[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 1.12 MB, 1000x908, file.png [View same] [iqdb] [saucenao] [google]
5243700 No.5243700 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice.

Use this thread instead of making new threads or post in the Drawthread with fundamental exercises.

POST DRAWINGS YOU NEED HELP WITH.

RESIZE YOUR IMAGES TO ~1000 PIXELS using one of the following methods:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in picresize.com

Sticky document:
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

Take your time, you can do it!
Previous thread: >>5239796

>> No.5243703
File: 402 KB, 1800x2400, BLAME-2.jpg [View same] [iqdb] [saucenao] [google]
5243703

wip fanart

>> No.5243704

>>5243700
https://www.youtube.com/watch?v=t_FSSC-ixK8

>> No.5243706

>>5243703
>blame
nice

>> No.5243723
File: 1.40 MB, 922x1224, 16b.png [View same] [iqdb] [saucenao] [google]
5243723

latest page of my comic
feel free to give me advice

>> No.5243728
File: 551 KB, 3334x2500, chunli.png [View same] [iqdb] [saucenao] [google]
5243728

how do non begs make their sketches look good?
>>5243723
looks good i like the colors, where can i read it?

>> No.5243731
File: 709 KB, 873x873, 11.png [View same] [iqdb] [saucenao] [google]
5243731

>>5243728
https://tapas.io/episode/1272284

http://astoryoffire.the-comic.org/comics/first/

any of those, and thanks dude.
nice thighs on that chun
my sketches are a bit of a mess always, that looks very clean to me

>> No.5243733

>>5243728
>how do non begs make their sketches look good?
they know how to draw?

>> No.5243734

>>5243728
her wrist is broken

>> No.5243747

>>5243734
not him but I've been wondering why you said that and I just realised you wouldn't be able to hold your hand like that with your arm fully extended

>> No.5243753
File: 294 KB, 828x1280, B2C30FE2-8C75-4AA3-9021-F7C4610D0F6D.jpg [View same] [iqdb] [saucenao] [google]
5243753

/int says I suck. Anyway, thoughts on how to improve my inking?

>> No.5243773

>>5243700
is this really beg? and what is going on in this painting??

>> No.5243794
File: 129 KB, 635x826, Screenshot_5.png [View same] [iqdb] [saucenao] [google]
5243794

I drew this yesterday. Some tips on how do I improve my lines and how to start to add color to my drawings?

>> No.5243795

>>5243794
Yeah, just improve the lines and then start to add color to the drawing.

>> No.5243803
File: 48 KB, 800x450, 1595737919452.jpg [View same] [iqdb] [saucenao] [google]
5243803

>obsessed over circles
>can never draw a perfect one
>start noticing no artist can
>also start noticing a severe dislike when artists use tools to draw perfect circles or lines
Is this just me?

>> No.5243812

>>5243794
Commit to a single line at the line art phase, vary the line weight according to the forms, practice.

>> No.5243834
File: 642 KB, 1400x1200, anon finds a way do do half the rendering.png [View same] [iqdb] [saucenao] [google]
5243834

>>5243803
I used to be like that before I realised almost every circle I drew was for construction and /trad/ artists would use a real ruler or compass anyway.
Maybe I'll learn how to freehand perfect circles if I ever figure out everything else but I'd rather obsess over proportions or something useful

>> No.5243839

>>5243834
These lines are wobbly as fuck anon, learn to draw confidently with the shoulder which will also make circles a lot easier.

>> No.5243847

>>5243834
>That pic
This person should not be teaching anyone how to draw.

>> No.5243881

>>5243847
>teaching
Anon is asking for an opinion on his obsession with circles, I'm not telling him what to do.

>> No.5243891

>>5243773
/beg/ with strong GMI energy.

>> No.5243892

>>5243773
>is this really beg?
I think there is a big unevenness on the skill level all over the piece, like the faces. for me wanting to do something but lacking the skill to pull it of well, but doing anyway, is the epitome of beg. which isn't a bad thing, it is the best mindset for learning.
>and what is going on in this painting??
assisted suicide?

>> No.5243897

>>5243803
yes

>> No.5243900

>>5243728
>how do non begs make their sketches look good?
You're looking for the ability to draw smooth lines that go from your point A to your point B in one swoop. Basically strong arm control and coordination. That just takes time, practice, and actively working on your arm control (drawabox has exercises specifically for this.)

>> No.5243905

>Draw pretty okayish physically
>Draw absolute dogshit using digital
Please tell me it gets better. I’m starting to lose my motivation, like i know i’m not THIS bad at drawing, but whenever i try digital It looks like something an 8 year old drew.

>> No.5243908

>>5243773
Some foreveralone fag fantasy about his waifu helping him commit suicide.

>> No.5243910

>>5243905
it gets better. digital lacks the visceral feeling of putting physical marks on something, but you'll learn to abstract away from it

>> No.5243911

>>5243803
Not really just you. Drawing circles is something of a keystone for drawing heads. Don't worry about making them completely perfect, since heads aren't exactly perfect circles either.
>also start noticing a severe dislike when artists use tools to draw perfect circles or lines
Don't waste your time with snobbish bullshit like that. The only cheating in art is literally putting your paper on your screen and tracing somebody else's work.

>> No.5243916

>>5243905
Please draw a perfect circle (use a glass or something) on a piece of paper then trace it over with your tablet.
I spent 4 months drawing with fucked up settings and everything I drew would be distorted.
I am not an intelligent man.

>> No.5243921

>>5243911
heads are more about ovals than anything else
>Don't waste your time with snobbish bullshit like that
It just looks wrong, nothing in real life, not even the sun or the moon, are perfect circles or perfectly straight lines, it's the same problem I have with vector art. It just looks artificial.

>> No.5243925

>>5243905
it does, I got a tablet end of last year, before I only did trad, and I already feel like I am on the same level on both. I am pretty beg on both tho.

>> No.5243932

>>5243921
Thing is a lot of people mistake using any tools at all for using tools as a crutch. Dislike is one thing, telling people to never use tools at all is another.

>> No.5243935

>>5243905
It does. I think part of it is the lack of texture on digital, everything looks flat and artificial until you get good enough to make it look real or the great sages of /ic/ allow you to use anything but the hard round.

>> No.5243951

>>5243932
I mean yeah, my first post was how I started realizing how even if I did manage to make perfect circles I'd just end up hating them because of how artificial they'd look. I'd tell anyone to not use tools like rulers and whatnot because I find drawings with the small imperfections that only humans can create better than perfect renditions.

>> No.5243982
File: 310 KB, 1121x552, file.png [View same] [iqdb] [saucenao] [google]
5243982

struggling trying to make appealing landscape thumbs
which one is your favorite, least favorite, and why? what should i keep doing, and what should i stop doing?

>> No.5244003
File: 423 KB, 1955x1461, 050123EA-CD43-4367-BAFC-C411D77ECD14.jpg [View same] [iqdb] [saucenao] [google]
5244003

I'm trying to draw more dynamic figures in perspective, how does this one look?

>> No.5244017

How the FUCK do I make straight lines? I use my shoulders but they still come out crooked.

>> No.5244025

>>5244003
i don't see how the hips/legs make any sense

>> No.5244031
File: 496 KB, 1722x2250, IMG_20210303_181751.jpg [View same] [iqdb] [saucenao] [google]
5244031

only just finished "fun with a pencil"
I know I'm /beg/ asf so what book should I follow up with?

>> No.5244038
File: 270 KB, 1000x628, mrlizard.jpg [View same] [iqdb] [saucenao] [google]
5244038

Say henlo to Mr.Lizard

>> No.5244050

>>5244031
the way to improve is to have quick feedback and iterate
so copy easy subjects and then check your accuracy and proportions against the reference

>> No.5244052

>>5244025
Do you mean the connection or the size of the legs? I wanted to make her upper body come forward/forshortened but maybe that messed up the proportions idk

>> No.5244053

>>5243982
You should use at least three values and think about fore, mid and background.
https://www.youtube.com/watch?v=xWMMo1v594Y
I like the first and bottom the most, in the others it's hard to tell what's going on.

>> No.5244064

Thoughts on tracing? A buddy of mine takes photos of his little manikin figure in different poses, takes pictures of it, overlays it on his canvas, and traces over the body - he recommends me to do the same thing but idk if this would just halt progress

>> No.5244074

>>5244052
The connection. I'm assuming the figure is twisting, but I'm not understanding how the legs connect to the hips and then that to the torso.
Part of the problem might be the shading on her left leg, since it suggests some kind of unnatural twisting going on.

>>5244064
Do the same, but without tracing. When you're done, overlay it and check your accuracy.

>> No.5244082

>>5244031
Was that your first book or did you read something before?

>> No.5244106

>>5244038
hello
back feet are too far forward, breaking the perspective

>> No.5244107

>>5244064
It's worthless and conditions you to draw in the wrong order, it's far better to analyze figures by drawing construction shapes and meshing the surfaces to understand the form.

>> No.5244111
File: 81 KB, 843x563, oorc-01.jpg [View same] [iqdb] [saucenao] [google]
5244111

>> No.5244114
File: 65 KB, 630x467, oorc-02.jpg [View same] [iqdb] [saucenao] [google]
5244114

>>5244111

>> No.5244150
File: 119 KB, 800x976, 22.jpg [View same] [iqdb] [saucenao] [google]
5244150

>>5243700
been trying to draw stylized portraits from old yearbook photos straight with ink
Does this bear any appeal or esthetics or is it just plain ugly?

>> No.5244158

>>5244150
Ugly tranny

>> No.5244159

>>5243982
I'm going to second this:
>>5244053
>in the others it's hard to tell what's going on.
While it's very obvious to see what's happening in a side-by-side comparison, you should always keep in mind that the viewer is going to look at your thumbs for the first time with no references for comparison. The first and last pics aren't so interpretive compared to upper right. I actually thought that one was a person squatting by a lake at a glance before seeing the forest road next to it.

>> No.5244168

>>5243794
clothes are stiff as fuck, but if you want to have better control in you lines just use a bigger surface area on your tablet,lineart however is adifferent thing

>> No.5244169

>>5244150
Sorry man, it’s not appealing right now. The face looks like a man’s. Or a gremlin’s.
Due to the way the shoulders are angled and the way you drew the dress, it looks like the shoulder on the left should be closer to us and the one on the right should be further away. Which means that the shoulder on the left should be longer and bigger, but you actually have them about the same size, maybe the further one is even a little bigger right now. Make sure you think about how perspective applies to all parts of the body, and try just looking at your own shoulders in the mirror to see what they look like from different angles.
The hair is the best part, I could sort of see that working if the rest of it was better.

>> No.5244184

>>5244169
ok thanks
but what if the ref is ugly to begin with? I mean I wasn't trying to draw le cute anime girl, real people have weird faces

>> No.5244210

>>5244184
it's ugly because of how overmodelled the nose and lids are with this binary b/w, nothing to do with the ref

>> No.5244233

>>5244031
beg here, I would suggest draw a box, because I think the eyes are not well placed in the face and dab helps with that.

>> No.5244237

What's the logic behind having the first couple dozen examples in Loomis' FwaP be old men?

>> No.5244243

>>5244082
yes, first book

>> No.5244248

>>5244237
Old men are more wrinkled and therefore give you more to draw, and more points to reference as you draw. My sister, who's way ahead of me, considers older people easier to draft because every piece ultimately compliments the other.
It just helps you get used to putting pencil to paper.
And of course the man himself says it's entirely up to you. His whole point in Fun with a Pencil is how construction works. He doesn't what you're putting in your circles, as long as you understand how to draw them and more importantly how to angle them to your preference.

>> No.5244253
File: 1.49 MB, 762x970, file.png [View same] [iqdb] [saucenao] [google]
5244253

>>5244184
You can draw a picture of an ugly person without the picture itself being ugly. Never make the mistake in thinking that a subject being ugly is a good excuse for poor work.

>> No.5244259

>>5244248
Thats a good answer. I thought it was funny how he mentions drawing old, young, fat, skinny, etc., etc. after several pages of similar looking old men.

>> No.5244283

>>5244064
it is bad because the muscles, skin and clothes don't move on them. so you can't just trace it. they only serves as a reference for light, perspective and proportions at the most.

>> No.5244297
File: 1.20 MB, 4184x1940, k.jpg [View same] [iqdb] [saucenao] [google]
5244297

How do I go from middle pic to higher fidelity? Can't finish it, just slapped multiply layer with "lights" and called it a day.

>> No.5244337

>>5244150
it does have some appeal, it is a face after all, but there isn't much interesting stuff going on there. since it is stylized you could push it much more. you are not constrained by reality.

>> No.5244338

>>5244297
references

>> No.5244351

>>5244237
loomis was old.

>> No.5244353
File: 90 KB, 1273x730, perspgrid.png [View same] [iqdb] [saucenao] [google]
5244353

How do I divide the vertical lines evenly when making a grid with the vps off the page? I get how to do it with the vp ON the page, and I get how to do it with the horizontal lines, but I'm stumped with the verticals

>> No.5244378
File: 202 KB, 1149x405, pear.png [View same] [iqdb] [saucenao] [google]
5244378

today's attempt, a pear

>> No.5244430
File: 164 KB, 1404x966, devilmanresize.jpg [View same] [iqdb] [saucenao] [google]
5244430

Feedback appreciated

>> No.5244437
File: 88 KB, 1280x722, procer.jpg [View same] [iqdb] [saucenao] [google]
5244437

I'm practicing my circles and ovals, don't h8

>> No.5244453

>>5244031
cute tako

>> No.5244454

>>5244150
it reminds me of of german expressionist woodcuts
https://www.moma.org/s/ge/curated_ge/index.html
gotta figure out what you're going for, aesthetic or caricature, and then push it completely in that direction. right now it's sitting in the valley between both and is achieving neither. personally i say shoot for completely stylized. you know, make it totally flat etc

>> No.5244459

>>5244150
you're not at the level where you can stylize effectively
try to copy your subjects exactly, to understand them better

>> No.5244463

>>5244337
>>5244454
>>5244459
thanks or the feedback
I really like german expressionism but I guess I need to push the drama even more to evoke that feeling

>> No.5244467

>>5244053
>>5243982
ty for the advice. i was going for a two-value notan but i'll definitely give some three-value ones a shot

>> No.5244497
File: 3.07 MB, 4032x3024, E84EE513-F6E2-427E-A00E-AEF67288018E.jpg [View same] [iqdb] [saucenao] [google]
5244497

I-i made a bell pepper

>> No.5244506

>>5243706
I think it's severely underrated

>> No.5244508

>>5244506
You can thank that piece of shit CG movie for that.

>> No.5244513

>>5244353
sorry, I don't understand what you are asking, do you have an example? other than that, did you watch marshal course? I think that he at least mention a technique to do almost everything.

>> No.5244538
File: 36 KB, 422x379, dev.png [View same] [iqdb] [saucenao] [google]
5244538

>>5244513
How do I do this

>> No.5244549

>>5244508
True. I don't wanna think about that turd

>> No.5244555
File: 476 KB, 640x800, EB69B575-2F59-46AA-97F4-63E07B97B3B5.jpg [View same] [iqdb] [saucenao] [google]
5244555

>>5244430
His chest looks too flat to me.

>> No.5244557

>>5244538
I am a noob but... why don't you split every line in half, then split both halfs again?

>> No.5244561

>>5244555
They are all missing brains

>> No.5244572

>>5244555
>>5244561
I laughed way harder than I should have

>> No.5244575

>>5244557
Because in order to accurately split each plane in half I'd need to know where the vanishing points are, which I don't since they're off the page

>> No.5244581

>>5244572
>>5244561
Fuck can someone put army helmets or hats on them digitally

>> No.5244583
File: 1.32 MB, 540x966, 1545 Sem Título2_20210303184217.png [View same] [iqdb] [saucenao] [google]
5244583

Is this gay?

>> No.5244585

>>5243700
kino

>> No.5244590

>>5244583
sticker mouth

>> No.5244600
File: 592 KB, 474x601, 1517693356554.png [View same] [iqdb] [saucenao] [google]
5244600

>watches Vilppu for the first time
>cars driving, thoat clearing, paper ripping, nose sniffling are at 1 million decibels than the actual talking
God fucking help me

>> No.5244604
File: 237 KB, 1365x587, monday.jpg [View same] [iqdb] [saucenao] [google]
5244604

I tried drawing a tree for once.

>> No.5244606
File: 52 KB, 422x379, dev.png [View same] [iqdb] [saucenao] [google]
5244606

>>5244538
the only way I can think of is a x(red) to find the middle, then more 2 x(blue) to find the middle of the halfs. not sure tho.

>> No.5244608

>>5244604
Looks alright in terms of silhouette, it's just too light and lacking finer detail. Painting requires a lot of patience to power through the blobby stage.

>> No.5244614

>>5244604
try doing it in grayscale
the values in the ref have a much larger range, especially the trunk

>> No.5244615

>>5244583
about 7 in gayness scale

>> No.5244617

any tips to make characters not look bland?

>> No.5244618

>>5244606
To do that would require eyeballing the middle points, though,
I know it probably seems like it doesn't matter but I'd much rather have an approximation

>> No.5244620
File: 42 KB, 422x379, 1614806283897.png [View same] [iqdb] [saucenao] [google]
5244620

>>5244538
All that were left was for you to plot the line, but under why those line go there than pick up frame perspective book because scott Robinson is far too above your skill level at the moment

>> No.5244621
File: 208 KB, 1000x1000, 1614711980286.png [View same] [iqdb] [saucenao] [google]
5244621

Satisfied with the pose, what should I start working on to improve?

>> No.5244622

>>5244617
pyc

>> No.5244626

>>5244621
3d forms and perspective.

>> No.5244627

>>5244618
>To do that would require eyeballing the middle points
where the two diagonal meet will be the center

>> No.5244629

>>5244538
how about reading literally the next step, there's even a video
holy shit you are fucking stupid

>> No.5244632

>>5244620
You've completely misunderstood my question
I'm gonna guess by your post that english isn't your first language

>> No.5244635

>>5244621
is her legs suppose to be crossed? it doesn't look like it. looks like she is just lifting her leg up in the air, but everything else is so relaxed, it is a little weird.

>> No.5244651

>>5244621
line weight, shape, perspective, rendering, etc

>> No.5244653

>Loomis Fun with a Pencil
I fucking hate this cartoony 20’s style art please tell me this is worth it lads i just want to draw cute girls

>> No.5244657

>>5244651
Do you actually need line weight on colored pictures, or just the ones in flat colors?

>> No.5244660

>>5244653
why dont you use those lessons to draw cute girls?

>> No.5244663

>>5244626
>>5244651

Thanks for the feedback

How do you go about practicing perspective when drawing people? Just draw cubes + cylinders during the construction phase?

>> No.5244675
File: 157 KB, 1684x742, divid.png [View same] [iqdb] [saucenao] [google]
5244675

I've made this diagram since you guys don't seem to understand what I'm asking
As anons have stated, you could just draw a line through the midpoint of the plain, but however small it may be, a margin of error still exists, even more so when dividing more than once

>> No.5244696

>>5244430
Pecs look a little flat and the neck and head shape could use a rework
Super good overall

>> No.5244701
File: 544 KB, 1920x1080, AngelSan.png [View same] [iqdb] [saucenao] [google]
5244701

No time/energy to actually study, just playing
>still pleased with the result

>> No.5244703
File: 42 KB, 702x683, brush.jpg [View same] [iqdb] [saucenao] [google]
5244703

>>5244653
It's pretty easy though

>> No.5244708

>>5244653
Literally missing the point.

>> No.5244714

>>5244150
I like it.

>> No.5244719
File: 20 KB, 392x392, 3941fa626a08a8dcf4bd809913a5faa8630561d53da67d498950c4774a60636e.jpg [View same] [iqdb] [saucenao] [google]
5244719

>>5244675
the books right in you face, just fucking read it, holy shit you are dumb

>> No.5244723
File: 188 KB, 392x336, face.png [View same] [iqdb] [saucenao] [google]
5244723

>>5244701
that boobie is going to pop off her chest.
also do you still like the face?

>> No.5244731

>>5244675
>No VPs
It's right there god damn are you fucking blind
Just converge parallel lines together you double nigger

>> No.5244732

>>5244719
Let's say I am dumb, then
Explain to me how it's done, because you're clearly seeing something i'm not. I'm just trying to get better here

>> No.5244741

Should I be utilizing streamline/steady line function on digital? My hand shakes too much and most my lines are jittering garbage on their own, but at the same time IDK if using those tools would hinder me in the long run

>> No.5244742

>>5244731
The purpose of this method is to construct a grid where the vanishing points are off the page. Yes, I could easily converge the lines to find the vanishing points with my digital software, but that would completely undermine the exercise. It's akin to telling someone trying to improve at mental math to just use a calculator.

>> No.5244743
File: 678 KB, 1920x1080, AngelSanSketch.png [View same] [iqdb] [saucenao] [google]
5244743

>>5244723
Eh i get what you mean, true cant say i like it
in my minds eye i see the sketch expresion that i like way more, but yeah you are right, im always playing around with renders and more stylized form

and i just cant focus on one of them, and constantly try to mesh them together, and failing miserably

Any anons here have some artists that have cool mix of stylization and soft renders?

>> No.5244756

>>5243753
>how to improve my inking
what you don't like about it? I thought that you was going for a sketchy look

>> No.5244757
File: 61 KB, 764x500, test.gif [View same] [iqdb] [saucenao] [google]
5244757

>>5244538
Here's my attempt
think in the book it said somethign about measuring the vertical line and dividing it into quarters mathematically tho.

>> No.5244762

>>5244757
Finally someone gives an actual answer, thank you anon this has been bugging me all day

>> No.5244770

>>5244038
your line are a little wobbly yet

>> No.5244778

>>5244111
imo left one eyes too, right one eyes too far
the hands are pretty nice tho

>> No.5244782

>>5244114
broken wrist

>> No.5244788
File: 38 KB, 600x754, nice (4).jpg [View same] [iqdb] [saucenao] [google]
5244788

>>5244762
You're welcome my dude.

>> No.5244794
File: 159 KB, 1507x553, FoxitReader_BmOGffVAov.png [View same] [iqdb] [saucenao] [google]
5244794

>>5244653
Do you just not read? He says himself draw what you want. He's just trying to get you to think in terms of three dimensional geometry while drawing in a two dimensional plane, along with an understanding of facial symmetry.
It's right fucking here. He's not just talking about the circles when he says any shape will do.

>> No.5244800

>>5244497
nice

>> No.5244801

>>5244506
it really is, shame tho

>> No.5244814

>>5244762
Isn't it exactly what I said here >>5244557 ?

>> No.5244820

>>5244814
When you said "then split both halves again", I assumed you meant split them horizontally, not vertically
That's my bad, doesn't help that I'm more of a visual learner

>> No.5244822

>>5244703
kek

>> No.5244825

>>5244820
Don't worry. And good luck.

>> No.5244827

>>5244820
Ngmi

>> No.5244834

I feel like I'm getting diminishing returns from 5-10 minute quick sketches using basic construction. I mean I'm not good at it but it doesn't feel like I'm able to force myself to get better either. Like, feels like I should be doing something harder to get better at this. What is a good way to go from here? Anatomy, values, longer studies, just draw?

>> No.5244837

>>5244741
Please help

>> No.5244838

>>5244834
Just draw is a good one. Also you could work on improving your overall markmaking and draftsmanship as well. There's a reason drawabox gets shilled here. That shit is pretty much designed to get your arm necessary exercise and your hand-eye-coordination the refinement it needs.

>> No.5244840

>>5244834
yes
>>5244837
stabilization? no itll fuck you up long run

>> No.5244844

>>5244741
No. You are capable of drawing straighter lines on your own, regardless of how shaky your hand is. Work on your draftsmanship.

>> No.5244846

When drawing from reference, my drawings tend to end up looking stretched the further away from the start point I go. Like I'll do a rough gesture, then get working on the head, and work outwards from there. The rest of the figure becomes longer/wider than the ref, the weird thing is that if i just resize the long/wide part of the drawing, the proportions are still 'correct' relative to eachother. It's like I'm having trouble keeping the middle/end of the drawing relative to the beginning of it. Anyone have this issue?

>> No.5244847

>>5244756
I am. But I don’t like it. Is a sketchy look just a crutch for being bad or is it a legit style? Besides, I guess I need to be less sketchy if I want to be int.

>> No.5244849

>>5244741
Fuck what these fags are saying. Anyone who draws digital uses stabilization, its there to help your line work when outlining the final draft - you’ll get better and improve regardless just don’t use it at maximum maybe like 30%

>> No.5244858

>>5244838
I've done the variations of those exercises a lot and I'm confident in my perspective and freehand geometry drawing talents, it's just not easy to apply these in observational drawing. Now thinking about it drawing observational stuff from memory was a thing, maybe I should try doing that.

>> No.5244864

>>5244741
use it, only a crab will clock you for it

>> No.5244874

>>5244858
That is definitely a good step. A lot of drawing is training your subconscious mind and you physical body to be able to handle what you're going for. Drawing from memory is a great way to train both.
Another thing is it's important to remember that you aren't going to necessarily feel when you're better. You kind of just improve as you go, as long as you follow the fundies, even if you don't feel like you're making any progress at all.

>> No.5244875

>>5244834
>What is a good way to go from here?
without seeing your work is pretty hard to tell, but general I just tell people to draw what they want to draw and try to improve a little with each drawing.

>> No.5244876

>>5244849
This is reasonable advice, especially the 30% bit.
>>5244864
This guy wants to fuck your markmaking up down the line.
My advice: stabilize only if you'd drive yourself fucking crazy without stabilizing, and DO NOT use it as a crutch.

>> No.5244878

>>5244741
use if you need, but try drawing without it from time to time

>> No.5244881

>>5244038
Henlo mr lizard

>> No.5244891

any tips how to do hair? vipluu didnt tell me gesture of hair bros

>> No.5244892

>>5244849
>Anyone who draws digital uses stabilization
Absolutely not.
I had a friend who used high stabilization and his non-stabbed lines became a complete mess since he got used to terrible habits, thankfully we cleared that up and he got better quickly.
Learn to draw from your fucking shoulder, stop relying on crutches.

>> No.5244896

>>5244847
I really like your style so I am kinda biased, but I don't think that it is the lines that are holding you back, I thinks it is the forms, like even if you were to put perfect lines on it wouldn't look good, the shapes of the hands and the wrinkles, for instance, just doesn't look right. on the other hand tho with clean lines the problem with your shapes would be much more clear I think, so I guess clean lines would be a good way to practice at least.

>> No.5244905

>>5244876
>if you'd drive yourself fucking crazy without stabilizing
Anyone who is just starting out will drive themselves crazy with poor linework, but this is not something that should be artificially "fixed" because it will absolutely become a handicap down the line and you are just delaying improvement.
Line control is really not that hard and is essential, any beginner course worth its salt will teach you the right technique and mindset.

>> No.5244921

>>5244896
Thanks. Sigh. Back to basics. I really do need to focus on hands, though. But those are classically challenging.

>> No.5244925
File: 514 KB, 2337x1000, summary.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>5244875
I wanted to show the progress instead of the latest studies, it's something like this. Studied traditionally for a while at one point and studied man made objects at another, and slacked off a lot in winter, so it's not a gradual change.

>> No.5244927
File: 91 KB, 997x557, monkey.png [View same] [iqdb] [saucenao] [google]
[ERROR]

I am having fun with a pencil

>> No.5244932

>>5244927
It is a sin to have too much fun with a pencil.

>> No.5244934

>>5244927
I'm getting flashbacks to days where I've drawn pages of these

>> No.5244936

>>5244905
For beg, you're absolutely right. It's like sketching with short lines. It's not inherently bad, but it shouldn't be the only thing you're capable of either.

>> No.5244940

>>5244927
Now this nigga gets the point of this book.

>> No.5244946

>>5243803
It's just you.

>> No.5244949

>>5244297
Refine, refine, refine. Work on your edges, work on more color overall, it's flat so your values need work, etc. Work on your edges, first, define the character in space without fuzzy edges.

And draw the feet. What you're doing is a complete cop out.

>> No.5244950

What's a good balance of hours for both grinding fundies and doing personal work for fun in, say, a week? How should I split up that time? I'm aware there's no one way to "min/max" exactly but i'd like a baseline of how much I should be doing of both to get as much out of it as I can. I suddenly have a lot of time on my hands and would like to catch up on basics.

>> No.5244951

>>5244430
Good start. Now define the contours with some confident lines.

>> No.5244953

>>5244925
your bodies seems fine, but looks like you are avoiding hands, feet and faces, so my first thought is that you should start drawing those before you move on. but do you have a specific goal? like what are you learning to draw for?

>> No.5244958
File: 240 KB, 596x802, rsz_loomis4_03032021.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Making page 19 of fun with pencil. How it's going?

>> No.5244963

>>5244950
At least 50% for fun

>> No.5244968

>>5244353
Find the middle, divide in half. Then divide each segment in half, etc. If you need thirds, use a ruler, do some simple math.

For working with VPs off the page, the best method is the Brewer method:

https://www.youtube.com/watch?v=Hd7LNfWOjiM

Robertson's "How To Draw" goes into this, I think, been a while since I read it.

>> No.5244972

>>5244497
Good attempt. Now try a version with more refined edges, transitions, and add some more color - don't use black to make shadows, use color, to train your eye to see color, not just black.

>> No.5244975

>>5244538
Divide each vertical line in half, then divide each half segment in half. This is easy, anon. Use your brain.

>> No.5244978

>>5244876
>This guy wants to fuck your markmaking up down the line.
mileage is what makes mark marking good not lack of stabilizers, you want just want others to struggle in doing things the hard way because you think theirs merit in it frustration. if you really care you would've told >>5244741
to look up dynamic sketching because it actually teaches you how practice restating line on paper for better precision.

>> No.5244981

>>5244604
Bit of a cop out, overall. It's a complicated tree, but study the tree, look how the branches form, and spread out in space, and then how leaves clump on them, not the sausages and snow you did. You have the tree right in front of you - draw it. LOOK at it. You're just spattering white and beige dots everywhere. This is where the "art" comes in, you have to recreate the tree in a pleasing way. There are shapes there - you don't have to draw each leaf, but you can figure out how to draw the clumps of leaves on the branches - also, establish more than 2 values - establish a dark, a medium, and a highlight.

Put some effort into this. This screams "I don't wanna paint the tree!", so you shortcutted the whole thing. Trees have FORM. Give your tree form.

>> No.5244985

>>5244978
>mileage is what makes mark marking good not lack of stabilizers
My point is that when you're exclusively using stabilizers, then you're only getting good at using stabilizers.
The "hard" way is only "hard" for awhile. You're an idiot for thinking that the feeling of frustration is why people work hard to do it right. I'd even say you're being intentionally misleading for even entertaining that nonsense thought.

>> No.5244987

>>5244621
Take a look at the overall composition. You have it cramped into a box, add more canvas vertically, so you can draw the rest of the foot, and let the composition breath. It's claustrophobic right now. The white space around the focal point can be just as interesting and just as important to the whole feel of the panel. Let this piece breathe more.

>> No.5244988

>>5244978
There's no positive mileage in using stabilization since you are just learning the wrong way. Now stop coping and practice your lines properly.

>> No.5244990

>>5244834
Then move up from that and start working on more finished pieces. All of those issues will come into play, and when you hit a wall, that's an indicator of what you need to focus on.

>> No.5244992

>>5244846
You're not measuring. Learn how to measure. You know that cliche where an artist holds up a thumb, looking at a model? That's what he's doing, he's using his thumb to measure proportions.

>> No.5244994

>>5244958
Don't use green. You're hiding behind that to hide flaws. Use a darker color. You have no benefit to using that vibrant a hue on a white background.

>> No.5244997

>>5244950
You should be moving past "grinding fundies in the first couple of months, and working towards finished pieces. You can do personal work as part of your learning process. If you're more than a couple of months in, and aren't synthesizing the fundamentals into larger works, and focusing on more advanced topics, you're spinning your wheels.

>> No.5245003
File: 2.52 MB, 4680x4304, CH titsfa.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Can somebody give me a general idea to where i went wrong.? I can't put my thumb on it but something looks out of place to me. i created my own guide to the left, and now i realize i could've made her taller. (I'm new around here, nice to meet ya)

>> No.5245004

>>5244953
Hobby, would like to make fan art and illustrations for some little projects
>looks like you are avoiding hands, feet and faces
I've recently started studying hands actually. As for faces I'm not avoiding but I'm just bad at it, I'm also not sure if it's worth studying(at least anatomically) since it's a whole different world and I'm planning to go full anime at some point.

>> No.5245008

>>5244963
>>5244997
I'll keep those in mind as I progress! Thank you for the replies.

>> No.5245019

>>5244994
Oh, I did not know this. Next time I will use a dark color!

>> No.5245020

>>5244958
>drawing both the rough and slightly less rough image
Fuck bros did I fuck up? I've been drawing step one, and then adding to that image with step 2.

>> No.5245022
File: 2.19 MB, 1242x1078, Untitled.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Been doing the early excersies in Keys to Drawing.

Pic related are my best results so far. Do they suggest that I somewhat "get" the general principals that the books aims to teach and could move on to more interesting stuff like figure drawing and construction straight away, or would I benefit from seeing KtD and its excersizes through to the end?

>> No.5245026

>>5245022
As a general rule, you should always follow a lesson plan to the end. This not only teaches you things you wouldn't have expected to learn, but it also teaches you commitment and discipline.

>> No.5245027
File: 143 KB, 625x773, 1517719512939.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>5245003
>using heads

>> No.5245042

>>5244927
Nice.

>> No.5245044

>>5245003
you're trying to do something way above your level
https://youtu.be/WLqWX7onVmU?t=2187

>> No.5245046

>>5244972
i didn't use black anon, i used burnt sienna for the darker parts

>> No.5245048

What's the best grip for drawing on a flat surface? Most of the tutorial videos I've seen swear by the overhand but they draw on a tilted surface and I don't have one. It's not that bad for drawing curves on my desk but I still can't shake the comfiness of the tripod grip.

>> No.5245050

>>5245046
and the dark green is just some Prussian blue mixed in

>> No.5245055

>>5245026
Fair point. In this case I've just heard people say that Keys to Drawing almost soley exists to teach you to draw what your eyes actually see rather than symbol draw, and that if you already get that then it's kind of pointless to go through the whole thing. I do see what you mean about commitment and discipline though.

>> No.5245062

>>5245003
For one thing you didn't follow your head height reference. Based on where the top of her head is and where the ground roughly appears to be, it looks like you're almost missing a whole head measure.

>> No.5245081
File: 1.96 MB, 3024x4032, toast.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>5243700
today I cooked a piece of toast, lathered it in orange paint and just slapped it all over my paper and my art TA praised me and asked if she could use mine as an example for her next section. art classes are a meme.

>> No.5245084

>>5245081
The university as a whole is a meme. The Internet killed its relevancy.

>> No.5245085

>>5245081
jesus christ thats fucking retarded, ever tried using ketchup and mustard instead of actual paint?

>> No.5245101

>>5245085
yoooo that's a good fucking idea. I think that might grease up the paper and fuck up my notebook though.

>> No.5245103

>>5245081
I've had the same kind of experience in college art classes, which is why I stopped taking them and switched to an atelier instead. You can meme the shit out of it and the teacher will always be really into finding all kinds of meaning in low effort shit with zero regard for even basic composition rules.

>> No.5245104

>>5245081
Do it with a huge dildo next time and say you used your dick

>> No.5245111

>>5245103
Holy fuck!
A college?
With kindergarten level classes?
What the fuck is this world?
And here I am, killing myself trying to do one single anime character right in spite of decades of drawing and studies.
You will be baffled by the amount of art wannabes who sell turd and get rich afterwards.
I want 9-11

>> No.5245124

>>5244378
Very nice, anon. I wish you had pushed your brights/highlights a bit more, but the dark values look great and it has good likeness to the ref.

>> No.5245135

Guys, I'm so Fucking shit even after a year of studying :( this was the only thing going for me in my shitty life but I feel terrible now

>> No.5245137

>>5244927
>>5244031
How long have you been studying? Practicing?

>> No.5245138

>>5245135
post da work, are you disappointed in your progression anon?

>> No.5245140

>>5245022
How long have you been drawing? Talent might just be real

>> No.5245144

When should you give up trying to be a pro? I've read that successful artists are already on their way to be pros during their first full year
What resources are they using?

>> No.5245146
File: 103 KB, 745x1173, 1492822961702.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>5245081
fug

>> No.5245147

>>5245144
theyre shit as shit all we know they have a private professional tutor

>> No.5245148

>>5245140
I wish anon. I drew a lot in my early-mid teens and then mostly quit until now, so while I think I'm still very /beg/ in lots of ways I do have some residual skill from back then. It hurts thinking how good I'd be now if I hadn't gotten lazy.

>> No.5245149

>>5245147
rich

>> No.5245150
File: 1.70 MB, 1600x1061, 38a.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>5245144
You have to draw only for the lulz.
Don't ever think to draw for the money/fame or to live out it (barely).
If this was doable only by grinding, no one would be any other profession.
Take the art blackpill.
We can't win art chads &stacies!
It's over for artcels!

>> No.5245151

What are the best resources?
>>5245148
How old are you? Again, how long have you been drawing? How many hours a day? Number of attempts?

>> No.5245153

>>5245022
You're off to a good start. There's no harm in doing both - keep working with the book, and start doing pieces on your own. No art teacher ever said to not branch off into personal work while doing classwork - as long as the classwork gets done.

>> No.5245154

>>5245004
>Hobby, would like to make fan art and illustrations for some little projects
I see, like I said then, I find that drawing as if I had the skill I want, is the best way to find all my shortcomings, and find what I should study next.
> I'm also not sure if it's worth studying
my personal opinion is that it is easier to see the mistakes in a realistic face than in a stylized one. so it is a good training ground on how to place the features in the 3d space. you certainly don't need to be a master tho.

>> No.5245156

>>5245046
Your camera might be shifting it, perhaps. But the advice for the rest is the same - keep going, refine. And, look for more color. Look for reflective color, color variations in the pepper, etc. Again - not a bad start at all!

>> No.5245157

>>5245150
Are all these people lolcows? What's the correlation here?

>> No.5245158

>>5245124
Thanks for the feedback, anon. I'll try to improve that in the next attempt.

>> No.5245161

>>5245048
Grip is all situational. It's what's comfortable to you. The tripod is fine for small drawings or doing details. Getting a slanted surface isn't that big a challenge, either, just get a drawing board.

>> No.5245163

>>5245104
kek this

>> No.5245164

>>5245157
kys newfag

>> No.5245166
File: 2.59 MB, 3264x2130, 73A33D26-3126-4821-9EA0-66BC4CD07ABB.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>5245138
Here you go anon this is the last decent page from about a week ago, everything since then has been non-stop garbage :( I know I improved but I've been drawing 4-5 hours every single day divided between studies and just having fun

>> No.5245170

How to know if I should quit? What should your progress look like? What are the best resources to use?
>>5245166
How long have you been drawing anon? A year, really?
What have you been using?

>> No.5245174

>>5245103
I was lucky, I only had it happen in once course, our teacher died early on in the class (car accident) and they rush hired an idiot who decided that instead of doing the figurative work we'd been doing, it was now an "abstract" class. She failed a bunch of us for not being abstract enough, so we went to the dean, who gave us all A's, and she wasn't rehired again. We learned we'd been painting longer than she had, she had a degree in textiles.
All my other teachers luckily taught technique and traditional methods. When I went into the illustration program in my junior year, I escaped the post modern bullshit in the fine art studio classes.

>> No.5245175

>>5245151
I just turned 24. All of that is from my first week of attempting to get back into drawing and taking it seriously, doing a couple of hours a day. Prior to that I've spent the last decade attempting maybe one or two drawings a year on average, riding off the above-average skill I developed in my early teens.

I attempted most of the excersizes 2/3 times each and the results I posted were the best ones from each.

>> No.5245176

>>5245170
Quit already and stop pityfagging
For your own sanity.
Drawing is not fun for untalented people.

>> No.5245177

>>5245176
What's talent? Is there a test to gauge it? A way to know?

>> No.5245179

>>5245164
No, answer my question
I recognize most of them but fail to see how they're related

>> No.5245180

>>5245157
>Are all these people lolcows?
Yes.

>> No.5245185

>>5245166
this is fine retard, maybe stop exercising for a while and just draw. or study rendering or shit.

>> No.5245186

>>5244992
What should I use as a unit of measurement, the models head? or a different thing for each time?

>> No.5245189

>>5245166
There's nothing wrong with any of these. It's time to move up into the next levels - start doing finished pieces, start working on color, shading, texture, and composition. Start thinking in terms of narrative, too - the story telling part. Start doing clean versions of these, one to a page, so the jumble doesn't influence the focus.
Start working on some finished pieces, and do studies like this to build it.

That's the frustration you're feeling - you need to break out and move up. This is fairly good sketch page. I can see you developing into a pretty decent artist from this - and I don't say that often here. You have a sense of feel for the form with an emerging style. You just need to move into more polish and refinement. Now it's time to try an environment and a figure, with some composition, lighting, and color. Your line work needs some work, but that can shake itself out along the way.

>> No.5245190

>>5245170
À year yeah, I spend most of it trying to understand perspective using boxes and ellipses, anatomy with a bunch of videos and books (anatomy for sculptors) and improving my line quality (which is still terrible)

>> No.5245191

>>5245175
2/3 times? I happen to know a certain someone, they also were working on KTD yet their attempts have been way inferior to yours, at 19/20 of age I can'thelp but wonder about the nature of talent, I feel bad for them, and you're an example of their philosophy, you've drawing all your life, chosen and granted talent, unlike them.
Would you agree with the existence of talent? In your first week of serious study you were miles ahead of their work

>> No.5245192

>>5245177
Finished work that people like and are compelled/intrigued by. That's the only measure of success in art.

>> No.5245193

>>5245144
>When should you give up trying to be a pro?
Never try to be a pro in the first place. Put your shit out there and if it catches on, then of course jump on that.

>> No.5245195

>>5245166
kek art style looks similar to kim jung gi, you're doing ok unless you are him

>> No.5245196

Been trying to learn to draw for 8.5 months, what should my art look like? Any examples?

>> No.5245197

>>5245189
Thanks for the kind words and advice anon, sincerely, I'll stop being a bitch now and try to actually push myself into learning the stuff you mentioned

>> No.5245198

>>5245196
anon post your favorite artist and post your own work

>> No.5245199

>>5245177

This>>5245192

and also do some online IQ testing

Drawing is related to abstract thinking, even if faggots here say it otherwise.
(Remember those psychological tests that had cubes and circles and you have to imagine the sides?)
Basically, if you have low IQ, you won't suceed in art!
Just kek and ignore people who tell you keep practicing, it's meme, they don't want you to discover other things that are viable and less harder to achieve!

>> No.5245201
File: 443 KB, 1200x1875, balls.png [View same] [iqdb] [saucenao] [google]
5245201

>>5243728
how are my balls

>> No.5245203

>>5245186
Anything. Heads are a good unit, but you can measure one forearm, to check against the other. You can use any unit you can see, to measure landmarks on the body. Like if the legs are forming a triangle, where a bent leg forms two side, and the other the third, you can measure the sides of the triangle and apply that to your sketch. There are all kinds of points on the body to work from - our teachers in the figure drawing classes would say start with the major landmarks, according to the view you have - the head, the shoulders, the hips, the elbows, the knees, the hands and feet, and the spine, if you're looking at the model from behind. Measure from the spine to the shoulder, then see how many of those to the elbow. Use other landmarks/measurements to get the angle of the arm. It sounds more complicated than it reads, but once you get it, it's easy.

>> No.5245204

>>5245196
>what should my art look like?
what the fuck does that mean
post your art if you want critique

>> No.5245206

>>5245191
>Would you agree with the existence of talent?

Not in my case. Like I said any ability that I might seem to have came from when I did draw a lot at a much younger age. Due to my lack of persistence since then that I've stagnated heavily since then and still land firmly in what this board and most proper artists would consider /beg/ level. I'm just slightly further along than your friend who's starting from absolute square-one.

>> No.5245208

>>5245166
pretty good, just continue drawing that amount and up the challenge:
add light, color, environments, composition, etc

>> No.5245209

>>5245157
Looks like a greatest hits page from Kiwifarms, without the hamplanets.

>> No.5245210

>>5243728
>>5245201
oops didn't mean to reply

>> No.5245211

>>5245192
>>5245199
>>5245204
>>5245198
I'm another personality from you know who. You've seen their drawings and so have I.
They begged me to take control and ask, so here I am.
Can you please answer me so I can think it over and tell them? I already know what they think and they left me a bunch of screen captures to read so I'm well versed in what has been going on, apologies for their behavior.

>> No.5245212

>>5245211
how do you go from 6 months to 8.5?

>> No.5245213

>>5245196
That's about the same amount of time a first year art student would have under their belt, so you should be pretty solid in basic drawing, painting, color, and anatomy, ready to jump into intermediate classes in the second year, and drilling down into more advanced topics.

You won't be a master, but you'll be completing simple finished work competently.

>> No.5245215

>>5245157
I wanna say youtube sperg hall of fame but im there's a bout 4 i dont reconize

>> No.5245218

>>5245211
What the actual fuck are you talking about?

>> No.5245220
File: 706 KB, 1380x1960, ¡¡``ç`¡ç`ç.png [View same] [iqdb] [saucenao] [google]
5245220

more practice and studies

>> No.5245223

>>5245212
I count it as chronological, they count it by active effort.
>>5245213
>>5245218
Are you familiar with an artist, whiny, usually posts about Taylor Swift? This "x months" nickname is a bit rude but they are another personality, I'm asking for them, could you please share any opinion you might have on their efforts so far?
From your description of proper academic efforts, god, this is not going to be an easy session

>> No.5245230

>>5245220
I love your feet studies, do you have a place where you post the rest of them?

>> No.5245232
File: 168 KB, 913x717, monkeys.png [View same] [iqdb] [saucenao] [google]
5245232

Ook ook

>> No.5245234

>>5245232
good monkeys

>> No.5245235

>>5245223
frequently ban evades and the work he posts is so inorganic you can say he purposely floods this board with a 4chan bot

>> No.5245237

>>5245201
Not bad. I need to practice working the balls

>> No.5245239
File: 1.44 MB, 1920x1080, NewMonarch-SameasOld.png [View same] [iqdb] [saucenao] [google]
5245239

not sure what i just made

>> No.5245244

>>5245235
They'd want me to ask you to expand on that, so I will.
Inorganic work? I'm not artistic so what does that even mean?

>> No.5245245

>>5245230
no, there aren't that good desu but hopefully they will get better with moregrind

>> No.5245246

>>5245232
>monkeys
apes

>> No.5245250

>>5244940
>>5245042
>>5245234
Thank you!

>>5244932
>>5244934
Yes!

>>5245246
Sorry, my mistake!

>>5245137
Study?

>> No.5245257

>>5243803
sounds like a circular arguement

>> No.5245264

>>5245199
We've been telling them to stop and reflect on their art skills, I think they just don't try their best, some agree with me, others agree with their talent philosophy, leeches and bastards. It's just not worth it to fuel the fire.
I don't know what to do, I don't know who to back up here, I'm desperate and at my limit.
IQ wise, we are doing ok, despite our mental issues, we still hold onto a positive IQ result, I just never thought to ask if it varies a lot between each other.
Got any advice for me? I apologize for their behavior I really do.

>> No.5245268

>>5245223
I have no idea what you're talking about, stop linking me to your schizophrenia, thanks.

>> No.5245271

>>5245268
The "schizo" begged me to ask for them in here, I'm doing just that.
Have you seen their drawings? What do you think they are doing wrong?

>> No.5245275

>>5245271
you personally know the schizo?

>> No.5245276

>>5245275
You could say that, I share a body with them.

>> No.5245277

>>5245223
>>5245271
>>5245244
Hi Schizo

>> No.5245278

>>5245271
fuck off you larping faggot

>> No.5245280

>>5245276
Ask him if he's tried sucking a fat cock?

>> No.5245281

>>5245277
>>5245278
This is not making it any easier, I'll cut internet access once I start to feel like they are coming but please, just make my task easier.

>> No.5245283

>>5245281
noones responsible for your artistic development but you KYS nigger

>> No.5245284

>>5245276
i'm tired of you

>> No.5245287

>>5245281
you realize you are on 4chan right
there are actual resources for these kinds of questions

but ok, im gonna believe its not a larp and say that it doesnt even matter if talent is real or not, the guy believes in it too much that it will cripple him til death. i think youre fucked, there is such a thing as beyond help, he's not reasonable at all even though he likes to pretend to be

>> No.5245291

>>5245271
Keep me out of whatever you're doing, thanks. Not interested.

>> No.5245296

>>5245166
This is good progress for a year desu, you're doing well anon. Keep all your drawings and look at old work whenever you feel doubts, as long as you're consistent you'll be able to see mistakes in older drawings and think "at least I'm going somewhere"

>> No.5245299

stop feeding retard attention whore assholes

>> No.5245328
File: 211 KB, 1100x1087, yees (1).jpg [View same] [iqdb] [saucenao] [google]
5245328

Please H E L P

>> No.5245352
File: 28 KB, 619x453, 1525566180306.jpg [View same] [iqdb] [saucenao] [google]
5245352

I just did the "draw my feet" exercise and it looks like shit bros, you're supposed to nail it on the first try right?

>> No.5245377

>>5245239
soul

>> No.5245379

>>5244583
I love fnf and I love your drawing

>> No.5245384
File: 60 KB, 587x616, file.png [View same] [iqdb] [saucenao] [google]
5245384

>>5245352
donut fret anon, I cant fucking draw arms without scribbling them

>> No.5245388
File: 99 KB, 746x512, 1506257008140.png [View same] [iqdb] [saucenao] [google]
5245388

>>5245384
We'll all make it.

>> No.5245400
File: 268 KB, 991x847, eyes 1.jpg [View same] [iqdb] [saucenao] [google]
5245400

>> No.5245403
File: 150 KB, 991x847, eyes 2.jpg [View same] [iqdb] [saucenao] [google]
5245403

>>5245400
Raven eye

>> No.5245529

>>5245137
maybe a couple of months, no studies yet, only messing around with loomis since last week

>> No.5245541

>>5244742
>construct a grid
You mean like draw a second rectangle and use its centre as the other point to define the line? Or would that be cheating as well, and you're supposed to just eyeball it?

>> No.5245638

>>5245328
What is she supposed to be doing?

>> No.5245643
File: 271 KB, 1100x1087, wipp (1).jpg [View same] [iqdb] [saucenao] [google]
5245643

>>5245638
This

>> No.5245657

>>5245643
/salt/ can help with the art of COOM far better than /beg/

>> No.5245662

>>5245657
Oh fuk I forgot to post it there as well. Thanks though!

>> No.5245728
File: 86 KB, 2820x2460, z.png [View same] [iqdb] [saucenao] [google]
5245728

>> No.5245733

>>5245725
>>5245725
>>5245725
New thread

>> No.5245737

>>5245728
Yuck.

>> No.5245891

>>5245352
You aren't even supposed to "nail it" at /int/ unless they are some freak foot fetish artist. Hands and feet are tricky motherfuckers, hence why there's entire study books about them alone.

If you're doing observation exercises, the best thing you can do is compare shape size and contour direction with your pencil. I think the book teaches that eventually, if you're doing Keys to Drawing.

>> No.5245912

>>5245144
>When should you give up trying to be a pro?
if you really have the itch, never, but you should find a source of income, so you don't starve

>> No.5245917

>>5245157
queer people probably

>> No.5245923

>>5245196
>I have been working for 8 months, what my bank account should look like? Any examples?

>> No.5246883

Do you guys draw with references? because if not all of those drawings are so good... I thought my art wasn't bad but I can't even compare without references

>> No.5247137

>>5246883
just because you made it harder to yourself doesn't make the result better.

>> No.5247179

>>5243753
Your inking is fine, your anatomy is wonky (mismatched arms, nonsense muscle structure, weird mismatched squished boobs, mismatched legs, big shoulders and narrow hips on a skinny woman (admittedly not necessarily an error but not attractive), face offset to the right of the head) and your colour/rendering is sloppy (which may be a matter of finding/making better brushes).

>>5244847
It's both. Sketchy stuff automatically looks better no matter the skill level because our brains sort out the messiness and fill in gaps, and also because (similar to how some people perceive video as classier or more cinematic if it has letterboxing, even though it's completely pointless) we just have a cultural association between sketches and serious artists (true beginners try to make anything they draw look like a fully-rendered piece, so if it looks like a sketch you know a "real" artist did it). But a sketch made by a rank amateur and a sketch made by a master do look very different. Even sketches pros make to block out what will be a complete illustration look like trash compared to, say, da Vinci's sketches, for example.

I will say that what you're doing looks like (a digital version of) ink pen, and the upper crust of that style of sketching is in old Japanese and Chinese prints imo, where they'd be messy or even give off the impression of carelessness or having been done in around a minute, yet will still look impeccably beautiful (the Chinese called this Wu Wei, and the related Japanese concept is Mushin but the artstyle would be closer to Wabi-Sabi). That doesn't mean make a mess and call it art, but rather, practice making a mess read as skillful. Though personally, I've tried to replicate the actual look and feel of a sumi brush in software and can't do it, so I feel obligated to add that achieving that look is probably easier with an actual brush or brush pen on paper (you can get high-quality bristle brush pens from Kuretake and Pentel for around 10 dollars).

>> No.5247220
File: 676 KB, 1317x773, A+1y2EZYSqhmwAAAABJRU5ErkJggg==.png [View same] [iqdb] [saucenao] [google]
5247220

>> No.5247396

>>5245246
>apes
Monke