[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 2.02 MB, 3200x1520, EnGkmjGVQAA7kHV.jpg [View same] [iqdb] [saucenao] [google]
5122639 No.5122639 [Reply] [Original]

Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
https://youtu.be/t_IODIIYAe0

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Japanese Book Collection:
https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

Recommended Resources:
https://pastebin.com/KJM0cgMu

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>5107543

>> No.5122667

>>5122639
what photoshop filter for the background?

>> No.5122669

>>5122667
The absolute state

>> No.5122974

>>5122667
oh anon, that a processed photobashed background with an assortment of gradient maps, with post processing touches. Some of it is traced and painted over to create depth and match the style of the work. would you like a few links to tutorials showing how to do this? here are some CSP links from a japanese archive, that can be translated to english.
https://www.clipstudio.net/oekaki/archives/151260
https://www.clipstudio.net/oekaki/archives/161778
https://www.clipstudio.net/oekaki/archives/156750
https://www.clipstudio.net/oekaki/archives/151697
https://www.clipstudio.net/oekaki/archives/151260
https://takaharasatoshi.com/archives/441

i'll also throw in a nose tutorial too for basic manga/anime practice too
https://www.clipstudio.net/oekaki/archives/149614

there was another thread asking about the same thing to and its called photobashing with an illustration. The links can direct you into books to see however of which you intend to acquire them, but i think these tutorials properly introduce the practice fairly well (for CSP, generally)

>> No.5122991
File: 257 KB, 1250x1192, IMG_20210110_141750.jpg [View same] [iqdb] [saucenao] [google]
5122991

Im reading fun with the pencil and copying the circle heads, is that book good for /begs/? What's a good way to study the book and for how long should I stick with it? Also crit my goku.

>> No.5123009

>>5122991
>is that book good for /begs/?
yes
>What's a good way to study the book
read it, understand it, copy it, try your hand at the illustrations
>how long should I stick with it?
until you finish it
>Also crit my goku.
looks like shit. what shape is his head? just move on to the next drawing after some more loomis

>> No.5123019

>>5122991
read until you don't need to look at it for referencing

>his hair is off-center
>his right ear is peaking around his head while the left one tries to go unnoticed
>your not constructing enough to create familiarity with it
it look like a bad copy

>> No.5123023
File: 135 KB, 1280x1280, IMG_20210110_214611_043.jpg [View same] [iqdb] [saucenao] [google]
5123023

How the fuck do I actually draw decent anime faces from imagination? This Is something that Is bugging me regarding my progress and I want to know what do you guys suggest

>> No.5123031

>>5123023
you read loomis until you can construct heads and imagine them from any angle
and stop being a furfag

>> No.5123762
File: 331 KB, 877x620, pronant.png [View same] [iqdb] [saucenao] [google]
5123762

>> No.5123826

>>5123023
First define what "decent anime faces" are to you, because even within the "anime style" there are as many styles as there're anime artists.
Then seek artists that make what you think are decent anime faces and study what makes them good and appealing to your taste, and try to understand how they work and how can you imitate them or certain features they have that you like.

>> No.5123856

anybody here subbed to manga material's pixiv fanbox or patreon?
I'm considering it.

>> No.5123966
File: 43 KB, 453x640, 6D804F4C-85BB-43C9-8339-76C5B85395D8.jpg [View same] [iqdb] [saucenao] [google]
5123966

I need advice/feedback

How do I make clothing more aesthetically pleasing? Mine just looks off.

>> No.5123992

>>5123966
Pretty good mate, Care with the eyes, right one looks wonky, clothing looks pretty fine but imo the suite is too detailed

>> No.5123998

>>5123966
Specifically talking clothes: you're adding too many folds/lines. Save a number of those for shading groups. Remember, clothes only fold where they are being pulled on. If there isn't force being exerted, there shouldn't be a fold. Depending on the clothing material, gravity becomes even more of a factor.

>> No.5124011
File: 2.28 MB, 3024x3024, IMG_20210111_002703_539.jpg [View same] [iqdb] [saucenao] [google]
5124011

Been studyung anime with pen, directly onto paper. Lol

>> No.5124016

>>5124011
Is that fucking Levi Ackerman? I am proud of you for drawing my favorite character.

>> No.5124083

>>5124016
Yeah...

>> No.5124104

>>5124083
It is legitimately good, be proud of yourself.

>> No.5124166

>>5123966
suit looks fine. if anything its overdetailed
but if youre painting it in darker grey tones/black i wouldnt event worry, just go easy on contrast and itll blend nicely
problem is the face/hair being nowhere near as detailed and kinda wonky.
lines on the jaw for example should be heavier
mouth and no mose dont suit the image
honestly the body/hands suit a male much more but you can still make it work

>> No.5124168

>>5124011
how does this grid thing work? I see a lot of people doing it recently. Looks good btw.

>> No.5124173

>>5124168
Eh... it is a kanji character execerise book. It is meant for writing. I use it for drawing because it is cheap. Haha $0.50cent a book.

>> No.5124176

>>5123966
kinda looks like her arms are wet with those kinda folds. could be just me tho

>> No.5124285
File: 63 KB, 1080x1344, paint03.png [View same] [iqdb] [saucenao] [google]
5124285

>>5122639
Is there like a guide/book on how to draw anime frames?
Been checking some setteis and some of them contain bits and pieces of info but nothing specific.

>> No.5124311

>>5122974
much appreciated

>>5122669
faggot

>> No.5124689

>>5124311
no prob
here's more,
one on hands
https://www.clipstudio.net/oekaki/archives/149736
ears
https://www.clipstudio.net/oekaki/archives/149639
feet-legs
https://www.clipstudio.net/oekaki/archives/149721

>> No.5124691

So wait, you're telling me that I can just copy anime every day and eventually I'll learn to draw?

>> No.5124809
File: 59 KB, 453x640, 50B5C871-FD5A-48AD-8D08-E5FA5807A4AB.jpg [View same] [iqdb] [saucenao] [google]
5124809

>>5123992
>>5123998
>>5124176
Thank you guys for the feedback.

I adjusted the suit. I ended up erasing the black outlines and did some of the details in shadow instead. I’m still not sure how much “shading” I want to add to the hair or just leave it flat.

>> No.5124896
File: 395 KB, 520x478, Steps.png [View same] [iqdb] [saucenao] [google]
5124896

Can anyone help me figure out how to get from step 9 to step 10?

This is the text written:
人物と背景をそれぞれを枚複製
上2枚をガウスぼかし
強さは7~10程度しグリッピング&不透明度を調整して完成

>> No.5124940 [DELETED] 

https://discord.gg/3bwdfRk

>> No.5124969

>>5124940
tranny server

>> No.5124983
File: 2.95 MB, 600x338, 1610325736140.gif [View same] [iqdb] [saucenao] [google]
5124983

>>5124940

>> No.5124990

>>5124896
here
>https://twitter.com/kuko_ibisPaint?s=20
that is the person's twitter, there you can sink your teeth into what you're looking for, straight from the artist themselves.

>> No.5124992

>>5124691
unironically no
if youre not studying with each copy you will learn nothing and never improve
you could copy a frame from anime every day and never get better

>> No.5124993

>>5124896
>>5124990 here again to spoil you some more
https://www.pixiv.net/en/artworks/86809746
here is their pixiv
https://www.pixiv.net/en/users/31238277

>> No.5125054

>>5124990
>>5124993
Thanks but I actually came from there..
Have been trying out the tutorial but I'm stuck at step 10. I don't really understand how you are meant to do this. My japanese is also not good enough to completely understand the sentence.
It says something like "duplicate the background and person layer and "gauss blur" ? them with a strenght of 7-10 something.
Add opacity and it's done."
What I can see on the side is that the two layers above are set to screen and "multiply" I think and then he combines them. But it doesn't give me that smooth effect like it's supposed to.
Can't really figure the method out. Googling gauss blur gets me to something like this, which I'm still figuring out right now.
https://www.clipstudio.net/oekaki/archives/151074

>> No.5125074
File: 974 KB, 760x1200, image_2021-01-12_021456.png [View same] [iqdb] [saucenao] [google]
5125074

How the hell do you render/color pieces to look like this?
It isnt really painting is it? Somekind of use of hard brushes with blur/soft edges?
Thinking of going down the painter route but like I said it doesnt really look entirely like a painting. Maybe the fundamentals that go with learning painting will help?
Really wanna learn but idk what to learn

>> No.5125081

>>5124896
Basically:
Copy the flattened character layer twice and then clip them to the aforementioned character later.
Gaussian blur each of the top 2 layer copies at around 7-10px blur power. Then top layer is set to "screen" mode, bottom is "multiply" mode. Lower opacity of each as you see fit.

>> No.5125082
File: 289 KB, 694x1200, Kokou no Hito - Volume_13.cbz-Vol.13 Ch.125 - Impulse that Cannot Be Wiped Away-018.png [View same] [iqdb] [saucenao] [google]
5125082

Which mangaka have objectively the best anatomy skills? I was thinking Murata for starters. I need reference material but I don't want to copy from mangaka with shitty art.

>> No.5125093

>>5125081
>>5125054
Also, don't flatten the clip layers into themselves before merging with the base layer. The layer modes go fucky.

Merge the bottom clip layer with the base, THEN merge the other clip layer with the newly merged layer.

>> No.5125111
File: 237 KB, 614x360, 692256adb25c41ed549fe76249b7b578.png [View same] [iqdb] [saucenao] [google]
5125111

>>5125081
Dude I love you.
I have been trying to figure this out for hours.

>> No.5125439

>>5124992
Gotcha, so what you're saying is, I should try to "understand what I'm drawing, instead of copying line by line?

>> No.5125505

>>5125439
yes
just copying would be like copying answers for math problems and expecting to get smarter

>> No.5125892
File: 134 KB, 1000x484, gabi_f.jpg [View same] [iqdb] [saucenao] [google]
5125892

>> No.5126084

Seriously how do I draw from imagination?

>> No.5126134

>>5126084
feel the forms

>> No.5126136

>>5126084
be the marble

>> No.5126159
File: 78 KB, 552x558, Loomis Heads.png [View same] [iqdb] [saucenao] [google]
5126159

As a beginner I'm wondering if I'm doing Loomis book correctly if I'm practically copying him? Top right I did on my own but I already had the copies to copy from. Idk if this means I've accomplished anything or if I should move on to next part of the book.

>> No.5126188

>>5126159
are you sure this is the right thread for this

>> No.5126195
File: 38 KB, 327x162, Loomis.png [View same] [iqdb] [saucenao] [google]
5126195

>>5126188
no, I want to learn anime art though should I skip Loomis boomer art tutorials?

>> No.5126342

>>5126195
what you really want to ask:
>ugh putting in effort and studying sucks can i just skip it and be good automatically
and the answer is no

>> No.5126430

>>5126342
actually no, retard, he's asking if what he's currently doing is actually benefitting him and if not, is there a better method to learn anime. dumb niggy

>> No.5126441

>>5126430
>is learning good for you
ngmi fucking retard

>> No.5126443

>>5126441
i'm sorry you can't comprehend what i'm saying. have a good day

>> No.5126444

>>5126441
name one person who came to this general and made it

>> No.5126450

>>5126444
me.
>inb4pyw
no.

>> No.5126457

>>5126450
post your studies
>inb4no
pussy

>> No.5126460

>>5126457
>gets owned
>p-post your work
why? does me also being better at you in art make it hurt less?

>> No.5126461

>>5126460
i clearly said studies, not work, but nice projection.

>> No.5126465

>>5126461
still the same line of copening

>> No.5126467

>>5126465
i'm sure it is to you cuz you never finished anything, ngmi.

>> No.5126864
File: 153 KB, 629x542, 20181018_175949.jpg [View same] [iqdb] [saucenao] [google]
5126864

Can any /int/ here draw decently well in realism? I feel like the best way for me to learn is just to learn realism and stylize it down to what I want but also drawing realistic faces makes me puke.

>> No.5126883

>>5126467
cringe

>> No.5127024
File: 113 KB, 400x383, step by step.gif [View same] [iqdb] [saucenao] [google]
5127024

>>5126084
Be a sculptor. Draw a boxes over the stickman, then remove a pieces of material till figure was done. Also read FwP.

>> No.5127037

>>5126864
drawing a realistic face isn't that hard, anon. shading the realistic face is what fucks people, but why would you need to learn how to shade a realistic face if you're just going to draw anime

>> No.5127048
File: 226 KB, 791x800, construct.png [View same] [iqdb] [saucenao] [google]
5127048

>>5126084
Also learn construction. FwP+The Manual is enough. Robertson is optional for better geometry. Or simply get the DECONSTRUCTION ILLUSTRATED and any anatomy handbook you like. "360 degree mastery" is optional.
Category: #platinum questions of /ic/.
>>5126864
Think about anime head as about 3D object, learn a Lumis head. Good samples can be found in the Japanese books from MEGA, just select the cutest and practice. Find a 360 degree rotation table for liked face and remember it by copying is also an option/ Always remember: any anime head is Lumis head.

>> No.5127053

>>5127048
you really like slugs, huh

>> No.5127077

>>5125074
This is just lined art with a lot of soft shading lol
Not painting
Some parts look softer because the lines are coloured

>> No.5127080

>>5126864
My photo realism studies are weak but mediocre if you consider I used to never draw realism, I just did a page of Loomis heads for the first time last month and looked at some processes

I don't know if it's necessary to learn anime though since I am doing it to learn semirealism lmao

>> No.5127649

>>5127048
>>5127024
>all that effort
>for that
wtf

>> No.5127995
File: 134 KB, 756x756, 0000001 (resized).jpg [View same] [iqdb] [saucenao] [google]
5127995

Tradchads, tell me your secrets in order to nail figure drawing and getting good lines
I tried figure drawing today along with some drapery studies, and I legit felt like killing myself out of embarrassment. Why is drawing so goddamn hard, fuckkkkk

>> No.5128023

>>5127649
Helps noobs who can't think in 3d

>> No.5128060

>>5126084
just build a visual library bro

>> No.5128172

>>5127077
it's not particular intricate but that's clearly not a proper description

>> No.5128257
File: 85 KB, 1200x675, MakotoLaptop.jpg [View same] [iqdb] [saucenao] [google]
5128257

Bros, where's the guide video for clothes and folds?

>> No.5128365

>>5128172
What do you mean it isn't a proper description
It is literally what they did
Describe it yourself then if it's "clearly not a proper description"

>> No.5128431

>>5128365
just one glance and you can see more than just soft shading. shading is warmer and theres very deliberate use of colour overall
use of multiply/hard light layers to paint shadows/highlights over whole scenes, painting to show indentation/forms on body, creases in clothing, distinct hair strands/clusters
not sure what you define as painting but thats pretty damn arbitrary anyways. would it be painting if they did it all in one layer?

>> No.5128436

>>5128257
check on pin2ds channel

>> No.5128497
File: 1.57 MB, 2000x2000, elkfjslkdf.png [View same] [iqdb] [saucenao] [google]
5128497

>>5128431
3 lines were not intended to describe the entire process in detail but in general it actually is still softened shading and not painting lol
Idk why you think saying that it uses multiply layers or whatever means it isn't soft shading

I made a diagram for easier spoojfeeding but in the middle /right now have an isnsane ocular migraine so my vision is wonky and some colours at the end may be off
It is still just soft shading though, shade and blur/blend


>>5125074

>> No.5128502

>>5128497
i was just baiting, you wasted your time

>> No.5128509

>>5128497
Good shit anon thanks

>> No.5128511

>>5128502
OK can you be a retard somewhere else finishing that made my headache a lot worse lmao

>> No.5128513
File: 210 KB, 684x967, 19b0b1aeea3a16667f2dbbdf144881b7.jpg [View same] [iqdb] [saucenao] [google]
5128513

>>5128497
Not the guy you're replying to but this is a really nice tutorial. Saved. Thanks.

I'm compiling 70's Shoujo manga illustrations to try and copy the style. Does anyone know of any good artbooks or collections of that kind of art style?

>> No.5128520

>>5128511
good retard
just kidding but i dont see the point of this whole distinction
how is it still not painting?
you could make the exact same picture but acrylic on canvas and i assume it would be painting then

>> No.5128528

>>5128509
>>5128513
Hey glad you guys like you're welcome
Sorry for any issues or error because my eyes are still bugging ourt, I know some of the description up there is kind of garbled but I had to lay down

Just as some clarification, I want to say and add that realistically you would probably do the "effect" stage on line 2 with an airbrush since it would be easier, I did it on a normal layer (everything here is on a normal layer except what is labelled otherwise) to get colours copied and it was easier to show on the tutorial like rhat

I use clip studio so for example on the ref the line on the boob makes it seem like this guy is just using a hard clip studio airbrush (with the settings that imitate default Ps hard round) + regular pen + blur
For lines they use something with velocity probably, you can see because some places it is a lot thicker at the end of the line, I use that too
For the above I mostly used generic pen tool + blur > blend (blend moves things around more)

>>5128520
I do not consider it painting because there is a lack of visible strokes or the presence of clearly softened hard shading, although painting over lineart/etc doesn't have to be required

You do not have to agree with the distinction I am going by lol
But I really do not think this, type of softened shading counts as painting

>> No.5128596

>>5128528
sounds as useful a distinction as it is arbitrary
anybody else would just distinguish what youre describing as a painterly style or something

>> No.5128601

>>5128596
No they wouldn't lol
Idk why you keep insisting it's painting when this sort of thjng just isn't painting but in any case, maybe you should talk to more artists or stop trolling uselessly
If that's what you actually want to believe feel free, but arguing semantics here wirh me is patently useless and very autistic

>> No.5128604

>>5128601
>isn't painting
it is quite literally painting

>> No.5128614

>>5128604
Like I keep saying
If that's what you want to believe, then go ahead and believe it by yourself, I don't see why you keep replying to me insisting on it lmao

>> No.5128951
File: 183 KB, 905x1280, A00E7819-6271-4A74-AE9C-5D29F152ACA7.jpg [View same] [iqdb] [saucenao] [google]
5128951

>> No.5129019
File: 539 KB, 940x1287, Animes.jpg [View same] [iqdb] [saucenao] [google]
5129019

/beg/ bby's first anime studies. Any feedback is appreciated and masturbated.

>> No.5129022

>>5129019
Stop writing self comments like a retard, as if anyone will ever read them and think they're going to delve into an artist's mind or some crap it is pretentious shit just like signatures. Stop copying anime.

>> No.5129190

>>5128604
There's no paint involved at any stage and you will never be a painter.

>> No.5129208

>>5128951
LAM?

>> No.5129212

>>5129022
Wtf crab

>> No.5129233

>>5129019
Zero form lol

>> No.5129237
File: 573 KB, 888x1370, elfenliedrz.jpg [View same] [iqdb] [saucenao] [google]
5129237

>>5122639
Somebody asked me to pmw in the last thread but I had nothing to show, so here's some recent Elfen Lied stuff.
Thoughts?

>> No.5129241

>>5129233
Checked. It's something I still struggle with. How can I fix that. Also, which one of the squiggles posted shows the most egregious lack of form?

>> No.5129265

>>5128497
good demo and i get the distinction you make. there are workflows where it's more like compositing a 3D render than it is "painting" with the way you add lighting effect layers. we don't have words to distinguish that so it's all painting. that method is more rendering than painting. i've made that distinction before in a discussion but got called pretentious ("what's the difference??") so i tend to keep it more to myself.

>> No.5129362

>>5127995
right girl needs a sharper jaw desu

>> No.5129378
File: 416 KB, 512x720, 68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f766231776671656f51674e2d43513d3d2d3539383332323333372e313533646630306338343138666462343135393935373535313537302e706e67.png [View same] [iqdb] [saucenao] [google]
5129378

How do you draw male trap characters?
What's the best way to draw them, do you guys have a guide?
I tried drawing one before but i made the pelvis too big and it just ended being another dude.

Do I draw their bodies as women bodies with a smaller pelvis, smaller rib cage and no breasts, so they look like petite women?
Do I draw them like children, and their pelvis and ribcage are the same width?
Do i go in the completely other route and draw young boy bodies but avoid muscles as much as possible as well no make their ribcage too wide.

I see some artist give traps some breast fat, i feel like it's wrong or it could be a sexual thing or maybe gyno could somebody versed in this explain?
l

>> No.5129493

>>5129378
>draw a flat girl
>call it a boy
That's it

>> No.5129543

>>5129378
just feel it
follow your penis anon
what does your penis want?
draw it, feel it twitch
let it guide you

>> No.5129597

>>5128951
Dude I love this lmao.
Good job.

>> No.5129598

>>5129493
What about the pelvis?
Wouldn't it look weird having a wide pelvis on a guy?

>> No.5129641

>>5129598
>girl pelvis while clothed
>boy pelvis while nude

>> No.5129650

>>5129022
>anon wants to learn anime
>other anon shits on him and tells him to stop copying it

big brain

>> No.5129653

>>5128023
makes sense

>> No.5129657

>>5125892
I like the middle one. the left and right heads lack form tho and look kinda awkward/clunky

>> No.5129659

>>5129641
this is the way. best of both worlds

>> No.5129906

>Don’t copy recklessly. Use construction
I need help with this. The only construction I know is loomis and I'm about 90% sure it's not something I should use for anime stuff

>> No.5129911

>>5129906
anime IS loomis

>> No.5129915

>>5129906
There are a billion artbooks in the OP my friend.
Try some out. Don't be lazy.

>> No.5129923
File: 1.17 MB, 1080x1080, Screenshot_20210114-003705_Gallery.jpg [View same] [iqdb] [saucenao] [google]
5129923

Doing something fun

>> No.5129924

>>5129923
Why does your screenshot look like you took a photo of your monitor

>> No.5129925

>>5129923
did u just take a photo of your screen?

>> No.5129941

>>5125892
Left and right need to have shorter faces.

>> No.5129951

>>5128951
>men's body
>men's hands
>I guess james bond photo?
>animu head

regardless of that, is the simplification done with posterization or something?

>> No.5129955

>>5129923
neck looks funny, like you didn't draw a full sketch before lining
cute slut though

>> No.5129995
File: 112 KB, 1356x655, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
5129995

>>5129906
Sorry for the dumb question but, this one here is loomis construction method right?

>> No.5130009
File: 721 KB, 720x594, 1609976264785.png [View same] [iqdb] [saucenao] [google]
5130009

>>5129995
>construction method

>> No.5130019

>>5130009
hey, I said it was a dumb question.
Ok can you point it out?

>> No.5130036
File: 68 KB, 960x720, 1604252896586.jpg [View same] [iqdb] [saucenao] [google]
5130036

>>5130019
there's not such a thing as a ''Loomis' construction method'', he just simplifies the body or head into simplier forms/shapes for retards to understand, that pic is just pointing out basic landmarks like like wrist being at the same level of the crotchm, elbows and the bottom of the ribcage, etc... you need to remember that, you don't necessarily need to use that exact construction method, if anything it will make you symbol draw more.

>> No.5130038
File: 538 KB, 1056x1234, file.png [View same] [iqdb] [saucenao] [google]
5130038

can somebody tell me where i went wrong. I've been studying vilpu and I really tried to show the forms with T lines, wrapping forms and foreshortening.
Did I overdo it with the furrows?

>> No.5130044
File: 3.10 MB, 3216x1503, 0938053034.png [View same] [iqdb] [saucenao] [google]
5130044

>>5129995
Abandon Loomis, Embrace Bridgman.

>> No.5130048

>>5130038
that's better than your previous works, unfortunately while the anatomy is better it doesn't look that appealing on a 2D uwu girl, theres some mistakes there and there but they can be fixed quickly, but you need to stylize a good chunk of your drawing mainly; feets,whole legs and arms, they are not bad anatomically it's just look like a caveman body on a loli

>> No.5130063
File: 396 KB, 431x481, file.png [View same] [iqdb] [saucenao] [google]
5130063

>>5130048
how do i stylise?
Is there a guide on stylising? i kinda want to do furrows like this artist does on bodies.
https://nhentai.net/g/198029/4/

I sort of of went overboard with the T lines because I get told my drawings lack form of any kind. Should I tone it down in the future or is my caveman problem something else?

this was my ref btw I tried not to copy it but follow the motion.

>> No.5130089

>>5130063
I don't think it's a good idea to draw loli while using adult women as reference..

>> No.5130102

>>5130036
Ok, so when people talk about "the loomis construction method" they refer to the way of simplifying the body shown here? >>5129995
>>5130089
Not him but if you reference the gesture it should be fine. right?

>> No.5130124

>>5130102
Sub-optimal I guess but should be fine?

>> No.5130148
File: 1.33 MB, 2858x7663, 1608221842851.jpg [View same] [iqdb] [saucenao] [google]
5130148

>>5130063
i was about to tell you if it wasn't referecend you were doing good, but now... i don't think stylizing should be your priority, if you want to do it you should learn anatomy, at a decent level high beg probably you are low beg btw, let's say you learn anatomy then all you need to do is study whatever style you like, that's it, by the time you leanr anatomy at that level you won't have problems learning styles, the problems happen when you don't know it, heres a example, as you can see at the top these are 3 different styles of legs and we can agree that these are correctly drawn legs even when they are different because they still follow some of the basic anatomy uhhhhhhhhhhhhh.... correctness?, so 1 is what you leanr from anatomy books, the other 2 have different stylization, but they still follow the same anatomy proportions such as muscle insertions, joints..etc but some of these proportions have been altered, so you want to do it in a manner that doesn't look like shit, you wouldn't put the calves too low or the knee to high nor the quads insertions to high or maing tummors as muscles that's why is easier to copy someones else style lmao they already did the work for you, however if you don't know anatomy you wont understand what the fuck each line represents, so when you try doing it from imagination you probably will symbol draw like the anime faces in most gigabegs works, thats why you need to learn the basic stuff(1) to learn how to stylize later on.

>> No.5130167
File: 145 KB, 888x888, Untitled56_20210114022755.png [View same] [iqdb] [saucenao] [google]
5130167

>>5130063
Draw from imagination to stylize.

Here is one of my daily anime drawing from imagination.

>> No.5130190

>>5130148
All this time i thought i was high /beg/, i didn't know that i was low /beg/.
Isn't that somebody who just learnt to draw?
All this time i thought i was getting close to /int/....

>> No.5130237

>>5129237
't was me, i love you anon, keep it up

>> No.5130302
File: 604 KB, 1280x720, Screenshot_20210113-145054.png [View same] [iqdb] [saucenao] [google]
5130302

should I try drawing frames from anime instead of fanarts to emulate a certain artstyle? or should I learn fundies first?

>> No.5130320
File: 36 KB, 564x705, 1607234111490.jpg [View same] [iqdb] [saucenao] [google]
5130320

>>5130302
you can draw frames, you'll learn faster this way

>> No.5130321

>>5128497

Wow this is actually good shit, appreciate it. It doesnt look too far off from what the actual artists does too. They do it super fast so I cant really catch it and I cant download the VODs to learn from it

So the rendering technique itself is soft shading instead of normal painting(?). Okay so what actually should I learn to master this type of rendering? Maybe more on colors and light? Ive only been doing value studies but it doesnt feel like its helping much, plus the typical anime style doesnt have huge value changes in my observation. Or should I just keep practicing with this formula/technique? Im not entirely bad with picking colors.

>> No.5130327

>>5130302
fundies, understand what you're drawing first! >>5130320 is bullshit

>> No.5130369

>>5130237
Thanks.

>> No.5130412

>>5130327
studying anime frames is fundies

>> No.5130691

>>5130321
np! glad you like. there are a lot of ways to get to the end result, and i expect some of what they do isn't exactly the same, but i don't think it's that troublesome overall. there's an anon in the thread that considers it painting, but done in the way i've done it here (and in some more steps i'll post), i would not consider it painting. however, i don't think the distinction is very important (aside from searching for tutorials maybe, lol).

what's 'this' formula/technique, the one in my pic? i mean, you could.

a lot of this just seems to be knowing where to place the shadows and where to blend to make things look nice. as for value studies, i can't really say -- i haven't done many, and my composition can be pretty weak.

picking colours is okay, but i think it's really more ideal to be able to just colour it yourself, though palettes are still useful. in these, i did a lot of colourpicking because i was trying to match the original more closely, but normally i only sometimes use my palette when it's more convenient to pick skintones or something lazily like that.

that being said, if you want to learn to colour immediately, i think the natural thing would be to study colour and light more, haha; or, barring that, then study the way your favourite artists colour, and try to reproduce it yourself, so you have a firm direction to head in. sorry if that's rather vague, but i don't know what else to say to it, lol.

>> No.5130716
File: 3.21 MB, 4424x5536, Illustration11 smaller.jpg [View same] [iqdb] [saucenao] [google]
5130716

>>5129265
thanks man
and yeah, i think that rendering is an appropriate way to refer to it. it just doesn't register as 'painting' in my opinion -- maybe it's partially because of the process that i took to get to the final result, but yeah. in any case, other anon didn't have to agree with me, but i was replying so naturally i just offered my opinion.

>>5128509
>>5128513
hey, since you lot seemed to find that useful, i touched up the boob a little and did an approximate step-by-step study/tutorial on the colouring of the hip/abdomen section as well (although i ignored the arm, because it was too much effort).
>>5130321
>>5125074
it's been a while since i've fully gone through and copied colouring, but here's another one (that's longer/more detailed).

i had to shrink it slightly, but it should be alright. slightly larger on imgur: https://i.imgur.com/tZovtuR.jpg

>> No.5130739

>>5130716
you're a legend, mate

>> No.5130796

>>5130739
thanks bruv

>> No.5130996
File: 654 KB, 862x913, s.png [View same] [iqdb] [saucenao] [google]
5130996

>>5130716
Good stuff, man.

>> No.5131017

i just got a samsing tab s7, what's the best app for drawing anime?

>> No.5131026

>>5131017
Pen and paper. Android tablets are garbage.

>> No.5131159

>>5130716

you absolute godsend, this is such incredibly useful information
thank you so much, i have struck gold today my friend and you are it

>> No.5131187

>>5130691
nah nah i absolutely get it, this is such useful information for me you have no idea.
i think thats what i had so much problems with, I couldnt find the right term to search for this stuff since its not painting. I always felt like i was diverting from what i wanted my art to look like with all that painting stuff. this pretty much confirms me there is a whole other discipline to get an end result like so.

even now as im searching for tutorials and stuff its still insanely hard to get something as close to what you've provided. i think rendering is definitely the correct term for it, though searching for "anime coloring" seems to be the best bet

I cant thank you enough man

>> No.5131218

>>5130996
cheers, hope it helps
>>5131159
aw hell, i'm glad you like it anon!

to be honest, i've seen a bunch of tutorials for similar shading before online -- though i couldn't link you any immediately -- but hopefully walking through as many parts as i could is useful, since sometimes simplification/skipping can be more difficult to follow.

>>5131187
hey man, good to hear it, and best of luck searching for other stuff. that's probably a decent term, yeah. imo, you can paint with somewhat similar results to this, and use lasso tool + etc to simplify (so that you don't have to use as many layers as i did in this example), but looking for painting will generally get you a more...'painterly' flavour of results, whereas i feel like this is frequently more like softened cel shading, primarily with blur (for CSP anyway).

doing it as a study was actually somewhat useful to me also, so i'd actually recommend doing the same and trying to break things down/figure them out and copy them, lol.
normally i'm too lazy to do this sort of copy study and just try to merge elements directly into my art, but this was actually pretty nice (and probably more effective), and so i suppose i'll do more studies. (although idk about such detailed breakdowns, since breaking it down into 20-some layers/annotating was a little more trouble, kek.)

>> No.5131411

how do i improve at anatomy? I went through anatomy for sculptors and learnt all the muscles and bones i could. I can draw it but I'm still low /beg/ tier in anatomy

>> No.5131423
File: 311 KB, 980x810, decc02a7ee208e71926efa956121c191.jpg [View same] [iqdb] [saucenao] [google]
5131423

>>5131411
Um, maybe go from big to small.
Make sure the general form on the legs, arms, torso etc is good without getting too much into details on each muscle.I don't think you really need to learn every muscle to begin with, although that would probably make studies easier
That's just an idea anyways, just something to think about

>> No.5131463

>>5130716
Im really retarded. How do you blur like that in photoshop? When I do it it never blends smoothly like that, just sharply blurs and edge with no gradient effect

>> No.5131485

>>5131411
If you're /beg/, you should not concern yourself with muscles, but rather learn the general proportion and landmarks of the body.

>> No.5131576

>>5131463
No idea, sorry, I use clip studio (although you can do the same thing with a water tool in SAI).
I did use a CSP pen that imitates a 'default hard round' in PS quite a bit, so maybe if you make the transition more soft it'll work? Or maybe you'll have to do that, but in a more painterly manner, or find some workaround -- I heard ps's blending engine used to be pretty bad, but maybe it's better now.

>> No.5131723
File: 244 KB, 848x1200, 9090.jpg [View same] [iqdb] [saucenao] [google]
5131723

>> No.5131742

>>5131723
how did you acquire such form

>> No.5131749
File: 188 KB, 522x750, sdfgdfsgdfsgdfgfdgdf.png [View same] [iqdb] [saucenao] [google]
5131749

>>5131723
do you have a reference for this hairstyle, I have a character with a similar hairstyle but only have one angle for reference, pic unrelated

if not, good booba anyway

>> No.5131869
File: 351 KB, 1181x943, asada2.jpg [View same] [iqdb] [saucenao] [google]
5131869

>>5131749
Just based it on some tiktok thot I saw at the start of the day.

here are some more studies from the other day;

>> No.5131885
File: 928 KB, 3508x2480, Untitled_Artwork.jpg [View same] [iqdb] [saucenao] [google]
5131885

This is the first time I've drawn in like 8 years I think? I was never remotely good and had no real talent, but felt like getting into it again. I'm not completely put off by it, but I decided to not finish it because there's nothing else I can really do with it. I really need to dump the chicken scratch thing, but I'm not confident in my strokes yet.

I'm just gonna grind the fundamentals, use the techniques I learn to make some art a few times a week, study anime art in general and see where I go from here.

>>5131723
Is it possible to learn this power?

>>5131869
Where'd you find those references btw?

>> No.5131933
File: 39 KB, 647x725, wink.png [View same] [iqdb] [saucenao] [google]
5131933

>>5131885
The mega in this thread Under;

Reference > Poses > Super Pose book Nude Collection.

Have fun!

>> No.5131949
File: 3.22 MB, 3508x2480, helping a fren out.png [View same] [iqdb] [saucenao] [google]
5131949

>>5131885
Talent is about hidden potential, many different skills you may catch more quickly or think about uniquely, not a measure of your maximum reach. You need to nurture drawing like any other skill and your talents in it will reveal in time.
>there is nothing I can really do with it
There is, but as you draw more and more your eyes will get better and pick up on the fine details and you would be able to fix those small things.
>grind fundamentals
In my experience, the best way to learn is to draw what you love and to try and draw it well, through that you pick up fundamentals as long as you are willing to learn.
This is very close to being really cute, I hope you appreciate the tweaks I did
What I did:
>style of lines is high contrast, nostrils drawn like two slits make the girl look like she has a snake snout. Drawing a line on a crucial feature of the nose (the bottom, the top, the middle, the center...) or even not drawing it at all would look much better
>High contrast style of lines also make a fully complete mouth look strange, breaking it up where the lips close hard and keeping the very dark accents helps give it softness and form
>again on the topic of the lines, I used more subtle lines to indicate her collabone
>I shaved some of the thickness down from the sides to make it more in line with the face, making it more natural
> hair line goes a bit too high, pulled it down
>Ahoge drawn too stiff, it needs to be a part of the flow of the hair to feel right
>I removed the shadow from the below her chin. It doesn't do a good job indicating contrast, it looks more like a stain.
> I added hair to the sides to make her hair feel more concrete with her head
>I removed some of the contrast from below the eyes and opted for a simple one lash group. I think lashes like you drew only work very seldom, but you could make them work for you.
> I added fat fold between the eye and the brow
>darkened iris, fixed eye shading, added an more form giving highlight.

>> No.5131954

>>5131949
Thanks anon! I really do appreciate you taking time to help me out. A lot of that is actually pretty helpful!

>> No.5131962
File: 1023 KB, 500x332, Cowboy Bebop - Spike Saying 'Bang'.gif [View same] [iqdb] [saucenao] [google]
5131962

>>5131954
がんばれ。ともだち!

>> No.5131992

>>5124285
I don't know of a centralized source.
I work with the animation method used in anime, I may be able to offer what I know if anybody has a question
Generally it goes
>storyboard>layout>genga
>copy the clean genga to a new sheet, douga, neatly with pencil for lines and color pencils for shades
>scan
>alias
>color in
>smooth out with a filter

Scan is generally in res low enough that the lines would be 1 px thick to ease cleanup, aliasing is done with a software that can separate line colors well, there are ways to do it in photoshop using threshold but 300% more tedious, there is a software that eats up the colored line once the paint is filled in, but you can just work around that too. OLM offers their smooth filter for free for photoshop and after effects and nuke.

>> No.5131997

>>5131992
Note:
You can do it all digitally, you just draw hard pixels and you are set. I find it more tedious than traditional, but it works and you don't need a scanner.

>> No.5132012

>>5131954
Never listen to a namefag weeb who writes giant walls of text. Look up “infodumping in autism”

>> No.5132052

>>5124285
There's a whole suite of software and it's not just one program. After the frames they go into a compositing software, such as After Effects. A LOT of processing that goes on and you won't have on person handle it all. Do you actually want to animate or you just like the aesthetic? It's really time consuming with little reward.

Celsys, the company that makes Clip Studio makes one of the major animation packages
https://en.wikipedia.org/wiki/RETAS

Ghibli open sourced their software OpenToonz a few years ago and this guy has some tutorials on it
https://www.youtube.com/watch?v=lTwMjbD2adQ
https://www.youtube.com/watch?v=e_cEmqALbes&list=PLOIi9JF_0h2NMe7QoZFpLbXxxK-8BI3po&index=1

Nowadays, it's a lot easier to work with Blender and its grease pencil to pull off animation as a small team or single person. You can do 3d cg, compositing, camera movement, lighting, and the painting/drawing tools are much better than they used to be. For the past few years I've been seeing more and more jp animators on twitter using it to make really ambitious animations.

Jama Jurabaev has awesome tutorials on stuff that would work for previs-ing your own animations or illustrations with grease pencil.
https://www.youtube.com/watch?v=tobqZ8fMqBk
https://www.youtube.com/watch?v=C8puJClvNYE
https://www.youtube.com/watch?v=AjVdhaHzO9c

>> No.5132074

>>5132052
I have a few notes on all of those, please don't take it as me being mean, that is a lot of good info and you linked some good stuff.
>not rewording
Please don't say that to aspiring animators
>retas
Retas no longer offers their services individually, you can get it in a special way but only in Japanese currently. The attempt is for people to use clip and clip alone. Supposedly, all of retas features are in clip, but I have yet to find many of them.
>ghibli
As far as I know OPENTOONZ is a vector program, the only program they have that has raster is GTS. GTS only works with things natively scanned into it and with specific scanners.
>Blender for 2d animation.
I really don't think blender's 2d features are mature or well thought out enough to be used for widespread use, not to mention it works in vector. To be honest, I think if you don't care much about the 3dcg features you would be much better off using flash or animate. I have a lot of respect for blender, however, I don't think grease pencil is up to snuff.
>the reason I'm excluding vector
If they are looking for the classical anime look it is easier to achieve with raster, or with programs where the vector is rasterized directly into looking like anime lines (like csp)

>> No.5132160

>>5131017
ibis seems decent and probably medibang

>> No.5132370
File: 156 KB, 684x1078, Wife.jpg [View same] [iqdb] [saucenao] [google]
5132370

Drew my wife Nia

>> No.5132482

>>5132370
very cute, friend!

>> No.5132496

>>5129378
Draw a girl call it a boy is not a meme, the idea of anime traps is that they look like girls. If you don't give it a give it a girl model it would be just a dude in a skirt.

>> No.5132513

>>5132370
Good job.
Face looks slightly off but I like your rendering.

>> No.5132605
File: 595 KB, 581x888, spongebob-roundpantsXD.png [View same] [iqdb] [saucenao] [google]
5132605

Funniest shit I drawn XD

>> No.5132624
File: 237 KB, 720x1280, Screenshot_20210114-120435.png [View same] [iqdb] [saucenao] [google]
5132624

>>5132605
lmao

>> No.5132628

>>5132624
>>5132605
LOL

>> No.5132632

>>5132624
>>5132628
Rent free, i get free marketing too. God damm this is really my year. XD

>> No.5132633

>>5132605
>>5132624
xD

>> No.5132635

>>5132605
ok now listen, okay? you listening? now redraw this BUT okay? stay with me, okay? redraw it as a tall curvy trap

>> No.5132637

>>5132635
I can do that if you pay me. Aint gonna draw for free XD.

>> No.5132710

>>5132637
>XD
quality posting

>> No.5132761 [DELETED] 

>>5132710
If you want you can always dm him for commission XD

https://twitter.com/happyboynumber1?s=09

>> No.5133400
File: 1.46 MB, 1000x1406, gyunyuu.png [View same] [iqdb] [saucenao] [google]
5133400

i drew a cow girl i kinda like :D

>> No.5133490

What's the best beginner book in the mega collection in OP? It's a bit overwhelming. I've gone through Fun with a Pencil and Perspective Made Easy.

>> No.5133504
File: 192 KB, 800x1133, Alex ii.jpg [View same] [iqdb] [saucenao] [google]
5133504

Idk if its good but this what I got

>> No.5133526

>>5133400
This is really nice
I really like the rendering and the body, and cow girls are patrician, however, some things stand out about the face.
There are many different ways to go about it, I'm gonna point out a bunch of things that stood out personally.
>I feel like the chin and cheek are too extreme for what you are doing.
You could instantly improve the piece by tweaking their shape and adding certain subtleties to them like removing more of the line where the face and neck interact.
>nose rendering feels off you could get away with removing it entirely, it may be taking more than adding
>the two bumps in the teeth line on the ends are too far apart to be fangs, and not in the right perspective to be the rest of her top row.
I hope this doesn't come across as too negative, the piece over all is lovely.

>> No.5133537

Are you asian?

>> No.5133651

>>5133537
I am black

>> No.5133655

>>5133537
>>5133651
I'm both

>> No.5133699

>>5132605
>>5132624
He also drew this ugly dogshit and posted it on /aco/ commission thread
https://i.4cdn.org/aco/1609898379307.png

>> No.5133728

>>5133537
yeah

>> No.5133737

>>5133651
>>5133655
>>5133728
But who is the real artist...

>> No.5133979
File: 449 KB, 1214x1500, 9091.jpg [View same] [iqdb] [saucenao] [google]
5133979

>>5131723
>>5131869
>>5131933
cont.

>> No.5133981
File: 99 KB, 545x760, nmvbnkfhjkghjkhjk.png [View same] [iqdb] [saucenao] [google]
5133981

>>5133979
super good ladies

>> No.5133995
File: 79 KB, 750x547, image0.jpg [View same] [iqdb] [saucenao] [google]
5133995

Is pic related a good reference for this pose? I can't find anything else like it but this feels off somehow.

>> No.5134019
File: 60 KB, 927x579, CLIPStudioPaint_PaICdMekNL.png [View same] [iqdb] [saucenao] [google]
5134019

From the Pin2d tutorial, first drawing he does. I'm trying to nail it, and I'm seeing improvements. Feedback, anons?

>> No.5134031

>>5122974
that explains the bad composition, tangents, bad colors, also bad perspective, it's also a pretty bad thumbnail

>> No.5134274

>>5122667
>>5122974
>>5134031
the sort of cel colors and dark line division effect is called poster colors, like anon said this used photo elements and gradient maps with a lot of painted tweaks and elements on top of it.
However
Most of the artists who do this, and to such good results are often ones who can paint those things themselves, and use photos to experiment and to see things in a new light.
A great artist does not makes excuses why he doesn't see another as a threat, he looks at the final product, takes everything to learn, less or more skilled, and pushes on to better himself.

>> No.5134278
File: 206 KB, 1398x682, my2cents.png [View same] [iqdb] [saucenao] [google]
5134278

>>5134019
Haven't seen the tutorial or the drawing but Ithink keep an eye on: eye placement as it wraps around the right side of the face, making sure to it keep it in on the same plane as your construction lines.

also how you are finishing the right sided cheek, at that perspective the cheek will round off out of view before you see the sudden change in angle up to the ears,

keep a note of what changes are happening to one side of the face so that they can be mirrored on the other. Hope this helps.

>> No.5134494
File: 174 KB, 869x747, eehh.png [View same] [iqdb] [saucenao] [google]
5134494

Some feedback please..

>> No.5134496

>>5134494
the holes are way too far apart

>> No.5134553

>>5134496
True, should be about halfway more up right?
Anything else? Does it at least look somewhat appealing?

>> No.5134555

>>5134553
>Does it at least look somewhat appealing?
not to me but it doesn't look appallingly bad. there's too little to say. there's maybe 3 or 4 arms in it? this is sorta why people do shadow/ghost appendages because it's less problems to solve.

>> No.5134557
File: 41 KB, 800x533, urm kinda cringe.jpg [View same] [iqdb] [saucenao] [google]
5134557

>>5122639
>why you should copy anime

ummm no. anime is an abstraction of real life. you should copy from life and learn loomis first before even touching anime. you have to learn the rules before you can break them

>> No.5134564
File: 2.76 MB, 2102x1802, vagtut.png [View same] [iqdb] [saucenao] [google]
5134564

>>5134494
maybe this tutorial might help you a little bit

>> No.5134568

>>5134555
Didn't really feel like drawing in the dudes true enough. Thanks for your feedback!

>>5134564
Thank you ill check it out.

>> No.5134572

>>5134494
She looks cute. Are those supposed to be animal ears or just a bow?
Blog?

>> No.5134579

>>5134572
Neither, just some headgear resembling animal ears.
Don't have a blog I don't feel confident enough in my art yet to make one, but thank you for asking it made me kind of happy.

>> No.5134619

>>5134579
>Don't have a blog I don't feel confident enough in my art yet to make one
I'd say that's all the more reason to make an account (pixiv and newgrounds, the latter for uncensored stuff) in order to track your own progress in times of self-doubt. You do you, though. No need to be pushed into something you don't want.

>> No.5134727

>>5126441
Is learning french going to help me live in russia, or should I learn russian instead. Both are languages, and have similar principles involved in learning.

Is one more applicable to living in russia?

>> No.5134871

can someone dump me some good guides/ref? especially for drawing bodies/ hair

>> No.5135140
File: 2.01 MB, 2150x3035, [9] 胸の描き方と表情、髪型の描き方講座.jpg [View same] [iqdb] [saucenao] [google]
5135140

>>5134871
this is a nice way to visualise, search the tut
but really just search things up on pixiv by fav

>> No.5135193
File: 443 KB, 1165x1445, 20210115_105450.jpg [View same] [iqdb] [saucenao] [google]
5135193

Very beg attempt at drawing Senko-San from reference. ( https://twitter.com/rimukoro/status/983636439836454913?s=19 )

>> No.5135245

>>5134727
Not him, but this analogy only works if you assume that there is absolutely no overlap between the two skills whatsoever, or that they both cannot be helpful given your circumstances.

The situation would be more akin to something like "should you learn math before you study programming," or "should you study engineering while you study architecture," to which the answer is "one of those subjects is invaluable in the pursuit of the other, so yes."

You should absolutely learn basic construction if you want to be able to draw the full breadth of things that manga and anime artists are capable of drawing. Otherwise, as soon as you come across the need to draw something that you have never copied before, you're going to be out of luck. The practice of construction is the toolbox needed to understand and draw a variety of different things. The vast majority of professionals--including anime and manga professionals--will tell you this. The reason why construction goes hand-in-hand with drawing from life is because life is right in front of you and thus the easiest thing to reference. Things like anime are simplifications and remixes of reality that often involve cheating using existing knowledge. If you don't know what that knowledge is and how it cheats reality, then it becomes harder to replicate it authentically and draw from your imagination.

This isn't to say that you can only copy Michelangelo for your first five years or whatever, just that this analogy doesn't fit and you should be taking this form of studying a little more seriously if you want to see proper progress.

>> No.5136226

>>5131949
You didnt change anything, the eyes are still way too big not symmetrical. You're just as bad as the other guy

>> No.5136268
File: 495 KB, 737x1157, nyan.png [View same] [iqdb] [saucenao] [google]
5136268

tfw still can't break my chicken scratch habit

>> No.5136272

>>5136268
how much time you spent on this?

>> No.5136276

>>5136272
around 2 hours, but I wasn't really checking.
not enough time since I didn't notice I left a bunch of gaps in it (when I was drawing the background was grey and I didn't notice).

>> No.5136305

>>5136268
>>5136276
Do you mind posting the underlying construction?

>> No.5136313
File: 398 KB, 737x1157, sketch.png [View same] [iqdb] [saucenao] [google]
5136313

>>5136305
this was the sketch under it if that's what you mean?

>> No.5136441
File: 1.27 MB, 2631x1912, jazz.jpg [View same] [iqdb] [saucenao] [google]
5136441

>>5133979
>>5131723
>>5131869

Todays Stuff, wanted to play with the Vintage Anime effect that was posted in the 80's Anime thread.

>> No.5136452
File: 570 KB, 1144x850, hfgdhfghfghfg.png [View same] [iqdb] [saucenao] [google]
5136452

is there any good guides for making more complex looking hair? I really struggle drawing hair without it being really simple masses of hair rather than really precise strands. kinda like how someone like murata can do it.

>> No.5136453
File: 380 KB, 1035x664, dfhfghfghfg.png [View same] [iqdb] [saucenao] [google]
5136453

>>5136452
Example of the clumps of hair I talked about

>>5136268
This is really cute tho.

>> No.5136454

>>5136268
try to put more intention in the drawing, show something

>> No.5136455

>>5136268
But it gives soul!

>> No.5136491
File: 255 KB, 463x598, 000.png [View same] [iqdb] [saucenao] [google]
5136491

>>5133537
i'm super white

>> No.5136497

>>5136491
Yes, I can tell.

>> No.5136515

why doesn't anyone ever draw boys or men here?

>> No.5136523

>>5136515
Because we aren’t faggots

>> No.5136655
File: 90 KB, 653x295, CLIPStudioPaint_xEwjSJUddD.png [View same] [iqdb] [saucenao] [google]
5136655

I'm so close bros. Why is the flatter far side of the head and the cheek killing me so much?

>> No.5136663

>>5136655
bargue

>> No.5136815
File: 1.05 MB, 3840x2160, filo-the-rising-of-the-shield-hero-uhdpaper.com-4K-51.jpg [View same] [iqdb] [saucenao] [google]
5136815

Can you guys tell me whats going on with the shading on the dress here? Why is parts of it red/purple? Is it reflecting something off screen?
Also whats going with the gradient on the wings is it reflecting something or is that the style?

>> No.5136888

I found out that this artist is giving illustrator classes near me.
https://www.pixiv.net/en/users/461062

I'm still not fully /int/ yet so I don't know how much I'll benefit from this.
It's 70AUD per lesson, money isn't too much I just want to know if it's a good idea or not?

>> No.5136925
File: 1.18 MB, 1920x1080, 80650233_p0.jpg [View same] [iqdb] [saucenao] [google]
5136925

Anyone knows other trad artists off pixiv/twitter?
I love doing trad myself but most of my favorite artists are digital, which creates some kind of "gap". I'd appreciate if you guys could share some.
https://www.pixiv.net/users/14910447

>> No.5136956

>>5136925
Wait is this you, that's amazing how long have you been drawing? Do you have any advice for others?

>> No.5136960

what's a good pen for inking?

>> No.5136991

>>5136956
i doubt it
https://www.pixiv.net/en/artworks/80650233

>> No.5136994

>>5127048
https://youtu.be/hzNsOGt3bHk?t=137

>> No.5136997

>>5136956
No I just posted the source artist from the pic I linked that's all. I wouldn't post on 4chan if I got several thousands views on my drawings.

>> No.5136998

>>5136925
Lil anime bitch gonna get diabetes

>> No.5137016

>>5136925
"hand-drawn" tag on Pixiv.

>> No.5137147

>>5137016
Yeah but there's near 1 million drawings when browsing via the アナログ tag. This is why I'm specifically asking if you guys have favorite anime trad artists to share.

>> No.5137422

>>5136452
>dick

ruined

>> No.5137540
File: 2.88 MB, 1920x1080, Style Board Ratatatat74.png [View same] [iqdb] [saucenao] [google]
5137540

in case someone else likes ratatatat74's faces, i have this on my other monitor while i draw trying to emulate his style.
sort of a mood board but style instead of mood.

it's supposed to be functional, not pretty, that's why i crammed so much shit onto it. it's meant for faces but a couple have more of the body in them simply to understand the size of the heads in proportion to the bodies he draws.

who is this for? people who can already draw pretty well and are now trying to emulate the style of an artist they like to develop a similiar style, i do not recommend just copying these if you are new.

>> No.5137548

>>5137540
imma copy that pitpussy

>> No.5137565

>>5137548
knock yourself out i guess.

>> No.5137861

>>5137147
users/9817500

>> No.5138446
File: 552 KB, 719x1000, aa1d997eb18b39c0d1b236c7e8b846a4.png [View same] [iqdb] [saucenao] [google]
5138446

Look at how some people paint the "inside" of the hair, sometimes its lighter than the outside, some other, like this one
https://gelbooru.com/index.php?page=post&s=view&id=5779046&tags=hong_%28white_spider%29
is actually darker, but there's still a light blueish tone on it.
Has anyone here tried to replicate it? Is there a rule or method to figure out what colors would make it work well? Of course I can just jump into trial and error, but thought of asking just in case

>> No.5138448
File: 526 KB, 800x820, 41919ff56be4a1306722e423fe31e011.jpg [View same] [iqdb] [saucenao] [google]
5138448

>>5138446
here are more examples
https://gelbooru.com/index.php?page=post&s=view&id=5335308
https://gelbooru.com/index.php?page=post&s=view&id=5315011

>> No.5138493
File: 858 KB, 2435x2265, 31a5d210b1efabd919a5808432d6ff5f1.jpg [View same] [iqdb] [saucenao] [google]
5138493

im stuuuuuuuuuuuuuuuuuuuuuuuuudying anime

>> No.5138496

>>5138446
it's just complimentary tertiary colours, learn colour theory

>> No.5138507

>>5138493
I see you are putting focus where it belongs.
Don't forget about legs tho

>> No.5138520

>>5138493
anon where did you pick up these construction shapes from? Nice work

>> No.5138524

>>5138520
maybe if you opened a book and looked at actual muscles

>> No.5138557

>>5138524
I'm studying bridgman anon I'm just asking where they've got these abstractions from

>> No.5138577

>>5138557
i just blocked out the forms of the ref anon, for all i know they could be an absolute misinterpretation of any muscle

>> No.5138640
File: 560 KB, 1124x1236, file.png [View same] [iqdb] [saucenao] [google]
5138640

any crit?

>> No.5138653

>>5138640
>when you don't uise ref

>> No.5138656

>>5138640
stiff
manga is read vertically, not horizontally

>> No.5138669
File: 179 KB, 283x424, file.png [View same] [iqdb] [saucenao] [google]
5138669

>>5138653
i did use ref, i just didn't copy it exaclty, i followed the motion

>> No.5138676
File: 515 KB, 640x632, 10.png [View same] [iqdb] [saucenao] [google]
5138676

>>5138669

>> No.5138688

>>5138676
please tell me what i did wrong, i'll try to fix up my mistakes. I used construction, didn't copy my ref but copied the motion, i applied gesture to the girl and tried to get the anatomy right.
The guy is stiff cause my ref was stiff.
What else can I do?

>> No.5138692
File: 78 KB, 427x574, 1598667259816.jpg [View same] [iqdb] [saucenao] [google]
5138692

>>5138688
>The guy is stiff cause my ref was stiff.
i wish i could slap you throught 4chan, your ref is not dynamic yes, but your guy is stiff as a table

redline coming...

>> No.5138722
File: 500 KB, 2113x1236, tp4wvqzc.jpg [View same] [iqdb] [saucenao] [google]
5138722

>>5138692
you8 extract the forms or gesture from the pic and the you redo it with your style if that's what you want, you didn't did that not even an attempt

>> No.5138725
File: 22 KB, 450x450, ke.jpg [View same] [iqdb] [saucenao] [google]
5138725

>>5138722
>>5138688
im sleepy fug

>> No.5138734
File: 192 KB, 1280x1901, 009 (5).jpg [View same] [iqdb] [saucenao] [google]
5138734

Found this thing recently with a bunch of character sheets and whatnot from the anime Overlord. Maybe could help you with some stuff, either referenced or observing them and learn how things were built.

https://e-hentai.org/g/1033935/122d547b1d/

>> No.5138760

>>5138640
is she supposed to be talking about her clitoris?

>> No.5138761

>>5138722
Thank you it was meant to be a guy though still I'll add more curves and form in the future.

>> No.5138806
File: 90 KB, 1280x905, EF9B545F-DB6F-40F5-8AEF-89F6FB0B7F30.jpg [View same] [iqdb] [saucenao] [google]
5138806

Crit please beafore I go further.

>> No.5138829

>>5138640
/lsg/ is a general down

>> No.5138860

>>5138446
>Look at how some people paint the "inside" of the hair, sometimes its lighter than the outside, some other, like this one
Not really a fan, often just looks weird. You mostly see it like that if the hair is dark.
Though it can work if the light source is strong and behind the hair.

>> No.5138881
File: 75 KB, 442x308, image_2021-01-16_224033.png [View same] [iqdb] [saucenao] [google]
5138881

>>5125892
The one on the right has a negroid skull.

>> No.5138897

>>5138806
Thigh long, calf short, foot like clown.

>> No.5138923
File: 317 KB, 703x910, ff7.png [View same] [iqdb] [saucenao] [google]
5138923

i wanna make an about to fight pose with a more fit body

>> No.5138951

>>5132605
>>5132624
Absolutely pathetic.

>> No.5138988

>>5138446
just use mid-pale purple to blue to make it easy
if you want to do less extreme just generally pick hair, slide slightly counterclockwise or towards purple/pink, and do more desat or grey so it looks more blue even if it isnt actually blue

>> No.5139222

do you guys have any guides on designing characters?

>> No.5139228
File: 123 KB, 754x953, JessicaMelanBread.jpg [View same] [iqdb] [saucenao] [google]
5139228

Bros, is there a particular trend in MelanBread's color choices? I'd much prefer having someone else's notes on her artstyle over just mine.

>> No.5139259
File: 1.87 MB, 1941x1587, file.png [View same] [iqdb] [saucenao] [google]
5139259

what is this hair style called?
Searching up twin tails gives me something different.

>> No.5139268

>>5139259
Pigtail

>> No.5139303

>>5139222
https://support.steampowered.com/kb/9334-YDXV-8590/dota-2-workshop-character-art-guide

>> No.5139419

>>5132052
Blender is really not good for 2d. It has an impressive set of 2d tools for a 3d program yeah but ultimately if you want to make 2d animation youre much better off using tvpaint, csp ex or toonboom harmony

>> No.5139468

>>5136655
draw a straight line first.

>> No.5140090

>>5139303
but anon not even valve actually follows that guide

>> No.5140099

>>5137540
>copying the work of a cucked gook

>> No.5140199

>>5138640
I don't mean to be mean but, when I look at your work I get a reminder that perspective matters because yours is always so fucked in a weird way. The thing is I never put that much time into studying it myself, yet still comprehend it to an extent which is somewhat enough, like a lot of illustrators do out there.

So now I'm curious as to what is making you fail at it. Are you perhaps not facing your tablet properly? Drawing in a way that is titled a bit? It puzzles me.

Anyway the crit I can give you is to not write in Japanese if you're not actually fluent because it's cringe. You can't attach の to a noun and expect it to be a normalizer and not a possessive. You don't need a の, nor you need to normalize the sentence here because it's already a clause modifying 人 - so は is sufficient by itself to mark the clause as the new topic.

>> No.5140273
File: 329 KB, 1363x1256, 86673889_p22.jpg [View same] [iqdb] [saucenao] [google]
5140273

>>5139259
low_twintails on Sankaku: https://chan.sankakucomplex.com/?tags=low_twintails

>> No.5140278

>>5140273
thank you

>> No.5140432

>>5139228
pick cute moe colours that give off a bright feeling that lean pastel but aren't too desat, textured pencil lines, generic celshade with watercolour fringe on multiply, highlight dark hair with medium-to-light colours in chunks, do light hair by shading in the reddish pink to blue region (depending on colour of clothing)

if you want to imitate it closely, it doesn't look very difficult, maybe i'll give it a try

>> No.5140449
File: 30 KB, 739x415, images (3).jpg [View same] [iqdb] [saucenao] [google]
5140449

>>5134557
>NOOOO YOU CAN'T JUST DRAW WHAT YOU LIKE, YOU MUST FIRST LEARN TO DRAW EVERY MUSCLE AND BONE OF THE HUMAN BODY TO BE ALLOWED TO DRAW THIS

>> No.5140455

>>5140449
>to able to draw what you like, first your drawings must look like this>>5138640

>> No.5140701
File: 41 KB, 295x536, O.png [View same] [iqdb] [saucenao] [google]
5140701

What is the simplest way to draw a cute anime hair for beginner? Those from guides are too hard for me yet.

>> No.5140746
File: 22 KB, 268x241, bbf36cf5c86dfe3b68ecca3c13549711.png [View same] [iqdb] [saucenao] [google]
5140746

>>5140701
Probably just try to catch the feel of the hairstyle with simple lines.
Here's some scribble I drew, you can still see it as a proper hairstyle even though it's just quick lines (I hope).

>> No.5140785

>>5136815
its all style bullshit with no real reasoning

>> No.5140829

>>5136815
It's just typical japshit gratuitous color vomit for the sake of adding "interest" where there shouldn't be, or in your words "style". Don't break your brain over it.

>> No.5140837

>>5138881
my head isn't shaped like that

>> No.5140848

>>5140837
look at yourself from the side

>> No.5140938

>>5140701
there's no shortcut.

>> No.5141002

>>5140701
pin2d has a series on youtube on drawing hair

>> No.5141073
File: 476 KB, 855x1246, Risa bikini.jpg [View same] [iqdb] [saucenao] [google]
5141073

thoughts?

>> No.5141086

>>5141073
Imo her abs look somewhat strange, kinda like a U balloon.

>> No.5141118 [DELETED] 
File: 142 KB, 736x733, faces.jpg [View same] [iqdb] [saucenao] [google]
5141118

Im having trouble drawing anime eyes. My problem is that I'm still pretty new to drawing (3 months) and I cant draw good faces from imagination, I almost always need to use ref. So I am undersure how to approach this. Should I be comfortable with drawing the face from imagination before I start doing anime stylizations?
I dont specifically want to draw anime though, I wanna draw short stack art, and most of that work has a style anime eyes thing going on with it (since theyre 3-4 heads tall and need giant heads to fit the illusion. Unless your doing incase goblins or some really fucking good artist but I dont know how to draw like that yet)
TL:DR
>How do i draw anime eyes
>Should I learn to draw the face from imagination before i delve into learning anime eyes
Pic related is some of my work, left is my best anime styled attempts. Right is my best realism face (portraits from reference)

>> No.5141120 [DELETED] 
File: 869 KB, 1354x448, I1ZaGJi.png [View same] [iqdb] [saucenao] [google]
5141120

>>5141118
And for ref pic related is some stylization/anime styled art i like.
Also I dont know if this the right thread and If i should be posting in /alt/
Let me know and I can delete this if its quick enough

>> No.5141193

>>5141073
Nice rendering, but the construction of the abs and pelvis area look off.

>> No.5141269

All I did was anime studies and I haven't gotten any better at original art. Fuck off.

>> No.5141273

>>5141269
Have you practiced original art, while applying your studies? Studies won't magically make you better.

>> No.5141275

>>5141273
Yes, but I focus on studies because I was told it makes you better

>> No.5141281

>>5141275
You're an athlete trying to go pro in basketball.

Studies are practicing free throws. Studies are practicing dribbling. Studies are all the fundamental skills you need, and will drastically improve your game, but you still need to actually play the game, and play it a lot, to get good at it.

>> No.5141351

>>5141281
Will making an action/adventure webcomic help at all?

>> No.5141366

>>5141351
It'll help you make an action/adventure webcomic.

Whatever your long term goal is, practice that, and keep up with your studies.

>> No.5142102

>>5136925
PixivID 4331836

>> No.5142175
File: 142 KB, 740x538, 20171219_015537.jpg [View same] [iqdb] [saucenao] [google]
5142175

>>5137861
>>5142102
I appreciate the suggestions. They're not too up to my taste though because the result is quite similar to what you'd expect a digital artist to do.
I think I meant stuff like pic related, which do feel more trad than digital if it makes sense.

>> No.5142202

>>5124011
Looks good, but his right eye is a bit off. Looks like he got hit in the head.

>> No.5142772
File: 138 KB, 850x1141, sample_14be729e96d0bcbfd9ee35583f85afd6.jpg [View same] [iqdb] [saucenao] [google]
5142772

someone got a guide on wet shirts?
Wondering how this is done

>> No.5142967

New Thread:
>>5142965
>>5142965
>>5142965