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/ic/ - Artwork/Critique


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4907594 No.4907594 [Reply] [Original]

Draw thread

prev: >>4881336

Post your current drawing here and give constructive critique to others! Don't take anything personal!
Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com

>> No.4907625
File: 3.29 MB, 3786x2882, 4A9EEF63-A135-48A6-A6F2-F1E1F18CC1C9.jpg [View same] [iqdb] [saucenao] [google]
4907625

>>4907594
doing figure drawing and it’s really hard
i don’t know what I’m supposed to be practicing and it’s very difficult to quickly sketch out a figure

>> No.4907631
File: 97 KB, 704x1174, 4.png [View same] [iqdb] [saucenao] [google]
4907631

digital painting practice.
I feel like my value range is too small.

>> No.4907639

>>4907594
OP artists blog?

>> No.4907709

>>4907625
quickly sketching out a figure comes down to line control and good observation, both of which are only achieved with practice.
Watch Vilppu's and Proko's stuff on figure drawing, they're really helpful.

>> No.4907712
File: 709 KB, 900x1756, shrimps 3.jpg [View same] [iqdb] [saucenao] [google]
4907712

The last thread reached the bump limit so I'm posting this one again. I need to decide on a background for these and maybe change the local colors a little so that they read better. Here are three ideas.

>>4907625
That's a start. If you don't know what to practice look at OP's ressources and pick one exercice. Keep working with references and focus on measuring proportions and angles.

>>4907631
Yeah the value range is indeed too small. You can make your shadows darker and add highlights. The edges and proportions of the face and upper arm look pretty good though. The rest of the body could be more detailed.

>> No.4907723
File: 1.65 MB, 785x1200, file.png [View same] [iqdb] [saucenao] [google]
4907723

Hi Draw, I'm new. I bought pencils and paper, and I'm gonna get started tomorrow. Do you recommend starting out on a tablet, or is that a different kettle of fish completely? I want my style to start somewhere between OP's image, and Darwyn Cooke, but to find my own style along the way.

I'll pick up Loomis' Fun with a Pencil, but is there anything else I should check before I spent the next 10 years practicing?

>> No.4907731
File: 529 KB, 1200x858, drunk ghost.png [View same] [iqdb] [saucenao] [google]
4907731

some drunk ass ghosts

>> No.4907733

>>4907594
wow cool
>>4907639
ig pineapplemikel

>> No.4907854

>>4907723
Better idea to start out with pencil and paper, but in my opinion, it is even better to start with pen. This way, you get used to having to make decisive strokes and build up muscle memory, instead of spending an hour drawing one arm, or one line, etc. Also, while emulating a specific "style" may feel more gratifying at first, it is infinitely more helpful if you draw from life and from what you observe around you in as realistic a way as you can. Once you are good at this, then you should automatically stylize and draw things in a certain way after a while, removing or adding elements as you see fit. As for books, I started out with keys to drawing for the first year, then moved to more gestural stuff from then on. While Fun with a Pencil is alright, then main point of the book that you should grasp is the relative placements of each part of the face, and how they can be manipulated to express emotion. Hopefully this helps.

>> No.4907862

>>4907854
Thanks Anon, that's some nice advice. Where do you recommend I draw from life? Outisde, in the house, etc. Does it even matter? Are there certain techniques I should keep in mind? Do I try to draw fast, or take my time? etc.

>> No.4907868
File: 80 KB, 718x1043, figure_angle.jpg [View same] [iqdb] [saucenao] [google]
4907868

The hardest angle/pose I had to draw so far. Also did it as shading practice. How does it look?

>> No.4907871
File: 119 KB, 914x1268, gestures.png [View same] [iqdb] [saucenao] [google]
4907871

gestures from imagination

>> No.4907872
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4907872

I kinda already did a bit of critique and see what I did wrong here but I’m struggling a ton when it comes to rendering in ink and line weight in particular. I also feel like there’s more I could add but im really unsure. I also need help removing flatness once I render in ink

>> No.4907878

>>4907871
Oh wow, lookin' good, Anon. What software is that?

>> No.4907881

Is there any actual reason to pick up a pen tablet when Apple & Samsung are releasing great tablets with a bunch of additional features?

>> No.4907882

>>4907878
Thanks, it's CSP.

>> No.4907894

>>4907882
What tablet you using, beautiful?

>> No.4907934

>>4907871
Nice. Are these done after the first dirtier/looser sketch?

>> No.4907965

>>4907881
if you can afford an ipad air/pro + pencil & procreate. There's no reason unless you have a multi monitor set up which can't be as easily replicated on the ipad.

>> No.4907968 [DELETED] 

leg and knee studies + a face from imagination

>> No.4907970
File: 172 KB, 582x662, 2020d31ail – artblog.png [View same] [iqdb] [saucenao] [google]
4907970

leg/knee study and a face from imagination.

>> No.4907973

>>4907731
I like this. Maybe the butt could be a little lower? It’s weird how right behind the head and arms of the ghosts is the butt, especially when there’s pretty much no distance between the butt and the head/arms

>> No.4907990

>>4907894
Galaxy Tab s4

>>4907934
Nope, I do gestures in one go.

>> No.4908020
File: 2.50 MB, 1368x926, Drawweek1.png [View same] [iqdb] [saucenao] [google]
4908020

Props and Backgrounds from this.

>> No.4908024

>>4908020
*this week

>> No.4908120
File: 538 KB, 479x893, figure_angle_2.png [View same] [iqdb] [saucenao] [google]
4908120

>>4907868
Did one more

>> No.4908191
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4908191

>>4907594
Been working more on this one.
>>4902165 from last thread

>> No.4908238
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4908238

>> No.4908240

>>4907712
Blue bg looks better, better contrast makes the different oranges pop more

>> No.4908255

>>4908238
I forgot to clarify, I improved the rib cage and the gastrocnemius of the right leg, which in the drawing goes like this / when it should be like this \ (from the fibula it has to descend to the Achilles tendon). I also added the soleus and the other small muscle of the left leg. I didn't want to take another picture; now I'm back to drawing.

>> No.4908277
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4908277

>>4907594
Am I sort of getting the idea of perspective or am I missing something essential?

>> No.4908336
File: 83 KB, 1153x1065, IMG_20201002_235715.jpg [View same] [iqdb] [saucenao] [google]
4908336

Working on a Lil Heather. I would love to finish her this weekend but I have much college work to do

>> No.4908352

when did /draw/ become /beg/? I think one person in this whole mess deserves to post here.

>> No.4908353

>>4908352
Pyw

>> No.4908483

>>4908277
YOU MUST EAT THE EGGS!

>> No.4908545
File: 678 KB, 3840x2160, she_flies.jpg [View same] [iqdb] [saucenao] [google]
4908545

Aight. A couple changes and it's done.

>> No.4908551

>>4908352
Too much gatekeeping, not enough critiques. Beg level is the level of ic today, just accept it and make this place worth staying, for begs to want to come back after they get good.

>> No.4908562 [DELETED] 
File: 31 KB, 640x465, 04573C05-89DC-44EA-975B-D8427BF1ED48.jpg [View same] [iqdb] [saucenao] [google]
4908562

I drew Gaston Bachelard, in a reverie

>> No.4908570
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4908570

I drew Gaston Bachelard, in a reverie

>> No.4908639
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4908639

>> No.4908657
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4908657

Ok, turns out Xenomorphs are more ambiguous and complicated to draw than I expected, so much details I'm afraid it's gonna mess up my composition

>> No.4908665

>>4907973
its a cartoon ghost so it doesnt 100% matter. but I get you. its a bit late to change it now lol

>> No.4908724
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4908724

Started to inking

>> No.4908751
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4908751

>>4908724
This is really cool my dude, keep it up!
I love how clean your lines are, and that line weight, on point. I doubt that's your first time inking

My only criticism would be some hatchings seem a bit arbitrary, and in some places overdone. It seems like you just wanted to get it out of your system and went a bit overboard.

The ones on top of the boobs for example convey a weird shape, almost like the boobs are coming out of a cavity rather than haging over the muscles
I'd say define a light source and use the hatching to convey form through the shadows, instead of just trying to follow form.

>> No.4908784
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4908784

>>4908751
Yeah, I tried to infer musculature but it really didnt look that good, after I made those lines I started to notice that weird shadows/shapes, I'll apply some washes and acrylic colors, so I'll try to subdue those lines...

Heres a color mock-up of what it will be

>> No.4908829
File: 2.41 MB, 2048x2048, IMG-0257.png [View same] [iqdb] [saucenao] [google]
4908829

>>4907970
Very nice, love those legs

Here's a sketch done in procreate, gonna move this to photoshop on my pc and continue there

>> No.4908851

>>4907970
Loving your dedication to accurate anatomy. Most artists don't bother learning anatomy beyond the basic structures.
Your portrait drawings from imagination look much more cartoony than your referenced ones. Don't know if that's on purpose.

>>4908657
This must be an absolute nightmare to shade, looking forward to seeing the progress.
The 2nd and 3rd girl's feet are a bit wonky in perspective and anatomy.
The 3rd girl's hands could use more work, try doing the same pose in the mirror and observe your hands.

>> No.4908901

>>4908657
Cool ,what did you draw this on?

>> No.4908914

Draw, what's the best book for learning anatomy?

>> No.4909009

>>4908914
I don't know about the best, but Andrew Loomis' "Figure drawing for all it's worth" is probably what you're looking for

>> No.4909672

>>4908851
Thanks! Yeah, I noticed the hand just as I was uploading the pic

>> No.4909684

>>4908901
Photoshop CC 2020 with a Cintiq 13HD but I think any program/tablet might do the work with enough resolution to work on

>> No.4909808
File: 112 KB, 895x650, Untitl787878979ed-1.jpg [View same] [iqdb] [saucenao] [google]
4909808

i'm so lazy today eh

>> No.4909811

>>4908914
Figure drawing book by Michael hampton

>> No.4909865
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4909865

another little study of anatomy

>>4908255
now I realize that I wrote the legs inverted, first I was referring to the left and then to the right

>> No.4909870
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4909870

>> No.4909871
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4909871

>> No.4909917

>>4907868
Can I see the reference to this particular pose first? I want to take a look at that figure first before I criticize your drawing.

>> No.4909932

>>4908851
>Loving your dedication to accurate anatomy. Most artists don't bother learning anatomy beyond the basic structures
Different anon here. What kind of basic structures are you talking about?

>> No.4909953

>>4909871
I can understand what’s going on with the hands, but I still don’t agree to depicting the thumb that way. Perhaps you could instead depict the bump that connects to the pinky. That would make look better for the common eye.

Also, can you grey out the backgrounds, so I can see what is a part of it or not?

>> No.4910006
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4910006

>>4908657
Also, this is the cutout, does it look good?composition-wise

>> No.4910021
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4910021

ples please someone tell me why this looks like shit

>> No.4910045
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4910045

Commission for a friend. Work in progress. Any thoughts?

>> No.4910048

>>4910021
Line quality and messy anatomy.

>> No.4910063

>>4910045
not a fan of noodle arms,they remind me of the horrible character creator of FO4

>> No.4910343
File: 402 KB, 753x900, Watercolor Paper.jpg [View same] [iqdb] [saucenao] [google]
4910343

>> No.4910348

>>4910045
Deviantart/10

>> No.4910409

>>4910348
Thanks for the criticism, will drop until I've gotten better.

>> No.4910488
File: 881 KB, 1080x1080, MELVIN POSITIVE PROFILE PIC (1).png [View same] [iqdb] [saucenao] [google]
4910488

>>4910021
Wobbly line quality with little to no variation

>> No.4910491

>>4910409
It can still be good, if you just changed a couple of things such as giving more weight to that right leg so it looks like she's applying pressure onto his head, maybe putting more detail in the background, or removing detail from the girl so that they look like they exist in the same world, change the way she's holding the gun so it doesn't look so awkward. You don't have to scrap the whole thing "until you get better" just keep those things in mind for the next piece. You don't need to stop your whole journey because of one "bad" drawing.

>> No.4910498
File: 3.02 MB, 608x317, ezgif-7-faf22cf4b684.gif [View same] [iqdb] [saucenao] [google]
4910498

>>4910491
That weight thing is very helpful, thanks.
The creature on the ground is just a placeholder and will be rendered same as the girl.
Background is also just a rough sketch.
She's also doing that 'quad reload' from John Wick 3.

>> No.4910547

>>4910343
Do you paint with no opacity?
What value range do you use?

>> No.4910600

>>4910547
yeah 100% opacity. just a hard brush with pen pressure transfer on.

45-78 for the skin
7-18 for the hair
and 100 (full white) for the light reflection on the eyes.

>> No.4910801
File: 2.69 MB, 3877x5669, halo rat.jpg [View same] [iqdb] [saucenao] [google]
4910801

Someone's dead rat sketch. Not sure why they want 4 wings but I'm getting paid for it so idc
Pose is directly coppied from their reference photo but I'm gonna change it up to make it less stiff

>> No.4911273
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4911273

>> No.4911282
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4911282

>>4909917
Here

>> No.4911539
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4911539

>> No.4911551

>>4910801
keep in mind that it's a dead rat so you might want to retain a degree of stiffness. if anything you want to emphasize its moribund qualities. there are some classical artists who draw dead animals all the time, maybe look at those

>> No.4911756
File: 962 KB, 6000x6000, rat v6 2-min.jpg [View same] [iqdb] [saucenao] [google]
4911756

>>4911551
I was actually going to try make it less stiff. Didn't ask but assumed they wanted it drawn like it had life again with the wings and halo yoke. Any crits for redlining with the wings especially will be super appreciated. Same for color

>> No.4911769
File: 440 KB, 846x1414, val_1.jpg [View same] [iqdb] [saucenao] [google]
4911769

value study

>> No.4911773

>>4911282
your head construction is lacking

>> No.4911920
File: 233 KB, 876x672, bird.png [View same] [iqdb] [saucenao] [google]
4911920

>> No.4911967
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4911967

is perspective ok?

>> No.4911975

>>4909932
>What kind of basic structures are you talking about?
Major muscles, tendons, bones, and fat deposits that are visible in every person. Many artists simply get a basic understanding on these "landmarks" and never bother to actually understand what's going on beneath the skin and why certain bulges and depressions are there.
It is especially important to have accurate anatomy knowledge if you're planning to draw dynamic poses or figures in complex light and shadow. Knowing the mechanics of the body and how all the muscles, fats, tendons, and bones interact with each other will absolutely make the difference in your drawings.
It is the same as copying shadows from your reference without understanding why they're there, vs using your knowledge of light and forms to block in the shadows and sculpting in the details while using the reference as your guide.

>> No.4912205
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4912205

>> No.4912274
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4912274

>>4911967
I guess it's still a little rough to tell but if you plan on cleaning it it needs to be more precise.

>> No.4912531
File: 135 KB, 769x751, sdg.jpg [View same] [iqdb] [saucenao] [google]
4912531

was doing a cute witch, changed halfway through to something more spoopy.

What do you guys think of the idea? Should I continue and color?
Suggestions for colors plz

>> No.4912820
File: 82 KB, 960x1080, statue portrait #1.jpg [View same] [iqdb] [saucenao] [google]
4912820

My first completed digital piece. I got a bit lazy towards the end. Is it ok to just be using a hard round brush or should I have some others? I found shading a little difficult with that brush.

>> No.4912851
File: 943 KB, 1389x842, mastoer.png [View same] [iqdb] [saucenao] [google]
4912851

master study.
I'm not trying to blind copy but to analyze and understand the structure and make a process.
it's so hard to draw digital and try to imitate trad

>> No.4912977

>>4912851
If you want to analyze the structure of a leg and not copy an artists' work then you should study a leg from a photo or real life.
Also I suggest giving up on emulating traditional with digital and instead embrace the unique nature of digital.

>> No.4913028
File: 88 KB, 937x933, IMG_20201005_164032.jpg [View same] [iqdb] [saucenao] [google]
4913028

Work in progress

>> No.4913044
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4913044

>> No.4913058

>>4913044
Good study, even values. SOme of your edges could be harder, such as the delineation of the eyes and of the nose

>> No.4913360

>>4913028
Put more effort into the hands.

>> No.4913374
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4913374

>>4913058
thanks, i made some edits

>> No.4913649
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>> No.4913792
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>> No.4913808

>>4913374
is this fucking Kris Jenner?? Why would you anon?

>> No.4913844
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4913844

>> No.4913854

>>4912977
Thanks anon
about digital medium i have no experience with it at all.
what course would you recommended on digital painting ?

>> No.4913985
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>> No.4914115
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4914115

I'm stuck, I feel finished but the lady who commision me,says she looks scary and her forehead is too big even though the photo reference she gave me has big head. I tried editing the painting a little to make her look more cute but I think I've fallen into uncanny valley and could use some help.

>> No.4914141
File: 84 KB, 550x720, Vicente Romero - (19).jpg [View same] [iqdb] [saucenao] [google]
4914141

>>4914115
I think that the harsh contrast in the face between the shadows and the highlights makes it look a little ominous, and the rusty colour palette makes it look a little dingy and spooky, sort of like Silent Hill. Her shirt in particular is nice and clean and white in the reference, and so looks dirty and drab in your painting. On its own I think it looks alright, but she might be biased by comparing it to the photo.
I think you could fudge the proportions a bit to be cuter, though admittedly the reference you were given isn't conventionally cute in the first place. Maybe just round out the jaw line and cheek a bit so they're chubbier, the right side of her face is somewhat cut compared to the reference. You've already softened the expression a bit, which I think is a good change, it makes her look more innocent instead of excited.
I have no idea how to fix this given the reference, but without context the guinea pig reads as a strange ball of fur... If you can, maybe fine some separate reference and paint the animal facing toward the camera, so she's also holding something cute.
I'm not sure what it looked like before, but right now I think the painting actually works pretty well. Good luck anon

>> No.4914365
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4914365

I wanted to try making a drawing using only cross-hatching. The photo is bad, many lines of white pastel were lost, but you can still understand the drawing

>> No.4914403
File: 677 KB, 1000x593, anon help.jpg [View same] [iqdb] [saucenao] [google]
4914403

>>4914115
I'll be honest, I'd be kinda stumped in your situation too, fixing stuff for other people's tastes is pretty hard... but the client is right about the creepiness of the painting. I don't know if I could fix it, but here's some insight that might help.

The other anon already gave some great pointers, from the thumbnail you can see how her face might read as creepy, with the super dark eyes and mouth on a otherwise bright face. The color palette also implies a scary mood, this heavy sickly yellow atmosphere instead of a nice sunny day. Also the fact that she's carrying a severed head on her lap doesn't help the mood.

I get you're going for that renaissance portrait sort of feel with the colors, but it just not doesn't read well, and also normies are going to hate it.
Crank up the blue, look to soften and brighten up everything, add vivid colors where you can.
Here's a messy file with all the filters and paint over I did, just in case you find it helpful.
https://gofile.io/d/0CATuY

Just out of curiosity, are you the guy that used to do studies with a spoon and some other stuff from your kitchen, and that hid dicks and other easter eggs like that in the studies?

>> No.4914411
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4914411

>> No.4914515

>>4914115
Others have already commented on how the painting could be improved a little; but also check the features of the face that are not well aligned, even if in the reference the eye is a little high it is better to follow the basic construction and respect the general direction of the face.

Try to describe the body a little better, so that it doesn't seem as if the girl's head is on a mannequin; if you want that area to not attract so much attention it is better to do other things, not to leave it half-finished in that way; take advantage of the lines to describe the forms better. Also lighten some parts of the hair, I'm sure that the lady who asked you to paint it loves the golden curls of the little girl.

Without the picture next to it, it becomes a little complicated to understand what is happening in general. At first I thought she was hanging a boy while she posed for a picture. Besides, the color palette gives a certain creepy feeling, I don't think it's the most suitable for a portrait of a happy child.

>> No.4914569

>>4914411
the hatching seems very amateruish but otherwise, well done

>> No.4914575

>>4914569
Elaborate, crab.

>> No.4914600

>>4914403
Very nice overpaint!

>> No.4914613
File: 63 KB, 293x242, Screen Shot 2020-10-05 at 2.45.51 PM.png [View same] [iqdb] [saucenao] [google]
4914613

>>4914575
not him, but some of the hatching feels like it's fighting with the line work. I think the worst offender is here at the top of the head, where you'd expect the texture of the fur to come through and fuzz out the form it's instead flattened like the smooth sphere. It's a small thing, and I don't think I'd call it necessarily "amateurish," but it does clash a little. Its the same with the fur at the base of the ear, the textured hatching is battling against the furred line work that was already laid down. The ear on the left handles this nicely though, you can see the difference.

>> No.4914707

>>4914575

Thank you. I will be more mindful of the forms, and patient, next time I do hatchwork.

>>4914613
I see. Thank you for excellent critique.

>>4914569
Settle down.

I've been doxxed, dealt with vendettas (Discord, community, threads) and all sorts of nonsense. I come back here because the crits I recieve are second to none. These anons have been very helpful to me from the beginning, and I'm grateful for that.

>> No.4914823
File: 237 KB, 1200x984, drunkharpy.png [View same] [iqdb] [saucenao] [google]
4914823

I'm not sure about the face.

>> No.4914839

>>4914823
Personally, I like it, but it could use a bit of exaggeration to better tell the story.

>> No.4914964

>>4914823
the face is fine, but constructs the skull a little better, that the hair looks like it was put in a random way

>> No.4914985

>>4914823

it's non-loomoid

>> No.4915357

>>4914365
I think his right hand might be a little bit too small. Otherwise this is excellent.

>> No.4915389

>>4915357
Yes, it was a little big first and then I made it smaller. Besides the fact that it is partly covered by the left hand and has a strange perspective, it helps to look worse. I think I'm going to enlarge the index finger a little bit, indicate a little better the direction it has and accentuate more than the other hand is just above, that might help. Thanks anon

>> No.4915554
File: 2.85 MB, 1756x2550, IMG_20201002_122905.png [View same] [iqdb] [saucenao] [google]
4915554

Draw 100 hands challenge

>> No.4915556
File: 647 KB, 1080x1378, Screenshot_20201006_021917.jpg [View same] [iqdb] [saucenao] [google]
4915556

>> No.4915558
File: 910 KB, 1080x1541, Screenshot_20201006_021851.jpg [View same] [iqdb] [saucenao] [google]
4915558

70 more to go

>> No.4915568

>>4914115
Forehead too smalll.

>> No.4915590

>>4914365
It’s very nice. It’s very carefully done. There are a few issues though. One, it’s too stiff. Second, the butt might be too big. Three, the muscles don’t flow into each other properly. I’m thinking you mainly copied the shapes of the muscles? (Even if that was unintentional) They’re off by a little bit here and there, but it all builds up. And the core shadow doesn’t really turn the forms properly, which also leads me to believe that the understanding is not all the way there.

Either way, just keep doing what you’re doing. Keep figure drawing and studying anatomy. Remember to get in quicker poses too.

>> No.4915623
File: 119 KB, 1566x1099, image0.jpg [View same] [iqdb] [saucenao] [google]
4915623

>>4914823
Overall it's fine, I fixed some parts to make them sit better in a 3d form. Main problems would be eyebrow length and the left ear positioning

>> No.4915633
File: 689 KB, 1304x1150, BobaSunset.jpg [View same] [iqdb] [saucenao] [google]
4915633

I've been trying to work on my rendering, skin specifically, and just color/lighting in general. I did this larger piece to really experiment with those things, and to follow my ref more realistically.

Will also post in a sec a smaller, more "my style" version of the same girl.

I guess I just want feedback on how well the pieces work overall. I'm trying to get to a skill level where I can start doing commissions but I've never really ventured outside of /beg/ before so I don't know where I stand.

>> No.4915634
File: 292 KB, 802x802, bobadoodles.jpg [View same] [iqdb] [saucenao] [google]
4915634

And here's the one more in my usual style.

>> No.4915649

>>4915633
what was the reference image?

>> No.4915652

>>4915633
Colors and lighting are fine, but you have lots of drawing problems still. Keep working on your anatomy and figure drawing

>> No.4915653
File: 199 KB, 500x375, bobatea.png [View same] [iqdb] [saucenao] [google]
4915653

>>4915649
Here's my ref.

>> No.4915655

>>4915652
Would you be able to point out any specific areas that look super off?

>> No.4915663

>>4915655
Definitely the armpits look wrong. But the whole picture is kinda flat overall. Really focus on running cross contours over everything you draw, obsessively. And visualize the whole form when you draw a fragment of a form, don’t just track lines from one point to the next. Pay attention to your internal monologue, you’ll be surprised at how often you’re doing that

>> No.4915666

>>4915663
Yes I suppose that makes sense. Thanks, anon, I'll try to be more mindful of that.

>> No.4915699
File: 49 KB, 673x671, 534534545.jpg [View same] [iqdb] [saucenao] [google]
4915699

>>4915634
I really like your face and colors.

Your torso looks a bit thick, the head is a bit small, and boobs in the shirt looks a bit unnatural.

I did a quick edit to show you what i mean. Maybe you don't agree with the changes. But I wanted to demonstrate what I meant.

>> No.4915700
File: 307 KB, 2058x500, valuesprocess.jpg [View same] [iqdb] [saucenao] [google]
4915700

>>4915633
>>4915653
I thought it would be something like that, you didn't follow your reference at all except for the body.

Values are pretty much non existent, you only have jet black and a mid tone for the skin, and then highlights. There are basically two colors in this painting yellow and salmon, which are the complete opposite from the cool colors in the original. There's no rendering, everything is flat except for that well done lasso tool in the armpit.
The rays of light are terrible in general, they don't give the illusion of light, they just make the drawing messy, specially since they are coming from the windows in the background and shining on her face in the foreground.

If you want to actually study colors, first read a bit about color theory and painting (where you learn in the first class that you should pretty much never use pure black), then take paintings, photos, movie stills you think have great colors and copy them.
And the same for rendering, actually get a photo of what you want to learn to paint and copy it, pay attention to it's textures, how light affects the surface. Starting in black and white might be better for you by the way, and lastly, that reference sucks for studying anyway.

You definitely could start taking commissions, if people see value in your art they'll pay for it, doesn't matter the quality.

>> No.4915709

>>4910343
fantastic

>> No.4915754

>>4915699
No I definitely see what you mean. I was going for kinda thicc and may have gone a little overboard haha.

>>4915700
Not gonna respond to everything but it's all really good advice, so thank you. I think the light ray issue may be made worse by the fact that she's not quite in the same perspective as the windows - I meant for her to be fairly close to the one where the light is coming from.

But thanks, anons, points noted. I'll keep working on it.

>> No.4915863
File: 193 KB, 938x938, IMG_20201006_225443.jpg [View same] [iqdb] [saucenao] [google]
4915863

Finished this one up. Though as usual colour is definitely a big weak point for me. I don't have perfect colour vision but I also mainly draw with ballpoint so it's not something I worry about too much or have heaps of practice with. But it's such a strong visual with digital I would like to capitalise on it more effectively. I'm a fan of limited colour palettes for sure.

>> No.4915868

>>4915558
Respect. This is a bloody neat way to grind out hands without it getting boring and also creating some sweet works. Nice

>> No.4916236
File: 280 KB, 1304x876, newd.png [View same] [iqdb] [saucenao] [google]
4916236

>>4915623
Thank you! I tried to apply all the changes you suggested, I also moved her jaw and mouth further up and now her head looks way better.

>>4914839
Getting those more expressive expressions right is pretty hard for me without making them look uncanny.

>> No.4916239
File: 186 KB, 1056x825, orc warrior 1.0web.jpg [View same] [iqdb] [saucenao] [google]
4916239

First sketch for my very first attempt at making a portfolio piece... Maybe it's too early?
Critique is welcome but as mentioned, I'm just at the very start of it. I'm not planing to have any line drawing left in the end.

>> No.4916327

>>4914403
>>4914141
Thank you for the response and the help, I'm not that guy your thinkin of but I'm pretty sure I've seen his work before.

>> No.4916538
File: 950 KB, 1000x1150, AHHHHHHH.jpg [View same] [iqdb] [saucenao] [google]
4916538

>>4914141
>>4914403
>>4914515
>>4915568
Okay so I'm at the point where I really don't care about this anymore, I hope it's an improvement from before but this is the last time I accept a commision while drunk off my ass for £20.

>> No.4916553

>>4916538
£20? That's fucking insane anon

Anyway you did good. That guinea pig looks a little weird but I wouldn't touch it unless you get paid for retakes

>> No.4916560
File: 1.85 MB, 999x1150, liquify.png [View same] [iqdb] [saucenao] [google]
4916560

>>4916538
fixed your shit to my best ability.

>> No.4916561

>>4914569
LMFAO PYWWWW

>> No.4916568

>>4916538
Just wondering as someone who's never tried to sell anything. What would you take for something like that if you weren't drunk? It sure can't be 20£, you would starve to death.

>> No.4916579
File: 204 KB, 404x416, 1590661444908.gif [View same] [iqdb] [saucenao] [google]
4916579

>>4916538
>£20.

>> No.4916588
File: 646 KB, 1496x710, 0001.jpg [View same] [iqdb] [saucenao] [google]
4916588

>>4916560
Thank you anon, I'm using your edits because I'm dun son.

>>4916568
Family = Free just don't abuse it
Friends = £40 and up depending on what it is and how degenerate it is
Random drunk strangers I met in a pub once = £20 (requires max inebriation and you buy my next three drinks)

Also did this today, following John Parks digital painting course, started from a 3d model and rest is brush work. I'm planning on doing a 2000 of these lil paintings by next october.

>> No.4916607

>>4916236
Nothing personal I hope you keep improving and respect you. Drop the fugly anime style, it is horrible to look at, there are some manga art styles that are actually good

>> No.4916618

>>4916538
Hahahaha much respect to you my man, twenty quid is a rough deal but at least you got it done and can just move on

>> No.4916619

>>4914707
The people here are idiots and you’re an attention whore.

>> No.4916625
File: 173 KB, 600x690, gif.gif [View same] [iqdb] [saucenao] [google]
4916625

>>4916538
>>4916560
kek

>> No.4916679

>>4916538
> £20
What's your problem anon

>> No.4916774
File: 17 KB, 149x212, 5B502208-BA1E-4579-ABEB-5E325A6192E4.jpg [View same] [iqdb] [saucenao] [google]
4916774

>>4914365
the only problem i see is his feet seem to look like duck feet but hey man that’s super cool
i hope to get big brain skills like you sometime

>> No.4916954

>>4916607
I do not even like anime/manga.
if my drawings resemble that kind of stuff then I will try my best to change that.
Is there anything in particular that strikes you as anime?

>> No.4916966
File: 590 KB, 1000x716, gestr62211.jpg [View same] [iqdb] [saucenao] [google]
4916966

the head seems out of shape, the forehead seems to long, the overall head seems a lil bit "glat, the nose has no form and the neck connection seems utterly poor into the torso which is drawn like a sheet of paper. ^^ Watch some Proko videos and do formstudies simple ones ofc.. and than try to emphasize these form into the head... :) oterwise you tried to show some 3-dimensionality through shading.

But the espression is nicely done.

Here some 4 - 6 min. gesture drawings

>> No.4916984
File: 1.79 MB, 2703x3487, trad oils studdy.jpg [View same] [iqdb] [saucenao] [google]
4916984

>>4916954
Not same anon but google "neoteny". Small nose/mouth size compared to eyes and big head size compared to body creates animeish vibes. Also try to define things a bit more so that the facial features are more then two dimensional representations. Also try to use reference photos for painting faces, else you won't learn how the real world looks.

>> No.4917033

>>4916538
Not your fault they gave a fucked up reference photo

>> No.4917042

Anyone doing commission work? Need an execution scene from the reign of terror and I have 50 AUD.

>> No.4917247
File: 828 KB, 1200x1800, Majin Keitan R.png [View same] [iqdb] [saucenao] [google]
4917247

Client upgraded this commission today.

Trying to figure out what kind of effect to go for with the orbs.

>> No.4917249 [DELETED] 
File: 2.40 MB, 3000x4500, Cluny the Scourge Redwall.png [View same] [iqdb] [saucenao] [google]
4917249

Finished this off.

>> No.4917253
File: 367 KB, 750x1125, Cluny the Scourge Redwall.png [View same] [iqdb] [saucenao] [google]
4917253

Finished this off.

>> No.4917260

>>4917249
>>4917253
Twice the Glory!

>> No.4917262

>>4917253
whoa
that’s really cool

>> No.4917356
File: 1.08 MB, 2480x3508, 9159D1A7-26AA-4D88-AEB9-ACA2B3959DF1.jpg [View same] [iqdb] [saucenao] [google]
4917356

Everyone in this thread is so fucking good. I saved this btw.>>4907712
Working on character design.

>> No.4917368
File: 771 KB, 1161x839, he's got a gun.png [View same] [iqdb] [saucenao] [google]
4917368

>>4907594

>> No.4917444
File: 661 KB, 1248x728, Untit86688668l1ed-2.jpg [View same] [iqdb] [saucenao] [google]
4917444

>> No.4917489
File: 207 KB, 938x1180, IMG_20201007_141634.jpg [View same] [iqdb] [saucenao] [google]
4917489

>> No.4917490

>>4917444
aa this is so pretty. Backgrounds are the bane of my existence

>> No.4917513
File: 1.79 MB, 2362x2362, IMG_20201007_002819.jpg [View same] [iqdb] [saucenao] [google]
4917513

Not used to this kind of style but trying new things can't hurt

>> No.4917531
File: 1.72 MB, 1000x2000, asd.jpg [View same] [iqdb] [saucenao] [google]
4917531

>> No.4917548

>>4917531
Really nice!

>> No.4917582
File: 419 KB, 500x1006, asd2.jpg [View same] [iqdb] [saucenao] [google]
4917582

>>4915590
I tend to make rigid drawings when I do "half time" drawings, that is, neither fast nor slow; the first ones are always more gestural and in the second ones, I'm a little more careful. I have to try to improve this, I can't always spend so much time on one drawing.

I'm in the process of studying anatomy, so sure there will be mistakes, I'm trying to place as many muscles as I can at the beginning of the drawing as a practice. This is actually what I am most interested in at the moment. For example, in this drawing I think the left arm is bad but I didn't know how to improve it without changing the pose so, I left it to continue with something else.

I'm going to take into account the core of the shadow in the nexts drawings. Thank you for the critique anon.

>>4916774 >>4917548
Thanks anons

>> No.4917590
File: 119 KB, 598x769, jiub.jpg [View same] [iqdb] [saucenao] [google]
4917590

>>4907594
can i get some critiques on this /ic/?
thank you!

>> No.4917684
File: 2.18 MB, 2400x2400, resss.png [View same] [iqdb] [saucenao] [google]
4917684

Sketched these from imagination, no refs used.

>> No.4917721
File: 717 KB, 717x681, raccoonoh02.png [View same] [iqdb] [saucenao] [google]
4917721

please critique! I'm trying to learn how to paint digitally in a really rough sort of style. this was referenced from a photo of a raccoon that I tried to make cartoony. any advice is appreciated, especially notes on process and brush economy and stuff. I feel it's too messy
crossposting from /fag/. a very nice anon replied but I'm not sure if that general is the best place for critique

>> No.4917722
File: 150 KB, 990x681, raccoonohref.jpg [View same] [iqdb] [saucenao] [google]
4917722

>>4917721
reference

>> No.4917725
File: 502 KB, 1200x984, 1601939030356r.png [View same] [iqdb] [saucenao] [google]
4917725

>>4914823
>>4916236
Seems to me that the perspective is off, even in your redraw. The ear is not in line with the rest of the head, maybe think if you want her head to be looking down or up. And sometimes try the poses yourself: if she is picking the bottle up with her left hand, then she should peak its content with her left eye.

The pose look stiff. Always try to push your poses to its limits. Is she trying to get up maybe? Push her torso forward. Is she super wasted? Push her back. Exaggerate what you are trying to convey, and you will get a more expressive response in your drawing.
Also dont be afraid of trying differente facial expressions, even if they look silly or uncanny. Maybe she gets angry because theres no more wine, or maybe she has a meltdown, who knows. Look up for character sheets and studies from animators to get a quick view of how to get more expressive faces. You will get there fast man, keep practicing.

>> No.4917727

>>4917721
>>4917722
Honestly this is super cute anon. The only thing I would do personally is fill in underneath the racoon, ideally in the layer between the two assuming you kept them separated, so that there's no green bits poking out (like between the two eyes). If you want to add a bit more interest, you can paint in some subtle light from above (like in your ref pic, specifically like on the top plane of the nose )

>> No.4917733

>>4917725
Not OP. But what’s your reasoning behind the spine redline? Looks worse imo.

>> No.4917747
File: 256 KB, 1600x1200, d068e7ef6ed49b96ffffaf1789a46217.jpg [View same] [iqdb] [saucenao] [google]
4917747

>>4917733
Stiffness and lack of direction. If you draw a middle line, is just a straight line from top to bottom. The redline is an example, it can also be pushed back, but it need a sense of direction. Maybe is just me, but looks too rigid, specially if she is drunk, and drunk poses tend to be kinda cartoony.

>> No.4917750
File: 98 KB, 850x597, 1602052219.png [View same] [iqdb] [saucenao] [google]
4917750

>> No.4917794

>>4917531
Left hand is real small even considering the perspective.
Left leg is too long.
Both legs have no form, they are spindly (most appearant in the ankles and upper thighs).
Left arm (mainly bicep and elbow) is smaller than the right.
Feet are thin and almost squished together. You need to accentuate their structure move and give them volume.
Those are the main problems I'm spotting and I assume that all of them stem from your construction phase.
Otherwise your technique is really good.

>> No.4917861
File: 326 KB, 3000x3000, IMG_20201006_214514_507-min.jpg [View same] [iqdb] [saucenao] [google]
4917861

Here's the rat done. Ended up buying a brushpack for fur brushes. And the wings were a pain but I learnt a lot.

>> No.4917929

>>4917725
That looks great anon

>> No.4917933
File: 250 KB, 1313x1593, 1602062867677_image0.jpg [View same] [iqdb] [saucenao] [google]
4917933

I'm having trouble with the foreshortening and the perspective. I wanted it to look like a slight top view but ended up with this

>> No.4918042
File: 736 KB, 4128x2322, IMG-20201002-WA0003.jpg [View same] [iqdb] [saucenao] [google]
4918042

I'm I eligible for this thread? Trying to get better, always appreciate criticisms

>> No.4918057
File: 2.73 MB, 4128x3096, 20201006_213234.jpg [View same] [iqdb] [saucenao] [google]
4918057

>>4918042
This is also mine

>> No.4918061
File: 629 KB, 4128x2322, IMG-20201007-WA0000.jpg [View same] [iqdb] [saucenao] [google]
4918061

>>4918057
Also mine, like I said, I would really appreciate any criticisms you may have. Thank you

>> No.4918069
File: 359 KB, 1200x618, BATHHOUSE1.90-Recovered-Recovered.jpg [View same] [iqdb] [saucenao] [google]
4918069

>>4907594
study on lens distortion

>> No.4918166
File: 811 KB, 1920x1080, 1427619954743.jpg [View same] [iqdb] [saucenao] [google]
4918166

>>4917933
If you mean the whole body, start with a cube just for the torso, get a grasp of the perspective, and start from there. If you mean the hand, just lower it a little more. For the foreshortening in your actual drawing, just close the line gap in her forearm and give her shoulder a little more volume. In any case, work a little more in your construction: her left boob should be lower than the right one from the perspective of her torso, and the whole pelvis area is kinda wonky.

>>4918042
>>4918057
>>4918061
Study the planes of the head.

>> No.4918174

>>4918166
I'm the head guy. Thank you so much for your advice

>> No.4918179

>>4918042
no

>> No.4918205

>>4918179
Any advice or suggestions? Or things you believe I could benefit from working on? Always appreciate feedback

>> No.4918217

>>4918205
You should ignore rendering or stylization and focus on studying the head for now.
Go to the sticky or video course thread, get a resource that teaches you about the anatomy and proportions of the head. Practice until you have some control in placing the features of the face in different perspectives.

>> No.4918220

>>4918217
Thank you so much. This is very helpful

>> No.4918429

>>4917725
Your redline is so nice, thank you so much for all the advice!

>> No.4918618
File: 557 KB, 1399x917, faces.png [View same] [iqdb] [saucenao] [google]
4918618

what should i be working on? is there anything that stands out across all the faces that is a weak point?

>> No.4918639

>>4918618
Yes. You're drawing symbols instead of understanding the structure and form of the features.
Watch Steve Huston's or Glen Vilppu's video course on heads.

>> No.4918674

>>4918618
The construction seem alright to me. Although you should try drawing them from an angle and not just front views. Also your values are all too light. Add some contrast in your drawings

>> No.4918730

>>4918639
ok i will check both them out thanks

>>4918674
yeha now you mention it theyre basically all the same angle and ok i will push them more, i know a lot of begs have trouble pushing values and i fall under that category

>> No.4918787

>>4918069
Cool! Is there any book on this technique? Fish eye perspective in which to fit big spaces, etc.

>> No.4918855

>>4918057
I feel that you need to use more water, your brush work is sloppy and chaotic. Use bold and large strokes loaded with water, build a layered effect. I recommend learning the Gonzalo Carcamo course on watercolour, you won’t regret it.

>> No.4919118

>>4918855
Thank you, amazing advice

>> No.4919432
File: 352 KB, 932x1384, val_wip2.jpg [View same] [iqdb] [saucenao] [google]
4919432

study wip

>> No.4919654
File: 112 KB, 693x375, ccxv.png [View same] [iqdb] [saucenao] [google]
4919654

>> No.4919829

>>4914707
What vendetta's have you gotten from discord? how the fuck did they doxx you?

>> No.4919837
File: 853 KB, 1432x804, file.png [View same] [iqdb] [saucenao] [google]
4919837

I've reached the point where I can start overpainting on top of this, any critics or comments?

>> No.4919842

>>4914707
>Settle down.
>
>I've been doxxed, dea

hahahahaha what kind of schizophrenia response is this

>> No.4919846
File: 758 KB, 1223x687, file.png [View same] [iqdb] [saucenao] [google]
4919846

>>4919837
Forgot to add the mist

>> No.4919863

>>4909865
this shit is pouring with explosive movement, wow, nice one

>> No.4919902
File: 141 KB, 908x1000, nrd.jpg [View same] [iqdb] [saucenao] [google]
4919902

>> No.4919949
File: 620 KB, 627x638, ibenkruttstudy01.png [View same] [iqdb] [saucenao] [google]
4919949

>>4917721
I did a study of a portrait painted by someone named Iben Krutt. had some fun, though the proportions are all janky compared to the reference. I was focused more on the painting process and on their colour choices, which are somewhat bizarre but pretty striking and bold usually.
any advice is greatly appreciated
>>4917727
thanks man, I totally see what you mean. the BG is separated on a different layer, so it shouldn't be too hard of a fix. I didn't notice all the green while I was painting, but now that I look at it it's very distracting, it makes the paint look really thin. I'll do some studies of some pictures/paintings with more dynamic lighting, I admit that I was a little nervous to push the values which is why it ended up so dull and muted

>> No.4920202
File: 87 KB, 512x663, 44444.png [View same] [iqdb] [saucenao] [google]
4920202

i'm doing some figure studying digitally, testing and limiting my self to specific values

>> No.4920213

>>4920202
The hips cannot bend that far while both legs are standing on the same level.
Your proportions are not accurate.

>> No.4920800
File: 292 KB, 1280x1000, orc warrior 2.0.jpg [View same] [iqdb] [saucenao] [google]
4920800

Fuck help me i had a stroke or something. I can't get the horn on the shoulder pad to the left to make sense. I've been awake for too long i think.

Also yes it's dark. I'll lighten it up as soon as i get things to make sense.

>> No.4920838

>>4920202
I like it. The blending is a little too smooth for my taste. It looks like plastic but the forms read well. The rib cage might be a little too long. The femur is definitely too long compared to the tibia. I agree with the other anon about the feet but it's probably because the left leg doesn't look like it's bending forwards. The upper body (from head to pubic area) is slightly too long compared to the legs. I know it's not finished but there should more indications on the upper back. You should have drawn the scapulas before the deltoids. The perspective on the deltoids doesn't look quite right. You might have to change this when you draw the scapulas because the insertion is off. It still looks very good overall.

>> No.4920958
File: 280 KB, 910x678, massivetumorinmyheadmakesmeunabletounderstandsimplegeometry.png [View same] [iqdb] [saucenao] [google]
4920958

>>4920800
Attempt nr 1. Does it make more sense now? I really can't tell anymore.

>> No.4920993

>>4920958
The armor reads better but it's a shame it's hiding his face. It doesn't look practical. I think the tip of the horn could wrap around the right shoulder pad. More importantly the right hand doesn't read at all. It took me a few seconds to see it was even there.

>> No.4921029
File: 447 KB, 1443x1556, rider.png [View same] [iqdb] [saucenao] [google]
4921029

>> No.4921129
File: 2.33 MB, 2903x2903, FCFF50EF-7BC7-4E15-B58F-443C4F893289.jpg [View same] [iqdb] [saucenao] [google]
4921129

Bad boy I made for inktober

>> No.4921162

>>4921129
It looks nice. I really like the clouds. The copy/pasted lines in the background don't look so good though. Also the zone with the highest contrast is the shadow under the bird which is distracting. You could remove it entirely to make the picture as a whole lighter and softer.

>> No.4921170
File: 1.10 MB, 1668x708, AE3503A2-8DC7-4425-9546-507B4FEFD278.jpg [View same] [iqdb] [saucenao] [google]
4921170

>>4921162
>1362x1411)
Yeah I just copy and pasted the clouds to fit instagrams posting format better,expand here’s an edit with lighter colours, thanks for the feedback!

>> No.4921198

>>4921170
Yeah I dig it! Looks better imo.

I really hate the instagram format. I waste so much time trying to adjust composition to make the pictures fit.

>> No.4921227

>>4920213
>>4920838
Thank anons, I wasn't honestly going for something correct I was just testing shading In digital, how do I achieve more natural shading than plastic looking one.
I have seen some techniques where they use hard textured brush and smooth out the values using picker tool over and over
But it takes Hella alot of time.
Any other way you guys recommend

>> No.4921272
File: 147 KB, 952x458, ballroom dancing.png [View same] [iqdb] [saucenao] [google]
4921272

I'm really curious how the composition is. ill be posting updates on this drawing a lot so i can make this my magnum opus for 2020

>> No.4921300

>>4921227
Well honestly it's not very important at this stage and I don't want to give you the wrong advice. I would need to see the fully rendered body at a higher resolution to be sure. From what I can tell the synthetic look has a lot to do with the highlights that are slightly too sharp and the very soft transitions between light and shadow. You might wanna consider adding a little bit of grain or using a brush with a bit of texture for the halftones.

>> No.4921346

>>4911769
Looks very nice! Dont you think that getting rid of left most lines where the light is most intense would be better? Or do you like it this way

>> No.4921410
File: 71 KB, 491x683, help.png [View same] [iqdb] [saucenao] [google]
4921410

struggling with the part of the hip/leg that's on the far side from the viewer
things feel kind of wonky

>> No.4921696

>>4921410
/beg/ my man

>> No.4921705

>>4920993
>It doesn't look practical.
It sure as fuck isn't, the design is retarded but since this is the first time i tried doing armor this way i didn't realize that before it was too late...

Also i just haven't painted in the hand holding the head just yet since i got stuck on the shoulders.

Thanks mate. I'll update this tomorrow.

>> No.4921725
File: 3.53 MB, 2976x3968, IMG_20201009_002455.jpg [View same] [iqdb] [saucenao] [google]
4921725

Started this, still need to aproach her eyes to finish her portrait and then just tackle a the rest, maybe in two or three sessions Ill finish this

>> No.4921780
File: 125 KB, 621x916, volybal.png [View same] [iqdb] [saucenao] [google]
4921780

>>4921696
lol is it that bad

>> No.4921804

>>4921780
Nah, it's not /beg/ tier
the messy sketch lines makes reading confusing

what I can see is that you used 2 different perspective angles for the bottom and the upper part, so it looks like two different drawings stuck together

shoulders/chest/arms looks like a top-down perspective + 3/4 view

legs seems like an eye-level perspective + profile view

if you want to keep the legs sideways and the torso twisted to 3/4, either choose top down or eye level perspective for both, otherwise it looks like her top part is falling sideways

>> No.4921807

>>4921780
Im not even trying to be edgy. You should really study more anatomy / geometry for foreshotening. Quantity over quality for progress, dont render stuff yet.

>> No.4921831
File: 2.77 MB, 4032x3024, 20201008_200623.jpg [View same] [iqdb] [saucenao] [google]
4921831

Hurt me plenty

>> No.4921834
File: 2.94 MB, 4032x3024, 20201008_195827.jpg [View same] [iqdb] [saucenao] [google]
4921834

Phone posting is hard

>> No.4921838

>>4919432
What books did you study from to draw that?

>> No.4921844

>>4916239
I really like the muscles and muscle striations on your orx a lot because it makes it look scary

>> No.4922202

>>4921834
You're symbol drawing. Decent work on the lines, though. Take a look at either keys to drawing or drawing on the right side of the brain so that you can break out of symbol drawing and start learning to draw what you actually see. I wouldn't worry about figure drawing immediately, as there's a lot of stuff involved with drawing humans that tends to compound on itself and makes it really quite challenging.

Also, you're gonna want to go ahead and post your work over in the beginner's thread, /beg/, in the future. You'll probably get a lot more useful advice there than here. Good luck anon, and don't take the crabs too seriously.

>> No.4922286
File: 636 KB, 596x555, ibenkruttstudy02.png [View same] [iqdb] [saucenao] [google]
4922286

>>4919949
another study. brushwork is still a little sloppy I think. fun colours though, I think I understand them a little better now after watching some videos

>> No.4922342
File: 101 KB, 356x700, xccxccvc.png [View same] [iqdb] [saucenao] [google]
4922342

>> No.4922414

>>4921838
None. But I did watch some Steve Huston and Glenn Vilppu video courses.

>> No.4922418

>>4921696
That's absolutely not /beg/.

>> No.4922432

>>4913844
Your proportions are all messed up. You need more planning, really good color though.

>> No.4922465

>>4922286
That's fabulous anon!

>> No.4922472
File: 622 KB, 1080x1169, 102498213049218.png [View same] [iqdb] [saucenao] [google]
4922472

Any crits on this would be appreciated

>> No.4922476

>>4922472
Should have said not completely finished - still got to work on the hands and cube

>> No.4922480

>>4922418
Not him but I think it is beg

>> No.4922497

>>4922286
I fucking love it. I wonder if it's not a little cramped in the frame with all the details being in the upper right corner. But that probably doesn't matter as it's a study

>> No.4922516
File: 1.16 MB, 1400x1251, 10.09.2020.png [View same] [iqdb] [saucenao] [google]
4922516

>> No.4922526
File: 396 KB, 950x672, Layout Cléa 3.jpg [View same] [iqdb] [saucenao] [google]
4922526

I'm retaking this old drawing. Changing the linework and adjusting a few things here and there. If you guys got any suggestions

>> No.4922536

>>4922472
Can't crit because I don't know anything about painting but I'll say that you're gigachad for working with dark values.

>> No.4922538

>>4922516
>he can't squat 4 pl8s

>> No.4922551

>>4922472
You should flip the canvas more often.
He is unbalanced, his right shoulder looks way bigger than his right at this angle.
His mouth is not in the centre of his face, his left eye does not look correctly sized for its position.
Also, it's oddly composed. Might want to look into composition as a general subject to make it look more interesting, guide the viewer to the point(s) of interest.

>> No.4922652

>>4922536
Thanks anon, although I think I've still got a long way to go.

>>4922551
Thanks for the advice bro, I can definitely see what you mean and yeah I need to work on my composition although I've read it's one of the hardest things to improve as it's kind of an all-encompassing thing (i.e. how all the different elements play off of each other).

>> No.4922661

>>4922551
Just to clarify which shoulder needs adjusting his right or left?

>> No.4922774

>>4922661
His right shoulder. If you flip the canvas it will probably look obvious to you. Also the cube and hands don't read from the thumbnail, value wise. I think the forehead is too close to the edge of the canvas, the composition would be better if the whole head was visible. The mouth is off center. Other than that I like the values and his right hand looks pretty good although it's a bit too small.

>> No.4923011

>>4922774
Thanks a lot. I'll crack on with making these changes.

>> No.4923013
File: 659 KB, 1200x2018, spelltailorline1200.jpg [View same] [iqdb] [saucenao] [google]
4923013

>> No.4923251
File: 244 KB, 505x731, brekky.png [View same] [iqdb] [saucenao] [google]
4923251

taking a crack at painting and WOIAH lads this shit is hard.

>> No.4923309
File: 270 KB, 497x738, brekkyTamste.png [View same] [iqdb] [saucenao] [google]
4923309

>>4923251
Whoops wrong version

>> No.4923327

>>4923309
You lighting and shading is a bit lazy, needs to be mor accurate.
Your shapes need to be sharper, everything is too rounded/sloppy.

>> No.4923485

>>4922526
noice
is that a famous painting the one above the monitor?

>> No.4923515
File: 624 KB, 1240x877, preheresy worldeater painting1.0.jpg [View same] [iqdb] [saucenao] [google]
4923515

>>4916239
>>4920800
>>4920958
Ok update. I give up on earlier design since it didn't make sense in the slightest. With some small revisions the painting ended up something else...

It's far from done, the light i halfassed is just to check how the final result will come out. Everything is on different layers so ill just back up and do the background/render the weapon/head/hands/ and what not.

I need some input on the light environment, does it look like ass? What should i change/improve?

>> No.4923706
File: 754 KB, 1920x1080, untitled6-1.png [View same] [iqdb] [saucenao] [google]
4923706

im experimenting mixing my Blender sculpts with 2d drawings for faster Thumbnails

>> No.4923708
File: 789 KB, 1920x1080, untitled4-1.png [View same] [iqdb] [saucenao] [google]
4923708

>>4923706

>> No.4923720

>>4921804
>>4921807
thank you for your feedback, working my way through vilppu stuff at the moment
def need to grind more perspective and anatomy

>> No.4923742
File: 897 KB, 1000x1174, asd.jpg [View same] [iqdb] [saucenao] [google]
4923742

the drawing was for this thread >>4916435 , but it died

This is made with ink and markers

>> No.4923751
File: 279 KB, 928x1184, val_2.jpg [View same] [iqdb] [saucenao] [google]
4923751

>>4919432
finished, crits appreciated.

>> No.4923752
File: 244 KB, 673x942, Illustration_2-1 (2).png [View same] [iqdb] [saucenao] [google]
4923752

>> No.4923852
File: 375 KB, 950x672, Layout Cléa 4.jpg [View same] [iqdb] [saucenao] [google]
4923852

I tried to make the image softer. I'm not sur it makes a big difference so I guess I'll call this one done.

>>4923485
I remember it's an erotic drawing from a famous artist. I believe it was Fragonard. I made this while I was at a friend's place so I can't be sure.

>>4923309
Yeah as the other anon said it needs to be sharper. You could try working in black and white first if you just started painting digitally. And maybe drop the soft brush entirely. You'll get better results.

>>4923515
The values on the armor are much better. The background doesn't really match with the character yet imo. The colors are nice but the brushwork is still too loose

>> No.4923899
File: 203 KB, 1133x733, preheresy worldeater cropped 2.jpg [View same] [iqdb] [saucenao] [google]
4923899

>>4923852
Thanks man. I'll start the refining process now when the groundwork kind of feel solid. But i know absolutely nothing about composition and how the whole thing will read when it's done. Should i crop it down to make it focus more on the faces? Like this or something.

>> No.4923996

>>4923742
Beautiful rendering. Nose is too long / eyes are too far up, if you were going for likeness.

>> No.4924147

>>4923996
Thank you anon. Actually the nose is relatively good, the problem is the eyes are a little small, they had to go a little lower. I noticed it while I was doing it, but since it was a quick, inky drawing I continued it anyway. It was an excuse to draw something in ink.

>> No.4924325
File: 2.28 MB, 4032x1908, 20201009_175312.jpg [View same] [iqdb] [saucenao] [google]
4924325

>> No.4924341

>>4923309
The other version was actually better. You are fooling yourself with the softbrush into thinking things look more cohesive than they really do. I would recommend spending some time not doing any blending at all, and just trying to make your value and color choices correct.

>> No.4924343

>>4924325
Please rotate and resize.
Looks excellent though, Kamala Harris?

>> No.4924391
File: 711 KB, 1080x1624, Screenshot_20201009_203110.jpg [View same] [iqdb] [saucenao] [google]
4924391

Non dominant hand

>> No.4924398
File: 627 KB, 1080x2237, Screenshot_20201009_203520.jpg [View same] [iqdb] [saucenao] [google]
4924398

>>4924391
More hands, almost done with this challenge

>> No.4924447
File: 568 KB, 1199x1680, Day_Nine_Throw-2 (1).png [View same] [iqdb] [saucenao] [google]
4924447

>> No.4924473

>>4924391
>>4924398
I love the exercise.
Pa and Q are a bit weak.

>> No.4924938
File: 1.22 MB, 1344x753, file.png [View same] [iqdb] [saucenao] [google]
4924938

Help please
Critics and comments
Also, help with the hair? I don't really now how to paint it here

>> No.4924996
File: 656 KB, 632x643, wolf01.png [View same] [iqdb] [saucenao] [google]
4924996

>>4922286
I tried a painting something of my own. it took a long time and I kept changing and repainting things. I don't think it turned out very well, so it might be easier to critique and point out what can be improved
>>4922465
>>4922497
thanks, yeah just a study. all the heavy lifting of the colour choices and composition and brushwork and etc. were all done by the original artist. they make it look easy, but I had a rough time finding a direction when painting on my own

>> No.4925004

>>4911539
nice!

>> No.4925100

>>4924996
iben krutt's style is a lot "softer." they use the blend tool and soft brushes with lower opacity to render out surfaces that are round or have diffuse lighting so there's a soft gradation as the surface turns away from the light source. the "soft" blending is destructive, it happens at the expense of textures like fur or scales, leading to an overall smoother appearance. that actually makes the work more appealing by creating visual interest as the eye moves over "crunchy" feeling areas with defined brush stroke texture and sharp color changes to smoother areas that have more subtle color shifts and a diffuse, blended texture.

the color choice is also a lot more saturated and variegated in krutt's work, a technique that is especially visible in the thrown light that illuminates shadowed areas. theres rarely a pure grey shadow, krutt will yolo some fairly saturated blues, reds, or purples into it bc the colors tie into the overall color scheme and just look more interesting. the midtones between shadow and light are also pretty saturated colors that are complementary to the shadow and light colors instead of just a direct result of blending the two.

try finding more areas to introduce diffuse blending and throw some color into your shadows. good luck.

>> No.4925123

>>4924447
Cute!

>> No.4925139
File: 147 KB, 471x810, cursed.png [View same] [iqdb] [saucenao] [google]
4925139

>> No.4925352
File: 130 KB, 2538x1270, FuckIFellAsleepInTheSauna.jpg [View same] [iqdb] [saucenao] [google]
4925352

>>4924938
For some reason I'd imagine the image to be somewhat stronger in contrast since it's dark with only a low light source from the upper left. Warning lights usually doesn't have that strong of light compared to ordinary light bulbs, so for the light to be that noticeable I'm guessing the image have to be darker.
(The red light will also reflect on the tail of the alien since its skin is glossy right?)

Light reflections around the head of the alien and the floor underneath (also on the drool) with a cool light will help with the focal points if they're stronger in contrast to the background. Also I'm assuming the touhous is the best focal point in the image. I'm not sure how to make them stand out tho since technically should be darker then the alien here. Maybe use a slight blur on the alien for a better focal point? (fuck blur, don't actually)

Look at scenes from the Chernobyl series. I think it got the color/light schemes that you're looking for.

Just ideas here. I'm a n00blet anyways.
>>4923899

>> No.4925441
File: 189 KB, 750x1000, MianSitu1.jpg [View same] [iqdb] [saucenao] [google]
4925441

Mian Situ.

>> No.4925491
File: 389 KB, 1344x753, edits ic.jpg [View same] [iqdb] [saucenao] [google]
4925491

>>4924938
>>4925352
Quick edit to get the point across.

>> No.4925566

>>4925441
beautiful. I love the greenish tint on the highlights.

>> No.4925779

>>4925491
yep, that is way better

>> No.4926498

>>4925491
I always underestimate my contrast
Thank you, anon! Looks better!

>> No.4926564
File: 873 KB, 1920x1906, photostudy8.jpg [View same] [iqdb] [saucenao] [google]
4926564

>> No.4926565
File: 78 KB, 544x805, 1602365127315.jpg [View same] [iqdb] [saucenao] [google]
4926565

>>4926564
1hr40 study, this was my refrence

>> No.4926646
File: 1.80 MB, 1908x2839, 20201010_152648.jpg [View same] [iqdb] [saucenao] [google]
4926646

>> No.4926713
File: 853 KB, 708x685, opossum01.png [View same] [iqdb] [saucenao] [google]
4926713

>>4924996
I did another portrait painting thing, using a photo reference
>>4925100
thanks man! I have a tough time figuring out what makes a painting a certain way, so you breaking down some key points of Iben Krutt's style is incredibly helpful. I used a lot of soft brushes for this one and waited until the end to use the 'crunchier' brushes, but I think I still overdid it a bit. the more I paint and the more I study, the more I realize just how complex these paintings are, especially with all their weird colour choices. I'll keep experimenting and studying for now

>> No.4926716
File: 106 KB, 500x333, 1592925798445.jpg [View same] [iqdb] [saucenao] [google]
4926716

>>4926713
reference

>> No.4926789
File: 62 KB, 657x672, IMG_20201010_215350.jpg [View same] [iqdb] [saucenao] [google]
4926789

Drew a portrait of Ryu in Procreate to test how it works. I hate it. I don't understand how the brushes work.

>> No.4926958
File: 663 KB, 1277x726, Untitle35353535d-1.jpg [View same] [iqdb] [saucenao] [google]
4926958

>>4917490
>>4925004
Thank you. I hope I'll do more sketches soon. I can't focus on my art right now due some extraordinary problems in my life

>> No.4927002

can anyone give me advice on how to make a background for this piece? or backgrounds in general. feel free to critique also

>> No.4927003
File: 160 KB, 742x806, biker girl and preppy girl.png [View same] [iqdb] [saucenao] [google]
4927003

>>4927002
whoops i am a retart

>> No.4927007
File: 2.20 MB, 1468x2649, nnnn.png [View same] [iqdb] [saucenao] [google]
4927007

>> No.4927088

>>4924447
Her right (our left) hand looks backwards. Not sure if you accidentally drew the thumb on the wrong side or if it's just a badly drawn pinky, but it reads as a thumb and the angle of the hand in general is very off. The other hand is totally fine though!

>> No.4927092

>>4927007
10/10
Favorite post itt unironically

>> No.4927186

>>4926713
You really manage to give these animals some humanity while also sticking true to the reference. Your brushwood is also tight as fuck. Mirin'.

>> No.4927188
File: 635 KB, 1026x948, hahaha.png [View same] [iqdb] [saucenao] [google]
4927188

>>4927092
thxanon

>> No.4927207
File: 2.59 MB, 1908x4032, 20201011_001240.jpg [View same] [iqdb] [saucenao] [google]
4927207

>> No.4927228

>>4923852
it feels like you're sticking to the grid a bit too much, try to break things up a bit. rotate the chair, flip the bag, etc.

>> No.4927329
File: 359 KB, 920x1000, Screenshot_20201011_194746.png [View same] [iqdb] [saucenao] [google]
4927329

Giovanna's kinda cute.

>> No.4927343
File: 819 KB, 866x1300, world eater-white-canvas-texture-.png [View same] [iqdb] [saucenao] [google]
4927343

>>4923899
no way! holy cow i scrolled down the page and found your world eater painting! i guess you're a fan of pre heresy w.e. too! the cropped image looks cool like that. awesome work!!

>> No.4928399
File: 1.94 MB, 2313x3000, photostudy9s.jpg [View same] [iqdb] [saucenao] [google]
4928399

>> No.4928660
File: 1.15 MB, 744x1109, pfl.png [View same] [iqdb] [saucenao] [google]
4928660

>> No.4928779

>>4908191
Client and I had some miscommunication over the characters name being a play on BIRD and BARD( "Baird or Biard i forgot which"). Thus its actually supposed to be a flightless bird man species from Terarria utilizing a metal winged armor suit playing a double necked guitar.

>> No.4928784
File: 1.00 MB, 1540x2310, com 10_11.jpg [View same] [iqdb] [saucenao] [google]
4928784

>>4928779
oops forgot to attach image
>>4926713
also this anon is fuggin beast

>> No.4929512

NEW THREAD
>>4929094
>>4929094
>>4929094