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/ic/ - Artwork/Critique


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6088039 No.6088039 [Reply] [Original]

Do you agree with this way of prioritizing things to study?

If you don't, how would you format it?

>> No.6088043
File: 84 KB, 957x400, 1654168402803.png [View same] [iqdb] [saucenao] [google]
6088043

>>6088039

>> No.6088047

It's okay. Perspective being last makes sense if it's character focused, but I'd group composition with colour, and put value before it. Anatomy being first makes sense in this context too.

>> No.6088049

>>6088039
no
>>6088043
yes, 4 and 5 can switch depending on your goals

>> No.6088058

>>6088047
You will waste your time and struggle with anatomy immensely, if you don't know any perspective, have no sense of depth and don't know how to translate 3d things into 2d. The human is still a three dimensional shape. I'd always study that first, no matter the goals.

>> No.6088061

>>6088058

Are there any video courses or youtube videos you'd suggest watching for a good introduction into perspective?

>> No.6088077

>>6088061
I'd say Peter Han's Dynamic sketching course is a good start (I know it's not just perspective, but he mentions a decent amount of good exercises on form and 3d in the beginning). This guy has a lot of good exercises too, I found: https://www.youtube.com/watch?v=0GWzvpbRnAQ
Personally, I used Scott Robertson's book as well: he covers a lot of the techniques about translating 3d into 2d, but it might be too technical/autistic for a beginner.
It's also a good idea to closely examine things irl. Be attentive and inquisitive, try to understand and apply the proportions of object at different angles. Try to always do that in your head when you're out, or even around the flat. This will improve your perspective even without drawing. (Do draw though)

Overall you should try and spend a lot of time on seemingly simple exercises. Don't go too far too soon.

>> No.6088081

In my opinion you should break perspective into two different parts. Basic perspective first. Drawing 3D shapes and forms in perspective (boxes, etc) next and advanced perspective somewhere later down the line. Because advanced perspective is very complex especially for a beginner and can easily turn them away if they don't know when or where to stop with it until they get more of a foundation and want to improve their compositions.

>> No.6088083

>>6088039
Who made that shit?

>> No.6088088

>>6088039
Value and form should definitely be before anatomy. The human body is a highly complex shape, how are you going to effectively manipulate that shape if you have no understanding of 3D forms? Your drawing will be flat.

>> No.6088089

>>6088039
Looks good. I love misleading anons who are trying to learn to draw coom. They deserve it

>> No.6088094

>>6088089
I just want to draw gritty comics and cool environments like Miura. Why would you mislead me anon?

>> No.6088170

>>6088039
Perspective being the last is fucking misleading for what the guide proposes.

>> No.6088277

>>6088170
That's the point anon. That's the point

>> No.6088346

>>6088058
You wouldn't waste your time, title clearly stated "character focused" not "well rounded versatile artist", studying anatomy and the human figure would be your bread and butter and the sooner you get on top of that the better.
Perspective as a skill is almost usless if the focus is painting a believable anatomy or figure, unless you're going for those "wacky" exaggerated fisheye perspective shots (were anatomy is still a must)
Trust me, if your goal is to create an appealing character, perspective isn't going to matter very much and you can easily get away with wonky perspective.

>> No.6088357
File: 74 KB, 500x489, when-mrs-tweedy-raids-your-house-and-catches-you-nutting-6798892.png [View same] [iqdb] [saucenao] [google]
6088357

>>6088039
>anatomeme first
>perspective last
Nigger are you trying to kill all /beg/s?

>> No.6088371

>>6088039
1. Perspective
2. Value & Form
3. Anatomy
4. Composition
5. Color

>> No.6088376

>>6088346
Are you implying that a character does not exist in perspective and has no volume?

>> No.6088394

>>6088089
You're a shit retard fucker nigger

>> No.6088396

>>6088089
same, based

>> No.6088401

>>6088396
>>6088089
I will draw futa porn and you will see it. Eventually.

>> No.6088433
File: 98 KB, 957x400, 1632378037908.png [View same] [iqdb] [saucenao] [google]
6088433

Here's the non-coomer storytelling route.

>> No.6088475

>>6088376
Lol give me a break. I'm implying that it doesn't matter that much if your whole goal is to create character pin ups.

>> No.6088668

>>6088039
>color before value
>literally everything before perspective
what dumb motherfucker made this trash???

>> No.6088674

>>6088061
ignore the retard, go to https://drawabox.com/ and move through the first few courses
don't skip anything and read everything carefully
taught art is something that keeps building on previous fundamentals, meaning if you miss one thing, everything else will build ontop of it and you will miss out

>> No.6088679

>>6088039
if we're going from left to right, hell no

perspective is absolutely the most important and foundational thing for any artist who wants to draw shit that looks even somewhat three dimensional.
if you know perspective, everything else is easy.

light and form ARE perspective.
if you know perspective then you literally just know where the position of your lights are and can easily map out how your subject is lit, how shadows are cast, how light gradates across the form, etc.
anatomy also. its just placing certain forms in space, knowing anatomy without perspective isn't gonna do you any good.

>> No.6088702

>>6088668
Someone who thinks perspective means drawing a whole city street in perspective to act as a background, most likely for big tiddy anime girls.

>> No.6089391

>>6088475
>to create character pin ups
Those also exist in space, retard. But ofc. if you want to just endlessly grind anatomy from every conceivable angle without considering perspective or depth, feel free.

>> No.6089453

>>6088433
Why is compostion first?
I'll just point to my last post for something intelligent. >>6088043

>> No.6089458
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6089458

>>6088039

>> No.6089464

>>6089458
Based.
Can someone post the loomis just draw meme. I accidentally deleted it

>> No.6089468
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6089468

>>6089453
>Why is compostion first?
Because you could draw the coolest idea in the world; if the composition sucks, people will not be engaged.
A bad composition repels the viewer, who has to force himself to pay attention to your stuff instead of being invited by it.

In a sense, composition is like "gesture drawing", so it's not enough by itself, but think about how you have to constantly fight between gesture and construction in order to strike a balance between fluidity and good form.

>> No.6089471

>>6089468
But it doesn't matter if the compostion is good if you can't draw anything into said compostion. Some things like perspective are needed first.

>> No.6089488
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6089488

>>6089464

>> No.6089489

>>6089468
Everything you said was wrong.

>> No.6089575

>>6088371
This order if construction isn't already lumped in with perspective add that in before value and form.

>> No.6089709

>>6089391
>Those also exist in space, retard
Lmao.
If you want to grind boxes and cylinders all day instead be my guest. See how far that gets you.

>> No.6089860

>>6089488
Thanks desu.

>> No.6089903

>>6088674
>ignore the retard
>go to drawabox
Pottery

>> No.6089973

>>6089709
you can do each challenge in a week, whilst doing the other lessons of DAB
DAB isn't even just about perspective, it's primarily dynamic sketching for beginners (which this retard >>6089903 probably didn't realize)

>> No.6090053
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6090053

>>6089471

>> No.6090792

>>6089973
Most artists eyeball the perspective of characters. It's not needed when drawing characters.

>> No.6090825

If this whole thread isn't one giant evidence that all begs should just grab the artbooks and gtfo of here as soon as possible I don't know what is

>> No.6091104

>>6088061
Marshall Vandruff. Cough up $12 or go find it

>> No.6091129
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6091129

>>6090825
B-but i must hooord, i will never make it if i dont hooord dozens upon dozens of terabytes of art courses and books

>> No.6091133

>>6088043
this

>> No.6091136

>>6088475
Spoken like a true beginner that has no idea what he's talking about.
You begtards should really learn to shut up about subjects you aren't knowledgeable with.

>> No.6091142

>>6090792
the absolute state of ic

my fucking sides.

>> No.6091144

>>6089468
Any beginner friendly courses on composition?

>> No.6091290

>>6091136
Omg I'm dying, the amount of projection. Begtard? You have no clue about what you're talking about. I'll tell you exactly, precisely, what your, and other people like yours, problem is.
You've been inculcated into a "one-size-fits-all" ideology - you simply can't imagine any other way to go about learning art, instead, you regurgitate what you've been taught, probably from some youtube video curated by the likes of proko, and whenever presented with an opinon which contradicts your faggy little doctrine, no matter the context, you lash out like a little bitch and get high off of your own farts.

OP, or whoever is interested in this, if you actually want to achieve your goal, and efficiently at that, don't listen to retards like this. You're better off determining yourself what manner to study in, using your own logical thinking, than listening to these "I was the best artist in my class in 5th grade!" types.
In order of importance, you should prioritise these categories like this, assuming your goal is to create character pin ups with no to minial background, and without exaggerated perspective:
1. Anatomy / Human Figure
2. Value (shading)
3. Colour and Composition
4. Perspective
Obviously you shouldn't study it chronologically, like the low ints would lead you to believe, instead you need to treat it like a workout regiment - you train everything concurrently but allocate more time to what's more important.

>> No.6091295

>>6091290
>You're better off determining yourself what manner to study in, using your own logical thinking, than listening to these "I was the best artist in my class in 5th grade!" types.
I don't believe this is the kind of person who would advise studying perspective first.
>In order of importance, you should prioritise these categories like this
Are you OP's "logical thinking" or just a simple saboteur?

>> No.6091938

>>6091290
Well put. I think if I was making a workout regiment I'd also include a section for Stylization in the Composition bit, so something like:
1. Anatomy / Human Figure
2. Value (shading) & Colour
3. Composition and Stylization
4. Perspective

What the stylization would entail is studies of the artists you enjoy seeing, and seeing what they stylize and trying to copy/emulate that in your own art.

>> No.6093764

>>6091290
Not OP here, but thank you.

>> No.6097154

>>6088039
Anatomy just gives you knowledge about the shapes of the human body, but without being able to draw shapes in 3d (aka perspective/form), it's useless knowledge. Also starting from anatomy if you are complete beginning will have you quit art.

I don't have time now, sorry, but as some anons mentioned there shouldn't be precise order, study one subject to good level and then move to the next. You should study a bit from everything in the beginning