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/ic/ - Artwork/Critique


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6142411 No.6142411 [Reply] [Original]

/beg/ & /int/ - Beginner and Intermediate Thread

IF YOU ARE A /BEG/INNER OR /INT/ERMEDIATE IN ART, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the drawthread with fundamental exercises.

RESIZE YOUR IMAGES TO ~1000 PIXELS using one of the following methods:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in MSPaint

READ THE STICKY:
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RECOMMENDED BOOKS FOR BEGINNERS:
- Keys to drawing
- Perspective made easy
- Figure - Design and invention
- Pen and Ink

TRY TO BE ACTIVE AND GIVE PEOPLE SOME FEEDBACK.
When giving feedback, avoid vague "advice" - point what's wrong and try to give the anon you're quoting a clear direction to improve their art (study heads < watch THIS VIDEO about head structure, read THIS SECTION of THIS ARTIST'S BOOK, etc).
You, feedback seeking anon, should also try to be clear and concise when asking for critique/help. When posting your artwork, say what you want help with, and what's your goal with the study/artwork.

https://www.youtube.com/watch?v=a3uxMdokX68 [Open]

PREVIOUS THREAD
>>6137637

>> No.6142414
File: 1.15 MB, 2303x3308, 20220702_164543.jpg [View same] [iqdb] [saucenao] [google]
6142414

Having some perspective trouble. The galleon is supposed to be sitting on the horizon, with the lighthouse shining out towards it. The vertical bit to the right of the lighthouse is going to be a water spout. The lighthouse itself is supposed to be sitting on a cliff face. Realistically the beam of light should be parallel to the face of the water, and the horizon looks off too. Could somebody redline where they would situate the horizon, vanishing point, and beam of light?

>> No.6142419

time is of the essence my love
<3

>> No.6142422

>>6142414
>galleon supposed to be on the horizon
then what on earth are all the wavy lines above it supposed to be?

>> No.6142427
File: 2.58 MB, 3160x3000, Illustration.png [View same] [iqdb] [saucenao] [google]
6142427

trying to make this my daily schedule...

>> No.6142432

>>6142422
Clouds and the sky. This is going to be a stained glass pattern so those are necessary to not end up with nasty shapes.

>> No.6142444

When move on from a fundie to another? Should I just go through the basics of each one and then apply them in my casual drawings?

>> No.6142454
File: 16 KB, 385x569, Dunce.jpg [View same] [iqdb] [saucenao] [google]
6142454

Either im the biggest retard in the world or this is not the place to be learning to draw. I havent been able to draw ONE original thing since i started trying to learn months ago, not even a sketch. And i feel like a shitty stupid moron because of it. I've no idea how to start a drawing, or what to draw. I dont have any ideas. Literally just no thoughts, head empty. The worst part is I seem to actually like the idea of drawing, and my brain is actively buzzing with the urge to draw something every day, I just. Cant. Do it. Its genuinely been eating at me like nothing else.
Before you start recommending shit, heres what ive heard and why it doesnt work.

>Just draw
Yeah ok buddy, draw what? I just said I have no ideas.
>Read X book, Y book and Z book
The books make me feel even more retarded than I already do. I have no idea what im meant to be learning, or what to do, and when I do any excersises in the books, it seems like I completely miss the point of them.
>Copy other artists
Yeah, sure, I did that a couple times. What was I meant to learn exactly? I dont get how thats meant to help.
>Read the sticky
I copied the upside down dude and then got told to read some book, see the above points for why i didnt like that

What the FUCK am i meant to do

>> No.6142467

>>6142454
Draw what you like nigga
Don't you.play games? Draw Rannie fanart #30717363717
Draw your waifu
Imagine you make a game and draw mosters ans locations for it

>> No.6142470

>>6142467
That would fall under the 'just draw' thing but i'll be more specific.

Okay, So i'll draw my waifu like you said. Great! I've got the character. But thats it. Whats she doing? Whats the pose? The angle? How do I even begin to draw her? How do i do anything?

>> No.6142474
File: 1.32 MB, 1146x2037, 1578978383766.jpg [View same] [iqdb] [saucenao] [google]
6142474

>>6142470
pick a random pose and just draw her, here draw her like this

>> No.6142475

>>6142427
try get some colour studies in the schedule too.

>> No.6142476

>>6142474
Where the fuck did you pull that from? I dont know poses n shit. Do people have a bunch of images to copy?

>> No.6142477

>>6142475
thanks, what do you recommend? the idea is that the hand studies are ''specific studies'' and i will rotate them during the week, next week i will do feet, for example

>> No.6142479
File: 337 KB, 958x1280, ushijima.jpg [View same] [iqdb] [saucenao] [google]
6142479

>>6142476
>gelbooru
>tag:photo(medium)
you can also check pinterest
be thankful that cute girls are dime a dozen, try to be a fag with an husbando

>> No.6142486

>>6142479
Huh... and this is common practice? For some reason I thought everyone just made poses up out of thin air.

I guess i'll try this. Probably wont post it cause it'll be garbo, but thanks anyway. More helpful than any other shit ive seen.

>> No.6142487

>>6142476
Everyone starts off not knowing how to do stuff, it's only until they start doing it that they slowly realise what they don't know. If you want to learn, draw first and then study the methods that others are using to do the same as you.

>>6142477
For me what works best is 10 minute artist studies, and really studying their process and trying to figure out their layering systems. For example, some artists slap a base colour and then have gradient in places where shadows are. Then they'll copy selection of their shadows and go over with a super cold colour using a highlight...etc. Other artists use the lasso tool to make really nice shapes. Just stuff like that. It also helps me solidify the process I have, by constantly reminding me the steps I should approach my actual work.

>> No.6142488
File: 302 KB, 893x1536, IMG_3523.png [View same] [iqdb] [saucenao] [google]
6142488

dies anyone eselike goldfuish crackers?

>> No.6142490

>>6142486
I mean if you can draw from imagination than yeah you can do that

>> No.6142499

>>6142487
that's more rendering than color right? i need to do rendering exercises as well, probably going to start ctrl paint next week
>>6142486
if you are a beginner YOU MUST use references. The first step is learning how to see, analyze how something works and apply it to your work

>> No.6142500

>>6142490
No I was just saying I thought that was the only way. I guess my big problem was trying to use my imagination (that i dont even think i have)

>>6142487
>If you want to learn, draw first
Yyyeah.. thats the thing. I struggle with that 'draw' part. Cause like I said, I dont know where to even start, where to put my pen.
Though this other guy has actually given me something to work with, and i THINK it'll actually help me get started, so i guess i can still use your advice.

>> No.6142503
File: 38 KB, 400x569, 0905846bab1b213accf0ac14c342d275.jpg [View same] [iqdb] [saucenao] [google]
6142503

>>6142500
>Yyyeah.. thats the thing. I struggle with that 'draw' part. Cause like I said, I dont know where to even start, where to put my pen.
do you have any work to post, and what's your end goal?
i recommend Brent Eviston if you are serious as an artist or Manga Materials if you want to draw animu. The hardest part is starting to draw, after all, it's just about building mileage

>> No.6142506

Dumb question but how do I study Hampton? He’s got no exercises and I feel kind of confused on some of his explanations for gesture

>> No.6142513
File: 3.22 MB, 3326x3000, Hampton 1.png [View same] [iqdb] [saucenao] [google]
6142513

>>6142506
copy his drawings and also check his youtube, he explains his procehttps://www.youtube.com/watch?v=sSzB3ESpfE0ss while showing it

>> No.6142516

>>6142503
>do you have any work to post
Nop, felt like that was implied.
>what's your end goal
Er, cant say i've given it any thought. I dont want big bucks and I dont care about careers or anything. I guess I just want to draw?

>> No.6142526

>>6142516
something else you can do is sit and draw what you see, go to a park, a coffee shop, your backyard and draw rocks, trees, people, critters

>> No.6142539
File: 181 KB, 1300x968, 22-07-03.jpg [View same] [iqdb] [saucenao] [google]
6142539

feel defeated, gonna look into color-mixing and maybe some brush-techniques before trying again.

>>6142486
>For some reason I thought everyone just made poses up out of thin air.
That only really becomes possible with significant experience in figure drawing, from complete beginner that's a couple of years at least.

>>6142500
>Cause like I said, I dont know where to even start, where to put my pen.
pretty sure you're overthinking things, or maybe underestimating how long it takes until you feel remotely like you know how to start or what you're doing.
Draw from reference, read books/ watch tutorials, try to apply that, embrace failure, rinse and repeat.
I guarantee you everyone felt the same at some point and knows how aggravating it is, but nobody can hold you hand through that.

>> No.6142566

>>6142414
If the boat is sitting on the horizon, it would be barely visible. It and the water are all on the same level as the lighthouse, which is supposed to be on a cliff face. The question that will answer where to place the horizon is, "Where is the viewer?" If they're on the cliff by the lighthouse, then the horizon line is lower on the page, and the water line is lower than the horizon line. If the viewer is up by the beacon room, then the horizon line is higher on the page, and the water line is lower than the horizon line.

>> No.6142579

>>6142539
>pretty sure you're overthinking things, or maybe underestimating how long it takes until you feel remotely like you know how to start or what you're doing.
Possibly? But idk man, ive stared at a blank canvas for hours without being able to lay a line down on it. That feels pretty ridiculous, though maybe thats because I was trying to draw from imagination.
>read books
Maybe not. That was one of my points in my big rant post up there. I just dont feel like i understand the books at all.
>watch tutorials
What, like just search on youtube for drawing tutorials? Honestly that doesnt sound helpful to me, but I havent seen any of them so whatever.
>embrace faliure
I believe this to be my biggest pitfall and probably part of the reason why I cant start. Cause i'm scared of faliure. I'm an autistic perfectionist but I still want to draw, and im fully aware that I have to fail in order to git gud. Cognitive dissonance. It's fucked.

>> No.6142589

>>6142454
You sound legitimately retarded. Like 60 iq.

>> No.6142596

Who has the best YT channel when it comes to /beg/ drawing? I can't stand reading these books when most of them are more philophisical books than actual exerices to get better at drawing.

>> No.6142598

>>6142589
60 iqs can't write a paragraph.

>> No.6142610
File: 434 KB, 1125x1089, 1595360102303.jpg [View same] [iqdb] [saucenao] [google]
6142610

>>6142454

>> No.6142625

>>6142589
Maybe so.
>>6142610
I covered that in the rant man, come on, pay attention

>> No.6142628

>>6142625
Draw yourself as an npc.

>> No.6142632
File: 78 KB, 1117x702, Screenshot 2022-07-03.png [View same] [iqdb] [saucenao] [google]
6142632

How do I continue lines without making it look wonky? My drawing tablet is small so sometimes I need to cut lines into two strokes, but then they look bad because you can tell there's a seperatation between the two.

>> No.6142644

>>6142632
This is caused by having a chink shit tablet

>> No.6142645
File: 39 KB, 612x408, apple.jpg [View same] [iqdb] [saucenao] [google]
6142645

>>6142454
draw this

>> No.6142646
File: 109 KB, 1218x1049, 1637072732857.png [View same] [iqdb] [saucenao] [google]
6142646

>> No.6142650
File: 20 KB, 600x421, JUST.jpg [View same] [iqdb] [saucenao] [google]
6142650

>>6142644
ngmi

>> No.6142661
File: 53 KB, 664x979, 22-07-03 (2).jpg [View same] [iqdb] [saucenao] [google]
6142661

>>6142474
nice pic, don't usually draw women clothed so that definitely threw me off a little.

>>6142579
>I just dont feel like i understand the books at all.
A lot of things in art aren't entirely academic, meaning you'll have to figure it out yourself to some degree which means making mistakes.
It's like a basketball coach telling you how to throw a ball to score, he can do that till your ears bleed but at the end you still have to feel it out yourself.
So again were back at learning to embrace failure, but I'm not a psychologist I can't help you with that, so good luck anon.

>> No.6142664

>>6142632
Zoom out?

>> No.6142665
File: 109 KB, 1920x1080, 1638779738408.png [View same] [iqdb] [saucenao] [google]
6142665

>> No.6142671

>>6142664
this

>> No.6142687

>>6142411
Do you guys know any good recources on construction, form and perspective?

>> No.6142693

>>6142665
Nice adventure time fan art

>> No.6142698

>>6142664
Zooming out sometimes isn't precise enough. I sometimes end up erasing a chunk of the line I made and redrawing it to where it's supposed to go, and then we end up back with the same original problem.

>> No.6142699

>>6142632
zoom out so you can do the stroke in one line, or go back over the line to hide the break.

>> No.6142718

>>6142699
>>6142698
But if I go back over the line sometimes there's going to be an overshoot, which then I have to correct by erasing and actually makes things worse since the line now looks less smooth.

>> No.6142723

>>6142718
just be more precise, I don't know what to tell you.
maybe remap your pressure curve so you can more consistently get the line weight you want.

>> No.6142733

>>6142411
Is drawabox a good place to start?

>> No.6142738

>>6142718
>Get a bigger tablet
>Work large, reduce image size when finished
>Practice
>Learn to use vectors
These are your optons

>> No.6142749

>>6142723
>>6142738
Thanks guys. I guess I should just try fiddling around with my pressure mapping to see if I can find a good setup that'll work better. I'm working on the first three options, but Krita's vectors suck compared to Photoshop.

>> No.6142751

>>6142749
go buy csp.

>> No.6142761

>>6142751
Does it have editable vectors?

>> No.6142765

>>6142761
https://www.youtube.com/watch?v=j4UopyLEIYU
yes

>> No.6142777

>>6142765
Oh cool, I'll check it out then

>> No.6142784

>>6142454
First, you're meant to use references. If you're trying to sit down in front of an empty canvas and draw "something" and you've only been doing it for months then of course you're gonna have trouble. Your brain is like a machine, taking in information and processing it. You need to put something in your head to get something out.

>I have no ideas.
Make a Pinterest account and you'll have an endless list of ideas available at all times.

>I have no idea what I'm meant to be learning from the books
Then they're either too advanced for you or you're just blindly following them. Think about what each exercise is trying to train you to do. Blind contour drawing teaches you hand-eye coordination, drawing figures as boxes teaches you to simplify their forms, gesture drawing forces you to do several things that you can apply to your drawings. Look at your art right now and figure out what you really need to learn, then you can use the books effectively.

>What was I meant to learn exactly by copying other artists?
You copy other artists because you like something about them and want to learn it. Vilppu recommends picking an artist for one very specific quality that you can study. How did they do X with their perspective? How do these colors work? How did they draw these figures, can I simplify them? Look at their art, ask a question, study to get an answer.

When you know what you want to learn, then you just draw.

>> No.6142911

Absolute beginner here. I already read the sticky.
In what order i am supposed to learn what and at what degree? Im currently drawing the shape of the head, nose eyes etc, but i should do that until when? Should i start drawing whole bodies while also learning how to draw faces and expressions or what. Should i learn perspective right now or later?

>> No.6142913
File: 267 KB, 1404x1404, q.jpg [View same] [iqdb] [saucenao] [google]
6142913

>>6142474
>Hair covering key anatomy like the shoulder line and the boobs
>shoe and feet position gave me eye cancer
>but she's hot so my penis demanded me to draw her

>> No.6142922

How do I mindfully study? I want to think about the form and shit but as I study from refs I just slowly get into the mindless copying zone and before I know it I already finished copying the ref with pretty good proportion and placement but I don't think I can get anything from doing that. Should I keep an anatomy book on the side and glance at it as I draw each body part or what? Will copying mindlessly like that eventually develop something like muscle memory at least?

>> No.6142949

A WIP in very early stage, planning to put a bunch of stuff onto her, draw some background and color it. I'm not expecting it to be great, but I want to avoid glaring mistakes a typical person would catch.

>> No.6142950

I'm doing that exercise where you draw over the same line again and again, from https://www.youtube.com/watch?v=wgDNDOKnArk, and I'm not sure if I'm doing it right.

- Am I supposed to follow the line by looking at it and keeping my pencil on it ; or should I try to repeat the same motion each time without really looking, just by feel ?

- Going left to right, my hand is hiding the line and making things harder, the exercise is much easier going right to left. Is it alright to do that, or would it be missing the point ?

>> No.6142952
File: 50 KB, 530x557, rabb.jpg [View same] [iqdb] [saucenao] [google]
6142952

>>6142949
My bad, pic here.

>> No.6142955
File: 86 KB, 644x236, ArmStudies1.png [View same] [iqdb] [saucenao] [google]
6142955

Would love to get some feedback on arms

>> No.6142957

>>6142950
I'm a beg myself, but you're supposed to look at the line, and ghost (draw but don't touch the paper) so you know which way and how far your hand should go. It's for learning the skill to draw lines exactly like you want to

>> No.6142963

>>6142922
take a ref and draw it from a different perspective/angle, that will help you to think about the shape of an object. the morpho books are pretty good for a quick ref for anatomy and are not that expensive if you want to buy them. copying ref is fine but make you draw without ref from time to time to see if you remember what you have drawn

>> No.6142964
File: 3.50 MB, 3840x3508, Illustration192.jpg [View same] [iqdb] [saucenao] [google]
6142964

Sketches.

>> No.6142969
File: 2.12 MB, 2610x2448, IMG_20220703_201705.jpg [View same] [iqdb] [saucenao] [google]
6142969

I need to get a scanner
>>6142955
Sorry, no feedback, but I like how you drew them
>>6142661
You should work on how you measure, but cute

>> No.6142974

>>6142488
for me it's the parmesan flavor

>> No.6142975

>>6142911
if your end goal is figure drawing, the order doesn't matter as much because you have to learn them all. If you want an order I would go with perspective first, learning how to think in "3D" helps with drawing. If you want a course I would recommend vilppu video course.

>> No.6142977

>>6142969
Man this is just fucking gorgeous! How long did this take?

>> No.6142980

>>6142963
>take a ref and draw it from a different perspective/angle, that will help you to think about the shape of an object
Nice idea. I'm already copying ftom brigdman but will probably check morpho out later

>> No.6142989

>>6142977
Hour and a half, maybe two. Hatching can be really tedious. And thanks :)

>> No.6142995

>>6142969
Something funky going on with the fingers. I think it could be a bit cleaner. Seems busy. Looks nice tho keep it up.

>> No.6143009
File: 105 KB, 681x731, pokemon.jpg [View same] [iqdb] [saucenao] [google]
6143009

>> No.6143015
File: 203 KB, 543x873, BallPointFun1.png [View same] [iqdb] [saucenao] [google]
6143015

>>6142969
Thanks!
>>6142955
Please also some feedback on this.
(ballpoint pen from imagination)

I feel like I'm getting better at shape design and not just drawing muscles/bones

>> No.6143031

>>6143015
Looks good, you should just finish the bodies in the future unless you add some element to make the floating half torso actually interesting. But the head is well done

>> No.6143048
File: 778 KB, 3296x2313, 20220703_130818.jpg [View same] [iqdb] [saucenao] [google]
6143048

>>6142566
Here's another attempt. Does this look okay?

>> No.6143053

Is How To Draw by Scott Robertson a meme? The amazon reviews are really good...

>> No.6143071

>>6142969
>You should work on how you measure, but cute
eh it was just a quicky after spending all my concentration on trying to paint.
torso was bugging me, should have made a light sketch first to make sure proportions and distances were correct instead of going straight to clothing.
or were you referring to something else?

really nice hatching btw

>> No.6143083

>>6143048
Composition-wise, I feel like the first sketch was stronger. It was more dramatic. This sketch has very little to catch the viewer's eye. The ship and the lighthouse are almost the same size, which either means the ship is humongous, or the lighthouse is tiny. You should not be able to see the ship's deck unless the ship is listing or the viewer is practically standing over the scene and looking down. Is that the sun or the moon? If it's the sun, everything would be burned to a crisp. Again, you have to ask yourself where the viewer is. Where are they standing? How much would they be able to see?

>> No.6143101

>>6143083
The idea of this one is that the viewer is a good bit above sea level but lower than the lighthouse. The goal to make the boat seem close to the viewer, but a relatively small boat, like one operated by 2 people.
It's going to be the moon. Didn't add any detail or drama because I was trying to get a decent composition before I get too invested in it.

>> No.6143102

>>6143053
>is perspective a meme?

>> No.6143116

It's funny that people don't understand basic perspective like 3 point perspective. This is the easiest perspective in my opinion. The difference between 3 point perspective and 2 point perspective is that the vertical lines are not parallell to each other like you can see in two point perspective. Furthermore, the vertical lines are not perpendicular to the horizon line. Simple as that.

>> No.6143117
File: 49 KB, 551x574, 3.jpg [View same] [iqdb] [saucenao] [google]
6143117

Nigga why the fuck i tried to learn to paint realistically with soft blending transitions
Drawing with flat brush without opacity is 100x more fun

>> No.6143144
File: 20 KB, 393x360, hmmm.jpg [View same] [iqdb] [saucenao] [google]
6143144

When it comes to basic shapes drawing, what should I do in the begining ? Pick an object and try to draw it in its basic shapes. Or draw basic shapes in every angle possible?
Any good /beg/ exercices to recommend. I did the "copying a drawing upside down" thing several time and I don't think I ever had a problem with what this exercice is supposed to train, I immediatly got good results.

>> No.6143150
File: 1.53 MB, 5748x2472, 1656833777142.jpg [View same] [iqdb] [saucenao] [google]
6143150

can somebody explain step 5 in more detail?
are you supposed to create a new layer (in overlay mode) and paint over using the same base colors?

>> No.6143153

>>6143117
looks messy, tho

>> No.6143160
File: 680 KB, 1250x1413, 1656880538792.jpg [View same] [iqdb] [saucenao] [google]
6143160

>>6143153
I mean yeah cuz i didn't polish it like this one for example

>> No.6143163

>>6143160
i don't like the rendering style very much but good job on the drawing

>> No.6143164

>>6143160
Nice. I was looking for a rendering method that wouldn't break my brain, maybe it will do the trick.

>> No.6143167
File: 153 KB, 1011x1828, tyhbhhubjnjn.png [View same] [iqdb] [saucenao] [google]
6143167

>> No.6143170

>>6143163
Thanks
Id expect much because i think most people will enjoy standart rendering lile top pixiv page for example
>>6143164
I will definetely recommend to try draw like that to everyone

>> No.6143181
File: 62 KB, 1202x844, IMG_20220703_153142_197.jpg [View same] [iqdb] [saucenao] [google]
6143181

>>6143101
This is what I would do to figure out where to place the horizon line. First, draw a rough sketch with alll the elements that I want in the picture without worrying about perspective. Figure out what will be in the foreground, what will be in the middle, and what will be in the background. Then I would identify the horizontal planes in the picture. There are four planes in this sketch that could serve as the basis for the horizon line: the water line, the ship deck, the cliff, and the beacon room. Based on youe answer, placing the horizon line at cliff level would be a good choice. The problem is that you also want the boat to be close to the viewer, which means that it would need to be in the foreground, which means it would have to be at cliff level in order to be seen. Determine what the focal point of the picture is: the boat or the lighthouse. You can't have both in the foreground.

>>6143116
Single-point perspective is by far the easiest.

>> No.6143183

>>6142454
Why do you want to learn how to draw in the first place?

>> No.6143191

>>6143181
>Single-point perspective is by far the easiest.
Not for me. The 3 point perspective guide me on where to put every lines. For the 1 point perspective, try to put the vanishing point in the far right of the horizon line. It becomes complex.

>> No.6143201
File: 253 KB, 1080x2340, Project 202207031712.png [View same] [iqdb] [saucenao] [google]
6143201

I'm trying to challenge myself by doing more perspective stuff. This isn't even half baked but can someone help me with the leg placement. The upper torso looks okayish to my eye but I don't know how to draw her legs without turning her into the machelin man

>> No.6143207

>>6143201
Imagine the figure is standing inside a cylinder

>> No.6143213
File: 95 KB, 723x689, 8uinvyubhuhjn.png [View same] [iqdb] [saucenao] [google]
6143213

>> No.6143217
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6143217

When i gonna get gud

>> No.6143224

>>6143201
The ass is fat

>> No.6143226
File: 325 KB, 1200x1200, perspective.jpg [View same] [iqdb] [saucenao] [google]
6143226

>>6143201
Hey, so am I. I'd appreciate some feedback on mine as well.

I think she needs more curvature in her back? It kind of looks like she's leaning forward to me. But as you can plainly see, I'm no expert myself lmao. I think the legs look pretty good though.

>>6143207
This is good advice. My brain can't reconcile perspective.

>> No.6143245

>>6143150
Just draw everything on the same layer, stop being a pussy

>> No.6143247

>>6143117
Looks bad

>> No.6143255

>>6143191
You know you can put additional points anywhere on the horizon line, right?

>> No.6143257
File: 3.87 MB, 4311x1854, what the actual fuck.jpg [View same] [iqdb] [saucenao] [google]
6143257

>>6143150
What the fuck is the ordering of these panels holy shit
Apparently an image in the exact same resolution is "too big". Stupid fucking website.

>> No.6143261
File: 311 KB, 1000x1000, loomis24.png [View same] [iqdb] [saucenao] [google]
6143261

Gonna force myself to read Loomis cover to cover, actually do the exercises, and post them here.

Fun With a Pencil: Part 24

Walking poses this time, again copied from Loomis. Added some outline once again so I could see how wrong my construction was (spoiler: very wrong). Will keep plugging away with the examples, though.

>> No.6143275
File: 288 KB, 1195x780, weird angle.png [View same] [iqdb] [saucenao] [google]
6143275

I tried to draw Kobeni in a weird angle. Is it ok? what's off? im still getting use to draw in different angles and perspectives.

>> No.6143283
File: 751 KB, 1516x1551, 1629010528105.jpg [View same] [iqdb] [saucenao] [google]
6143283

Does pic related still post? I really enjoyed seeing their progress through the months.

>> No.6143287

>>6143275
That looks pretty solid. The only thing that jumps out to me is that her mouth might be too far to the right, and her shoulder might be too far forward, or rather, a bit too large. I might be full of shit. That's a cool pose though.

>> No.6143292

>>6143261
How long did this take you?

>> No.6143297
File: 1.32 MB, 1024x1024, file.png [View same] [iqdb] [saucenao] [google]
6143297

>>6142411
why practice when you can generate images in a few seconds using midjourney?

alan turing wearing a leather jacket, marvel

>> No.6143299
File: 75 KB, 644x644, fix.png [View same] [iqdb] [saucenao] [google]
6143299

>>6143287
Yeah you are right. Im trying to fix that

>> No.6143318
File: 255 KB, 773x755, Screenshot_20220703-185504_Instagram.jpg [View same] [iqdb] [saucenao] [google]
6143318

LMAO I hate myself for trying

>> No.6143320

>>6143297
kys

>> No.6143351

>>6143318
You shouldn't. This is good work. Keep studying the planes of the skull and look more closely at your reference for some of the details like the ears, nose, and neck. Look at how good artists render hair. Your drawing is promising keep practicing

>> No.6143355 [DELETED] 
File: 1 KB, 120x101, 2022-07-03_20h26_29.jpg [View same] [iqdb] [saucenao] [google]
6143355

Am I able to get comissions at my current skill level?

>> No.6143356

lel

>> No.6143358
File: 140 KB, 501x878, 2022-07-03_20h26_29.png [View same] [iqdb] [saucenao] [google]
6143358

Am I able to get comissions at my current level?

>> No.6143359
File: 82 KB, 437x713, 2022-07-03_20h26_43.png [View same] [iqdb] [saucenao] [google]
6143359

>>6143358
Another character.

>> No.6143380

>>6143358
No, sorry

>> No.6143383

>>6143358
>>6143359
totally, you could charge 10-20 for those though I would recommend doing some face studies first they feel a bit flat

>> No.6143397

>>6143383
You think so? It seems like I have been getting less and less likes on instagram :(

>> No.6143399

>>6143358
no

>> No.6143400

>>6143292
Around an hour or so, I think. Did it in 2 short sittings, and didn't really time myself.

>> No.6143412
File: 361 KB, 1715x1051, b6.png [View same] [iqdb] [saucenao] [google]
6143412

>> No.6143427

>>6143412
These imagination, Anon? Nice work

>> No.6143435

>>6143427
Thank you, but no it's referenced images from the infographic thread.

>> No.6143443
File: 445 KB, 1235x496, sssss.png [View same] [iqdb] [saucenao] [google]
6143443

Getting back into the groove of things, really forcing myself to draw every day and I'm already learning. The new brush I downloaded really helps too.
Can someone critique my heads? I think I've found the perfect method for me and with some polish I could really take off and move onto details.

>> No.6143451
File: 81 KB, 496x637, image_2022-07-03_214450930.png [View same] [iqdb] [saucenao] [google]
6143451

>> No.6143468

>>6143144
Try to draw basic shapes to get familiar with it (square, circle etc)
And then try to draw from life while first breaking what u see into basic shapes first (square for a car, circle for a head)

>> No.6143469
File: 645 KB, 1486x586, cr2.png [View same] [iqdb] [saucenao] [google]
6143469

>>6143443
You seem to be getting the hang of the proportions, but your biggest issue are the lines. When measuring or blocking out the figure, having weak lines for measurement can break the image.
This guy also has the biggest jaw I've ever seen.

>> No.6143474

>>6143469
Bless you man, this is extremely helpful. Guess I just need to draw more slowly and deliberately I suppose.
I see that your construction is a bit simplified since you've gotten significantly better at it but is this Loomis method?

>> No.6143476

>>6142411
Didn't know about layer merge until yesterday. That's kinda cool.

>> No.6143489
File: 346 KB, 800x2610, d4mz7r0-165b3b1c-a487-4f2a-a52e-211a288f5bbe.jpg [View same] [iqdb] [saucenao] [google]
6143489

>>6143474
Loomis method is excellent for beginners. But the skull isn't actually a perfect sphere, it's more of an "oval" shape. Loomis uses spheres because it's much more digestible for begs.
I'm an anime fag so I study construction that looks more simplified.

>> No.6143509

>>6143275
what program for pose is that?

>> No.6143512

>>6143509
Magicposer

>> No.6143516
File: 621 KB, 1174x1328, D16F819F-884F-4399-A8D0-644E77732000.jpg [View same] [iqdb] [saucenao] [google]
6143516

I am done with this piece. Took me 3 days, I could still polish a lot but I want to do something new

>> No.6143525
File: 1.18 MB, 2560x1440, 50.jpg [View same] [iqdb] [saucenao] [google]
6143525

Beg, i hate shoelaces. So much time to draw one and so worthless...

>>6143358
Getting commissions is mostly about being well known enough, price and willingness to draw scat, gore, children and such. The more of these three you have, the less skill you need. For example my friends already telling me to draw X aka commissioning me (with no pay lmao :-)

>>6143318
Looks good to me.

>>6143160
Nice coom

>>6142454
Keys to drawing. The book assumes you are retard. You cannot fail that one. I am doing it right now.

>> No.6143532
File: 123 KB, 1280x720, maxresdefault (9).jpg [View same] [iqdb] [saucenao] [google]
6143532

>>6143525
I just draw my shoe laces as straight lines going across now
It's how I lace my real shoes typically, so

>> No.6143534
File: 313 KB, 1288x960, 1656898811386.jpg [View same] [iqdb] [saucenao] [google]
6143534

>>6142964
Very pretty

>>6142969
Nice lines

>>6143160
Hmm you're entering a new phase I see.

>>6143516
Really sick, rendering is super lifelike my dude.

>>6143525
Your forms are getting cleaner, nice

I necro'd old bread by accident whoops but I'm still gonna blee, I feel like I'm getting pulled in too many directions.

>> No.6143535

>>6143516
you should finish the entire image. Not only will it teach you discipline but finishing is a skill in itself. Also, you wont be so sick of it once you start introducing other compositional elements and color balancing.

>> No.6143545
File: 208 KB, 2400x2720, ew.png [View same] [iqdb] [saucenao] [google]
6143545

forgot to show my attempt at making a pic without lineart. yes it's traced, and yes it's awful and very sloppy, but compared to the other pics i make it's decent.

>> No.6143584

>>6143535
>finishing is a skill in itself
A super important skill. It goes hand in hand with setting goals. Set a goal, see it through to the end. It can be hard to complete something if you never establish that finishing line.

>> No.6143586

>>6143545
no

>> No.6143587

>>6143525
>Keys to drawing.
Thats one that I tried. I got stuck on the 'draw your hand' part because apart from the fact that i have no idea why im doing this excersise or what im meant to learn, I cant hold my hand still when doing it, and the sketch i do looks like shit. So i gave up on that book

>> No.6143597

>>6143586
we all gotta start somewhere ;_;

>> No.6143602

I think I really should stop trying to make a clean lineart, it simply looks digusting.

>> No.6143612

>>6143602
What makes it look disgusting that you think you can't fix?

>> No.6143614

>>6143597
yes brother, true. But please dont trace and have the confidence in your own ability to learn and execute to the extent that you can be realistic about your own limitations and feel comfortable with coming up short of your ideals. this is the only mindset that will allow you to improve

>> No.6143622

>>6143612
Any breaks on lines stand out like hell, the line isn't smooth, so jaggines is apparent and I'm bad at line weight while in sketching it comes as part of the work.

>> No.6143625

>>6143545
Tracing is good for understanding and deconstructing subjects. You could trace once and then try to build it yourself

>> No.6143626

>>6143622
Don't break lines then. You should practice drawing single lines as much as you can, in one fluid motion. If you can't do that, like if you have shaky hands or something, then take advantage of the programs that offer stabilizers. Failing that, vectors will allow you to get the job done as well. Vectors are especially handy too, because, at least in CSP, you can modify any point's thickness, either individually or in a group, so line weight is just a matter of some finagling.

Use the tools available to you.

>> No.6143627

>>6143614
i do want to eventually start from scratch, but i mainly trace as a bit of a foundation to draw since i'm still stuck on not even being able to draw simple faces.
>>6143625
that's not a bad idea actually, i might try doing that sometime.

>> No.6143631

>>6143626
Even with that, the mistakes with drawing the body parts are more apparent with clean lines, it's easier to hide messed up proportion with sketch.

>> No.6143633

>>6143631
Right. That's a problem with sketches. You're going to have to learn how to fix those proportions if you want to get better at art.

>> No.6143642

Can someone give me an mtg style card art prompt? I want to try drawing to fixed guidelines

>> No.6143653
File: 157 KB, 1000x750, just need the last outer layer of Achilles shield.jpg [View same] [iqdb] [saucenao] [google]
6143653

The errors just make me stronger, I'm going to finish this even if it looks like scribbles in places, lol; honestly though trying to cope with the prime mistake of my fucked circles is fun. Also a reminder for me to practice large circles.

>>6143642
Draw "Time walk" or the "Black lotus" cards if that's what you mean from a quick search.

>> No.6143660

>>6143633
Well, shit.

>> No.6143672

>>6143535
>>6143584
I think I have the opposite problem, in that I spend way too much time to polish every single piece I make. Sure they often came out looking better, but I feel like I should be like anons here who half ass a piece everyday so they can draw more and learn more. I think one of my biggest issue is having to redo things like anatomy and perspective again and again, instead of nailing it with the first try or just doing it good enough then move on. How do I fix this?

>> No.6143707
File: 968 KB, 1924x2181, ctvyiuyb.png [View same] [iqdb] [saucenao] [google]
6143707

>> No.6143708

>>6143707
learn to draw, this is literally a smiley face

>> No.6143711

>>6143707
Sovl

>> No.6143716

>>6143117
I like it anon

>> No.6143718

>>6143707
this is what JUST DRAW does to a man, pure kino

>> No.6143727
File: 3.63 MB, 3674x3680, 1656859065905.jpg [View same] [iqdb] [saucenao] [google]
6143727

>>6143708
i need to draw more fro

>> No.6143754

>>6143587
Lmao what a retarded reason to stop. Keys isn't necessary anyway it's just the start to explain the importance of drawing from life with the viewfinder and other exercises.

>> No.6143757
File: 216 KB, 712x843, image_2022-07-04_025402789.png [View same] [iqdb] [saucenao] [google]
6143757

>> No.6143758

>>6143754
Well, what did you want out of me? I get stuck on the hand exercise, then what? Skip ahead? Doesnt that defeat the purpose of the exercise?
Or maybe I try, try, try again? Bang my head against it until it 'works'. Until it looks good. Hows that help exactly?

>> No.6143759
File: 342 KB, 1000x1876, Spawn doodle.jpg [View same] [iqdb] [saucenao] [google]
6143759

Something unrelated to cool off with fun.

Al is a cool guy, relatable despite his big flaws and rage.

Always liked the redeemer's design more though, but Al is the original for the other side after all.

Big noticeable mistakes not accounting smaller ones... are his head shape and his left hand is slightly longer than the right, also left off some accessories because he's a pretty detailed character.

Might come back to finish up the doodle but more likely to try a good redeemer panel.

>> No.6143771
File: 93 KB, 648x837, image_2022-07-04_031138552.png [View same] [iqdb] [saucenao] [google]
6143771

>>6143757

>> No.6143788

>>6143587
just give up drawing for now and get your life together, fucker; stop being addicted to instant-gratification. i think not being able to draw is the least of your problems

>> No.6143792
File: 2.72 MB, 3500x4200, vaskistridewalk2.jpg [View same] [iqdb] [saucenao] [google]
6143792

>>6142060
Who cares its done

>> No.6143793

>>6143792
man fuck you

>> No.6143800
File: 117 KB, 673x717, image_2022-07-04_033722465.png [View same] [iqdb] [saucenao] [google]
6143800

>>6143771
2nd shot
no bones

>> No.6143815
File: 85 KB, 550x779, image_2022-07-04_040205708.png [View same] [iqdb] [saucenao] [google]
6143815

>>6143800
>>6143771
apparently grinding morpho's muscular bodies grants you the ability to forget how to draw women and draw trannies instead

>> No.6143828

>>6143815
it's the exaggerated lats, too small pelvis and lack of adductor magnus visibility + too exagerated quad into pelvis connection on that left leg

Also while its technically a possible bodytype the overall proportions feel like someone that trains their quads every day while touching nothing else so there's a bit of uncanny valley as well

>> No.6143832
File: 301 KB, 1010x1000, c6tfug97g8hyui.png [View same] [iqdb] [saucenao] [google]
6143832

>> No.6143841
File: 91 KB, 700x739, 1627134766165.png [View same] [iqdb] [saucenao] [google]
6143841

>> No.6143843

>>6143841
bitch ass fanda

>> No.6143844
File: 677 KB, 1492x1037, 8A4DED94-0557-4CAC-9D15-2CAB95601A11.jpg [View same] [iqdb] [saucenao] [google]
6143844

Started working on another one today

>> No.6143846

>>6143545
I think my art is better AND my sliders are too
Very ugly

>> No.6143847

>>6143844
BITCH ASS FOOL falling for the hard round meme

>> No.6143849

>>6143846
>sliders
?

>> No.6143853
File: 995 KB, 2000x2000, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
6143853

critique / advice

>> No.6143858

>>6143853
i think you'll learn more by redrawing one of those faces 5 times rather than trying to make it good the first time

>> No.6143864

>>6143853
If you want your sketchs looks alike the pic. For the first picture, fix the lips and the shape of the face, right to the chin.
For the second pic, fix the ear (too big) and the lips. And try to put the nose towards the front not downward.
Otherwise, if you want a model you don't need to absolutely make it looks like the pic. Just keep it like this if it's the case.

>> No.6143868

>>6143788
I dont even know what that means so no

>> No.6143869

> try to put the nose towards the front not downward
?

explain

>> No.6143870

>>6143864

>> No.6143872
File: 2.82 MB, 2160x3627, vaskiupright69420.jpg [View same] [iqdb] [saucenao] [google]
6143872

>>6143849

>> No.6143874

>>6143758
Just draw from life dumbass.

>> No.6143875
File: 36 KB, 640x628, 20211002_210136.jpg [View same] [iqdb] [saucenao] [google]
6143875

>>6143872

>> No.6143883

>>6143872
Stop playing pso2, you don't know what a person looks like.

>> No.6143894

>>6143815
I think if you put hair+breasts on she'll look fine, the tranny effect is probably because of the defined pecs. Usually when I trannify a woman drawing it's because I over define the shoulders, which you didn't do here.

>> No.6143897

>>6143868
k, gl with further whining

>> No.6143933

>>6143897
Well i've already figured something out, i was trying to force myself to draw from imagination instead of actually using a reference. 'Course, that doesnt help me with the books n shit, but i'd still say this has been a successful whining spree, I actually learned something im doing wrong.

>> No.6144003
File: 700 KB, 3782x1097, file.png [View same] [iqdb] [saucenao] [google]
6144003

>> No.6144081

>>6143853
also where can i learn to paint these?

>> No.6144108

>>6143864
>if you want a model you don't need to absolutely make it looks like the pic. Just keep it like this if it's the case.
nta
but wdym?
isn't the goal usually to make it close to the model?

>> No.6144253
File: 869 KB, 700x973, x.png [View same] [iqdb] [saucenao] [google]
6144253

Here's a portrait I made earlier this year, it's still the drawing I'm most proud of. I would appreciate any input.

>> No.6144268

>>6143792
That's genuinely disgustingly drawn

>> No.6144272

>>6144253
Cute

>> No.6144279

>>6143757
Are the basic masses you use for construction based from certain lessons/material?

>> No.6144294

>>6143275
look at the right leg

>> No.6144296

>>6143792
Is this what it looks like to stagnate?

>> No.6144298

How many dpi should my drawing be?
Does it even matters?

>> No.6144316
File: 1.13 MB, 750x1013, Portrait2.png [View same] [iqdb] [saucenao] [google]
6144316

Any advice?

>> No.6144341

>>6144298
72 if you're not planning to print.
300 if you are.

>> No.6144364

>>6144298
it doesnt matter at all only pixels do
dpi is used for conversion between pixels and real units
so if you want to draw a print you want to multiply print size in inches times dpi to get pixel resolution + some whitespace to cut off if printer doesnt print it right
printing dpi is around 300-600

>> No.6144370

>>6144253
Nothing much to say looks good for what it is, little I can tell. There's room for improvement but that comes with practice.

I like the commitment to values in areas certainly knows more than me; tells me I should grind more to actually give useful criticism.

>> No.6144373

>>6144298
If you have to ask, it doesn't matter

>> No.6144377

>>6144298
I always keep it at 1200

>> No.6144388
File: 81 KB, 1219x1400, 003_temp.jpg [View same] [iqdb] [saucenao] [google]
6144388

sneed

>> No.6144432

>>6143853
While your attention to construction is commendable, you're neglecting to capture the likeness of your subjects. It's like you're trying to fit the faces onto a template, and they don't quite match up. Let the reference dictate the shape of the underlying structure.

>>6144253
The values are good, but there's something formless about the face. Like the facial features were drawn on a bean or something. You know what? It's the opposite problem of >>6143853.

>>6144298
At least 300 dpi if you're going to print your work. Don't worry about it if you're not.

>> No.6144436

>>6144253
Is that the amazing atheist

>> No.6144445

>>6144316
Light your drawing better to decrease shadow, convert to grayscale, and increase contrast.

>> No.6144502

>>6142733
No. Too many required tools of the trade. I'd say drawabox is good for when you've read Keys to Drawing and/or Loomis first, so you're more sure of your skills.

>> No.6144547

i think i will draw some taimanin today

>> No.6144567

>>6144253
not bad
but not enough contrast

apparently this comment won't matter because if you are posting shit you did earlier this year you won't be doing anything anytime soon

>> No.6144570

>>6144279
morpho basic anatomy

>> No.6144582
File: 1.22 MB, 2048x2048, Its_Worse_Than_U_Thought.png [View same] [iqdb] [saucenao] [google]
6144582

Need input if this is a shit style and I should drop it or not

>> No.6144618
File: 782 KB, 1080x1920, Screenshot_20220704-211951_Gallery.jpg [View same] [iqdb] [saucenao] [google]
6144618

Despite my best effort my bodies still looks off

>> No.6144626

>next day
>look at my artwork
>add thicker lines in my lineart
>it actually looks passable
>...
>aw fuck, the anatomy is fucked
It never ends.

>> No.6144630

>>6143358
Not yet, try studying figures and how to do dynamic poses. Weight is real important, even if they are just standing there.

>> No.6144667

>>6144618
You can lift your shoulders.

>> No.6144672

>>6144582
Nose and mouth placement looks weird to me.

>> No.6144676

>>6144667
lifting shoulder in the drawing or my shoulders? If it's the latter, I've been drawing with only moving my wrist and rarely elbow.

>> No.6144705

I keep flipflopping between feeling like I've plateaued and am not improving, and then feeling like I'm doing so well that I get impostor syndrome and like I haven't earned it and I'm looking at someone else's picture.
I dunno how to cope with this

>> No.6144714

>>6144705
Pyw

>> No.6144729

>>6144714
it is extremely gay, very gay porn

>> No.6144758

>>6144729
so?

>> No.6144765
File: 125 KB, 711x800, file.png [View same] [iqdb] [saucenao] [google]
6144765

hell yeah brothers

>> No.6144775
File: 855 KB, 1080x1920, My lockscreen.jpg [View same] [iqdb] [saucenao] [google]
6144775

>>6144268
No shes cute

>> No.6144780
File: 162 KB, 2100x1500, newcanvas3.jpg [View same] [iqdb] [saucenao] [google]
6144780

I made a fat girl from a book

>> No.6144790

Does anyone know any cool ways to construct hands and fingers? Bammes, Bridgman, Hogarth, Loomis and morpho do nothing for me when it comes to hands.

>> No.6144800

>>6144790
>Place hand on paper
>Run pencil around edges of hand
>Remove hand from paper
Congratulations! You've just drawn a hand!

>> No.6144826

>copy anime face
>looks godlike
>draw that face from imagination gradually forgetting details
>one day feel like shit and all of the faces turn out like shit
>pull one reference
>suddenly godlike again
>draw that face from imagination gradually forgetting details
>...
I dunno why i try to push my brain to draw from memory that much
should just stick atleast with some pics opened on my second monitor

>> No.6144829
File: 457 KB, 1655x958, b7.png [View same] [iqdb] [saucenao] [google]
6144829

>> No.6144831

>>6144826
yeah, why not?
Is your goal to be able to draw well from memory, or is your goal to be able to draw pieces you like?

>> No.6144834

>>6144831
It has nothing to do thinking using reference is cheating or else
it's just i'm a lazy nigger that don't want to find referenceses and open them
i just go straight up doodling until i find m,yself in the situation like this

>> No.6144837

>>6144829
Too much construction, not enough proportions

>> No.6144839
File: 47 KB, 863x631, tmp.jpg [View same] [iqdb] [saucenao] [google]
6144839

Any guide on how to draw the hunched figure? In most poses you have a nice flow but when a person hunches the torso and hips are quite aligned despite the back arching and when I try to construct it it ends up flat due to the align. In those situations I'm tempted to just throw it all into a bending cylinder but I want to understand how to construct it properly. Should I just introduce a spine and use that to mark the bend?

>> No.6144885

>>6144837
Not him but there's such a thing as too much construction?

Could you trace over the image he did to suggest how much construction is actually necessary?

>> No.6144894

>>6144885
op here. He's right, too much construction leaves nothing for the imagination, but I'm practicing construction which ends up with a lot of guidelines.

>> No.6144905
File: 116 KB, 1125x1295, IMG_20220704_162225_59~2.jpg [View same] [iqdb] [saucenao] [google]
6144905

>>6144839
Hunched as in hunchback, or hunched as in crouching? In either case, make sure that the head is in front of the torso, rather than above the torso in a standard pose.

>> No.6144993
File: 2.14 MB, 1482x1902, colorful and fancier wock in progrease.png [View same] [iqdb] [saucenao] [google]
6144993

Its been a long while since I been here, heres something I made. Critques are very much welcome

>> No.6145000

Also, what is the best way to do clothing studies?

>> No.6145004
File: 108 KB, 507x633, gbcbfxbfn.png [View same] [iqdb] [saucenao] [google]
6145004

Portrait sketching/style exploration, critique welcome.

>> No.6145009

>>6145004
girl at top right has some wonky eyes in the sense that one eyes is looking one and the other at us
othat then that I can see pretty good and the top left one is my favorite, simple and to the point

>> No.6145022
File: 2.36 MB, 3088x3088, self.jpg [View same] [iqdb] [saucenao] [google]
6145022

Self portrait I made recently.
I'm not sure where to go towards now to progress, exactly. Sometimes I can crack the case of a drawing and get into a flow really fast but sometimes I look at the reference picture and have no idea where to start and end up doing nothing. Worth noting that I haven't dabbled into construction at all so far. Maybe I should read Loomis, but unironically? Pic related is the result of me reading like 30 pages of Keys to Drawing and Drawing on the Right Side of brain simultaneously but that was a long time ago and I have relied on the same observational drawing tricks ever since. So, should I start reading them again or go for Loomis/Vilppu/something else?

>> No.6145023
File: 77 KB, 702x944, fairyback.jpg [View same] [iqdb] [saucenao] [google]
6145023

>>6142411
how large is her ribcage supposed to be ? I mean obviously I can make it vary on purpose, but how many heads do you count for, let's say a petite woman ?
also how about these knees what the fuck

>> No.6145032

>>6145022
Yeah, just keep with the sticky until you're done with the books.

Then you branch out imo

>> No.6145033
File: 210 KB, 1000x1000, loomis25.png [View same] [iqdb] [saucenao] [google]
6145033

>>6143261
Gonna force myself to read Loomis cover to cover, actually do the exercises, and post them here.

Fun With a Pencil: Part 25

Copied Loomis' golfing guy, and set a stopwatch this time. Took me 22 minutes. I do good, /ic/?

>> No.6145036

>>6145004
It's neat, as another Anon said the eyes of the 2nd character on the right looks off.

>>6145033
From a beg standpoint that's okay I think, but normally I don't think they should take more than 5 minutes once you improve, 10 minutes max.

But at this point you're aiming for consistency and familiarity not speed as you do the exercises, imo. I don't know your goals.

>> No.6145045
File: 28 KB, 500x500, 1648982243045.jpg [View same] [iqdb] [saucenao] [google]
6145045

>>6142411
what's the correct drawing posture? I looked it up and every article gave a different answer. I draw on an iPad, which has a cover that includes an adjustable stand (pic related) and can be put on the fridge so I could even draw while standing. Also, I have a separate stand so I could position the iPad at eye level if I wanted to.

Every position I try gives me shoulder pain, neck pain, or a little bit of elbow pain and my arms get tired.

>> No.6145053

>>6145045
drawing is pain. no way around it.

>> No.6145057

>>6145053
what's the least painful way though? or the way that won't cause irreparable damage by the time I'm older

>> No.6145066

>>6145023
Picture's really faded but it looks pretty good so far.

>> No.6145077

Fun with a Pencil, Keys to Drawing, Scott Robertson's How to Draw, or Claire Watson's Drawing for the Absolute and Utter Beginner?

>> No.6145089
File: 129 KB, 500x557, look-at-this-goofy-looking-cat-42182017.png [View same] [iqdb] [saucenao] [google]
6145089

Is it possible to have a /beg/ discord server ONLY for begs who are IMPROOVERS or will it somehow turn into a shitshow? No /int/filtrators allowed

>> No.6145094
File: 470 KB, 1080x1566, 1656521633403[1].jpg [View same] [iqdb] [saucenao] [google]
6145094

>>6145057
dunno, I haven't found a way to sit comfortable for hours while drawing. I don't think it's possible.
I'm watching this video right now
https://www.youtube.com/watch?v=YVV2dp11pHU
in hopes that it does something for me.

I draw on an ipad too and would love a way to not have a crippled back. The only "comfortable" way to draw so far has been laying down like picrelated

>> No.6145096

>>6145089
>a server of only shitty artists
what would be the purpose of this?
don't you want good artists to critique mistakes and help you improve?

>> No.6145102
File: 79 KB, 831x1143, wzE8fV4c7R7o6pE3rGPgFSlms8IfYu94nWV3esmwNA8.png [View same] [iqdb] [saucenao] [google]
6145102

>>6144993
What's with those skeletal fingers
>>6145004
Very clean
>>6145022
I would say refresh yourself with the books you have read, then tackle Loomis.
>>6145023
The idealized figure is drawn eight heads high, so a petite woman would stand about 7-6.5 heads? The figure itself should be about 2 heads wide, so the ribcage no wider than that. Knees look okay? Ankles could use work.

>> No.6145106

>>6145102
been using that rod and ball method from burne hogarth

>> No.6145118

>>6145000
Study clothes? Get a book on costume design? Study fashion illustration?
>>6145106
Looks out of place

>> No.6145127

>>6145036
Do you mean 5 minutes per figure, or 5 minutes for the entire drawing of 4 figures? Because it was 22 minutes for all 4 put together, so that averages out to 5 and a half minutes per figure.

As for my goals, someone just asked how long my last set took, and didn't respond to my answer. So I just got a little paranoid that I was spending way too long on simple sketches.

>> No.6145130

>>6145066
thanks anon, didn't pay much attention to the feets
>>6145102
I have a big problem with this 7 heads average, I find most attractive anime girls to be 6 or 6.5 but placing the ribcage is a pain, I meant mainly how long should it be but ok I'll try loomis soup

>> No.6145140

>>6145127
5 minutes for all of them, but you're just starting out. Your times will go down as you apply what you learn to your own drawings and do the exercises more than once.

>> No.6145145
File: 41 KB, 600x441, 349e898748dfc41cc2b7199100c13e3f[1].jpg [View same] [iqdb] [saucenao] [google]
6145145

>>6145130
>I have a big problem with this 7 heads average, I find most attractive anime girls to be 6 or 6.5
Yes, because anime girls typically have large heads. 7 heads is just for realistic art.

>> No.6145149

>>6145130
I would just try for symmetry. Make sure upper torso and lower torso are the same length for the classic hourglass shape.

>> No.6145150

>>6145145
holy shit anon I could not thank you enough for pic I've been trying to deconstruct miura's weird half-loli witches for months you solved the problem

>> No.6145151

What do you think causes art regression?

>> No.6145155

>>6145149
>lower torso
you mean from pussy to belly button or higher ?

>> No.6145156
File: 932 KB, 2560x1440, 51.jpg [View same] [iqdb] [saucenao] [google]
6145156

>>6145089
Thats like asking for school without teachers. If your ego is so high you get buthurt seeing people better than you then you wont ever make it anyway.

>>6145077
keys to drawing

>>6145045
I sit sideways to the table, fully resting my hand on the table surface. You still want to take pause every hour or so and stretch

>>6144993
Nice style. Creepy but shows soul. No idea how anyone can criticize stuff like this

>>6144705
pyw

>>6144582
depressing picture for depressing mood

>>6143587
Ah i see you are a special kind of anon. Visit us at /BEG discord if you seek direct help (bashing head until it gets a clue) https://discord.gg/83Gmw5RP

>> No.6145161

>>6145155
Waist to crotch, yes. Upper torso is shoulders to waist.

>> No.6145163

>>6145156
poster of>>6144993
Thanks for complients, I was trying something new and crosshatching the hair and stuff but even gold cant truly be pure. There is always something to that could be fixed but what parts show soul

>> No.6145164

>>6145161
ok I see, I need to learn bones too
thanks anon

>> No.6145240

>>6145145
I think it's because IRL you see a people's heads bigger due to perspective when you close to them, that's because low head ratio figures brings more sympathy. Same thing with legs length, shorter is cuter. But when you far away from people you see their true proportions.

>> No.6145263
File: 276 KB, 926x731, IMG_3536.jpg [View same] [iqdb] [saucenao] [google]
6145263

>> No.6145270
File: 291 KB, 1000x746, no keyboard lol.png [View same] [iqdb] [saucenao] [google]
6145270

>>6142411
Gave up because i was too lazy to draw a keyboard

>> No.6145275

>>6145270
shit i think i need to grind keyboards that might be a good idea

>> No.6145283

Between Loomis's figure drawing for all it's worth and Perspective made easy which should I prioritize?

>> No.6145285

>>6145283
What do you see yourself using more?

>> No.6145293

>>6145270
i don't think drawing each individual key is a good idea, but im just another beg
not really much art of computers that i can find but the ones that exist tend to just simplify all the keys into a block and add details afterwards rather than focusing on each individual key from the start

>> No.6145297

>>6145285
I'm learning how to draw figures at the moment but at the start of the loomis book he goes straight into using perspective so I am unsure now.

>> No.6145329

>>6145297
The Loki’s book literally says you should learn perspective first

>> No.6145339
File: 93 KB, 624x729, 9dbc6c2510fe2c4936c3cbe41a4526ca.png [View same] [iqdb] [saucenao] [google]
6145339

What are we thinking about this goblina?

>> No.6145453

>>6145329
Which Loki's book?

>> No.6145725
File: 1.94 MB, 4112x3000, Illustration2.png [View same] [iqdb] [saucenao] [google]
6145725

how do you study an artist? just copy the drawing, trace?

>> No.6145728

>>6145725
anything goes, as long as you're examining and trying to understand what exactly they've done to make their art look appealing to you (penmanship, simplification methods, etc.)
also taking bits and pieces of a drawing and focusing on that helps not to get too overwhelmed by a whole piece, unless you're studying their composition, colour application or stuff like that

>> No.6145786

>>6145283
You can create you own loomis method, but perspective method remain unchangeable

>> No.6145788

>>6144108
>isn't the goal usually to make it close to the model?
If you want to practice, yes. But if you runs out from ideas for a drawing or whatever for example. Taking some inspiration from references is welcome

>> No.6145792

>>6143255
Yes I know, but it's chalenging to put it on the far right of the horizon line.

>> No.6145806
File: 1.02 MB, 1157x1748, 302.png [View same] [iqdb] [saucenao] [google]
6145806

Have like, three commission lined up until early next week and my tablet is acting up. I can draw but is annoying.

>> No.6145880
File: 514 KB, 726x1894, 20220705_130254.jpg [View same] [iqdb] [saucenao] [google]
6145880

>>6142411
I tried to draw john S Kennedy from memory, how is it anons?

>> No.6145896
File: 427 KB, 1024x450, quick.png [View same] [iqdb] [saucenao] [google]
6145896

hi /bint/

>> No.6145908

>>6145728
Not that anon but it seems like i missed the point of copying. I just kind of copy things down and that's that.
But that being said, I dont know what I should be studying or what I should be looking for. I dont know why their art is appealing to me, it just is.

>> No.6145910

>>6145896
looks like a meatcanyon drawing

>> No.6145961
File: 310 KB, 677x524, Screenshot 2022-07-05 174713.png [View same] [iqdb] [saucenao] [google]
6145961

trying to paint for the first time. Any input would be appreciated.

>> No.6145973

>>6145910
they already look like meatcanyon characters so its not that too far lol

>> No.6146020
File: 251 KB, 1274x1077, arooster.jpg [View same] [iqdb] [saucenao] [google]
6146020

>>6142411
am I ready for Loomis

>> No.6146035 [DELETED] 
File: 154 KB, 600x337, ooo.png [View same] [iqdb] [saucenao] [google]
6146035

>>6145961

why does eye look like it is pointing in the wrong direction?

>> No.6146062

>>6145339
Looks like a goblin in need of toes. Could be uglier, too.

>>6145725
Think of it as reverse engineering. Peel back the layers of the artwork, examining each layer along the way. Question why the artist made the choices they did, and explore alternatives to those choices. See if you can replicate the artwork. Studying entails all of this.

>>6145880
Very cartoony.

>>6145961
Looking good for a first time.

>>6146020
Yeah, sure.

>> No.6146066
File: 352 KB, 782x909, session3604.png [View same] [iqdb] [saucenao] [google]
6146066

scribbling

>> No.6146124

>>6145908
Just copying is still a good start; when you copy enough, you might get better at noticing things that you need to be studying anyway--it's a skill too. What you can also try is to examine your drawing and to compare it to the reference picture you've used, perhaps use it as an overlay, if doing it by eye is too hard. Determine what the differences are (maybe even make notes for yourself). Then copy the same picture with those point in mind. Repeat that process until you feel like you've studied it enough. You'll be surprised to learn how much you can actually get out of a single reference.

>> No.6146137
File: 43 KB, 633x306, brush.png [View same] [iqdb] [saucenao] [google]
6146137

Why is my brush doing this at specific angles only?

>> No.6146147

>>6146137
Can you replicate it in other programs.

>> No.6146157

>>6146147
Well not sure it's a custom brush, it's also only on this specific one. I played with the settings a bit but nothing seemed to fix this.

What I did notice though is that other brushes also show weird quirks depending on the angle but less noticeable.
Is that just digital art or is something somewhere wrong

>> No.6146166

>>6146157
Also just tried to replicate anything like this in photoshop and they are all working properly it seems. So guess it's a clip studio issue/setting.

>> No.6146170
File: 422 KB, 4096x2048, fgfrgf.jpg [View same] [iqdb] [saucenao] [google]
6146170

I have been so scattered and random about drawing in my life that I honestly don't know what to train.
I downloaded a few books and stuff are piss easy, some others feel useful but I'm bored most of the time because I don't really see the point.

I feel like what cause me the most problems is drawing shapes/character in extreme pose but when I try to draw the basic shapes of what I'm trying to do, there's nothing to tell me if I'm wrong or right.

>> No.6146234

>>6146170
Finish something.

>> No.6146391

two questions
1, should I feel bad about not studying art sooner? I'm almost 30 and I'm only now beginning to study. Even back in elementary school everyone said I was the best artist among any of my peers, as well as through middle school, high school, and through my 20's, but I know I haven't progressed and I could be so much better of an artist now if I had studied when I was a kid. I know "the best time to start is ten years ago, the second best time to start is today," but I still keep beating myself up for not starting sooner and being excellent now.
2, how can I take critique better? I'm afraid of being laughed at and when I do get constructive criticism, my brain interprets it as "They think it's deeply flawed and unenjoyable art" instead of looking at it objectively. It's important that I make people happy.

>> No.6146404

How the fuck am I supposed to study Loomis when most of the pages in his Drawing the Head and Hands book are just drawings with a paragraph rambling about shit? I don't feel like I'm learning anything.

>> No.6146546

>>6146404
Are you drawing along?

>> No.6146570

>>6146546
I was trying, but there's not enough explanation for me to draw it all. Thankfully, I found a good video about it. I find I learn better from demonstrations anyway.

>> No.6147074
File: 1.61 MB, 2489x923, 7-5-2022 wip3.png [View same] [iqdb] [saucenao] [google]
6147074

finishing last apple for homework tonight. phoned in this first apple, spent more time on the second. Not sure how to put the blue bounce light on the second apple though.

>> No.6147391
File: 31 KB, 441x330, balloon heads.png [View same] [iqdb] [saucenao] [google]
6147391

>>6146066
These are neat, sad booba girl a cute.

>> No.6148478

anyone have some good resources for drawing hair?