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/ic/ - Artwork/Critique


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4853356 No.4853356 [Reply] [Original]

With the Tezuka Contest coming to a close, it's time to focus on new pastures. As this thread goes on, feel free to post links to publishers and other contests that are taking submissions, pitches, or entries.

The contest was only the beginning. Let's continue to support each other, post resources and opportunities, and talk about our works going forward.

Post resources, questions, in-progress pages, breakdowns of other works, etc. If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something).

Previous thread: >>4830410


Some resources.

Books:
"Understanding Comics", "Making Comics", "Manga in Theory and Practice: The Craft of Creating Manga", "Story: Substance, Structure, Style and the Principles of Screenwriting," 2000AD Script Book ( https://mega.nz/file/gtNQgY6L#p7vPA_fLOUwxINMBzAX62w_xx282FVQoMhUHDGtiCpE )

Youtube channels:
"Manga Senpai/Tokyo Name Tank", "SMAC! THE SILENT MANGA AUDITION COMMUNITY"

>> No.4853357

Some western / indie publishers that seem to have a decent readership and are tolerant of or specifically cater to Manga:

Saturday AM ( https://www.saturday-am.com/ )
> Digital indie magazine, seems to be on the up-and-up
> Open submissions for long-form series; also distributes series currently being published elsewhere.
> Regularly publishes one-shots, making it a good potential outlet for already-finished work.

Noir Caesar ( https://www.noircaesar.com/ )
> Focuses on black (specifically African-American) content, but seems willing to publish anyone good enough.
> Seemingly series-based only.
> No "magazine" style updates; series are updated on their own schedule.
> Seems less regular than Saturday AM, but also seems larger in terms of readership.

Oni Press ( https://onipress.com/ )
> Technically indie, but at this point large enough by comic standards to be mentioned in the same breath as other publishers.

Antarctic Press ( https://antarctic-press.myshopify.com/ )
> Longtime large-indie publisher of OEL / manga-esque books.
> Seemingly taking submissions at present if http://www.antarctic-press.com/html/submissions.php is anything to go on.

Viz Media / Viz Originals ( https://www.viz.com/originals )
> *The* western manga publisher.
> Currently in the exploratory stages of setting up an English label.
> Submissions are open and several books have been announced. However, progress on the label seems to be moving very slowly.
> Still might be worth a shot anyway.

>> No.4853573

Manben documentaries:
https://www.dailymotion.com/HabaneroScans/videos

Japanese documentaries made by Naoki Urasawa in showcasing various mangaka's studios. It might be fun to include this in the op.

>> No.4853586

>>4853356
i love manga bros

>> No.4853619

>>4853573
I've been watching Takahashi Tsutomu docu, the guy is so fun to watch,

>> No.4853621

>>4853573
fuck that is so good.

>> No.4853623

>>4853619
My real question is, what kind of printer paper does he use? Bristol board is wayy to expensive so I've been drawing digitally, but traditional drawing is so much more comfy. I've been thinking of buying a ream of 11 x 17 60lb paper, just to try it out.

>> No.4853652

A question to all Manga/Comic Creators: How do you write your first scripts?

>> No.4853712

What parts of this should we steal from /co/?:

> STOCK IMAGES and REFERENCE
People: https://deviantart.com/senshistock/gallery/
Scenery: https://www.shutterstock.com/
Character Design: https://www.pinterest.com/characterdesigh/

> FONTS
Blambot: https://www.blambot.com/
Create your own: https://www.calligraphr.com/en/

> WEBSITE
Easy to use tumblr webcomic theme: https://www.tumblr.com/theme/39018
Dos and Don'ts for starting a site: https://pastebin.com/raw/kNR2W5mV (embed)
Promoting your comic: https://miss-melee.tumblr.com/post/143483233951/a-guide-to-zero-cost-webcomic-promotion

> ART and WRITING RESOURCES
https://www.makingcomics.com/
https://www.mediafire.com/folder/9pf1nwwa92lbp/Comics_for_making_Comics
https://archive.org/details/RobertMcKeeStorypdf/
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_1.pdf
.../invisible_ink_part_2.pdf
.../invisible_ink_part_3.pdf
https://pastebin.com/BSVaT7uQ
basically how creativity works: https://www.youtube.com/watch?v=Pb5oIIPO62g [Embed] [Embed] [Embed]

> Brush Packs
CSP: https://mega.nz/#F!5xlV2IzJ!bg8BZB-oYaVrmD31S3fJHw

>>>/co/117498721

Should we just put this in a pastebin or smnth?

Also, they also have a contact sheet, to list their own webcomics. How many of you are planning on starting a webcomic?

>> No.4853806

>>4853652
Simple scene descriptions. Than just character dialogue, with comments for expressions.

>> No.4853845

>>4853356
Has anyone actually posted a submission for this contest, I haven't been keeping up.

>> No.4853851

>>4853356
what mangas have you fags been reading/studying?

>> No.4853886

>>4853712
Only half of this is good imo, and for writing there’s better resources, and people should be looking into screenwriting.

The creativity video is total BS.

Font is useless, as there’s specific manga font used in scanlations already.

>>4853845
Several people have, yeah.

>>4853851
Tongari Boshi no Atelier and Tsugumomo.

>> No.4853892
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4853892

how do you scan an 11 x 17 piece of paper? Do you just take a pic with your phone?

>> No.4853894

>>4853892
Get a large enough scanner.

>> No.4853905

>>4853886
Are there any links to the submissions people have posted?

>> No.4853918

>>4853892
DSLR

>> No.4853919

>>4853905
In the last thread, yeah. Just ctrl+f “Medibang” and you’ll find them all. Unless someone is willing to repost them all.

>> No.4853923

>>4853892
http://scannernote.com/flatbed-scanner-11-x-17/

>> No.4853931

>>4853623
I think he just mean the regular higher quality printer paper?

>> No.4853935

>>4853652
I draft as I write my script, I need to get synchronized into the work so that I feel how it would go, other wise typing pages of words only to get them out different is kinda time consuming.

>> No.4853937

>>4853919
>Just ctrl+f “Medibang” and you’ll find them all.
I did that in the archive and got no results

>> No.4853941

Well since it's a manga general, I think I can ask what you guys are reading/watching at the moment?
I'm reading Bambino and Beck at the moment, I've always wanted to do a career-life manga. This time Im going to try to read as a creator, so I'll do some study notes on them and put it here once I finished them.

>> No.4853950

>>4853937
nigger, there is a link to the previous thread in the op
click it
hold ctrl and press f
type medibang
those are the links

>> No.4853952

>>4853941
I haven’t read a manga in like 5 years
tried reading goblin slayer last week, thought it was kinda gay

>> No.4853960

>>4853950
thanks fellow nigger

>> No.4853963

>>4853952
It’s funny but the older I get the more I feel like most manga is shit. Even OP and HxH which are largely lauded at GOAT, are just sorta “meh.” To me.

>> No.4853968

>>4853963
They are meant for a younger demographic. You’ve just outgrown them.

>> No.4853970

>>4853963
Manga in general was always shit, just like western comics. Shirow’s stuff is fantastic, Desert Punk is gorgeous. I just can’t be fucked to sift through all the trash anymore.

>> No.4853977

>>4853968
Nah, even Seinen is like whatever. It tries to be more mature by being gory or having tits, but it’s hardly a step up.

>> No.4853978

>>4853931
hmm, doesn't that not take ink as well? Like wouldn't it warp and tear?

What's the reason why professional comic artists prefer bristol board over cardstock / printer paper?

>> No.4853979

>>4853977
Got any manga/comic specifically you think is great?

>> No.4853982
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4853982

>even on /ic/ and /manga/ people still read shonens and only shonens.

>> No.4853986

>>4853982
quite sad really, I dont think anyone here use mangaupdate at all desu.

>> No.4853992
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4853992

>>4853941

>> No.4853995

>>4853986
>>4853982
like half the manga mentioned by name itt are seinen

>> No.4854000

>>4853986
what use is baka when they removed sources?

>> No.4854001

>>4853845
Several people have, including myself. Check last thread.

>> No.4854002

>>4853851
Fire Punch, HxH, Blame! are the holy trinity of paneling and visual storytelling to me. Honorable mention to Kokou no Hitou too of course.

>> No.4854010
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4854010

>>4853851
another one
>>4854000
mostly a legacy thing, I've been using it as bookmarker for a decade now.

>> No.4854015

>>4853905
>>4853937

Here are the ones that I know so far.

The Dark Inheritance - https://medibang.com/book/o82008231744269080004378258/
Rhombus - https://medibang.com/book/112008231906366660004378258/

Iron Lungs - https://medibang.com/book/e02007101107485310001766144/

Rosenrot - https://medibang.com/book/dr2008302038161350004309649/

Interstellar Probe 11 - https://medibang.com/book/8w2008300825468250016614576/

From The Wizard's Tower - https://medibang.com/book/912008311608167900015659108/

Anomaly Files - https://medibang.com/book/i32008181449165540015060383/


Let me know if I missed any.

>> No.4854029
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4854029

More Beth exploration drawings I did recently.
I'm thinking of maybe doing scene excerpts with the characters to practice scenes and storytelling.

But in the meantime, here's something to keep the board active. :)

>> No.4854062

>>4853886
>The creativity video is total BS.

Why?

The advices don't have a lot to do with comics, but John Cleese basically explains how he worked with Monty Pythons.

>>4853892
I'm assuming you have at least a regular a4 scanner.
Scan the sheet in 2 or better 3 parts, and piece them together with some software like Microsoft Image Compose Editor. These are supposed to be used for panorama photos, but they work well for scanned 11x17 too. The scanned parts must overlap with each other, otherwise the algorithm may not piece them together.

>> No.4854076
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4854076

>>4853941
Something a bit old, but still good: Soil.

It's a mystery manga done by Atsushi Kaneko, it's basically Twin Peaks in manga form.
Kaneko is peculiar because is style is more influenced by western movie directors, like Kubrick or Lynch, than other mangakas.
Especially the first narrative arc looks more like a comic done by Daniel Clowes than a manga.

He doesn't have assistants (but the magazine he works for is monthly), and apparently he uses an iPad Pro and Medibang.

https://youtu.be/Mu02RAmo8F0

>> No.4854083

>>4853892
Yes?

>> No.4854407
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4854407

>>4853941
At the moment, I'm reading manga with protagonists that really show off the "friendship, effort, and victory" principles in shounen. An anon recommended Shuujin Riku and I've been enjoying it so far.

>> No.4854777

my manga is way better than all of yours
give me a about a day

>> No.4854781

>>4854777
With those digits I’m forced to believe you. Now pyw

>> No.4854783

>>4854781
I SAID GIVE ME A DAY

>> No.4854785

>>4854783
I WANT IT NOW DAD!

>> No.4854947

>>4854407
this looks really nice I'll pick this up

>> No.4854974

how do i get that manga look digitally? its so hard
or am i just gonna have to pony up the money for traditional supplies

>> No.4855014

>>4854974
Same but i'm practicing and is slowly getting used to it. I think learning the baseline panel composition help tremendously.

>> No.4855096

>>4854974
What "manga look" are you referring to anon? There are a ton of different styles even within the realm of traditional pen and ink drawing. Post examples of your work and what you're trying to emulate for comparison.

>> No.4855106

>>4855096
not so much a particular style, i mean more like actually making it look like pen and ink
maybe thats my problem, i should be taking inspiration from particular styles

>> No.4855107

>>4855106
You should still post your work so that we can give you some more structured advice. Ink can look like a lot of different things depending on how its handled, and we won't know how to advise you in terms of making your work look less "digital" unless we can actually see it.

>> No.4855132

Any actually good book on writing?

>> No.4855168
File: 1.08 MB, 1115x1600, Sousou no Frieren.png [View same] [iqdb] [saucenao] [google]
4855168

>>4853941
I got way too picky over the years, but this is a pretty fun fantasy comic in a sea of awful isekai shit.

Read >>4853992 this too.

>> No.4855208

>>4855132
"writing" is too vague, what do you want to study in writing? Alternatively I think /lit/ has a writing center general, you can visit there if you dare.

>> No.4855226

>>4853977
read "Teppuu" and "Isekai Ojisan" nigger

>> No.4855227

>>4854015
Tiger Mind

>> No.4855240

Fuck all those expensive pens and coping markers
I'll just use cheap bic pens and digital coloring

>> No.4855242

>>4855240
>not stealing art suplies
ngmi

>> No.4855296

>>4855242
Oh look a nigger

>> No.4855330

>>4853356
Are there any contests around the corner?

>> No.4855384
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4855384

replying to a post from the previous thread, but:
>>>4830740
>And then you have to draw the equivalent of multiple finished art pieces for each page of the comic
no you don't. not necessarily at least. it may be that way in western comics but in manga you can keep it simple if you want to.

>>4853986
i still use it, but honestly it's not quite as useful for finding new manga anymore because the demographics have been shifting towards fujoshis and webtoon readers. that's fine and all but it makes me have to dig deeper to find gems.
i still trust it for releases though.

>>4853977
>It tries to be more mature by being gory or having tits
you saying that just shows me that you've never really read mature manga. and that's because you probably only look for that type of stuff (action, gore, tits).

>>4853970
>>4853968
>>4853963
>>4853952
it always saddens me when i read shit like this. it just makes me about how fickle people are.
i never stopped enjoying manga, even if my tastes change from time to time. i even reread an old shoujo favorite recently and i still loved it.
it feels to me like some people only liked manga for one specific thing, like the art, or some specific aspect a series that felt novel to them at the time. they don't understand the strength of the medium as a whole.

>> No.4855475

>>4855132
>>4855208
Don’t go to /lit/ if you actually care about learning how to write. /lit/ is especially a circkejerk for dumb people who wanna appear to be smarter than they are. Their writing generals are focused on prose, and not a single one knows or even cares about structure, or how to build a story. In fact, they look down on screenplay, and see “learning the mechanics of a story” as limiting and holding them back. I specifically got into an argument with someone who scoffed at the writing in cinema as “low brow” because he genuinely felt he was above that. Despite the fact that all the crap posted ITT was purple prose garbage.

To put this into perspective for you. This is like coming to /ic/ and having the entire board revolve around finding your art style, and everyone seeing the fundamentals like anatomy, perspective, gesture, lighting, color theory, composition, construction, and so on... to be useless and limiting.

There’s genuinely nothing of value in /lit/ I suggest you avoid it. Even /ic/ for as crap as it might be sometimes, has things of value to offer. /lit/ is like /ic/ but dumber, pretending to be smarter, and with none of the good things.

>> No.4855481

>>4855106
If you’re using CSP there’s several free pens on the shop made by Japanese artists that emulate the look of real G-pens perfectly.

Your brushes matter, yes.

>> No.4855594

>>4855481
cant imagine you can use the shop if you pirated it, right?

>> No.4855614

>>4855594
No, you can’t. You gotta pay for it. Wait for the next sale. CSP is worth it.

>> No.4855633

>>4855594
Agree with >>4855614. If there's any drawing software out there atm that's worth paying for, it's CSP. Significant updates are regularly free and the "shop" (90% of the material on it is free) is a godsend for finding new brushes, tools, and looks.

>> No.4855687

>>4855633

Bruv the recent CSP update made the downloading material real fucking infuriating. You get this fucking dumb error all the time if you try to download pro/ex assets (both free and paid)

>> No.4855734

>>4854015
Anyone read all of these and would recommend one?

>> No.4855773

Is it worth it to post short 10 page comics on instagram? Or should I post short stories on webtoons / some other site?

>> No.4855782

>>4855773
post them everywhere

>> No.4855787

>>4855782
aight, makes sense.

>> No.4855949

>>4855734
Read them all yourself and choose your favorite. I’m sure their creators would love to hear your feedback. They spent months laboring over these. Least you could do is spend a couple minutes reading them all.

>> No.4856006

>>4855475
>specifically got into an argument with someone who scoffed at the writing in cinema as “low brow” because he genuinely felt he was above that. Despite the fact that all the crap posted ITT was purple prose garbage.
lol that reminded me of that one time when a /lit/ came into /a/'s csm thread then start monolouging about his essential novels that the faggot in that general doesnt read, then start throwing a fit like a posh because they told him to fuck off.

>> No.4856012
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4856012

>>4855384
>but honestly it's not quite as useful for finding new manga anymore because the demographics have been shifting towards fujoshis and webtoon readers.
It's still useful if you're searching for a niche manga. But yes I agree, the romance section is plagued and is beyond saving.

>i even reread an old shoujo favorite recently and i still loved it.
I'm glad that someone here still read em. Give me your favorites anon I want to know. I've finished RoV anime and now want to get into Oniisama e.
I'm really in love with the way old shoujo manga write their conflict, it's a lost type drama of soap opera, but the good kind and not the Tele novela kind of way. There's no feeling to describe it.

>> No.4856017

How can I make a story more kino like fire punch?

>> No.4856030

>>4856017
This isn't a real question. Stop doing that.

>> No.4856033
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4856033

>>4855384
>it may be that way in western comics but in manga you can keep it simple if you want to.
Here is a manga that won the tezuka award last year.
The art is super elementary but the artist made it work with simple composition to her simple style. As long as it is coherent it is fine, desu I have seen much worst. It won purely because of the poignant story.

Sypnosis: A story about a middle women in her forty working as a sale clerk at a supermarket until she was sent to working in the back room because she replaced for a younger staff. Realizing her life has lost its way in the passage of time, she yearn to look for a meaning in life. One day she found a cabaret for old folks to past time, and started moonlighting there. During her time there she learned about many stories through her customers, from war veteran, to run away mistresses, and ultimately reaching closer in her search for happiness.

>> No.4856039

>>4856033
she was replaced* Pass*
aight I'mma go to sleep, keep drawing, /manga./

>> No.4856125
File: 162 KB, 1261x1374, 715zevsV3KL._AC_SL1500_.jpg [View same] [iqdb] [saucenao] [google]
4856125

Guys, I have a lot of trouble inking with G-pens. Whenever I try to use them my lines are inconsistent, I get lots of bleed and splotches, and I have very little control. I can't make smooth lines. This is the nib that I use.

Are there any sources on drawing manga with a G-pens effectively.

>> No.4856139

Do I have to study realism before drawing manga?

I.e. should I be able to draw a photo realistic head and body at any angle before drawing manga?

>> No.4856146

>>4856139
Photo realistic? No, not at all. All you need to do is to have a decent understanding of proportion, perspective an, to a degree, anatomy (and for these to be present in your art). No, you don't need to be able to draw realism, but it cannot hurt.
In any case drawing from life is massively beneficial, even when stylization is the goal.

>> No.4856151

>>4856125
https://youtu.be/Nx8wKpeYYAA
not sure if this help your troubleshoot. There's also the doki doki gpen video too.
>>4856139
What is your style? but for the general purposes of anatomy, the answer will always be FORM first BEFORE detail.
As someone who took a year grinding anatomy, I wish I grinded form first, but I was impatient.

>> No.4856174

>>4856146
When it comes to proportions, how exactly do I get it right? Do I have to meticulously measure out everything? I can never seems to get my proportions down.

>>4856151
What do you mean specifically by "form". Are you talking about construction + gesture?

>> No.4856179

>>4856174
>When it comes to proportions, how exactly do I get it right? Do I have to meticulously measure out everything? I can never seems to get my proportions down.
Draw.
From.
Life.

Look at people -> draw people -> draw people a LOT -> keep drawing people -> it becomes instinct -> never stop drawing people

>> No.4856182

Can your webtoon series become popular if you don't have a big instagram or twitter following? Like, can your series become well known without promoting it on other platforms?

>> No.4856183
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4856183

>>4856151
>My style? You can call it the Art of drawing without drawing

>> No.4856188

>>4856179
Okay, so it's all about burning into memory rather than making a bunch of measured grids and construction lines across the figure.

>> No.4856189

>>4856188
Correct.

>> No.4856191

>>4855481
>made by Japanese artists that emulate the look of real G-pens perfectly
Got recs?

>> No.4856192

>>4856189
That's good to here and has been the road I've been trying to go down. I guess I just need more time. I see characters and figures where it looks like I need a graphing calculator to draw and I get a little intimidated thinking that I'll have to do that for every figure.

>> No.4856223

>>4856033
As there are two awards named after Osamu Tezuka, it's important to distinguish between them. Most people will assume that the manga you posted won the Tezuka Manga Contest when it actually won the Osamu Tezuka Cultural Prize (the former are one shots usually done by rookies, while the latter are for actual published series.)

>> No.4856249

>>4856182
>Like, can your series become well known without promoting it on other platforms?
this used to be a thing when it first started, but it's different now.
regardless there will be an audience small or big if you can keep an interesting story that is.

>> No.4856254
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4856254

>>4856012
sorry, i said old shoujo, but i didn't actually mean "old shoujo". kokou debut was the one i reread recently. beauty pop is another one i like.

but i have read a few older shoujo, like glass mask or basara. they're favorites too.

>> No.4856260

>>4856125
what kind of ink do you use?

>> No.4856263

>>4856260
Deleter 4 and 2

>> No.4856265

>>4856263
what kind of paper do you use?

both are good inks tho

>> No.4856266

>>4856033
>It won purely because of the poignant story.
yeah. that's kind of the point i wanted to make.
last thread a bunch of posts seemed to have the sentiment that art is the most important factor in manga, but really i think that manga is a storytelling medium. the art and the story is inseparable. if anything i'd say the story is more important/indispensable.

>>4856223
i think outside of here most people would think of the award for the pros when they say tezuka award.

>> No.4856279

>>4856223
right I should have specified.
but the list is here, as you can see they rarely pick a winner.
but looking through the honorable mention, at least half of the selection have amateur art style but coherent composition.
http://koujiatom.life.coocan.jp/tedukasyou.htm

>> No.4856289

>>4856266
>i think outside of here most people would think of the award for the pros when they say tezuka award.
>outside of here
I... I would have assumed the fact that it was in fact posted in this very thread, which is not outside of itself, would have made that abundantly clear.

>> No.4856300

in terms of manga awards i like the taisho awards more.

>> No.4856344

>>4856265
Deleter paper

Obviously I'm doing something incorrect

>> No.4856422
File: 515 KB, 848x1200, rococo_03_05_2020SEP10.jpg [View same] [iqdb] [saucenao] [google]
4856422

Been working on this, I actually went back to an earlier chapter to finish coloring all of the pages. I hasn't been very consistent because I previously had to work on my comic in a haphazard way. I have been trying to bring the formatting to a more consistent style and fix continuity errors, but there doesn't seen to be enough time in the world.

>>4853923
I don't know why purpose built device can be so much more expensive than office all-in-ones that has similar sized scan bed plus document feeders.

I am using Epson WF7610, but it cost only about half of the lower tier flat bed there. As far as I am aware, they have similar color depth and scanning resolutions, but what else does purpose build flat beds have that all-in-one doesn't?


>>4855240
Man, I definitely seem people pull it off.

>> No.4856428

>>4856422
Horizontal gutters should be wider than the vertical gutters (it just looks better like that)

>> No.4856437
File: 519 KB, 848x1200, rococo_01_26_2020AUG24.jpg [View same] [iqdb] [saucenao] [google]
4856437

>>4856428
Make sense, its a tier and reading sequence thing I think.

>> No.4856438
File: 1.03 MB, 1112x800, 652675db6b8fb2ba28298f959d963630.jpg [View same] [iqdb] [saucenao] [google]
4856438

Unrelated but I wish Yoh Yoshinari got more recognition in the anime / manga scene as a stylistic influence. His balance between structure and dynamism is unparalleled imo.

>> No.4856440

>>4856289
>I... I would have assumed the fact that it was in fact posted in this very thread, which is not outside of itself, would have made that abundantly clear.
what did he mean by this?

>> No.4856496

>>4856438
I'm a big fan of Yoshinari and I have his sketch collection. He's probably one of the main artists I do consistent studies of.

>> No.4856685
File: 404 KB, 1592x868, Thumb.png [View same] [iqdb] [saucenao] [google]
4856685

>>4856437
I like a lot panel 2, but panel 3 isn't clear and in my opinion, you're holding back the dynamism.

I was drawing a thumbnail of I would do it and I didn't understand the thing on the left was supposed to be the hand of the monster until I had almost finished, that's why I put its left arm on the front. I also still don't understand the pose of the girl, you even covered her arm with the sound effect.

And I would add more lines for the redhaired girl's slash, it isn't clear if she just attacked or she's preparing to attack.

Keep always in mind that the more action you add to a single panel, the harder it becomes to read. The rule of thumb is to show one main action per panel to avoid confusion.

>> No.4856773
File: 429 KB, 848x1200, rococo_01_37_WIP2020SEP07.jpg [View same] [iqdb] [saucenao] [google]
4856773

>>4856685
That's an amazing take, I really appreciate you taking the time. I have moved on from that page for the time being, but I if I rework it I will have your critique in mind.

>> No.4857069

>>4855384
>they don't understand the strength of the medium as a whole.
slightly off topic, but to be frank, most of /a/ know nothing about manga. Typical manga thread that isn't shonen, romcom, or teen drama never last long. I find it's easier to get into gekiga when the internet wasn't so bloated because there were limited options. Now there're to much distraction that the the younger folks seems to unable to care about older manga.

>> No.4857238

>>4855384
>>4857069
What IS the strength of the medium?
Because no comic of any sort ever came close to a half decent book for me.
Depicting the world, writing, characters, books do everything better. I mean, I appreciate comics for obvious reasons, but literature is just the superior medium.
Thinking of it, I guess comedy might have a stronger potential in comics.

>> No.4857256

>>4857238
just your personal tastes. I'm honestly more drawn in by comics. Some people are just more visual. Really well drawn facial expressions, gestures, and characters just resonate with me.

>> No.4857273

>>4857238
>What IS the strength of the medium?
not having to read unnecessarily verbose demonstrations of the author's ability to use a thesaurus

>> No.4857283
File: 43 KB, 480x369, 1591479074936.jpg [View same] [iqdb] [saucenao] [google]
4857283

Fuck they're so good
My shit will look like garbage in comparison

>> No.4857300

>>4857238
>superior
what do you think is superior, cinema or comics, comics or literature, cinema or literature?
i don't think it really matters because you can enjoy all of them. all of them have the ability/potential to deliver something impactful in their own way.

some manga pretty much read like illustrated books. or think of the opposite, if you add illustrations to a good novel, does that make the book worse?
if you say yes then you're just a pretentious dickwad.

>> No.4857335

>>4857300
>if you add illustrations to a good novel, does that make the book worse?
Depends on the nature of the book, but in general, yes, and your retarded ad hominem defence doesn’t change the fact that diluting any medium is a bad thing. Adding pictures to literature is no better than filling a comic with wordswordswords.

>> No.4857366

>>4857335
>is no better than filling a comic with wordswordswords.
obviously you wouldn't keep all of the text. but i guess that's hard to imagine for you.

in theory you can convert any good book into a movie or a comic if you set no restrictions on the length and budget. the only thing that will be missing is that you can't let your imagination paint the picture for you.
but then i can easily argue that movies and books can paint a picture that is BETTER than what you can imagine, or even what you're capable of imagining, in exchange for not being able to paint the picture on your own. if manga never did that for you then i'm sure movies have done that. (and if not then what can i really say, you don't consume much media do you?)

it's not a random ad-hominem, there's a reason i call people who use this argument pretentious. do you really think an idea that can be conveyed in a book can't be conveyed in another storytelling medium?
according to you,
>the thought of a man walking through the desert
is inherently better than
>an image or video of a man walking through the desert
and why? fuck me if i know.

to me that's all that this argument boils down to:
>muh imagination

>> No.4857373
File: 269 KB, 760x1116, 636efb06d101bf71b13d5ecfdc891408.jpg [View same] [iqdb] [saucenao] [google]
4857373

>>4857238
Novel has persist and fermented since the dawn of history, and so does picture story anon. As for "comic" as a story telling medium, I strongly believe it hold the same potential on its on term. But in the grand scale of storytelling evolution, comic is still very young in comparison to literature. I suppose you can claim it as the superior form of communication, but I wouldn't take that claim as an ultimatum.
Please don't fight guys.

>> No.4857392

>>4856249
thanks, that's a relief

>> No.4857398
File: 1.73 MB, 2162x3033, AsteriosPolyp.jpg [View same] [iqdb] [saucenao] [google]
4857398

>>4857238
Asterios Polyp is a good example of some unique things you can do with comics.

>> No.4857413

>>4857366
I’m convinced you’re of stunted development

>> No.4857423

>>4857413
of course the guy whining about ad hominems ends up knowing them the best.

>> No.4857435

>>4856254
>but i didn't actually mean "old shoujo".
>glass mask or basara.
Oh that's fine, and I absolutely enjoyed those too.
Including pre 2010s shoujos, after all I grew up with them.
I honestly don't know what have become of the romance genre nowaday. I'm glad that it became a lot more emotionally diverse, but at the same time saddened that it is slowly loosing it's pure and funny warmth of the 2000s.

>> No.4857448

>>4857423
you’ve made no argument to ignore, your entire post is delusional projecting revolving ironically enough around to your inability to imagine visuals being inferior to someone’s imagination, and you going off on tangents
you’re not worth discussing with

>> No.4857459

>>4857448
>inability to imagine visuals being inferior to someone’s imagination
that's funny. you're literally incapable of even grasping my point and your post clearly shows that.
but we're done anyway. i knew and i should've known better.

>> No.4857464

>>4856300
Taisho Award take more value in readership than Tezuka award. Since Taisho is hosted by booksellers, they grade books on its ability to be enjoyed by anyone, it's an audience focused grade scale. While Tezuka award I believe follow a more council based system. They out right refuse to pick a winner, but I think they might go easy on the international contest. Afterall, they were really forgiveful on the former winners.

>> No.4857484

>>4856344
Did you boil the nib and clean it when it starts to dry in the tip?

>> No.4857486
File: 706 KB, 1000x1000, Sarah.png [View same] [iqdb] [saucenao] [google]
4857486

I use Easy Pose to create my characters because I suck at drawing the pose that it's inside my head

>> No.4857492

>>4857486
same king

>> No.4857511

>>4857435
>pure and funny warmth of the 2000s.
for better or worse times are always changing.

it might also have to do with translation groups being too busy picking up villainess and isekai stories... cause i don't doubt that there's still good stuff out there.
if you look at your favorite authors, they're probably still active with a new series with 10+ volumes somewhere, it's just not getting translated very quickly.

>> No.4857721

>>4857238
>What IS the strength of the medium?
The biggest thing is that it's the only medium where a single person can tell a visual story in a (comparatively) reasonable amount of time. Books can be written faster, but you lose the impact and memorability that comes with visual stimulus, and there's atmospheres you can create in comics that you cannot with books -- there's no such thing as a "silent book" like there is silent comics.
It's also atemporal, meaning the reader's eye must be directed, it isn't done for you. This means a large part of the readability of the work is dependent on how a sequence "flows", and understanding of how to create and play with that flow can be utilized in ways no other medium can.

Books are better for story, yes. It always bothered me that people jerk off about story all day when it comes to comics when what they fail to realize is that if that was all there is to it then a book is the superior medium. It simply isn't all about story, no matter how you put it. Even the "shitty" art of ONE that people use as an example is simply the result of a rush job built on a strong understanding of visual language.

>> No.4857727

>>4857486
No rules only tools.

>> No.4857743
File: 8 KB, 200x200, sm_130216_018.jpg [View same] [iqdb] [saucenao] [google]
4857743

speaking of book.
I've been piling resources of book I have to read for research. I'm trying to write a manga about traveling and right now I'm trying to research the Silk Road, and ancient rome. It's really fun when you read it for purpose of making your own story but man the time, not enough time. I wish I can just stop time and enjoy things at my own pace.
Any of you guys have recommendation on traveling journey, ancient Rome and china? I still have couple other manga on the side too, I wish there was an all in one resource or some sort so I can just absorb them in one swoop.

>> No.4857755

>>4857743
>Any of you guys have recommendation on traveling journey, ancient Rome and china? I still have couple other manga on the side too, I wish there was an all in one resource or some sort so I can just absorb them in one swoop.
Traveling how, like on a trade caravan?
Honestly if you want to write about traveling I would recommend traveling yourself. If you want to convey how the characters feels while hiking hundreds or thousands of kilometers crosscountry, the best and in my eyes only way to properly understand that is to do it yourself. There's loads of small things you learn simply doing the action you wish to depict that you would never pick up from books.
Probably not really what you wanted to hear though. Sorry.

>> No.4857792
File: 474 KB, 953x1271, 20170711_150821.jpg [View same] [iqdb] [saucenao] [google]
4857792

>>4857755
I did solo travel across Europe and Japan anon, but not the vagabond kind of traveling. Although I did slept on the street/tent and cook my own food. But thanks to modern conveniences it's wasnt as traditional as I expected them to be. So I just need an experience or an example from someone in the past to hope to get an inkling of it, after it's a fictional world.

>> No.4858075

How should I go about making the guy in the top panel a hologram, in just B&W?

>> No.4858076
File: 240 KB, 790x1139, 20200910_221100.jpg [View same] [iqdb] [saucenao] [google]
4858076

>>4858075

>> No.4858223

>>4858076
s c r e e n t o n e s

>> No.4858235

>>4858076
One tit is bigger than the other

>> No.4858239

>>4858076
perspective isn't right anon

>> No.4858280
File: 231 KB, 800x1200, 1599798503272.jpg [View same] [iqdb] [saucenao] [google]
4858280

I'm trying to read some old manga and wondered how the hell did they pull off these perspective and BG composition when their character design is horrendous. There were no internet back then, how the hell did they made it work? was it just tracing from photo reference? even so, the presentation of the BG is coherent.

>> No.4858304

>>4858280
Assistants.

>> No.4858374

>>4858304
that can't be it, she was already an assistant before she was a mangaka, so she already knew background.

>> No.4858386

Im aiming for a realistic style manga but i have trouble figuring out what should be black and what should be white or gray. when painting its easier to figure out what values u need but for manga it's difficult idk how many values to use and screentones pls i need some help

>> No.4858389

>>4858386
Post your work?

>> No.4858393

>>4858374
I'm saying the characters and the backgrounds were drawn by different people, resulting in the background not really matching up with the characters properly. Not really a style or technical skill problem, just a result of the characters being drawn in a vacuum and the backgrounds being drawn around them.

>>4858386
Read manga. Copy.

>> No.4858446
File: 221 KB, 653x975, TaiyoMatsumoto.png [View same] [iqdb] [saucenao] [google]
4858446

>>4858280

Manga often relies on these realistic bgs because style-wise they are "neutral", they aren't dependant on the style of the mangaka,
hence they can be drawn by his assistants. Making the workflow more efficient.

While mangakas that have a very specific style even for bgs, like Taiyo Matsumoto for example, can't use assistants.

>> No.4858816

Post what you're working on or I riot

>> No.4858860

Anyone has a tutorial on how the fuck screentone? I always fuck my screentones in Clip Studio. I can never figure how to use them properly.

>> No.4859083
File: 609 KB, 744x5264, General_Coc_36_40_WIP2020SEP11.jpg [View same] [iqdb] [saucenao] [google]
4859083

>>4858816

>> No.4859118

>>4858446
The real question is why this person isn't an assistant when their character design/anatomy is that bad.

>> No.4859138

>>4858235
>>4858239
Thanks for the input. I know about those errors, though. The image I posted was from the earlier stages.

I just wanted to know how to illustrate that the person in the 2nd panel is a hologram of the person...

>> No.4859159
File: 261 KB, 790x1139, ynr6qewv.jpg [View same] [iqdb] [saucenao] [google]
4859159

>>4858076
put the figure in some more context, showing it that it is actually lights being projected from fem-bot's palms.

>> No.4859165

>>4859138
Post a more current version, it's honestly not that bad. Also, I'd use a basic screentone for the whole body and completely leave out any other value details.

>> No.4859422
File: 1.09 MB, 1000x1000, Moses.png [View same] [iqdb] [saucenao] [google]
4859422

>>4858816
I'm currently designing my characters

>> No.4859423
File: 866 KB, 1000x1000, Abraham.png [View same] [iqdb] [saucenao] [google]
4859423

>>4859422

>> No.4859424

>>4853586
based

>> No.4859426

>>4853886
>and people should be looking into screenwriting
100% this

>> No.4859427
File: 451 KB, 1000x1000, Miriam.png [View same] [iqdb] [saucenao] [google]
4859427

>>4859422
>>4859423
>>4858816
and
>>4857486

>> No.4859433

>>4856017
Ice Kick

>> No.4859439
File: 64 KB, 702x620, hhhhhhhhhh.jpg [View same] [iqdb] [saucenao] [google]
4859439

>>4857486
based
the CSP dolls for me

>> No.4859446 [DELETED] 
File: 391 KB, 841x872, Onlyfans girl.png [View same] [iqdb] [saucenao] [google]
4859446

>>4859439
You go anon, I did this with easy pose's help

>> No.4859449
File: 391 KB, 841x872, Onlyfans girl.png [View same] [iqdb] [saucenao] [google]
4859449

>>4859439
You go anon, I made this with Easy Pose's help

>> No.4859730
File: 765 KB, 1396x1000, yande.re 29876 sample monochrome mori_kaoru victorian_romance_emma.jpg [View same] [iqdb] [saucenao] [google]
4859730

Does anyone know a resource that teach me how to do traditional cross hatching or rendering like this?

>> No.4859766
File: 298 KB, 1070x1431, unknown.png [View same] [iqdb] [saucenao] [google]
4859766

>>4858816
Just doing some sketching and illustration to build my confidence back up and get myself back up to speed.

Good work from everyone replying to this post.

>> No.4859801

Does composition matter in comics? Like the decorative aspect of it. I know shot language and visual storytelling to convey the story is important, but how about just making the page aesthetically pleasing as a whole? Is it more important to study film composition or fine art composition for comics?

>> No.4859804
File: 20 KB, 353x400, 1598885832859.jpg [View same] [iqdb] [saucenao] [google]
4859804

>>4859801
>Does composition matter in comics?

>> No.4859807

>>4859801
very much anon, it goes hand in hand with movies shot composition, story boarding, etc. Comic composition is the backbone of the medium, it's not just an aesthetic, but the structure of coherency.

>> No.4859810

>>4859804
There are different types of composition. I’m asking how you should think about composition in comics. Should you think of it more like film or fine art?

>> No.4859812

>>4859807
Is it important to make the page tie in as a whole, aesthetically? In comics people talk about it like story boarding but the page needs to look good as a whole, doesn’t it?

>> No.4859817
File: 54 KB, 540x527, judgement.png [View same] [iqdb] [saucenao] [google]
4859817

>>4859801
>>4859810
>>4859812

>> No.4859818

>>4859449
I know you didn't ask but her boobs look like two dimensional disks and they're down to her rib cage. it looks like Her shoulders are uneven. Her face is flat and her fingers are too long.

Easy pose is not helping you in any way anon. please learn anatomy and shapes.

>> No.4859820
File: 1.01 MB, 1181x900, comic-art-terms-panel-flow.jpg [View same] [iqdb] [saucenao] [google]
4859820

>>4859812
What you're looking for is probably story "flow" and pacing (pict related)
By "aesthetic" you mean the make-up of the panels. Then yes also because it add flavor but is not a primary element depend on the content. For example the coloring, the shape of the panels etc, yes the do matter but first foremost composition is coherency of story layout.

>> No.4859822

>>4859820
Flow, setting, position/camera, and focus must come first before the detail.

>> No.4859853

>>4859730
Alphonso Dunn.

>> No.4859884
File: 160 KB, 616x913, file.png [View same] [iqdb] [saucenao] [google]
4859884

>>4858816
pls ignore bald, didn't draw hair at the time working on some char designs
turns out I hate working on char designs

>> No.4859887

>>4859730
>how to do traditional cross hatching
draw straight lines with even spacing with a small brush
that's it.
you can taper the lines if you want but don't at first them if you want.

>> No.4859926

>>4859118
Hope you're not referring to Taiyo Matsumoto.

>> No.4859933

>>4859926 >>4858280
Personally I don't think their character art is even "that bad". They're just kinda lanky proportionately and that's it.

>> No.4859972

>>4859933
The lankiness of the guy makes him look kind of awkward esp. in the bottom right panel but other than that, yeah everything looks fine.

>> No.4860280

Any recommended resources on color scripting? Gurney's book goes a lot into cataloging the types of colors you see in nature, but its not much help on color schemes and how to use it to emphasize a story point.

>> No.4860349

>>4859730
guptill
u
p
t
i
l
l

also just study hatching that you like & try to apply it to your own studies.
doing still lifes & props is a great way to practice different line rendering techniques & get a sense for it

>> No.4860437

How do you make a website for your manga

>> No.4860472

>>4860437
Google it.

>> No.4860555

Any idea when the confirmation emails are being sent out?

>> No.4860738

>>4859730
why would you want this kind of high-effort style? you'll never get anything done unless you learn to imply detail efficiently.

>> No.4860745
File: 86 KB, 293x423, angledensetsu5.png [View same] [iqdb] [saucenao] [google]
4860745

>>4860738
You call that high-effort? Anon that's pretty standard "Shit I don't have any time to this nicely so I'll throw some lines around the place for a contour+shading combination play and call it a day" style for when the deadlines be creepin'. That IS implying detail efficiently.

>> No.4860759
File: 645 KB, 1600x1028, dax5vp8-4402aae8-8e3c-4f5b-a443-d6512656effe.jpg [View same] [iqdb] [saucenao] [google]
4860759

>>4860745
in case you hadn't noticed, this is the "manga making general". learn to imply detail or perish.

>> No.4860762
File: 374 KB, 800x1331, d46nzoz-cb22ac9c-3d4f-42c5-8fa2-6953af760d3a.jpg [View same] [iqdb] [saucenao] [google]
4860762

>>4860759
and even that kind of illustration would only be worth the time spent for a cover or a super important establishing shot. generally backgrounds shouldn't get more complex than this imo.

>> No.4860765
File: 3.39 MB, 2143x3056, 1587945802091.jpg [View same] [iqdb] [saucenao] [google]
4860765

>>4860759
>>4860762
You should tell that to some of those mangaka haha. What amateurs, am I right?

>> No.4860770
File: 1.67 MB, 1920x986, Untitled.png [View same] [iqdb] [saucenao] [google]
4860770

After what was suggested in a previous thread, I decided to give KB3D another chance. I made this today. I can definitely start to see the potential. Now I need to fine a way to turn this into usable line art, and see how I can incorporate this into my workflow. As well as how I stylize it in ink, so it doesn't look machine-made, but has a unique flavor to it.

Someone in another thread mentioned something about ID passes. Seems like that will be useful for concept paintings too, which I'm excited to create for this particular project. Get that moody gothic feel to sell the idea.

I also heard there was a way to turn your 3D models into lineart ON Blender, so I'm gonna look into that as well. But if all goes as planned, this is great. A handful of hours of building a set can turn into pretty much all the backgrounds of your project. I also wanna learn how to pave roads, texture, and add foliage in Blender. But one thing at I time for now I guess.

Also, I think this is relevant for the conversation you're all having right now.

>> No.4860774

>>4860770
Oh yeah, this is the lineart technique I was just talking about:

https://www.youtube.com/watch?v=l06RRz8w_4w&list=PLv6ShwihwvA_aU3N3VuFT7x7gUh_8W9vX&index=182&t=5s&ab_channel=PaulOCaggegi

It's called "freestyle."

>> No.4860783

>>4860770
ah sure, you can get away with a lot if you use 3d to speed up your workflow, though framing all the detail you have to work with so it doesn't clutter your compositions can become a problem.
I still favour simple models along the lines of >>4860762 and add contour lines and implied detail by hand to make the switch between hand-drawn and 3d seamless though. webcomics especially often suffer from "every panel uses a 3d model background and it clashes with the rest of the aesthetic"-syndrome.

>> No.4860790

>>4860770
>>4860783
Have you considered simply taking a screenshot of the shot you want then altering it in, say, photoshop for stuff like distorted perspectively like fisheyeing it (for example), then tracing that?

>> No.4860795

>>4860790
Ye, I make blender models for main locations, save some standard camera shots, adjust to the circumstances. When I have my rough panel layouts I experiment with lighting situations and different kinds of line styles, then take screenshots of specific frames with lightshot and put them in a layergroup set to overlay.

>> No.4860799

How they are even manga when you are not even using tones.

>> No.4860809

>>4860799
Because tone's are just a tool like any other? Are you a baka?

>> No.4860817

Asking this again:

For all manga/comic creators here, how do you write your first scripts

>> No.4860829

>>4860817
I make a scene by scene outline till at least the midpoint, sometimes the end (though I don't usually intend to stick to the outline super strict). Then I free write a screenplay of everything I see in my head, avoiding getting stuck on things for too long. I just go scene by scene, if I have a general idea for dialogue, then I say what it's supposed to do, but I generally keep the dialogue short and shitty, unless one particular bit is inspired. Usually when I reach past the midpoint, I kinda let the story write itself, and am open to discovery and exploration of new ideas. rather than what I originally had in mind. Then, once I'm done with the first draft, I got back and look at it critically. I write notes on all the problems I have with it. I use Tyler Mowrey's Editing Pyramid to focus on the most important things to carefully know what's actually working or not. Central Ideological Conflict>Character Beliefs>Character Wants>Structure>Scene>etc...

From there, I carefully pick out the parts that need to be rewritten, and focus fully on those. On the second draft, I make sure I actually go through all the dialogue carefully, and think it through. This is also usually when I start the manuscript (Name), and start thinking of the panelling. Reason being is cause manga is a visual medium, and page composition and flow is and art onto itself, and doesn't always work well with screenplay text, so I let the needs to the name affect the rewrites of the Second Draft.

Then, once the maniscript is done, I look for feedback, and start looking at relaying out pages, rewriting scenes, etc... Keep doing that until I'm satisfied with it, and move onto inking and art.

>> No.4860830

>>4860817
just write :)

>> No.4860861

>>4860817
I'm assuming you're really asking how to go about learning how to write screenplays. >>4860829
has a good workflow, but it only matters because he generally knows what he's doing. It's similar to art, really. You see a pro putting down a few lines building forms, implying some details, adding simple shadows and before you know it they've created a finished illustration, but you would have to study all the techniques and fundamentals they have consolidated into that workflow before you could do anything like that, and blindly aping them wouldn't do you much good.
Imo you mostly have to read and write a lot to get anywhere, just like in art you have to do a lot of studies and original pieces. study theories about storytelling but don't blindly subscribe to what you're told, analyse stories you like, break them down into components, try to replicate what they're doing in a different context, try building on them by imagining and plotting out alternate scenarios, write your own stuff - and eventually you'll know your way around basic story structure, at which point you can do what >>4860829 is doing and have it work for you.

>> No.4860886

>>4860861
>>4860829

I’ve learned a lot, thank you

>> No.4860916

Would you more experienced artists say that it's more efficient to do multiple one-shots of different shorter stories? or work on one big larger story?

I guess it comes down to personal preference but I felt like asking anyways.

>> No.4860953

>>4860916
Short stories are way harder to write well, so if you mean efficiency in the sense of “quickly gain exp” then they’re the better learning tool. Larger stories have way more breathing room to flesh out characters and build up twists and emotion. Learning how to do that with as few pages as possible will help you when it comes to execution for larger stories. Also, large stories can lead to the endless worldbuilding deathtrap where you just keep fleshing out your world and lore, and never write any actual story. Best way to explore your characters is to write scenes with them, and see if it “feels” right. You don’t build characters, you explore them. As weird as it may sound, it’s like speaking to an imaginary friend. Your writing is your means of communicating with them. You don’t really díctate things, you just have a clear idea pf the core ideas behind the character, and then think critically about who they are to explore them more thoroughly, how would XXX interact with YYY, what if I put them in this situation, what would they do? It’s almost like learning different sides of a friend by seeing them in different contexts. So, what’s most important to kickstart your story if you’re struggling with your first chapter, is to just write ahead. Scenes you may or may not use, and see what you can learn about your characters that way. Then it’s easier to go back and see how to introduce them.

cont...

>> No.4860966

>>4860953
2/2

Anyway, that’s for long story, and tangential too, cause point being characters are way more important than world as they drive your story, and it’s too easy to get caught up worldbuilding as a rookie when starting with long stories and never write character. Short stories help alleviate this as they’re way more focused and keep you on track with what really matters, and it’s easy to create a feedback look where you analyze your story critically, see what you did wrong, and apply those lessons to the next piece. With long stories, it’s easy to plot ahead with a million ideas you wanna explore, and get to, and “it’ll be good once I get to this point” but if your first chapter fails to leave an impression no one is going to read your story. Short stories will teach you how to execute on the first chapter.

It’s also why I’m starting Alice off as monster of the week. Cause it keeps the focus tight without building far into the story, and helps me quickly explore the characters. Likewise, from an audience POV, you’re able to more easily gauge how interested the public is in your idea without investing too much plotting ahead and etc... when the entire thing might not take off at all. Keeping it this way, you’re still able to string together a series of fun little short stories that are good in their own right without needing to reach s certain point in the story for all your build up to pay off. If you look at most shounen manga too, they kinda follow that pattern. They start off monster of the week-ish, in the “comfort zone” pf the MC’s life, and if it picks up, then they kickstart the Inciting Incident. YuYu Hakusho, Bleach, FMA, etc... they all kinda follow this pattern.

>> No.4861544

>>4860966
I'm kind of amazed how true what you said is. I was planning on introducing multiple one-off threats and problems in my story to start with because I don't know where to go beyond the introduction to the world but I didn't even really think about what I was doing. It was just the first thing I thought to do.

>> No.4861565

>>4860916
maybe think of things like a large, loosely-shared universe
or even cast the same characters in different stories like the Tezuka method

>> No.4861630

>>4860770
you can just change the rendering mode to line instead of faces. there are also cel shading plugins and the like. the biggest disadvantage of 3d imo is it simply gives you the temptation to create *too much* detail, i.e more than you really ever need within a panel and then you have to waste time fighting it back. we really don't need much at all to trick ourselves into seeing something, just a few implications of light& shadow in the right places.

endou okito (coom warning, but like, really beautiful coom)
>https://nhentai.net/g/305712/4/
and kunihiko (catbutt warning)
>https://mangapark.net/manga/ruin-explorer-senpai-irhlie/i1907805/v0
do this really well with their backgrounds imo
as far as people who use 3d really well
>https://twitter.com/st_nomad

>> No.4861632

>>4860953
>>4860966
Thank you for all this info.

>You explore characters as you write scenes with them
So, for worldbuilding, would you say its the same concept? Like is it best to build your world as you go along, or is it better to flesh out most of it beforehand?

>> No.4861664

>>4861632
Probably smart to have broad strokes beforehand but the details can be filled out as you go.

>> No.4861788
File: 594 KB, 400x256, tumblr_mf94b48HCL1qiemkoo1_r1_400.gif [View same] [iqdb] [saucenao] [google]
4861788

>>4861632
there's value to both approaches desu. the key thing is simply to be aware of what's going on with you story structurally and then fill in the worldbuilding around that. i sort of think of it like pose-to-pose in animation, you have your big moments or even just your hook that pulled you into the idea in the first place, those are your keyframes. then you're just figuring out who the characters are and how they get there. the big thing imo is to try and make the world-building occur somewhat naturally & avoid big exposition dumps or a character just telling the mc how the world & story work. you can kind of get away with some of that in an isekai but it's still very lazy and kills momentum. you don't want the oot owl basically.

>> No.4862037

How do you guys find stuff to write about? I feel like a completely empty person. How do mangaka and webcomic artist write sprawling sagas like they do?

>> No.4862041

>>4862037
i get most of my ideas in the shower lol.
and then i get yelled at for taking too long of showers

>> No.4862057

>>4862037
Stuff tends to find me more than I tend to find it. It's really just a lot of "man, x is cool, I wish there was more x" then having the hubris to think "well why don't I make more x?"
Most of my ideas are just a mixup of stuff I think is cool and want more of.

>> No.4862119

>>4862037
Have what you want to write about? Yes no?
if yes -> watching movie, read manga, read novels, do research about topic.
If no -> do a roulette until you find something you like.

I idea go hand in hand with emotion and feeling, is there a scenario in a movie that give you a special feeling? then write a story that compromise and revolve around that feeling, by making a story that evoke the same emotion.

>> No.4862150

>>4862037
I have stories already made that i want to make. I'm a pretty autistic person and it's really hard for me to open up with people, so the conversations that i would like to have to them or with myself i put them in my characters.

If i feel lonely, i make them lonely, if im unsure about life, i make them ask the questions i would like to ask someone.

In a way they speak for myself, hoping that someone will hear my voice.

Sorry for all the rambling, i just feel that way tonight.

>> No.4862173

>>4862150
Just post your pastepin here, no one here know you irl

>> No.4862248

>>4853712
>https://deviantart.com/senshistock/gallery/
Fuck you ! I needed to put bleach in my eyes after opening this link.

>> No.4862276

>>4857398
damn this actually seems really cool

>> No.4862332

>>4860774
I feel like there's no reason to detail this much stuff in the actual model when it'd look less sterile and probably be faster in the long run to just study perspective on top of using basic shapes in 3d so you can make the set quickly as reference and then pen details overtop in csp or ps. I'll never like the linetool look stuff like this has, there's no line conservation and you don't really need this much detail in your background every single time. The point of using 3d imo should be so you can have consistent perspective without slowly redrawing everything accurately robertson style

>> No.4862796

>>4856438
Yoshinari brothers are gods. Yoh himself has a big influence in animation industry, you can see his influence in Takafumi Hori, Rapparu, new-Gainax "kids" like Megumi Kouno (especially the effects), and even foreign animators like Sunghoo Park (who later became anime director himself). I'm not sure in the manga scene, but Yusuke Murata is a big sakuga fan. He likes Norio, Yutapon, Inoue, Kubota... and Kubota was one of Yoshinari's junior at Gainax back then so I think Murata must have known about Yoshinari too. Tatsuki Fujimoto also says Chainsaw Man is inspired from FLCL, so I think he at least know some of animators working on it, since Yoshinari's animation in episode 5 is famous.

>> No.4862814

>>4853652
i write the general idea on a notebook/app, then as i prooceed with the story i put the details

>> No.4863024

>>4853356
How do you improve your writing? Should you write short books to just isolate your writing skills or can you just make short mini mangas to improve your writing and art skills? I feel like im overthinking this.

>> No.4863036

>>4863024
Write every day, get feedback. If it’s for manga. Complete single chapter screenplays (20ish pages for a 50 page chapter- 1 page = roughly one minute of TV time so movie screenplays are like 160 pages and the conventional advice there is to complete at least 3 full screenplays before tackling a project seriously). If you can do 3-4 pages daily, at least, then that’s good practice. Just grt feedback past your 2nd draft. First/Rough draft you should be able to self-crit, since that’s usually just getting the ideas out.

>> No.4863519

>>4857238
The strength of the medium is time manipulation, which is always the strongest power

>> No.4863524

>>4858076
>that blatant Gundam face

>> No.4863535
File: 210 KB, 1200x938, bastard-1198606.jpg [View same] [iqdb] [saucenao] [google]
4863535

>>4860762
>that anon who thinks he's figured out "the trick" but in reality he's ngmi

>> No.4863542

>>4862037
Live a real life.

You can't get a good idea from regurgitating other people's stories

>> No.4863546

>>4855949
Any comic had months worth of labor put into them so what?

>> No.4863597

>>4863535
>anon believes that pic related is the work of one single artist.

>> No.4863733

>>4857721
>>4857721
I think people want better story bc of 2 reasons. Mainly it's what is sacrificed in most comics. Second to achieve a mood that's at an acceptable level is not that difficult or at least it's common. I just mean you don't have to be an old master level for visuals

>> No.4863827

>>4854015
I went through each of these the way an average reader would, letting a story lose me when it's losing me, without straining too hard to understand.
>The Dark Inheritance
cute little morality tale, creative character design, stylish, the middle felt a bit muddled, but it all came together in the end.
>Rhombus
lost me. technically solid though. Just focus on your storytelling.
>Iron Lungs
I liked the sketchy presentation quite a bit, actually, and the first couple pages hooked me... but then the whole mecha iron lung thing felt sort of disconnected from the premise other than "she found something to be excited about so she regained her will to live a bit". Coming from the introduction, she doesn't seem attached enough to the idea that she's ready to die. She should be resisting the change in perspective more, I think.
>Rosenrot
"Dear reader" seems too meta, the graphic black and white high-contrast aesthetic is super appealing, the twist was fine but the ending felt rather open and unclear.
>Interstellar Probe 11
technically the weakest of the bunch, but cute and soulful. Ending came out of nowhere though, you tried to do too much too quickly, should have just left it off with establishing the premise that she's stuck on an alien world and trying to survive and then rolled the credits.
>Wizard's Tower
sumimasen, wakarimasen. good varied environments and panel layouts though.
>Anomaly Files
generally I like the way this one introduces its characters, but some of the beginning lines feel way too exposition-y, and you're overusing bold text. The pacing is just right though, you're really giving those characters some room to breathe and interact, set up a broader mystery/conflict and leaving on a strong note. this might be the best of the bunch in terms of overall professionalism.

>> No.4863830

>>4854015
>>4863827
>Interstellar Probe 11
art style changes every page

>> No.4863841

>>4863830
I'm pretty sure the creator can tell.

>> No.4863917 [DELETED] 
File: 602 KB, 1364x910, weeaboo shit part 2.jpg [View same] [iqdb] [saucenao] [google]
4863917

>>4853356
Am I gonna make it, guys?

>> No.4863964

>>4863841
when it was first posted that was everyone's complaints
it's jarring and takes you out of the story unless it's intentional for visual gag, etc
you have to know the rules before you can break them, this is a case of not knowing the rules in the first place

>> No.4864042

>>4863964
My point is more that the creator is clearly closer to /beg/ than the other entries, and still wildly experimenting with a variety of styles and ideas to find a balance. Critiquing that is the equivalent of telling a beginner chef that he put too much salt into a dish, didn't dice the vegetables evenly, and that some of the ingredients don't go well together, instead of trusting that they're able to make basic judgements like that themselves.

>> No.4864046

>>4864042
>Critiquing that is the equivalent of telling a beginner chef that he put too much salt into a dish, didn't dice the vegetables evenly, and that some of the ingredients don't go well together
that's the point
how else are you going to get better?

>> No.4864075

>>4864046
everyone who has been eating food their whole life already knows that

>> No.4864098

>>4864075
an actual crab
huh

>> No.4864102

anyone got a contender for first place?
not necessarily /ic/, but the english contest in general

>> No.4864309

>>4864102
https://medibang.com/book/l52008171208297360016399153/
conto's is pretty amazing

>> No.4864440

>>4863546
>so what
Least you could do is spend minutes of yours to read someone’s months of labor and form your own opinions, rather than asking someone else to filter everything for you. After all, you were only shown like 7 comics, not 100s.

>> No.4864588

>>4863827
>>Wizard's Tower
>sumimasen, wakarimasen
Nani?
Not really sure what you're trying tell me here. Should I not have used jp SFX?
I used them because they're a significant aspect in manga that is often overlooked by us foreigners. I don't expect the translators to go as far as redrawing/translating the sfx so I figured it's best to just draw them for my intended audience in the first place.

>> No.4865169

>>4864588
Not that anon, but I think they're saying that they just didn't understand what you were going for with that work as a whole.

>> No.4866425

>>4863827
>>Anomaly Files
>generally I like the way this one introduces its characters, but some of the beginning lines feel way too exposition-y, and you're overusing bold text. The pacing is just right though, you're really giving those characters some room to breathe and interact, set up a broader mystery/conflict and leaving on a strong note. this might be the best of the bunch in terms of overall professionalism.


Hey there, thanks for the feedback. :)
Yeah, I wish I was more elegant with the exposition in the beginning. I'm glad you thought the overall story flowed well. Looking back, I wish I was able to fill in some areas that could've used more panels to make it flow nicer, and such...

Hopefully these new insights can be transferred to my future works. ^_^;

>> No.4867282
File: 414 KB, 1280x1822, 9469113C-CB6F-490D-AE68-B41E85C2B40F.jpg [View same] [iqdb] [saucenao] [google]
4867282

>>4861630
I never thanked you for this btw. But it was very useful. You also found the source for pic related, which will probably be a big aesthetic influence for me going forward. I’m gonna see if I can get my hands on all his works. I’m definitely a fan of his art.

>> No.4869094

>>4853573
MANBEEEEEEEEEN

>> No.4869569
File: 38 KB, 1024x576, Eh2bvviUYAAva5j.jpg [View same] [iqdb] [saucenao] [google]
4869569

Manben is back. New episode premiere this October.
Mangaka:
Tetsuya Chiba (Tomorrow’s Joe)
Nao Iwamoto (Spiritual Princess)
Shinichi Sugimura (Samuraider)
Yukinobu Hoshino (2001 Nights)
Daijiro Morohoshi (Yokai Hunter)
Keiko Nishi (Love Song)
Shinichi Sakamoto (Kokou no Hito)
Fuyumi Soryo (Eternal Sabbath)

>> No.4869605

>>4869569
Best news I've had in ages.

>> No.4870348
File: 186 KB, 1000x1379, 12-c7470d9d01b7f4906d2ae9d87f10ebd3453107978436b579b2ce73e38ca1a1cb.jpg [View same] [iqdb] [saucenao] [google]
4870348

How do you guys write your comic scripts?
I'd have a clear idea of how the events should play out, but turning it into a script is really hard.
Do you write the whole scene, then break it down to pages? Or should I start writing with what I want to show in that specific page in mind?
>>4853941
Kouya ni Kemono, some really dynamic art

>> No.4870381

>>4870348
>How do you guys write your comic scripts?
This question gets asked like 10 times per thread.
>I'd have a clear idea of how the events should play out, but turning it into a script is really hard.
Yes, that's the biggest challenge in all of this. Everybody is always constantly working on improving this, even the pros.

I would recommend not even writing a script and instead just shoot your ideas down in a notepad so you don't forget them and dive straight into storyboarding. If you ask me a script is an unnecessary step that should only be taken if it actually helps to move into the rest of production, but not if you hit a wall on it. Even if you're merely writing the comic and not drawing it you should still be storyboarding instead of just writing a script.

>> No.4870724

Anyone know of a good scanner that can pick up light sketches.

>> No.4870734

>>4870348
Sometimes I just straight storyboard scenes so that I can tangebly see it and make changes

>> No.4870764

>>4870348
>Kouya ni Kemono
Is that where your pic is from?

>> No.4871160

>>4870381
> This question gets asked like 10 times per thread.

Maybe we should start putting good effortposts into pastebins and stuff and linking them in the OP.

>> No.4871189
File: 798 KB, 1800x1165, 44827695-B979-4D51-B8CB-FD554F5F316B.png [View same] [iqdb] [saucenao] [google]
4871189

I’m sorry if this is a brainlet question, but I wanted to attempt to imitate a “manga look” for a recent work I did, and throughout it seemed very taxing to keep applying screen tones over and over. I’m wondering if there’s a much easier method to apply screentones to an image than what I am doing. Pic related is what “method” I use. Software I use is procreate.

>> No.4871207

>>4871189
Clip Studio Paint can convert greyscale layers to screentones

>> No.4871221

>>4870348
build a skeleton first.
Character, world, conflict, tone.
Screen writing for film look into that
listing to writing podcast while you draw. check out Writing excuses podcast.
Since we are already busy with drawing, prioritize your writing on character, story layout, and all those internal mechanic of the story.
Exterior mechanic such as world design or surface description you can just draw it out instead of typing out 10 pages

>> No.4871225

>>4871189
>procreate
I'm not sure if this help you https://a-naf.tumblr.com/post/186460573476/do-you-apply-screentones-in-ps-or-csp-can-you
https://www.youtube.com/watch?v=aDT1Ta13W3E

>> No.4871259

>>4871207
>>4871225
Thank you both, I suppose it’ll just be easier on myself in the future to just use clip studio.

>> No.4871321
File: 576 KB, 1059x1389, 10_MJSM7fe.jpg [View same] [iqdb] [saucenao] [google]
4871321

>>4870381
>>4870734
My major issue is I often get stuck on a page (usually the first) so I jump ahead and finish the later ones
Then once I figure out the first page, the panels need to move to the next one and that fucks up the other pages I already finished.
Maybe I'm just stupid with the way I'm doing it
>>4870764
It is, genuinely my favorite manga in terms of art.
>>4870724
Basic Canon flatbed, the one everyone has. Then mess with the levels.

>> No.4871407

>>4870348
>>4871321
Wow.. Beautiful hatching! :O

>> No.4871419

>>4871259
jesus your method is comparable to fucking covering a page in graphite and erasing everything but the line you wanted to draw.

i do not know how your software functions but beyond clip art's grayscale to dither/texture function, you can also merely make a selection and fill it with the desired pattern.

>> No.4871445

How do I make my action scenes look cooler and more dynamic ? Also this may sound kind dumb but anyone has a guide or tutorial, maybe tips, on how to do those impact waves and lines when someone punches something really hard ?

>> No.4871534

>>4871445
Study sakuga.

>> No.4871629
File: 636 KB, 1019x1528, Hunter X Hunter, Vol. 7-Hunter X Hunter v7-179.png [View same] [iqdb] [saucenao] [google]
4871629

>>4871419
>jesus your method is comparable to fucking covering a page in graphite and erasing everything but the line you wanted to draw.
By the way that's how screentones are done traditionally. It's a sheet of sticky film that is placed on your inked page. Any areas you don't want toned are cut off with a knife, either by shaving it off slowly (for a soft edge) or slicing around the area you want the screentone and peeling the rest off.
It's easy but time-consuming grunt work which is why it's typically a job left to assistants (and I suspect a job that's given often just so assistants have something to do while they learn).

>>4871445
Take your eyes and direct them to a manga.
Look at the pictures.
Analyze the pictures.
Do what they did.

Pic related, HxH is a phenominal learning tool because it's VERY SIMPLE but utilizes the medium exquisitely. The action is distinctly dynamic and fluid, so ask yourself "how is he creating that effect?" and LOOK at it.
Dynamism is basically all in the composition. Take this page for example, all the motion is conveyed just by posing the characters mid or post action with an impact (conveyed with simple radiating lines) and speed lines/blur (conveyed by drawing the fill areas with hatching). The artist isn't trying too hard to show us the movement in the DRAWING, but moreso in the posing of the characters, the composition of each panel and the overall paneling throughout the page (I won't go into it but the paneling is seemingly intentionally done from the perspective of Gon -- his opponent is large and the panels are either hanging in or after moments of danger for Gon or focusing on imminent danger while also conveying what's literally happening eg Hisoka tugging his gum, preparing for his next blow).

Also I agree with the other anon animation is also a very good medium to study for this purpose, but SPECIFICALLY look for keyframes of action because that's effectively what you're drawing in a manga.

>> No.4871636
File: 397 KB, 1131x657, 1596678207607.jpg [View same] [iqdb] [saucenao] [google]
4871636

>>4871629
And to add, Baki is another excellent source of references for drawing impact and another example of how much of it is in the posing of the characters. Sorry for shit quality.

>> No.4871765

>>4871321
>My major issue is I often get stuck on a page (usually the first) so I jump ahead and finish the later ones
>Then once I figure out the first page, the panels need to move to the next one and that fucks up the other pages I already finished.
Do you not draft out your entire chapter before inking it?

>> No.4872036

>>4869569
>shinichi Sakamoto

I WANT TO WATCH IT NOW!!!

>> No.4872052

>>4872036
I doubt we'll learn much about his process from it because we already have a video on his process. https://www.youtube.com/watch?v=TDpn9fdsRbY
He's basically one of those artists whose drawing process involves a fuckload of just getting a team of assistants to take/manip/trace photos. Still great though.
Personally I think his art's gone downhill since Kokou no Hito. Too overproduced, I think. Paneling and general use of the medium is just as good, though I don't find the story in Innocent anywhere near as enthralling as Buntarou's personal journey was.

>> No.4872054

>>4872036
Didn't they already do an episode on him in the first season?

>> No.4872057

>>4872054
Oh wait no, I'm confusing it with the toco toco episode linked here >>4872052; disregard.

>> No.4872070

>>4872052
nah i just want to watch him and urasawa talk

>> No.4872081

you ever feel like someone will get mad at you for """"stealing"""" a pose that you used as reference?

>> No.4872090

>>4872081
No, because I realize the only people who get mad at that shit (unless you're genuinely tracing their shit) are attention seeking faggots hoping to convert controversy into profit. If you're innocent then you just ignore it if it ever happens (and it won't because you first have to get to the point where there's something to gain/attention to grab by accusing you of anything).

>> No.4872093

>>4872090
it only scares me because of the sheer stupidity of it, i've seen it happen a decent number of times and its always a bigger artist getting their lackys to gang up on someone
i swear i dont know where these people learned but my chinese teacher in high school literally beat it in my head to constantly use fucking reference

>> No.4872109

>>4872093
Anon it's basically an easy way to shut down competition. "Oh shit, this guy is doing what I do just as well" means you're a threat, so it's in their interest to kick you off the ladder before you can grab their ankles. It's not effective if you just keep drawing as you were without missing a beat, and never respond to the accusations unless specifically asked (and perhaps not even then if the question isn't posed directly in person). Ultimately that tactic of defending their hill only works if you're trying to make you living off blatantly aping other artists instead of just doing your own thing that sometimes overlaps their their little "territory". The only people who fall for that shit are the diehard dicksuckers who believe anything their idol says and, as you say dogpile. The thing is they're very obviously dicksuckers dogpiling, instead of legit accusators.

You have nothing to worry about unless you truly are guilty or stupidly engage their provocation. Arguing online is unprofessional.

>> No.4872122

>>4872109
Should you block people who accuse you of stealing or just ignore?

>> No.4872130

>>4872122
Just pretend you never saw or heard.

>> No.4872157

>>4872081
Every realistically possible to perform pose has already been drawn multiple times throughout all of human history. Obviously not all from the same angle because certain things couldn't be accurately conveyed before cameras allowed for studying of people in motion and from intense angles but that doesn't change what I said.
That is one of the worst cases for plagiarism anyone can make because its assuming that they accuser owns the right to the human form. By their logic, they're plagiarizing from somebody that came before them because they aren't thousands of years old and named grug.

>> No.4873101

Manga friends, help this anon in time of need. I'm poorfag who can't afford clip studio paint, i want to know if there's an alternative for comic pages?
I don't think Paint tool sai is the best for the job (even tho one of my favorite mangakas use it for pages and illustrations)

>> No.4873124

>>4873101
nigga just pirate it if you can't afford to buy.

>> No.4873141

>>4873124
The two times i got it pirated (two diferent sources) one had no screentones, the other only had eight (and they were all weird sparkly and ribbons effects with only one usable texture). So it was pretty useless...

>> No.4873153

>>4873141
uh, have you tried googling "screentone pack csp"?

>> No.4873205

>>4873141
Screentones in Csp are special layers, the default ones aren't materials or brushes.

Probably you didn't find it.

>> No.4873652

>>4871321
Yeah bra, thats not cool. You have to finish the first page and go in order, so that the sliding panels don't happen. I storybord, then figure out the panel layout later once I have the boarded scenes that I need to tell the story.

>> No.4873873
File: 30 KB, 468x610, file.png [View same] [iqdb] [saucenao] [google]
4873873

>>4873141
Pirate it again only this time locate and experiment with this button.
It converts all layer information into a screentone for you to mess with.
I rocked pirated CSP (at the time MangaStudio 5) for a long time. At first I just didn't bother with tones but then I discovered that button. You just paint in the value you want then convert the layer into tone (make sure it's a separate layer from your linework because it'll convert that too!). Same thing with gradations, I just threw down a regular-ass gradient and changed the layer property to tone.

>> No.4874064

>>4873873
Eeeeeh!?!? Thanks a lot anon! I'll try it this time, just need to find a new place to pirate, the two links i had saved are busted now.

>> No.4874084

>>4874064
>the two links i had saved are busted now
That's why I ended up buying it in the end, haha.

>> No.4874239

>>4874084
I'm still gathering money to buy it, but i never seen to get closer, many times i have to use this spare money to help with the house's bills

>> No.4874618

>>4874239
just work on your technical layout skills and patiently wait for the next opportunity.

>> No.4875781

What’s the best way to convert photographs to a “manga” type illustration ? Or at least, do it somewhat convincingly? I have csp and photoshop.

>> No.4875991

>>4875781
in csp, edit/ tonal correction/ binarization.
or draw over that shit
https://www.youtube.com/watch?v=SBQgIWHau4s
https://www.youtube.com/watch?v=5ICQWLIY-6A

>> No.4875994
File: 2.11 MB, 3225x1500, ishygddt.jpg [View same] [iqdb] [saucenao] [google]
4875994

>>4875991

>> No.4875998

>>4875781
Watch the manben episode with Asano. They show parts of his process. He uses Ps to process the photo, then he prints it and he adds some details and hatching with a pen.

Keep in mind that he takes some of the photos, so they are hi-res.

>> No.4876090

psstt
hey kid
send me your gpen brushes you downloaded off the csp store

>> No.4876123
File: 117 KB, 1200x842, wp2992631.jpg [View same] [iqdb] [saucenao] [google]
4876123

is takehito inoue worth studying?

>> No.4876201

>>4876123
what are you even asking?

>> No.4876227

>>4876123
I mean, are there elements to their style or technique that you like, anon? That's really the only thing that factors into this question. Ignore the people that say that some things are objectively not worth studying. If you like something and want to integrate some element of its technicality or appeal into your art, then study that thing.

>> No.4876411

>>4876123
If you can’t think for yourself, you’re unironically never going to make it as an artist. Part of your formation requires you make several decisions on your own, especially if self-teaching, the further you go down the art rabbit hole, the more of those decisions you need to make on a very frequent basis, especially once you start working or creating, and the more difficult and nuanced the questions become, far more difficult than retarded shit like what you’re asking or the constant “how do you x” shitposters. If you guys are genuinely unable to come toward these decisions on your own, or unable to conjure up an answer given the information already provided to you, then you should really reconsider why you’re even bothering with this at all. Creativity is self-expression. What are you even doing if you’ve got no “self” to express? Maybe start by discovering that side of you first before dumping several years into mastering a skillset you won’t know how to use.

>> No.4876637

>>4853356
Is webtoon worth posting manga to at all, to gain popularity? It is the biggest site for webcomics.

>> No.4876814

New thread.

>>4876808
>>4876808
>>4876808
>>4876808
>>4876808