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/ic/ - Artwork/Critique


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4976103 No.4976103 [Reply] [Original]

How do I actually learn anatomy the right way? I ask this as someone who Is good at shapes but totally fails at making the figure itself and proportions look appealing.
What could I do to get better other than practicing? Should I stop using my current knowledge if I want to Jump from my shitty figures from imagination ti pic related?

>> No.4976104
File: 94 KB, 960x1087, IMG_20201102_170849_318.jpg [View same] [iqdb] [saucenao] [google]
4976104

>>4976103
Some of my recent doodles for reference

>> No.4976106
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4976106

>>4976104
I especially struggle with the pelvis area

>> No.4976110
File: 84 KB, 960x830, IMG_20201103_170841_051.jpg [View same] [iqdb] [saucenao] [google]
4976110

>>4976106
Also fuck my shitty phone camera

>> No.4976124

>>4976103
I do think you're ready to really learn anatomy. You're probably going to need to do some more realistic drawing for a while to get it down. Proko's Anatomy with 3D models is the best video course available by far. If you prefer to learn by book, Michael Hampton and Anatomy for Sculptors will cover the visual bit, and you can bolster it with something more academic like Goldfinger's anatomy to really make sure you're getting the origin / insertion points right. Use human.biodigital.com for 3D models (you can add anatomy or take it away) but keep in mind it's for medical purposes so the muscles aren't depicted very appealingly. There is debate on whether you should learn the names of the muscles but especially when it comes to the forearm and leg muscles the names really help tell you where everything should connect.

>> No.4976131
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4976131

>>4976103
>>4976104
>>4976106
>>4976110
Hm, not the worst anatomy I've ever seen, you have decent 3D imagination from what I can figure out. But still it's a LONG way from perfect, and a long way from even the OP pic.

>What could I do to get better other than practicing?

If you're asking this, or any other "git gud fast!!!" type of stuff, I gotta say, you're lost senpai. Art isn't about shortcuts or quick ways to improve "results in just 10 minutes!!", art is a process, and sadly, for everyone it takes a wildly different amount of time.
The only thing that remains a constant between all of us is our mileage, and as such, it's the only way to really improve. Theory and analysis will only get you so far. You HAVE. and if you're gonna remember anything from my post is this, you HAVE to put the hours in. The work, that effective practice time where you're doing nothing but drawing at the most focused and deep level, THAT's how you get better. And don't get me wrong, studies and reading is just as important, I'd say they're different sides of one coin, but don't ever think you can improve without drawing, because that's complete nonsense, friend

>> No.4976132

>>4976124
For clarity, the usual "course" approach is to learn the skeleton first, and then approach muscles over the top of it, and you should definitely do this. Most bones don't have that much topology to learn and can be depicted as blocks or cylinders - the skull and pelvis are exceptions and you need to put a lot of effort into getting those right. Of the many methods of constructing a pelvis Prokos "bucket" clicked the best for me, but I still had to draw a LOT of pelvises before it really clicked for me.

>> No.4976157

>>4976103
https://mega.nz/folder/YlpAlKJY#uFGaGkuSO0Ti8U7EzQbyMw/folder/IwIz0SQB