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/ic/ - Artwork/Critique


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File: 284 KB, 1804x1374, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
5104222 No.5104222 [Reply] [Original]

i give up

>> No.5104226

good

>> No.5104254

ok

>> No.5104261

>>5104222
Use lasso tool.
Divide ear into 3 parts.
Midtone.
Shadow.
Highlights.
Use round softbrush.
Use lambert scale.
Use time and patience.

You got this. Believe in yourself, breathe and let the muses help you.

Never give up.

>> No.5104280

>>5104222
what's wrong anon? i'm all ears

>> No.5104285

>>5104222
why? its a good attempt!

>> No.5104292

>>5104222
first do marks until you find some marks you enjoy doing. Then draw what you see using those marks.

>> No.5104298
File: 18 KB, 512x329, bargue.jpg [View same] [iqdb] [saucenao] [google]
5104298

should probably be able to shade a clean sphere before trying to do stuff like ears
nothing to be discouraged about
this kind of result pretty standard when biting off more than you can chew
plus your ref is not making things easier start with bargue plates theyr simpler

>> No.5104299

If you can be discouraged by not perfecly copying a photo of an ear cast despite it's difficulty and compound of prerequisite skills, then sure man. Quit as soon as possible,you arent mentally ready to take on a road towards high skill in art.

>> No.5104317

>>5104222
Did you make the one on the left or the right?

>> No.5104320

>>5104222
Unironically hard round brush and lower flow

>> No.5104394

>>5104222
BLINDED BY THE LIGHT
REVVED UP LIKE A DEUCE
ANOTHER RUNNER IN THE NIGHT

>> No.5104416

>>5104222
It's a bad image to study from for beginners who tend to get confused by reflected light and make it too bright.

>> No.5104495

>>5104222
You didn't measure properly.
Step back and compare your drawing to the model.
Also, don't forget to compare the values at a distance, it seems like you have some reflective light way too light.
Try again.

>> No.5104506

>>5104394
lol I thought this too

>> No.5104537
File: 195 KB, 721x549, 5104222.png [View same] [iqdb] [saucenao] [google]
5104537

>>5104222
Brush stroke direction matters. Blend in the direction of the light.

>> No.5104543

>>5104222
>uses outlines
>why doesn't it look realistic???
Learn values, bro please

>> No.5104555

>>5104537
aggghhhh Simonn studying your twitter drawings improved my rendering so much. I always pulled my strokes parallel to the gradient before but pushing against the gradient helped so much.

>> No.5104557

>>5104222
Your darks are too dark and your lights are too light without gradual gradation make use of midtones more often.

>> No.5104601

>>5104537
>Blend in the direction of the light.
might be that my english sucks, but what does this mean.. like I feel like I need an arrow to just point into a certain direction to understand what you meant

>> No.5104605
File: 80 KB, 800x800, crosshatching-with-pencil.jpg [View same] [iqdb] [saucenao] [google]
5104605

>>5104601
im not the anon that posted that, but think of your strokes as cross-hatching. Modulate the pressure you put on your pen accordingly

>> No.5104620

>>5104605
shut the fuck up

>> No.5104623

>>5104537
post a 10 step tutorial. for once, OP is someone that actually seems willing to leave his comfort zone to improve.

>> No.5104624

>>5104605
is that really true

>> No.5104696
File: 196 KB, 800x1200, EmlpfJDUYAAXFGS.png [View same] [iqdb] [saucenao] [google]
5104696

>>5104624
Here's a drawing from Simon, the guy who did the ear paint-over (90% sure its him) Just look at the way the core shadows are done. Look at his other work. He's always pushing the brushstroke perpendicular to the soft edge, like how an inker would make a soft edge with cross-hatching. He doesn't do it so obviously in his other work, here its a bit of a stylistic choice, but that's how he seems to paint. If he wants a hard edge for the light and shadow, he'll stroke the shapes along the edge.

>> No.5104714

>>5104222
>using textured brush
well there's your problem

>> No.5104718

>>5104696
what a disgusting waste of talent

>> No.5104735

>>5104261
>lambert scale
Thanks, didn't know about that

>> No.5104747

>>5104261
in case anyone is as retarded as me too, "midtone" doesnt mean the 50% point between highlight and shadow. it just means a value between them. if you look at the lambert scale mentioned youll see that most of the midtones are almost as white as the highlights but far from darks

>> No.5104777

>>5104261
what's the lambert scale?

>> No.5104810

>>5104696
When will I be this good?

>> No.5104814

>>5104747
oh, so the midtone can be many different colors? I thought it was that 50% point too.

>> No.5104825

>>5104810
honestly like 3-4 years

>> No.5104826
File: 32 KB, 866x386, 2.jpg [View same] [iqdb] [saucenao] [google]
5104826

>>5104777
Shit's brighter than you think

https://www.proko.com/mind-blowing-realistic-shading-tricks/

>> No.5104834

>>5104747
Midtones are gray by their very definition, they can't be light

>> No.5104842

>>5104834
it seems like a majority of people use midtones for the planes facing light but not directly on it, which generally has the values close together since theyre all being hit by light.

>> No.5104858
File: 286 KB, 3034x2259, earz.jpg [View same] [iqdb] [saucenao] [google]
5104858

>>5104537
>>5104605
>>5104261
Stumbled upon this thread and decided to try it out. My attempt is a little half-assed, but thank you Anons for the advice.

>>5104537
*Now, tell me how you painted the ear with less than 200 brush strokes*

>> No.5104868

>>5104826
The very point of having a value scale to begin with is to have a clear separation of values, the lambert value scale offers an important idea of the distribution of values but you wouldn't want to paint using it as a palette.

>> No.5105003

>>5104826
huh?? i think i'm too dumb for this

>> No.5105043

>>5104718
its skill and why is it wasted? hes drawing what he likes

>> No.5105067

>>5104858
gam-bate, anon. you'll only improve

>> No.5105080

>>5104261
Based anticrab

>> No.5105089

>>5104537
Yours looks better than the reference

>> No.5105498
File: 357 KB, 451x1369, 5104222c.png [View same] [iqdb] [saucenao] [google]
5105498

>>5104623
There are only ever 4 steps, really. Drawing. Divide into two values. Divide those into 4 values. Blend/render. Everything else is tiny adjustments and refinement in between.
When people have trouble with these studies, it isn't for the lack of more detailed instruction. It's because they're not doing each step well, and separately.

>> No.5105509

>>5105498
blog pls

>> No.5105973

>>5105498

a quality post on /ic/? thanks anon

>> No.5105993

>>5105498
peak draw the rest of the owl

>> No.5106038

>>5105003
Basically, things in light tend to be pretty bright, and even up until the form turns away from the light and descends into shadow it still stays pretty bright. Only when the form finally turns away and is in shadow does it take a huge nosedive in value, in regards to the shadow

>> No.5106129

>>5105498
>Divide into two values. Divide those into 4 values
explain for the retards (me) please

>> No.5106165

>>5105498
I disagree. The problem is that anons go to thehighlights too fast. They should work slowly from lower values to higher values. Not start with highlights.

>> No.5106178

>>5105003
https://youtu.be/6vapw6n6FyU?t=43

>> No.5106193

>>5105498
Step 1: Lightly draw a few lines
Step 2: Paint the rest of the fucking ear

>> No.5106201

>>5105498
i appreciate the help, i hope i dont sound like a dumbass but the drawing with 2 values looks more like 4 to me?

unless that is the 4 value drawing and you dont have the 2 value step on there

>> No.5106203

>>5105498
Can you explain the colorization step??? I understand the theory of form and lighting and I'm progressively getting better at it as I practice, but there's no theory to skin tones as far as I can see. Do you just observe photos and that's it?

>> No.5106213
File: 67 KB, 650x975, a2a0800aa5e365f7ea5c71e2e54ef8b4.jpg [View same] [iqdb] [saucenao] [google]
5106213

>>5106178
good for simple lighting conditions but reality doesn't always line up so neatly into shadows and light

>> No.5106218

>>5106213
Yes, it does. There's a key light on the left side of the scene and a fill light on the right. You can clearly tell where both are placed because of the planes of light shown on the body in highlight.

>> No.5106228

>>5104696
lol

>> No.5106291

>>5106228
:(

>> No.5106329
File: 438 KB, 1024x1024, earpainting.png [View same] [iqdb] [saucenao] [google]
5106329

please help me i do not fucking comprehend how to blend

>> No.5106358

>>5106329
First thing's first: get your values right. Find the darkest value. Block it in. Find the lightest value. Block it in. Go from there. Start with large shapes and work down to the smaller ones.

>> No.5106403
File: 411 KB, 1024x1024, earpainting2.png [View same] [iqdb] [saucenao] [google]
5106403

>>5106358
where did it all go wrong anon...

>> No.5106412

>>5106403
I'm not him, but you should start with a clear, 3-dimensional drawing. Then when you block in the lights and the shadows, you're also taking into account how hard or soft the edges are between the two. What you're doing there isn't that helpful in making a final rendering imo. Think about shadow mapping from Proko or Watts, or or the Core shadow that everybody talks about. You have to be thinking 3 dimensionally even when painting tonal shapes.

>> No.5106445

>>5106412
how do i blend two values without making it look streaky anon

>> No.5106595
File: 518 KB, 3034x4259, attemptz.jpg [View same] [iqdb] [saucenao] [google]
5106595

This is surprisingly meditative and enlightened me on rendering shadows and highlights. I still need to work on my brush strokes and pressure since I'm really convinced Anon here >>5105498 did It in the fewest brush strokes possible.

Anyhow, I still have a long way to go.

>>5104858
Attempt 0

>>5106445
Honestly, a long continuous stroke does the trick and large brush size.

>> No.5106607

>>5106595
i'll try this tomorrow, thanks

>> No.5106608

>>5104555
>I always pulled my strokes parallel to the gradient before but pushing against the gradient helped so much.
what does this mean

>> No.5106663

>>5106403
zoom out, use bigger brushes, start with a drawing.

what are you studying? if you're studying rendering then trace the shadow terminators and then use that as your drawing. if you're practicing accuracy, then take your time and measure the shit out of the picture making an accurate drawing. if you're new to painting and try to do both at once you're going to fail. a painting is much easier with a good drawing.

some reference for the bargue method
https://www.youtube.com/watch?v=Znr1OY-aHhM&list=PL3aPoNPQSJnSJVw2_GUVR7jC0nbnksq6F&index=5
https://www.youtube.com/watch?v=3OiYk58W--w&list=PL3aPoNPQSJnSJVw2_GUVR7jC0nbnksq6F&index=8

>> No.5106839

>>5106213
Keep in mind that pretty much ever book and tutorial about the theory of light and values assumes a MATTE surface, i.e. the classic shaded ball with a single lightsource in every artbook. If the surface is reflective enough values in the shadow zone can be as bright as values in the light zone.

>> No.5106843

just draw

>> No.5107001
File: 180 KB, 600x1125, 5040944.png [View same] [iqdb] [saucenao] [google]
5107001

>>5106129
-Drawing.
-Light and shadow. (2 values.)
-Darker darks in the shadow. (Shadow becomes two values.)
-Darker lights in the lights. (Light becomes two values.)
-Render and detail.
Doing these things separately is how you keep the painting clean, because at each step you're only working with one color/value.

>> No.5107025

>>5106608
probably means hatching across the form than along it

>> No.5107213
File: 268 KB, 1804x1374, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
5107213

Hi all, OP here. Thanks for all the replies. I can't give (You)s to every single helpful post without mass replying, but just know that your inputs are very much appreciated.

I tried drawing it again. It's still bad but a bit better I think. I'm gonna save this thread for future reference. Cheers.

>> No.5107279

>>5104826
This image is useless without the degrees.

>> No.5107319

>>5107001
holy shit, thanks dude.

>> No.5107416

>>5107213
congrats, OP. That's a legit improvement.

>> No.5107835
File: 92 KB, 271x342, ear.png [View same] [iqdb] [saucenao] [google]
5107835

Not op. How's this? I only realized midway thru I should've started at a higher res. This is at 100%.

>> No.5108102

>>5105498
Wow actual good advice on /ic/. A rarity.

>> No.5108723

How do I save this thread?

>> No.5108747

>>5108723
google chrome extension "gofullpage" allows you to save the entire thread without the page-breaks you get from just saving the webpage as a pdf.

>> No.5108852
File: 743 KB, 1024x1024, earpainting3.png [View same] [iqdb] [saucenao] [google]
5108852

>>5106329
>>5106403
i don't think i've done a good job

>> No.5108856

>>5104222
The primary problem is that you're trying to copy what you see first and define the form second. You should do things the other way around. Prioritize form definition over photo accuracy. It will make for a much better drawing.

>> No.5108952

>>5104298
Underrated advice. Bargue plates are time consuming but they are so fucking helpful it's not even funny.

>> No.5108998

>>5104858
>>5106595
nice brushstrokes anon, they're expressive

>> No.5109076
File: 177 KB, 1242x452, jpeg.jpg [View same] [iqdb] [saucenao] [google]
5109076

I don't get it

>> No.5109081

>>5104222
Get some colored gel and hold it up to your screen/painting. You're welcome

>> No.5109279

>>5109076
No you need to brush ALONG the form. Not just randomly. Feel it, anon
Feel the form. Imagine you are really putting your stylus on a cylinder.

>> No.5109316
File: 237 KB, 2100x700, jpeg2.jpg [View same] [iqdb] [saucenao] [google]
5109316

>>5109279
Still don't get it, no matter the direction

>> No.5109327
File: 1.41 MB, 900x1200, 1595404742359.png [View same] [iqdb] [saucenao] [google]
5109327

>>5104280

>> No.5111378
File: 221 KB, 1314x657, jpeg3.jpg [View same] [iqdb] [saucenao] [google]
5111378

Blegh

>> No.5111406

>>5109316
you have to do a few hundred of these renderings to get it, anon. Mileage is king

>> No.5112507
File: 181 KB, 1200x756, values.jpg [View same] [iqdb] [saucenao] [google]
5112507

>>5106129
train yourself to simplify values

>> No.5112539

>>5109316
lower your brush opacity and flow retard

>> No.5112543

>>5112539
also you you are trying to paint the entire cone without changing your brush size. don't do that. Constantly be trying to use the biggest brush you can that fits the area you're painting

>> No.5112546

>>5112543
PS make a selection/mask of the object so you can only paint inside its contours, makes it a lot easier to use large brushes and get smooth gradiants without having messy edges

>> No.5112754
File: 1.44 MB, 570x200, 5109316.webm [View same] [iqdb] [saucenao] [google]
5112754

>>5109316

>> No.5112782

>>5112754
You always make it look so easy
And maybe it's actually a lot easier than people make it out to be, gonna grind some primitives today

>> No.5112810

>>5112754
The Ctrl+Paint premium stuff teaches this exact stuff

>> No.5112811

>>5112754
hard round brush

>> No.5112813

>>5112754
ty for your efforts, anon. Lotta work to screenrecord and do this stuff just for anons who will never pay you back

>> No.5112823
File: 3.77 MB, 480x270, 1607615945501.gif [View same] [iqdb] [saucenao] [google]
5112823

>>5112754
>actually utilizes the tools of the program instead of painstakingly trying to emulate mUh TrAdiTioNaL meDia by hand
BNOOOOOOOOooo!! N..N.NGMI...!!

>> No.5112881

>>5112813
It's 4 minutes of painting and 2 minutes of video encoding, I'm fine. One should be more wary of the patreon tutorial economy that has sprung up around repacking old knowledge.

>> No.5112892

>>5112881
I fucking hate the patreons and gumroads that do 50 one hour videos for 10 euro each.

>> No.5112929

>>5112754
Thanks for the demo, but if i wanted to use my PS knowledge to picture a cone i would've done just that.

The question (at least for me) is in possibility of using a simple tool/brush too to produce a coherent result.
A lasso is not something i would use ever, since it produces a cutout and we're not making a collage.

I'm going to try to fiddle with the pen pressure/flow/opacity settings, but so far i've been thinking that the problem is that the tablet produces a weird pressure curve and there's no texture to the surface, so i either have to push real hard if i lower opacity or do featherlike work if i raise the opacity.

Anyone tried that other brush that mixes colors a bit?

>> No.5112944

>>5112929
He just sped up the drawing process. The masking and layering is something you'll be doing for every digital painting.
You should just practice doing smooth gradients like the ctrl-paint exercises. If your excuse is tablet or brushes then go trouble shoot that.

>> No.5112995
File: 173 KB, 631x2124, fuckingcone.jpg [View same] [iqdb] [saucenao] [google]
5112995

Shading is fucking easy. Know how it works, practice using more values and blending shit. Bada bing, bada boom.

>> No.5113033 [DELETED] 
File: 33 KB, 1104x757, fuckingconeagain.jpg [View same] [iqdb] [saucenao] [google]
5113033

>>5112995
The result looks like this, btw. Can't be arsed to paint it better.

>> No.5113036
File: 48 KB, 1143x802, fuckingcone2.jpg [View same] [iqdb] [saucenao] [google]
5113036

>>5112995
The result, btw. Took me like thirty seconds. Can't be arsed to do it better. You can use anything to blend shit - hard round, soft round, whatever. Just make sure you place your values right, the rest doesn't fucking matter.

>> No.5113055
File: 174 KB, 744x470, 5001452.png [View same] [iqdb] [saucenao] [google]
5113055

>>5112929
You mean like this? Or like >>5107001 ? It's one brush. It's all one brush.
Your problem isn't the brush, it isn't the tablet, it isn't the software. It's process. You need one if you want to get over this hump.

>> No.5113104

>>5105498
is the color step at the end just an overlay layer? My shading comes out much better when I go from greyscale > color instead of shading with colors right away, but my colors end up looking like crap.

>> No.5113112

>>5113055
Do you adjust flow and/or opacity at all?

>> No.5113158

>>5113104
It's largely overlay, but it's never just overlay.
>but my colors end up looking like crap
It's important to remember that when placing an overlay color over a b/w painting, the colors are not just being shifted up and down the value scale. They're also being shifted towards less saturation at both ends of the scale. If I had painted over the b/w painting of the ear as it is, the color in the bright parts would be completely blown out.
Asian artists use overlay a lot, and when you watch them paint the b/w layer you might notice the contrast is low. This is not a mistake as many on /ic/ would think, this is them taking into account the effects of overlay. The closer to center grey, the more vivid the color is.
Overlay is fast to do but not easy at all, you need to gain an intuitive feel for it to make all the constant adjustments.

>> No.5113163
File: 255 KB, 1024x1939, pstest.jpg [View same] [iqdb] [saucenao] [google]
5113163

Here's some test i've done.

The top is a reference gradient, then a first try by feel, then some curve tweaking and switching on flow control with the same setting.
Best result still produced banding, i was thinking it's because of my hand, but the Wacom test window produced a smoother result.
Then i tried Krita and a newer version of PS, and the banding is still in the new version, so i guess the brush engine of PS is not smoothing the pressure or not as good at interpreting it?

If anyone wants to post their no pressure to full pressure gradients, i'd love to see them, actually.

>> No.5113171
File: 173 KB, 1072x480, jpeg4.jpg [View same] [iqdb] [saucenao] [google]
5113171

As a result, i'm not any better at digital drawing, but at least i don't have to carve into my tablet to get the darkest value.
It was seemingly wrong at the start, but then it got better, so it's probably just me being used to having to push down.

>>5113055
naw, i'm pretty sure the issue is that i can't rely on the digital tool because it's not producing logically consistent results. Pushing on a pencil harder makes the line darker, drawing with a point produces a thin line, with a side produces a broad stroke. Drawing on a tablet has little connection between the pen you're holding and the thing appearing on screen, at least for me.

>> No.5113662
File: 16 KB, 1256x224, artflow-TabS7Plus-Pressure.png [View same] [iqdb] [saucenao] [google]
5113662

>>5113163
>If anyone wants to post their no pressure to full pressure gradients, i'd love to see them, actually.

Here's mine in Artflow on a Tab S7+

>> No.5113668

>>5107001
You are a god

>> No.5113719

>>5112754
Thank you anon

>> No.5113844

>>5107001
how do you determine the darker in darks when its otherwise surrounded by lighter values? like why is left eyelid a darker dark?

>> No.5113859

>>5113844
Plane angle, terminators, occlusions, casts, bounce lights that make other parts relatively brighter, a bunch of things you should be learning from any thorough fundamental drawing book.
That is outside the scope of my post. I only intended to show a basic idea, that it requires two values to show shapes.You want some shapes in the light. You also want some shapes in the shadow. In order to keep those shapes clear, you do them in separate passes, one at a time.

>> No.5114370

>>5113163
Of course there is "banding" in your picture, it's the individual brush marks. Either make the tip spacing lower or use a tip with a softer edge.

>> No.5115383

How do you value black skin

>> No.5115387

>>5115383
I don't, it's worthless

>> No.5115577
File: 207 KB, 1600x800, jpeg5.jpg [View same] [iqdb] [saucenao] [google]
5115577

>>5113662
Thank you!

>>5114370
Probably should've used another word, by banding i meant there's a visible step in value, like my pressure jumped, but in the wacom pressure test it's pretty even.

>> No.5115760
File: 364 KB, 1500x1500, Illustration32.jpg [View same] [iqdb] [saucenao] [google]
5115760

>>5104222
legit new to painting and gave it a whirl, how'd I do?

>> No.5116084

>>5104826
>>5106178
Can somebody enlighten me how did the cosine of 80 degrees end up being 0.45 instead of 0.17?

>> No.5116086

>>5115387
damn thats edgy

>> No.5116124

>>5115760

use a bigger brush

>> No.5116298
File: 44 KB, 312x532, ear.jpg [View same] [iqdb] [saucenao] [google]
5116298

can't be bothered to do more to this

>> No.5116823
File: 50 KB, 685x275, inclination.png [View same] [iqdb] [saucenao] [google]
5116823

>>5116084
The lambert value scale data provided is not simply "cos(degree of inclination)". It is more complex than that and I believe it has to do with The Inverse Square Law of Brightness. I'm no expert on these since this is not my field, but from my understanding there is a separate function that you apply to that .17 you're seeing in order to convert it to brightness (Perceived value). Good question though.

>> No.5116961

>>5116823

I took up art because I’m shit at math

>> No.5116986 [DELETED] 

>>5116823
The ‘degree of inclination’ is the angle a ray of light bounces off a surface when cast from the light source to the object and then to the eye. You take the cosine of that.

The inverse square law doesn’t normally come into it unless you have a point light source very close rather than something idealised to be at an infinite distance like the sun. It’s an orthogonal concept to lambert shading, but you can combine the two.

Understanding this doesn’t help at all with making good art.

>> No.5117000

>>5116986
Understanding this may help make competent art though. You can rely less on guesswork and rely more on the knowledge, so you can "construct" when there's doubt.

>> No.5117004

>>5117000
I don’t know. I deleted my post because it was wrong, the viewing doesn’t matter. Lambert’s formula doesn’t capture the whole story, so it’s misleading imo.

>> No.5117013

>>5117004
I mean, your eye adapts to the light anyway, so any formula is useless because your vision is an interpretive dance.

>> No.5117236

how can i do this in CSP?

>> No.5117245

>>5117236
hard round brush

>> No.5117246

>>5117245
isn't in the default

>> No.5117366
File: 438 KB, 1920x1080, shit.png [View same] [iqdb] [saucenao] [google]
5117366

why i cant blend

>> No.5117377

>>5104696
just found his twitter and watched a process vid... is simon tealguy???

>> No.5117380

>>5117246
dense watercolor or fill in mono are round brushes. learn to use the engine, learn to turn off color mixing.

>> No.5117559

>>5117377

yes

>> No.5117693
File: 87 KB, 314x639, blend.png [View same] [iqdb] [saucenao] [google]
5117693

>>5117366
just use a big soft air brush, low density/flow, and a mask. don't worry about getting absolutely perfect gradients. you'll never get a computer perfect gradient and because of how srgb works it's not actually half grey in the middle when you use the gradient tool. i learned the basics from ctrl paint.
https://youtu.be/xwoZoUj9kuE?t=28

did this with a 300 and then 150 px brush in clip studio at 30% density, opacity and density pressure, no size pressure, 2 hardness round brush. i recorded a timelapse but it's only like 4 steps and the mpeg compression is awful. start with only black and white and alternate going from left to right with black then white. you might have to colorpick a middle grey to help smooth it out and then use a slightly smaller brush.

>> No.5117704

>>5104826
The three leftmost lambert values look almost identical on one of my monitors and completely identical on the other..

>> No.5117707

>>5117704
They shouldn't be that close together, you need new monitors or to get them calibrated.

>> No.5117856
File: 694 KB, 3200x1600, jpeg6.jpg [View same] [iqdb] [saucenao] [google]
5117856

>>5117704
They're obviously different, you need to recalibrate.
4th lambert is close to second linear

You can get a cheapo calibration device too
https://www.amazon.com/X-Rite-ColorMunki-CMUNDIS-Accuracy-Calibration/dp/B0055MBQOM

>> No.5117865

>>5117693
>soft air brush
sure, if you want all your paintings to lack definition and look muddy.
hard round is all you need

>> No.5117866

>>5117856
>160
>cheap
sheesh, artists really are financially out of touch

>> No.5117874

>>5117866
Welcome to the world of special equipment, i guess?

A number of high quality brushes and pigments will cost a lot more, but then again, you just wanted to shitpost.

>> No.5117924

>>5117865
they were trying to do gradients. i tend to only use hard brushes anyway wish minor smudging sometimes.

>> No.5117938

>>5116961
why would you pick a harder field

t. did well in math but retarded in art

>> No.5117942

>>5117938
>well in math but retarded in art
That just sounds like you're a robot.

>> No.5117946
File: 86 KB, 600x600, 1486144952743.jpg [View same] [iqdb] [saucenao] [google]
5117946

>>5117942
yeah

>> No.5117947

>>5117946
Don't feel bad about it though, at least you're good at math. Most aren't.

>> No.5117969

>>5117856
>>5115577
>>5113171
>>5113055
>>5111378
>>5109316
>>5109076
Where did you guys got pictures of those primitives from?
I wanna study as well

>> No.5117983

>>5117865
>noo, you can't use an air brush, it will l-look m-muddy and stuff!!1! ;_;
>just use a hard round, bro!
Begs like you should just shut the fuck up - you don't know what you're talking about.

>> No.5117986

>>5117924
>>5117983
Thats actually an exercise from bobby chiu's cousre, you're supposed to make a gradient using only hard round, obviously you can only get so close but the point was to learn to use the hard round

>> No.5118006

>>5117983
post your work with a soft brush and prove me wrong then

>> No.5118024

>>5118006
just google graffiti

>> No.5118053

>>5117938

Because I was always good at art

>> No.5118130

>>5118024
kek

>> No.5118264
File: 132 KB, 750x500, graffiti-artists.jpg [View same] [iqdb] [saucenao] [google]
5118264

>>5118130
What's so funny? I think it shows perfectly that making sure your work isn't muddy or "lacks definition" isn't about choosing proper brush, but about technique and skills.

>> No.5118303

>>5118264
Yikes.

>> No.5118310

>>5118303
Cringe.

>> No.5118403

>>5118310
I accept your concession.

>> No.5118414

>>5118403
Who hurt you?

>> No.5118596

>>5107001
OH SHIT thanks a lot anon I've attempting some asaro heads recently after a long time of exclusively doing linework and I think this just made everything click

>> No.5118648

>>5117969
bump

>> No.5119011
File: 855 KB, 3602x5397, L5-day1-ASSIGNMENT.png [View same] [iqdb] [saucenao] [google]
5119011

I hate this

>> No.5119016

>>5119011
bobby's method is infuriating, it works for him but i absolutely hate it

>> No.5119143
File: 205 KB, 1302x572, jpegg7.jpg [View same] [iqdb] [saucenao] [google]
5119143

>>5117969
>Get on https://translate.google.com/
>Translate "gypsum egg" into Russian
>Copypaste that into https://yandex.ru/images/
>Enjoy

Why so convoluted? Yandex is an insanely better image search engine after Google cut their functionality and searching in russian straight up gives you pictures from art supplier websites

>> No.5119250

>>5119143
Thank you!

>> No.5119415
File: 504 KB, 3160x1172, eareggstudy.png [View same] [iqdb] [saucenao] [google]
5119415

any tips? just got a tablet a few days ago and am using csp

>> No.5119782

>>5119415
It's shit, watch ctrl+paint

>> No.5119787

>>5104537
nice

>> No.5120614

>>5104222
https://i.imgur.com/YDS2iOA.png
paint chads i kneel

>> No.5120681

>>5120614
You know you're on an imageboard?

>> No.5120687

>>5120681
banned from uploading files

>> No.5120689

>>5120687
how the fuck did you get banned from uploading files

>> No.5120699

>>5120687
i have no idea

>> No.5120705

>>5120689
>>5120699

>> No.5120887

>>5119011
>>5119016
His old course was much better. This new course has like 15-30 min lectures now. And he doesn’t teach any fundamentals of drawing or lighting or anything. Guess they are literally trying to hold back info from students now

>> No.5121443

>>5120887
how is called?

>> No.5121518

>>5121443
same name. he got rid of it. The old course wasn't that good either, but it was longer and had more commentary and thoughts about art.

>> No.5121524

>>5121518
i notice he doesn't explain jackshit and many stuff in the workout are unexplained

>> No.5121527

>>5112754
people always said to use pressure on opacity but it actually was pressure on Flow Jitter in PS/Brush density in CPS? At least that's what it looks like in this webm because I don't see layered superposed edges

>> No.5121692
File: 15 KB, 300x200, 5121527.png [View same] [iqdb] [saucenao] [google]
5121692

>>5121527
>At least that's what it looks like in this webm because I don't see layered superposed edges
What actually makes a difference is how few offset strokes were made, how large the brush is, and how much larger the eraser is.
Forget everything you've heard about opacity and flow in photoshop, the only difference is how a single stroke overlapping itself would behave (in this pic, left is low opacity, right is low flow). If you're using photoshop for this exercise, whether you set opacity or flow to pen pressure doesn't make much of a difference, because what really creates the smooth gradients will be your eraser.

>> No.5121808
File: 721 KB, 3092x1214, jpeg8.jpg [View same] [iqdb] [saucenao] [google]
5121808

>>5121692
>whether you set opacity or flow to pen pressure doesn't make much of a difference
But that's wrong.

Here, using pen pressure on Flow+Opacity creates a proper pressure gradient.
>>5113163

>> No.5121874

>>5121808
I'm talking about it in the context of his question, which is how to avoid overlapping edges. Both of them would.

>> No.5122140

>>5113158
>>5113104
So there are two basic methods to convert a grayscale painting into a color one. Gradient maps and overlays? Is there another method? I'm very new but I think learning to paint in grayscale is something I can try to do.

>> No.5122551
File: 1.84 MB, 1804x1374, 2awwc078.png [View same] [iqdb] [saucenao] [google]
5122551

>>5104696
Holy moly. I used to (metaphorically) suck simon's pp 6-7 years ago. Very nostalgic.

>> No.5122600
File: 1.92 MB, 1804x1374, 2awwc078.png [View same] [iqdb] [saucenao] [google]
5122600

>>5122551
oops looks like i didn't push my shadows enough. Got a little over eager to post something. This one's probably slightly better.

>> No.5122626

>>5104222
Looks great to me...You are suffering the same thing I seem to...no matter how much you try you can never feel comfortable with the stuff you make.

>> No.5122628
File: 328 KB, 1579x1405, egg.png [View same] [iqdb] [saucenao] [google]
5122628

how do you move your pen doing this stuff? >>5122626
i think is a normal behavior to everyone who draw

>> No.5122636

>>5107001
woah...when I scroll down with the mouse wheel these seem to shimmer

>> No.5122683

>>5104696
>>5117559
how many years does it take to get to simon/tealguy's skill level?

>> No.5122692

>>5122551
>>5122600
first time ive felt like cooming to an ear

>> No.5122802

>>5122628
that egg's shadow side is too light

>> No.5123803
File: 117 KB, 1144x572, ehgg.jpg [View same] [iqdb] [saucenao] [google]
5123803

>>5122628
You seem to have compressed your value so everything is almost grey. Even a tiny bit of levels makes your egg look almost proper.

There's no darker shadow zone between the terminator and the reflex in your egg.

>> No.5123805
File: 657 KB, 2694x1256, jpeg9.jpg [View same] [iqdb] [saucenao] [google]
5123805

it's really hard to get a range of lighter touches, i probably should fiddle with the pressure curve some more.

How do you guy have your tablet positioned? Maybe a more relaxed position might give more hand control.

>> No.5123910

>>5117366
use an air brush because using an opaque brush will just result in soft edges, dont forget your edges anon. hard, firm, soft, and lost.

>> No.5124330
File: 257 KB, 791x566, x3eeee.png [View same] [iqdb] [saucenao] [google]
5124330

Love studying eggs for shading its amazing how well its translates to everything else.

>> No.5124375
File: 694 KB, 980x492, lng.png [View same] [iqdb] [saucenao] [google]
5124375

>>5122692
same

>> No.5124444
File: 2 KB, 128x256, ear.png [View same] [iqdb] [saucenao] [google]
5124444

tricky

>> No.5125674
File: 673 KB, 2400x900, jpeg10.jpg [View same] [iqdb] [saucenao] [google]
5125674

Tried Photoshops "Brush" brush. The shape dynamics are really weird and it sometimes jumps up when you start touching the tablet, really weird, i guess it's a better approximation of a brushy feel without relying on a texture and the preview is ncie, but a preview is not as explanatory as i want it to be.

>> No.5125675

is this a monkey copier machine thread?

>> No.5125685

>>5125675
This started as a value study thread and now it is a digital blending thread.

Are you having a cope moment?

>> No.5125693

>>5125685
no, i was asking, hence the "?"

>> No.5125694

>>5125693
The answer is no, stop entering threads you don't like.

>> No.5125696

>>5125694
i didnt say i didnt liked it, i was asking if this thread was about just copying images, you're dense jeez

>> No.5125745

>>5125685
>>5125694
dude, just ignore the obvious retard. No need to engage him, hes upset that he doesn't understand value so hes trying to bring others down, just move on. Hes spitting out buzzwords he learned from other jealous failures.

>> No.5125751

>>5125685
learning how to blend properly is important though. It's one of the things beginners get wrong the most and controlling your edges takes a lot of skill and effort.

idk, i just have a kneejerk reaction to the word blending. Almost feels like a put-down or insult, even if you weren't intending it to be taken that way

>> No.5125820

>>5104222
Then get the fuck out of /ic/ loser and stop opening dumb threads

>> No.5125826

>>5125820
Except this turned out to be one of the best threads in a long time

>> No.5125827

>>5104222
Not bad. Not an exact copy, and you gave it an unintended silvery look. No one said you had to be a human photocopier.

>> No.5125831

>>5125826
Hi OP

>> No.5126229

>>5125696
>barely scrolled the thread
>started by calling everyione monkeys
I know you're just fishing for (You)s, so just fuck off.

If you don't and this is your default method of communication, then get introspective and lurk more.

>> No.5126230

>>5126229
fag

>> No.5126321

>>5107001
you work on closet midtones and paint in opposite directions? what the fuck dude it looks amazing but haha what the fuck though

>> No.5126380
File: 71 KB, 700x1079, John-Singer-Sargent-Smoke-of-Ambergris-1880.jpg [View same] [iqdb] [saucenao] [google]
5126380

>>5126321
>"If you begin with the middle-tone and work up from it toward the darks so that you deal last with your highest lights and darkest darks, you avoid false accents." -John Singer Sargent

>> No.5126389

>>5105498
>>5106203
This, pls. Do you guys actually paint in black and white and then add color afterward?

>> No.5126497

>>5126380
If Sargent said you get the best skin tones by punching yourself in the balls before each brush stroke I’d believe and practise it.

>> No.5126591

>>5126380
hmmmm. ok poggers. i like sargent.

>> No.5128132

>>5126389
https://mega.nz/file/HEAjmYJC#CBSCwtPy1bQzWFHb972Ce57g5JK5v5AJba8GqnWPPKQ

>> No.5128162
File: 332 KB, 1594x1200, jpeg11.jpg [View same] [iqdb] [saucenao] [google]
5128162

Surprisingly harder to find a good reference for the nose.

>> No.5128512
File: 266 KB, 1064x1600, 07.jpg [View same] [iqdb] [saucenao] [google]
5128512

>>5104261
>>5104696
>>5105498
>>5107001

So this divide into dark and light then divide again is great ... when you have hard lighting. What about very soft, vague lighting, and you don't have light or dark planes to distinguih? Pic related

>> No.5128514
File: 57 KB, 797x1200, middle009.jpg [View same] [iqdb] [saucenao] [google]
5128514

>>5128512
Or pic related, minus the tiny shoulder highlights

>> No.5128538
File: 263 KB, 1406x1200, greybooba.jpg [View same] [iqdb] [saucenao] [google]
5128538

>>5128514
Use the power of photoshop and boost the contrast until the separate value zone are clearly visible. You can use either level corrected layers or just start with posterize.

>> No.5129164 [DELETED] 
File: 154 KB, 647x1031, 5128512.png [View same] [iqdb] [saucenao] [google]
5129164

>>5128512
What makes you think a change in technique is necessary? Only the value distribution is changed, not the principles.

>> No.5129168
File: 56 KB, 323x515, 5128512.png [View same] [iqdb] [saucenao] [google]
5129168

>>5128512
Only the value distribution has changed. That doesn't change the principles.

>> No.5129176

>>5129168
nice

>> No.5129199

>>5129168
>tanlines turned into a crease
What happened to that left (right for the viewer) boob?

>> No.5129240
File: 104 KB, 323x515, 5128512b.png [View same] [iqdb] [saucenao] [google]
5129240

>>5129199
Nothing. Some things are just better saved for later, especially things that can be done as decals.

>> No.5129259

>>5129240
colored using overlay or gradient mapping?

>> No.5129278

>>5112754
what did you use to screen record anon

>> No.5129690

Thank you for all the helpful info anons.

>> No.5129712

>>5129168

Can you explain your process? And please share a highres pic.

>> No.5129717 [DELETED] 

>>5129168
>>5129240
Based Simon still lurking the thread. What a God-send

>> No.5129750

>>5107835
it's really good form but it's not even close to the reference, so like you drew something well but it wasn't what you were supposed to draw

>> No.5129772

Can someone explain why everyone in this thread is trying to paint without knowing anything about perspective and proportions?
Like if you completely mangle the reference and put it off plane what's the fucking difference if you can render it will or not?
Why aren't you idiots learning how to drive a car before trying to win a nascar race?

>> No.5129850

>>5129772
Shut the fuck up crab loser.

>> No.5129960

>>5129772
pyw faggot

>> No.5130363

>>5129712
How about you read the thread.
>>5104537
>>5105498
>>5107001
>>5112754
>>5113055
>>5128132
>>5129168
>>5129240
>>5128301
>>5128351
This has been nothing but explanation, with files. You don't need more, you just need to do now.

>> No.5130382

>>5104718
hahaha brilliant

>> No.5130414

>>5130363
Thx my dude

>> No.5130422

>>5128512

>>5129168
>>5129240
hot

>> No.5130474
File: 380 KB, 1542x1374, jpeg12.jpg [View same] [iqdb] [saucenao] [google]
5130474

Got to the ear and getting back to OP. There's no shame in feeling defeated with this. This is a different picture of a cast completely, too much reflected light everywhere, and really testing how you understand the form, terminators and reflexes.

Academy teacher would've forced you to order the values too, but this is not what we do here.

>> No.5130643
File: 358 KB, 771x1374, ear_c2.jpg [View same] [iqdb] [saucenao] [google]
5130643

And a greyscale-to-color, since this seems to be all the rage

>> No.5131438
File: 795 KB, 1800x1365, valstud.png [View same] [iqdb] [saucenao] [google]
5131438

>>5104222
>>5104537
holy FUCK this was torturous. I barely get my tools to do what I want. Don't know how you guys make it look so easy.

>> No.5131465

>>5112754
Digital painting. Not even once.

>> No.5131669

>>5104222
>>5104298
Absolutely run through the Bargue plates at least once, OP

They are so helpful and are covering just about everything in learning how to see, measure by eye, and determine value.

Also, don't half-ass them or skip around. Take as long as you need, and be sure that you're not doing sight-size because that's only useful at first, but will be very limiting in the long run.

>> No.5131722

>>5112754
>Digital """""""""Painting"""""""""""

>> No.5132165
File: 1.08 MB, 1960x2142, 20210114_082127.jpg [View same] [iqdb] [saucenao] [google]
5132165

>>5131438
I very much struggled with any bits that had highlighted edges, wasn't really sure how to go about it.

>> No.5132274
File: 947 KB, 2983x1096, 866898787hfhgfj.png [View same] [iqdb] [saucenao] [google]
5132274

tried doing the ear yesterday, then tried to apply the process to figure drawing too. i feel like my understanding of digital painting/rendering really imrpoved. the last figure i did around 2 weeks ago.

>> No.5132401

>>5112754
i....KNEEL

>> No.5132405

>>5112944
>the masking and layering is something you'll be doing for every digital painting.
There's not one set workflow for digital painting, masking is completely optional depending on your goals.

>> No.5133507

>>5131438
Try a different program. People can argue about the efficacy of the various software packages all they like, and I don't care about that. But some are definitely built for economical painting.

>> No.5134256
File: 709 KB, 1800x3072, steps.jpg [View same] [iqdb] [saucenao] [google]
5134256

How about something else?

>> No.5134261
File: 261 KB, 1200x1024, jpeg13.jpg [View same] [iqdb] [saucenao] [google]
5134261

Need to get a group of primitives too.

>> No.5134320

How did I do? My reflected lights are a bit too bright.

>> No.5134322
File: 526 KB, 1655x1256, 7ACACBCD-33D4-41C5-A0AF-AE45EB0120D3.jpg [View same] [iqdb] [saucenao] [google]
5134322

>> No.5134325

>>5134320
>>5134322
Took me about half an hour

>> No.5134348

This thread has been very helpful as a complete /beg/ i might not be able to do anything here but im def saving it for later.

>> No.5134352

>>5134348
Do a box, a cylinder and a sphere. These are essential to both blending and understanding how values work.

>> No.5134406

>>5134348
It can help to see demonstrations of people doing this in real life. Too many digital artists get it wrong by using too small of brush strokes or not starting with accurate drawings.
https://www.youtube.com/watch?v=2_IT_fc1Eoo
https://www.youtube.com/watch?v=YzHt7RrTyhc
https://youtu.be/l-tI9wNeloc?t=183

>> No.5134527

>>5125674
where can you get those kind references in that size?

>> No.5134620
File: 612 KB, 1655x1256, blended.jpg [View same] [iqdb] [saucenao] [google]
5134620

>>5134325
couple extra minutes blending can add a lot

>> No.5134792

>>5134352
I will try thanks.

>> No.5134793

>>5134406
Thanks! problem is i keep getting stuck at super /beg/ tutorials. eveytime I try to apply their lessons i just fail completely and try to find another tutorial that hopefully makes it click for me.

>> No.5134943

>>5134620
Thanks for taking the time to adjust it.

>> No.5135285

>>5134527
Lurk more
>>5119143

>> No.5136035

>>5112754
what an autistic way to about it.