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/ic/ - Artwork/Critique


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File: 1.62 MB, 1095x1047, Mutualcombatboobs.png [View same] [iqdb] [saucenao] [google]
6268971 No.6268971 [Reply] [Original]

If you are a /beg/inner or /int/ermediate in art, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the drawthread with fundamental exercises.

RESIZE YOUR IMAGES TO ~1000 PIXELS using one of the following methods:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in MSPaint

READ THE STICKY:
Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit
New collaborative sticky (anyone can edit): https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
Old: http://www.squidoo.com/how-to-draw-learn

RECOMMENDED BOOKS FOR BEGINNERS:
- The Art and Science of Drawing
- Perspective Drawing Handbook
- Vilppu Drawing Manual (and literally any other book made by Glenn Vilppu)
- Figure - Design and invention
- Pen and Ink
- The Natural Way To Draw

RECOMMENDED BOOKS FOR INTERMEDIATES:
- How to Draw by Scott Robertson
- How to Render by Scott Robertson
- Color and Light: A Guide for the Realist Painter by James Gurney
- Morpho: Anatomy for Artists (and Literally any other book made by Michel Lauricella)
- Anatomy for Sculptors

TRY TO BE ACTIVE AND GIVE PEOPLE SOME FEEDBACK.
When giving feedback, avoid vague "advice" - point what's wrong and try to give the anon you're quoting a clear direction to improve their art (study heads < watch THIS VIDEO about head structure, read THIS SECTION of THIS ARTIST'S BOOK, etc).
You, feedback seeking anon, should also try to be clear and concise when asking for critique/help. When posting your artwork, say what you want help with, and what's your goal with the study/artwork.

Previous thread: >>6264202

>> No.6268982
File: 658 KB, 1440x1800, 772FCB2D-4706-4FC3-A48E-9CFB661EBEDB.jpg [View same] [iqdb] [saucenao] [google]
6268982

Everything I draw is so stiff

>> No.6269004
File: 363 KB, 1000x1260, model.png [View same] [iqdb] [saucenao] [google]
6269004

Any opinion about the 3D model system of CSP?

I tried it for the first time, and its really fun to use.
That being said, I wonder if it creates some sort of bad behaviors, as you don't have to construct anymore and you probably are tempted to trace over the model.

>> No.6269022

>>6269004
Agreed that it creates overreliance. I don't have CSP, but there's free 3D model posing sites out there, and I try to limit myself to only using it to check for harder angles like bird's/worm's eye view shots.

>> No.6269032

>>6269004
>>6269022
You could use it only as a reference then
>>6268982
Stiff how?

>> No.6269063
File: 471 KB, 541x1200, scholar.jpg [View same] [iqdb] [saucenao] [google]
6269063

>> No.6269064
File: 132 KB, 894x1280, B810B57E-DB63-47AA-BAC9-1117EB6AE304.jpg [View same] [iqdb] [saucenao] [google]
6269064

>> No.6269071
File: 2.09 MB, 918x1800, chisato2.png [View same] [iqdb] [saucenao] [google]
6269071

recent work. need some crits

>> No.6269108
File: 242 KB, 1280x960, sheeit.jpg [View same] [iqdb] [saucenao] [google]
6269108

why are face so hard, lmao.

>> No.6269114

>>6268982
Not really seeing that much stiffness, at least in this example (there's some chicken-scratching here and there, especially in the floral print of the woman's clothes, as well as in her hair, but other than that the lineart looks ok).

I actually find the cartoony and sorta goth vibe of your characters to be interesting; I particularly like how you drew the face of the man, he appears good looking in a kinda scruffy way.

I guess you could improve your general rendering by making your lines a bit less rough and jagged, but those are effects that could be partly ascribed to the texture of the paper that you're using (it also could be somewhat due to the size of the drawing itself).

I would personally suggest that try working with a sharper pencil, which would make your lines slimmer, and that you try to do your strokes overall in a more flowy manner (you should attempt to follow the look of the lines that you used for the hair of the man, especially the more sinuous ones).

>> No.6269122

>>6269071
tits too high, pelvis too short vertically, no slit

>> No.6269129
File: 75 KB, 564x821, 62707f5a551448beb9f837603d3e74a7.jpg [View same] [iqdb] [saucenao] [google]
6269129

>>6269108
it's all about construction and proportion. Your elephant actually looks really good because you got the skull shape right. The same thing needs to be done with human faces, it is just a bit more subtle than with animals or monsters.

basically:
1. get the skull shape right
2. draw the features (eyes, nose, mouth) with the right size and location

After that its just about cleaning up and adding hair and other details.

>> No.6269130

>>6269071
the red shadow on her thighs implies the fabric is transparent which it is not. so it looks kinda weird. Other than that it looks pretty good.

>> No.6269148

>>6269129
thanks for your critique, i will practice skulls now

>> No.6269155 [DELETED] 
File: 74 KB, 718x810, 1e43fbc52d5e6f7c231a2ea0ce5945b8.jpg [View same] [iqdb] [saucenao] [google]
6269155

>>6269108
Basically, what the anon above said. You need to use at least some elementary construction for your preliminary sketches. I know that Loomis is /ic/'s meme par excellence, but there's a reason why his construction method is still so popular and widely recommended (pic related).

You don't even need to follow all of his advice (or that of any instructor) so closely to the letter; just using the slight outlines of relatively simple volumes, such as spheres and quadrangular prisms, along with a pair of axes to guide the placement of the features, can go a long way to give faces a sense of accuracy and three-dimensionality.

>> No.6269156

>>6269114
Thanks for the feedback. I think the main issue is that I was kind of sick of it by the time I got to the woman. I struggled more with her. I’ll try different pencils and smoother paper to see if I can sharpen the lines and do less scratch.

>> No.6269160
File: 74 KB, 718x810, 1e43fbc52d5e6f7c231a2ea0ce5945b8.jpg [View same] [iqdb] [saucenao] [google]
6269160

>>6269108
Basically, what the anon above said. You need to use at least some elementary construction for your preliminary sketches. I know that Loomis is /ic/'s meme par excellence, but there's a reason why his construction method is still so popular and widely recommended (pic related).

You don't even need to follow all of his advice (or that of any instructor) so closely to the letter; just using the slight outlines of relatively simple volumes, such as spheres and quadrangular prisms, along with a pair of axes to guide the placement of the features, can go a long way to give faces a sense of accuracy and three-dimensionality.

>> No.6269164

The constructoids have arrived

>> No.6269169
File: 147 KB, 892x896, witch2.png [View same] [iqdb] [saucenao] [google]
6269169

>> No.6269170

You don't even draw

>> No.6269172

>>6266836
Random update
I can't draw trees

>> No.6269174
File: 1.81 MB, 1920x1920, DIB3.jpg [View same] [iqdb] [saucenao] [google]
6269174

>>6269172
Fucking hell

>> No.6269183
File: 143 KB, 892x1000, proportions.jpg [View same] [iqdb] [saucenao] [google]
6269183

>>6269169

>> No.6269206

>>6269160
Nta but I can't draw heads like this. How do I practice it?

>> No.6269208
File: 498 KB, 1000x1319, 11-09-2022.png [View same] [iqdb] [saucenao] [google]
6269208

WIP I don't think I'm going to finish

>> No.6269218

>>6269071
add some red in skintones, she looks dead gray to me, more hue difference between shadow/light would help it aswell

>> No.6269219

>>6269183
Yup, this makes more sense. Thanks.

>> No.6269220
File: 572 KB, 1033x881, file.png [View same] [iqdb] [saucenao] [google]
6269220

how good is the Brent Eviston book?
I'm really liking it so far, it's ultra basic for prebegs like me.
first drawing book I've actually wanted to stick with.

>> No.6269221
File: 581 KB, 2044x1776, pot2.jpg [View same] [iqdb] [saucenao] [google]
6269221

Taking a break from wageslaving
painting still lifes and drawing bridgman/morpho is the immediate plan

>> No.6269232

Should i not draw with my wrist?

>> No.6269234

>>6269232
Just draw

>> No.6269235

>>6269108
Fuck off esdeath you are not japanese

>> No.6269250
File: 125 KB, 473x743, big.png [View same] [iqdb] [saucenao] [google]
6269250

any tips here?

>> No.6269273

>>6269004
I think the biggest problem here is that the pose isn't natural, but it feels like it's trying to be which creates an uncanny valley feel. Working from real models will help with this, since 3D model stuff has the problem of not inherently being naturalistic.

>> No.6269340
File: 489 KB, 921x614, gecko.png [View same] [iqdb] [saucenao] [google]
6269340

I feel like i've had enough of quick sketches.
How do I approach all this fancy details, anatomy and stuff?

>> No.6269341
File: 91 KB, 750x1333, IMG-20220911-WA0002.jpg [View same] [iqdb] [saucenao] [google]
6269341

Someone color this for me, thanks

>> No.6269344
File: 84 KB, 674x864, contra.jpg [View same] [iqdb] [saucenao] [google]
6269344

>>6269004
anon, your 3d pose is a typical example of contrapposto, where the weight is placed only on one leg, but the uncanny thing is that the hips and shoulders aren't actually tilted, how they would be irl.
using yourself or someone you know as a ref (or photo of a person) is usually more reliable in relation to posture, muscles visually contracting/relaxing etc.

>> No.6269375
File: 288 KB, 1307x1822, floaty.jpg [View same] [iqdb] [saucenao] [google]
6269375

any ideas on the wonky hip/pose in general?
i wanted it to feel airy and light, the body is kinda hunched inward...
sorry for being a bad constructoid
(hands/feet/wings are temporary, i'll figure that out out somehow)

>> No.6269380

>buzzwords
>retarded
I'll pass.

>> No.6269389

It feels like her arms should be bearing some of the weight of her right leg, but they're not, it's just extending towards the ground unnaturally and sort of floating there.

>> No.6269390
File: 631 KB, 720x824, Screenshot_20220911-160749-318.png [View same] [iqdb] [saucenao] [google]
6269390

>>6268778
Marginally better, but having trouble letting it feminine. Need to look into proper eyebrows, these look off. Messed up the left ear, but I just looked up how to do those properly so I'm calling the right ear a win.
Also need to figure out how to get the corners of the lips properly.

"She's" bald because I've been using hair as a crutch to hide shit I can't draw so I'm not drawing hair again until I can consistently draw aesthetically appealing bald women.

>> No.6269395

>>6269250
Honestly really good. It still feels slightly /beg/ but I don't know why. Maybe something about the stomach or hips, or maybe it's just the flat coloring.

>> No.6269398

>>6269389
good point, thanks! i'll consider how to change that

>> No.6269405

>>6269064
Did you just give up on the Disney shit and take the cunny-pill instead?

Based.

>> No.6269414

>>6269375
coomable

>> No.6269421

>>6269064
I can never tell if you're just drawing random things or if they're supposed to be part of a bigger thing. Either way I'd like to see some more goblin porn

>> No.6269430
File: 248 KB, 523x800, big2.png [View same] [iqdb] [saucenao] [google]
6269430

>>6269395
little update

>> No.6269433

>>6269430
Chin and tits look like two different drawings. Put as much into the face as you did the boobs

>> No.6269442 [DELETED] 

>>6269430
one thing that really stand out to me is that the boob is somehow fused with the shoulder. that like going up to her armpit should actually go towards the middle of the body, in my opinion.
there also seems to be a strange amount emptiness between the boobs...

>> No.6269444

>>6269430
one thing that really stands out to me is that the boob is somehow fused with the shoulder. that line going up to her armpit should actually go towards the middle of the body, in my opinion.
there also seems to be a strange amount of emptiness between the boobs...

>> No.6269525

>>6269375
Shoulders should be higher
Head is resting on the wrong knee
Arms are too long

>> No.6269533
File: 137 KB, 389x455, image_2022-09-11_184119939.png [View same] [iqdb] [saucenao] [google]
6269533

Drawing using an encyclopedia as reference, what could I do to improve?

>> No.6269548 [DELETED] 
File: 49 KB, 700x500, female-chest-and-abdomen-muscles-split-hank-grebe.jpg [View same] [iqdb] [saucenao] [google]
6269548

>>6269430
Nice boobs, I think that you got their shape right. Your drawing looks effective in general, but there are some issues with anatomy.

I'm by no means an expert on the matter, but I consider that you should make the volume of her ribcage a little bit thicker on the back (just a millimeter or so), and that you should add a few more lines in order to make her torso more detailed, particularly in the area of her lower sternum and abdomen; I recommend as well that you add some slight hints, either with lines or with shading, of the zig-zag shapes of the serratus muscle (pic related) and of the edge of the latissimus dorsi. The subtle indications of those extra volumes will also help you place your shadows a bit more accurately.

Both her upper arms seem too short in comparison to the size of her head, and I get the feeling that her left elbow, although covered by her ponytail, is a bit too pointy-looking. Also, while I understand that you tried to give your character a puffier mons pubis, I personally find it a bit too "pronounced" (if you know what I mean); I would suggest that you flatten it slightly, and that you position it a bit lower.

Lastly, I think that her waist could be somewhat longer, so that the transition between her ribcage and her hips looks a bit more sinuous and less angular.

>> No.6269552
File: 49 KB, 700x500, female-chest-and-abdomen-muscles-split-hank-grebe.jpg [View same] [iqdb] [saucenao] [google]
6269552

>>6269430
Nice boobs, I think that you got their shape right. Your drawing looks effective in general, but there are some issues with anatomy.

I'm by no means an expert on the matter, but I consider that you should make the volume of her ribcage a little bit thicker on the back (just a millimeter or so), and that you should add a few more lines in order to make her torso more detailed, particularly in the area of her lower sternum and abdomen; I recommend as well that you add some slight hints, either with lines or with shading, of the zig-zag shapes of the serratus muscle (pic related) and of the edge of the latissimus dorsi. The subtle indications of those extra volumes will also help you place your shadows a bit more accurately.

Both her upper arms seem too short in comparison to the size of her head, and I get the feeling that her left elbow, although covered by her ponytail, is a bit too pointy-looking. Also, while I understand that you tried to give your character a puffier mons pubis, I personally find it a bit too "pronounced" (if you know what I mean); I would suggest that you flatten it slightly, and that you position it a bit lower.

Lastly, I think that her waist could be somewhat longer, so that the transition between her ribcage and her hips looks a bit more sinuous and less angular.

>> No.6269554

>>6269064
>dogshit chickenscratching permabeg is a pedo
Neck yourself and I mean that

>> No.6269602
File: 66 KB, 761x584, image_2022-09-11_194710029.png [View same] [iqdb] [saucenao] [google]
6269602

I forgot everything

>> No.6269605

>>6269064
nigga why are you not improving? Last time I saw your work was the horrendous colored art with the alligator kek.

>> No.6269655
File: 107 KB, 749x740, image_2022-09-11_204309710.png [View same] [iqdb] [saucenao] [google]
6269655

>> No.6269657
File: 507 KB, 2100x2800, Chisato catgirl.jpg [View same] [iqdb] [saucenao] [google]
6269657

I just finished this.
What do you guys think?

>> No.6269658 [DELETED] 
File: 2.33 MB, 3912x2394, Female_Head_proportions.jpg [View same] [iqdb] [saucenao] [google]
6269658

>>6269390
Females after puberty tend to have, on average, less developed jawbones than post-pubertal males, due to the difference in testosterone levels. This means that the majority of women have smaller chins than the majority of men; the one in your character, however, is of considerable size, so she ends up looking a bit mannish (of course, we are talking here about average artistic proportions; real-life humans can vary considerably).

Besides that, there are a couple more issues with the placement of her facial features (pic related): the eyes of your woman are too close together; the distance between the eyes should be roughly the length of another eye, from the lacrimal caruncle to the corner. Her nose is also too short; the distance between the eyebrows and the base of the nose should correspond roughly with the size of her ears.


Apart from drawing the eyes with more separation between them, you would just need to lower both her nose and her mouth, until the base of the former lines up with that of her ears. That way your drawn faces will look more proportional and feminine.

>> No.6269659

>>6269657
he was shot in the groin?

>> No.6269660
File: 2.33 MB, 3912x2394, Female_Head_proportions.jpg [View same] [iqdb] [saucenao] [google]
6269660

>>6269390
Females after puberty tend to have, on average, less developed jawbones than post-pubertal males, due to the difference in testosterone levels. This means that the majority of women have smaller chins than the majority of men; the one in your character, however, is of considerable size, so she ends up looking a bit mannish (of course, we are talking here about average artistic proportions; real-life humans can vary considerably).

Besides that, there are a couple more issues with the placement of her facial features (pic related): the eyes of your woman are too close together; the distance between the eyes should be roughly the length of another eye, from the lacrimal caruncle to the corner. Her nose is also too short; the distance between the eyebrows and the base of the nose should correspond roughly with the size of her ears.


Apart from drawing the eyes with more separation between them, you would just need to lower both her nose and her mouth, until the base of the former lines up with that of her ears. That way your drawn faces will look more proportional and feminine.

>> No.6269662
File: 506 KB, 2100x2800, Chisato catgirl.jpg [View same] [iqdb] [saucenao] [google]
6269662

>>6269657
>>6269659
Yeah, my bad.
That was a mistake

Anyway, what do you guys think?

>> No.6269663

Good advice wasted on the resident schizo.

>> No.6269679

>>6269662
vaginas are gross

>> No.6269722
File: 503 KB, 857x620, sssss.png [View same] [iqdb] [saucenao] [google]
6269722

a whole fucking month spent trying to figure out how to place the cheekbone planes on a face and the solution was literally realizing that my sense of perspective was fucked up this whole time
I feel so retarded yet so relieved that I finally fucking know what I'm doing somewhat

>> No.6269723

I've got a cheap Wacom tablet (the smalleest one). And I dont know what I am doing wrong. It's been 2 years now and I find it very uncomfortable to draw on. Is it the size? I also feel like I cant control my lines the way I like. Using the smoothing option does help, but I am afraid of using it as a crutch.

>> No.6269724
File: 294 KB, 501x707, composition.png [View same] [iqdb] [saucenao] [google]
6269724

>>6268971
How did I do on my composition? Do you like the piece?

>> No.6269728
File: 233 KB, 560x778, big3.png [View same] [iqdb] [saucenao] [google]
6269728

>>6269433
>>6269444
>>6269552
Did some stuff

>> No.6269729
File: 148 KB, 612x822, image_2022-09-11_220418987.png [View same] [iqdb] [saucenao] [google]
6269729

>> No.6269731

>>6269724
I like the composition and colors but you should study anatomy more, everything looks really blobby

>> No.6269733
File: 752 KB, 2048x2732, image0.png [View same] [iqdb] [saucenao] [google]
6269733

What is an art process? I hear that thrown around a lot and I've watched some videos on it but I can't quite get a grasp on what they mean. I start with gesture and that works to get me to construction but after that I'm totally lost. Any advice?

>> No.6269742
File: 67 KB, 771x880, Screenshot 2022-09-11 181515.jpg [View same] [iqdb] [saucenao] [google]
6269742

Trying to reach out and stroke the dimpled flesh.

>> No.6269743

>>6269731
He’s the ghost monster from WOW. He’s literally a tube, no bones nor muscles.

>> No.6269744

>>6269733
Everyone has a different process. Some people will just plop down colors and block a silhouette and go from there, others will construct everything mutinously beforehand and so on.
You really have to find what is best for you.

>> No.6269787

Will 'cheating' techniques like drawing perspective using string make you better at all were you to stop using it? It seems like you would still build some pattern recognition or muscle memory.

>> No.6269801

>>6269733
There's no fixed route to get from blank canvas to finished picture. Check out speedpaints on YT to see the wide variety of things people do.

>> No.6269803

>>6269660
Thank you for saving me the time researching this. I was very busy today (rare visit from family.) I will screenshot this post and read it before I try again tomorrow.
I appreciate you anon, and I need sleep.

>> No.6269864

>>6269803
Glad that you found my post helpful. I forgot to mention that, on average, the eyebrows of women are placed a bit higher over their eyes than those of men, and that they usually have more arched shapes. Women also tend to have rounder cheeks.

As an interesting tidbit, the facial characteristics that we typically associate with femininity are to some extent a byproduct of an evolutionary phenomenon called "neoteny" (the retention of youthful-looking characteristics in adulthood); that is basically the reason why we tend to find women "cuter" than men.

Have a nice rest anon, and good luck with your family.

>> No.6269873
File: 1.30 MB, 2160x1620, IMG_0269.jpg [View same] [iqdb] [saucenao] [google]
6269873

What do you think about my whale?

>> No.6269879
File: 189 KB, 707x833, image_2022-09-12_015012149.png [View same] [iqdb] [saucenao] [google]
6269879

>> No.6269880

>>6269873
it is very sweet of you to paint your mother

pretty dope though

>> No.6269881
File: 458 KB, 1145x1000, oiuhyguhijo.png [View same] [iqdb] [saucenao] [google]
6269881

asagi koi fish

>> No.6269888
File: 749 KB, 1572x517, practicelive0911.jpg [View same] [iqdb] [saucenao] [google]
6269888

15 minute poses from live drawing today. Not terribly happy with them thought I produced better work at last week's session, but oh well.

>> No.6269894
File: 22 KB, 687x505, hmm.jpg [View same] [iqdb] [saucenao] [google]
6269894

Should I just give up?

>> No.6269900

>>6269888
Looks like you could benefit from more line confidence. Even if you need a few passes to get the line right, it's better to attempt the whole length every time instead of chickenscratching through it.

>> No.6269904
File: 143 KB, 1000x657, practlivedrawing.jpg [View same] [iqdb] [saucenao] [google]
6269904

>>6269900
> draw the countour
im explicitly not trying to do this, aka feel the form. picrel is a 15 minute figure drawing i did only with color pencil, i need to get better with pen but the goal is to pass over and feel the form not just draw a curve to describe the outside.

>> No.6269906

>>6269904
basically i dont care if the subject is messy as long as the forms are conveyed to the best of my ability. I can always put a piece of tracing paper over it if I want a professional piece after fully analyzing the subject.

>> No.6269910
File: 191 KB, 1264x1736, 20220911.jpg [View same] [iqdb] [saucenao] [google]
6269910

>> No.6269911

>>6269894
Doesn't look too bad

>> No.6269913
File: 1018 KB, 2635x3713, B2A68F4C-9ECD-4D66-9D2B-50A8115259AE.jpg [View same] [iqdb] [saucenao] [google]
6269913

I don't know what I'm doing with my life.

>> No.6269914

>>6269910
Don't skimp out on the foot! It stands out too much when everything else is to a higher standard.

>> No.6269915
File: 45 KB, 388x434, uhm.jpg [View same] [iqdb] [saucenao] [google]
6269915

>>6269913
neither do I, but here we are...

>> No.6269916
File: 98 KB, 526x1000, thumbnails to fill up a sheet I have.jpg [View same] [iqdb] [saucenao] [google]
6269916

will try something higher quality later, sometimes just feel like doodling.

>> No.6269923

>>6269914
Sorry I don't have a foot fetish yet.

>> No.6269930 [DELETED] 

>>6269063
Hi, medieval fantasy anon. I notice that you post your works quite frequently on these threads, I appreciate how you stay motivated despite the fact that you don't really get that many responses; I feel that all /ic/ artists, particularly those that post here, would benefit from having that sort of mindset.

I believe that the regular lack of (you)s could be attributed, at least in part, to the advanced stage of completion of your pictures. All of the pieces that I have seen you posting are already fully colored, and they often feature detailed backgrounds and props. When a work is pretty much "done", especially if the piece in question has some level of intricacy, average anons may be discouraged from giving advice, as it may be too overwhelming for them to thoroughly critique a picture with so much going on.

Therefore, how about you post a work in progress instead? A colorless preliminary sketch would be a good place to start, as then we may get a better grasp of your creative process, and it would be much easier for anons to pinpoint the specific aspects that you could improve about your anatomy and rendering.

>> No.6269933

>>6269743
hmm, i see. still, i think the hands could be more anatomical

>> No.6269934

>>6269923
The easiest way to improve is to tactically develop fetishes, forcing you to devote more time to those elements.

>> No.6269935

>>6269934
Or maybe just draw.

>> No.6269937 [DELETED] 

>>6269063
Hi, medieval fantasy anon. I notice that you post your works quite frequently on these threads, I appreciate how you stay motivated despite the fact that you don't really get that many responses; I feel that all /ic/ artists, particularly those that post here, would benefit from having that sort of mindset.

I believe that the regular lack of (you)s could be attributed, at least in part, to the advanced stage of completion of your pictures. All of the pieces that I have seen you posting are already fully colored, and they often feature detailed backgrounds and props. When a work is pretty much "done", especially if the piece in question has some level of intricacy, average anons may be discouraged from giving advice, as it may be too overwhelming for them to thoroughly critique a picture with so much going on.

Therefore, how about you post a work in progress instead? A colorless preliminary sketch would be a good place to start, as then we may get a better grasp of your creative process, and it would be much easier for anons to pinpoint the specific aspects that you could improve about your anatomy and rendering.

>> No.6269938

>>6269934
Better get myself a full body fetish then.

>> No.6269939 [DELETED] 
File: 59 KB, 326x253, iuhyiojguio.png [View same] [iqdb] [saucenao] [google]
6269939

>>6269913
CHALK CANADIAN MAN???

>> No.6269941

>>6269063
Since another Anon replied, I will as well.
It's pretty good for what I've seen you want to achieve, just needs more grinding, I've noticed improvements.
Quite refreshing to see something quite normal.

>> No.6269944

>>6269063
Hi, medieval fantasy anon. I notice that you post your works quite frequently on these threads, I appreciate how you stay motivated despite the fact that you don't really get that many responses; I feel that all /ic/ artists, particularly those that post here, would benefit from having that sort of mindset.

I believe that the regular lack of (you)s could be attributed, at least in part, to the advanced stage of completion of your pictures. All of the pieces that I have seen you posting are already fully colored, and they often feature detailed backgrounds and props. When a work is pretty much "done", especially if the piece in question has some level of intricacy, average anons may be discouraged from giving advice, as it may be too overwhelming for them to thoroughly critique a picture with so much going on.

Therefore, how about you post a work in progress instead? A colorless preliminary sketch would be a good place to start, as then we may get a better grasp of your creative process, and it would be much easier for anons to pinpoint the specific aspects that you could improve about your anatomy and rendering.

>> No.6269954

>>6269723
i don't know what you mean by "the smoothing option" since there are many options and stabilization settings in most brushes vary greatly between 0 and 100, but for me personally, it took kind of a long time to get used to the tablet.

Because line confidence didn't transfer easily onto on the tablet for me, at some point i became used to making lines as quickly as possible, putting high pressure on the pen in the process.
Doing gesture excercises with it has kinda changed my approach, and now i draw with mostly gentle pressure to describe forms rather than "lines", and it feels a lot better and easier and less stressful about not having the exact line i think i need.

So, maybe changing your approach might help.

>> No.6269956 [DELETED] 

>>6269071
>>6269071
The girl looks nice, although, as mentioned by other anon, a bit more contrast between the lit and dark areas would help her pop out of the screen even more.

Regarding the penumbra of the shadow cast over her hip area by the skirt, as another anon above pointed out, the fabric looks a bit too thick for it to allow the light to easily pass through; but I believe that you can still keep a slight hint of that redness, as the skirt could have enough porosity/translucency for that (I personally like the effect of subtly colorful penumbra).

However, I think that you should concentrate that redness on the central area above her crotch instead of on the sides of her hip, so that it lines up with the corresponding area of fabric that hangs closer over it. The placement of that reddish penumbra on the sides, when the shadow edges in those areas clearly follow the silhouettes of the pleats of grey fabric of the skirt, ends up looking inaccurate.

>> No.6269959

>>6269071
The girl looks nice, although, as mentioned by other anon, a bit more contrast between the lit and dark areas would help her pop out of the screen even more.

Regarding the penumbra of the shadow cast over her hip area by the skirt, as another anon above pointed out, the fabric looks a bit too thick for it to allow the light to easily pass through; but I believe that you can still keep a slight hint of that redness, as the skirt could have enough porosity/translucency for that (I personally like the effect of subtly colorful penumbra).

However, I think that you should concentrate that redness on the central area above her crotch instead of on the sides of her hip, so that it lines up with the corresponding area of fabric that hangs closer over it. The placement of that reddish penumbra on the sides, when the shadow edges in those areas clearly follow the silhouettes of the pleats of grey fabric of the skirt, ends up looking inaccurate.

>> No.6269968 [DELETED] 
File: 80 KB, 800x650, 1660086054753864.jpg [View same] [iqdb] [saucenao] [google]
6269968

>> No.6269979

>>6269941
Yeah, that was me (I wrote the post below yours). I have a bad habit of deleting and reposting, even when it's unnecessary; that's OCD for you. I hope that medieval fantasy anon considers my suggestion.

>> No.6269983

>>6269944
>>6269941
Thanks guys!
I just got a 3 day ban so I'm fucking off for a while.
I'll try and remember to post progress steps then
Wagmi keep grinding

>> No.6270011 [DELETED] 

>>6269873
Looking at the thumbnail in passing, I initially thought that it depicted a floating onryō-style ghost splattered with coagulated blood.

So, if you were going for a somewhat related vibe, I guess you could take my misperception as a compliment.

>> No.6270015 [DELETED] 

>>6269873
Looking at the thumbnail in passing, I initially thought that it depicted a floating onryō-style ghost splattered with coagulated blood.

So, if you were going for a somewhat related vibe, I guess you could take my misperception as a compliment.

>> No.6270016 [DELETED] 

>>6269873
Looking at the thumbnail in passing, I initially thought that it depicted a floating onryō-style ghost splattered with coagulated blood.

So, if you were going for a somewhat related vibe, I guess you could take my misperception as a compliment.

>> No.6270017

>>6269873
Looking at the thumbnail in passing, I initially thought that it depicted a floating onryō-style ghost splattered with coagulated blood.

So, if you were going for a somewhat related vibe, I guess you could take my misperception as a compliment.

>> No.6270045

>>6269728
It has improved slightly, but something still looks off. After checking the picture for some time, I get the feeling that the torso needs more tweaking than initially anticipated, but I just can't pinpoint yet the specific issues.

I suspect that the most appealing parts of the drawing may be distracting us from its less glaring flaws. We need to see the torso of the girl more clearly, unencumbered by cute faces and huge fatty orbs. If possible, could you make us the favor of posting a lineart version of the body without her head and boobs?

>> No.6270050

>>6269169
I can see that you followed some of the advice that was given to you in the previous thread. The posture of your witch is indeed less awkward, and her body looks better proportion-wise. The flying broomstick is also a more interesting prop than the chair of the previous version.

However, the position of her buttocks is still an issue. I understand that you want to provide a panty-shot for the viewer, but there are lots of conceivable postures that would make that possible, without having to resort to such inaccuracies.

In this particular case, you could try two options: either you could lower her left leg until both of her buttocks are properly lined up with the broomstick handle, or you could change the angle of the latter one, so that its tip ends up pointing downwards.

>> No.6270062

>>6269879
Good drawing overall, not really much to nitpick anatomy-wise. Is the discrepancy between her girlish face and her mature body deliberate?

>> No.6270092

>>6269913
It's hot. So you're doing something right

>> No.6270112
File: 1.05 MB, 3096x2495, PXL_20220912_102000591.jpg [View same] [iqdb] [saucenao] [google]
6270112

pinterest sketchin why does all my work still look so bad

>>6269913
pretty nice actually
>>6269916
Bottom right is best. Could use some more construction in the other who so the proportions don't go all out of wack

>> No.6270119
File: 352 KB, 1284x955, 6C5BA3A5-9D50-4665-BBA1-ACC981475FCC.jpg [View same] [iqdb] [saucenao] [google]
6270119

I’m working through fun with a pencil. I’ve always just drawn 2d heads and faces and I’m starting to get a feel for how to construct the head using his method, feeling out the shape in 3d from different angles. However I’m absolutely dogshit at constructing nose, eyes, mouth, and when I start to add features it end up looking terrible.

Loomis doesn’t give any instruction on how to draw features in this book, so when trying to copy his figures step by step I end up matching pretty closely until the addition of hair, the nose, and so on. Should I take time to learn feature drawing right now, or just stick with the construction exercises and leave that for later?

>> No.6270129
File: 209 KB, 1796x863, 12.jpg [View same] [iqdb] [saucenao] [google]
6270129

>>6269728
>>6269444 anon here.
rough overpaint in the middle. alternative on the right.
hope i could show what i meant by her boob fusing with the armpit/shoulder.
i feel like there is no defined middle in you body, and because of that, the outline of the right lung just kinda transitions into the middle line of the stockings...
i defined the stomach a bit on the right, and since i felt it was awkward to stand like that in real life (with the legs presumably completely straight next to each other), i angled them a bit.
because the ribcage is tilted so far back, i think the boobs would be higher and seen morefrom below.
hope that helps a bit...

>> No.6270178
File: 214 KB, 420x247, light falloff.png [View same] [iqdb] [saucenao] [google]
6270178

>>6269122
oh okay. i'm really not sure in that part when i'm drawing it

>>6269130
>>6269959
yeah. i forgot to lessen the saturation on that part. its supposed to be subtle btw i'm actually trying to do the thing on picrel.

>>6269218
i'll try it. i'm just a fan of paler skin tones but i guess i kinda did it wrong

thanks for the replies anons. appreciated :)

>> No.6270260

>>6270045
>I suspect that the most appealing parts of the drawing may be distracting us from its less glaring flaws
kek
>>6270129
This is very helpful, thanks

>> No.6270263

>>6270050
yeah i guess i need to study poses like that and stop trying to construct them by myself with current knowledge.

>> No.6270288
File: 399 KB, 1080x1920, IMG_0743-1.png [View same] [iqdb] [saucenao] [google]
6270288

Thoughts? Cover for my upcoming webtoon

>> No.6270307

>/Beg/ and /Int/ merged
>can now legally post art and get some good crits
>have to deal with better artists mogging me 24/7

>> No.6270328

>>6270307
>legally
damn didnt know it was illegal to be bad at art before

>> No.6270329

>>6270288
Cute!

>> No.6270330

I want to lighten an already drawn line in clip studio, like you would in traditional art by just lightly using your eraser on a line. How do I do that in clip studio?

>> No.6270339

>>6270288
Fuck, i just noticed the left leg brb

>> No.6270341

>>6270330
>use an airbursh-y eraser brush
>adjust layer opacity
>clipping masks with a lighter color
Take your pick. I'm sure there's more ways I'm missing.

>> No.6270380

>>6269064
Yknow whos fault this is? Kim jung gi. He made all faggots like this doodle and doodle from imagination at a fast speed. And you go on thinking thats what drawing is. Oooo Im soo good, look at my quick drawing from imagynaishun. See you in 5 years when your shit looks slightly better at best if you keep this up, clown. The deviant art 10 year stagnations are real unless you get you act together and practice with intention nigguh. Also relax a bit.

>> No.6270403

>>6270380
The raccon guy has never said anything about following Kim Jung Gi method. The only anon that followed Gi's method is the canadian chalk anon, and his stuffs are great.
I think that you are projecting your anger at some random artist on the internet.

>> No.6270437
File: 541 KB, 534x1037, blyat.png [View same] [iqdb] [saucenao] [google]
6270437

how do i fix this?
something really bothers me about it and i can't put my finger on it
i suspect it's the face or neck but altering them doesn't solve the uncannyness

>> No.6270438

>>6270437
Prompt and what AI, if SD what fork?

>> No.6270440

>>6270438
dicks in men's asses

>> No.6270456

>>6270437
I notice some errors but I refuse to help AI hacks.

>> No.6270462

>>6270403
Are you some kind of racoonguy expert? Get outta here.

>> No.6270467

>>6270456
I don't use AI, just autism and photo references
https://twitter.com/maimynyan/status/1493280405662937096

>> No.6270512
File: 1.49 MB, 2560x1440, 104.jpg [View same] [iqdb] [saucenao] [google]
6270512

Beg. Weight. Hello.

>>6269172
>>6269174
Drawing foliage is my mortal enemy as well. Btw with this coloring style your pic will ooze soul. Keep going!
>>6269221
Thumbs up
>>6269232
Some people rotate their canvas, some switch the grip on the go. Any combination is good enough IF you can dodge the carpal tunnel. If your hand hurts you are either drawing for too long or have bad grip.
>>6269787
There is no cheating, only tools (and sometimes fools).
>>6269881
LOL
>>6269894
Idk looks like upper beg to me. What is there to dislike?
>>6270330
in GIMP there is this tool called DODGE/BURN which is basically a brush which isnt drawing anything, only modifying already existing pixes, making them brighter/darker
https://ask.clip-studio.com/en-us/detail?id=22806
>>6270437
Cant help since its above my skill level but man it looks so uncanny. Probably the anime face with "realistic" render of body throwing my brain off.

>> No.6270515
File: 191 KB, 1000x1000, 2022-09-12.jpg [View same] [iqdb] [saucenao] [google]
6270515

Tell me if you recognize the model, which is unlikely, because even if I'd done a perfect sketch, she's kind of obscure.

>drawing for about three weeks
>did betty edward's course
>now watching david finch on youtube guide me through loomis

>> No.6270527
File: 77 KB, 720x1281, FYHaXhtX0AAd6wD.jpg [View same] [iqdb] [saucenao] [google]
6270527

is there a board or a thread perhaps where people discuss clay sculpting?
also wondering where I can get some big colored paper like pic related for staging

>> No.6270548
File: 988 KB, 2480x3508, golfer(newstriat_do_more_bodies).jpg [View same] [iqdb] [saucenao] [google]
6270548

Any good resources for beginner rendering? Like, James Gurney But For Retards with more direct guidance about the actual process? Any other criticism also welcome. I've been practicing nothing but heads lately, so it feels like my figures are too stiff, though I'm finally starting a life drawing course the day after tomorrow.

https://imgur.com/a/7RoBXUx

>> No.6270598
File: 712 KB, 605x896, Screenshot_20220912-152446-663.png [View same] [iqdb] [saucenao] [google]
6270598

>>6269390
>>6269864
Got plenty of time to draw at work today. Still tired from last night, but shit went very well so it was worth it, thank you.

So now my problem seems to be symmetry. I did okay feminizing the left side, but the right side is clearly masculine.
I think what I need to do is stop doing these full page rendered heads and do many smaller heads in a more comic illustrated style. Although I still have lots to learn about rendering, I need to focus on drawing.

>> No.6270606
File: 397 KB, 613x461, Screenshot_20220912-094942-447.png [View same] [iqdb] [saucenao] [google]
6270606

>>6270598
My pencil warm up. I think I'm going to try shit like the left side for a while.
The right side looks like an effeminate guy so I was going on the right direction.
This also means I have to actually practice hands and learn clothes. I have so much to learn I can't go wrong really.

>> No.6270612
File: 1.30 MB, 1780x1019, hairs p498.png [View same] [iqdb] [saucenao] [google]
6270612

>>6270437
Thick her waist. And make head bigger. Also nose and lips are creepy. And this black dots on the face. Or there is an ultimate hack - hairstyles 4, 9, 10, 16 (left to right, top to bottom). Also her belly looks like a black hole, isn't good.

>> No.6270615

>>6270527
Check the dollar store and you can try /tg/ /wip/ (not this board) for sculpting advice, maybe?

>> No.6270626
File: 500 KB, 360x945, squidgirl_2.png [View same] [iqdb] [saucenao] [google]
6270626

>>6270527
There a sculpting thread sometimes. But it's very rare. What do you trying to sculpt? Maybe it's time for another sculpting general.

>> No.6270632
File: 1000 KB, 802x1076, 2.png [View same] [iqdb] [saucenao] [google]
6270632

>>6270612
NTA, but do you have more hair references?
I know it's pretty shit but i have the hardest time with hair, my mind goes blank when im trying to think of what it should look like

>> No.6270657 [DELETED] 

>>6270288
Cute and funny. Just a few suggestions: when drawing 3/4 and profile views of character faces, you should remain attentive to the globular volumes of the eyes. I'm aware that there are several instances of manga and anime styles in which the curvature of the eyes is flattened up or sorta inverted, so that they end up looking concave in profile; but, as far as I remember, the eyes depicted in those cases tend to be among the largest proportion-wise (occupying pretty much a third of the faces), usually have more polygonal shapes (kinda hexagonal), and are often vertically elongated; therefore, I don't think that the inverted curvature effect really fits the eyes of your character.

In summary, I recommend that you hint at the volume of her left eye by drawing a slightly convex curve instead, and, in order to prevent that eye from looking as if it was popping out of its socket, you should push back that curve a little bit to her right, so that it looks like there is a thin blank area surrounding the border of the eye itself, while being framed by the inner outlines of the eyelashes (those blank areas between the eye and its eyelashes would serve to suggest the thickness of her eyelids).

Also, her nose is overall too vertical and straight, so it doesn't really pop out of her face that much; you should think of its overall volume as if it was a sort of triangular prism, but with blunt edges and curvier planes.

Lastly, the shape of her thumb looks a bit off, perhaps if you made it a little bit thicker it would look better.

>> No.6270662 [DELETED] 

>>6270288
Cute and funny. Just a few suggestions: when drawing 3/4 and profile views of character faces, you should remain attentive to the globular volumes of the eyes. I'm aware that there are several instances of manga and anime styles in which the curvature of the eyes is flattened up or sorta inverted, so that they end up looking concave in profile; but, as far as I remember, the eyes depicted in those cases tend to be among the largest proportion-wise (occupying pretty much a third of the faces), usually have more polygonal shapes (kinda hexagonal), and are often vertically elongated; therefore, I don't think that the inverted curvature effect really fits the eyes of your character.

In summary, I recommend that you hint at the volume of her left eye by drawing a slightly convex curve instead, and, in order to prevent that eye from looking as if it was popping out of its socket, you should push back that curve a little bit to her right, so that it looks like there is a thin blank area surrounding the border of the eye itself, while being framed by the inner outlines of the eyelashes (those blank areas between the eye and its eyelashes would serve to suggest the thickness of her eyelids).

Also, her nose is overall too vertical and straight, so it doesn't really pop out of her face that much; you should think of its overall volume as if it was a sort of triangular prism, but with blunt edges and curvier planes.

Lastly, the shape of her thumb looks a bit off, perhaps if you made it a little bit thicker it would look better.

>> No.6270665 [DELETED] 

>>6270288
Cute and funny. Just a few suggestions: when drawing 3/4 and profile views of character faces, you should remain attentive to the globular volumes of the eyes. I'm aware that there are several instances of manga and anime styles in which the curvature of the eyes is flattened up or sorta inverted, so that they end up looking concave in profile; but, as far as I remember, the eyes depicted in those cases tend to be among the largest proportion-wise (occupying pretty much a third of the faces), usually have more polygonal shapes (kinda hexagonal), and are often vertically elongated; therefore, I don't think that the inverted curvature effect really fits the eyes of your character.

In summary, I recommend that you hint at the volume of her left eye by drawing a slightly convex curve instead, and, in order to prevent that eye from looking as if it was popping out of its socket, you should push back that curve a little bit to her right, so that it looks like there is a thin blank area surrounding the border of the eye itself, while being framed by the inner outlines of the eyelashes (those blank areas between the eye and its eyelashes would serve to suggest the thickness of her eyelids).

Also, her nose is overall too vertical and straight, so it doesn't really pop out of her face that much; you should think of its overall volume as if it was a sort of triangular prism, but with blunt edges and curvier planes.

Lastly, the shape of her thumb looks a bit off, perhaps if you made it a little bit thicker it would look better.

>> No.6270666

>>6270288
Cute and funny. Just a few suggestions: when drawing 3/4 and profile views of character faces, you should remain attentive to the globular volumes of the eyes. I'm aware that there are several instances of manga and anime styles in which the curvature of the eyes is flattened up or sorta inverted, so that they end up looking concave in profile; but, as far as I remember, the eyes depicted in those cases tend to be among the largest proportion-wise (occupying pretty much a third of the faces), usually have more polygonal shapes (kinda hexagonal), and are often vertically elongated; therefore, I don't think that the inverted curvature effect really fits the eyes of your character.

In summary, I recommend that you hint at the volume of her left eye by drawing a slightly convex curve instead, and, in order to prevent that eye from looking as if it was popping out of its socket, you should push back that curve a little bit to her right, so that it looks like there is a thin blank area surrounding the border of the eye itself, while being framed by the inner outlines of the eyelashes (those blank areas between the eye and its eyelashes would serve to suggest the thickness of her eyelids).

Also, her nose is overall too vertical and straight, so it doesn't really pop out of her face that much; you should think of its overall volume as if it was a sort of triangular prism, but with blunt edges and curvier planes.

Lastly, the shape of her thumb looks a bit off, perhaps if you made it a little bit thicker it would look better.

>> No.6270671
File: 448 KB, 1200x1200, bulmaa lo square.png [View same] [iqdb] [saucenao] [google]
6270671

Some more practice. Gonna avoid color for a bit and focus on drawing.

>> No.6270690

>>6270437
Realistic body with an anime head will always be uncanny. The face looks too flat + lack of nose + pointed chin + large eyes really doesn't blend well with the otherwise normal and well defined body.
Either change your rendering to match with the anime style the head is going for, or change how you draw heads and faces to match the more realistic and proportional body + rendering you have.

>> No.6270691
File: 2.09 MB, 4000x6000, one one.jpg [View same] [iqdb] [saucenao] [google]
6270691

>>6269375

>> No.6270705

>>6270512
>>6270612
>>6270690
Thanks, I appreciate this feedback, I can't unsee lol
Unfortunately I'm a retard and posted it on twitter beforehand, otherwise I would've reshaded it using a better method + waited a week to catch errors.

I'll heed this advice from now on though.

>> No.6270710
File: 492 KB, 679x954, done.png [View same] [iqdb] [saucenao] [google]
6270710

>>6269724
Finished the piece.

>> No.6270717
File: 3.16 MB, 1440x1800, lazy.png [View same] [iqdb] [saucenao] [google]
6270717

>>6268982
never use straight lines wrong if you dont wanna be stiff. added some flowy lines here and there but didn't rework the whole drawing since i am lazy

>> No.6270841
File: 2.26 MB, 3000x4000, 63461904_p1.jpg [View same] [iqdb] [saucenao] [google]
6270841

>>6270632
No, usually I take a ref I like and use this technique for deconstruct hair. I don't like hairstyles revealing too many of head skin so it works for me. Those page was cute enough to save it separately. Also you can find more in "Drawing moe basic and advanced" from /asg/ mega. There is not enough hair volume on your pic. Clean hair can be very fluffy.

>> No.6270881
File: 837 KB, 1042x1037, 0.jpg [View same] [iqdb] [saucenao] [google]
6270881

>>6270437
Not sure if you think this helps, I won't bother sharing the details unless you do.

>> No.6270907

>>6269913
Same here fren :/

>> No.6270913
File: 250 KB, 1480x1000, Ayaka unfamilar with the war and caught unaware, assured by her knight Arthur.jpg [View same] [iqdb] [saucenao] [google]
6270913

I know I said quality later, but it's been hectic today so maybe something requiring more effort later.
slightly more focused thing before I get a workout in.

>>6270112
I agree, really lazy they were.

>> No.6270922
File: 256 KB, 798x1141, 120922.png [View same] [iqdb] [saucenao] [google]
6270922

pretty much my first render

>> No.6270958
File: 1.78 MB, 2000x2000, 1a2a23fd-5fb5-4307-9824-12ee6ecbe0e7.png [View same] [iqdb] [saucenao] [google]
6270958

How do you do value studying right? Also wth I was banned since 2021 for posting a number??

>> No.6270978
File: 390 KB, 1669x1254, value.png [View same] [iqdb] [saucenao] [google]
6270978

>>6270958

>> No.6270979

What's the ideal ratio of studies:imagined (or practice:application) for a beg?

>> No.6270994

>>6270671
Vary your line weight

>> No.6271001

>>6270979
40-70

>> No.6271027

>>6268971
So I've been doing well sticking to drawing every day (trad art). Goal is/was to draw cute Pinterest girls and after doing it every day for the past 90 days I have made significant progress. Now however, I want to switch over to digital painting and "paint" a character as opposed to draw. I've painted 40K minis for a few years now and just realized I might actually be better at painting characters in photoshop rather than drawing on paper. I have an old Wacom Intuos 3 tablet I bought years ago.
>What software is recommended? Still photoshop?
>What Videos/Courses will get me going on my way to digital painting that I can grab? I've been wathcing Marco Bucci YT and he seems like one of the only decent teachers I can find thus far.

>> No.6271030
File: 875 KB, 952x1159, craiyon_203323_dark_skinned_anime_girl_with_short_silver_hair_and_tight_pants_br_.png [View same] [iqdb] [saucenao] [google]
6271030

>type waifu characteristics into AI prompt
>get results
>copy as best you can
It's that simple

>> No.6271034

>>6271030
At that point you might as well trace art lmao

>> No.6271036

go back to your dead containment thread nigger.

>> No.6271045
File: 40 KB, 385x379, image_2022-09-12_223343078.png [View same] [iqdb] [saucenao] [google]
6271045

>> No.6271046

>>6270437
>>6270456
She missing the half of her left arm anon.

>> No.6271047

>>6270979
I don't think there's one strict ratio or anything. But in general in my opinion it's a good idea to do everything you learn in stages
>Pick the the thing you want to learn, f.ex. a specific idea like gesture, perspective, muscle group, rendering, line use, shading and light, style etc.
>Learn theory, if any and take notes
>Use references and pay attention to current stuff you're trying to learn, do several studies of the same idea
>Next try to do several works of the same thing completely out of imagination

It'll keep your studies and application somewhat in line and forces you to actually think about what you're doing instead of just blindly copying, only to forget it when you move onto the next thing.

>> No.6271048

>>6271030
if you are going to copy this garbage might as well come up with something on your own

>> No.6271051

>>6270979
marc brunet says no referencing no learning. for me I feel like this is true. I do no ref for testing or to come up with something I already know well and do it fast.

if you want to come up with something your own AND learn I think the best route is to mix references

>> No.6271102
File: 1.11 MB, 2276x1412, Untitled.png [View same] [iqdb] [saucenao] [google]
6271102

what elf flavor do you prefer?

>> No.6271103

I just want to fight skeletons

>> No.6271108

>>6271102
Choclate or Fruity. They both look good imo.

>> No.6271111

>>6271103
I'd go to the cemetery if you want to do that

>> No.6271115

>>6271102
Huge hands. Elves should have small delicate hands that make orcs' penis look gigantic in comparison.
You weak point is your inability to control the proportions of the characters.

>> No.6271123

>>6271102
You could pass choc one for a Viera from Final Fantasy and get mad commissions from the people that play FF14.

>> No.6271133
File: 625 KB, 1240x1754, palutenajuicymilkers 8 (clothed).png [View same] [iqdb] [saucenao] [google]
6271133

Did I draw her body okay? I finished this drawing a few weeks ago and I didn't see any issue with it but someone said the body looked off. I did flip it and use a reference but I still don't see the issue

>> No.6271136
File: 293 KB, 1024x1024, first one.png [View same] [iqdb] [saucenao] [google]
6271136

I've started to learn how to draw a few months (3 I think) I'm currently doing draw a box and watching some of the courses by steve Houston. This isn't anything exceptional but I'm so happy cause I made it without looking at a reference (I'm following the drawabox rules cause this isn't a study)

>> No.6271156
File: 116 KB, 920x691, angel.png [View same] [iqdb] [saucenao] [google]
6271156

how do i into rendering from imagination?

>> No.6271159

>>6271156
first pick a light source

>> No.6271170
File: 553 KB, 723x1024, 1663038527628686_.png [View same] [iqdb] [saucenao] [google]
6271170

>>6271133
I feel like better lighting would go a long way given the mood of the picture

>> No.6271176

>>6271170
I'll try to work on my lighting since I've gotten criticism on that before but do you think that's the only issue? Does her body actually look okay?

>> No.6271181

>>6271170
>light from behind
>shadows on backside facing moon, main light source

>> No.6271183

>>6271176
The shading is weird since the only source of light in that picture is the moon. The shading kinda implies there's a light shining dead center of her stomach.

>> No.6271229
File: 515 KB, 650x1308, 1654367626449.png [View same] [iqdb] [saucenao] [google]
6271229

>> No.6271237 [DELETED] 

>>6271102
What about some flavor combinations? The most obvious ones that occur to me are vanilla with fruity strakes, and vice versa.

>> No.6271239

>>6271102
pokimane

>> No.6271241 [DELETED] 

>>6271102
What about some flavor combinations? The most obvious ones that occur to me are vanilla with fruity strakes, and vice versa.

>> No.6271245 [DELETED] 

>>6271102
What about some flavor combinations? The most obvious ones that occur to me are vanilla with fruity strakes, and vice versa.

>> No.6271246

>>6271102
What about some flavor combinations? The most obvious ones that occur to me are vanilla with fruity strakes, and vice versa.

>> No.6271248

>>6271239
>>6271237
i meant belle delphine

>> No.6271249
File: 1.01 MB, 1125x1247, 9AF77A9C-5D10-4591-9F2B-B021B94D0F35.jpg [View same] [iqdb] [saucenao] [google]
6271249

>> No.6271267
File: 175 KB, 800x800, 1234567890.png [View same] [iqdb] [saucenao] [google]
6271267

>>6269208
Nice hatching!

>> No.6271292
File: 289 KB, 1394x1046, angel2.png [View same] [iqdb] [saucenao] [google]
6271292

>>6271159
the idea is to have them by illuminated by the halo.
excuse the fucked up colors in the previous, i had to calibrate my monitor

>> No.6271296

just finished the box chapter of vilppu and the lecture
Im doing box figures now and it feels like im gonna make it bros.

>> No.6271304

>>6271296
>finished lecture
>make it
>no works posted
Hmm.

>> No.6271309
File: 1.97 MB, 4032x3024, 20220913_153000.jpg [View same] [iqdb] [saucenao] [google]
6271309

Why am I having so much trouble with flowers & leaves using watercolour?
Ive watched a few videos on how to paint flowers with watercolour such as this one https://youtu.be/2xufWkmvzgA
But anytime I try paint any they look like shite. Am I just trying too hard or something? It seems like this happens using any medium that isn't pencil

>> No.6271312

>>6271102
Night elf

>> No.6271331

>>6270841
>There is not enough hair volume on your pic. Clean hair can be very fluffy.
You mean like it's very flat, right? I see it now
Thanks for the help anon, very useful

>> No.6271336 [DELETED] 
File: 69 KB, 736x1045, 131b6a077f4b890e376072c968f43f77.jpg [View same] [iqdb] [saucenao] [google]
6271336

Judging by your previous drawings, the manner in which you render your female faces has actually improved quite fast. In this specific case, besides the symetry issues (which are not really all that glaring), there still needs to be more separation between the eyes, and the mouth could be around a centimeter lower, just so that you give enough space for the philtrum of her upper lip, but, other than that, your proportions are pretty much on point.

Regarding the width of the nose, most construction and proportion tutorials that I've seen recommend that its base should be around the size of an eye (pic related), but, as I mentioned in a previous post, there can be a lot of individual variation in real life. Also, there are certain aspects of nose shapes that are closely related to ethnicity; for example, black people (as well as other populations who originate from the tropics) have broader and flatter noses due to natural selection, since a nose with those qualities allows a person to breath more easily in hotter climates; conversely, a nose of that shape would seem kinda incongruous in the face of a person with very pale skin.

Your idea about making a series of smaller sketches instead of full-page drawings is a nice one indeed, and I heartily recommend that you follow it through. At this early stage of your artistic development, you should focus on improving the most basic of your drawing skills, before jumping head-on into more complex projects.

That doesn't mean that you can't practice your coloring and shading as well, but you should approach those subjects, at least for now, in a similar way to the one that you suggested for your heads: to fill pages after pages with different patches of coloring and shading experiments, instead of trying to incorporate them into full drawings without having first a decent grasp of elementary techniques.

Best wishes to you in your artistic journey, anon; I look forward to seeing your sketches.

>> No.6271339
File: 247 KB, 2142x1504, 220912.jpg [View same] [iqdb] [saucenao] [google]
6271339

>>6269910
God I wish I had 8 hours to draw instead of wagecucking.

>> No.6271341 [DELETED] 
File: 69 KB, 736x1045, 131b6a077f4b890e376072c968f43f77.jpg [View same] [iqdb] [saucenao] [google]
6271341

Judging by your previous drawings, the manner in which you render your female faces has actually improved quite fast. In this specific case, besides the symetry issues (which are not really all that glaring), there still needs to be more separation between the eyes, and the mouth could be around a centimeter lower, just so that you give enough space for the philtrum of her upper lip, but, other than that, your proportions are pretty much on point.

Regarding the width of the nose, most construction and proportion tutorials that I've seen recommend that its base should be around the size of an eye (pic related), but, as I mentioned in a previous post, there can be a lot of individual variation in real life. Also, there are certain aspects of nose shapes that are closely related to ethnicity; for example, black people (as well as other populations who originate from the tropics) have broader and flatter noses due to natural selection, since a nose with those qualities allows a person to breath more easily in hotter climates; conversely, a nose of that shape would seem kinda incongruous in the face of a person with very pale skin.

Your idea about making a series of smaller sketches instead of full-page drawings is a nice one indeed, and I heartily recommend that you follow it through. At this early stage of your artistic development, you should focus on improving the most basic of your drawing skills, before jumping head-on into more complex projects.

That doesn't mean that you can't practice your coloring and shading as well, but you should approach those subjects, at least for now, in a similar way to the one that you suggested for your heads: to fill pages after pages with different patches of coloring and shading experiments, instead of trying to incorporate them into full drawings without having first a decent grasp of elementary techniques.

Best wishes to you in your artistic journey, anon; I look forward to seeing your sketches.

>> No.6271344
File: 69 KB, 736x1045, 131b6a077f4b890e376072c968f43f77.jpg [View same] [iqdb] [saucenao] [google]
6271344

Judging by your previous drawings, the manner in which you render your female faces has actually improved quite fast. In this specific case, besides the symetry issues (which are not really all that glaring), there still needs to be more separation between the eyes, and the mouth could be around a centimeter lower, just so that you give enough space for the philtrum of her upper lip, but, other than that, your proportions are pretty much on point.

Regarding the width of the nose, most construction and proportion tutorials that I've seen recommend that its base should be around the size of an eye (pic related), but, as I mentioned in a previous post, there can be a lot of individual variation in real life. Also, there are certain aspects of nose shapes that are closely related to ethnicity; for example, black people (as well as other populations who originate from the tropics) have broader and flatter noses due to natural selection, since a nose with those qualities allows a person to breath more easily in hotter climates; conversely, a nose of that shape would seem kinda incongruous in the face of a person with very pale skin.

Your idea about making a series of smaller sketches instead of full-page drawings is a nice one indeed, and I heartily recommend that you follow it through. At this early stage of your artistic development, you should focus on improving the most basic of your drawing skills, before jumping head-on into more complex projects.

That doesn't mean that you can't practice your coloring and shading as well, but you should approach those subjects, at least for now, in a similar way to the one that you suggested for your heads: to fill pages after pages with different patches of coloring and shading experiments, instead of trying to incorporate them into full drawings without having first a decent grasp of elementary techniques.

Best wishes to you in your artistic journey, anon; I look forward to seeing your sketches.

>> No.6271368
File: 328 KB, 1200x2667, 1629202028280.jpg [View same] [iqdb] [saucenao] [google]
6271368

You are feeling the form, right anon?

>> No.6271411

I'm totally new to using the internet outside of the stuff I already know, would anybody be able to help me out by listing site where I can look at different Artwork?

>> No.6271419
File: 1.04 MB, 1104x1284, pract0913.jpg [View same] [iqdb] [saucenao] [google]
6271419

Doing a longer set of 30 minute live drawing poses so did a practice tonight. Her tits turned out kind of sad, didn't feel the form of her chest well enough.

>> No.6271420

>>6271339
i keep a sketchbook at work, for some nice goldbricking gains. It's nothing like what I can do on the weekend, but it's an added half hour to full hour of practice a day.

>> No.6271422
File: 728 KB, 2377x1836, ijhgtfrttfugyui.png [View same] [iqdb] [saucenao] [google]
6271422

>> No.6271431

>>6271419
>>6269904
>>6269888
i still have a long ways to go but jfc i've learned so much from vilppu in a few weeks.

>> No.6271434

>>6271419
Model?

>> No.6271435
File: 352 KB, 638x936, model.png [View same] [iqdb] [saucenao] [google]
6271435

>>6271434

>> No.6271436

Well wasn't even trying and I made it, even if i don't really need it.
So I'm gone, thankfully won't have to see more incel shit.

>> No.6271443
File: 421 KB, 942x909, uy7gyufgiyu.png [View same] [iqdb] [saucenao] [google]
6271443

>> No.6271446

>>6271443
Flip your canvas

>> No.6271452
File: 1.29 MB, 1200x1013, pract0913_edits.jpg [View same] [iqdb] [saucenao] [google]
6271452

>>6271419
some edits to show the fat better. calling it a night, hopefully i can apply it to the live drawing session tomorrow.

>> No.6271453
File: 523 KB, 2000x3000, GettyImages-634603194.jpg [View same] [iqdb] [saucenao] [google]
6271453

>>6271446
i was using runway models as reference, guess i cannot get the contrapposto right yet

>> No.6271455

>>6271453
based fashion drawer, i do sketches of lookbooks

>> No.6271464
File: 1.08 MB, 1725x670, 10.png [View same] [iqdb] [saucenao] [google]
6271464

>>6271419
>>6271435
>>6271452
You didn't draw the upper part of her right arm anon.

>> No.6271468

>>6271464
im aware, her mid section length is a bit off too but proper proportion comes with time and grinding bargue plates.

>> No.6271488
File: 3.12 MB, 1006x1366, fugg.png [View same] [iqdb] [saucenao] [google]
6271488

I'm so glad I made a copy of my original before inking things in, because this drawing irks me, I can't tell what things exactly are doing it but things aren't how I feel they should be.

>> No.6271491
File: 250 KB, 1920x1080, glen cylinders.jpg [View same] [iqdb] [saucenao] [google]
6271491

>>6271435
Glen drew this exact pose

>> No.6271498

>>6271491
yea, I did my version and then watched his, it's called learning anon.

>> No.6271501
File: 2.24 MB, 3000x5333, 62E78E47-E330-4C72-B1EE-303350F41C89.png [View same] [iqdb] [saucenao] [google]
6271501

>>6270666
I understood the thumb and nose part but the eye part I don’t…use common English.
I tried to fix it, is it better

>> No.6271508 [DELETED] 
File: 43 KB, 433x600, 30230561ef1116d2a4de6fc01eac15bf.jpg [View same] [iqdb] [saucenao] [google]
6271508

>>6271133
The pair of parentheses encircling her bellybutton, followed by her shoulders lacking enough width and appearing kinda sloped, along with the absence of a line indicating her left inguinal ligament (perhaps you forgot it in a rush, since you drew her right one), seem to be the biggest problems, but they are also easy to fix.

First, search for an anatomical illustration to use it as reference (pic related), and try to depict her abdominal muscles in a more accurate way; they don't need to look photorealistic, just make a very light sketch of an ogival shape pointing downwards (placed under her sternum and above her navel), fill the area above her bellybutton with four sorta parallelograms of pretty much the same size, and the area below it with two much longer ones, and then draw simple and incomplete outlines over them (you could also indicate them through shading).

Regarding the inguinal ligaments, attempt to draw them with more long and diagonal lines.

Lastly, about the shoulders, try to make them just a bit more square-looking, and increase their thickness on their sides (like a millimeter for each one at most). If you do those changes, I'm sure that your drawing will look better.

>> No.6271510 [DELETED] 
File: 43 KB, 433x600, 30230561ef1116d2a4de6fc01eac15bf.jpg [View same] [iqdb] [saucenao] [google]
6271510

>>6271133
The pair of parentheses encircling her bellybutton, followed by her shoulders lacking enough width and appearing kinda sloped, along with the absence of a line indicating her left inguinal ligament (perhaps you forgot it in a rush, since you drew her right one), seem to be the biggest problems, but they are also easy to fix.

First, search for an anatomical illustration to use it as reference (pic related), and try to depict her abdominal muscles in a more accurate way; they don't need to look photorealistic, just make a very light sketch of an ogival shape pointing downwards (placed under her sternum and above her navel), fill the area above her bellybutton with four sorta parallelograms of pretty much the same size, and the area below it with two much longer ones, and then draw simple and incomplete outlines over them (you could also indicate them through shading).

Regarding the inguinal ligaments, attempt to draw them with more long and diagonal lines.

Lastly, about the shoulders, try to make them just a bit more square-looking, and increase their thickness on their sides (like a millimeter for each one at most). If you do those changes, I'm sure that your drawing will look better.

>> No.6271512
File: 43 KB, 433x600, 30230561ef1116d2a4de6fc01eac15bf.jpg [View same] [iqdb] [saucenao] [google]
6271512

>>6271133
The pair of parentheses encircling her bellybutton, followed by her shoulders lacking enough width and appearing kinda sloped, along with the absence of a line indicating her left inguinal ligament (perhaps you forgot it in a rush, since you drew her right one), seem to be the biggest problems, but they are also easy to fix.

First, search for an anatomical illustration to use it as reference (pic related), and try to depict her abdominal muscles in a more accurate way; they don't need to look photorealistic, just make a very light sketch of an ogival shape pointing downwards (placed under her sternum and above her navel), fill the area above her bellybutton with four sorta parallelograms of pretty much the same size, and the area below it with two much longer ones, and then draw simple and incomplete outlines over them (you could also indicate them through shading).

Regarding the inguinal ligaments, attempt to draw them with more long and diagonal lines.

Lastly, about the shoulders, try to make them just a bit more square-looking, and increase their thickness on their sides (like a millimeter for each one at most). If you do those changes, I'm sure that your drawing will look better.

>> No.6271516
File: 1.03 MB, 1700x1116, Asagi_Anon2.png [View same] [iqdb] [saucenao] [google]
6271516

>>6271453
>>6271443
Please pay attention on the angle the shoulders and the hips move while walking. Usually the legs and arms are in the opposite direction when stepping so that to keep the body's balanced That is when the shoulders and the hips tilt to the opposite direction while at the same time the head stays straight vertical. Yours doesn't look like she is walking she just looks like she is bending her body towards the right while standing.

>> No.6271521

>>6271419
WIDE

>> No.6271523

>>6271115
You should kill yourself

>> No.6271530

>>6271523
Are you the OG artist? Those hands are huge. Was my crit that offensive to you?

>> No.6271538

>>6271488
It's very good anon! I never knew how to draw fire or water with a Microns but u did it well :3

>> No.6271544

>>6271309
Dw just realised I was holding my brush like a retard. I can't seem to find any good books on how to paint. I want to learn aceylics but all the books I've found are shite. Any recs?

>> No.6271554

so is there any particular order one should start?
link here starts with dropping symbol drawing so i just start with that`?

>> No.6271557

>>6271530
No I'm just tired of you coomers with your shit fetishes.
Die.

>> No.6271593
File: 3.63 MB, 4624x3468, 20220913_123433.jpg [View same] [iqdb] [saucenao] [google]
6271593

>>6268971
Thoughs?

>> No.6271616

I just want to draw nude women for fun. How do I get started?

>> No.6271624

>>6271616
Fun with a pencil

>> No.6271634
File: 344 KB, 1156x867, black turtle neck shorts and boots girl.jpg [View same] [iqdb] [saucenao] [google]
6271634

>>6271593
Resized version.

>> No.6271646

>>6271593
I think I unlearned some anatomy by looiking at it.

>> No.6271667

>>6271557
I've been here for 2 years now. I've seen a lot of his stuffs, and he's definitely a porn artist. That's why I was using the Orc-Elf trope to get my point across. If you "tired" of seeing naked women and men, I suggest fucking off this board. Most of the people here draw porn.

>> No.6271680

>>6271593
>>6271634
Don't want to be rude but you should really just start off with some book and forget about what you drew just now

>> No.6271692
File: 105 KB, 800x955, jt6lkyuTYizDZFWnsiHpng_Musculus_rectus_abdominis_01.jpg [View same] [iqdb] [saucenao] [google]
6271692

>>6271512
Oops, I forgot to change the text between the third pair of parentheses (I was originally just referring to the most prominent muscles of the abdomen rather than to the overall shape of it); the inverted ogive in question includes the crotch (pic related). Sorry for the inconvenience.

>> No.6271703
File: 28 KB, 797x559, concave-convex.jpg [View same] [iqdb] [saucenao] [google]
6271703

>>6271501
The curve on the side of her left eye should be convex instead of concave (pic related); the rest of that eye was ok in the previous version.

>> No.6271723

>>6270515
No one? Nothing to say at all?

>> No.6271736

>>6271723
nope, but keep on working on your proportion and anatomy.

>> No.6271741

>>6271723
not bad for this timeframe, but it's still pretty line drawn.
eyes are symbol drawn and lack upper and lower eyelids, just as an example.
it's difficult to say much without having the photo you were originally drawing from...

>> No.6271763 [DELETED] 
File: 123 KB, 368x641, Bulma&#039;s legs.png [View same] [iqdb] [saucenao] [google]
6271763

>>6270671
Bulma's face needs some small tweaking in order to be more recognizable; you could add a hint of her lower lip, place her eyebrows slightly higher, and make the shape of her eyes a bit rounder (that way she would look closer to Toriyama's design, while still keeping her current expression and your own style).

Also, I get the feeling that her left leg is slightly longer than her right one (pic related). Apart from that, it's a good drawing; I especially like how you depicted the volume of her left leg, and the look of her asymmetrical pants.

>> No.6271767 [DELETED] 
File: 123 KB, 368x641, Bulma&#039;s legs.png [View same] [iqdb] [saucenao] [google]
6271767

>>6270671
Bulma's face needs some small tweaking in order to be more recognizable; you could add a hint of her lower lip, place her eyebrows slightly higher, and make the shape of her eyes a bit rounder (that way she would look closer to Toriyama's design, while still keeping her current expression and your own style).

Also, I get the feeling that her left leg is slightly longer than her right one (pic related). Apart from that, it's a good drawing; I especially like how you depicted the volume of her left leg, and the hatching on her asymmetrical pants.

>> No.6271769 [DELETED] 
File: 123 KB, 368x641, Bulma&#039;s legs.png [View same] [iqdb] [saucenao] [google]
6271769

>>6270671
Bulma's face needs some small tweaking in order to be more recognizable; you could add a hint of her lower lip, place her eyebrows slightly higher, and make the shape of her eyes a bit rounder (that way she would look closer to Toriyama's design, while still keeping her current expression and your own style).

Also, I get the feeling that her left leg is slightly longer than her right one (pic related). Apart from that, it's a good drawing; I especially like how you depicted the volume of her left leg, and the look of her asymmetrical pants.

>> No.6271776
File: 123 KB, 368x641, Bulma&#039;s legs.png [View same] [iqdb] [saucenao] [google]
6271776

>>6270671
Bulma's face needs some small tweaking in order to be more recognizable; you could add a hint of her lower lip, place her eyebrows slightly higher, and make the shape of her eyes a bit rounder (that way she would look closer to Toriyama's design, while still keeping her current expression and your own style).

Also, I get the feeling that her left leg is slightly longer than her right one (pic related). Apart from that, it's a good drawing; I especially like how you depicted the volume of her left leg, and the look of her asymmetrical pants.

>> No.6271780

>>6271680
What book do you reccomend?

>> No.6271797

>>6271593
Astounding lack of self awareness.

>> No.6271803

>>6271723
The face looks ok in general, but, being a portrait of a real person, without a reference for us to compare the drawing to it, it's difficult to say what parts would need to be fixed.

Personally, I find the area between the base of her nose and her upper lip a bit too large; I think that it would look more in line with average artistic proportions if you placed her eyes and her nose around half a centimeter lower, but, for all I know, that difference in proportions could really be an idiosyncrasy of the model in question.

>> No.6271987

>>6271516
thank you i'll keep this on mind

>> No.6272010
File: 14 KB, 211x175, eye curve.png [View same] [iqdb] [saucenao] [google]
6272010

>>6271703
It could be something like this (just not in MS paint).

>> No.6272026

>>6270598
Hi again, anon. This post was directed to you:
>>6271344

>> No.6272072

>>6271616
Draw an underwear, draw the rest of a babe, erase underwear.

>> No.6272076

>>6271557
B-but you draw this >>6271102 and how you can hate coomers...

>> No.6272089
File: 1.65 MB, 2560x1440, 105.jpg [View same] [iqdb] [saucenao] [google]
6272089

Hello beg, did you draw today?

>>6271723
I already learned the hard lesson: if you want to see if anyone will recognize the face you are drawing, it simply cannot be woman. Nobody remembers face of a single woman. Draw men. Actors, politics, big business owners, everybody recognizes them. Also if you want many (You)s on /ic you have to draw atrociously bad or draw COOM material. Welcome to the /beg. The drawing is okay. Nothing to say about it really.
>>6271634
>>6271554
I am recommending book keys to drawing
>>6271488
>the faces in the smoke
Now this is actual art if i ever saw one. What is the grand idea: are these the victims of the fire? The people who caused it? THE GODS?? Art provoking questions: the high tier stuff.
>>6271411
https://www.deviantart.com
>>6271368
I am feeling the weight but thats like pre-feeling the form exercise
>>6271309
Cant help you anon but it doesnt look that bad
>>6271027
>software
Krita is very solid pick and FREE
Corel Painter / Photoshop for the big brain people
SAI/CSP if you are weeb
ArtRage if you are feeling adventurous
But really whatever gets you the results is the way to go.

>> No.6272104

>>6272072
A true coomer paints the underwear on a seperate layer with fully rendered exposes genitalia on another.

>> No.6272123

>>6272076
this guy is not me
my last post was the drawing kek

if the big hands are a turnoff for the audience perhaps he is correct

>> No.6272136

>>6270994
Bad advice

>> No.6272148

>>6271488
I like the colossal vibe of your drawing; it effectively conveys the sublime feeling that one tends to get from the best epic fantasy illustrations, as well as from visionary symbolist paintings. However, I believe that you should try using an alternative hatching technique for your rendering of smoke.

Until the comment of the other anon above made me aware of my misperception, I actually thought that you had intended to depict the ruins of a castle half-buried under a massive mountain-slide, and that the ominous faces far above them were monumental sculptures, Mount Rushmore-style (which still sounds like a cool idea, but for that huge mass to be smoke coming from a burning castle makes more sense).

Perhaps you were trying to be purposefully unconventional in your rendering, but, at least most of the time, there's no need to fix something that isn't broken; hence, I recommend that you do your hatching in more "smokey" shapes, such as volutes and sinuous forms, in order to make its rendering as unequivocal as possible for the average viewer.

>> No.6272218
File: 209 KB, 850x508, which.png [View same] [iqdb] [saucenao] [google]
6272218

>>6268971
Which face gives you the most "old school" clown vibe?

>> No.6272221

Is putting a paper sheet over your wacom tablet a meme or not?

>> No.6272233
File: 2.97 MB, 4032x3024, pre-fugg.jpg [View same] [iqdb] [saucenao] [google]
6272233

>>6271538
>>6272089
Thanks guys, I really appreciate it !
>>6272148
Thanks for the advice, you've captured what I was thinking looking at it too, mountain vibes as opposed to the smoke I was shooting for. In the original here I prefer the pencil shading but I need to find some way to make the non-smoke features pop on the castle below. Then there's the whole negative chunk on the left side that I don't know what to do with, but getting the smoke locked down should make that easier. Are there any smoke styles you'd recommend? I've been hunting reference images since trying out the hatching.
>>6272218
#3 I think. Adding lipstick and the hat from #1 would help too. Keep the pointed hair on the sides of the head, but try to cover/remove the regular looking bangs.

>> No.6272241

>>6271797
You can just say you're jealous.
Its okay.

>> No.6272253

>>6272089
>Hello beg, did you draw today?
No, i have some important tests to do so im actually taking time off to prepare except that i dont prepare since i have attention span of a fly and im in constant mental anguish becouse of that, eating food and forcing myself to sleep
Thank you for asking though.

>> No.6272261

>>6272218
Any of the faces with a round nose plus the jester hat from #2

>> No.6272283
File: 2.44 MB, 962x1338, rightside.png [View same] [iqdb] [saucenao] [google]
6272283

>>6272233
One day I'll learn, but today is not my day.

>> No.6272284
File: 45 KB, 474x658, a59f753bdf01122226b3e1ce62de9af2.jpg [View same] [iqdb] [saucenao] [google]
6272284

>>6272233
>>6272233
About the negative space, a simple solution that occurs to me would be for you to draw some branches of trees in the blank area of the sky above the knight, coming out from behind the left side of the frame.

Regarding styles of smoke, If you're in the mood for something a bit "exotic", I personally like the look of clouds in both Persian miniatures (pic related) and Chinese scroll-paintings; there’s a clear resemblance between them, since Persian artists held the works of Chinese painters in high regard. Some of their shapes are conveniently similar to fire, so you could depict both subjects simultaneously.

>> No.6272286

>>6272010
Oooooooooh i thought u meant the eyeball, ok i get it now... thanks

>> No.6272321
File: 382 KB, 965x1112, 1647505921970.png [View same] [iqdb] [saucenao] [google]
6272321

doodled the brazilian asuka

>> No.6272355
File: 643 KB, 1263x1728, IMG_20220913_124303.jpg [View same] [iqdb] [saucenao] [google]
6272355

Idk felt cute, might delete later. You like her? I drew the head then decided she'd be a raincoat girl with an umbrella with no freaking clue how to make an interesting pose from there, but I worked with what I had.

>> No.6272359

>>6272355
Extremely cute

>> No.6272374

>>6269169
Dame da... ZEN ZEN DAME DA!

I refuse to believe you have a picture of my wife, UUUOOOOOOOHHHH SHE LOOKS EXTREMELY CUTE, NICE JOB ANON WITHOUT LOVE IT CANNOT BE SEEN

>> No.6272405
File: 175 KB, 821x412, clown.png [View same] [iqdb] [saucenao] [google]
6272405

>>6272218
Did some more iterations, now with clothes. Same drill, which one looks more like an old school clown?

>> No.6272407
File: 1.05 MB, 1728x1190, file.png [View same] [iqdb] [saucenao] [google]
6272407

This is taking forever.

>> No.6272411

>>6272405
A2B2

>> No.6272420
File: 797 KB, 629x1324, egyptian girl sargent study.png [View same] [iqdb] [saucenao] [google]
6272420

am i doing ok?

>> No.6272422

>>6272284
Thanks man, I'll give it a shot on a fresh copy.

>> No.6272427

>>6272405
A3 or A7
B2

>> No.6272434
File: 414 KB, 720x584, Screenshot_20220913-172611-916.png [View same] [iqdb] [saucenao] [google]
6272434

>>6270606
Another day, marginal improvement.
I'd complain that it's going slow, but at least it's not backsliding.

>> No.6272454
File: 793 KB, 720x1065, Screenshot_20220913-173421-763.png [View same] [iqdb] [saucenao] [google]
6272454

>>6272026
Oh hey, yes thank you! I did a few smaller ones today>>6272434
As well as this.
I also did some shit with different views and foreshortening. I don't have a picture of it tho rn. I'm on the shitter.

>> No.6272463
File: 678 KB, 720x892, Screenshot_20220913-174416-344.png [View same] [iqdb] [saucenao] [google]
6272463

>>6272454
They're crap as I am still figuring it out. I'm doing these at work so it's easier to just keep erasing rather than look up references and shit.

>> No.6272476

>>6272405
It depends on what you mean by "old school." If we're taking Bozo era a8b3.
If you mean like old french shit a1b1

>> No.6272484
File: 112 KB, 956x944, AAC7EAF0-D653-4D8B-AEF3-442C5F6E8631.jpg [View same] [iqdb] [saucenao] [google]
6272484

idk how i fucked up the posing

>> No.6272503

>>6272355
Arms too long

>> No.6272572
File: 553 KB, 876x988, Illustration4.jpg [View same] [iqdb] [saucenao] [google]
6272572

>>6268971
I'm done with my canon
I go back to shitposting. Simple as

>> No.6272579
File: 251 KB, 1000x1333, someone hurts big green.jpg [View same] [iqdb] [saucenao] [google]
6272579

I slumber.

>> No.6272615
File: 391 KB, 2160x3840, 1657464480086.jpg [View same] [iqdb] [saucenao] [google]
6272615

>>6271512
I used this 3D image for the reference. The perspective might've been a little too advanced for me though. Maybe need to learn how to use references better. Seems like I can only do simple poses at the moment

>> No.6272688
File: 70 KB, 633x736, file.png [View same] [iqdb] [saucenao] [google]
6272688

just a sketch i did

>> No.6272693

>>6272688
Where is their jaw?

>> No.6272705

>>6272693
hes old and sagging, got them jowls

>> No.6272713
File: 368 KB, 612x950, big4.png [View same] [iqdb] [saucenao] [google]
6272713

another wip

>> No.6272725

>>6271776
Thanks for the feedback anon, I see what you mean about the face. I also felt like it didn't really look like Bulma but I wasn't sure how to go about fixing it while retaining my style so your suggestions are helpful.

>> No.6272727
File: 13 KB, 213x671, trans sans.png [View same] [iqdb] [saucenao] [google]
6272727

>>6268971
Give me some advice.
What am i doing wrong?

>> No.6272737
File: 217 KB, 894x1280, 7E777401-A23B-4225-880F-9852DE89B74F.jpg [View same] [iqdb] [saucenao] [google]
6272737

>>6269405
I still do that shit.

>> No.6272740
File: 110 KB, 744x1110, klaryssa.jpg [View same] [iqdb] [saucenao] [google]
6272740

ugh

>> No.6272741

How do I learn from How to Have Fun with a Pencil? Do I copy the faces Loomis gives with his method until I feel confident/comfortable enough to try and use his method for constructing other faces? I have no idea how to use drawing books to learn, for example, I have Scott Robertson’s Perspective and it looks like more like an architectural draftbook rather than a book you can learn from. Maybe my eyes aren’t open yet.

>> No.6272750

>>6269071
nice inpainting? what was the prompt?

>> No.6272752
File: 251 KB, 871x712, boi.png [View same] [iqdb] [saucenao] [google]
6272752

>>6272484
mine is not much better but it might help

>> No.6272755

>>6272741
He literally tells you to not copy his shit but instead just use it as starting guides on what you can do

>> No.6272756

>>6272741
As a beginner the most important thing to remember is that everything you draw is going to look like shit and accept that. That being said, the point of Have Fun with a Pencil is to get you to draw. That's the most important and foundational skill you can learn at this stage: consistency in time spent drawing.

>> No.6272790

How do you get clean drawings on pencil?
While I'm studying I want to look at pretty studies, not scribbles.
On digital it's cleaner but pencil it's just unpleasant to look at.

>> No.6272794
File: 443 KB, 535x815, Screenshot_20220913-210225-390.png [View same] [iqdb] [saucenao] [google]
6272794

One last full page exercise at home. Binge watched "how to draw" videos and knocked this out before bed. Focusing on learning hands and clothes this time.

>> No.6272801

>>6272794
the hand is on backwards...

>> No.6272803
File: 7 KB, 416x226, ink-erasers-krv-original-imafhsbzsykktzzm.jpeg.jpg [View same] [iqdb] [saucenao] [google]
6272803

>>6272790

>> No.6272805

>>6272794
I just realized it's backwards....
Whatever. I'll do better tomorrow. Good night!

>> No.6272811

>>6272727
Theres nothing to improve ur artstyle is already the peak of perfection.

>> No.6272812

>>6272790
Blending stump or tissue

>> No.6272814

Are there any exercises for line consistency? I’m at the level where I can understand how different shapes come together to make something, but I can’t draw the shapes properly. Should I just suck it up and keep drawing until I magically get it or does it not work like that?

>> No.6272831
File: 1.70 MB, 2560x1440, 106.jpg [View same] [iqdb] [saucenao] [google]
6272831

Begs

>>6272814
just draw anon
>>6272727
Read keys to drawing
>>6272572
soul
>>6272420
>made her boob bigger
respect. Your painting style cannot decide if it wants to have clean or fuzzy edges. Decide on one and be consistent (her belly has clean edge)
>>6272253
RIP. Stop browsing internet and do your homework anon!

>> No.6272836
File: 235 KB, 585x777, file.png [View same] [iqdb] [saucenao] [google]
6272836

painted him

>> No.6272838
File: 328 KB, 1080x1440, ijhuyhjbyh.png [View same] [iqdb] [saucenao] [google]
6272838

>>6272831
>>6272089
ugh you fucking piss me off
im leavin again

>> No.6272839

>>6272838
He's improved more in a month than you did this past decade

>> No.6272861

>>6272839
so has gabe the schlub and esdeathschizo but that ain't saying much

>> No.6272872
File: 2.83 MB, 520x620, VR_shenanigans_1535031363273.webm [View same] [iqdb] [saucenao] [google]
6272872

>>6272615
Be careful with refs like that, real human bodies flow smoothly despite being capable of hard angles, so that a bone doesn't stab out from inside you or an artery gets severed just by walking. 3D models lack the underlying anatomy, they only mimic it through good posing and mesh/texture.
For a beginner especially that image is a terrible reference, despite being a sexy blueberry in a microbikini. I won't point out everything but arms and wrists are common points of failure with such models, this one is no exception (it's not that a real arm can't bend that way, or the hip jutting for that matter, it's just that on a real body this movement isn't achieved by arbitrarily moving a "bone"in 3d-space or no-clipping a limb into itself), and the string of her bikini is not behaving realistically (something you actually somewhat fixed in your drawing, whether it was on purpose or not).

>> No.6272875

>>6272831
Why do scribbles instead of gestures? Also thanks for reminding me I've been slacking on my daily gestures for like the last 4-5 days. My excuse is there was a two day power outage and I forgot to get back to it when the power came back.

>> No.6272877

>>6270881
The shading on the collar is a small detail but seems to have a big impact in that area, it's interesting.

I already accepted its flaws but little improvements like this will be of help for me in the future, thanks anon

>> No.6272879
File: 2.64 MB, 1974x2961, woman.png [View same] [iqdb] [saucenao] [google]
6272879

>>6268971

Can anybody recommend how to get better at seeing and reproducing subtle variations in value? I took a few art classes (painting and drawing) at a community college and learned some basics but this skill eludes me and I find myself much worse at it than the other students, usually. I'm quite good at seeing lines and negative space. However if I were to try to recreate this image, for example, I am very hopeless when it comes to things like the bra, abs, the muscles in the arms or the tendons in the feet. It's also five times worse if my reference is in color instead of black and white. Maybe its a problem with my process, or I dont even know what.

>> No.6272898

>>6272872
I did fix her bra on purpose, I find stuff like that easier to correct compared to being able to copy a pose like that 1:1. I'll take your advice on avoiding using 3D models as references. I used real life models as reference before but sometimes I ran into issues where I could reference a different head onto their bodies

>> No.6272902

>>6272898
Couldn't reference a different head*

>> No.6272906
File: 313 KB, 398x753, 09142022103234.png [View same] [iqdb] [saucenao] [google]
6272906

>>6272750
no but thanks

>> No.6272909

>>6272879
Stop thinking about subtle differences and try reducing it to three to five values. Look for the lines that divide value regions. The image is like a jigsaw puzzle of light and dark regions.

>> No.6272925

how long does it take for you guys to do a figure drawing

>> No.6272926

can i post here lsg is dead

>> No.6272928
File: 43 KB, 628x628, no.jpg [View same] [iqdb] [saucenao] [google]
6272928

>>6272926

>> No.6272945

>>6272928
im not a pedophile
i was sexually abused as a child and it's kind of a coping mechanism/ i have some thoughts about if i do this maybe i can save someone else from what i went through, my therapist said arts a good coping mechanism and we talked a bit about my thoughts but she didnt really say much about it advice wise, just that its a really personal subject, after what happened even as i grew up i was always disgusted by sex and i avoid the subject as much as possible, even kissing in tv shows used to make me sick, this isnt sexual to me it's more a feeling of validation that I'm going to be okay

>> No.6272953

>>6272926
>>6272928
This >>6272906 is basically anime though. Imagine asking internet nobody for permission.
>>6272945
Unfunny retard.

>> No.6272963
File: 85 KB, 723x486, image_2022-09-14_001300435.png [View same] [iqdb] [saucenao] [google]
6272963

>> No.6272973
File: 75 KB, 960x960, 1570444960392.jpg [View same] [iqdb] [saucenao] [google]
6272973

>>6272945
They also say that abuse victims also become abusers
break the cycle, Anon

>> No.6272974

>>6272909
oh that's an interesting idea. Actually we did do that in one of my art classes but it was very early and I totally forgot about it. Thanks!

>> No.6272976

>>6272926
I think the raiders overall have annoyed alot of artfags desu so no one's posting. Just give it a couple weeks and it'll be active again

>> No.6273001

>>6272953
dont know why you think im joking, its been 13 fucking years and im finally processing the trauma
>>6272973
drawing pictures isnt even close to sexual abuse, the reason victims become abusers is because they dont know how to deal with their trauma, it gets normalized but it still hurts and its confusing
im learning to deal with my trauma with a professional, im not at risk for hurting anyone

>> No.6273005
File: 114 KB, 515x701, IMG_20220913_130131.jpg [View same] [iqdb] [saucenao] [google]
6273005

>>6272355
ASTRA POSTER HERE, THIS DRAWING MIGHT HAVE ACTUALLY HELPED ME GET A GIRLFRIEND HOLY SHIT A GIRL AT THE BUS SAW ME DOODLING ON THE PAGE, SAT DOWN TO TALK AN HOUR AND WE EXCHANGED CONTACTS

>> No.6273012

>>6273005
Good for you Anon, good luck

>> No.6273111
File: 797 KB, 1000x2154, odst and halo 3 with the cool dudes online from all over, good days.jpg [View same] [iqdb] [saucenao] [google]
6273111

Finally out of thumbnail spaces, so I can now focus on drawing larger for more details, maybe tear into some sheets I have pilled up.
Would have helped for this one, left leg is especially bad but a good time.

>> No.6273135
File: 561 KB, 622x956, tradeth43.png [View same] [iqdb] [saucenao] [google]
6273135

Finished Drawabox and Hampton.
Unfortunately I didn't gain as much from it as I expected. I already knew everything in the book.
Hampton didn't really teach foreshortening, but I attempted it and it seems to work.
Off to Hogarth again but I really need to know how to get the clean looking sketches like Proko using trad.

>> No.6273138

>>6273135
This is from imagination btw. Technically not imagination but drawn without a ref.
I am training my imagination every night by reading light novels, starting with Reincarnated as a Slime.

>> No.6273139

Can't make this shit up.

>> No.6273156

>>6273139
Don't agitate him or he'll shit the next thread.

>> No.6273198

>>6273156
you just can't

>> No.6273200
File: 100 KB, 661x686, image_2022-09-14_030532571.png [View same] [iqdb] [saucenao] [google]
6273200

>> No.6273208 [DELETED] 
File: 202 KB, 492x920, Tweaked Bulma.png [View same] [iqdb] [saucenao] [google]
6273208

>>6272725
Hi, I'm the anon you replied to. It occurred to me that, since your drawing is monochromatic, it wouldn't be as troublesome to attempt some little tweaks; hopefully I didnt mess Bulma's body all that much.

Upon measuring both legs with a ruler on the screen, I must recognize that I was a bit abashed after finding out that they are the same lenght. You could say that my ego as an /ic/ nitpicker was kinda hurt. Therefore, I tried to come up with an explanation for my blunder (since I was so confident on my initial impression as to make and post a misguided redline for an anon on 4chan), and I think that I have found an explanation: basically, I got confused by the placement of the character's torso and by the thickness of her left thigh, both aspects that I have tried to address in the tweaked picture.

As most of Bulma's body is facing front, and her right leg appears mostly outstretched, it seemed to me that it was unnecessary for her torso to be placed so further to her right, so I tried to center it a bit more over her pelvis.

After that, since, according to the references that I have checked, thighs tend to be thicker in profile than when look from the front, I made her right thigh around two millimeters thinner.

And voila, that illusory discrepancy has pretty much gone away.

Please, let me know your thoughts on the matter.

>> No.6273216 [DELETED] 
File: 202 KB, 492x920, Tweaked Bulma.png [View same] [iqdb] [saucenao] [google]
6273216

>>6272725
Hi, I'm the same anon that you replied to. It occurred to me that, since your drawing is monochromatic, it wouldn't be as troublesome to attempt some little tweaking; hopefully I didn't mess up Bulma's body all that much.

Upon measuring both legs with a ruler on the screen, I must recognize that I was a bit abashed after finding out that they are the same length. You could say that my ego as an /ic/ nitpicker was kinda hurt. Therefore, I tried to come up with an explanation for my blunder (since I was so confident on my initial impression as to make and post a misguided redline for an anon on 4chan), and I think that I have found an explanation: basically, I got confused by the placement of the character torso and by the thickness of her left thigh, both aspects that I have tried to address in the tweaked picture.
As most of Bulma's body is facing front, and her right leg appears mostly outstretched, it seemed to me that it was unnecessary for her torso to be placed so further to her right, so I tried to center it a bit more above her pelvis.
After that, since, according to the references that I have checked, thighs tend to be thicker in profile than when looked from the front, I made her right thigh around two millimeters thinner.
And voila, that illusory discrepancy has pretty much gone away. Please, let me know your thoughts on the matter.

>> No.6273224

>>6272725
Hi, I'm the same anon that you replied to. It occurred to me that, since your drawing is monochromatic, it wouldn't be as troublesome to attempt some little tweaking; hopefully I didn't mess up Bulma's body all that much.

Upon measuring both legs with a ruler on the screen, I must recognize that I was a bit abashed after finding out that they are the same length. You could say that my ego as an /ic/ nitpicker was kinda hurt. Therefore, I tried to come up with an explanation for my blunder (since I was so confident on my initial impression as to make and post a misguided redline for an anon on 4chan), and I think that I have found an explanation: basically, I got confused by the placement of the character's torso and by the thickness of her left thigh, both aspects that I have tried to address in the tweaked picture.

As most of Bulma's body is facing front, and her right leg appears mostly outstretched, it seemed to me that it was unnecessary for her torso to be placed so further to her right, so I tried to center it a bit more above her pelvis.

After that, since, according to the references that I have checked, thighs tend to be thicker in profile than when looked from the front, I made her right thigh around two millimeters thinner.

And voila, that illusory discrepancy has pretty much gone away. Please, let me know your thoughts on the matter.

>> No.6273225
File: 1.36 MB, 3000x2000, sighighgih18.png [View same] [iqdb] [saucenao] [google]
6273225

I know its still fucking terrible but I tried recreating an old sketch from memory

>> No.6273249

>>6273225
whre did you get that cool ass sketch brush

>> No.6273271

>>6273249
>https://www.mediafire.com/file/1nacwufeqsee9ze/Kyle%20Ultimate%20Megapack.rar
>Kyle's Ultimate 2B Pencil Brush

>> No.6273280

>>6273200
Is she pregnant?

>> No.6273282

>>6273271
>tpl
dang
only csp can use abr

>> No.6273291

>>6273282
>>6273282
>https://xxx.com/D7baZ779y4/KylesBrushes_abr
Replace XXX with anonfiles

>> No.6273295

>>6273291
thank u fren

>> No.6273327
File: 454 KB, 1024x949, 186e9eee3eec1df199898aae5b9908ac.jpg [View same] [iqdb] [saucenao] [google]
6273327

>>6272422
Incidentally, I think that it would be interesting to see how these relatively flat elements of Persian and Chinese art would look like with three-dimensional shading and rendering.

In the specific case of medieval Persian miniatures, one of their most compelling characteristics, along with the luxurious color palettes (the frequent use of golden and silver paint is something that comes to mind), is their decorative approach to lineart, which is at once simplified and intricate, and of an elegant, almost calligraphic quality (pic related).

Shading, however, is quite rare in medieval Persian art, at least until the 18th century, and its growing implementation could be largely ascribed to the influence of European artistic techniques and standards.

Therefore, if you ever feel particularly adventurous, you could attempt passing those Persian or Chinese clouds through the Western-style rendering filter, by giving sorta realistic shading and volume, while trying to keep their ornamental and calligraphic essence. I think it would be an experiment worth the try.

>> No.6273355
File: 1.21 MB, 1568x2000, maki.png [View same] [iqdb] [saucenao] [google]
6273355

>> No.6273383

ill pmw tomorrow, but how can I learn quickly just how to map a few facial features on the page for live figure drawing. I have Loomis' book but I'm too busy learning from Vilppu and don't feel like doing a deep dive of facial anatomy just yet.

Just want my figure drawings to look less retarded when I try to draw a mouth.

>> No.6273393

Not an artist but just some brainlet getting into video editing. Can anyone help me understand the difference between saturation and value? I've posted it more clearly here
>>>/wsr/>>1259562

>> No.6273395

>>6273393
oops.

>>>/wsr/1259562

>> No.6273514

>>6272831
DIE

>> No.6273555
File: 636 KB, 1024x1024, Programmation.jpg [View same] [iqdb] [saucenao] [google]
6273555

Attempt at drawing anthro. IDK if it qualifies as furry.

I've tried adapting programming to dogs, and how they could use having only 4 fingers to their advantage.

I've had to redraw the head because it was way too large. The hands might also be fucked.
The color seems ok to me.

>> No.6273632

>>6273555
Is that Null?

>> No.6273652

>>6273555
What brush did you use for the black shadowy border?

>> No.6273754

>>6273632
What/Who is Null?

>> No.6273759
File: 1 KB, 96x96, Console.png [View same] [iqdb] [saucenao] [google]
6273759

>>6273652
I wrote pseudo-code in my character's language saved to PNG, then applied the image as a mask to a stamp brush for transparency.

Pic is the code. The idea came from a badass Atari demo for the GEMTOS 2022 : https://youtu.be/smK-NX7rvOA?t=79 starting at 1:19

>> No.6273767

>>6273759
Dang anon, that's really cool. Thanks for sharing.

>> No.6273834

>>6273767
No problem

However i need to know about Null

>> No.6273840
File: 646 KB, 2550x3900, screentablet test.png [View same] [iqdb] [saucenao] [google]
6273840

>>6272926
But why not /asg/?

>> No.6273849
File: 78 KB, 523x800, screentablet test.png [View same] [iqdb] [saucenao] [google]
6273849

>>6273840
Aw shit, it's huge!
Is there a reason to work with pic resolution more than monitor's another than shitty antialiasing of small (1-1.5px) brushes in almost every drawing program?

>> No.6273987
File: 1.76 MB, 1000x1604, hoshiguma.png [View same] [iqdb] [saucenao] [google]
6273987

trying to paint a scene with a foggy/desaturated look

>> No.6274152
File: 1.15 MB, 1653x1158, file.png [View same] [iqdb] [saucenao] [google]
6274152

thoughts?

>> No.6274288
File: 834 KB, 720x640, Screenshot_20220914-163654-254.png [View same] [iqdb] [saucenao] [google]
6274288

Fucked up the inking, the pencil sketch looked better.
I'm happy with the color rendering tho. Just wish I drew it better.

>> No.6274291 [DELETED] 
File: 202 KB, 492x920, Tweaked Bulma.png [View same] [iqdb] [saucenao] [google]
6274291

>>6273224
Sorry, forgot the pic.

>> No.6274295 [DELETED] 

>>6272725
>>6273224
Sorry, forgot the pic.

>> No.6274302 [DELETED] 
File: 202 KB, 492x920, Tweaked Bulma.png [View same] [iqdb] [saucenao] [google]
6274302

>>6272725
>>6273224
Sorry, forgot the pic.

>> No.6274303
File: 2.57 MB, 4160x3120, IMG_20220914_112724857.jpg [View same] [iqdb] [saucenao] [google]
6274303

>>6274288
This was the pencil sketch. Sorry for the higher resolution.

>> No.6274378
File: 202 KB, 492x920, Tweaked Bulma.png [View same] [iqdb] [saucenao] [google]
6274378

>>6272725
>>6273224
Sorry, forgot the pic.

>> No.6274396

>>6273224
>>6274378
Everything you said makes sense to me. I can see how those small changes make a difference, will try to keep in mind for the future. Thanks for taking the time to help out anon.

>> No.6274434

>drawing for almost a year
>work steadily improving, happy with progress
>start vilppus manual
>literally all my figure drawings turnout like day 1 schizo perma big shit
Is this normal bros?

>> No.6274436

>>6274434
>perma big
meant perma beg

>> No.6274451

>>6274434
yea if you haven't done gesture that much. Vilppu teaches fluid drawings, as in your drawing have more "life" to them. If you are doing that book you should also to the video course that go with it, you should be able to find it in the video course thread, same name I think.

>> No.6274464

>>6274451
Alright. I'll been following with the lecture after each chapter. Vilppu is an amazing teacher, and I understand what hes telling me. Its just when I actually go to draw it, nothing is translated. I guess that means I dont actually understand it truly, and need more practice along with studying everything more.

>> No.6274474

>>6274464
I find that timed gesture exercise go well with vilppu teachings.

>> No.6274550

new >>6274549