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/ic/ - Artwork/Critique


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File: 179 KB, 1000x866, Drawing gang drawing gang squad up!.jpg [View same] [iqdb] [saucenao] [google]
6536865 No.6536865 [Reply] [Original]

If you are a /beg/inner or /int/ermediate in art, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the drawthread with fundamental exercises.

RESIZE YOUR IMAGES TO ~1000 PIXELS wide using one of the following methods:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in MSPaint

READ THE STICKY:
Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit
New collaborative sticky (anyone can edit): https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
Old: http://www.squidoo.com/how-to-draw-learn

RECOMMENDED BOOKS FOR BEGINNERS:
Read the sticky

TRY TO BE ACTIVE AND GIVE PEOPLE SOME FEEDBACK.
When giving feedback, avoid vague "advice" - point what's wrong and try to give the anon you're quoting a clear direction to improve their art (study heads < watch THIS VIDEO about head structure, read THIS SECTION of THIS ARTIST'S BOOK, etc).
You, feedback seeking anon, should also try to be clear and concise when asking for critique/help. When posting your artwork, say what you want help with, and what's your goal with the study/artwork.

Previous Thread: >>6533021

>> No.6536878
File: 1.95 MB, 2365x3600, flower.jpg [View same] [iqdb] [saucenao] [google]
6536878

Started painting. Any tips or resources?

>> No.6536893

>don't chicken scratch instead just draw perfect lines in perfect shapes with perfect placement :) :) :) :)

is there a more 'i suck my own dick while watching blacked and smelling my farts' advice out there?

>> No.6536911

>>6536893
I used to think this, then I got good. If you are 'sculpting' your lines, you're doing it wrong, bro. Stop guessing and start learning where to put the lines.

>> No.6536919

What are some exercise for improving line quality while drawing digitally? The slipperiness of the tablet's surface makes me want to die.

>> No.6536922
File: 110 KB, 963x1269, 1671042899631.png [View same] [iqdb] [saucenao] [google]
6536922

>> No.6536925

>>6536911
>stop guessing and just start knowing where it goes bro

>> No.6536948
File: 271 KB, 829x770, helpp.jpg [View same] [iqdb] [saucenao] [google]
6536948

Hey, I'm a bit lost here. Could anyone redline the pelvis here? I tried several times but I can't figure out how it should look at this angle.

>> No.6536969
File: 557 KB, 750x748, oceanic_lowres.png [View same] [iqdb] [saucenao] [google]
6536969

Made this piece recently. I feel like a few things are off but I can't tell exactly what.

>> No.6536982
File: 404 KB, 1210x969, 1652138479918.jpg [View same] [iqdb] [saucenao] [google]
6536982

>>6536948

>> No.6536985

>>6536982
Thanks! I'd like to see what the actual bone looks like but it's cool thanks anon.

>> No.6536996

>>6536969
Her stand is looking off balance. And the belly is pretty weird.

>> No.6537006

Lines just aren't working out right now. Still drew for 3 hours so I guess I'm "happy" with that but I had time for at least 1 more.

>> No.6537012
File: 2.53 MB, 3508x2480, 26.02.2023 studies.png [View same] [iqdb] [saucenao] [google]
6537012

Here's my studies of the day, didn't get a lot done, but honestly I'm just glad I drew anything at all. Used hands found on pinterest as reference. (picrel)

>>6536878
Gonna look like a cunt but I think digital is going to suck for painter at /beg/ or even /int/ level. I reccommend investing a nice watercolor paper and some cheap watercolors or gouache and brushes. A good paper makes cheap, shitty paints seem good, while a cheap paper can make even expensive brands seem like awful dollar store acrylics.
>>6536969
Like >>6536996 said, she looks off balance and her belly looks like she has diastasis recti. Did you use a reference?
>>6537006
The only thing in art more important than having fun is doing it even if it isn't fun/rewarding at the moment. Even if your lines don't look like you want right now, they will start to just by drawing more of them.

>> No.6537057
File: 279 KB, 744x791, Skjermbilde 2023-02-26 230055.png [View same] [iqdb] [saucenao] [google]
6537057

Yes this sucks cock, but am i on the right track with this? I'm looking at poses and just trying to build constructions out of them. I can't quite nail the rotation properly on any of them. Using the "bean" shape as a base for the body every time.

>> No.6537059
File: 1.59 MB, 3000x3000, creature.png [View same] [iqdb] [saucenao] [google]
6537059

>>6536865

>> No.6537060

>>6537057
There's not a whole lot of rotation in the reference, I think the bend leg is fooling you.

>> No.6537064

>>6537057
Just keep going. Finish this but don't bother with polishing. Just move onto the next piece after this. You'll see improvment. Also, check out Bridgman and move away from the bean shape towards boxes for torso and hips.

>> No.6537069

>>6537064
>>6537060
Thanks! I'll check it out

>> No.6537107
File: 560 KB, 2279x2249, why do have such a small hat lol.png [View same] [iqdb] [saucenao] [google]
6537107

Any critique on this? I'm fiddling around with inking stuff I just don't know how to convey forms well with just ink. Also any advice on what to do about the torso? I'm learning fabric stuff right now so any advice would be appreciated.

>> No.6537113

>>6537059
It's weird in a good way! GJ!

>> No.6537119

>>6537107
Your figure drawing game is very weak. Knowing the figure better is gonna help you with fabric.

>> No.6537128

>>6537119
Okiedoke! Anything you can point out in particular on this figure? I tried doing a bit of perspective stuff but I have trouble with placing the forms where they need to go properly.

>> No.6537132
File: 168 KB, 226x653, Screenshot 2023-02-26 143119.png [View same] [iqdb] [saucenao] [google]
6537132

>>6537012
I didn't use any reference for the pose, but picrel was the reference I used for the belly

>> No.6537161

>>6537132
The way you rendered her bodysuit is supposed to look like latex/leather/whatever, right? But the shading on her stomach is over-rendered and makes it instead look like her abdominal muscles are bulging outward, not like there is a small pocket of fat on her stomach. Which detracts from the figure over all. The rest is solid intermediate work, though again, her pose/position in space is the real problem.

>> No.6537165
File: 1.31 MB, 3000x1908, IMG_20230226_174951__01.jpg [View same] [iqdb] [saucenao] [google]
6537165

I'm still grinding out Fun With a Pencil. I'm at Loomis' mannequins and for a while it just didn't click, but for some reason if I draw from the feet up it's like going super saiyan. Head down, nothing comes out right and there's no dynamism whatsoever. Same if I start with the body. I almost have to picture the action in my head and quickly "capture" the most solid parts which then brings the rest of my small idea into existence. Feet feels like I made progress. Is there a science to this or just another facet of learning on your own and finding what works best?

>> No.6537171

>>6537165
Just finding what works for you, that's why every artist is different. Congrats on the level up, anon.

>> No.6537175

>>6536878
You're doing good already. Maybe experiment a bit with the lasso tool

>>6536893
Instead of chicken scratching draw a long line, look at it critically, then, without erasing, draw a line over fixing the mistake.
If you do that you'll get mileage on drawing more confident lines AND understanding your mistakes at the same time.

>>6536919
Non ironically: tracing.

>>6537057
I feel like you're focusing too much on construction and details when you need to practice your observation skills first. Try some gesture and measuring exercises first. If you're not placing landmarks in their proper places you'll end up placing your construction blocks in the wrong places too.
It's cool that you're breaking down stuff, tho. You can try placing these simplified bones directly over your reference and then draw again with the ref on the side.

>>6537107
Try placing a 3d model in the same pose and you'll be able to see what ins going wrong much better.

>> No.6537179

>>6536925
That is literally what you do though. You see in your mind's eye, informed by study, then draw the line, informed by muscle memory. It's not that complicated really.

>> No.6537181

>>6537175
Do you know a 3D Modeling Program that's not high spec? I only have my laptop rn cause I travel for work so CSP's just crashes on startup.

>> No.6537183
File: 185 KB, 817x807, Untitled.jpg [View same] [iqdb] [saucenao] [google]
6537183

>>6536865
I'm sick of the /beg/ OP images not actually being /beg/

>> No.6537191
File: 463 KB, 798x1132, F5CD2E8D-AD98-4C5E-893E-E874FFEFF51C.jpg [View same] [iqdb] [saucenao] [google]
6537191

>>6537057
Too much construction. Do gestures first. They WILL look like shit. My figure drawing mentor made me do gestures without looking at the paper, only the model. This helps really make you focus on feeling the form. Ofc it won’t look good, but that’s not the point

>> No.6537193
File: 1.20 MB, 3000x3000, hehehe.png [View same] [iqdb] [saucenao] [google]
6537193

>>6537113
thanks bud, heres another study

>> No.6537220

>>6537191
Not that guy but I don't understand what this does or what it accomplishes, it just genuinely looks like nothing

>> No.6537228

>>6537191
gesturelet sisters not like this...

>> No.6537231

>>6537220
The end result isn’t the point. It helps your hand eye coordination.

>> No.6537252

>>6537175
>Instead of chicken scratching draw a long line, look at it critically, then, without erasing, draw a line over fixing the mistake.
If you do that you'll get mileage on drawing more confident lines AND understanding your mistakes at the same time.
correct
>>6537179
>That is literally what you do though. You see in your mind's eye, informed by study, then draw the line, informed by muscle memory. It's not that complicated really.
unhelpful nigger #7486

>> No.6537259

>>6537057
bad construction, do gesture, read hampton his book or yt videos. Also poor understanding of 3 learn the basics of how to draw a box in 1,2 and 3 point vanishing points.

>> No.6537286

>>6536865
How do you do studies? I've been doing courses to learn a lot of what I know. Im at the point where I need to do studies, but I've never learned how.

>> No.6537288
File: 982 KB, 2279x2249, why do have such a small hat lol.png [View same] [iqdb] [saucenao] [google]
6537288

This is as much as I'll do. Don't want to stay on it too long just wanna learn and move on. Any critique?

>> No.6537294

>>6537252
Fuck off you retarded perma/beg/. Stick with ai you dumbfuck.

>> No.6537297
File: 927 KB, 1000x1000, oceanic_lowres2.png [View same] [iqdb] [saucenao] [google]
6537297

>>6537161
>>6537161
How does this look? I toned down the rendering a bit and moved the right leg a little forward.

>> No.6537298

>>6537288
Also I know it's bad but I draw from imagination on the weekends so I didn't use a reference.

>> No.6537300

>>6537297
one of those was meant for >>6536996

>> No.6537308

anyone wanna draw together

>> No.6537313

>>6537308
Like screensharing on discord or through a group drawing app?

>> No.6537317

>>6537313
>>6537313
>>6537313
>>6537313
>>6537313
sure

>> No.6537318

>>6537308
Maybe whos asking

>> No.6537321
File: 291 KB, 513x618, photo.png [View same] [iqdb] [saucenao] [google]
6537321

>>6537318
me

>> No.6537325
File: 1.15 MB, 2140x1382, faceroughs.png [View same] [iqdb] [saucenao] [google]
6537325

can i get some critique? just a few faces i drew, i am still beg (been drawing for fun never doing study or practice) but is there any feedback?

ignore text on picrel

>> No.6537328

>>6537313
>>6537321

i'd be down much later tn if you anons want to meet up at midnight for some drawing ;)

>> No.6537330
File: 47 KB, 720x513, fed.jpg [View same] [iqdb] [saucenao] [google]
6537330

>>6537328
Mind if I bring some friends along?

>> No.6537337

>>6537330
sure fren, i only draw shit comic book looking ass art

>> No.6537388
File: 301 KB, 1164x536, value.png [View same] [iqdb] [saucenao] [google]
6537388

Anons, could I get some guidance with light/shadows? I was trying to understand and reproduce the values of some arts. Is this particular values of the bear correct? I got confused on why the dark value comes first, and not in an order of lightest to darkest. Is that of those cases with reflected light? I got confused, because it seems like a little bump, so I would imagine it get more light, not less.

>> No.6537391

>>6537388
By the way, I was trying with different color hue. The right side is the same as the left, but with a covered with a layer filled with white and set to blend color mode.

>> No.6537402
File: 326 KB, 1200x2000, Screenshot_20230226_190442_Gallery.jpg [View same] [iqdb] [saucenao] [google]
6537402

How do you guys generally go about doing certain poses/angles that are hard to get references for? 3D models or well articulated figures?

>> No.6537405

>>6537402
Generally, I try for a simpler pose. If it's hard for the artist to draw, then it's going to be difficult for the viewer to read.

>> No.6537425
File: 308 KB, 1282x715, help.png [View same] [iqdb] [saucenao] [google]
6537425

>>6536865
How can I make my art look less flat?

My lineart feels like flat shit. My sketches feel better, I have a basic understanding of 3d shapes and form, and feel pretty decent when I sketch, but when it comes time for line art and coloring, it just feels like I shittly cut out things with cardboard paper and glued them together. Any tips to escape this hell zone?

I've been grinding loomis for about 2-4 hours a day. Drawing when I'm home from work and lifting, and I draw during my hour lunch break at the office.

I know my coloring definitely contributes, rn I'm just using the fill bucket. I animate, and the time of coloring by hand would tack on a fuck ton more work. But there has got to be something other than my coloring that is majorly contributing to this flat feeling.

Any advice anons? I want to get better.

>> No.6537433

>>6536878
Ctrl+Paint website or ask for his course on the videos course thread.

>> No.6537458
File: 1.17 MB, 3960x2880, the last supper.png [View same] [iqdb] [saucenao] [google]
6537458

Can I get redlines on things that i obviously missed trying to get the last supper to work? The proportions will differ from the original work by a lot I know that.

>> No.6537465
File: 42 KB, 728x620, three_dimensional_shapes_shaded_drawings.jpg [View same] [iqdb] [saucenao] [google]
6537465

>>6537425
>I'm just using the fill bucket
you already know the answer. we recognize form instinctually by seeing how it interacts with light, i.e. which parts get hit with light, and which are in shadow, and the shape and intensity of those shadows and their edges. you will hear artists often refer to adding form shadow as "turning the form". if you don't add shading to your drawing, you cannot really make your viewer instinctually see it as 3-dimensional. think about simplifying your drawings as 3d shapes; decide on a light source, consider which shape each part of your character most resembles, and then indicate which part is turned away form the light source.

the drawings are cool, though. repost them when you add some form shading to indicate form.

>> No.6537556

>stop holding stylus with hand resting on the tablet, like writing with a pencil
>start holding it like brush instead, with only the pen itself touching the tablet
>drawings instantly 10 times better

Holy shit, was this a secret or am I just retarded?

>> No.6537560

>>6537556
I don't believe you. Post examples with both grips

>> No.6537577

>>6537556
weakest placebo user

>> No.6537631
File: 62 KB, 1155x604, 022623a.jpg [View same] [iqdb] [saucenao] [google]
6537631

>>6537425
Just to add to what the other anon said, work on using line to your advantage. You're starting to get the basics of design, now think of how the forms look in space. Study some perspective and put the characters in 3D space. The reason they look so flat, is all the lines you could use to show form are flat. It's like we're looking at the characters straight on. It flattens the form.

>> No.6537644
File: 1.75 MB, 3966x3061, Our HEROES ;).jpg [View same] [iqdb] [saucenao] [google]
6537644

Trying to find time to draw, Quick stuff, more time spent on right.

>> No.6537645

>>6537631
>The reason they look so flat, is all the lines you could use to show form are flat.

Is that a matter of line weight?

I see like where you have some of the curves facing downwards more, and some facing more up. And I can understand what you're saying there, especially on the armor for the guys shoulders. I'll keep that in mind next time.

>>6537465
I will try and incorporate some basic shading. Like I said, I mainly draw because I want to animate, and shading adds more time onto the process. I'd like to avoid that, but, if I have to put a bit on, in order to give it more 3dness I'm willing to.

>> No.6537672
File: 3.84 MB, 3000x3000, rtrtrd.jpg [View same] [iqdb] [saucenao] [google]
6537672

>> No.6537689

>>6537645
Sorry, I meant the lines are all straight without any curve to them. Don't know how I fucked up that sentence so badly. Line weight will definitely help as well.

>> No.6537697
File: 105 KB, 1000x894, MV5BZjI1MTM4YTAtY2E1Ni00ZTAxLTk2MWMtYTg3NWY2MjI5YjgwXkEyXkFqcGdeQXVyOTA1ODU0Mzc@._V1_FMjpg_UX1000_.jpg [View same] [iqdb] [saucenao] [google]
6537697

>>6537645
yeah, sorry. I wasn't thinking too hard about animation-specific challenges. shadows in animation are high budget shit. I think the cheaty way that I often see is cast shadows/drop shadows like picrel. they're just simple volumes just attached to the character's feet usually, but for such a small thing it helps the viewer out a lot to place them in the scene. you also already had that stylized shadow in the groin area: maybe you could sparingly figure out how to do more of that when it seems appropriate, very simple area select and fills. I think I've seen clever stuff with gradient tools, too, including transparent layers showing through to static background layers, but that's pretty stylistic.

the other anon gave some better advice specifically relative to animation. when all the lines are straight on, it eschews form and perspective which tell us about their 3d shape. moving the shapes around, like doing cylinders with rounded edges how they showed implies something about the forms for free, especially since it's obvious that it's a human shape and the viewer has built-in expectations about those. as a general tip that seems good: animating them as 3d forms as they move, e.g. with foreshortening and parts passing in front of each other. how you position them in space can help, too, e.g. some characters smaller and further away vs foreground characters. your background art would be important to pull that off, I think. the danger seems to be always side-on, sidescroller-game style perspective with everything in the same plane like old school mario.

I just watched this. it's high budget but I saw some clever techniques. they seem to use texture, like facial wrinkles, scratches in armor, striations, etc, as simple lines to imply shape.
https://www.youtube.com/watch?v=PZbkF-15ObM

>> No.6537722

my scroll on my wacom intous just suddenly decided to start scrolling through my layers instead of zooming in and out on clip studio paint, what do

>> No.6537730

>>6537722
Did you press the center button? That cycles through different settings for what the touch ring does. Press it again to cycle through the different options. You can disable the ones you don't use in the Wacom settings.

>> No.6537733

>>6537730
thank you desu, didn't think that that button would do that

>> No.6537749
File: 124 KB, 586x877, figure from imagination.png [View same] [iqdb] [saucenao] [google]
6537749

Here is a rough figure entirely from imagination; I'm pretty happy with it.

>> No.6537775
File: 166 KB, 500x500, jjgjtdfsfdnfdher.png [View same] [iqdb] [saucenao] [google]
6537775

>> No.6537783

>>6537775
the king

>> No.6537785

>>6537775
You've been gone for months and have made 0 progress.

>> No.6537797
File: 124 KB, 500x500, hgfdgsgffgfddfh.png [View same] [iqdb] [saucenao] [google]
6537797

>> No.6537837
File: 101 KB, 586x877, figure from imagination2.png [View same] [iqdb] [saucenao] [google]
6537837

>>6537749

>> No.6537844
File: 2.37 MB, 3174x4886, 9D4D7B5E-5184-4818-B58B-0E97318768FF.jpg [View same] [iqdb] [saucenao] [google]
6537844

How is this looking so far?

>> No.6537846
File: 239 KB, 744x992, heraklescerbere.jpg [View same] [iqdb] [saucenao] [google]
6537846

I think I need to plan my drawings better. I feel I could do better than this, I'm just not exactly sure how.
Maybe I should take more time picking references and do composition beforehand. Would this make an okay preparatory drawing?

>> No.6537849
File: 193 KB, 996x901, gest.png [View same] [iqdb] [saucenao] [google]
6537849

>>6537749
>>6537837
Looks nice.

Gestur... are hard...

>> No.6537858

We are all gonna make it.
>>6537297
Yeah that does the trick! I don't see anything wrong at a glance. Very nice work, fren.
>>6537402
Usually I ask friends, family, GF, the works. Also you really can find anything on the internet but if push comes to shove, buy or pirate Clip Studio and fuck around with 3D models. If you already own articulated figures, just use those. Also don't trace 3D models it will cripple your art if you do it as a beg.
>>6537749
Very nice! The head looks a little disjointed from the rest of the body, but it is what is. If you draw the rest of the face it will look great I'm sure. Kudos.
>>6537837
This one is a little wonkier, but still good work.
>>6537797
The penis looks more like a fleshy Hitachi Magic Wand than a cock. You need to study some real life, male genital. Maybe you don't want to because it seems gay, but it's all part of the grind. Also their tits look gynecomastia, which I don't think you wanted them to. Hair and expression is nice though.
>>6537844
Construction and all looks nice, but I think your values don't work for this image. The shadows are too dark, so it's hard to see the dragon.
>>6537846
It's too detailed for some prep, IMO. Thumbnailing a bit and spending longer on the construction/3D shapes underneath should help you. But the motive is nice. SOVL.
>>6537849
Gesture might be hard for you, but this is solid work anon.

>> No.6537867

>>6537858
>their
* her

>> No.6537885
File: 117 KB, 1027x1037, Head Measurement practice.jpg [View same] [iqdb] [saucenao] [google]
6537885

hey its me >>6536026 back again. I wanted to thank >>6536044 for their advice.
I just finished this a couple of minutes ago. I spent a couple hours working on it yesterday and then I woke up early today to try to finish it and it took me another 2 hours or so.
I have never tried anything like this before (measuring with your pencil like a sniper) so I don't know if this is good or not but I feel really drained and kind of depressed that it took me like 4+ hours to do this?
Is it normal to spend this amount of time on something like this? I must have measured like 100 points and re-measured rather a lot of them when they didn't look right. Do pro artists do this stuff in like 15 mins :*(

Studying on my own in the middle of the night is lonely and I'm feeling lost and demotivated. Can I humbly ask for a (you) please?
Other than practising more is there some trick to doing this faster? Maybe my number of points is overkill?
Also critique on my accuracy please?
Thank you friends.

>> No.6537905
File: 93 KB, 586x877, figure from imagination3.png [View same] [iqdb] [saucenao] [google]
6537905

>>6537749
>>6537837

>>6537849
>>6537858
thanks!

>> No.6537911

>>6537885
Looking good, dude. If you're up for it, add 2 tones of shadow to the figure or more. The form itself looks pretty solid.
>Is it normal to spend this amount of time on something like this?
Absolutely, more for a beginner, but you are doing measurements from a figure and trying to recreate it. Pros may be able to do this quite fast, but beginner and art academy students are given a lot of time for this stuff because it has to be precise. Same for a human figure as for a plaster head.

>Studying on my own in the middle of the night is lonely and I'm feeling lost and demotivated.
(You). Remember to sleep well to keep the melancholy at bay. I failed to do so the past few nights and I'm having a hard time focusing because of it. Keep going, lad, you'll make it.

>Other than practising more is there some trick to doing this faster
Nope. The bends, angles and preserving relative form correctness is all practice since you're training the eye as well. You could try to do a faster one - reduce points, go by shape feel, etc. But doing these long, very precise figures has it's own reward in teaching you patience and accuracy.

>> No.6537912
File: 379 KB, 1000x563, twist3v2.png [View same] [iqdb] [saucenao] [google]
6537912

>>6537885
Sounds like you're doing a sort of atelier sight-size measurement technique, that shit takes a long time but is very accurate when you do it right. Think about learning to type, how long it took you at first to be able to get a sentence down, hunting for each key. The speed comes with time. If youae just tery to goa to fgast withouyt gettign ti dowen acuretayle frst then bad shit happens. Do it right and then speed it up over time. Anyway, I'm very impatient so I don't like the sight-size method, I just do gesture -> construction and check plumb lines and shit for accuracy. For reference I'm the anon who posted the gestures from imagination. Picrel is a figure from photo reference so you can decide if you want to take my advice with a grain of salt.

>> No.6537915

>>6537885
practice quick gesture drawings anon. you'll get an eye for proportion and learn to copy a lot faster without much measurement

>> No.6537920

>>6537912
Dang! Real life people are ugly!!!

>> No.6537948

>>6537057
This is not a slight at OP (honest). But I remember overthinking figures like this and just not grasping it, needing excessive amounts of construction and still failing. It's insane how much you learn will go under the radar and becomes intuitive at a certain point. I think maybe that's why it's so hard for skilled artist to help beginners actually address their problems.

Tip for OP, you can see the hip bones. You can connect them and draw a three dimensional box representing the pelvis. It will be way more clear which way it's pointing.

>> No.6537970

>>6537948
Don't worry. I'm thankful for any info i can use to better myself. Thank you for the tip mate

>> No.6538009
File: 803 KB, 1000x900, Blade and Quill - combining images challenge PNG - Copy.png [View same] [iqdb] [saucenao] [google]
6538009

Wow! More (you)'s then I can count! Thank you everyone!
>>6537911
>If you're up for it, add 2 tones of shadow to the figure or more.
I don't know how to. I'm following Marc Brunet's drawing academy so last month I did basically nothing but Photoshop skills (pic related is what I made as a final project type thing using layers and masks and all the stuff I've learned), and the next part is what I'm currently on (figure drawing). So far he has only taught us manequins and simple stick figures and then this drawing from life part of the lesson is what this model drawing was from. He hasn't taught us how to render anything yet so I have no idea what I'm doing. I just put lines a bit at random where I thought important shadows and the edges of big muscles are.
>The form itself looks pretty solid.
Thank you! It means a lot to me and makes the whole effort of careful measuring feel like less of a waste of time lol.
>beginner and art academy students are given a lot of time for this stuff because it has to be precise.
Yeah this was truly a test of patience and concentration. I have attention problems like everyone else in my generation so I am shocked that I was able to sit down and focus on one thing as long as I did.
>Remember to sleep well to keep the melancholy at bay. I failed to do so the past few nights and I'm having a hard time focusing because of it.
I'm sorry to hear that! I hope you feel better!
Drawing is weird. I feel tired and worn out like I left a piece of my soul on the paper, but it also feels kind of amazing. Maybe I just need to sleep at night instead of drawing :/
>Keep going, lad, you'll make it.
crying rn thank you.
>...is all practice since you're training the eye as well. You could try to do a faster one...But doing these long, very precise figures has it's own reward in teaching you patience and accuracy.
It makes sense. I feel like I've learned something.

>> No.6538011

>>6537920
that’s why we learn to draw duh!!

>> No.6538017
File: 38 KB, 562x679, Screenshot 2023-02-24 050016.jpg [View same] [iqdb] [saucenao] [google]
6538017

>>6537912
>Do it right and then speed it up over time.
Yeah I 100% understand. I have never drawn anything from real life before so that I was even able to produce what I did was a huge shock to me. It just took a lot of time and careful measurement but it's not quite magic like I thought it was b4.
>I just do gesture -> construction and check plumb lines and shit for accuracy.
That's a really cool drawing btw! I see how some parts are exaggerated but it really adds to the expressiveness. It looks like something a Valve artist would draw!
My only question is what is a plumb line? Maybe I haven't got there yet in the course but so far we have only learned about the "line of action"; is it the same thing?

>> No.6538022

>>6537915
I think that's the next part in the course. I think my teacher guy decided to teach this first before gesture drawing. Now that I went through this experience I am going to be 110% into gesture; anything to speed up drawing a figure lol.

>> No.6538035

>>6538017
>It looks like something a Valve artist would draw!
That's extremely flattering considering the tf2 comics and concept art are a huge inspo for me
A plumb line is simply a perfectly vertical line. It can be helpful as a landmark, for example dropping a plumb line from the center of gravity to the floor and checking where the weight-bearing heel is in relation to it.

>> No.6538050

So what do I look for in a silhouette?
Only if you can recognize the character somewhat from it alone?

>> No.6538053
File: 2.37 MB, 2233x1115, drewwolf1.png [View same] [iqdb] [saucenao] [google]
6538053

>>6538035
That's extremely flattering considering the tf2 comics and concept art are a huge inspo for me
I love Valve so much all their stuff is so inspiring. HL2 and portal are some of my absolute favourite art directions in anything ever. TF2 come a close second. I don't know exactly what I want to be as an artist but if I can draw half as soulfully as the Valve guys I would die happy. Glad I'm not the only one with such an inspiration!
>A plumb line is simply a perfectly vertical line. It can be helpful as a landmark, for example dropping a plumb line from the center of gravity to the floor and checking where the weight-bearing heel is in relation to it.
Makes perfect sense! I think I basically used it here >>6537885 without even knowing what it's called. I just looked at the vertical line that came right out of his ear and I based basically every other measure in relation to that line. His weight bearing foot also just happened to be almost dead center of the middle line that I used! I've seen artists tie weights to a piece of string before and always wondered what they were scheming!

>> No.6538055

>>6538053
Yep, that's exactly a plumb line. They can be horizontal too I forgot to mention but I usually use vertical ones for some reason.
Good luck anon, I believe in you! Your stuff looks good so far and you have a good attitude, be diligent and consistent and you'll go far!

>> No.6538091

>>6538053
Valve has a public archive of a lot of their art, incase you didn't know.
https://valvearchive.com/archive/Team%20Fortress/Team%20Fortress%202/

>> No.6538109
File: 622 KB, 1080x1507, IMG_20230227_145601.jpg [View same] [iqdb] [saucenao] [google]
6538109

very quick drawing in my notes i just wanna ask does it have soul/appeal as a style are the facial features cute

>> No.6538131
File: 443 KB, 756x572, goatis.png [View same] [iqdb] [saucenao] [google]
6538131

Here's my goat.

>> No.6538139
File: 768 KB, 1200x1300, Illustration25.jpg [View same] [iqdb] [saucenao] [google]
6538139

>> No.6538146

>>6538139
What's the text say?

>> No.6538156

>>6538139
Alter Schwede.... Aus welchem Scheißloch has du das rausgezogen
>>6538146
sounds like some vtumor-tier rap shit
>For you it's "he, she, it: the S needs be with it" (it's a German English lesson rhyme)
>But for me it's "he, she, it: threesome"
>I used to not want to do German exams
>And "made blue" (play hooky) than the fists of Tyson
>I'm like a Royal Flush, I fuck the street (???)
>Cuz I'm like my forehead, I'm "on the nose" (God knows what that means, could be "doing coke", probably)

>> No.6538162 [DELETED] 
File: 2.50 MB, 1800x1498, file.png [View same] [iqdb] [saucenao] [google]
6538162

how do i make this painting more epic?

>> No.6538173

>>6538162
idk lol

>> No.6538180
File: 439 KB, 1920x1080, cQK6Z7TaNPs8abXcJGe6uH.jpg [View same] [iqdb] [saucenao] [google]
6538180

>>6538009
I remember your picture. Not always will somebody respond, but the road ofself improvement is a lonely one in all professions and skills. Everyone is working on their all alone with others.

If you're following his course, by all means stick to it. If you want to go a bit further, try doing something like pic related. Your first attempts will be crap, but that's just part of the process.

>Drawing is weird. I feel tired and worn out like I left a piece of my soul on the paper, but it also feels kind of amazing. Maybe I just need to sleep at night instead of drawing :/
Creative mania is fun, though. Treat it as you would any sort of training - paced and with enough rest. But when it grips you, use it.

>> No.6538192

>>6538162
Explosions, massive tits and Lord Jesus Christ himself blessing your work.

On a more serious note, maybe upping contrast in the shaded parts and bringing the values on the cardboard boxes and maybe background down a bit so the lighting on the girl is relatively higher. Right now the lightest parts of your painting are her, the boxes and outside of the container which form a smiley face if you squint. If your goal isn't a Watchmen logo symbolism drawing, getting the girl to be more pronounced would be the best direction for improvement.

>> No.6538196

>>6538109
Yesn't. Draw more, don't worry about style or appeal too much. Clarity of form and making "a good drawing" is more important. This current one looks very sketchy and it's hit or miss if someone will like it.

>> No.6538206

>>6538180
QRD on that pic? What's the technique?

>> No.6538210

>>6538206
Hatching, cross hatching is a variation of this. Use a soft pencils broad side with a light stroke. Try it out on a blank piece of paper first. Searching "shading with a pencil" will get you a lot of results.

>> No.6538262

>>6538180
speaking of. is this still a drawing? is drawing when lines? but lines are very loose and most is defined by tone. or drawing because pen?

>> No.6538267

>>6538146
Those are lyrics to a german rap song.
"For you it is: 'He, she, it, the S must fit',
For me it is: 'He, she, it, sex with three people'
Back in school I didn't want to write my German exams, and 'made blue' (german saying for skipping school/work) like Tyson's fists (blue because he is a boxer). I am a Royal Flush, I fuck the streets, because I am like my forehead (?) I am 'on nose' (probably talking about doing coke?)

those lyrics are funnier in german. I added them onto my drawing because I recently had a laugh about them with my friend.
>>6538156
Das hab ich heute gemalt SORRY ich liebe Kanax in Paris

>> No.6538275

>>6538267
>Das hab ich heute gemalt SORRY ich liebe Kanax in Paris
Alles gut Junge lel

But yeah it was quite the pain in the ass to translate that, chock full of various levels of wordplay. Good practice, though. (pls explain the last line, I was completely clueless there)

>> No.6538285

>>6537181
Damn dude, I was going to rec CSP.

You could just use a doll with similar proportions to the character you want to draw.

There's a thread about browser-based 3d refs going on here on ic, I didn't read into it, but maybe people there could help you find something useful.

>> No.6538294
File: 177 KB, 750x750, Figure+drawing+by+Proko+cropped+1000.jpg [View same] [iqdb] [saucenao] [google]
6538294

>>6538262
It qualifies as a drawing. The shading is taken to it's logical extreme with a minimal amount of lines and values. In the end you are describing a form based on the light hitting the body. This one by Proko is easier to categorize as "figure drawing" because you have more varying surfaces and more spots make a shadow. Both are essentially the same thing, but with an accent on different things.

>> No.6538305

>>6538275
no idea I think "auf Nase" really is hinting at snorting coke but idk about the forehead thing... maybe it's some inside joke for his fanbase? kc rebell's forehead looks normal to me though

>> No.6538434
File: 1.08 MB, 1353x959, woah that flower looks like shit in retrospect.png [View same] [iqdb] [saucenao] [google]
6538434

Here's my daily studies. I want to start drawing more, but I feel like the minute try I start questioning everything about whatever I'm trying to learn... I guess internal resistance isn't just a meme. Gonna try to push through that and stop worrying whether it looks like shit - place quantity over quality. Kinda proud of how the black guy turned out though. Maybe just because I liked the reference a lot. Also drew a a few pages worth of spheres being hit from different light sources but thats just grinding.

>> No.6538451

Is using the CSP 3D model thing a crutch?

>> No.6538461

>>6538451
Not unless that's all you do. If you continue to draw/paint/whatever from other references, go ahead, it's just one more thing that expands your visual library.

>> No.6538472

>>6538451
that 3D model is pretty garbage so technically no, but if you only relay on the model to be able to draw then yea

>> No.6538487

>>6538434
Nice hand

>> No.6538489
File: 314 KB, 814x1560, 0B8E03F9-1CE7-4CCA-81AC-A41E82B57997.jpg [View same] [iqdb] [saucenao] [google]
6538489

I need critique on the proportion before I shade the whole thing and regret it please

>> No.6538495

>>6538461
>>6538472
Yeah I have noticed, that to even make anything out of it requires a ton of slider fuckery and even so it barely comes out to anything usable. Hands specifically feel like a catastrophe, so I don't even bother looking at them too much. Just gotta keep on grinding the classic way

>> No.6538520

>>6538489
You gotta either make her head bigger or her shoulders smaller. Rest looks fine to me.

>> No.6538530

>>6538520
not everyone need to be underage

>> No.6538548

>>6538530
Did I say to make her hips smaller? Her breasts? Her eyes bigger? To make her shorter? No. I implied that her head looks too small given the proportions of her body. So either make her body slightly smaller overall/place her further away, or make her head bigger. Now PYW.

>> No.6538550

What are the best sketch books?

>> No.6538553

>>6538550
The ones you draw in.

>> No.6538559

>>6538550
... What do you want from a sketchbook? In generally Canson have high quality paper and Moleskine has these cheap Cahier Notebooks that are pretty good for pencil and pen.

>> No.6538583

>>6537775
>>6537797
Kill yourself

>> No.6538585

>>6538559
I want something for ink. Not sure if I should get something special for it or just the notebooks I've been using

>> No.6538587

>>6538550
I use 320 pages spiral bound Zap Books for 1-minute gesture drawing, and A4 200mg/m2 sketch pads for the rest.

>> No.6538588

>>6538520
Thank you it does look small more than 1/8th of her height and if I’m correct it should be around 1/7, I’ll try fluffing her hair a bit, and making the shoulder a tad smaller

>> No.6538598

>>6538585
A thicker paper might be nice for ink, depending on how heavy handed you are. But anything should work for a start.
>>6538588
You're welcome, fren. Will you post it once you're finished?

>> No.6538610

I'm prebeg, do you guys think very lightly dragging my hand or pinky on the page is bad form that should be corrected asap or okay to have as a crutch for a time? do any of you do this?

>> No.6538618

>>6538610
This is a non problem. Shut up and start drawing.

>> No.6538619

>>6538610
You only need to worry about that if you use oil/watercolor/gouache/pastels. As is, just pick up a 2B or HB pencil and start drawing lines, squiggles, and 3D shapes. Bad habits can be unlearned later, but you can't unlearn anything if you don't learn first. Godspeed fren.

>> No.6538621

>>6538131
it goat.

>> No.6538626

>>6538434
these are really good. i think you have great observational skills. gmi!!

>> No.6538631

>>6538610
You will start getting friction burn on your pinkie if you keep doing it I think

>> No.6538633

>>6538631
tangentially related, do any of you guys have a bump on your middle finger from holding your pencil?

>> No.6538641
File: 3.11 MB, 4000x3000, 20230227_215316.jpg [View same] [iqdb] [saucenao] [google]
6538641

>>6538626
Thank you fren, I needed that. WAGMI.
>>6538131
I missed this goat earlier but it's really good. The shapes underneath are solid and the shading is nice.
>>6538633
My middle finger is crooked (picrel) because when I spent hours drawing and writing as a kid I would hold my pencils wrong. But you probably mean a writer's callus. Nothing to worry about and I think it's removable.

>> No.6538644

>>6538633
Actually yes, but I think I've had it way before I had even tried actually drawing something, but I had a lot of writing to do in elementary, so that's where mine's coming from

>> No.6538654
File: 186 KB, 1800x2518, question_mark.jpg [View same] [iqdb] [saucenao] [google]
6538654

I have absolutely no clue what I'm doing, or what I'm trying to do. Any directions please?

>> No.6538655
File: 1.44 MB, 3625x2356, 14144.jpg [View same] [iqdb] [saucenao] [google]
6538655

>>6538451
the model isn't good for anatomy porpuses, but for hard angles or something you strugle in perspctive is quite helpfull, for me the torso and legs in this perspective is difficult but the model is good enough to use it as ref, after a few tweaks it doesn't look that bad

>> No.6538663

>>6538654
Draw basic lines, squiggles, and 3D shapes. A page of those a day. Only that, before drawing something else, after drawing something else, doesn't matter. It will help, I swear. Besides that since you are prebeg/early beg, check out Stan Prokopetz on Youtube. If any other artists on there catch your attention, those too. It's good that you're trying out poses besides standing and facing forward, as well as fabrics. Keep going and don't get discouraged, fren.

>> No.6538676
File: 283 KB, 636x1361, 5726B652-5E9A-408E-91CC-99A0C207E8FF.jpg [View same] [iqdb] [saucenao] [google]
6538676

>>6538598
Sûre this is how far I’ll be for today.

It’s okay but you need to work on mapping out general shapes I think

>>6538655
This is going to be an awkward angle for the under chin be careful

>> No.6538682

>>6538654
You seem to be on the right path. Just keep going. Trust your instinct.

>> No.6538688

>>6538676
Looks nice!

>> No.6538689

>>6538654
good stuff so far, keep working on it. try to focus on gesture foremost for now. you were doing the right thing in your top left drawing. shape design and anatomy come with time, but study those on the side, too. don't let it distract you from gesture with drawings like these, however.

>> No.6538696

is it cringe to reuse a characters pose from someone elses artwork for one of your own drawings?

>> No.6538699

>>6538696
No, it isn't.

>> No.6538700
File: 314 KB, 1000x1125, 230227c.jpg [View same] [iqdb] [saucenao] [google]
6538700

>> No.6538702
File: 40 KB, 620x376, 1677532665443214.jpg [View same] [iqdb] [saucenao] [google]
6538702

>>6538663
I see, yeah I've noticed it too, I don't have full control of my pencil, the shapes don't come out properly, but will randomly drawing lines really fix that?
These drawings I did are essentially gesture drawings that I tried to add extra detail to, which might be missing the point? Thus I'm confused as to where to move next, more gesture drawings, or should I try and get the anatomy down as you have suggested and do longer studies?
Also how much should be studying, and how much should I dedicated to raw mileage?

>> No.6538709
File: 221 KB, 400x323, 1663345575991.png [View same] [iqdb] [saucenao] [google]
6538709

>>6538699
but what if the original artist or a fan recognizes it

>> No.6538710

>>6538709
as long as you're not tracing it nobody cares mate

>> No.6538715
File: 260 KB, 1200x782, E9f4dqGWUA8_FD_.jpg [View same] [iqdb] [saucenao] [google]
6538715

>>6538696
Pro's do it too

>> No.6538716

>>6538709
Referencing is not copying.

>> No.6538723

>>6538654
Vilppu drawing manual, book and video course, the video course general should have a dl for the latter
If you find yourself struggling with perspective later (boxes and cylinders looking flat or backwards) read perspective made easy by Ernest Norling and do all the problems
Remember to draw things you like and don't get caught up in the grind
>>6538702
>will randomly drawing lines really fix that
tldr: No, just go over your lines once or twice when you sketch. If your line confidence is bothering you there are exercises and courses to improve it, don't worry about it for now though. It'll improve with time and you'll have more fun drawing anything other than an uncountable number of aimless lines.

>> No.6538737
File: 25 KB, 399x186, Wet skin(fail).png [View same] [iqdb] [saucenao] [google]
6538737

Hello, I am trying paint wet skin. The picture on the left is how I want it to look like however the one the right is what I am doing, Could any guide me on how I should do this?

>> No.6538746
File: 205 KB, 1000x550, examples.png [View same] [iqdb] [saucenao] [google]
6538746

>>6538702
>I see, yeah I've noticed it too, I don't have full control of my pencil, the shapes don't come out properly, but will randomly drawing lines really fix that?
Yeah, it will. The point isn't the lines themselves, but rather getting accustomed to using the necessary muscles. You will grow more confident because you will start placing lines where and how you meant to more often. It's dull, but it works. (Picrel for what kind of stuff I mean).
>These drawings I did are essentially gesture drawings that I tried to add extra detail to, which might be missing the point? Thus I'm confused as to where to move next, more gesture drawings, or should I try and get the anatomy down as you have suggested and do longer studies?
Unhelpful answer: whichever you like. But if you want to do gesture drawing, do gesture drawings. Those don't need great anatomy, none actually, just good proportions, and you can spend as much time and detail on them as you like. Having fun and drawing what you want is never wrong. You maxx your gainz by doing what you like. I recommend getting 3D space and anatomy down before anything else... but that's just how I am doing it, and I, too, am only a beg.
>Also how much should be studying, and how much should I dedicated to raw mileage?
I try to spend at least two hours a day, but I have a fulltime job that exhausts me. For hardcore grinding, at least four hours a day, everyday, is the consensus. If you fall off a day or two - whatever. Pick your streak back up. The most important thing is drawing everyday. If you vary between half an hour and ten hours, doesn't matter, as long as you do it everyday. But for a start, nothing wrong with just doodling when you find the time or the urge strikes. Don't let anything kill your buzz.

>> No.6538747

>>6538709
They won't care. Only permabeg or mentally ill teenagers on deviantart care. Also: nothing wrong with copying or referencing something. It's how we learn: Monkey see, monkey do.

>> No.6538764

>>6538737
Dark shape with highlight.

>> No.6538768
File: 162 KB, 702x380, km 1atvjj.jpg [View same] [iqdb] [saucenao] [google]
6538768

>>6538700
roomis

>> No.6538769
File: 860 KB, 2048x2048, hands.png [View same] [iqdb] [saucenao] [google]
6538769

I've tried copy like 30 hands and I still suck at it.

>> No.6538770
File: 1.17 MB, 2360x2360, Yennefer of Vengerberg.png [View same] [iqdb] [saucenao] [google]
6538770

I've been indoctrinating myself with Katsuya terada artbooks. I think this came out alright, kind of. certainly spent too much time remaking it over and over.

>> No.6538772
File: 396 KB, 500x500, 977.gif [View same] [iqdb] [saucenao] [google]
6538772

>>6538769
>copy

>> No.6538773

>>6538769
yikes

>> No.6538785

>>6538769
I can see in some that you used a cuboid for the palm of the hand, do you do that for the digits of the fingers as well? If not, doing so should help immensely. What references do you use? A good vs a bad reference makes a world of difference. The two most bottom ones' look okay.
>>6538770
Not sure what you mean with "indoctrinating" but your hatched shadows look good and the expression came out nice. Was this a study or from imagination?
>>6538772
>>6538773
PYW.

>> No.6538788
File: 11 KB, 458x186, pocari_a.jpg [View same] [iqdb] [saucenao] [google]
6538788

>>6538737
look at how water droplets refract light and cast shadow on skin. Unless you're going for an overall wet skin, then just up the specular highlights and make the skin more shiny.

>> No.6538793

>>6538785
By Indoctrinating i meant that i just kept studying his sketches and stuff, then i took a screenshot from the game of Triss and used it as reference, not traced or anything.

I dont know if i could call this a study as i didnt follow his style closely, just took some forms he used, at least from what i could tell. Next time i think i will try to copy him, I really dig how he sketches, Been looking at Rakugaking for a while now.

>> No.6538795

>>6538768
Thanks, it does look much better.

>> No.6538798

>>6538785
I watched some japanese guy do it and took a screenshot of the end result.
https://www.youtube.com/watch?v=Z7xUBeu83zY

>> No.6538804

>>6538798
Looking at real hands (your own, pictures of hands, etc) or even hands in anime and manga and trying to draw those will help you more, I think.

>> No.6538826
File: 114 KB, 598x649, image_2023-02-27_145412529.png [View same] [iqdb] [saucenao] [google]
6538826

Christ, I feel like I forgot how to background, or i am putting too much to allow any form of substance. I should have planned this....If you are asking this is a background pic for an AI art Redemption project, involving a sumo wrestling toriel.

>> No.6538832

I wasn't asking

>> No.6538836

>>6538832
PYW or shut up.

>> No.6538840

>>6538788
thats baby batter anon

>> No.6538845
File: 133 KB, 847x573, imagem_2023-02-27_201322618.png [View same] [iqdb] [saucenao] [google]
6538845

too tired

>> No.6538848
File: 292 KB, 908x987, ge.jpg [View same] [iqdb] [saucenao] [google]
6538848

>>6538785
>PYW.

>> No.6538850

>>6538769
30 hands is nothing bitch
you will have the right to complain after 1000

>> No.6538852
File: 2.41 MB, 225x255, 1663100988559402.gif [View same] [iqdb] [saucenao] [google]
6538852

>Trying to learn something new
>Search "How to do X" on Youtube
>3 minute sketch with the worst jokes you've ever heard
>"Now, Let's start"
>"For this next step i'm assuming you have full understanding of everything that can possibly be learned, if not just buy my 400$ course"
>And then D͔͚̂̃_̸̨̨̼̳̭͓̻̮̞̠̟͎͐́̀̕̕͢͝͝͝ͅr̼̒͘a̹̓͑̽_̵̡̞̠̭̰͕̹̖̦̩̺͉̀ͤ̊̀ͩͬ̂̄̕͘͝ͅẅ̴̵̡̛͈̪̞̱̜͇̰͔̬̭̯̻ͧ̾̉̔ͣͪ͞
Guess i'll stick with books kek

>> No.6538855
File: 470 KB, 1126x836, Screenshot 2023-02-27 testament sabs style.png [View same] [iqdb] [saucenao] [google]
6538855

I'm trying to go for a https://twitter.com/Sabu_artist look, ... I'm not very good at this :(
I'm trying to accept that my art doesnt look exactly like the references but I am struggling with it still.

particularly unhappy with how the lips look. I'd love some tips

>> No.6538865
File: 22 KB, 478x388, 1629512758941.jpg [View same] [iqdb] [saucenao] [google]
6538865

>>6538852
>tfw all i needed was drawabox and gelbooru

>> No.6538875

>>6538855
too small to judge but from his pictures I see harder edges on the lip highlights and the each lip is broken into 2 planes horizontally.

>> No.6538911

>>6537458
this is cute, are these all random OCs?

>> No.6538914

>>6538911
Yes. Friends of Mine.

>> No.6538920
File: 936 KB, 800x600, koko.png [View same] [iqdb] [saucenao] [google]
6538920

>>6537672
crit on this please im getting ignored

>> No.6538923
File: 2.44 MB, 3174x4886, 2E3F745B-F9A8-436A-BAB2-6EFDABBF10AA.jpg [View same] [iqdb] [saucenao] [google]
6538923

Still chugging away at this.

>> No.6538925

>>6538920
image too big and large
stiff shoulders
hands
drapery folds
too much smudge
everything except the collar looks flat

>> No.6538929

>>6538920
Anatomy is god awful. Hands, body, face.
You have a glaringly bad tangent line in the hand.
Hair shading is decent.

>> No.6538933

>>6538929
could you detail/redline on the anatomy part?

>> No.6538938
File: 1.64 MB, 221x244, 1626023951860.gif [View same] [iqdb] [saucenao] [google]
6538938

>>6538929
>Hair shading is decent.

>> No.6538939
File: 475 B, 158x164, redline.png [View same] [iqdb] [saucenao] [google]
6538939

>>6538933

>> No.6538944

>>6538939
ok just detail on the why is the head is wrong then

>> No.6538950

>>6538938
I mean it in the way that it can be improved, but as it is now it’s passable for a beginner. I can image it rendered the way Gloss does his shading.

>> No.6538953
File: 251 KB, 1528x2048, Fo7QZKraUAEVJPa.jpg [View same] [iqdb] [saucenao] [google]
6538953

how would you guys crab on this

>> No.6538955

>>6538953
bad composition (whats the main focus the arm, head or number?) and boring coloring

>> No.6538957
File: 185 KB, 809x865, 1648243907061.jpg [View same] [iqdb] [saucenao] [google]
6538957

>>6538950
Good point

>> No.6538961

>>6537672
You're polishing a turn. Too much focus on rendering when the drawing under it is not solid.

Also google "tangents in drawing"

>> No.6538962

>>6538953
not bad. Could use a bit of polishing, a bit of detail.

>> No.6538963

>>6538961
come on man i'm overpolishing it (and not properly) but the lineart isn't a complete TURD right? also ty for the concept

>> No.6538964

>>6538953
fucker wrote hatune

>> No.6538965
File: 439 KB, 493x738, Screenshot_20230227-171359-053.png [View same] [iqdb] [saucenao] [google]
6538965

I need to get back into regular practice. I'm backsliding.

Good news is that the act of drawing this was therapeutic. I was irritated because the customer was taking forever, and once I got going the time just melted away and my stress went down.

>> No.6538967

>>6538963
Lineart sucks anon. I’ll redline it later.

>> No.6538968

>>6538967
ok man i need to see this to recalibrate my sense of what's accurate or not for the later drills

>> No.6538972
File: 105 KB, 387x729, KnightBasics.png [View same] [iqdb] [saucenao] [google]
6538972

>>6537425
>>6537465
Hi im not that guy but I tried

I found a ton of stuff on how to draw the shiniest prettiest spheres, and not a whole lot about cylinders, which you'd think would be more common

>> No.6538980

>>6538914
Blog before you disappear and I never find you?

>> No.6539007
File: 90 KB, 385x360, ghgh.png [View same] [iqdb] [saucenao] [google]
6539007

I looked at some photos and it seems to me this kind of stuff doesnt realy happens, because skin is mostly hydrophobic and high surface tention. unless it's oil or some other kind of discharge

>> No.6539012

>>6538953
looks great but not intresting. but what it is is well done.

>> No.6539038
File: 558 KB, 2480x3508, 92FBC6D3-F371-4837-AAE1-277609530F5F.jpg [View same] [iqdb] [saucenao] [google]
6539038

>>6537672
>>6538950
This was fun.

>> No.6539039
File: 242 KB, 1716x1038, 80.png [View same] [iqdb] [saucenao] [google]
6539039

sketch

>> No.6539042
File: 42 KB, 1000x1000, chilling.png [View same] [iqdb] [saucenao] [google]
6539042

>>6536865
Any way i can improve this?

>> No.6539043

>>6539038
hate it. all original moe thing is lost . and paint not even good :<

>> No.6539046

>>6539042
show what the lil guy is hiding from

>> No.6539048

>>6539038
Holy fuck this is good. Blog?

>> No.6539049

>>6539042
Make the little guy(me) a strong manly man but try to keep it chilling if possible and in the same style.

>> No.6539050

>>6539042
>that shadow

>> No.6539058

>>6539038
way better

>> No.6539059

>>6539038
Based paint over. Needs some more finishing touches but overall looks clean. It does lose the Moe style though. But this is definitely a right step. Make the eyes bigger and round out the face.

>> No.6539063
File: 55 KB, 586x877, figure from imagination4.png [View same] [iqdb] [saucenao] [google]
6539063

>> No.6539068
File: 334 KB, 1024x1117, sumo toriel 1.png [View same] [iqdb] [saucenao] [google]
6539068

AI art: Redeemed!

>> No.6539073

I never listened to people when they told me to draw with a non-opacity brush to feel forms better. But I just started using one for my studies and it helps soooo much I recommend it guys!

>> No.6539077

>>6539048
>>6539058
>>6539059
Thanks, I don’t have a blog yet. I wasn’t really planning on finishing it. It just wanted to see if I could Gloss this. Feeling proud since I’ve been struggling with this dragon for a few months.On that rendermax grind.

>> No.6539080
File: 87 KB, 586x877, figure from imagination5.png [View same] [iqdb] [saucenao] [google]
6539080

>>6539063

>> No.6539086
File: 538 KB, 2480x3508, 67F67FA1-08DB-4E9D-8B45-843F00AAA191.jpg [View same] [iqdb] [saucenao] [google]
6539086

>>6539077
Oh here’s the “moe” attempt.

>> No.6539087

>>6539038
These colors are nice dude.

>> No.6539089

>>6538953
Hips an leg not in perspective and torso is too long.

>> No.6539097

>>6539089
hes not using any airbrush for the sake of the style, how is he supposed to create a feeling of perspective on the legs?

>> No.6539099

>>6539097
perspective do not need airbrush. it is geometry

>> No.6539104

>>6539099
how would the corrected legs look like then?

>> No.6539120
File: 875 KB, 2560x1440, 235.jpg [View same] [iqdb] [saucenao] [google]
6539120

Hello beg. Plates ran out of heads, next phase involves bodies. Sadly ancient greeks and romans were omega gay so it will be only burly men with tiny penises

>>6538953
boring composition, too simple coloring, no background, le another anime girl floating in vacuum, linework is stiff, contrast too low. If i werent instructed to crab it i would give it thumbs up
>>6538923
damn, gore! it is starting to look awesome
>>6538855
start with master studies. pick his bestest artwork and copy it 1:1
>>6538852
pretty much, i cannot comprehend people who can stomach watching these "educational" videos when books exist
>>6538770
thumbs up but her lower lips deserved some sort of outline
>>6538769
unless you are copying from some LMAO ANIME reference you are failing. You are symbol drawing these hands. I suggest keys to drawing
>>6538700
cute thots
>>6538696
>>6538451
there is no cringe or cheating in art, only tools and fools. That said if you want to master drawing you eventually have to let go of all and any helping tools.
>>6538654
looking okay for beg. keep drawing. also i hope you are following some course or book
>>6538610
some pros even have "drawing" glove for this reason so their hand doesnt smudge the drawing
>>6538434
the quantity over quality is questionable approach. Many books said you will learn more from drawing 1 object correctly than from drawing 10 objects wrong. However they also warn at the same time about perfectionism which is time sink and you dont learn much from turd polishing. But yeah, you gotta "just draw" a lot and hope for the best
>>6537644
pro beg tip: take pictures of your art during day. The more light the better the photos will turn out
>>6537425
keys to drawing. loomis is for advanced begs. yes it will teach you how to make not flat drawings as well
>>6537325
before posting turn the lines darker so we can actually see it. Heads are okay, keep drawing
>>6537286
every picture you make which isnt doodle (and challenges you) is study

>> No.6539125
File: 3.59 MB, 2298x1196, rocks.png [View same] [iqdb] [saucenao] [google]
6539125

Just started over the weekend. Still desperately practicing drawing accurate boxes and circles but I thought I'd try my hand at a 3d shape with context. Quite painful, tried to keep the sketch under 15 min. I will keep drawing.

>> No.6539136
File: 848 KB, 2444x1685, Rhino-Skeley.jpg [View same] [iqdb] [saucenao] [google]
6539136

having fun doing these animal skeletons, really liked this one.

>> No.6539137

>>6538923
This you?
>>6539038

>> No.6539142 [DELETED] 
File: 157 KB, 894x1280, C2CE5168-8315-403E-8B2F-D97D89E2F11D.jpg [View same] [iqdb] [saucenao] [google]
6539142

>> No.6539144

>>6539125
take notes of what you don't liked and what you learnt, and do it again, time it.

>> No.6539184
File: 2.09 MB, 1000x1000, hanabilowres.png [View same] [iqdb] [saucenao] [google]
6539184

a study I did yesterday, any advice?

>> No.6539186

>>6539184
how did you learn to render
this is so good i wanna add it to my inspiration board..

>> No.6539187

>>6539007
cum, it's cum anon

>> No.6539192 [DELETED] 
File: 315 KB, 1345x1477, 624AC2A6-0B30-4D3D-8B33-492712CAC3CF.jpg [View same] [iqdb] [saucenao] [google]
6539192

>> No.6539193
File: 1.60 MB, 2260x2112, wizard1.png [View same] [iqdb] [saucenao] [google]
6539193

too many doodles, not enough finished works

>> No.6539212
File: 562 KB, 1440x750, miku.jpg [View same] [iqdb] [saucenao] [google]
6539212

>>6537672
here is a quick redline of things i would do

>> No.6539218

>>6539193
Soul

>> No.6539219

>>6539125
keep at it, fren. good job working hard right off the bat.

>> No.6539222

>>6539212
Blessed redlines
>>6538939

>> No.6539223

>>6539125
i started recently and one thing that really made me better was learning perspective. If you used proper perspective to create that rock as a box first, it becomes so much easier to make the rock look like the photo. Breaking things down to their simple shapes in perspective will make your skill skyrocket.

>> No.6539228

>>6539212
The issue is these remakes lose the moe feel of the art style. I think they’re good but it not the style,

>> No.6539233

>>6539228
fair, moe is the pugs of anime styles, it goes beyond normal construction. Only ones with the most soul will capture the moe. Regardless, I think they could take my guidelines for the hair.
The style is cute enough, reminds me of 2012 deviantart, but the hair really fuds the composition imo.

>> No.6539238
File: 146 KB, 396x581, jpg.png [View same] [iqdb] [saucenao] [google]
6539238

>> No.6539241

>>6539212
good

>> No.6539244

>>6539238
thought this was a gacha life screenshot

>> No.6539249

>>6539212
ty for the rundown

>> No.6539253

>>6539193
I like your sense of volume

>> No.6539306
File: 448 KB, 2500x1000, gesturepract.jpg [View same] [iqdb] [saucenao] [google]
6539306

Didn't draw for a few months, some 10 minute gestures here

>> No.6539308

>>6539306
>Didn't draw for a few months
Relatable

>> No.6539328
File: 119 KB, 800x515, gesturepract2.jpg [View same] [iqdb] [saucenao] [google]
6539328

>>6539306
contributing to the gestures from imagination too, here's my shitty attempt

>> No.6539329

theres stuff i wanna draw but i don't know how
how do i learn how to do it
>draw le boxes and le rectangles
no i want to draw cool dudes in armor shooting fire from their hands

>> No.6539333

>>6539329
Put your first idea down to paper to the best of your ability. Compare it with other drawings and see what you could improve to make yours better. "Learn to draw" is so generic that it's unclear what you should be doing if there is no starting point and end goal.

>>6539306
Keep going.

>> No.6539337
File: 109 KB, 822x588, cool.png [View same] [iqdb] [saucenao] [google]
6539337

I've still got some fire in me. I drew these in 40 minutes without worrying too much, just allowed the pen to freely flow creating wavy hair and I think I like it.
I should get to writing down a little story so I can know wtf to draw next.

>>6539329
Start with a head, then a neck, and some body. You'll work something from there.

>> No.6539339

>>6539333
>Put your first idea down to paper to the best of your ability. Compare it with other drawings and see what you could improve to make yours better.
That's actually a very good point, but where do I go from there? Do I try to just study random pictures, do I bother looking up tutorials
Loomis talking about heads for 100 pages doesn't teach me how to draw fire (much less how to render)
>>6539337
>Start with a head, then a neck, and some body. You'll work something from there.
!!!!

>> No.6539344

>>6539339
My general suggested process is
>Draw or try to draw "a thing"
>Do some study drawings of things that looked shit in your own attempt. (Arm looks stupid = I drew 3 different arms from pictures and tried to understand the form better)
>Look at other peoples work, find things you like and copy them (aka Master Study, but for specific things)
>Draw something different learning from previous attempts

You will eventually study random pictures and tutorials anyway. The difference is that you'll be looking to fix something you don't like about your own work.
The "study guide" process is good for some people, but I prefer to dick around first then fix up my issues even if it's less optimal in a sense.

>> No.6539345

>>6539344
Your post is good and I'll apply it, hopefully it works
Thanks yo

>> No.6539351
File: 202 KB, 420x500, trex.png [View same] [iqdb] [saucenao] [google]
6539351

>> No.6539371
File: 227 KB, 420x500, trex2.png [View same] [iqdb] [saucenao] [google]
6539371

>You cannot delete a post this old

>> No.6539386

>>6539329
just do it. it will lbe not great looking but no one cares what you do. draw stickmen look at some pictures of armor draw something like that add lot of fire.

>> No.6539418

i love perspective made easy so much bros..

>> No.6539428

>>6539418
I remember one anon years ago that posted some simple, blocky loafers as perspective practice, then he fucking posted an entire house made in perfect perspective after going through Perspective Made Easy
I wonder what his work looks like now...

>> No.6539438
File: 630 KB, 804x1000, Astra Triple Kino.png [View same] [iqdb] [saucenao] [google]
6539438

>>6539337
I fucking love myself, damn. Sitting down a couple hours and actually producing a piece I like, there's no better feel than knowing I can still do it

>> No.6539440

>>6539438
keep at it bro

>> No.6539447

>>6539428
i don’t know if i have the patience to draw a house honestly. i think i could. but i’m curious, is all of this ever supposed to become intuitive? like, if i had a ruler i think i could draw buildings and scenery in perspective. but could i ever do that intuitively? for my exercises right now i’ve been free handing, then going over with a pen/ruler.

>> No.6539456

>>6539447
architecture, if it is not your focus then you can do passable stuff without ton of guidelines, but not throw your ruler away, if it's your focus then sure, people can do it.

>> No.6539462
File: 295 KB, 1259x832, vort_wall_art_03.jpg [View same] [iqdb] [saucenao] [google]
6539462

>>6538091
I did not know about this. Very cool! Thank you for sharing this!

>> No.6539476
File: 62 KB, 685x832, Screenshot 2023-02-28 054225.jpg [View same] [iqdb] [saucenao] [google]
6539476

>>6538180
>I remember your picture. Not always will somebody respond, but the road ofself improvement is a lonely one in all professions and skills. Everyone is working on their all alone with others.
I agree with you but at the same time I would be a total liar to pretend that I didn't hope somebody would respond with "hey thats a cool picture! Good job! Keep it up!" when I first posted it. Working for a whole month on some of the most boring and dry technical Photoshop jargon and that stupid fish is all I had to show for it. I know I'm building skills and should just be motivated from within but as stupid as it sounds a handful of anons reacting positively to my sight-size practice this thread was just such a massive boost of motivation.
>If you're following his course, by all means stick to it. If you want to go a bit further, try doing something like pic related. Your first attempts will be crap, but that's just part of the process.
I already started on the next part that is gesture drawing, and it looks like my teacher man is going to teach perspective after that and only then start rendering after. Since I am working purely digitally I have literally no idea what I'm doing I'm just going to follow his course right now. I don't want to jump down a youtube rabbit hole to figure out how to shade like that digitally and also desu im sick of staring at red shorts guy for so many hours so I just really need to move on to something else rn. I'll probably come back to him later though!
Thank you for the advice!
Mr. Brunet says that If you do 30m-1hr of 30 sec to 1hr gesture per day then you will improve super quick, so I've added gesture drawing to my daily routine!
So far they are so bad that they make my eyes bleed and it is sheer panic mode because of the time pressure but I am going to persevere!
I love drawing so much but I am going to have to be careful to pace myself so that I get enough sleep lol.

>> No.6539499

How does one master the art of sketching out poses, or whatever that thing you do with the ovals is?
Problem is, I can't find any examples of how to do it properly at a beginner level, I'm only just starting out and I only know the technique because my dad showed it to me when I was a little kid.
All the examples I can find have the artist already showing some of the final shape they intend to achieve, which isn't possible for me to do in the first step because even if I had a clear picture in my head of the shape I want to draw my coordination just isn't good enough to make it appear on the screen.
I really can't go beyond ovals and such in the first step since I need a reference to draw anything more detailed, but even then I feel like I don't know what I'm doing, really all I'm doing is trying to apply that one demonstration I got as a kid.

>> No.6539504

>>6539499
vilppu method? https://youtu.be/7BFcDv9q70o

>> No.6539521

>>6539504
That's a more advanced application than what I had in mind, a way for already fairly confident artists to more easily get good anatomy
I meant more like using it as the basic structure of a figure as a slightly more complex alternative to a stickman

>> No.6539526

>>6539521
I think you're looking at 'gesture'? Not that anon, but the alternative to simple stickmen is trying to 'get the flow of the pose' with curvy lines (flowy stickmen).

No ovals yet. You practice this by looking at real poses (I recommend quickpose) and trying to match the forces of the pose with your lines.
Well, something like that.
If you look for gesture you'll probably find stuff.

>> No.6539552
File: 33 KB, 739x415, 1676601695243424.jpg [View same] [iqdb] [saucenao] [google]
6539552

>>6539438
>couple hours

>> No.6539557

What drawing tablet should I buy? I'm a beginner but also would not like to waste money if I can just buy something good now and just have that for 10+years.

>> No.6539565

go to tablet general maybe. I have couple of simple wacoms I use, nothing happened to them over who know how many years, except both have no official drivers for anything after win7

>> No.6539572
File: 3.26 MB, 2322x4128, 20230220_135946.jpg [View same] [iqdb] [saucenao] [google]
6539572

>>6536865
left arm ended up being a bit too thick but other than that what else would you guys recommend me to look into?

>> No.6539589

>>6539184
hardly any indication of light from the fire

>> No.6539590

>>6539572
Pectoralis/deltoid arm connection. And appealing heads.

>> No.6539731
File: 659 KB, 2560x1920, 25 web.jpg [View same] [iqdb] [saucenao] [google]
6539731

>>6536865
https://youtu.be/jXxWvcX32v0

>> No.6539749

>>6539731
Kinda stiff, focus more on the flow instead of accuracy.
How one muscle flows into the next etc.

>> No.6539756
File: 113 KB, 513x690, Ryza5.png [View same] [iqdb] [saucenao] [google]
6539756

somthings off?

>> No.6539758

>>6539756
No neck.

>> No.6539760

Got back from work just now so I'll get to drawing, will post my studies after I'm done.
>>6539572
Seconding >>6539590.
>>6539184
Very nice, anon! The fire should illuminate the figure more, but otherwise, great work.
>>6539120
I kneel. Also, thanks for the words on 1 correct object vs 10 wrong objects. I hadn't thought of it that way.
>>6539125
Keep going fren. This is looking good for a couple of days of work.
>>6539136
This owns, but the ribcage looks more 2D than the other bones. Out of curiosity, did you use inks or pens?
>>6539193
Nice work, solid forms and all.
>>6539212
Sovl.
>>6539306
These are good, although I don't get what's up with the one furthest to the right.
>>6539371
Nice colors and shading.
>>6539438
Nothing better than the feeling after putting your tools down and seeing what you've made.
>>6539476
These are aren't bad 30s gestures IMHO.

>> No.6539764

>>6539756
neck's too short. check arm proportions. that bikini loos really wonky, look at some reference.

>> No.6539765

>>6539756
>Her arms are freakishly long
>No neck
>Her bottoms are kinda distorted

>> No.6539797
File: 246 KB, 1026x690, 1676243199371047.png [View same] [iqdb] [saucenao] [google]
6539797

>>6539756

>> No.6539805

>>6539797
Forgot to make the neck thinner, but that should've been done here.

>> No.6539839

>>6539797
The arms are too short now

>> No.6539840

>>6539839
You should get your arms looked at, Basketball american-kun.

>> No.6539841

>>6539840
her right arm cant even reach her crotch, shes a t rex

>> No.6539842

>>6539841
Show me, touch it up, draw some lines.

>> No.6539864

>>6539590
what do you mean by appealing heads?

>> No.6539876
File: 285 KB, 970x911, 1646135477445562.png [View same] [iqdb] [saucenao] [google]
6539876

>>6539841

>> No.6539885

>>6539760
fine liner for the bones, ink for the black parts

>> No.6539892
File: 480 KB, 1205x690, 6jsedbef.jpg [View same] [iqdb] [saucenao] [google]
6539892

>>6539876
you are putting the redline starting point( shoulder) under her armpit. even after accounting for the shoulder drop is still too short, you need more loomis

>> No.6539897

>>6539892
Is this bait?

>> No.6539905

>>6539897
no this is beg

>> No.6539907

>>6539897
is this cope?

>> No.6539919

>>6539907
No, this is /beg/.

>> No.6539934
File: 983 KB, 1590x913, 1647348919503634.png [View same] [iqdb] [saucenao] [google]
6539934

>>6539907

>> No.6539943

>>6539552
It was like 4 hours.. was it too long? Too short? In the past it would have taken me the entire night, a piece like that would go from 10pm to like 6 am.
It's a big improvement for me. And if you mean it'd take you way longer than that, you'll also get there in a year or two.

>> No.6539947

Which head construction method would you recommend? REIQ's seems pretty solid.

>> No.6539960

>>6539947
loomis + michael hampton is the way to go.

>> No.6539974

>>6539947
Steve huston.

>> No.6540023
File: 575 KB, 1000x706, layer with cat was zero opacity lel.png [View same] [iqdb] [saucenao] [google]
6540023

Here are my sketches for the day, I'm taking a break now but since I'm not sure I will finish these today... ¯\_(ツ)_/¯ Anyone have advice on how to get faster, or at least decide on a reference more quickly?
>>6539947
>REIQ
Who?
Seconding >>6539974 Steve Huston.

>> No.6540052
File: 106 KB, 513x690, tempimg.png [View same] [iqdb] [saucenao] [google]
6540052

>>6539756
this is my cherry pick. Enjoy your dog pile anon. Personally, I think the arm in the back is more fucked then the arm in the front. The lower arm is extremely short in comparison to the upper arm.

>> No.6540055

these fucking loomis robot heads are killing me man

>> No.6540140
File: 1003 KB, 1903x1065, 11125213125123.png [View same] [iqdb] [saucenao] [google]
6540140

giant recon cat

>> No.6540150
File: 83 KB, 1011x835, wtf.jpg [View same] [iqdb] [saucenao] [google]
6540150

am currently getting filtered hard as fuck by the circle blobs in vilppu drawing manual, any advice?
i try to imagine them as 3d but its not helping.

>> No.6540155
File: 615 KB, 1358x1560, coloringandshadingpractice.png [View same] [iqdb] [saucenao] [google]
6540155

any basic critiques? it's what it looks like, just basic coloring/shading practice

>> No.6540158

>>6540155
Look up core shadow.

>> No.6540174

>>6540140
I love it. Only concrit I can think of are your values.
>>6540150
If your spheres are this far apart, there is a third (smaller) sphere in between them, keep the secret invisible third sphere in mind, and they should stop looking like deformed peni.
>>6540155
Not bad, very technical approach - I like that. You're forgetting the reflected light though. Seconding >>6540158.

>> No.6540189
File: 717 KB, 617x849, aaaaaaaaa.png [View same] [iqdb] [saucenao] [google]
6540189

How do you capture an image that has
>important pieces of information relating to form and perspective tucked away or cut off
>a pov that's non perpendicular to the ground
>complex shapes (milk jug) or micro shapes (general anatomy) positioned in novel and unusual angles
>complex fluid fuckery?
I've been trying to capture this neckbeard here for the past hour with little to no success.

>> No.6540193
File: 634 KB, 1000x436, beg.png [View same] [iqdb] [saucenao] [google]
6540193

>> No.6540206

>>6540174
>You're forgetting the reflected light though
reflected from what?

>> No.6540217
File: 108 KB, 250x246, am i disabled.png [View same] [iqdb] [saucenao] [google]
6540217

>>6540189
Work on your fundamentals. But since you want to draw this right now - break it down into simple shapes: the glasses are just circles, the milk jug is just a square, the nose is just a trapezoid, the torso is just a square, etc. Everything is tilted slightly to the side, so just tilt all the shapes. Continue the simple shapes you broke the objects down into beyond what you can see, but only as far as you have to. Presto. You have drawn a neckbeard.
>>6540193
Based rule #63 Hellboy. I'll recommend looking into tangents and how different clothes fall. I think you captured the mood of Mignola well!
>>6540206
The ground around - wait. Is that not how reflected light works? Does light hitting the ground not reflect onto the parts of the ball nearest the ground? Picrel.

>> No.6540221

>>6540217
>The ground around
where is ground?

>> No.6540233
File: 89 KB, 584x439, imagem_2023-02-28_203801858.png [View same] [iqdb] [saucenao] [google]
6540233

>> No.6540236

>>6540221
So it's just a floating sphere? Alright then.

>> No.6540246

how do I into gesture and figure practice. What do I even draw? where can I find it?

>> No.6540248
File: 212 KB, 817x1032, Screenshot 2023-02-28 184351.jpg [View same] [iqdb] [saucenao] [google]
6540248

Can anyone give me a critique on this wip?

>> No.6540304

>>6540246
i have no clue but if you figure it out, lmk.
i read chapter 1 of hampton and vilppu, and watched the supplementary video lessons and i still am not sure i get it.

>> No.6540318

>>6540246
go to the /las/ discord, i think you can find the link in the /dad/ thread. Twice a week they do figure studies and restream croquis cafe together. Join in on that.

>> No.6540369

>>6540174
>Only concrit I can think of are your values.
oh, definitely. cant wrap my head around the subject tho. any tips?

>> No.6540397
File: 869 KB, 2560x1440, 236.jpg [View same] [iqdb] [saucenao] [google]
6540397

Hello beg, today i am happy with my shit. Even managed to shit out 4 plates instead of 3 or 2.

>>6540248
my only crit is its solid. keep going
>>6540246
you pick one of the billions books about figure drawing (vilpu, loomis, hampton, bridgman, eviston, nicolaides...) and then do what it tells you. Easy. Be aware these books tend to be aimed at INTs so if you are beg beg you should do keys to drawing first
>>6540193
i would just crop the picture so the right half isnt empty but honestly good job
>>6540189
if you cannot draw what you see you need keys to drawing and level up that observation skill. also you forgot to pyw
>>6540140
thumbs up
>>6539557
biggest (large drawing area) while still cheapest. I recommend getting newest xp-pen tablets with the X3 stylus which is very sensitive
>>6539371
cute lamia thot, my nitpick would be tail isnt long enough to properly support the rest of the body
>>6539184
i kneel. not fan of the noise filter

>> No.6540417 [DELETED] 
File: 223 KB, 420x500, gdp.png [View same] [iqdb] [saucenao] [google]
6540417

>> No.6540425
File: 225 KB, 420x500, gdp2.png [View same] [iqdb] [saucenao] [google]
6540425

>> No.6540431
File: 147 KB, 615x554, vandalized vilppu.png [View same] [iqdb] [saucenao] [google]
6540431

>>6540150
Try the simpler demonstrations first. It is a difficult first step, don't get discouraged if it takes a little while. And to pull a quote from the book, "Most importantly, have fun with your drawing!" even if it doesn't look like Glen's stuff

>> No.6540434

>>6540425
RAAAAAAAAAPE

>> No.6540465
File: 155 KB, 826x744, image_2023-02-28_202645020.png [View same] [iqdb] [saucenao] [google]
6540465

I am trying to see where I am going with color harmony, but I cannot easily tell. this is just slapping ideas and see which sticks. what do you suggest?

>> No.6540480
File: 771 KB, 1011x706, feb282023.png [View same] [iqdb] [saucenao] [google]
6540480

did some practice while watching dota major

>> No.6540493
File: 54 KB, 706x438, Astra Smol.png [View same] [iqdb] [saucenao] [google]
6540493

I'M COOKING

I CAN SEE THE BEGINNING OF AN AWESOME STORY FROM THIS SKETCHED PAGE

>> No.6540500
File: 121 KB, 972x813, image_2023-02-28_211535175.png [View same] [iqdb] [saucenao] [google]
6540500

>>6540465
A bit of thumbnailing to see how they work

>> No.6540521
File: 546 KB, 487x581, opg.png [View same] [iqdb] [saucenao] [google]
6540521

>> No.6540523
File: 265 KB, 1439x1157, Screenshot_20230301_005544_Gallery.jpg [View same] [iqdb] [saucenao] [google]
6540523

Can someone help me with the backview? Specifically the head/face. She's looking fucky and my brain is too smooth to fix it.

>> No.6540540
File: 27 KB, 770x436, back-fat-2.jpg [View same] [iqdb] [saucenao] [google]
6540540

>>6540523
ears doesnt match the orientation, also most of the time a look back comes with a twist of the chest and this produces a little suggestive roll of skin and fat.
You can use the hamstring to convey a more 3d feel.

>> No.6540558

>>6540523
I like back view a lot so it must be mostly fine

>> No.6540580
File: 159 KB, 1422x748, balls.png [View same] [iqdb] [saucenao] [google]
6540580

>>6540155
Not bad, like the other anons said be aware of your bounce light.

>> No.6540587

>>6540523
hot

>> No.6540591

>>6540580
if one want to bounce light they put it on surface of place something somewhere, cast shadow and then you can start bouncing something, it not just sudden brightspot of arbitrary value you need to draw on the bottom, it's a bounce from something. I hate your picture by the way.

>> No.6540606
File: 152 KB, 599x994, Ryza7.png [View same] [iqdb] [saucenao] [google]
6540606

did some changes, any better?

>> No.6540612
File: 1.09 MB, 1500x750, portrait study.png [View same] [iqdb] [saucenao] [google]
6540612

Better than the last one, still not good. Got lazy on the hair towards the end. Blending seems better than last attempt at least. The diffused light was screwing with my brain.

>> No.6540626
File: 196 KB, 743x249, sdsd.png [View same] [iqdb] [saucenao] [google]
6540626

nice

>> No.6540633

>>6540591
Pyw

>> No.6540634

>>6540633
No.
And I do not need to have sexy legs to be leg fetishst.

>> No.6540637

>>6540634
pathetic

>> No.6540651

>>6540612
amazing, anon

>> No.6540764

friends, is the erik olson perspective course any good?

>> No.6540770

>>6540626
As far as I can tell, you've darkened the hair under her right ear and changed the form of the jacket where it was too wide? Maybe some lighter spots in the face?

>>6540651
Thank you for the kind words!

>> No.6540776

>>6540770

just some blacks was not black enough so I added some. it all good just washed out a bit, this is common thing

>> No.6540799

>>6540776
Alright, thank you. You version does look better.

>> No.6540828

I 'started' drawing about a year ago but have yet to make fucking anything. I mean, I guess I made some boxes for that meme course, but theres too many to draw damnit. And the books everyone recommends dont help for shit.

how am I meant to draw furry waifus from here?

>> No.6540830

>>6540828
Just draw something. Also this:
>>6539344

>> No.6540834

>>6540828
surely you haven’t just been aimlessly drawing boxes?? surely you’ve applied those boxes to drawings like rooms or figures???

>> No.6540838

>>6540830
>"just draw"
>ok lets do this
>fire up tablet
>open CSP
>stare at blank canvas for 6 hours with no ideas
>close CSP
every time.
>>6540834
Idk i havent gotten to that point yet i'm still on the boxes.

>> No.6540841

>>6540838
You said you wanted to draw furry waifus. What kind of waifus are we talking about? Do you have an existing one in mind? Look online for a woman posing in a lurid pose. Try to draw your waifu in that pose. Repeat ad infinitum.

>> No.6540845

>>6540841
>Do you have an existing one in mind?
Yes but i'll never tell /ic/.
>Try to draw your waifu in that pose
Heard that one yeah. Problem is, how the fuck. I mean I get you learn by doing, but. What.

>> No.6540851

>>6540845
From box meme to mannequin meme. Proportions are everything.

>> No.6540853

>>6540851
Dont know mannequin meme. What one is that

>> No.6540855

>>6540845
You're overthinking it anon. It's downright impossible to suggest how you can get better if there is no reference point of where you are now. If you, however, try to draw your own character with a reference we can critique it and suggest what you could do to make it look better. The answer to "how make art?" can only be "just draw".

>> No.6540858

>>6540853
https://youtu.be/EIkbX7HuUCI?t=279

>> No.6540867

>>6540855
You want a reference point? Open a new canvas. That blank page you see is where i am now.
>The answer to "how make art?" can only be "just draw".
Please refer to the first half of >>6540838

>> No.6540893

>>6537644
Your Tez looks better than the in-game art

>> No.6540897

>>6540540
Yeah the ears confused me and nothing I did looked right so I gave up. Will have another go at it though. I should probably just look up catgirl turnarounds for reference in hindsight.

Will also try adding the fat roll. Ty for the the advice.

>>6540558
>>6540587
Thanks

>> No.6541240
File: 184 KB, 1206x531, imagem_2023-03-01_165815382.png [View same] [iqdb] [saucenao] [google]
6541240

>> No.6541250
File: 203 KB, 812x1031, Screenshot 2023-03-01 150436.jpg [View same] [iqdb] [saucenao] [google]
6541250

>> No.6541255

NEW THREAD
>>6540877
>>6540877
>>6540877