[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 146 KB, 605x345, 1562666598829.jpg [View same] [iqdb] [saucenao] [google]
4694346 No.4694346 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make YOURSELF feel proud.

previous thread >>4689695


READ THE STICKY if you're new or need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4694375
File: 3.18 MB, 4032x3024, 00000IMG_00000_BURST20200702142942790_COVER.jpg [View same] [iqdb] [saucenao] [google]
4694375

First for Loomis, I guess
pgs 28-31

>> No.4694383
File: 3.61 MB, 4608x3456, loomismeme.jpg [View same] [iqdb] [saucenao] [google]
4694383

>> No.4694386

>>4694383
>>4694375
gj anon! Improving a lot!

>> No.4694392

>>4694386
Thanks, but >>4694383 isn't my work.

>> No.4694405

>>4694346
>TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK
How about they resize their pictures first.

>> No.4694414

>>4694375
good job on the practice

>> No.4694423

>>4694414
Thanks anon. There's a couple stinkers in there but I'm pretty proud of the bottom right one, and the one above it.

>> No.4694434
File: 287 KB, 1074x779, heads.png [View same] [iqdb] [saucenao] [google]
4694434

Tried some heads

>> No.4694500

>>4694383
the right head on the center row is fucking incredible, there's no way you're a beginner

>> No.4694516
File: 825 KB, 1313x2907, PsdViewer_1593719763876.png [View same] [iqdb] [saucenao] [google]
4694516

-Repost-

Did my best to implement the suggested adjustments

>> No.4694519
File: 660 KB, 800x800, chloe 110.jpg [View same] [iqdb] [saucenao] [google]
4694519

How do I get good like Funny Edit Guy?

>> No.4694522

>>4694500
It's just talent.

>> No.4694523

>>4694434
begtard

>> No.4694531

>>4694523
Would appreciate some criticism instead of just calling me a tard...

>> No.4694537

>>4694434
what construction method are you using? these all look like they were constructed differently.

>> No.4694541

>>4694537
I constructed all of them except the one in the middle with an oval.
The one in the middle I constructed using a rectangular shape.

>> No.4694548

Complete and utter /beg/ here. Give me ONE book or tutorial or course or whatever to focus all of my attention on, because I can't tell what the hell I should be doing at any given moment. Should I just do Keys before literally anything else?

>> No.4694556

>>4694548
Yes. Now go read and study, anon. Stop wasting time on /ic/ and 4chan

>> No.4694560

>>4694541
You need Loomis, my man.
https://www.youtube.com/watch?v=wAOldLWIDSM

>> No.4694571

I hurt my arm and don't want to use my hand for a week will watching tutorials/courses but not drawing be useful at all or should I not bother

If it means anything i'm not exactly /beg/, low tier /int/ but this seemed like the best place to ask thank you

>> No.4694594
File: 132 KB, 744x668, luka wip1.png [View same] [iqdb] [saucenao] [google]
4694594

hello, could anyone recommend a good guide to shading flesh colors? i'm pretty happy with this one so far but really can't get the face right

>> No.4694597

>>4694571
>If it means anything i'm not exactly /beg/, low tier /int/
pyw, also it depends on what you're watching and how well you can absorb and maintain information without doing it hands on.

>> No.4694675

>>4694594
I'd like to mentor you but you must post fullbody drawing first.

>> No.4694689

How do I stop feeling discouraged and demoralized when I see people doing better than me
I can't even go to these threads anymore because 95% of "begs" mog the fuck out of me and it makes me want to quit

>> No.4694690
File: 36 KB, 508x677, IMG_20200702_183120.jpg [View same] [iqdb] [saucenao] [google]
4694690

>>4694346
Could you please help me with this drawing? some critique would be amazing.

I know the balance is way off, the character is looking very stiff, there's no weight in her gesture, no perspective, the hands look like shit, etc.

Any advice you could give me please?

>> No.4694692

>>4694689
That's how everyone feels.
Everyone feels like everyone else is better.
It's something you have to learn to live with because it won't go away any time soon. Even pros who have been drawing for 10+ years still have this feeling.

>> No.4694694

>>4694689
you compete with yourself anon
https://www.youtube.com/watch?v=SF3x3aEtjLo

>> No.4694701

>>4694675
I'm not capable of that, all of my practise consists of headshots and eyes

>> No.4694706

>>4694690
hat and ear is too blocky, whole face could be more dimensional (where's her hairline in the cap hole thing), forearms might be too long too

>> No.4694707

>>4694706
thank you

>> No.4694717
File: 1.30 MB, 2376x2610, 24gestures_7_2_20.jpg [View same] [iqdb] [saucenao] [google]
4694717

Didn't get as many done as I wanted but I am out of time and have to go do shit. Didn't time myself, took my time because I'm still trying to figure out the right balance of lines and rudimentary form to make readable gestures quickly. Thoughts/crits/tell me to go fuck myself?

>> No.4694720
File: 95 KB, 662x661, 11.png [View same] [iqdb] [saucenao] [google]
4694720

doing a 100 day face challenge and im on day 11, i hate my eyes and they need more practice, apart from that does anything stick out?

>> No.4694722

>>4694690
I don't know how to say this with my actual english level, but the cap feels wrong, that thing on the back (this thing that covers you from the sun) is in a weird position, and doesn't really correspond with the rest of the cap

>> No.4694723

>>4694720
Loomis

>> No.4694727

>>4694723
yeah i downloaded the pdfs a few days back im just being lazy to start it

>> No.4694735

>>4694720
Neck is too wide, yours doesn't look like a buffed up guy, so probably you should draw it thiner.

>> No.4694740
File: 246 KB, 1448x2048, 104167886_969224333527006_8208094189499785511_n.jpg [View same] [iqdb] [saucenao] [google]
4694740

>>4694720
A tip for eyes, remeber eyes are just balls behind skin so drawing the eyeballs (circles) then eye lids over the top often helps me.
heres an example of my eyes I often exaggerate them!

>> No.4694742

>>4694722
thanks man, your english is fine

>> No.4694743
File: 2.72 MB, 3120x4160, IMG_20200702_154531.jpg [View same] [iqdb] [saucenao] [google]
4694743

>> No.4694747

>>4694500
There's alot of levels of beginner.
It's just that he's a promising beginner.

>> No.4694749

>>4694383
Fucking talentniggers REEEEEEEEEE

>> No.4694752

>>4694689
Use that as your motivation and energy. If they can get better why can't you? Talent is a myth, it's all work ethic and smart learning.

Seek long term gratification not short term and you'll find success

>> No.4694758

>>4694752
>Talent is a myth
No it's not, retard. Some people naturally grasp new concepts better and quicker than others, talent is objectively real.

>> No.4694770

>>4694689
Remeber Most of the worlds greatest artist trained for years, most people who I've met with natural artistic talent struggle to improve because others at there level are struggling, find artists that inspire you, talk to others about you art ideas and most importantly dont compare yourself to others compare yourself to you from yesterday!

>> No.4694772

>>4694747
He said that wasn't his work

>> No.4694778

>>4694740
this is actually a good tip i will try this thanks

>> No.4694781

>>4694516
WHY DO YOU KEEP POSTING SHIT IN /beg/ ?!

GAIN SOME FUCKING SELF-RESPECT!!!

>> No.4694812

>>4694770
>compare yourself to you from yesterday!
I'm just as shit as I was half a year ago when I started. No one "inspires" me because whenever I see an up and coming artist all I can think of is that I'll never get to that level.

>> No.4694818
File: 82 KB, 720x1280, 20200702_205056~01.jpg [View same] [iqdb] [saucenao] [google]
4694818

Bebe Cave

>> No.4694821

>>4694740
Looks like stubbs the zombie.

>> No.4694828

>>4694818
torso is off, specifically right shoulder, front collarbone things, breasts. neck might be too long too.

the face is looking great though, maybe just touch up the forehead and cheek

>> No.4694829 [DELETED] 

>>4694758
Pyw and i'll tell if you are really stagnated of just being a massive fag.

>> No.4694831 [DELETED] 

>>4694829
*or

>> No.4694859

>>4694821
You know i can't get enough of them steve buscemi eyes!

>> No.4694895
File: 107 KB, 1080x1350, IMG_20200702_212935_502.jpg [View same] [iqdb] [saucenao] [google]
4694895

>>4694346
Random mech. Just wanted to try drawing without a pencil.

>> No.4694896
File: 971 KB, 1939x2424, IMG_20200702_194613_138.jpg [View same] [iqdb] [saucenao] [google]
4694896

>>4694895
Random car also

>> No.4694901
File: 607 KB, 1700x3672, 200701stairsnboxesnpeoplenshit.jpg [View same] [iqdb] [saucenao] [google]
4694901

feels like i haven't really been trying lately, but i did some things. i'm still bad at estimating lengths in perspective, and i should do more planning before placing my vanishing points or drawing stuff without a sense of scale. stairs ended up being bigger than I intended because them being so close to the vanishing point made it hard to draw them any smaller

>> No.4694911

>>4694895
>>4694896
mech could use perspective work to get better symmetry but the cars are perfect

>> No.4694914
File: 54 KB, 454x447, x1236666900-9-4333408-image-a-8_1490055074054.jpg [View same] [iqdb] [saucenao] [google]
4694914

>>4694405
>How about they resize their pictures first.

this lmao

>> No.4694916

>>4694701
Post more headshots of cute boys

>> No.4694945
File: 709 KB, 1451x2340, ts3.png [View same] [iqdb] [saucenao] [google]
4694945

>>4694346
Aside from messy lines and coloring what should I work on?

>> No.4694966
File: 346 KB, 1204x2421, girl47.jpg [View same] [iqdb] [saucenao] [google]
4694966

is the waist too small?

>> No.4694968
File: 87 KB, 592x892, Untitled.png [View same] [iqdb] [saucenao] [google]
4694968

thoughts?

>> No.4694970

>>4694516
I can't really see anything. By any chance, do you post on Reddit?

Your style looks familiar.

>> No.4694977
File: 397 KB, 2122x1085, _20200702_221826.jpg [View same] [iqdb] [saucenao] [google]
4694977

>>4694896
>>4694895

>> No.4694990
File: 600 KB, 1451x3884, lwlvecog.jpg [View same] [iqdb] [saucenao] [google]
4694990

>>4694945
needs more roomis aka fundies

>> No.4694993
File: 453 KB, 600x587, 1f7.png [View same] [iqdb] [saucenao] [google]
4694993

>>4694966

>> No.4694996

>>4694717
Keep it up anon, looks great!

>> No.4695004

>>4694968
nice colors, but your lines are a bit messy and the shadow on the cheek doesn't really follow the form of the head

>> No.4695007
File: 2.21 MB, 1920x5445, InShot_20200702_213719878.jpg [View same] [iqdb] [saucenao] [google]
4695007

>>4694970
Oh man, sorry. I didn't realize it was transparent.

>> No.4695010

>>4694990
Thanks this was actually pretty good advice, great to actually see what people mean by 'more loomis and fundies' for once

>> No.4695011

>>4694781
I am sorry you feel that way.

>> No.4695012

>>4695007
make room for the beginners, anon. I give you permission to leave this general

>> No.4695025

>>4695012
lol. Thank you

>> No.4695030

>>4695007
YOU just posted in the manga thread, didn't you? The line over the lip like Bleach, That's you, right?

>> No.4695115
File: 192 KB, 867x1195, ellie.jpg [View same] [iqdb] [saucenao] [google]
4695115

I tried.

>> No.4695148

>>4695115
This has soul, very nice anon

>> No.4695245
File: 307 KB, 806x918, dumb bunny outfit retard.png [View same] [iqdb] [saucenao] [google]
4695245

the body is copied but just glad i'm done so I can get onto something else

>> No.4695263
File: 684 KB, 1500x440, 4694690.png [View same] [iqdb] [saucenao] [google]
4695263

>>4694690

>> No.4695274
File: 2.75 MB, 3120x4160, IMG_20200703_105554.jpg [View same] [iqdb] [saucenao] [google]
4695274

>> No.4695278

Is there another way too draw faces aside from Loomis?
Starting off with the circle messes me up most of the time.

>> No.4695283
File: 21 KB, 1024x427, 1591782527255.jpg [View same] [iqdb] [saucenao] [google]
4695283

>>4695263
WHAT DO I HAVE TO FUCKING DO TO GET A REDLINE LIKE THIS, FUCK MY ART DOESN'T EVEN GET REPLIES LET ALONE FUCKING PERFECT REDLINES

>> No.4695286

>>4695012
I dont know what you're talking about. This is mid-beg at best.

>> No.4695293

>>4695286
Good, let the hate flow through you.

>> No.4695302
File: 1.86 MB, 3000x4000, IMG_20200703_003622.jpg [View same] [iqdb] [saucenao] [google]
4695302

Any recommendations when trying to ink. Also critique please.

>> No.4695305

>>4695274
I like how you needed an undersketch for this before you inked it

>> No.4695307
File: 231 KB, 710x913, girlswhosaybruh.png [View same] [iqdb] [saucenao] [google]
4695307

kek

>> No.4695315

>>4695293
My comment wasn't written with malice. Look anon, I consider myself low beg. I think this guy draws better than me. But he's clearly not /int/. Look at the right hand. The fact he's posted the exact same sketch 10 times now is proof of his beg-dom. You see this from begs who are stuck in mid beg territory. They spend ages on a single drawing, they polish it as much as they can, they post it 100 times to fish for compliments because it's the absolute limit of their abilities. You're either too beg to realize what you're looking at or youre too distracted by the tits and ass to see its glaring problems that only a beg would make

>> No.4695332

>>4695315
I see, you think your hate has made you powerful.

>> No.4695339

>>4695315
Not " fishing for compliments". That right there does make you sound a little bitter.

I simply post to see where I fucked up so I can learn to stop doing it. That's all. I want to do my best to make a passable work so that I can learn from it.

There's no need for the sour rhetoric. You don't know me or my intentions.

>> No.4695343

>>4695012
Permission revoked, you can never leave

>> No.4695350

>>4695339
What do you call it when someone posts the same drawing 10 times? With only slight , perfunctory changes? If you see what I write as bitter I dont totally blame you since many people on this board are hateful for the sake of being hateful, but thats not whats happening here

>> No.4695358

>>4695350
I litterly make the changes requested.

>> No.4695362

Is there such a thing as /beg/ osmosis? Does seeing a lot of shitty art turn you into a bad artist?

>> No.4695363

>>4695358
I'll give you the benefit of the doubt, maybe I shouldn't have assumed your intentions behind posting it so many times. But how many other artists do you see doing the same? Not many. I think it is fair to assume you know that by polishing a single drawing for days and days, making small changes, you are not really doing much in the way of learning or developing skills. You should not polish turds, so to speak. Which doesn't have to be taken literally, that's not to say your work is a turd. But you should draw and move on.

>> No.4695411
File: 86 KB, 1000x417, 20200703 character design sketches.jpg [View same] [iqdb] [saucenao] [google]
4695411

>>4694346
Some random character design sketches, trying to figure out a process. Feedback?

>> No.4695421

>>4695148
Thanks anon!

>> No.4695453

>>4695339
Leave 4Chan while you can, this isn't a place for anyone with even the slightest potential. Serious actors are far too often, drowned out in this place. Our art class, including our teacher comes here for the lulz, that's it.

>> No.4695491
File: 417 KB, 583x683, 2020-07-03 04_20_11-CLIP STUDIO PAINT.png [View same] [iqdb] [saucenao] [google]
4695491

Update for the people who helped me render a bit!
Still got a ways to go!

Any tips for rendering would be appreciated

>> No.4695500

I'm working through Chapter 3 of Keys to drawing, which involves finding the midpoint and measuring the subject with a pencil. I didn't want to bother a real person, so i'm using photo references, but that just leaves me completely confused when it comes to accuracy.
Am I retarded for "sighting" a photo reference on a computer screen while drawing on paper?
How do you "size down" or "size up" my measurements from subject to paper?

>> No.4695576
File: 1.34 MB, 4096x1962, EJOqYEGUYAEeJzQ.jpg [View same] [iqdb] [saucenao] [google]
4695576

What skill is it that good artists have that allows them to convey more SOUL with a few scratches than some other artists do with extremely detailed renders? Pic related.

>> No.4695584

>>4695576
looks like shit desu

>> No.4695590

>>4695576
looks like when i get frustrated at being unable to get a face right so i rage scribble over it

>> No.4695596
File: 1.91 MB, 4096x2387, ENH6X4-XYAES3Z4.jpg [View same] [iqdb] [saucenao] [google]
4695596

>>4695584
But it conveys information with clarity. Even with a few scribbles a shape that should be vague portrays a vivid idea, that's what makes it SOULful.

>> No.4695609

>>4695453
Paying someone to hammer competence into your skull is not what anyone with actual "potential" would do either. You either got it or you don't. You sound like you don't got it. You'll regret wasting your money on that shit once you're five years into your McJob.

>> No.4695645

How do I into Loomis
What books do I read and practice with first, or are they all the same shit with a different cover

>> No.4695650
File: 107 KB, 549x900, volley.png [View same] [iqdb] [saucenao] [google]
4695650

Tried drawing this.
I'd say I like volleyball because it helps me study anatomy, but in truth I just want to see ass

>> No.4695652

>>4695650
I think it's pretty good. Perspective seems convincing.

>> No.4695656

>>4695652
thanks.
Anything I should work on?

>> No.4695658

>>4695278
https://www.youtube.com/playlist?list=PLGqLd8aLnAfHJhDD3nfij_9ObMLbg0Qs4

There, check out this dude, his voice is pretty weird, but you can watch the non narrated vídeos.

>> No.4695690

>>4694895
This is not beg

>> No.4695699

>>4695274
please don't ever post again

>> No.4695701

>>4695411
learn to draw realistically first. Your cartoons will improve naturally.

>> No.4695702

>>4695650
She's rather manly looking. Kind of missing the point if you are in this for female ass.

>> No.4695734
File: 699 KB, 1750x938, comparative_measuring.png [View same] [iqdb] [saucenao] [google]
4695734

>>4695500
>Am I retarded for "sighting" a photo reference on a computer screen while drawing on paper?
No, you're fine. But keep in mind pictures have lens distortion in them, so they don't look exactly as you would see it irl. But they are still fine to study from.

>How do you "size down" or "size up" my measurements from subject to paper?
When you sight with a pencil with what's on the screen, extend your arm all the way out as you would irl.

Do what Bert says and make top and bottom marks of where you'd like to place the drawing on the page. Because what you'll see will be at a different scale of what you'll be drawing, use comparative measurements to proportion your drawing. Start by drawing a rough likeness of the reference between the marks. Then do sighting. If something measures half your pencil at sight, and another part measures 2 halves (or entire pencil), you'd know that the proportion between the parts is a 1:2 relationship. Then you take that same proportional relationship you sighted (NOT the actual size of the measurement), and apply it to correct your drawing by using your pencil to measure those same parts. (Recreating the same 1:2 proportion you saw).

Check out these videos if you want to learn more, its a concept that's better understood on video than in a book:
https://www.youtube.com/watch?v=Otv_l_qkML4
https://www.youtube.com/watch?v=x1tsm5nGh7c

>> No.4695740
File: 664 KB, 1245x1563, wf_blend.png [View same] [iqdb] [saucenao] [google]
4695740

Second week

>> No.4695743

>>4695740
>this is only slightly worse than me and I've been drawing for ~8 months

>> No.4695785

>>4695701
I've been parallel learning how to draw realistically with drawing cartoons and my cartoons have definitely improved. So I agree with your feedback. Anything specific you don't like though?

>> No.4695813
File: 383 KB, 1240x840, IMG_20200626_200003438.jpg [View same] [iqdb] [saucenao] [google]
4695813

trying to draw bodies without any reference

man, its fucking hard

>> No.4695816
File: 386 KB, 984x1360, IMG_20200518_125140541q.jpg [View same] [iqdb] [saucenao] [google]
4695816

>>4695813
also some faces

>> No.4695823

>>4695813
first thing i notice, their right shoulders are too visible.

>> No.4695844
File: 76 KB, 990x606, 1580346884225.jpg [View same] [iqdb] [saucenao] [google]
4695844

So I've got my art to this point but I'm not sure where to go from here. Obviously there's a lot of things I need to improve on but I feel like I'm being pulled in too many directions.

Should I focus on learning how to shade/render? Or should I learn more about how to sketch/do lines? Or should I just keep working on my construction (as you can see I can draw people from the front a lot better than the back, and my ability to draw heads/faces is pretty bad).

I guess what I'm saying is that I don't see a clear direction to go in to make the "next big improvement". What's the most valuable skill that I could learn next?

>> No.4695852

>no comment on art from hours ago
Am i supposed to treat it like a battlestation thread and review others' before posting mine

>> No.4695856

>>4695844
this is really good

>> No.4695858

>>4695740
talent

>>4695743
utter lack of talent

>> No.4695866

>>4695844
draw hands

>> No.4695884

>>4695866
>his limbs don't fade into blank voids
Yes, in hindsight it does seem hubristic to ask for tips on how to improve when I obviously can't draw hands.

>>4695856
I'm going to choose to believe you're not being sarcastic, so thanks anon.

>> No.4695885
File: 404 KB, 1518x1874, 20200703_161118_copy_1518x1874.jpg [View same] [iqdb] [saucenao] [google]
4695885

Hello /ic/

I attempted imagining a face anatomy for my creatures. I could improve this a lot but I don't know how. Should I take references from human anatomy?

P.s. I stopped Loomis since 2 days and I really need to get back into it. Is the link to Kim Jung Gi's anatomy course safe and still working ?

>> No.4695895
File: 474 KB, 3000x3000, oldman.jpg [View same] [iqdb] [saucenao] [google]
4695895

I was doing a study and it turned into this. How can I inprove the color and what other mistakes I made?

>> No.4695900
File: 871 KB, 1257x985, luka1.6x.png [View same] [iqdb] [saucenao] [google]
4695900

>>4694916
I ""finished"" it earlier but spent a long time trying to draw a background and failing, it's my first attempt at colours

>> No.4695919

>>4695813
This might be obvious but you have to really know anatomy. I'm watching Jim Lee on YouTube and what he does is magic.

>> No.4695921

>>4695900
Do you mind posting more work? I like your image a lot. I think you have a very good sense of how to create cute proportions. What artists do you study?

>> No.4695924
File: 45 KB, 678x455, 1567868100259.jpg [View same] [iqdb] [saucenao] [google]
4695924

>>4695885
That level of detail isn't necessary if you're just trying to draw their head.

Otherwise, just copy this.

>> No.4695927
File: 628 KB, 1605x856, 14419b517d0a6ab3820a26c2d8fa9ce75ddcb412.jpg [View same] [iqdb] [saucenao] [google]
4695927

>>4695921
I just browse character tags on pixiv and save stuff that gives me ideas, no one in particular

>> No.4695932

>>4695924

Actually, I'm planning to make 3d models of them and then animate. I personally think the face anatomy would be important in order to get good animations. Now I'll attempt converting this drawing into Blender bones placement

>> No.4695934

>>4695927
How long have you been drawing? Have you really only been practicing headshots? Never trying to draw bodies? The world needs more shota/bishounen artists

>> No.4695942

>>4695934
About two weeks now of just trying the same character, the hair is very annoying and forgiving at the same time in that it's complex but lets you hide your weird jawlines
I've tried bodies a couple of times but ended up frustrated with finer details like elbows creasing skin depending on how a forearm is angled

>> No.4695962

>>4695895
I found it hard to tell what is happening desu, some things to point out:

as a frontal view, ears should look similar, his right ear looks jarring.

airbrush shading usually looks like shit when done wrong, now if you take the airbrush and use pure black to shade, it looks 3 times worse. The hands looks dirty and muddy as hell.

the expression is weird, specially because of the mouth, which I had mistaken for a big fat lip at first glance. Open mouths don't have that form, also teeth should be visible.

>> No.4695966
File: 314 KB, 973x1859, garbage.png [View same] [iqdb] [saucenao] [google]
4695966

>>4695942
This is what one of my first attempts at drawing my own anime character looked like around my 2 week mark of learning to draw. I'm still very much a /beg/ so I can't offer too much guidance. You're doing very well though! I hope you keep things up :)

>I've tried bodies a couple of times but ended up frustrated with finer details like elbows creasing skin depending on how a forearm is angled
This is very relatable, I don't have the skills or experience to help much with that. All I can say is those little questions of "how should this look" pop up a thousand times in my head every time I draw something. And all I can really recommend is to look at how other artists solve these problems and try to understand what they're doing any why, piece by piece. One artbook I looked at was "How to Draw Shota" but I've been told it has a lot of anatomy problems.

>> No.4695974
File: 219 KB, 815x693, badsketch.png [View same] [iqdb] [saucenao] [google]
4695974

>>4695966
What brush do you use for lineart? I think it looks better than the pencil I use
I'm not trying to draw shota though, maybe my shoulder proportions gave that impression off but this character is a grown male / female depending on the person drawing it

>> No.4695991

>>4695962
Thanks. I'll keep it in mind for next time. Any advice on what types of brushes are good for shading and adding shadows? I know airbrush isn't great but I don't know many other brushes on krita that can have that soft gradient kinda feel to them

>> No.4695992

>>4694346
Whats your guys opinion on Syrca

>> No.4696011

>>4695966

Hello Anon. I have exactly the same issues as you. I can imagine expressions of people, but can't get the face to go according to plan. The little Loomis heads in Fun with a Pencil bugged me out, because all I could draw was expressionless character faces

>> No.4696028
File: 72 KB, 443x474, niko_wip.png [View same] [iqdb] [saucenao] [google]
4696028

>>4695974
That picture is the default airbrush tool in paint tool sai v2, as far as I remember. Which is what I still use kind of and what I see a lot of people use for sketching at least. Nowadays, I changed the default settings to hardest edge, 20% min density, otherwise it's default settings. Although there's probably some tweaks that would make it better. Pic related is me using those brush settings. (I'm not saying my art is good, I'm only trying to show you what these settings look like in practice)

I can't tell you if this is something that is good for lineart specifically, for lineart I think most people sketch with airbrush then use an S-1 to 7 setting with the pencil. I just sketch with the airbrush and try to clean up my lines where I can if I want them to look clean.

(I had to click on pictures of cars for 10 minutes to post this)

>> No.4696058
File: 446 KB, 1656x2410, 20200703_175057_copy_1656x2410.jpg [View same] [iqdb] [saucenao] [google]
4696058

>>4695966
Just did this now. Are the proportions OK ? I tried to make the character face a few degrees away from the perspective axis, but the face needs to be improved

>> No.4696065

I'm still trash. I thought I had a breakthrough but it was just my mind playing tricks on me. Back to the drawing board.

>> No.4696066

>>4696058
anon please use reference while drawing, especially faces. You are still /beg/ and will improve faster if you use references

>> No.4696087

>>4696058
Im sure its partly a style choice but arms arnt normal so sharp and the human body rarely has straight lines in its shapes, but one specific i noticed straight away is the neck. your neck like all peoples contects to the back of your head, though you have drawn it attached to too the chin so the head looks like its on the wrong body! keep at it! use refrences!

>> No.4696091

>It doesn't get easier after loomis.
Fuck.

>> No.4696102

Is Vilppu the best go to for total beginners learning gesture drawing?

>> No.4696113

>>4696058
I'm assuming these posts are the same person? I'm not the best person to ask any art advice by any means, so hopefully someone else chimes in because whatever I say is probably wrong...

I would just try to pick one thing you want to draw and try to draw it as best you can over and over, or alternate between things you want to draw. Like one day only drawing torsos, the next day only drawing heads. Drawing an entire upper body with limbs and head and a background is adding a lot of complexity.

Look at what artists you like are doing. Try to replicate what they do as best you can. Think a lot about proportions. Whether it's faces or body parts, you have to slowly drill into your memory what goes where and how big X or Y body part of facial feature is relative to everything else. That's all I can really say, because it's just what I do, all I know is my path of learning to draw.

Sometimes I'll spend an entire afternoon just drawing disembodied torsos.

>> No.4696114

>>4695007
What program did you use to draw this? Impressive.

>> No.4696182
File: 84 KB, 505x505, anatomy again.png [View same] [iqdb] [saucenao] [google]
4696182

Any /int/'s here who can give me literally any critique?

>> No.4696198

>>4696102
Nop
The Art & Science of Figure Drawing - Brent Eviston
https://mega.nz/folder/HkhCVAqZ#Kuts7ln7DQMgm8YE_svSFA

>> No.4696201
File: 77 KB, 584x729, Untitled.png [View same] [iqdb] [saucenao] [google]
4696201

Torsos are an enigma shrouded in mystery

>> No.4696214

>>4696198
It's almost disgusting how beginner friendly that is

>> No.4696222
File: 83 KB, 1855x355, advice.png [View same] [iqdb] [saucenao] [google]
4696222

>>4694548
human figure/anatomy advice

>> No.4696225

I love and hate Ethan Becker at the same time.
What is this feeling?

>> No.4696227

>>4696198
Thank you!

>> No.4696228
File: 53 KB, 786x445, Gesture quick.png [View same] [iqdb] [saucenao] [google]
4696228

>>4694717
oh wow! You took my advice on adding torsos I see!

You are seriously starting to get good at this, anon! Now start adding limbs if you can like pic related (Dont be so messy with the lines, but a good 1-2 strokes should be enough to get the shape of a single line in). After you master that... Well.. You move onto figure drawing and limb study. I will try to guide you through that as well, but for now focus on adding limbs next. Keep up the improvement! And remember pinch and stretch, dont be afraid to exaggerate a pose. Try to make the back curvature more extreme to get a better, more flowy image instead of a stiff one.

Hope to see your next page of gesture study soon!

>> No.4696229

>>4694717

Anon from here again >>4696228

I didnt see that you actually already started adding limbs lmao. Keep it up though regardless

>> No.4696230

>>4696198
Uh.. MEGA has a limit too how much I can download before I have to pay to use it(very dumb). Got an Alternate Link?

>> No.4696233

>>4694727
imo the only thing you need to learn from loomis is the loomis head structure. Go watch Proko's video on it, but more importantly also LISTEN to what he says.

>> No.4696237

>>4695274
I think you're better off making memes in MS paint

>> No.4696241

>>4695274
Better than most of /ic/.
Atleast it's not a half finished skewed loomis head.

>> No.4696243

>>4695283
post some of your art then dipshit lol

>> No.4696245

>>4695362
Well, hearing peoples stories of being "/beg/ for years" has made me scared, but I have progressed in the past week like I have been drawing and practicing for 2 months straight. It isnt hard to improve if you do it right.

>> No.4696247

>>4695491
you have the original, unrendered version? I wanna take a shot at this to see if I can help.

>> No.4696257

Why does Vilppu use a red pencil to draw?

>> No.4696270
File: 36 KB, 256x896, scrap178_a.jpg [View same] [iqdb] [saucenao] [google]
4696270

>> No.4696272
File: 238 KB, 633x750, 1593682504655.png [View same] [iqdb] [saucenao] [google]
4696272

>>4696247
Yee

>> No.4696281

>>4696272
the realistic rendering above doesn't match the 2D style. Why not do 3-color anime shading? Whatever it's called.

https://www.urbandictionary.com/define.php?term=Tritone%20Shading

>> No.4696284
File: 91 KB, 571x458, great work.png [View same] [iqdb] [saucenao] [google]
4696284

>>4695650
Overall great work done. Just a slight tilt of the face along with a slight separation in the fingers and your good to go! The way I got the separation was my literally getting into her position and pretending I was about to hit a volley ball. I then froze, looked back at my hand, and saw the middle finger was separated from the index and pinky, but was also conjoined with the ring finger. Simple but useful tactic for finding if anatomy is correct or not

again, good job overall!

>> No.4696291

>>4696272
I agree with this >>4696281 anon here. I will do a slight rendering of the image to show you the best shading style to match that art-style you're using. Give me a few

>> No.4696304

>>4696230
just use a VPN

>> No.4696307
File: 26 KB, 500x395, 677a33bb038683df5be59e259d9fec6d.jpg [View same] [iqdb] [saucenao] [google]
4696307

>>4696270
overall very nice. You have a lot of wacky proportions, but I think those were intentional. The only criticism I have is that you seem to be very shape oriented when you draw. As a result, many of the contour lines of the bandages around her limbs don't work. Remember there's always always always perspective when you draw, even when drawing characters. Know where you eye level is, and draw the rest of the figure accordingly. Everything is ALWAYS overlapping something, especially when you see the figure as a series of disks stacked on top of each other.

>> No.4696313

>>4696272
>>4696291
Ok, done. Like an anon said in the last thread, use a color to shade. IMO the best color for shading is almost always the hair color. Now I didnt shade it completely, but this is roughly what it should look like. Also, if you are the designer of that character, her color scheme is perfect! A sky/baby blue for hair mixed with a petite, very light and cute pink. The yellow horns also compliment the colors hugely, but I think if you brightened those horns up ever so slightly, it would be perfect in color. Just thought I'd say praise to the character design and color

>> No.4696314
File: 268 KB, 617x728, blu.png [View same] [iqdb] [saucenao] [google]
4696314

>>4696313
Forgot to link photo goddamit

>> No.4696316
File: 228 KB, 1600x1200, band.png [View same] [iqdb] [saucenao] [google]
4696316

second day using a tablet i tried tracing a band

>> No.4696318

>>4696304
Eh. I just decided to buy his Udemy classes. Little more expensive than MEGA, but I feel much better about giving money to the artist, and not some faceless corporation. Thanks anyways.

>> No.4696324

>>4695576
im beg
I would guess good, nice, simple and readable yet interesting shapes. high contrast might have something to do with it as well.

>> No.4696343

>>4696307
nta but i think i have this same problem and i can't believe most figure drawing resources i've looked at never talk about perspective of the entire figure, did you just started practicing this way or do you know of any book that talks about it (other than loomis)?

>>4696318
based

>> No.4696350
File: 244 KB, 1064x1396, IMG_20200702_061133.jpg [View same] [iqdb] [saucenao] [google]
4696350

>>4696281
Theres a certain artist i want to copy, ill try to find them, i think the style you suggested is good but i want to render the clothes in a different style

>>4696291
Gotcha gotcha, i agree but i wanna practice this specific style. The other one is more cell shade

>>4696313
>>4696314

Haha thanks dude!
I did make design her, shes from a webtoon i got out
I appreciate all you guys are doing!

Also heres another drawing i have but its a completely different way i usually shade

>> No.4696351

>>4696102
Loomis

>> No.4696353

>>4696350
keep improvin anon! You're doin great

>> No.4696355
File: 31 KB, 495x612, IMG_20200702_061143.jpg [View same] [iqdb] [saucenao] [google]
4696355

>>4696350

This is how she usually looks in the comic shes in

>> No.4696358
File: 1.42 MB, 2098x3637, IMG_20200702_055151.jpg [View same] [iqdb] [saucenao] [google]
4696358

>>4696355

>> No.4696359

>>4696182
The biggest one is that torso is too short and you lost some muscles around pelvis which is understandable as you cut their real estate.

>> No.4696360
File: 187 KB, 1080x1350, 106006965_2782938958650236_7155450507884715001_n.jpg [View same] [iqdb] [saucenao] [google]
4696360

sharing some gesture references I found

>> No.4696361

>>4695491
I still need to render the hair and fix up the skin

>> No.4696362
File: 150 KB, 1080x1350, 106384934_165728678438175_1971030561116072099_n.jpg [View same] [iqdb] [saucenao] [google]
4696362

>> No.4696365

>>4695823
yeah, you are right, gotta work those perspectives
>>4695919
I'm studying hampton right now, but I try to draw something from imagination from time to time, will look into Jim Lee

>> No.4696369

>>4696343
Actually, Loomis' books are the ones that talk about it the most. Not even Hampton or Vilppu brings it up. A lot of perspective books will talk about it, and Mike Mattesi's book "force" talks about it. Luckily, its not that hard of a concept to adapt to your work.

>> No.4696380

>>4696359
Need to mention I wasn't going for copying here. If you go for copying you become dependant on references. I was going for a textbook human anatomy image.

>> No.4696389

>>4696380
Then you failed. Your torso from clavicle to groin is 2.5 heads instead of 3.

>> No.4696395

>>4696389
Alright thanks!

>> No.4696406

How does one develop soul and avoid being generic. Drawing from reference is what ive done for the most part. Where does the soul come from?

>> No.4696411

>>4696406
not attempting to fully copy the reference a + exaggerating poses first of all

>> No.4696415

>>4696406
Have fun?

>> No.4696430

>>4696411
The most i use the reference for is the pose. I could start there

>>4696415
>Have fun?
Thats probably an issue. I have fun making things and they still turn out soulless once i share for critique. It makes it seem like my sense of fun isn't soulful at all

>> No.4696438

>>4696389
I prefer the loomis method of breaking down the top half of the body into thirds. Top of head to shoulders = 1/3. Shoulders to waist 1/3. Waist to pubic area =1/3. Easier to implement

>> No.4696443

>>4696430
Stop being critical and be practical

>> No.4696473
File: 584 KB, 1600x1200, room.png [View same] [iqdb] [saucenao] [google]
4696473

>> No.4696489

>>4696369
thanks anon. i'll check them out

>> No.4696521
File: 86 KB, 640x570, AEBC462C-AE4A-4F1E-A339-91E0FC0C1776.jpg [View same] [iqdb] [saucenao] [google]
4696521

Why do you keep telling people to study Loomis when they just want to draw anime shit?

>> No.4696559

When it comes to Edwards book, what should I ignore? I want to draw not hear some bitch ramble about the Illuminati keeping children from drawing right.

>> No.4696566

>>4696559
kek

>> No.4696584

>>4696361
yee yee, i cant really draw until night time

>> No.4696596

>>4696358
>>4696355
Shes a cutie anon! x3

>> No.4696611
File: 890 KB, 1600x1200, lumizfaces.png [View same] [iqdb] [saucenao] [google]
4696611

>> No.4696627
File: 259 KB, 355x700, 1578361801508.png [View same] [iqdb] [saucenao] [google]
4696627

Alright I'm at my wit's end somebody please just spoonfeed me on what the gesture drawing for this pose is supposed to look like. I've tried like a dozen times and posted my attempts on another thread and all I got was "this isn't gesture you're just drawing the outlines" but shit I guess I just genuinely cannot see what the "flow" or "movement" of this pose is.

>> No.4696639
File: 74 KB, 640x640, 7E180600-5B08-40C3-9733-177C2605D920.jpg [View same] [iqdb] [saucenao] [google]
4696639

God dammit I inked on the pencil layer!

>> No.4696648

>>4696596

Thanks dude!
Shes fun to draw for me!

>> No.4696651

>>4695690
that is kind of you anon but i disagree. im really winging it.

>> No.4696654

More Loomis.
No matter what.
Loomis.
Loomis
Loom
loooom
loomsfdfdg

>> No.4696655

>>4694911
thank you m8

>> No.4696664

>>4696639
You might be able to save it by messing with alpha channels.

>> No.4696669

>>4696358
lol are you making a dakimakura for yourself?

>> No.4696671

>>4695816
so here;s what stands out to me. sorry idk the right word but the bottom of the man's nose. the center of it. i dont think the angle where it meets the rest of the face should be that harsh. i think it should slope more smoothly. the center should be lower than the nostrils. and his ears look straight. too big, too low perhaps?

on the female face hard to say... eye is too big maybe? ear placement is strange . i think too far forward maybe or too small.

the nack looks sloppy and the hair is bad. dont draw each strand like that. just go on youtube. look up how to draw hair. you have to draw it in sections. and just shade the sections like solid objects.

not bad for beg.

>> No.4696687

>>4696669
nah it was a joke, but i ref some dakimakura

>> No.4696694

>>4696687
Ahh okay, I wish to one day be able to draw a daki for myself. Good work btw.

>> No.4696714

>>4696687
just ref, its not crazy hard!

>> No.4696732

>>4696694
just do it! Whats topping you?

>> No.4696738
File: 116 KB, 254x674, box.png [View same] [iqdb] [saucenao] [google]
4696738

>>4696627
i have no idea what i'm doing

>> No.4696753

>>4696732
Mainly my skill is not quite there and I don't have a tablet or anything. I need to improve before I can make my own dakimakuras.

>> No.4696760
File: 621 KB, 3024x4032, IMG_20200703_152337_compress64.jpg [View same] [iqdb] [saucenao] [google]
4696760

Loomis pg. 32

>> No.4696768
File: 42 KB, 414x640, 782DC2F0-9204-4009-985D-855A3FFE123F.jpg [View same] [iqdb] [saucenao] [google]
4696768

>> No.4696781
File: 233 KB, 537x615, figure better.png [View same] [iqdb] [saucenao] [google]
4696781

>>4696627
You would be better off doing this as a figure study. Gesturing such a difficult pose to process isnt effective.

>> No.4696783

>>4696768
Scary

>> No.4696796
File: 86 KB, 837x834, 12.png [View same] [iqdb] [saucenao] [google]
4696796

back again for day 12, really not feeling this one and im not sure why

>> No.4696807

>>4696781
i dont think you understand ow the loomis head works. actually everything you are doing is weird. i dont really understand why you are drawing the thing from fantastic 4. the anatomy is wrong. the perspective is wrong. the proportions are wrong. i dont think you copying these figures this way is going to do anything for you because you don't understand what you are copying.

you need a goal when you go into this. is this a gesture drawing, a value study, an anatomy study?

why dont you try to reconstruct the figure as primitives but be very careful meticulous about the perspective?

correct me if im wrong but i dont get what you are even trying to do let alone how this will help

>> No.4696809

>>4696781
>>4696738
I understand, thank you. I was already beginning to think that maybe the pose itself is just shitty for gesture drawing, but I didn't want to admit it cause it sounded like a bad cope on my part

>> No.4696822
File: 177 KB, 450x432, unknown-10.png [View same] [iqdb] [saucenao] [google]
4696822

Did another study after reading through krita manuals and looking at tutorials

>> No.4696823
File: 51 KB, 414x640, 0080E68A-769E-4F34-B840-17966CEAE996.jpg [View same] [iqdb] [saucenao] [google]
4696823

>>4696783
I tend to draw people with this creepy smile. I’m trying to capture nervous. Maybe I’m autistic.

>> No.4696826

>>4696823
some big ol gams she got god damn

>> No.4696828
File: 446 KB, 3072x4096, bad 4.jpg [View same] [iqdb] [saucenao] [google]
4696828

help

>> No.4696832

>>4696828
from reference or imagination?

>> No.4696835

>>4696828
dont do hair like that, dont draw the individual strands it just looks bad, break it up into chunks that have pleasant shapes which youve done kind of anyways but then shade with big shapes to give the illusion of clumps of hair and depth in the hair

>> No.4696838

>>4696823
if its nervousness your going for try lifting the eyebrows and widening the eyes, most emotions are shown threw the eyes an the area around them, but because of the narrowed eyebrows she looks smug and confident.

>> No.4696840

>>4696828
also stop chicken scratching

>> No.4696843

>>4696832
reference

>> No.4696845
File: 1.65 MB, 1505x680, latenightdraw.png [View same] [iqdb] [saucenao] [google]
4696845

super beg late night portait. Thoughts?

>> No.4696855
File: 196 KB, 689x1000, 20-07-03 2.jpg [View same] [iqdb] [saucenao] [google]
4696855

>>4696627
Pose was a bit weird for me as well but here's how I would approach it.
>you're drawing the outlines not the gesture
must be the most common comment on gestures on the board and while that may be true, if they can't explain it further than that I doubt they really know what they're talking about.
With gesture you should be more concerned with the general than the specific, more of a "what's it doing?" and "where's it going?" rather than "what does it look like?"
For example the arm that is coming forward has a sharp angle to it and we can communicate that with 2 lines.
Sometimes the lines that are most suited to what you want to communicate come close to the actual contour/ outline but it doesn't actually matter as long a you keep it simple, if you find yourself drawing a lot of the bumps and bruises you're probably getting distrated by the contour.
Then you can start pushing it further with rythm and form indicators.

>> No.4696870
File: 638 KB, 1012x1222, ltest.png [View same] [iqdb] [saucenao] [google]
4696870

I've started drawing digitally any critiques?

>> No.4696873
File: 227 KB, 793x786, 1572909007284.png [View same] [iqdb] [saucenao] [google]
4696873

>>4696855
I really wish I could get proportions right like you. Sometimes it feels like my arm is just completely unwilling to cooperate when it comes to drawing everything the correct angle and length

>> No.4696876

>>4696873
well youve probably drawn for a month in compariosn to his multiple years

>> No.4696877
File: 79 KB, 837x834, 12edit.png [View same] [iqdb] [saucenao] [google]
4696877

>>4696796
perspective is a bit ambiguous and that's making the anatomy feel off
the eyes and nose look like they're facing slightly upwards, but the length of the lower face, particularly the chin, makes it look more like it's straight-on. shortening the lower half of the face would make the whole thing agree more.
pic related, about 3 seconds of editing in ms paint

>> No.4696880
File: 45 KB, 414x640, 9892503D-7F24-4802-BFA0-FCC9D58F7ECB.jpg [View same] [iqdb] [saucenao] [google]
4696880

Drawered

>> No.4696884
File: 300 KB, 1200x900, soapmanOCDONTSTEAL.png [View same] [iqdb] [saucenao] [google]
4696884

>> No.4696889

>>4696877
yeah this is it thank you

>>4696880
my guy seriously reduce the ass

>> No.4696891

>>4695932
Dawg, I remember you from a few threads ago, and I know you're coming from /3/. You're STILL trying to run before you can walk, and are ignoring basically all advice people are throwing at you.

>> No.4696898
File: 128 KB, 620x877, Illustration20.jpg [View same] [iqdb] [saucenao] [google]
4696898

tried this gesture drawing thing for the first time in a while
I feel overwhelmed and mentally exhausted, but r8 n h8

>> No.4696901

>>4696807
>everything is off
>unironically critiquing a low effort 6 minute example drawing

>you need a goal when you go into this. is this a gesture drawing, a value study, an anatomy study?
read mate. I said that it is not a gesture study, and gesture simply doesnt work well with that pose.

>> No.4696908
File: 112 KB, 414x640, nervous redline.png [View same] [iqdb] [saucenao] [google]
4696908

>>4696838
Would also add that while the top lid would be lifted wide, the bottom lid would be tense and raised, and as a result her pupils would probably sit on the bottom lid without touching the top. The way you have sclera around her entire pupil right now just makes her look demented. It might also help communicate her expression if you drew a line at the corner of her mouth to indicate tension. Nervousness is a form of fear, so the facial indicators are the same.

>> No.4696913

>>4696835
>>4696840
Thought as much i just hate doing line art.Thanks for advice.

>> No.4696917
File: 2.65 MB, 2494x3721, B82D4DE5-4358-4EEB-ABDC-DE083B6D984C.jpg [View same] [iqdb] [saucenao] [google]
4696917

>>4694346
Besides cleaning up the sketch marks, it their anything that I could work on/improve in the future?

>> No.4696919
File: 373 KB, 1000x1333, 1579437714085.jpg [View same] [iqdb] [saucenao] [google]
4696919

Haven't drawn in a couple of weeks...

>> No.4696923

>>4696917
what type of skull is that? If its apart of the work then sorry, but I would say the skull needs work if you were going for a human skull

>> No.4696934

>>4696923
The skull actually was apart Of the art, but yeah I can see what your talking about (especially with the teeth, should have worked on those more)

>> No.4696939

>>4696934
yeah cuz I figured that the odd skull figure does fit in with the art. It looks like a mix of goat/human which is why I was conflicted critiquing it. Gj overall tho

>> No.4696947
File: 24 KB, 386x250, 1487323965269.jpg [View same] [iqdb] [saucenao] [google]
4696947

is it normal for the smudge brush to be so insanely laggy in photoshop? I don't think it's my computer, I have a 2080 super and ryzen 9 3900x, but the lag is horrible. It's like 2 seconds behind every stroke

do you really have to do that sample blending with photoshop?

>> No.4696951

>>4696870
I hate it when people draw "anime eyes" and don't curve the eyelids down towards the tear duct. Most anime still give their characters oval/rhombus-shaped eyes, they just omit some of the lines.

Her horns also don't line up with the orientation of her skull. You drew them as if she were looking at us dead on, but her head is tilted and at a 3/4 angle.

>> No.4696966
File: 43 KB, 414x640, 471D203B-8C5D-4BEE-8CC1-768FD9E804D2.jpg [View same] [iqdb] [saucenao] [google]
4696966

>>4696889
Presto butto!

>> No.4696975

>>4696966
better, the torso is still all sorts of weird twisted and the way she holds the sword at the bottom is weird, i do admit i love the face though but the whole pose is just strange and feels unatural, her boobs dont seem to be attatched to her torso theyre not following the form theyre just staring straight at us, its weird because you can obviously draw, anyways im rambling

>> No.4696983

>>4696966
the leg is still so fucking big compared to her waist it looks weird just redo the legs lol

>> No.4697002

>>4696947
pls someone help

>> No.4697013

>>4696284
Thanks !!

>> No.4697016

>>4696760
Nice Anon!

>> No.4697025
File: 96 KB, 867x685, t4g36ba8qi221.jpg [View same] [iqdb] [saucenao] [google]
4697025

>when how to paint light FINALLY clicks and I finally understand
I AM THE LIGHT! I AM PAINTING THE LIGHT! WHERE I PAINT THE LIGHT IS HITTING!

>> No.4697045

>>4696901
don't correct me faggot. you are the one who sucks balls at drawing.

>> No.4697062

>>4697045
>Gets angry he took a half-dead drawn doodle seriously

anon..

>> No.4697081

>>4697062
Don't post art that you don't want to be critiqued or corrected on. If it's an 'example drawing' then you need to know what it's supposed to be an example of. The fact that you got instantly defensive over it makes it seem like you really don't know what you were doing.

>> No.4697092
File: 67 KB, 414x640, C4E079B0-3E9C-4FFD-B10D-34220D609788.jpg [View same] [iqdb] [saucenao] [google]
4697092

>>4696966
I, so high right now.

>> No.4697097
File: 21 KB, 135x104, Pepega-PNG-wordona.com_-300x300 (1).png [View same] [iqdb] [saucenao] [google]
4697097

>>4697081
If I was getting defensive I would be writing out paragraphs the way you are instead of making fun of you lol

Anyway, if we're being real here that wasn't critique. You forgot the constructive in constructive criticism

>> No.4697108

>>4697097
Oh yeah well you’re such a nigger that when you got a black belt in karate you stole it!

>> No.4697114

I never realized how much art is a feeling and not intellectual. When Vilppu tells you to feel the form he means that you literally have to feel it in your mind's eye. It's not some metaphor for understanding the form in some intellectual way

>> No.4697129
File: 151 KB, 483x378, pngfind.com-sad-pepe-png-73311.png [View same] [iqdb] [saucenao] [google]
4697129

>>4697108
:C

I have been killed mercilessly

>> No.4697134
File: 81 KB, 310x480, 4696768.png [View same] [iqdb] [saucenao] [google]
4697134

>>4696768

>> No.4697175

>>4695576
I preffer that' red angel she's kinda cute

>> No.4697181

Injecting loomis directly to the blood stream to increase maximum gain efficiency

>> No.4697189

>>4697181
But then you can’t participate in any art competitions.

>> No.4697214

>>4697081
No actually his terrible drawing is what makes it look like he has no idea what he's doing.

>> No.4697230
File: 42 KB, 599x708, BmapoQ8CcAIwosi.jpg [View same] [iqdb] [saucenao] [google]
4697230

>>4697097
I'm not even the original guy you were crying to, calm down. By 'getting defensive' I mean you are literally deflecting any and all criticism of your ""example"" drawing with "lol its just a doodle bro its an example xd i wasnt even trying" type comments. Anyway, not derailing the thread any longer, especially since I'm apparently being epic trolled by someone who posts twitch emotes as reaction images.

>> No.4697241

>>4697230
yeah no, those were memes. We're always improving and have shitty art days, but fr he could have atleast been instructive instead of bein shitty

>> No.4697244
File: 218 KB, 1848x1848, LineArt.jpg [View same] [iqdb] [saucenao] [google]
4697244

>> No.4697256

>>4697244
right calf too big, left foot too big, both calfs a little too thick and short, tit on the left shouldnt be taking up as much space, tit on the right should be bigger, the arm closest to the viewer should be bending towards us to show the actual length of the arm, arm on the opposite side shouldnt even be vsible, only the hand should be. shoulder needs to bend more towards the audience along with the arm. We should be able to see her chest. Foot farthest from viewer should have an above view because I dont believe she's suppose to look like shes standing on a ball

phew that was a lot of typing there

Face is good and so is the butt and a little bit of the thighs.

>> No.4697261
File: 386 KB, 1000x2084, ipqgu7fn.jpg [View same] [iqdb] [saucenao] [google]
4697261

>>4696919
shimakase needs to drop the test hormones

>> No.4697293

Trying out oil paints for the first time, with some Winsor and Newton thinned with turpentine, on a piece of plasticard primed black. So I used some old medicine bottle little lids because I didn't have anything around, and poured some turpentine into them and put a little dollop of paint. Mixed them until it looked to all be incorporated. Put it on the plastic card, and the paint dried black in some spots and normal (blue) in others. After letting it set some I came back with a bit of turpentine on my brush and rubbed the black parts with it. It then seemed to turn into blue. At this point I had a some excess paint so I tried dabbing a bit off with a qtip. In the areas I rubbed the qtip on desaturated towards white. How do you avoid this weird variation in color?

>> No.4697294

>>4697261
lol, I didn't realize I messed up that bad. Thank you, anon.

>> No.4697307

>>4697294
Not that anon, i drew >>4696201 which is very bad art. But i have a similar problem, when i draw skinny males i always make their shoulders broad unless i go out of my way to correct for it

>> No.4697325
File: 1.33 MB, 2620x1884, Welp.png [View same] [iqdb] [saucenao] [google]
4697325

>> No.4697332

Curious, which would be a better study to start with.

Face 3/4th and other poses, or maybe eyes,noses, mouth, ears?

>> No.4697337

>>4697332
floating loomis heads

>> No.4697341

>>4697325
idk if this art looks god-tier bc its painted or bc its actually good

>>4697332
floating loomis heads

>> No.4697349

>>4697332
floating loomis heads

>> No.4697355
File: 1.36 MB, 2633x780, 123535.png [View same] [iqdb] [saucenao] [google]
4697355

So have passed months since I draw on digital and I tried today just to remember how fuckin frustrating can be just draw a dammed line without fucked up. I mean my lineart in traditional sketches aren't good but not at this level.

>> No.4697359

>>4697355

Just to clarify I know the copys I've made looks terrible but the hairy lines keep distractin me for anything else.

>> No.4697362
File: 478 KB, 1440x2269, B53EA75E-F106-4127-9298-B7DA79F8978A.jpg [View same] [iqdb] [saucenao] [google]
4697362

can i get some critique on the coloring of this? i’m going to transfer this to acrylic on canvas and want to use bright and loud colors. i don’t quite understand contrast yet though and don’t want it to be a big bright mess, i want to make sure everything is able to stand out

>> No.4697365

>>4697355
line quality is not your biggest problem

>> No.4697367

>>4697362
his shirt is lighter than his skin

>> No.4697371

>>4697337
>>4697341
>>4697349
So drawing the head from all angles, Or I'm being "learned Lisp programming" memed.

>> No.4697376

>>4697362
love that coloring style. Shading matches the style as well

>> No.4697378

>>4697371
from all angles, anon

>> No.4697385

>>4697362
get rid of the black lines on the soft wrinkles

>> No.4697387

>>4697367
noted, i’ll make some adjustments.

>>4697376
thank you! i’m trying to find a nice set palette i can use for most of my work and am constantly drawn to turquoise and pinks

>> No.4697411

>>4697385

will do thanks

>> No.4697430

>>4697355
Watch the aspect ratio, idiot

>> No.4697458

so it's either that 95% of this thread is low-/beg/ or for some reason it's continually cool to not answer questions or give feedback to the majority of posts

>> No.4697462

>>4697458
There are only 2 (two) ways to get criticism on /beg/.
1) Draw an anime girl or a basic bitch instathot model, expect a perfect redline in 30 minutes or less
2) Reply to someone asking for help while posting your work, and prepare to have your anus torn apart by a horde of ints who are conspicuously never posting criticism for people asking for crits, and they reserve all their criticism until they see a mid /beg/ step up and try to help a low /beg/

>> No.4697469
File: 3.35 MB, 4032x3024, 42B25172-6C4E-4341-9CAB-EA0BCF6DFC7C.jpg [View same] [iqdb] [saucenao] [google]
4697469

I feel like I can’t even into the funny faces.

>> No.4697472

>>4695658
OMG
10/10

>> No.4697474

>>4697244
work on foundation, use boxes to represent the rib cage and pelvis and draw from there.

>> No.4697504

>>4697469
scale bigger. I can tell each one of those faces can fit inside your thumb.

>> No.4697517

>>4697469
>>4697504
This is not the first time I've seen this phenomenon on here. Why do people draw so tiny?

>> No.4697519

>>4697504
>>4697517
Yeah I was figuring size was the issue because I just couldn't get much detail in there without smudging.
My guess is that it's much easier to draw a smaller circle so beginners tend to gravitate towards drawing smaller only to get fucked over when trying to make details.
Other than size I feel like I just can't get the details to come to me. I just mix and match what loomis does.

>> No.4697581
File: 3.73 MB, 2405x2798, Liz P.png [View same] [iqdb] [saucenao] [google]
4697581

>>4696314
thats best i can do
i have to work on hair a shit ton

>> No.4697617

>>4695734
Thank you alot

>> No.4697733

>>4697581
cute trans mascot

>> No.4697741

>>4697733
She does have the color scheme
Never thought about it haha!

>> No.4697806
File: 352 KB, 903x682, BEG.png [View same] [iqdb] [saucenao] [google]
4697806

what can i improve upon with this?

>> No.4697835
File: 1.36 MB, 1681x678, attempt.png [View same] [iqdb] [saucenao] [google]
4697835

>>4696845
try to visualize this as shapes that need to be shaded as opposed to outlines. the nose is a big example as it has almost no shading on it despite being one of the things that is drawing my eye in the original piece (centerpoint.)

I don't know who this is, but it seems more like you're just copying as best you can. I'd recommend looking up Proko's loomis head series. Understanding how the head works will help you understand where planes are on the face/where to shade and help you imitate. I've attached a slightly adjusted version of your sketch (it's p low effort, sorry, it's late)

I wish you luck.

>> No.4698020

new
>>4698018

>> No.4698046

>>4697355
Anime is rotting your brain

>> No.4699041

>>4696768
>>4697134
this is really good why are you in /beg/