_ihEIaumbIA.png [View same] [iqdb] [saucenao] [google]
6743053

>>6742991
I joined the draw every day thread and did this on my lunch break. I'm gonna try doing the hard lines soon so i'll try to follow this vid and see how it plays out.
>>6742967
appreciate you fren.

>> No.6743066
File: 631 KB, 844x1794, Screenshot 2023-07-14 120751.png [View same] [iqdb] [saucenao] [google]
6743066

>>6742922
Nice bocchi fren. I haven't drawn in 5 months and it fucking hurts my kokoro so much.

>> No.6743077

>>6743066
I like your colors, they're simple but for me it feels impossible. Draw her again?

>> No.6743290
File: 600 KB, 1044x1893, file.png [View same] [iqdb] [saucenao] [google]
6743290

>> No.6743293

>>6742601
great

>> No.6743389

>>6742908
>for most
All of them from what I've seen. I have never seen a single artist that thinks the way I think. I suspect that's part of why I'm NGMI

>> No.6743612

>>6743389
brutal.

>> No.6743653

>>6743612
Is it wrong though? Every artist I know of talks about those that inspire them. I want an artist without inspiration.

>> No.6743655
File: 313 KB, 1485x1617, logtms.jpg [View same] [iqdb] [saucenao] [google]
6743655

>>6742601
based anon with superhuman accuracy

>> No.6743710

>>6743653
I think that artists that didn't feel inspired by anyone particular, just don't mention it.
For example, I feel exactly the same way as you do, and I've met a lot of artists who also don't have anyone in particular they felt deeply touched by, so, this might not be the majority, but this is more common than that you believe it is.

I've never mentioned that I don't feel particularly inspired by other visual artists like that, unless someone else brought up the "my idol is XYZ-topic, I want to be like them!" I think it's slightly weird to idolize other people like that.
Although secretly I do idolize music producers in my head. But I know that they are common people too, and not demigods and that electronic music production can be learnt by trial-and-error, practice and looking things up on the internet.

>> No.6743712

>>6743655
did he just rip professional work just to assess if /asg/ is a crab bucket?
I guess so.

Well, I guess /asg/ passed Anon's integrity check.

I don't mind posts like that, even though it's technically against the rules of /ic/.

>> No.6743713

>>6742714
I don't like it.

>> No.6743719

>>6743712
there's at least one difference: missing the vertical lines on the corset
but that's the only thing i was able to spot

>> No.6743761

>>6743719
I don't know why that is but he pretty much ripped it and passed it off as his own I think we can agree on that.

>> No.6743763

>>6743712
>asg be like yo just copy and trace anime lmao yall dumb asf fr
>guy copies and traces anime
>asg: ayoo brooo wtfffff

>> No.6743765

>>6743763
well a most excellent copy!!! {:^O

>> No.6743778

>>6742601
>>6743655
Wow it's not even traced just blatantly the same image, the absolute state of /asg/

>> No.6743780

>copy anime
>work from imagination is just bad copies of the stuff that I copied
Was I memed on?

>> No.6743794
File: 68 KB, 597x609, Screenshot 2023-07-14 214648.jpg [View same] [iqdb] [saucenao] [google]
6743794

>>6743761
>>6743778

>> No.6743798
File: 2.89 MB, 3127x3427, copies1.jpg [View same] [iqdb] [saucenao] [google]
6743798

1st anime copies am I doing it correctly? I have no interest in coloring yet. I'm trying to get the feel for the process of drawing anime

>> No.6743810

>>6743798
your line quality isn't bad
your proportion control has some shortcomings, but this is very common
you lack certain anatomical/form knowledge that leads to some very uncomfortable lines like in top picture's right side hip. it also makes your faces look flat compared to both references where you can feel a curvature in the face.

>> No.6743829

>>6743798
Nice confident lines and decent copies, but yeah, work on your anatomy a bit more and you'll start to really understand the forms of the things you're copying. Do some figure studies on top of what you're doing, even just a few bodies in poses to start your drawing sessions will do wonders.

>> No.6743831

>>6743810
>>6743829
Thank you bros. I was actually worried about my lines more than anything desu since I feel they have alot of value since there is no color. I am doing anatomy rn and need to study it way more.

>> No.6743845

>>6743831
Nah you're fine, just lacking that nuance since you're interpreting forms you're not 100% with yet. But definitely a cut above already without any chicken scratching so you know how to draw a nice line. Keep at it!

>> No.6743856

>>6743794
disgaea is super gangster I heard

>> No.6743861

>>6743856
That's actually labyrinth of galleria but the artist is the same

>> No.6743864

>>6743861
fuck.

>> No.6743865

>>6743780
Missing the step where you're supposed to not just mindlessly draw and internalize the stuff you're copying with support from some basic fundamentals to help you understand it better.

>> No.6743924

>>6743798
Why is this censored? Can barely see the first drawing

>> No.6743968

>>6743710
Then what do you actually copy?

>> No.6744025

>>6743798
I coomed buckets to his works. The storytelling is top tier as well, really conveys emotional nuance well, hotter than actual fucking.

>> No.6744091
File: 748 KB, 1658x5586, IMG_0090.jpg [View same] [iqdb] [saucenao] [google]
6744091

Study

>> No.6744184

>>6743968
Anime in general, this doesn't have to do with copying as a strategy.

>> No.6744186

>>6744091
gangster

>> No.6744194
File: 732 KB, 1546x1087, mahiro_ylw.png [View same] [iqdb] [saucenao] [google]
6744194

>> No.6744197

>>6743655
>>6743778
>>6743712
I'm not sure if /ic/ is just cripplingly low IQ
That was not meant to be an OC post

>> No.6744199

>>6744197
>>6742601
What was the point of posting this then faggot?

>> No.6744201

>>6744197
>>6744199
oh, I see you were calling that guy out
Yes, we could tell

>> No.6744202

>>6744199
Low IQ on display again. It's an example of good shape design to study

>> No.6744204

>>6744202
...

>> No.6744211

I love faggots who shout "It's all dhapes." and then convince themselves that they know everything.

>> No.6744225

>>6744211
kek. its like kids who read neetshe's or shopper's wikipedia articles, then started repeating random german words they think they understand

>> No.6744240

what's the difference between pixivs 'bookmark' and 'like'? as an artist which number should I care the most?

>> No.6744339

>>6744225
They don't understand.

>>6744240
Bookmarks

>> No.6744343
File: 120 KB, 1365x1554, IMG_0092.jpg [View same] [iqdb] [saucenao] [google]
6744343

>>6744091
Another study, but this time it's Sora-chan.
>>6744186
Thank you.

>> No.6744347

>>6744343
full-color, very gangster!

>> No.6744861
File: 632 KB, 1835x1392, cirno_cute_smeg.png [View same] [iqdb] [saucenao] [google]
6744861

>>6737022
what does /asg/ think of my cute cirno??????? ;~DDDDDD

>> No.6745070

Anyone have all Cyjalway notes?

>> No.6745092

>>6744861
unironically pretty good job
i got that mentally disabled characteristic all cirnofags have

>> No.6745098

>>6745092
redpill me on marisafags

>> No.6745196

>>6745070
the fanbox or the twitter one ?
I'm willing to buy it but why would I share them with you?

>> No.6745197

>>6745092
thank you kind sir
I appreciate you

>> No.6745369

>>6745196
Fanbox
>I'm willing to buy it but why would I share them with you?
Sure, anon. Just asking if someone would be kind enough to share.

>> No.6745391

>>6737022
isn't Krenz just Bargue?

>> No.6745395

>>6745391
Yeah, pretty much. He just made it about studying modern images instead.

>> No.6745408

how do you stylize from a photo ref?

(like taking a reference photo and redrawing it in an anime art style)

>> No.6745414

>>6745408
Hi,

So you just redraw a basic mannequin blank anime character for the sketch, and then you make it anime.

Or put differently; you just redraw the thing but you draw it in an anime art style.

It's not that complicated.

If you have further questions please let us know.

>> No.6745428
File: 291 KB, 1487x1383, rinotuna-1267460430626086914-20200601_101809-img3.jpg [View same] [iqdb] [saucenao] [google]
6745428

>>6745408
Simplify the ref down into less complicated forms and make decisions on details you would like to keep complex or ones you'd like to omit entirely. Usually you add more detail to things you would like to emphasize like clothes and hair. Mix and balance the two as you'd like without veering into hyperrealism. Anime head on top and you got it.

>> No.6745431

>>6745428
It is basically a bit like designing a character in a way, unless you're drawing an existing character over the ref. In that case some of the decision making is entirely on the clothes at that point. Or if it's no clothes then just the proportions.

>> No.6745445

What's an anime/manga with a fairly simple style that's still worth studying/copying for a beginner?
Ideally still has some interesting clothing and not TOO simple, but approachable for a beginner

>> No.6745472
File: 52 KB, 605x480, ojazos misteriosos.png [View same] [iqdb] [saucenao] [google]
6745472

>**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**
ok
this eyes make some emotion in you anon?

>> No.6745477

>>6745445
I don't know anime is just fucking hard or maybe drawing in general I don't know.

Some characters that I've drawn previously get a little easier because I know some of the character-specific-drawing-pitfalls.

Good luck.

>> No.6745479

>>6745472
No. :-(

>> No.6745484
File: 52 KB, 591x459, chale.png [View same] [iqdb] [saucenao] [google]
6745484

>>6745479
:(

>> No.6745485

>>6745484
...

Sorry bud.
You're a gangster though!

>> No.6745486

>>6745445
Better to choose something you kinda like that fits the criteria. What kind of shows and/or manga are you into and have consumed? Are you into more of a shounen style or cutesy moe stuff? There's several things to consider since there's sub-genres of styles within anime itself.
>>6745472
The style of the eyes is very 2000s. But bad.

>> No.6745496

>>6745486
>Better to choose something you kinda like that fits the criteria.
At this stage I prefer to pick something more randomly, but sometimes I spend too much time looking for an image if I'm just googling.
My favorite stuff is mostly more complicated styles too.
When it's something I like or know too well, it always feels more discouraging when it's not great.

>> No.6745669

>Lost an hour of work due to CSP crashing
I hate this program sometimes.

>> No.6745732

Might be a stretch but does anyone know an anime style artist that paints with the lasso/lasso fill tool? Mostly ever see people use it to paint backgrounds or concept art.

>> No.6745935
File: 2.01 MB, 1581x2154, d'arce.png [View same] [iqdb] [saucenao] [google]
6745935

>>6742714
'kay.
>>6743713
yeah i wasn't happy with it either.
faces don't make sense to me before the painting phase.
hope you like this one more.

>> No.6746062

>>6745935
I think your painting is rather blurry and doesn't convey an anime style all that well.

However, I think you're quite skilled and perhaps talented.
I don't know something about your works I don't really like the end results on these 2 but I think you have a lot of potential.

Keep it up Anon! :^)

>> No.6746064

>>6745732
Why would you care?
It's just a tool brother.

>> No.6746066

>>6745669
I'm sorry to hear that Anon! :^*(

>> No.6746081

why are heads so hard to drawwwwwww why am i so retardedddd

>> No.6746094

>>6746064
Just interested in seeing the process/results. I've been trying to amalgamate a style using the lasso fill to create a look i'd like but it's kinda clunky right now since i'm new to this tool. Had my attempt didn't get lost because of a crash >>6745669 i'd have something to show for. It's okay though i've found some examples that are close enough and i'll try again. Maybe i'll post it here when I get around to it.

>> No.6746156

>>6746094
gangster!

>> No.6746158

>>6746081
its ok dude we all struggly one way or another

>> No.6746188
File: 144 KB, 750x500, suemijun13.jpg [View same] [iqdb] [saucenao] [google]
6746188

>>6746062
fair enough.
this is what I'm going for at any rate.
very painterly, very western influenced, but still somehow Anime.
it's not easy to study, especially since it's trad and I'm digital.

>> No.6746214

>>6746188
oh, well, that's anything but anime in my eyes so that explains a thing or two.

>> No.6746249
File: 104 KB, 680x900, miyer test.png [View same] [iqdb] [saucenao] [google]
6746249

>>6746094
This Amiya is very off model and messy but basically something like this. Drawn entirely with the lasso fill. Upping the stabilization gave me a lot better control of it but I think combining it with an undersketch as a loose guide might help me plan better. Trying to straddle the line between spontaneity and control since i've only ever done really clean lineart for years and i'm trying to break away from it somewhat.
>>6745935
>>6746188
I think you're getting there! It's a fine line to tread between anime and realism so deciding which features to stylize or not is tricky. It's definitely a balancing thing while still being within your tastes. It's mainly within the face usually so maybe play around with the proportions more. Either way I like your work! It's nice to have some variety in here between more standard styles and something like yours.

>> No.6746663
File: 1.78 MB, 1618x2500, doodleprac15.png [View same] [iqdb] [saucenao] [google]
6746663

studies
i still have the habit of working on details first, but trying to rectify that

>> No.6746680

>>6746663
>fujoistic art style
show girl feet pics.

>> No.6746692

>>6746663
Good stuff. Haibane on the bottom left?

>> No.6746707

SOMEONE TELL ME WHATS THE BEST SETTING FOR HARD ROUND/BLENDING BRUSH IN SAI2
I DONT UNDERSTAND THIS PROGRAM.

>> No.6746729
File: 58 KB, 440x350, hardrndmeek.png [View same] [iqdb] [saucenao] [google]
6746729

>>6746707

>> No.6746742

>>6746729
post pain and flatex

>> No.6746744

>>6746742
Draw me a Miku first.

>> No.6746746

>>6746729
Wtf all those custom brushes. And /Ic/ keeps telling me I only need hard round. Feeling thoroughly trolled, baited and assrustled now. Permabegdom awaits.

>> No.6746756
File: 1.28 MB, 942x889, yu.png [View same] [iqdb] [saucenao] [google]
6746756

>>6746249
thanks. nice to be welcomed.
here's another knight.

>> No.6746782
File: 58 KB, 351x393, crabtrain.png [View same] [iqdb] [saucenao] [google]
6746782

>>6746746
Whatever helps you sleep, man.
>>6746756
Come to think of it, some of your stuff actually reminds me a bit of George Kamitani of Vanillaware. Or how it could go in that direction, I guess.

>> No.6746796

>>6746680
>girl
i suppose my taste is a little more femme than the average guy
>>6746692
thanks and yes - angels in general are a fun theme and haibane gives me a good excuse to draw 'em

>> No.6746854
File: 113 KB, 460x520, rak.png [View same] [iqdb] [saucenao] [google]
6746854

>>6746796
Not enough fanart of it around so that's always nice to see.

>> No.6746868

>>6746796
post your femme buldge then.

>> No.6746896

Long hair (and hair in general) is so annoying. Pretty much every piece of art I see has strands or whatever you call them, and they feel perfectly placed in terms of frequency and position, and done at a perfect length. I don’t know how people do it.

>> No.6746899
File: 50 KB, 675x662, kawase head.png [View same] [iqdb] [saucenao] [google]
6746899

>> No.6746937
File: 1.28 MB, 1354x1871, english_095_Human_Body_Structure_Principles_Weichun_Xiao_95.jpg.png [View same] [iqdb] [saucenao] [google]
6746937

>>6746896
Picture hair as a kind of curtain that goes over top a head. The way I do it is actually drawing an entire shape rather than a lined sketch, so it's easier to understand what the shape is, where the ends are and you can add strands from there.

>> No.6746941
File: 1.46 MB, 1363x1871, english_096_Human_Body_Structure_Principles_Weichun_Xiao_96.jpg.png [View same] [iqdb] [saucenao] [google]
6746941

>>6746937
Another trick to drawing hair is to use an edge pen which lets you draw entire shapes and strands that already have outlines on them. Saves you the trouble of lining it all. Same trick in CSP for drawing shoelaces. Idk how to do it in PS but I believe it's also possible.

>> No.6746959

>>6746937
>>6746941
I appreciate these images. The hair I'm trying to do isn't just straight down (or i'm not planning it to be), so this is helpful. Also funny enough, I was looking for an edge pen I thought I downloaded earlier, but I couldn't find it, and didn't know the name either.

>> No.6746968

>>6746959
https://assets.clip-studio.com/en-us/detail?id=1710054
No problem. Plan out your hair strands and flow-y bits with a silhouette drawn with a large brush first so you can more clearly judge the hair's shape and flow. Then line over it. It should help a lot with planning complicated hair. I'd show an example but i'm not at my desk currently. But good luck!

>> No.6747042

I am tired of being /beg/.
What is a surefire way to improve from rock btottom? What courses?

>> No.6747049

>>6747042
>I am tired of being /beg/.
pyw

>> No.6747074
File: 216 KB, 738x1037, MREIFDO.jpg [View same] [iqdb] [saucenao] [google]
6747074

>>6747049

>> No.6747080

>>6747074
NTA but I wouldn't call this /beg/? If you mean you don't render or color anything then sure, that can be remedied by studying those fundamentals. But it's a nice dynamic pose with a lot of personality. Anatomy could use some work but you're pretty much there stylistically. What's your goal? Like an artist or an example image of the kind of level you want to achieve?

>> No.6747088
File: 240 KB, 459x650, capelladraw.png [View same] [iqdb] [saucenao] [google]
6747088

>>6746896
I'm this anon, for the record. I guess I 'finished' I never feel very satisfied with my work, but I think this one is slightly less aggravating to look at than normal. Though I imagine as soon as I post it, something'll jump out at me. For one, my coloring was a bit lazy with how I implemented it. I also got lazy with the hair because I was already partway through when I asked about it.

>> No.6747094
File: 500 KB, 1206x1668, 2023-04-24 BunnyRabe.png [View same] [iqdb] [saucenao] [google]
6747094

>>6747049
Probably most decent thing I have...
God it feels pathetic to only have this worth to post. Like showing up to a potluck with rotten frozen pizza.

>> No.6747099

>>6747094
You seem to have a good sense of boob spillage, and that puts you at a good level on my book. Continue to hone your craft.

>> No.6747106

>>6747074
good legs

>> No.6747128
File: 594 KB, 1920x2849, tenten-day9-03.jpg [View same] [iqdb] [saucenao] [google]
6747128

>>6747094
Just keep at it. Studying bodies and how to turn them will take some time. I admire your continued attempts at tackling full bodies either way, it'll take you far. As for course suggestions, i'm biased to rinotuna's because his methods clicked with me. But I think any course that teaches with a simplified construction can help you, you just need to try a bunch and see what helps you understand bit by bit. Breaking down full body reference poses like this would be a good exercise. I showed an example on how to do it here with art as well >>6740587. Start with just tracing over a bunch to get an idea and then attempt to draw the pose again alongside it once you're confident.

>> No.6747193
File: 455 KB, 783x650, 7kxr5wfte.jpg [View same] [iqdb] [saucenao] [google]
6747193

>>6747088
i have 0 idea on how the fuck painting is done but you need to feel ughhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh ze forms, look at the waves on her robe, thats forms, but then her sleeves look like a fucking cylinder, stiff as fuck, same for the other too even with that fold theres no change in the volume, that skirt and the opainting is lazy as fuck, the skin tone on her legs is the same as the face and hands but the legs are under the skirt the shading should be stronger its commion sense same with the hair..... ughhh you need some VILPPU IN YOUR LIFE.

>> No.6747199

>>6746782
that's a huge compliment, i like vanillaware, 13 sentinels is awesome, thanks.

>> No.6747238
File: 398 KB, 1237x1403, xnxkxiehbduxhd.png [View same] [iqdb] [saucenao] [google]
6747238

>> No.6747254
File: 489 KB, 1390x1504, srtdykhui.png [View same] [iqdb] [saucenao] [google]
6747254

>> No.6747263

Where can I find reference of softcore stuff? I don't want all out porn because the people are usually naked and I am trying to include drawing clothing in my pieces.

>> No.6747380
File: 52 KB, 1087x500, IMG_0093.jpg [View same] [iqdb] [saucenao] [google]
6747380

>> No.6747383

>>6747263
try looking for ecchi related series and pin ups or if 3DPD counts gravure pictures they’re mainly softcore

>> No.6747504

>>6747193
Appreciate it. There’s plenty of times I don’t think too hard about how something should look, I end up simplifying relative to my references. I’ll take it as a win that my pose wasn’t called out, more that I just didn’t utilize it properly. I tend to make them stiff and boring looking.

>> No.6747807

>>6747254
Lunaticsoda?

>> No.6748388
File: 559 KB, 722x1152, study1.jpg [View same] [iqdb] [saucenao] [google]
6748388

Some studies of AI art.

>> No.6748389
File: 485 KB, 788x1152, study2.jpg [View same] [iqdb] [saucenao] [google]
6748389

>>6748388

>> No.6748390
File: 1.67 MB, 2894x4093, study3.jpg [View same] [iqdb] [saucenao] [google]
6748390

>>6748388
WIP, but dunno if I'm going to finish, I realized that I only enjoy painting with direct painting... trying to do the dry method of rough -> lineart -> base color -> base shadows -> etc just kills my motivation to draw.

>> No.6748411

>>6737022
>like one artist
>they're all white backgrounds all the time
How do I get better at backgrounds if I like an artist that hates them? I want to draw anime girls interacting with the background, not a featureless white void.

>> No.6748413

>>6748390
Yeah you're not alone. Good work. So what are your layers like for these?

>> No.6748421

>>6748413
Thanks, for the first two I did it in one layer and as I painted I tried doing some """linework""" above it. On the third I first drew it, then filled it, then base colors, then multiply layers, then lost all motivation lol.

>> No.6748426

>watch a timelapse video
>feel mogged on a conceptual level
maybe I'll just watch, bros...

>> No.6748451

>>6748421
From my experience doing what you described (like painting style basically) it feels like you need to constantly do a whole lot of it for your brain to rewire itself enough that you're able to do it intuitively and see things in such way by default (even without adequate refs). I think the brain is just not normally wired to think this way so if you take a break you can quickly lose such skill.
Another thing is that then, in my case at least, it feels like this process goes contrary to even hoping for good lineart skills, since I'm not training my brain/body to draw good lines and instead I'm just thinking about shapes and moving things around in a more organic way.

I hope what I'm saying make any sense to you, I'm kind of just rambling thoughts. Thanks for sharing.

>> No.6748465

>>6748451
Yeah I don't know, I just feel joy when painting this way and when trying other methods I feel pain. I think I'll just accept that my work will look kind of wonky and try to refine this workflow, I've seen some artists work in a similar way.

At most I'll do a base sketch -> base colors and then merge to continue painting above, then reinstate the lines that I feel are needed.

If you're not having fun, why bother with art...

>> No.6748495

>>6748465
Yeah you're right indeed. I think it's best to play along with your strengths and have fun. It's something I should remind myself of more often.
There's a bunch of artists I follow with such a style but the one that comes to mind the most based on your studies is reddizen (https://www.pixiv.net/users/20660965/artworks).). Check him out if you're curious.

>> No.6748508

>>6748495
Thanks, will do, I'll try to post more here too in any case. Pretty charming art from reddizen.

>> No.6748618
File: 2.44 MB, 2894x4093, study4.jpg [View same] [iqdb] [saucenao] [google]
6748618

>>6748388
one more

>> No.6748620
File: 1.53 MB, 1488x2048, study5.jpg [View same] [iqdb] [saucenao] [google]
6748620

>>6748388
last one for today

>> No.6748870
File: 83 KB, 1039x1387, Dogshits.jpg [View same] [iqdb] [saucenao] [google]
6748870

>>6747128
Guess its just boxes all the way down, huh?
I started with DAB a couple years ago when I first tried to learn how to draw but spending so much fucking time drawing lines and ovals and other inane bullshit only to learn that the course didn't even teach how to draw human figures made me fucking livid and dropped it all.
Even now drwaing boxes reminds me of that stupid fucking redditard and makes me furious.
I will just try to forget about DAB and pick someone saner to learn construction from.

>>6747099
t-thanks.

>> No.6749000

New Thread:
>>6748999
>>6748999
>>6748999