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/ic/ - Artwork/Critique


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File: 1.36 MB, 3840x2160, EhN9qdPUYAIi0hg.jpg [View same] [iqdb] [saucenao] [google]
4905858 No.4905858 [Reply] [Original]

Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0
https://youtu.be/t_IODIIYAe0

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Japanese Book Collection:
https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

Recommended Resources:
https://pastebin.com/Yz2scAEc

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>4891860

>> No.4905893
File: 1.09 MB, 795x987, persona_study.png [View same] [iqdb] [saucenao] [google]
4905893

Reposting from the old thread.
Studied Persona 5 art today. Top two copied/referenced from the artbook (though I didn't try to copy it exactly to understand how they work)
Bottom left is stylization from a random photo, bottom right is drawn from memory after a few hours of study.

>> No.4905908
File: 683 KB, 1274x684, 3314244242.png [View same] [iqdb] [saucenao] [google]
4905908

did i trace gud?

>> No.4905917
File: 735 KB, 776x976, fox.png [View same] [iqdb] [saucenao] [google]
4905917

>>4905858
study from a photo feel like im improving steadily

>> No.4905955

>>4905917
Very comfy, has soul, nice job!

>> No.4906710

copy more kemono

>> No.4906857

>>4905858
almost thought this is a new creepy tsukasa painting
people should start doing those again

>> No.4906879

>>4905908
No, your lines don't even connect
>tfw you can't even trace well

>> No.4907046

>>4898204
how long you been drawing?

>> No.4907048

>>4907046
Probably 3 years by now.

>> No.4907050

>>4907048
Would you say seriously for 3 yos? girl is cute

>> No.4907059
File: 535 KB, 776x976, ttttttttttttttttttttaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaasSJH.jpg [View same] [iqdb] [saucenao] [google]
4907059

>>4905917
i really like the fox
masybe u should u dark values at other places too

>> No.4907110
File: 2.44 MB, 4128x2322, 16016543054174054040002418397508.jpg [View same] [iqdb] [saucenao] [google]
4907110

Guys what you think about this construction

>> No.4907127

>>4907110
i like

>> No.4907177
File: 3.14 MB, 4128x2322, 16016565134273781577341205701128.jpg [View same] [iqdb] [saucenao] [google]
4907177

>>4907110
>>4907127
Thx I added more detail to it

>> No.4907181

>>4907177
soul

>> No.4907190

>>4907181
Thx
The legs looks weird
I will fix them
But I will post it when I finish coloring

>> No.4907217
File: 316 KB, 842x1257, 2.jpg [View same] [iqdb] [saucenao] [google]
4907217

thoughts?

>> No.4907221

>>4907217
weird pose and the head feels like it's not attaching to the body in a natural way, but everything else is good

>> No.4907226

>>4907221
it's so hard to draw from imagination..

>> No.4907247

>>4907226
check all the sycra figure tutorials on youtube, you have the skills you just need some tips, ganbare

>> No.4907264

>>4907247
thank you fren

>> No.4907299

>>4907221
> but everything else is good
how about you look at the arms again for example.

>>4907217
You should work on anatomy, otherwise keep it up.

>> No.4907327

>>4907217
Her neck is coming out of the side of her head

>> No.4907364

>>4907059
Yea the one thing I struggle with is darker values I will try to work on it.

>> No.4907382
File: 1.17 MB, 1467x1233, EY3myOcVAAA1sZZ.jpg [View same] [iqdb] [saucenao] [google]
4907382

>>4907217

>> No.4907384
File: 65 KB, 558x878, fishin.png [View same] [iqdb] [saucenao] [google]
4907384

>>4905858
>Anonymous
Trying to learn good anatomy. can someone red line my drawing

>> No.4907389

>>4907384
just feel the form bro

>> No.4907403

is mangamaterials' patreon/fanbox stuff anywhere? the pastebin only has the pixiv content

>> No.4907424

>>4907384
Boxes and tubes are not anatomy

>> No.4907504

>Eyebrows over hair
based or cringe?

>> No.4907531
File: 12 KB, 361x269, ETJtdNIUYAIdUxe0.jpg [View same] [iqdb] [saucenao] [google]
4907531

>>4907504

>> No.4907548
File: 298 KB, 1280x1807, _image_page63_pic1.jpg [View same] [iqdb] [saucenao] [google]
4907548

>>4905858
Please someone give me a working crack for CSP after my old one broke.

>> No.4907593

>>4907548
buy it

>> No.4907603

>>4907504
cringe and clamppilled

>> No.4907622

>>4907382
please no!

>> No.4908379
File: 1.15 MB, 1068x829, chrome_2020-10-03_06-37-17.png [View same] [iqdb] [saucenao] [google]
4908379

>> No.4908384

>>4907548
you literally miss the 25 dollar deal last month

>> No.4908536
File: 188 KB, 760x1118, 2.jpg [View same] [iqdb] [saucenao] [google]
4908536

>> No.4908538

>>4908536
Head too big

>> No.4908543

>>4908538
damn, i resized the head to make it smaller at least twice

>> No.4908830

>>4907110
idk whats wrong with me, instead of studying old masters/current artists or working on fundies i just copied you construction

>> No.4909042
File: 435 KB, 919x1300, 10.02.2020 (3).png [View same] [iqdb] [saucenao] [google]
4909042

>> No.4909066

>>4909042
you've got a lot of wonky viewing angle problems. clearest examples are her right heel pointing away from the viewer while the sole is pointing towards, ribbons are doing cubist nonsense, etc.

>> No.4909076

>>4909066
Anything else?

>> No.4909148

>>4909076
A lot of empty space

>> No.4909165

>>4909076
her thighs are kind of a train wreck. did you actually draw a body before dressing it, or just put some ambiguous bulges below a skirt(at a random distance from the torso) and hope for the best?

>> No.4909168

>>4909076
there's too much shit wrong to describe in 2000 chars and you won't change it anyway. use reference.

>> No.4909173

>>4909042
I like the amount of work you put into the details, don't listen to the crabs too much. Sure needs some work but it's not bad. Keep up the good work!

>> No.4909174
File: 248 KB, 1032x1200, Untitled15_20201003151238.png [View same] [iqdb] [saucenao] [google]
4909174

>>4907110
>>4907177
I just completed the lineart
What you think about it
And then I'm going to color it
>>4908830
?? What you mean

>> No.4909175

>>4909174
needs more lineweight variation

>> No.4909231

>>4909175
Sometimes I vary the lines
But for this particular drawing
I used a one type of line weight to see
How is gonna look in the end

>> No.4909259

>>4909174
No lineweight can look good. Plenty of artists do it.
Don't listen to this crab >>4909175

>> No.4909261
File: 102 KB, 441x625, 10.04.2020.png [View same] [iqdb] [saucenao] [google]
4909261

Trouble shooting

>> No.4909263
File: 285 KB, 1032x1200, fags.jpg [View same] [iqdb] [saucenao] [google]
4909263

>>4909259
don't listen to this crab
it looks better like this

>> No.4909277

>>4909263
You advocate for lineweight you can't even do it right, heh

>> No.4909334
File: 294 KB, 755x1000, 10.02.2020_3-1.png [View same] [iqdb] [saucenao] [google]
4909334

>>4909261
.

>> No.4909548

>>4908384
how often does it go on sale?

>> No.4909551

>>4909277
no u hah

>> No.4909575

It seems like everyone (or at least most people here) would greatly benefit from some volumetric drawing practice; why not do that and focus on understandings of depth rather than tracing immediately so that you can understand the volumes of the images you're referencing properly? It doesn't help that a lot of anime ends up flattening various portions of the body either purposefully or as a result of time crunch, which can trip you up if you're not sure what's happening and why.

>> No.4909617

>>4909548
holidays and the end of each quarter of the year, i think the next sales are on christmas

>> No.4909643
File: 147 KB, 639x490, K.jpg [View same] [iqdb] [saucenao] [google]
4909643

>>4909575
>why not do that and focus on understandings of depth rather than tracing immediately so that you can understand the volumes of the images you're referencing properly?.
>Perspective is hard REEEEEEEEE
>250 Boxes REEEEEE
>I don't need perspective, I don't want to draw cars or build REEEEEEE
>Perspective is lame, you either wana draw anime girls or fuck off back to r*ddit REEEEE
You just need to learn Dynamic Sketching, that will solve ALMOST ALL your problems.
If you don't break it down into simple geometric shapes, it's a waste of time just copying, because it's easier to retain simple geometric shapes(even Peter Han say that), it's the fastest way to create your visual library, but
>Perspective is hard REEEEEEEEE

>> No.4910261
File: 983 KB, 669x1159, office_grill.png [View same] [iqdb] [saucenao] [google]
4910261

The anatomy is bad here, but I'm kinda proud how it turned out. From imagination.

>> No.4910453
File: 73 KB, 748x1054, gea.png [View same] [iqdb] [saucenao] [google]
4910453

>> No.4910523

>>4909575
Im currently practicing this. The only problem is that Im incapable of improving even with dedicated focused practice.

>> No.4910536

>>4910453
It feels like there's 2 different perspectives to this why?

>> No.4910539

>>4910536
redline it

>> No.4910559
File: 246 KB, 760x1118, yywk9zbj01.jpg [View same] [iqdb] [saucenao] [google]
4910559

>>4908536
quick answer you need more loomis and feel the form. you obviously lack your fundies your anatomy is beg tier, not like im advanced but you are missing a lot of things everywhere, lets focus in the head, you are missing the eyesocket's depth which also visually changes the distance of the eyebrows with relation to the eyes depending on the angle,the eyes look flat for that angle also their shape is very simple and it does't show too much form, the ear is way too far in the back of her head which also affects the position of the neck having the same problem, the hair needs some work too but thats a whole different matter just like the anatomy.

>> No.4910563

>>4910559
where did you learn to draw those eyes?

>> No.4910568
File: 1.13 MB, 2000x2000, 1485408565430.png [View same] [iqdb] [saucenao] [google]
4910568

>>4910563
with proko

>> No.4910569

>>4910559
hey anon, how many realistic heads did you make to feel confident enough to starting drawing anime heads?

>> No.4910573

>>4910568
proko doesn't tell me how to draw like spacezin

>> No.4910574

>>4910559
based and spacejinpiled

>> No.4910586

>>4910569
you don't need to draw realistic heads, just learn the similarities between them and use them to practice with your animu heads. i doubt i have ever finished a single realistic head in my life.

>> No.4910613

>>4910559
i read the books a few times but i guess i always forget it after a while
also i don't construct, i just draw and move things around until it looks okay to me which is not good i guess
how do i feel forms

>> No.4910845

>>4909259
>No lineweight can look good. Plenty of artists do it.
post one.

>> No.4910861

>>4910845
are you retarded?

>> No.4910864
File: 926 KB, 3256x3820, jusjusojus-1240246146389295107-20200318_115818-p2.jpg [View same] [iqdb] [saucenao] [google]
4910864

>>4910845
not him but there's plenty of jap twitter artists that draws without pen pressure

>> No.4910878

>>4910864
nips also have the whole oekaki ecosystem of pixel brush art.

>> No.4910895

>>4910878
lucky for you that guy shared his brushes
https://twitter.com/jusjusojus/status/1098882463164555264

>> No.4910939

If I copy a bunch of porn artists I like will I develop my own style or get better at drawing at all? I'm at the end of my rope with trying to learn so straight up copying is my last resort. Does this really work?

>> No.4910945

>>4910939
rip
find another hobby

>> No.4910954

>>4910939
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
(You) get out what you put in.

>> No.4910989

>>4910939
You will always have your own style to some extent, even if you try your best to emulate one single artist. If you mix several artists, you suddenly have your own clear style. Stop worrying about this.

Copying is good to learn proportions and other artist's symbols/patterns. But if you sit down and grid copy a hundred images out of frustration because you vaguely want to "get good", you're wasting time. If you want to quickly get good at drawing porn from imagination, you need to sit down and a) do your very best to draw a sexy porn drawing (you can keep references open on the side), b) open your favorite porn artist's work and ask yourself what your drawing lacks most in comparison, maybe do a copy of their work while your failure is fresh in your memory and c) life drawing, quick pose sketching, imagination figures with strong foreshortening/perspective distortion to train 3d thinking, anatomy diagram copies etc

If you throw your hands up in the air and go "waah everything sucks" about your image in step b you're ngmi. It's all about trial & error + problem solving

>> No.4911174
File: 153 KB, 484x622, Chika_colored.png [View same] [iqdb] [saucenao] [google]
4911174

Literally the first time I've added lineart + color to a sketch.

I already know the eye is fucked

>> No.4911209

>>4911174
>I already know the eye is fucked
Then fix it before posting, you lazy retard.

>> No.4911258
File: 22 KB, 416x518, CLIPStudioPaint_2020-10-04_09-54-15.jpg [View same] [iqdb] [saucenao] [google]
4911258

how's my anime head

>> No.4911261

>>4911258
western

>> No.4911285

>>4911261
what's western about it? Curious.

>> No.4911316
File: 50 KB, 416x518, 16018196940121.jpg [View same] [iqdb] [saucenao] [google]
4911316

>>4911285

>> No.4911321

>>4911285
non anime eyes, non anime nose, non anime mouth, non anime jawbone.
what is supposed to be anime about it?

>> No.4911325

>>4911316
>shoulders
based

>> No.4911393

>>4911321
That really doesn't tell me anything

>>4911316
At least this is something to go off of, though looks younger than I was going for.

>> No.4911402

>>4911393
you will never pass as a weeb, give up.

>> No.4911426

>>4911209
Knowing something is wrong is not enough to fix it. That's why your retarded "hurr needs x more work" doesn't help anyone

>> No.4911431

>>4911402
>implying

You act like that’s a prize.

>> No.4911452

>>4911426
Look at the picture before posting, you absolute monkey.
Fixing an obvious mistakes, e.g. different form of the eye, doesn't require astral knowledge.
It wasn't fixed not because he lacks the ability to do it, but because he is lazy. Now suck a dick, cretin.

>> No.4911458

>>4907548
Which book is this from?

>> No.4911461

>>4911452
redline it

>> No.4911488

>>4910261
Any feedback, bros?

>> No.4911546

>>4911488
I'm sorry to say this but
>>/beg/

>> No.4911692

>>4910939
Another coomer bites the dust

>> No.4911705

>>4911546
> implying most stuff here isn't /beg/ level

>> No.4911709

>>4911546
Not him but that's not helpful at all and his drawing is far from the worst thing I've seen around. Ask yourself why you typed this and pressed enter, I'm sure you'll realize something interesting about yourself.

>> No.4911710

>>4911705
Well, yours is so beg it doesn't deserve any comment.

>> No.4911711

>>4911258
Erase the bridge of the nose, soften the shoulders if its actually a girl, and stay the fuck out of this general as none stupid niggers can help you git gud

>> No.4911712

>>4911488
Got to /beg/ if you actually want to improve

>> No.4911745

>>4911712
I post there too, but more realistic things. This is a general about anime, so I figured that I'd get anime specific advice here.

>> No.4911749

>>4911710
pyw

>> No.4911754

>>4911745
asg is the worst place to get advice its all copy this copy that artist

>> No.4911757

>>4911754
As if loomis spam was good advice.

>> No.4911867

>>4911757
>he's not a Loomer

>> No.4911939
File: 95 KB, 842x1191, hrse.jpg [View same] [iqdb] [saucenao] [google]
4911939

>> No.4911945

>>4911939
If you make cranium bigger, i think she will look cuter.

>> No.4911984

can i really learn from just tracing my favorite anime girls?

>> No.4911991

>>4911945
Pedo >>>/ic/lsg

>> No.4911992

>>4911991
tranny roastie >>>/lgbt/

>> No.4911994

>>4911984
yes
not that much though

>> No.4911999

>>4911945
I'll try it after sleep

>> No.4912062
File: 44 KB, 324x400, 1553836938901.jpg [View same] [iqdb] [saucenao] [google]
4912062

>>4911709
okay

>> No.4912253
File: 14 KB, 624x545, 1489714041972.png [View same] [iqdb] [saucenao] [google]
4912253

>>4911749

>> No.4912290

>>4910559
Yawn.
Next.

>> No.4912314

>>4910864
You don't need pen pressure when you draw with 1px brush. Westerners, on the other hand, draw with a think ugly lines where pen pressure is mandatory.

>> No.4912327

>>4912314
how do you draw with a 1px brush? Wouldn't the line be all pixelated?

>> No.4912331

>>4912327
He's memeing. The guy he quoted draws with a 7px brush.

>> No.4912350

>>4905858
Absolutely top tier OP pic. Cultured.

>> No.4912380

>>4907403
yiff.party

>> No.4912736
File: 437 KB, 1000x750, fineliner_practice.jpg [View same] [iqdb] [saucenao] [google]
4912736

My first time working with fineliners. Haven't studied clothing much so it needs a lot of work, but feedback appreciated.

>> No.4912774

>>4912314
its not even close to 1px
zoom in

>> No.4912800

>>4912736
my niggli work more on that anatomy, the necks are too short and the head/faces too big, the lines are ok tho

>> No.4912831

>>4912800
Yeah I definitely have a habit of making the heads too big, gotta fix that

>> No.4912833
File: 206 KB, 1087x1340, Illustration.png [View same] [iqdb] [saucenao] [google]
4912833

>> No.4912894
File: 217 KB, 753x1194, Illustration.png [View same] [iqdb] [saucenao] [google]
4912894

>>4912833

>> No.4912905

>>4912894
cute but the ear is too low, what do you use to draw?

>> No.4912909

>>4912905
gimp

>> No.4913013
File: 368 KB, 1280x1818, _image_page1_pic1.jpg [View same] [iqdb] [saucenao] [google]
4913013

>>4911458

>> No.4913051

>>4912833
>>4912894
really nice

>> No.4913150
File: 875 KB, 2368x1472, F421355C-F9C8-4B82-BD3C-D92643DFF55F.jpg [View same] [iqdb] [saucenao] [google]
4913150

Is there a specific texture to this 0 sens pen? SAI offers a bit too many options here.

>> No.4913157

>>4913150
hard
round

>> No.4913172

>>4913150
Paper 75.

>> No.4913464
File: 194 KB, 463x693, dasfghtr.png [View same] [iqdb] [saucenao] [google]
4913464

heralds of destruction

>> No.4913592
File: 654 KB, 1331x1000, notredline.jpg [View same] [iqdb] [saucenao] [google]
4913592

>>4912833
>>4912894
good stuff
>>4912831
here's my take

>> No.4913870
File: 192 KB, 1560x487, file.png [View same] [iqdb] [saucenao] [google]
4913870

been practicing head construction for a few days now, are these even decent

>> No.4913875

>>4913870
no sorry..

>> No.4913907

>>4913875
what to improve, need pointers, aint moving to studying the body till i get decent at this

>> No.4913914

>>4913907
use reference, compare to reference

>> No.4913922

>>4913907
Why are you using a straight line for the face? Why are you not using contour lines to work out curvature? Why are you not measuring out any proportions?
Literally try Loomis.

>> No.4913932
File: 86 KB, 666x487, eh.jpg [View same] [iqdb] [saucenao] [google]
4913932

>>4913907
i dont really know im beg too
just keep going
maybe look at good artists works and check out the proportions (how many eyes can fit below the eyes etc)

>> No.4914073
File: 123 KB, 316x316, 1601575360038.png [View same] [iqdb] [saucenao] [google]
4914073

>>4913870

>> No.4914074

>>4913907
your faces look wonky and lack solid forms, pick some head construction method (huston, loomis, marco bucci) and learn the planes of the face, simplify it and apply it to your heads, if you have trouble simplifying it look at hitokaku

>> No.4914236

>>4905908
Not really

>> No.4914238

>>4910453
mogs me

>> No.4914246

>>4913870
middle one's the only decent but keep trying and don't give up

>> No.4914247

>>4914073
me when i browse /ic/

>> No.4914251

>>4912894
>>4912833
torso fucking bent

>> No.4914254

>>4911174
It's okay. Well, the colors are way off. But it looks okay.

>>4911258
Decent. Has a Western feel to it though.

>>4911939
Decent.

>>4912736
No. Too western. Serious question: Did you spend your time at Tumblr or a similar website?

You draw like a woman (I can't clarify why though).

Alright, so for criticism, notice how your ratio regarding "jaw" to "headsphere" is way off in the upper 2.
Noses are too large. The eyes and cranium should have a different form.

But nonetheless, it's *very good* for a first time with fineliners I guess (I don't know if that's really difficult, fineliners are just felt tip pens after all).

>> No.4914259

>>4912833
Thorax looks like a square that's poking almost through her skin from the inside. The rest is pretty good though I would give her a little more butt (sounds weird because this is a loli).

>>4913464
I would stretch the jaw vertically a bit to fit more of a "generic" style, but this works well if you intended a "more specific" style.

>>4913870
Not really to be honest with you.

>> No.4914314 [DELETED] 
File: 269 KB, 1181x1772, 10_05.jpg [View same] [iqdb] [saucenao] [google]
4914314

Anything I should look into before cleaning it up?

>> No.4914320
File: 1.52 MB, 1181x1772, 10_05.png [View same] [iqdb] [saucenao] [google]
4914320

Posting again because I guess the jpg file lost colour or something..
Anything I should look into before cleaning it up?

>> No.4914323

>>4914320
looks good

>> No.4914329

>>4914320
Can you post hair without shading please.

>> No.4914334
File: 1.50 MB, 1181x1772, hair.png [View same] [iqdb] [saucenao] [google]
4914334

>>4914329

>> No.4914338

>>4914334
thanks.

>> No.4914339

>>4914320
>>4914334
Looks neat. Blog?

>> No.4914347
File: 84 KB, 486x448, Screenshot_3.png [View same] [iqdb] [saucenao] [google]
4914347

>>4913932
Looking good. Imo I'd bring her chin a little bit back.

>> No.4914369
File: 688 KB, 747x800, 1601903326511.png [View same] [iqdb] [saucenao] [google]
4914369

Hey everyone, I'm glad I got pointed to this thread, I really needed to look at some resources.
However, if anyone could give me any general opinions, it'd be really helpful.
I think I have decent drawing/coloring skills, I feel confident enough to fulfill paid commissions, even. However, I'm not fully satisfied with the way I draw anime, and for the first time I'll try to actively improve. I've just been drawing casually for all my life, I guess.
What can I do to improve my style? I'm not satisfied with it, but I don't know where to start.

>> No.4914370

>>4914339
I only have a pixiv I made recently and it's not very good

>> No.4914373

>>4914369
cursed picture

>> No.4914383

>>4914373
damn, now I feel bad, mainly because this was a delivery to a requester over at /a/.

>> No.4914389

>>4914383
The face is flat despite your rendering, try flipping the canvas horizontally and you will see multiple tangents that you have not seen before.

>> No.4914393

>>4914369
The light in the scarf is kinda bothering me. I feel like it's too brown, considering the blue local color, so it looks dirty or something.
Have you tried a less saturated colour? I'm not 100% into c theory, but I would try some grayed out light blue.

>> No.4914408

>>4914389
I get what you're saying. I flip my canvas multiple times while I'm working, but yea, I also think it's kinda flat. However, if I try to add more volume to the face, it ends up looking creepy and uncanny valley-ish. How can I avoid this?

>>4914393
Yeah, not sure what I was trying to achieve when I made the scarf. It does look odd.

>> No.4914471

>>4913592
Great stuff, blows my shit out of the water

>> No.4914482

>>4914369
Chill out with soft brushes, you are overmodeling.

>> No.4914505

>>4914254
>Too western
>You draw like a woman
Damn dude, but I see where you're coming from. Time to rethink my whole process.

>> No.4914790
File: 267 KB, 1937x1241, ljlknlkn.jpg [View same] [iqdb] [saucenao] [google]
4914790

Can someone help me with the construction on this. i can't find the shape of the head let alone moving the head in 3d

>> No.4914802
File: 381 KB, 2236x1600, d66w1dx-1a66648a-e8a6-4484-a9b6-21ab0781d22b.jpg [View same] [iqdb] [saucenao] [google]
4914802

>>4914790
this is what i've been copying

>> No.4915135
File: 343 KB, 1861x1194, Untitled_Artwork 6.jpg [View same] [iqdb] [saucenao] [google]
4915135

>> No.4915167

anyone has a good art discord to join?

>> No.4915238
File: 225 KB, 755x1000, 10.02.2020_3-2.png [View same] [iqdb] [saucenao] [google]
4915238

>> No.4915268
File: 80 KB, 552x833, Untitled.png [View same] [iqdb] [saucenao] [google]
4915268

>> No.4915286

>>4915238
cursed

>> No.4915347
File: 985 KB, 2236x1600, 16019386692680.jpg [View same] [iqdb] [saucenao] [google]
4915347

>>4914802
>>4914790
you need to take every measurement into account every time you construct that head(when your are learning), your drawing doesn't look at all like the ref and you are referencing them so it shouldn't be that off, also you need to feel the form... to wrap around the form and have a mental 3D model of the head, it also helps to know some basic real human anatomy not much here tho, but it does in some parts, anyway this how i think is the shape of the face, the stylizitaion just make the corners more pronunced? uh... i didnt bother drawing ther same eyes so don't @me on that

>> No.4915369

>>4914790
Unironically learn how the planes on the skull work
Doesn't have to be in depth but just enough so that you memorize where features should be and how they work in a 3d plane

>> No.4915400
File: 334 KB, 919x1300, face.png [View same] [iqdb] [saucenao] [google]
4915400

>>4915238
are you not fixing the face on purpose?
nearly everything else looks okayish

>> No.4915527
File: 269 KB, 580x804, 100520.png [View same] [iqdb] [saucenao] [google]
4915527

zzz

>> No.4915636

>>4915268
Kys pedophile.

>> No.4915651

>>4912833
>>4912894
better than anything i can do but ribcage, abdomen transition has problems. pelvis looks like its seen from a different perspective

>> No.4915661

>>4915268
Hot, fix the knee

>> No.4915802

>>4915636
After I rape your children

>> No.4915817

>>4915347
do you have a blog?
i like your helpful tips

>> No.4915821

>>4915268
blog?

>> No.4915823

>>4914369
any blog?

>> No.4915877

>>4915636
Lol

>> No.4916191
File: 287 KB, 1108x1413, head.jpg [View same] [iqdb] [saucenao] [google]
4916191

i drew a head

>> No.4916196

>>4910559
learned a lot from this damn. you got any tips on ribcage?

>> No.4916512

Any tutorials on how to line-art/pen pressure? i am stuck on sketch

>> No.4916517

>>4916512
7px pen, sketch always clean, that's the japanese way

>> No.4916734

>>4916517
You didn't answer his question. He wants to know how to line-art, not sketch.

>> No.4916749

>>4916517
>>4916734
Oh, my bad you meant it like that.

>>4916512
Your question is kinda vague and open-ended. Because it really depends on what *exact "substyle"* you want to hit. Can you please post an example of your Japanese stylistic ideal?

I mean, the answer is really simplistic. So, for the lineart you need to find a "ratio" between smallest dimension of the art canvas (be it vertical or horizontal, it depends whether it's portrait or landscape orientation) and the line thickness of your idealistic Japanese stylization.

Now for the pen pressure there needs to be a "floor-size", for anime for example, this is mostly in the 40-60% range. Whereas for hair regarding professional Japanese illustrations (so *NOT* anime) I think it's about 5-30% I would imagine.

>> No.4916758

>>4916191
Doesn't look too bad Anon!

I think her thorax/torso is a bit too deep. And I don't really like that sharp angle on the earlobe, maybe, if you move it more towards the face (to the right on the canvas) it could work better.

Tits also drag this illustration down a few points.

But overall, I think it's a very decent drawing, good job!

>> No.4916767

>>4915527
pretty good

>>4915268
looks good, but as >>4915636 mentioned, it is pedo

>>4915238
Are you the guy that moved to China?

>>4914320
Very good, how long have you been drawing for since you mentioned that you just started your Pixiv account?

>>4914505
No problem, I appreciate the fact that you take my criticism in a very respectful matter, although I may have been a bit harsh.
I think you can make it.

>> No.4916771

>>4910453
This drawing is underappreciated, deserves more praise.

>> No.4916772

>>4914320
>>4914334
>>4915135

You guys deserve some extra praise too!
>>4916771

>> No.4916798

>>4916772
>>4914320 got a million (you)s in /lsg/

>> No.4916836

>>4916767
>it is pedo
yes

>> No.4916947

>>4910864
you also don't have nearly the confident grasp of form this artist does

>> No.4917053

>>4915135
Good colors anon
Are out copying?

>> No.4917057

>>4916947
As if using a brush with lineweight would fix that. Literally irrelevant.

>> No.4917074

>>4914320
>>4914334
>>4916798
Looks like a copy over of a body
Not well proportioned
With a cut out head on
Doesn't look like you're trying to understand animu too much
Still good effort
>hiding hands

>> No.4917086

>>4917074
>Looks like a copy over of a body
What kind of begcritique is that? lol
Go back to /asg/, /beg/tard

>> No.4917112

>>4910261
As you claimed- perspective fucked and thats why form is fucked.

>> No.4917192

>>4917057
it's easier to suggest form with lineweight you fucking idiot. doing it with a thin brush and minimal lines is way more difficult

>> No.4917208

>>4917192
lol no
t. has done lineart with both

>> No.4917483
File: 225 KB, 1181x2995, 10_04.jpg [View same] [iqdb] [saucenao] [google]
4917483

>>4916767
>how long have you been drawing for since you mentioned that you just started your Pixiv account?
7 years "seriously" (a.k.a. doing studies, trying to improve, etc), but I've only done it regularly (daily) for the last 2 years, since I'm just a hobbyist.
>>4917074
What do you mean? I like these proportions, I usually start the body like in pic related (top)
>hiding hands
Come on man, I wanted to draw oversized sleeves, haven't been to /ic/ for like 3 years but I remember you obsession with hands always having to be visible

>> No.4917596

>>4917483
post a drawing from 2 years ago

>> No.4917662

>>4916749
I appreciate your answer, but I'll have to save it for future reference since I don't understand it currently. I've just started.

>> No.4917729
File: 1.12 MB, 4828x3000, idfk.png [View same] [iqdb] [saucenao] [google]
4917729

r8 my wip

>> No.4917730

>>4910559
Yeah I'm definitely coming back to this thread for some tips from you. I've been trying to grasp the basic stylized head (anime or not) for years and now I'm starting to get the hang of it. This definitely answers some questions I just can't seem to find anywhere else on this stuff. Thanks anon.

>> No.4917738

>>4915347
I want to see the matrix like you

>> No.4917788

>>4915286
Yes

>>4915400
Thanks

>>4916767
Not him

>> No.4917803
File: 1.88 MB, 1920x1080, 7BC490B5-73A5-402E-A225-9D06972FC51D.png [View same] [iqdb] [saucenao] [google]
4917803

Why are paper textured pens unnoticeable when you zoom in on an artist’s lineart?
I know that texture was at 50 when it was being drawn.

>> No.4917813

>>4917803
Texture is just the illusion created by pixel arrangement.

>> No.4917817

Should I trace digitally or traditionally?

>> No.4917819

>>4917817
don't trace period

>> No.4917820

>>4917086
Read it again dumb Fucking esl
>>4917483
If you like them it's fine then.
What bothers me most is that the head, sweater and body all have different rendering styles

>> No.4917822

>>4917817
mentally

>> No.4917829

>>4917819
OP says to copy

Rando says don't copy

Which is it

>> No.4917842

Am I the only one who dislikes all these digital tricks and masks and ways of coloring etc typical digital artists do?
https://www.youtube.com/watch?v=414c93RBr60

I really cannot resonate with this. I know it's overused at this point, but it's a soulless process to me.

>> No.4917846

>>4917817
Depends on what medium you're must comfortable using
I would for instance copy traditionally if I could, but I do not have access to a copy machine nor a light box, which makes things a bit harder.

>> No.4917892

>>4917829
>thinks copying = tracing
ngmi

>> No.4917975
File: 1.75 MB, 1181x1772, smtnl.png [View same] [iqdb] [saucenao] [google]
4917975

>>4917820
>What bothers me most is that the head, sweater and body all have different rendering styles
I suck at painting more than I suck at drawing since I have less experience on that.
>>4917596
Pic are some I found from october 2018, I used to take 3 to 5 days with each drawing.

>> No.4917980

>>4917842
You dislike the medium. There's nothing wrong with that.
This, however
>but it's a soulless process to me
is as you said
>overused at this point

Please, define what a soulful process is, for you.

>> No.4918016
File: 89 KB, 579x824, yrdty.jpg [View same] [iqdb] [saucenao] [google]
4918016

golden ratio isn't a meme??

>> No.4918053

>>4917980
I actually think most of the process in the video is completely fine, until he just hovers toolbars to color the whole pic with a few magic tricks (02:10 to 02:55; and at 10:30).

This feels untuitive to me, and unemotional.

>> No.4918056

>>4917829
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.

>> No.4918068

>>4918053
>until he just hovers toolbars to color the whole pic with a few magic tricks (02:10 to 02:55; and at 10:30).
>This feels untuitive to me, and unemotional.
Again, what do you mean by that, especially the "unemotional" part.

https://youtu.be/EeLOkqv4JrE?t=3103

>> No.4918083

>>4917842
>>4918053
>tricks
>resonate
>unintuitive
>unemotional
No, you're not the only buzzword spouting tradfag and you would know that if you lurked for more than a day. Why don't you just stop watching activities that make you mad and play around with a canvas and some paint until you get bored playing le suffering artist and shift your interest to the next hobby

>> No.4918090

>>4917842
Can someone explain me how exactly he's drawing like that? I seen the guy before and I don't really get how it works at all.

I don't know too much about rendering either way so that doesn't really help.

>> No.4918130

>>4918068
No strokes are applied during the coloring part. He seems to basically just do a greyscale and then auto-fill colors with a toolbar.

>>4918083
I don't get why you're mad anon. I'm just expressing my thoughts, anyone is free to then react. If my posts bother you, you can simply ignore them.

>> No.4918134

>>4918130
>expressing my thoughts, anyone is free to then react
Yeah and that's what I did.

>> No.4918136

>>4918134
Sadly it wasn't exactly constructive and contained a lot of projection which didn't help enlighten me, I'm afraid.

>> No.4918140

>>4918136
Didn't I answer your question?

>> No.4918227

>>4918140
Your answer didn't resonate with him. He saw through your buzzword tricks, they were unintuitive and unemotional

>> No.4918239
File: 3.73 MB, 4092x1272, 1.png [View same] [iqdb] [saucenao] [google]
4918239

I tried, but I'm guessing this is done in grayscale and in photoshop.

>> No.4918240

>>4918239
Doesn't look like greyscale. And if it is it was dropped very early on. The brush you're using is not dry enough.

>> No.4918261

>>4918239
you're afraid to go messier
but i don't see a reason to, i think right is as good as left if not better

>> No.4918269

>>4918261
>i think right is as good as left if not better
Lol. I don't think you should listen to this guy.

>> No.4918276

>>4918269
i mean the style
it's unfinished so i don't mean it's better overall, though i like the face more

>> No.4918426 [DELETED] 
File: 411 KB, 1280x1804, emuken_002.jpg [View same] [iqdb] [saucenao] [google]
4918426

female figure is boring and generic, male figure is the real aesthetic.

>> No.4918437

>>4918227
I'm the anon in question and this gave me a good laugh lol.
I apologize for sounding like a self-centered tradfag. I think I was just voicing my confusion about the process which seemed very alien to me in some parts. Like this other anon asked there >>4918090.

>> No.4918440

>>4918426
>no curves, just flat blocky shapes
yawn..

>> No.4918441

>>4917662
Well, it's really simple, but it's fine if you don't understand it right now. But it's really simple I probably didn't word it very well.

>>4916798
It's good shit. I have to give credit where credit is due.

>> No.4918679

>>4918426
The guys in that series are under 18 you pedophile

>> No.4918690

>>4918679
how do you know..

>> No.4918700
File: 185 KB, 843x886, двымывмвымр (2).jpg [View same] [iqdb] [saucenao] [google]
4918700

>> No.4918762
File: 588 KB, 900x2357, 1448512024538.jpg [View same] [iqdb] [saucenao] [google]
4918762

>>4918239
your brushes are mainly soft and wet while the original used more hard and dry. you can also up the spacing on a brush to get the repeated texture/pattern like in the original at the top of the ears/hair. experiment with using the brushes you are now for the blocking in then refining with textured brushes, experiment with the other way around, experiment with both during the painting and see what you like. i find i only really need one or two brushes and can adjust only the wet/dryness of it to get the effects i need.

the finishing/refinement of that painting probably took the majority of time working on it and you probably would have called it done at the halfway point which is where it seems you are now. so either try to refine it like they did or start from scratch on a new painting with that end goal of brushwork in mind.

>>4918700
she got an 8head

>> No.4918767
File: 2.22 MB, 2480x3200, Im_91_4.png [View same] [iqdb] [saucenao] [google]
4918767

Too boring?

>> No.4918770

>>4918239
yours actually looks better

>> No.4918809
File: 531 KB, 733x938, file.png [View same] [iqdb] [saucenao] [google]
4918809

>>4918767
Torso too deep, shoulders (and well, thorax too (thorax means ribcage))

Head's a little smol.

Clavicles shouldn't look like that. Looks like a texture on a DS or Wii model. They look "stickered" is what I'm trying to say. They don't imply form (3 dimensions).

I think you made the bottom of her neck too broad.

Also, notice the position you drew her irises (check pic related), it looks like she has esotropia. Usually, a little anime strabismus doesn't "break" the drawing, I think it's even a little symbolistic to anime on certain angles but this is a little too much.

>too boring
And yeah, "too boring" indeed. It needs more of these vague buzzwords; "dynamism" (think water flying around, a more interesting camera angle with some artificial perspective), "dynamic pose" (a more expressive (happy, gleeful, ecstatic in this case I think) pose that captures also the characters personality in a way and that goes hand in hand with more facial expression.

Her facial expression gives a bit of a say "AAAAAA" at the dentist vibe. I get that she's supposed to be singing gleefully. Maybe if you used downward pointing eyebrows and closed shut eyes it could've worked.

Also, notice how her left hand, the hand furthest away from the camera, is visually larger than her right hand closer to the virtual camera, now that I'm looking closer her left arm as a whole is significantly larger to be somewhat off-putting to the viewer upon closer inspection.

Her skin color, somewhat desaturated, maybe I can recommend more hue shifting with the shadows.
The image should look more vivid in terms of its colors I feel like. It reminds me about of those childhood games like 'Gary Gadget', it's not gary gadget though. I don't know what game it was but it looks a bit too desaturated and a bit too much "off".

But the character is very recognizable as that one girl from MHA and I feel like you did really well on the form of her hands.

>> No.4918813

>>4918809
>words words words
redline it

>> No.4918816
File: 159 KB, 992x1280, shover.jpg [View same] [iqdb] [saucenao] [google]
4918816

>>4918767
i think only dynamic poses can make our drawings not boring
i suck at it though heres an attempt

>> No.4918820

>>4918239
Your face is significantly more appealing than the original in my opinion.

It's a really solid illustration, but as someone else pointed out, I think using harder, dryer brushes would level it up.

>>4918813
Are you the artist? I'm trying to help you. You're not entitled to my help.

I think I gave you solid and detailed advice, that should be of sufficient value for you to keep in mind for your next illustration.

>> No.4918822

>know what to do in theory
>can't do it because hand refuses to draw the line properly
is this a case of "just draw more" because after months it doesn't feel any different

>> No.4918826

>>4918822
>know what to do in theory
No, you don't. If you actually knew you could draw with your left hand and it wouldn't be very different.

>> No.4918847

>>4918822
Maybe try more gesture and line design practice.
How large is your active tablet surface area?

>> No.4918860

>>4918822
It's just like sports, just practice doing it more. All you have to do is hit the ball back across the middle, but that's already difficult enough.

>> No.4918901 [DELETED] 

Does anyone know if I can use r18+ pixiv booth to draw commissions and checkout with PayPal? I'm not too sure on the terms.

>> No.4918907 [DELETED] 

>>4918901
Sorry, I accidentally entered the wrong thread.

>> No.4918977

>>4918847
10x6 inches, i've practiced drawabox and dynamic sketching to try and make it better but it doesn't do much for me. i did much better with pencil and paper but everyone says that

>> No.4919409
File: 77 KB, 474x638, bebopstudy01.jpg [View same] [iqdb] [saucenao] [google]
4919409

I did some clothing studies from the intro to the Cowboy Bebop movie. the characters in that opening segment are drawn fairly realistically, but the clothing is simplified really elegantly so I focussed on that. the artists were very selective with their lines, and the lines they do use describe the weight of the fabric really well. let me know what you think, any advice is much appreciated

>> No.4919543
File: 1.18 MB, 815x1280, 2b_sketch.png [View same] [iqdb] [saucenao] [google]
4919543

I did a quick sketch and then decided to render it. I wish I could fix more things, but the pencil was hard to erase and so it is what it is.

>>4919409
nice. Also I'm sure that it was mostly rotoscoped, but the stylization is still there, so it doesn't look bland or lazy.

>> No.4919864
File: 1.30 MB, 2854x2008, e1d8fae30363e542c246851683810458d7fea8ba.jpg [View same] [iqdb] [saucenao] [google]
4919864

Sorry if this is a /beg/ question but how do you draw anime with a just pencil and have it actually look good? Like this. Everything I draw with a pencil looks like just weird and unpolished, messy.

>> No.4919892
File: 497 KB, 1000x937, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.png [View same] [iqdb] [saucenao] [google]
4919892

>>4905858
After studying Loomis and Bridgman for a bit, I tried drawing some anime. I'm pretty sure this is absolute dogshit though. Could someone please tell me where exactly I'm fucking up and how I can fix it?

I'm pretty sure the eyes are out of perspective with each other, but I'm not used to anime so I'm not sure how it should look. Please help.

>> No.4919894

>>4918762
What the fuck is a wet brush in photoshop?
What settings do I need

>> No.4919905

>>4919864
have confidence and just draw. you're probably too /beg/ for any advice to matter. try focusing on just using straight lines and don't make everything an outline, leave gaps in between some lines. it takes years to be able to draw well and you can't force it to come faster other than practicing.

>> No.4919906

>>4919894
i guess a brush that can blend

>> No.4919907

>>4919892
body seems ok
face might be the problem

>> No.4919908

>>4918762
Thanks anon I'll give it a try.

>> No.4919915

>>4919907
I get that the face is fucked, but I can't see how specifically, or what I should do to fix it. Please help.

>> No.4919916
File: 434 KB, 1000x937, help.jpg [View same] [iqdb] [saucenao] [google]
4919916

>>4919892
head is small
iris is small
ear big

>> No.4919917

>>4919916
Great, thank you so much

>> No.4919929

>>4917729
cutie

>> No.4919983

>>4919864
I drew this with pencil, if you mean digital pencil of course. Don't know if it's suitable for your question, but the gist is that you should try to line this just like you line your drawing with other tools, I mean continiously, without taking your hand off.
Also, anons, could you tell your opinion about that?

>> No.4919985
File: 92 KB, 900x1200, nlItf2hn4cw.jpg [View same] [iqdb] [saucenao] [google]
4919985

>>4919983

>> No.4919987
File: 108 KB, 900x1200, UYfG-E13T0c.jpg [View same] [iqdb] [saucenao] [google]
4919987

>>4919985

>> No.4919998

>>4919905
Forgot to say, you also need to make the whole contour with thicker line to make the drowning look better.

>> No.4919999
File: 40 KB, 600x435, 1287432895880.jpg [View same] [iqdb] [saucenao] [google]
4919999

>>4918816
Not the one you responded to, but how do I learn such marvel

>> No.4920078
File: 3.39 MB, 4000x3000, IMG_20201008_044226.jpg [View same] [iqdb] [saucenao] [google]
4920078

Sup, fellas. Sorry if this is too beg for the thread, but I wanted to show my first attempt at drawing a full body.

I swear I tried to keep the proportions as close to the original as possible as well as using perspective, but I could only do as much. Any tips?

>> No.4920262

>>4920078
Learn how to take a photo of something

>> No.4920627
File: 254 KB, 1254x371, fuck.jpg [View same] [iqdb] [saucenao] [google]
4920627

>>4914320
what the fuck??

>> No.4920645

>>4914320
>>4920627
Oh shit

>> No.4920656

>>4920627
not surprised, it's clean and very cute.

>> No.4920665

>>4920656
yep, he made it

>> No.4920668

>>4920627
Yeah, I saw that else where during a fap session last night. Ruined the fucking evening and someone should really tag hiding hands.

>> No.4920671

>>4920668
Well I heard of foot fetish but not hand fetish...

>> No.4920711
File: 275 KB, 1000x1000, dwe.png [View same] [iqdb] [saucenao] [google]
4920711

>> No.4920717

>>4920711
fat

>> No.4920756

>>4920668
Lol salty begtard

>> No.4920814
File: 792 KB, 2010x3510, 1bv.png [View same] [iqdb] [saucenao] [google]
4920814

>>4920717

>> No.4920836
File: 422 KB, 749x751, feel.png [View same] [iqdb] [saucenao] [google]
4920836

>>4920814
YES YES YES more form to feel

>> No.4921173
File: 2.42 MB, 2480x3200, Im_92_3.png [View same] [iqdb] [saucenao] [google]
4921173

How is shadow?

>> No.4921180

>>4921173
ambient light of the room clashes really hard with the character

>> No.4921505

>>4921173
ugh its like one of those animegao kigurumis

>> No.4922264

Anons, I promise you, depth and form studies are the way. Just mindlessly copying won't give you the results you want, or at least it won't do it very quickly unless you're keeping form in mind.

Please trust.

>> No.4922271

>>4922264
What are depth and form studies though?

>> No.4922762

>tfw first time I managed to come up with something I don't fully hate
Too bad now I have to render and have no idea how to do metal.

>> No.4923050
File: 271 KB, 754x1000, 00.png [View same] [iqdb] [saucenao] [google]
4923050

>> No.4923054
File: 69 KB, 1000x893, 10.10.2020.jpg [View same] [iqdb] [saucenao] [google]
4923054

>>4923050

>> No.4923386
File: 1.34 MB, 2480x3200, Im_94_1.png [View same] [iqdb] [saucenao] [google]
4923386

Faces

>> No.4923388
File: 1.01 MB, 2480x3200, Im_94_2.png [View same] [iqdb] [saucenao] [google]
4923388

>>4923386
and

>> No.4923391
File: 1.01 MB, 2480x3200, Im_94_3.png [View same] [iqdb] [saucenao] [google]
4923391

>>4923388
emotions

>> No.4923437

New Thread:
>>4923435
>>4923435
>>4923435