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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 1.71 MB, 1080x720, James Baxter.webm [View same] [iqdb] [saucenao] [google]
4704726 No.4704726 [Reply] [Original]

Previous Thread: >>4656818

Show us what you're working on! Post WIPs, animatics, rough cuts or finished works.

>51 exercises to try
http://www.animatorisland.com/51-great-animation-exercises-to-master/

>2D Animation Tutorial Youtubers
https://www.youtube.com/playlist?list=PLqSn708K1qU-nZ74_fvdfRwjLwkBERvsn
https://www.youtube.com/playlist?list=PL8-UylhAxkcdluQ75pvGkZYbqThFOA7hL
https://www.youtube.com/playlist?list=PLnwHSDbcd45J_4lXT0GgPHbm4mlXEtAJX

>Books basic program tutorials, etc.
https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg

>Reference
http://www.referencereference.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/

>Ideas for the Animated Short
https://virgam.files.wordpress.com/2010/12/anim-draw-48-ssa-ideas-anim-shorts.pdf

>Anime .gif/.webm repository
https://sakugabooru.com/post

>Stoyboard & composition: http://www.floobynooby.com/comp1.html

>Play YT videos frame-by-frame
http://rowvid.com/
or just pause the video and use the , and . keys (This doesn't always work but worth a try)

>Kinovea video file frame-by-frame analysis
https://www.kinovea.org/

>> No.4704950
File: 86 KB, 560x469, %22Ball%22.gif [View same] [iqdb] [saucenao] [google]
4704950

previous thread lasted 21 days
I hope to have improved when this one dies. i'll try to make something everyday until then.

also I haven't figured it out >>4702586, is there a faster way to copy/paste cells in CSP? other than
>duplicate layer
>click what frame to assign to
>specify cells

>> No.4705022

>>4704950
Id like to know that too i was beginning to like csp then i realized this problem. its a deal breaker for me, im back using flash for now

>> No.4705457
File: 342 KB, 800x720, jump guy.webm [View same] [iqdb] [saucenao] [google]
4705457

Posted this in last thread but it died shortly after, I think I ought to study better inbetweening and learn when smearing is appropriate

Also does anyone have experience using Aseprite to animate? I was thinking since I'll be using it for some of my projects later, maybe I ought to use it as my primary animation tool and get a bit more familiar with it that way. Might sound dumb but I'd just like to minimize the number of programs I use for all my art related stuff

>> No.4705523

>>4704950
>>4705022
Been poking around because I have the same issue and you inspired me to actually do something about it. I think I figured out a somewhat faster way of doing it that doesn't involve the mouse at all, so you don't have to right click and specify cels. Still a pain in the ass unless you're quick with shortcuts.

>ctrl+a, ctrl+c on the frame you want to duplicate.
>go to the frame you want to add a new layer
>F7 or whatever shortcut you use to make a new empty frame.
>ctrl+g (layer>create folder and insert layer) makes a new folder with the same name as the new frame and places your frame in it
>ctrl+v to paste the copied frame inside this folder, you should see it now
>alt+] selects the folder
>alt+shift+e to merge the layers into a single cel
>????
>PROFIT

On paper this is more complicated that just duplicate, specify, but you can set up AHK to blast through this shit for you on the keyboard. Below script works fine on my computer. You'll have to change f7 to your shortcut for new frame, and f8 to whatever key you want to hit to actually do the pasting.

#IfWinActive CLIP STUDIO PAINT
#NoEnv
SendMode Input
; duplicate and paste new frame
~F8::
Send, {F7}
Send, ^g
Send, ^v
Send, !]
Send, !+e
Return

>> No.4705555
File: 1.57 MB, 2048x1112, csp.webm [View same] [iqdb] [saucenao] [google]
4705555

>>4705523
Here it is in action, I copied frame 1, then moved over to frame 4 and just hit f8.

>> No.4706422

>>4705523
>>4705555
Thanks for this, anon! This is super useful.

>> No.4706459

I upload the toniko animation course to gfxpeer

>> No.4706535

>>4706459
thanks anon, I will have to check it out.

>> No.4706542
File: 47 KB, 622x605, 1593628177109.jpg [View same] [iqdb] [saucenao] [google]
4706542

>>4706459
Could you upload it to mega?

>> No.4706637

can anyone invite me in gfxpeers.?
karanshrestha169@gmail.com

>> No.4706641

>>4706459
pls mega it

>> No.4708344

What do you guys animate on? I got photoshop, is the timeline enough to make animations or just animated gifs?

>> No.4708365

>>4704726
Anyone know any good tutorials on how to use OpenToonz?

>> No.4708385

>>4708344
https://github.com/sbaril/Photoshop-Animation


Krita mainly, PS is too bloated to run smoothly on my computer

>> No.4709223

>>4706459
I have been wanting to see that course forever, can't you make it more accessible?

>> No.4709568

>>4709223
it is also on cgpeers

>> No.4711172

>>4708344
csp, I've used photoshop before and the way it deals with layers makes it really irritating in my opinion

>> No.4711234

Where is the anon who made the bunnys in space animation? Has he finished it?

>> No.4711969

>>4709568
I don't have an account on either of those.

>> No.4712375
File: 187 KB, 320x240, fishing.gif [View same] [iqdb] [saucenao] [google]
4712375

What do you think?

>> No.4712434

>>4708344
>I got photoshop, is the timeline enough to make animations or just animated gifs?

Download the Animdessin2 plugin. It's the only way to make it functional for animation.

>> No.4712588

>>4712375
Looks good. I like the shorthand animation; I really should learn how to do that.

>> No.4712606

>>4708365
there are none
the only guy i know of even using it extensively is melieconiek

>> No.4713595

>>4712375
The tension in the rod and line is really well done. Only nitpick is the ending. If there's nothing on the hook, it keeps wiggling back and forth too long. If there's something on the hook larger than a sardine, it's wiggling too fast.

>> No.4714242

Why do you anons animate? what is your end-goal? Especially since freelance 2d hand-drawn animation is basically dead in the west. There are no studios to work for. You probably can't speak Japanese. 3d animation sucks ass. If you just animate for fun, how do you find the time to do it?

>> No.4714265
File: 817 KB, 1920x1080, REE.gif [View same] [iqdb] [saucenao] [google]
4714265

Hey I'm the anon from the previous thread(the newbie that made a weird ball going around a pole) soo, do you guys think that it's worth recreating a scene from other animation as a way of practice, it's just that I started doing small scenes, I think iv learn less about animation, but instead iv gained some productivity(familiarizing with the software, creating my own shortcuts, my own representation of colors for certain stuff, that kind of stuff) it's it worth that I keep doing it?

(also that gif is a guy kicking and the other blocking)

>> No.4714980

Has anyone tried the Pantoja course yet and is it any good?

>> No.4715035

>>4714242
Independent work, I wanna make cool shit and send it around to festivals. I'm at a point where having a job in art seems hellish (don't want to spend 5 years drawing backgrounds for a CN show just for the chance to do something original) so I'm happy to pursue it on my own time. I'm very dedicated.

>> No.4715279

>>4714242
>dead in the west
America you mean? Yeah its pretty dead there. There are actually a good few in Europe, lots in France particularly. It's not an impossible career path just still quite niche, but there are jobs.

>> No.4715310

>>4715035
Do you also do sound design? any places you could point me to for that?

>>4715279
So is online freelance 2d animation a thing then? Since there's still a market for it in Europe. Just trying to keep my hopes up haha, I know nothing about the industry.

>> No.4715319

>>4715310
Online is easier to find work I was just talking studio work since you mentioned it. Yeah there are European studios who'll take on remote freelancers, a lot of online work will come from smaller studios around the world hiring freelancers to work on music videos or short commercials and stuff

>> No.4716320

>>4715310
I do, mostly using FL Studio, a zoom mic, and freesound.org

No real resources I can give out, general pointers are to use reverb and panning on everything to match the space your shot is in relative to the camera, use roomtone/ambiance, and keep a range of sound hitting all frequencies from high to low. It's almost annoying how much sound to can add to or ruin an animation.

>> No.4718150
File: 281 KB, 500x500, tumblr_e09be8f664eed6cc8782ca3030400f33_4e4dc869_500.png [View same] [iqdb] [saucenao] [google]
4718150

bump

>> No.4718156

>>4716320
Holy crap dude, thanks for freesound. didn't know about it.

>> No.4718174
File: 342 KB, 600x338, KuriRuff-1.gif [View same] [iqdb] [saucenao] [google]
4718174

>>4704726
My first time doing a transformation of any kind.

Feedback is appreciated.

>> No.4718786

>>4718156
Happy to share whatever I can!

>> No.4719055
File: 695 KB, 3509x2481, ESI1hWWXYAEFQHa.jpg [View same] [iqdb] [saucenao] [google]
4719055

Usually, in the animation industry, who's in charge of character sheets? Is it usually done by the character designer, the concept artist or the lead animator?

>> No.4720423

What is the best animation application for iPad?

>> No.4721033

>>4719055
the final model sheets are usually done by the animation director i think

>> No.4721209

>>4720423
I like procreate. You can't make finished animations, with sound, colors, and backgrounds, in it, but its basically exactly the same as animating on paper.

>> No.4721238

>>4720423
>>4721209
Procreate is good, but I wouldn't use it for "serious" animation. It's interface feels more like an add-on, you can certainly animate with it but your workflow will be much slower and clunkier than if you used a standard animation program. For me it's more of a tool to make very rough pencil tests on the go, I'll then transition to my PC if I wanna push the animation further.

>> No.4722302 [DELETED] 
File: 832 KB, 600x338, ezgif.com-video-to-gif (1).gif [View same] [iqdb] [saucenao] [google]
4722302

rough animation before clean lines
tell me what u think

>> No.4722323

>>4722302
practice your fundies, especially timing and spacing. also your proportions are not too bad considering, but animate in shapes to keep your proportions in check. what you're doing right now is basically just drawing shoddy lineart first instead of actually roughing out animation.

>> No.4722328 [DELETED] 

>>4722323
can you tell me where i should fix my timing and spacing, like where does the motion feel slow or too fast
thats way too general of a critque to just say fix spacing and timing. where does the motion feel like the spacing and the timig need adjusting?
ya i have a bad habit of not doing a lot of structure in drawing in general because i get to gestural. if proportions dont looks too messed that im glad but i will double check when im doing final lines.

>> No.4722339 [DELETED] 

>>4722302
you can use "shoddy lineart" to do rough animation. animation is more about motion than "structural drawings" look at how gestural glenn keane is
here is another example.
https://www.sakugabooru.com/post/show/126050
but again someone who says "fix timing and spacing" without telling you where shouldnt be talking about "fundies" or giving advice

>> No.4722353

>>4722328
sorry dude, i was just tellin ya what i thought, wasn't sure if you wanted a full critique or what. it just feels too slow and i dont think the keys match what you're going for. there's no anticipation so everything feels snappy, yet most movements take several frames too long imo. for example, the kick is decent but if she was really kicking that hard, it'd be only 2 frames maybe of actual kick of the leg, 1 frame for both anticipation+end overlap (not including anything like follow through on her pigtails or arms or anything like that, just talking the main action of the leg). timing is the hardest and most complex thing to figure out, so doing fundamentals like ball exercises are super important.

>> No.4722359

>>4721238
So what's a better animation software for iPad?

Are the only good animation software on desktop?

>> No.4722361 [DELETED] 

>>4722353
can you post some of your work? this isnt pyw like on beg i just wanted to get a good sense of how good of motion one can achieve. i didnt think the kick was the problem when i saw it i was sure the arm at the end didnt follow a natural arc. with the kick i wanted to induce a feel of weightlessness so there is a slow time before impact. like to make the kick more impactful. but if it feels too slow i guess i can cut out some fames and make it more snappy.
but i want less snappy right? because i need more antis for my motions? like when it lands? or when she is about to launch or kick? but the animation feels slow but i need to lessen the snappy feel to it?

>> No.4722379 [DELETED] 

>>4722361
i think that anon just want to make you feel bad for no reason. You don't need to cut the speed of the kick, i see what you are going for. Before impact everything slows down and BOOM. i will add impact to that boom to make it more fun. also adding "do more ball bounces" to someone who is at your skill level is some anon who is mad at the world for whatever reason.
good job

>> No.4722395
File: 1.70 MB, 600x338, gif1102.gif [View same] [iqdb] [saucenao] [google]
4722395

>>4722361
sorry english is not my first language so i may not be best at explaining things. it may just be a different effect of what you are going for that i may not understand.

i did some quick frame changes and drawings on my phone to show what i meant by follow through and anticipation, but that may be misread and not wanted now that i read these replies and what you're going for.

>>4722379
i'm sorry if what i was saying was misread as me trying to make you feel bad. its not like i dont like your work, but sometimes i can come off as too much whenever i give notes or say what i would change. im probably in the wrong so just follow this guy's advice

>> No.4722428 [DELETED] 

>>4722395
i see know what u mean by the kick. also the push needs wayyy more motion now it is sped up. it seems the animation just stops for a moment, i guess i will just add small inbetweens. also the motions added to the arm and the hair was reallt nice at the end.

>> No.4723141

>>4721238
To my knowledge there aren't really any industry-level animation programs for tablets (yet). So yeah, sadly if you want to work more seriously you'll have to be on desktop. You can still make great stuff with Procreate though, if that works for you then go for it dude, it all depends on what you want to do.

>> No.4724829
File: 146 KB, 392x274, chun-li-tenseiranka.gif [View same] [iqdb] [saucenao] [google]
4724829

Street Fighter 3 gifs (zweifuss)

https://www94.zippyshare.com/v/82Tg9c5N/file.html

>> No.4725116
File: 96 KB, 358x370, strut 2.0.gif [View same] [iqdb] [saucenao] [google]
4725116

did this for a game i'm planning on working on (using 4 frames was intentional)

>> No.4725580 [DELETED] 
File: 2.55 MB, 800x800, super teacher.gif [View same] [iqdb] [saucenao] [google]
4725580

lil' photoshop gif

>> No.4725593
File: 962 KB, 500x500, super teacher.gif [View same] [iqdb] [saucenao] [google]
4725593

lil' photoshop thing

>> No.4725704

>>4725593
i love the drawing but i wouldnt call line boil "animation"

>> No.4725711

are there any good ressources for frame by frame animations, especially environmental stuff like clouds, smoke, water, flags etc.
I have a hard time finding proper stuff

>> No.4725749

>>4725704
nah you're totally right
I shoulda put it in /ALT/ thread or somethin'

>> No.4725821 [DELETED] 

>>4725711
Elemental Magic

>> No.4725822
File: 91 KB, 1280x720, yoshinari-kou.jpg [View same] [iqdb] [saucenao] [google]
4725822

Is this good or bad animation?

https://www.youtube.com/watch?v=h3uvuffWLDU

>> No.4725824

>>4725711
Elemental Magic by Joseph Gilland.

>> No.4725981

>>4725116
das cute

>> No.4725994

>>4725981
thanks. i am intending to go for a pencilly art style so it looks like a storybook

>> No.4727176

>>4724829
Makoto walking animations

>> No.4727523

>>4708344
I used to use clip studio paint but playback in that program is really fucking slow on my PC for some reason. I have to export it just to check how it actually looks
I pirated toonboom recently and it runs perfectly. gonna try and migrate over there for animation.

>> No.4727637

>>4725822
Lots of it is stop motion rotoscoping of figurines. Also doesn't help they chose stupidly detailed models that schlibbed their frame rate allowance.

>> No.4727695
File: 82 KB, 141x106, makoto-walkf.gif [View same] [iqdb] [saucenao] [google]
4727695

>>4727176
She has big feet.

>> No.4727730

>>4727695
all the better to step on you with, my dear

>> No.4727889

>>4727637
What a fucktard, seriously, what the hell is wrong with you

>> No.4727927

>>4725822
Good. The drawings are better than the actual animation though, not that the animation is bad just quite simple and limited, not as good as the top tier sakuga

>> No.4727928
File: 180 KB, 960x540, warmup anim4.gif [View same] [iqdb] [saucenao] [google]
4727928

workin

>> No.4727932

>>4727928
good one mayde

>> No.4727943
File: 33 KB, 960x540, fx practice.gif [View same] [iqdb] [saucenao] [google]
4727943

>>4727932
ayyyye

>> No.4728755
File: 571 KB, 1280x720, C8225538-0688-41A5-B3BD-607B25B2C066.gif [View same] [iqdb] [saucenao] [google]
4728755

Are bouncing balls allowed? Spent like waaaaay too long on this so feedback would be great.

>> No.4728790

>>4728755
Is there a particular reason you chose to move the ball in a W shape rather than in arcs that you'd get naturally

>> No.4728803
File: 17 KB, 342x281, ball bounces1.gif [View same] [iqdb] [saucenao] [google]
4728803

>>4728755
Your arcs are nonexistant. As the ball falls and bounces back up to it's apex, it does not follow a straight line.
Watch out with the horizontal velocity of the ball while it's in the air. Inertia demands the object will have a consistent horizontal velocity only to be slowed down by air friction and losses in energy with every bounce.
Don't heavily stylize your ball bounce, the demonstration is meant to show your understanding of mass and it's interactions.

>> No.4728815

>>4728790
Damn, nice catch. Flipaclip won’t let me onion more than 1 frame so I had to eyeball it but I still should have caught something this glaring... thanks for the save!

>> No.4728856

>>4728803
Got it, thanks! I really like how weighty that gif is, I’ll be sure to study it lots.

>> No.4728930
File: 24 KB, 294x207, autoaction.png [View same] [iqdb] [saucenao] [google]
4728930

>>4704950
>>4705022
>>4705523
Look into the "Auto Action" window. You can tell CSP to perform a series of actions for you, at the click of a button.

>> No.4728962

>>4728930
holy fuck that's the ticket
godsend

>> No.4729399
File: 515 KB, 1280x720, 368C39C7-DA7B-48D0-81A7-264003C2FC1E.gif [View same] [iqdb] [saucenao] [google]
4729399

I also did a bouncing ball yesterday after starting Aaron Blaise’s Fundamentals of Animation course, feedback would be welcome here as well.

>> No.4729404

>>4729399
Looks like a smear rather than a stretch.

>> No.4729424

>>4729404
How could I make it look like a stretch and not a smear?

>> No.4729481

>>4727928
the legs get shorter

>> No.4729550

>>4729424
Smears distort the form to exaggerate a sense of motion blur that works with fast objects.
Squash and stretch does something similar, but the volume of the shape must remain consistent. Squashing and stretching means you're pulling and pushing material, not creating more.
Use smears sparingly to exaggerate the things that are moving too quickly to make sense of with conventional drawings. Use squash and stretch to anticipate energy, like a ball accelerating to the ground by gravity and then being squashed by its own inertia.

>> No.4729559

>>4729481
yeah i didn't really have a character sheet or anything for referencing the proportions, so i just went straight ahead with my keys and then put it on a varying framerate

>> No.4731105

>Street Fighter 3 gifs (zweifuss)
https://www.mediafire.com/file/hyy6xwjke1rzyum/Street_Fighter_3_gifs_%28zweifuss%29.zip/file

>7GIF (frame-by-frame gif viewer)
http://www.xtreme-lab.net/7gif/en/index.html

>> No.4731719
File: 248 KB, 960x540, pmate cowboy woo2.gif [View same] [iqdb] [saucenao] [google]
4731719

working on this

>> No.4731723

What are the best video resources for learning animation?

>> No.4731728

>>4731723
Alan Becker's 12 Principles of Animation video series is pretty good. Listen to James Baxter lectures if you can on YouTube. It's also good to take note of other skilled animators for their techniques and how they approach animation.

>> No.4732183

>>4731723
the animator's survival kit dvds and don bluth's dvds

>> No.4732251

>>4714265
Even though you explained what the gif is, I still can't really see it well. The fact that you had to clarify is kind of a hint that it needs to be better conveyed. (If you made that gif)

>> No.4732425

>>4731719
That's really good! What program are you using?

>> No.4732429

Do guys know where i can play gif frame by frame on phone? My pc is broken atm

>> No.4732650

>>4729550
Not the same guy, but basically stretch means that if the ball gets longer in one direction then it should thin in the other?
Also smear can be used to imply that the shape is moving fast to the point where it's sort of leaving a trail behind it I guess?

>> No.4732804

>>4718174
That's pretty good anon, The challenge is is to keep the same energy when you clean it, if you plan to.

>> No.4732805

>>4719055
In this case I think it's Yoshinari who does almost all of them since he did a shit ton of thing on LWA

>> No.4732883

>>4732425
I'm using Adobe Animate 2020.

>> No.4733218

>>4732805
true, there was that documentary on the making of LWA showing how every rough scene went through Yoshinari for revisions, and he was able to redraw whole shots in like 5 minutes

>> No.4733457
File: 583 KB, 560x315, image0-19.gif [View same] [iqdb] [saucenao] [google]
4733457

It's been a bit since I've animated so I figured I'd animate an old doodle of mine

>> No.4734491
File: 155 KB, 1080x1159, pringlecat.jpg [View same] [iqdb] [saucenao] [google]
4734491

>really enjoy making hand-drawn animation
>realize I'm absolute /beg/ tier in terms of drawing in general so I try to start learning more fundamentals
>slowly start hating drawing due to the boredom of practicing fundies and start animating less knowing I'll end up with shit if I do animate without knowing more fundies
>start to contemplate on whether or not to spend the day drawing and when I do draw or animate its on a super inconsistent basis
>usually end up playing vidya or cooming instead of getting any mileage in
>only reason I haven't quit entirely is because I really fucking love animation and appreciate the medium as a whole

Should I say fuck it and keep pushing? I'm considering uninstalling all of my vidya and just avoiding as much social media as I can.

>> No.4734697

>>4734491
Go outside and do life drawing.

>> No.4735537

>>4734491
>>4734491
if you're passionate about pursuing animation, prioritize your skills in gesture drawing, acting, and perspective. Some animators have made it with the bare minimum understanding of art fundamentals, and they've become quite successful in the industry just from hard work, and learning as they go.
Animation isn't drawing, it's acting with a pencil. The more you worry and freak out over your drawings, the more your animation is gonna fuckin suck. Animation is about going with the flow and understanding that the motion itself will dictate what your drawing will do. The pretty drawings always come last.
Avoid video games for the most part. I haven't touched any new vidya shit in about 6 years and I've seen massive improvement in work-focus. Social media is okay unless you're using it to follow gaming news and other trivial bullshit. The gaming community is fucking cancer. Follow artists you enjoy, find new cool artists, gain mutuals, and use social media as a way to see for yourself how much art and animation is really out there.

>> No.4735946

>>4731105
Blessed

>>4734491
Find an artists community to share work with and keep a positive relationship, it's massively helpful to keep yourself going. And have fun, if you're not enjoying just the process of making you need to take some time to put aside your preconceptions of what you "should" be making and just draw

>> No.4736253

Should I pursue a career in animation if I have litarally no interest in cartoon style?
Also "making entretainment for kids/younger audience" is something I don't care about at all and try to avoid completely.
I still like many animated movies like GIST, Phat Labor, and so on.

>> No.4736277
File: 2.38 MB, 960x720, 1594825173857.webm [View same] [iqdb] [saucenao] [google]
4736277

early partial cut of a collaboration with some anons, nothing serious and the different artstyles, workflows and skill levels are definitely gonna stick out at the end of it all.

https://msv.wtf.dev/data/4c1c38c94ae122f1ad2149c65816e43f.mp4
(later version with bgm)

Some colors might not be consistent on this cut either.

>> No.4736279

>>4736253
You're shit out of luck until the paradigm in the west shifts and allows a greater degree of adult animation into the mix
By all means keep it up as a hobby but know the vast majority of animation will be "cartoon style."

>> No.4736290

>>4736253
To be in the industry, you're gonna have to take jobs you probably wont like. You can't pick and choose what jobs come to you, and if you do you probably wont get anywhere. Being picky about what gigs approach you for animation work is like waiting for success to land on your doorstep, which just doesn't happen if you don't build up your connections.
Network with friends and colleagues who work alongside you in animation, because you'll never know where THEY will go, and it's useful being one of the first names that pop in their head when they need help with their own projects.
Turning down gigs locks you out of networking entirely.

>> No.4736311

Anyone here have any networking advice to someone who works in the animation industry? I’m trying to become a storyboard artist.

A little background info. A few years ago, I started a webcomic which was a series of one strip gag comics. I had compiled the first 7 comics into a printed comic book and sold the comic at cons as a way to promote myself/promote my web comic. I never made any new comics past the first 7, but I still sell the books at cons.

Fastforward to today, my fiancé finds out his parents’ neighbor’s daughter works for a well known animation studio as a Production Manager. My fiancé gave the neighbor a copy of my comic which he then passed on to his daughter. My fiancé told the neighbor I’m also an aspiring storyboard artist. The neighbor said his daughter loved the comic and passed it on to the HR department.

I find out this animation studio now has openings for both a storyboard artist and revisionist.

I found this person on Instagram and I want to DM to basically introduce myself, thank her for passing along my comic and to also inquire about the storyboard jobs, but I’m not quite sure how to phrase this and go about this. Should I apply to the jobs first? Should I DM her first to get a referral?
What exactly should I say to her?

I’m socially retarded when it comes to these things so I want to make a good first impression.

>> No.4736315

>>4736311
>Anyone here have any networking advice to someone who works in the animation industry?

Let me rephrase that:
Does anyone here have advice as to how to talk to someone in the animation industry via DM or email?

>> No.4736363

>>4736253
>Phat Labor

You get more freedom in commercials and editorial-ish shorts for web content, not so much any tv production. It's possible. Seems like you'd prefer independent work and the film festival circuit though

>> No.4736562

>>4734491
i remember reading an anecdote about miyazaki or otsuka or somebody who used to sketch at home and throw the drawings into a hole in the ceiling, and eventually the ceiling collapsed under the weight of the paper.
if you're not the particular kind of autist that derives pleasure from the act of drawing itself, rather than from the use of the medium as a form of expression or communication, animating is not going to be fun.

>> No.4736575

>>4736253
that kind of stuff is mostly regulated to adverts in the US and UK, but there's non-cartoony narrative animation being made in france and elsewhere in the EU, and of course japan
the talent pool for more realistic hand drawn character animation is so small that with a (really) good reel you'll likely get a job which will lead to networking and more jobs in the same vein

>> No.4736733

>>4734697
I'll probably die if i go outside but ok I'll consider it.
>>4735537
If it's coming from you, I'll take your word for it and just accept that I suck and should focus on improving rather than having my usual perfectionist mindset when it comes to art.
>>4735946
Well, I'm too beta for social interaction or even sharing my work but at the same time I guess I don't really have much to lose so why not.
>>4736562
To be clear, I do enjoy the process of both drawing and animating it's just really discouraging when the results aren't what I'd hoped I could achieve.

>> No.4736769
File: 548 KB, 1280x720, pmatething2.gif [View same] [iqdb] [saucenao] [google]
4736769

animated in two hours, and just had fun with it. lines are a little wobbly but it's probably because i straight-ahead'd it on 8s and 4s before putting it on 2s

>> No.4736850

>>4736733
just do intervals with something like posemaniacs

>> No.4736859
File: 2.21 MB, 960x540, tragicboatingaccidentnosound.webm [View same] [iqdb] [saucenao] [google]
4736859

no sound on this board just imagine a foghorn blaring at the end

>> No.4736873

>>4736769
>>4736859
wobble is good

>> No.4737155

>>4736873
>>4736859
that's way too much wobble.

>> No.4737183

>>4736253
Better stat being able to do both cartoony whatever animation and realistic both, You'll end up being able to freely specialize anyway

>> No.4737193

>>4736859
the wobble is outstandlingly moorish and of adequate proportions

>> No.4737348

>>4736733
>To be clear, I do enjoy the process of both drawing and animating it's just really discouraging when the results aren't what I'd hoped I could achieve.
You are lying to yourself.

>> No.4737696

>>4705523
I can't find the "select folder" shortcut alt+], what is the description in the shortcut-preferences?

>> No.4737754

>>4737696
oh it's "Change Selected Layer Above", silly me

>> No.4737780

>>4736277
Zeig Zeon fellow /m/ anon/.

>> No.4737938

>>4737193
What do you mean by 'moorish'?

>> No.4737945

>>4736277
interesding.
did you draw it all in ms paint?

>> No.4737959

>>4736873
>>4737155
>>4737193
i turned stabilization off because it fucks up my line detail but my shaky parkinson's hands don't let me draw smooth lines so I just embraced the wobble

>> No.4738239
File: 87 KB, 855x746, sai_F42ZNFsh9G.png [View same] [iqdb] [saucenao] [google]
4738239

>>4737959
stop drawing with your wrist/fingers, and use your arm for more control. rotate the canvas around and use the angle that your elbow naturally wants to move in to your advantage

>> No.4738743

>>4704726
>want to learn animation
>can't draw for shit
>could only draw stick figures
should i just animate stickmen and get competent enough to join hyun's dojo? i really don't know where to begin lads
first time on this board btw

>> No.4738787

>>4738743
Look at mayde in this thread he can't draw for shit but has decent animations

>> No.4738791
File: 211 KB, 1920x1080, Negev.gif [View same] [iqdb] [saucenao] [google]
4738791

I know it aint the most physically accurate but I'm really happy with this little 4 frame loop. Any tips or suggestions?

>> No.4738817

>>4738743
>>4738787
>Look at mayde in this thread he can't draw for shit
this is true. i have no illustration experience or schooling behind me, but i specifically try to follow the same approach that James Baxter has towards animation. https://youtu.be/Zk4ZlOAIGGg
"The thing I look for first is the general attitude of things. The second thing I look for is how the action dictates that attitude. The third thing I look for is making a pretty drawing, but only if it satisfies the first two."
"Refer to the model sheet, but not too much. The movement should dictate the drawing."
animation is about movement and acting, and less about the stress of drawing really well.

>> No.4738943
File: 686 KB, 800x600, 1594893011866.webm [View same] [iqdb] [saucenao] [google]
4738943

>>4738791
I'd say extend the loop to 8 or 12 frames and loop the the sweeping of the gun so that you can draw more unique frames for the effects. Will make it a lot more satisfying to look at.

otherwise nice SOULFUL use of line boil.

>>4737780
sieg
>>4737945
No, most of the work in that cut is mine and is done in Pencil2D. The broken robot floating in space and spinny magic T were done by a collaborator who also did the sequence in webm related, which I've storyboarded to come after the black screen (which we're also currently trying to figure out how to fill).
This is quite literally the first animation I've ever done and the cockpit buttonpressing scene was actually originally a storyboard that I got carried away with and evolved into the sequence you see now which is why it looks even more rough than the rest of the stuff lol. The inspiration for the project was a group shitposting thread series and we plan on showcasing some of the original characters and robots that anons came up with over the course of those months, so the MS Painty look actually fits the spirit of the source material.
We picked up a third collaborator who uses rotoscoping and 3D animation reference in his workflow so the final product is going to look inconsistent to say the least, but we're not really concerned about that.

>>4738817
That's funny, I remember reading or hearing somewhere that it's the exact opposite for the Japanese animation ethos especially in its early days where it was primarily done out of budgetary concerns which led to animation looking like this:
https://youtu.be/oRUWZxRmEnk

>> No.4739027

>>4738817
you read any books like richard williams or anything?

>> No.4739114
File: 334 KB, 853x480, ezgif-1-8468b2e0c7c1.gif [View same] [iqdb] [saucenao] [google]
4739114

They deform and change sizes a lot, but eventually fixing it..

>> No.4739150

>>4739027
Yeah I own a copy of The Animator's Survival Kit. i know Richard Williams believed that in order to be great at animation, you must be a good draftsman, which is definitely useful to parts of the animation industry that require a LOT of illustration skill. i personally learned how to animate with stick figures before i even knew how to draw. i still don't know shit about drawing but im building a professional career in animation because it came naturally to me.
i think that the acting and motion should be more important than making pretty drawings. illustration is not animation, though animators DO benefit from good drawing fundamentals. no amount of pretty drawings will save a broken animation though.

>> No.4739418

>>4739150
yeah true, do you use a drawpad with or without the screen?

>> No.4739454

What is a good $250-$350 tablet with a screen? Preferably at least 19 inches.

>> No.4739537

>>4739454
You aren't getting "good" with 350 dollars, nor are you getting 19 inches
Your best bet is the Huion/ XP-Pen ones and that budget only gets you the 12/ 13 inch models unless you want to trawl for a used one

>> No.4739649

>>4739537
do you have a recommendation, what tablet do you use?
found the BOSTO 16HDK currently on sale, but that seems to suck

>> No.4739781

>>4739537
what about this one, it's only a little over budget. What kind do you use?
https://www.amazon.com/Drawing-Graphics-Function-Battery-Free-Pressure/dp/B07RK5VXKY/ref=psdc_16034531_t3_B07RXZC12J

>> No.4739818

>>4739781
Separate Anon here
looks pretty much like my tablet, used to be in the same boat as you. Love it so far, no complaints.

>> No.4739846

>>4739781
I have no experience with Huion but I was looking into it for later.
Right now I'm using an iPad Air I'm leasing through my phone carrier.

>> No.4739918

>>4738743
Unless you do 3D animation or vector tweening shit you're going to have hard time animating whitout knowing how to draw shapes and having a deep understanding of perspective. If you don't care about that shit and just want to animate for shit and giggles well just think about anticipation, reaction and timing, that's all.
BUT if you're serious about learning, then doesn't exactly matter at your state, you learn animation by observing, studying movement and life drawing a SHIT FUCKING TON
And I've got good news for you, life drawing and observation drawings makes you better at drawing which ding ding will 100% make you a better animator.

>> No.4740509

>>4739418
I use a Cintiq. i started with a Bamboo Create way back in 2013. ive had several different tablets since then
>>4739454
>>4739537
Huion Kamvas Pro models are actually really good for their price. I've heard from other animators with experience with them that they're almost on-par with the HD Cintiq range. Definitely something to look into.

>> No.4740994
File: 71 KB, 560x420, 02_squash&stretch + timing.gif [View same] [iqdb] [saucenao] [google]
4740994

Doing an animation challenge over at the DAD general, hoping to get feedback.

One thing I noticed is that it came out looking more like a pounce than bounce initially, but looks more ball like when I had it return.

>> No.4741336
File: 105 KB, 800x800, Ballbouncepractice.gif [View same] [iqdb] [saucenao] [google]
4741336

>>4740994
It looks more like the ball is alive since that's a too exaggerated reaction from the height it's falling from and how it stretches
Then the return makes it seem like it hit something soft because it isn't coherent with how it went out of the frame

The animation is fine but maybe put some more visual information as to why the ball is acting like it does
hope it helps

>> No.4741352

>>4739846
>leasing a tablet

seems like a rip off, you'll probably more than pay for the cost of a ipad air over they life of the contract. I'd try to find an older model used.

>> No.4741354

>>4741352
laptop rather

>> No.4741454

>>4741352
Thank you for your advice 9 months (aka halfway through my agreement) later

>> No.4741462

>>4741454
How do you think they make money? I hope you at least keep the thing afterward.

>> No.4741504

>>4741454
Should have asked before you did that. Not our fault you did a stupid thing.

>> No.4741513

>>4741504
I never asked for advice in the first place, nowhere in my post was asking for advice.

>> No.4741545

>>4741513
Well then don't be a sarcastic little shit about it :)

>> No.4741989

>>4741336
thats a bad example if youre trying to teach him. it takes a v path. damn why is almost noone in these threads able to do a basic ball bounce thats the simplest shit

>> No.4741992

>>4739114
the last frame makes no sense in how the right dude moves, unless youre planning to add another inbetween? both his feet teleport to the left without any anticipation or step. other than that it look like it could turn out interesting, keep going

>> No.4742025

>>4741989
Who said that's even a ball?
Even then, i'm not trying to teach him, i'm trying to help.

>> No.4742272

Anon who wrote
>>4736311
here

I DM’d the person on IG and basically thanked her for checking out my work and passing my info along to HR. I also said I aspire to be a storyboard artist for the animation industry so I appreciated it.

She basically just wrote back “It was no trouble at all! Glad I could help!”

Should I tell her I applied to the storyboard and revisionist jobs at her company? How would I phrase this in a way to make her feel like I’m not using her to put in a good word for me? Should I just say something along the line of “hey btw I saw there were openings for a storyboard artist and revisionist at your studio so I went ahead and applied. I’m crossing my fingers and hoping for the best!” because this person already passed my info along to HR. Supposedly.

Plz, I need networking help.

>> No.4742308

>>4742272
i don't know if theres more you can do. if your work is good enough they might offer you a position, if its not i dont know if any combination of words in dms would help

>> No.4742318

>>4742308
Not the same anon, but I’m also curious about how to get a foot into the door of this field.

So they shouldn’t even casually notify the person who works at the studio that they applied for the job as a heads up?

>> No.4742334

>>4742318
You can if you want but imo i don't think it will make any difference. All you can really do is make a good reel/folio of work, promote yourself and send emails to places you want to work at. If you message the HR they don't really have a say on who gets hired for artistic roles thats decided by the art directors/lead animators and they are usually very busy people. All you can do it send it off, sit back and hope for the best. then keep trying when/if they turn you down

>> No.4742336

>>4742318
/ic/ should have a regular art business/industry thread for discussions like this. Like an art/animation/video game industry themed version of askamanager.com. There’s not a lot of resources about networking and connecting with people within the industry outside of random twitter threads

>> No.4742348

>>4742272
You should’ve tried messaging the person with the intention of becoming an acquaintance with them. Like maybe admire their artwork, praise them for the work they do at the studio. Do research as to what they actually contributed the the studio, like what shows did they work on. Compliment them for the work they contributed to that show or studio.

At this point you’re just seen as another artist who is looking to get into where she works. She doesn’t really know who you are other than the comic you made, based on what you said earlier.

You should’ve introduced yourself as an aspiring board artist, and then asked for advice on the position you want. Since you already applied for the jobs there’s nothing more you can really say now.

Saying you applied for the jobs gives off a “oh hey, so I applied for those jobs that were open btw *nudge nudge wink*” impression. Like you’re hinting at them to put in a good word in for you despite them not really knowing who you are or what you’re capable of.

>> No.4742385

>>4742334
Perhaps, but sometimes it’s not always your skill but who you know.

Also, someone can have an amazing portfolio but be a terrible person to work with on a team. There’s a reason why studios like Nickelodeon or Disney like to see cover letters. It shows you made the extra effort and it gives them an idea as to what kind of person you are.

>> No.4743132

holy fuck i hate csp ex why do they make it so hard to simply copy and paste in a frame. do i have to manually assign it to the copy every time? i dont understand what they were thinking

>> No.4743335

>>4743132
i couldn't get past that and switched back to tvp

>> No.4743427
File: 44 KB, 400x300, ball_bounce.gif [View same] [iqdb] [saucenao] [google]
4743427

Balls!
>>4740994
This is sum good cartoon action.
>>4741336
were u trying to show a ball speeding up weird like? If I tilt my head to the left it almost looks right for bouncing down a slope.

>> No.4743434

>>4742025
plz rate my ball >>4743427
>>4742025
>circle
>circle bouncing
>circle bouncing like the classic ball bouncing animation practice
>the animation practice you are currently talking about
The ball is heavily implied.
And what distinction are you trying to illuminate between 'teaching' and 'helping'?
C'mon anon, get it together.

>> No.4743439

>>4743132
there is a discussion on this earlier in the thread, this anon had the best solution: >>4728930

>> No.4743442

>>4743434
Meant to ask for rate from >>4741989

>> No.4743453

>>4743439
oh yeah i think that would solve the copy paste a whole frame issue

but if i want to, for example, copy a leg and not the whole body to the next frame that seems to be impossible without doing some convoluted layer moving. i basically want the 'cut to brush' option from tvpaint

>> No.4743473
File: 40 KB, 427x266, edit 02.gif [View same] [iqdb] [saucenao] [google]
4743473

>>4743427
its not bad. personally id change some things, its quicker for me to make an edit than explain it all so here

>> No.4743480

>>4743473
mm, yeah, that looks better with the speed falling off faster than I thought. Thanks anon.

>> No.4743546
File: 190 KB, 560x315, silvy wut.gif [View same] [iqdb] [saucenao] [google]
4743546

May I get some feedback?

>> No.4743577
File: 13 KB, 384x313, 1234567889.jpg [View same] [iqdb] [saucenao] [google]
4743577

>>4743427
It was just a simple animation
>>4743434
>Anon ask for feedback
>give him feedback
>post my work just because
i don't get it why you guys are making such a deal out of it
If i'm wrong i'm wrong then
give the anon better advice

>> No.4743646
File: 351 KB, 710x367, edit 03.gif [View same] [iqdb] [saucenao] [google]
4743646

>>4743546
Edit anon here. I did an edit of things i think would improve it, maybe it helps?

>> No.4743681

>>4738239
i thought a medium tablet was large enough it's like a sheet of paper almost
i guess not

>> No.4744020

I've been learning 3d software and simulations, and made me wonder why a lot of western cartoons dont utilize it more.

Like I can draw a background full 2d, import it into my 3d software scene, use perspective matching, and then say throw a wall onto an existing wall and simulate it exploding or the like.

Then export that out and draw over in 2d to match styles.

>> No.4744029

>>4743132
You don’t have to? Literally right click, copy paste onto a frame.

>> No.4744032

>>4744020
Have you tried it? Example?

>> No.4744036

>>4744032
I don't have any hard examples yet since i'm practicing 3d building modeling (i started doing it so I could make hard objects like vehicles/guns/etc, and then throw them into my animation so that I could reference them and draw over, like trying to animating a flipping over car with detail by hand with perspective for every frame might as well be madness).


This is like the only person i've seen who uses it:

https://youtu.be/8ybavUT9dNg?t=61

>> No.4744042

>>4743646
>>4743646
Wow anon thanks! You're the best! I will study this. I really like the anticipation in the eyebrows and the flow you gave to the whole thing. blog?

>> No.4744216

>>4743546
Think about anticipation and reaction at all times, almost nothing in the world directly starts or stops. Hair and clothes always have a delayed reaction otherwise it makes things too stiff, like they are made out of stone.

>> No.4744413

https://www.youtube.com/watch?v=ydiL0003qC8

Hope I can ask questions here, if not I'm sorry: what's this type of animation called?

>> No.4744416

>>4744413
Bad

>> No.4744423

>>4744413
Spine/Dragonbones/AfterEffects cutout fuckery

>> No.4744425

>>4744413
might be done with live2d https://www.live2d.com/en/about/
I like this kind of animation as well

>> No.4744426 [DELETED] 

>>4744423
Thank you!

>> No.4744431

>>4744423
>>4744425
Thank you!!

>> No.4744439

>>4722323
>your proportions are not too bad considering
hes WAY off model

>> No.4744618

>>4744216
Thank you so much for your feedback!

>> No.4745324

>>4744413
Glorious peoples republic vocaloid music video animation.

>> No.4745363
File: 663 KB, 1600x900, lizardmanrun.gif [View same] [iqdb] [saucenao] [google]
4745363

Run cycle I finished last night for a game.

>> No.4745375

>>4745363
Looks good. I like the colors.

>> No.4745423

>>4706459
Mega?

>> No.4745485
File: 452 KB, 1621x386, channeling.png [View same] [iqdb] [saucenao] [google]
4745485

>>4745375
Thanks for saying! Though the colors are altered in-game.

>> No.4745653

>>4745363
Very nice

>> No.4745702
File: 173 KB, 560x420, B6C53A8B-FABB-41EB-8DC9-1B0A4253FDA0.gif [View same] [iqdb] [saucenao] [google]
4745702

Punch

>> No.4745854

>>4745702
Given there's a big wind-up, the whole body should be winding up with the fist
Also the fist winding up for the punch keeps moving around when it should be a smooth arc

>> No.4746277

Can someone give me the redpill on animation software?

Clipstudio EX?
Toonboom?
TV paint?
Blender?
Krita?
Photoshop?
OpenToonz?
Procreate?

>> No.4746282
File: 973 KB, 1440x2560, IMG_20200723_104224.jpg [View same] [iqdb] [saucenao] [google]
4746282

i did this yesterday, i really liked the drawing but idk i put too much green on this bitch not knowing what i ever wanna do with the background

>> No.4746514

>>4746282
it's not a animation. This thread is for animation.

>> No.4746515

>>4745702
I'm not sure why you locked yourself out of all the potential body language you could've done, since the head shape doesn't even move on-screen that much. Use your stage more. It gives you a bit more freedom to move things around.
The punch itself has some force, but it doesn't have the follow-through that suggests it. Recoil exists, so large actions should have those large reactions.
>>4746277
>Flash [MX2004/Flash 8]
>TVPaint
>Toonboom
>CSP EX
all the software you'll ever need to worry about learning.
Flash is excellent for basically everything. the symbol architecture has so many uses beyond rigging. the brush tool can be tamed really easily, and it's super effective at upscaling your work quickly. it's all vector, so you can work at half-1080p resolution and render it out as 4k if you wanted to.
TVPaint is good for that Photoshop-equivalent animation software with a REALLY good drawing system. it's also super simple in it's layout and easy to just start animating immediately, so it's the closest you'll get to actually animating on paper digitally.
Toonboom has a learning curve and it's a bit difficult to get into, but it's super useful on a resume. the amounts of insanely cool things you can do in Toonboom is fucking endless.
CSP EX is good depending on the work you're doing. I've only ever used it for pencil tests and it's very similar to how Photoshop does it's animation layout. it's a bit assy for big projects, specifically because of the layerstack bullshit.

>> No.4746559

>>4746515
Not him but I just downloaded flash mx2004 with the help of this video
https://www.youtube.com/watch?v=pXvZUqoNBNI
the problem is instead of drawing with my tablet pen it just scrolls, I got no idea how to fix that and google doesnt help. others got similar problems in the comments but nobody replied with a solution

>> No.4746575

>>4746559
i recommend getting Flash 8 instead. the edit-in-place function for MX 2004 is super slow. it makes going in and out of symbols an absolute chore.

>> No.4746578

>>4746575
okay thank you. I will finding that I guess. I am super confused about all the different versions and which are free to get and which are not. I just wanna animate already...
thanks anon

>> No.4746658 [DELETED] 

>>4746575
I still have the same problem with flash 8. I am using an xp-pen tablet
;_;

>> No.4746737

is there a way to make flash animation not look like an ugly piece of shit

>> No.4746981

>>4746277
vector: flash
raster: tvpaint
in the future there will be blender, but it looks like it might be years before it's functional enough to use for more than sketching

>> No.4746984

>>4746737
Flash animations will look like flash animations

>> No.4747092

>>4746737
Throw them in blender for additional lighting + material texturing + render noise

>> No.4747163

>>4746737
set your brush smoothing on zero, and then draw with your arm. make your tablet's pressure curve really steep and your lines will texture themselves. don't zoom in too far, the lines look like trash the further you zoom in

>> No.4747189

>>4746984
I just hate the way vector lines look like. Pisses me off to no end.

>>4747092
No idea how to do that yet but I will look into it, thanks.

>>4747163
thank you I will try that. I fucking hate the lines.

>> No.4747577

>>4747189
Why not use a raster program like krita then?

>> No.4747614

What program can I use to animate on Android?

>> No.4747804

>>4746981
krita out of the running?

>> No.4748210

>>4747614
Flipaclip, krita if you have a tablet

>>4747189
Why not animate in a raster program then?

>> No.4748554

>>4747804
only if you want raster for free and have compunctions about pirating tvpaint 10

>> No.4748690
File: 2.01 MB, 800x600, Blackavar_Firing.gif [View same] [iqdb] [saucenao] [google]
4748690

Another crosspost from our little animation project.

>> No.4749232

>>4748210
downloaded krita and it's a fucking mess. I think it's not optimized yet for android.

>> No.4749301

>>4748690
definitely add some motion to the gundam & stars in the first clip.... lazers are pretty cool.

>> No.4749371

>>4748690
>Another crosspost from our little animation project.
Where else did you post? What is this project, fan gundum reanimated or something?

>> No.4749621
File: 70 KB, 1053x671, file.png [View same] [iqdb] [saucenao] [google]
4749621

>>4748690
If you want the retro anime style or if you want to avolid the adobe animate/flash look I think the lines would benefit from using no antialiasing at all, then applying OML Smoother filter in postproduction.

>> No.4749713
File: 100 KB, 560x420, Animation Island No.4 Head Turn.gif [View same] [iqdb] [saucenao] [google]
4749713

attempting big boy animation exercise, head turn rough

>> No.4749803

fellas im a /beg/, how good do i need to learn how to draw before approaching animation? pls enlighten thank you

>> No.4749969

>>4749803
if you can do a form and rotate said form in space and you have at least some volume control then you can probably pull off something decent

>> No.4750137

Anyone have experience with writing animation shorts or comedic sketches? I want to make short films but have no ideas and don't know where to start.

>> No.4750227

My computer's got a Pentium Silver N5000 with 4GB RAM, is that good enough for Blender to be usable?

>> No.4750229

>>4750227
The blender website has minimum requirements

>> No.4750391

>>4750227
Depends on what for. Cycles is gonna be painful, evee will be alright, if you're doing 2d animation you should be ok

>> No.4750416
File: 139 KB, 1920x1080, RUN CYCLE COMPLETED.gif [View same] [iqdb] [saucenao] [google]
4750416

>same anon >>4738791

here's an 8 frame run cycle I'm pretty happy with. Any tips or changes yall would have made?

>> No.4750767
File: 43 KB, 650x488, anim.gif [View same] [iqdb] [saucenao] [google]
4750767

>> No.4751000
File: 96 KB, 640x360, pelea0000-0047.webm [View same] [iqdb] [saucenao] [google]
4751000

>>4739114 progress

>> No.4751322

>>4751000
too slow
take out or shorten some frames after the block/grab

>> No.4751340
File: 122 KB, 640x360, fight.webm [View same] [iqdb] [saucenao] [google]
4751340

>>4751322
Damn, too late...
Had to add some frames after the grab so that the movement is understood better (specially the legs)

I could make the other guy crash into the wall earlier after he pushes him tho...

>> No.4751346

>>4751340
theres no impact when his face slams in the wall. if you made hid head/body rebound back as a reaction from slamming into the wall it will add impact

>> No.4751549
File: 243 KB, 560x420, Frida Strut.gif [View same] [iqdb] [saucenao] [google]
4751549

coom-ation

>> No.4751878
File: 1.68 MB, 800x600, BawZetaMang_Combine.webm [View same] [iqdb] [saucenao] [google]
4751878

>>4749371
>Where else did you post?
>>4736277
>>4738943

> What is this project, fan gundum reanimated or something?
it's a collaborative OC fanfic thing. Everything you see was envisioned by anons.
>>4749621
>>4749301
Noted, he still hasn't finalized that sequence but I let him know about the smoother thing.

webm related is from our number 3.

>> No.4751991

>>4751878
That looks cool.

>> No.4752000

>>4751878
Oh this one is better than the others, the constant movement is nice.

>> No.4752026
File: 1.05 MB, 1304x732, scene.webm [View same] [iqdb] [saucenao] [google]
4752026

>>4752000
Yeah the workflow is completely different. He starts with a 3D base like so, then I think he sculpts it a little more and adds color so he can get the most prominent edges out, then he traces over the frames in photoshop to get solid lineart. Then from there he adds the effects, details, shading, hilights as you normally would (kind of like Otaking's method). Definitely a lot more involved since it involves some modeling but it enables him to do some amazing movement in a (comparatively) short amount of time, and doubly so since he doesn't use a drawing tablet.

>> No.4752028

>>4751549
a threatening aura

>> No.4752235
File: 231 KB, 960x540, 4. Simple Character Head Turn.gif [View same] [iqdb] [saucenao] [google]
4752235

Character head turn. This is my first animation other than bouncing balls. I think I made the arc way too big. Anyone have any tips?

>> No.4752237
File: 288 KB, 540x304, Boobs.gif [View same] [iqdb] [saucenao] [google]
4752237

>>4748210
this is not the worst program... any other recommendations?

>> No.4753277

>>4752237
Pencil2d is a pretty lightweight program. IIts like the MSpaint of animation programs that has just enough stuff to get the ball rolling.

>> No.4753284

>>4753277
That don't run on Android

>> No.4753359
File: 274 KB, 560x420, Frida Strut.gif [View same] [iqdb] [saucenao] [google]
4753359

>>4751549
attempted to fix the bounce, think this is a far as I can take this atm, got to go back and grind flour sacks.

>> No.4753400

>>4753277
yeah pencil2d is fairly okay but it misses some QOL features like copying and pasting groups of frames, interpolation, or being able to have a layer that's not bound to the camera's viewport
It also doesn't seem to work with pen pressure, at least as far as Surface pens go.
I did this >>4736277 mostly in Pencil 2D though I had to use GIMP for some manipulation of certain frames that Pencil can't do naturally.

>> No.4753411

>>4752237
best on android is an app called roughanimator

>> No.4753524

>>4753411
>roughanimator
It does look better then flippaclippaclip-clip, but I could buy a fancy coffee for that price! lol, jk, I'll check it out. Thanks anon.

>> No.4753527

>>4753524
i didnt pay for mine. i dont remember what apk pirate site i used though, but it is out there if you look for it

>> No.4754635

Did anyone download Toniko Pantoja's course yet? The video course website is down and I wonder if someone could mega it

>> No.4756407

>>4718150
thats my waifu

>> No.4756647
File: 473 KB, 854x480, 1583315060950.webm [View same] [iqdb] [saucenao] [google]
4756647

I just ordered a cheap light box. Any tips for making a pegbar?

>> No.4756676

>>4756647
Get a holepunch, some dowels from home depot that match the size of the holes, cut and glue onto a ruler

>> No.4756702

>>4751878
damn...

>> No.4757276

>>4753411
Copped, tools are fine for doing rough animation on the go just like it says

>> No.4758265

I'm gonna try to use this OpenToonz stuff because my animation will be all traditional aside from the coloring.
Will post some test results.

>> No.4758769

>>4758265
looking forward to it
seems like it's powerful but nobody's really using it

>> No.4758783

>>4704726
Don't shit up /ic/ with ugly western animation that's calarts tier garbage.

>> No.4758855

>>4758783
This thread is too slow for trolls.

>> No.4759110

>>4753359
I'm gonna be honest the first one looks more natural for some reason

>> No.4759366

holy shit i just realized my light box isn't going to fit on my shitty little easel that I use for my clipboard
i'm gonna need something way bigger to do onion skinning

>> No.4759424
File: 822 KB, 1200x872, garbage.gif [View same] [iqdb] [saucenao] [google]
4759424

>> No.4760837

>>4759424
the drawing looks less like he's hunched and more like some of his torso is missing

>> No.4760864
File: 171 KB, 409x509, 2020-07-30 18_33_00-CLIP STUDIO PAINT.png [View same] [iqdb] [saucenao] [google]
4760864

>>4760837
>>4759424

attempted red line

>> No.4761479
File: 1.29 MB, 560x315, kenechi vs shou fan fight.gif [View same] [iqdb] [saucenao] [google]
4761479

>>4704726
The timing is still off, but what do you guy's think so far?

>> No.4762124
File: 217 KB, 542x484, qotacc.gif [View same] [iqdb] [saucenao] [google]
4762124

tried rotating a box, trying to get a grip on a lot of things, intuitive perspective being one of them

>> No.4762339
File: 190 KB, 392x298, overlapping thing lol.gif [View same] [iqdb] [saucenao] [google]
4762339

>>4751549
>>4753359
you should practice some overlapping action and get a really solid grasp of it before you try to attempt doing any complex character animation with it

>> No.4762717

>>4762124
nice, smooth
>>4761479
you are too skilled for me to offer any constructive critique, but I am glad you are here posting your nice wip

>> No.4762971
File: 152 KB, 560x545, qotacc2.gif [View same] [iqdb] [saucenao] [google]
4762971

more boxes, trying to pull overlapping action off

>> No.4763762

>>4704726
Should I really read The Animator's Survival Kit? The book is kind of boring.

>> No.4763944

>>4763762
yeah

>> No.4764024

>>4762971
anon, I've been animating for a while, but honestly no expert so take what I say as you may.
But I fucking love this, it's so smooth and while not 100% realistic, it is believable.

>> No.4764092

>>4762717
Thanks you

>> No.4764498
File: 135 KB, 420x382, 3qis36V_.png small.png [View same] [iqdb] [saucenao] [google]
4764498

How is Clip Studio as far as animation?

>> No.4764856
File: 179 KB, 1280x720, WalkCyleTest_1.webm [View same] [iqdb] [saucenao] [google]
4764856

Newfag here.
I'm trying to do a walkcycle here. Does the overall flow of this look alright? Just need to know before I actually start applying the character to it. I'm using Flash 8 for anyone wondering.
Also, holy shit uploading a webm to this site is total aids.

>> No.4764932

>>4764498
Eh. You're better off with an actual animation program for ease of use unless you're particularly attached to csp's tools

>> No.4764962
File: 72 KB, 560x420, ball with overlap.gif [View same] [iqdb] [saucenao] [google]
4764962

Ball with overlapping action, feels like the tail gets muddle by the end.


>>4761479
oh cool, you kept working on it, looking good so far.

>> No.4764965

>>4764498
works well enough for learning I think

>> No.4764979

>>4764962
I think it's spending too many frames on the ground for the first bounce, seems like a live frog coming to a stop then jumping again.

>> No.4765042
File: 73 KB, 560x420, ball with overlap.gif [View same] [iqdb] [saucenao] [google]
4765042

>>4764979
did some edits

>> No.4765735

I just made another thread asking this animation question, but realized I should probably ask in this thread:

I made an animation in Toon Boom Harmony, and need to edit the scenes together in another program. If the animation is 15 frames per second, should I use that framerate in the editing program's file, or should I upload the 15 fps animation into a 30 fps project and have it 'interpret the footage' / translate it?

The reason I'm asking is because there is sound and I don't know if 15 fps in the editing program might make it more choppy, or if there are any other benefits (during playback / streaming) to have the final video be at a more conventional framerate.

The video will be played on zoom and likely be uploaded somewhere too, so I want it to be at a more conventional framerate to be most compatible with those platforms.

>> No.4765845

>>4764962
Yeah only the first bit has been cleaned up and in between

>> No.4765860

>>4765735
what framerate did you animate in natively in toonboom? not how many frames per drawing but what was the actual framerate? almost everywhere plays videos at either 24 or 30 fps, so if you animated in a different rate it'll look different. if you have the sound clip in question, try making the timeline in your editing program the native frame rate as your animation and then import the audio. you'll see if you'll need to adjust your animation or not by doing so. usually live action videos are played at ~30 fps (usually 29.996 to be exact) and animation is 24.

>> No.4766032
File: 761 KB, 546x406, Pixelthiccanimclothed.gif [View same] [iqdb] [saucenao] [google]
4766032

kind of winging it so far

>> No.4766038

>>4764498
unfortunately it sucks

>> No.4766051
File: 3.13 MB, 480x280, 2.gif [View same] [iqdb] [saucenao] [google]
4766051

>>4766032
also winging it but this came out way worse, i kind of dig the face area tho

>> No.4766052

>>4765735
Leave your project as 15fps to composite everything, during the very final export step set the output video to 30fps.

>> No.4766058
File: 160 KB, 445x480, 4F83CF6E-F261-45CA-BD7A-A33222D1A3F8.gif [View same] [iqdb] [saucenao] [google]
4766058

>>4766051
So I guess I will start from the very beginning

>> No.4766064

>>4765860
The actual animation framerate I used in Toon Boom Harmony was 15 fps. I'm thinking I'll make the final edited composite in After Effects at 30 fps though because most online vid and streaming is at 30. I'm trying it now and it doesn't seem actually that I have to change the original animation clips' fps when I import them, they just graft over the animation correctly. Although I'll see in the final render.

Sound however does seem it will be an issue. I had the sound already in the original Toon Boom clips so I'm not sure if that will get off sync somehow.

>> No.4766067

>>4766052
Wait - do I make the final composite video I bring the animation clips into 30 fps when I create it, or only at the step when I render it (I mean, do I create that composite at 15 fps but then when I go to render it, render as 30 fps?)

>> No.4766361
File: 1.37 MB, 560x315, kenechi vs shou fan fight.gif [View same] [iqdb] [saucenao] [google]
4766361

Update

>> No.4766617

>>4766361
i dont know how animation works yet but well done this looks cool.

>> No.4766681

>>4766617
Thanks mate still a lot of work yet

>> No.4766835

>>4766361
This is really solid, how long did that take you?

>> No.4766910

>>4766361
Arms kinda short

>> No.4766990

>>4766064
yeah i dont really understand how fps works but ive made the mistake of working in 24fps and importing 30fps, and it ruined the pacing. if it looks good to you, then that's fine but i'd recommend animating in 24fps as thats industry standard and there's less chance of a problem coming up, unless you're just working on your own projects then just you do you. good luck dude, hope the render turned out good.

>> No.4767006

>>4766361
needs some work on the timing, a lot of the rougher part could use longer held frames

>> No.4767026
File: 9 KB, 344x182, kijjuhj.png [View same] [iqdb] [saucenao] [google]
4767026

(clip studio) hi my animation has a big chunk of extra time at the end of it for some reason how do I get rid of it?

Also, is there a way to make the animation spend less time on each individual frame before continuing onto the next one?

>> No.4767116
File: 13 KB, 239x183, blue.png [View same] [iqdb] [saucenao] [google]
4767116

>>4767026
That white area's just a representation of your canvas, the actual edges of the animation is represented by the blue squares up top. Grab the one on the right and drag it back to the right spot.

>> No.4767118

>>4767026
Oh, and there's no way to control an individual frame's hang time, other than upping the FPS and then elongating the other frames.

>> No.4767259
File: 1.61 MB, 1920x1080, uzaki animation.gif [View same] [iqdb] [saucenao] [google]
4767259

Any tips?

>> No.4767284

>>4767259
The guy on the right's body says he’s embarrassed but his finger says he’s just impatient. Animate more of his fingers or draw his hand as clenched. I
Good work on the girl.

>> No.4767405

>>4766835
A long time but I'm a slow worker.
>>4766910
Yeah I'll go study foreshortening more. >>4767006
Yeah I'm just animating in order I'm still getting to it.

>> No.4768223
File: 17 KB, 320x270, ball.gif [View same] [iqdb] [saucenao] [google]
4768223

>>4767118
how do i make it go faster?

>> No.4768227

>>4768223
Up the frame rate.

>> No.4768430

>>4729559
well. the whole thing gets shorter because he steps into the background right? hard to notice

>> No.4768431

>>4732425
>what program
YOU FUCKING MEEEEEEEEEEEEEEEEEEEEME

>> No.4768437

>>4752237
I recommend you don't create vore ;^)

>> No.4768442

>>4767284
pretty sure that's the intention

>> No.4768793

>>4767259
Blog?

>> No.4768855

>>4767284
Yea he's a bit confusing for the viewer, also a bit messy in general. Thanks!
>>4768442
It was, but i suppose it's not executed super well, he was a bit of an afterthought haha
>>4768793
EroAruto on twitter

>> No.4768932
File: 14 KB, 579x536, 1cc.png [View same] [iqdb] [saucenao] [google]
4768932

Am I only allowed one animation folder displayed at a time in Clip Studio? I wanted one folder for the girl bouncing and one folder for the guy's hands, but the second animation folder won't allow itself to be shown in the animation?

Also I thought key frames were frames that you use to fill in the gaps between frames. On Clip studio though the key frames thing seems to do something else entirely. How do I make it so I can view certain frames within the animation folder, even if it's like 10 layers above the one I've got selected?

>> No.4768947
File: 39 KB, 820x627, apu.jpg [View same] [iqdb] [saucenao] [google]
4768947

hi fellas, getting into animation finally and i have a light box (kind of) set up, question is: how big should i be drawing? im using A4 pages and i have an office punch, i saw someone cut A4 in half then punch those and use that but not sure, btw im using pen and paper cause im shit(tier) at digital and i want to put something out

>> No.4769080

>try Pencil2D
>drawing in it feels good enough
>go to copy a perspective grid over
>won't keep the alpha when I paste it in
>no magic wand so I can't delete the background
>can't adjust the transparency of the layer that it's on
>whatever, I'll just put a white fill with 70% opacity over it
>draw rough first frame, all good
>not satisfied with how clean the construction is so add another fill layer and draw a cleaner version on top
>go to draw second frame, turn on onion skinning
>onion skin goes behind *every single other layer on the canvas* and is obscured behind the white fill
Is there any software with a similar level of simplicity that isn't completely borked? Bonus points if I don't have to go to the effort of pirating it.

>> No.4769145

>>4769080
There's some mods on paint.net that make it into animation. clipnote studio, but it has no undo button.

>> No.4769716 [DELETED] 
File: 1.60 MB, 500x750, PandaDelgado2.gif [View same] [iqdb] [saucenao] [google]
4769716

Starting to tie down some parts and still lacking some inbetweens, but would appreciate any feedbacks.

>> No.4769763

>>4766067
I meant render as 30fps

>> No.4770861

>>4768223
less images

>> No.4770883

>>4712375
nicest thing in this thread :)