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/ic/ - Artwork/Critique


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File: 919 KB, 1284x2693, 95002E2F-1433-4802-8440-88A202671343.jpg [View same] [iqdb] [saucenao] [google]
6296114 No.6296114 [Reply] [Original]

Blizzard concept artist sent me this. Take notes if any of you fags plan on making it, especially those of you that think construction is useless

>> No.6296118
File: 95 KB, 978x1024, 1632263112814.jpg [View same] [iqdb] [saucenao] [google]
6296118

>>6296114
Basically everything that /ic/ calls a meme
>Draw from imagination
meme
>break down the figure into simplified forms
meme
>use of basic forms
meme
>drawing digitally
meme
>Michael hampton
guess what, also a meme. Stop trying to help those who can't be helped.

>> No.6296119

>>6296114
Thanks for regurgitating the same information that can be easily found in this very board, retard.

>> No.6296122

>2022 blizzard concept artist
lol who cares

>> No.6296131

>>6296122
was about to say this

Their games are being completely shadowed by Chinese competition.

>> No.6296133

>>6296119
You guys throw a lot of information out on here. Some people think construction is a meme, some think it isn’t. Some say references are okay, some disagree. Some people use hampton, some use Huston. I know that this information can be found here, it’s just helpful to see what route someone currently in the industry took to emphasize what is/isn’t important on the journey, especially since there’s so much to learn. I also haven’t personally seen the imaginative realism book mentioned here

>> No.6296136

>>6296122
But still someone in the industry nonetheless.

>> No.6296139

>>6296136
means nothing if game is bad

>> No.6296145

>>6296118
They're memes cuz it's funny to mislead people.If you're too stupid to don't see that they're just a "meme", you're too stupid to worth anyone's time

>> No.6296146

>>6296139
What the fuck does bad direction from the gameplay devs have to do with concept art?

>> No.6296150

>>6296136
if being some intern working on diablo immortal is “being in the industry” and thus worth listening to, you might as well learn from sakimichan’s tutorials, seeing as how we used to do concept art for bioware and worked on mass effect

>> No.6296157

>>6296146
What does gameplay have to do with anything, what was the last game with good art direction and concepts out of Blizzard?

>> No.6296159
File: 11 KB, 301x246, 211435.png [View same] [iqdb] [saucenao] [google]
6296159

>>6296114
>trying to work at blizzard nowadays
lmao

>> No.6296190

>>6296157
Hearthstone

>> No.6296193

>>6296150
i said clear as day that they are a concept artist, not an intern.

>> No.6296214

>>6296193
>h-he's an associate concept artist, not an intern
are you done arguing semantics now?
you want to address the point or keep pretending your literallywho scrub friend is more of an authority on the subject than sakimichan?

>> No.6296224

>>6296122
I wonder what Dreamhaven has been doing. Laurel Austin left Blizzard for them.

>> No.6296234
File: 82 KB, 375x518, 0a75f8694d8905eb4e873ab4bb394066e95da3f0cf98e7f8f400a0bc1c8e9058.png [View same] [iqdb] [saucenao] [google]
6296234

>>6296190
Hearthstone is quintessential nublizzard, it's like the wow diaper gnomes extended to an entire game. If whoever is responsible for that shit gave me advice, I would unironically write it all down and religiously do the exact opposite.

>> No.6296248

>>6296157
>what was the last game with good art direction and concepts out of Blizzard?
all of them.

>> No.6296262

>>6296114
Tell me who is he so I can completely copy his artstyle with 2 sentence prompt.

>> No.6296269

>>6296234
>wow diaper gnomes
The what?

>> No.6296281
File: 1.42 MB, 1098x1056, 09kly64n10w11[1].png [View same] [iqdb] [saucenao] [google]
6296281

>>6296269

>> No.6296290
File: 1.20 MB, 6006x1900, E9C2435E-AF88-4A7C-AD92-5C28EAD03485.jpg [View same] [iqdb] [saucenao] [google]
6296290

>>6296269

>> No.6296300

>>6296281
>>6296290
christ they just stuck 4 mech limbs on a torso. Where did all the soul go

>> No.6296306
File: 1.14 MB, 5206x1800, 8F1F00B4-17B6-439F-A7CC-0B12FE4A15A8.jpg [View same] [iqdb] [saucenao] [google]
6296306

>>6296300
the best part is that this was their attempt to cash in on cyberpunk hype

>> No.6296355

>>6296306
>this was their attempt to cash in on cyberpunk hype
why make shit up? mechagnomes have been around for many many years.

>> No.6296388
File: 82 KB, 700x548, Clockwork_Gnome_TCG.jpg [View same] [iqdb] [saucenao] [google]
6296388

>>6296355
no
there were old mechagnomes, which were just gnome-shaped robots and ancestor race of gnomes
these mechagnomes, released in 2020, are actual gnomes that replace their body parts with mechanical equivalents to be more like the above mechagnomes

>> No.6296463
File: 124 KB, 320x180, file.png [View same] [iqdb] [saucenao] [google]
6296463

While you're getting grey hairs trying to construct a head with loomis, people in the industry are tracing models

if construction is so important and is a required fundamental, then every single good artist should be able to draw this, right? That's only logical.

go ahead and call me a retard, ngmi, troll, ai artist shill, anything to avoid getting btfo by my argument. You can prove me wrong or you can seethe, the choice is yours.

>> No.6296674

>>6296118
>>6296145
If you don't get how breaking things down into simplified shapes until you understand those shapes and can build upon them, you're ngmi

>> No.6296679

Anons please tell me if it is still worth pursuing my dream as game concept artist (or entertainment) now with all these tech advancement. Jesus it feels like my world is falling apart, especially with this rising prices in everything.

>> No.6296703

>>6296679
do stem instead

>> No.6296722

>>6296118
this. /ic/ is full of crabs and people looking for excuses and reasons to not draw and to bring others down to their level.

You're going to get better results finding people that actually want help outside of this board. You already have anons saying OP's pic doesn't matter because the person works for blizzard

>> No.6296728
File: 1.13 MB, 1024x1856, cathedrals.jpg [View same] [iqdb] [saucenao] [google]
6296728

>>6296679
The vast majority of 'concept' artists will be wiped out. Take Greg Rutkowski, for example, who is probably the most commonly prompted artist in Midjourney/Stablediffusion. His concept art is great, but does a company really need to pay his A-list salary when they can just plug some stuff into a machine for free? Unless it's promotional art, most concept art just serves as a reference for writers and modelers to implement in some kind of 3D medium.
Here is some 'ai art' I generated. This is sadly good enough for most penny pinching corps. I have worked on numerous game projects as a programmer and designer and I will tell you the first thing we do before seeking to hire anyone is go to google or artstation and gather every possible reference image we can find, especially for environments. After a while we'd hit the same pieces again and again, searching "Ruined cathedral art/painting/concept" would eventually return the same hits from big artists like Rutkowski because the supply was small due to the massive skill filter for that kind of art. Not anymore.

Don't stop drawing if you love to draw, but if you want to base your career around it then I would look at least 10 years into the future. Anons will cope and tell you this AI art is a 'fad' or it will never be good because it can't yet understand how to put Clint Eastwood's head on a woman's body driving a convertible in outer space while being chased by a Pikachu spaceship. In 5 years it will. I would say technical art is the future. Shader design, augmented reality, houdini, stuff like that. In general there has been a major trend shifting from 2D to 3D with a hard push to automate and simplify as much of the 2D as possible. I don't want AI to be the future, but it will be.

>> No.6296748
File: 78 KB, 600x800, 078A0ADF-EDA4-442D-A0CE-7190D92FAB1A.jpg [View same] [iqdb] [saucenao] [google]
6296748

>>6296234
Hearthstone art extends far beyond that. I personally find the artwork to be extremely appealing but to each their own

>> No.6296749

>>6296728
Digital concept art had a short run if you think about it. Why should anyone but the oldboys feel bad about it?

>> No.6296752

>>6296703
Another crab meme. My high school friend did math and is unemployable. My other friend did med and ran off to do architecture half way cause med was a soulless grind. Roommate who did engineering is fine, but is barely middle class and complains about responsibility being too high compared to his wage. Do what you're passionate about, just don't assume you have only one passion or one goal.

>> No.6296753

>>6296679
it wasn't worth it in 2015, which is why the idea dropped off the board

>> No.6296809

>>6296679
it will always be viable, it was the same thing when photobashing and 3D first became a thing, and people thought that they could jump over the skill canyon, when in fact it just made it much larger as it just added photography/textures/3D as a necessary skillset to have on top of mastering painting and fundamentals

it's still just a tool, unfortunately people like >>6296728 literally can't see how bad the art is by itself, they have no idea of form, value, perspective, edges, composition, conceptual thinking, storytelling, etc, they see a masterpiece because they compare it to their own art and don't understand that it looks good just due to the contrast, and most likely never will as it's so effective, robbing them of any motivation to push their skills any further as it gives an easy and sloppy result

>> No.6296907

>>6296809
Exactly. AI art lacks intent with creating. In art, artists use certain lines, shapes, and shadows to convey specific emotion, imagery, etc. Ai art is just a computerized idea of what they believe art is

>> No.6296983

>>6296114
>especially those of you that think construction is useless
Nobody said construction is useless, that's just a low effort strawman intended to discredit people who want you to learn to see with clarity and draw/paint with clarity.

Construction is very beneficial, as is color theory, knowledge of anatomy, study of light and shadows for composition, perspective, and many, many other subjects that deserve dedicated attention and patience to understand and get good at.

Within your screenshot lies the trap: the person responding here is not giving advice to beginners, because Gurney's books are not at all suitable for them other than a preview of things to come.

A beginner needs to step way back away from this and first get the very fundamentals down. You're either getting krenzpilled or barguepilled but either way you can see proportion, relative values, relative hues/temperatures, or you can't. A person intent on getting the most out of their raw abilities, even if they start out with chickenscratch lines and bad coloring, will eventually get proficient. The constructoid, won't. They've been blackpilled with false sight.

There's a story of Bridgman(*) telling his students, "Don't think color's going to do you any good. Or lovely compositions. You can't paint a house until it's built." I would imagine these students had lots of book knowledge about construction, perspective, and so on, but couldn't actually draw what was in front of them.

* http://illustrationart.blogspot.com/2010/08/george-bridgemans-art-class.html