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/ic/ - Artwork/Critique


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File: 1.93 MB, 500x264, Frozen.gif [View same] [iqdb] [saucenao] [google]
4773795 No.4773795 [Reply] [Original]

Previous Thread: >>4704726

Show us what you're working on! Post WIPs, animatics, rough cuts or finished works.

>51 exercises to try
http://www.animatorisland.com/51-great-animation-exercises-to-master/

>2D Animation Tutorial Youtubers
https://www.youtube.com/playlist?list=PLqSn708K1qU-nZ74_fvdfRwjLwkBERvsn
https://www.youtube.com/playlist?list=PL8-UylhAxkcdluQ75pvGkZYbqThFOA7hL
https://www.youtube.com/playlist?list=PLnwHSDbcd45J_4lXT0GgPHbm4mlXEtAJX

>Books basic program tutorials, etc.
https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg

>Reference
http://www.referencereference.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/

>Ideas for the Animated Short
https://virgam.files.wordpress.com/2010/12/anim-draw-48-ssa-ideas-anim-shorts.pdf

>Anime .gif/.webm repository
https://sakugabooru.com/post

>Stoyboard & composition: http://www.floobynooby.com/comp1.html

>Play YT videos frame-by-frame
http://rowvid.com/
or just pause the video and use the , and . keys (This doesn't always work but worth a try)

>Kinovea video file frame-by-frame analysis
https://www.kinovea.org/

>> No.4773848
File: 644 KB, 1280x720, swangkang.gif [View same] [iqdb] [saucenao] [google]
4773848

How do I fix this

>> No.4773851
File: 142 KB, 336x138, chun-li-houyokusen.gif [View same] [iqdb] [saucenao] [google]
4773851

>Video Game Sprites and Gifs Collection
https://mega.nz/folder/D5MEDQRA#IVsQs-bxlwFCPN80PyluVA

>> No.4773853

>>4773848
Read the Animator's Survival Kit.

>> No.4774671

Is Procreate good for animation?

>> No.4774734

>>4773848
I recommend slowing down the beginning a little more to anticipate the swing.

>> No.4774860
File: 642 KB, 1150x863, myballs.gif [View same] [iqdb] [saucenao] [google]
4774860

fellas, thoughts on my first animation?

>> No.4774895

Clip studio.

Why can't I just duplicate a layer in the animation folder? Also I drew some frames outside the animation folder and wanted to just drag them in, but they're not visible. I'm guessing it's becauase they're not animation cell layers? How do I convert them?

>> No.4774959

AH HA HA

I have used my genius intellect to come up with a strategy for duplicating layers easily in Clip Studio
>go to layer you want to copy
>right click layer and create selection
>go to animation cell
>simply colour in the selection you've made on that cell

>> No.4775053

>>4774959
Selection tool does not count in brush opacity and everything you redraw will be at 100%

>> No.4775225

>>4773848
Too many frames showing he's swinging
Only 1 frame for swinging

>> No.4775286
File: 5 KB, 340x127, 2020-08-06 16_02_32-CLIP STUDIO PAINT.png [View same] [iqdb] [saucenao] [google]
4775286

>>4774895
To your first question, there's no native way to do it and you have to jump through some hoops to get it done

The the second, you need to specify the layer to a particular cel, pic related is the button.

>> No.4775295
File: 305 KB, 1920x1080, hammer.gif [View same] [iqdb] [saucenao] [google]
4775295

Hammer Exercise

>>4774860
Looks good, try to playing around with spacing/squash and stretch in order to change the "feel" of the ball. How would a bowling ball bounce as opposed to a water balloon? How rigid would it be? How far would it bounce?

>> No.4775524
File: 187 KB, 560x560, haii.gif [View same] [iqdb] [saucenao] [google]
4775524

>> No.4775531

>>4775295
looks good but i think it would benefit from a lot of power if you had the hammer swing back first, then let it stay in that position and the position right after it hits for a few more frames maybe

>> No.4775553

Can you guys stop wasting time and work on big pieces.

>> No.4775613

>>4775553
>Stop wasting time learning how to animate and animate

I understand having a larger project to work through focuses your study, but if you can't even do a walk yet how are you supposed to complete an entire scene?

>> No.4775628

>>4775524
Try animating a flag, the hair looks like it's hopping back and forth rather blowing upward in a flowing motion. Earrings look solid.

>> No.4775713

>>4773848
look at more references

>> No.4775745
File: 229 KB, 500x500, ezgif.com-video-to-gif.gif [View same] [iqdb] [saucenao] [google]
4775745

I used Photoshop to animate, never again.

>> No.4775748

Should I acquire Toon Boom or Animate CC?

>> No.4775788

>>4775748
Toon boom only because it offers perpetual licenses, other than that up to you

>> No.4775979

>>4773848
If want to keep that timing you should add an overshoot.

>> No.4775985
File: 1.73 MB, 500x750, PandaDelgado Line.gif [View same] [iqdb] [saucenao] [google]
4775985

Studying nsfw animations. Any feedback is appreciated.

Also, Toon Boom is my software.

>> No.4776053
File: 130 KB, 397x560, face expression change practice.gif [View same] [iqdb] [saucenao] [google]
4776053

Give me advice.

>> No.4776083
File: 1.78 MB, 853x480, baka mitai animation rotoscoped.gif [View same] [iqdb] [saucenao] [google]
4776083

I rotoscoped something for the first time, what do you all think?

Here for audio: https://twitter.com/EroAruto/status/1291572495464660993

>> No.4776089

kami...
https://twitter.com/studiocolorido/status/1291556045454635008

>> No.4776123

>>4776083
All the negative still tracing get, rotoscopies get
Stop tracing

>> No.4776187

>>4773848
>>4775979
https://drawingden.tumblr.com/post/190230199858/stringbing-overshoots-and-mini-anticipations

>> No.4776199
File: 353 KB, 284x378, 52cbb6b741a130106b4a331d96128ab64811b123969f2401f29cc0bb0b3bc729.gif [View same] [iqdb] [saucenao] [google]
4776199

Anyone knows where I can find the dude who did this?

>> No.4776955
File: 1016 KB, 1920x1080, swangkang2.gif [View same] [iqdb] [saucenao] [google]
4776955

>>4773853
>>4774734
>>4775225
>>4775713
>>4775979
>>4776187
second attempt, thanks niggas

>> No.4777026

>>4776955
I think you should study people actually swinging swords around. Find whatever videos and observe them. Hell even do it yourself. THe reason it looks weird is because you don't actually know how someone should swing a sword even if it's to turn around like you're trying to do.

>> No.4777031

>>4776083
Rotoscoping will never not look retarded, but I gotta say you managed to simplify the lip movements pretty well.

>> No.4777120
File: 150 KB, 515x560, puncc.gif [View same] [iqdb] [saucenao] [google]
4777120

just gonna dump a few stuff i've done

>> No.4777124
File: 91 KB, 560x340, mengeringkan.gif [View same] [iqdb] [saucenao] [google]
4777124

>>4777120

>> No.4777127
File: 121 KB, 560x373, boom.gif [View same] [iqdb] [saucenao] [google]
4777127

>>4777124

>> No.4777148

>>4775628
Thanks. I'm not an animator, just a spur of the moment thing

>> No.4777726

>>4776955
this is a lot better. If I wasn't being intentionally critical I'd say it looks good, but I do agree with >>4777026

>> No.4777731
File: 1.05 MB, 1200x800, explosions_and_stuff.gif [View same] [iqdb] [saucenao] [google]
4777731

>>4777127
Cool! Reminds me of this study I did once. Was pretty fun.

>> No.4778215
File: 48 KB, 560x315, Arm move.gif [View same] [iqdb] [saucenao] [google]
4778215

>>4776053

>> No.4778227
File: 1.23 MB, 2000x1844, b72daa53-a4b7-4c46-b544-e157a9c112b5.gif [View same] [iqdb] [saucenao] [google]
4778227

>> No.4778247

>>4775524
did you do this on procreate anon?

>> No.4778748

How the hell do you calculate the duration between action frames?

>> No.4778793

>>4777124
aha this is fun

>> No.4779719

i think i got some funny shots in this one

https://www.youtube.com/watch?v=30MosCsRUlQ&t=15s

>> No.4781291
File: 1.66 MB, 462x900, Corrupted Request gif practice finished.gif [View same] [iqdb] [saucenao] [google]
4781291

>>4773795
Learning how to use Live2D and animating for the first time in my life. I am very proud of the result and learned a lot of stuff that will make me more competitive on the market

>> No.4781417

Does anyone know if theres a way to stop adobe animate from cycling though tools of a similar type from pressing the shortcut key?

like for example i have lasso tool bound to K and if i press it i get that, great. but if i press it again it cycles to poly tool and then magic wand and back to lasso. I can't find a way to stop it doing this its always disrupts my work flow. I didn't have this problem in Flash CS6

>> No.4781488

>>4776083
You don't need the audio to hear this. Good job.

>> No.4782951
File: 272 KB, 960x1200, Swish Swosh.gif [View same] [iqdb] [saucenao] [google]
4782951

Excuse the Lineart, but I was using the trackpad built into my laptop.

But what do you guys think of this rough loop I'm making?

You guys are free to criticize this piece if need be.

>> No.4783286
File: 228 KB, 600x600, pixel duck.gif [View same] [iqdb] [saucenao] [google]
4783286

so /vrpg/ was created a few days ago and i did a bit of pixel art there, so after i finished that i wanted to keep going and make something with way more frames, im starting with this walk cycle of a duck, im actually recycling an old animation i made a while ago so hopefully this pixel version will be more interesting i got everything moving mostly like i want it so now i just gotta add the details and refine it

>> No.4784051
File: 81 KB, 560x254, cylinder.gif [View same] [iqdb] [saucenao] [google]
4784051

trying to feel ellipses in 3d space, does this feel weird?

>> No.4784075

>>4784051
looks about right. nice job

>> No.4784542

>>4775524
The shoulder and the eyes if you could animate them a bit as well , would add more liveliness to it

>> No.4786680
File: 73 KB, 560x373, punc.gif [View same] [iqdb] [saucenao] [google]
4786680

doodle

>> No.4786741

>>4777120
>>4777127
youve got some great action holds/key frames here
good motion

>> No.4789383
File: 102 KB, 560x373, lightbox.gif [View same] [iqdb] [saucenao] [google]
4789383

>> No.4790927
File: 219 KB, 690x900, 1595347206016.jpg [View same] [iqdb] [saucenao] [google]
4790927

Anyone got some good guides on animating cum?

>> No.4790929

>>4773848
There's a lack of build up to the action mate

>> No.4791141
File: 127 KB, 1280x720, hammer.gif [View same] [iqdb] [saucenao] [google]
4791141

>>4775295
In motion in regards to a hammer, even if mechanical, i always find offsetting keys makes a big impact (as in not in center of that timing chart directly).

I made something real quick with a mouse. Also don't be afraid to use a smear or have a gap of frames from start up to hit position, you will really feel weight that way. Linear motion like that doesn't make it look like the hammer is moving fast or has weight behind it.

>> No.4791581
File: 162 KB, 560x315, Solid Drawing exercise.gif [View same] [iqdb] [saucenao] [google]
4791581

A solid drawing exercise. Roughed on fours.

>> No.4792282
File: 297 KB, 560x315, Solid Drawing exercise.gif [View same] [iqdb] [saucenao] [google]
4792282

Roughed on twos.

>> No.4793842
File: 279 KB, 560x315, Solid_Drawing_exercise.gif [View same] [iqdb] [saucenao] [google]
4793842

>> No.4793850

>>4793842
something is wrong with your physics engine, the hair is jumping all over the place

>> No.4794110

Other than RIchard WIlliams book animators survival kit what do you guys reccomend as a book? And

>> No.4794141

>>4776083
>>4777031
A lot of anime have a decent amount of rotoscoping in them, especially over CG these days.
Rotoscoping is a great technique, especially if mastered and used with stylization.
I'd reccomend learning fundementals and drawing traditionally first so you know how to apply forms to rotoscoping, but roto'ing is definetly a valid technique that has been used for ages for a good reason.

>> No.4794157

>>4794110
I don't reccomend william's book. he teches bad habits and his walk cycles are weird

>> No.4794168

>>4794157
Could you go a bit more in-depth on that?

>> No.4794252

>>4794157
i mostly disagree with that. some of his methods and weird rules are a little outdated and obviously don't take digital workflow into account, but the guidelines in the book are still really good i think, especially if you're starting out. it gives a really solid basis of what works and what doesn't, and what's important to learn in the long term. then as you get a hang of the rules, you can then learn when to break them and go against the rules.
>>4794168
i'd say take the book and its specific rules (biggest weird personal one i remember is to not listen to music while animating), with a grain of salt, but i'd still say it's a really solid book overall. i also recommend cartoon animation by preston blair, it's also a little outdated and focuses more on cartoony style, but it doesn't hurt if you're looking for more perspective. acting for animators is good too, delves more into how to get into your characters and their mindsets in order to better animate the emotion you want to convey.

>> No.4794822

>>4794157
That's dumb. Williams' book is required reading.

>> No.4795605
File: 141 KB, 800x600, FatStickWalk.gif [View same] [iqdb] [saucenao] [google]
4795605

doing my first walk cycle for a dumb widewalking meme. I did flip the x on the overlaid upper body just to kinda see what it looks like, not sure if I'm gonna spend the extra effort to draw it proper. Other than that do I have a naive approach what with me using a stick figure as a reference?

>> No.4796457

>>4795605
literally animator's survival kit
there's a guide on walks, all walks have an up-down rhythm

>> No.4796475

>>4795605
I hear the cursed fucking music.

>> No.4796485
File: 34 KB, 300x550, idle.gif [View same] [iqdb] [saucenao] [google]
4796485

>> No.4796486
File: 51 KB, 300x550, Walk.gif [View same] [iqdb] [saucenao] [google]
4796486

>> No.4796489
File: 37 KB, 350x550, Run.gif [View same] [iqdb] [saucenao] [google]
4796489

>>4796485
>>4796486
Pixel animation is quite fun. Is there anything I need to work on besides the arms? Is my timing ok?

>> No.4797053

>>4796489
There's no weight to the run or walk. Tilt the body as well.

>> No.4797070

>>4775745
I use ps to animate? Nothing wrong with it

>> No.4797075

>>4793842
La goblina

>> No.4797155

>>4797053
What do you mean by weight?
When you say tilt the body do you mean like add shoulders to simulate the titlt when walking?

>> No.4797208
File: 15 KB, 400x400, cuberun.gif [View same] [iqdb] [saucenao] [google]
4797208

>>4797155
Hey, this is kind of rough but I think by weight he means literally it feels weightless. That might be intentional since it kinda looks like a floating robot type dude, but I did a rough animation to show you how it can feel a little more 'weighted'.
You've got the up-and-down working for the upper half of the body, but the hips don't seem to move at all. if you look at the line where the hips meet the legs, it's perfectly still for the entire animation, so even though the torso and head are bobbing it still looks fairly static.
For my animation, I've also added a bit of forward-backward movement, and I've had the torso and head drag a bit behind the hips. I think this implies a bit of a change of momentum for the parts further away from the centre of mass, which in turn makes them feel more heavy.
It's tough to get some of the finer points of animation with small pixels, so my example is a little unfair. I think just adding a simple bob to the hips and a bend of the knees would help a ton for your run cycle

>> No.4797422
File: 37 KB, 350x550, RunE.gif [View same] [iqdb] [saucenao] [google]
4797422

>>4797208
Is this better, or do I still need to add something?
Were the same problems present in the walk cycle aswell?

>> No.4797489
File: 59 KB, 415x554, run guy.gif [View same] [iqdb] [saucenao] [google]
4797489

>>4797422
Nooooo you missed it, this line for the hips should be moving up and down. Right now it's completely stationary which gives the impression that he's skating or floating along

>> No.4797542
File: 37 KB, 350x550, RunE (1).gif [View same] [iqdb] [saucenao] [google]
4797542

>>4797489
I'd have to probably redraw the whole cycle again, I was so concerned with keeping leg proportions consistent I didnt draw them with the idea the hips moving up and down. Here's my latest try.

>> No.4797814

>>4790927
fluids (and fire) contain bubbles of air so picture it like sliding through an invisible field of spheres, before reaching it's target

>> No.4798418
File: 15 KB, 500x500, eaa-tv-paint.png [View same] [iqdb] [saucenao] [google]
4798418

Does anyone have a source for TVpaint 10 or 11 for MacOS?

>> No.4798802
File: 3.31 MB, 600x667, 10 principles of motion.gif [View same] [iqdb] [saucenao] [google]
4798802

>> No.4799721
File: 1.50 MB, 700x595, Lambdadelta goes to space.gif [View same] [iqdb] [saucenao] [google]
4799721

>>4773795
Lambdadelta goes to the only place that has not been corrupted by capitalism... SPACE!. Damn, it took a lot of time to finish that. I want to make animated painted gifs my trademark. Anybody else has experience with both Spine and Live2D? I want to try Spine in the future because Live2D appears so primitive, the retarded Nips don't support Cyrillic script, the interface is wonky as hell and clipping masks fuck up entire layers when you import psd.file, although this is the only file the program supports.

>> No.4799981

>>4775628
ngl, I kinda disagree, looks fine to me

>> No.4800460
File: 178 KB, 560x373, lightbox2.gif [View same] [iqdb] [saucenao] [google]
4800460

does this feel like there's a clear light source?

>> No.4801800

>>4799721
I just have to say thank you for more seacat content

>>4775748
Toonboom, more versatile and adobe is a plague

>>4794252
The music thing absolutely was just him being traumatised from his idol yelling at him, nothing to take too seriously

>> No.4801826

>>4799721
I wouldnt support cyrillic either cuz youre all fucking gopniks

>> No.4801830

>>4800460
Im not feeling it

>> No.4802188

>>4800460
The light transitions are way too sudden.

>> No.4802342

>>4798802
what principle do you think people fail to to nail right on the spot which one of the principles is difficult

>> No.4802347

>>4802188
not that guy but that is how they would look with a parallel light source and flat cube faces. it would go from shade to light almost instantly

>> No.4802356
File: 30 KB, 300x400, untitled.gif [View same] [iqdb] [saucenao] [google]
4802356

the basic ball bounce

feel like it should fall faster in the beginning, to make it feel more heavy

>> No.4802358

>>4802356
yeah need more slow-in slow-out at the top of the arcs and speed at the impact

>> No.4802478

>>4800460
the transitinos are sharp implying a close / point light, but the grey expanse implies more diffused light. Try putting it on a black background or adding a sharp shadow or making the transitions less sudden. Nice tho : - )

>> No.4802483

>>4802356
ball up-down and left-right speeds are kinda unrelated. left-right either stays constant or slows down mostly. you seem to speed up. up-down speed should always be fastest just before & after hitting the ground then slow to a stop at the top. I'm seeing more of a constant speed traveling along the appropriate path.

>> No.4803092

>>4801800
>I just have to say thank you for more seacat content
You are welcome, I am a very big fan of Ryukishi and spent some time promoting Umineko on Russian & Ukrainian imageboards. The Russian community is not as small as you would expect from a fan group of half-forgotten Japanese novel. Umineko's fans are quite loyal and dedicated despite how many years have passed

>> No.4803478
File: 1.46 MB, 217x217, 1596115482961.gif [View same] [iqdb] [saucenao] [google]
4803478

>>4773795
>Women are so vapid that they move at 0.005 frames a second

>> No.4803492
File: 351 KB, 560x315, Solid Drawing exercise.gif [View same] [iqdb] [saucenao] [google]
4803492

Four hours in.

>> No.4803550

>>4803492
Good work, I am proud of you, anon.

>> No.4804141

>>4803492
You're wasting your time. Your lines go all over the place.

>> No.4804470

Anyone here use Blender's 2d animation? My animation's playing back at 11.2 frames rather than the 24 I set it to. I'm confident it's not a power issue, I'm using a mid range PC

>> No.4805430
File: 389 KB, 560x315, Solid Drawing exercise.gif [View same] [iqdb] [saucenao] [google]
4805430

Six hours in.

>> No.4805738
File: 267 KB, 580x580, 1591917919628.png [View same] [iqdb] [saucenao] [google]
4805738

>>4797814

>> No.4805789

>>4805430
Looks amazing

>> No.4805951

is it normal to hate doing textureless vector animation? i can draw fine in krita, but trying to make something in blender or animate feels infuriating

>> No.4806230

>>4782951
I like it, I wanna see the finished product.

>> No.4806275

>>4805430
>Trace 3D model
>idiots /beg/ love it
Of fucking course.

>> No.4806318
File: 72 KB, 256x256, Ephraim-by-Aldvaart.gif [View same] [iqdb] [saucenao] [google]
4806318

>> No.4806440

>>4805430
>>4803492
>>4806275
woah! You've been accused of rotoscoping, anon! Do you have a response?

>> No.4806513

>>4804141
why are you such a crab, anon?

>> No.4806516

>>4803492
This is tight. you've improved.

>> No.4806525

>>4805430
i mean theres no animation really. its just a rotating corpse. animation needs to show the movement, from anticipation to action to falloff, but yea ok, maybe u want that.

>> No.4806570

>>4806525
Rotations are an extremely good exercise.

>> No.4806806

>>4806525
it literally says "solid drawing exercise" anon
it's not meant to have any soul it might as well be an academic exercise on paper of "draw this imagined head from 30 different angles"
still good practice though

>> No.4806823
File: 2.32 MB, 1600x800, Myspecialfriend.gif [View same] [iqdb] [saucenao] [google]
4806823

>>4773795
I've been doing pixel art animations.

>> No.4806843

>>4806513
At least learn the slang of this board, tourist.

>> No.4806844

>>4775985

looks like she's either skating or standing over a rotating disc

>> No.4806861

>>4776083
Kek i could tell as soon i watched it what he was singing before i heard the audio this made my day anon

>> No.4807019

>>4805430
I get the impression that the tip of her nose wiggles up and down

>> No.4807052

>>4806823
your particles effects are cool, but you'd be served by improving human form... I wouldn't be afraid to trace over stock photography for people if I were you. That is, assuming your interest is in shiny glowy things and not human form.

>> No.4807055

>>4806823
I like it. I saw similar gifs in this style online that told scary stories, I loved those, but I forget who made them. Was it you or were you influenced by them?

>> No.4807562

I always wanted to dabble in animation but I always stopped because I wanted to get better at overall drawing but at this point I don't think I'll ever be ready. I do have some digital tools such as CSP on PC with a drawing tablet and the iPad Pro with Procreate, but I wouldn't mind starting with traditional means. Just don't know what I would and should get and start.

Sorry this who idea is overwhelming and I need help on where to start.

>> No.4807580

>>4781291
What exactly is supposed to be happening? This just looks like your drawing is undulating.

>> No.4807582

>>4782951
Is this meant to be a hip sway? Because it reads as a pelvic thrust. It looks like there's supposed to be a dong flopping around.

>> No.4807636

>>4807580
She was supposed to slightly bend to her left

>> No.4807748
File: 114 KB, 560x373, cylinder2.2.gif [View same] [iqdb] [saucenao] [google]
4807748

is the light here better than >>4800460?

>> No.4807795

>>4807636
Even after you say that I can't see what your thought process was here. It looks totally random, nothing makes sense at all.

>> No.4807982

>>4774671
It’s kind of limited

>> No.4808581

>>4807562
Animation is just a series of images played back fast enough to look like a moving picture. Just do digital since you don't pegs, paper, light table, or a multiplane camera which made animation production prohibitively expensive for years. If for some reason you are tasked to do analog, it's not like you'll forget the principles and fundamentals of animating just because you're working in saw dust or something.

>> No.4808776

>>4808581
Thanks anon.

>> No.4808813
File: 149 KB, 960x540, dirt explosion3.gif [View same] [iqdb] [saucenao] [google]
4808813

doing some effects

>> No.4808856

>>4807748
The hard gradation doesn't feel right, but it does feel solid

>> No.4808915
File: 1.08 MB, 1280x720, Jump.gif [View same] [iqdb] [saucenao] [google]
4808915

Lil boye

>> No.4808918

>>4783286
Best animation here

>> No.4809293

>>4808813
very nice, i do love me some effects. i like how the durt chunks fall. blog?

>> No.4810054
File: 261 KB, 560x560, boun.gif [View same] [iqdb] [saucenao] [google]
4810054

>>4778247
In csp, only have 24 frames max though
>>4784542
Yeah, should probably have another go at it

Here's another less good one

>> No.4810144

>>4806843
>gets called out for the miserable crab that he is
>I browse a website more than you
huh?

>> No.4810148

>>4810054
butt looks like it's completely detached form the body.

>> No.4810158

>>4808813
cool!

maybe add some stress and tension cracks to the mound before it explodes?

>> No.4810422

>>4809293
@mayyde on twitter
>>4810158
i did like, a single frame of it anticipating the explosion, but i really wanted it to pop so i didnt bother

>> No.4810521

>>4810144
>browse a website
>browse the website that we are currently using to communicate
>browse a website that as with most social websites is made what it is by it's social culture
anon you were replying to is a fag, but your argument is pretty dumb.

>> No.4812791
File: 98 KB, 960x540, warmup anim.gif [View same] [iqdb] [saucenao] [google]
4812791

repostin old warmup bump

>> No.4813258
File: 124 KB, 960x1200, Swish Swosh 2.gif [View same] [iqdb] [saucenao] [google]
4813258

Okay the lineart is finished.

I took the advice of some anon, and tried to fix the swaying where it looked like she was air humping.

So what do you guys think? Should I fix anything before I get into the coloring?

>> No.4813491

https://streamable.com/83q9kq
Currently working on this short Metal Slug animation for the Newgrounds Neo Geo thing going on, but I don't think I'll be able to finish it in time to submit it. I kept the amount of frames for an animation at a minimum to try and get it done as quickly as possible.

>> No.4813511
File: 145 KB, 1280x720, Axis_+is+a+straight+line+around+which+an+object+rotates..jpg [View same] [iqdb] [saucenao] [google]
4813511

>>4813258
She is definitely still thrusting. Draw the pelvis and thigh bones, swaying the hips involves rotating the pelvis sagitally, which should be alternately raising one leg and lowering the other.

>> No.4813516
File: 2.20 MB, 2000x1125, 1542118184734.gif [View same] [iqdb] [saucenao] [google]
4813516

>>4813258
>>4813511
And here is an animation of hip swaying to give you an idea.

>> No.4813551

>>4812791
Oh shit, I like it

>> No.4813737
File: 124 KB, 960x1200, Swish Swosh 2ndPass.gif [View same] [iqdb] [saucenao] [google]
4813737

Okay so I made an Alternate version where I think I've fixed it.

Where all I had to do was move the hips in a different place and than modify it a bit.

To me it no longer looks like she's humping the air. Idk, what do you guys think?

>> No.4814994

>>4813258
Tit on the left side looks like a rotating loading wheel, and feels odd to have the head so stable

>> No.4816404
File: 730 KB, 1920x1080, FifiWakesUp-B.webm [View same] [iqdb] [saucenao] [google]
4816404

Finished 154 Frame rough pass today. These long pass scenes are murder to clean though.

>> No.4816418
File: 59 KB, 640x640, 1597557688089.jpg [View same] [iqdb] [saucenao] [google]
4816418

>>4813516

>> No.4817497
File: 14 KB, 400x400, Ruse idle.gif [View same] [iqdb] [saucenao] [google]
4817497

Is there any way to make my idle animation less wobbly. I'm sorta new at this and I don't want use too many frames

>> No.4817514

Is it cheating to use 3d reference for my keyframes?

>> No.4817704

>>4813516
Her tits look like a physics error

>> No.4817719

>>4817704
you're right theres one frame where they both snap back up but it doesnt make sense why they should do that

>> No.4817775

>>4817704
hot

>> No.4817931

>>4817497
I don't think you understand what it is youre animating. I don't mean that in a toxic way or nothing. The torso and the legs look independent from one another, they are not, believe it or not the human body is connected. When she is bobbing down, the entire body should dip, the legs should jut out a bit and her head should lower. When she bobs up, she should lift up and her legs should straighten. Right now the torso is going up at a different time and speed than that of the legs. You could make an idle animation with just two key's the up and the down. Then work from there.

>> No.4817937

>>4817931
Also forgot to mention, her hips are completely stationary, no. The movement in the lower half should be from the hips as that is what is connected to the torso. Right now the limbs are just flailing while the main body stays still.

>> No.4817970

>>4817497
Did you even use reference? Her legs are just jiggling back and forth. The whole thing seems low effort

>> No.4818013

>>4806440
I'm accusing you of being a NGMI crab, anon! Do you have any of your work to post in response?

>> No.4818249

>>4810422
>i did like, a single frame of it anticipating the explosion, but i really wanted it to pop so i didnt bother
looks really unnatural with out them. considering the material you're trying to animate.

>> No.4818255

>>4810521
SEETHING

>> No.4818872

>>4817514
rools tules tools rules rewls tewls no do what you want to make what you want.

>> No.4818902
File: 465 KB, 358x488, brickfall.gif [View same] [iqdb] [saucenao] [google]
4818902

>>4818013
I didn't even think of rotoscoping until other anon mentioned it. Then I got suspicious. Are u roting? caus if so it's a neat effect, and if not... Nice!
Anyway, yeah, I'll totes post my wip ngmi brickfall practice. Giantess fetish tho btw.
>>4818255
I am seething. Plz don't diminutize 4chan, I like this place.

>> No.4818925

>>4818902
>is shit
>into shit fetishes
>thinks anyone better than them is rotoscoping
NGMI.

>> No.4818944

Don’t animate or know if this is any good, but some animation course by Aaron Blaine is free for the next 3 hours.
https://creatureartteacher.com/product/fundamentals-of-animation/
There’s also some other stuff of his for $1 and such.

>> No.4818946

>>4818944
*Blaise

>> No.4818992
File: 2.43 MB, 528x620, brickfall2.gif [View same] [iqdb] [saucenao] [google]
4818992

>>4818925
What can I say anon? It's all true!!! I am truly forsaken. Best of luck to all you other anons tho.

>> No.4819346
File: 17 KB, 400x400, Ruse idle2.gif [View same] [iqdb] [saucenao] [google]
4819346

>>4817931
>>4817970
>>4817937
Alright I changed some things around. Is it better?

>> No.4819530

>>4819346
I can see you've made some adjustments / improvements. However there's still a bit to do. The thing that immediately caught my eyes, were her's. Her eyes dip before the head does. The head should lead this movement, when you turn to look to the left, you move your head then your eyes. The second most apparent things are again, the legs. I can see what youre trying to do, and you did a bit better job on the hips, however it looks like her thighs are just splaying out. For the action of her legs, let the knees lead. They will be doing the most movement here really. You need to decide where the knees are on the character then go from there. Look up idle animations on youtube, you will find helpful resources.

>> No.4822149
File: 236 KB, 1280x720, My Project.gif [View same] [iqdb] [saucenao] [google]
4822149

>>4773795
ball

>> No.4822458

>>4822149
Anon...

>> No.4822466

>>4778227
Wow that's really cool
Looks almost professional my dude

>> No.4822468
File: 30 KB, 270x216, f332eeaa841df0137ec77818521197c1bda047a1.gif [View same] [iqdb] [saucenao] [google]
4822468

>>4783286
reminds me of that one music video

>> No.4822482
File: 230 KB, 408x424, head_turn_10fps.gif [View same] [iqdb] [saucenao] [google]
4822482

babby's first head turn

>> No.4822587

>>4822482
digging that hair shading

>> No.4822634
File: 84 KB, 560x560, Walter does FAST spin.gif [View same] [iqdb] [saucenao] [google]
4822634

Animäääton

>> No.4822653

>>4822468
Don’t don’t don’t don’t stop the beat

>> No.4822663
File: 68 KB, 960x540, ballbounc.gif [View same] [iqdb] [saucenao] [google]
4822663

>>4773795
tried animating bouncing ball. pls rate

>> No.4822691

>>4822663
ngmi

>> No.4822701

>>4822634
walter go brrrrr

>>4822663
I chuckled

>> No.4822704

>>4822691
pyw

>> No.4823020

>>4822458
He's trying his best

>> No.4823723
File: 507 KB, 488x401, WIP2.png [View same] [iqdb] [saucenao] [google]
4823723

>>4822704
Now post yours

>> No.4823727
File: 32 KB, 730x720, 1596289166287.jpg [View same] [iqdb] [saucenao] [google]
4823727

why is this so time consuming just to do 5 seconds of animation? This is such a waste of time

>> No.4823755

>>4823727
It's not for everyone anon and that's quite alright.

>> No.4823964

>>4822482
the drawings are good but the animation is so jittery it's distracting (especially on repeat)
the hat button and brim, the neck and the outer hair

>> No.4823970

>>4823727
study good jap limited animators and do a lot of gesture drawing practice and you'll eventually get fast at animating
then you end up having to go back and do cleanup and paint and want to kill yourself

>> No.4824029

do most of you fags animate in csp?

>> No.4824135
File: 1.50 MB, 640x360, lunaWIP1.gif [View same] [iqdb] [saucenao] [google]
4824135

>> No.4824149

>>4824029
Krita mostly, everything is simpler and my brain is small

>> No.4824250

>>4824029
Clip Studio Paint, nope.

I use Paint.net for animation.

>> No.4824264
File: 115 KB, 1006x448, chibi_run2_10fps.gif [View same] [iqdb] [saucenao] [google]
4824264

>>4823964
that's true thanks for pointing it out!
I'm still struggling with how to smoothen the movement out but I'll take note of that for future animations

>> No.4824267
File: 213 KB, 803x861, smoke.gif [View same] [iqdb] [saucenao] [google]
4824267

does anyone have any tips or recommendations for animating cigarette smoke? I referenced this from yotube's workbook and some other pinterest gif but whenever I do it on imagination it seems to flow backwards

>> No.4824289

>>4824135
God I wish that was met

>> No.4824430
File: 44 KB, 560x372, ball.gif [View same] [iqdb] [saucenao] [google]
4824430

is this ok?

>> No.4824525

>>4824029
No i hate the way csp handles frames, flash and or tvpaint

>> No.4824528

>>4824267
Not bad for a first attemp but theyre all popping and doing weird movements. The bottom right one works best.
You can imagine (or draw as a guide) invisible circles of air moving upwards and then bend the smoke around them, that will give you a steady flow

>> No.4824733

>>4824135
too much action in the flip, hard to make out what's going on.
see also: >>4824289

>> No.4826000
File: 3.67 MB, 600x338, SAMPLETK.gif [View same] [iqdb] [saucenao] [google]
4826000

I did this in After Effects. It exported at like double speed than it actually is probably because of frame rate or something.

>> No.4826444

Oldie but what do you guys think?
https://twitter.com/burgortone/status/1131635761525198850?s=21

>> No.4826467

What are the aspirations for a solo animator? What's achievable as a project you could be doing?

>> No.4826862

>>4826467
That depends. Do you want to do stuff solo period, or are your goals to work for a production/studio?

>> No.4826866

Ima just leave this here.

https://cdn.discordapp.com/attachments/452701267207389194/748792115072466964/LizardGoBrrrrr.mp4

>> No.4827117

>>4826862
Just solo as a hobbyist. I'm not silly enough to gun for a studio when I didn't go to Calarts.

>> No.4827151

>>4827117
studios dont care at all where you went to school or if youre self taught. they only care about your showreel. just saying

>> No.4827159

>>4827151
I'm sort of joking but networking and that sort of context seems to matter a lot. I'm in a country with no animation industry so it's out of the question really.

>> No.4827189

>>4781291
I didn't knew that women has their lungs in her tits

>> No.4827471

>>4823723
this is that ai waifu creator shit, right?

>> No.4827779

What was the name of that other animation book you guys mentioned because Richard Williams was overrated???

>> No.4827943

>>4827779
It’s either Eric Goldberg’s book or Preston Blair’s book

>> No.4828017

>>4827779
>R Williams overrated
huh?

>> No.4828019

>>4826467
Shorts for film festivals

>> No.4828056

>>4794157
The only thing i dont agree on with is working in silence but other than that the rest is good

>> No.4828194
File: 166 KB, 288x288, 1578687839854.gif [View same] [iqdb] [saucenao] [google]
4828194

Is Adobe Animate any good?
I'll be getting a drawing tablet later this year and I'm trying to see what program would be better to use. I mainly do Photoshop for most things but I hear it's pretty bad for animations in general.

>> No.4828210
File: 703 KB, 960x540, pmate rope anim.gif [View same] [iqdb] [saucenao] [google]
4828210

>>4828194
v20.0.3 of Animate is fucking solid as hell, although any updates further than that is genuinely awful. they really fucked up something while they were trying to optimize the newer versions.
version 20.0.3 has been the most stable for me, but that might be because of my PC specs. i don't know how flash runs on mid-tier or low-tier rigs.

>> No.4828413

>>4828194
use the animdessin plugin and it's fine

>> No.4828461
File: 250 KB, 925x834, 8997449C-9E9A-483D-8218-24304FDA4715.gif [View same] [iqdb] [saucenao] [google]
4828461

Wait I don’t even know how to draw still images

>> No.4830502
File: 348 KB, 560x315, Lustful Demon 2.gif [View same] [iqdb] [saucenao] [google]
4830502

First try at animation. It's a bit wonky, as I'm still learning how this shit works. Its so different than what I'm used to, so my process is all sorts of fucked up. Still a ton of fun

>> No.4830513 [DELETED] 

>>4773795
finished work
https://www.youtube.com/watch?v=PSpgR8r3FvY

>> No.4830525
File: 115 KB, 321x325, Screen Shot 2020-08-29 at 4.44.55 PM.png [View same] [iqdb] [saucenao] [google]
4830525

finished work about plastic surgery
https://www.youtube.com/watch?v=PSpgR8r3FvY

>> No.4830622

>>4830502
Only thing I'd tell you to watch out for is "secondary movement. In your animation everything moves simultaneously and its kinda robotic.

Well drawn tho! Gj

>> No.4830756

>>4830622
So, would the fix be to like, separately animate the torso, arms, legs, and head and try to give them their own movements? Never really done this/thought about all this before, so I'd love whatever advice yall can send

>> No.4830803

>>4830756
kinda sorta. your motion itself is pretty solid, but everything happens at once so it'd just be a matter of moving the timing of the frames of things like the boobs and legs around. so the main action in this case would be the thrusting, so the hips would be the point of reference in terms of timing. mostly everything after that thrust on the hip would have a slightly delayed effect, how much of a delay depending on if it's purely just reacting to the thrust or not. so for example the boobs would be purely secondary action to the body being thrusted back, so there would be a couple frames of delay before the boobs would react and rock back, if that makes sense.

>> No.4830824

>>4830803
Ooooh, yeah that makes a lot of sense now. Thanks!

>> No.4831155
File: 907 KB, 1200x1200, shinobu kick.gif [View same] [iqdb] [saucenao] [google]
4831155

just did this in 8 hours, on Photoshop, which sucks.

first time doing animation, should I aim for less frames or more in-betweens?
it's so hard to get it right, by the way

>> No.4831236

>>4831155
You should aim for better key poses and bigger focus on the timing between the frames. Timing is everything.

>> No.4832328
File: 1.42 MB, 960x1200, Swish Swosh Final.gif [View same] [iqdb] [saucenao] [google]
4832328

Hey guys, I finally finished the animation!

Took a bit to shade it, but what do you guys think about it?

>> No.4832330
File: 155 KB, 694x403, sublo-and-tangy-mustard-dances_v1.gif [View same] [iqdb] [saucenao] [google]
4832330

>>4831155
you're focusing too much on making pretty drawings. animate using gesture and lines of action first, and avoid making your poses look too forced. after your gesture pass is complete, start building up your drawings focusing on the principles of animation first. only at the end can you think about your pretty drawings.
i say this because your art looks alright, but the animation is stiff and boring. this tells me that you spent the majority of the time focusing on your drawings being nice and not properly focusing on animating said drawings. animation is NOT illustration, and shouldn't be treated as such.
lots of potential though

>> No.4832373
File: 807 KB, 464x411, 1578162669443.gif [View same] [iqdb] [saucenao] [google]
4832373

>>4832328
head is too static for such vigorous hip motion, should be moving laterally inverse to the hips

>> No.4832429
File: 85 KB, 300x400, sxy_dance_for_ic.gif [View same] [iqdb] [saucenao] [google]
4832429

>>4832328
>>4832373
I think head static is ok but needs some place for the hip energy to be coming from. This could be the feet it the stance was wider or from chest wiggling inverse to hips as in pic related.

>> No.4832435

>>4832429
>>4832328
Looking again, I suppose the arms are kinda playing the role balancing weight. It doesn't look that unnatural 2 me famalampai.

>> No.4832614

>>4832328
Tit on the left side is still rotating

>> No.4833199

>>4774895
>>4774959
>>4775286
come on, this isn't difficult to work out
>right click cell in the layer tray
>duplicate layer (will be called copy)
>then either move copy with specify cell in the timeline tray or merge it into another cell in the layer tray

>> No.4835092
File: 175 KB, 560x315, Lustful Demon 4.gif [View same] [iqdb] [saucenao] [google]
4835092

Animation is fuckin hard bros. Still incredibly proud of myself for this being my first shot at it. Took way to long to get to this point, but I still wanna actually finish it. Made a bit too many mistakes along the way to salvage all of em, but whatever, it's stuff I've learned for next time. Main bit was I tried going for "Smooth" right off the bat, and that led me to animating on 1s and 2s from the ground up, which I absolutely should not have done. This is fun as hell though

>> No.4835112
File: 434 KB, 1000x1200, YiMsqhOHLeOZOfTc.gif [View same] [iqdb] [saucenao] [google]
4835112

need thoughts on this loop of
Start run->run->stop run
using it for an asset, need to know generally how to make it better in the final product

>> No.4835195

is there any way to extract webm/mp4 into frame by frame so you could film anything you want and then "trace" over it?

>> No.4835265

>>4835195
VCL will do that. But if that's all you're doing and you have clip studio it's way easier just to import the video, won't split it into seperate images but it will match your frames to it on the timeline.

>> No.4835374

CSP related question: if I want clip to run faster and render play back faster when working on animation/animation playback, what PC component should I upgrade?
CSP is the most stable and snappy thing I’ve ever used but when doing more complicated animation work it starts to slow down enough that I’d be willing to drop money to make it go faster. Right now I work at 1080p mostly but I can have runtimes of up to 45 seconds with 5+ active timelines. For my personal projects I’ll likely be working in 4K so that just quadruples the minor inconvenience I experience now and might be a big problem.
Current:
>i7 8700
>16gb 3200 ram
>gtx 1060 6gb
>Samsung ssd
Idk if anyone can help, it’s a weird problem to have, I don’t think anyone else would use CSP to handle as many things as I plan to make it handle. Thanks /ic/

>> No.4835383

>>4835374
buy a new computer

>> No.4835386

>>4830525
reminds me of pilotredsun

>> No.4835396

>>4835374
I dont know, i guess you already have the prioritize frame playback speed over quality setting enabled? You have a powerful pc how can it be struggling, what are you using it for, loads of motion tweening? Then you should probably use a different program. I don't see how csp can struggle off drawings alone

>> No.4835402
File: 439 KB, 640x630, 1569679715624.png [View same] [iqdb] [saucenao] [google]
4835402

will i make it in the industry with my shit? i just finished my studies and i am now applying for internships and jobs. seems really hard to get in though and im tired already.
https://vimeo.com/253772055

>> No.4835422

>>4835396
Nope, just a bunch of timelines layered on top of each other, usually in a camera folder. Sometimes I’ll have 2 or 3 camera folders to do a parallax effect. I’ll have up to 3 different audio tracks and those get split up. I don’t even do colorwork yet.

>> No.4835431

>>4835402
I’d watch your work man. I wouldn’t feel discouraged if I were you, it’s just a matter of finding the right people or them finding you. Which is an overwhelming task sometimes. You’ve got a fun style and you’re clearly competent, I wish you luck.

>> No.4835452

>>4835402
yeah youre definitely good enough to find work

>> No.4835487

>>4835402
>https://vimeo.com/253772055
Pretty solid reel. I think you'd benefit if you started networking with other animators and artists. Build up mutual connections with industry folk and try to get your work seen by other animators. Decent networking gives you a pretty good advantage when finding jobs, since people may vouch for you and recommend you a lot more if they already know who you are.
I know Twitter may be a bit of a meme here, but it's honestly a great place for people to see your work if you just ignore a lot of the beef that goes on there. The sheer amount of insanely talented animators and high-profile industry people who are interested in animation on Twitter is kinda insane. Sometimes it's as easy as just posting your work, then it'd get retweeted by an industry animator. Then all of THEIR industry friends will see your stuff. It has a snowball effect if you post something that's really aesthetically appealing.

>> No.4835497

>>4835402
>will i make it in the industry

no

>> No.4835557

>>4835452
>>4835431
thanks for the reply's.

>>4835487
also thanks for your advice! i will definitely try to get to know people. kinda hard though since all the animation festivals do the online hybrid thing. and not so many people go there at the moment. i just joined linkedin. heard there are a lot of job offers on there but twitter also seems like a good thing to try.

>>4835497
i'm still going to try though.

>> No.4835558

>>4835386
does it do anything for you? or is it missing something? this is my first time writing a script

>> No.4836874

>>4835374
>>4835422
You've got around as powerful a computer as I do, and I have no problems like that. Try digging around in CSP's settings. CSP is CPU/RAM heavy, but you've got more than enough of both.

>> No.4837068

How does one sakuga?

>> No.4838035

>>4835557
>da hard though since all the animation festivals do the online hybrid thing. and not so many people go there at the moment. i just joined linkedin.
I've had a lot more success with Twitter than any other social media. Instagram is garbage for artists/animators, and even worse for networking. Animation festivals seem like they're okay, but I've personally never been to one. I've found work through animation mutuals and Twitter mostly.

>> No.4838057

>>4798802
Whats the hardest principle

>> No.4838097

>>4838057
appeal

>> No.4838398

>>4838057
from what i see with people here on /ic/, probably spacing lmao

>> No.4838405

>>4838398
Spot on kek

>> No.4838415

>>4837068
Meme answer: flashes, impact frames, yutapon cubes, Shaky camera, a lot of reactions, copy Yutaka Nakamura yet completely ignore what makes his work appealing.
My interpretation of "sakuga" is
Good art, good motion, CLEAR intention, good acting, all the principles of animation is nicely put to work.

>> No.4838440

>>4794141
>Rotoscoping is a great technique, especially if mastered and used with stylization.
Rotoscoping just sticks too much from the rest, the human eye immediately knows something is up. You can't put say something like that without posting an example.
Bear in mind that animation that had a video reference is NOT the same thing as rotoscoping (though even that itches me whenever I see it)

>> No.4838556

Do i need courses like toniko pantoja or aaron blaise in order to animate or is it the same content on his youtube channel

>> No.4838603

>>4838556
>do i need courses
nah fuck that. just open up some software and start practicing. read up on the 12 principles and challenge yourself.
animation can definitely be self taught. read bits of the animator's survival kit and you'll be good

>> No.4839003

random question but are there are any good animation courses/schools in germany?

>> No.4839039

>>4839003
https://youtu.be/uDqjIdI4bF4

>> No.4839274
File: 148 KB, 721x500, 90220b.jpg [View same] [iqdb] [saucenao] [google]
4839274

>>4832328
She's off balance at the extremes. Couple of ways you could solve that. Either space her legs out or rotate her upper body to counter the balance. I would space her legs out, might be easier instead of re animating the upper body too much.

>> No.4840368

Is character animation done after the backgrounds are finished?

>> No.4840445

>>4838440
I rewatched a part of Snow White recently and she sticks out so much from the dwarves. I was completely distracted by how rotoscoped she looked and in comparison how weightless the dwarves looked. It was very odd and a good lesson to revisit movies you assume are masterpieces.

>> No.4840460

>>4840368
(For traditional 2d)
Ideally, the background layout is done first and the animator can use the perspective grid and space available to plan out the scene. But backgrounds can be done before, during or after animation. If the storyboard artist is really good and has layout experience the storyboard will almost have final backgrounds, just in a rough stage. If the storyboard has a shit scribbly artist then it's more work for everyone, which could be good or bad depending on how much creative control you want over your work.
The background layout artists are at the whim of the animators since the backgrounds will always be changed to suit the animation because you are changing 1 drawing vs hundreds. So it's usually a good idea for layout to become very well acquainted with the animators so the layout doesn't suffer too many revisions from ambitious or isolated animators.
The background layout will be done in black and white, usually line, and only move to color when the animation is final.

>> No.4840461

>>4840368
no why would it? all that would be needed is a rough guide of the background for character animation to be done

>> No.4840598

>>4840368
Where I work, the animation and backgrounds are done simultaneously. A layout artist takes the boards and makes a basic BG layout which illustrates things like props and different levels of parallax. That gets sent off to a background artist. At the same time, there's an animatic/layouts file that's sent off to the animator. Once it's in the animator's hands [me], they match up their character animation with the boards and get it sent in. At the same time, the BG artist goes through the layouts to paint and split apart the image for parallax and interactive props. Since the layout is precise, the backgrounds and character animation line up in the end and all you have to do is drag'n'drop the backgrounds into the animation file.
For a 1-man production, illustrate the backgrounds last, but always sketch your layouts before animation so you don't accidentally fuck up things like perspective and alignment.

>> No.4841037

>>4840460
so... a storyboard artist with good layout sense is in higher demand? Do board artists usually design the layout before everyone else? How much are the board artists expected to do? How much is expected to change from boards to layout? Sorry I'm new to all this, and the info is all really cool

>> No.4842320
File: 1.56 MB, 1350x1080, shot.gif [View same] [iqdb] [saucenao] [google]
4842320

>>4835402
your stuff looks dope man, gl anon

>>4835112
when the char is stopping there should be more frames to ease her into slowing down, it looks too sudden

>>4835092
keep goin anon :D

>> No.4842381

Is there a discord server for animators? I don't mind if it's a large scale server like those from mdj or some popular artists

>> No.4843686

Is animation good drawing practice? (as opposed to copying Loomis and Bridgman books, and life drawing)

>> No.4843708

>>4843686
I don't recommend going into animation if you don't have solid grasps on the "fundies" (perspective, form, and especially gesture)
Animation requires you to be already somewhat good, unless it's vector/3d animation.

>> No.4843758

>>4783286
are you that guy that made that 2D pixel sprite animation of a running duck?

>> No.4844627
File: 939 KB, 317x360, xRZiV3x.gif [View same] [iqdb] [saucenao] [google]
4844627

I wanna do this, but with a gif of my own. I have the base character, can anyone tell me a good way to do the endless scroll?

>> No.4844632

>>4844627
Put the loop in a decent video editor. I'd use hitfilm express, make a composite shot, duplicate the loop multiple times, arrange them so that they're next to each other on a 3d plane, and pan the camera.
It can also be achieved without a 3d composite shot by simply moving the duplicate loops individually.

>> No.4845373
File: 3.65 MB, 2150x1390, infinite_tetos.gif [View same] [iqdb] [saucenao] [google]
4845373

>>4844632
Thanks g. I din't really follow the process you gave since I don't have a decent video editor, but I do have a wrap setting in mine, so I was able to use that. Thank you for giving me the idea to use one.

>> No.4845376

>>4845373
Turned out really cute... Infinite bread lovers
Glad you got the effect you wanted in the end

>> No.4845579
File: 231 KB, 560x315, spidey.gif [View same] [iqdb] [saucenao] [google]
4845579

>> No.4848486

>page 10
Oh no no no no

>> No.4848535

>>4810054
is this dexter's mom

>> No.4848662

>>4773848
pretty much what everyone else said but i like your composition. easy to read

>> No.4849521
File: 1.56 MB, 1920x1080, 1599437238793.webm [View same] [iqdb] [saucenao] [google]
4849521

should I have animated the torso?

>> No.4850309

>>4849521
>should I have animated the torso?
try animating just the white collar whenever her head turns. Also animate her right arm sleeve when she lifts up the gift (start animating the sleeve 1 or 2 frames before the gift comes into view to create anticipation).

>> No.4850440

How long would it take to animate a feature film thats a still image hybrid, think 60mins of footage?

>> No.4850486

>>4850309
wow good eye, thanks! will pay attention to the anticipation aspect next time

>> No.4850548

>>4850440
alone? 10 years

>> No.4850965

>>4842320
this is so clean

>> No.4851010

>>4850440
Look up Nova Seed, it was a one man animated feature. I think it took him two or three years, finishing a shot a day (bg, animation, colour, compositing) for the final stretch of the film.