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/ic/ - Artwork/Critique


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File: 54 KB, 810x560, study from hard round brush chad.jpg [View same] [iqdb] [saucenao] [google]
5034220 No.5034220 [Reply] [Original]

Previous thread >>5024522

For all those who love /pain/ting. Try not to derail the thread with stupid shit about what jitter or pressure sensitivity is for tablets, if you're too fucking lazy to search those up on youtube and watch an actual video demonstration of what is for your respective apps.. then maybe you should just stick to traditional tools.

Pro /Pain/t Tips - PPT:
>Dont argue about brushes and expect to have everything explained to you, art is a visual learning experience that you practice through action, not sitting there and reading shit until it "clicks" it only clicks when you get to work.
>Dont copy everything 1:1 this isnt /asg/ actually try to analyze and understand what youre doing with notes
>Post your work if you want critiques or have trouble understanding something and want help
>Come back to a painting later if youre spending hours on it, dont focus on the details if youre studying, try capturing it in BOLD and BRASH strokes
>Work in grayscale before tackling color, then you'll see colors as values
>Start simple and work toward complexity
>You can always start over
>Hard brush is love , Hard brush is life

Last thread was about values and had some good information, be sure to check that out. Ill also link some youtube channels here that I personally enjoy and help me to see values and colors.

>https://www.youtube.com/user/DrawMixPaint

>https://www.youtube.com/user/Robotpencildesign

>https://www.youtube.com/user/marcobucci

I also decided to work on my own folder for this general specifically, I'll add to it when I have time, as of now the FULL Krenz painting course is in there so you guys can enjoy that for now, but sadly its all in Chinese, hopefully one day it'll be translated lol. Let me know if it works.

>https://mega.nz/folder/z6QUhZbZ#rIgGwr39TG7dUKQbyZipYA


Thread image made exclusively with the notorious HARD ROUND BRUSH :^)

>> No.5034225
File: 399 KB, 2131x2009, figure.jpg [View same] [iqdb] [saucenao] [google]
5034225

anyone wanna critique this? there are parts that i like about it like the face and the left hand but there are other parts (everything else where the shading looks so muddled that it's like visual gibberish. maybe if i do some blending then it will look better. idk if the blacks need to be blacker, the dynamic range is wide enough that it looks alright. it also took forever which is counter to what i wanted, which was to be faster and more efficient. i mean, it is faster than what i've been doing, but it has still taken like 6 hours just to make this and it looks vastly inferior. it looks like the painting equivalent of a sketch.

is this just my life now? i can't do anything fast? fuck

>> No.5034227

>previous thread
>links to non archived thread with 150 posts
will you niggers please just fucking lurk.

>> No.5034231
File: 51 KB, 1002x843, 1606740493869.jpg [View same] [iqdb] [saucenao] [google]
5034231

>>5034220
>educational files are photoshop
>i only use CSP

aaaaaand my VPN subscription expired recently, so if i don't already have a photoshop installer in my old files, i can't just go torrent a new one on a whim.

>> No.5034235
File: 19 KB, 699x707, 1606716608647.jpg [View same] [iqdb] [saucenao] [google]
5034235

here is your hard round brush bros it looks like this :)

>> No.5034236

>>5034227

im impulsive bro, I honestly would have forgotten to do this if I waited lol, but lets get to business regardless.


https://www.youtube.com/watch?v=-Nt9fa8jZUE&t=

>> No.5034270

>>5034225
why are you not blending the colours, set opacity to pen pressure

>> No.5034271

>>5034235
https://youtu.be/-Nt9fa8jZUE

This should be in the sticky

>> No.5034276

>>5034225
I feel that the head is a bit enlarged. The face looks slightly off, for example philtrum is too short and jaw line is too far away.

>> No.5034285

>>5034235
personally mine also assigns flow with pressure. When I lighten my stylus I get lots of little separate circles that add a nice texture to my painting, like Bobby Chiu

>> No.5034288

>>5034235
How do you guys make it look sharp? Is it by using the eraser ?

>> No.5034315

>>5034288
I am the one who made this. I used a selection tool to cut the stuff out. You can use anything with a hard edge, in fact I could have use the same brush as an eraser to do it as well

>> No.5034322

>>5034315
thanks anon

>> No.5035481

https://www.youtube.com/watch?v=QFbYuWixFBU&feature=youtu.be&t=101
>Top 7 Digital Painting Mistakes
>#6: using the hard hound brush :^)

He says the same thing here: https://www.youtube.com/watch?v=0Dbf63YnkeA

what now hard round-fags?

>> No.5035482
File: 530 KB, 1377x1036, rendering guide 2.png [View same] [iqdb] [saucenao] [google]
5035482

>>5035481

>> No.5035488

>>5035481
hrb is the loomis of painting, you spam it at begs so they learn, you’re not supposed to keep doing it forever

>> No.5035489

>>5035482
this is literally just the first couple of ctrl+paint lessons
good for learning, stupidly inefficient for production

>> No.5035497

>>5035488
Hard round is literally hard-mode tho. It looks like trash when blended unless you use the blur tool or blend it for a long-ass time until it doesn't look like shit no more. The former makes you codependent of the tool and the later gives you the bad habbit of overrendering.

>> No.5035504

>>5035497
lol no
the entire point is to learn how to manage edges, you’re not supposed to try and work around the limitation of the brush
being given a hrb and trying to paint as you would without the limitation of the brush is like being given gauche and trying to use it like oil
you work with the medium, not against it
opacity, flow, spacing 25, learn to paint with shapes, done

>> No.5035786

soft smudge brush

>> No.5036311

>>5035497
>>5034235
the blending in this was done in a minute

>> No.5036330
File: 297 KB, 527x646, screenshot1.png [View same] [iqdb] [saucenao] [google]
5036330

took me some time and still looks weird, I need some critiques

>> No.5036336

>>5036330
put a desaturated layer on top, set it to colour and see how off your values are.

The bounced light in her arms has the same value as shadows

But you can make edge variety so that's good

>> No.5036343
File: 23 KB, 128x112, 758496242560401440.png [View same] [iqdb] [saucenao] [google]
5036343

>>5036330
i envy your ability to pick up on this shit this easily

>> No.5036348

>>5035489
What's a efficient way to paint portraits for production?

>> No.5036383

how good do i need to be with line before i start painting

>> No.5036398

>>5036383
>keep in mind i am not very good at painting, nor drawing, but i feel confident in saying you do not need to be good at line work to paint. painting is about creating forms of value. it requires simplification to a degree. drawing something as line art requires simplification but it's mostly a different kind of simplification that's unrelated, it's just a different skill. the only application line art has in drawing is to create a sketch first of the thing you want to draw, but you don't necessarily have to do this as there are other ways to layout a painting before really starting on it.

>> No.5036433

i just wanna say real quick that it's real fuckin dumb having two of these threads active at the same time because it makes it confusing which thread is the best one to post in for critique. i want to post in both of them for the sake of thoroughness, but i don't want to be annoying either and seem like i'm spamming

>> No.5036456

>>5036433
This is 4chan, no one cares

>> No.5036572

>>5034231
There are free VPN extensions for almost every browser anon.

>> No.5036576

>>5034231
You can use psd files in clip studio

>> No.5036635

>>5036383
just paint

>> No.5036654

>>5034231
Search the archives for the DAUB brushes and get those.
Pretty sure they are still in a Mega.

>> No.5036694
File: 631 KB, 1005x1737, Untitled_Artwork (2).png [View same] [iqdb] [saucenao] [google]
5036694

/beg/ here. Anyone know any good resources for getting started with rendering? Mainly with understanding lighting and shadow. Also any crit welcome for this piece.

>> No.5036706
File: 789 KB, 1708x991, file.png [View same] [iqdb] [saucenao] [google]
5036706

krenz is actually kind of funny, but this is taking forever to translate because I'm shit, and translating is a lot harder and weirder than understanding it approximately. Might be easier if I glossed over more shit.
Definitely won't finish all 16 vids but might do the first two or so over the holidays, if nobody better does it first. Might just end up summarising it as jotnotes while I watch instead of doing it caption style, though, because <ten minutes has taken me at least thirty.

>> No.5036785

>>5036706
Concise explanations of what he's talking about might be good enough. If you're willing to tho I'd appreciate it if you fully translated the most important parts, even if it's not exactly word by word but rephrasing it to an understandable degree. Thanks for your work!

>> No.5036828

>>5036785
NP. I think I'll try to do that when my university lets out. Again, probably just one or two vids, or whatever I feel like TLDR'ing. Don't get your hopes up.

re: translating important parts -- I'll give it a shot, but no guarantees. Like I said, I might end up just TLDR'ing whatever I end up watching for the ease of that.

the issue with skipping around is that 1) my chinese sucks; 2) my ability to translate chinese art terms is extra mediocre; 3) I'm not fixing the english grammar, making the TL somewhat difficult to follow already; 4) he peppers in some explanations with his commentary; and 5) it leaves the onus on me to decide what is or isn't important, which isn't very good.
Also, I think his mindset is important because it kind of sets a basis for what he expects from his students, but I guess what I've got down by this point already clarifies that enough.

("If you don't follow the techniques provided exactly, it isn't a teaching or technique problem; it's a vision problem.")

>> No.5036939

>>5036706
based

>> No.5036960

>>5036828
Not them but DON'T WORRY, MY CHINESE IS EVEN WORSE THAN YOURS, I CAN UNDERSTAND A FEW KITCHEN SINK CONVO WORDS AND THAT'S IT. Super grateful for any translations you can do!

>> No.5036966

>>5036330
needs more contrast, and the torso should be thinner and more twisted and the head should be longer and moved to the left. an easy way to see your mistakes in a figure drawing like this is just overlay it on top of your drawing

>> No.5037005

>>5036694
I'm sorry.

>> No.5037069
File: 181 KB, 988x615, file.png [View same] [iqdb] [saucenao] [google]
5037069

>>5036939
>>5036960
kek
hopefully it'll be alright

https://mega.nz/file/WVxiRJwR#HHa7vIk-Yf3baTO9edbYGBR1LY9aX9y0fVJIo-Uo4Ho

for anyone interested in taking a look, here are the first 31 minutes of the first video from krenz's week 1 lessons from the anon's files above, sloppily transcribed and translated.

he goes over:
- mentalities/attitudes he doesn't like, or ones that him and some other guy named Victor Cloux find unsuccessful
- importance of accurate copying/following procedure accurately
- doing an appropriately sized project (his example was for a 1draw)
- importance of blocking out/making easily visible chunks/shapes instead of just relying on textured brushes/painting/etc

probably I'll do more around the end of december.

let me know if it's too unreadable as it is.

a lot of it is word-for-word (or as word-for-word as I can do, without too much rewording, since it already takes an assload of time to translate + transcribe without accounting for grammar), so the text is more "casual Chinese speaking order", but should hopefully still make enough sense to be readable.

>> No.5037078

>>5037069
in addition, i'd like to add that it wouldn't be hard to TLDR, but i guess that some of the original content might be lost. it's generally a lot easier for me to understand (and then summarise, but approximately) than to transcribe, though, so if I end up doing more later, I might just cut a lot of edges and not do it transcription style.

I originally intended to do a transcription so it'd be nice to follow along with the vids, especially with included timestamps. Unfortunately, it's taken me fucking ages to just get 31 minutes done, so it doesn't seem very viable for someone with my level of translation ability (which is, again, low, and transcribing and translating at the same time necessitates that I go back a couple of times more often than I'd like).

>> No.5037168
File: 17 KB, 230x179, 1605333175547.png [View same] [iqdb] [saucenao] [google]
5037168

>>5036311
one minute is too long, also this looks ugly

>> No.5037180

>>5037168
h-hard round brush bros...

>> No.5037722
File: 382 KB, 640x500, 5034220.webm [View same] [iqdb] [saucenao] [google]
5037722

>> No.5038257
File: 22 KB, 358x294, [18-10-06] 1048742707693154304_p0.jpg [View same] [iqdb] [saucenao] [google]
5038257

>>5037069

damn dude i applaud you for your time and effort on this, i know most people will just take it for granted but you really put your all into this and im grateful for that man, the least i can provide for you is just whatever tutorials and resources I have, but yeah thanks again man!

i really like krenz and i enjoy watching and learning from him but i have to do it multiple times cause of the language barrier so its more of like a visual learning experience

>> No.5039412

>>5037722
cringe. Not only that's very inefficient, that has to be the least natural way to paint. Fuck the hard round brush, use an actual brush made for painting.

>> No.5039453

>>5036311
are you saying taking a minute to blend one edge is good time?

>> No.5039523

>>5034236
>https://www.youtube.com/watch?v=-Nt9fa8jZUE&t=
someone get this man a glass of water, jesus christ

>> No.5039536

what is this gay thread and why cant we just post in /beg/

>> No.5039564

>>5039412
hard cringe brush

>> No.5039598
File: 179 KB, 690x976, MichelangeloSybilStudy.jpg [View same] [iqdb] [saucenao] [google]
5039598

doin' a MA master-std.. and i have to say, it is a pain but fun at the same time - do you guys have any good recources for copying the image, cause i'm doin it by observation atm., and yet had to erase many parts over and over again... havin' struggle with the mouth atm: can't get that "smirk" of her...

>> No.5039678

>>5039523
what?

>> No.5039695
File: 1.00 MB, 868x583, Screenshot_2020-12-03 Monkey Speedpainting - Default Brush Only.png [View same] [iqdb] [saucenao] [google]
5039695

>>5039412
>>5039453
Here is a recent video of Bobby Chiu making a finished realistic painting in two hours exclusively with the default round brush.

https://www.youtube.com/watch?v=oyVuNxFZU6A

Why people tell beginners to stick with the hard round brush at first is that it forces you to understand how to use manipulate the program's brush engine and its settings (brush size, opacity, flow, pen pressure) to act exactly how you intend it to, if you want to paint something that looks decent.

If you can't do that with only the default brush, good luck doing that with a bunch of custom brushes that you don't know how to use either.

>> No.5039790

>>5039695
There are videos of people creating master pieces in MS Paint. It's a gimmick, a party trick.

>> No.5039882

Is there a brush or anything in CSP that I can use where if I draw a line it cycles between multiple colors that I select and then fades in alpha or do I have to just do this manually

>> No.5039910

>>5039790
No, you dumb /beg/.
Textured brushes make it easier to create superficial textures but they are not necessary for painting. I use the hard round brush almost exclusively in my paintings.

>> No.5039922

>>5039412
>2 strokes are incredibly inefficient, unnatural

>> No.5040127
File: 67 KB, 430x323, tongle.png [View same] [iqdb] [saucenao] [google]
5040127

>>5034220
I totally fuck up today with using only one value for the base and shadow it

>> No.5040170

>>5039910
and people far better than you do the opposite, what’s your point?

>> No.5040256

>>5040170
he already typed out the point, try reading

>> No.5040260

>>5040256
>he
sure thing, buddy

>> No.5040274

>>5040170
And artists far better than you use hard round. And the gap between you and me is almost assuredly much larger than the gap between me and whoever you're thinking of. Also, what >>5040256 said.

>>5040260
He doesn't even type similarly, retard.

>> No.5040336

>>5040274
lmao I can practically locate you on the curve

>> No.5040643
File: 1.90 MB, 3337x3035, peakcock5.png [View same] [iqdb] [saucenao] [google]
5040643

>>5040127
Try to save it and coloring it

>> No.5040646
File: 941 KB, 1280x1280, nahtsees - Copy (2).png [View same] [iqdb] [saucenao] [google]
5040646

Would like critiques

>> No.5040776

>>5040336
Whatever you have to tell yourself, /beg/.

>> No.5040927

>>5040646
why the fuck is his ear like behind his head

>> No.5040998

>>5040927
Because he drew the jaw too wide.

>> No.5041037
File: 315 KB, 800x571, adolfspride.png [View same] [iqdb] [saucenao] [google]
5041037

>>5040646
Just some minor notes

>> No.5041040

>>5034220
What's the difference between this one and /draw

>> No.5041488
File: 313 KB, 685x850, Michelangelorndstdy.jpg [View same] [iqdb] [saucenao] [google]
5041488

can i get honest critique before i move on to the values ?

>> No.5041585

>>5041488
no because this is a rendering thread

>> No.5041615

>>5041488
Thighs look too long, especially the right thigh.

>> No.5041626

>>5040998
i drew the jaw too wide :(

>> No.5041633

>>5041488
which app do you use?

>> No.5041650
File: 279 KB, 645x800, MichelangeloSybilStudyt1.jpg [View same] [iqdb] [saucenao] [google]
5041650

>>5041615yo, thanks, I also thought so but wasn't sure.. >_> that part is critical, but here, how is it now?
>>5041633
I draw on Photoshop, the reference is on a sepperate window, and used hard-round brush for the linework.

>> No.5041654

>>5041650
bruh i hate it ... now the lower left leg seems too long

>> No.5041930

>>5041650
If you're ever unsure about something like this, just do a redline of where you think the skeleton should be. This should reveal to you your mistake.

>> No.5042119

>>5035489
almost everyone here is learning

>> No.5042120
File: 1.07 MB, 1366x745, m.png [View same] [iqdb] [saucenao] [google]
5042120

>>5034220
How do you pick the midtones HUE/saturation? Just make it a mix between the light and the shadow or is there a better way I don't know?

pic-related is the little studies I've done today. At least the attempts worth showing :'(

>> No.5042125

>>5042120
for skins you add reddepending on you thin the skin is and how the lights are, but you can get away with adding red whenever shadow and light meets. reason blood

>> No.5042431

>>5042120
Theres an infinite number of ways you can play with color and light in this way, but some basic concepts for an appealing image you can turn to when all else fails:

You want a hue shift to occur between the major areas of light and dark. Example: The light and midtones are warm in hue, the shadows are cooler. Etc. Mullins has said as long as this happens and the values are correct, it will work no matter what colors you use.

The midtones just before the core/terminator shadow are usually more saturated. Something about how the light hits the surface right as it is turning away, it appears more colorful to the eye. It also just appears more rich anyway because you have warm hues meeting cool.

But wait - there's more. There's also things like sky light, bounce light and subsurface scattering that change the color temperature and hue of your colors that you want to be aware of, as well as the skin itself just having temperature shifts in different areas. An example of this obviously is like the nose/cheeks/finger tips are usually redder, or the blueish color of veins in the arms or breasts.

>> No.5042462

>>5042119
There’s learning and then there’s learning.
You’ll be learning for your entire life most likely. Shaping strokes with an eraser is how do I shot web tier

>> No.5042476
File: 200 KB, 232x297, 1596468364134.png [View same] [iqdb] [saucenao] [google]
5042476

>>5042431
>The light and midtones are warm in hue, the shadows are cooler
I've read that many times but never understood that. Usually when I use the color picker on a photo or a master's painting, the light parts are more to the yellow and the shadows are more to the red AND more saturated. For shadows to be cooler wouldn't they have to be more gray?

>> No.5044169

>>5042476
Ignore the 'warm light cool shadow' thing, it's an oversimplification that only obfuscates how light actually works.
When working out the colors and lighting of a scene, factor in:
1. Local color
2. Color and strength of the direct light
3. Color and strength of the ambient light
4. Refractive effects like sub surface scattering
5. Ambient occlusion

>> No.5044577
File: 1.05 MB, 1275x811, halp.png [View same] [iqdb] [saucenao] [google]
5044577

I have a question for Photoshop (CS6 specifically, tho I don't think it matters)
I know there are more than one ways to see a picture in greyscale, I only remember two but somehow they both look differently.
I want to know why and, more importantly, which method is more accurate for looking at the values of the original picture.
Take pic related for example, left is original, center is at Dot grain %15, and right is on saturation set to zero.

>> No.5044602

>>5044577
It depends on what you mean by 'value'.
There isn't one right answer, so I would advise not worrying that much about it. You can go in depth and learn specifically how each different grayscale model is calculated, but it won't give you a better understanding of value in an artistic sense.

>> No.5044639

>>5044602
I see, but then what would yo recommend for it? Or rather how do you see values on your pictures / references?
I guess one could make a point that there's no need to alter the picture in order to analyse the values... But being able to "hide" hue and saturation would make it a lot easier.

>> No.5044669

>>5044577
centre is saturation set to 0

>> No.5044691

>>5044669
No, I used dot grain for the center picture, the one with 0 saturation is the one on the right

>> No.5044716

>>5036330
Practice edge control. Check Ctrl+paint has some videos on this theyll help a lot.
For example the reference on the thigh changes from hard shadow to light quickly. You did it in a gradient.
Throw a black and white filter on your refernce to check and flip your painting horizontal to give you perspective.

>> No.5044718
File: 657 KB, 3420x735, colorspace[1].png [View same] [iqdb] [saucenao] [google]
5044718

>>5044577
Proof Colors: Working Gray – Dot Gain 20% seems to be the most accurate from what I can find. Plus you can set it to a keyboard shortcut to quickly toggle it on and off.

http://www.artofscholes.com/checkingvalues
https://amorten.com/blog/2018/photoshop-color-value-and-grayscale/

>> No.5044915

>>5042476
>Warm direct light from the sun = warm lights
>Ambient light from blue sky = cooler shadows
It doesn't matter which one's cooler or warmer, the light side or the shadows, there is no set rule. But there will almost always be a temperature shift from light to dark, no matter the setting.
If somehow there isn't, you can invent it because it looks more interesting and appealing anyway. You will also have more subtle temp changes within both sides because of things like local color and the bounce light of other objects, but that's generally what you want to look for.
Old master paintings done almost entirely in the studio, so they would often have cooler skylights coming from the windows, and warmer shadows influenced by the interior of the room.

>> No.5044919

>>5044669

https://youtu.be/gJ2HOj22gDo
This will tell you everything you need to know

(After watching the video you will understand why I thought the darker one is dot grain)

>> No.5045058

>>5044639
Reducing saturation to 0 or L channel grayscale are both fine. There are minor discrepancies between them, but you don't need to get that precise with it.

>> No.5045059

>>5044915
>But there will almost always be a temperature shift from light to dark, no matter the setting.
This is completely incorrect.
'Warm light, cool shadow' is a shorthand specifically because it applies to common lighting conditions (sunlight on a clear day, in particular).
But not all lighting conditions have the same rule.
If your direct light is red, and your ambient light is orange, you don't just desaturate the red in the shadows, you shift it to orange. Shadows take on ambient light, so you need to know the color of your ambient light to predict the color of your shadows.

>> No.5045306

>>5034220
Is digital painting possible without opacity mechanics?

>> No.5045309

>>5045306
Sort of, but it's more drawing than painting at that point.

>> No.5045328

>>5045309
drawing with like 165 billion different pencils?

>> No.5045331
File: 1.01 MB, 2480x3508, IMG_20201207_001114_893.png [View same] [iqdb] [saucenao] [google]
5045331

For some reason the stocking have some weird circles when i save the drawing. Anyone knows why? I use sai and my stuff never looks the same after i save it and look it through pixiv

>> No.5045416

>>5045328
More or less.

>> No.5045466
File: 307 KB, 1000x422, 1FAFA399-3B37-4516-8727-F9F653459A04.png [View same] [iqdb] [saucenao] [google]
5045466

is this a good way to paint/learn to paint?
is there something about what I’m doing I should change besides the shapes being shit?

>> No.5045472

>>5045466
Larger brushes and pressure opacity will help. Treat it like a paintbrush, not like a colored pencil.

>> No.5045478

>>5045472
Not using pressure is the entire point

>> No.5045481

>>5045478
No, stop doing that.
If you want to learn to paint, you need to use pressure opacity.
Turning it off for a color and value study is one thing, but for painting you need it.

>> No.5045484

>>5045478
pretty retarded point if you ask me

>> No.5045486

>>5045481
>>5045484
isn’t this literally what mullins tells you to do in his schoolism class?

>> No.5045693

>>5045486
I don't know who Memellins is but exclusively using opaque hard edges makes sense for blocking in shadows. It absolutely helps in no way for halftone transitions

>> No.5045911

Sometimes i understand how to paint and completely nail the image and then the next time i try to pain it literally just looks like that hilarious lady who tried to fix up that picture of jesus.

why the fuck is painting so fucking hard.

>> No.5046003
File: 180 KB, 1550x2048, IMG_20201201_230053.jpg [View same] [iqdb] [saucenao] [google]
5046003

I enjoy drawing/painting but I clearly am not very skilled and improve very slowly. I think it's time to give up, or at least stop posting online for a while. I feel so stupid for ever thinking I could make it. Time to focus on a real job.

>> No.5046006

>>5046003
I feel you
I have a couple of mo this of wiggle room left before I have to wagecuck again
I’m not giving up, though
I have literally nothing else

>> No.5046017

>>5045486
Yep it’s essentially like working in tiles in trad media, common with gouache for commercial illustration in the past. Really helps you get good at value because you have to make more conscious decisions. Heavily emphasized in schools like art center.

>> No.5046164

how do you paint black armor pieces?

i try it and even with more gray value the piece was completely black

>> No.5046260

>>5045486
Like I said, it's a good study, but not how you should be painting.

>> No.5047045

Think in terms of values and eges, people.

Once you know where your shadows are, figure out your cast shadows and form shadows.

Cast shadows are typically sharp edges.

Form shadows are soft edges (transitioning from one value into another relatively softly - e.g. gradients).

You're done.

>> No.5047343

>>5045059
Craig Mullins must be completely incorrect too then

>> No.5047366

>>5047343
Plenty of professional artists say this, but no it is not how light actually works.

>> No.5047471

>>5045059
If the ambient light is weak like it normally is you still desaturate the shadows because less light is being reflected in your eye in shadows, less light = less colour.

>> No.5047501

>>5047471
That is not how it works. Less light does not mean less chroma.

>> No.5047513

whats the difference between chroma and saturation?

>> No.5047538

>>5047513
Chroma is a more precise term. Saturation works, but it's dependent on the color model.

>> No.5047639

>>5047501
Yes because black can have full saturation of course

>> No.5047667
File: 85 KB, 281x719, HowHmmm.png [View same] [iqdb] [saucenao] [google]
5047667

/beg/ here, i'm working through glenn course on NMA and i'm on light and shadow part ( modeling tone and direct light)
I'm doing everything digitally ,and i don't know how to approach this part digitally because when i do it like how he does it traditionally it turns out like pic, any help or examples how should i do this ?
Pic is something i did with hard round brush.

>> No.5047678 [DELETED] 
File: 1.16 MB, 1600x900, 4a3bc613ae9ddbe447330b23e545497f.png [View same] [iqdb] [saucenao] [google]
5047678

What's the technique which been used to paint fur on the tail?
Is it just smearing?

>> No.5047784

>>5047667
you're not beg anymore

The power of Vilppu

>> No.5047788

>>5047667
I don't see the problem, looks /int/

>> No.5048020

>>5047639
Think about what you are saying for more than 2 seconds.

>> No.5049097
File: 314 KB, 806x1000, MichelangeloSybilStudy.jpg [View same] [iqdb] [saucenao] [google]
5049097

hi, back, how are the values so far?I have to admit i'm struggling, on mid-tones, and also sometimes hard to indicate the terminator and - does a terminator always appears when we get a change in plane/direction?

>> No.5049123
File: 181 KB, 2800x1900, KRITALINE.png [View same] [iqdb] [saucenao] [google]
5049123

Shameless duplicate from a question on another thread ?
Why do on the same brush, same resolution, same parameters ( Hard round with only size assigned to pressure ), no stabilizer on both, does my line looks so uneven on Krita compared to CSP ?

>> No.5049125
File: 88 KB, 2800x1900, CSPLine.png [View same] [iqdb] [saucenao] [google]
5049125

>>5049123

>> No.5049180
File: 266 KB, 744x951, [18-09-19] 1042322829188845569_p1.jpg [View same] [iqdb] [saucenao] [google]
5049180

>>5047667

i recommend switching to using trad tools if you can get your hands on them, it helps you follow a long a lot easier but if you cant get it make sure the paper color that they draw on is the same color you draw on in photoshop cause the BG really effects your shading when you're trying to mimic trad tools

but overall looks great! keep a balance between trad and digital for some good gains on both ends

>> No.5049186
File: 13 KB, 192x193, [18-10-09] 1049741529357533184_p0.jpg [View same] [iqdb] [saucenao] [google]
5049186

>>5049097

it looks like youre using 5 values, so try to keep that up. when it comes to terminators yeah, its the fall off when the light family goes into the shadow family, try to separate light & shadow before worrying about mid tones and blending and youll see the terminator a lot more clearly

>> No.5049194
File: 74 KB, 1242x1179, [18-10-14] 1051641911776145409_p0.jpg [View same] [iqdb] [saucenao] [google]
5049194

>>5049123

csp has a permanent stabilizer enabled i think, i always preferred it to inking for linework mainly cause its a program a lot of manga artists use so CSP naturally tries a lot harder to make those lines look as realistic as possible, so right off the bat you get really nice pens.

i recommend to stick to CSP though if youre looking for nice lines, it has a really nice stabilizer and you can start drawing without tweaking so much, i use photoshop for painting so i dont really notice the ragged lines as much

>> No.5049211

>>5049186
Aye, thanks will keep that in mind

>> No.5049272

>>5049194
Yeah, indeed, CSP always felt better with that.
The thing is that it does the same with stabilizer tool on Krita, and i never had this problem during the short time i used Photoshop or even Paint 3D.

It feels as if the software is overreacting to microscopic change in presure sensitivity, i don't feel like it's my hand being shaky.

>> No.5049282
File: 542 KB, 948x1255, bm_exp_75.png [View same] [iqdb] [saucenao] [google]
5049282

How do you plan out a mood? Working on this atm, i intended for it to be more cheerful but right now I think my color choice is holding it back
Any tips bros

>> No.5049290

>>5049097
no, a terminator is just a small plane that neither direct nor bounce light hit (or at least the plane that receives the least amount of either)
meaning no bounce light = no terminator (at least in the sense of it being darker than the rest of the shadow, in a literal sense if you have a shadow, there must be a terminator in the sense of the end of lit surface)
if you are literally asking if every change in planes would have a terminator, the answer is obviously no
even if theoretically they could, any such effect would be completely overpowered in light and imperceptible in the shadow as the bounce light is insufficiently bright and the not sufficiently directed for a tiny surface to appear darker due to being obscured from bounce light
of course, it can happen if the geometry is sufficiently extreme or massive, but in general occlusion will take care of that if at all, so just think about terminators where you get a transition from direct to bounce light, and even then you don’t strictly always get a terminator, as the edge of the shadow might very easily be hit by bounce light equally

>> No.5049292

>>5049282
yeah, I’m not convinced any amount of mastery over color could make that cheerful

>> No.5049368

>>5041037
Saved and nice and lmao

>> No.5049392

>>5049290
Thanks for the detailed explanation, very helpful, whish you a nice week and good health.

>> No.5049585

What setting do you need to change for the hardness of the brush be based on the pressure?

>> No.5049977
File: 264 KB, 536x782, aaaaaaas.png [View same] [iqdb] [saucenao] [google]
5049977

>>5047784
>>5047788
Thanks anons will do my best.
>>5049180
sadly i have very limited access to trad tools( i have to order from outside of my country and it's pretty expensive ), also digital right now for me saves me a lot of money in the long run .

>> No.5049993 [DELETED] 
File: 2.96 MB, 3010x2125, dragon_n.png [View same] [iqdb] [saucenao] [google]
5049993

>>5034220
Holy fuck, this took fucking forever. CSP default brushes suck ass.

Anyway, this is based on a sketch by Nidhogg. Mostly did this as a rendering exercise.

Thoughts?

>> No.5050200

>>5036330
Watch out for the shapes,
Her waist and arm are very different from the reference, try flipping the canvas vertically if you still have trouble noticing it.

>> No.5050211
File: 475 KB, 948x1255, 1607387454436.png [View same] [iqdb] [saucenao] [google]
5050211

>>5049282
Avoid muted and dark colors if you're going for a cheerful tone.

>> No.5050473
File: 233 KB, 2536x1439, msedge_xKjR6NjLSX.jpg [View same] [iqdb] [saucenao] [google]
5050473

Does anyone here use Corel Painter?
I'd really like to paint more, but the painting in CSP always felt "wrong" to me, and Photoshop, while a bit better, feels too fiddly.

I tried Corel Painter 2021 and while I kinda like how the brushes work I find myself struggling hard with the UI and just in general how the program functions. It just seems to be so hard to use when compared to CSP. The best thing I can say about it is that it doesn't want to kill itself when I use complex large brushes like CSP does.
Does anyone have any tips on how to use it? I originally got interested in it since Sinix uses it and I like his style of painting, but I can't seem to emulate his process no matter what I do.

Pic related is where I'd like to get, but I can't even get close.

>> No.5050485

>>5050473
the only thing i’d call hard about it is figuring out the brush engine

>> No.5050490

>>5050211
>>5049282
that skull like face doesn't help it either, too macabre

>> No.5050963

>>5050485
>>5050485
Yeah I give up. Requesting a refund from Corel, I can't figure this out and there are no useful guides anywhere that I can find. Tried a bunch of the default brushes but they all seem weirdly tacked on to the canvas even though they are on the same layer. I realize I'm probably just a retard but I managed to get CSP & Photoshop figured out fairly quickly with no major issues but for some reason this program just doesn't work the way I want it to.
Nothing about the brushes or effects make any sense and the end result is just terrible overall.
Sorry for the rant.

Back to CSP I guess.

>> No.5051823
File: 1.49 MB, 1264x1674, glow.png [View same] [iqdb] [saucenao] [google]
5051823

>>5050211
Thanks for the help, I didn't realise how washed out her colors were. Fiddled with the contrast a bit and it looked immediately better
I figured out another way of lightening the mood, instead of making the background light I just added a bit of glow around her. Took a few tips from this comfy pepe

I'm a bit out of practise but I forgot how fun painting is, just need to plan it out better so it's not impossible to clean up in the final stages

>> No.5052049
File: 663 KB, 241x182, 1364801917421.gif [View same] [iqdb] [saucenao] [google]
5052049

When I try gray scale on a photo for 1 hour my painting end up completely blend garbage

>> No.5052580

>>5052049
Paint without blending

>> No.5052616
File: 452 KB, 792x900, powergirl_vs_gorillas_by_flick_the_thief-d50bdox.png [View same] [iqdb] [saucenao] [google]
5052616

>>5034220
I am making a comic and I love this style of art. any tips on how to get it blended like this?

>> No.5052626

>>5050473

Learn fundamentals, degenerate. Software doesn't matter.

>> No.5052634

>>5052616
standard comic book coloring. Airbrush and lasso

>> No.5052804
File: 657 KB, 1027x1280, face 6 copy 2.png [View same] [iqdb] [saucenao] [google]
5052804

Picked up a tablet to work with photoshop over November, but have been working in procreate for a couple years. Painted this face a week ago which is the first time painting a face using color. This took me about 2 hours ish, is this how long it usually takes people?

>> No.5052807

>>5052616
what a dumb image, gorillas have smaller dicks than humans, she wouldn’t even feel it

>> No.5052809

>>5052804
>it’s another anon discovers he’s red-green colourblind episode

>> No.5052817
File: 206 KB, 621x771, MichelangeloSybilStudy.jpg [View same] [iqdb] [saucenao] [google]
5052817

is it goin' well so far?
Can i improve on some areas atm.?

>> No.5053539

>>5052580
I never used blend tool

In trying to follow the Asian guy tutorial, is hard to follow photoshop guide in CSP

>> No.5053552

>>5053539
no, stop blending the colors, retard
hard edge, no pressure

>> No.5053553

>>5053539
What do you mean by blend garbage then

>> No.5053554

>>5052817
I'm no good at digital painting, but i really like your values

>> No.5053633

>>5052817
Can your values go any lighter or is the range you're using what you've decided on?

>> No.5053653

>>5053633
I decided on them, but think i could darken the shadows more so the mid-tones and lights appears lighter.
But i'm not gonna add one more brighter value.

>> No.5053764

What are the best courses or tutorials for learning digital painting for someone that is pretty solid in fundamentals in traditional media?

>> No.5053813

>>5053764
i recommend, CG Master Acadmy with Marco Bucci, but learning digital painting, with a solid understanding in traitional media, is "easy"- since is just a new medium, the knowledge about painting will stay the same in digital as in traditional.
Just get started and don't wait for tutorials :)

>> No.5053888

>>5053653
Darker is always nicer when done right but so far your render looks amazing! Keep it up!

>> No.5055082

Any good resources on skintones, its kicking my ass.

>> No.5055087

Do you use value keys in art you normally draw or just studies?
I'm asking because you see the advice to push values so often, which seems to me to encourage using the full range?

>> No.5055089

>>5039598
this is pretty cash money my niggy. Steve huston has good example studies at the end of his NMA classes. I found them helpful anyway

>> No.5057424
File: 60 KB, 756x877, Capture.jpg [View same] [iqdb] [saucenao] [google]
5057424

What do you think anon? Rifle isn't done but I don't think I have the motivation to finish it. First thing I've painted digitally in a long time, and first one I've actually tried to ''paint'' more than add colors in blocks. It fucking sucks and I can't get it to not suck

>> No.5059270

>>5034220
so is ctrlpaint a meme or actually good? has anyone actually done all the lessons here and can give a review?

>> No.5059317

>>5059270
it’s good

>> No.5060945

>>5034231
you don't need a VPN to pirate software or games, those industries don't have lobbying corporations like the MPAA or RIAA to sue you.

>> No.5060953

>>5040646
Poltards can't into art.

>> No.5060959
File: 82 KB, 1000x1135, 20-12-13 1.jpg [View same] [iqdb] [saucenao] [google]
5060959

>> No.5061023

>>5057424
Looks like you need to work from reference. The way you painted the jacket and the skin are completely different. The jacket shows form shadow and has a value range while the skin is flat as a pancake and looks almost pillow shaded. Don't be afraid to go dark

>> No.5061233

>>5039910
>Textured brushes make it easier to create superficial textures but they are not necessary for painting. I use the hard round brush almost exclusively in my paintings.

Implying that there are no other options than "textured brushes" and "the hard round brush". Literally every brush used by actual digital artists is something other than these two extremes.

>> No.5061239

But... all of you don't understand that there are amazing world-class artists who work exclusively with the hard round brush! In Gimp version 1.2! Using only 16 colors and painting with a mouse with their non-dominant hand! And in 72 DPI! Which means that "textured brushes" must only make your art worse!

>> No.5061246

>>5061233
>Literally every brush used by actual digital artists is something other than these two extremes.
I've seen artists using hard round brush and textured brush in their work though

>> No.5061259

*textures the hard round brush*

>> No.5061368
File: 918 KB, 1366x768, ssstudy1.png [View same] [iqdb] [saucenao] [google]
5061368

whats your thoughts guys?i think i cant draw accurately :(

>> No.5061379

>>5061368
the colours are ok, but the chin needs work, also the eyes are too big, you lack understanding of certain form and their connection how they fit togeter.
But as i said the colours are ok.

>> No.5061425
File: 195 KB, 679x890, comp.png [View same] [iqdb] [saucenao] [google]
5061425

looking for composition crit before i go in thnx

>> No.5061601
File: 1.23 MB, 2800x1900, 8848584450.png [View same] [iqdb] [saucenao] [google]
5061601

I tried to sketch on one layer, using only one opacity brush.
I won't lie i like this one even tough i'm /beg/, but somehow it just feels like i'm a bit polishing a turd, and i just don't know what to do next.

Pls advice and tip.

>> No.5061626

What do I look at if I wanna get into cel shading? They took off Andrew Hou's course off of Schoolism.

>> No.5062384

>>5034235
Whats the hrb in csp?

>> No.5062530

>>5034220
Would a Photoshop tutorial apply to CSP?

>> No.5065090

>>5061601
try the exercise with the polarized photos

>> No.5066016

>>5065090
What is that ?

>> No.5066020

Does anyone know a good graphite pencil brush for SAI?

>> No.5067281

Bobby Chius course any good? I wanna get into digital inking and painting but I was just curious

>> No.5067880
File: 92 KB, 543x731, still.png [View same] [iqdb] [saucenao] [google]
5067880

Hey guys! I've been going going back and forth over this cylinder shaped object trying to get a smooth gradient. It keeps being this messed up, lines all over the place blending. I doubt I'm using the hard round opacity brush correctly. Anyone have any pointers what I could be doing wrong?

>> No.5067881

>>5067880
Add to that, how do I know what size of brush is reasonable for area to be blended? Maybe I'm using a too big or too small one?

>> No.5067893

>>5067880
you won’t get a perfectly smooth gradient with the hard round, that why the airbrush exists
alternatively you can blend it as much as you can and then downscale (for example, look at the thumbnail of the image you posted vs full size)
you can keep lowering the brush size and smoothing out the edges, but at the end of the day, if you want a soft edge, use a soft brush
the reason you’re told to use the hard round is to learn how to paint, not because that’s how you paint

>> No.5067897

>>5067893
Could you elaborate more on the learn "how to paint" idea? What would you describe it as? Is not technique part of it?
Also, how do people like professional illustrators paint? I'm sure there's a lot of variety, but also some generalized ways?

>> No.5067899

>>5066020
yes but it costs 30 bucks and is called csp

>> No.5068076

>>5067880
The banding is literally why you should be using hrb to blend. The brush strokes give the edges a lot more personality than a math formula does

>> No.5068246

>>5061368
don't worry about painting, worry about drawing

>> No.5068326
File: 152 KB, 1407x1023, cabanelstudy1-1.jpg [View same] [iqdb] [saucenao] [google]
5068326

>>5067897
Ideally for something like this vase you'd want to use the lasso tool to create the hard edges of the vase while you're painting. This prevents you from having messy edges, and you can always go back and soften/blur/break them up if you need to. Alternatively you could use clipping masks ontop of a flat value silhouette layer of the vase to paint only inside of it, which allows you to use bigger brushes.
For easier blending (and less "banding), lower the opacity & flow of your hard round opacity brush to around 30% and paint with a light hand, with the brush at the biggest size you can use for the area you're painting. This way you can get a nice blended look without sacrificing texture.
If the above is still not smooth enough for certain areas (with something like flesh or porcelain it makes sense) you can use the soft round airbrush to smooth out the strokes. Using the airbrush too much though makes the painting look TOO perfect and artificial, so don't rely on it for everything.
If you're just learning how to paint digitally, focus on doing greyscale value first so you can focus just on understanding how to manipulate the brush engine and getting correct value structure. You can always colorize it afterwards.
I can really recommend Bobby Chiu's courses on digital painting, the process he outlines in them is very accessible to beginners but are very much how many professionals paint.

>> No.5068347
File: 63 KB, 271x365, 5067880.png [View same] [iqdb] [saucenao] [google]
5068347

>>5067880
Smooth gradient isn't always desirable.

>> No.5068356

>>5068347
pretty

>> No.5068402
File: 1.38 MB, 4955x5601, toga-nude 2.jpg [View same] [iqdb] [saucenao] [google]
5068402

something im working on currently. would definitely love some critique

>> No.5068741

>>5067893
What about this technique ? : https://www.youtube.com/watch?v=EfQNadGEPBU&feature=emb_title

You guys do this ?
It never really works with me, always overlap.

>> No.5068791

how do you paint on the edge of the mask with blur?

>> No.5071021

bump

>> No.5071123

>>5068791
if something is masked or selected, you cant go outside of the selection. i dont get what youre trying for.

>> No.5071142

>>5068791
You have to paint on a layer above the clipping masks

>> No.5071519
File: 79 KB, 467x530, IMG_20200217_214337_430.jpg [View same] [iqdb] [saucenao] [google]
5071519

>>5060953
Wrong.

>> No.5072390

>>5040646

>>>/pol/

Also looks like shit