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/ic/ - Artwork/Critique


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5190041 No.5190041 [Reply] [Original]

How do I rotate a perfect box in perspective without modifying its size at all

>> No.5190048

>>5190041
Just draw.

>> No.5190056

>>5190041
Just draw.

>> No.5190058

Well, it depends on what your doing, are you drawing a figure? in that case, just eyeball it, are you doing something super technical you can use an ellipse and rotate the lines one by one. take a perspective course buddy

>> No.5190075

Loomis

>> No.5190084

Scott Robertson has a section on this in his How to Draw book.

>> No.5190113
File: 672 KB, 960x540, 1612278751806.png [View same] [iqdb] [saucenao] [google]
5190113

>>5190048
>>5190056
>unironically this
I'm actually happy OP posted his work because at least we know that his question is meaningless and that he has to focus on something else rather than how to rotate a box.
I hate when people dont post their work and then ask about how to learn anatomy.
I'm 100% certain that these people cant even draw simple forms and boxes and yet want to learn something as complex as anatomy.

OP, literally just draw a thousand boxes. Pay attention to VPs and which kind of perspective you are drawing in. Use grids for the first couple of boxes to help you out and then remove the aids as you go.
Eventually, drawing a box will be as simple as drawing a straight line.

>> No.5190124

>>5190041
Dan Beardshaw would be the authority in all things Scott Robertson. He basically takes the teachings from the book and makes beginner-friendly videos from them. Highly recommended.

https://youtu.be/ja4W5P7K5PE
https://youtu.be/P9bmV0hbcNo

>> No.5190129

it: mostly niggas who can’t just explain how to draw a box

>> No.5190138

>>5190113
Fuck drawing boxes

>> No.5190145

>>5190041
this has been discussed to death
draw circumscribed cylinder around axis of rotation

>> No.5190148
File: 40 KB, 800x450, pepelaughz.jpg [View same] [iqdb] [saucenao] [google]
5190148

>>5190138
I dont know what to tell you then lmao

>> No.5190150

>>5190145
>circumcised

>> No.5190151

https://www.youtube.com/watch?v=ektQPOQ9HeM

>> No.5190165
File: 33 KB, 1211x120, VPs.png [View same] [iqdb] [saucenao] [google]
5190165

Shitty /beg/ trial that I wish i'd planned more, but I tried. This is a pretty big exercise on drawabox

What you do is:

1) Draw 2 Vanishing points and draw a cube
2) Gradually move both VPs to the left or right, but keep them the same space apart, then do 1
3) Repeat until you have a half circle.

https://drawabox.com/lesson/1/rotatedboxes

>> No.5190183

>>5190165
the true test of your perspective knowledge is to do it freehand. With that the amount of mistakes you could make is almost infinite.

>> No.5190201

>>5190041
take the 3d tetrahedron pill and study the model and perspective of shapes in 3d form. Remember that every cube is made of triangles and squares are made of triangles. Draw triangles that form into squares then draw triangles that form into cubes. You will learn that blueprints I comprised of 3's that add up into 6, 9, 12 and etc.

>> No.5190202
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5190202

>tfw I can't even rotate a fucking box

>> No.5190203
File: 43 KB, 722x349, 2 Boxes.png [View same] [iqdb] [saucenao] [google]
5190203

>>5190165
I tried it on OP's cube and the perspective got warped, somehow

>> No.5190207
File: 2.18 MB, 2000x1400, 4d eye creature.png [View same] [iqdb] [saucenao] [google]
5190207

>>5190202
Just look at a 3d model and watch how it rotates. Most artist look at references such as poses or real life women that you'll never meet for their art. You'll eventually get the hang of it.

>> No.5190227

>>5190183
I cant gauge the distance between 2 VPs freehand repeatedly, that's madness

>> No.5190758

A square will always fit around a circle.

A square in perspective will always fit around a circle in perspective.

When you rotate a square with a circle in it the circle will always remain the same.

Therefore, a circle in perspective can have a square of any orientation drawn around it.

Building the box up from it requires simple measurement.

A perfect cube can easily be drawn in 1-pt perspective because the front face is a perfect square.

The center of the bottom face and the center of the top face can be found by crossing the diagonals.

You can find the center of the bottom face in any rotation, therefore you can draw the height line in the same position with the exact same height.

Running a line from your diagonal vanishing point across the top of the height line will define the height of the two corners along that diagonal.

Completing the cube is done by simply connecting the remaining vertices.

And that's how you rotate a perfect box in perspective while maintaining a consistent size.

>> No.5190957
File: 508 KB, 1124x576, rotating_a_cube(1).webm [View same] [iqdb] [saucenao] [google]
5190957

>>5190041

>> No.5190964

Draw the box from a top down view then move "your camera"

>> No.5190969

>>5190957
what program is this?

>> No.5190974

>>5190969
geogebra https://www.geogebra.org/u/wysteria