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/ic/ - Artwork/Critique


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File: 2.43 MB, 2160x3840, DSC_0256.jpg [View same] [iqdb] [saucenao] [google]
4717264 No.4717264 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make YOURSELF feel proud.

previous thread >>4713425

READ THE STICKY if you're new or need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4717276
File: 23 KB, 414x640, ADFEB125-9268-465E-928D-EF8DF7690B22.jpg [View same] [iqdb] [saucenao] [google]
4717276

>> No.4717279
File: 498 KB, 1000x825, blind.jpg [View same] [iqdb] [saucenao] [google]
4717279

Soul or soulless? Should I post this on the draw thread? I feel so comfy here. Spent three days on this, first time rendering drapery, I was almost going to desist at first, but I'm quite pleased I kept going

>>4717276
IM COOMIN. Good sketch my man

>> No.4717284
File: 1.67 MB, 3840x2160, faces marina russian.jpg [View same] [iqdb] [saucenao] [google]
4717284

What do I need to improve the most?

>> No.4717292

>>4717284
measuring

>> No.4717293

>>4717279
Look good. Nice folds in the fabric.
I would keep the light areas lighter.

>> No.4717299
File: 36 KB, 1332x792, cindipant1.png [View same] [iqdb] [saucenao] [google]
4717299

>>4717276
I really like your shapes here and the expression too for the most part. I feel like the eyebrow is drawn really long though.

Posting this again. Want to hear every reason why it sucks.

>> No.4717319
File: 84 KB, 590x786, IMG_1458.jpg [View same] [iqdb] [saucenao] [google]
4717319

help me improve pls, anything jump out that needs fixing?

>> No.4717321

>>4717319
Iroh's face looks lopsided, but there's not enough to suggest he might be raising a brow or something. He should be basically symmetrical there.

>> No.4717323
File: 588 KB, 1968x2048, IMG_20200712_003317.jpg [View same] [iqdb] [saucenao] [google]
4717323

how I draw good?

>> No.4717327

>>4717323
what have you been doing to draw the body like that?

>> No.4717337

>>4717323
Honestly I like it until the head.

>> No.4717338

>>4717327
what you mean?

>> No.4717349
File: 199 KB, 762x800, C4E3C003-D335-452F-B173-2F9CD5404828.jpg [View same] [iqdb] [saucenao] [google]
4717349

Some dumb questions about perspective roofs:
?3, is it correct to make the middle of the roof by doing a cross to find the middle line then running a line down to the corner?
?2, do both ends of the roof have their own vanishing point or are they parallel lines?
?1, I compared the place where the roof according to my logic should be vs where it’s actually is using my logic after running a line to the VP from the top of the other roof. They aren’t in the same spot. Why? Did I just fuck up the perspective in total?

Thanks, also what’s a good perspective book? I’ve been looking over perspective made easy but it seems more of a manual than lessons.

>> No.4717352

>>4717323
Damn, Jewish Asuka has been hitting the gym.

>> No.4717358
File: 121 KB, 800x408, D31700C3-0D3B-4119-9ADD-F8FE7EE04661.jpg [View same] [iqdb] [saucenao] [google]
4717358

>>4717349
I was wondering this cause the perspective on this roof looks fucked up even though I was following the (I thought) right rules

>> No.4717359

>>4717323
Is that marker on paper? I like the flow of the shading. Nice use of brush strokes.

>> No.4717361

>>4717352
oy baka! shut it down!

>> No.4717362

How to grasp Loomis, doing Fun with a pencil but nothing looks 3D, I just picked this again but I also had issues with the lines he uses, the ones that are not main features, hard lines, I can't make sense of them, sure I can copy them but I don't know why they are there, how to draw them accurately, etc.

>> No.4717363

>>4717358
The vanishing lines are too close to us, giving it a slight fisheye lens effect.

>> No.4717364
File: 235 KB, 1050x1300, rougecco00ri5.png [View same] [iqdb] [saucenao] [google]
4717364

Maybe doesn't look that good but it's been fun so far, thats its something I guess..

>> No.4717365
File: 177 KB, 768x1024, Untitled34_20200712020137.png [View same] [iqdb] [saucenao] [google]
4717365

ummm,,, hi,,, um help??? i guess???

>> No.4717366
File: 3.64 MB, 4032x3024, 20200712_020346.jpg [View same] [iqdb] [saucenao] [google]
4717366

Reposting from last thread, how the fuck does paper texture work

>> No.4717367

>>4717364
Torso/leg ratio is off.

>> No.4717370

>>4717363
oops, I mean vanishing points. Move them farther out, off the paper.

>> No.4717372
File: 348 KB, 1600x1577, 1590440423816.jpg [View same] [iqdb] [saucenao] [google]
4717372

>>4717366
Scribbles are a sin. Repent, sinner.

>> No.4717373

>>4717367

what do mean?

>> No.4717376
File: 967 KB, 2428x3048, 1567181449921.jpg [View same] [iqdb] [saucenao] [google]
4717376

Fun with a pencil, page 31, head 1 from left to right.
I've never been able to pick up how to make things 3D, start book over?

>> No.4717377

>>4717373
Her legs are too short.

>> No.4717378

>>4717370
Are vanishing points just guess work then? I guess that just comes with practice to be able to visualize where they are.
>>4717373
Her legs should be longer, their proportions to the body are off

>> No.4717381
File: 67 KB, 1920x1080, palm tree.png [View same] [iqdb] [saucenao] [google]
4717381

what do you guys think of this color palette

>> No.4717383

>>4717373
I just measured myself and my torso/leg ratio is roughly 50cm/100cm. That's shoulder to groin, then groin to floor.

>> No.4717385

>>4717383
more like 60/100, but you get the idea. Her torso and legs are more like a 1/1 ratio.

>> No.4717386 [DELETED] 
File: 2.61 MB, 1668x2388, Drawing.png [View same] [iqdb] [saucenao] [google]
4717386

How do I learn to render? I don’t even know where to start.

>> No.4717387

>>4717386
start with cubes and spheres, then practice imagining the 3D objects in your mind and visualizing where the light hits.

>> No.4717390

>>4717387
Is there a video course that teaches that? I know my values are bad but I don’t know where to learn the basics of rendering 3D shapes

>> No.4717391
File: 47 KB, 540x230, SPHERE2.gif [View same] [iqdb] [saucenao] [google]
4717391

>>4717378
>Are vanishing points just guess work then?
Yeah, as long as you learn from your mistakes, you'll develop intuition over time.

>> No.4717394

>>4717390
Literally just draw cubes and spheres, then shade them. You have to take the initiative, not watch some video that magically injects the knowledge like in The Matrix.

>> No.4717404

>>4717376
No one?

>> No.4717411

>>4717376
Don't press down so hard, and try to avoid scribbling

>> No.4717412

>>4717377

Ah yes I did that on purpuse, I was lookin for a body proportions to emphasizes her short height.

>> No.4717417
File: 75 KB, 750x1334, Lighting.png [View same] [iqdb] [saucenao] [google]
4717417

>>4717394

>> No.4717419

>>4717411
I'm having an issue with not being able to control just how hard I'm drawing, it's bothersome and noted. Would you say it's best for me to start Loomis all over again, I mean, it's some pages after all.

>> No.4717442
File: 1.05 MB, 800x600, l03.png [View same] [iqdb] [saucenao] [google]
4717442

took some shrooms and really cheap oil pastels out to the hiking trails and drew this

>> No.4717479
File: 414 KB, 800x408, house.png [View same] [iqdb] [saucenao] [google]
4717479

>>4717358
Peak of the roof is off-center, and the front and back wall are different heights.
It's also architecturally unsound. Judging from the size of the door, it's not large enough for a second floor, so the ceiling-height windows are unnecessary. Also, the dormer (the bit jutting out of the roof) is horizontal, which means that water and snow won't flow off it.

>> No.4717495

>>4717442
I haven't used pastels since middle school, but I think you can blend them more. Looks like you were pressing down as hard as you can. Maybe go lighter and overlap colors?

>> No.4717551
File: 217 KB, 1000x695, xcvxcvvcc.png [View same] [iqdb] [saucenao] [google]
4717551

>> No.4717577

>>4717276
How lo have you been drawing?

>> No.4717595

>>4717284
Drawing more than just floating unmeasured faces

>> No.4717599

>>4717442
id stop taking shrooms(?) if i were you. i sincerely hope something was gained by this little exploit of yours...

>> No.4717600

>>4717495
>I haven't used pastels since middle school
you should have stopped there with your educated critique.

>> No.4717605

>>4717292
>>4717595
What do you all mean by "measuring"? Proportions?

>> No.4717611

>>4717605
eyeballing

>> No.4717631

>>4717605
Proportions and placement of features, it's all off, some more than others. Flip the canvas

>> No.4717632
File: 510 KB, 1000x1000, Sin título-13.png [View same] [iqdb] [saucenao] [google]
4717632

I don't even think this is a beg problem, try to do this expression it is the hardest I've seen ;n;

>> No.4717642

>>4717632
Try making her expression and note which muscles you're flexing.
For me, if I try to stifle a smile, I keep my upper lip stiff.
But if I make a disgusted face, I wrinkle my nose and pull my upper lip up.
So I would try to emphasize that somehow.

>> No.4717882

>>4717299
>Posting this again. Want to hear every reason why it sucks.
It almost looks like you're going for a pixel art look or just using MSPaint from Windows 95 to make the drawing? The outline of the body is very uneven. Some facial features, mostly the eyes and nose, appear really flatterened. The mouth is good, though. The shoes appear well done while the leg looks odd, mostly from that inside of the knee down.
>>4717577
18 months. I drew a lot as a kid but stopped shortly after starting college, so there was a 22 year gap.

>> No.4717967
File: 15 KB, 99x107, file.png [View same] [iqdb] [saucenao] [google]
4717967

>>4717319
hands

>> No.4718001

>>4717364
it looks likes a Simpson parody of rouge.

you probably will get a better result if you try drawing on model using a character sheet.

>> No.4718014

>>4717599

>id stop taking shrooms(?) if i were you.

Not him, but why?

>> No.4718017
File: 708 KB, 1920x1080, aw.webm [View same] [iqdb] [saucenao] [google]
4718017

Excuse me for a repost from /3/, but

I don't get legs and I hate awful drawn references.
Looking at a girl's inside of a knee joint for a minute while I was sitting at a vet gave me more understanding of leg anatomy than those low res useless fucking pictures.

What should I type in the google search bar to get a good anatomical reference of any part of a human female body?

>> No.4718041
File: 40 KB, 1238x924, perspective.png [View same] [iqdb] [saucenao] [google]
4718041

>>4717378

>> No.4718048
File: 656 KB, 1000x1000, billygestures.png [View same] [iqdb] [saucenao] [google]
4718048

Finished Huston's PART 1 GESTURE & STRUCTURE and tried to do some homework, am i making it right? Do i feel the form?

>> No.4718064

>>4717362
read a book on perspective before loomising

i liked perspective made easy by norling

>>4717417
ctrlpaint how to render course and some other videos on his website

>> No.4718167

>>4717378
>Are vanishing points just guess work then?
You could also use a grid, tho its a bit of a pain in the ass to make and use in trad. Scott Robertson's book has a chapter that covers grids with vanishing points off the page.

>> No.4718181 [DELETED] 
File: 3.01 MB, 4032x3024, morning heads.jpg [View same] [iqdb] [saucenao] [google]
4718181

Head attempts sketched up this morning. Any advice on how to make them look better?

>> No.4718185

>>4718181
Don't chicken scratch

>> No.4718195
File: 1.83 MB, 2980x2884, morning heads.jpg [View same] [iqdb] [saucenao] [google]
4718195

not sure why it posted side ways, but yes any tips or advice on how to make them cleaner and more even?

>>4718185
I will keep that in mind. they never feel like they come out right when i try to do the circle outlines without chicken scratching then i try correcting them after i get them down

>> No.4718200

>>4718195
Erase the chicken scratches and leave a single line

>> No.4718241

What type of pencil do you guys use when gesture drawing? I've been using the softer ones so far but started feeling it'll just end up hiding my mistakes behind all that smudge, so I'm considering using something like 5H instead.

>> No.4718290
File: 230 KB, 1152x864, rsz_img_20200711_163915.jpg [View same] [iqdb] [saucenao] [google]
4718290

>> No.4718328
File: 2.63 MB, 2708x1782, 1578558896280.jpg [View same] [iqdb] [saucenao] [google]
4718328

what's wrong with my brush? CSP fucking sucks and nothing blends right

>> No.4718345

>>4718017
Check Sketchfab it has 3d scans of real bodies.

>> No.4718466

>>4718048
Pretty good, there's not much indication of form on your gesture, but the few there is is very good. Try using some wrapping lines to show direction of the limbs or some hatching to represent the change of planes

>> No.4718470
File: 610 KB, 3024x4032, IMG_20200712_101513_compress75.jpg [View same] [iqdb] [saucenao] [google]
4718470

Loomis pg 35

Plus obligatory eraser shot for my eraser bestie

>> No.4718487

>>4718017
did you try "<muscle name> + reference"?

>> No.4718553

>>4718048
rip in peace billy

>> No.4718571
File: 685 KB, 1200x1200, test1.png [View same] [iqdb] [saucenao] [google]
4718571

Copied a pic to try and see if I can construct a face from it. Any tips/crit? I want to try and move on to full body construction soon.

>> No.4718596
File: 425 KB, 1200x1200, 1.jpg [View same] [iqdb] [saucenao] [google]
4718596

>>4718571
I think the eye is a bit misplaced, also the mouth could be tilted. Be sure to flip your canvas to have a different look on how things feel

>> No.4718608

>>4717319
iroh

>> No.4718612

>>4718596
Cute.
Many people would call it a day, assume the title "Master of construction and lineart" and now focus on rendering for hours upon hours.

You gmi.

>> No.4718622

>>4718596
Will do, trying to find a way right now to properly place the eyes like by following the ends of the lips to have a halfway point for the eyes.
>>4718612
Yeah rendering is on my list. Is Scott Robertsons how to render good or should I try a different book due to digital?

>> No.4718633
File: 96 KB, 527x729, Halp.png [View same] [iqdb] [saucenao] [google]
4718633

Plz halp

I'm trying to learn shading and its hella tough to figure out where the shading is supposed to go

>> No.4718661

>>4718345
Thanks! Damn they have a lot of cool stuff
>>4718487
Yeah and the result is pretty disappointing. But it might be me being lazy instead of googling harder.

>> No.4718700
File: 634 KB, 1250x861, 5re.png [View same] [iqdb] [saucenao] [google]
4718700

what muscle is making this part bulge out?

>> No.4718722

>>4718700
Do you mean the bone underneath? That would be the scapula.

>> No.4718732
File: 146 KB, 658x869, 4354353454354.png [View same] [iqdb] [saucenao] [google]
4718732

>>4717264
I'm new to painting and I've been working on this all day. I've stared myself blind. Could someone give me some critique? Feels like something with the eyes is wrong?

She is supposed to be biting her lip, does that come across?

I havn't started on the hair yet.

>> No.4718734

>>4718700
do you know what shoulder blades are

>> No.4718739
File: 118 KB, 1029x620, 12072020.jpg [View same] [iqdb] [saucenao] [google]
4718739

>> No.4718751

Are we allowed to post anime fan art for critiquing on this thread, or is there a separate thread elsewhere?

>> No.4718761

>>4718722
>>4718734

oh ok haha i feel stupid now

>> No.4718780

>>4718761
No worries, learning anatomy is some shit for everyone.

>> No.4718804
File: 118 KB, 1032x594, 12.jpg [View same] [iqdb] [saucenao] [google]
4718804

30m warmup

>> No.4718932
File: 3.18 MB, 1286x1274, 7-12-2020.png [View same] [iqdb] [saucenao] [google]
4718932

crit pls

and how do i get oil paint to flow better? alla prima II says to use paint from the tube but its super hard to paint that way, do i need a smoother canvas?

>> No.4718939
File: 309 KB, 965x956, rsz_7-12-2020.jpg [View same] [iqdb] [saucenao] [google]
4718939

>>4718932
whoops resized

>> No.4718943
File: 79 KB, 658x869, aaaa.jpg [View same] [iqdb] [saucenao] [google]
4718943

>>4718732
Sorry if she looks a little bit derpy, im using liquify with a touchpad.I feel her left eye (our right side) is too close to the nose and the eyebrow is not helping much. The rendering is pretty good, that kind of light is pretty hard because there are no strong shadows to help show the form.

>> No.4718950
File: 139 KB, 980x982, 20.png [View same] [iqdb] [saucenao] [google]
4718950

numbah 20

>> No.4719003

>>4718932
A small amount of mineral spirits or turp goes a long way.

>> No.4719014
File: 2.26 MB, 3840x2160, ariana richards x8.jpg [View same] [iqdb] [saucenao] [google]
4719014

>>4718932
>>4718939
Is that Asuka?
Anyway I would really avoid drawing lines, like around her jaw, eyes, and nose. Her ears are nice because they don't have any outlines, just color and light.

>> No.4719111

>>4718195
I see progress keep at it

>> No.4719139

>>4719111
thanks. will do

>> No.4719165
File: 1.02 MB, 799x1198, supersaiyansongoku.png [View same] [iqdb] [saucenao] [google]
4719165

How can I avoid the sketchy looking from strokes?

I see a lot of very casual/fast/lazy artists (in the good sense of the term) that make everything clean without much effort, but I struggle to do so. On the other hand, I see some "anime" artists that are rough and in some cases imperfect strokes can be seen but they manage to make it look good due to the nature of that kind of art.

Pic related https://i.nozomi.la/9/12/fb1b5bd2b7a0ab0a35b0d20f783808dd45924ec74db89c45aa4ca81ebdf88129.jpg is not the best example but you can see how the image is sketchy but it manages to look good

In my case I want to make it look leek sketchy and cleaner

>> No.4719166
File: 981 KB, 4000x1992, gokus.png [View same] [iqdb] [saucenao] [google]
4719166

>>4719165

Without the additional stuff

>> No.4719174

>>4718700
back muscle you dumb cunt
where is your common sense

>> No.4719177

>>4719165
>>4719166
is this a shitpost

>> No.4719181
File: 1.32 MB, 4586x3264, 1568418408420.jpg [View same] [iqdb] [saucenao] [google]
4719181

Well, I can't into 3D, my fault for choosing a heavily stylized characyer to draw, Harman Smith, but this looks horrible and again, none of my Loomis heads look 3D

>> No.4719187

As someone who's totally new, is it OK to try and do like 30 minutes - 1 hour a day using paper and pencil for the fundamentals while trying to do like 30 minutes on a day on a tablet as well so I can try and get used to it?

>> No.4719192
File: 179 KB, 500x500, 1579995562806.jpg [View same] [iqdb] [saucenao] [google]
4719192

Reminder that drawing is a discipline, and there is a great number of things to learn. Anyone who's who spent years studying and practicing and refining their craft, so don't feel pressured into thinking like you have to "catch up" or learn everything at once. Remember what Bill Gates said; people overestimate what they can do in one year, and underestimate what they can do in ten.

This is what I tell myself to cope

>> No.4719198
File: 212 KB, 900x900, Untitled.png [View same] [iqdb] [saucenao] [google]
4719198

a few poses from imagination and an anime doodle. imagination is hard but it's comin together i think. slowly.

>> No.4719208

>>4719187
In long run it won't really matter, so work in the medium you're most interested in. If your endgame is making digital art then just focus on working digital. You'll get used to it a lot faster when you aren't making your brain change channels frequently.

>> No.4719214

I've had it, I'm not mad or frustrated, just bothered.
I can't do the shoes exercise of keys because of my eyes, fine, I'll let that slide, ok I have no actual peppers lying around fine, the one pick I get from the internet I drew like shit, I'm just bothered, bothered by this, I can't believe I can't draw one fucking pepper, it looks like shit, my loomis heads are trash, I want to learn to draw but I'm so bothered

>> No.4719257
File: 419 KB, 1402x2479, shinryu zenos.png [View same] [iqdb] [saucenao] [google]
4719257

Nobody would give me anything on another board so I'm posting this here. I'm trying to fix things before I color it.

I need input

>> No.4719275

>>4719214
Silly ol' bear.

>> No.4719276

>>4719275
bear?

>> No.4719280

>>4719214
There is literally nothing to say other than keep grinding. Best advice I can give is try to draw a very rough completely undetailed outline of the object first, fix what looks wrong, then add more details as you go along.

>> No.4719281

>>4719177
He's probably making fun of that beg who drew gokus neck too long

>> No.4719285

>>4719214
I've managed to pinpoint the real problem here besides getting used to drawing what I see, how to do texture work, his drawing of an apple has some textures that are not so easy to replicate

>> No.4719287

>>4719276
Oh bother

>> No.4719319
File: 116 KB, 436x509, goku.png [View same] [iqdb] [saucenao] [google]
4719319

>>4719177

why?

>>4719281

I made a post (new thread) the other day but didnt come back due to personal reasons, been drawing though. People started trolling if I recall right and some mentioned the neck being too long or too short.

>> No.4719331

>>4719319
If you're for real, yeah the neck is waaaaaay too long

>> No.4719333

>>4719319
atleast make the rest of the drawing look beg if you want to troll us

>> No.4719336

>>4718932
every day is neck day!

>> No.4719349
File: 735 KB, 4000x1992, gokumidget.png [View same] [iqdb] [saucenao] [google]
4719349

>>4719331

The problem if I shorten the neck it looks like a very buff desproportionate guy, unless if I make the head bigger and it makes look like a midget

Anyway, I'm not focusing on perfecting anatomy so far (there are tons of things I don't do right, like perspective, anatomy, rendering, construction, etc), but for this specific post I want to clear both my linework and finished art.

>> No.4719352

>>4717882
Well, that first part is intentional yes.

>> No.4719359
File: 191 KB, 834x719, PrinceDesignIdea1.png [View same] [iqdb] [saucenao] [google]
4719359

>> No.4719360

>>4719349
I think it's because of the proportions compared to the rest of the body, like if you shrink the head it's obviously gonna be too small, but I think what's wrong is mostly just the neck and the shoulders. The shoulders are also pretty broad compared to his head

>> No.4719417
File: 96 KB, 500x858, Daydream 24 x 15 inches oil on linen 2018 (1 of 1).jpg [View same] [iqdb] [saucenao] [google]
4719417

>>4718932
Her face looks creepy, the eyes nose and mouth are too far away from each other and the neck is too big. You should reference some photos/paintings of teen girls to get a better idea of the face proportions. Don't use white for the sclera.

>> No.4719426

>>4718739
I've heard drawing eyebrows too low makes a face look masculine.

>> No.4719441

>>4718048
Less chicken scratching and it would look a lot better

>> No.4719454
File: 19 KB, 335x335, rembrandt.jpg [View same] [iqdb] [saucenao] [google]
4719454

>>4718932
For one, work on bigger canvas. That will reduce the impact of the canvas texture on the work.

Two, you can gesso the panel before starting, to smooth it out. I dislike canvas texture, so I used to do that, until I started working on solid panels. When it's dry, sand it with a very fine grade of sandpaper, like 800 grit, to get a perfectly smooth finish.

With any oil painting, you have to build layers. You're plowing right to the finish layer before establishing the underlaying shapes. Start with large, solid shapes, let them dry a bit, paint over them. You shouldn't have bare canvas showing at this stage of the painting.

Also, why a black background? You can't find a good hue to pop the warm tones in the figure, like a green? Or a brown? That much black around the figure swallows it. If you want dark backgrounds, you'll need to paint more like Rembrandt - and even he didn't go solid black, he was using his backgrounds as part of the tonal map.

>> No.4719472

>>4718048
Almost.
I think you don't understand how to pull off various parts of the body. The most obvious is the transition from the shoulder to the pecks. That's a slope and planes that aren't indicated in your drawing, you have the creases in between, but none of the form that creates them. The lower butt cheek on the foremost leg is all wrong, the other too low as well.
The jaw is all wrong. It is inside the line of his neck and cheek in the reference, it's outside of it, in your drawing.

The lower back is also wrong. You're also not getting his center of balance indicated, (it's on his left leg), and not capturing the tension of the pose.
It's a good attempt. Keep going. This reference isn't exactly great for a beginner, because of the exaggerated muscles making it confusing to sort out what's going on. Spend some time studying the structures and muscle masses, a lot of your lines are just stabs at what you think is there, not what actually is.
This is just more looking more closely at the reference, and doing more work on measurement. You're on the right path but you're still groping in the dark for a lot of it - doing more is the only way to get better.

>> No.4719481
File: 1.16 MB, 2000x2000, Illustrationfffffff5.png [View same] [iqdb] [saucenao] [google]
4719481

how do i draw bobs?

>> No.4719488

>>4718739
Measure, observe. You have everything in the wrong place - the jaw is too compacted, the eyes too big, the nose in the wrong place, and in the wrong proportion. The mouth is just guesswork. Your drawing makes her look buck toothed, when she's not. Look where the lower lip and upper lip touch and compress - you have the right side going too far past the lower lip, when the inner edge of the upper lip clearly terminates well inside of that. The upper and lower lip are completely skewed from each other in your drawing.
The nostrils are shaped wrong in your drawing, as well.
The eyebrows are far too low. Her eye sockets and brows are not like that, at all. Her right eye also does not have a hard edge to the upper lid.
Her hair doesn't look anything like that - and drawing at least the proper shape and placement will help you construct her likeness.

Try it again, measure, look at what's actually there. You're close, but you need more practice, so get some going. You're rushing, not looking closely enough. and running towards things like makeup and FX on the eyes, without capturing the form.

>> No.4719492

>>4719257
Well basically everything about it is wrong so to fix it you'd need to learn the fundamentals first then redraw it.

>> No.4719500

>>4719481
i think youre just going to confuse yourself drawing disembodied boobs without constructing at least a torso.

>> No.4719514

>>4718048
ANIKI WAKE UP

>> No.4719532
File: 398 KB, 1707x1577, Illustration2x.png [View same] [iqdb] [saucenao] [google]
4719532

>>4719500
should i draw a square and a torso on top of it?

>> No.4719534

>>4719349
make the head larger kek

>> No.4719541

>>4719532
Are you asking seriously or just trolling? You are drawing at a level that reminds me of a really drunk/high low /int/ or something. You definitely know what torso construction entails.

>> No.4719542
File: 361 KB, 1188x1198, Untitled-3.jpg [View same] [iqdb] [saucenao] [google]
4719542

Intended to do a bunch of hand and foot studies today but I was on the verge of tearing my hair out on just these few. Whole session took me ~2 hours. Any insight on proper construction(especially on hands) would be appreciated.

>> No.4719555
File: 400 KB, 1000x680, 1581621098897.png [View same] [iqdb] [saucenao] [google]
4719555

>> No.4719580
File: 1.69 MB, 4032x3024, IMG_6650.jpg [View same] [iqdb] [saucenao] [google]
4719580

>>4719336
>>4719417
http://taotothetruth.blogspot.com/2013/05/william-adolphe-bouguereau-reverie-sur.html i was using this neck was weird yeah

>>4719454
im trying to do wet on wet shouldn't there be minimal layers? i do a transparent burnt sienna background and then do a line drawing before i start painting. should there be more detail then a basic sketch like this?

also idk if picture is garbage or something but background is a blue green

>> No.4719582
File: 332 KB, 1512x2016, rsz_img_6650.jpg [View same] [iqdb] [saucenao] [google]
4719582

>>4719580
gdi

>> No.4719588
File: 539 KB, 1512x2016, rsz_img_6645.jpg [View same] [iqdb] [saucenao] [google]
4719588

>>4719580
i did this for practice before too i guess i dunno how much of my mistakes are bad painting skills or bad drawing

>> No.4719609

>>4719555
Dude. Do the curls. Don’t Wimp out. You can do it

>> No.4719611

>>4719492
Can I get like, actual anatomy help please I'm sick of you people

>> No.4719618
File: 329 KB, 1280x1280, DB653BCF-F80A-4FA6-A98F-3ACF543D8A36.jpg [View same] [iqdb] [saucenao] [google]
4719618

Needed to get in my weekly raccoon.

>> No.4719637
File: 952 KB, 800x1064, Psalma.jpg [View same] [iqdb] [saucenao] [google]
4719637

Okay fellas, let me have it

>> No.4719659
File: 1.89 MB, 1754x1240, 20207122.png [View same] [iqdb] [saucenao] [google]
4719659

her neck seems too long, the eyes are too symboly and the lips... but hey i drew today

>> No.4719662

>>4719637
It has soul but your lineart is messy, and I don't understand all the noise that's occurring on the strings and in his eye. Try to draw in pen or without an undo key so that you can accomplish things in fewer lines.

>> No.4719664

>>4719611
You don't need 'anatomy help' you need everything help. perspective, gesture, form, head construction, proportion, anatomy, probably in that order. There's a ton of books and video courses and shit on all of this, but if you want spoonfeeding I'd recommend reading Perspective Made Easy, Keys to Drawing, Fun With A Pencil. If you think reading is for gay nerds there's probably courses for absolute /begs/ somewhere in the video course thread. At the very least, I'd read Perspective Made Easy (it's not very long and easy to understand), then doing one of the figure drawing courses in the course thread, either Vilppu or Hampton.

>> No.4719671

>>4719664
Thanks

>> No.4719678

>>4719662
That's good advice, thanks friend!

>> No.4719732
File: 476 KB, 2334x3737, BC3116C8-4977-46BF-BD2E-16DF0B4168EA.jpg [View same] [iqdb] [saucenao] [google]
4719732

I’m a total newbie teaching myself how to draw and how to paint digitally. I think I’m doing OK so far. I would like to know how to make skin look a little more realistic instead of this plastic look. I think the colors are right, but it just looks... off. Any help would be appreciated.

>> No.4719745
File: 16 KB, 236x284, 35b738e655c39ee410cbc0da9ed7314e--painting-portraits-portrait-painting-acrylic-tutorial.jpg [View same] [iqdb] [saucenao] [google]
4719745

>>4719732
Start out by dropping the whole "Skin is just shades of beige" thing. Skin has colors that change over the whole body - what's under it can impact it, as well as what body part it is - and has a mixture of warm and cool hues. It also reflects local and ambient color. It can be hard to see at first, especially in digital photography where the sensor "averages" a lot of hues to a pre-set 'pleasing" aspect.
You're making a common beginner's mistake. Go watch videos and read books on painting skin, the same concepts in oil painting and traditional media apply to digital. You can deal with texture later. (body hair can "tint" some areas, like the forearms, so lightening those areas that are illuminated will give the eye a visual cue of "hair" - our brains will subconsciously fill in the dots.) (Remember, art is the illusion of life, it's not perfect 1:1 copies, it's an artistic version of reality.)

>> No.4719749

>>4719659
Yes, you did draw. That's great.

You're making mistakes on top of mistakes on top of mistakes. Forget color for now. It's distracting you. Concentrate on line. Stop doing construction when you have a reference, you have everything you need in front of you. Establish the landmarks - the eyes, the nostril, the mouth line, the jaw, etc, and work from there, with contour. (Lines) LOOK at each piece,how it's shaped, and then combine them. Measure the distance between landmarks, and LOOK at what's actually there. Trace a copy, just to get a feel for how things line up and the proportions, then do it again freehand.
This is obviously above your skill level, but it's an attempt. Now go back, and do some studies. Just do one eye, or the nose. Perfect it. Draw her mouth. Practice getting the landmarks right. This is art - practicing until you get it right, and breaking it down into chunks you can handle. You should work on line and contour before you start thinking about color. SLOW DOWN. Look at what you have right in front of you, and while learning to capture the likeness, also consider things like line quality. This is an iterative process, it's building blocks.

>> No.4719751

>>4719637
Line quality. That's your next step. Your lack of it distracts too much from the piece - which otherwise is fine.

>> No.4719773

>>4719580
>im trying to do wet on wet shouldn't there be minimal layers?
You need as much paint as you need to cover the canvas. If you're talking fat over lean, yes - as you build up layers, you should use more oil on the top layers - but that's not what I'm talking about.

My point is, the underpainting shouldn't be showing at all.
Watch this series, as Santos does a self portrait:
https://www.youtube.com/watch?v=lDvq050qHns

Note that:
He lets the underpainting dry
The main area of the painting, he's laying down solid areas of color, and adding color layers to refine over that on top, to blend and sculpt.
He doesn't worry about detail until he has the overall color composition established, and the values.
He's using black for a background, but look how dark the torso is. If you want to go that dark on yours, you'll have to darken up the whole panel.

Watch this video by Andrew Tischler. He starts with a glaze underpainting, and starts blocking color - and then refining on top of that, while still wet. Oil, especially straight from the tube, will start getting a little tacky right away, and you can layer on paint - not inches of paint, but solid layers of opaque color, to refine with blending and other colors - but note that he builds for complete coverage.

Again - you're rushing for detail when you haven't completed the first establishing layers of paint, you're doing detail before it's time to even be thinking about it, because if you try to adjust now, you'll erase any details you've established. Half the painting is still in the blocking in stage, and the other half you're doing the "fat" detail passes, like on the eyes. You have no room to adjust now.

>> No.4719780

>>4719745
>Start out by dropping the whole "Skin is just shades of beige" thing.
I actually sampled all the colors directly from the reference photo, which was a well-lit studio photo with good main lights and good rim lighting with consistent color balance, and *all* the skin tones in the reference were shades of beige in this case. I understand what you're saying when the subject is in a less controlled environment. I suppose texture is what I'm asking about. Seems that texture is just automatic when you're using physical media rather than digital. I'm also having trouble how to understand how mixing colors in oil paints, for example (your image shows a Koln palette, right?) translates into picking colors via Hue/Saturation/Lightness. It's just hard for me to visualize at this point, I guess. I'll just keep watching more videos

>> No.4719800

>>4719481
get a digital 3D female model and trace it eventually it will click and you can do it without the tracing

>> No.4719802

>>4719780
>I actually sampled all the colors directly from the reference photo
Doesn't work that way. You're sampling the digital interpretation of that color - the computer chose to average out the colors, and then the eyedropper tool averages it even more. You're "seeing" pixels, not real color. Don't fall into the eyedropper trap - learn to SEE color, and recreate it. If you can't see it, bump the saturation on the reference until you can - or best case scenario, work from life.
>which was a well-lit studio photo with good main lights and good rim lighting with consistent color balance, and *all* the skin tones in the reference were shades of beige in this case.
Okay, this sounds like pure larping. You're a beginner artist, and you know all that? How? And, is irrelevant anyway, because skin is not just beige with brown thrown in. Especially in art.

Stop clicking on the eyedropper, it's a crutch and it wasn't put in the software for that. Look at LIFE. See how skin appears in life. Translate that to the page. Train your EYE. That's what learning to paint is all about.

Or, you know, just hand wave the effort I took to share stuff with you. Don't worry, it's not the first time or last time that will happen. I'm used to it.

>> No.4719849

>>4719802 Doesn't work that way. You're sampling the digital interpretation of that color
Well, I mean the photo looks exactly like a human being, so I don't understand what you're saying.
> learn to SEE color, and recreate it.
Right, that's what I don't understand: how to recreate it. I can tell if a color is warmer or cooler than another color, for the most part, but I don't even have a starting point when putting those two colors I'm comparing in their place in the nearly infinite number of combinations that can be created. All the videos and articles on oil painting that I've seen so far show me how to mix different parts of yellow ochre, cadmium red, ivory white, etc., but I really don't know how that particular combination in oil paints translates to digital selection of a color. Therefore, I sampled from a reference.

>Okay, this sounds like pure larping. You're a beginner artist, and you know all that? How?
I know all that because I'm a photographer. Again, seeing is one thing, recreating it from scratch is another, so I've got to figure out the connection or translation between the two.

>Or, you know, just hand wave the effort I took to share stuff with you.
I'm not. I just don't quite understand yet how what I know about looking at life through my own eyes and through photographs and what you're saying translates into creating something from scratch. I'm not trying to be argumentative, but tone doesn't carry across text on the internet. Maybe I need to search for more specific videos that will help me fill the holes in my own understanding. I'm overly analytical to the point where I have to understand something completely from all possible angles before I'm comfortable with it. That didn't help me in photography and it isn't helping me with painting lol

>> No.4719897

>>4719780
>>4719849
Just post the ref so we can laugh at you already

>> No.4719940
File: 218 KB, 1166x768, girl 1.png [View same] [iqdb] [saucenao] [google]
4719940

Critique on this?

>> No.4720027

>>4719257
Can't be fixed. Just finish it and move on.

>> No.4720092

>>4717323
i like dis, u got an art page?

>> No.4720192

genuine question, do any of you guys paint/draw high? i have a list of things i only do sober because i need to be in the right headspace, but i'm not sure whether i want to paint sober or not. please no dude weed just ignore me otherwise

>> No.4720198

>>4719472
Thanks a lot.

>> No.4720214
File: 90 KB, 1000x673, loomis pls.jpg [View same] [iqdb] [saucenao] [google]
4720214

>>4717264

>> No.4720240

>>4719940
legs need to be longer

>> No.4720246

>>4720192
Why do you think this is a good idea? What's the point?

>> No.4720251
File: 19 KB, 702x459, asian-woman-disgusted.jpg [View same] [iqdb] [saucenao] [google]
4720251

>>4720246

>> No.4720253
File: 575 KB, 1732x1892, Body_colour_1_cut.png [View same] [iqdb] [saucenao] [google]
4720253

First attempt at body rendering.

>> No.4720257
File: 64 KB, 640x425, disgusted-face-640x425.jpg [View same] [iqdb] [saucenao] [google]
4720257

>>4719745

>> No.4720291

>>4719481
did you try mikey mega mega boob tutorials?

>> No.4720302

>>4719940
looks like she is reconsidering her life choices

everything looks kinda out of proportion, bad reference maybe?

>> No.4720305

>>4720214
nice!

>> No.4720321
File: 66 KB, 1280x813, IMG_20200713_150519_277.jpg [View same] [iqdb] [saucenao] [google]
4720321

two days in, ready to give up and capitulate

>> No.4720325

>>4720321
That head is TOTALLY out of proportion with the rest of the body.

>> No.4720327

>>4720325
kek, I just have no paper to spare
(I mean the skull is completely unrelated to the gesture below)

>> No.4720333

my local art shop has those little mannequin figures for like $12, think it's worth picking one up? anyone use one for drawing? feel like it'd be useful and save a bit of time in terms of finding references, but these sorts of things are sometimes deceptive in their actual usability lol

>> No.4720349
File: 2.10 MB, 4032x3024, food.jpg [View same] [iqdb] [saucenao] [google]
4720349

Any good reading material on color theory?

>> No.4720357

How do you draw lips?

>> No.4720366

>>4720333
uhm, yeah. They often sell online for 2 times sometimes even 3 times that price. I'd buy that if its good quality like these ones

https://www.amazon.com/Action-Movable-Figures-Mannequin-Figurine/dp/B07ZS9LN21

>> No.4720410

>>4720366
Using mannequins is cheating.

>> No.4720433

>>4720366
my local art shop is incredibly based and I can find professional grade materials for ridiculously cheap, i love it. they even give you money back for every $100 you spend, I get free da vinci brushes n shit from this place.

>> No.4720457
File: 1.80 MB, 1436x2036, 4chinks2.jpg [View same] [iqdb] [saucenao] [google]
4720457

>>4717264
hey it's the lined paper anon here, i graduated.
this drawing is a failure since i made her look fucking nothing like reference (now she looks like greta thunberg), however last thread i was told to do cleaner hatches and pay attention to their direction so i tried that

>> No.4720461

>>4718943
>>4718939
Both of these look like 17th century pilgrim women who after watching all their 8 children die one by one after a an unusually poor fall harvest and a long and brutal winter are now utterly dead inside.

>> No.4720538

>>4720321
>#1
I never saw a skull so happy!

really tho it is not bad.

>> No.4720592
File: 59 KB, 402x356, 0085.png [View same] [iqdb] [saucenao] [google]
4720592

>>4720349
where do I get more of those?

>> No.4720604

>>4720457
Very nice, anon.
I'd make the shadows darker to properly diffrentiate them from lights. Your midtones have too much contrast.

>> No.4720627

>>4720457
this is not /beg/ you are past beg please leave this shithole general

>> No.4720688

>>4720627
when will you people stop

>> No.4720701

>>4720349
People always suggest Gurney's Color and Light, Hornung's Color, and the Art of Color and Light CGMA videocourse, specially the one with Marco Bucci.

>> No.4720723
File: 55 KB, 1100x828, A3 clipboard black.jpg [View same] [iqdb] [saucenao] [google]
4720723

why are these so hard to find in larger sizes?

>> No.4720737
File: 3.64 MB, 4032x3024, 20200713_163507.jpg [View same] [iqdb] [saucenao] [google]
4720737

>>4717264
scritch scratch 2: electric boogaloo

>> No.4720741

>>4720604
thanks anon
>>4720627
it looks fancy since i "rendered" but this wasnt hard at all to do

>> No.4720745

Has anyone ever gone through the entire Fun with a pencil? Can you post the before and after?

>> No.4720767
File: 990 KB, 2448x3264, IMG_20200713_155518.jpg [View same] [iqdb] [saucenao] [google]
4720767

>>4717264
Best book/resources to learn how to draw faces from any angle? I am reading Micheal Hampton and while I got the basic structures down, stuff like eye lids and noses still mess with me.

>> No.4720827

>>4720767
i recommend steve hustons basic head structure from the video course general

>> No.4720861
File: 193 KB, 625x824, 876543467.png [View same] [iqdb] [saucenao] [google]
4720861

>>4718732
I've worked on it some more today. I'll be honest. I have no clue what I'm doing when it comes to hair.

>> No.4720932
File: 255 KB, 1000x1000, study_thing_50.png [View same] [iqdb] [saucenao] [google]
4720932

>> No.4720992

>>4720861
this is starting to look very nice. I would get rid of the wrinkles in the lips or do them more subtly. I've notice people tend to paint hair using special brushes trying to show large masses of hair instead of showing each individual hair.

>> No.4720998

>>4720723
clipboard? because A4 is the most common paper size?! smaller ones has some pretty common uses too. bigger ones not so much.

but you should be able to find bigger ones on stores that sell bigger sizes paper, like art stores and such.

>> No.4721000
File: 194 KB, 1200x800, 804564012a7bfc2de5112f0444ae7415.jpg [View same] [iqdb] [saucenao] [google]
4721000

>>4720240
>>4720302
ref here

>> No.4721002

>>4720932
aren't nipples in men placed way lower on the chest?

>> No.4721019

>>4720992
Thank you. Now that you say it, the wrinkles are a bit too prominent.

>> No.4721020

>>4721002
I guess you're right, I could fix that right now

>> No.4721025

>>4720932
if you are doing a study you should follow the original more close.

>> No.4721027

>>4720627
hardcore /beg/ confirmed

>>4720457
Reduce the neck length and make the eyes physical direction more consistent. What I mean is that the eye on her left is not angled properly

>> No.4721032

>>4721000
looks like you changed the angle but kept the proportions

>> No.4721083

>>4721027
neck is same as reference assuming lens isnt fucking me (even superimposed to check, i fucked her face though) but noted on the eyes, thanks.

>> No.4721105

>>4721032
What can I fix then?

>> No.4721113
File: 162 KB, 898x872, blond.png [View same] [iqdb] [saucenao] [google]
4721113

thoughts

>> No.4721131

>>4721113
Very sketchy. Looks like he has a small chin. Eyes are very big.

>> No.4721134

>>4721113
yeah i mainly just sketch and never clean up, i can see the chin now thank you, are the eyes actually too big? i dont see it but then again i struggle greatly on eyes, do you think you could red line?

>> No.4721139

>>4721113
Well, you're getting better but my man start doing 10 heads a day and stop wasting your time coloring them. Study the basic fundies first, then go onto coloration next. Being jack of all trades master of none doesnt get you a job. If you can make really good silhouettes, better than anyone else? Insta hire for storyboarding. If you can make decent silhouttes, do decent colorization, do decent lineart, then sure you can be tossed around, but why the fuck would a company toss you into the coloration team when you already have the best color people up front? Why would they toss away their current storyboard team (even if its just two people) when they are already the best for it? All that would end up happening is you getting paid less cuz your work isn't as good as everyone elses, plus you would be doing more hours, plus everyone would be asking you for everything, etc etc etc. Just focus on mastering one thing at a time. Jack of all trades master of none is never a good idea. If you master coloration, design, storyboarding, etc? Go right the fuck ahead, but you gotta take them slow. One at a time.

>> No.4721144

>>4721139
i have 0 desire to go into art for work, i literally just do it in the day because i find the act of drawing fun thats all, im glad you could recognise my art though as i hope it means i have a small distinct style, colouring takes me 30 seconds - 1 minute and makes me feel better about my art as i think it looks better, i dont study colours or anything like that because as you said its silly to split your focus, i am actively studying faces now and i do a lot of breakdowns and finished reading loomis, i do roughly 3-4 faces a day and one at the end on imagination, i dont want to overload so i dont get exhausted as im pretty new to art and in the past i have loved a hobby (making music) and then i burn out because i do it all day

>> No.4721145

>>4721139
also thanks for the long reply i appreciate it! not many people reply to my faces so thank you

>> No.4721150

>>4721144
Ah, that makes sense then. Have fun with it then! I'm sorry if I was projecting there lol

>>4721145
yup np

>> No.4721158
File: 146 KB, 736x719, Capture.png [View same] [iqdb] [saucenao] [google]
4721158

>>4721113
>>4721131
>>4721134

I think it's an improvement

>> No.4721161

>>4721158
yeah i agree thank you for this, even though these eyes are simple theyre still better than mine lol, i know the form but i just cant translate them to a page

>> No.4721217 [DELETED] 
File: 375 KB, 1536x2270, 6D424CAA-5AF7-46F8-913E-4C5B8A559E33.jpg [View same] [iqdb] [saucenao] [google]
4721217

>> No.4721224
File: 502 KB, 1824x2094, Body_colour_2.png [View same] [iqdb] [saucenao] [google]
4721224

>>4720253
Second attempt, with bigger tits and softer shadows.

Wich one do you guys prefer?
How can I make it more appealing?

>> No.4721235

>>4721224
head size is ridiculously small compared to the body

>> No.4721243

>>4721224
>>4718490

>> No.4721245

>>4721224
>>4711617

>> No.4721249

>>4721235
Lol yeah. Her head is smaller than her boob.

Head was an afterthought. I just slapped it on after I made torso.

>> No.4721255
File: 137 KB, 1500x973, AD4E5B41-67D7-4181-8259-13936C4219F0.jpg [View same] [iqdb] [saucenao] [google]
4721255

What do y’all think?

>> No.4721256
File: 807 KB, 1440x1919, 20200713_151232.jpg [View same] [iqdb] [saucenao] [google]
4721256

I made this for a jojo dnd campaign recently. Would like some critique

>> No.4721260
File: 71 KB, 650x433, 42D22390-B8E9-4905-9257-B4CAB1440C77.jpg [View same] [iqdb] [saucenao] [google]
4721260

Reference

>> No.4721268

>>4721255
That's pretty dope, I like the colors

>> No.4721269
File: 162 KB, 559x682, 1594532477848.png [View same] [iqdb] [saucenao] [google]
4721269

What should I study alongside gesture? I've noticed my gestures have started to improve but I don't want to just be doing gesture everyday for 2 hours. Should I start learning anatomy alongside with it? Drawings random body parts?

>> No.4721282

>>4721269
Perspective
https://www.youtube.com/watch?v=OMXVEfpe3K8

>> No.4721290
File: 3.06 MB, 3773x2965, 1594302330176.jpg [View same] [iqdb] [saucenao] [google]
4721290

Already posted this the other day but nobody gave me crit. Could you give me criticism please? What should i do to improve. I am new at drawing.

>> No.4721294

>>4721282
Aren't the sketches on the right bad?

>> No.4721302

>>4721290
>What should i do to improve
read the sticky, theres too much to critique just go study and improve on everything, also dont spend so long on one piece in the future

>> No.4721316

>>4721290
I really can't tell which way I'm supposed to read this.

>> No.4721399
File: 873 KB, 2480x3508, Body_colour_3.png [View same] [iqdb] [saucenao] [google]
4721399

>>4721245
Thats extreamly usefull.
Thank you anon.

>> No.4721421
File: 268 KB, 1000x1000, study_thing_50.png [View same] [iqdb] [saucenao] [google]
4721421

>>4720932
Is this any better?

>> No.4721438

>>4721421
a little

>> No.4721517

Is it normal to feel like there are two conflicting thoughts in your head? One that is angry over things like perspective and anatomy and wants to restart, and one that is horny?

>> No.4721648
File: 458 KB, 990x1337, femboy xuh.png [View same] [iqdb] [saucenao] [google]
4721648

>>4721517
Yeah, that's how I feel right now

>> No.4721706
File: 99 KB, 1184x1016, 21.png [View same] [iqdb] [saucenao] [google]
4721706

gonna try be more creative in my daily imagination sketch as thats the whole point

>> No.4721744

Can a complete beginner start going through Glenn Vilppu's course from the video thread?

>> No.4721750

>>4721744
well, yeah. Thats why a lot of artists here recommend Glenn. He is a great guy with great techniques

>> No.4721753
File: 85 KB, 638x479, 8t84hxdf45fgh.jpg [View same] [iqdb] [saucenao] [google]
4721753

What's better, tripod grip or overhand grip?

>> No.4721780

>>4721750
Okay thanks, I wasn't sure if I needed a little bit of prior experience or whatever first incase it just goes straight over my head or something.

>> No.4721787

>>4721780
Ofc! But if you feel like you're not enjoying your art, then you can also try Sycra's iterative drawing method which works wonders as well. Good luck on your art journey anon!

>> No.4721791

>>4721753
depends on what medium and what subject

>> No.4721808

>>4717358
Top of roof makes it looks like it's bending backwards
and everything >>4717479 said

>> No.4721809

>>4720461
That means soul...right?

>> No.4721818

>>4721255
Looks neat, nice forms. A little flat maybe but what do I know?

>> No.4721830

>>4721744
I think it's great. He starts with absolute basics and explains everything in great detail.

>> No.4721842

>>4721791
paper, gesture drawing

>> No.4721847

>>4721842
overhand 100%

>> No.4721882

>>4721847
I found hard af to engage with the tip of the pencil tho

>> No.4721887
File: 603 KB, 3024x4032, IMG_20200713_165117_compress96.jpg [View same] [iqdb] [saucenao] [google]
4721887

Loomis pg 41

>> No.4721912

>>4721882
tilt it up, but honestly thats kind of the point, overhand allows for sweeping gestures, long flowly lines to capture the essence of a being, youre not supposed to be doing these detail tip of the pencil lines, just go watch any gesture video and youll see what i mean, as literally every single artist uses overhand for gesture

>> No.4721929
File: 3.93 MB, 4032x3016, IMG_20200709_114219.jpg [View same] [iqdb] [saucenao] [google]
4721929

>>4717264
Finished a few days ago
Bad or decent ?

>> No.4721930

>>4721929
soul

>> No.4721939
File: 159 KB, 635x1086, anat.png [View same] [iqdb] [saucenao] [google]
4721939

Just working on anatomy and figures atm
Ik the hands are wrong but I'd rather draw them than ignore them

>> No.4721945

>>4721939
That hand has six fingers anon...

>> No.4721946

>>4721929
Is this really considered /beg/? It looks soulful af to me.

>> No.4721949

>>4721929
>dat makima
but yeah, pretty clean, nice

>> No.4721953

>>4721939
this is traced isnt it anon

>> No.4721957

>>4721929
>find the main character

>> No.4721961
File: 174 KB, 518x775, hfg.png [View same] [iqdb] [saucenao] [google]
4721961

>>4721953
it's layered over my construction

>> No.4721997

>>4721939
Biggest issues that jump out are her arms being kinda lumpy and formless and the hands being way too small. Her left arm is shaped in a way that looks like her upper arm is really short and her lower arm is really long. The hands are bad but just making them bigger would already be a big improvement. Try watching videos on hand construction.

>> No.4722001

>>4721961
i just wanted to freak you out if you had

>> No.4722011

>>4721997
Thanks, yeah I need to check out arms and hands. I put some markers down for where the arm bumps should be but I didn't really know how to make them right.
>>4722001
lmao

>> No.4722044
File: 2.75 MB, 7016x4961, 07.14.2020 LT.jpg [View same] [iqdb] [saucenao] [google]
4722044

dynamic sketching with offhand...

>> No.4722051

>>4722044
but why?

>> No.4722062
File: 685 KB, 1819x2113, IMG_20200713_211746_700.jpg [View same] [iqdb] [saucenao] [google]
4722062

>>4717264

>> No.4722087

>>4722051
You never know, you could lose your hand tomorrow.

>> No.4722097

>>4722087
guess imma start using my left hand

>> No.4722100
File: 1011 KB, 1905x1010, file.png [View same] [iqdb] [saucenao] [google]
4722100

Getting into digital painting

WIP

>> No.4722110

>>4722100
darks arent dark enough and the light aint light enough

>> No.4722111

>>4722100
Push those dark values darker. Looks pretty decent so far.

>> No.4722116

>>4722110
>>4722111
Í still haven't messed with the highlights too much yet, but I agree that the darks should be darker. I will keep that in mind, thanks

>> No.4722117

>>4722100
howd you learn?

>> No.4722120

>>4722117
Mostly from Ctrl + Paint. But this is just my second try, so I can't say I have learned it yet

>> No.4722131

>>4720321
What's your training regime?

>> No.4722134
File: 3.64 MB, 2489x2455, jinx-1.png [View same] [iqdb] [saucenao] [google]
4722134

Any critique welcome

>> No.4722155

Is it better to learn on paper or tablet to draw first if I already know a lot about Photoshop and own a tablet

>> No.4722164
File: 305 KB, 1000x1395, 1569275719439.jpg [View same] [iqdb] [saucenao] [google]
4722164

Drawing is so frustrating :(

>>4722134
The breasts look off to me.
Her left forearm is too big.

>> No.4722195
File: 401 KB, 853x924, some stuff.png [View same] [iqdb] [saucenao] [google]
4722195

>>4717264
some random stuff from the past few days

>> No.4722196
File: 601 KB, 1920x1080, luffy mourn.png [View same] [iqdb] [saucenao] [google]
4722196

>>4717264
How is this anons?

>> No.4722263

>>4722196

im weirdly curious o know the story and conext behind this ngl

>> No.4722269

>>4722263
Same
Gib us a quick rundown

>> No.4722279

>>4722196
Degenerate filth

>> No.4722287
File: 38 KB, 941x525, luffy mourn.jpg [View same] [iqdb] [saucenao] [google]
4722287

>>4722263
>>4722269

>> No.4722319

>>4722164
/beg/ but soulful!

>> No.4722342
File: 328 KB, 1000x2569, 200711aaaaaaaaaaaaaa.jpg [View same] [iqdb] [saucenao] [google]
4722342

I've been slacking off so much, goddammit, at this point I just want to be done with this thing. I might not have been quite ready for Hampton, but I tried anyway. These are some figures from the weekend. Gonna finally move on to drapery and then do something else.

>> No.4722349

>>4722342
See, this is good /beg/ content. People who went to the sticky and genuinely come back in need of help. Not just some complete amateur who symbol draws forward facing anime characters. Should there be a /ama/ thread? It's getting out of hand. I mean it really is..

>> No.4722438
File: 62 KB, 414x640, 4FB2A512-A081-4CAD-B0BE-193ECDD3154C.jpg [View same] [iqdb] [saucenao] [google]
4722438

Cooom!

>> No.4722490

>>4722349
Damn dude, why not just critique people instead of doing backhanded comments like that? I have went through the sticky and I'm currently trying to work through Hampton's Figure Drawing. I tried to use Loomis heads for my anime drawing but I'm still trying to work on it.

>> No.4722503
File: 881 KB, 2660x1080, keswe2.png [View same] [iqdb] [saucenao] [google]
4722503

I sat in front of the pc with the idea of draw something good, at least I draw..

>> No.4722550
File: 451 KB, 1000x661, 1564688293738.png [View same] [iqdb] [saucenao] [google]
4722550

Can anyone give me some pointers on how I can finish up his hair? I'm using CSP but I'm not so familiar with the tools and I don't know what the best approach is from here.

I tried my best with this; I'm feeling pretty happy with the and the nose and his ear in particular, but the eyes and lips look kinda flat/cartoony to me. Please critique

>> No.4722560

>>4722438
whats this pedo mommy shit? chars arent even attractive which should be the fucking point

>> No.4722566

>>4722490
>>loomis

thats your problem. if youre going to have any chance at being a serious artist, you gotta get your head out of your ass and get off 4chan. these people arent talented or successful. theyre more like budget preppers stuck on the internet downloading anything free they can get their hands on.

fucking go to school if you have to, but stop relying on this stupid site for your answers. i swear you fucking morons cant do simple math.

>> No.4722590
File: 65 KB, 800x533, 1590346340657.jpg [View same] [iqdb] [saucenao] [google]
4722590

>>4720701
Thanks. Have a (you).

>> No.4722603
File: 2.39 MB, 3120x4160, 20200714_022557.jpg [View same] [iqdb] [saucenao] [google]
4722603

Feelings, critiques, questions?
It's meant to be unfinished btw

>> No.4722612

>>4722550
try slow loops with stabilization turned up to 100 in harmonious but not too symmetrical of a pattern. for instance, you could try staggering your loops by changing the angles. do this until you can make quick confident and randomized loops without max stabilization

>> No.4722613

>>4722503
>shortstack with big weapon
I approve.

>> No.4722722
File: 321 KB, 1813x2689, Blush practice roughly coloured~2.png [View same] [iqdb] [saucenao] [google]
4722722

I know lining and colours are fucked, but I'm using some literal who brand tablet with colour inaccurate laptop. Anything else wrong with this? Did I atleast get proportions correct?

>> No.4722847
File: 2.68 MB, 3120x4160, IMG_20200714_154812.jpg [View same] [iqdb] [saucenao] [google]
4722847

>> No.4722848
File: 3.63 MB, 4608x3456, 2020-07-14 11.39.56.jpg [View same] [iqdb] [saucenao] [google]
4722848

Total beginner, been practising for a few weeks
Trying to just get faces down, i know I need to draw from reference now and get more confident, but how am I doing?

>> No.4722946
File: 101 KB, 707x1000, 1594727741-1.jpg [View same] [iqdb] [saucenao] [google]
4722946

Something off in perspective?

>> No.4722953

>>4722848
Still symbol drawing copy some loomis head in book
not even joke don't describe facial feature as line
>>4722848

>> No.4722961

>>4722560
God dammit. There's apparently some trick to drawing attractive characters I'm just not grasping.

>> No.4722980

>>4722164
you could suggest a little of the trapezius and the forms of the body in general. Also add some thickness to the clothes and glasses it is looking like body paint.

I know some styles are flat, but since you showed some depth with the ears I assume that it was not intentional.

>> No.4722984

>>4722722
it is just too beg to critique, try learn some anatomy or at least use some reference.

>> No.4722988
File: 576 KB, 2048x1572, 1594412778456.jpg [View same] [iqdb] [saucenao] [google]
4722988

new thread: >>4722987
new thread: >>4722987
new thread: >>4722987

>> No.4722991

>>4722946
everything