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/ic/ - Artwork/Critique


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4725748 No.4725748 [Reply] [Original]

How much time does It take to exit the /beg/ stage?

>> No.4725757

>>4725748
unfortunately, you can never exit the /beg/ stage

>> No.4725765

>>4725748
Is this supposed to be non /beg/? You could probably get to this level in a few months.

>> No.4726005
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4726005

>>4725765

>> No.4726019

>>4725765
Pyw
>>4725748
We have anons who are still in /beg/ after 6 years.

>> No.4726038

>>4725748
Bare minimum 3 years if you're doing focused studies 10 hours a day plus drawing every second you can outside of that, and have some mentors to help you along. That's the fastest I've ever seen some go from /beg/ to pro and it's brutal shit.

>> No.4726193

There are tiers of /beg/, if you've been drawing as a hobby since you were a kid and you're pretty decent it could take up to 5 years before you can market yourself and not look like a pompous retard about it. But if you can only draw stick figures probably 10 years minimum.

This is all depending on learning fundamentals, if you just want to make whacky designs to make enamel pins on Etsy then all you need to do is be creative. But if you do that you're a faggot and should kill yourself.

>> No.4726201

>>4725765
you are what's wrong with /ic/

>> No.4726210

when does someone stop being beg? when their figure drawing from imagination is indistinguishable from their drawing from reference?

>> No.4726250
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4726250

>>4725748

i've been here for about a year.

You don't graduate beg. You rage quit it.

You either give up drawing, or you lower your standards and accept that the only people who will ever pay you are furfags.

>> No.4726251

what's /beg/

>> No.4726252

>>4726038
Lmfao you think to be good at drawing you have to draw 12 hours every single day? Do you think that applies to everything else like boxing, chess and stuff like that? Come on don’t be absurd, maybe if you want to be the greatest ever

>> No.4726407

>>4726210
I think, that's when you're good enough to render any line drawing from imagination (to do it properly).

>> No.4727169

>>4726251
Beginner. Refers to the beginner thread called /beg/

>> No.4727198

>>4725765
where this retards came from?

>> No.4727815

>>4726252
you are just too lazy to ever get good at anything!

>> No.4727820

more time than you're willing to put in

>> No.4727846

>>4727815
I am good at other stuff and it definitely didn’t take me 10 hours a day to get there, why would drawing be different than every other skill on the planet?

>> No.4727855

>>4727846
you probably have very low standards

>> No.4727912

>>4727855
Are you reading the thread? He said how long to not be a beginner not how long to be a professional, yeah a professional is probably putting in like 8 hours a day but professional is the polar opposite to beginner and you aren’t one or the other, if you want to be an intermediate level it won’t take you 10 hours a day

>> No.4727915

>>4726019
>We have anons who are still in /beg/ after 6 years
NO. That can't be true

>> No.4728158

>>4727912
then he shouldn't use a professional image

>> No.4728192

>>4728158
Do you think he’d need to draw 10 hours a day for years to be able to draw something like the OP image?

>> No.4728198

>>4725748
Minimum two years. Gesture will be your main problem. After that it's going to get easier.

>> No.4728199

was slam dunk a weekly release? it looks so good.

>> No.4728253

>>4728192
to draw like the artist of the op image? -yes!

>> No.4728263

>>4725748
Took me about 3 years to get out of /beg/.

>> No.4728271

>>4725748
You can be a /beg/ in certain areas of art while being master level in others. Industrial designers are experts in perspective and form but garbage at anatomy. Pro animators are usually great at gesture and shape design, but often meh painters.

/beg/ status (IMO) ends when you have enough knowledge/visual library to critically analyse your flaws and improve upon them based on your goals.
If you don't have a goal, you can't focus your efforts and will end up as a mediocre generalist.
That's how you end up being a /beg/, or at least a low-tier intermediate artist for years.
It's an easy pitfall to fall into (I have), because focusing on certain aspects requires the sacrifice of others. And we all wanna be good at everything but that's just not realistic.

With focused attention on fundies and visual library, you can exit /beg/ in a year or so. But the intermediate range is fucking VAST. /Beg/ is the tutorial mode and /int/ is the rest of the fucking game. Getting caught up doing side quests is fun but and you'll never get to the endgame and probably quit. So make goals and focus.

>> No.4728281

>>4728271
I think learning 3D is the key to getting out of /int/. So sick of being hardstuck in /int/ christ.

>> No.4728284

>>4728253
Not to draw like him, but to be able to draw an image like that? If that makes sense- he could surely draw an image of the particular quality of the one in the OP without being a master who’s drawn 10 hours a day for years if that’s something a master produced under heavy time constraints

>> No.4728286

>>4728253
You don't need ten hours a day to draw like that. All you need is a reference photo or be able to use 3d for it, some luck and quite a bit of skill and confidence in lining. That can be developed within months if you hardfocus and only do lineart and poses, but if you end up doing other stuff you'll end up as a jack of all trades and master of none and need way way more time to get good at everything like another anon and I.

>> No.4728291

>>4725748
One year if you're talented. If you're not then loooooool gl buddy xD

>> No.4728294

>>4728286
i think the question was about the ability to draw like that, not how to cheat, moron!

>> No.4728312

>>4728294
Train extremely well for a few years with references and tell me after that amount of time if you can produce it just as well from imagination in perfect perspective with perfect complex lighting with multiple people with perfect rendering. You won't be able to. Give up on that hope right now unless you are really willing to 10 hour a day for it. Because you can get a lot more out of fewer hours and be just as good and spend time learning things that you actually need.

>> No.4728319

>>4728312
you'll never be able to work professional if you can't draw this from imagination. it's not that hard, if you put in the time to actually learn it -and not rely on cheating!

>> No.4728321

>>4725748
This board is way too obsessed with these imaginary skill levels. If you ever look at /beg/ you see people who actually struggle to even draw a circle or a square or map the features on a face and those are true beginners. Then you have people drawing fully posed full body figures complete with a competently drawn face, facial features all correctly placed, etc and really the only flaws are gonna be tiny mistakes with anatomy and such. That shit isn't beginner tier. Then someone will post something in a stylization thread or draw thread and will get swarmed with LOL GO TO /BEG/ type posts even though, again, their art isn't literal beginner tier. Then you see people saying stuff like 'i wanna get out of /beg/' 'you're almost out of /beg/ bro!' 'am I /beg/??' etc. There's no concrete line where /beg/ ends and /int/ begins. If you have a grasp on the fundamentals and can apply them in your drawings then you're not a beginner. Some people will pick up on these concepts faster than others, some people never even try and are fine with their art looking like dogshit(see: deviantart and other artist circlejerks).

>> No.4728325

>>4728319
All the professionals cheat, sweet summer child https://www.youtube.com/watch?v=CYbYvImd7Bw And the ones who don't just won't tell you about it.

>> No.4728348

>>4728325
i'm talking about the ability you need. you can chest, but you should not rely on it.

>> No.4728350

>>4728348
>chest
cheat!

>> No.4728359

>>4728348
I'd be able to draw the op from imagination but not the more complex stuff. And also tools just make making your dream scene much more realisable. CSP is basically made for manga artists. And it has the best perspective grids ever which can be locked to so you can essentially use them as rulers. And a human model placed will generate its own grid and further objects will conform to that perspective. And so you can see where this is going... If you stick to cell shading/flats you won't ever need anything but the moment you taste the sweetness of rendering and light and colour in a complex scene it's just there ready to lure you in with the sexy environments. But alas, the program will not allow you to do that you would have to make it yourself, and then cometh the deadly deadly alluring call.

>> No.4728422

>>4728348
Dude there's a reason Feng teaches 3D in first year. There's a reason why every concept art image from Naughty Dog utilizes photobashing.
There's a reason why anime studios went from paper to tablets. There's a reason why we use calculators and not fucking abacuses.
It's not cheating to use a tool that saves you time and produces better results than it you did it by hand. This puritanical indset is detrimental, juvenile and is just an excuse for you to not learn different disciplines. The right tools in the right hands makes great art. Your employers, Instagram followers or furry porn patreon supporters don't give a shit how it's done, only the final result.

>> No.4728441

>>4726252

To get anything out of any creative hobby you need to spend at least 3 to 4 hours and even then that's just minimum. The FZD kids draw for 10 hours or more so you're being eclipsed by people who are in an enviroment where they can draw 24/7 under guidance versus a pleb like most of us who has to have a day job.

Your hopes of catching up depend on IQ and putting in as much hours as you can squeeze per day.

>> No.4728503

at what point does someone go from /beg/ to /int/?

>> No.4729215

>>4728503
talentfags start at /int/.
talentlets never make it out of /beg/.

>> No.4729308
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4729308

>>4725748
What kind of response do you people expect opening theas threads 3x every day? You think the answer will magically be different for you? No, anon, you don't have to work, and you'll be out of beg status by the end of the week? How the fuck could any of us tell you how long it will take for you? Some people get far with just a little work in a year because they're talented others will keep grinding for years, decades even and still be begfags. What do you want from us? to tell you that you'll be one of those who just slack and still get the real gainz? Maybe. Or maybe not. How the fuck are we supposed to know?
I tell you one thing tho. Every minute you waste on opening bullshit pointless threads like this are minutes you didn't spend drawing. So you'll be stuck in the beg shithole for that much longer. No one will be able to be any more specific than that. I really can't wrap my head around what's the point of these questions

>> No.4729310

>>4729308
*these

>> No.4729315

>>4728348
If you want to please this board then sure, you totally aren't to rely on it. If you want to have your job done you are gonna photobash the shit out of that crap because nobody cares if you could draw that xy figure without a reference in all perfection -what they care about is you give them 14 versions of said figure in preferably no more than 6 hours
And that's where you realize that art is not some bullshit idea from a 15yo's dreams but a business (and a job) like any other. There's nothing majestic or divine about it. That's for your free time at home

>> No.4729321

>>4729215
based and truth pilled.

>> No.4729394

>>4729308
I think a simple
"I had been drawing 3 hours a day for the last 3 months and this is my work. I'm still a /beg/."
Would do it.
But you crabs will never post your works because you have none.
You crabs don't fucking draw.
You're here to argue pointlessly just as your reply do.
PYW!!!!!!!

>> No.4729438

>>4729394
I've posted work plenty. Not gonna post under every single thread just because some autists think that my progress or someone else's progress will say anything about their progress
It's the same fucking shit for everyone. What even does my work prove on this topic to begin with? Nothing. It's just a fucking meme to say pyw to everything because that makes you think you're right. Fucking begtard

>> No.4729444

>>4729315
i'm doing it professionally for over 15 years now. probably because i don't need to cheat. you on the other hand are just too lazy to learn the basics!

>> No.4730745

>>4725748
most people never makes it cause all they hear is "dude just draw and doodle!" depiste the fact you need to have actual genetic predispositions to learn art

>> No.4730749

>>4730745
>actual genetic predispositions to learn art
no, unless retarded

>> No.4734475

>>4730745
I want to say this is bs but I have barely drawn over the course of my entire life yet seem to make only few anatomical errors and habits that will only take a week for me to break. I'm also almost completely over understanding theory of how to apply color by simply breaking down 2 to 3 portraits with rendering.

I wont say its genetic predispositions because its not. The reason I get this far as quickly as I am is because honestly I think its just me accepting and remembering how things work. I remember, the first time I saw an elbow, I remembered to incorporate them into every doodle I did. First time I saw my more advanced friend draw the beginning of the forearm with a slight bulge, I incorporated it into all my drawings etc etc etc. Now sure, since I only started art seriously a month ago my anatomy is still flawed because I have yet to analyze and memorize, honestly, quite a few things.

Anyway, to summarize: IMO it's not about skill at all.It's about being able to analyze, accept, and then apply the things you see around the real world or artist techniques. You just need to be able to understand the world I can't fucking explain it but it isnt talent or genetics or bullshit. Some people are just in auto pilot and dont know what fucking learning is. They dont memorize how things work. Like hell, pretend you're teaching yourself by talking to yourself and explaining to yourself how things work. Dont just look at something and say "ok I'll practice that."

There isnt such a thing as muscle memory in art other than your muscles simply learning how to dexterously curve lines in one stroke. Fuck I need slepp. Thats the end of my rant

>> No.4734483

From what I've noticed and mentioned with other artists; you either start drawing when youre extremely young, or you dont and never catch up. Not saying this the case 100% of the time, its just something I've noticed. Myself and every other artist I've been friends with have all mentioned this and agreed we all started when we were young. It seems art, like other hobbies, has an influx of older people and teenagers that decide randomly out of no where that they want to begin doing art, only for it to be a fleeting desire and drop it when there aren't immediate results. Im not sure if I can explain it very well but a good comparison is learning to ride a bike or swimming. Its something most of us learned how to do when we were younger, but its a different story for those who never bothered with it and will probably never learn how to as adults.

>> No.4734501

>>4734475
>There isnt such a thing as muscle memory in art
0 iq

>> No.4734553

I started as a 15 year old and within three years I was at an intermediate level if you stick with it you’ll get results. Most people who don’t improve either stay in there comfort zone or make themselves burn out by only doing studies until they quit.

>> No.4734561

>>4734475
>There isnt such a thing as muscle memory in art

that's it! that's the dumbest thing i've ever read on /ic/

>> No.4736692

No one on 4chan has ever spent 10 hours a day on anything except masturbating. Drawing is a skill like any other, and no skill requires years of ten hours a day to simply stop being a beginner at it. No one lives long enough to bother with that bullshit.

You all are just trying to one-up each other into Retard Heaven.

>> No.4736798

>>4736692
just because you are a quitter....

>> No.4736806

>>4734475
Possibly Dunning-Kruger. Pyw? I'm genuinely interested.

>> No.4736820
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4736820

What do you consider your "starting point"?

It's been 7 years since I first started doing shitty pixel art in my computer, but I wasn't really studying or practicing anything.

It's been 4 years since I started any kind of study.

By now I think I'm clearly leaving /beg/ but without having taken stupid long-ass breaks or drawing more every day someone could get where I am in 2 years.

>> No.4737073

>>4728441
This