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/ic/ - Artwork/Critique


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File: 853 KB, 1512x2016, Fh6-b70VsAAnCfL.jpg [View same] [iqdb] [saucenao] [google]
6382821 No.6382821 [Reply] [Original]

It is curious how the artistic level of Bengus, who together with Akiman, were the best illustrators of CAPCOM during the 90s, has declined so much in terms of his technique and drawing style, once both began to draw in digital format.

And the most curious thing is that, as soon as they return to traditional drawing, their level improves monumentally.

Are tablets and photoshop slowing down artists?

>> No.6382826

>>6382821
I don't have a tablet with a screen, so there's always a slight feeling of disconnect when I draw digitally that I don't have when I draw traditionally.

>> No.6382830

>>6382821
When you are young and have something to prove, vs old and dgaf.

>> No.6382829

>>6382821
Look at Miura. They can't wrap their heads around digital drawing making their art worse. From videos I have seen the proper use/full use of digital tools is too abstract from traditional drawing.

>> No.6382835

>Are tablets and photoshop slowing down artists?
It's just a simple trade off. Digital is good obviously because all the editing bullshit you can do allowing you to be infinetly experimental with no risk, but you lose the actual feeling of drawing with an actual pencil/pen/brush on paper which can have small or massive effects on your art depending on how your brain is wired. Some artists can draw completely the same traditional and digital, some have to have completely different art styles because it feels so different. Eitherway though there's no denying that a plastic nib on a smooth screen will never feel the same as an actual pencil stabbing into paper even with screen protectors.

Eitherway my point just comes down to a big "it depends" which is probably way too fence sitter of an opinion for 4chan. I believe changing any physical or mental variable around you can have small or massive effects on your art.

>> No.6382837

>>6382821
lo and behold, digital is actually not "easy mode", on the contrary it's more difficult
The natural texture of pencils, charcoal, markers and paint does half the job for traditional artist

>> No.6382879

>>6382837
>half the job
That's a bit hyperbolic.
And it's not that it 'does the job' for them, it's just that trad tools are more tactile, and thus it's much easier to feel connected to what you're doing on a subconscious level.

>> No.6382886 [DELETED] 

>>6382821
Akiman is still good, he worked on the new Star Ocean. You might just not like the digital rendering but his drawing skills are still there, Bengus on the other hand seemed to not give a shit but his drawing skills were always a little wonky, look at the anatomy of his MVC2 character illustrations.

>> No.6382914

>>6382821
neuroplasticity at work nothing else

>> No.6382938

>>6382821
That's because trad medium does a lot for you, it adds textures and imperfections that are very important for the overall look. Many artists don't realize this is important, so when they try digital it looks too "digital", with perfect flats, perfect gradients etc, because they never think about what trad was doing for them

there are ways to deal with this, but trad just does it automatically for you

>> No.6382944 [DELETED] 

>>6382914
Anon you goofball.

Neuroplasticity is about the ability of the brain to change in structure or function in response to experience.

I is not about retaining knowledge.

>> No.6382948

>>6382914
Anon you goofball.

Neuroplasticity is about the ability of the brain to change in structure or function in response to experience.

It is not about retaining knowledge.

>> No.6382949

Bengus is still good, Street Fighter Vs art was just rushed like the rest of the game

>> No.6383000

>>6382837
>lo and behold, digital is actually not "easy mode", on the contrary it's more difficult
Go to sleep, old woman.

>> No.6383012

>>6382948
>in response to experience.
Switching from traditional to digital is a new experience.

>> No.6383056

>>6383012
When it comes to learning the software. Not when it comes to understanding of design, creativity and penmanship.

>> No.6383110

>>6382835
You was correct about the feeling of using pen/pencil/brush. Most traditional artist adopt digital for it ability to retain 100% the original color overtime, editing is a plus but they barely use it.

>> No.6383438
File: 815 KB, 707x960, image_2022-11-20_023937123.png [View same] [iqdb] [saucenao] [google]
6383438

>>6382829
for miura the problem was trying to 1:1 adapt his style which was highly based around decades of muscle memory into a completely new medium with entirely different muscle memory.
bengus/nishimura etc changed their style to adapt to the tools they had available and this also marked the period where they began to branch out from being akiman clones. imo they actually benefited a lot from digital, especially nishimura

>> No.6383562

>>6382821
The second delay in input of screen tablets and graphic tablets really is a bitch

>> No.6383568
File: 460 KB, 1600x699, digital vs trad.jpg [View same] [iqdb] [saucenao] [google]
6383568

>>6382821
trad is objectively better. how could there be any question?
is there any great artist known primarily for digital? (don't give me Run Jia or some rendershit, KJG could blow him out of the water with some ballpoint pens from Wal-Mart)

>> No.6383781

>>6382821
>Japanese and technology
>Expect them to improve

>> No.6383868
File: 417 KB, 1288x1297, Toryiama.jpg [View same] [iqdb] [saucenao] [google]
6383868

<Even Toriyamas digital is awful compared to his ink and water colour works.

>> No.6384594

it's honestly less of a digital vs traditional thing and more of a specifically Japanese issue.
even the chinese don't struggle this hard in the transition.
i guess some asian jeans come with a trade-off

>> No.6384600

>>6383868
That looks terrible compared to his trad work. I really think that the only difference is the lack of textures in the digital work

>> No.6384614

>>6384594
japan is more line focused in art, they dont really do painting and when they do its cel shaded

>> No.6386468

>>6382821
the exact same is true of ken sugimori, except he has never gotten better. ever.

>> No.6386477

>>6382821
Older artists are usually worse using digital, unlike most people may think, digital is actually pretty hard to master because it feels a bit clunky at first (slippery surface, no paper feel, etc) and the fact that it’s pretty easy to fall into that artificial and plastic look.

For some reason, most of these veterans can never get used to digital, maybe they have a hard time applying the same artistic skills in a different way.

>> No.6386489
File: 462 KB, 1400x1050, Aron Blaise.jpg [View same] [iqdb] [saucenao] [google]
6386489

>>6386477
I think that's just a myth. Some people are just bad at learning in general and may have gotten where they are in drawing through tons of hard work.

A good example of an old guy who picked up digital after his retirement is Aron Blaise. This guy still pumps out art daily, some on drawing streams.

He got a lot of tutorials too https://creatureartteacher.com/

>> No.6386518

>>6386489
If they got good at drawing through practice then they aren't bad at learning.

>> No.6386546

>>6386477
I think it's because when you can produce trad things that look good, you think "I understand my art". So you assume that you could make good looking art in digital medium too, but turns out that your digital work looks like shit. That's because they didn't understand the importance of texture because their medium (trad) was taking care of that.

I suspect some of these old bastards never fix their horrible digital plasticky look because they are too proud, they pretend their digital work doesn't look like shit because they don't want to admit they didn't understand art as well as they thought