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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 19 KB, 500x511, 1654929024156.jpg [View same] [iqdb] [saucenao] [google]
6392115 No.6392115 [Reply] [Original]

ITT post your work and better artists will redline it. I'll do as much as I can myself, but I won't redline you if I think there is nothing to correct. When you post your work, it would help if you stated what you specifically wanted help with.

No promises.

>> No.6392120

>>6392115
Pyw op, I don't want anything from you if you don't know what you're doing.

>> No.6392127

>>6392120
sometimes, you just gotta take a chance in life, anon :)

>> No.6392129

>>6392127
my parents did that and look what it got them

>> No.6392131

>>6392129
you don't know it, but you're their most valuable treasure in life

>> No.6392139

>>6392129
Kek

>> No.6392211
File: 308 KB, 719x721, 1654212772761.jpg [View same] [iqdb] [saucenao] [google]
6392211

OP here, going to bed tonight, will check if there are any offerings tomorrow. *yum*

>> No.6392216

>>6392211
he looks just like my cat....

>> No.6392218

>>6392216
you got a cute cat uwu

>> No.6392262

>>6392115
>>6392211
I don't need redlines myself but I can chip in mine as well if anyone posts their drawings.

>> No.6392265
File: 1.13 MB, 1183x860, DANCE.png [View same] [iqdb] [saucenao] [google]
6392265

>>6392211
>>6392262
Do mine then. Don't know if possible, but I want my stuff to be more expressive and interesting. The poses I draw are always stiff/uninteresting.

>> No.6392267

>>6392265
they are not looking at each other, that's what makes this drawing uninteresting, lack of expression
The hands are also an opportunity to express emotion, you flunk that too

>> No.6392308
File: 617 KB, 1001x900, Screen Shot 2022-11-26 at 8.05.17 PM 1.png [View same] [iqdb] [saucenao] [google]
6392308

>>6392265
Basic forms and proportions are what you most need to work on now. Lots of Figure Drawing, lots of basic Loomis Mannequins, and lots of Bridgman will do you good.

>> No.6392312
File: 604 KB, 972x936, Screen Shot 2022-11-27 at 1.23.53 AM.png [View same] [iqdb] [saucenao] [google]
6392312

>>6392265
whoops, had to correct myself. The right girl's head was slightly too big. Anyways, you get the point. I like your composition, btw, and the posing, just the technical parts of the drawing need some brushing up

>> No.6392313
File: 36 KB, 436x582, 20221127_002253.jpg [View same] [iqdb] [saucenao] [google]
6392313

I wanna learn how to draw more background stuff you know like make the picture focus of the big thing but also make the background look interesting

>> No.6392314

>>6392313
what are you trying to draw there? All I can see is a mosaic type tile formation

>> No.6392315

>>6392267
>>6392308
>>6392312
Oh I see, it does look much more natural in your correction. Thanks!

>> No.6392316

>>6392314
Honestly I dont know I kinda just went with it some titan thing

>> No.6392317
File: 32 KB, 436x582, rn_image_picker_lib_temp_83f9ba60-0266-4a62-9ad3-7df9f10bc56a.jpg [View same] [iqdb] [saucenao] [google]
6392317

Heres something more normal what can I do to work on my poses and make then look more impactful and what can I do to make my character more expressive?

>> No.6392319
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6392319

>> No.6392324
File: 473 KB, 1237x855, Screen Shot 2022-11-27 at 1.42.29 AM.png [View same] [iqdb] [saucenao] [google]
6392324

>>6392317
Even for "monsters", figure drawing skill will give you the ability to move them around in space and stage them dynamically. Also, reference great manga for great compositions.

>>6392319
you're better than me man :)

>> No.6392326

>>6392315
wagmi fren. wishing you big gains

>> No.6392328

>>6392324 JESUS YOUR GOOD alaso Ill look at my huge as fuck selection of manga panels for reference and Ill use this too lel thanks man!!!

>> No.6392329

>>6392328
wagmi <3

>> No.6392332
File: 167 KB, 680x912, Screen Shot 2021-06-23 at 11.02.04 PM.png [View same] [iqdb] [saucenao] [google]
6392332

>>6392324
>you're better than me man :)
I haven't finished a drawing in over 3 years

>> No.6392333

>>6392332
today's the day :D

>> No.6392349
File: 2.37 MB, 4000x4000, hair tie2.png [View same] [iqdb] [saucenao] [google]
6392349

somethings wrong with the head/face but I have been staring at it too long to figure out what it is

>> No.6392364

>>6392349
i will get to you tomorrow, since it's 3 am where im at and i should've slept hours and hours ago. maybe someone better than me can redline your sketch for me? Anyways, sorry for the wait

>> No.6392369
File: 19 KB, 433x679, drawpile 7-31l-2020.png [View same] [iqdb] [saucenao] [google]
6392369

i don't expect you to give a cartoon figure realistic anatomy, but could someone help make the shoulders look more cute and feminine?

I've never gotten a redline before, and I've always had some trouble with feminine shoulder area.

>> No.6392408
File: 274 KB, 840x744, photoshop_nvKe0wvwvc.png [View same] [iqdb] [saucenao] [google]
6392408

>>6392349
We'd see more of the far side of the face at that angle. I think that's the most major thing. Besides that I think the mouth juts out too far. I don't know what your ref or idea was so though.

>> No.6392418

>>6392408
why the ellipses? is it part of your construction?

>> No.6392425

>>6392418
Landmarks for anatomical volumes

>> No.6392487

>>6392408
thanks man, helped me understand more of whats going on

>>6392364
no worries man rest up :)

>> No.6392732

>>6392312
>>6392308
>didnt even fix the hand which is what was obviously wrong with the original
All this redline fixed was them actually LOOKING AT EACHOTHER, holy shit im so right its delicious

>> No.6392736

>>6392332
maybe if you did there would be something to redline, humble-bragging dickwad

>> No.6392753

>>6392115
Received a lot of useful crit already but if anybody could redline before I start to rework this I would greatly appreciate

>> No.6392755
File: 350 KB, 652x845, 347534968363634675.png [View same] [iqdb] [saucenao] [google]
6392755

>>6392753
Forgot image

>> No.6392826

>>6392408
good shit, anon

>> No.6392868
File: 219 KB, 681x797, Screen Shot 2022-11-27 at 1.47.45 PM.png [View same] [iqdb] [saucenao] [google]
6392868

>>6392755
you're really good anon, better than me, but I think you could try to give the legs more of an anatomical shape. You don't have to do it the way I did it, you could make it more subtle, but i hope this gives you something to think about. Also, for the sleeve, I made the sleeve closer to the hand bigger to give it more contrast and an interesting shape. (you can design the sleeve however you want, i just think adding more variety in shape helps.) Also, I extended the gun so that you would see a part of it behind her, since the gun looks pretty massive.

Other the other thing that comes to mind is to perhaps give her a more interesting pose. Any time you have the head, rips, and hips perfectly aligned, that is an opportunity you have to make the pose more expressive. Is there a specific story you want to convey with this character? Perhaps she's exhausted from carry such a big gun? That could come out in the posing.

>> No.6392878
File: 172 KB, 782x883, Screen Shot 2022-11-27 at 1.55.47 PM.png [View same] [iqdb] [saucenao] [google]
6392878

>>6392369
for the shoulders, i think you're just missing the sweep of the trapezius from the neck to the shoulders. The collarbones are also really important for a feminine look, as are the sternocleidomastoid neck muscles. Lastly, the pec will for a line over the armpits which look super good.

desu though, these problems might've arisen just from the fact you were drawing with such a low pixel brush. I'm sure you can do better with better tools!

>> No.6392881

*the pecs will form a line over the armpits, which look super good

>> No.6393063

>>6392868
Thank you for your indepth critique + redline anon/ I'll definitely take it on board. You touched upon what some other people said about my boring poses so I will definitely look into working on that in the future. Thanks again

>> No.6393071
File: 785 KB, 1087x1081, hisoka0.png [View same] [iqdb] [saucenao] [google]
6393071

>>6392115
I know the one of the hands is too small which is easy to fix but I've also been told that it looks really stiff. How would you go about making it less stiff? Also any other feedback on what I can improve is much appreciated.

>> No.6393128
File: 628 KB, 1161x1126, Screen Shot 2022-11-27 at 5.45.48 PM.png [View same] [iqdb] [saucenao] [google]
6393128

>>6393071
pardon my sketches, this was difficult to do

The first thing would be to try to get Hisoka's face more on model. While I didn't do it perfectly, the face should be more tapered, the eyes sharper, and the hair should frizz out.

The second thing you're missing, I think, are the big sweeping shapes of the thighs. If you look at how you drew the thighs, they're basically parallel lines, but Hisoka's thighs have huge sweeping curves, especially how they're drawn in the manga.

With the kneeling Hisoka, I think you're missing the widths of his shoulders, and I angled the things so that it would be parallel to the ground, so it doesn't look like he's falling over. Reviewing and sharpening your anatomy overall will help you a lot.

As for stiff poses, just make them asymmetrical, especially in the relationship between the shoulders and the widths. I didn't do that here, but look for opportunities to tilt, twist, and bend the torso. Also, make him lean on one leg more than the other, and you should be good. Having a natural sense of anatomy will also make your poses looser.

Good luck, and keep studying!

>>6393063
no prob! Actually, I should be taking lessons from you, but im glad i could also help you out

>> No.6393151

>>6393128
>Reviewing and sharpening your anatomy overall will help you a lot.
Is there anything specific that stands out anatomy wise? I know you pointed out the shoulders.

No other questions other than that. This is very helpful anon. I will definitely try to fix everything you pointed out. Thanks for taking the time to redline + critique my work, I appreciate it.

>> No.6393158

>>6393128
>no prob! Actually, I should be taking lessons from you, but im glad i could also help you out

You made my day anon, I needed this boost

>> No.6393165

>>6393151
>Is there anything specific that stands out anatomy wise?
i suppose I mean just general figure drawing, how freely you can lay down the forms of the figure at ease. There are people who can ride bikes, and then there are people who can ride bikes with no hands, lol. I always recommend a daily habit of 5-10 minute figures, for an hour a day. Anyways, glad it helped you out

>>6393158
<3

>> No.6393168

>>6393165
Okay, gotcha. Thanks again for your help fren!

>> No.6393204
File: 443 KB, 586x787, file.png [View same] [iqdb] [saucenao] [google]
6393204

>>6392324
I think this redline just binned the original concept instead of fixing it
Here's my take, it's a ridiculously dificult concept to draw though, if you can finish this sketch then you're basically /pro/

>> No.6393223

>>6393204
yeah, you're right, if you were designing a vidya where the players were seen from above my composition wouldn't work. That is a hard view to draw though.

>> No.6393240

>>6393223
I think I've seen this angle in western comics though, it's useful when you want to show the scene (like in this drawing where the anon clearly wanted to show the island/city behind them in the sea)

>> No.6393400
File: 96 KB, 900x457, 112722a.jpg [View same] [iqdb] [saucenao] [google]
6393400

>>6392115
I tried doing these types of threads before and it didn't really go well...

>>6392265
I'd look at tango and see how they dip. Use reference. Create some tension in the bodies and heads.

>> No.6393405

>>6393400
you're amazing, anon <3

>> No.6393548

>>6392878
ty! it does look vry woman

>> No.6393586

I dont get the point of these threads. Everything ever created can be redlined, there will never be something that needs no redlines. So what's the point of working on X Y or Z if its already good enough? No matter how much I grind you're going to redline everything I do so why would I pot my art? Are you masochists?

>> No.6393664

>>6393586
Have you ever entertained the thought that this thread is not a competition to find out the one artist who can't be redlined?

>> No.6393725
File: 53 KB, 782x1000, pawaaa.png [View same] [iqdb] [saucenao] [google]
6393725

the shirt bugs me so much, i wanted it to look all baggy and loose but i feel like it just makes her look fat lmao

can i still fix it somehow?

>> No.6393869
File: 262 KB, 1373x850, Screen Shot 2022-11-28 at 11.07.53 AM.png [View same] [iqdb] [saucenao] [google]
6393869

>>6393725
Your sketch is super cute, anon. I personally don't think there's anything wrong with the shirt, though if someone else disagrees with me they can help you out with that.

What I did correct, were the legs. The main thing is that I think the calf should overlap the thigh, not the other way around. Also, I made the legs bigger overall, so that it would be more proportionate with her torso, and I made the dress slightly bigger as well. Of course, you don't have to do anything the way I did it, all I did was offer suggestions. I just think this makes the legs more proportionate and volumetric.

Oh also, I corrected the neck, but on second viewing i realized it was the hair covering the neck that gave it that strange look. In that case, you could add some texture over hair to show that. Or you could add a few strands of stray hair.

Anyways, really good work overall, your drawing is full of soul

>> No.6393875
File: 2.75 MB, 1440x1650, Illustration45.png [View same] [iqdb] [saucenao] [google]
6393875

The details are still WIP but it would be nice if someone could redline it.

>> No.6393881

>>6393875
chronic redliner here, i don't see anything correct, other than the large size of the hat, and maybe, the short calves. You're very good!

>> No.6393894
File: 2.06 MB, 3524x1599, Michelangelo_-_Creation_of_Adam_(cropped).jpg [View same] [iqdb] [saucenao] [google]
6393894

>>6393586
Redline my work pls

>> No.6393938

>>6393894
my criticism:
shriveled up penis

>> No.6393946

>>6393938
It was the aesthetic of the era u topical philistine

>> No.6393950
File: 56 KB, 900x560, 112822a.jpg [View same] [iqdb] [saucenao] [google]
6393950

>>6392319
>>6392332
your stuff is good, finish your drawings dear anon

>> No.6393952
File: 55 KB, 141x145, 458.png [View same] [iqdb] [saucenao] [google]
6393952

>>6393946
renaissance niggas be like "yup thats a healthy penis"

>> No.6393958

>>6393875
I mean "I don't see anything TO correct" whoops sorry

>> No.6393974

>>6393952
Michangelo drew the penises as a crass gesture to the papacy. He didn't really care how it looked, he just wanted a reaction.

>> No.6393977
File: 79 KB, 900x803, 112822b.jpg [View same] [iqdb] [saucenao] [google]
6393977

>>6392755
I know you're almost finished with this, but for future poses, I'd try something more dynamic. It looks like the figure is locked into an isometric grid. Maybe vary things a bit to make it more interesting? Just echoing what the other anon said about the pose

>> No.6393988
File: 146 KB, 656x1186, E620A06E-A1EB-4BB3-ACF6-D7E822FF849C.jpg [View same] [iqdb] [saucenao] [google]
6393988

>>6392115
Any glaring issues?

>> No.6393991

>>6393988
hands need to be worked on seriosuly anon

>> No.6393992

>>6393991
Ye you’re right. Will do.

>> No.6393995

>>6393977
your drawing ability is amazing, do you work for Disney? Your style reminds me industry animation drawing

>> No.6393999

>>6393988
i don't see any glaring issues. I quite like it! Reminds me of abstract art like Matisse, except better

>> No.6394006

>>6393999
That’s high praise. Thank you anon.

>> No.6394119
File: 104 KB, 656x1186, 112822c.jpg [View same] [iqdb] [saucenao] [google]
6394119

>>6393988
looks good, I'd maybe shorten the arms and lower legs, but it's just my opinion. Do something cool with the hands

>>6393995
thanks, I'm nowhere near the disney visdev guys. I worked as as an animator for disney though

>> No.6394230

>>6394119
Awesome, I really like the changes you made. Boots look fluffier and her right arm looks better too. I see what you mean about shortening the limbs as well, I’ll try to keep it in mind. Thanks for the redline kind anon.

>> No.6394413
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6394413

>> No.6394424
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6394424

>>6393881
>>6393958
>other than the large size of the hat, and maybe, the short calves
thanks for pointing these out, I felt like the legs were off but wasn't completely sure
>You're very good!
:D

>> No.6394460
File: 248 KB, 2048x2048, signal-2022-11-27-17-47-36-183.jpg [View same] [iqdb] [saucenao] [google]
6394460

Help

>> No.6394467
File: 179 KB, 881x760, Screen Shot 2022-11-28 at 8.22.36 PM.png [View same] [iqdb] [saucenao] [google]
6394467

>>6394413
beautiful manga style illustration, anon. I have 3 things to say.

First, I think the hips are too small, the way you drew them. Secondly, while I'm no acrobatics expert, I think this is the way that the hips would turn in that position. Otherwise, her femur might be broken! Thirdly, I think you could make the folds in the clothing stronger, since this is a twisting pose. I'd also add some shading under her breasts, as I see a lot of mangaka do that.

Otherwise, great job!

>>6394424
:D

>>6394460
hold on, imma get to you

>> No.6394478
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6394478

>> No.6394490
File: 274 KB, 1238x780, Screen Shot 2022-11-28 at 8.42.01 PM.png [View same] [iqdb] [saucenao] [google]
6394490

>>6394460
Hi anon, the left sketch is how I would construct the body, and the right sketch is how I would put the dress on her.

For your drawing practice right now, I think you should lean heavily into figure drawing, especially the volumetric figure drawing that Vilppu, Hampton, Bridgman, and Morpho teach. 5-10 minute poses, for 1 hour a day, every day, would do you well. Focus on basic forms, basic anatomy, and proportions.

Good luck!

>> No.6394499
File: 218 KB, 457x801, Screen Shot 2022-11-28 at 8.51.07 PM.png [View same] [iqdb] [saucenao] [google]
6394499

>>6394478
it's pretty unfair making people redline an unfinished sketch, anon >:(

that said, it might be a good idea to do your underlying sketching with a more explicit construction. It just helps you organize your thoughts better.

>> No.6394509
File: 627 KB, 2736x3648, IMG_20221128_181532.jpg [View same] [iqdb] [saucenao] [google]
6394509

ill bite.

everything I make looks put together until you look at it closely, then you realize its all off and I feel bad

>> No.6394528
File: 667 KB, 1281x859, Screen Shot 2022-11-28 at 9.43.41 PM.png [View same] [iqdb] [saucenao] [google]
6394528

>>6394509
don't feel bad, anon! Your drawings have lots of soul. For now, to improve, I think you should focus on really building everything out of basic forms, as if they were all lego blocks. Draw bigger, and use a kneaded erase so you can lighten your pencil lines, allowing you to draw over it. Remember that the rib cage comes first, and only then do you draw the breasts. Use and abuse Overlaps and Cross-contours, demonstrated at the bottom. These tools are used in every single line you make.

The more you draw the more facile you'll be with constructing with these basic primitives. Also, I recommend lots of figure drawing practice too, and master copies.

>> No.6394571
File: 572 KB, 3648x2736, IMG_20221115_165801.jpg [View same] [iqdb] [saucenao] [google]
6394571

>>6394528
the chest rig was a really complicated shape in my head, and also,

I HATE CONSTRUCTION!!!!!!!

anyways, ill figure out the overlaps and cross contours thing I guess.

you made her look chubby too......

>> No.6394580

>>6394571
heyo anon. I'm allergic to cars, so I can't redline this for you. Hope you like to use construction someday though, it'll make your art improve tenfold. Also, yeah, i made her fat, that's just my preference (fite me)

Happy drawing!

>> No.6394581
File: 192 KB, 1022x1022, perspective girl thinned out.png [View same] [iqdb] [saucenao] [google]
6394581

Hope /salt/ is okay. Experimenting with drawing from imagination in perspective, I feel like the torso might be too squashed.

>> No.6394589
File: 324 KB, 1209x886, Screen Shot 2022-11-28 at 11.15.49 PM.png [View same] [iqdb] [saucenao] [google]
6394589

>>6394581
Hi anon, not much to say here, since I can tell you're already very good. Hopefully my sketch gives you a few things to think about. just saying it now, i can already tell my correction is a bit too stiff compared to yours, but the form of the torso should be informative

ofx salt is okay, and i hope you guys aren't getting sick of my redlines. Other artists can redline too, of course

>> No.6394623

>>6394589
Someone of your caliber telling me I'm "already very good" is extremely flattering, this redline looks great, thank you! It's very informative.

>> No.6394624
File: 28 KB, 480x480, 1658845759387624.jpg [View same] [iqdb] [saucenao] [google]
6394624

>>6394623
oh stop, you're too nice

>> No.6394720

>>6393977
Thankyou anon. This pose is somewhat similar to how it was originally but whenever I make my poses more dynamic they look like they don't exist in 3d space correctly. When I try to correct it I end up making it more boring/stiff like it's relegated to an isometric grid as you said. Any tips on how to work on that?

>> No.6395039

>>6392755
Completely off-topic but I just wanted to say that I really like the desaturated colors and pastel-like paint mixed with sharp lines. Reminds me of rt0no's works. By any chance, could you tell me how you went about doing it? I can't seem to copy that style even in studies to save my life. For example, do you use Clip Studio Paint or Paint Tool Sai since their brush engine works differently?

>> No.6395138

>>6394720
not that anon but you've got to work more on gesture, then construct with gesture in mind, otherwise you do end up relying on construction too much which makes things look too blocky and stiff

>> No.6395330
File: 26 KB, 500x751, 1650614108880.jpg [View same] [iqdb] [saucenao] [google]
6395330

Maybe this would be better in the stupid questions thread but because there looks like lots of helpful advice here- how do I actually approach studying from or copying from anatomical books to use them?
I could be given similar advice to some of the posts here- I know some of the areas I have issues with, but I feel like I have a 70 IQ when I try and take in information from books and I get that paralyzed feeling. I don't feel like my brain is turning on or like I'm getting anything out of it when I do figure drawings even if its fun and I try to construct properly. I've seen posts say copying from books and then trying to draw it from memory is a way, but when I try that it just feels like its applying to that one specific instance.

>> No.6395333

>>6395330
it's just repetition for the most part, you copy what the books show you, but you also try to create on your own with them

then you also find references and try to draw them with those techniques you've managed to learn; but in reality they'll be shit and it'll all be a big mess for a long time as you slowly improve by seeing what you're doing right and wrong and making adjustments

for example you'll likely start drawing under construction but construction is all blocky shapes and such, you're likely to put gesture aside for a while until you realise what is missing is gesture and begin implementing it

it's all just accepting that your drawings will be shit and you'll have to practice for years to get them better, the improvements will be tiny and you just have to stick with it

anatomy books often show you exaggerated ideas too, ones that aren't always the right option to pursue, but they're aimed to get you to see things like landmarks and where curves and shapes should be most evident

>> No.6395341
File: 137 KB, 200x115, francis york morgan approves.gif [View same] [iqdb] [saucenao] [google]
6395341

>>6395330
Use them as reference while you try and draw something new.

Okay so you need to draw the forearm, but how does it connect to the upper arm? How do the muscles twist -- Check the book, do your best to understand and go back to your drawing with this refreshed knowledge. Just be deliberate, think, and apply your understanding. This comes with time and effort. You'll get it.

>> No.6395364

>>6395333
Thank you, I think reading that its a mess and that you can't just master one area in a week or something like that was a good reminder.

>>6395341
Thank you very much

>> No.6395417

>>6395330
1. Draw a diagram
2. Close the book
3. Draw it from memory

Please actually try this, anon. It's the best way to memorize how to draw anything.

>> No.6395431

>>6395364
>I think reading that its a mess and that you can't just master one area in a week or something like that was a good reminder.
people tend to forget just how many years it takes artists to get good, and it's particularly discouraging when you're starting off and weeks go by and you feel nothing has improved, but it's normal, and those improvements will most likely be there, just so small that you probably won't notice at first

you've just got to accept that you're shit, and no matter how shit something looks, at least notice WHY something is shit so that you can approach it over time and make it not shit

of course this is where so many burn out, because the time and effort required to accept this and keep at it can be very high until you start to see the fruits of that labor really coming out

>> No.6395793
File: 136 KB, 500x752, anime.png [View same] [iqdb] [saucenao] [google]
6395793

>>6394413
For the sake of anime, and not changing your drawing too much, something like this could work.
Still bits to adjust, but I hope this helps.

For full accuracy, you'd have to make her bend her back a lot more.

>> No.6396671
File: 57 KB, 654x369, keanu-whoa[1].jpg [View same] [iqdb] [saucenao] [google]
6396671

>>6395417
>it actually works

>> No.6396861
File: 618 KB, 3000x2500, ilyi.jpg [View same] [iqdb] [saucenao] [google]
6396861

pls help

>> No.6396932
File: 42 KB, 720x609, 1669161572805829.jpg [View same] [iqdb] [saucenao] [google]
6396932

>>6394467

>> No.6396973
File: 830 KB, 1368x1041, Screen Shot 2022-11-30 at 9.33.42 PM.png [View same] [iqdb] [saucenao] [google]
6396973

>>6396861
ty for your submission :) man, im totally zapped out today. Drawing felt a lot harder today than normal.

anyways, I would do more practice on drawing a solid basic mannequin figure. Do lots of 5-10 minute figures using cylinders and boxes to draw your figures, from ref of course. You can draw from photos or even other artwork. For several months I would get out my Battle Angel Alita Manga and just draw the characters using simple forms and shapes like I did on the left. For more info, Vilppu and Hampton have good material on how to draw geo forms, as does "How to Draw Comics the Marvel Way". Particularly, you want more symmetry across the midlines of forms.

After that, gradually learn your anatomy, one muscle at a time. Concurrently do figure drawing, anatomy, and drawing your own artwork of course. For pretty much everybody itt, if your trouble is basic construction and figure drawing, I would recommend doing this guide:

https://davidfinchart.com/where-to-start-and-where-to-go-from-there-a-roadmap-to-professional-quality-art/

>>6396932
oh no, what a waste of milk

>> No.6397234

>>6394624
Nah, fr, it's really good. I was having trouble with it because I wanted her a little hunched over, like she just had a huge orgasm, but the torso still came out too squat.

>> No.6397238

OP what are you doing. Christmas is still weeks away. You are giving free advice and redline presents way too early.

>> No.6397298

>>6396973
Not my art, but I just wanted to say thank you for posting all the helpful information

>> No.6397313

>>6395039
As for the desaturated colours, that's just what I prefer. I've been told by many people that I need to use more saturation but I prefer like this. No tips for you on that other than colour is a personal thing so do what you want

I use CSP but I think the program doesn't really matter, I mostly just used a combination of a hard type brush and the Design Pencil which are both defaults in CSP.

If you want me to show you my process I can show you in vc/stream if you'd like. I have a YT video of how I tend to work but it's 4 months old, don't think much has changed process wise. But I don't work in the smartest/most efficient way so it may be best to look at someone else's process.

https://youtu.be/S-Kd_gdotTE

>> No.6397545

>>6396973
ty anon!

>> No.6397678

>>6397313
nta but thank you, its fun to look at different processes and your art is very pleasant to look at

>> No.6397687

>>6397313
comfy video

>> No.6397705

>>6397313
super cute!
how did you do that round sawblade on the lobster boy though

>> No.6398021

>>6397705
My video stopped recording for a while but I basically just used 3d model of saw blade for ref. As long as you do one tooth of the blade you can just copy paste it.

>>6397678
>>6397687
thanks anons

>> No.6398093

>>6397313
Just an additional comment on the colours I use, I'm actually quite bad at colouring but the artist you mentioned looks nice to study so I'm going to work on that

>> No.6399952

https://discord.gg/tRQZh6bFAS

>> No.6400147

>>6397545
>>6397238
>>6397298
>>6398021
i love you guys

>> No.6400190
File: 261 KB, 1137x1148, ayyyo.png [View same] [iqdb] [saucenao] [google]
6400190

>>6392115
Trying to get better at figure drawing. Pls redline.

>> No.6400245
File: 290 KB, 1261x840, Screen Shot 2022-12-03 at 3.30.08 AM.png [View same] [iqdb] [saucenao] [google]
6400245

>>6400190
hi fren. I think the pose you picked isn't that good, because she looks like she's sprawled out on the canvas evenly, like a squashed bug. Reminds me of that Hogarth / Swastika meme, where the guy's limbs split out from his body at 45 degree angles. If you want to make your pose dynamic, pick one main line of motion and build your figure around that. Asymmetry is your friend. Use reference to find out how people actually might move in real life.

As for your construction and anatomy, you need to work on that too. The head is too small, the hips are too small compared to the ribs, the right leg is too small, and the arms are too big. The solution to all this is lots more figure drawing, particularly focused on breaking the figure down into a geometric mannequin. I linked a guide here >>6396973 which you may want to follow. Or, study Vilppu's materials.

Good effort, and keep drawing!

>> No.6400252
File: 170 KB, 904x830, Screen Shot 2022-12-03 at 3.44.38 AM.png [View same] [iqdb] [saucenao] [google]
6400252

>>6400190
the previous redline was for fixing your poses. This one is for fixing your proportions. I tried to follow your pose exactly, deviating only when the next thing you drew was off. I started from the rib cage and worked outwards. The dotted lines are where your drawing was particularly off, protruding more than it should've.

Anyways, all of this will be fixed through experience. It's more important to practice than to analyze exactly where you went wrong in this sketch.

>> No.6400254

>>6400245
og looks like dodgeball
yours looks like volleyball with bad form

>> No.6400263

>>6400245
>>6400252
You made it worse.

>> No.6400264
File: 476 KB, 644x542, Screen Shot 2022-12-03 at 4.03.03 AM.png [View same] [iqdb] [saucenao] [google]
6400264

>>6400254
yeah, you're right. Still, I'd picked a stronger pose, or crop it so it's more dynamic

>> No.6400266

>>6400263
well... anyone can redline here. im not perfect, so you can go ahead and make a correction too!

>> No.6400354

well what would you anons recommend me to improve?

>> No.6400359
File: 755 KB, 1080x1920, Screenshot_20221203-125927_Gallery.jpg [View same] [iqdb] [saucenao] [google]
6400359

>>6400354
I'm an idiot here's the drawing

>> No.6400362

>>6400190
which leg does her weight rest on? she's basically squatting while none of the legs bear any of the force of gravity. the pose looks nonsensical, sorry, try taking refs from sports or make some of your own body instead.

>> No.6400456
File: 829 KB, 1631x951, file004.jpg [View same] [iqdb] [saucenao] [google]
6400456

Is this muscle breakdown correct? I tried to follow along with an anatomy book but honestly just got really confused.

>> No.6400707

>>6392319
This one feels more like I'm looking at an android than an organic human for some reason.

>> No.6400724
File: 672 KB, 1500x1266, muscles-that-move-forearm-and-hand.jpg [View same] [iqdb] [saucenao] [google]
6400724

>>6400456
You may have marked them correctly from the drawing but the drawing doesn't look anatomical correct.

>> No.6400759
File: 139 KB, 634x688, 3423536346347.png [View same] [iqdb] [saucenao] [google]
6400759

I know its a bit messy but what can I do to improve this

>> No.6401210
File: 206 KB, 1199x1140, 1200px-Thomas_Röhler_2011[1].jpg [View same] [iqdb] [saucenao] [google]
6401210

>>6400245
>>6400252
TY for the help anon. :)
>>6400362
I was trying to make it look like she was in midair. like mid jump before throwing the ball. Kinda like pic rel.

>> No.6401281

How the hell do foreshortened heads work? And how do they connect to the torso?

Sorry for the degen subject matter. I’m having trouble placing everything together. Still looking for good refs…

>> No.6401284
File: 1.13 MB, 1687x1891, E9E95034-4703-479F-A7A1-D6E0F9C958BD.jpg [View same] [iqdb] [saucenao] [google]
6401284

>>6401281
Forgot to attach the pic

>> No.6401504
File: 1.31 MB, 1920x1030, image.png [View same] [iqdb] [saucenao] [google]
6401504

please redline my art

>> No.6401518

>>6393950
Did you learn that representation of the deltoid from Anatomy for Sculptors?
Anyway, I love those arms and hands

>> No.6401648

>>6397313
OR here. Thanks for the info! If you're still about, I'd love to see your process in a stream or vc!

>> No.6401836
File: 832 KB, 940x1235, Screen Shot 2022-12-04 at 12.10.09 AM.png [View same] [iqdb] [saucenao] [google]
6401836

>>6400359
hi anon, something simple for you today. watch your proportions and basic forms, especially the xyz perspective of each form. Eyes should be halfway up the head, and there should be about an "eye width" between the eyes. The hips should be wider than the torso, too. Practice lots of figure drawing moving forward, 5-10 minutes, and study your basics more

>> No.6401841
File: 41 KB, 340x662, Yael (my OC).png [View same] [iqdb] [saucenao] [google]
6401841

Hey could someone give me a few pointers to fix this up?

>> No.6401871
File: 468 KB, 1292x1024, Screen Shot 2022-12-04 at 12.30.42 AM.png [View same] [iqdb] [saucenao] [google]
6401871

>>6400759
i readjusted your proportions, anon. See if you like these better. imo the head is too big, and the arms are too small / thin. The legs could also be a bit more massive, as could the hips. These changes are quite subtle, but can matter

ignore the stiffness of the redline, the posing in yours is better

>>6400456
im not expert enough at anatomy to redline this, but if you're just tracing over an image you could stand to keep your lines cleaner. neatness counts, probably.

>> No.6401893
File: 415 KB, 1045x907, Screen Shot 2022-12-04 at 12.46.01 AM.png [View same] [iqdb] [saucenao] [google]
6401893

>>6401281
>>6401284
for that specific angle I would do something like this. Your proportions are the main culprit here. I traced over your eyes and worked outwards from there.

Foreshortened heads on the other hand... I still don't think I can do those, but I plan to find a bunch of manga panels where those angles pop up can copy them. That's probably the only way to learn how to draw them.

>> No.6401906
File: 482 KB, 1197x657, Screen Shot 2022-12-04 at 12.57.50 AM.png [View same] [iqdb] [saucenao] [google]
6401906

>>6401504
On the left, I traced over your eyes and eyebrows, and outlined where I think the skull shape might lie. As you can see, the features aren't placed on the head properly, scrunched together too much. I would pay more attention to basic construction and proportion, as I will tell nearly everyone. The same goes for the rest of your painting: try to re-evaluate it starting from a basic cylinder mannequin, and get the proportions as correct as you can.

>> No.6401915
File: 133 KB, 762x1050, Screen Shot 2022-12-04 at 1.00.14 AM.png [View same] [iqdb] [saucenao] [google]
6401915

>>6401841
This is a super nice sketch, anon! My only grip would be to fix the shoulders a bit, but otherwise, great job!

(the correction does not have to be exactly what I did of course. Mine is only one of many possible options, but i still feel that your shoulders are a bit too scrunched up)

I had a good evening again, everyone. gn!

>> No.6401938

>>6400759
>>6401871
ignore everything i said here, anon. That redline is terrible. maybe someone else can do it for you

>> No.6402309
File: 1.69 MB, 2000x1821, D21FCBEA-A0E2-4A7B-AC51-AE1290E8B3E7.png [View same] [iqdb] [saucenao] [google]
6402309

>>6401841
Hey Anon I tried my hand but gave up. Your OC is very cute but the pose just isn't readable at all. Are they dancing? Are they scared? I think the pose itse;f is the biggest issue, and would probably spend some time thinking about the storytelling in your drawing, get a reference and then look into the anatomy. I tried to push the sad/scared look on their face on the right, to kinda illustrate what I mean. Both of our drawings have balancing issues because we didn't keep perspective in mind and didn't have a ref. We're both at a stage where we can't afford to do whatever comes to mind, especially in more dynamic sketches that have motion. Focus more on your gesture before you worry about anatomy at this stage. Take care.

>> No.6402335
File: 263 KB, 938x1261, 3546hjyuj.png [View same] [iqdb] [saucenao] [google]
6402335

something about the way i do anatomy feels very clunky and stiff. i feel like i'm *almost* there but there's something in my art i'm not seeing. advice would be appreciated. where am i fucking up the most?

>> No.6402461
File: 117 KB, 429x517, 3546.jpg [View same] [iqdb] [saucenao] [google]
6402461

>>6402335
to me, the lineart suggests you are still focused on creating good outlines instead of shapes. more gesture studies should help imo.
i still struggle with this myself though, so take my suggestion with a grain of salt...
just as a tip, your collarbones are currently lines floating around, try to observe how the collarbone connects to the shoulders and neck for starters.

>> No.6402486
File: 305 KB, 764x790, dctrgco-949d17dd-4024-4d16-b281-b2dabea4cada.png [View same] [iqdb] [saucenao] [google]
6402486

Please help, I wanted to create a cute tomboy character reference sheet but her face looks fucked up and I left out the feet because I had no idea how to draw them

>> No.6402507

>>6401284
brush?

>> No.6403064
File: 327 KB, 764x790, tomboy redline.png [View same] [iqdb] [saucenao] [google]
6403064

>>6402486
rough pass, not a professional but it was hard to save that pose.

>> No.6403189
File: 64 KB, 527x594, redline plz.jpg [View same] [iqdb] [saucenao] [google]
6403189

I'm trying to make my figures more legible in perspective but still wrong somehow, I'm kindly ask for a redline

>> No.6403245
File: 16 KB, 337x269, 25454.png [View same] [iqdb] [saucenao] [google]
6403245

>>6402461 thank you i will keep this in mind!!

>> No.6403312

>>6402309
good shit, senpai

>> No.6403320
File: 541 KB, 964x1021, Screen Shot 2022-12-04 at 10.54.16 PM.png [View same] [iqdb] [saucenao] [google]
6403320

>>6403189
Hi anon, you're a very good artist, so just take my redline as just suggestions. The way you have it foreshortened, I think the feet should be a lot bigger. You could also do a bit more to maintain the shape of the anatomy, and perhaps use more "overlap".

Second thing , I think you have the shape of the shoulders wrong. Take a look at what I did and see if you agree.

Good shit! gmi

>> No.6403325
File: 276 KB, 1237x964, Screen Shot 2022-12-04 at 11.02.58 PM.png [View same] [iqdb] [saucenao] [google]
6403325

>>6402335
Anon! You're a pro! What are you doing asking /ic/ for a redline???

Anyways, maybe this could be what's happening? You said there was something clunky about the anatomy, but maybe the pose just needs to be stronger. See if this helps

>> No.6404493

>>6402309
Hey thanks, I really like your draws of her! She's just supposed to be floating and expressionless in this image, but I suppose it didn't come across that way because of the stiff posing. I'll make sure to practice gesture drawings as you recommended, and thanks again for responding and for the advice/ example draws.

>> No.6404708
File: 2.84 MB, 4000x3000, Pi.jpg [View same] [iqdb] [saucenao] [google]
6404708

>>6392115
>>6392115
If anyone wants to redline any of this would be very thankful. Shapes and how ur thinking or how to improve

>> No.6404741
File: 107 KB, 1000x1326, Illustration2.png [View same] [iqdb] [saucenao] [google]
6404741

Just want to say that I appreciate all of you guys' effort, and it's a blessing to have such capable and helpful artists on this board.

I'm really struggling to get the legs to look right despite consulting anatomy books.

>> No.6405105

>>6403064
Thank you so much anon, you're right - the pose is incredibly stiff. I did this over a year ago but I'm back into art and wanting to fix my shit. How do I improve stiff poses for the future, and how do I draw the legs and feet?

Any books you can recommend?

>> No.6405246

>>6405105
You had the beginnings of contrapasto but didn't seem to know what to do with it- shoulders and hips pointing opposite eachother (up/down)

Honestly when I was trying to get more fluid poses, I did a lot of gesture of moving people- video, from still images of dancers and athletes.

I honestly haven't looked at a ton of the classic books here specifically for posing- more for polishing my fundies and understanding forms.

Image reference is your friend, don't run away from it.

As far as off the cuff making poses less stiff, I'll sometimes do warmups where i draw the whole torso as a bean, then just add the rest and shape the torso.

Remember though, if your character is sitting and leaning over, unless they're putting their all into intentionally posing, their back hunches over, not divots in for sex appeal. I notice that's a thing a lot of beginners don't often think of.

>> No.6405328

I really really want to help some anons but aside from not being good enough myself I don't want to impede on anyone's style, how am I supposed to know how someone chooses to draw stylistically while fixing errors? No wonder pros charge money for this.

>> No.6405333

>>6405328
you can't. People can only critique from their point of view. After that, it's up to you on how to take their advice. There are consistent things to work on though: construction, anatomy, gesture, perspective, etc. Giving advice on how to self-study moving forward is probably the best advice

>> No.6405678
File: 1.13 MB, 1338x924, Screen Shot 2022-12-06 at 9.54.07 PM.png [View same] [iqdb] [saucenao] [google]
6405678

>>6404708
hi anon! you're quite a good artist, I think moving forward its just a matter of being stricter with your proportions, especially with the "widths" of the forms, as well as how they insert into each other. Pay attention to how the neck inserts into the head, and how the jaw appears in space. Good luck!

>> No.6405693
File: 388 KB, 1368x1056, Screen Shot 2022-12-06 at 10.22.21 PM.png [View same] [iqdb] [saucenao] [google]
6405693

>>6404741
no prob anon! I love helping people out.

For your work, it's difficult to criticize it, because everything seems to be in the right place, but you're not strong enough in giving your figures that sense of "form" yet. It's difficult to tell you what to do, other than just "go practice more", but perhaps a good first step would be to draw more geometric mannequin figures. Find Vilppu's course, or pay for nma, and see if you can spend the next several weeks working through his figure drawing course. In the spherical forms week, try using only balls to draw the figure, and in the box week, literally draw the figure using only boxes. This will sharpen your sense of "feeling the form" more.

It's that, or you can find the Vilppu Drawing Manual and go through the chapters there, drawing bean shapes, then boxes, then cylinder mannequins, etc. It's all very valuable stuff. Michael Hampton is good too.

>> No.6405699
File: 277 KB, 1095x863, Screen Shot 2022-12-06 at 10.29.59 PM.png [View same] [iqdb] [saucenao] [google]
6405699

>>6404741
clothing folds are a great opportunity to really show the direction of your forms!

>> No.6405706
File: 64 KB, 553x1000, A54CDB7D-47E2-4C1D-BA9C-9606D7FB81C3.jpg [View same] [iqdb] [saucenao] [google]
6405706

I’m having trouble placing the hands on this. Not sure if they look right. Kindly asking for a redline from a kind anon.

>> No.6405716
File: 217 KB, 794x1095, Screen Shot 2022-12-06 at 10.57.36 PM.png [View same] [iqdb] [saucenao] [google]
6405716

>>6405706
hi anon, you're extremely good at drawing, and i know my correction lost a bit of soul compared to yours, but maybe this helps? I think her upper arms might be too short. Frankly though, i think people put their hands on their hips like this (right-side sketch) instead of as a fist.

>> No.6405724

>>6403325
Typically i'd avoid /ic/ like the plague, but it seems like there's some genuine advice in this thread. I think you have a good point about the poses. a bit of gesture would do me good. thanks for the redline!

>> No.6405729

>>6405716
>you're extremely good at drawing
I appreciate the kind words, means a lot coming from someone at your level. Your corrections are also very helpful. I think you’re right on both counts, the arm is too short and the fist doesn’t work either. I think I know how to fix it now so thank you very much for the redline kind anon!

>> No.6405745

>>6405724
>>6405729
<3

>> No.6405766

>>6401915
Sorry I didn't see your post at first and reply, but thank you! I did have some trouble with the shoulders and redrew them more than once, so I'll definitely need to work on that.

>> No.6406049

>>6405693
>>6405699
Thank you anon. I actually already went through Vilppu's course and currently copying bridgman. Guess I will just have to keep studying

>> No.6406329

>>6403320
this is really helpful!! thank you so much anon!

>> No.6406353

>>6405766
>>6406049
>>6406329
luv you guys <3 thank you for being so nice

>> No.6406508

>>6392120
fpbp however
>>6392127
there is no way you can be worse than me. >>6406094

>> No.6406518

>>6401893
Thanks for the help. I’m gonna have to study the shoulder muscles a little more since I might be overlapping things incorrectly. Ditto for the mouth,

>>6402507
I don’t know if there is a way to export it to other software since this is something I made in procreate. I basically combined a pastel/airbrush type from krenz with the 6b pencil from procreate and experimented a little bit. The airbrush look is from the krenz brush, the grain is from the 6b. Maybe this could be replicated in Ps or something?
If you want, I can share the chinese artist Ps brush packs somewhere. I got them from a mega before it was taken down.

>> No.6408363

final bump, in case anyone else is interested in a crit

>>6406518
np

>> No.6408448
File: 196 KB, 953x688, 49839634436374.png [View same] [iqdb] [saucenao] [google]
6408448

>>6393977
>>6395138
Tried to do the gesture thing but yeah I'm still losing it the more I develop it, not sure how to remedy that other than just keep practicing. I think it's more dynamic than my previous stuff so thanks for the tips anons.

>> No.6408910
File: 256 KB, 1077x1664, Screenshot_20221209-152802_Snapchat.jpg [View same] [iqdb] [saucenao] [google]
6408910

>> No.6409316
File: 697 KB, 785x873, Screen Shot 2022-12-10 at 12.20.48 AM.png [View same] [iqdb] [saucenao] [google]
6409316

>>6408910
thanks for bumping my thread, anon. Your sketch is very good, please don't think of this as a correction.

>> No.6409334

>>6409316
Thanks, I put it in there just to see how other people would draw it, love the way you made it!