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/ic/ - Artwork/Critique


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4996461 No.4996461 [Reply] [Original]

Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0
https://youtu.be/t_IODIIYAe0

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Japanese Book Collection:
https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

Recommended Resources:
https://pastebin.com/Yz2scAEc

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>4976003

>> No.4996471
File: 201 KB, 373x619, 3F03F81C-1A63-436B-9CD4-78763D069803.png [View same] [iqdb] [saucenao] [google]
4996471

Repost from last thread for anons who want to easily find Japanese tutorials

絵の描き方 ( method for drawing pictures ) or 絵の塗り方 (method for painting pictures)

replace "絵" with the bottom shit below if you want specific shit, e.g 髪の描き方

for hair 髪

for head use 頭

for extra detail for hands and fingers use 手 and 指

feet, 足

legs, 脚

nose 鼻

eyes 目

For extra specificty if you want males do [x] (x being either 男(male) or 女(female) ) の脚の描き方

e.g 男の体の描き方, 女の目の描き方

For backgrounds use 背景の描き方 for how to draft them out and 背景の塗り方 to learn how to colour them.

For general lineart tips, use 線画上手くなる方法 (methods to get good at line art). You can also insert 線画, 落書き or rkgk on twitter to find rough drafts of Japanese artists

I'd reckon that'll give you top tier artist tutorials to follow.

I also reccomend this dudes channel if your japanese is good.

https://www.youtube.com/channel/UCxuipVSw8ajLZPgSyKmw6Ag

also this video he made is toptier and inspiring which also has english subs

https://youtu.be/lRmgLBCaV6Q [Open]

good luck! We’ll all make it!

>> No.4996483

>>4996471
cool! thank you anon

>> No.4996499
File: 105 KB, 662x662, F45263CB-2475-4184-8AB8-FB09E47562E2.jpg [View same] [iqdb] [saucenao] [google]
4996499

>>4996471
Realised I forgot to mention 腕 (arm)

>> No.4996537
File: 179 KB, 631x938, 111420.png [View same] [iqdb] [saucenao] [google]
4996537

no doll atelier today

>> No.4996541
File: 607 KB, 2000x1600, 3386B821-5810-42C9-AE40-232DFEF986C2.png [View same] [iqdb] [saucenao] [google]
4996541

Fuck anime, and fucking coomers

>> No.4996547

Say it with me /asg/!
ANIME!
STUDY!
GENERAL!
\(^O^)/

>> No.4996592
File: 986 KB, 2994x3600, Yuukodrawing.png [View same] [iqdb] [saucenao] [google]
4996592

Hi anons, I'm a tracefag. It taught me to stop chicken scratching and gave some confidence that I could actually make something that looks close to real anime, but I don't want to just be a tracer anymore.

How do I actually relearn how to draw from the basics and get rid of my bad tracing habits? Is it really enough to just go through loomis and practice my fundamentals (i'm also using drawabox)?

>> No.4996597 [DELETED] 

>>4996471
Skim through loomis and vilppu and then do some drawings with proko. I also find it helpful to look at krenz's sketches but not necessarily copy them. Then grind the absolute living fuck out of poses from croquis, youtube, lineofaction, sketchdaily etc. Drawabox is absolutely worthless unless you want to do technical drawing of mechs/vehicles/architecture and even then most of the time people use 3D for it.

>> No.4996598
File: 3.26 MB, 2994x3600, AmamiyaYuuko.png [View same] [iqdb] [saucenao] [google]
4996598

>>4996592
and the polished turd version

>> No.4996599

>>4996592
Skim through loomis and vilppu and then do some drawings with proko. I also find it helpful to look at krenz's sketches but not necessarily copy them. Then grind the absolute living fuck out of poses from croquis, youtube, lineofaction, sketchdaily etc. Drawabox is absolutely worthless unless you want to do technical drawing of mechs/vehicles/architecture and even then most of the time people use 3D for it.

>> No.4996602
File: 97 KB, 696x462, 1602688128928.jpg [View same] [iqdb] [saucenao] [google]
4996602

>>4996541
Mind your own business, idiot.

>> No.4996609

>>4996599
Thanks for the advice!

>Skim through loomis and vilppu
Do you mean just read through them without doing all the exercises or should I still be doing those before moving on to pose studies?

>> No.4996639
File: 90 KB, 610x796, 11132a.png [View same] [iqdb] [saucenao] [google]
4996639

lineart warm ups

>> No.4996642

>>4996609
I find it helpful to skimread them. You can copy some images from loomis, such as the hand, but don't get bogged down super hard on the theory because art is a practical subject and you get most of your gains from copying and actively drawing, not getting caught up in the minutiae. Vilppu I like, because he kind of gets that loose flow to the sketch going which you'll need for your anime line confidence. Vilppu's drawing manual is very short and can help you nail poses. Because Proko, he'll show you the steps to drawing, but he doesn't have a cool ass style with his lineart.

Krenz doesn't really teach, other than the courses from that mega, if it's still up (iirc it was in there) where he goes over how to rotate the figure in 3D space. To be honest, Krenz's main strength is his confident linework and very accurate understanding of anatomy. I like to refer to his gestures here https://www.artstation.com/artwork/NrPNJ when I'm drawing my own animu style drawings, if I get stuck not knowing where the muscle groups are, he has a bunch of poses that he has done so I can have a look and see where things should be. (Loomis is also good but he doesn't have many drawings to refer to).

>> No.4996667

>>4996642
Appreciate it anon! Gonna get through the fundamentals you recommended and then try to tackle some anime art again afterwards. It felt so good to know I am able to make something that at least resembles real anime art but it still felt like cheating in a way because I traced everything. Can't wait until I can make some stuff without having that feeling!

>> No.4996675

>>4996667
You can trace (so long as it's not from artists or else you might get cancelled, but stuff like 3D models is fair game), but to make it look amazing you also want to be able to draw and draw well as possible. Being able to draw your own stuff will help you to understand lineweight and to come up with cool looking original pieces. Understanding colour theory will also help to make your work pop, but you can focus on lineart for now.

>> No.4996715

>>4996447
another one is ペン入れ for inking

>> No.4996833

Does anybody have a guide on drawing pupils from different angles?
I know the eyeball is round but i can't visualize drawing the pupil from more angles

>> No.4996921

>>4996833
Have you tried sketchfab? There's tonnes of anime models on it.

>> No.4997103

>>4996461
I'm watching that OP anime, the bug loving girl is cute
>>4996547
cute

>> No.4997113
File: 2.91 MB, 266x176, 1600185417309.gif [View same] [iqdb] [saucenao] [google]
4997113

>>4996547
yay

>> No.4997205

>>4996461
Try to redesign a SMT monster.
Does the hand look weird to you?

>> No.4997207
File: 764 KB, 1125x1350, Animoz.png [View same] [iqdb] [saucenao] [google]
4997207

>>4997205
Forgot pic

>> No.4997269
File: 428 KB, 1000x1000, 20201114.png [View same] [iqdb] [saucenao] [google]
4997269

>>4996592
if we're talking just about drawing, a good start would be learning to draw in proportion. if you can't measure accurately by eye to some degree, it's really hard to build other skills. look for resources on accuracy or do some sort of atelier style training. when you get somewhat decent at drawing accurately, perspective is a good next step
>>4997205
it looks like either the fingers are too short or missing a couple of joints. it's hard to tell much else at this stage in the sketch

>> No.4997328

>>4997269
>eye not attached to head

>> No.4997412
File: 43 KB, 636x310, rip.jpg [View same] [iqdb] [saucenao] [google]
4997412

>>4996471

>> No.4997453

>>4997412
this but with gesture drawing

>> No.4997491

>>4997269
are you that redline/olson anon? been a while

>> No.4997568
File: 699 KB, 1062x603, uh.png [View same] [iqdb] [saucenao] [google]
4997568

>>4996471
>spends 13 hours a day for 3 months drawing
>after his 20 years making monsters

How can something be the fastest, if you spent the longest you possibly could in 3 months?

I think it's highly unlikely someone so addicted to drawing, to understand the most optimal path for gains as well.

>> No.4997630

>>4997568
the sandbagged before and after was pretty funny when he flipped through the actual pages and it all looks fine.
it's sound advice though, the loop of 'make genuine attempt -> isolate and work on a specific weak point of yours -> repeat' is a bog standard practice technique that ngmis ignore.

not sold on the only one artist part. but i've never found anybody that i want to copy more than 1-2 aspects from, let alone 'wow, this is exactly what i envisioned my work to be'

>> No.4997756
File: 517 KB, 892x1021, animegrill3.png [View same] [iqdb] [saucenao] [google]
4997756

I tried copying again, this time from a friend whose drawings are really anime

thanks anons in the last thread who told me to look closer to lineart and simplify things more

>> No.4997851
File: 189 KB, 738x528, 1596445175499.jpg [View same] [iqdb] [saucenao] [google]
4997851

Were all gonna make it!

>> No.4997863

>>4997851
based liar
no one is drawing hands like that in one year
remove the rendering and show the lines
that will show how skilled anyone truly is

>> No.4997877
File: 239 KB, 1642x754, sai2_2020-11-14_21-19-46.png [View same] [iqdb] [saucenao] [google]
4997877

>>4997756
Your drawings from yesterday were more complicated, the more detailed you draw a face, the larger the margin of error is. So obviously you'll see a large improvement + your warmup helps.

>>4997851
I'm surprised more people aren't making this art in a year with how much they love to turd polish. This art looks like the definition of soulless.

>> No.4997890

>>4997877
I think it's mostly because yesterday I drew them from imagination and this one >>4997756 is a straight up copy. Naturally the ones I try to come up myself has a stronger tendency to be more "western", but paying closer attention to the lineart definitely helps this one as well

>> No.4997892
File: 135 KB, 850x1050, __mordred_and_mordred_fate_and_2_more_drawn_by_kisaki_oni__sample-36c592628573100031c17f59758aa4b8.jpg [View same] [iqdb] [saucenao] [google]
4997892

>>4997863
2019 vs 2020 could be 23 months at this point, pic rel is from 9/19.
it's still probably some "i just got a tablet and this is my first digital attempt" sandbagging though.

>> No.4997907
File: 101 KB, 709x1010, lf.jpg [View same] [iqdb] [saucenao] [google]
4997907

Any help? Proportions are probably off

>> No.4997908

>>4996471
this should be in the OP or something

>> No.4997943

>>4997907
Stomach should be elongated.

>> No.4997949

>>4996461
Nice

>> No.4997954

>>4997630
>not sold on the only one artist part. but i've never found anybody that i want to copy more than 1-2 aspects from, let alone 'wow, this is exactly what i envisioned my work to be'
Same. But I guess it's a lot faster to aim for one dude than try to piece together your perfect preference from a lot of different ones if you're drawing fullbody images.

>> No.4997958
File: 527 KB, 1464x2000, a16.jpg [View same] [iqdb] [saucenao] [google]
4997958

oh no...

>> No.4997967

>>4997491
ya hello it's me! how's it going? still recognize a lot of regulars around here

>> No.4998034

>>4997907
weird hips, too wide and they could use a little more verticality.

>> No.4998074
File: 104 KB, 709x1010, lf.jpg [View same] [iqdb] [saucenao] [google]
4998074

>>4998034
>>4997943
Better?

>> No.4998190
File: 310 KB, 494x476, 1553837011351.png [View same] [iqdb] [saucenao] [google]
4998190

>>4998074
flat chest

>> No.4998266

>>4997207
>>4997269
Sorry for the late reply and thanks for the crit pal. I was aiming for the foreshortened fingers. I think I need to work on hand anatomy and perspective.

>> No.4998289

>>4998074
Looks better

>> No.4998307

>>4998190
He gonna put a small bump on the crotch and call her a trap. Just you wait.

>> No.4998322

>>4998074
Biggest concern are probably the arms. The left one is way larger right?
Also the eye placement doesn't seem quite correct.
But I like it anyway, keep it up. Cute.

>> No.4998333

>>4998322
Yeah, you are right, maybe I should just look out for references, I wasn't able to fix the arms at nay point.
Thanks

>> No.4998411
File: 489 KB, 1868x1176, fumikane_study.png [View same] [iqdb] [saucenao] [google]
4998411

>> No.4998416

>>4996471
Can someone put this into a pastebin? The japanese characters aren't saved by the archive

https://boards.fireden.net/ic/thread/4996461

>> No.4998498

>try to draw the cute cheek bulge as the jawline dips into the eye socket before jutting out to the cheekbone
>character looks like they have a swollen cheek from a recent dental surgery, every time
why is this shit so hard

>> No.4998502

>>4998416
I did it, I put the arm character on the same post
https://pastebin.com/dtnKkLrx

>> No.4998510
File: 63 KB, 709x1010, lqyew0li.jpg [View same] [iqdb] [saucenao] [google]
4998510

>>4998074
feel the foorms....

>> No.4998516

>>4998498
Don't just vent, post an example

>> No.4998521

I've been copying some anime drawings, should I stop and try to draw something from imagination? what's the next step

>> No.4998525

>>4998521
next, copy a 3d model and but use the image library you've built in your head to frankenstein your own animu

>> No.4998550

>>4998516
I don't feel like being made fun of. I'm sure you're smart enough to know exactly what I'm describing. And if you're not, it's not like you could help anyway.

>> No.4998557

>>4998498

you're probably defining it too much. simplify, make the curve shallower. aaand do a page of cheek study until you've made it muscle memory :3

>> No.4998561
File: 50 KB, 800x795, angerey.jpg [View same] [iqdb] [saucenao] [google]
4998561

>>4998510
>trying to ruin flat chest while fixing flat torso

>> No.4998562

>>4998550
Your way of thinking is the only thing that should be made fun of. The other guy obviously want to help but you return his kindness with an insult.

>> No.4998611

>>4998562
he's right to disregard somebody who needs an example, we've all accidentally fed animu girls jawbreakers before.

>> No.4998628

>>4998562
Look, I get where you're coming from. I mean it. But this is maybe the one specific example where pictures are totally unneeded for explanation. If you don't know for certain what is being discussed, you're not the intended audience.

>> No.4998649
File: 66 KB, 728x650, owoanonny.jpg [View same] [iqdb] [saucenao] [google]
4998649

>>4998498

it's a very shallow curve. it's more about facial feature placement than cheek line itself

>> No.4998657

>>4998502
Same anon who made that Japanese tutorial post, include 体 (body) in the section as well!

>> No.4998681

>>4998498
Post an example so we can see. Cheeks/jawlines can be tricky because very subtle things can mess it up so it may very well be something like the angle of your curve is just slightly too far outward or something.

>> No.4998776

>>4998649
>it's more about facial feature placement than cheek line itself
What features specifically?

>> No.4998815

>>4998776

whatever is closest to the "curved" cheek. eye.. nose.. mouth

>> No.4998825
File: 2.04 MB, 1748x2640, hub.png [View same] [iqdb] [saucenao] [google]
4998825

>> No.4999078

>>4998825
Love how you painted this.

>> No.4999081

Just out of curiosity. Do you guys learn drawing anime from scratch, or do you do some realistic figure drawing first?

>> No.4999087
File: 1.39 MB, 659x1283, militarymoe.png [View same] [iqdb] [saucenao] [google]
4999087

>>4999081
I learned from katy cope how to draw manga rip. Rarely I study anime, but I study vilppu and watch proko. I like the anime tutorials though. Interesting shortcuts that are helpful if you know what you're looking at. (Which I don't lol)
critiques appreciated.

>> No.4999091

>>4999081
if avoiding symbol drawing is a priority for you then do realism first, but it's still a good idea to incorporate style into areas you become confident in. i made the mistake of neglecting to do so and ended up with stilted/inexpressive-looking art when i tried my hand at anime

>> No.4999092

>>4999081
I do both

>> No.4999095
File: 2.21 MB, 4128x2322, 20201115_142738.jpg [View same] [iqdb] [saucenao] [google]
4999095

I am on mobile and didn't found beg. How am I doing?

>> No.4999106

>>4998825
Render-sama?
I kneel

>> No.4999129
File: 350 KB, 1880x883, firefox_2020-11-15_14-12-47.png [View same] [iqdb] [saucenao] [google]
4999129

>>4998411
>calls it study
>draws copy

>>4998825
Small head ruins it.

>>4999081
I can't stand looking at other humans, so I only draw anime, I think drawing what is most fun for you is all that matters.

>>4999095
Probably need to leave comfort zone. Those look fine.

>> No.4999135

>>4999129
I kneel graygoo sama, please spare us /asg/ fags goo-sama..
https://en.wikipedia.org/wiki/Gray_goo

>> No.4999173

>>4999129
so....that's 3 years of drawing nothing but floating empty bodies, and now three more years next of nothing but floating empty hands
good progress kek

>> No.4999187

>>4999129
>Probably need to leave comfort zone
Heh

>> No.4999190
File: 114 KB, 709x1010, 11_14_2.jpg [View same] [iqdb] [saucenao] [google]
4999190

>>4998510
Thanks for the advice, but I've no idea how to put that into this drawing, considering my style.
I may have bitten off more than I can chew with this pose
>>4998307
Nah

>> No.4999240

>>4999087
>>4999091
>>4999092
>>4999129
Gotcha. I'm still at a really early stage where I'm mostly just learning to pull of solid lines and basic shapes consistently and dabbling in some basic perspective.
I'm just trying to figure out what exactly I want to to learn, or rather what I want to learn first. Also thinking about what I want to achieve eventually, really helps with motivation to not get bored at drawing circles and squares.
So what I'm getting from this, is that I'd probably be best to learn some basic realistic drawing first.

>> No.4999271
File: 612 KB, 959x1440, Tatsumaki Ilustration.jpg [View same] [iqdb] [saucenao] [google]
4999271

>>4997630
>>4997954
>>4997568
I want to draw like Yusuke Murata, specifically how he draws Tatsumaki. I only started drawing because of my waifu so I'm starting this video today. Wish me luck

>> No.4999440
File: 286 KB, 760x527, 1603692084470.jpg [View same] [iqdb] [saucenao] [google]
4999440

>>4996471
>go for max effort drawing
>already knew the exact issues i'ld run in to
>already working on them in isolation
>seeing them all together looks terrible and insurmountable
feeling demotivated now, thanks.

>> No.4999511

>>4999440
Just focus on qt faces for now.

>> No.4999524

>>4999440
Perfect, continue through that hellish feeling and ignore this guy >>4999511 you won't get better at everything if you only focus on faces forever.

>> No.4999861
File: 138 KB, 900x900, deep_blizzard.jpg [View same] [iqdb] [saucenao] [google]
4999861

>>4996461
Found this guy Deep Blizzard:
>https://www.youtube.com/channel/UCHXgFLFyqR-XqtxfTH3qiYA
Some of his vids even have english subs

What do you guys think?

>> No.4999867

>>4999129
Getting better at hands

>> No.4999976
File: 174 KB, 1351x775, 2020-11-15_23-00-59.png [View same] [iqdb] [saucenao] [google]
4999976

>>4999861
Just draw.

>>4999867
Thanks dood, drawing hands has been giving me quite the sore head.

>> No.4999979

>>4999129
I thought the process of studying things properly entailed "copying" to some degree. How do you suggest I go about it?

>> No.4999993

>>4999861
I know him his videos are pretty good. "english subs" is kind of funny because he only subs really necessary parts so you might have some issues if you don't understand japanese.
He's a bit awkward though partially..

>> No.5000018

>>4999979
I think their advice to you was pretty bad and I'd keep doing what you're doing until you can start applying the things you're learning to real-life references or from your imagination.

>> No.5000052
File: 23 KB, 270x512, hmm.png [View same] [iqdb] [saucenao] [google]
5000052

>>4999979
Studying to me is condensing all the important information in a drawing into something you'll remember, and applying it to something from memory so it sticks.

If you can't draw it afterwards from memory, it's just mindless copying.

>> No.5000053

>>4999979
Look at his art and judge for yourself. Personally I would not take the advice. Just stick to mangamaterials tutorials.

>> No.5000067

>>5000018
>>5000053
samefag

>> No.5000073

>>5000067
Take your meds schizo

>> No.5000099
File: 188 KB, 789x639, SmokeaDickM8.png [View same] [iqdb] [saucenao] [google]
5000099

>>5000067
No
>>4999979
Just learn this for the time being
https://exhentai.org/g/1439988/6607c46407/

>> No.5000206

>>4999861
>>5000018

Isn't Deep Blizzard actually a girl pretending to be a guy?

>> No.5000220
File: 180 KB, 799x1118, animu_oyaji.jpg [View same] [iqdb] [saucenao] [google]
5000220

Question, does it still counts as anime if instead of anime girls I wanna draw, say, old fat anime men?

>> No.5000222

>>5000220
yes Stay out of my doujins damn it

>> No.5000247
File: 193 KB, 808x742, mega.png [View same] [iqdb] [saucenao] [google]
5000247

>>5000222
You a oyaji fan too? :3

>> No.5000520

>>4998510
how do i learn to feel forms like this

>> No.5000545
File: 234 KB, 792x1416, eternalbeg.png [View same] [iqdb] [saucenao] [google]
5000545

drawing...drawing is hard

>> No.5000564

you tellin me i coulda started with anime all this fucking time?

>> No.5000580

>>5000564
>you tellin me i coulda started with anime all this fucking time?
I'm asking myself the same thing. Everyone tells me to do the anatomy study and figure out real life first. Then I come in here and watch the videos in the OP about how mangaka artists started with anime. I feel dumb, it explains why everything anime made by a westerner is easy to spot.

>> No.5000591

>>5000580
yeah, that's what i fucking thought. i find anime shit way cooler to draw so i'm just start there from now on (obviously i'm gonna still learn anatomy tho).

>> No.5000604

>>5000591
Well, according to the OP and the videos with the mangakas, it looks like you just learn anatomy as you draw anime, hell according to the interview it's encouraged to copy a current artist that you like. https://youtu.be/lRmgLBCaV6Q Even in this video in the second post the entire strategy to quickly improve is to illustrate in a mangakas style and then improve where you did wrong. copying over there is encouraged. Fuck the people over here telling me to pick several artists and merge their styles, I won't be a tumblr artist, I'm embracing drawing anime from now on and maybe I'll have fun drawing like I used to when I just drew anime.

>> No.5000625

>>5000604
based. we're all gonna make it, anime fren.

>> No.5000657

>>5000580
>>5000564
>>5000591
>>5000604
>>5000625
Wait so I don't have to learn to real people?
I can just anime?
That's so cool.
People used to tell me all the time to draw real people first even some people here.

>> No.5000660

Do you guys have a guide on coloring clothes?

>> No.5000662

>>5000657
still gotta learn anatomy and shit, yah know?

>> No.5000675

>>5000657
You still need to learn anatomy but you can learn that at the same time as drawing anime. Draw anime and be conscious of how things work with the body.

>> No.5000678

>>5000662
>>5000675
Or be like yoh yoshinari who mastered both since he did human studies along side his anime.

Evident by his dead leaves and his sketch art book

>> No.5000681

>>5000678
yeah or that

>> No.5000685
File: 1.43 MB, 1114x1600, 130.jpg [View same] [iqdb] [saucenao] [google]
5000685

>>5000678

>> No.5000688

>>5000685
damn he's good.

>> No.5000703
File: 147 KB, 680x894, 2635F503-0890-4718-AA6B-A30921C192CB.jpg [View same] [iqdb] [saucenao] [google]
5000703

Bros wtf? Loomis didn’t tell me how to make hair look like this.

>> No.5000708

>>5000678
So learning both while drawing? Yes that is what I said.

>> No.5000732

>>5000708
You can only copy other artists and improve or do your own stuff and improve without any realism. But there's a big risk you might not improve much or improve so slowly that you wasted many years not starting with realism first. See all those people on Deviantart with a terrifying lack of improvement. Whereas if you watch a course and follow along, it's highly unlikely you won't get any gains.

>> No.5000739

>>5000708
(cont)
As I've told people multiple times over there years, there's three main methods of art improvement:
1) Copy from life
2) Copy from masters (other artists)
3) Gain an understanding of form in 3D space and how to represent that
1) is supposed to feed into 3) because 2) is the simplified version. If you consider an artist a black box convering life into anime, without 1) you might not comprehend how to achieve the form in 3D space. However, because there are a lot of anime pics etc on the internet, you could appear to have the ability to do 3) without being able to do it at all by copying and meshing together multiple refs into the one pic you want to present. But if you run out of refs, it's well... guess you'll need 3D or you won't be able to draw it at all.

And some people never learn how to copy at all. Those are the super ngmi people you see on the internet.

>> No.5000753

>>5000732
those people only ever do very similar things every single time they draw. they go through the same process pretty much, so you can tell they hardly think. they don't WANT to improve; what they want to do is draw the same thing over and over again-- and they succeed.

i don't think this fear of not improving is founded on anything.

>> No.5000762
File: 14 KB, 96x96, 1579091040798.png [View same] [iqdb] [saucenao] [google]
5000762

>>5000753
It's founded on my own experience anon. 17 years of being shitty/mediocre since I could pick up a pencil and 3 years of /int/ stuff. If only I could turn back time and tell my past self what to focus on.

>> No.5000764

>>5000762
>17 years of being shitty/mediocre
nigga what

>> No.5000767

>>5000764
My progress speed is generally "below average". But it is the tortoise and the hare, so since I kept at it I got a lot better. Just slowly.

>> No.5000769

>>5000767
damn, good on you for never giving up, anon.

>> No.5000771

>>5000767
based

>> No.5000772

>>5000769
>>5000771
Never give up and keep drawing

>> No.5000780
File: 2.01 MB, 1895x3368, 20201116_144624.jpg [View same] [iqdb] [saucenao] [google]
5000780

Turns out, coloring traditional linearts digitally is really fun. Still don't think it looks as polished as pure digital/ traditional but it saves time and has lower error margin. Your thoughts?

>> No.5000790

>>5000780
Some realism artists like mohrbacher do start traditionally and colour it digitally.
Animu/mango wise I believe some animation studios scan in the drawings, process it in TraceMan (retas - animu making software) and then colour it in PaintmMan.

Manga cleaning principles can also apply to scanned linework to make it look spotless and clean. Just like when cleaning manga art, Topaz Denoise and Clean applied a little to each scan can spruce it up if the scanner misbehaves.

>> No.5000791

>>5000780
Looks like shit.
I could draw better than you but I'm not gonna post any of my art anyways because I don't feel like it.

>> No.5000795

>>5000791
pyw or it didn't happen

>> No.5000797

>>5000790
I haven't heard of those, I'll check them out. Thank you for the suggestion!

>> No.5000798

>>5000795
Nah, I don't feel like it, so I guess it didn't happen.
Still, I'm the better artist.

>> No.5000799

>>4996461
Gata-Goto Choo-Choo Tetsumusu

>> No.5000802

>>5000798
ok

>> No.5000804

>>5000802
Glad you got it into your thick fucking skull.

>> No.5000812

>>5000780
i always have trouble getting a good digi version to play with on account of shit phone camera.

looks like she has a burly coomer right arm.

>> No.5000813

>>5000798
Even if you can draw, It doesn't change the fact that you are a dick sucking faggot.

>> No.5000817

>>5000813
But still, I'm the better artist.

>> No.5000822

don't feed the troll, anime frens.

>> No.5000831
File: 163 KB, 397x985, 111620b.png [View same] [iqdb] [saucenao] [google]
5000831

ez

>> No.5000833

>>5000831
POST YOUR CONSTRUCTION

>> No.5000835

>>5000833
construct deez nuts, nigga.

>> No.5001233

>>5000762
>>5000739
Now I'm scared to draw anime again, I'll take your advice and draw anatomy till I can make a greek statue then focus on waifu's.

>> No.5001296
File: 191 KB, 1236x848, sai2_2020-11-16_15-51-41.png [View same] [iqdb] [saucenao] [google]
5001296

>>5001233
All the anatomy you learn as a /beg/ is completely worthless, anime is so much better for begs, you can easily see when you've not drawn it right. Because as a beg, all you should be practicing is seeing things correct.

The thing with forever ngmis, is that they don't lurk /ic/ and have never thought about shapes and perspective in their life.

>>5000545
1000 poo drawings a day for at least one kino.

>> No.5001802

>>5001233
Anime is /really/ just a realistic body with an anime head slapped on. If you grind gestures/poses a bit as well as hands you'll make massive gains. Don't get too bogged down with anatomy, you do not need medical level anatomy and you can always refer to stuff like krenz's anatomy drawings to help stylise muscle groups, etc.

Mangamaterials is an excellent resource for common issues you might face when drawing animu.

>> No.5001923

>>5001802
>krenz's anatomy drawings
>Mangamaterials
Thank you anon, I'll keep these materials in mind. I'm just starting out so I'm afraid of wasting time doing things that I shouldn't focus on right now.

>> No.5001945

>>5001923
>falling for the /asg/ crabs
I'll be looking forward to your beg scraps in a couple years.

>> No.5001951

>>5001945
So what resource did you use?

>> No.5001964

>>5001951
My brain.

>> No.5002198
File: 215 KB, 747x780, gagagag.png [View same] [iqdb] [saucenao] [google]
5002198

>>4996461

>> No.5002226

>>5002198
increase the volume of the hair in the top of her head

>> No.5002274
File: 261 KB, 747x780, tfm9pmtj.jpg [View same] [iqdb] [saucenao] [google]
5002274

>>5002198
the pects are too wide and like tyhe other anon said fix her hair

>> No.5002312

I had a big png with how to begin drawing, which parts to focus on, etc., and then make waifus, but I've lost it. Does anyone have that or similar image guides?

>> No.5002328
File: 2.92 MB, 1400x6521, nisio mastery guide.png [View same] [iqdb] [saucenao] [google]
5002328

>>5002312
I have nothing of that sort.

>> No.5002346

>>5002328
That's exactly the one I wanted. Thanks, man!

>> No.5002373
File: 82 KB, 256x256, 1594938039325.jpg [View same] [iqdb] [saucenao] [google]
5002373

>>5002328
omage lul this guy is beg

>> No.5002385
File: 381 KB, 1223x1071, 1474300650353.jpg [View same] [iqdb] [saucenao] [google]
5002385

>>4996471
Help me I'm too retarded for this.
I'm a complete beginner and I want to draw like Namori. How the heck am I supposed to do this without straight up copying? I feel like I'm too dumb for this approach since my drawings wouldn't even look close to Namori's if I don't straight up copy.

>> No.5002393

>>5002198
>>5002274
Ah thank you I will post back with results

>> No.5002402

>>5002385
https://youtu.be/lRmgLBCaV6Q
It's in that post you replied to.

>> No.5002409
File: 1018 KB, 500x518, 1591248392822.png [View same] [iqdb] [saucenao] [google]
5002409

>>5002402
Thank you, I am truly dumb.

>> No.5002411

>>5002409
Get ready for 3 months of hell

>> No.5002412

>>5000833


don't have any to show? i just erase and fix the line as i draw

>> No.5002498

>studying
>anime

>> No.5002502

>>5002385
Namori is my favorite too. Good luck with the strategy anon I look forward to seeing your work

>> No.5002505

>>5002198
ahhhh im gonna c00000o0o00o0oo0mmmmmm

>> No.5002588

>>5002498
yes.

>> No.5002729

I feel at a complete loss on how to actually study and understand art like I feel like I'm supposed to.

I've been copying anime references for a few months already. Once I was able to copy one picture I learned how to use multiple references to change aspects like the hair or parts of the anatomy. But at the end of the day I still feel like I have no idea at all how to actually draw and I'm just mindlessly copying without learning anything. I feel completely lost whenever I try to make something up of my own.

Any anons willing to lend a hand?

>> No.5002743

>>5002729
That's why majority of artists use references, including really successful artist. Like the creator of Jojo

>> No.5002755

>>5002729
look up a reference for something after you fail, rather than before you try.

>> No.5002761

>>5002743
theres a huge difference between using a ref and relaying on it, aon needs to grind the ol' fundies.

>> No.5002770

>>5002743
>>5002755
I want to keep using references, but there are times when I want to change the lighting to be different and I have no idea how to actually do it or I want to use one pose but no idea how the hair or clothes would look if I used a different anime girl instead.

>>5002761
yeah I do, but I have no idea where to start or what I need to work on.

>> No.5002811
File: 860 KB, 1299x1738, file.png [View same] [iqdb] [saucenao] [google]
5002811

When doing figure drawing do I exaggerate the figure or do I draw what I see?
I've been drawing along side a streamer and I noticed that they don't do the angles, bumps and poses exactly.
Should I do that too? It looks cleaner. Or should I draw what I see?

>> No.5002841

>>5002811
Vilppu always say you should analyze the model, not copying them. Even Huston recommends beginners to push and exaggerate the pose more than what they observed.

>> No.5002846

>>5002841
so should i do figure drawing like her then, skipping some bumps, curves and exaggerate them?
It's just that I often get told to draw what I see so I'm not sure what to do.

>> No.5002866

>>5002846
When people tell you to draw what you see, it's because often you are drawing something that isn't "true" but that is made up in your head.

eg. In >>5002811 the guy thinks, ok head facing down, I know what that looks like, I'll draw it. Instead of drawing that he sees, which is the head looking down, he instead draws head at a 45 degree angle. Was it intentional?

It's about making conscious decisions and eliminating subconscious ones.

>> No.5002875

>>5002866
ok thanks

>> No.5002885

>>5002811
Ina says art isn’t about being accurate - it just has to be convincing.

>> No.5002887

>>5002811
You find your favourite artist includes and see what they include and copy it when you're doing your own study. For example Krenz has certain muscle groups he always includes so I include them. When turning it into anime, simply draw clothes over the naked form, figure out where the folds pinch and change the length of the head and slap an anime head over it (after looking up anime head drawings with a similar angle).

>> No.5002901

How do i draw faster? I spend hours on a drawing and it's still shit.

>> No.5002905

>>5002770
You need a reference for light, pose and the anime sketch style itself. You can have these refs seperate if you need be. For example, I can look up a photo of a guy on the internet's hands and draw these into my anime drawing and have a photograph of some random in light and incorporate these into my anime drawing.
>>5002901
Take however long you need to nail something, even if you have to draw grids to nail it. Accuracy is super important when starting out. Speed is a lesser concern.

>> No.5002910
File: 999 KB, 1950x1999, file.png [View same] [iqdb] [saucenao] [google]
5002910

>>5002905
You don't understand, I spent more than 6 hours on this and it still has problems. I spent most the time trying to get the pose right because I kept fucking up. I really just spend hours a day on a single turd most days

>> No.5002931

>>5002910
What we *should be doing* here is drawing tonnes and tonnes from life when just starting out (because improving by drawing anime is signfiicantly slower, when you're drawing your own anime you'll need to find poses for the hand, the arm, the head, the leg, etc and you have to stitch it all up in your brain which is super hard if you don't already know what they look like which will slow you down a lot)

However, you can try and find an exact reference of this pose. Since I have zero imagination in my head, Pinterest and google are good starting points for my pose search. My harddrive is also filled with a shitload of naked people thanks to this search for the perfect pose.

zerochan also has pose tags so you can search for people jumping, etc

On /ic/
Hyperangle books
Real pose
Those NMA model uploads
??? The series of 6 or so books can't remember what they're called
https://www.kamitokatachi.com/

On CGPeers
Grafit reference
Noah bradley or whatever his name was
3DSK these are kinda shit
Bodies in Motion

Worst comes to worst, use designdoll or CSP's 3D models to model your people standing in the right position and draw that. However, 3D models are stiff so you get a lot more out of drawing a lot and knowing how to stylise it so it looks realistic before using 3D models. But it's also a good option if you get stuck.

You can also pose for the camera (when you're doing the actions in your drawing) and have a friend or family member take a photo of you, then you'll have a reference for it.

Once you have a reference for it, it's a simple matter of copying the pose out, maybe adjusting some limb lengths and slapping your anime head over the top.

>> No.5002934

>>5002910
(continued)
https://www.instagram.com/explore/tags/jumpingtogether/?hl=en
Instagram is also an excellent sauce of images, for example https://www.instagram.com/p/CG_410HhMCa/ looks quite promising

>> No.5002936

>>5002846
A dynamic figure with a little out of proportion still looks more appealing than an accurate but stiff figure.
Of course it is better if you can pull off both accuracy and dynamism, but for now, keep pushing those poses.

>> No.5002940

>>5002910
no gesture at all, holy shit

>> No.5002944

I drew this akari
>>5002917
>>5002922
I'm hoping to turn drawing into a routine so I can make progress.

>> No.5003060
File: 85 KB, 522x767, 111720.png [View same] [iqdb] [saucenao] [google]
5003060

where i'm at for tonight. zzz

>> No.5003093

>>5002931
>>5002934
I already refferenced when doing the pose, still thanks for the links.
>>5002940
I bent the spine and limbs I don't know why it's still stiff

>> No.5003097

>>5003093
Set your reference to transparent and look at the difference between your reference and the base image

>> No.5003098

>>5003093
(continued)
Please read and watch the section on contrapposto https://twitter.com/mangamaterials2/status/1275107182938218497 it will make your poses look more natural in terms of preventing stiffness

>> No.5003104

>>5003098
I already try that, I'll try to push it more in the future, thanks
>>5003097
ok thanks

>> No.5003109

>>5003104
Whenever my sketches look too stiff, I have a skim through whatever vilppu does or yoh yoshinari does. I just keep flipping through good art until I see a similar pose and when I do I observe how they solved the problem of stiffness. Also, you might not have read it but the mangaka of Toilet Bound Hanako kun draws similarly proportioned figures to your artwork and they have some of the best grasps of linework and dynamism and perspective that I have seen.

>> No.5003110
File: 314 KB, 1453x834, sai2_2020-11-16_23-55-08.png [View same] [iqdb] [saucenao] [google]
5003110

>>5003093
You spend all your time turd polishing so only like 10% of your time is actually improving, I'd compare you to a twitter artist who is comfortable with their work and never improves, but you don't actually have enough skill where you can just sit at it, and still gain a followers.

You have to actually focus on your drawing skills to improve.

>>5003060
Good.

>> No.5003115

>>5003110
They're clearly focussing on their artwork. You can't see the big picture and they can't see the small picture.

>> No.5003117

>>5003110
And by "you can't see the big picture and they can't see the small picture" I mean that you should be doing what they are doing and they should be doing what you are doing. You are myopically focussing on tiny segments of the human body and not the greater whole while they are farsightedly focussing on the big picture (the overall pose) and not enough time is spent concatenating the tiny segments of it. You can't build a building without making the bricks, but you also can't make a house if you spend all your time making the bricks and not the house.

>> No.5003231
File: 1.33 MB, 1200x604, imgonline-com-ua-twotoone-OXwVYnFJ52C9sZSy.png [View same] [iqdb] [saucenao] [google]
5003231

My first attempt at drawing something that I feel comfortable enough to share.

Although it looks a lot different than the reference I think the face still looks kinda cute. But using the loomis method seems to make the faces a lot taller than some anime artists tend to draw.
I know everything else still looks like shit, but is there any advice that anons here have for me?

>> No.5003250

>>5003231
Buy some paper and post in beg.
Also study forms, your drawing is flat af.

>> No.5003254

>>5003231
Well first of all don't be discouraged by people like
>>5003250
They are most likely trash artists that feel only good when picking on beginners.

Other than that try methods you feel comfortable with. You don't need to use loomis for head construction it's one method out of many. There are a bazillion ressources in the asg OP post, check them out. Anime heads are unrealistic heads, you'll get it right with some practice eventually I'm sure.
Since you are pretty beginner-ish, I would suggest you just keep drawing for now and you will surely see improvements.

>> No.5003274

>>5002910
dude....

>> No.5003283

>>5002910
don't let the crabs get to you anon. just spend some time grinding gesture drawings, it will both increase your speed and it will get you a lot more comfortable with drawing more engaging poses.

>> No.5003286

why do we suck so hard..

>> No.5003287

>>5003283
lmao gesture wont do shit for him, her anatomy will never improve with gestures and thats 100% his problem

>> No.5003290

>>5003254
>Keep drawing bro you will get there, just draw, screw studies Draw and smile awww.

You crabs are disgusting

>> No.5003331

>>5003231
Draw on a non lined blank paper next time fren

>> No.5003336

>>5003290
I also told him to use the resources in the OP but I like how you absolutely ignored that.

>> No.5003338

>>5003286
There's garbage artists that live here that feel good from posting terrible advice.

>> No.5003395

>>5003287
>lmao gesture wont do shit for him, her anatomy will never improve with gestures and thats 100% his problem
What did they mean by this

>> No.5003462
File: 394 KB, 915x919, help.png [View same] [iqdb] [saucenao] [google]
5003462

how do i stop being so shit at coloring pls help me bros i dont even know how to shade in hair properly should i just scrap this

>> No.5003474

>>5003462
fix hand, add shadow on hair and some highlight, blur some edges

>> No.5003476

>>5003462
>yaoi hands on an anime girl
My sides

>> No.5003479

>>5003476
i used a reference but they do look big on her, should i make them smaller?

>> No.5003509

>>5003479
Learn to foreshorten

>> No.5003583

>>5002910
lmao why are her arms in the center so tiny

>> No.5003708
File: 358 KB, 915x919, fixed.png [View same] [iqdb] [saucenao] [google]
5003708

>>5003479
beg here but

>> No.5003722

>>5003708
>hiding shoulders

NGMI GIGA BEG

>> No.5003728

>>5003722
i mean arm....

>> No.5003732
File: 111 KB, 486x1000, sachan.png [View same] [iqdb] [saucenao] [google]
5003732

>> No.5003765
File: 1.90 MB, 500x278, 1598257883285.gif [View same] [iqdb] [saucenao] [google]
5003765

>>5003338
This is the single biggest problem I have with /asg/. These neophytes with no basis for judgement or a critical eye are doling out advice, very harsh and authoritative sounding advice, with shitty scribbles attached to them. Scribbles!

>> No.5003781

>>5003765
Opposed to anonymous users that are almost 100% trying to trick people?

>> No.5003850

>>5001296

What is a beg?

>> No.5003918
File: 71 KB, 734x683, Illustration59.jpg [View same] [iqdb] [saucenao] [google]
5003918

this looks so off and I dunno why.

>> No.5003919

>>5003476
keked

>> No.5003923
File: 194 KB, 863x1029, 17-12.png [View same] [iqdb] [saucenao] [google]
5003923

I've been working on this today. Any general feedback?

>> No.5003930
File: 279 KB, 715x735, 1545953660487.png [View same] [iqdb] [saucenao] [google]
5003930

>>5003765
>shitty scriblles redline>>>>>>>>>>>>shitpost>>>bad advise>>>>>>>>>piss in a bottle>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>sugar coating advise with no redline

>> No.5003935

>>5003923
i can't tell where her torso ends

>> No.5003945

>>5003918
i welcome you as the gains gobling of /asg/

>> No.5003980
File: 204 KB, 1373x603, sai2_2020-11-17_20-34-24.png [View same] [iqdb] [saucenao] [google]
5003980

>>5003732
This must be what it's like when people see my drawings, I don't even.


>>5003923
It doesn't pop, gestures not there, no foreshortening.

>> No.5003984

>>5003980
Meant>>5003918

>> No.5004019

>>5003930
meme reaction images>everything you listed tbqh

>> No.5004057

>>5003930
As if terrible advice that harms the artist isn't worse than just some perfunctory critique.

>> No.5004078

i wanna draw like tite kubo, bros. what should i read/watch to learn fundies to achieve muh dream?

>> No.5004143
File: 32 KB, 663x461, advice.png [View same] [iqdb] [saucenao] [google]
5004143

>>5004078
Start by mastering observation. Everything else will fall into place once you develop your eye ( sighting angles, measuring, proportions values the whole shebang). Practice drawing from life and from photographs carefully and accurately. This will help you greatly when studying from Kubo later on. From there you can move on to learning more advanced topics. Pic related.

Don't forget to draw what you like in between your studies, to keep your passion fresh.

>> No.5004159

I've been meaning to work on my faces and I've got some courses lined up for more realistic/general head drawing but I'd like to perhaps follow that up with something on more stylized heads/faces, Does anybody know of any good resources on that?

>> No.5004180

>>5004159
https://www.youtube.com/watch?v=FMUYG1hkY5c&

>> No.5004200

>>5004159
Anime is a good resource on stylized heads/faces. You should study that.

>> No.5004202

>>5004200
Thanks! I'm gonna go binge one piece for the entire month of december and I'll see where that gets me.

>> No.5004226

>>5004202
It only works with good anime.

>> No.5004247

>>5004202
glhf

>> No.5004320
File: 674 KB, 1931x919, yogka75r.jpg [View same] [iqdb] [saucenao] [google]
5004320

>>5003462
that hand agle is aids, but just a quick reminder if the pinky finger is down it will partially bring down the ring finger and the middle but just a bit you can see it with your hand, the elbow needs to be foreshortened you can only see under the forearm from below but her body is in front view.

>> No.5004328

How do you learn to copy someones style?

>> No.5004332

>>5004328
By copying it and seeing how it compares to the basic realism

>> No.5004334

>>5004328
Drawing 20 years before hand.

It's an /int/ skill.

>> No.5004448

>>5004143
I'm not the same dude, but I'm just starting out too. So the best way to start is to draw by observation to get more control and confidence? Can it be done with what I read on op's link, tracing artists I like using construction and then trying to copy it side by side? Or for now should I just keep drawing from life?

>> No.5004449

>>5004320
thank you i love you so much

>> No.5004696
File: 90 KB, 725x866, A7EB33F7-A1F9-42E9-9AA1-1C5EB64C12F2.jpg [View same] [iqdb] [saucenao] [google]
5004696

>>5003462
Apart from the hand fixes that other people gave, in terms of coloring I would suggest using a lighter base color for the hair. Otherwise, the shadows will be way too dark and it’ll be hard to work with. I always suggest to start with giving hair a light gradient of some sort, and depending on what style you want to go for, you can use a large airbrush to add a bit of the skin color to the areas of hair around the face. The ways of doing highlights also varies a lot, but here’s one way you could do it. Personally I would erase or redraw some of the hair strand lines that you have drawn, as I feel like they are more randomly placed than helping to build the shape of the hair. You can always do some more extreme backlight to give the edges more definition as well.

>> No.5004730

>>5004696
this is really helpful and u made it look so pretty!! i will definitely consider redrawing some of her hair strands and changing the base color to be lighter. i really appreciate the criticism, thank you friend

>> No.5004742

Has anyone here tried Saito Naoki's method?

https://www.youtube.com/watch?v=lRmgLBCaV6Q&feature=emb_title

It seems incredibly helpful and everything seems to make sense except for what he says about "drawing in your favorite artist's style without outright copying or tracing them".

it seems like he's taking for granted that the viewer already has a certain level of skill, but I can't draw from imagination for shit and I still need to use references in order to get the anatomy right on my sketches. And when it comes to studying, I use grids and tracing to understand how things are working.

>> No.5004760

>>5004742
lol you are the textbook example of why everyone makes fun of /asg/

>> No.5004849

>>5004742
>it seems like he's taking for granted that the viewer already has a certain level of skill
yeah no shit, he was a professional artist for fucking decades before coming up with this """method"""

>> No.5004855

>>5004760
>>5004849
I'm doing this method right now. Should I not be doing this? I started art 2 months ago.

>> No.5004873

>>5004742
Who told you to use the grid method for studying?

>> No.5004881

>>5004873
proko and many other /beg/ resources for beginners trying to understand proportion and how to copy from references

>> No.5004945

>>5004730
No problem anon. When I draw hair strands I tend to try and keep in mind how I want to shade later. I think it's best to try and visualize how the strands attach to the top of the head, even if you don't plan on actually detailing that much. One thing I didn't mention that I did was also mirror the canvas a few times and change the jaw and eyes very slightly; one of the right side strands near the bottom of the jaw had an odd tangent that made the jaw not look as defined, it's best to not have those lines overlap much.(hopefully that makes sense) In general I would suggest flipping your canvas a little bit more to help with balance.

>> No.5004960

>>5004881
Drawing with grid won't help you to understand what you're drawing, it is only helpful to find an exact position of details on a 2d plane, which is quite useless if your end goal is to draw from imagination.

>> No.5005006
File: 397 KB, 916x925, dies.png [View same] [iqdb] [saucenao] [google]
5005006

>>5004696
>>5004320
ty again anons for the critiques, i made most of the changes but still have to make more later on cus my brain is fried rn, sry if some parts look wonky still

>> No.5005021

>>5005006
Nice job, honestly looking a lot better already.

>> No.5005048

>>5005006
good job anon, that's really inspiring! i'm a /beg/ and hope to be as good as you someday!

>> No.5005083

>>5005006
based

>> No.5005115
File: 762 KB, 1920x888, 1.png [View same] [iqdb] [saucenao] [google]
5005115

>>5004881
Grids are good to get you started as a beginner. Many people skip this aspect and when their 7.5 head tall character is actually 6 heads tall they wonder where they failed when they can't even freehand a well spaced grid.

Most tutorials start of trying to teach you how to make your own grid to learn the spacings and positions, so if you can do it, it just means you are more accurate in assessing yourself later.

If you feel like you are accurate and can judge angles and spaces well enough, move on from grids to comparative measuring.

What follows after is drawing 3d forms, then breaking down what you see into 3D forms. I suggest reading a little about drawing boxes in perspective at this point.

Then using these 3D forms, deconstruct, then reconstruct what you are seeing. This is basically copying without outrght copying or tracing.
Examples of how it's done by Pin2D
https://www.youtube.com/watch?v=T3KPrqvXVMA&list=PLd9YlgrhwWqCSiGwPwA_N_nqKfTLY1Kn8

>> No.5005192

>>5005115
Thanks for the advice anon! That channel seems like exactly what I'm looking for to get more comfortable with the basics and relying less on crutches to practice anime style.

I did my first basic deconstruction of a drawing: >>5005174 but I feel like I still have quite a bit to go because I don't really understand whats going on in a 3d sense yet.

>> No.5005330
File: 233 KB, 672x984, Illustration61.jpg [View same] [iqdb] [saucenao] [google]
5005330

pain

>> No.5005344

>>5005006
are you the same guy who drew artoria lancer here?

>> No.5005568

>>5005330
LOL

>> No.5005591

>>5005568
I agree I am cringe

>> No.5005614
File: 189 KB, 672x984, asw2wa.jpg [View same] [iqdb] [saucenao] [google]
5005614

>>5005330
use a darker brush bro

>> No.5005761

Post a list of of your favorite artists anons I need more animu to study

>> No.5005789

>>5005761
hews
@acciomun524
ohisashiburi
atsushi nishigori
nekoshoko
ataruman
enosan
sohn woohyoung
mikoyan
namidate
norakura
ikuchan_kaoru
bakkanki
Akio Watanabe
yd

>> No.5005888
File: 228 KB, 1044x1800, Eg1qgq6UwAAi380.jpg [View same] [iqdb] [saucenao] [google]
5005888

>>5005761
i'll give you my favorite artists from which I found on twitter and pixiv, pretty diverse in anime styles.
Twitter:
@e_i_s_h_u_n
tsurui
madatohi
gripen_mukku
souitiroukirai
infinityark
mqq11
hood_x_art
gogalking
amemgmgmg
sawarakajin
xxxsoiu1
aisutabetao
xchichichichi
5685nqimqa
REDUM4
uomic
rakugaki100page
yukiyuki_mnw (my personal fav, currently studying)

As for pixiv:
あすてろid
MC
コザキユースケ
げみ
Vic
loundraw
ポ~ン(出水ぽすか)(DemizuPosuka)
しば
はるこん
禅之助 (rakugaki100page)
JaneMere
Hood/후드 (hood_x_art)

>pic related is an example of yukiyuki_mnw's art

>> No.5005916

>>4998825
Blog?

>> No.5005993

>>5005761
I only study Yusuke Murata

>> No.5005994

>>5005993
nigger

>> No.5006004
File: 34 KB, 358x607, sai2_2020-11-18_18-42-06.png [View same] [iqdb] [saucenao] [google]
5006004

>>5005330
>>5005614
Both look the exact same to me.

>>5005330
You can't give a loli that face.

>>5005761
Myself.

And that's the end of the list.

>> No.5006152

>>5005993
based

>> No.5006161

>>5006004
>Both look the exact same to me.
just like all your drawings lmfao

>> No.5006203

>>5005994
>>5006152
Is this looked down upon? I had no idea

>> No.5006253

>>5006203
i think its because how mainstream it is. This is just my thought and assumption on the matter but works like OPM, one piece, bleach, naruto, fairy tail, and dbz art styles are what most westerners especially, the colored demographic of the americas copy/paste/ trace over. I used to know people in college who would say they wanted to make it big and make their manga off the assorted "studied" material mentioned earlier. Its been over 6 years and they haven't earned their degrees yet, and I knew them when they were already 4 years in...should even say what race >>5005994 ?
But yeah I also wouldn't respect someone for studying Murata or any manga artist that can't truly produce their own original ideas. and being original is possible.

>> No.5006262
File: 1008 KB, 3172x4095, 9db4dbacf9391d3f9fc00e9fabed80ec6a71e70a326c1b7b0f621fe4666bd545.jpg [View same] [iqdb] [saucenao] [google]
5006262

>>5006203
No. Having an idol to study from is great, especially if it's Yusuke Murata. That guy just needs to make sure he branches out and explores other types of art, lest he become a pale imitation of his favorite artist.

See how https://www.pixiv.net/en/users/29449051 clearly takes after picrel (I might be wrong though, dunno)

>> No.5006279

>>5006203
nah, i just felt like saying nigger. yusuke is a good idol to have, good look fren.

>> No.5006288

how high res should it be for digital art?

>> No.5006305
File: 217 KB, 1677x743, sai2_2020-11-18_20-36-39.png [View same] [iqdb] [saucenao] [google]
5006305

>>5006253
>OPM is like naruto

>>5006262
>That guy just needs to make sure he branches out and explores other types of art, lest he become a pale imitation of one of the greatest artists ever

You can't say something that dumb and then processed to post boobas.

>> No.5006308

>>5006305
*proceed

>> No.5006345

>>5006305
>OPM is like Naruto
you missed the point, they were coupled because of appealing their art style is to western audiences.

>> No.5006349

>>5006279
>anon was the nigger all along

>> No.5006417

>>5006253
I don't care about the writing of the series he works on, I like the way his art looks.
>>5006262
I was only following Murata because of the video in the second OP that told me how to improve in 3 months by simulating my role model. I'll look at other artists as I go on then.

>> No.5006424

>>5006417
thats the point.....

>> No.5006435
File: 595 KB, 696x985, head.png [View same] [iqdb] [saucenao] [google]
5006435

Started this whole thing today...
I think I'll watch some of the stuff in OP's link and apply it by trying to understand the construction of some other works by tracing and copying, anything else I should be doing?
Still getting used to the tablet too

>> No.5006455

>>5006424
Can you explain a little more then?

>> No.5006493

>>5006435
absolute kek, is this your first week drawing?

>> No.5006500

>>5006493
pretty much my first day actually trying

>> No.5006502

>>5006424
You were telling me that trying to look like the mainstream was bad because of how mainstream it is. I don't understand when you said that is the point. I just like his art and wanted to draw it.

>> No.5006505
File: 376 KB, 538x445, 1584076134290.png [View same] [iqdb] [saucenao] [google]
5006505

>>5006500
>first day
>already bought a tablet

i curse you

>> No.5006510

>>5006455
>I don't care about the writing of the series he works on, I like the way his art looks.
studying Murata for just the way his art looks won't get you anywhere. Its no different than saying
>I'm going to copy his art style
which you aren't saying directly and are not realizing that is the path you will be on. this is applied to most people "fascinated" by mangaka or vidya artist.
>I like their style, I'll study their style (I really want to make art like them).
when in reality you aren't studying the fundamentals they used to create their art. I'm not saying don't study anime, just don't copy it if you're going for original work. Sure, you can copy paste a person's style, but it will be more difficult coming up with your own and projecting your own identity to the piece (it will always just be seen as a fanart). This is what most digital artists for anime and manga are stuck in these days. Just look at how Japanese illustrators are stuck making fanart on Twitter, not being able to work on original projects because they too wanted to copy another artist's style or trend. Look at how many western artists create meme art and copy pasta character designs and tropes and employ them on "their own original content". You need to learn how to create form, then manipulate it. that is what all mangakas and other japanese artists do too, that are sincere in their epic depictions.
I'm sorry if I assume that you wanted to make original work (story, art, etc.) If that's not the case continue the dronage, and keep asking yourself why your art is not improving because of your intention of copyi- I mean studying others.

>> No.5006513

>>5006505
I've had it for a while to play osu

>> No.5006521

>>5006435

Are you even looking at what you're drawing? None of the chins you drew even line up with your refs.

>> No.5006534

>>5006510
Copying style and studying from realism to learn form is absolutely crucial to artistic improvement.

The reason why you see shitloads of fanart is because fanart gets fuckloads more retweets/likes than normal art (eg mine has maxed out at 600 likes compared to 1 or 3 likes from original work) giving you way more followers and engagement than original work. And huge followerbase is required for commissions, patreon, merch, you name it. Especially soulless flavour of the month shit.

If you only draw original art, no one will even see or like your art.

>> No.5006558

Why is he implying that fanart is bad?
The greatest artworks in history are fanart.
And theres only so much originality in the world at this point unless you literally draw abstract shapes. Every story has been told before in a different time, in a different place, with different story tellers with varying levels of knowledge but they all have similar ends and conclusion.
Theres obviously going to be changes based on the time but then all stories told beyond that point quickly start to become rehashes of the first few.
I'm so tired about hearing "originality" when the culture you're trying to ape is some of the most homogenous shit in the world at the moment excluding china.
Get off your high horse. You're no great thinker.

>> No.5006614

>>5006521
That's true... I'll pay more attention to it next time

>> No.5006630

>>5006534
>>5006510
nobody cares about your ugly OC and your mediocre "original" story, creating a good story with good characters is more difficult than learning to draw, and even if you learned to draw well, you don't need it to create a good / interesting story (ONE). There is nothing wrong with doing fanart and many people would kill to been able to make illustrations of hatsune miku or be the illustrator of a story like OPM, grow up and swallow that pill

>> No.5006632

People say "start with fundamentals", but what are they even really?

>> No.5006642

>>5006632
>>5004143

>> No.5006651

>>5006558
>>5006630
>WEELLL EVERYONE ELSE DOES IT, SOOO, UMMM FAN ART = GOOD

KiIll yourselves.

>> No.5006659

>>5006435
I think I have the same problem as this dude, all head shapes I draw over finished art look wrong as fuck.

>> No.5006670

>>5006651
>I am so unique and different, i really am special, not like all those drones that can't think by themselves, they consume shit and they like it! but I can see the truth, I can change the world I am different from the rest!
why don't you kill yourself instead snowflake

>> No.5006671

>>5004448
2:09
>should I just keep drawing from life?
https://youtu.be/594WhCme2pQ?t=129

>> No.5006680

>>5006534
so then tell me how mangakas get recognized, they compete in competitions, submit their work to publishers. Same for vidya. How is it that we keep getting new works out and people gawk over repeatedly?

>>5006558
stop coping, its not trying to have great thinking, lol i can't believe you really thought I was trying to make it sound like I'm thinking THAT highly of myself. If you make fanart for the rest of your life go ahead, no one is literally stopping you. Want to make original work, its possible go for it, but to do that requires actual work and dedication. I love anime and manga, I am enthused by it. But what I say applies to original work. Also I didn't say fanart was bad. If you want to think small and think there is barely any originality in this world anymore, you really need a reality check, and expand your mind because you are undermining yourself and others. I still can't believe that you take offense at actual advice, and accuse me of being on a high horse. If anything, I am giving advice, rather for your sake an opinion, that isn't a crabs in a bucket mentality. The games you love, the anime or manga you like, its inspiring right? just don't copy it....learn fundamentals and manipulate them for your own anime-manga art. Never said don't do fanart, just don't get forcibly stuck doing it cause its easy to take someone else's idea rather your own, that applies to anything. You took what I wrote and went off on another tangent, when in fact, I addressed the issue of over indulging on fanart if that isn't your end goal.

>> No.5006694

>>5006671
Interesting perspective. Thank you!

>> No.5006710

>>5006670
they won't listen. I don't get it...I literally said don't copy other people, try to make original work with what fundamentals are available for anime and manga. How is that terrible of me, I don't know. We get original work all the time in manga, yet we have to pretend there is no more originality...just fanart.

>> No.5006713

>>5006680
>>5006710
what you see in videogames and mangas is less than 1% of the people who actually succeded with they originality,
odds are that you are not Hideaki Anno and just a random fuck who thinks that has a story that can change the world,
anyone can be creative and have an original idea, but most likely your idea will be shit because: Originality = / = Good idea,
but go ahead and show me your webcomic with an interesting characters and an incredible story to prove me wrong.
you really need a reality check, like i said nobody cares about your ugly oc and you stupid and original story

>> No.5006723

>>5006513
based weeb

>> No.5006724

>>5006710
>>5006670
>>5006651
>>5006510
>>5006455
>>5006424
I'm the guy who originally said I'm only studying Murata. Thank you to the both of you for giving me information. I should elaborate that I enjoy Murata's art, I don't plan on making any original story anytime in the near future. I just want to get my art skills better and I really like Murata's artstyle so I'm trying to replicate it to the best of my abilities. I read the OP post and I saw the video of some japanese mangaka being interviewed and he says to copy other works and it's not seen as bad like it is in the west. I also saw the video of a veteran illustrator showing his progress by trying to copy another illustrators work. 3 months of progress in that video he showed explosive growth, so now I'm trying to go through that 3 month bootcamp too using Murata as my role model.

TLDR: I just want to learn how to draw, I'm not writing a manga

>> No.5006778

>>5006262
Definitely looks like it.

>> No.5006818

>>4996461
Can anyone here confirm whether hired animators trace to look like a certain artstyle or not? JoJo and MHA have me thinking that’s the case.

>> No.5006901
File: 720 KB, 1700x1385, Scan33.jpg [View same] [iqdb] [saucenao] [google]
5006901

>>5006724
Murata basically says learn using the loomis method.

>> No.5006902

>>5006818
Tracing won't help you get a specific art style, it will help you to in-between keyframes that the experienced animator draws.

>> No.5006904

>>5006818
IIRC the animation director usually has to correct face drawings so they and the character designer (sometimes the AD and the CD are the same person) become quite proficient at drawing in certain styles. The artstyle of the source manga is used as reference, but ofc when you're above a certain skill level of drawing you'd just copy it rather than trace.

>> No.5006912

>>5006901
cool, source?

>> No.5006914

>>5006912
Hetappi Manga Kenkyuujo R

>> No.5006915

>>5006901
the hell is loomis?

>> No.5006932
File: 543 KB, 1280x720, download (3).png [View same] [iqdb] [saucenao] [google]
5006932

>>5006915
It's an ultra secret method that Krenz uses.

>> No.5006977
File: 159 KB, 1000x1000, drawing-20201119-112528-000.png [View same] [iqdb] [saucenao] [google]
5006977

.

>> No.5006979
File: 125 KB, 534x1200, drawing-20201119-112024-000.png [View same] [iqdb] [saucenao] [google]
5006979

>>5006977

>> No.5007002

>>5005021
>>5005048
>>5005083
ty anons ily all

>>5005344
nope i did not

>> No.5007025

>>5006914
thank you

>> No.5007043

>>5006932
looked it up, ty anon, will start with Fun with Pencil.

>> No.5007061
File: 244 KB, 1000x1354, Hatsune Miku.jpg [View same] [iqdb] [saucenao] [google]
5007061

Iteration 1 of trying to meet my role models art style. Fuck me

>> No.5007069

all this shitty discussion because some anon just said nigger
kek

>> No.5007107
File: 191 KB, 672x865, Illustration61.jpg [View same] [iqdb] [saucenao] [google]
5007107

>>5005614
like this?

>> No.5007110

>>5007107
I've never seen a skull this thick.

>> No.5007112
File: 179 KB, 672x865, ezutspgw.jpg [View same] [iqdb] [saucenao] [google]
5007112

>>5007107

>> No.5007114

>>5007110
don't you mean wide? I've seen plenty of anime skulls that are wider.

>> No.5007118

>>5007112
probably the most useless edit that i've seen but ok

>> No.5007129

>>5007114
I am talking about the drawfag's brain. He doesn't get anything.

>> No.5007135

>>5007107
I think he means the lines, they need to pop out more so you use a darker color so your drawings don't look like they are a ghost.

>> No.5007166

>>5007061
who is your role model?

>> No.5007196
File: 1.94 MB, 1366x1536, Ultradepression.png [View same] [iqdb] [saucenao] [google]
5007196

>>5007166
I'm the Murata fag

>> No.5007325

>>5007110
i feel like it has to be an act at this point. i swear he was posting the same exact face for a month straight.

>> No.5007423

>>5007325
I tried to communicate with him and the Akechi schizo. They just won't listen.

>> No.5007439
File: 101 KB, 880x655, image.png [View same] [iqdb] [saucenao] [google]
5007439

>> No.5007555

>>5007423
masochist

>> No.5007696

>>5007439
is this loss?

>> No.5008099

I just tried drawing Aang from Avatar and it looks like crap. Even following this tutorial https://easydrawingtutorials.com/index.php/anime/262-draw-aang-avatar

So where do I begin being able to copy anime/cartoons well and learn how to construct them?
I know there is a pastebin, but there are so many resources there, which one do i pick?

>> No.5008129
File: 87 KB, 640x822, 6743eJ64QC.jpg [View same] [iqdb] [saucenao] [google]
5008129

anyone got a name for this book?

>> No.5008156

>>5008129
[Do] no Hyoujun wo kakou

"Draw the expressions of anger

>> No.5008219

>>5007069
I mean if you take into consideration how widen the scope of his art is and how controversial the topic of attuned sketching versus anthropocentric the nature of art in a vaccum pertemps to then you might find solace in knowing that niggers are not the ones who have catalyzed the tangency in Murata's work. I while self-evident it should still be noted and dully vocalized.

>> No.5008233

New Thread:
>>5008230
>>5008230
>>5008230