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/ic/ - Artwork/Critique


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5115258 No.5115258 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the Drawthread with fundamental exercises.

POST DRAWINGS YOU NEED HELP WITH!

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in picresize.com

Sticky document:
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

>> No.5115262

I’ve got to the point where when I post my sketches I get people replying telling me I’m not /beg/ and to leave the thread because I don’t need help but when I post a finished piece they tell me I’m shit, I’m ngmi, I shouldn’t bother polishing obvious turds and to never draw again not knowing I’m the same artist. Do I kill myself?

>> No.5115268
File: 357 KB, 1200x1000, Untitled67_20210106233021[1].png [View same] [iqdb] [saucenao] [google]
5115268

I'm doing this for my babe, anything to say?

>> No.5115273
File: 302 KB, 828x1280, B17F45FF-426D-4350-BBA9-090DD8D82D5C.jpg [View same] [iqdb] [saucenao] [google]
5115273

I’m so wasted!

>> No.5115277

>>5115262
just post where ever you want and have a thicker skin

>> No.5115281
File: 520 KB, 1188x1188, 20210106_214016.jpg [View same] [iqdb] [saucenao] [google]
5115281

Trying to figure out perspective without art classes yeet.

>> No.5115292

>>5115281
get the book framed perspective

>> No.5115293

I have a few questions. Is drawing from your shoulder really a thing or am I just wasting my time? Also why does the sticky adresses symbol drawing first while some places start with perspective and form instead? It seems easier for me to learn stuff from a logical way but I feel like that mainly applies to objects and not organic stuff.

>> No.5115298

>>5115292
I'll look for that, bless

>> No.5115305
File: 967 KB, 1976x3392, gobbo landsknecht 2.png [View same] [iqdb] [saucenao] [google]
5115305

Tomorrow morning I will redo the hands (Right arm looks off and waving hand doesnt look natural, fingers shouldnt be closed together like that) and then colour.

God, I love having fun with my pencil. This hobby is so much more fun then video games

>> No.5115306
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5115306

>> No.5115307

>>5115293
Drawing from the shoulder helps for longer stokes of the pencil, less of broken up lines.
Symbol drawing is one of the more common mistakes for beginners but you should start with perspective, proportions, forms, and ect. first. If you want to draw people and figure I would suggest vilppu.

>> No.5115317
File: 1.16 MB, 2160x1620, E98F9577-90C1-4B87-9A4B-9FBA3FA8D342.png [View same] [iqdb] [saucenao] [google]
5115317

Gonna paint this soon. Are there any glaring issues I missed?

>> No.5115328
File: 231 KB, 1285x555, CLIPStudioPaint_66ZX68Mb9S.png [View same] [iqdb] [saucenao] [google]
5115328

Reposting from other thread. One of the left is purely from imagination, the middle is from hampton, just reconstructed over to try and get a better grasp, then the right is trying it again, I still feel like I'm missing something, though

>> No.5115329
File: 103 KB, 588x810, Screenshot (55).png [View same] [iqdb] [saucenao] [google]
5115329

Finally made a sketch that I'm proud of, boys.

>> No.5115330

>>5115328
everything looks great except your center line

>> No.5115335
File: 277 KB, 758x771, p12.png [View same] [iqdb] [saucenao] [google]
5115335

>>5113796
>>5113807
>>5113822
>>5113831
Back for more criticism, can someone beat up this attempt? Started Bridgman as another anon suggested
(reposting from dying thread)

>> No.5115337
File: 201 KB, 1280x828, 5C7364BB-B879-47FF-BFB3-B22E4AC1920B.jpg [View same] [iqdb] [saucenao] [google]
5115337

Am I still chicken scratching?

>> No.5115338

>>5115335
gotta put more indication where his shin ends and his foot begins on his right leg or it looks like he';s club footed, and on the other you put the lines for all the toes despite the picture showing his big toe at the most

>> No.5115343

>>5115337
<disclaimer>/beg/</disclaimer>
a lot of the more important shape defining lines don't seem to be chicken scratched, but some of the "honing" lines drawn are making the sketch cluttered. if you're doing digital, a layer over to define the lines would bring it in nice I would guess. you have a couple random looking lines that also seem to add to clutter in the middle of the forms, that don't look like they're hatching or anything

>> No.5115344

>>5115335
Not bad, his right thigh (the one on the left, I dont know which term is better too much weed) is a bit buldge-y. The lower part of the other leg seems a bit short as well.

>> No.5115345
File: 40 KB, 491x487, 1568004907804.png [View same] [iqdb] [saucenao] [google]
5115345

>>5115337
No not really. Reinstating lines =/= chicken scratching
Chicken scratching looks like a layer of fuzz around the whole image. Though you should probably redraw with clean lines on a new layer on top of your sketch unless thats what you want

>> No.5115348
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5115348

>> No.5115350

>>5115306
soul...

>> No.5115351

>>5115344
>>5115338
Thanks anons. I'm gonna try and post my progress in these /beg/ threads, unless they're really mundane, thanks for looking!

>> No.5115356
File: 1.73 MB, 1000x1542, rsz_20210106_045635.png [View same] [iqdb] [saucenao] [google]
5115356

erased and redrew the left eye 20 times before giving up and scratching it out.
I feel like im still symbol drawing but like an advanced symbol drawing if that makes sense.

the construction/loomis thing doesn't make sense to me, its too mathematical for my brain to keep track of and sucks the enjoyment/life out of the process anyway.

I have alot of trouble figuring out what to describe and what to leave out when drawing a foreshortened eye

>> No.5115361
File: 1.77 MB, 2000x2000, rag.png [View same] [iqdb] [saucenao] [google]
5115361

Any br/ic/s have any experience working with more amorphous solids? I drew pic related to try and get an idea for clothing on figures, though the goal is to be able to draw more from imagination

>> No.5115372
File: 248 KB, 1280x828, 4C834572-65D2-4121-B8C6-DFD2AB25281F.jpg [View same] [iqdb] [saucenao] [google]
5115372

Inked it done for the night. Hopefully America is still here when I wake up.

>> No.5115396

does preferring to draw in a cartoony artstyle mean I'm /beg/

>> No.5115404

/beg/ is off to a strong start, me gusta.

>> No.5115408

>>5115396
just means that /ic/ hasn't taken your soul yet

>> No.5115424
File: 11 KB, 206x245, wojack 207.jpg [View same] [iqdb] [saucenao] [google]
5115424

>>5115408
>just means that /ic/ hasn't taken your soul yet

>> No.5115433

>>5115361
Impressive, i'm a beginner so I'm wondering if this is what drawing with the right side of the brain teaches you?

>> No.5115435

THEY WILL TAKE OUR FORESKINS, BUT THEY WILL NEVER TAKE OUR SOULLLLLL

>> No.5115456
File: 268 KB, 1260x960, dmk sticker.png [View same] [iqdb] [saucenao] [google]
5115456

How do I make the cloth tears look better than this while still keeping it relatively cartoony?

>> No.5115461

>>5115335
the straight line for the left side of torso makes the pose a bit stiff; both legs need to be rotated outward a bit more (the right moreso than the left); both lower legs could be longer (the right moreso than the left); left leg too straight (i.e. needs to be at more of a slant); too many lines for the contour of the outside of the right thigh. qualification: I'm referring to the figure from *its* pov.

>> No.5115466

>>5115461
also, and maybe this is just me, but the head looks too straight; it looks like it should be tilted to the right a bit

>> No.5115474

>>5115396
pyw

>> No.5115495

>>5115396
Depends if I like it or not

>> No.5115497
File: 171 KB, 779x570, critx.png [View same] [iqdb] [saucenao] [google]
5115497

>>5115456
I think simplifying the tears into large graphic shapes would help a bunch. It would match more with the super simplistic character design as well. Pic is how I might approach it, let me know what you think.

>> No.5115513
File: 305 KB, 764x790, p12_wire.png [View same] [iqdb] [saucenao] [google]
5115513

>>5115461
>>5115466
>straight line for the left side of the torso
I didn't notice that after re-inspection post-critique, that's probably the most critical issue I can see with it, I'm posting the wire underlay in this post to see if you can see where I'm going wrong (the wire underlay has the ribcage superimposed, I generally only do a wire, and head circle with gaze marks, only did the ribcage after seeing another anon's infographic here saying noobs don't look at ribcages)
>legs
yeah I bungled the relaxed leg, I should have trimmed some of the thigh-lines to prevent the lump, and the foot is just funky. Also I didn't shade well enough to get the sense of depth necessary to pull off the awkward positioning of the foot. Its funny you mention leg length, because I actually adjusted the knee higher on the load bearing leg mid-sketch, so I'm a little disappointed that it's still poorly proportioned.
>head looks too straight
that's my symboling, i'm used to drawing blocky male torsos, you'll also notice that the model's right arm and shoulder are being brought forward in a more "hulking" rather than relaxed position. the overall affect is that the models left side looks like its rotating towards the viewer, in an almost threatening way.
Oh well, I'll learn from it, on to the next one

>> No.5115522
File: 197 KB, 707x1000, ranger2.png [View same] [iqdb] [saucenao] [google]
5115522

>>5113542
That pose wasn't working for me, so i am trying another approach

>> No.5115527

>>5115337
No. Not really at least. Good work and keep it up. You're on the right track.

>> No.5115531

>>5115522
face is coming in real nice, though it's level of detail is a bit too sharp relative to the rest of the piece. the coloring around the model's right hand kinda makes the hand look fat, I think it might look a bit better with the coloring touched up there.

>> No.5115533
File: 1.52 MB, 2136x3204, 7A3B2C01-98E9-4748-8DD8-1EBA339A71D7.jpg [View same] [iqdb] [saucenao] [google]
5115533

>> No.5115536
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5115536

>>5115533
noone replied in the last thread so heres this. first time touching gouache in a while

>> No.5115538

>>5115361
The forefront is good the middle and right back parts are dog shit.

>> No.5115540

>>5115536
I'm not a paintfag, but it looks nice anon :^)
For critique, if you look at the thumbnails you can tell the form of the beak is a bit smushed front-to-back, and the breast is a bit too rounded. do you start off with a more general shape-setting sketch before painting?

>> No.5115545

>>5115536
The bird head on the reference is different, u fckd up the beak too.

>> No.5115550
File: 710 KB, 859x1008, loomis.png [View same] [iqdb] [saucenao] [google]
5115550

can i get some crit on my loomis head pls

>>5115335
you flattened it by losing the overlap in the armpit regions

>> No.5115561

should i be reading the huge blurbs of text in the loomis books?
seems like common sense

>> No.5115564

>>5115497
Thanks a bunch anon, I’ll be sure to post when I’m done!

>> No.5115566

>>5115262
Reply to me with a finished piece that you think is good. Curious to see what it looks like.

>> No.5115567
File: 1.41 MB, 1024x2396, nsio_explains__simplifying_the_complexity_by_nsio-d6mu2na.png [View same] [iqdb] [saucenao] [google]
5115567

>>5113849
I haven't read hampton or vilppu's books but I have read a couple loomis books. It's like I said, the upper body and limbs make sense to me, they make sense enough to grind out practice. But still the lower body makes no sense to me. I have tried using the box/flat cylinder type shape but its just too basic and leaves out a ton of other anatomical information. Whereas with the rib cage and shoulders for example, its simple, you draw the simplified shapes and its still 99% accurate despite being simplified. Loomis's simplified pelvis is like 50% accurate. I know the pelvis is a complicated structure, especially where the leg bones connect, but I was hoping for something a little more anatomically correct while still being simplified.

Like if you look at this picture, the artist shows a decent shape he came up with, I don't really like it because it involves imaginary spheres and conflicts with loomis's successful explanation of the rest of the body. But if you look at the red drawing, the artist uses their simplified shapes to construct the pose, but completely leaves out the pelvis, like he just drew it from experience rather than construction, which he did, and why I have so much difficulty with the pelvis. It's either this awkward disc shaped thing or completely skipped and drawn from being an experienced artist. Maybe this makes me retarded but I just did not find loomis's pelvis worked for me

>> No.5115573

>>5115361
My man, start with a darker canvas, that cloth is deceptively dark and trying to translate those shadows onto a lighter object than the one you're really looking at is fucking with the contrast and you'll be going easier on yourself by putting down highlights where you need too. Which is impossible when the entire canvas highlight.
Drawing cloth, and really anything from imagination just comes with practice, I personally find it easier to learn from where I went wrong, so I'll look at something. Then attempt to sketch without looking, then go back and look to see what I need to fix.

>> No.5115609
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5115609

>>5115258

>> No.5115616

>>5115609
love this and your past work, but you need to GTFO of /beg/

>> No.5115620

>>5115609
Why did you even post this here

>> No.5115621

>>5115609
huge feet
arms too long
nice rendering tho

>> No.5115622

>>5115540
>>5115545
at least it looks polished. i guess this is what happens when you use the undo/digi eraser meme for over a year plus. will focus more on drawing going forward. thanks for the input!

>> No.5115626

>>5115621
The arms aren’t too long

>> No.5115634
File: 443 KB, 874x1028, Duo of Living Failures.png [View same] [iqdb] [saucenao] [google]
5115634

Any advice on faces?

Any advice in general?

>> No.5115639

>>5115634
What are you struggling with? Be specific! My only advice for you is to never ask for "any advice," no one will know how to help you in a meaningful way.

>> No.5115640
File: 1.34 MB, 796x1290, Screenshot_20210107-011051.png [View same] [iqdb] [saucenao] [google]
5115640

I read some Loomis and this is one of my first attempts at construction. I want to learn furry shit so I can make money off of perverts. Are there resources to learn furry anatomy while I learn my Loomis?

>> No.5115641
File: 1.00 MB, 1725x1469, ks444byu.jpg [View same] [iqdb] [saucenao] [google]
5115641

>>5115626
?

>> No.5115644

>>5115616
>>5115620
Well I painted it because I thought it would be fun, and I posted it here because this is where the reference is.

Not like I ever get critiques in the draw thread, so I figure it doesn't matter where I post. Might as well attempt to inspire the beginners, or get roasted by them. Posting my own thread for a critique every time would be the real transgression, after all.

>> No.5115650

>>5115609
That is not how pelvises work, why did you change it? Good job on the face and the hair though.

>> No.5115653
File: 136 KB, 609x1000, a6kwr5ykjmhrfn.jpg [View same] [iqdb] [saucenao] [google]
5115653

>>5115621
Thank you.

Better?

>> No.5115655

>>5115640
Furries might have no standards but even this isn’t up to them

>> No.5115656

>>5115650
Well how do they work? I wasn't consciously changing her pelvis. If anything, I made her butt too big which looks dumb.

Thanks for the critique.

>> No.5115657

>>5115356
Don't do rendering before you actually learn how to draw a face. Don't waste your time polishing a turd.

>> No.5115659

>>5115653
Yeah that's better. Tricky pose her arm is retreating back in space since they're resting on the lamp behind her. and the model is pretty thick so it makes them look even shorter.

>> No.5115660

>>5115655
I understand
that's they I was asking for resources to improve

>> No.5115664
File: 88 KB, 381x402, p19.png [View same] [iqdb] [saucenao] [google]
5115664

>>5115335
>>5115513
gonna keep cranking these out, beat it up please!

>> No.5115670
File: 274 KB, 1222x1000, Pelvis.jpg [View same] [iqdb] [saucenao] [google]
5115670

>>5115650
Is this what you mean?

>> No.5115674

anyone know of any artists that draw power similar things to kamen rider/power rangers? basically just art of dudes in cool looking power suits, robotic armor, etc

>> No.5115676

man loomis figure drawing book has no flow at all
how the fuck do i follow this
it might as well just be a portfolio

>> No.5115678

>>5115634
>>5115639
>What are you struggling with? Be specific!

Faces and expressions I'm struggling with but really I just wanted to know if anything stuck out at a glance.

Like the guys breastplate needs to be adjusted because at the moment it much smaller on the gun side. Similar issue with the armoured plates on the chicks torso. Just an issue with me getting used to wrapping/rotating forms in 3d space.

The chicks head/neck also need to be dragged over to the right. At the moment her neck is sprouting out from where her shoulder is. Not an issue with the anatomy sketch but just losing the sketch in the linework.

Other than that how are my forms? Clothing? Does the fur on the ladies outfit read as fur? I like the clumpy style of portraying fur over more whispy stylistic choices but not if it doesn't read that way.

Also I think some of the perspectives on the guns are off. But off enough to be too noticable?

>> No.5115679

>>5115676
if you want flow, take the vilppu pill. loomis is just there to get you started

>> No.5115702
File: 1.21 MB, 1847x1689, 1609986064988.jpg [View same] [iqdb] [saucenao] [google]
5115702

>>5115670
Anon, I swear to God, I tried, but the shape of the pelvis is fucked up and it's literally impossible to draw clearly without some hardcore rendering that I am incapable of doing.

But basically, the core point is, male pelvis is 100% straight. Female pelvis is tilted forward. There are two points on the body where you can see the bone: bottom of the stomach to the sides, and bottom of the back, close to the center (light green on my shit paintover). This bones need to be parallel. Because of the tilt, they create a very distinct female features - slightly tilted bony bumps on the front and two small dips on the lower back. Due to straight pelvis, both features are basically invisible in men.

This bony landmarks are not parallel in your image. In fact, the pelvis tilt in your drawing is off from the front too, which is why there's not enough room to attach legs (which attach actually below the damn thing). You also kinda changed the angle of her lower back while not changing the angle of her ass, which is why bigger butt looks weird.

I hope this makes sense. The piece overall is good, your rendering is much better than whatever the fuck I'm capable of, but you need to brush up your anatomy. Pelvis is like the most fucked up part of the human body.

.

>> No.5115706
File: 1.21 MB, 2160x1620, C42F49B5-01E9-4AF4-817A-48F92EDF6D92.png [View same] [iqdb] [saucenao] [google]
5115706

Decided this is as far as I’m gonna take it.

>> No.5115731
File: 210 KB, 556x710, attempt01.jpg [View same] [iqdb] [saucenao] [google]
5115731

repostan because I got no crits on the last thread. pls redline & redpill

>> No.5115741
File: 195 KB, 556x710, 1610008357159.jpg [View same] [iqdb] [saucenao] [google]
5115741

>>5115731
anon, what the fuck is this back?

>> No.5115749

>>5115657
I do that as practice, I enjoy rendering like that because its fun but its not like I carefully render every loomis head I draw

>> No.5115750
File: 526 KB, 1694x1521, cyc1.png [View same] [iqdb] [saucenao] [google]
5115750

>>5115258
Which colors?

>> No.5115752

>>5115273
The face is a little uncanny because of how far apart the eyes are but this is pretty good work otherwise.

>> No.5115757

>>5115268
https://www.youtube.com/watch?v=-tEm9_QuwwM

>> No.5115762

>>5115281
>>5115348
I know its basic but I really like this I feel like I can stare at it for hours. Who made it? Can you keep me posted on new work I like it very much.

>> No.5115763

>>5115741
thx

>> No.5115766

>>5115757
babe, you dropped this

>> No.5115781

what's wrong with this >>5115258
other than the face?

>> No.5115783

>>5115781
use a grid and find out yourself

>> No.5115794
File: 792 KB, 2592x1944, IMG_20210107_062524.jpg [View same] [iqdb] [saucenao] [google]
5115794

How can I become BRAVE?

Shit, i see people doing crazy shit with proportions and using off the wall pens like Ash. Wood and other no names on insta.
But I tend to black out and my mind goes blank when I try.

>> No.5115810
File: 1.06 MB, 2539x1904, IMG_20210106_201417-02.jpg [View same] [iqdb] [saucenao] [google]
5115810

>>5115794
Holy shit graphite is boring as fuck heres watercolour

>> No.5115824

How do I actually know if I'm improving?

>> No.5115830

>>5115824
Look at your old work. Your current work should hopefully be better. You'll also notice flaws that you didn't before.

>> No.5115836
File: 696 KB, 1250x825, 2021-01-07-04-Heads-2min.jpg [View same] [iqdb] [saucenao] [google]
5115836

2 minute heads from reference. Any tips? Some turned out pretty wonky. Need to measure more.

>> No.5115849

>>5115783
ngmi, a grid won't answer much besides getting you closer to being a photocopier

>>5115781

proper form management, placement and construction, the values are trash, presentation is bad, a clear case of symbol drawing, not drawing what is actually there, no attempt to push the gesture which leaves it looking stiff and robotic, no understanding or not enough experience with anatomy in order to find the gesture in the muscles correctly and confidently, see the front leg for an easy example of what i'm talking about

>> No.5115855

>>5115836
practice loomis heads more, you need to get those absolutely solid before you go to adding features, your sense of form doesn't seem to be there yet, but getting down loomis heads and then starting with those when you practice portraits will do you a lot of good

>> No.5115861

>>5115836
You're putting the mouths too low in most of these, and the form/planes around the mouths are really off in a few. not too shabby though

>> No.5115865

>>5115855
>>5115861
Thanks. Back to studying.

>> No.5115867

>>5115567
disclaimer am beg.
point of construction is not to be accurate but to provide a structure over which you can overlay more detailed anatomy. to that end it doesn't really matter what shapes you use as long as it captures a very general view of the structure of that body part. like see how the left shape is baasically a box. then the right shape you add detail to the box. and you keep refining it.

tl;dr construction isn't the final picture, so accuracy isn't 100% concern because you are supposed to keep refining your construction with more anatomy anyways.

>> No.5115868

>>5115640
just learn construction and gesture first. if you try anatomy without then it looks like shit.

>> No.5115872

>>5115664
anon where are these refs from.

also torso too long/legs too short. i think head and shoulder connection might not be in perspective. again neck is going straight up which stiffens the gesture compared to the left. idk there might be more but first things i saw.

>> No.5115874

>>5115872
Loomis

>> No.5115878
File: 476 KB, 1040x1472, wrink.jpg [View same] [iqdb] [saucenao] [google]
5115878

How long do you manage to keep practicing stuff ?
I usually get bored after 2 hours and just finish the current picture before going for a walk or something.

>> No.5115879

>>5115872
pretty sure the left one is the ref cuz that's from the loomis book

>> No.5115881
File: 117 KB, 1419x1867, rsz_1-6-21_p6_2 (2).jpg [View same] [iqdb] [saucenao] [google]
5115881

Today's doodle

>> No.5115887

>>5115122
>>5115201

read loomis fun with a pencil

>> No.5115888

>>5115262
start posting both the sketch and the finished piece so people can tell what went wrong

>> No.5115903
File: 155 KB, 685x875, hond.jpg [View same] [iqdb] [saucenao] [google]
5115903

>>5115881
The fingers are too long on the left one.

>> No.5115918

I've really been liking Steve Huston's videos on head construction, what do you guys think of them?

>> No.5115944
File: 701 KB, 1250x825, 2021-01-07-06-Heads-5min.jpg [View same] [iqdb] [saucenao] [google]
5115944

5 minute heads from reference (posemaniacs).
Do these have better form?
Is using 3D models as reference a bad idea?

>> No.5115946

>>5115944
3D default models are generally incredibly soulless and have poses that are incredibly non-lifelike. They're okay to use once you're more advanced and have a more sturdy mental library, but for beginning/starting out I'd avoid it.

>> No.5115990
File: 234 KB, 861x914, file.png [View same] [iqdb] [saucenao] [google]
5115990

>> No.5116001

How am I supposed to find the time to both study drawing and actually draw

>> No.5116015

I do not understand how to train my observational skills to be more accurate, and I end up straining my eyes, feels kinda painful/uncomfortable and like they'll pop out of my sockets after spending minutes trying to draw something I see, and it just ends up being bigger than the reference, and not all that accurate to it

>> No.5116023

>>5116015
I used to do proportion sketches where I didn't care about form, anatomy or anything and just reduced people to a dozen lines, basically stick figures with more joints, objects to the square or circle they're contained in, and checked if the lengths made sense.

You could also try drawing lines or circles and splitting them in a prime number of parts like 3,7 or 11. That helps eyeball distances. I think Drawabox has a lesson on this kind of stuff.

>> No.5116027

could somebody critique? >>5115990
I'm trying harder more unique angles

>> No.5116029

>>5115268
Aside from the guy’s face it’s lookin’ pretty good.

>> No.5116030

>>5115306
There should only be one eye’s worth of distance between the eyes.

>> No.5116033

>>5115640
Some people will disagree with me on this but I think you should just copy other people’s art for a little while. You can use construction while drawing the copies or not, it doesn’t really matter. What you need right now more than anything is just mileage. Construction didn’t help me very much when I was at your stage, it just annoyed me because I didn’t understand why it wasn’t working.

>> No.5116044

>>5115872
The ref is from Bridgman - complete guide to drawing from life, p19. I think I got the pdf from internet archive. It’s scanned, so it’s pretty big (80-some megs)

Getting worried I’m ngmi if I keep ducking up the leg proportions like that. I noticed it right after I posted, it’s so subtle while I’m drawing, but so obvious when I take a non-detailed gaze at the figures

>> No.5116056

i only started having fun with a pencil after i took the vilppu pill

>> No.5116061
File: 245 KB, 1932x604, file.png [View same] [iqdb] [saucenao] [google]
5116061

timed figure drawing
what do i improve on?
I'm trying to draw what i see, but i don't know if i should gesture since that'll change the pose

>> No.5116063
File: 22 KB, 346x450, 465b7a993d3fe4ae1be031ed4e810ace18bb5c1682540810cd750a1475e0f556.jpg [View same] [iqdb] [saucenao] [google]
5116063

>>5115609

>> No.5116077
File: 543 KB, 964x718, hhhheeee.jpg [View same] [iqdb] [saucenao] [google]
5116077

>>5115567
Maybe this will help? In terms of being the most accurate and simple, it's the bowl shape with the front cut off. But I personally still think the box is better, because it's simpler and you don't really see that much of the pelvis on the figure outside of corners.

>> No.5116102
File: 587 KB, 1837x1740, file.png [View same] [iqdb] [saucenao] [google]
5116102

>> No.5116105

>>5116044
bridgman is a pretty advanced form of anatomy, i've heard suggestions of not using it until you've grinded more reference pics

>> No.5116107
File: 763 KB, 1341x1341, 20210106_165513.jpg [View same] [iqdb] [saucenao] [google]
5116107

>>5115762
Thanks, I made them yesterday. Hopefully as I get better I can make the stuff feel more alive bit I'm kinda making random rooms and filling them out with stuff

>> No.5116126

>>5116033
>>5115868
Thank you for the advice.

>> No.5116133
File: 1.57 MB, 2732x1984, 2021-01-03leyendeckerheads.png [View same] [iqdb] [saucenao] [google]
5116133

>>5115918
They have been incredibly helpful for me. You will do very well to draw along with him and take notes on everything he says for the entire course.

>> No.5116271

>>5115664
Proportional and Measureing issues, be more cognisant of the size relationship of different bodyparts.
As long as you're just working from reference paying more attention to angles and using vertical and horizontal plumb-lines to check your measurements should also help.

>> No.5116284
File: 247 KB, 861x914, 1610023963530.jpg [View same] [iqdb] [saucenao] [google]
5116284

>>5115990
This is actually very good. The only real problem is her left wrist is way too thick and round. Wrists are generally flat at the top and bottom. I also thought that the neck is a bit too small, and I also reduced the size of the head slightly.
Next, its not necessarily an error, since this is the question of style, but I think you made her face a bit too flat. Anime faces tend to have very distinct curvy shape profile.
But good work overall, you're one of the few anime artists who knows how to draw fucking armpits.

>> No.5116285

>>5115836
Oure drawing symbols and disregarding your construction.
2 minutes is too short for you, take more time to focus on accuracy.

>> No.5116290

>>5116027
No, I don't critique or respond to degenerate art.

>> No.5116303
File: 580 KB, 2152x2465, 1608256286717.jpg [View same] [iqdb] [saucenao] [google]
5116303

How'd I do? (original ref incoming)

>> No.5116310
File: 168 KB, 960x1200, 1581472443407.jpg [View same] [iqdb] [saucenao] [google]
5116310

>>5116303
I intentionally left out the face, going to grind on some portraits to get better at drawing them

>> No.5116319
File: 195 KB, 1305x940, fig.jpg [View same] [iqdb] [saucenao] [google]
5116319

>>5116061
>>5116102
You're getting lost in the details and contours of the body. When doing timed studies, learn to simplify shapes and only see the barebone identity of the figure, which is the gesture, the proportions, and the relative positions of the body parts.
The point of these exercises is to force you to quickly and accurately observe the figure, and not to waste time copying all it's features.

>> No.5116332

>>5116303
>How'd I do?
Not good, you fucked up the gesture (no lean back and twist of the torso), as a result, her right shoulder looks broken. This is the kind of mistake that construction helps to understand and avoid.

>> No.5116338

>>5115810
This is drawing is pretty swell.

>> No.5116341

>>5116319
A few more things:
Avoid studying figures in difficult perspectives and focus on basic poses until you get more competent.
Be more confident with your lines, stop chicken scratching. Make your lines long and smooth, it will be hard at first, but you will adjust to it.
Draw bigger. There is no one optimal scale to draw at, but try to keep your figures at least half the size of your screen, any smaller would restrict your line quality.

>> No.5116344

>>5116338
This drawing*

>> No.5116406
File: 688 KB, 935x954, 1598022077876.png [View same] [iqdb] [saucenao] [google]
5116406

tfw sex

>> No.5116415
File: 184 KB, 753x774, 2021-01-07_191220.png [View same] [iqdb] [saucenao] [google]
5116415

>> No.5116482
File: 140 KB, 676x771, CLIPStudioPaint_2021-01-08_05-50-40.png [View same] [iqdb] [saucenao] [google]
5116482

i have no idea what im doing

>> No.5116492

>>5116482
I think the nose and mouth should be placed higher?

>> No.5116503
File: 716 KB, 935x954, 1610042898424.png [View same] [iqdb] [saucenao] [google]
5116503

>>5116406
Where are her boobs, anon?

>> No.5116529
File: 237 KB, 804x1392, gobbo landsknecht cropped.jpg [View same] [iqdb] [saucenao] [google]
5116529

Done
Thoughts?

>> No.5116530
File: 781 KB, 3048x2960, 1610031316067.jpg [View same] [iqdb] [saucenao] [google]
5116530

I can't seem to recapture anime heads/art style in general and instead I seem to rely on my /beg/shit conception of anime following a loomis head. Any tips?

>> No.5116540

Being a beg is worse in art than any other hobby, the only thing that can compare maybe music

>> No.5116553
File: 529 KB, 2400x2400, p4.png [View same] [iqdb] [saucenao] [google]
5116553

how do I get into digital painting and colors? I'm semi-demi amateur decent at charcoal portraits. Where do I go from here?

>> No.5116558

>>5116530
are you copying or trying to construct it?

>> No.5116563

Just got my first digital tablet and I'm ready to learn, should i immediately start with fun with a pencil? Oh and is Krita a good program to start with?

>> No.5116565

>>5116540
Nah. Music got seriously demystified last century. Nowadays there are also much more musicians than artists, everyone probably knows at least one person who plays an instrument IRL. It became much harder to impress people with beginner music skills, while even shitty art still manages to impress most people. Musicians have it worse. On the other hand, the best place to be a beg is programming. Everyone will still consider you a wizard, even if you only copy code from Internet and can't do jack shit yourself.

>> No.5116567

>>5116529
sigmar forbids this

>> No.5116573

>>5116565
Imo people just shouldn't share their music till its worth listening to, most kids nowadays do not do this and it shows

>> No.5116574
File: 688 KB, 935x954, 1595674567045.png [View same] [iqdb] [saucenao] [google]
5116574

>>5116503
bob added

>> No.5116577

>>5116573
beg musicians need critique and feedback the same way beg artists do my man

>> No.5116578

>>5116565
The hardest thing for me as a beginner is being confronted with all your mistakes, every time I see my drawings it feels just like I’m looking at a kid drawing even tho I’m 25. With programming or my other hobbies I at least feel like I’m improving. Can’t wait until I can stop being a bitch and accept my shortcomings

>> No.5116583

>>5116563
I love Krita, I’m a linuxfag, and I’m happy to say that I’ve not run into a single bug using it. The main functionalities I use are layers (makes construction easy, and transfer to a more finished product faster/easier), and the media set (I mainly use hard pencil and ink, ink for layout). You can set the opacity of the lines per layer, so you don’t get too much clutter when you’re sketching

>> No.5116589

>>5116558
the latter

>> No.5116590

how can I make lineart using sketchy/opacity brushes not look like shit? when bucket filling color, edges always turns into pixelated mess and colors shine through lines

linearting using g-ink like brushes is fine but people say sketchy brushes can make artworks look more energetic and dynamic

>> No.5116593
File: 508 KB, 804x1392, 1610047100991.jpg [View same] [iqdb] [saucenao] [google]
5116593

>>5116529
1) What happened with her left ear? It's just disappears in the hat.
2) Why is her hat not sitting straight? Looks like her head has a bump or growth on it. If you want to wear hat tilted like this, you need to balance it on the head correctly, considering the center of the mass.
3) Fingers on the left hand are too long.
4) She has no knees. Did you forget to draw them? Remember that leg becomes thinner in the knee area.
5) Proportions are obviously off, but it looks like a stylistic choice, so I'm not gonna comment on that. Pic related in case you want her to look more realistic
6) The blade of the sword looks too short compared to the handle.
7) I like the design overall, good drawing.

>> No.5116601
File: 562 KB, 1050x1512, 2020 year review.jpg [View same] [iqdb] [saucenao] [google]
5116601

Joe Biden might be off but as for me -- still got it.

>> No.5116609

>>5116593
Thank you for the response. Thanks for pointing out the hat stuff, I really didnt see it.
Ill see if I can try to fix this stuff and move on from the piece.
>5) Proportions are obviously off, but it looks like a stylistic choice, so I'm not gonna comment on that. Pic related in case you want her to look more realistic
She supposed to be a goblin so I went with a 4.5-5 heads tall humanoid and adjusted proportions accordingly.
Thanks again

>> No.5116619

>>5116601
Mayko is actually a lot leaner than that in the original.

>> No.5116620

>>5116284
thank you

>> No.5116622
File: 197 KB, 1163x750, CA19EA44-FB18-4D8D-9D7E-72D15C8B1C67.jpg [View same] [iqdb] [saucenao] [google]
5116622

>> No.5116624

How do you use your knowledge on black and white values for colouring ?

>> No.5116625

>>5116624
hard.round.brush

>> No.5116627

>>5116319
>>5116341
Sorry, I'm a bit confused. Aren't I meant to draw the whole figure, or do i just do the loomis skeleton like you did.
I see timed figure drawing videos draw the whole figure after doing basic construction

>> No.5116636
File: 230 KB, 1536x1660, 134712483_159634268921175_6766447346842474135_n.jpg [View same] [iqdb] [saucenao] [google]
5116636

ehhh

>> No.5116638

>>5116107
Please do as many of these as possible before you get better and kill the soul in your work.

>> No.5116643

crosshatching on top of already shaded color, y/n guise?

>> No.5116662

>>5116583
another linuxfag here. basically same comments and animation looks pretty good although im not consistent enough to make an attempt at animating something good yet.

>> No.5116676

>>5116625
I already use the hard round brush. I'm asking how do you know if the color you picked is the right one for skin shadow or whatever you're drawing, and how do you blend between different colours

>> No.5116678
File: 169 KB, 2500x3600, TEMPLATE year in review.png [View same] [iqdb] [saucenao] [google]
5116678

make your own

>> No.5116691

>>5116678
This killed my soul

>> No.5116707

Shit, my practice always ends up larger than the reference, aka I fuck up the proportions somehow even with proportion measuring, and it ends up bigger, best case scenario only half of the reference is missing, worst case 80% what am I doing wrong, I'm trying my hardest to observe and draw it as I see it

>> No.5116710

>>5116609
oh, he knows the proportions are supposed to be like that
he's just trying to flex like the typical dunning-kruger autist on this board

>> No.5116733
File: 238 KB, 1019x665, ngmi.png [View same] [iqdb] [saucenao] [google]
5116733

>>5116636
Lol no
fuck you, Jesus

>> No.5116746
File: 3.05 MB, 3600x2528, practice.png [View same] [iqdb] [saucenao] [google]
5116746

That's all what I did for today, spending hours on practicing. any feedback?

>> No.5116749

>>5116636
based
>>5116733
it's hot in hell

>> No.5116751

>>5116710
>he's just trying to flex like the typical dunning-kruger autist on this board
you should try it sometime

>> No.5116761
File: 3.15 MB, 2500x3600, year_review.png [View same] [iqdb] [saucenao] [google]
5116761

any other rona anons who started during quarntine

>> No.5116778

>>5116746
Toriel is gay you are gay see me after class

Keep going

>> No.5116822

>>5116761
me but I am horribly slow due to my laziness

>> No.5116832
File: 233 KB, 2000x1502, Screen Shot 2021-01-08 at 08.25.02.jpg [View same] [iqdb] [saucenao] [google]
5116832

> Try learning basic perspective.
> Think I've finally learnt something.
> Start a basic study...

What am I missing?
Do they just eyeball the perspective at this level?

Please help.

>> No.5116834
File: 164 KB, 2000x1460, Screen Shot 2021-01-08 at 08.34.28.jpg [View same] [iqdb] [saucenao] [google]
5116834

>>5116832
Original

>> No.5116836

>>5116678
B-but you posted mine already...

>> No.5116848
File: 613 KB, 1240x1754, image.png [View same] [iqdb] [saucenao] [google]
5116848

>>5116761
I started being serious about it at least. I had been drawing stuff like this for shitposting purposes for a while, when I lost my job months ago I thought I might as well git gud.
Lately I'm starting to think that's one of the few things stopping me from being entirely depressed

>> No.5116879

>>5115258
how do I draw small?
My line quality significantly drops off when I have to go into the small details such as eyes/lips

>> No.5116884

>>5116107
I mean I REALLY love these. Do you have social media or somewhere where I can keep up with your work I would hate to lose it and never see your new stuff.
>>5116638
I hope they don't lose the soul. May they get blessed with the art gains of the art gods whilst keeping the soul of true art.

>> No.5116885

Why should I not use S shaped lines of action?

>> No.5116890
File: 2.51 MB, 2000x1460, Screen Shot 2021-01-08 at 08.34.28.png [View same] [iqdb] [saucenao] [google]
5116890

>>5116832
set vanishing points, your stuff is a mess without it

>> No.5116893
File: 475 KB, 1052x787, hair 0701.png [View same] [iqdb] [saucenao] [google]
5116893

>> No.5116895

>>5116832
I would guess in an anime production where the schedules are usually pretty tight, the bg artists don't have time to measure out every line with a ruler. As long as it's "close enough" people don't notice

>> No.5116901
File: 704 KB, 929x711, persp.png [View same] [iqdb] [saucenao] [google]
5116901

>>5116832
Yeah, looks like they had a grid when they were drawing the layout but messed up some details during painting. The ground plane also has a different VP than the buildings, it's most noticeable on that pink square in the foreground when you compare it to the shutter lines on the garage door next to it.

>> No.5116903

>>5116895
Even in the akira manga, which has meticulously detailed bgs and perspective work, the vanishing points aren't 100% perfect, but it's still a good one to study

>> No.5116905
File: 171 KB, 2000x1460, hond.jpg [View same] [iqdb] [saucenao] [google]
5116905

>>5116832
>Do they just eyeball the perspective
Yeah, probably. you're picking the one anime that's notorious for having a shit budget and half the team giving up halfway through.

Just study photos

>> No.5116926
File: 58 KB, 380x370, vilppuskull.png [View same] [iqdb] [saucenao] [google]
5116926

Hey anons this is my current best attempt at Vilppu skull structure. Is there anything wrong about this that I'm not noticing?

At which point should I start practicing the features?

>> No.5116931

>>5115878
is a good time, we are common persons, some don't have enough time, some others have jobs, others have to study, etc.
More than the time is the habit, if you have a good habit everyday or most of the days, you're gonna end somewhere. two hours a day for practice looks fine.
If you want to get more serious, then do the breaks, and then resume the work, or do it in different times of the day.

>> No.5116934

what did i do wrong? is the ribcage too big?

>> No.5116938
File: 707 KB, 1252x868, Screenshot_528.png [View same] [iqdb] [saucenao] [google]
5116938

>>5116934
forgot the pic

>> No.5116943

>>5116926
looks fine, the chin maybe a little short, but is subjective.
You can do it at any time. The point of learning those parts is for later when you build the head, so you can think in your brain or in your sketch how to place the things. You should make exercises for fun, drawing a lot of angles, types of heads, etc. Start with the most simple you can do, or even with parts, like the eyes, nose, ears, while you learn how to draw then. If you get bored then change the exercise for another thing, like real life drawing, or color, that way you don't lose track and you are gonna be always level up a different field.

>> No.5116946

>>5116938
overall you've made her far too wide which makes her look like she has goblin arms, and you messed up the crease where her left leg connections with the shin, as well as her right leg looks bulbous compared to her shin

>> No.5116953

>>5116627
It depends on the time limit. The shorter your time, the more basic and simplified your figure will be. The important part is as I said the gesture, proportions, and relative positions, anything else comes after.

>> No.5116956

>>5116938
learn to measure the distances. In real life drawing, you use your pencil to take the distance from one place to another, or your fingers, is literally take some shit, even a ruler, and said "from here to here there is "x" distance", and you do that in the drawing, that's the most easy way to do it, for kids, later, you do that you just your eyes.
Do that with the photo and you can adjust all the failures

>> No.5116962

>>5116938
You're not focused on the 3d shapes in the reference (aka fundementals), try doing spring/tornadoes to see shapes easier.

Also maybe try drawing 1 or 2 things in real life.

>> No.5116987
File: 359 KB, 929x711, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
5116987

>>5116901
Thanks.
The guardrail on the left is obviously way out as well.

It's good t know that I don't need to be totally autistic to paint/draw.

>> No.5116989
File: 74 KB, 380x370, 1610058312007.jpg [View same] [iqdb] [saucenao] [google]
5116989

>>5116926
The shape of the skull is completely wrong, looks like it has both a tumor and a birth defect that gives it tiny jaw. You should get more precise with your shapes before you move on to features. Don't try to make it look good or clean, but be precise with sizes and placement of things. Try to notice what lines up with what what the angles should be.

>> No.5117062

any resource about drawing hands grabbing onto objects? shit's hard

>> No.5117074
File: 20 KB, 458x418, 9348275289475.jpg [View same] [iqdb] [saucenao] [google]
5117074

can someone please red line this for me, i am struggling to make it look right

>> No.5117088
File: 825 KB, 1352x1351, 20210107_185935.jpg [View same] [iqdb] [saucenao] [google]
5117088

>>5116638
>>5116884
Don't worry bros I'm a neoplatonist, soul is the only reason I do anything
I'm gonna do another one of the room sketches again later

>> No.5117090

>>5116338
Ty falco

>> No.5117093

>>5116884
I went kinda off the social media grid a few months ago, I'm mainly a musician. I used to post abstract digital stuff on Instagram but I just started pencil and ink stuff around christmas

>> No.5117139
File: 9 KB, 293x360, AISHA .png [View same] [iqdb] [saucenao] [google]
5117139

first attempt at coloring and shading
the character is aisha from monster hunter (for reference)
still have no idea how to draw clothes and leather (the brown part) and shade them well
any tips??

>> No.5117144

>>5116001
stop wasting your time here and go draw

>> No.5117152

>>5116030
I always forget about it, thanks.

>> No.5117204
File: 232 KB, 1129x921, 200.png [View same] [iqdb] [saucenao] [google]
5117204

well fellow begs here we are, 200 days in a row, heres to 300

>> No.5117212

>>5117204
you going to start drawing bodies or coloring your head drawings?

>> No.5117214

>>5117212
bodies seem boring so nah not yet, adding the slight colouur to this clown has made me want to add at least one or two colours to preceding faces, i would love to properly paint in the end but im sittin my comfort zone of just these quick 10 minute face sketches and desu i dont feel the urge or need to push myself when im getting better with what im doing rn

>> No.5117237
File: 74 KB, 818x864, apu.jpg [View same] [iqdb] [saucenao] [google]
5117237

bros, i'm kinda okay at doing poses in the basic front, back, and side view, but once the body is twisted a little bit, my brain goes dumb and the drawing looks like shit. i was wondering if there was a book/video course to help me with this or maybe even studying perspective might help? or should i just keep grinding out poses in dynamic/weird angles? your boi is lost

>> No.5117255
File: 8 KB, 223x214, 1609978661620.jpg [View same] [iqdb] [saucenao] [google]
5117255

>>5117237
think in 3D by feeling the form

>> No.5117257

>>5115531
thanks, anon

>> No.5117267
File: 91 KB, 830x828, Doom Berserk.png [View same] [iqdb] [saucenao] [google]
5117267

Be gentle with me.

>> No.5117268
File: 126 KB, 900x659, sauce gay.jpg [View same] [iqdb] [saucenao] [google]
5117268

>>5117255
anon please

>> No.5117302
File: 477 KB, 1086x676, 1608926308443.png [View same] [iqdb] [saucenao] [google]
5117302

>Got boner from my own doodle
Am I GMI

>> No.5117306

>>5115810
Very comfy man. Got any other water colours?

Would love to get into the medium but still too beg. Would hate to ruin a nice WP with sub-par inking.

>> No.5117314
File: 692 KB, 1774x1905, animeheads.png [View same] [iqdb] [saucenao] [google]
5117314

ngmi?
ngmi

>> No.5117343

>no one replied
I'm truly ngmi...

>> No.5117352

>>5117314
>>5117343
It's late at night and few people are here. As for you drawing you need to work on your perspective a bit more, the bottom two drawings are off and not right for that angle.

>> No.5117362

>>5117352
>you need to work on your perspective
could i get a red line perhaps?
also second poster isn't me.

>> No.5117381
File: 360 KB, 771x915, p19_a2.png [View same] [iqdb] [saucenao] [google]
5117381

>>5115664
>>5116271
>>5115872
Another attempt, please help me with what went better/worse

>> No.5117383

>>5117362
oops, sorry can't do a red line I'm a trad guy. Try to mirror your drawing it seems it is drifting to one side making the head looks weird.

>> No.5117392
File: 1.07 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
5117392

>>5117381
your center of balance is off it looks like hes falling over

>> No.5117396
File: 711 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
5117396

>>5117381
like this

>> No.5117398
File: 266 KB, 1917x2130, 1584850064210.jpg [View same] [iqdb] [saucenao] [google]
5117398

I'll be going back to Keys to Drawing, was testing my observational skills when it comes to seeing the forms that make something, doing heads in 5 minutes, I think I got some things, my favorite is 9 of course, but
>I tend to rush to the details even when the foundation is not that ready, make a vague "skull" and dive into eyes or nose, huge mistake
>massive issue with lips, nose and chin
>perspective perspective is a huge issue to overcome

>> No.5117401

>>5117392
>>5117396
that's good stuff anon, thanks! Hadn't even been tracking that, good eye

>> No.5117405

>>5117398
Wait, another mistake I need help with
see the loomis ball to construct, well I go overboard and it ends up being useless, things should fit inside that ball not outside, help? I have huge issues with size and relationships

>> No.5117471

>>5117093
Can I hear your music it is probably good too. Also what is Instagram so I can keep up with work.

>> No.5117484
File: 2.55 MB, 3007x4010, 20210107_225839.jpg [View same] [iqdb] [saucenao] [google]
5117484

Just finished this. I think around 40 minutes of effort but I wasn't timing. Originally wasn't feeling it but then decided to just give it a serious go and I heard someone mention to shade in planes and block out areas so I tried that.

Shit on me I want to get better. Thanks anons.

>> No.5117485

>>5117484
I want that! What are you using? How long have you been using it? Is it Vilppu?

>> No.5117490

>>5117484
Are you the guy who posts faces everyday? The shading looks good and the forms are there but watch out for proportions next time.

>> No.5117494

>>5117471
I go by "Trust Me I'm an Artist" on streaming stuff and youtube
It sounds autistic I was like 17 when I put out my first album and I'm just too lazy to pick another name.
artificial_dust on insta but no promises I'll ever post again, social media makes me mildly nauseas

>> No.5117510

>>5117490
nope I'm red sketch anon. I guess since I'm starting to post regularly I'll start to be recognizable since I just got this red pencil and it's made me actually love drawing more because the color makes stuff pop, unlike black on white sketch paper that just feels sterile. I'm staring hard at the picture, and I definitely had trouble on her left arm, and it looks like her right leg may be a bit too short. Is there anything else I'm not seeing proportion-wise though that I should look out for next time?

>>5117485
https://www.amazon.com/Mechanical-Kurutoga-Standard-M7450C1P-15-U07202NDC-15/dp/B07NTM8RVR/ref=sr_1_8?dchild=1&keywords=uni+pencil+red&qid=1610080011&sr=8-8

It's nice. Got a red lead mech pencil because I often saw a lot of pros also using like a brown or red color for the base sketch, and I can see why, it seems to make things pop a bit more, or maybe that's just a placebo effect going on.

>> No.5117515

>>5117510
i think he meant what/who did you learn from

>> No.5117519

>>5117510
I'm talking about your book, your learning. But thanks I'll get myself one of those.
Legs and waist strike me as "odd", bottom half doesn't really fit with the upper body.

>> No.5117530

>>5117515
>>5117519
Oh, I'm retarded.

I started trying to learn seriously at the start of this whole lockdown in like March/April. I kind of danced around a bit, but mainly focused on a few things: That is, gesture drawing, and line weight/how to make good looking outlines. For a while I just straight up grinded gesture like a man on a mission trying to figure out how to feel the fucking form. I just basically looked up as many examples of different pros doing it as I could, and tried out each technique to see which one would makes things start to click for me.

Proko's bean method I found is terrific for quickly getting a shape on the page that you can build off of, meanwhile, I analyzed the way Vilppu really gets into it, and how he pulls and pushes the pencil, exaggerating where the form is stretching and where it's compressing. For line weight, I just started messing around with it and I quickly realized that your line quality makes a gigantic difference in quality.

I would say the last thing that's been helping me learn is learning to let go of expecting every picture you do to be good. It doesn't matter if it's good or not. Each bad picture you make gets you closer to the next good picture, you just need to have a good mindset, and treat each drawing you do as grinding exp. Do not "Just draw", you want to sit down and think about what you're going to try and study this session, then figure out some gestures or figures to do to practice it. If you find that you're not really sure how to make a certain angle of the face, then look up head construction. If you find that "hey, I'm not sure actually how the fuck the chest muscles are supposed to connect to the arm, look up that. Lately I've been going through Steve Huston's figure drawing course that I grabbed from the 2TB Mega that gets shared here sometimes, and holy shit it's fucking good. Really helping me understand better about how stuff connects and anatomy is actually getting fun.

>> No.5117532

>>5117484
>shit on me
well, I'll do my best, it's very nice work.

>model's right foots outline looks okay on the top side, but you bash the toes, I think if you drew out the creases it'd make them look more alive, the heel also looks chopped, I think you should have a little more of a ball shape towards the back of the foot for it.

the other foot is a bit better, except the achilles doesn't seem to be pulling on the heel (the crease between calf and heel is too deep), and the toes are borked, I think if you drew them in slightly bent as if they were touching the ground would look very nice.

the midriff looks anatomically very good, but I'm not a fan of the equatorial hatching you have there (if that's construction lines, than you can ignore)

booba's look good, I'd say the model's left breast looks a touch too flat compared to the other, but that might be intentional due to the left arm's position

I'd say the most glaring issue to me is the neck's anatomy, it looks like the muscles in the front are crossing almost, and the shade line from one of them looks a bit odd as it comes up to the chin.

otherwise, very good! I especially like the fabric on the head

>> No.5117537
File: 540 KB, 600x595, file.png [View same] [iqdb] [saucenao] [google]
5117537

Is 10 and 17 the generic vagina everybody draws?
Am i gay if i don't like looking or drawing vaginas other than 10?
The others look disgusting.

>> No.5117543
File: 2.38 MB, 4032x3024, 7E349560-D023-4D57-A363-6AB8D6BEA0D9.jpg [View same] [iqdb] [saucenao] [google]
5117543

>> No.5117545

>>5117537
nah, you're not gay. the vagina in general is pretty gross to look at

>> No.5117553
File: 198 KB, 1180x890, 1C66AF7F-F138-4605-96BA-CBB0A2720A1B.png [View same] [iqdb] [saucenao] [google]
5117553

>>5115497
Normally I would agree with you about the simple shapes to compliment the simple character design. But this is Kirby which for all the characters just being balls, the official art is super detailed.
>>5115456
I get where you're coming from with the tears but personally, I’d get rid of a few of the bigger chunks like the one that’s partially hidden by his hand and that one in the middle of the cape. Also try to make the tears go in a consistent direction rather than this jagged all over the place thing. It’s fabric and fabric doesn’t rip spontaneously

>> No.5117554

>>5117537
25 superiority

>> No.5117561
File: 180 KB, 1611x1415, 1581730920355.jpg [View same] [iqdb] [saucenao] [google]
5117561

I have to learn proper gesture, no way around it, I don't get it right now and my drawings from imagination are very stiff because of it, I just don't get Vilppu and my current "method" is just a patchwork of mediocrity that if continued would lead to stagnation.
Now, KEYS TO DRAWING, I fucked up her mouth, guilty but I'm happy with shapes, I got to keep working on my shapes
>>5117530
Thanks for your info anon, and yeah that fuck mistakes, I'll just learn from them attitude is so obvious as the solution yet so elusive, thanks.
Can someone help me, am I improving even if it's a tiny bit?

>> No.5117563

>>5117537
I'll agree with you about the ones with the flaps hanging all loose and out, but you're telling me you don't even like neatly trimmed hair? I don't get guys that literally prefer completely baby smooth skin all over for their ideal girl, humans naturally have hair and I prefer the natural look as long as it's well kept and washed.

Then again, I guess it's just preferences.

>> No.5117574

>>5117561
Cute bun in the bottom right there.

Your gestures on the left are actually pretty good! You have the right idea with using boxes to try and understand the angle of the body parts, that really helped me a lot.

The other thing that helped that I try taking to heart each time I'm drawing now, that really helped more stuff start to click for me. "Do not, draw the outline, of what you're looking at." "It's a 3D form, draw the 3D shapes, constantly think of what you're looking at as 3D." Anything to help you keep looking at your target as a 3D object rather than trying to get a 2D outline will help.

Fill out your figures with discs! Make wrapping lines around the limbs and mid-section to help you visualize the 3D body. But honestly, just that tip I heard from one of the lessons I was doing about not trying to find the outlines or contours, of what you're looking at, makes a difference. Since I realized that was what I was doing subconsciously. I was looking at a figure, and trying to get the 2D shape of it rather than drawing "through" it, if that makes sense. It's something that's tricky to convey through just text.

>> No.5117579

>>5117532
Red-sketch anon here, sorry I did not respond, all of this is great, thank you. You caught me, I am 100% just winging the feet for now with a general shape and a slight attempt at bumps for the toes. Learning those is on the agenda. And yeah I see what you mean with the neck, I think I mad that mistake during shading, where I mixed up where the sternocleidomastoids are, and where the shadow is supposed to be when blocking it in, so I tried to correct it after I had already shaded things in heavily and at that point it's the point of no return.

>> No.5117591

>>5117510
How strong is NANO DIA lead?

>> No.5117599

>>5117574
I try to get a feeling for the direction of the pelvis and chest by doing that, don't know the rest of the steps though, can't decide on a resource.
>Do not, draw the outline, of what you're looking at
Hmm, yeah, I get it I try to indicate direction by doing a circle around the limb or the chest but its not working, 3D is still eluding me, can't get a sense for it or how to represent and make it have volume, anything
>It's something that's tricky to convey through just text.
I understand, well, thanks and luck anon, liked your drawing and nice color.

>> No.5117600

>>5117591
I am not an expert in tools so I could not tell you that in terms of compared to other stuff, but just that it's actually pretty soft, but even pressing hard I have not had it break on me once yet. It has a very high quality feel to it IMO.

>> No.5117615

>>5115653
>>5115653
>Better?
Fuck no it was better before. It doesn't need to be accurate it needs to be aesthetically pleasing.

>> No.5117625
File: 213 KB, 619x697, p20.png [View same] [iqdb] [saucenao] [google]
5117625

>>5117381

>>5117579
(I was the one who commented on your redpic, I like your style, and want your input if I can get it)

Another one, beat it up please!
also, do anons think you're banned from the gmi club if you draw boobas for the coom-factor sometimes? Pygmalion was a pretty based guy, he made booba and didn't give a shit.

>> No.5117629
File: 146 KB, 751x1000, priestess.jpg [View same] [iqdb] [saucenao] [google]
5117629

It's been a year, but I'm finally starting to get the hang of lineart.

Now to actually learn anatomy, proportions, and coloring. I have drawn literally ten pairs of legs in my life, and four of them was on a spider.

>> No.5117632

>>5117629
>actually learn anatomy
learning's always good, but I don't see anything wrong with this piece. I'd say you're not even /beg/ (at least for these torso pieces), unless it's traced or whatever.

>> No.5117656

how long is a drawing supposed to take, what is an acceptable time?
what happens if i get bored, should i take a break or push through?
does it not count if i have to come back to it another day, or does that not matter as long as i finish it?

>> No.5117661

>>5117632
Not traced, but it took an embarrassingly long time drawing something, deciding it doesn't look good, and redrawing it for days until something decent emerged. I've drawn dozens of faces, torsos and breasts and Frankensteined the best of the lot.

Which is one way to learn, but there ought to be a better approach than taking the StyleGAN algorithm and replicating it in your brain through sheer autism.

>> No.5117686
File: 136 KB, 784x974, render wip.jpg [View same] [iqdb] [saucenao] [google]
5117686

trying to render a skull but I'm flying blind.. how 2 render with a pencil?

>> No.5117694

>>5116832
the road isn't straight, the lines won't converge the way you expect

>> No.5117749

>>5117625
My only suggestion to you anon is that when you're putting down a line, make sure you're thinking about what it is and why it's there.

Don't just put it there because Bridgman did but think about WHY bridgmen put it there.

>> No.5117797
File: 45 KB, 667x689, Illustration67.jpg [View same] [iqdb] [saucenao] [google]
5117797

10ish minute study of a female skink from hellcross.

>> No.5117805
File: 1.07 MB, 1944x2592, IMG_20210108_045801.jpg [View same] [iqdb] [saucenao] [google]
5117805

>>5117306
I feel the same way, this is my second attempt, i DID FUCK UP the first one. Ahh here let me show you.

>> No.5117811
File: 876 KB, 1937x2448, 5407BCB3-D56D-41B3-A3A0-7F9E018385B2.jpg [View same] [iqdb] [saucenao] [google]
5117811

Aside from the butchered face and unfinished hand, what do I need to fix?

>> No.5117820

>>5117629
Nice chunky nipples.

>> No.5117841

Is there a better alternative to 3D posing programs like Magic Poser?

https://www.youtube.com/watch?v=-v6aNOuWE4o

>> No.5117850

>>5117841
Yes, hire a model.

>> No.5117852
File: 37 KB, 533x687, mann.jpg [View same] [iqdb] [saucenao] [google]
5117852

Reading this book Freehand figure drawing for illustrators, but the way he constructs his mannequin is so weird.

There is no twisting/bending connection between ribcage and pelvis, which you usually see
Should I go with Loomis instead?

>> No.5117859

>>5117841
magic poser is the best

>> No.5117873

>>5117841
take pictures of yourself posing, or record short videos and take stills for reference.

>> No.5117896

>>5117805
any advice on how to start tackling light values and colors? My drawings all lack depth

>> No.5117907
File: 634 KB, 1927x1795, file.png [View same] [iqdb] [saucenao] [google]
5117907

>> No.5117909
File: 668 KB, 2026x1704, rsz_1-7-21_p5_2.png [View same] [iqdb] [saucenao] [google]
5117909

>> No.5117912
File: 338 KB, 1250x825, 2021-01-08-04-Heads-5min.jpg [View same] [iqdb] [saucenao] [google]
5117912

5 to 10 minute heads from reference.
Any better?

>> No.5117934

>>5115273
Jiff in hell furfag

>> No.5117976

>>5115424
Trolljak

>> No.5118022
File: 250 KB, 1000x750, IMG_20210108_131214.jpg [View same] [iqdb] [saucenao] [google]
5118022

Rate my tractor

>> No.5118044

>>5117088
Based, where do you look for inspiration?

>> No.5118050

>>5115750
left

>> No.5118057
File: 1.52 MB, 1785x1930, file.png [View same] [iqdb] [saucenao] [google]
5118057

did some figure drawing, i tried not to copy and instead capture the motion of the figure and push bending of the figure, how did i do?
I feel like if i push it too much it won't look right.

>> No.5118058
File: 924 KB, 1944x2592, IMG_20210108_100345.jpg [View same] [iqdb] [saucenao] [google]
5118058

>>5117896
HIGH CONTRAST let the light be completely blank apply colour only in the shadows.

This is completely wrong but it will teach your hand how it feels to make a 2d plane have depth

>> No.5118063

How do I draw something in perspective that doesn't fit on the page/screen? Like if I want to draw an upshot of a huge pyramid how can I use construction lines to make it if the bounding cube doesn't fit?

>> No.5118067

>>5118063
Estimate :) Or use 3D software. I haven't heard of a good solution to this problem.

>> No.5118085

>>5118067
Rip but I kinda figured. My best solution if I was gonna be anal about perspective was to divide a bounding cube into multiple cubes so you can say like "this is x by y by z, I can only fit a by b by c on screen" which would be some portion of your total shape
But that's a huge pain in the ass so estimation it probably is

>> No.5118088
File: 392 KB, 612x1308, Living Grim Failure.png [View same] [iqdb] [saucenao] [google]
5118088

>>5115634
Slight update on the lady before bed.

One sheep

Two sheep

It's time

To sleep

>> No.5118097

>>5117625
red-sketch anon here, you've been getting better at seeing what you're referencing from picture to picture for sure. Only glaring thing with this one that jumped out at me is the head is too small on yours. And I was wondering why that is and noticed your shoulders are a bit broader than Bridgman's on the left. That small difference makes a big difference when it comes to perceiving the size of the head in relation to the body.

That, and it looks like the bottom half of the legs are a bit too short, but just slightly. Keep it up anon.

>> No.5118100

>>5117656
stop thinking so hard about it. You shouldn't be spending hours on a sketch because that usually means you're going back and erasing and changing stuff up too much and you would be better served moving on to another attempt at a piece to start with a fresh view of things. If you really like a drawing and want to go the full nine miles with inking and coloring, then yeah that'll take longer naturally.

If you get bored, one thing I learned about myself is to just stop there. Learning drops dramatically if your mind loses engagement with it, and only leads to easier frustration. If you want to come back to it later that can sometimes be good since sometimes you just need to take a break from staring at it to notice mistakes that were made the previous day. All of this anon is just to really say that it doesn't matter as long as you're getting something out of it. There are no strict rules to learning because everyone's different, but at the very least, no, you shouldn't be spending hours and hours polishing a turd if you're still a beginner. Get good at making the base construction before moving on to polishing it. That will serve you best down the line.

>> No.5118105
File: 1.51 MB, 1000x917, ayylmao.png [View same] [iqdb] [saucenao] [google]
5118105

I tried rendering. Any good tutorials? Ignore the alien face, I need to work on my fundies a lot.

>> No.5118108
File: 492 KB, 710x827, random jpop guys.png [View same] [iqdb] [saucenao] [google]
5118108

I tried portraits again.
Still looks like shit and proportions are off because I'm bad at construction, but I don't know, I think it's less bad than all the previous ones.

>> No.5118113

>>5118108
This looks kinda terrifying

>> No.5118149
File: 490 KB, 822x714, Screenshot from 2021-01-09 01-33-20.png [View same] [iqdb] [saucenao] [google]
5118149

>>5118108

>> No.5118158

>>5118044
Old alchemical drawings and paintings mostly, my apologies if that sounds pretentious I'm a 20 year old boomer

>> No.5118174

>>5117811
Th lat line under the characters right arm flares out a bit aggressively, making the arm like like it’s “coming from too far inside the front of the torso” for lack of a better way to say it

>> No.5118200 [DELETED] 
File: 300 KB, 1005x828, 1600878793518.png [View same] [iqdb] [saucenao] [google]
5118200

>> No.5118211

>>5117629
Did you use a ref for that?

>> No.5118222

>>5118063
>How do I draw something in perspective that doesn't fit on the page/screen?
You extend your working area by taping additional sheets of paper to the one where you wanna draw that.

>> No.5118257
File: 656 KB, 1920x1080, 08 01.png [View same] [iqdb] [saucenao] [google]
5118257

Hi! I got my first tablet yesterday and today I installed Krita and immediately got to work with Loomis! Anything I should know or any tips?

>> No.5118274
File: 373 KB, 1183x1187, file.png [View same] [iqdb] [saucenao] [google]
5118274

>> No.5118275

>>5118022
500/11

>> No.5118278

Should I aim to use 0 smoothness when drawing digitally? How the fuck I am supposed to draw cubes with no smoothing

>> No.5118336

>>5118257
Don't spend too much time on Fun with a pencil, you're supposed to go through it quickly

>> No.5118423
File: 64 KB, 310x310, 1581277216307.png [View same] [iqdb] [saucenao] [google]
5118423

I've failed again
>>5117561
>>5117398
That bad huh? No replies, I see.

>> No.5118426
File: 379 KB, 1139x1518, 20210108_185936.jpg [View same] [iqdb] [saucenao] [google]
5118426

>>5115258
Gave it a try

>> No.5118428 [DELETED] 
File: 16 KB, 256x256, 1608098480109.jpg [View same] [iqdb] [saucenao] [google]
5118428

I've failed again, I've failed again IVE FAILED AGAIN
IVE FAILED AGAIN
IVE FAILED AGAIN
IVE FAILED AGAIN
IVE FAILED AGAIN
>>5118426
You mock me with your talent

>> No.5118433 [DELETED] 
File: 325 KB, 768x768, 1580295214641.png [View same] [iqdb] [saucenao] [google]
5118433

iMPROVING? MY FUCKING ASS
I've done jackshit again
WASTED 4 MONTHS AND IM JUST WASTING TIME AGAIN dont you see
DONT YOU SUNDERSTAND
AAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.5118435 [DELETED] 
File: 173 KB, 425x499, 1586781043428.png [View same] [iqdb] [saucenao] [google]
5118435

MAYBE IM JUST TALENTLESS
others are better than me this cant be this cant be happening
theyre new fucking sake i should be better

>> No.5118440

>>5118433
>WASTED 4 MONTHS
you've been saying that for months now, so its more than 4

>> No.5118443
File: 87 KB, 512x512, 1601456024001.png [View same] [iqdb] [saucenao] [google]
5118443

>> No.5118553

>>5118211
Multiple refs for eyes, hair, pose etc. I deleted those that didn't work out.

Tnolize's stuff were my main ref.

>> No.5118554

>>5118428
>talent
dood. ive been drawing for 5 years....
I aint got a single talented bone in my body

>> No.5118572

>>5118553
is there a ref for the body? its a hot pose with the tits spilling out from sides of clothes

>> No.5118583

>>5118257
>Anything I should know or any tips?
Yes, I got a couple of tips for you.

- Visit /fwt/ thread on /g/ to find out how to pirate Photoshop.
- Draw what you think is fun and apply various studies and methods to it.

>> No.5118584

>>5118583
i already have photoshop and i already use it to modify pics but i found it not intuitive for drawing, maybe i need to thinker more with it

>> No.5118587
File: 1.73 MB, 1846x2598, cc2cd58f23a8eac3c917ec43278da5ee.jpg [View same] [iqdb] [saucenao] [google]
5118587

>>5118572
I am not sure of the exact reference, but it was a DQ3 Priest. She's got a lot of poses like that.

>> No.5118589

>>5118587
thanks lad

>> No.5118592
File: 101 KB, 535x473, Screenshot 2021-01-08 062738.png [View same] [iqdb] [saucenao] [google]
5118592

Had fun doodling this, need some comments.

>> No.5118601
File: 2.38 MB, 1893x2467, nudepose1.png [View same] [iqdb] [saucenao] [google]
5118601

>>5118100
thank you for responding to me, sorry for being a retard with this late response
>You shouldn't be spending hours on a sketch
i try to limit myself on time, but if i really want to study and learn what im drawing, i have taken up to an hour or so. isnt this how you learn? or am i missing the point to sketches entirely?

i was going to work on this more today, but this is what i left off with last night after working on it for somewhere around an hour. i guess i'm just confused on what metrics to measure myself by as far as being 'a beginner polishing turds'.

if anyone else can help me too, i'd appreciate it.

>> No.5118620
File: 1.07 MB, 1000x1023, painting.jpg [View same] [iqdb] [saucenao] [google]
5118620

What do you think?

>> No.5118622

>>5118620
Cool. But the perspective is weird.

>> No.5118623

perhaps a bad take but i really just think the Loomis figure drawing book sucks.
it's just "here's a bunch of guidelines to follow" without actually teaching you how to fill them in
I'm thinking I'll switch to a video course

>> No.5118650
File: 572 KB, 699x784, line symmetry.png [View same] [iqdb] [saucenao] [google]
5118650

I don't get Hampton.
On the same page where he says not to put lines side by side in an effort to draw the eyes throughout the figure more, it looks like he does exactly that in the drawing below it. Am I not getting something?

>> No.5118654

>>5118650
redline where hes done that

>> No.5118658
File: 570 KB, 699x784, rl.png [View same] [iqdb] [saucenao] [google]
5118658

>>5118654

>> No.5118665
File: 933 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
5118665

>>5118658
its more like this, blue is just contour lines to give form, and the other leg well he had to draw the leg, its not a set in stone rule

>> No.5118671
File: 629 KB, 875x776, wrapping.png [View same] [iqdb] [saucenao] [google]
5118671

>>5118665
Those are just wrapping lines, he goes into that a few pages later. It's the legs I redlined that are really holding me up though. I'm never sure when to use offset lines and when not to

>> No.5118677

>>5118671
yeah contour are wrapping lines same thing, i showed you in the redline how he used a s to flow your eye through the leg

>> No.5118687
File: 632 KB, 1525x452, kiss on your.png [View same] [iqdb] [saucenao] [google]
5118687

>>5118149
>>5118108

>> No.5118703

>>5118687
>he kissed? release ze sweat.

>> No.5118707

>>5118601
Damn anon, the person you're responding to here, my goal is to attain that kind of line quality. That's an excellent sketch, and I would not call you the kind of beginner that polishes turds with what you posted there.

>> No.5118749

>>5118601
fucking talent eh?
>>5118554
yeah whatever talented shit

>> No.5118755
File: 6 KB, 262x192, ty.jpg [View same] [iqdb] [saucenao] [google]
5118755

>>5117237
BROS

>> No.5118775

>>5118755
what course have you tried so far?

>> No.5118795

>>5118775
steve hustons beginner anatomy course. i'm a retard that can't learn shit from a book so i was kinda lost and just went with him.

>> No.5118808

>>5118795
hustons is a good teacher. When doing construction of the body try doing with the bean method. As in draw a bean in place of the torso and hip that might help if you are just drawing with boxes.

>> No.5118816

>>5118808
that's from proko right? you think taking his video course would be a good idea?

>> No.5118822

>>5118816
not from proko, the bean method is old af

>> No.5118826

>>5118822
yeah but is there any other person who goes about the bean method in video format?

>> No.5118830

>>5118826
I'd learn it from the older vilppu videos but you can probably learn it from his NMA.

>> No.5118831

>>5118826
yes, look up how to figure drawing or animation videos

>> No.5118835

I dont know where to start man, I make no progress and every time I try to lean through a tutorial I just cant do it no mather how much i try to follow the book or video

>> No.5118836

>>5118835
6h a day everyday and it will click eventually in a few years if you're lucky, otherwise get a teacher/tutor

>> No.5118849

>>5118592
Okay, I don’t know if you were going for a particular style, and I’m including the neck in my critique, so grab whatever grains of salt you need.

Pros:the stuff that matters for the facial form and jaw line form are good, just unfinished (not inked, has sketch lines and stuff). Skull looks nicely proportioned too. Overall very good!

Cons: some of the lines of the back of the skull seem choppy (they’re straight lines making a curve, not a curved line), not quite chicken scratch, but not quite not-chicken scratch. Eyebrows look a bit painted on, losing the raised sense of the brow ridge (that could be intentional, so feel free to ignore). The neck has normal proportional thickness, but seems to go on too long. If you’re going for a more comical look (like the vulture from loony toons) I think you should make it thinner, if you’re going for a more realistic look, either truncate the neck above where the trapezius would attach, or give a hint of the shoulder connection.

>> No.5118855

>>5118620
I agree with the other anon, I couldn’t tell the scale of the piece, until I saw the evergreens. A shame, looks like a lot of love went into it.

>> No.5118874

>>5118849
Thank you for replying.

>> No.5118917
File: 1.64 MB, 1407x705, image.png [View same] [iqdb] [saucenao] [google]
5118917

>>5118620
Too much stuff on the top and you can't easily tell the river and the grass apart. maybe add some brown for tree trunks and dirt

>> No.5118934
File: 2.69 MB, 4032x3024, IMG_20210108_145157918.jpg [View same] [iqdb] [saucenao] [google]
5118934

Are my gestures stiff?
Fairly new at it so doing 2 min/each

>> No.5119005

>>5118423
GMI with the right attitude. Unironically.

>> No.5119032

new
>>5119031
>>5119031>>5119031
>>5119031

>> No.5119170
File: 47 KB, 316x178, loomis.png [View same] [iqdb] [saucenao] [google]
5119170

>>5118658

>> No.5119257

>>5115329
I'm /beg/ but use the full value scale. You don't go dark enough in areas not hit by light. Don't be afraid to go totally black.

>> No.5119644
File: 17 KB, 249x308, face and hair 2.jpg [View same] [iqdb] [saucenao] [google]
5119644

Just how, this took me 3 hours