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/ic/ - Artwork/Critique


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4691035 No.4691035 [Reply] [Original]

I want to start hacking my way into art and use 3D a lot more to aid me as I don't want to spend the 10 gorillion years i takes to grind figure drawing. Share tips, hacks, and tricks here for those of use with a high enough IQ to apply what we learn over a base model to speed up the process and pump out more finished work.

https://www.youtube.com/watch?v=NkWsGQMzDS8&list=WL&index=60&t=0s

----
I also want to make this a general but I'll see how it goes as an experiment.

>> No.4691047
File: 455 KB, 2048x1156, EbDf_ptVcAIDeQu.jpg [View same] [iqdb] [saucenao] [google]
4691047

>>4691035
I used to do work for MtG. Highly recommend the 48 Laws of Power.

>> No.4691049

>>4691035
Not quite the same thing, but my current hypothesis is that a strong foundation in digital sculpting is the secret optimal path to art gains

>> No.4691054

>>4691047
Go away Noah. We're not your family and friends now that everyone hates you. We hated you before that shit went down. Go fuck yourself

>> No.4691068

>>4691047
This has got nothing to do with the topic at hand

>> No.4691102

>>4691049
Sculpting in general can definitely help

>> No.4691121

>>4691035
Using a 3d reference for unusual angles isn't cheating you tard. It would take a million years to construct the perspective and you need to expert knowledge to even do it correctly.

>> No.4691165
File: 535 KB, 1920x1133, chengwei-pan-final-projectvayne-splash-psd.jpg [View same] [iqdb] [saucenao] [google]
4691165

>>4691121
>It would take a million years to construct the perspective and you need to expert knowledge to even do it correctly.
Literally no decent/popular artist autistically constructs perspective to draw a dynamic pose.

>> No.4691168

>>4691035
This isn't cheating. It's like saying CGI is cheating to help create the final image in a film. As long as the end product looks good who cares how you got there. Plenty or manga artists use edited photographs or 3D models for their backgrounds, it still looks good.

>> No.4691174

>>4691165
>generic chinese mobile game artstation concept art

>> No.4691182

>>4691047
Cringe and reddit tier. Do not live life this way.

>> No.4691184
File: 270 KB, 1215x717, 21001.jpg [View same] [iqdb] [saucenao] [google]
4691184

>>4691174
>generic chinese mobile game artstation concept art
It's actually splashart for one of the most popular PC games in the world. Not sure what that has to do with my first post though?

>> No.4691185

>>4691047
t. jewish manifesto

>> No.4691186

>>4691168
"Cheating" in art is just a convenient shorthand for "using tools other than your hands and eyes". It doesn't mean you shouldn't do it.

>> No.4691187

>>4691165
imagine making a splash art like these, with multiple dozen of art directors that doesnt even know how to draw, senior/junior artist and it takes month to finish it? yikes

>> No.4691190
File: 378 KB, 1215x717, Vi_Splash_5.jpg [View same] [iqdb] [saucenao] [google]
4691190

>>4691187
>with multiple dozen of art directors that doesnt even know how to draw
Are you retarded?

>> No.4691195

>>4691047
this is sad as fuck lol

>> No.4691209

>>4691174
And? You’ll never reach anywhere close to this level of skill.

>> No.4691224

>>4691190
im not you, so nope

>> No.4691228
File: 200 KB, 1600x979, c593a7213aac7a90eaa43b157b079ca3.jpg [View same] [iqdb] [saucenao] [google]
4691228

>>4691224
How am I retarded?

>> No.4691233

Are there any youtube videos about learning Zbrush specifically as a 2d artist?
The program itself is extremely daunting and I just want a art-brainlet like me that can explain it to me in a way I can understand.

>> No.4691248

>>4691035
bruh that pic isn't cheating

>> No.4691262

>>4691248
No rules just tools bro

>> No.4691375

>>4691035
You unironically need to already know how to construct a figure in perspective to be able to use CG like this. If you don't you won't be able to intergrate it properly with the scene or even dress it as your character. It's a time saving technique for concepting composition.

>> No.4691435

>>4691375
I already construct figures in boxes, but I end up drawing the same poses over and over and I have ideas I want to pull off but can't because I don't have the reference to build from.

>> No.4692194

>>4691187
pyw

>> No.4692231

>>4691035
learning cg to pose this sounds a lot harder than just learning the pose

>> No.4692255

>>4691035
You still need to tweak it to your desired artstyle. Sometimes the pose in 3D will look vastly better than 2D so one should make absolutely sure the pose works instead of spending valuable time on a pose that ends up looking like shit.
At any point you might realize you fucked up and will need to start over. Just from experience I noticed tweaking from 3D to 2D works way better when using a black background and filling up/erasing over the initial 3D sketch instead of redrawing the lines.
You could use a 3D program, but I find myself burning outta steam just getting the pose right. You will unlock limitless poses, but now you need to master another program.

>> No.4692256

>>4691209
You have shit taste

>> No.4692271
File: 9 KB, 227x222, bpep.jpg [View same] [iqdb] [saucenao] [google]
4692271

>>4692256
tfw you know stupid people like you will stay poor and never make it in any industry

>> No.4692290

>>4692271
I hope you fulfill your dream of making generic overproduced """"art"""" for online videogames, good luck.

>> No.4692336

>>4691174
>>4692256
>>4692290
I have to ask, when people post stupid shit like this, what do they think it sounds like? Do they realize what absolutely seething crabs they come off as? Do they think we're wowed and taken aback by their alleged depth of genius and "fine taste"? Kek imagine being this delusional.

>> No.4692339

>>4692336
Well you asked and answered all by yourself, surely someone with your depth of genius knows better, I now like league of legendspromotional art thanks!!

>> No.4692346

>>4692256
>Shit taste =/= skill
Might as well pyw

>> No.4692350

>>4692346
You don't deserve to see my work you depths dwelling midwit, now begone! out of my sight!

>> No.4692351
File: 14 KB, 400x311, 1455076714013.jpg [View same] [iqdb] [saucenao] [google]
4692351

>>4691047
Oh now I see why the commies hate capitalism, it breeds sociopaths

>> No.4692355

>>4691047
oy vey

>> No.4692363

>>4692350
Thought so, you’re just a /beg/ larping. Next

>> No.4692373

>>4692351
I see why the capitalists hate communism, it breeds troons

>> No.4692374

>>4691174
Snib snab

>> No.4692377

>>4692363
>sir this food is rotten
>WOAA OOHH LET ME SEE IF YOU CAN DO BETTER HUH NO? OHHH NEXT
See how stupid that is : )

>> No.4692402

>>4692377
You know that analogy only works when you can explain why said thing is bad, right? You have not explained why the artwork you called generic is bad.

>> No.4692412

>>4691047
None of this is cheating though

>> No.4692422

>>4692402
I guess you're right, I'm tired of arguing

>> No.4692443
File: 118 KB, 900x900, 1593417942226.jpg [View same] [iqdb] [saucenao] [google]
4692443

>>4692422
>>4692402
This conversation exists. It has nothing to do with the topic at hand. stfu

>> No.4692484

>>4691047
This applies to artists online if you wanna avoid any unnecessary drama from other problematic artists

>> No.4692502

>>4691035
ILLUSION games have a studio mode where you can pose the babes you carefully spent hours customizing. If your doing coom art, you can even have H poses etc so definitely a good tool. Find a nice angle, try to get the full pose for it's always nice to be able to crop eventualy, make a screenshot and voilà, you have your ref you can either copy or trace.

>> No.4692597

>>4692502
Recommended me a good illusion game. I haven’t been around the hgame scene since high school.

>> No.4692862

I can never find 3D/CG models that have the body type I'm interested in drawing.
I'd have to learn 3D modeling to even begin the process of "cheating" in this way.

>> No.4692867

>>4691047
how to worship moloch and give up your soul

>> No.4692875

>>4692373
Hit a nerve, manlet?

>> No.4692923
File: 568 KB, 915x937, hinamatsuri19.png [View same] [iqdb] [saucenao] [google]
4692923

>>4691035
No rules, only tools.
No rules, only tools.
No rules, only tools.
Say it with me, anon.
No rules, only tools.
No rules, only tools.
No rules, only tools.
No rules, only tools.
No rules, only tools.
No rules, only tools.

>> No.4693063
File: 289 KB, 2047x1447, gasoween 2.jpg [View same] [iqdb] [saucenao] [google]
4693063

>>4692597
koikatsu & honey select, the first is more anime like, the second more realistic
go to /h/ and search their generals, in them there are links to torrent them
for poses you will want to use the studio exe rather than the game, and you'll probably have zero fucking idea about how the studio works once you open it so search for a guide on the internet

>> No.4693065

Well now is as good a time as any to confess that I just trace over photos of myself, taken by myself, just so I can be positive that no one will ever point it out. I still stylize everything so no one is the wiser except me. Young me would be disappointed. Present me knows this is how I can truly bring my ideas to life.

>> No.4693084

>>4691047
Ah yes, cawch fish. Very credible

>> No.4693139

>>4691035
>perspective of the crotch is literally wrong


>>4691121
>It would take a million years to construct the perspective and you need to expert knowledge to even do it correctly
that's some beg mindset it's not even funny. Especially for OP's you can establish the perspective in like 3 line strokes

>> No.4693176

>>4692597
>>4693063
In my opinion using software to pose 3d models for drawing is a double edged sword. Purely from the perspective of hardware and software. Every piece of software, unless it is constantly updated, will eventually cease to work as you continue to update your PC. Due to the nature of software, as you update your drivers, your operating systems, and other elements, eventually old software will not run anymore, or run poorly, or not display properly, and so on.

It might be okay for a few years but this is not a long term solution. I think learning to use software that gets updated, like blender, is probably a better choice if you want to go down this route of using 3d models to pose. Maybe there are some pose programs which are more protected than others for this, like maybe unity based games? I dont know enough about how software deprecates to say for sure.

>> No.4693178
File: 3.21 MB, 1593x1145, Adolf Hitler (1889-1945) St. Charles's Church Vienna.jpg [View same] [iqdb] [saucenao] [google]
4693178

>>4692373
>I see why the capitalists hate communism, it breeds troons
In the real world however, it's been in the capitalist societies that troons breed and are encouraged, not in the communist societies or other non-capitalist societies.

>> No.4693205

>>4693176
Uhh dude, just use a virtual machine.

>> No.4693242
File: 705 KB, 4096x2304, 74B05D71-8010-4341-A43A-D76D77C01D25.jpg [View same] [iqdb] [saucenao] [google]
4693242

>>4693063
Thanks bro

>> No.4693305

>>4691047
everyone who disagrees to this never made it

>> No.4693605

>>4691165
>>4691184
>>4691190
>>4691228
All these have the same formula. Small foot, big hand. Or big foot, small hand.

>> No.4693612

>>4693605
Do you mean they have perspective?

>> No.4693718
File: 956 KB, 680x618, jojo approach.png [View same] [iqdb] [saucenao] [google]
4693718

>>4693605
>All these have the same formula.
Yes. The figures are all close to the "camera", at an angle that makes for extreme foreshortening. This is a fairly common trick to make things more dynamic.
You should also note the skewed angles. Three of them have the figure hunched low to the ground, drawn from straight ahead with a Dutch angle. One is different, with the worm's-eye-view and the figure standing, but the effect is much the same. This conveys imbalance, which again makes things more dynamic.

>> No.4693722
File: 699 KB, 1073x1284, 44.jpg [View same] [iqdb] [saucenao] [google]
4693722

the absolute state of this board...

>> No.4693735

>>4693722

Yeah, because you post on it. Leave and make in instantly better.

>> No.4693738

>>4693735
the point of this thread is "how can i become an artist without learning how to draw". and its a fucking general. at least all my art is handmade

>> No.4693747

>>4693738
The point of this thread is to shed light on aids for those of us who are learning to draw but also want to take advantage of the tools that are out there to elevate the quality of your work. It encourages efficiency and the faster you can crutch the more finished pieces it might motivate you to pump out.

Your you can spend the next 10 years grinding figures in space with no end in sight.

>> No.4693748
File: 630 KB, 1280x1118, battle.jpg [View same] [iqdb] [saucenao] [google]
4693748

>>4693747
>Your you can spend the next 10 years grinding figures in space with no end in sight.

learning to draw involves drawing from life, going to figure drawing, drawing landscapes, drawing still lifes, it's got nothing to do with the sticky or reading books or copying tutorials or anything /ic/ thinks learning has anything to do with

Let me rewrite the sticky so it says "Just draw"

these crutches won't help you, these aids won't help you, nothing can save you from not making it if you don't actually learn how to draw.

>> No.4693752

>>4693738
Not a regular poster here but as long as you make the 3D yourself as well I don't see the issue.

>> No.4693759

>>4693748
You either have a lack of reading comprehension or had more to say and ignored what I said. In either case, it’s not worth my time talking to you further.

>> No.4693767

>>4693738
Is >>4693722 your work?
The tits are too high, and so is her left eye. Arms look lumpy and weird and lazily rendered, as if you didn't have the patience for them after finishing the tits and face.
Hair looks a lot more cartoony than the face. Neither style is actually bad, but they clash.

>> No.4693800

>>4693605
Found the /beg/tard

>> No.4693806

>>4693767
why are you guys all so obsessed with making your art "perfect anatomy" when you can't even draw yet. And have no concept of what's acceptable or not in terms of "perfection". /ic/ has the most generic idea of what art is supposed to look like, and anything else is a mistake, and nobody better dare even start drawing until they've watched at least 10,000 hours of anime and read 1000 comic books and all the art books and watched every youtube tutorial.

you people are fucking pathetic

>> No.4693821

>>4693806
wtf. anon gave criticism that's constructive on 4chan standards and actually points out what could be fixed.
>perfect anatomy when you can't even draw yet
practicing anatomy is one of the first things /begs/ should do when learning to draw. actually, what do you suggest learning before anatomy?

>> No.4694039

>>4693821
Not the anon you were responding too, but I kinda get his point. It reminds me of those gym fags that would tell you about macronutrition, proper posture and rep theory while they never put a single foot in a gym.
Drawing from your guts, from observation and more importantly, drawing what makes you feel good and not drawing for clout or potential commission work is what should motivate any /beg/. That's how you keep a pasion burning and get good. Ultimately there's also the fact that you get good because your hand becomes more agile. In one of my very first class in artschool, we would fill pages with straight lines, trying to get them the most perfect without a ruler.
While I entirely agree that anatomy and fudamentals are important, I wouldn't say they are absolute necessity when you start developing a passion for drawing.

>> No.4694054

>>4694039
>While I entirely agree that anatomy and fudamentals are important, I wouldn't say they are absolute necessity when you start developing a passion for drawing.
Anyone on this board who parrots anatomy and redlines things looking "wrong" are just appealing to this nebulous /ic/ "authority" that they think expects them to care about memorizing every name of every bone before they ever draw anything.

The first step to drawing is and has always been copying, but /ic/ hates copying, and thinks the first step to being an artist is memorizing anatomy to shield themselves from critique.

Copying a diagram of the muscles in an arm, and copying a photo of morgan freeman, and copying a painting by van gogh, are all the SAME THING! They're stepping stones to get you towards being comfortable using your tools to make art. What you make afterwards doesn't fucking matter. If you can perfectly copy a photo odds are you've spent many years making art already and have started drawing the things you like to draw.

/ic/ just gets pissed when the things you like to draw aren't anime or mechs or fantasy bullshit because they're all obsessed with "the industry"

>> No.4694057

>>4693821
>what do you suggest learning before anatomy?
learn to copy images, then learn to draw from life. If you can "copy" what you are looking at in person you can draw anything afterwards.

>> No.4694063

>>4693722
eww gross

>> No.4694071

>>4694057
That's what I lowkey meant when I said draw from observation. Copying allows you to train your brain to analyze shapes and try to reverse engineer how something is made while training the hand.
Maybe this "git good in anatomy first" mentality is because of the abundance of material and the easy access to it. It's easy to get lost within the pletora of information. When I started drawing in the early 90's all i had was magazines with a few Songoku's to copy.

>> No.4694080

>>4693806

Begone cumfarti

>> No.4694089

>>4694054
>Anyone on this board who parrots anatomy and redlines things looking "wrong" are just appealing to this nebulous /ic/ "authority" that they think expects them to care about memorizing every name of every bone before they ever draw anything.
What are you talking about? When people say that anatomy looks "wrong", they literally mean that they looked at it and can see that it's wrong. Like, you can just see it. Look at the picture, and realize that it's shit.

>> No.4694090

>>4691184
>Not sure what that has to do with my first post though?
This is not a question.

>>4691187
>imagine making a splash art like these, with multiple dozen of art directors that doesnt even know how to draw, senior/junior artist and it takes month to finish it?
Also not a question.

>>4693176
>Maybe there are some pose programs which are more protected than others for this, like maybe unity based games?
Why are you asking? Not a question, retard.

God damn it, /ic/. Learn some English??????
^ Not a question either.

>> No.4694096
File: 17 KB, 474x576, OIP.jpg [View same] [iqdb] [saucenao] [google]
4694096

>>4694089
>When people say that anatomy looks "wrong", they literally mean that they looked at it and can see that it's wrong.
a literal retard would be able to tell if the anatomy on a piece of art of a human being was wrong. you will literally not make it if this is your attitude, if this is your bar for "good art", that nothing looks "wrong". Are you a fucking robot? Are you pic related? This is why your art is fucking shit

>> No.4694099

>>4694089
post your work. i want to see the work of the master. how far has being able to tell if something is "wrong" gotten you?

>> No.4694103

>>4694096
Go back to /asg/

>> No.4694128

>>4691047
And what your results? I need proofs. Comrade

>> No.4694174
File: 142 KB, 1164x1254, indexed_doodlings_151.png [View same] [iqdb] [saucenao] [google]
4694174

>>4694099
I can't fucking draw you nonce. You don't need to be able to draw to see when something doesn't look right.
What kind of playground mentality do you have? When someone critiques your work, they don't mean that you should feel bad about how it looks, or that they can do better. They're stating an observable fact, that your drawing is shit, and maybe giving some suggestions on how to improve. That's why you'd normally post a picture to an artwork critique board, to get that kind of commentary.

>> No.4694190

>>4694174
You won’t get anywhere if your inner voice is only critical of other people and never of yourself. If you draw something and you think it looks right stop giving a fuck if other people think it looks “wrong”. As long as you stay in that mindset you’ll never improve

>> No.4694197

>>4694190
>You won’t get anywhere if your inner voice is only critical of other people and never of yourself.
>If you draw something and you think it looks right stop giving a fuck if other people think it looks “wrong”.
Don't these two sentences contradict each other? If you draw something that you think looks good, that everyone else thinks looks bad, isn't that specifically because you're not being critical of yourself?

>> No.4694200

>>4694197
If you draw something on purpose, as long as it comes out the way you intended, it doesn’t matter if other people think it’s “wrong”. Maybe that means you have shit taste, but you accomplished your goal. “Wrong” is subjective unless the artist has stated their intention and failed at achieving it, and artists are usually the first ones to tell you when a part of a piece of art didn’t come out as planned. But if you’re coming to /ic/ with notions of right and wrong, and asking fellow sociopaths if your art is fitting into the collective definition of “perfect” you’re a fucking robot and get off my board

>> No.4694315

>>4694200
>If you draw something on purpose, as long as it comes out the way you intended, it doesn’t matter if other people think it’s “wrong”.
Maybe, if you're only drawing for yourself. If you ever want to have any kind of audience, even if it's just strangers on the internet, then it definitely matters how they see your drawings. If, god forbid, you dream of doing art professionally, then it's just about the only thing that matters.
It's interesting that you'd call others sociopaths, while simultaneously arguing that other people's opinions don't matter. Don't you crave validation? Don't you want the group to agree with you? There's nothing wrong with wanting others to say your drawings look good.

>> No.4694401

>>4691047
>the 48 commandments

>> No.4694578

>>4692351
Honestly most of the these rules apply to politics in general.

>> No.4694600
File: 17 KB, 414x415, 1593034556498.jpg [View same] [iqdb] [saucenao] [google]
4694600

>>4691035
Why not learn 3D modeling/sculpting if you don't want to draw? There are a fucktillion free models and tutorials to download, no need to learn perspective, shading, only some basic principles of composition and anatomy.

>> No.4694763

>>4691047
>just be a sociopath bro

>> No.4695093

>>4691035
anyone know what 3d software was used in OP pic?

>> No.4695106

>>4691035
This is an awesome idea honestly.
I usually warm up by traging the anatomy on gravure pics but straight up tracing 3d and drawing over models could save a lot of time sometimes

>> No.4695407

>>4693065
Honestly not a bad idea at all. I’d probably do it more if I didn’t feel self conscious about it. How do you set up the camera, do you use a mirror or something else?

>> No.4695409
File: 493 KB, 2340x1654, 1570598302765.jpg [View same] [iqdb] [saucenao] [google]
4695409

>>4695106
Until you have to draw something that doesn't exist. You aren't a casual that just draws people right?

>> No.4695414

>>4695409
Mech is done in CGI these days and even then traced over. The only people who can draw 2D animated mech are the old farts at sunrise who will soon croak.

>> No.4695428

>>4692351
What if I told you that capitalism breeds sociopath commies who then act like they hate capitalism and love minorities?

>> No.4695433

>>4695409
>>4695414
Yes, I noticed it's all traced nowadays and it was a sad moment

>> No.4695434

>>4695428
Woah

>> No.4695435

>>4693065
>I just trace over photos of myself
Why though? I take photos of myself to use as reference sometimes but tracing? What's the point?

>> No.4695439

>>4691035
I usually draw from imagination, but I tried tracing 3d today after many minutes posing the figures and it looked like total shit. It's not easy.

>> No.4695441

>>4694054
>/ic/ just gets pissed when the things you like to draw aren't anime
Are you smoking crack? /ic/ always seethes over anime. Every single time.

>> No.4695446

I want to start using 3d models to help with perspective/angles/compositiion

Does anyone know if there's like, a big pack of 3d assets anywhere? With generic shit like doors, houses, buildings, trees, stuff like that. I looked but couldn't find anything.

>> No.4695452

>>4695446
unity has a bunch of free assets but Im pretty sure theyre all fairly recognizable and you'd be called out very quickly for tracing them

>> No.4695456

>>4695446
Are you kidding? If you can't draw a fucking building then you don't know basic perspective, which means your place is reading the sticky, /beg/

>> No.4695468

>>4695452
i wouldnt be tracing them, just moving them around to find a good shot
>>4695456
do you think all buildings are just rectangular blocks?

>> No.4695486

>>4693305
>He didn't buy bitcoin back at 300 dollars because a succubus ERPer told him to.

>> No.4695527 [DELETED] 

>>4695409
I can also draw things that don't exist but usually in the form of monster girls...
I can't think of anything that doesn't exist that is not a landscape that I wouldn"y know how to draw

Also like I said, tracing the gravilure pics is just a warmup to get my brain in the right zone and I don't use the traced sketches

>> No.4695529

>>4695409
I can also draw things that don't exist but usually in the form of monster girls...
I can't think of anything that doesn't exist that is not a landscape that I wouldn't know how to draw

Also like I said, tracing the gravure pics is just a warmup to get my brain in the right zone and I don't use the traced sketches.

>> No.4695625

>>4693806
Because you display your attitute along with the results they produce.
And everyone is like:
> guess i'll just do the opposite of what ever this loser is doing

>> No.4695636

>>4695446
https://www.thingiverse.com/

>> No.4695807

>>4691035
>general
ohnonono, not another one. hiroshimoot, make /icg/ already.

>> No.4696846

how do i trace coomies without being found out?

>> No.4696941

>>4695446
>doors, houses, building
might wanna consider properly learning perspective