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/ic/ - Artwork/Critique


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File: 549 KB, 1400x1979, FUoU1XKUsAEjA5v.jpg [View same] [iqdb] [saucenao] [google]
6102118 No.6102118 [Reply] [Original]

If I wanted to be an animation writer/director auteur what steps should I take to get there? I want to make the next Cowboy Bebop, but in America.

Can anybody in the animation industry pitch a show to executives, or do you have to do a certain job? I'm thinking of starting as a storyboard artist but I don't want to be stuck on crappy kid's shows or primetime shows for several years before I can get real experience on action shows. Also, storyboard artists don't write the story at all, they mostly just draw from a script, so there's no direct way to demonstrate your writing skills on the job. I also thought about entering as a screenwriter, but I like drawing a lot and I don't want to be forced to take live-action jobs. How about becoming a comic artist/graphic novelist and having your comics optioned as animation?

It's that, or I learn Japanese to work in their animation industry.

>> No.6102132

um. lol.

>> No.6102137

You'll have to suck 30 dicks to even get a job as a coffee boy in the industry, no way you are getting near anything related to production without 5+ years of experience

>> No.6102144

>>6102118
you can start by posting your work, best bet is making something indie and posting it on le youtube

>> No.6102158

>>6102137
it's 怖い because I'm seeing 40-50 year old men whose worked in the industry for 30+ years announcing on their instagram that they "finally" get to direct an episode of a nickelodean kid's show and that they're so "grateful" for the opportunity so it seems to me there's not a lot of opportunities for upward movement in the industry


>>6102144
is comics a good gateway into the animation industry?

>> No.6102161

>>6102118
>I don't want to be stick on a kids show.
You act as if this is an easy thing to accomplish in the first place.
>Real experience on action shows
Just Draw/animate.

Dude it is a long slog to anything like what you describe.

You should be focusing on making connections and improving your skills.

>> No.6102163

>>6102158
>40-50y/o men
The fact they managed to get paid for 30+ years in this industry is an accomplishment in itself.

Just make your own shit and post it online. If your more concerned about clout, than idk what to tell you bro other than gitgud

>> No.6102165

>>6102158
yeah, making a webcomic, seems like your best bet, make some, get some fans, then start a gofundme for your animation,

>> No.6102167
File: 464 KB, 1920x1080, Runnin 2.gif [View same] [iqdb] [saucenao] [google]
6102167

>>6102118
Thats the shit I want to do bud.

Quentin Tarintino I think said it best about these types of things
https://youtu.be/CIacWUHNPrM?t=460

Don't take this as "Oh if I really like it, it'll happen." But rather, if you're MEANT to be that guy, you're going to be making animation. With or without a studio. Even if you have to do everything yourself.

Thats what I'm tryna do. Currently 20, just started an engineering job. I've been working on an animation movie past few years, it should be done by the time I'm 25-26. Its not gonna be great. But you just keep trying and making them, and trying to always improve. Hope to make 4-5 by myself (besides voice acting) by the time I'm 50. And by that time I'll either be good enough and people will recognize it, or it'll just stay your hobby.

If you want to do this you have to work everyday at it. I get home from work and animate for at least 4 hours.

QT spent all his time writing, and he knew how to improve, and what people liked, and he got what he deserved.

So basically, if you want to be an animation writer and director. Do it by yourself, and if you bust your ass over it for years, self advertise, and actually get good (like QT level good) someone might pay you.

(pic rel is a gif I made about a week ago, far from great, but a hell of a lot better than I was making 5 years ago. Hopefully by the time I'm 40 my shit will be insane).

>> No.6102174

>>6102167
that's really inspiring anon, i hope you succeed. why not try for an industry job?

>> No.6102177

>>6102174
Thanks friend

>why not try for an industry job?
I love animating, and I love writing. But in all honesty I only like doing it for my stories. I enjoy engineering enough to make it my big boy job until I 'git gud' enough (if I do). It pays better, and I don't want my kids to suffer financially wise if I'm not cut out for it.

I just want to make my own little silly movies with the funny moving drawings. If I get paid to do it? Fuck yeah! If not, no worries.

>> No.6102197

>>6102118
Best to drop the pipedream shit unless you have a family member in the industry who you can coattail into a writing position or some shit. If you’re a pleb like the rest of us, best bet is to sober up and make do with a webcomic to satiate your passion to create worlds while wagecucking. And no, you won’t be making money from it unless you know people who can retweet you regularly to their huge follower base or get lotto-lucky multiple times on webtoon or tapas, etc. the a algorithm gods hate you and will continue to until you are a somebody.

>> No.6102220
File: 3.46 MB, 2048x1590, 2C0771FE-94F4-4CB7-96A0-C4AF005CADB1.png [View same] [iqdb] [saucenao] [google]
6102220

>>6102118
I can tell you already, it ain’t gunna be easy for you
>t.autismo trying to be the Refn Winding of graphic novels/animation

>> No.6102243

>>6102118
You just need to be rich, you don't need to know japanese if you're just hiring a korean animation sweatshop to animate your show for you.

>but I don't want to be stuck on crappy kid's shows or primetime shows for several years
You do understand that this is probably what most animators strive for as a secure source of work. Children's animation is piss easy compared to more dynamic and serious shows and it's always selling no matter the economy hence why it's such fierce competition to get a children's show aired than a Adult Swim/ Toonami tier show aired.

>> No.6102247

>>6102243
>Children's animation is piss easy compared to more dynamic and serious shows and it's always selling no matter the economy hence why it's such fierce competition to get a children's show aired than a Adult Swim/ Toonami tier show aired.
I never thought of it that way before. Interesting. So how much harder is it to sell a more mature show? (not even that much more mature, I mean shows like Avatar or Korra, just not pre-school sing-song shit)

>>6102197
>>6102165
im definitely planning to go ham on comics. if i can't even succeed in that how can I run a show?

>> No.6102249

>>6102161
>>6102163
it's certainly a feat to stay in the industry for a long time, but i consider that a baseline for what I expect of myself. How embarrassing it is to flunk out of an industry I've trained my whole life for.

>> No.6102323

>>6102220
this because you havent posted your work therefore im assuming you cant even draw

>> No.6102442
File: 270 KB, 1047x982, SameBoatBruh.png [View same] [iqdb] [saucenao] [google]
6102442

>>6102118
I'm in the same boat bruh. If some random woman can get a TV show for her Hazbin Hotel and her highly homo-erotic Helluva Boss cartoon why can't I make my own steam punk comic>>>Animated mini series?

>> No.6102466

>>6102118
that a cute astroboy drawing

>> No.6102487
File: 879 KB, 1024x429, Northern_valley_ch_3_pg_ 31.png [View same] [iqdb] [saucenao] [google]
6102487

>>6102323
I didnt mean to crab, I was implying anything in the entertainment industry requires hard work and patience, thats more than half the battle the rest is networking, marketing and a dash of integrity

>> No.6102498

Honestly, if you have to ask then you never had a chance in the first place.

>> No.6102506

>>6102137
This isnt so far reached. In music and film you have to be sodomized to get in, because you have to show submission. They wont let you produce anything besides prooaganda. Why would, say, art for fucking video games, that are a very influential medium, be any different? Personally, if I ever consider art as an income source, Im relying on the people to support me. Patreon and such. Who knows how pozzed that will get, they are already censoring art.

>> No.6102512

>>6102442
1. you cant animate
2. you dont have a fanbase
3. you don't have a mass appeal art style
4. you don't have funding
5. you cant acquire funding because you weren't going to make it anyway.
you should just unironically stick to something small scale so you don't feel like you can actually make something.

>> No.6102532

https://www.instagram.com/bahijd/?hl=en

This guy is your role model. He posts stuff online, got noticed by the Japanese and literally worked multiple shows that Watanabe directed.

>> No.6102549

>>6102512
>Pessimistic Crab: the post

>> No.6102668

>>6102118
Is op's pic done by AI?

>> No.6102676

>>6102668
I'd be pissed if it was, I don't want to be out sourced to a robbit.

>> No.6102684

>>6102676
Could be an overpaint

>> No.6102722
File: 3.58 MB, 2048x1590, 22.png [View same] [iqdb] [saucenao] [google]
6102722

>>6102676
too late might want to start Championing for UBI

>> No.6102850

>>6102249
What do you consider. "flunking out"
Remember anon, we have people getting shows that really should have no business making them. Many of them get the role via connections and the pressure on companies to present more "diverse" creators/idea

>> No.6102896

>>6102118
>Quentin Tarantino of Cartoons

let's see you feet game

>> No.6102969

>>6102118
>>6102442
Unironically came here to say VivziePop is basically your role model. She wrote her weird furry webcomic through highschool, then took a year as a neet and animated this:
https://m.youtube.com/watch?v=2ocEs4FHHkk
No longer hosted on her yt, I presume because of copyright. Kesha did not approve. (Or notice?)
Anyway, the vid got popular enough that vivzie was able to sidestep her way into directing / production management. She is an amazing 'git good' success story.
Not recommending neethood even if it's an option to you, but it is what she did.

>> No.6102974
File: 517 KB, 750x750, 151616745666454578.png [View same] [iqdb] [saucenao] [google]
6102974

>>6102850
yes major media industries are circle jerks just like any group, they detest outsiders and if you want to join it requires hazing

>> No.6102975

>>6102118
If you're that talented then surely you can write a comic good enough to make you famous and give you the opportunities and leverage to get into animation.

>> No.6104189

>>6102158
>>6102165
>>6102197
>>6102442
>>6102975
are people actually reading webcomics or is this just a dead end? i personally dont know anyone who reads non japanese comics it seems like where storytellers go to die or otherwise fade into obscurity.

>> No.6104196

>>6102118
read the book "rebel without crew"

>> No.6104198

>>6104196
Vandruff-san recommended that book, since it was about a director going his own way and making a film on his own. I have it on my self

>> No.6104199

>>6104189
Webtoons is pretty popular. Independent sites are basically dead though. Are graphic novels popular?

>> No.6104283

>>6104189
Independent web comics are pretty popular, there is an audience. The main problem is getting your product noticed and put on a good platform. Right now the best way to start is just spamming your shit on Twitter (Unless you're lucky and until it catches as people won't be searching for your specific comic, you've got to show it.

>> No.6104285

Fren, you got no point... Do you want to make whatever you want without any previous experience and supported by the industry?
Just produce it by your own, build some stuff and post it online. Things don't come so easily, even if you're as good as you need to be.

>> No.6104684

>>6102118
Make your own stuff,
I'm in development of making my own stuff. Robert Rodriguex, Quentin Tarantino's close collaborator/friend used his own money and applied for medical research money to make his 1st movie and it was a hit. Why can't you do that?

>> No.6105094

>>6104189
It's rising with younger audiences. getting paid well in webcomics pays a lot more than breaking into published comics, the problem is that both are really fucking hard to break into.

>> No.6107100

>>6105094
I hear webtoon artists are making millions

>> No.6108025

>>6102118
If you really want to do something like that you're going to have to do some trailblazing, buddy. As the "industry" stands right now, you're either doing kids shows or yet another adult sitcom in the vein of The Simpsons or Family Guy. If you go to Japan, odds are pretty slim that a baka gaijin like you are ever going to be much more than an inbetweener monkey or suchlike. Adult Swim is open to new ideas, but they're still very much stuck in the "adult cartoons have to be raunchy comedy to be profitable" paradigm and getting your own show there will be extraordinarily difficult even if you are aiming to do a raunchy adult comedy.

Netflix has been funding actual honest to goodness serious action shows, but again, this is still very niche and new. If you want to get anything done, you're going to have to go at it indie style.

>> No.6108185
File: 654 KB, 854x480, dad3.gif [View same] [iqdb] [saucenao] [google]
6108185

>>6102118
Make your own cartoons first, then go from there.
https://www.youtube.com/watch?v=FjKF5GGpJGw

>> No.6110208

>>6102167
Those are inspiring words. All artists worry about making a career out of their art but the most serious artists are the ones who just can't stop making stuff, for better or worse.

I began making films at 17 years old and now I'm 27. After years of making awful student films I made a short film that just screened at a small film festival and won an award. The film festival was extremely small and I didn't get a job or money out of it, but it gave me hope. You can succeed and go much further than me by not giving up.

>> No.6110211

>>6108025
>As the "industry" stands right now, you're either doing kids shows or yet another adult sitcom in the vein of The Simpsons or Family Guy.
should i just quit drawing and go into screenwriting then? I love animation, but storytelling might be even more important to me

>> No.6110220

>>6102118
With this way of thinking you'll never make anything or get anywhere and I didn't need to read all your post to figure that out.

Just get a job in the business and find your way.
If you want it bad enough you'll hunt it down and find it where ever it may lead you.

P.S. You're a fag.

>> No.6110243

>>6110220
im not taking advice from someone who can't read a few sentences anyways

>> No.6110259

You want to be the artist that gets carried by the dialog the actors think up?

>> No.6110265

>>6102118
You can:
a) Take the most straightforward route by starting as a production assistant/storyboard artist and slowly work your way up to showrunner (if in cartoons) or director (if you're in animated films). You must be a standout writer in your team/show for you to keep "climbing the ladder" and it may involve sucking up to showrunners who havr major egos.
b) Work on an indie webcomic/animated series and have it be so good technically and/or narratively that it gets a huge following to the point where people are asking you to adapt it. Even then though you might be wrestling to keep creative control over your story if you make it that far.
3) Aim to become a director in nipland by climbing the ladder there. Probably the most difficult since you need to learn Japanese and be lucky with connections and the projects you work on. There are cases like Thomas Romain who could be doing exactly what you're dreaming of he if was interested in helming new anime but he literally made his own shows (e.g. Code Lyoko) before even stepping foot into the nip industry. There are other Westerners like LeSean Thomas who got his own anime with Crunchyroll and even if it made no impact whatsoever, him and Romain who are proof that Westerners can make anime if they work their connections and opportunities right.

>> No.6110443

>>6110265
>Aim to become a director in nipland by climbing the ladder there.
is the Japanese industry that welcoming to new talent? I find it awesome that they can have superstar auteurs like Miyazaki and Anno who basically both wrote and directed everything. You can't find the same in American animation, except in the feature film studios

>> No.6110447

You should research people that already do what you want to do. The California studio that worked on Netflix’s Castlevania comes to mind. Find the director. See what they did. Maybe even contact them.

>> No.6110458

>>6110265
I wonder if indie is the way to go. Sometimes I read the bios of creative directors and I notice they’re older but they got their first opportunities fairly young, while no young, newer workers seem to be getting those opportunities. Indie doesn’t have to worry about that so why not go indie for the experience and then get right into a creative job?

>> No.6112070

>>6102167
>>6102177
You got a blog or Youtube channel or something? I wanna follow you.

>> No.6112766

>>6104198
self or shelf?

>> No.6112778

>>6112766
i accidentally ended up swallowing it. tasted too good

>> No.6112808

>>6102118
You have to be an independent animator to make work you actually care about. Seems even anime animators are starting to get together and go this route. I just have no idea as to whether film festivals are a sustainable source of revenue though.

>> No.6112867

>>6102969
She went to animation school though

>> No.6114158

>>6112808
how does being an independent animator work? Do you draw and design everything yourself? Let's say, if you try to emulate a Japanese anime like Jojo or Evangelion, how long would it take you to make a 5 minute short, including backgrounds, voice acting, music, etc?

I've never considered independent animation as a viable path because of this, but I don't know all the options out there. Would love to hear more

>> No.6114211

>>6112867
That was after making furry die young. And didn't she drop out cause it was clear that pipeline was basically irrelevant to her?

>> No.6115895

>>6105094
>>6107100

webtoon comics pay is absolute shit unless you're at the absolute top like Lore Olympus. if you don't have an amazing idea or marketing, it's just gonna get lost among the giant crowd of webtoon comics already out there.

>> No.6116002
File: 47 KB, 750x691, EAmr-PAWsAEoiWR.jpg [View same] [iqdb] [saucenao] [google]
6116002

>>6115895
Why won't people pay me to make crappy, unpopular comics? Why can't I be fairly compensated for making stories nobody wants to watch? How come my shitty scribbles aren't popular? I want fame and success without having to put out quality

>> No.6116006

>>6102137
That shouldn't be a problem for OP. I'm sure he'll suck a million dicks to get anywhere.

>> No.6116009

>>6116002
you're still telling yourself you can make it, as soon as you develop enough quality?

>> No.6116014
File: 308 KB, 719x721, 1654212772761.jpg [View same] [iqdb] [saucenao] [google]
6116014

>>6116009
you're blaming others on your failures. stop making excuses and go be a superstar already!

>> No.6116015

>>6116014
pyw, coping loser

>> No.6116051
File: 891 KB, 814x1930, 1652052468334.png [View same] [iqdb] [saucenao] [google]
6116051

>>6116002
The cheat code you're looking for is
>P A N D E R I NG
The normie doesn't care about art quality as long as it's readable, but the average consumer cattle wants:
>"WOW THATS LITERALLY ME"
or
>"WOW THAT VALIDATES MY BELIEFS"
or
>"WOW THAT MAKES ME FEEL GOOD ABOUT MY IDENTITY"
or
>"WOW I LIKE THIS BECAUSE IT REFERENCES ANOTHER PIECE OF MEDIA I ALREADY CONSUME AND LIKE"
Those are the things the mediocre consumer seeks.
You give it to them, they give you money so they can consume more.
They can't literally help themselves.
Only go this path if you lack a conscience.

>> No.6118500

>>6102167
Unfathomably based

>> No.6118533

Why is this board full of naive teenagers? Bitch you should be grateful for drawing porn for money IF you are lucky. You wont be no director of shit, especially not in japan

>> No.6118536
File: 69 KB, 674x800, 1655648967445.jpg [View same] [iqdb] [saucenao] [google]
6118536

>>6118533
You see it as an unscalable cliff, but I see it as a grand journey

>> No.6118552

>>6118536
High expectations higher disappointments

>> No.6118556

>>6102118
>Becoming the Quentin Tarantino of Cartoons
tell your mom to have sex with black guys (you might already have completed this step)

>> No.6118645

>>6118552
If you shoot for the moon, you'll at least land among the stars

>> No.6119671
File: 142 KB, 1280x720, 25660.jpg [View same] [iqdb] [saucenao] [google]
6119671

>>6102167
to add to this the biggest tragedy is that youth spend their youth doing shit like engineering because everyone tells them that's important and the right thing to do, thinking "i'll do my art on the wayside/after i worked enough". That doesn't happen. Your passion, youth and health will be spent before you know it and you'll be left behind by the art you pursue. Everything in life is now or never. Ironically that applies to when you're too late as well. But you will still look back and curse at the stupidity of not understanding the meanings of "carpe diem" and "tempus fugit".
The more society swears you're wrong the more you have to know you're right. Passion and creativity cannot be wrong. They do not take away from labor, they make labor effortless and the result far more worth it.

>> No.6120884

>>6102118
Well, Godspeed anon.

>> No.6121094
File: 439 KB, 331x439, 1607922375516.png [View same] [iqdb] [saucenao] [google]
6121094

>>6120884
i just want some excitement in my life. Writing and directing an anime with a great and enthusiastic crew seemed cool, but now it all seems impossible.

>> No.6122592
File: 104 KB, 680x471, op.jpg [View same] [iqdb] [saucenao] [google]
6122592

>>6102137