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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 612 KB, 1754x2480, hotvampirepussyuoooh.jpg [View same] [iqdb] [saucenao] [google]
6259026 No.6259026 [Reply] [Original]

If you are a /beg/inner or /int/ermediate in art, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the drawthread with fundamental exercises.

RESIZE YOUR IMAGES TO ~1000 PIXELS using one of the following methods:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in MSPaint

READ THE STICKY:
Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit
New collaborative sticky (anyone can edit): https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
Old: http://www.squidoo.com/how-to-draw-learn

RECOMMENDED BOOKS FOR BEGINNERS:
- The Art and Science of Drawing
- Perspective Drawing Handbook
- Vilppu Drawing Manual (and literally any other book made by Glenn Vilppu)
- Figure - Design and invention
- Pen and Ink
- The Natural Way To Draw

RECOMMENDED BOOKS FOR INTERMEDIATES:
- How to Draw by Scott Robertson
- How to Render by Scott Robertson
- Color and Light: A Guide for the Realist Painter by James Gurney
- Morpho: Anatomy for Artists (and Literally any other book made by Michel Lauricella)
- Anatomy for Sculptors

TRY TO BE ACTIVE AND GIVE PEOPLE SOME FEEDBACK.
When giving feedback, avoid vague "advice" - point what's wrong and try to give the anon you're quoting a clear direction to improve their art (study heads < watch THIS VIDEO about head structure, read THIS SECTION of THIS ARTIST'S BOOK, etc).
You, feedback seeking anon, should also try to be clear and concise when asking for critique/help. When posting your artwork, say what you want help with, and what's your goal with the study/artwork.

Previous thread: >>6255265

>> No.6259104
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6259104

Just wanted to say, thanks for baking the threads.

>> No.6259109
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6259109

sword?

>> No.6259118

What’s the point to learning to draw when a computer can do better?

>> No.6259125

>>6259118
because i want to create stuff that appeals to me and ai cant draw what i want, it gets fucked up because they dont about this anime from 2011 that has no fans other than me

im learning to draw for my waifu more or less but ai will never have what i want, and it will never get the style or gimmick i want in my art because the tech is shit

>> No.6259130
File: 67 KB, 507x597, sketch1.png [View same] [iqdb] [saucenao] [google]
6259130

>> No.6259132

>>6259118
I want to draw cute lolis hugging with backgrounds in perspective and ai is like 10 years away from that

>> No.6259135
File: 140 KB, 894x1280, ED32C45D-0D16-4136-BD6C-CEF2D491F88D.jpg [View same] [iqdb] [saucenao] [google]
6259135

Happy Labor Day!

>> No.6259151
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6259151

can i have some critiques?
more of my stuff below

>> No.6259153
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6259153

>> No.6259160
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6259160

all 3 of them are studies form double light sources (a yellow tinted desk lamp + sun/sky from the window)

>> No.6259163

So is construction bad? Does constructing automatically kill sovl?

>> No.6259178

How do you apply perspective studies to portraits? I'm occasionally decent at them separately but I can't seem to work on portraits in that lay-in sort of way that lets me check if something is off.

Sorry for retard question.

>> No.6259213
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6259213

>>6259104
I'm not the only one there's others that do it too.
We're all anons here bruv

>> No.6259214
File: 75 KB, 240x240, ichinosesora-11.png [View same] [iqdb] [saucenao] [google]
6259214

reposting in new thread since my retarded ass fell asleep. last response, art and the character
>>6259064
>>6258505
>>6258474
pls help im retarded

>> No.6259217

>>6259163
No, Its not bad. It just gets meme'd so hard here that people miss the point of it. The point of learning construction is to understand and manipulate what you're drawing as a 3d object, instead of a bunch of lines on paper. It only really "kills the soul" in a picture if you hyper-focus on it, and neglect other things like gesture, shape design, etc. Its like training wheels, once you understand it well you can loosen it up and focus on other aspects of the drawing, and fall back on it when needed.

>> No.6259219

>>6259178
>https://www.youtube.com/watch?v=dSf0UYDi9sA

>> No.6259221
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6259221

>> No.6259237
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6259237

>>6259221
What shitty resolution

>> No.6259277

>>6259237
>>6259026
>RESIZE YOUR IMAGES TO ~1000 PIXELS
....
also what the fuck is that green shit in the upper left corner, did you use an upscaler

>> No.6259280
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6259280

>>6259214
Gonna be honest here, outside of immediately learning really good construction or rigging a 3D model, you're better off winging it.
Also, I don't know what I'm doing, but picrel is just what I would try.

>> No.6259295

>>6259163
No that's retarded, just don't be one of those permabegs that stop at boxes and cylinders and think they must use those basic shapes to construct everything.

>> No.6259305
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6259305

Been working on this. Yes, it's furry.

I'm just sharing the actual Wolfman, there's other stuff in the background too (lamps, beer bottles, a table, plants, posters, etc.).

>> No.6259312
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6259312

>>6259277

>> No.6259318

>>6259305
Stiff and clinical, seems like you are tracing or highly referencing specific photos. Have a looser approach.

>> No.6259331

>>6259318
nta but I think this could also be a consequence of the linework, I personally would find it extremely difficult to get a dynamic-ish sketch inked properly

>> No.6259340

>>6259151
your studies seem fine. theyre not particularly detailed but theyre solid. the textured brush in some places is also nice. The shadow Between the plant and book seems to have the same or even lighter value but its red, that does stick out strangely...
to tell anything more i think a photo of the setup would be needed

>> No.6259345
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6259345

>>6259280
I see, I've honestly never bothered with construction before but I probably should learn haha.
It looks good though thank you. It does help

>> No.6259348
File: 2.27 MB, 4032x3024, 20220903_005217.jpg [View same] [iqdb] [saucenao] [google]
6259348

Having problems with stiffness, drawings that I slave over thinking and planning end up stiffer and with a sort of lifeless feel to them, I like how the right one came up, the one I spent the most time on, but it clearly feels off.

>> No.6259353

>>6259348
y it flip,,

>> No.6259354

>>6259353
posting with phones sometimes rotate the images, something to do with the metadata getting erased by the website.

>> No.6259360
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6259360

>>6259348
Try this, make a curve or something and align shapes along it.

>> No.6259414
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6259414

>>6259026
some moar practice. Trying out shorter proportions.

>> No.6259439
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6259439

>>6259348
You just need to draw characters in something a bit more dynamic. Your art is pleasant, but it looks stiff because they're just standing upright like a plank.

>> No.6259469
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6259469

>>6259360
I understand the purpose of the line of action, but I could never get how to do it properly when applying it to my own work.

>>6259439
even if its not the intended purpose, it makes me so happy you drew her.

>> No.6259486
File: 218 KB, 824x1230, 1646764981404.png [View same] [iqdb] [saucenao] [google]
6259486

>> No.6259508

>>6259026
It's me again! the anon who redesign Rei from Pokemon Legends. I'm attempting to merge him into the game. How can I achieve it? It doesn't look like he's totally there. Thanks in advance!

>> No.6259511
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6259511

>>6259508
Forgot the image, sorry.

>> No.6259523

>>6259486
Try to be more confident in order to avoid chicken scratches!

>> No.6259534
File: 76 KB, 675x675, example.jpg [View same] [iqdb] [saucenao] [google]
6259534

>>6259469
Glad you like it. Here's what I do when drawing poses. I'll start with small thumbnail doodles that are loose. Simple line, then add the head/torso/pevis, then draw on the limbs. I keep it very simple and try not to worry that much about anatomy. Just get a pleasing stick figure shape. Once it's looking good I'll just draw a body over that.

>> No.6259562
File: 207 KB, 803x991, image_2022-09-05_171123651.png [View same] [iqdb] [saucenao] [google]
6259562

Don't know where to go from here, body-wise. What should I focus on? (I don't want critics on face/hair construction, It is not my focus now, but feel free to anyways).

>> No.6259575
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6259575

>>6259562
Uhhhh gonna need some vilppu I think

>> No.6259595
File: 430 B, 59x24, image_2022-09-05_172622990.png [View same] [iqdb] [saucenao] [google]
6259595

>>6259575
>

>> No.6259596
File: 265 KB, 1122x796, Screen Shot 2022-09-05 at 1.26.08 PM.png [View same] [iqdb] [saucenao] [google]
6259596

>>6259562
I suggest getting Hampton + Bridgman and getting deep into structure / anatomy. I get it if you don't like the blockiness though, and Morpho / Hogarth is a good alternative

>>6259575
Vilppu is the best

>> No.6259607

>>6259596
guess I'll go for Morpho since I'm downloading 300mb of content. Thanks.

>sauce
>https://yande.re/forum/show/33399

>> No.6259610

>>6259595
there is a video course thread that has his courses and others as well.

>> No.6259680
File: 131 KB, 891x977, Screen Shot 2022-09-05 at 2.05.38 PM.png [View same] [iqdb] [saucenao] [google]
6259680

tried to fix her bridgman body

>> No.6259708

>>6259595
just go to the video thread

>> No.6259770
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6259770

Doodle

>> No.6259800

>>6259486
Older pics was better. Are you too tired today?

>> No.6259816
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6259816

>> No.6259849
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6259849

>>6259026
When did you realize that I was good enough to start a blog?

And what did I succeed in this picture, and what did not?

>> No.6259851

>>6259849
You succeeded in drawing her arm in a way that makes her look disabled

>> No.6259875
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6259875

Going through a book one plate at a time, good to get back into doing drawing studies as a break from painting.

>> No.6259902

>>6259151
>>6259153
>>6259160
Better than what I can do by far. The lighting is accurate, the colors are great, and the texture brush is a nice touch. You could add more detail on your next study.

>>6259221
You should look at photos of landscapes during different times of day and weather. If you're going for a wet, overcast mood, than there should be a layer of clouds and less saturation in the grass.

>>6259305
I've posted furry art and I didn't get mocked so I think you're fine. I think the pose is fine, and the perspective doesn't seem too off. Where is the source of the light? The shading seems a bit muddy.

>>6259414
delet this
scary

>>6259511
The shadows need to be darker. His ear is a little funky, and the hat looks really wrong. There could be more texture in the hair and jacket.

>> No.6259914

>>6259902
>delet this, scary
Is it the face?

>> No.6259922

>>6259770
You call this a doodle, yet it's inked, colored, and you even took the time to do silly things to the lineart. But maybe you meant you didn't spend much time on it. There are many strange things about this doodle. All of your lines are large except the mouth, which is comically small. The bangs do not have an accurate shadow. The hair shading is strange because it matches the shirt color. Is that a tail on the lower left? If so, that's a tall tail.
And the hands. Curl your hands into a fist right now (unless you don't have hands, but then how could you draw??). The fingers are tightly together. Now look at your doodle. The fingers are apart. The fingers, on your real life hands, have three joints. Your character has two. There should be another part in the finger where it turns once more. In a fist, the finger should be pointing at the palm.
I write this, not to embarrass or anger you, but to help you improve. inb4 style

>> No.6259939
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6259939

>>6259922
im surprised it took this long for someone to notice the odd choices i make in my art but as funny as it is to say it is a "muh style" moment besides the hand, tail, and mouth those are silly goofups ill put your reply on my canvas so i remember what to do next time

>> No.6259943

>>6259914
Yeah lol. The rest of the piece is actually pretty good, the lineart is stellar.

>>6259816
Be careful how far apart the eyes are from another. Otherwise, it's nice to look at. Rightmost sketch is the best one.

>>6259849
>succeed
I like the extra sketchy lines on the hair. The eyes are different. They'd look better on a different character.
>did not
Her right arm looks like a wet noodle. But in all seriousness, the tears are drawn poorly. The head in real life has parts that stick out more than others. This is hard to capture in a sketch without it looking strange. The eyes are a little inset into the head. So the tears should follow the space under the eyes and over her cheeks. If she's crying harder, it should spill out into different streams.
Real talk, anon, don't do the triangle nose thing. I had a phase and trust me it never looks good

>>6259875
Beautiful!

>>6259939
my reaction to that information: :)

>> No.6259985

Am following a tutorial.
Why don't these boxes have the vanishing points on the same horizon line? They are aligned to the ground.

>> No.6259986
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6259986

>>6259985

>> No.6259997
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6259997

>> No.6260005
File: 523 KB, 2076x1242, PXL_20220716_032919927~2.jpg [View same] [iqdb] [saucenao] [google]
6260005

I have a problem with getting lost in my sketches and getting hyperfocused, so much so that my hands begin to smear my lines. I tried to do one a bit fast and loose to combat this, it took my about thirty minutes to make this with no good reference and I hate it. I feel like I am *still* getting hyperfocused on details which leads to the proportion problems I'm having.

>> No.6260014
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6260014

Lay it on me
And yes I will do the hands properly later

>> No.6260023
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6260023

What do you think about my composition on this sketch?
It has to look good on a book cover format

>> No.6260024

>>6259986
What tutorial is it?

>> No.6260035

>>6260024
https://www.youtube.com/watch?v=5tEb1Wk9Sgk
I am using it to supplement Drawabox.

>> No.6260043
File: 120 KB, 768x768, 20220906_023950.jpg [View same] [iqdb] [saucenao] [google]
6260043

I did this drawing after watching one tutorial of ericanthonyj on yt. I like his style, anyone recommend stylized portraits learning materials? Also critique?

>> No.6260049

>>6260023
The biggest issue is I cant tell where the title, author, and back blurb are going to fit.

>> No.6260055
File: 1.19 MB, 2560x1440, 98.jpg [View same] [iqdb] [saucenao] [google]
6260055

Begs, this book gotta be begtrap. However i made it through section 1. And who would have guessed section 2 also contains exercises with billion gestures aaaaaaaaaaaaaaa

>>6260023
>book cover
Anon i have never ever in my life saw horizontal book. But i guess you can just cut it up near the cat and skull to have it vertical. Looks okay. Also do you really want to have swastika there?
>>6260005
sounds like something solved by drawing more
>>6259997
the color palette in this is fascinating to me. It looks very uncanny and the extra texture from the paint mixing is just cherry on top
>>6259875
i kneel
>>6259305
that vest and pants are very good. What is your secret? Used color dodge tool?
>>6259160
i kneel in front of that wood texture and reflections
>>6259118
show me computer capable of drawing gestures i dare you
>>6259109
PRO

>> No.6260070

>>6260055
Anon, my sweet sweet anon, some book covers are horizontal and fold on books
So the editor gives you a template of where does the cover fold and that gives you the typical vertical cover

>> No.6260114
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6260114

>> No.6260125
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6260125

>>6260055
>drawing more
Is it really this simple? I feel like I'm bashing my head against a wall sometimes. I have a vision in my head but can't execute with my hands and it drives me nuts when I feel like I'm not improving measurably.

>> No.6260134
File: 471 KB, 643x885, Screenshot 2022-09-05 210430.png [View same] [iqdb] [saucenao] [google]
6260134

>>6260055
>that vest and pants are very good. What is your secret? Used color dodge tool?

Thank you. And I'm just using an airbrush tool to do these details (paint something with a base color, then use a lighter and darker tone of that color to create details). Here's a more recent version, with more stuff colored in.

>> No.6260140 [DELETED] 
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6260140

>>6260114

>> No.6260148
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6260148

>> No.6260156
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>> No.6260165
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>> No.6260170
File: 178 KB, 1000x743, Cute couple.jpg [View same] [iqdb] [saucenao] [google]
6260170

Lots of things I want to draw; just starting on this one, some placeholders/rushed parts at the moment but I'll polish up a bit later.

>> No.6260183

>>6260114
This is the ugliest thing I’ve seen in a while, gj

>> No.6260184

>>6260043
Your lines are decent. I feel like going looser and more confident will help, but that’ll come naturally with time I think.
Head shape is off, the eye are too low and back, the cranium isn’t big enough in the back and is up too high in the front. Just practice more heads and try to get them more accurate. When you get good at that work on shading this isn’t bad

>> No.6260186

I think Drawabox is giving me whiplash?
The back of my shoulder hurts when I draw from my shoulder and I am recovering from whiplash where I couldn't move my neck for 3 days because it was too sore. I don't know what caused this other than Dab?
Anyone else have a similar problem? I normally don't get shoulder pain but it hurts when I do Dab.

>> No.6260194

>>6260134
it would be visually more interesting if you used a color that isn't just lower in value for your shadows, but also made it a bit more saturated or even shifted the hue a little bit
since he is slumped forward, it feels like anyching below the chest would have a shadow cast over it (aside from the left side of the torso)
also, have you tried the pose of the left hand yourself? his fingers cannot be 180° folded flat underneath his palm, just try your own hands for reference and see what it looks like when you comfortably prop yourself up like that

>> No.6260231

Anybody see people who post here or who have posted here on other sites?

>> No.6260234

>>6259118
>look mommy, I posted it again! Deposit the five cents to my venmo, please!

>> No.6260237

>>6260234
the more you reply to them the more you fan the flame

>> No.6260239

>>6260148
ironically getting better at feeling the form.

>> No.6260240

criticc and name books

>> No.6260241
File: 307 KB, 1215x823, image_2022-09-06_023812300.png [View same] [iqdb] [saucenao] [google]
6260241

>>6260240
lmao here's pic

>> No.6260249

>>6260241
arms are kinda botched

>> No.6260254
File: 2.07 MB, 1337x1576, celicadoodly.png [View same] [iqdb] [saucenao] [google]
6260254

how can i make this painting more epic

>> No.6260256

>>6260254
huge boobs

>> No.6260258

>>6260254
Light the house in the back on fire so it looks like she's an arsonist

>> No.6260269

>>6260254
Alm by the tree watching her.

>> No.6260273

>>6260254
Her left arm has two elbows

>> No.6260289

>>6260254
Add a lot more detail in the house, specially huge light source, then reflect that light behind her hair/arm, i'd say.

>> No.6260301

>>6260240
>>6260241
Keys to drawing, Loomis, vilppu, bargue plates

>> No.6260315
File: 125 KB, 981x629, mannequins.png [View same] [iqdb] [saucenao] [google]
6260315

>> No.6260316
File: 3.65 MB, 4032x3024, B9131CCF-2953-4180-A972-7C1332A467AC.jpg [View same] [iqdb] [saucenao] [google]
6260316

First time using oil paints. It’s simultaneously easier and more annoying than acrylics. Definitely gonna stick with it I love how rich oils are.

>> No.6260317

>>6260254
An explosion in the distance behind her as she walks away, flecks of ashes in the air, fire in her eyes.

But for real, add depth in the foreground and background. More layers of trees/buildings, and maybe stray petals/fallen leaves in front of her.

>> No.6260321 [DELETED] 

>>6260254
A little bit of context would be of help. What is happening in this scene that should convey that epic feeling?

Is the location significant for the character? What is the fire in her hand supposed to evoke? Should we read her expression as one of fulfillment, or as one of longing?

In summary, what are the hues and values of that epicness that you're trying to achieve?

>> No.6260324 [DELETED] 

A little bit of context would be of help. What is happening in this scene that should convey that epic feeling?

Is the location significant for the character? What is the fire in her hand supposed to evoke? Should we read her expression as one of fulfillment, or as one of longing?

In summary, what are the hues and values of that epicness that you're trying to achieve?

>> No.6260326

>>6260254
A little bit of context would be of help. What is happening in this scene that should convey that epic feeling?

Is the location significant for the character? What is the fire in her hand supposed to evoke? Should we read her expression as one of fulfillment, or as one of longing?

In summary, what are the hues and values of that epicness that you're trying to achieve?

>> No.6260405
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6260405

>> No.6260412

>>6260315
im trying to draw poses from imagination too, is there a reason you are starting with a mannequin and not vilppu's method of gesture -> loose forms -> boxes?

>> No.6260415

>>6260412
also a small critique but really nice work on the poses - consider adding some twist between the rib cage and pelvis in your sketches. Like the mannequin doing the splits could have a twist to stretch their arms out to one of their feet.

Most poses have twists in them, and it adds a lot of dynamism to your drawings.

>> No.6260493
File: 2.19 MB, 3661x2927, 20220905_091001.jpg [View same] [iqdb] [saucenao] [google]
6260493

>> No.6260515
File: 50 KB, 863x714, pencil.png [View same] [iqdb] [saucenao] [google]
6260515

you guys know why Krita's pencil brush get extremely blurry when I try to make them bigger? Is this normal? This is on 100% zoom, and being locked into only using small brushes kinda suck when your canvas is huge

>> No.6260525

>>6260515
From what I understand it's because the brush uses a texture.

>> No.6260536
File: 104 KB, 877x795, mannequins.png [View same] [iqdb] [saucenao] [google]
6260536

>>6260412
I think I'm using somehow little a bit of "gestures" in my head before I draw boxes, sometimes. I just want to be good at boxed mannequins no matter what, it's little a bit of obsession. Also I'm very bad I think at drawing Villpu or Michael Hampton gestures and copying, never studied them and I only draw from imagination (almost always and I think I need to change that habit).
>>6260415
Thank you very much! I'll try to more twist in future (I tried even now and they're looking much better, Thanks!)

>> No.6260542
File: 200 KB, 699x1200, Tracker03.jpg [View same] [iqdb] [saucenao] [google]
6260542

>> No.6260557

>>6260542
good work overall anon, the anatomy looks solid except for one small detail of the interaction between the right hand's fingers and the bow.
have you thought about moving on to rendering your work?

>> No.6260561
File: 2.05 MB, 2380x1966, face render alla prima01.jpg [View same] [iqdb] [saucenao] [google]
6260561

>>6260557
I wanna do animation so not really looking to render so I'm trying to get as close to the banner saga style as possible
This one for example is from may this year

>> No.6260565
File: 3.11 MB, 3376x1772, style.jpg [View same] [iqdb] [saucenao] [google]
6260565

>>6260561
This is the style I want to animate in.

>> No.6260567

>>6260525
is there any way to make it better? I can't seem to find anything so far since the keywords on "bigger krita pencil" and similar is too vague

>> No.6260607

this is probably useless to ask here but do you have a chart of poses to print out and draw?

>> No.6260640

>>6260156
>>6260165
he has lost it completely

>> No.6260663

>>6260607
Go to the art book thread and get the figure drawing books

>> No.6260669

>>6260254
This is amazing, and looks professional already.
Why are you in this thread?!

>> No.6260671

>>6260669
probably because he's inconsistent and only draws gay weebshit
just a guess

>> No.6260692

I have a really, really hard time choosing poses.
It's not that I can't draw them, but I can't settle on one, I have too any ideas. Being unable to compromise is a big issue for me.

>> No.6260695

>>6260669
Look at the hand.
Yeah, his heads and colors are very pretty, but there's still a lot of grinding to do.

>> No.6260700
File: 329 KB, 1568x716, 30m.png [View same] [iqdb] [saucenao] [google]
6260700

An imagination sketch I did in about 30 mins, focusing on the neck up. Can someone who isn't a beg like me crit this? I feel the head for the middle is screwy somehow but I can't figure out the specifics

>> No.6260701

>>6260241
You should rely on white space more often as a guide. Actually look at the tilt of the shoulders and the hips too, they tell you a lot about the pose and where things should go.

>> No.6260705

>>6260567
It's probably an issue with your brush tip being blurry and not scaling up well, you checked that yet?

>> No.6260711
File: 85 KB, 756x1283, p.jpg [View same] [iqdb] [saucenao] [google]
6260711

>>6260561
>>6260565
ah, okay then! i was just wondering why most of your posted art was unshaded.
maybe a pose roughly like this would be more dynamic. but i also like the "calm balanced kind of anger" feel of yours a lot!

>> No.6260734

>>6260711
Thanks man!
Yea I still have alot to learn, I'm going to do the 3 months thing and try and improve that way.
You mean turn him more sideways so you can better see him arch his back?

>> No.6260740

>>6260734
>You mean turn him more sideways so you can better see him arch his back?
Yeah, exactly. (Though its only an alternative, yours is pretty neat!)
Your study looks pretty great too, i think you already can do a lot, anon! Good luck :)

>> No.6260834

>>6260740
Thanks man, we're all gonna make it

>> No.6260843

>>6260700
if you draw somebody who's in decent shape give them proper traps also your facial features are sometimes all over the place

>> No.6260861
File: 140 KB, 794x570, 137.png [View same] [iqdb] [saucenao] [google]
6260861

>>6260405
Tried cleaning this up a bit, but feel like I should move on and start another probably

>> No.6260865
File: 1.31 MB, 848x1200, Enviroment01.jpg [View same] [iqdb] [saucenao] [google]
6260865

>> No.6260869
File: 1.89 MB, 1271x1578, Cirno3.png [View same] [iqdb] [saucenao] [google]
6260869

rkgk

>> No.6260894

>>6260843
Got anything more specific for the facial features bit?

>> No.6260939

>>6260894
look at the cunt on the left the eyebrows are going diagonally and the nose and mouth are straigh-ish

>> No.6260986

>>6260861
Looks pretty nice. Can't comment of much other than maybe the wonky boobs of the middle figure. Might help to draw the shoulder/chest area entirely before adding the tentacle.

>> No.6261095
File: 550 KB, 1154x647, finished.png [View same] [iqdb] [saucenao] [google]
6261095

>>6259511
I've finished the piece, how can I make it better next time as concept? How can I better show my ideas?

>> No.6261127

>>6260869
I think you should draw weapons in a different layer and use straight lines only, with perspective, otherwise they look weird and cartoonish.

>> No.6261148
File: 644 KB, 1729x2412, FAFAC5FC-D63A-4043-B6C7-5383426CBEA8.jpg [View same] [iqdb] [saucenao] [google]
6261148

Perspective might be effed

>> No.6261186
File: 550 KB, 1168x802, file.png [View same] [iqdb] [saucenao] [google]
6261186

new study, havent drawn in 2 months time to start again

>> No.6261189

>>6261186
did you flip it horizontally while painting/drawing?

>> No.6261193

>>6261189
oh god, no, im too scared to go do it lol, lemme go see

>> No.6261197
File: 557 KB, 1160x813, file.png [View same] [iqdb] [saucenao] [google]
6261197

>>6261189
ahh thats not too bad tbf, obviously her eye is too small and the wrong shape but yeah

>> No.6261211
File: 91 KB, 561x783, file.png [View same] [iqdb] [saucenao] [google]
6261211

>>6261197
ok semi fixed, fixed mouth as well

>> No.6261222

>>6260869
stop shading and highlighting with black and white.

>> No.6261277

>>6261189
Not him but is this the same as flipping it upside down? To see flaws easier?

>> No.6261331

>>6261277
I don't know about flipping it upside down but yes it's too see flaws.
The wonky shit you see when you flip your canvas or just hold your drawing up to a mirror still makes me cringe.

>> No.6261345
File: 2.00 MB, 1125x2120, D83D8D35-B7B2-464B-A05A-B87F44006EBF.jpg [View same] [iqdb] [saucenao] [google]
6261345

>>6259414
Drew another one. Hopefully it doesn’t look as cursed.

>> No.6261361

>>6260986
It's supposed to be her left boob with her torso facing to the side, but guess it's kinda scuffed, yeah

>> No.6261362

How come beg and int were merged? I as gone for a whilke

>> No.6261373

>>6261362
Less people on the board + slower threads dying more easily. /alt/ also had trouble staying afloat these days and even /draw/ is quite slow. I think this is really the only active genera left on this board desu

>> No.6261374
File: 733 KB, 668x788, girl 54.png [View same] [iqdb] [saucenao] [google]
6261374

>>6260254
Play with the lighting a bit make the glowy magic fire in her hand glow brighter and make the rest of the picture darker.

>> No.6261382
File: 136 KB, 366x669, vampire_hunter.png [View same] [iqdb] [saucenao] [google]
6261382

>>6259026
I'm attempting to design a realist 1500's vampire hunter. How can I improve her design? I she too "heavy" (did I put way too many things)? What vibes does she give you? What are your first thoughts? Thanks in advance.

>> No.6261387

>realist
>female in combat
Might as well just give up then.

>> No.6261400

>>6261387
I meant the style. Fine, realist fantasy happy?

>> No.6261419

>>6261400
Yes, be specific.
Way too overdesigned for the era and not very practical, like those spiked boots are so silly.
Trim it down and only use the staples of vampire hunting unless you want to drift off into high fantasy setting, where they all know martial arts for some reason instead of knowing and mastering their arsenal.
Play to the strengths of whatever females have, unless there's magic bullshit involved.
Think about your base before just tossing whatever on it.

>> No.6261425

>>6261382
remove her clothes and make her tits bigger that'll make her "lighter"

>> No.6261429

>>6261419
Do you like the clothing?

>> No.6261435

>>6261425
No.

>> No.6261443

>>6261429
Well it all depends on the scenario, realistically speaking.
You wouldn't have 1 specific outfit for vampire hunting, most do it because it's marketable and sticks to a character.
Like you wouldn't use the same outfit for hunting vampires in a say, underground ravine or a swamp when compared to something more high class, like say a party hosted by a vampire to lure in noble humans.

You COULD design an all for 1 purpose outfit, but then that's more of a writing thing if you feel the need to justify it.
Clothing is nice? I wear it daily?
Kek.
It depends on what you want to achieve with your characters and setting.

>> No.6261454

>>6261443
I want to make a Vanhelsing like character. To be in a video-game, that's why I put the spikes on her shoe. I just want the design to make people want to play as her.

>> No.6261463

>>6261454
Oh well... Consider the main demographics for modern video games then and the answer is clear.

I'm too old and not interested in that, good luck with other replies.

>> No.6261470
File: 195 KB, 940x1074, the-fairy-forest.jpg [View same] [iqdb] [saucenao] [google]
6261470

Wanted to paint after drawing line art for a while.

>> No.6261471

>>6261463
Ok, thanks for your time.

>> No.6261488

>>6261382
>realist 1500's vampire hunter
>adhesive bandage on face
Is she supposed to be wearing a hoop skirt or something? It's like her legs are dislocated from her hips. The hair should be worn up in a bun. The ponytail and skirt seem like potential liabilities in combat. The footwear looks a bit too anachronistic for the 16th century. The whole costume looks like it would be better suited for the Victorian era.

>> No.6261489

Draw

>> No.6261499

>>6261470
Forgot to ask if the lighting on the right side is too dark. My new monitor is weird for color calibrating since my old one is dead.

>> No.6261500

>>6261488
Currently doing some iterations, but I'll take note. I'll be back later tonight with different versions.

>>6261470
I don't know much about painting but I like the color scheme. However I don't understand that ball behind them.

>> No.6261507

>>6261499
Just a bit personally, but not too much that it takes away from what you drew.

>> No.6261583
File: 619 KB, 1080x737, sssss.png [View same] [iqdb] [saucenao] [google]
6261583

So I've begun to study Reilly pretty hard to see if that method of drawing helps more and during my first trace with the method I've run into a snag with the cheekbone again, literally the only thing left eluding me as far as major features go.
To be fair I may have goofed by choosing a female reference with softer features but I'm seeing there's two different ways to define the cheek area with this method.
The line going from the top of the ear to the mouth seems to stay constant but the top one going ear-nose-mouth can also be replaced with just one line going straight from the ear to the mouth if that makes sense, hard to translate over text but I can add more to the drawing to try and get my point across.
Has any other anon worked with this method and has any advice for my dilemma? I think I'm on the cusp of figuring it out.

>> No.6261592

>>6261583
the eyeballs look too big

>> No.6261595

>>6261592
Yeah I kind of left them like that until I solve my first issue, I was shooting for them to represent the eye sockets themselves and build on top of them but that proved to be too difficult to not be tackled on it's own.

>> No.6261615

>>6261583
You should let the shadows on the face help determine how to draw the cheekline.

>> No.6261620

>>6261615
that's a good point, but what should I do if one plane is covered by the light source and the line isn't very visible? should I just approximate?

>> No.6261686
File: 796 KB, 1045x716, sssss.png [View same] [iqdb] [saucenao] [google]
6261686

>>6261583
Actually I think I'm starting to get it somewhat, the cheekbone lines represent the general shape wrapping around the face, I may have missed some lines on this one but the fact I'm seeing the forms better is progress.
But from my studies I know the planes of the cheekbones are a bit more complex than this with a top, bottom, and front facing plane. How do I highlight these plane changes so when I go to study rendering it makes placing values easier?

>> No.6261725

>>6261620
Take into consideration that the face is mostly symmetrical. What applies to one side of the face will apply to the other side.

>> No.6261749
File: 744 KB, 1106x630, frog2.jpg [View same] [iqdb] [saucenao] [google]
6261749

Hey guys, check out this frog I drew

>> No.6261754

I swear the hardest part of drawing is slowing yourself down and not drawing too fast. Maybe I just have adhd

>> No.6261768

>>6261749
u made him fatter

>> No.6261784

>>6261768
He's a big guy

>> No.6261820
File: 122 KB, 731x1338, 97A61392-898B-4674-B5C6-68965991E045.jpg [View same] [iqdb] [saucenao] [google]
6261820

i know this isnt much, but i made this just now and am really happy. it was drawn really quickly, and yet this is my first sketch that feels alive and cute and not robotic to me. hopefully i make into a complete artwork one day

>> No.6261825

>>6261754
A bigger /beg/ problem is drawing too slow which only teaches bad habits.
Going from doodly to controlled is much easier and pretty much automatic.

>> No.6261850
File: 324 KB, 1571x2000, 07.jpg [View same] [iqdb] [saucenao] [google]
6261850

I enjoyed making this a lot

>> No.6261868
File: 47 KB, 678x950, 6ce95a6b261dff7b.jpg [View same] [iqdb] [saucenao] [google]
6261868

This is my draw, I need some critique, please

>> No.6261869

>>6261868
make her cup size bigger

>> No.6261871

>tfw started drawing black people
>tfw getting more likes than usual

>> No.6261874

>>6261871
maybe you draw black people really well

>> No.6261883
File: 1.31 MB, 1000x1178, file.png [View same] [iqdb] [saucenao] [google]
6261883

>>6260695
aight thanks for the tip homie

>> No.6261890

>>6259026
is using step by step tutorials bad?

>> No.6261896

>>6261890
No aslong as it's not YouTube shit

>> No.6261897

>>6261883
i hope you blow up dumbass

>> No.6261903

>>6261883
You draw like a girl. Will you be my gf?

>> No.6261908

>>6261382
Could you give us a few details of her backstory? You must keep in mind that fashion history is a whole area of study, and, when the intended goals are "accuracy" and "realism", doing at least some research of the available primary and secondary sources (in this case, contemporaneous paintings, engravings and tapestries depicting hunters, or, alternatively, soldiers) is pretty much unavoidable.

Knowing more specifics about your character, such as her country of origin, cultural affiliation, and social class, as well as her age, overall personality, and her attitude toward conventional "gender roles" (to use an anachronistic term), would make easier to narrow down and pinpoint the articles of clothing that would make more sense for her to choose as an attire.

>> No.6261909
File: 232 KB, 859x1668, Screenshot_20220906-201539_Discord.jpg [View same] [iqdb] [saucenao] [google]
6261909

Finally don't feel like a spaz autist when I draw

>> No.6261914

>>6261909
Good job you've improved alot since that top screenshot

>> No.6261917

>>6261909
baby steps, good job. don't put to much pressure on the the pencil when drawing, it is easier to erase.

>> No.6261918
File: 226 KB, 813x810, 9SgPtrm.png [View same] [iqdb] [saucenao] [google]
6261918

>>6261914
Nvr mind I thought it said 2022 not 2021

>> No.6261935
File: 177 KB, 854x1100, Paolo_Veronese_-_Nobleman_in_Hunting_Attire_-_WGA24915.jpg [View same] [iqdb] [saucenao] [google]
6261935

>>6261382
>>6261908
Don't know how applicable this could be for your character and setting, but pic related is an example of the clothes used by Italian hunters around the 1560s.

>> No.6261941

>>6261686
The Riley rhythms are, IMO, more of a tool to check proportions and rhythms on the face than plane changes.

At this stage anon, you’d better adopt a base model for the planes of the head.

The Asaro head is a popular one. Here’s a nice 3D view of it:

https://www.. artstation.com/artwork/6a0Par

Regarding the cheekbones planes, they can be as detailed as you want them to be, but simplifying goes a long way.

>> No.6261950
File: 285 KB, 930x482, hm.png [View same] [iqdb] [saucenao] [google]
6261950

>>6261935
Thanks! I've been staring at this fashion images too. Woman only appear in dresses so I'm trying to figure out what I can do here. What do you all think of these iterations? Specifically say what you like and dislike about each if possible. I'll try to come up with better versions after these ones.Thanks in advance.

>>6261908
She'd ideally be a Van Helsing female version. Probably European, reckless and lives by the blade. No friends, no attachments. Goes from place to place ditching vampires.


I like the 1sr and 2nd one more, I didn't really dug the minimalistic ones. But I want to hear from you, it's far from good but it's on the right path I believe.

>> No.6261957

>>6261896
i wanna draw cute anime grills like from shows I like so i use online tutorials. The issue is i dont get some of the parts like jaw lines, do i need ink for some of these drawings or can i just use thin lead.

>> No.6261960

>>6260005
Nice rocket. It helps when you start to only focus on big shapes. Later, when you've got the proportions to where you want them, then you can add windows and whatnot. A figure, for example, you wouldn't draw the entire head first.

>>6260023
I assume one half is the back, and the other the cover? My eyes are being led off the page. I don't know what the building's purpose is for this picture, is it the cause of all this destruction??

>>6260125
Me too anon. Art is one of those skills that can't be measured with numbers and grades.

>>6260254
pick a more interesting pose than standing and neutral face. You have strong rendering skills, yet you waste it on uninteresting drivel like this. Be creative.

>>6260316
Really good for a first try.

>> No.6261967

>>6261957
Dumb trannime pedo

>> No.6261968

>>6261967
I wasnt rude to you and neither am i either of those things. I just want to draw anime because id think its fun nothing wrong with anyones tastes. Id rather do something fun and creative if i can not like i have much of any skills anyway.

>> No.6261972

>>6261968
Don't let anyone talk you down bro
Art is all about making things you like

>> No.6261981

>>6260493
Nice contrast. Fires should be mainly orange. It'd be more dramatic if you added smoke.

>>6260607
Fun with a Pencil by Andrew Loomis and I think he has another figure drawing book.

>>6260711
Middle is the weakest. On the face, his nose and mouth are in a side view while his eyes look like they're angled more to his right. I can't tell if his chin is trying to be in a side view or not. For his whole head, open this in a paint program and turn his head so that it's straight with his neck. The problem will become obvious.
With the other sketches, if the head doesn't have an upward or downward tilt, the corner of your eyes are level with where your ear begins. If your figure is looking down, because of perspective, the ears appear higher. So this is why I'm confused if your left sketch has a down tilt or not.

>> No.6261987

>>6261968
You are based, don’t let anyone tell you otherwise.

>> No.6261991
File: 606 KB, 2420x2816, 3CABBF50-A2B3-4CB3-8B4A-3F696A443937.jpg [View same] [iqdb] [saucenao] [google]
6261991

>> No.6261999

>>6260861
I'm sorry anon, but your lineart was worse than your sketch.

>>6261095
>using a modern pokeball in ancient times
anon...
Anyway, the painting is improved. nice job lad.
>How can I better show my ideas?
You could draw him in a pose that expresses his character more.

>>6261148
What's he wearing, a necklace? This painting could be clearer.

>>6261345
oh yeah much improved. The eyes aren't even but yeh its practice

>>6261470
I can't tell what this is supposed to be.

>>6261749
omg frog!

>> No.6262005
File: 105 KB, 602x630, main-qimg-56d40a58fef8bb97405c1f60e3573d3a-lq.jpg [View same] [iqdb] [saucenao] [google]
6262005

>>6261950
To be honest, all of these look fairly contemporary in terms of costume. If a 16th century woman was to do some form of combat, then she would dress as a male warrior of the time would. That would involve wearing some sort of mail and armor. Look for rexamples of what soldiers were wearing at the time as the basis of your costume design.

>> No.6262009

>>6261820
Very sweet, anon.

>>6261850
The way you drew the face and body was very good, but your shading makes it offputting. The nice thing about digital art is you can make a big stroke instead of scribbling with a pencil.

>>6261868
Her hat is not in the right perspectice. Since her head is straight on, it should be either straight up or tipped back. It does not fit on her head either.

>>6261950
Based on your description, it sounds like she'd be on the road a lot. 3 and 4 would fit your character best.

>>6261991
Terrifying, good job. Nice lines.

>> No.6262017
File: 1.15 MB, 2560x1440, 99.jpg [View same] [iqdb] [saucenao] [google]
6262017

Hello beg. This book is sneakily teaching me how to draw what i dont see! That was very unexpected turn of events.

>>6261991
soul
>>6261871
>the globohomo put into feed algorithms to prioritize trannies and people of color over anything else
LMAO
>>6261850
booba
>>6261148
nice akuma
>>6260515
use brush with HARD EDGE, in GIMP these are called parametric brushes and they are sharp no matter how much you resize them. Krita should have something like that too
https://docs.krita.org/de/reference_manual/brushes/brush_settings/brush_tips.html
>>6260316
the water droplets are very nice

>> No.6262022
File: 482 KB, 2418x1810, 882159A1-FAF3-4714-A8BD-0D95DD11EA93.jpg [View same] [iqdb] [saucenao] [google]
6262022

>>6261991
moar?

>> No.6262025

>>6261991
>>6262022
>Iphone file name
Uhhhh

>> No.6262033

>>6262025
gonna cry about it?

>> No.6262034

>>6261941
Funny how your response is almost word for word what an art buddy of mine told me lol
But yeah hearing that Reilly rhythms can't be used as a base model was really disheartening because it feels a lot more natural to draw than Asaro. I switched over to Reilly for a bit because the Asaro head and Angel Ganev's course was frustrating me so much I thought I needed to change it up.
Thanks for the link though, the thing is I KNOW that the cheekbone has 3 distinct planes in a portrait I just can't for the life of me figure out how to map it out on a face no matter how many skulls I reference and whatnot. Hoping I get there soon though.

>> No.6262042

>>6261999
>oh yeah much improved. The eyes aren't even but yeh its practice
thanks for the feedback fren!

>> No.6262059 [DELETED] 
File: 128 KB, 908x1200, 6ef713aeca39bb410c6a3d6070385996.jpg [View same] [iqdb] [saucenao] [google]
6262059

>>6261950
Not to be rude, but, haven't you considered the possibility that you may be unintentionally hindering your creative process by choosing such a restrictive setting for your character?

Is realism “actually” an integral component of the plot? What makes the 16th century stand out for you that it "should" be the time period for the setting, and not, let's say, the 19th century or Classical Antiquity?

>> No.6262061
File: 128 KB, 908x1200, 6ef713aeca39bb410c6a3d6070385996.jpg [View same] [iqdb] [saucenao] [google]
6262061

>>6261950
Not to be rude, but, haven't you considered the possibility that you may be unintentionally hindering your creative process by choosing such a restrictive setting for your character?

Is realism “actually” an integral component of the plot? What makes the 16th century stand out for you that it "should" be the time period for the setting, and not, let's say, the 19th century or Classical Antiquity?

>> No.6262076

>>6261999
>I'm sorry anon, but your lineart was worse than your sketch.
I know. Happens 'errytime, anon.

>> No.6262109
File: 42 KB, 741x568, 1520851287632.png [View same] [iqdb] [saucenao] [google]
6262109

Should one really practice drawing straight lines in every direction with your arm? or is that just a waste of time?

>> No.6262113
File: 40 KB, 375x500, harding.jpg [View same] [iqdb] [saucenao] [google]
6262113

>>6262109
Harding says it's a good idea.

>> No.6262129
File: 675 KB, 1348x1715, frye.png [View same] [iqdb] [saucenao] [google]
6262129

Just flat colors for now but does this look okay? I tried to make it a little more cartoony than usual

>> No.6262137
File: 445 KB, 2000x1500, Chapa wip.png [View same] [iqdb] [saucenao] [google]
6262137

>>6260014
Gave it some color and a few touch-ups
How's it coming along?

>> No.6262159

>>6262137
Looks kinda flat but maybe good shading can salvage it all

>> No.6262162
File: 278 KB, 1155x1260, PXL_20210415_173610183-01~2.jpg [View same] [iqdb] [saucenao] [google]
6262162

I ordered Loomis off Amazon and curiously hardcover is cheaper than paperback

>> No.6262195

>>6262137
No matter how unrealistically tight that sweater is, tits will not look like that in clothing

>> No.6262221
File: 453 KB, 1000x1000, EB0188C6-38A3-4600-8434-8C27C565194A.jpg [View same] [iqdb] [saucenao] [google]
6262221

did this a while ago. i suck at trees. how do i get better? i dont usually draw btw.

>> No.6262225

>>6262137
Flip your canvas

>> No.6262242

>>6262225
wow it's fucked
gonna have to take some to fix it then. my fault for winging it I guess

>> No.6262309

>>6260231
How are you supposed to know?

>> No.6262314
File: 223 KB, 322x704, 1654984930243.png [View same] [iqdb] [saucenao] [google]
6262314

americans help, what is this?
I'm trying to draw a scene from an diner (ref), but I don't know wtf this cylinder in the background is, or even if it has a handle like that, WIP

>> No.6262344

>>6262137
Maybe you should drop anime for now. It looks really bad, devianart tier. Start with realism and get a sense of 3d.

>> No.6262365
File: 322 KB, 1500x920, practimagination_0907.jpg [View same] [iqdb] [saucenao] [google]
6262365

On chapter 3 (box forms) of Drawing manual and thought I should start practicing my poses from imagination. All of them have serious balance issues as you can see, how do I improve this? I also cant draw a foot in perspective to save my life.

>> No.6262366

>>6262365
I just noticed is the thighs aren't actually connecting to the pelvis on at least 2 of these images. I imagine that's a major source of the problem.

>> No.6262368

>>6262129
Looking clean anon~!

>> No.6262373
File: 99 KB, 684x621, sketch.png [View same] [iqdb] [saucenao] [google]
6262373

>> No.6262395

>>6261883
You might have missed this >>6261374
But the new improvement is good too.

>> No.6262419
File: 184 KB, 2449x1633, nwcanvas002.jpg [View same] [iqdb] [saucenao] [google]
6262419

Faces are definitely not my forte.. terrible line also.

>> No.6262422

>>6262017
Can you elaborate? What is the book teaching you? All I see is scribbles.

>> No.6262425

>>6262419
Feet are usually the length of the forearm from inside the elbow to wrist. Just wanted to mention this, ignore if she's intended to have big feet.

>> No.6262452

>>6262419
The face screams western. But I like the feet, they look clean and nice.

>> No.6262484
File: 964 KB, 1500x1000, tardface.png [View same] [iqdb] [saucenao] [google]
6262484

First time trying to recreate anything anime from ref, looks like shit but I feel like I learned a thing or two about construction

>> No.6262491
File: 3.39 MB, 4608x3456, 20220906_205754.jpg [View same] [iqdb] [saucenao] [google]
6262491

>>6259026
How shitty is this sketch? Can anyone tell who it is?

>> No.6262495

>>6262491
Ryu right?
Head looks like his clay sculpture got stepped on
Just refine the head shape more

>> No.6262500

>>6262495
Thank you, and yes.

>> No.6262513

>>6262314
Something related to Coffee, it either pours Coffee, milk or sugar.

Don't really see much of those outside diners like that.

>> No.6262515
File: 2.64 MB, 3024x4032, 20220907_094347.jpg [View same] [iqdb] [saucenao] [google]
6262515

I'm still trying to draw Captain Beefheart.. he has this sort of weird quality that's hard to capture for me, as a non-visual artist.

>> No.6262576

>>6261871
>black
>people
Select uno

>> No.6262598
File: 578 KB, 1248x1590, pencil.jpg [View same] [iqdb] [saucenao] [google]
6262598

>>6260515
Is it c) Pencil-2? Take a look at the brush settings. It is because it uses a soft circle stamped with a little bit of scatter to achieve the pencil look. Try ticking the checkbox on Pattern and making the curve stronger on Strength. Or perhaps you'd like to give another brush set a try? I really like these pencil brushes. https://krita-artists.org/t/sk-sketching-in-krita-v1/45795

>> No.6262602

Drawing with a fineliner for Drawabox is giving me huge shoulder pain.
Is it okay if I switch back to pencil? Pencil never gave me shoulder pain (been drawing for two years).

>> No.6262603
File: 12 KB, 400x363, coffee pot.jpg [View same] [iqdb] [saucenao] [google]
6262603

>>6262314
Looks like a coffee pot. I think the lid pops up using a mechanism on the top of the handle.

>> No.6262609

more senior begs and ints, do you hit a wall keeping practice hours consistent. Currently I'm doing 2-3 hours on the weekday and probably 4-6 on the weekends alongside a 3 hour live drawing session on Sundays. It's a good momentum with a full time job and keeping my gym routine up.

But is it sustainable? I just started and have been grinding this hard for 2 weeks and each day I want to draw more than I did the previous day. It has been intensely enjoyable and rewarding but I know it wont always feel that way.

>> No.6262610 [DELETED] 

>>6262609
All my passive time is looking at art or watching vilppu too so I get some passive gains as well.

>> No.6262620

>>6262602
I don't think your choice of drawing instrument has anything to do with your pain it's probably something else

>> No.6262626
File: 1.40 MB, 3006x4096, Untitled_Artwork.jpg [View same] [iqdb] [saucenao] [google]
6262626

Posting even though a new thread is probably on the horizon.

Happier with this piece than the last 10 I've done. But it still feels somehow incomplete, or missing something.

>> No.6262634

>>6262061
Hello, you're not being rude thanks for your feedback. I heard that by imposing limits we could be more creative, like it's easier to have a scope. But I think you're right, I probably diminished it too much. I'll open up and see what I come up with.

>> No.6262635

>>6262626
I like the colors, though I'd check your values. The anatomy could be improved.

>> No.6262636

>>6262513
>>6262603
thx

>> No.6262651

>>6261909
Idk if bottom pic is 1 day apart from top pic or 10 years apart. Ngmi.

>> No.6262662

>>6262626
Could use more foreground details. A few out of focus blades of grass or tree leaves/vines go a long way.

>> No.6262675

>>6262626
I guess the hands really are just feet of the arms

>> No.6262832
File: 351 KB, 2114x3758, IMG_20220907_154859.jpg [View same] [iqdb] [saucenao] [google]
6262832

Slowly getting into shading bros

>> No.6262838

>>6262425
Smaller feets, yes, I'll take it into account next time. I was more concentrated on draw a decent feet instead.

>>6262452
HOW I CAN AVOID DRAWING FACES LIKE THAT!?, aside that thanks I think that the key is drawing nice fingers.

>> No.6262847

>>6262838
What sort of faces are your goal?

>> No.6262858
File: 419 KB, 853x754, face edited.png [View same] [iqdb] [saucenao] [google]
6262858

>>6262838
>HOW I CAN AVOID DRAWING FACES LIKE THAT!?
Watch more japanese pictures and cartoons. You're not animufag enough yet to draw anime in natural way. Don't draw low eye outline if you can't draw it thin enough. Don't draw second eyebrows. Don't draw this side lines on mouth, it looks creepy even in western images. Don't draw teeth in this manner.

>> No.6262862
File: 3.56 MB, 4032x3024, 20220907_161853.jpg [View same] [iqdb] [saucenao] [google]
6262862

What does your line practice look like, /beg/ & /int/?
Each page takes me 45~ minutes.

>> No.6262865

>>6262858
I personally prefer how the face looked before. It had more personality, imho!

But it's definitely not an anime style, if that's what anon was going for.

>> No.6262915
File: 635 KB, 1140x1200, adventurer01.jpg [View same] [iqdb] [saucenao] [google]
6262915

>> No.6262919

>>6261784
4 u

>> No.6262973
File: 659 KB, 1000x1000, solidmass.jpg [View same] [iqdb] [saucenao] [google]
6262973

>>6262221
By drawing trees.
Also add some more solid masses

>> No.6262983

>>6262915
Looks kinda dark

>> No.6262986

>>6262915
I feel like this could use some light from a campfire or something

>> No.6262995
File: 339 KB, 1000x966, adventurer01undarkened.jpg [View same] [iqdb] [saucenao] [google]
6262995

>>6262983
>>6262986
That was what I was trying to capture, a campfire, but I have no idea how I could get it to work.

>> No.6263005

>>6262915
i think this already conveys a campfire. at least i imagined one off to the side when i saw the image

>> No.6263022
File: 577 KB, 2100x2800, haaha42.jpg [View same] [iqdb] [saucenao] [google]
6263022

Am I doing good?

>> No.6263025

>>6263022
no, you are drawing coomshit and tranime

>> No.6263027

>>6262995
I used to think your style was kinda ugly but it's growing on me. Based actually drawing anon

>> No.6263051

>>6262609
It's sustainable IMO, I also get that feeling of wanting to draw more than my allocated time.

>> No.6263052

>>6262995
Why not draw an actual campfire?

The lighting here >>6262915 is fine I think, just that it can also be read as late evening. If you want an unambiguous campfire feel without an actual fire, then you're gonna have to go harsher on the light and shadows.

>> No.6263059

>>6263005
Alright nice.
>>6263027
Lol thanks man, I think I'm improving as well so that might have something to do with it.
>>6263052
Yeah when I look at references of campfires the dark and light do seem to be alot harsher.
>Why not draw an actual campfire?
You're right maybe next time, my focus is on the characters at this point honestly and the rest is just fun.

>> No.6263067
File: 782 KB, 1140x1200, adventurer01playingwiththelevels2.jpg [View same] [iqdb] [saucenao] [google]
6263067

>>6263052
Better?

>> No.6263072
File: 35 KB, 710x400, 3659698e0400f62a0fecc299891683c4.jpg [View same] [iqdb] [saucenao] [google]
6263072

>>6263067
I suggest you look up ligting tricks.

>> No.6263114

>>6263022
where did you learn?

>> No.6263146
File: 202 KB, 1024x740, ff68c4230096f1170095e680570bb319.jpg [View same] [iqdb] [saucenao] [google]
6263146

>>6262858
I see how some jap artist include that kind of features in an organic way in their style. Pic related. I should copy more of their art?.

>> No.6263151

>>6262838
>HOW I CAN AVOID DRAWING FACES LIKE THAT!?
Extreme focus on eyes
no attention to the mouth and nose.

Anime is inspired of old disney, which is also inspired off babies
Large eyes, small nose and mouth. No teeth

>> No.6263166

>>6263022
This looks amazing, prompt?

>> No.6263171
File: 2.02 MB, 5261x3825, test.jpg [View same] [iqdb] [saucenao] [google]
6263171

Decided to do this art thing i always wanted to do, 27 with autismo adhd.
Only have about 30-60 minutes a day to draw, here's my "progress" in a week, left to right, top to bottom. Sorry for beeg picture don't know how to fit it in one post not to spam.

Didn't read shit cuz well, that's all the time i get per day and I think it's better used bruteforce banging my head against the wall rather than read and not have time to practice... i think.
How ngmi am i before i die at this rate?
If anyone knows how to extend a day to 25 hours I guess I'll take that advice too, or any recs on short vids to replace books I can squeeze in real fast.

>> No.6263174

>>6263171
doesn't matter how long you spend drawing as long as you are drawing and actively pursuing an area you're weak in

use more construction though

>> No.6263178

>>6263174
I do use the basic circle + chin and vertical and horizontal line to map things like eye sockets and things for last two, I know there's probably more to it but I only get this hour at best to do this.
Haven't missed a day so far in 9 days, gonna try to always do at least something not to break it.

>> No.6263183

>>6263178
you're trying to skip fundamentals which is only going to make your hour less productive, when i said it doesn't matter how long you draw for, it does matter how you draw

learning new things in that short time and engraving fundamentals into your head through repetition is what will help

>> No.6263185
File: 408 KB, 629x711, asdfg.png [View same] [iqdb] [saucenao] [google]
6263185

>>6263146
NTA but that pic works because of the overall creepy zombie tone I'd say. There's always gonna be some level of uncanny if you wanna do a mouth like that, but that's not necessarily a bad thing, depending on the theme. Picrel I tried.

>> No.6263187

>>6263022
The body overall needs a bit more foreshortening. Make the lower legs, including the knees, slightly bigger, as they are closer to the viewer.

Since the legs and hips are on the foreground, her waist ends up looking a bit too long, especially when compared to her ribcage. Try lowering the upper body until her left shoulder is closer to, but not quite reaching, the same height as that of her left knee.

>> No.6263190

>>6263183
hm yeah, that's fair
i just don't know how i can both read up and something and exercise it at the same time
reading something without doing it feels pointless
i guess doing something without learning fundamentals is also bad but i feel like that's at least less bad? maybe?
i still learn new things about the way things work and how i see them

>> No.6263200
File: 228 KB, 733x867, 1014.png [View same] [iqdb] [saucenao] [google]
6263200

What can I do to render this drawing better? I'm very confused with the values, specially since the local value of her suit is supposed to be darker than her skin but her legs are in shadow and her suit being lit. I feel like I'm mismanaging a lot of shit and it doesn't look properly 3d

>> No.6263206

>>6263200
your light source is wrong, her boobs can't cast shadow if her left leg's knee is illuminated, her right leg should be completely in shadow
it looks pillowshaded, you're rendering forms without a properly established light source
describing the form and lighting the picture are 2 separate things, don't lump them together

>> No.6263215

>>6263190
>reading something without doing it feels pointless
you're meant to do both, if you read a book on drawing, copy the examples as you go through it, then find references and attempt those with what you have managed to learn

you aren't meant to sit idle through the pages and then once the book is over start drawing, you're meant to look at what they're telling and showing you, and try their examples they've given you, many books will even tell you to do this

>> No.6263223

>>6263206
I see, thanks, anon! I tried setting a light source on the upper right corner, but it didn't work out. Are there any materials I can read or watch to help me get a firm grasp on rendering? feels like most of the time I spend trying to render I just throw shit at the wall forever

>> No.6263242

>>6263146
>I should copy more of their art?.
This. Also notice the difference in eye and mouth design between their and your pictures.

>> No.6263246 [DELETED] 
File: 25 KB, 490x360, img358.jpg [View same] [iqdb] [saucenao] [google]
6263246

>>6262626
Not bad, but it needs more of a sense of depth. The lit areas are so thin that they pretty much disappear in the thumbnail, so they don't really make that much to convey volume.

Try making the lit areas slightly bigger, and adding a border of penumbra between them and the darker shadows. Also, I suggest that you attempt to vary your lineweights. Try making the contours of the objects situated on the foreground, as well as those that are in shadow, thicker, and those on the background, along with those that are facing the light sources, thinner. This will help to add more interest and depth to your drawing, even when using flat colors.

>> No.6263251
File: 25 KB, 490x360, img358.jpg [View same] [iqdb] [saucenao] [google]
6263251

>>6262626
>>6262626
Not bad, but it needs more of a sense of depth. The lit areas are so thin that they pretty much disappear in the thumbnail, so they don't really make that much to convey volume.

Try making the lit areas slightly bigger, and adding a border of penumbra between them and the darker shadows. Also, I suggest that you attempt to vary your lineweights. Try making the contours of the objects situated on the foreground, as well as those that are in shadow, thicker, and those on the background, along with those that are facing the light sources, thinner. This will help to add more interest and depth to your drawing, even when using flat colors.

>> No.6263280
File: 1.28 MB, 1331x1044, babies.png [View same] [iqdb] [saucenao] [google]
6263280

Im doing FWaP and i'm wondering if i can get away with just copying his stuff
I've entered the baby stage heads and it's just past his explaination on projection (right side)
Should i be doing my own baby heads? I have some kind of mind-block and i just can't imagine what cheeks, chin etc would look like, only being able to figure out the nose and eyes, but that's it
I've used projection to draw some simple animu head, simple front face with basic triangle chin. it's emberassing but it's the first thing i've ever did myself without ref so i was happy about it, but it still turned out bad
Anyway, baby head that i (unsuccessfully) copied. Should i keep on going with trying to copy his stuff so i memorize it? I'll be trying to draw anime after few books/courses so i don't know if that's a good idea. I prefer cute stuff or manga/eastern style and all this realistic/cartoonish stuff is making me misrable
Thanks for reading my blogpost

>> No.6263362

>>6262862
I don't... maybe I should; my lines aren't even lines. I can't imagine spending 45 minutes drawing just lines though, sounds like a way to get burnt out.

>> No.6263372
File: 1.18 MB, 889x1200, Swordtember_06_small.png [View same] [iqdb] [saucenao] [google]
6263372

>>6259109
swordtember!! heres mine from yesterday

>> No.6263381
File: 362 KB, 1000x480, to begin.png [View same] [iqdb] [saucenao] [google]
6263381

Haven't drawn in years and just got a tablet for the first time. Started scrawling like a madman full of glee.
Are there any hidden tricks/tips to using a tablet or just mess around with the settings and keep drawing ?

>> No.6263389
File: 277 KB, 432x492, rusty.png [View same] [iqdb] [saucenao] [google]
6263389

Rate my rust

>> No.6263408

Are there any well-regarded resources/books/teachers/courses/videos for drawing hair? Having a hell of a time trying to learn it on my own

>> No.6263431
File: 819 KB, 1000x800, unknown.png [View same] [iqdb] [saucenao] [google]
6263431

any advice welcome

>> No.6263473

Vilppu is so based

>> No.6263540

>>6263372
The lineweight variation is a nice touch, but the individual lines themselves are a bit too jagged and sharp, therefore Sora ends up looking more like a cardboard cutout placed on the foreground than as a three-dimensional person.

Unless you're deliberately attempting a geometrical or cubist style, my suggestion is that you smooth your lines and draw more curves, especially when dealing with softer surfaces and volumes, like those of skin and body parts.

>> No.6263585
File: 44 KB, 850x400, 9AABDE1E-88EA-4173-8109-BEE5B5A29246_5pi06sbd4o.jpg [View same] [iqdb] [saucenao] [google]
6263585

>>6263431

>> No.6263586

What can I put on in the background that isnt too distracting but also isnt boring as fuck like music?

>> No.6263597
File: 370 KB, 2100x2800, fdss.jpg [View same] [iqdb] [saucenao] [google]
6263597

>>6263187
>>6263022
Is this better now?

>> No.6263607
File: 278 KB, 803x647, A.png [View same] [iqdb] [saucenao] [google]
6263607

>>6259026
Can I have some critique os my values and rendering? I'm going for realism.

>> No.6263614

>>6263597
Feet looks kind of flat.

>> No.6263635
File: 376 KB, 2100x2800, Chisato puss.jpg [View same] [iqdb] [saucenao] [google]
6263635

>>6263614
I fixed the knee but I am not sure how to improve the feet.

If no one points out any more problem, I would proceed to outlining

>> No.6263654

>>6263586
Audiobooks that you already know the story of, or podcasts that you don't care too much about.

>> No.6263658

>>6263431
In general, the faces are not bad, but the one of the dark-skinned girl is better; the nose of the blonde one looks slightly off (I get the feeling that the dorsum of the nose is a bit too short in comparison to its bridge, an effect that is emphasized by the shading), and maybe her eyebrows are a bit too high.

Your lineart looks smooth and clean at first glance, but the lines need to be more flowy in order for them to remain appealing during a more careful examination. Remember that, after the initial viewing, people will most likely zoom in at your artwork in order to look at the details, and then they'll notice that your lines are not really all that neat and smooth. My suggestion is that, whenever possible, you attempt to draw your lines in single swishing strokes; your hand will certainly feel the difference.

When drawing hair, concentrate first on the basic silhouette of the entire volume, and then, once you're satisfied with it, on those of the individual strands. Don't focus yet on the colors or shading, only on the shapes. If a strand of hair has an interesting and pretty silhouette, and if it complements the shape of the whole mass, then you're on the right track. Remember that hair isn't paper; in particular, the way in which strands of straight and wavy hair are folded should feel, by their very nature, as if they were stripes of fabric, so try to imagine a mass of hair as a sort of disheveled turban.

Finally, you must keep in mind that the preliminary lineart stage should be capable to stand on its own without any color and shading. Nice colors and effective shadows can only do so much work when the shapes underneath are flawed. Therefore, you should practice your overall anatomy, as well as some basic perspective and foreshortening.

>> No.6263664

>>6263635
Is she supposed to be sitting or lying down?

>> No.6263668
File: 379 KB, 2100x2800, Chisato puss2.jpg [View same] [iqdb] [saucenao] [google]
6263668

>>6263614
I tried to fix the feet. Not sure if it went well
Man, I am spamming at this point

>>6263664
Sitting

>> No.6263679

>>6263431
It's the vacuum suctioned boobs that bug me the most. Also, apply your lighting evenly (i.e. if it's bright enough that the blond girl's armpit is pitch black, the other girl's would be too.)

>> No.6263715
File: 1.27 MB, 2560x1440, 100.jpg [View same] [iqdb] [saucenao] [google]
6263715

Hello begs, its lowkey as the book said: you learn the gesture by drawing, not by reading or talking about it. Still it feels like its incredibly inefficient way how to learn. But if i compare it to previous books (ala keys to drawing), there is no stress or frustration involved.

>>6263607
Why did you post both colored and grey scale version? Anyway my crit is lack of different textures. It looks like drew the same way hair, cape, sword or leather boots. These materials are MEGA different. You cannot use the same technique / brush you mastered on everything. Because it breaks the illusion that sword is from metal while boots are from leather and hair are billions tiny strands.
>so what do
Read keys to drawing, there is one whole chapter about textures. Dont worry its applicable even to digital. If tradfags can make any surface with a pencil, you will find digital equivalent. Look at this shitpost here >>6263389 its obviously shitpost but it shows the texture. His green blob has completely different feeling to it than the red rough blob and the background beige is also very different. Thats how you do it.
>>6263381
Take DVD (or anything perfectly round), put it onto the tablet and then trace it. If it wont make perfect circle you need to calibrate / setup your tablet. It took me 2 weeks to notice this and it was fucking up with my proportions.
>>6263280
The consensus i have seen is to first copy 1:1 and then draw something similar but new (from imagination or from different reference) in same style. Or you know just draw.
>>6263171
solid progress. Keep going. Also books are better than videos because most people can easily read faster than the youtube dragged out videos so they can fit in more ads.
>>6262862
Bro try drawing something better. This is just sad. Even cubes makes more sense than this because at least they teach you perspective and form.
>>6262832
>amputee feet
Draw your feet and hands lol

>> No.6263733 [DELETED] 
File: 284 KB, 2560x1707, viking-leather-belt-bag-celtic-leather-wallet-embossed-hand-crafted-eco-waterproof-historical-costrel-medieval-reenactment-bushcraft-609079ce-scaled.jpg [View same] [iqdb] [saucenao] [google]
6263733

>>6263607
The sword in the colored version looks quite nice; the rest not so much. You have succeeded in making your huntress pop out of the screen, but the overall rendering makes her feel kinda plasticky, like it was a figurine. I'm sure a more knowledgeable anon could point out what you could do in order to improve your shading, but, to me, it feels like part of the problem is that there's not enough variation in your textures.

As mentioned at the beginning, I really like the coloring and shading on that sword; its polished metallic surface helps it to convey a feeling of sharpness and weight. If you could render the rest of the articles of clothing with that same level of detail, it would be a noticeable improvement. I recommend that you look at photographs showing close up views of various textiles, such as cotton, wool and leather, and use them as references in order to give a more interesting finish to the different elements of her attire.

>> No.6263735 [DELETED] 

>>6263607
The sword in the colored version looks quite nice; the rest not so much. You have succeeded in making your huntress pop out of the screen, but the overall rendering makes her feel kinda plasticky, like it was a figurine. I'm sure a more knowledgeable anon could point out what you could do in order to improve your shading, but, to me, it feels like part of the problem is that there's not enough variation in your textures.

As mentioned at the beginning, I really like the coloring and shading on that sword; its polished metallic surface helps it to convey a feeling of sharpness and weight. If you could render the rest of the articles of clothing with that same level of detail, it would be a noticeable improvement. I recommend that you look at photographs showing close up views of various textiles, such as cotton, wool and leather, and use them as references in order to give a more interesting finish to the different elements of her attire.

>> No.6263739
File: 284 KB, 2560x1707, viking-leather-belt-bag-celtic-leather-wallet-embossed-hand-crafted-eco-waterproof-historical-costrel-medieval-reenactment-bushcraft-609079ce-scaled.jpg [View same] [iqdb] [saucenao] [google]
6263739

>>6263607
The sword in the colored version looks quite nice; the rest not so much. You have succeeded in making your huntress pop out of the screen, but the overall rendering makes her feel kinda plasticky, like it was a figurine. I'm sure a more knowledgeable anon could point out what you could do in order to improve your shading, but, as pointed out by that other anon above, it feels like part of the problem is that there's not enough variation in your textures.

As mentioned at the beginning, I really like the coloring and shading on that sword; its polished metallic surface helps it to convey a feeling of sharpness and weight. If you could render the rest of the articles of clothing with that same level of detail, it would be a noticeable improvement. I recommend that you look at photographs showing close up views of various textiles, such as cotton, wool and leather, and use them as references in order to give a more interesting finish to the different elements of her attire.

>> No.6263742
File: 554 KB, 1536x2048, FcDwN68WAAEly0V.jpg [View same] [iqdb] [saucenao] [google]
6263742

I've been drawing for almost a whole year now. Just did this sketch today.

>> No.6263751

>>6263742
Good job on knowing to angle the shoulders. Now apply this to other parts of the body too; her left boob should slightly cover the right one, same for her thighs. Also make sure the tips of the ears are the same level.

>> No.6263753

>>6263751
Alright. Thanks Anon!

>> No.6263755

>>6263540
Gotchya. Thanks for the suggestion. I think shading can also follow a similar principal? Like smooth, gradient shadows for skin and solid shadows on cloth and inorganic material. Maybe that would help add some depth

>> No.6263766

>>6263668
The figure is stiff (unlike my dick)

>> No.6263767

>>6263755
>>6263755
Indeed; in that respect, both lineart and shading follow more or less similar guidelines, although an artist can sometimes disregard them in order to achieve a specific effect.

>> No.6263794

>>6263739
>>6263715

I added some textures and overemphasized the shadows, though it now looks too dark... Also gave the light some colors and removed the rim one.

>> No.6263795
File: 226 KB, 554x790, I _forgor.png [View same] [iqdb] [saucenao] [google]
6263795

>>6263794
Works better when I add the image...

>> No.6263821

>>6263795
I think it looks better overall. You could tone down the shading a little bit, since I think that the issue was not so much the contrast or the amount of it as the rendering itself. Good work with the leather belts and the boots.

The lighting is perhaps a bit too saturated; there are places where it feels more like dust or grime over the surfaces rather than light, especially on the hair and the sword (I actually prefer how the latter one looked in the previous version). Therefore, I recommend that you try desaturating the color of your light, as well as making it a bit paler.

>> No.6263897
File: 164 KB, 733x867, ic cammy.jpg [View same] [iqdb] [saucenao] [google]
6263897

>>6263200
Values are tricky early on. I struggled with them for a while and I'm still learning more about them.

A big factor is grouping values. Your darks have to be dark and your lights have to be light. Keep 'em separated. If an item is naturally dark in value, it's brightest value should still be darker than the darkest part of a light value object. In this quick paint over note how the shadow value I used for Cammy's skin is still lighter than the highlight value I used for her dark boots. There's exceptions to this, like if the material is shiny it might reflect more light. Also I'm no expert I just watched YouTube tutorials and read some stuff and I'm also retarded so take this with a grain of salt.

>> No.6263907

>>6263897
Not him but what brush do you use for shading

>> No.6263934
File: 26 KB, 400x300, sample ic.jpg [View same] [iqdb] [saucenao] [google]
6263934

>>6263907
For this Cammy piece the brush I used is a round, kind of soft brush.

>> No.6263957

>>6263607
It's hard to read because the lighting. The cast shadows on the breasts make it seem like there is a spotlight on them, same with the bag on their waist, but the rest of it is softly lit. The values are muddy. I think you're trying to over complicate it to seem more "realistic" and that's causing the problems.

>> No.6264063
File: 2.20 MB, 8648x4096, upside_down_exercise.jpg [View same] [iqdb] [saucenao] [google]
6264063

Working through Drawing on the Right side of the Brain.
I spent forever just working my way from the chair up to the bottom of the sleeves. Realized I was an hour into an exercise that was supposed to take an hour tops and rushed the sleeves on up even though I knew I'd fucked up the proportions pretty bad

I'm not sure what to do with this result. I know it's bad, but do I do it again until it looks better? Or would I just be spinning my wheels?

>> No.6264064

>>6263766
I dont get it.
Was that a negative
I'll be sure to make more fluid poses as i grind for more exp

>> No.6264068

>>6264063
Draw a new pose faggot. Your exp shall be archived and cultivated by the subconcious as time goes on.
Drawing the same thing over and over gets you tunnel vission and an unbalanced skill set

>> No.6264072
File: 361 KB, 1412x1556, Tsukasa_Bullet_31 (2).jpg [View same] [iqdb] [saucenao] [google]
6264072

>>6262847
I'm not so sure maybe that's my problem, I like Renge Murata and Yoshitoshi Abe art but also like more "cartoony" artstyles like Atsushi Ohkubo. Something in middle would be perfect.

>>6262858
>>6263185
The second one is closer to what I was aiming for.

>> No.6264106

>>6264068
Aye aye capn

>> No.6264111
File: 175 KB, 739x604, 998u76tt78u.png [View same] [iqdb] [saucenao] [google]
6264111

NEW RAKE-OH OATS

>> No.6264112
File: 371 KB, 1000x1495, iujyugtytufy.png [View same] [iqdb] [saucenao] [google]
6264112

>>6263715
ugh this guy again i can't STAND you nigga

>> No.6264116
File: 236 KB, 1692x1820, sample_86ec2.jpg [View same] [iqdb] [saucenao] [google]
6264116

/ic/ I'm really struggling with my artworks right now. Is my lineart not good enough? I can't figure out how to make my shading look good, how to make the lineart blend into the character etc...

>> No.6264119

>>6264072
I guess you should do studies of their art then, and pick what features you like from each of them. Also, as much as Ohkubo's art leans a little cartoony, there's still the standard anime style features of minimal nose and mouth (extreme exaggerated expressions notwithstanding).

I'm the anon who did the second edit, and mainly I made some lines around the eyes thinner and redid the mouth to cut out the folds and details.

>> No.6264130

>>6264112
Hey look is the totally not a girl character from Guilty Gear.. Bridget!

>> No.6264136
File: 56 KB, 680x1069, 2219.jpg [View same] [iqdb] [saucenao] [google]
6264136

>>6264119
Yea I guess now I know what I'm going to do for the rest of the week.

And Ohkubo art could be pretty sick, it's a shame he retired.

>> No.6264146

>>6264136
GL anon!
>And Ohkubo art could be pretty sick, it's a shame he retired.
Absolutely agreed. His art had a ton of style and flair, and the cool character designs was a big source of inspiration.

>> No.6264166

>>6263715
>Or you know just draw.
lel
alright, thanks, i must be overthinking it

>> No.6264203

NEW THREAD
>>6264202
>>6264202
>>6264202

>> No.6264214

>>6263897
Yikes you don’t understand value at all lmao

>> No.6265261

>>6262129
Saved, nice frye!
>>6264116
Your lineart could use some variation. You should look at the critiques in this thread. Are you trying to do cell shading or painting? look up youtube tutorials i beg you

>> No.6266629

>>6264214
Not him but pyw faggot

>> No.6266749

I don't know where else to ask, but can anyone help me remember the name of that classic sculptor (probably one of those italians) that was apparently averse to sculpt women and was paid to sculpt a female character and what he did was pretty much recognizable as a man with fake, ugly boobs, because he just sculpted a man and put some round things at its chest to get over with? If I remember correctly the statue I'm referring is reclining into something. I'm certain it is renaissance classical sculpture or somewhere right after.

Thanks