[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 3.79 MB, 458x640, 1659429884931933.gif [View same] [iqdb] [saucenao] [google]
6199911 No.6199911 [Reply] [Original]

>51 exercises to try
http://www.animatorisland.com/51-great-animation-exercises-to-master/

>Books basic program tutorials, etc.
https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg

>Reference
http://www.referencereference.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/

>Anime .gif/.webm repository
https://sakugabooru.com/post

>Play YT videos frame-by-frame
http://rowvid.com/
or just pause the video and use the , and . keys (This doesn't always work but worth a try)

>> No.6201294
File: 162 KB, 1920x1080, my work.webm [View same] [iqdb] [saucenao] [google]
6201294

>>6199911
Surprised no one has posted anything. Here's mine. It's rigshit. I want to delve into frame by frame soon

>> No.6201331
File: 411 KB, 1920x1080, Suprise Box.webm [View same] [iqdb] [saucenao] [google]
6201331

did a simple box drop animation earlier this month. trying to make this my job, but damn.. there gonna be so much work ahead of me

>> No.6201338
File: 266 KB, 560x315, newgif.gif [View same] [iqdb] [saucenao] [google]
6201338

>>6199911
Redrew this from some random csm animation i found

>> No.6201456

>>6201294
most can't even draw a box and you expect them to animate one

>> No.6201509
File: 96 KB, 512x512, 7JZQX.webm [View same] [iqdb] [saucenao] [google]
6201509

bumpin with old animation
viva animation thread

>> No.6201914

>>6201331
we gotta start somewhere anon

>> No.6201920

>>6201338
is that reze? Lol, actually pretty accurate

>> No.6202082

>>6201294
nice

>> No.6202296
File: 354 KB, 1920x1080, 1659900720465.webm [View same] [iqdb] [saucenao] [google]
6202296

I posted on the wrong thread I think
This gave me an appreciation for those who animate regularly because even a simple loop like this took me ages

>> No.6202769

>>6202296
Saw your first posts on the previous animation threads - looks very nice

>> No.6202861

>>6199911
I love looking at youtube videos of cammy's fights in sf. I love the character, her proportions, how she moves. How she's powerful but she moves with the grace of a ballerina.

>> No.6202899
File: 241 KB, 1024x800, sb4.gif [View same] [iqdb] [saucenao] [google]
6202899

small scene from a cartoon I'm working on.

>> No.6202909

>>6201509
i like it

>> No.6203327

>>6202899
One slap from that is considered a war crime

>> No.6203681
File: 1.38 MB, 1080x1080, Armadillo_Final.webm [View same] [iqdb] [saucenao] [google]
6203681

Over the summer I took a 2D animation class

>> No.6203682
File: 2.57 MB, 1080x1080, bird.webm [View same] [iqdb] [saucenao] [google]
6203682

>>6203681

>> No.6203693
File: 489 KB, 512x512, 6YCF6.gif [View same] [iqdb] [saucenao] [google]
6203693

Fight animation

>> No.6203700
File: 909 KB, 1014x516, 76765857857858.webm [View same] [iqdb] [saucenao] [google]
6203700

why the fuck does yoh yoshinari's work look so good

>> No.6204700

>>6203700
autism, same as all the other japanese greats

>> No.6205083
File: 688 KB, 512x512, IRB96.webm [View same] [iqdb] [saucenao] [google]
6205083

>>6201509

>> No.6205227

>>6205083
gmi

>> No.6205266

>>6205083
Holy BASED

>> No.6205449

>>6203693
very dramatic

>>6205083
ayyy someone posted it before i could

>>6202909
>>6205227
>>6205266
thanks anons

>> No.6205926

>>6202296
i get what ur trying to apply to those feet but arent they too wiggly? more so that she seems to be a robot

>> No.6205936 [DELETED] 

>>6203327
>>6203682
>>6205083
Soul. Keep it up anons im loving it

>> No.6205939

>>6203681
>>6203682
>>6205083
Soul. Keep it up anons im enjoying it

>> No.6206341

>>6203700
Meh, standing on the shoulders of giants at that point in anime history

>> No.6206545

>>6206341
pyw

>> No.6206785
File: 90 KB, 300x300, 20220810_102947.gif [View same] [iqdb] [saucenao] [google]
6206785

>>6201331
Fun concept.

>> No.6206790
File: 199 KB, 306x306, 20220810_102856.gif [View same] [iqdb] [saucenao] [google]
6206790

>>6206785

>> No.6207041

>>6206785
>>6206790
cute

>> No.6207152

https://art-eater.com/articles/darkstalkers-and-the-twelve-principles-of-animation

Read this, you'll liked it.

>> No.6207380

Been someone redpill me on distinct differences between storyboards and animatics? I mean obviously animatics are rough pre-animations to get a feel I assume, but is the process for longer projects:
Storyboard -> animatic -> animation?
Or are storyboards and animatics traditionally completely separate entities?

>> No.6207425

>>6207380
How the fuck did I fuck up the first word that bad
*Can someone redpill me

>> No.6207711

>>6207380
I'd imagine storyboards are more for the story level, figuring out which events come in what order and how to compose shots, animatics more about timing out keyframes and making sure storyboards work, so I'd think it would go storyboard to animatic then some parts re storyboarded if needed, but I've never actually worked with either so idk

>> No.6208086

>>6207380
since toon boom storyboard pro came into play, the distinction has become blurred. watch storyboarders' reels these days and its pretty much animation

>> No.6208309

https://twitter.com/caoryu_YS/status/1557125396113784832?s=20&t=onRFthn-yXVS5L3wlUZEmg

>> No.6209275
File: 626 KB, 973x720, 1520550579767.png [View same] [iqdb] [saucenao] [google]
6209275

I want to learn how to animate to make a 2d video game
Do animators for video games use the same tools as animators for other things?

>> No.6209321

>>6209275
Maybe they do for cutscenes...?
But for the rest, no. They use an engine or other technical stuff to render sprite per sprite for each animation. I think Aseprite has a built-in animation tool.
Sorry about my lack of examples.

>> No.6209344

>>6209321
sorry for my question being so ambiguous too.
for example in the OP there is a mega for TVpaint, if i animate something in TV paint could it export it into a format that a game engine could take?

>> No.6209348

>>6209344
>>6209344
I guess if you could find a way to use the animations as a whole, then yes.
You certainly can animate hand-drawn frame by frame in most game creation frameworks, I just think the problem would be in the entity's size in pixels.
Depending on the game you are trying to make too. Fighting games allow for bigger, more detailed sprites. Look at the Guilty Gear series.

>> No.6212712

>>6207711
Gotcha, thanks
>>6208086
That's interesting but I guess it makes a lot of sense since storyboards aren't really limited to paper anymore

>> No.6214959

Is TVPaint worth if I can get it for 315 €?

>> No.6214976
File: 689 KB, 576x768, 8THr8ONtA-xlku5Kl7HHGao-jc835-P_O7jc1UOaZDU.png [View same] [iqdb] [saucenao] [google]
6214976

how do you come up with a story?

>> No.6214985

>>6214976
Im just turning my hismith on and it happens after 30 or more orgasms
It's fun and easy

>> No.6215426
File: 60 KB, 500x373, 500.jpg [View same] [iqdb] [saucenao] [google]
6215426

>>6207380
The order is:
1. Script

2. Storyboard.
Storyboards are just drawn panels that are either not timed to audio or have very rough timing. Also not usually super detailed or on-model art.

3. Audio recording.
Voices and a few incidental sounds if you need them, music if you're going to be timing to music.

4. Storyboard revisions.
Changing timing, character acting, etc. to match the audio. Polish the art. Now that its clean and timed to audio, its an animatic.

5. Chop up your animatic into labelled shots. It helps to have a time code and frame count on your video.

6. Key frame animation.
(These days, storyboard artists are very detailed with their storyboards and animatics, to the point that some of them are basically keyframe animators. This is because when the animation is shipped overseas to other studios, the animators there take the boards VERY literally. Lots of stiff movement between each pose. Too little direction in the animatic can make for stiff shitty animation. However, too MUCH detail can also be stilted and ugly when it's animated. Detailed animatics try and compensate for cheap animation.
When storyboarding for an in-house studio or for a film, a bit more trust is placed in the animators, so the boards actually tend to be a little looser from my understanding.
Take what I'm saying with a pinch of salt though.)

7. Inbetweens

8. More audio editing.
Don't change your voices because it won't match your lipsync if you do, but you can change or add incidental sound effects to match the timing of your animation, eg. doors slamming, footsteps. It's easier to match audio to animation, than to match animation to audio.
After that is revisions, cleanup, colour, compositing, effects, yadda yadda. But thats the storyboard -> rough animation pipeline.

>> No.6215437

>>6209275
I think so. Skullgirls seemed to. https://www.youtube.com/watch?v=5VkDXBsIXso

>> No.6215754
File: 275 KB, 512x512, GUELF.gif [View same] [iqdb] [saucenao] [google]
6215754

Character acting study

>> No.6216350

>>6215437
Who know what their production pipeline is or what tools they use but for an indie game it mustn't be anything g special

>> No.6216539

>>6215754
"I caught one!"
That show has so much cool animation. Avatar, right?

>> No.6216839

>>6207152
great article anon thanks : DDD

>>6207380
from what i understand the storyboard happens after the script is done and animatic is when you stitch everything around a audio track

>>6215754
good times : D

>> No.6216841
File: 113 KB, 512x512, LCV2P.webm [View same] [iqdb] [saucenao] [google]
6216841

>>6216839
forgot to upload animation lol

>> No.6217075

>>6216539
Yup! First episode has lots of flexing desu, next I’ll try the katara rage scene

>> No.6217130
File: 210 KB, 512x512, 0ARSF.gif [View same] [iqdb] [saucenao] [google]
6217130

Jiggly slap

>> No.6217182
File: 14 KB, 215x215, 1573857996291.jpg [View same] [iqdb] [saucenao] [google]
6217182

How do i start animating?
what software and what book should I pick up?

>> No.6217192

>>6217182
tvpaint 10 and the animator's survival kit by richard williams, they're both in the mega in the op

>> No.6217195

>>6201294
post with audio on the /wsg/webmswithsoundforotherboards thread

>> No.6217200

>>6217130
Oh no! She's going supercritical!

>> No.6217214

>>6217192
William's book looks good but how do I apply that to TVPaint? How do I learn the program?

>> No.6217219

>>6217214
just open the program and start drawing dumbass, all you need is onion skins

>> No.6217223
File: 411 KB, 655x656, 1630541294351.png [View same] [iqdb] [saucenao] [google]
6217223

>>6217219
M'kay

>> No.6217266

>>6217195
I have a complete mp4 file too
https://files.catbox.moe/e1kkr1.mp4

>> No.6217293

>>6205083
>Oh no! She's going supercritical!
kino

>> No.6217326
File: 113 KB, 967x500, 46fsdfshf3.png [View same] [iqdb] [saucenao] [google]
6217326

>>6217266
This is cute!
Love the lil character animation at the start, with the little head tilt on 'friend?', its very simple but very cute. Other subtle stuff, like how her hair settles after her head when she says 'KNOW each other better', is very nice. Its really good overall.

A few small critiques of your animation. Its looking like you're using very even spacing for a lot of your tweens. You should definitely be easing a lot of these movements, like when she takes out her notebook for example. (Also the different line weights of the notebook and the character bother me).

When she bursts out of the locker and her eye pupils move up, the consistent movement reads as choppy. Try giving them a very quick ease in, ease out, like pic rel. Also the timing on her body bobbing up when she says 'reach your books better' doesn't quite align with the emphasis of her voice actor for me.

Lastly, do a pendulum animation for her arm, its probably my biggest gripe with your animation. Her shoulder moves, and her forearm should lag slightly behind, and then her hand should lag slightly behind her forearm. It'll feel more weighty and look a lot more satisfying. This is luckily very easy with rigs. Animate your arm swinging, then take all the keyframes for your forearm and move them one frame behind, and take all the keyframes for your hand and move it two frames behind.

>> No.6217333
File: 647 KB, 560x560, 14666651-6BF9-4152-895F-805EBF0FAEC7.gif [View same] [iqdb] [saucenao] [google]
6217333

Did this the other day

>> No.6217334

>>6217333
Im incredibly /beg/ to animation btw so any feedback/advice/criticism is welcome

>> No.6217365

>>6217326
Thanks for the critique, anon. I'm gonna use this info for future animations.

>> No.6217366

>>6217365
>>6217326
And I love the art you did in your pic

>> No.6217811

>>6217333
Nice

>> No.6218221

>>6217334
>>6217333
Probs learn to smear to avoid jitter

>> No.6218272
File: 140 KB, 512x512, KQ97S.gif [View same] [iqdb] [saucenao] [google]
6218272

Take

>> No.6218279

>>6218272
Nice sense of form. Bad jitter. I'm just going to sit in this thread chanting jitter. Jitter jitter jitter.

>> No.6218282

Any recommendations on where to upload porn animation? It's against youtube rules, right? Pornhub account is looks annoying. What's a good host?

>> No.6218289

>>6218279
Thanks, yeah it’s wobbling around a bit too much

>> No.6218293

>>6218282
Redgifs or any art subreddit allowing nsfw stuff

>> No.6218332

>>6218293
You cant host vids on reddit though? Does redgif do vid, or just gif?

>> No.6218354
File: 3.57 MB, 800x450, F71BA1C6-3D61-4890-B1CF-1F1C76B85D5B.gif [View same] [iqdb] [saucenao] [google]
6218354

Anime run whoo

>> No.6218359

>>6218354
Lol, excellent

>> No.6218363

full animation with audio https://www.instagram.com/tv/CX1r-_ao0SV/?utm_source=ig_web_copy_link

>> No.6218371

>>6218354
What is this shit? Why is it animated so weird? The figures are good, but that framerate is all fucked up and those movements are weird. It's like a weird mixture of being technically good but visually repulsive.

>> No.6218377
File: 991 KB, 480x480, 1E413811-587A-43CE-BF3B-63F6A77883FC.gif [View same] [iqdb] [saucenao] [google]
6218377

Hair test 1

>> No.6218381
File: 507 KB, 480x480, 0E5C44B1-8F1F-49E7-B4FA-0F4F2EDABF0A.gif [View same] [iqdb] [saucenao] [google]
6218381

Hair Test 2

>> No.6218382
File: 510 KB, 480x480, C7ADA0F7-C20F-4782-AE80-568371487826.gif [View same] [iqdb] [saucenao] [google]
6218382

Hair Test 3

>> No.6218385

>>6218371
I had to bring it through a online gif converter however I linked the full animation to my Instagram where it should play better

>> No.6218409
File: 13 KB, 672x378, ball falling resize.gif [View same] [iqdb] [saucenao] [google]
6218409

first time attempting water effects

>> No.6218536
File: 354 KB, 510x510, 20220816_183829.gif [View same] [iqdb] [saucenao] [google]
6218536

>>6218409
Nice. Harder than it looks!

>> No.6218548

>>6216841
cool lol

>> No.6218558

>>6215426
Beautifully detailed answer, thank you anon

>> No.6218589

>>6205083
Nice.

>> No.6218620
File: 131 KB, 1280x720, 1476608396472.jpg [View same] [iqdb] [saucenao] [google]
6218620

Is the tvpaint download thing in the op safe? has anyone gotten a virus from using it?

>> No.6218669

>>6218385
Yeah, your animation is good dude. Sorry for being a shit about it.

>> No.6218679

>>6218620
its safe the virustotal always has one site objecting to the file for some reasoon but the fille is clean

>> No.6218744

>>6218377
hair test 1 is the best one of the three

>> No.6219071

>>6218332
just convert your vids to webm or gif format

>> No.6219073

>>6218377
best of three

>> No.6219131

>>6205083
There is a "flow break" when his finger fires the bullet. Try without, the camera should not pause for half a second, it should fire the bullet as it passes and the bullet should start deviating right away.

>> No.6219528

>>6218620
I've had it installed for a couple of weeks and I've had no problems. I scanned it with tons of different antivirus softwares and nothing came up.

>> No.6220018

>>6218536
war never changes

>> No.6220912
File: 110 KB, 500x400, 1612267046419.png [View same] [iqdb] [saucenao] [google]
6220912

this shit is hard!

>> No.6221397

>>6220912
take a laxative

>> No.6221402

>>6199911
>draw a man
>call it a woman

>> No.6221853

>>6221402
So weird how men and women have the same musculoskeletal structure sup with that, right?

>> No.6221917
File: 116 KB, 512x512, LUD1G.gif [View same] [iqdb] [saucenao] [google]
6221917

Grappling

>> No.6222012

>>6221402
Show me pictures of men with buns like those

>> No.6222076
File: 170 KB, 402x402, 20220818_105522.gif [View same] [iqdb] [saucenao] [google]
6222076

>>6221917
Ykno dont move all the parts at the same time and same speed and stuff and they say power in punches comes from momentum in the torso I guess

>> No.6222111
File: 228 KB, 512x512, BMHRG.gif [View same] [iqdb] [saucenao] [google]
6222111

>>6222076
Nice punch!! Having the torso anticipate the arms looks much better!

>> No.6222198

SOMEONE PLEASE DEPICT IN 4D HOW THE SUNS MOTIONS INTERACTING WITH THE GRAVITY FIELD CAUSES THE PLANETS TO FOLLOW THE MOVING SUN

>> No.6222327
File: 604 KB, 510x510, 20220818_125139.gif [View same] [iqdb] [saucenao] [google]
6222327

>>6222198
Fuk are you on about? 4d why you want 4d? What is the 4th d here even? Gravity wells?

>> No.6222328

>>6221402
It's 2022, anon. You don't need to hide in the closet

>> No.6222346

>>6222111
This is really cool, but it's like the rain effects are too big?

>> No.6222483

>>6222346
nta but it's a waterfall

>> No.6222495

>>6222483
Indeed, I'll try to make it clearer next time!

>> No.6222506

>>6222495
>>6222483
Oh I get it. Yeah, that looks like a really difficult thing to animate.
https://m.youtube.com/watch?v=YObcE2tfc3w

>> No.6222540

>>6218377
get your secondary animation fixed everything looks like its flopping around randomly

>> No.6222599
File: 139 KB, 828x619, 20220818_184518.jpg [View same] [iqdb] [saucenao] [google]
6222599

What's the point of the differently colored lines? Is there any specific methodology to choosing line color?

>> No.6222601

>>6222506
Thanks for the ref! All I could find were anime training ones

>> No.6222602

>>6222540
Unless I'm wrong that's what they're going for. Like it's a freaky stop motion or really windy but the wind only affects certain things. Maybe they are just leaning into not knowing how to do secondary motion, lol.

>> No.6222603

>>6222599
shading, frames eventually move down the pipeline and you want your inbetweener to keep the light source consistent throughout the scene

>> No.6222617

>>6222603
Ohh gotcha. Thanks!

>> No.6223868

>>6209275
Depends on the game but generally, as long as you can get a clean, transparent image sequence, any tool will work.
>>6209344
Yes.
>>6216350
A skullgirls animator did a GDC talk saying they used photoshop because anyone they hire will already have it.

That's for HD animation though. Pixel stuff tends to work well with sprite sheets and those are easier to handle the files for. Any decent pixel art program like Aesprite can export these.

https://www.youtube.com/watch?v=Mw0h9WmBlsw

>> No.6227890
File: 52 KB, 720x540, 1280.jpg [View same] [iqdb] [saucenao] [google]
6227890

bumping to save the thread
also i just finished my student film after 11 months of production (it got delayed because i got sick and i got an extension, took more like 8 months realistically).

how long do animated projects last for you guys usually? do you ever work with other people for your independent projects?

i spoke to a few recent animation graduates over the weekend and it seemed to be a reoccurring theme that they didnt manage to finish their films because they were too ambitious

>>6223868
nice find with the skullgirls video

>> No.6228360
File: 1.03 MB, 1280x720, explosion 20twisting 20motion 20too 2.gif [View same] [iqdb] [saucenao] [google]
6228360

Explosion 3

>> No.6228746

>>6218354
Kino

>> No.6228990

>>6222198
Schizo animation

>> No.6229597

>>6201294
I'd watch your tutorials

>> No.6229654

>>6228360
You're improving

>> No.6231418

>>6229654
Thank you! I’ll try setting the scene in more interesting ways next! Maybe play with the perspective too, I always loved Cloverfield-like povs with worm’s eye view

>> No.6231771
File: 407 KB, 512x512, YXJNW.gif [View same] [iqdb] [saucenao] [google]
6231771

Hair, tablet died near the end. Huge heart attack.

>> No.6232040

Retard here. What are the differences in used CSP vs using TV Paint in the mega?

>> No.6232261

Have you guys seen these videos by Alex Grigg? Simple but pretty great animation tutorials, give 'em a go if you're starting out:
https://www.youtube.com/watch?v=pF--YKCCUMw
https://www.youtube.com/watch?v=tX8jAmcrJgk
https://www.youtube.com/watch?v=F4_wbj2Sw2Y
https://www.youtube.com/watch?v=ABCUjauQBI4

>> No.6232433

>>6231418
I also like worms eye. If you haven't already, I'd recommend searching up some videos and animations of explosions and stepping through them frame by frame.

>> No.6232449
File: 139 KB, 350x350, 20220822_224633.gif [View same] [iqdb] [saucenao] [google]
6232449

>>6231771
Wind blows all the hair together

>> No.6232678 [DELETED] 

do you practice croquis?
if so, how?

>> No.6232695

>>6232678
i tie my balls with a harsh rope and wait till they become purple

>> No.6233833

>>6232678
I practice gesture because I'm not a frog

>> No.6234039

>>6219131
thanks for the advice sempai : DDD

>> No.6234044

>>6199911
Spine pro or After Effects for animating characters for a comic?

>> No.6235116

What are some good japanese books on animation?

>> No.6235380

>>6232433
Definitely need to do more
>>6232449
Nice, I’ll try with longer hair next

>> No.6236300

https://www.youtube.com/watch?v=8JXiXt0D6tw
Why is it so cute with next to no animation, yet there's still clearly movement

>> No.6236317

>>6236300
Try watching it without sound

>> No.6236390

>>6236300
Cute drawing.
Make 3 frame loop.
>why is it cute and not that animated?
Im confused what you're asking. Are you saying it's more cute than it would have been with more frames? It didn't need more frames for what it is, but a lack of frames isn't what makes it cute. Right?

>> No.6236443

>>6236390
Yes more effort should make it cuter

>> No.6236567
File: 54 KB, 510x510, 20220824_141010.gif [View same] [iqdb] [saucenao] [google]
6236567

>>6235380
What I'm trying to say should apply to any length of hair. In your clip it looks to me like each lock of hair is doing it's own thing, but they are all moved by the same wind, so should move together in some sense. Not that practicing different lengths would be bad or anything. Pic related I tried to get across what I mean and also let you know I dont really know what I'm talking about, lol.

>> No.6236571

>>6236443
Wrong! If you're going for cute, you're trying to maximize the cute per effort ratio, which that vid is a pretty good example of.

>> No.6236703

>>6236567
Ok I think I get it, wind flow applies to hair as a whole, not just the single locks.
Seeing your animation made it click, thank you!

>> No.6236761
File: 125 KB, 512x512, 627PD.gif [View same] [iqdb] [saucenao] [google]
6236761

>>6236567
So here it is, I applied wave motion to make it flow smoother

>> No.6236951
File: 501 KB, 512x512, 0B07M.gif [View same] [iqdb] [saucenao] [google]
6236951

>>6236567
Lot of work but worth it, I wanted to put it in 24 frames but went with twelve since I could feel the reasoning better

>> No.6236957
File: 1.32 MB, 1280x720, 0001-0116 (1).webm [View same] [iqdb] [saucenao] [google]
6236957

unfinished attempt at dumb anime effects,
i feel like its way too busy looking but im not sure how to fix that without redoing everything

>> No.6236977

>>6236300
Japanese animation is 90% making cute designs that distract people from the fact that there isn't much animation going on.

>> No.6237133

>>6201338
Gmi

>> No.6237292

>>6236957
what´s up with his hands?

>> No.6237418
File: 104 KB, 356x356, 20220824_223452.gif [View same] [iqdb] [saucenao] [google]
6237418

>>6236703
>thank you!
Your welcome. I know I'm not that skilled, but if I can offer some insight that is helpful I'm glad ^×^
>>6236761
>>6236951
Cute elf. These, especially second one look much better than earlier attempt. Theres still two things bothering me tho.
First, force should be applied all along the hair, and that force is only resisted where the hair attaches to the head, so it should do that snake slither flag thing. >>6236761 has a bit of the reverse of this when the hair blows to the left the tip seems to lead the motion, which makes no sense if the hair is being moved by the wind.
The second, which even more than the other things, I dont know how to do my self, is to make a realistic (stylistic) wind gust loop. Wind certainly doesnt ease in ease out. It gusts. Its choppy. And to make a loop that still looks like the chaos of wind is not easy.
Keep it breezy!

>> No.6237420

>>6236957
Woah cool sparklies!

>> No.6238420

>>6237418
Makes sense, the elf looked a bit off to me too that’s why I tried again with an easier profile view.
The wind speed graph is actually pretty useful, I tend to apply the same force over all the elements constantly but making it uneven should work much better!

>> No.6238472
File: 128 KB, 512x512, NYXT1.webm [View same] [iqdb] [saucenao] [google]
6238472

>>6236761
>>6236951
>>6237418

try using more chad frames

>> No.6238505

>>6238472
Gmi, nice cycle

>> No.6238780

>>6238472
Lol, dazzling Chad smile

>> No.6238820

Does anyone have Toniko Pantoja's "(FULL VERSION) The Complete Introduction to 2D Animation - Full Package" from gumroad?

>> No.6238928

can I make full animation sequences in live2d

or should I only animate the character and then export the images to another program

>> No.6238978

So is hand drawn 2d animation safe from ai? It seems like it is

>> No.6238989

What order would you suggest using the books in the op?

>> No.6238995

>>6238978
Haha, no, why would you think that? It is fun though and there won't be much time between animation fully replaced by ai and skynet so why worry?

>> No.6239013

>>6238995
I mean I know no job anywhere is safe once ai fully achieves 1 to 1 human level consciousness.
but it can barely handle line art right now, animation is a whole other level beyond. besides we have 3d already if people need perfection, the reason 2d stays around is for that rough human touch imo, and for that reason ai defeats the whole purpose of it.
Anyway,, sorry for bringing ai shit in here there are already way too many threads on it. Back to animating

>> No.6239247

Hi hello so I'm making my first animatic to a song... And I'm just wondering, how do people work with projects like these? Do they just listen to the song millions of times? I have ADHD so I'm starting to worry I might get sick of hearing the song halfway through even though I love the song... Or do I just have to grin and bare it and learn to cope? I'm not far in the project enough to show any work though, I'm still plotting out the overall video

>> No.6239419
File: 1.15 MB, 512x512, 6V170.webm [View same] [iqdb] [saucenao] [google]
6239419

>>6238472
ayy thanks for posting this anon
my campus got a new firewall that blocks 4chan
i was itching to post it but couldn't
you did me a solid
thanks : DDD

>>6236957
very cool

>>6222327
does your OC have a name ?
i love her design

>>6227890
is there a formal guide/tutorial for making smear frames like that
i mean ones where the characters grows multiple limbs and features for a single frame
i've been taught normal smear frames but otherwise this is untouched territory for me

>> No.6239447
File: 413 KB, 460x367, 88.png [View same] [iqdb] [saucenao] [google]
6239447

>>6239419
Richard Williams Animators Guide has 3 or 4 pages on "the elongated in-between", around page 96 if you want to check it out. But I haven't see any tutorials that really get into smears like this.

This way of thinking might help you- when you're animating, and you find that you WISH you could cram two, three, or four positions of an arm or leg into a very short time period... don't draw those poses on separate frames. Draw them all on the same frame.

This animator could have easily drawn 2-3 frames with Daffy's arm upwards, in the middle, and downwards, but it could have looked like piss. Smears/ elongated in-betweens are literally just multiple frames crammed into one.

>> No.6239448
File: 48 KB, 500x375, 83589272.jpg [View same] [iqdb] [saucenao] [google]
6239448

>>6239447
>>6239419
Heres an even better example

>> No.6239579

>>6239419
i watched this 10 times. More pls

>> No.6239630

>>6239447
>>6239448
thanks for the reference and book quote sempai
i'll get to it later tonight

>>6239579
aww gee thanks anon
you flatter me : DDD

>> No.6240019
File: 157 KB, 1280x911, 1659421161709.jpg [View same] [iqdb] [saucenao] [google]
6240019

Can anyone comment on numbers in the industry?

How many minutes on average does it take a professional keyframe animator to finish one drawing?
How about an in-betweener, is that a faster or slower job?

Then we have the people cleaning/doing lineart. What is the pace at which these people work?

I know it's hard to give solid numbers as character complexity and the level of finish of a keyframe may vary - some animators will draw very abstractly, other will tie-down everything very neatly... but I'd still be glad if anyone could provide examples from professionals.
Could be anime or anything with a bit more detail, like old Looney Tunes, Disney, Wakfu or whatever.

>> No.6240132

>>6240019
I work at a studio that does that and well
>I know it's hard to give solid numbers
yes, exactly. On a feature production with mid-complexity designs i'd say about an 40 mins per clean full body drawing but with more than one character on screen that doubles it at least. For rough animation or keys it's even harder to estimate, the drawings can be done fast but generally 5 seconds of rough animation in a day is a decent pace. Take it with a pinch of salt it varies from studio to studio, country to country, but you did ask.

>> No.6240370

For someone that wants to try and animate a meme trend, how would I take parts of the original animation clip and put them in mine?

>> No.6240402

>>6239247
You need enough music theory to deconstruct the song. (Or look online for someone who already did it maybe?) The most important is the bpm, then the beats per each section, which beat each transition and flourish falls on. Open up the song in audacity to figure this stuff out.
It's easier to speed up or slow down the song a little to get even bps / fps rather than having a weird ratio of fps. But either works.
Then plan your animation based on eg 16 beats intro 2 beats transition, 14 beats first section, 2 beats transition, etc... you dont really need to listen to the song again once you have those notes on timing.
t. Person who started an animated music vid once and never finished it.

>> No.6240404

>>6239419
>does your OC have a name
Thanks! Snuggle Proxy, usually spelled snuggleproxy, or snuggz for short. Mostly featured in size fetish porn tho.

>> No.6240801

>>6240132
Thanks, anon.
40 minutes for a clean drawing of a character you've already drawn hundreds of times, without color, sounds like a comfortable pace, I was afraid everything was done at light speed.

How about the tweening and cleaning, could you give insight on that as well? Are they relatively slower or faster than creating keys freely? Cause they definitely need to be pretty careful.

>> No.6241401

>>6240801
That depends on the person really. For me I'm much more comfortable doing rough animation and tie downs, clean up takes me forever. But there are also people who work faster doing clean than rough. Generally clean up takes longer because you have to draw slow and perfectly. The thing that eats up time in rough is retakes and getting the timing right as line quality doesnt matter

>> No.6241584

>>6241401
Thanks again, anon.
I have a little background in animation, but no industry experience. I've been trying to figure out my own drawing process and I think analyzing how animators do it is the best way to look for efficiency. It's all I learned to think about a lot of things, really.

I'm a slow cleaner as well, if a sketch takes 30 minutes, lineart might take a couple hours.

>> No.6242254
File: 335 KB, 512x512, UKDJ6.webm [View same] [iqdb] [saucenao] [google]
6242254

fun with facial expressions

>> No.6242573
File: 604 KB, 512x512, OZZMG.webm [View same] [iqdb] [saucenao] [google]
6242573

let it be known that i can draw girls too

>> No.6243918

>>6242254
>>6242573
I like these. Very clean linework

>> No.6244554
File: 50 KB, 560x420, Animation[12fps].gif [View same] [iqdb] [saucenao] [google]
6244554

This is my first time posting animation here. I use Clip Studio Paint EX with basic knowledge of making animations on 12 fps.

>> No.6244582
File: 136 KB, 400x450, 1633474317991.jpg [View same] [iqdb] [saucenao] [google]
6244582

>>6214959
Its literally $0 in the OP

>> No.6244588
File: 361 KB, 510x510, 20220828_210900.gif [View same] [iqdb] [saucenao] [google]
6244588

>>6244554

>> No.6245138

Does anybody use Grease Pencil?

>> No.6246723

bump

>>6199911
we desperately need a FAQ and more links up here i think

also /atg/ has gotten pretty bad at giving actual feedback to each other here, its turning into people posting their animations

>> No.6246730

>>6246723
well i can vouch for z-library since it gives free access to many animation related books in pdf form
also if the original url doesnt work b-ok(dot)asia also works as an alternative url for zlibrary
i feel this would fit nicely on the OP link list

>> No.6246889

>>6245138
off and on
it still ain't up to snuff yet

>> No.6247414

>>6246723
Yeah, it's a circlejerk in here

>> No.6247727

>>6242573
the sneeze would look more impactful with proper ease in-ease out, like using less frames in the middle of the action. Right now it just looks like she's puking

>> No.6247843

>>6246723
pyw then cunt
don't add to the problem : DD

>> No.6247877
File: 367 KB, 532x398, tenor.png [View same] [iqdb] [saucenao] [google]
6247877

>>6247843
You don't come to this thread on the art critique board to get critique, you do it to get a free ego boost.

>> No.6247887

>>6215426
very well explained
>It helps to have a time code and frame count on your video.
I have been wanting to learn how to apply this in Premiere for a long time as it is the one I usually use, any other recommendations?

>> No.6248104

>>6201294
>>6217266
>>6201294
>>6217365
What's your baraag

>> No.6248712
File: 168 KB, 560x420, animation test.gif [View same] [iqdb] [saucenao] [google]
6248712

whats a good animation software? CSP has a 24 frame limit, is TVpaint worth it?

>> No.6248738

>>6248712
Ex doesn't?
Tv paint is alot of money my dude

>> No.6248741

>>6248738
money?

>> No.6248751

>>6248741
that green stuff with the old dudes on it

>> No.6248756

>>6248741
Heh ok carry on my pirate friend.

>> No.6248868
File: 265 KB, 1280x720, Untitled.gif [View same] [iqdb] [saucenao] [google]
6248868

wewooo

>> No.6248883
File: 39 KB, 500x500, 1647963639838.jpg [View same] [iqdb] [saucenao] [google]
6248883

>>6248712
tvpaint 10 is 10 years old and still 10 times better than anything else for hand drawn animation, plus it's free

>> No.6248911
File: 389 KB, 2049x2560, 8749873245.jpg [View same] [iqdb] [saucenao] [google]
6248911

>>6247843
dipshit, i said that people have just been posting their work and giving no critique. posting my work and not commenting on anybody else would be CONTRIBUTING to the problem.

>> No.6248915

>>6247887
storyboard pro is expensive but it has this functionality built in as well as a bunch of other useful storyboarding tools. as far as i know, its industry standard
i dont know any other alternatives im afraid

>> No.6250382
File: 2.10 MB, 2048x1505, Tumblr_l_3187563976489.png [View same] [iqdb] [saucenao] [google]
6250382

Here are some book suggestions for the Mega
>The Illusion of Life: Disney Animation by Ollie Johnston and Frank Thomas
> Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook by Peter Parr
>Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation by Francis Glebas
>Character Animation Crash Course! by Eric Goldberg
> Animation 1: Learn to Animate Cartoons Step by Step by Preston J. Blair
> Dream Worlds: Production Design for Animation: Production Design in Animation by Hans Bacher
> The Skillful Huntsman: Visual Development of a Grimm Tale at Art Center College of Design by Khang Le and Mike Yamada
> The Noble Approach: Maurice Noble and the Zen of Animation Design by Tod Polson
> Setting the Scene: The Art & Evolution of Animation Layout by Fraser Maclean

>> No.6250444

random stuff for the mega

> is x program worth it?
a community made chart of every animation software out there with positives and negatives. if people have a more specific question about a programs functionality they can post it in /atg/. i see "is x worth it?" in every single thread and its always the same programs, its a question that has been asked and answered a million times, a chart could help and be a great resource

>12 principles of animation (the absolute basics)
this is the video they started us out with on our first day of animation college
https://www.youtube.com/watch?v=uDqjIdI4bF4

> 11 second club
monthly animation exercises/ competition
https://www.11secondclub.com/

> the animators survival kit
i know its already there, but this should be required reading and/or watching. if you have a simple question, consult the survival kit first and /atg/ second
https://www.youtube.com/playlist?list=PL1A1FEDA47ADC18D4

>animation exercises
these are already there, but if i had to break it down into the absolute essentials:
bouncing ball in place
bouncing ball across screen
swinging pendulum
swinging arm
walk cycle
run cycle
skipping cycle/ sneaking cycle/ a walk cycle with personality
roughly 10 second emotional flour sack
10 seconds halfbody character doing lipsync
10 seconds of two characters having a back and fourth conversation

as for books i can vouch for
> Elemental Magic: The Art of Special Effects Animation - Joseph Gilland

>> No.6250506
File: 26 KB, 360x466, 1661999007537.jpg [View same] [iqdb] [saucenao] [google]
6250506

If someone is gonna make a mega with animation books I want to shill Drawn to Life vol. 1 by Walt Stanchfield as one of my favourite books on animation.

>> No.6250776
File: 816 KB, 1000x1000, cockgrab.gif [View same] [iqdb] [saucenao] [google]
6250776

>>6201294

>> No.6252901

>>6250776
twitter?

>> No.6252948

>>6202296
I love the wiggly feet keep doing this

>> No.6252952

>>6203700
is this flcl? I watched that on a whim without knowing anything about it and god I loved it

>> No.6253040
File: 597 KB, 1280x720, splasheed.gif [View same] [iqdb] [saucenao] [google]
6253040

>>6252901
twitter more like twatter

>> No.6253666

>>6252952
https://m.youtube.com/watch?v=-840keiiFDE
gainax love

>> No.6253667

>>6252952
yes

>> No.6253729

>>6203700
his brother was already working as a mangaka when he started so he basically got a renaissance style training from a very young age.
he's also said he doesn't enjoy drawing that much though

>> No.6253782
File: 77 KB, 800x600, box007.gif [View same] [iqdb] [saucenao] [google]
6253782

critique on box rocking at end?

>> No.6253805
File: 996 KB, 1920x1080, flower sack wip.gif [View same] [iqdb] [saucenao] [google]
6253805

Doing a flowersack animation for class and having alot of trouble with cleanup and line boil... Any tips on how to ween off bad habits of such "wiggly" cleanup lines?

>> No.6253811
File: 2.47 MB, 1920x1080, flower sack wip sketch.gif [View same] [iqdb] [saucenao] [google]
6253811

>>6253805
Here is my sketch layer of the full anim

>> No.6253857
File: 33 KB, 332x300, 20220902_112243.gif [View same] [iqdb] [saucenao] [google]
6253857

>>6253782

>> No.6253961

>>6253805
>>6253811
Lol can't help you though but it's funny.

>> No.6253964

>>6253961
thank u fren :)

>> No.6254370
File: 262 KB, 1280x720, balls.gif [View same] [iqdb] [saucenao] [google]
6254370

rough frames for something

>> No.6256324

Page 9 bump, saving from ai shitposts

>> No.6256452
File: 126 KB, 512x512, 7QZ9X.webm [View same] [iqdb] [saucenao] [google]
6256452

Woosh

>> No.6256561
File: 125 KB, 512x512, 0YUC7.gif [View same] [iqdb] [saucenao] [google]
6256561

Neck

>> No.6256567

>>6256452
>>6256561
plz ball and flour sack

>> No.6256584
File: 443 KB, 1250x703, screenie.png [View same] [iqdb] [saucenao] [google]
6256584

https://youtu.be/wu9-51iD9TM
I finished one I'd been working on in my downtime for a month ish. Sucked when it got no traction, but i fucked up in several ways. No good search keywords didn't telegraph the comedic/absurd element early enough, so people drop off halfway through before the turn.
But it's one of the less cringe things on my channel and I'm improving. Once I do something I look at and say: This is great,
I'll actually market myself. Right now it's just practice.

>> No.6256592

>>6244554
I have no idea where it's meant to be in space, add a floor line or other point of ref.

>>6239419
This is great, satisfying 3D turn at the beginning.

>>6236957
The lighting's working for me. Can you share what the poses look like before all the effects?
Goku looks like he's juttering around too heavily at the end and feels stopmotion. He can't just rotate like that at the end without any perspective change, outs him as a cutout.

>>6256584
This is me for ref to pre-emp any pyw or you didn't contribute stuff.

>> No.6257085

>>6256592
inb4 is the term you're looking for. but /atg/ doesn't get enough crits that anyone here will complain. welcome.

>> No.6258750
File: 55 KB, 500x482, 98788.jpg [View same] [iqdb] [saucenao] [google]
6258750

i usually hate discords on 4chan, but is there an /atg/ discord? or a good animation discord people can vouch for?

itd be nice to have a discord where we can chat, share resources, ask and give feedback, post work, scout for talent, and discuss tools and methods.

>> No.6258874

>>6258750
Kinda like what you can do in this very thread?

>> No.6258875
File: 2.70 MB, 640x360, Ball bounce.gif [View same] [iqdb] [saucenao] [google]
6258875

i got an irl light table installed on my campus
took some convincing for the faculty but we got it
dont have a scanner yet so had to make do with a stopmation movie maker app
but i finally get to burn my eyes out with the light bulb while dealing with over-heating
just like god intended

>> No.6258884
File: 900 KB, 640x360, kott runn.gif [View same] [iqdb] [saucenao] [google]
6258884

here's another thing i did as a test run
its great
trad animation is fun after having dealt with software struggles from the past few months
trad animation ftw : DDD

>> No.6259795
File: 25 KB, 573x636, 1578726135509.jpg [View same] [iqdb] [saucenao] [google]
6259795

anyone else here learning Japanese to work in anime?

>> No.6259815

>>6259795
me but it's impossible

>> No.6259879

>>6258750
r/animation has a discord server. Smearkun and tiarwhy go there

>> No.6259909

>>6250506
It's in one of the art book megas.
Ironically the art book thread has more on animation than the animation thread itself.

>> No.6260308
File: 6 KB, 184x184, 1600930935122.jpg [View same] [iqdb] [saucenao] [google]
6260308

>>6248883
Is the TV Paint in the MEGA folder safe?

>> No.6260311

>>6258884
Here you go anon
https://www.youtube.com/watch?v=z2qoihbzc3E

>> No.6261939
File: 1.18 MB, 695x900, wood.gif [View same] [iqdb] [saucenao] [google]
6261939

>> No.6262294
File: 407 KB, 1028x572, ezgif-3-4a03ed58ef.webm [View same] [iqdb] [saucenao] [google]
6262294

Any tips on animating weight on cars/mechs? Mitsuo Iso's stuff is incredible, but I don't know how the fuck he manages to do weight so well

>> No.6262298

>>6262294
im nearly certain they relied heavily on ellipse guides, french curves, whatever they could find.

>> No.6263233
File: 312 KB, 1200x1200, fumia_-1374681860060585985-20210324_181750-img1.jpg [View same] [iqdb] [saucenao] [google]
6263233

Hello, I'm trying to learn layouting but having difficulties finding artists to study from. I focus on Japanese anime stuff, if anyone knows JP animators who makes cool LOs please do tell me their blog! Thanks in advance.

>> No.6265959
File: 53 KB, 540x406, 540543.jpg [View same] [iqdb] [saucenao] [google]
6265959

>>6263233
I have no clue but I'd personally start searching for behind the scenes on different animation studios in Japan. Photography books might help with composition and layout. Comic/ manga tutorials too. Some background and landscape stuff in the sticky. Sorry that I don't have anything specific, this isn't my wheelhouse, but good luck

>>6262294
IIRC he did a lot of straight ahead animation. That can help a lot

Also bump

>> No.6266091

>>6259795
Me…

>> No.6266665

>>6258875
Good shit! This is how traditions stay alive.

>> No.6266769

https://www.youtube.com/watch?v=Mz4-38d3-AE
That's alot of people
>10 month with 100 people for 1st episode.

>> No.6267006
File: 403 KB, 560x315, Animation (4).gif [View same] [iqdb] [saucenao] [google]
6267006

I posted this elsewhere but I'll post it here too.

Yes I know there's flickering.

>> No.6267008
File: 67 KB, 560x315, Animationpoppyrun.gif [View same] [iqdb] [saucenao] [google]
6267008

>>6267006
more cycles

>> No.6267153

If I'm just practicing does it matter if I animate in 1s, 2s, or 3s? Should I practice all of them since they're probably used for different feels? My first guess was 3s because you get more length with less drawing, but I figure it's not good to skimp on the others

>> No.6267200

>>6240019
I work in tv 2d and 3d puppet animation.
Typical quota is 50ish seconds of full animation every 2 weeks.
I don't draw clean frames, I gesture them out and then redraw what the puppet can't do. Takes me about 30-1 hour for a pose.

Some action sequences that are 2 seconds of screen time have taken me full days.

First week is typically keys
Then notes
Then the next week is inbetweening/splining.

Buddies work in feature and he does typically 2-5 seconds a week of animation. (This is in Maya so 3d)

>> No.6267201

>>6267153
Work on 2s typically

If you feel like you need another drawing and went to test the timing put a blank 2 frame inbetween those 2 drawings

Your brain will fill it in.


On 3s for more anime feel.
1s for camera movements, smears, whips etc.

There's no hard rules, just do what feels good to you and play around.

I like to fuck around and Sneak 3s 4s and 5s in when I can

>> No.6267229

>>6267006
Line work and motion is very smooth, which is good, but the lack of bobbing in the thorax looks uncanny.
>>6267008
This looks better. More weight. Always use references.

>> No.6267230

>>6267201
Legend, thank you. I will start practicing on 2s once I stop dying from covid or maybe while I'm still dying but not right now I'm delirious. Anyways thank you anon I appreciate it.

>> No.6267233

>>6248104
I have a twitter, lol
https://twitter.com/MAZE_animations

>> No.6267236

>>6267201
>>6267230
Wait how do 5s work? Isn't the number what you divide your frame rate by? Cause 3 is basically 8fps but what is 5? Do you just cycle until you reach a valid stopping point or does it matter? This question is for 24fps if you're doing 30fps please replace my 5 with a 4.

>> No.6267259
File: 2.16 MB, 1280x720, 01945AF8-4515-4DA4-9C5F-1A1E55DCC532.gif [View same] [iqdb] [saucenao] [google]
6267259

>> No.6267291

>>6267259
The nipples reach the farthest point of their arc when the cock is pulled away the most.
When it’s shoved to the hilt, tits get smashed into the torso and flatten out.

Ancient Jap Sheet

>> No.6267430
File: 335 KB, 512x512, 79N92.gif [View same] [iqdb] [saucenao] [google]
6267430

Terror

>> No.6267435 [DELETED] 

some of these full body animations from little witch make me want to seriously get into animation. It seems like the best way to master figure drawing from imagination.

https://youtu.be/EFOIK2Z7sZ4?t=32

>> No.6268116

>>6267236
What's not to get? If you want to animate on 5s, just make each drawing last 5 frames. What difference does it make how long your animation is?

>> No.6268564
File: 778 KB, 280x280, Alex-life-drawing-07 435browse.gif [View same] [iqdb] [saucenao] [google]
6268564

I don't know if this will be useful to anyone but I'm posting it anyway.

>bodiesinmotion.photo gifs 2022-09-10.zip (747 MB)
https://www.mediafire.com/file/c7xekwxw64gq31n/

These are gifs from every section of the site, including Muybridge. The gifs are very small so I recommend using 7GIF or a similar program to zoom in to 200%. (You can also use 7GIF to view a gif frame-by-frame.)

>> No.6268791

>>6201294
>Hi, my name's ____! Would you like to be my friend?
Am I lip reading that correctly?

>> No.6268847
File: 206 KB, 1044x1062, fireplace.png [View same] [iqdb] [saucenao] [google]
6268847

>>6268791
Yeah, just put Snickerdoodle in the blank.

>> No.6269383
File: 453 KB, 800x600, oh no da egg.gif [View same] [iqdb] [saucenao] [google]
6269383

one (1) egg destroyed in the production process of this gif

>> No.6269560

>>6268847
sniggerdoodle my beloved

>> No.6269696
File: 1.33 MB, 2430x3000, 5lgUZpP.jpg [View same] [iqdb] [saucenao] [google]
6269696

Here is what a character sheet looks like

>> No.6269697

Imagine not being born Japanese
https://www.youtube.com/watch?v=tDPiLgmhUgE

>> No.6269988

>>6269697
This was great!
Post another one.

>> No.6270313
File: 1.43 MB, 512x512, G1GYI.webm [View same] [iqdb] [saucenao] [google]
6270313

>> No.6270469
File: 115 KB, 512x512, VOHSX.webm [View same] [iqdb] [saucenao] [google]
6270469

>>6270313
ayy thanks for posting it anon
funny that
my home system got fried due to power surge during a lightning storm
the animation is a dramatization of said event

i did that at my college that has 4chan banned
i've been dying to post it you did it for me

>> No.6270863

>>6268116
Yeah it took me a bit but I finally figured it out after escaping my covid brain fog, thanks again anon

>> No.6271078
File: 92 KB, 512x512, 5PMDU.gif [View same] [iqdb] [saucenao] [google]
6271078

Ok I did the flour sack again, it was useful

>> No.6272079
File: 455 KB, 552x484, 1636582223662.png [View same] [iqdb] [saucenao] [google]
6272079

>>6268847
this looks promising

>> No.6272171
File: 1.57 MB, 3300x5100, 2720492_mazeanimations_snickerdoodle-s-guide-to-eternal-happiness-webcomic-2.png [View same] [iqdb] [saucenao] [google]
6272171

>>6272079
Thank you very much. We're working on episode 1 and I'm looking into making short comics in the meantime.

>> No.6272177

>>6267233
get a baraag

>> No.6272383

w-were safe from the AI take over.. it's just illustrators that are in trouble..

pursuing a career in animation is still a good idea.. right bros?

>> No.6272401

>>6258750

yeah there's the animation /ic/ discord that used to be in the sticky. it's pretty quiet but i prefer it to the bigger servers for that.


https://discord.gg/Ju9NuWN

>> No.6272499
File: 159 KB, 512x512, I09X5.webm [View same] [iqdb] [saucenao] [google]
6272499

a more refined walk

>> No.6272504

>>6272499
comfy, i like this :)

>> No.6273136

>>6272383
hahahahahh it never was do what you want but don't be surprised when the terminator shows up to take your job and spleen or whatever

>> No.6273336
File: 37 KB, 500x371, 605995.jpg [View same] [iqdb] [saucenao] [google]
6273336

>>6269383
why has nobody commented on this yet, this is fantastic. the only minor critique i have is i would have made the egg splash way bigger, the frames before lead me to believe its going at an insane velocity (but it looks great)

>>6270313
ive seen a few of your animations in this thread and ive been wondering whats been bugging me, and i think its your anticipations.
when the god sends the lightning down, it could have used a more dramatic build up- a few frames of wind up, and then a SINGLE frame where he throws it, and maybe 1-2 frames where he's off balance as the lightning streaks away. maybe having the arm trail behind the rest of the body might help, so it feels more elastic for a frame or two?
again when the guys come and take your PC- just one, maybe two, extra frames of anticipation on the stretcher, before that single frame (which i like a lot) where the PC is zipping through the air.
Your guy getting up from the chair has a GREAT anticipation, over extension, and follow through, all done in very few frames. Inversely, him pushing off the desk with his rolling chair could be zippier.
sorry if this seems over critical- i wanna emphasize, your animations have been REALLY GOOD here, youre putting in the work and it shows a lot. it took me until this one to really pinpoint the very small quirk that has been bugging me. keep it up

>>6271078
youre first half is pretty good, and i like that when the sack lands on the other side, he stretches a bit due to downward force. after that, your timing is off- him getting up onto the other side of the canyon happens rather quickly, and your poses arent clearly readable, which is the main point of a flour sack exercise
its a good start to base off of though, the first half is solid

>> No.6273337

>>6272383
>>6273136
we already use computers to aid with animation. any 2d or 3d animated rig uses automated curves. some programs allow you to bypass having to rig a character and you can just drag and insert a skeleton into a character. motion capture already exists too, bypassing animation at all. none of these ended the job of an animator or rigger, theres still frame by frame people working today despite these developments, and there still will be in the future, even as AI gets integrated into the animators workflow.

>> No.6273945

I'm surprised there is no AI yet to autocolor inbetweens based on one key frame.

>> No.6273958

>>6273945
I'm sure it will come, probably after the prompt based version of generating animation, going off the rate of how things are going now.

>> No.6273981

>>6273958
Prompt based animation is not coming any time soon I think. It's one thing being able to make a generic pinup based on thousands of similar examples but asking for clean line art (which ai still struggles with) moving lifelike within context is something I think only a human level consciousness ai could do. It could be used for dumb inbetweens, I don't know why that doesn't already exist, it would save so much time. But I don't see key animation ever being replaced by ai.

>> No.6274082

>>6273981
probably true that it's not going to be a while. if TVPaint puts that software in TVP12 they'll actually have a chance of staying relevant as a company. they really need a boost like that with how shit the state the software is in these days lmao

>> No.6274088

i really think animators are going to get some of the biggest benefit from AI (short term at least), individual animators getting to have massive help with concept art, design ideas, colour, as well as background painting. honestly there's no reason to not get on it as early as possible and put out some potentially studio competing work before everyone else catches on and it's not so much a benefit any more than it is just the new standard

>> No.6274106

>>6274088
I honestly wouldn't mind if they came up with an AI that can do inbetweening.
Fuck AI but fuck sweatshops even harder

>> No.6274116

>>6274106
in-between work as a freelance animator is actually really well paying and mindless work that you can do from home while watching tv. i'd miss it for sure, but there's probably more fulfilment to get from doing more impactful parts of animation, even if it would be more draining, and still getting paid the same amount for a higher output.

>> No.6274184
File: 733 KB, 1000x1000, GirlJimpingRetardedly.gif [View same] [iqdb] [saucenao] [google]
6274184

Boing Boing

>> No.6274251

>>6273981
it's going to be stuff like this https://www.youtube.com/watch?v=tq_KOmXyVDo

>> No.6274261

>>6274251
pretty kino when only a few guys are doing it

>> No.6274264

>>6274251
too much of a distinct 'purposefully shit' style to catch on in any way outside of late night adult comedy cartoons

>> No.6274267

>>6274184
could use some re-timing to make the jump less robotic but i like it

>> No.6274270

>>6259795
>>6259815
>>6266091

better hurry up and get there before the Ai does

>> No.6274282
File: 299 KB, 512x512, undefined_mushroom_house.png [View same] [iqdb] [saucenao] [google]
6274282

h...how did it draw lines? it's getting closer animation bros. I'm shaking

>> No.6274283
File: 1.31 MB, 255x192, 1635368517593.gif [View same] [iqdb] [saucenao] [google]
6274283

>>6274264
not the style, the technique
every character animator who studied in the west since 2005 is so entirely dependent on self-shot reference video already. most 3D feature animation is borderline rotoscoped from cell phone videos of the animator acting out the entire shot.
the algorithms will improve, and a lot of 2D animation will just be this kind of auto-rotoscope over mashed up live action and superimposed special effects footage.

>> No.6274293

>>6274283
i suppose for certain styles of character animation that makes sense as a technique, like how the character of snow white was completely rotoscoped, while almost every other character was done the old fashioned way. it will probably depend on the designs. i've seen some AI using hand movement as AI reference to move digital character designs like puppets, but even that application is quite limited

>> No.6274297

>>6248883
i wish the interface didn't look like such shit

>> No.6274317

>>6274282
ai generated simpsons lol id watch that

>> No.6274319
File: 273 KB, 512x512, 1639983064_small_homer_simpson_hyperrealistic_miniature_photography_macro_4k_with_leaves_outside_in_the_grass_daylight_dynamic__epic_shot.png [View same] [iqdb] [saucenao] [google]
6274319

>>6274317

>> No.6274329

>>6274283
>most 3D feature animation is borderline rotoscoped from cell phone videos of the animator acting out the entire shot

reality is always disappointing

>> No.6274335

>>6274184
BOOBA

>> No.6274373

>>6203700
i love this so much

>> No.6274404

>>6273336
i appreciate the feedback anon : DDD

>> No.6274414

>>6274411

>>6274411

>>6274411

NEW THREAD

>> No.6274482

>>6274414
the mods are such faggots its unreal
+6 AI shit-posting threads up and alive but god forbid the animation general hits bump limit and gets a new thread

>> No.6274492

>>6274482

an anon wanted something added to the sticky so it got re-made here >>6274427

mods are still faggots tho.

>> No.6274776

>>6274184
Nice

>> No.6274785

>>6273336
Thank you for the feedback! Yeah I definitely fucked up the last few poses, I’ll try to make them clearer next time!!

>> No.6275300

>>6274116
>in-between work as a freelance animator is actually really well paying
Where do you find that and how well paying exactly? Is it well paying by first world standards?

>> No.6275414

>>6275300
i found out through working for them. £260 day rate working from home, it's a London Studio (one of the bigger ones, smaller studios probably top out at around £150 from what i've tried, but i've never asked for more than that desu so who knows). And i'm not the best animator by a long shot, but i can competently do in-between, clean-up, colour, light and shadows.

my reel has some eye catching bits that get responses from big studios (i suspect it's because i lean towards more cinematic style of animation with enough effects and background painting to trick them into thinking i know my shit) but i have a lot of filler in there too, so better animators with a better reel could probably squeeze out more. working from home i live miles away but can still get decent big city pay.

>> No.6276305

>>6273336
u made me happy anon :) i agree wtih your criticism too.