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/ic/ - Artwork/Critique


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File: 485 KB, 840x490, artorias_the_abyss_walker_by_ruebrii_de34mny_1.png [View same] [iqdb] [saucenao] [google]
4790146 No.4790146 [Reply] [Original]

Already posted this image in a diff. thread but thought I'd also make a topic to get some general critiques.

Artwork I finished recently of Artorias from ds1. It started out just as a sketch to draw the helmet and wasn't originally intended to be a finished piece--hence the shit ton of negative space and lack of a full body. I also didn't copy any images, just looked at references and tried doing the rest from imagination.

Anyways, here's my own observations first;
- Helmet shape is off compared to original (too low, the back of the og is pulled up at the back more)
- Hood looks like a sleeve, legit. The references I saw showed a lot of diagonal wrinkles in the hood, but I think I overdid it lmao
- ponytail under-rendered
- I don't think the lighting is off on the hood, but I also do think the lighting is off on the hood. Can't put my finger on why.

>> No.4790148

>>4790146
Post the ref

>> No.4790164
File: 332 KB, 1920x1021, 7fa1219adb25e362e41a4a852dcce3c5.jpg [View same] [iqdb] [saucenao] [google]
4790164

>>4790148

I used a lot of refs, but this was the main one.

>> No.4790176

>>4790146
thr lighting of the hood is fine but it doesnt looo like hood looks like sack. this is a nice study but thats all it is idk if i will call this a piece. there is too much left to question like is that a halmet a weapon a sack?

>> No.4790189

>>4790164
abysswalker from darkest dungeon right? nice

>> No.4790192
File: 27 KB, 230x358, DCB9DC47-00D9-4DA2-B498-5E5CF764796E.jpg [View same] [iqdb] [saucenao] [google]
4790192

>>4790146
That’s a nice helmet my enemy, (You)‘ll wanna be wearing one when I beat you over the head with my magnificent art gains that’ll put Kim Jung Gi, the Nina turtles and sakimichan to shame. I’m done for today, back to reading mango.

>> No.4790199

>>4790146
You don’t have an opening for a hood. You need to keep in mind tension, relaxation, and termination in drapery. The helmet shape is pretty far off, you might want to do some simple rotation studies in linework to better understand it. I think the reason you think the hood lighting is off is that you created a relatively space between the hood and helmet with the size of the helmet’s cast shadow. Also towards the front of the helmet there is a cast shadow from above? Try to stick with a consistent light direction. Towards where the heat would be, the light on the hood is coming from the upper left for some reason. Your rendering is great though, keep at it.

>> No.4790211

you work with very little structure and foundation you just go too much with the flow and it shows

>> No.4790220

>>4790146
Like you said yourself, the helmet shape is off and that's probably because you didn't put much thought into your drawing. The cloth also isn't well considered, you have omitted the opening and haven't really put any thought into how the drapery folds around his head and onto his shoulders.
Try to get the drawing right before painting, that way you can further refine the piece before coming to humblebrag on /ic/.

>> No.4790281

>>4790192
Have fun with your mango, art rival. Just be careful not to waste too much time or else I'll leave you in the dust >:)

>>4790199

Yeah, I don't have the original ref I used on hand but it wasn't official art and that person drew the helmet very different looking--so by the time I realized the shape was absolutely fucked I just decided to roll with it. Good admittedly gave me a lot of trouble since I wasn't exactly sure how to show the opening considering how small it is.

I didn't even catch the lighting inconsistency until you pointed it out, so thanks anon! Good to have another pair of eyes.

>>4790211
Depends. This drawing wasn't structured from the beginning because it originally was a quick 10 minute doodle of his helmet, to see how I could capture the look of it witty fast and loose lines. I also didn't bother fixing the major issues since I prefer to pick my battles; I'd rather just finish the piece and then start over, applying the new knowledge to my next piece so I don't stay stuck on the same image for too long and get less drawing mileage.

Otherwise, if I knew I was going to paint over from the get-go I'd have made a proper sketch first.

>>4790220

Thanks for the advice anon. Not trying to humblebrag(unless you're referring to my competition with the other anon for shits and giggles), just getting valid critiques so that way I can keep improving.

>> No.4790287

>>4790281

*With fast and loose lines. Fucking typos.

>> No.4790518

>>4790146
Wow. That's really nicely done anon (the metal render). Congrats.

>> No.4793227

>>4790211
exactly how art should be

>> No.4793468

>>4790146
it looks like a blue potato with metal helmet on it, it's very muddy, flat, lacks detail and depth.

>> No.4793500

>>4790146
Dude, this is just a throwaway piece, why are you placing so much value on it and posting it everywhere?
Move on dude, do something else