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/ic/ - Artwork/Critique


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5050650 No.5050650 [Reply] [Original]

Hey bros. 26 yo former software developer here trying to reinvent his life as an artist, a cartoonist specifically. 3 months ago I realized that if I didn't take the huge risk of quitting my job and start to follow what I've been passionate about, I'd live a shitty, hollow life. I know I'm about to enter a stage of my life where it'll be harder for me to learn new things, so I'd like to rack up as much hours as possible practicing on drawing. Currently I'm trying to practice for 10 hours a day but holy shit it's super fucking difficult. My routine is to eat breakfast, take 20 mgs of Ritalin to carry me for 5 hours, eat lunch and 20 mgs more to carry me for another 5. The problem is I get bored SUPER easily, or feel like I'm running low on energy; sometimes before even completing the first 5 hours. My sleep schedule is usually (1-2 AM) - (8-9 AM)

What the fuck should I do?

>> No.5050656

>>5050650
art is not for you, quit

>> No.5050661

>>5050650
draw as much as you feel like you can
if you're tired don't draw cause it's pointless
nothing else you can do about your energy

>> No.5050662

>>5050650
you'll never make it, banana.

>> No.5050663

limit "practicing" to 1-2 hours and draw cartoons or whatever you wanted for the rest of the time

>> No.5050665

If you're a beginner, there's a beginner thread somewhere on the board.

And more importantly check the sticky first:
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

>> No.5050672

>>5050656
>>5050662
What makes you say that?

>>5050663
Keeping practice hours that short seems very inefficient anon. I'd like to complete 3k practice hours on gestures and anatomy at least in order to make my vision a reality.

>> No.5050678

>>5050672
>>5050656
>>5050662

>> No.5050684

>>5050672
Because you've been at it for 6 years. I'll still be here 6 years later to laugh at you for my entertainment while you're still drawing scribbly dragons with poor anatomy.

>> No.5050685

>>5050672
fundie grinding alone won't teach you how to draw, only drawing will

>> No.5050690

>>5050672
If you want to play number game, look at Volen

>> No.5050694

If you're getting bored and feel like you're running low on energy, take a break. Rethink your schedule and what you're drawing. You're going to burn yourself out. How long have you been doing this? Did you start 3 months ago?

It's good to be able to draw for long hours if you're able, but if you're unable, don't hold yourself to 10 hours. I've seen people try hours like that and can't do it, they end up hating themselves and their art.

Again, if you can practice that long, do it. But you're on your way to burnout if you force yourself.

>> No.5050695

>>5050650
>>5050672
Get a job in STEM.

>> No.5050718

>>5050650
>software developer here trying to reinvent his life as an artist, a cartoonist specifically. 3 months ago I realized that if I didn't take the huge risk of quitting my job and start to follow what I've been passionate about, I'd live a shitty, hollow life.
A cartoonist? I understand you want to do something you love, we all do, but cartooning is not a high paying field, and there are very few cartooning opportunities that let you be happy drawing what you want to draw. Unless you are thinking about cartooning via Patreon, you are really need to think about this. If you are thinking about a future with a family, you might want to stick with the software developing job. Its steady income, and once you hit your 30s that becomes of huge importance.

>> No.5050726

>>5050694
I was drawing stuff here and there but I started getting serious about it 3 months ago, yes. I started small, practicing for 3-4 hours a day and tried to gradually increase the time.

I'll take your advice on being burnt out into consideration, thanks.

>> No.5050735

>>5050718
>>5050695
I'd rather crash and burn horribly by failing in the end than living a shitty mediocre life anon.

>> No.5050737

>>5050684
>6 years
>drawing scribbly dragons
I think you're mistaking me for someone else.

>> No.5050755

Sadlawn challenge.

>> No.5050756

>>5050737
my mistake then

>> No.5050758

You won't get as good as fast as you want. Understand this. It won't work out how you think it will. You'll get brilliant ideas that seem like they'll solve everything, you'll try them, and it just won't work out the way you thought. You'll learn from it so it isn't a waste, but you're going to make a fuckton of time-extending errors that you just can't predict on the way to getting good.
To be clear, people who claim getting good, or basically competent, will take years, even decades are usually wrong and possibly projecting. Drawing needn't be a miserable, prolonged slog.

But still, you won't get good as fast you'd like. Getting good means you accept this and find some daily or semidaily solace in the routine of things. 2 or 3 or 4 hours of conscientious, thoughtful drawing is worth 10 hours of meathead grinding - ten times over. Drawing is an intellectual activity.

>> No.5050765

>>5050650
You won't be able to jump from 0 to 10 in a day. I suggest you focus on achieving 4-5hrs a day consistently before making a decision.

>> No.5050848

>>5050650
Pyw. I’m curious what your progress has been.

>> No.5050862

>>5050758
Getting good absolutely will take years unless we’re talking about a hobbyist with no real measuring stick for what “good” is, but if you want to live from art in any capacity or have a decent audience for whatever it is you mean to produce, you’re looking at years if you’re lucky.
Agree with everything else

>> No.5050869
File: 505 KB, 2489x684, hand-progress-1-month.png [View same] [iqdb] [saucenao] [google]
5050869

>>5050848
Sure, this is a revisit drawing I did on a hand after a month.

>> No.5050876
File: 172 KB, 731x1075, spine-pelvis-skull.png [View same] [iqdb] [saucenao] [google]
5050876

>>5050848

>> No.5050885
File: 322 KB, 1616x989, hand-revisit.png [View same] [iqdb] [saucenao] [google]
5050885

Couple of more hand revisit drawings, the bone strcture on the bottom left is from the "before" drawings.

>> No.5050887

>>5050650
Imagine how privileged you have to be to abandon a software developer career to be a fucking cartoonist

>> No.5050890

>>5050887
Check your privilege, sweaty.

>> No.5050892

>>5050650
As Son Goku said, there's a point where training just becomes torture. If you practice ten hours a day you're going to crash and burn. Set a healthy and moderate schedule.

>> No.5050896

>>5050650
it's not just about how many hours

https://youtu.be/9NeYpBTtMok

>> No.5050899

>>5050887
I've been sustaining my life by the money I've saved up anon.

>> No.5050910
File: 173 KB, 2209x930, 30secondgesture.png [View same] [iqdb] [saucenao] [google]
5050910

Also holy shit bros I need some advice with these as well. I just started doing gesture drawings and my 30 second gesture drawings are absolute ASS.

>> No.5050917

>>5050887
Also let me just tell you, being a developer is the closest thing on earth to living in limbo. You make enough money to discourage you from pursuing your goals; but you don't make enough money to live a desirable life, or retire early, unless you're at the top 10%.

>> No.5050986

>>5050650
>Hey /ic/ im (age), I was thinking about quitting my job doing (job title here) and pursuing an art career. I've saved up (amount of money here) so I should be good for a while. How long would it take me to get to a sustainable level in art if I draw (x amount of hours) a day?

I've seen this thread 2000 times on this board and every single person gives up, you're not different. I honestly didn't even read past how old you were and I know this is exactly what you're asking. You're wasting your time

>> No.5050992

>>5050986
no, he’s asking how to practice 10 hours a day because his adhd drugs aren’t cutting it

>> No.5051046

>>5050862
I don't get what an audience or earning a living have to do with getting good at drawing. There are plenty of mediocre, even bad, artists making good money only because they're good at marketing themselves or gaming social media.
In the most ideal cases, getting good will probably take at least two or three years, yes, but /ic/ hugely blows that out of proportion and overgeneralizes. People are constantly claiming it takes 5 to 10 years minimum, or repeating the10000 hour myth, when really, there are too many variables to say for any individual.
What's more important than just throwing lots of hours at the problem is being highly engaged with your art and constantly challenging yourself to do better work. That's what OP should understand.

>> No.5051087

>>5051046
yeah, see, now you’re just arguing against some boogeyman that I’m not convinced exists in reality the way you’d like to believe
honestly it doesn’t even sound like you’re convinced in what you’re saying, seeing how how you state it takes 2-3 years in the absolute ideal circumstances, but then proceed to state how people saying it takes 5 years are wrong, then proceed to state every individual is different
anyway, I was just saying that yes, it does take multiple years to get good because your initial post sounded like you can get good in a single year

>> No.5051115

>>5051087
>it does take multiple years to get good because your initial post sounded like you can get good in a single year
Okay, I can see that. But it wasn't my intention which is why I said "decades" right after it but it was vague, yes.

>it doesn’t even sound like you’re convinced in what you’re saying
I'm convinced that trying to predict how long it'll take any individual to get good is pointless. But we can probably reasonably conclude, in retrospect, that even the most exceptional individuals took at least a couple years to get decent. These statement don't contradict each other.

What I'm intending to emphasize is the importance of critical thinking and engagement over brute force practicing, hour cramming, and rushing. You can't know what a year from now looks like but you probably can know what today and tomorrow look like.

>> No.5051121

>>5051115
this

>> No.5051122

>>5051115
I already noted I agree with everything apart from the “years” thing in the first reply, it’s really the only thing I had an issue with

>> No.5051848

>>5050650
Start a project, like a comic or webtoon; many artists swear they improved by it.

>> No.5051856

26 is too old to become an artist.

>> No.5052001

>>5050910
try villipu? I can do pretty acceptable gesture now after about 3 yrs to where im happy with it but hated villipu when I first started. He is like michael hampton but less technical and more cartoony. Just binge his drawings/try to copy I think he repeats a lot of himself in his lectures

>> No.5052106

>>5050887
T. Pajeet or some other fucking retarded boomer third worlder who thinks the only jobs are doctor, lawyer or suicide.
Newsflash retard, working a shifty job that pays a lot is still a shitty job. And since a job is your life, your life is still shit.

>> No.5052479
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5052479

>>5050650
>3 months ago I realized that if I didn't take the huge risk of quitting my job and start to follow what I've been passionate about, I'd live a shitty, hollow life
/biz/ here, absolutely based. I hope you make it.

>> No.5052483

Op, i don't know if you're still reading these comments, but one thing I've found helpful is to draw with silence.

Recently I've been putting in 8+ hour days, with music non-stop, and then I found myself unable to draw without music. But if you listen to music 8 hours a day, nonstop, you'll get really sick and tired of music. Then you'll start putting on podcasts, but the really good podcasts draw you away from your work, but the really boring ones make you want to rip your hair out and only slow you down.

So, draw with silence. It's meditative, powerful, enjoyable, and you'll get really intimate with the act of drawing.

>> No.5052487

That's great anon. A lot of people here will tell you you're not gonna make it, but that's just this place, don't worry about it.
If you want to be a cartoonist I would suggest starting with figure drawing. There are a lot of guides, techniques etc on the internet, some of these resources are available here on the sticky or thread titled /beg/ (for beginner) (a name you will definitely hear around there parts related to this is "Glenn Vilppu", youtube that to see a master doing it). The reason I think you should start with figure drawing is, it's a simple way to get familiar with the human form before stylizing it all cartoon-like. It's also a good exercise to find confidence in your lines.
Do at least 1 figure drawing every day and when you feel you can depict the form of the people you're drawing, you can move on to anatomy and perspective. For more gains you can look up techniques related to shading/rendering.
These are all mere suggestions. As long you put in the time and energy, no matter what you do, you will become better. No wrong answers (despite some people thinking their particular way is the gospel). The important thing is the long game and putting in the daily work... which basically means you need to learn how to have fun doing it.
Good luck!

>> No.5052497

>>5052483
That's what happens when you listen to shitty music anon.

>> No.5052500

>>5052483
You need to diversify your taste anon, learn to be able to go from
>https://www.youtube.com/watch?v=XAck4Ki_TsA
To
> https://www.youtube.com/watch?v=lDPa6XDFyOs
Within a playlist.

>> No.5052507

>>5052500
I really wonder whether super-patriotic people realize how big of a clown most people view them as

>> No.5052510
File: 225 KB, 564x487, C713F3B6-C879-4538-82C8-8CD5BD8E8D58.png [View same] [iqdb] [saucenao] [google]
5052510

>>5052507
I doubt most people who listen to this track are even American themselves, they just like the music

>> No.5052513

we have this thread every month

>> No.5052915

>>5052510
Unexpected awesome mahjong manga. Good taste anon

>> No.5052922

>>5050650
why a cartoonist though and not as a technical artist or sum shit for some fancy game company?

>> No.5053455

>>5050684
Confirmed for never made it

>> No.5053542

>>5050650
grass is always greener, former 29yo concept artist trying to reinvent life as a software developer.

>> No.5053550

>>5053542
this is why you work 2 jobs at the same time, folks

>> No.5054305

>>5050650

Haha, did you listen to some art podcast about getting in the art industry? Haha, you got goofed.

>> No.5054316

>>5052001
He repeats himself A TON... but repetition is key, and sometimes it's pretty useful hearing the same thing more than once.

>> No.5054323

>>5050735
And the moonshot you're betting on is making cartoons?

>> No.5054335

>>5050690
we have no idea how much volen actually drew or how he went about it, all there is, is his dumb testimony and some examples of work.

the number game works, volen is just a terrible example of it. look at conceptart forums and look at any of the sketchbooks where people went from noob to good in 1-3 years. you can still access most of the forum with wayback machine.

>> No.5054337

>>5050887
i dropped out of med school to draw porn, it doesn't matter.
>>5050650
/ic/ is literally the worst place ever to get opinions from. The only active users are begs and crabs because the ones who reach a certain level eventually stop posting (because everytime they posted, a crab shat on them), so the board is left with new beginners and old crabs, forever

>> No.5054509

>>5054335
Examples?

>> No.5054527

>>5050899
Working hard and planning ahead is the definition of privilege. I bet you’re white, too...

>> No.5054535

>>5050735
no, you don't. god damn this smacks of a privileged upbringing. mommy and daddy aren't here to bail you out when you fail to pay your rent and your landlord throws you on the street.
keep your day job and just draw as a hobby to give your life some pleasure. you can't reasonably think you'd be able to make a living as an artist if you have to literally drug yourself to force yourself to draw.

ngmi

>> No.5054546

>>5050876
Arms are too big

>> No.5054562

>>5050650
>a cartoonist
nope. you aren't going to be making enough money to live without your parents support. try again

>> No.5054564

>>5050887
software development is a garbage field which gets more and more trash with each passing year. too many people hopping on the bandwagon

>> No.5054569
File: 638 KB, 1243x1223, art field comparison.jpg [View same] [iqdb] [saucenao] [google]
5054569

>>5054562


>>5054337
>/ic/ is literally the worst place ever to get opinions from
nah. if he went to reddit or some shit they would say "thats great!!! awesome idea man, persue your dreams!!!"
theres far worse places to get advice from. the worst possible place is friends and family, they are typically either complete yesmen who will never reality check you or permacrabs who will try to second guess any move you make that isn't becoming a lawyer and having kids (family) or smoking weed and getting a new tattoo (friends)

what OP needs to come to terms with is the fact the field he wants to enter basically died in the 1990s. a lot of people are walking around with candyfloss notions in their brain. that they're going to somehow magically revitalize a field which died last century or in the early 00s. cartoonists. animators. journalists. novelists. all of these fields only exist as dead withered husks of what they used to be. many such cases. find a new goal which makes sense for this fucking millenium

>> No.5054783

>>5050910
lol
desu though there's something appealing in there, especially the first and last, and you suggest a decent leg shape in the second to last.

make sure you don't let grinding rob you of artistic spirit. split your tasks up a bit more and take time in between just for art appreciation. take a day here and there to visit a gallery or museum, maybe take a sketchbook with you but don't be dogmatic about it.
when you're just grinding away, you'll likely find yourself in a limbo where you'll never be 'good enough' to take any next step. but depending on what you want to do, you might not need to be very good at all when you start. you might also need skills other than art, such as marketing, networking, business etc. so having a clear plan of where you want to go and how you're going to get there is important to prevent yourself from grinding away forever.
what you're doing is always at the mercy of why you're doing it.

>> No.5054814

>>5054564
just do webdev. it's easy and pays pretty well. i'm buying a house come next summer after 2 years of saving up as a junior dev.
you'd have to be retarded to give up a cushy office job where you basically work 2 hours a day.

>> No.5054901

>>5052483
Just listen to music without lyrics
Also, if you don't already know you're talented don't even pick up a pencil, you WILL fail
There are talented artists who have it easy and don't have to work
There are untalented retards who flush countless hours down the drain pursuing art only to become a mediocre artist begging their old boss to give them their job back
There is no in between

>> No.5054906

>>5052507
I imagine super patriotic people aren't insecure enough to care about what other people think of them
I feel like having a crippling obsession with how strangers view you would prevent you from living a meaningful life
But some of us never grow out of high school so I get it bro

>> No.5054912

>>5052513
Not often enough
>>5054569
What is an industry that isn't dying?
I know tons of people that make good living off of art
Maybe not 2d but getting the fundies down before moving to 3d will put you ahead of everyone else

>> No.5056171

>>5054564
and art isn't?

>> No.5056465

>>5054912
emerging industries. you need to think about how the industry makes money. how do cartoonists traditionally make money? well, they need to sell comic books. this is extremely difficult. the demand for comic books is very low. unless you land a spot at marvel (good fucking luck), you will struggle to sell anything and definitely will not sell enough to live on without having a second source of income, whether it's art related or not.

how could you adapt the same idea to a modern post internet world? you could have a webcomic and hope people support you on patreon. that seems like a gamble at best. people want things for free. it's hard to motivate people to pay for things they've been getting for free for decades. see music industry. you could try to turn your comic into a videogame. people still pay for those. however that opens an entire new can of worms. maybe OP could find a game studio that wants art that looks like comic book art. or work on visual novels. or something, i'm just random firing ideas. my point being that 'im gonna be a cartoonist!!!' is an insane belief to have. literally insane. you might as well on top of that believe you're going to build a time machine and go back in time to when people paid for comic books. it needs to be refined for the internet age

>>5054814
webdev is the most saturated field in software dev though. imo mobile is less saturated and has a higher barrier to entry.

>>5056171
people actually enjoy art. not a single person on the planet chooses to be an artist to make money even though they don't enjoy it. that would be retardation. however tons of people go into programming fields because it can be lucrative, even though they don't enjoy it at all. if you work as a programmer you have to deal with those people. they're pieces of shit whose faces i want to bash in.

>> No.5056468

>>5056465
(i'm not saying people don't enjoy coding, i do, but i'm saying there is almost nobody doing art that doesn't enjoy it, but in software dev there are shittons of those people)

>> No.5056512

OP just draw coomer shit and make ez money

>> No.5056670

>>5050650
Drawing and most importantly to get better at drawing it requires thinking critically and thoughtfully with care and patience. Reading from your op you are just planning to grind 10 with auto pilot on and on top of that taking drugs. You are going to get burned out at that rate. Focus on healthy lifestyle and ob drawing second.

>> No.5057203

>>5056465
>it needs to be refined for the internet age
webtoons
seriously

>> No.5057210
File: 1.79 MB, 1668x2201, 43BD77AC-FC18-452C-81EF-8062DFE552F9.jpg [View same] [iqdb] [saucenao] [google]
5057210

>>5056465

>> No.5057284

>>5057203
Isn't it like, impossible to make money from webtoons? Is that a goal that someone could expect to achieve if they worked towards it, to make a living off webtoons like a true mangaka? (I'm asking seriously)