[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 185 KB, 1080x1350, 91978608_2271727366457585_4952388478265220442_n.jpg [View same] [iqdb] [saucenao] [google]
4682365 No.4682365 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make YOURSELF feel proud.

previous thread >>4675891


READ THE STICKY if you're new or need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4682377
File: 1.96 MB, 3840x2160, milky mommy.jpg [View same] [iqdb] [saucenao] [google]
4682377

thoughts?

>> No.4682379
File: 1.55 MB, 2160x3840, ariel winter.jpg [View same] [iqdb] [saucenao] [google]
4682379

>>4682377
Bonus Ariel Winter

>> No.4682388
File: 119 KB, 1000x886, 63658351-6CF5-46DD-9A15-3A71E8172D65.jpg [View same] [iqdb] [saucenao] [google]
4682388

does this look too much like a knock off tmnt shredder?

>> No.4682397
File: 60 KB, 467x640, DE1F407D-CBDA-41DE-ACA0-61C787223AB0.jpg [View same] [iqdb] [saucenao] [google]
4682397

>> No.4682399
File: 93 KB, 480x640, 4A290B50-013F-432A-A491-E93CCBBF8FC2.jpg [View same] [iqdb] [saucenao] [google]
4682399

>>4682397

>> No.4682403
File: 109 KB, 1448x1000, 3a3311cc-d436-4b6b-b1ce-a1bf7aad546e.jpg [View same] [iqdb] [saucenao] [google]
4682403

Some more Bridghands

>> No.4682424
File: 140 KB, 600x880, Elf_in_a_Tub.jpg [View same] [iqdb] [saucenao] [google]
4682424

Drawn with Crayola Crayons. Would appreciate any feedback

>> No.4682441

>>4682377
>>4682379
Both of these would look better if you studied anatomy/proportion. I like the way you draw the lines, but are you just drawing contour/shape and shading? I think, especially the 2nd pic, these would look better with just a bit of construction going on. They look kinda flat as is.

>>4682388
Sorta but who cares? Everything is based off of something. If you want to develop a similar look to that without it looking so shredder-ish, try taking inspiration from real life samurai helmets and shit instead.

>>4682397
>>4682399
Not bad at all, you're on the right track if you keep doing these every day.

>>4682403
I'm actually mirin' your skill here. Not sure what else to say but good job and keep at it.

>>4682424
Face and head looks pretty competent but the chest/shoulder area is really flat and devoid of any form. Also, quit hiding hands. Anatomy studies aren't a meme, doing them will help your artwork tremendously.

>> No.4682442

>>4682424
the perspective is wonky
cute face
be careful about "pillow shading"

>> No.4682445

>>4682379
I'm but a humble beginner, but just anatomy wise, the hands, (which are always difficult) look boxy, and her left arm's wrist is very long. Also, I am unsure if the hair under her left wrist is white because of shine, or because it was just unfinished. The shoes look nice and detailed. Nice foreshortening on that thigh/knee, it really looks like t's coming out. Her face doesn't have a lot of detail, but that might be a deliberate choice. In the original pic shadows on her face seem a little deeper than what's shown. I like how draw the little shoe/belt details.

>> No.4682447
File: 677 KB, 1405x746, choi.png [View same] [iqdb] [saucenao] [google]
4682447

Is this worth the purchase? I'm already pledged to Manga Material's patreon but I'm wondering if it's worth going for extra material instead of just sticking to the same resource for all my anatomy studies.

>> No.4682459

>>4682379
not bad, I would push the values if anything, and of course, there's some anatomy than would benefit form studying a bit more

>>4682388
As the other anon suggested, look for more refs and combine things you like, luckily internet will provide plenty of that

>>4682397
>>4682399
How much time did you take on the gestures? maybe try doing them with a lighter touch so you can come back later and try to build the figure on top of them. Some of your lines are ok but there's still too much insecurity on there

>>4682424
Perspective is fucked, and it looks half finished, like you left some parts out, specially the chest

>>4682441
Thanks my man, I'm >>4682403 just came back to drawing regulary after 3-4 years, gonna try to finish bridgman book on hands while pumping some other shit on the way

>> No.4682460 [DELETED] 
File: 2.41 MB, 3500x3724, 1593163844.jpg [View same] [iqdb] [saucenao] [google]
4682460

>>4682365
.

>> No.4682464
File: 135 KB, 1000x1064, 1593163844.jpg [View same] [iqdb] [saucenao] [google]
4682464

.

>> No.4682480
File: 70 KB, 600x776, 92E5132D-7A34-47FD-9873-FA8E304698D9.jpg [View same] [iqdb] [saucenao] [google]
4682480

>> No.4682485
File: 2.90 MB, 1000x1500, 298790312829a7aa2492c73a7062b8dc.png [View same] [iqdb] [saucenao] [google]
4682485

Alright /ic/, I've decided to try and give digital drawing a try. I really want to put my imagination into fruition but I just find it near impossible. I could use any advice you guys have.
>unable to focus on the image/ retain the image in my mind
I have a hard time really remembering what I want to draw. I.e.: I want to draw lets say a weird skull, so I open up my app, draw one line, annnnd it's gone. I try and remember but all I can see is just a really messy version of it that barely is identical. How do I keep this vision in my head long enough to draw?
>frustrated at mistakes usually leads to quitting
If I do decide to sit down and draw, I usually end up getting frustrated at not drawing something right or getting upset at the quality of my drawing. How do I keep my cool and not get that angry?
>not having the patience to sit there and put in the time to make a good drawing
Finally, my worst trait is a culmination of the previous 2 problems. They lead me to giving up and just quitting because I'm not able to put pen to paper (or in my case finger to screen). I just give up because of lack of progress. Is there any advice you could give to help me put in more time?

Any and all advice would be greatly appreciated. I wouldn't come to this board unless I absolutely needed your help

>> No.4682493

>>4682459
Thanks, I’ll try to use lighter and more confident lines next time

I did the gestures along with a croquis Cafe video so they range from 1-5 minutes

>> No.4682500

>>4682464
You're a beginner? It looks good. Not sure if it's an anime thing for the inside of the mouth to be flesh-colored. Right shoe looks like it's blending into her foot. Also, I'm a bit confused when you leave out lines in some places, like her right armpit/oblique area. Not sure her her left pants pocket is pink, the backdrops peeking through. The left arm looks a bit broken, and each of her eyes have a different level of detail. Overall, it's pretty nice

>> No.4682502
File: 192 KB, 3000x3000, realistic_maybe.jpg [View same] [iqdb] [saucenao] [google]
4682502

What do you anons think? Too much pink not enough cool? I still have trouble with colors and values

>> No.4682508

>>4682441
Yep, I'm a serial hand-hider. Thanks for the tips
>>4682442
I hadn't realized the pillow shading, thanks. And faces are the only thing I draw, which is why everything else is always neglected
>>4682459
It does look pretty wonky. Thanks

>> No.4682517
File: 479 KB, 1000x1000, 1577620797011.png [View same] [iqdb] [saucenao] [google]
4682517

My first attempt at gesture. Is there anything I'm missing or should keep in mind, or can I keep going like this? I know some of them came out anatomically ass.

>> No.4682533

>>4682517
When you’re doing gesture drawings you should try to use more c and s curves

Also try to avoid symmetry, especially in limbs so that your figures don’t look like snowman

Granted, I’m still a beg and just repeating what I’ve learned from a proko video

>> No.4682534

>>4682502
If you're going for a painting style I don't think you should have those noticeable black lines around the eyes. I think your skin looks good but you have comic book eyes pasted on top and that makes it look jarring.

>> No.4682541
File: 80 KB, 406x449, thesktop.png [View same] [iqdb] [saucenao] [google]
4682541

rendering try what are some good gray-scale books

>> No.4682542

>>4682517
Some turned out pretty good, some didn't. In general, try to be more free flowing with the lines, and don't worry about copying the contour or being anatomical if you're doing gestures from reference. Gesture is about capturing the motion of the subject, form and anatomy and all that comes afterward. I feel like I recommend to every single /beg/ at this point, but I can't recommend Vilppu's lectures on gesture and form hard enough. They're fantastic starting points for /beg/s as it doesn't require you to know anatomy or even proportion at first. He also has several hours worth of anatomy lessons and how to implement them .I haven't gotten to those yet, however. I'm still learning about building form myself.

>> No.4682552

>>4682502
study from other artists paintings either old masters or someone with good colors, that digital aibrush style doesnt count as its bad study material

try to eye-ball the colors then color pick the image to see if you were close, then a third try yourself again to try and get the correct color

to find correct color first ask yourself if your color needs more or less saturation, then value, lighter? or darker? saturation on digital color wheel is moving right to left value is up and down

also when ever you want gradients like 3-4 shades for skin color always move the hue lighter move little towards the yellows dark move a little towards the blues
this is also something you better do when ever you darken or lighten a color or else it will look flat like alot of digital art using airbrush and blends as crutches

this takes alot of practise and trial and error until you get it, but studying pro artists and old master colors and trying to color pick it correctly on your own altho boring and frustrating will make you see color in a new way and make it as something easy and trivial after you get used to it

tl,dr 1. study old master and pro paintings to get a sense for correct colors
2. to pick and match a color as yourself if you need more or less saturation (moving cursor on color wheel right to left)
3. ask if you need its value to be darker or lighter (moving up and down)
4. as you lighten or darken a color change its hue aswell, rule of thumb is lighter = move hue a little to the yellow direction, if darker = move it little towards the blues

>> No.4682560

>>4682533
>>4682542
Thanks anons, I didn't really time myself for these but I'm confident I finished most in under 2 minutes. I'll look up Vilppu and try to speed up a bit so I don't work the unimportant stuff

>> No.4682567

Here are some sketches I made this month. I added multiple pictures for more insight. Tell me what I'm doing wrong, everything I draw looks like this

>> No.4682571
File: 677 KB, 800x1065, Sketches_of_June.jpg [View same] [iqdb] [saucenao] [google]
4682571

>>4682567
Oh shit, I'm dumb. Here's my actual post.
>Here are some sketches I made this month. I added multiple pictures for more insight. Tell me what I'm doing wrong, everything I draw looks like this

>> No.4682573
File: 93 KB, 463x640, 9975D4E2-9B90-41F9-B378-98793404F633.jpg [View same] [iqdb] [saucenao] [google]
4682573

Torturing you poor bastards with my shit for another weekend.

>> No.4682622
File: 158 KB, 647x1000, xzxczxczxczxczxcz9.jpg [View same] [iqdb] [saucenao] [google]
4682622

>> No.4682623
File: 218 KB, 792x1000, isddxczvczvcxcvxcvx9.jpg [View same] [iqdb] [saucenao] [google]
4682623

>> No.4682624
File: 175 KB, 3000x3000, improved_maybe.jpg [View same] [iqdb] [saucenao] [google]
4682624

>>4682534
How's this? Got rid of the outl8ne layer and smoothed out the colors underneath. Never noticed that they get all jagged and wonky under the lineart.
>>4682552
Thanks anon, I'll do that

>> No.4682652
File: 61 KB, 1024x745, 774a5063b67bdedfd3236d9aa3d1128a.jpg [View same] [iqdb] [saucenao] [google]
4682652

>>4682622
The fingers look a little off, it would be best to use a reference. I wasn't sure If this person's hand and face were against a piece of glass, or just hovering near it. If it is pressed against it, then a good way to show that is to lighten the parts shown, like in this reference.

The guy looks good, the right eyebrow looks a little off. It looks like it has been scribbled in, when eyebrows are strokes of hair, much like the hair you've drawn for his mustache. Just thicker, and more stuck together, not individual hairs.

>>4682623
Guy looks good. His head looks oddly large for his body. His hands look like that of a sand panda's, but that just might be your reference. In any case, more detail is necessary there.

Each have good facial expressions in general.

>> No.4682659

On How to Draw page 73/74, How am I suposed to know where to place the minor axis in the first place? it doesn't really explains that

>> No.4682660

>>4682652
didnt think of that glass thing, thanks a ton dude

>> No.4682662
File: 531 KB, 2748x2046, IMAG0052 copy.jpg [View same] [iqdb] [saucenao] [google]
4682662

WIP, will accept redlines.

>> No.4682673

>>4682662
hasn't this been a WIP for a month?

>> No.4682678

>>4682571
>top left
poses look very stiff and perspective is wonky. learn gesture and building form to fix this.
>top right
her gesture isn't that bad, leg anatomy needs work. top of her skull is basically missing, learn head/skull construction and how hair fits onto a head.
>bottom left
head looks oddly flat compared to everything else. silhouette of the face could be improved(goes back to head construction comment). hand anatomy needs work.
>bottom right
head looks flat again, almost like a paper cutout taped a body. body looks like you are drawing without form in mind. again, anatomy and form will be your friend.

overall you're not that bad, literally just doing some basic fundamentals will put you on a good path. your biggest error from what I can see seems to be anatomy and getting the whole body into the same perspective.

>> No.4682680

>>4682624
That's better, but you should draw the eyelids and lashes

>> No.4682689

>>4682673
Yes, some of my oldest pictures I have that arent finished yet are from around 2015.

>> No.4682711
File: 1.19 MB, 2750x2750, sketch1593318755457.png [View same] [iqdb] [saucenao] [google]
4682711

Song art I made for a track I have in the works.

>> No.4682721

>>4682678
Woah, yeah. It's like as soon I read your words, I could see it. The heads I draw and the bodies I draw look like they are in different locations.
I'll go work on my anatomy and gesture now, thanks for the advice.

>> No.4682730

>>4682464
>eyebrows
>nose

>> No.4682754
File: 1.58 MB, 1200x1600, Redline me pls.png [View same] [iqdb] [saucenao] [google]
4682754

I'm afraid to start the line art because I feel like I instantly lose a lot of line weight from the sketch. I'm not sure what it is, my brushes are set to affect brush size with pressure but they usually seem the same.

>> No.4682774

>>4682659
I just started reading that book and am very beg but I think it you can pick any point inside that face and it will always be the case that the line from the LVP to that point is perpedicular to the face at that point, since any two lines that start from that pair of vanishing points form a 90° angle at the point they intersect. I believe this works bc some sort of degeneracy in perspective drawing, but idk, I'm pretty confused about it myself.

>> No.4682832

>>4682774
Well ou seem to understand it better than me, I did try to base myself on the lvp but some adjustement was still required which made me wonder, why not just make a circle that fits the other criteria without having to draw the minor axis? I think is the same result since only one circle can match the sides of a specific square.

>> No.4682887
File: 235 KB, 1280x1095, F1F8D370-9321-4942-B83D-ABBBD6922ECF.jpg [View same] [iqdb] [saucenao] [google]
4682887

Give it to me straight, have I progressed any in the last year?

>> No.4682889
File: 137 KB, 1000x1250, 20200628 shoulder pads.jpg [View same] [iqdb] [saucenao] [google]
4682889

>>4682365
sketch. wanted to post before I ruin it with line and color.

>> No.4682919
File: 1.18 MB, 1760x924, day 2.webm [View same] [iqdb] [saucenao] [google]
4682919

Just started yesterday, I've not "traced" before like this, the other stuff I've done I've followed some tutorials on YT, and have been just trying to study what ever I can. My biggest things were really just figuring out how Krita and my Intuos worked.

I'm really more interested in doing cartooning and maybe low tier animation with it. Which right now I'm kind of confused on where to start besides watching people like Ethan Becker, BeeJayDel, and BAM Animation.

So far I've picked up using layering for sketching, sketching different types of brushes, using my elbow for more flow work, not to be afraid to do zoom or turn my work area and to long strokes instead of sweeping over and over.

I also have a fair amount of artwork books that I've picked up over the years out of interest for animation/art, never thought I could use them as reference material but I guess from what I understand when you start references are key until you understand everything.

I do know I messed up really bad on this attempt. I didn't catch it until after but I had failed the location of the jaw on the left side and it's why I had to pull the ear in, which really messed up everything.

>> No.4682935

>>4682887
that shading looks disgusting, please learn color theory

>> No.4682939

>>4682919
welp youre trying to use construction and tracing images with said construction tot ry and understand your subject better, youre already way ahead of most beginners

its jsut a matter of mileage now, there isnt any magic trick of advice to get someone from beginner to intermediate that you dont already know or cant find as a resource somewhere on the internet

just keep following your resources and grind out the mileage, and pls for the love of loli jesus dont use tracing as a crutch, ditch it as fast as possible id say stop it now as you already know how to construct things
the more you trace the longer it will take for you to actually draw the same basic things on your own

good luck

>> No.4682944

>>4682919
This isn't how you trace anon. You haven't captured the planes of her face accurately, and as such, tracing the pose was useless. Her face just looks weirdly warped. Your linework is also not tasteful.

You can make an entire career out of just tracing images if you understand tasteful linework. I highly recommend avoiding this particular pose if you're going to be using "just" lineart and no colour though. It's best to capture the nose at the 3/4ths angle or alternatively a side profile. It's easier to express with solely lines. When the nose is "front facing" or alternatively the entirety of the nose (both nostrils) are visible, it's harder to draw it in a fashion that's tasteful. Usually colour is required to show lighting.

>> No.4682946
File: 174 KB, 1050x750, Bird Small.jpg [View same] [iqdb] [saucenao] [google]
4682946

I gave up on trying to learn 2d for a while but today I made the bird

>> No.4682990

>>4682939
Got it, so don't trace and continue to study up on what I'm reading/watching, going over references and keep working towards progression and not getting hung up on bad habits. (bad habits I'll have to keep an eye out for, since like everything they sneak up on you and ya just don't know they are bad)

>>4682944
Not really any advice here I'm seeing. More like you're trying to critique a piece of art that I did on practically my first day of drawing.

>tasteful
Also isn't this entirely subjective?

>> No.4682998

>>4682485
>unable to focus on the image/ retain the image in my mind

I think this is a mileage thing. Every digital artist should have reference pictures at all times. Every pro/animator uses ref when they draw. As you draw more and more you will absorb info from your reference faster and better. Overall you should find a process that works for you because every artist has a different process.

>frustrated at mistakes usually leads to quitting
>not having the patience to sit there and put in the time to make a good drawing

What are your motivations? Do you want an outlet for your imagination? Create something that will last forever? A horny bastard? Whatever it is you have to have the drive and motivation to draw everyday.

Here are some tips from me because once I realized how bad I was at drawing I almost gave up completely.

MAKE IT FUN. Ultimately to get better at drawing you will have to put thousands of hours into it and even when you "make it" you have to enjoy it anyways. Look at artists/art that inspires you,listen to music, write down ideas you get in a journal to remind yourself of your goal. A lot of artists have a warm up routine to help them ease into drawing regularly. Just don't forget to study occasionally. Fundamentals are boring but they are essential.

BURNOUT. Find a good baseline of time to draw everyday. Long sessions are good but if it makes you not want to draw for days after it only harms you.

Remind yourself that overconfidence is a slow and insidious killer. Always look at what you could have done better.

Don't give up.

>> No.4683016

Drawing gesture is pretty fun

>> No.4683036

>>4682990
ngmi

>> No.4683039

>>4683036
>You

>> No.4683202

>>4682365
how do you learn to do clothing when not drawing from reference, or if your original reference picture is a nude?
how do you know what folds where and shit

>> No.4683211

>>4683202
>how do you learn to do clothing when not drawing from reference, or if your original reference picture is a nude?
...You just use references with clothing sometimes.

>> No.4683215

>>4683211
that is not an answer

>> No.4683220

>>4683215
>how do you become better at drawing x?
You use references that have X.
>nooooo i don't wannaaaaa
Just stop being lazy and practice a little more before drawing from imagination.

>> No.4683231
File: 347 KB, 1000x1000, xcvbxvbxcvbxcvbcvbcxvvb.jpg [View same] [iqdb] [saucenao] [google]
4683231

>> No.4683247
File: 1.41 MB, 1350x800, The Wind-up Soldier.jpg [View same] [iqdb] [saucenao] [google]
4683247

Here's piece that I finished

>> No.4683249
File: 1.08 MB, 755x1000, BuruAisuHowaitoDoragon.png [View same] [iqdb] [saucenao] [google]
4683249

I WILL SURPASS ASUKAFAG AND BECOME THE KING OF /BEG/S! Or /int/s, whatever he is now!
Now I play the spell card Polymerization to fuse my three references and create the incredible drawing of unsurpassed power!

>> No.4683255
File: 967 KB, 646x1000, 1593339446299.png [View same] [iqdb] [saucenao] [google]
4683255

>>4683249
BLUE EYES ULTIMATE ASTRA

>> No.4683282

Get ready for a retard question. Drawabox says I should spent half my time "drawing for fun". How do I do that when I'm shit at everything?

>> No.4683291

>>4683282
Draw a box is a scam but you should always draw for fun

>> No.4683297
File: 1020 KB, 1200x1400, Bean practice.jpg [View same] [iqdb] [saucenao] [google]
4683297

Thoughts on my bean practice? I'm learning shadows through Brent Eviston. I'm using the watercolor brush for shadows

>> No.4683302
File: 2.26 MB, 3120x4160, IMG_20200628_141021739.jpg [View same] [iqdb] [saucenao] [google]
4683302

I've spend around half an hour i think (maybe much more idk) drawing this. Should i copy something less complicated or stick with this? Trying to draw blind and do reiterations like keys to drawing says.

>> No.4683332

WHAT THE FUCK ARE KNEES RRRRRREEEEEEEEEEEEEE

>> No.4683340

>>4683297
Are you for real? That's bad as fuck.

>> No.4683341

>>4682447
go to the artbook thread and download artbooks for free that teach anatomy.
Those books have been approved by professionals whilst the tutorial you're looking at has not been recognised by anybody

>> No.4683350
File: 964 KB, 646x1000, AstraBuruAisuHowaitoDoragon3.png [View same] [iqdb] [saucenao] [google]
4683350

>>4683255
Dammit it doesn't look that appealing now that I posted it, that's a bad angle on the right arm and the eyes have no contrast I change it to NEO BLUE EYES ULTIMATE ASTRA

>> No.4683364
File: 745 KB, 1900x1200, bean practice 2.jpg [View same] [iqdb] [saucenao] [google]
4683364

>>4683340
how about now?

>> No.4683412

>>4683350
cute dragon

>> No.4683422

>>4683350
it's cool, but it looks flat because of your lack of darker values and overall contrast

>> No.4683437
File: 415 KB, 800x1200, The French Unicorn.jpg [View same] [iqdb] [saucenao] [google]
4683437

Here's a Unicorn

>> No.4683445

>>4683282
dont listen to that, just study

>> No.4683460 [DELETED] 
File: 99 KB, 1198x1000, image.jpg [View same] [iqdb] [saucenao] [google]
4683460

>>4682365

>> No.4683519
File: 96 KB, 1015x720, file.png [View same] [iqdb] [saucenao] [google]
4683519

>"I'm gonna fill a whole page"
>40 minutes later

>> No.4683523
File: 70 KB, 1000x1295, 1ppgrid_different_sp_height.jpg [View same] [iqdb] [saucenao] [google]
4683523

What's the difference between a 1 point perspective grid with station point at a certain height above the ground plane and one where the station point is on the same perpendicular to the ground plane as in the first case but at a different height? Aren't those grids the same? I would expect them to be different but when costructing them it looks like they're the same (up to repositioning and rescaling of the squares) and the only thing that changed was the picture plane's size/position.

>> No.4683528
File: 1.49 MB, 1800x800, random 1.jpg [View same] [iqdb] [saucenao] [google]
4683528

>>4683519
I just did this like an hour ago without really thinking of filling the page. The best advice I would give to you is put on a podcast or music and just go to town on the page. Not matter the idea, just put it on the canvas. Good use of tone btw, I really enjoy your usage of greys.

>> No.4683533
File: 238 KB, 750x1000, summoner knight.jpg [View same] [iqdb] [saucenao] [google]
4683533

I don't know why I set out to draw armor again without ever practicing it. At least I got to look at lots of armor while drawing, so that's a plus.

Lines are a mess, left hand is phoned in at best because I drew thirty different hands and they all came out awful. I still can't think in 3D. I still can't draw hair styles I want, still don't know how to render. Coming off of Dunning-Kruger feels awful. Drawing is hard.

>> No.4683554

>>4683528
What's that brush called?

>> No.4683557
File: 107 KB, 912x837, 1584631357914.jpg [View same] [iqdb] [saucenao] [google]
4683557

Haven't drawn anything in weeks, and yet I feel like I've actually improved.

>> No.4683582

>>4683557
Baby looks cool

>> No.4683589

Uhhh... ive been trying to find my 'own arts style' for some times now, any advise to give?

>> No.4683606

>>4683302
That looks good, I would say that you should try drawing other things also, to break the monotony and to have some practice in different subjects. It's not optimal to occupy the majority of your time on only one thing, but then again, I don't know what your goals are

>>4683533
The character looks fine, maybe some line weight variation could make it look more appealing. You should try coloring it, at least in cel shade style wich I think could be easier, but I don't know shit about color so

>>4683557
Sometimes a pause is good, keep going anon

>> No.4683629

>>4683202
"The Artist's Guide to Drawing the Clothed Figure: A Complete Resource on Rendering Clothing and Drapery"

>> No.4683633

>>4683629
>>4683202

https://b-ok.cc/book/3326507/0ad9a4

>> No.4683640

How do I search through my brushes in photoshop?

>> No.4683653 [DELETED] 
File: 445 KB, 670x806, yep.png [View same] [iqdb] [saucenao] [google]
4683653

Behold! The power of photoshop!

>> No.4683683

>>4682935
I’ll look into it. And if that’s what you’re complaining about I’ll take it is a sign I’ve improved.

>> No.4683695

>>4682887
>>4682935
the word you're looking for is learn hue shifting

>> No.4683754
File: 101 KB, 420x975, 28_June_2020.png [View same] [iqdb] [saucenao] [google]
4683754

Ree

>> No.4683778

>>4682887
no

>> No.4683786

>>4683695
I'll look into that, too!
>>4683778
Well shit. Back to Loomis?

>> No.4683797
File: 406 KB, 1000x589, Sword4.jpg [View same] [iqdb] [saucenao] [google]
4683797

Kudos to that anon who recommended me The Sword of Doom (1966), good shit

>> No.4683800
File: 117 KB, 420x975, iq1u2bbn.jpg [View same] [iqdb] [saucenao] [google]
4683800

>>4683754
study anatomy study anatomy study anatomy study anatomy study anatomy study anatomy study anatomy study anatomy study anatomy

>> No.4683805

>>4683247
I love this, is this fan art of something or original? You need to work to make more confident lines and learn how to render but overall pretty interesting

>> No.4683808

>>4683800
stop trying to help /beg/tards. they don't deserve it

>> No.4683817
File: 3.25 MB, 2089x1714, A7075984-BD9B-4E29-A449-DD24629AE7D8.png [View same] [iqdb] [saucenao] [google]
4683817

I am making some lighting practice pictures.
I don’t really know how light works but i ordered that light and colour for painters book so i hope that will help as well when it arrives.

>> No.4683818
File: 244 KB, 768x541, 050356.jpg [View same] [iqdb] [saucenao] [google]
4683818

Finished something for the first time. I am satisfied with the achivement even though it looks like it was drawn by a kindergartener with autism.

>> No.4683821
File: 3.02 MB, 4000x3000, IMG_20200518_125140541.jpg [View same] [iqdb] [saucenao] [google]
4683821

just some drawing I did that i dont completely hate

>> No.4683825
File: 386 KB, 984x1360, IMG_20200518_125140541q.jpg [View same] [iqdb] [saucenao] [google]
4683825

>>4683821
fucked up the scale, now smaller

>> No.4683835

>>4683817
https://www.youtube.com/watch?v=0q-LZVFZuGE&list=PLV2X3tgajVlHkH3FHxm3rLZWqScFTRhtv

>> No.4683846

>>4683808
Well then why come here?

>> No.4683847
File: 152 KB, 1920x1080, lolz.jpg [View same] [iqdb] [saucenao] [google]
4683847

>>4682365
How do I improve digitally?

>> No.4683860

>>4683817
what a lovely picture

>> No.4683870

>>4683533
its not perfect but it's not terrible. There's promise. If you keep at studying I reckon you could probably get decently good at anime in 1-2 years.

>> No.4683900

>>4683800
Thanks! Been studying structure and proportions recently but I should stop being lazy and get into proper anatomy too I guess

>> No.4683910
File: 454 KB, 1273x1470, gesture and head .jpg [View same] [iqdb] [saucenao] [google]
4683910

Just started the Drawing Manual! Was supposed to focus on gesture today... but decided to sneak in one head construction practice too.

Appreciate any feedback on the gesture/head/both

>> No.4683922

>>4683523
https://drawabox.com/lesson/1/6

>> No.4683931

>>4682365
i had a dream i was ridiculed and exiled away from my friends because i wasn't making progress in my drawing

this shit is getting too far

>> No.4683936
File: 2.29 MB, 2550x3300, sycra_simplified_anatomy.png [View same] [iqdb] [saucenao] [google]
4683936

>>4683900

>> No.4683947
File: 2.66 MB, 1500x1500, Coloring attempt.png [View same] [iqdb] [saucenao] [google]
4683947

>>4682365
Recent attempt at coloring something while following a tutorial. I think the head might be too big for this but yeah any critique welcome.

>> No.4683953

>>4683835
thanks for the link
>>4683860
thats really nice thank you

>> No.4684049

>>4683291
>scam
>literally free
Bigbrain

>> No.4684081

>>4683936
Sycra is such an untalented hack

>> No.4684130

>>4682887
I think yes, the faces got much more better, but the coloring makes it ugly.

>> No.4684139

>>4684049
It costs time. Its the supress-upcoming-Competition long con

>> No.4684141
File: 75 KB, 267x538, study.png [View same] [iqdb] [saucenao] [google]
4684141

>>4682365
quick value study i guess, i don't know how to shade and kinda gave up

>> No.4684155

>>4683805
OG work, I was mimicking Da Vinci's shetches so that's why it's rough but can you specify on the rendering critique

>> No.4684222

why is everyone calling loomis shit now? Is this because of that vippu bitch that /ic/ sucks off now?

>> No.4684226

>>4684222
Loomis isn't shit but he glosses over important things in his books. Vilppu has a lot more in depth content and is better at teaching imo.

>> No.4684227

>>4684226
ok stupid motherfucker i will check vippu the bitch out, thank you fucker

>> No.4684231
File: 3.86 MB, 3404x2192, 20200628_152245.jpg [View same] [iqdb] [saucenao] [google]
4684231

Anything before I paint?

>> No.4684237

>>4684222
theyre newfags don't worry, loomis is still key

>> No.4684319
File: 37 KB, 600x776, 672726F0-3728-4492-ADD5-6E2231BA3C20.jpg [View same] [iqdb] [saucenao] [google]
4684319

I’v never drawn a Loomis head before, how did I do?

>> No.4684357
File: 374 KB, 2100x3000, raven.jpg [View same] [iqdb] [saucenao] [google]
4684357

Be real with me anons, am I ngmi?

>> No.4684374

>>4684357
You'll have a better chance of making it if you draw hands.

>> No.4684376
File: 2.16 MB, 3000x4000, IMG_20200618_183248073_1.jpg [View same] [iqdb] [saucenao] [google]
4684376

What do you guys think?

>> No.4684395

>>4684357
eyes are too droopy for a character like her but you're doing fine

>> No.4684415

>>4684376
needs more loomis. actually read the fucking sticky

>> No.4684431

>>4684376
Soul.

>> No.4684436

any tips on drawing with the mouse?
my hand is too unstable to draw with pencil

>> No.4684449
File: 175 KB, 500x500, 1567458502319.png [View same] [iqdb] [saucenao] [google]
4684449

>>4684436
Don't draw with a mouse. If your arm is that horribly shaky then most programs have a stabilization function to make your lines smoother. You can also buy a drawing glove to rest your hand on your tablet and reduce friction.

>> No.4684453

>>4684139
This but unironically

>> No.4684489

>>4684436
Can't you just make fast strokes to get straight lines?

>> No.4684493

>>4682365
What happens to be the best book for learning construction of the entire body? I've gone through the hampton vids but needs something physical at work since we can't use phones during it.

>> No.4684497

>>4684155
You should check how to render by scott robertson, especially if you are into drawing armours or metalic stuff.

>> No.4684560

Do you measure proportions every time you're going to draw a character?

>> No.4684562

>>4683247
He's holding the shotgun wrong I think

>> No.4684570

How do you know when you're no longer a beg?

>> No.4684575

>>4684570
When you pyw on /beg/ and get told to fuck off

>> No.4684576

>>4684560
nah but the chins and mouths end up huge, not that I mind

>> No.4684582

>>4684319
leave /beg/, great master

>> No.4684598

>>4684575
tell me something to draw

>> No.4684614

>>4684598
Giant muscle loli stepping on buildings

>> No.4684617

>>4684598
A brilliant painting behind a master painter as he leaves a school for beginners, with others cheering him on

>> No.4684622

I think anime shouldn't be posted on this board and it should be taken elsewhere

>> No.4684640

>>4684489
I can't really control the shape of the line if I draw fastly. I know everyone has this problem with fast lines, but it has annoyed me too much.

>> No.4684656

>>4684622
Well that's a retarded opinion

>> No.4684678

>>4682424
Looks like she's missing her right ear.

>> No.4684718

>>4684582
Thanks, now that I have mastered drawing I'll never post in /beg/ again.

>> No.4684780

i have suddenly relapsed through all three months of my study and my muscle memory has vanished out of thin air

i'm going to fucking die

>> No.4684787

>>4684617
I tried and it looks like shit, guess I still belong here

>> No.4684792
File: 737 KB, 1000x782, 1566321814416.png [View same] [iqdb] [saucenao] [google]
4684792

I still don't understand how to actually get gesture right. Like, I look at this and it still feels wrong.

I feel like a retard cause first you get told that you have to train yourself to see lines and shapes, draw what you see and not what you think you see, measure all of your angles and proportions, but now ignore that and just draw the "movement" of the figure. I don't understand.

>> No.4684796

>>4684130
Thanks. Mind offering more specifics on the coloring making it ugly? I keep trying different brushes and blend modes put people keep disliking it.

>> No.4684821

>>4683922
I'm not sure how this answers my question, maybe I missed it, but I'll just move on. I'm starting to think it doesn't make sense to ask that question if you haven't placed any objects in your drawing. But thanks for the answer.

>> No.4684828

>>4684792
Try this. Take all the time you need for it, timed is a meme. Draw the figure with as few lines as possible, think 15 or so. Try capturing the figure as accurately as possible with those lines, using only C curves, S curves or straight lines, but not anything more complex than that.
You'll being to see the macrogestures and then the microgestures

>> No.4684832

>>4684792
if you're going for gesture ignore those contours to begin with
look at the centre of his torso and the flow it has - follow that line between his pecs and down to his peepee - you see that curve? that's gesture
you've kinda done it in your attempt, but realize you can have multiple lines of gesture in an image, and it's better to have big sweeping lines, or S curves, etc.
once you have your main gesture line down, you then build your shapes. start with the hips, think in 3D shapes, not 2D. try think behind what you can see as to what planes of the box you would be able to see
after you've created your 3d shapes, you can then move onto contours and the rest
hope this helps I'm on the shitter

>> No.4684870

>>4684821
Lets say you have a cube in front of you at eye level, if its facing you with one of its sides then you get a 1 point perspective (you would not be able to see the vanishing points unless you change the eye level height to be above of the cube), if you face an angle then it becomes a 2 point perspective at any height. If you have an angle facing you but instead of changing the height of the eye level you move your head (or camera whatever) up or down then the vertical lines become perpendicular and you get a 3 point perspective.
Scott Robertson-How to Draw-Page 27

>> No.4684878

>>4684821
Also the way interpret the 1 point perspective at >>4683523 is wrong, if you see the path of squares in the first picture that way then you shouldn't be able to distinguish anything in the ground level perspective while in the underground perspective the path of squares should be above the horizon line.

>> No.4684891

So Ive finished Day 1 of drawabox, completing the homework up to Ghosting with Planes. Should I be feeling this unsatisfied with my linework right now? Like... They're really bad I think, and I was following along with a different student and she was doing amazing in my opinion. Ill post my work if asked, but yeah. Kinda bummed out about this first start.

>> No.4684896

>>4684891
Well if you're just starting it's unlikely to look good. Don't beat yourself up over it.

>> No.4684897

>>4684891
I finished ghosting with planes.*

>> No.4684901

>>4684896
Yeah Im trying not to. I appreciate the comment.

>> No.4684927
File: 159 KB, 974x872, 1585485281768.png [View same] [iqdb] [saucenao] [google]
4684927

>>4684828
>>4684832
Did I get the right idea with any of these?How am I supposed to get across the 3D shapes without explicitly making the form clear through contour lines, or is that only after the gesture drawing?

>> No.4684954
File: 232 KB, 1000x782, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
4684954

>>4684792
Well I had a whole post written out but then I refreshed and saw the other replies. Do what those guys said and also I wrote some notes for you. Hope this helps, this is just what I've learned so far in my own gesture studies. Don't worry at all about the anatomy or proportions yet, especially if you haven't learned any in depth anatomy stuff yet. Just try to get the gesture right and learn to build up the figure with basic shapes.

>> No.4684967
File: 179 KB, 965x786, lasers.png [View same] [iqdb] [saucenao] [google]
4684967

>> No.4684976
File: 591 KB, 1152x648, halen.png [View same] [iqdb] [saucenao] [google]
4684976

can i make it

>> No.4684991

>>4684954
Thank you anon, do you have any comment on this? >>4684927 I didn't really alternate anything though

>> No.4684992
File: 479 KB, 1968x2969, 1566915986763.jpg [View same] [iqdb] [saucenao] [google]
4684992

thoughts? am i gmi???

>> No.4685022

>>4684976
if you enjoy drawing with that loose messy style its fine

but looks like a crutch to me, get more into proper construction and actually depicting 3D shapes and your drawing will lokk 10 times better

shaky messy lines wont hide lack of knowledge

>> No.4685032
File: 226 KB, 974x872, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
4685032

>>4684991
Sure, but that's enough from me. Anything further than this is too advanced for me right now.

>> No.4685043

What do you do if the material you're drawing on os too thick to use a grid as an underlay?

>> No.4685046

Just want to draw cartoons, like current western stuff from France and the US. How would be the best way to go about that? I seen hundreds of thousands of "guides" but they all seem so... goalless.

>> No.4685058

>>4685032
Thanks, I'll keep grinding with this in mind

>> No.4685079
File: 166 KB, 613x901, photo_2020-06-28_22-26-26.jpg [View same] [iqdb] [saucenao] [google]
4685079

Rate my study

>> No.4685080
File: 328 KB, 1200x1683, 6.jpg [View same] [iqdb] [saucenao] [google]
4685080

>>4685079
Source

>> No.4685088

>>4684796
Not that anon, but I would use less saturated colours and stop using blending modes

Maybe try going with flat colours and progress from there

>> No.4685095

>>4685079
I'm gonna cooooom

>> No.4685099

>>4685079
>study
Stop drawing coomer garbage and do some actual studies, not copying lewd anime
You children are so upsetting

>> No.4685101

what comes after the hard round brush? i've been using it for months, where do I learn to use soft brush, mixing brush, others and more rendering techniques?

>> No.4685103

>>4685099
But this guy actually draws good coom, I'm not kidding I did learn some stuff while copying it,
like I do appreciate the art even if it's because it manages to achieve good coom experience you know

>> No.4685113

what actually is a study? Google literally pulls nothing up. Is it just tracing someone elses work?

>> No.4685117

if youre gonna "study" porn at least make sure its drawn well

>> No.4685134

>>4685117
ok maybe the words were wrong, I just felt like drawing something and copied it

>> No.4685148
File: 85 KB, 920x960, 58b.jpg [View same] [iqdb] [saucenao] [google]
4685148

>>4685113
I was gonna tell you but then I googled it myself and found that it comes right up when you search for it.

>> No.4685150

>>4685148
I googled drawing study, art study, animation study. All just pull up schools or the "art of studying".

None of of it explains the fuck an actual study is when it comes to animation/cartoons, It just says "yea go to our school"

>> No.4685156
File: 111 KB, 680x924, Untitled.jpg [View same] [iqdb] [saucenao] [google]
4685156

>>4685150

>> No.4685158
File: 87 KB, 452x602, Photoshop_bgrp4oca3A.png [View same] [iqdb] [saucenao] [google]
4685158

I finally started drawing again
Please redline I don't know how muscles work so I feel like the anatomy might be wonky

>> No.4685160
File: 17 KB, 586x524, coom4.jpg [View same] [iqdb] [saucenao] [google]
4685160

>Doing figure drawing
>Wanna coom after seeing a few of the female models
Anyone else have this problem

>> No.4685161

>>4685156
I wonder why I'm not getting anything like this. It literally just keeps pulling of degree plans.

>> No.4685169

>>4685160
No because I'm not a horny teenager. I don't even see a sexy woman when I'm doing figures, I just see the forms. This is why coomers are ngmi.

>> No.4685184

It feels like I've forgotten why I even started drawing in the first place. It's only been a month but all I do now is just spend 1-2 hours a day doing simple fundies. When I think about the sort of things that I want to draw, it feels so far away that it isn't even worth thinking about right now. Don't even feel like trying anything because "it's gonna look like trash anyways learn the fundamentals first then do it"

>> No.4685187

>>4685160
just coom before drawing

>> No.4685192

>>4685158
copy or from memory?

>> No.4685193
File: 4 KB, 224x224, sadcade.jpg [View same] [iqdb] [saucenao] [google]
4685193

>>4685184
i feel your pain anon, though it's been six months for me. i've heard it's really important you draw things of your own for fun, if you don't want to work on your dream piece at least draw something else that isn't fundies, any kind of silly thing

>> No.4685194

>>4685160
No, I'm not underage.

>> No.4685196

>>4685184
Every artist in the world, even good ones, will spend their whole life studying. No one is born a master artist, and no one becomes a master artist in a short amount of time. Even artists that aren't aspiring to be masters are going to be constantly learning their whole life. The moment you stop doing studies, your art will stagnate and you'll become like those Deviantart retards that fall into a comfort zone and churn out the same mediocre anime poses over and over for 15 years. What is your goal, anon? Unless it's to literally be a master painter or something you can take solace in the fact that it probably won't take as long as you think to achieve.

>> No.4685199

>>4685184
Yeah. I'm at the point where I'm good enough to realize that I'm not very good and nothing I want to make will come out right.
I draw them anyway because it's still fun and I always learn something when I do it.

>> No.4685200
File: 64 KB, 414x640, 4E787DA0-17DE-4815-8186-65BF9A374F7B.jpg [View same] [iqdb] [saucenao] [google]
4685200

>>4685088

>> No.4685205

>>4685184

Aye Anon, I got 5 years of drawing experience stubbornly focusing on people with only wo months of fundamentals experience. In short, I’m an artist with a lot of flaws I should’ve corrected earlier. What you said is true about most of not all artists. However, you gotta get through that grind to figure it out. If you’re not satisfied at the moment with one medium, work with another to express yourself or whatever you like. Those 1-2 hours spent will contribute to 830 hours max by year’s end. You gotta accept that you may never be satisfied with your work, but that only means you are in the pursuit of self-improvement and that alone should be something to take pride in or bring purpose to your art.

>> No.4685238

>>4685192
Copy from one of the super pose book images

>> No.4685243
File: 1.31 MB, 774x1039, 1569064596943.png [View same] [iqdb] [saucenao] [google]
4685243

>>4685196
>>4685205
I don't have any delusions that it should be easy or that I can do it through some shortcut. I think I'm more just frustrated in myself for not being able to find enjoyment in the process itself, and for being too scared to try something that I know I'll fail. I know it takes time, but I want to have fun while doing it instead of waiting like five years before it gets fun.

I started because
>I just wanted to draw cute anime girls and porn, because my fetish is filled with a lot of disgusting shit art that no mentally sound person could fap to
>I want to be able to draw my ideas or the things that pop into my head, without giving up on them because I have no way to actually convey them
Long-term though I definitely want to be able to draw like a master. But that's so far away that it's easy to lose sight of it and forget why I'm grinding gestures and basic shapes in the first place.

>> No.4685256
File: 503 KB, 908x578, Screenshot (155).png [View same] [iqdb] [saucenao] [google]
4685256

When I start rendering, I notice that my drawing looks nothing like my sketch. How do I make my final product look like my sketch?

The skin also looks like a burnt scrotum and I have no idea how to shade skin appealingly.

>> No.4685264

>>4685243
>I just wanted to draw cute anime girls and porn
Well there ya go, anon, that is honestly not even a hard goal to achieve. You just need a basic grasp on perspective and anatomy and learning how anime is stylized. You can feasibly be churning out mediocre-but-better-than-90%-of-dogshit-fetish-art drawings in just a few months if you work hard. From there it's just building up and honing your skills while you draw, and doing studies on the side.
I started for much of the same reason, except my fetish is also literally impossible irl so decent art is the only way to indulge it for me, but the scene is filled to the brim with absolutely MEH artwork and it's depressing. Not all of it is even plain bad, just has glaring flaws that prevents it from being fappable.

>>4685256
I honestly have 0 experience with rendering myself, but if you want your finished piece to look more like the sketch you'll have to go for a more lineart-oriented approach. Painting over the whole thing will lose some of those little sketched in details unless you render it very well and very detailed. https://www.youtube.com/watch?v=vpXQvDWvCNk this video may help with skin rendering. Like I said I haven't really done any heavy rendering myself but it might be a start.

>> No.4685266
File: 143 KB, 452x602, Photoshop_cBvQBTmhGx.png [View same] [iqdb] [saucenao] [google]
4685266

>>4685256
I have the same issue and I hate it. I really like how my traditional coloring looks but I can never seem to translate it digitally

>> No.4685283
File: 52 KB, 414x640, 312D8C4E-1CA9-438B-88C8-492A43486538.jpg [View same] [iqdb] [saucenao] [google]
4685283

Almost Monday. Back to the old grindstone. At least it’ll be a short week here in the U.S.!

>> No.4685312

Anime anime anime anime anime

>> No.4685313

>>4682365
my dream is to master high-FOV perspectives, how would i go about this

>> No.4685328
File: 149 KB, 559x1465, 20200629_000805.jpg [View same] [iqdb] [saucenao] [google]
4685328

How does this look, so far?

>> No.4685331

>>4685328
Left hand looks bloated but I'm sure you'll iron that out. Other than that very nice

>> No.4685332

>>4685328
Very nice.

>> No.4685334

>>4684992
wow, it's like, he wants to join the crowd but like he can't, and shit...

>> No.4685362
File: 179 KB, 1000x1250, 20200628 shoulder pads.jpg [View same] [iqdb] [saucenao] [google]
4685362

>>4682889
This is the first time I feel like I didn't ruin a sketch by lining and coloring it. Thanks for all the help I've gotten over the past year, /ic/.

>> No.4685392

>want to get better
>don't care for sifting through and memorizing names of other artists to follow them
>don't really care about a particular artist "style" but generalized styles instead
Is this already the end?

>> No.4685394

>>4685392
sounds like you coming up with excuses to not do any work and keep on living in a daydream where you are the artist you want to be just to come to /ic/ and get hit by reality and post those excuses trying to get them reinforced

rinse and repeat until you either quit or man up and do the fucking work

>> No.4685403

>>4685394
>you are the artists you want to be
I'm really not, but it feels like I'm being insincere just going around and spending time to just copy a specific artist.

Like is part of the process supposed to be me going through hundreds of artists on different websites before I even start and and put it in my little basket like "oh I want this, and this, ahh and a little of this will be nice". Because that's what it seems like.

Buying art books to sift through for reference material just seems much more open and exploring than hunkering down on 1 artists to tailcoat.

>> No.4685409

>>4685200
Looks better already!

If you’re going for a cool colour palette I would suggest making the black guy’s skin tone and the line art a colder colour as well

>> No.4685420

>>4682571
you need anatomy asap

>> No.4685449

>>4685403
This is ngmi personified.

>> No.4685453
File: 468 KB, 2082x1536, 4F05D221-E016-4C6B-BBA2-760B75339DF7.jpg [View same] [iqdb] [saucenao] [google]
4685453

I am an anime fag this is my latest piece

>> No.4685454

>>4685328
Big mommy milky

>> No.4685458

>>4685160
Not at all I have become so numb to the nudity when I draw because I do not let it inhibit my work

You fucking coomer go back to /h/

>> No.4685464

>>4682573
Honestly, I don’t know why people give you so much shit. Sure, your use of colour is a bit questionable, but I find it charming and it kind of reminds me of American comics. I think your art is very soulful and the line art gives it some character.

>> No.4685472

>>4685449
Then fucking help me get out of it. Because there is literally nothing on the internet that says otherwise. Like my entire personality is fucking NGMI because I suffer diagnosed fucking ADHD at 32. LITERALLY FUCKIN GHELP ME

>> No.4685482

>>4685453
gotta love sixshot sam

>> No.4685489

>>4685328
very good, far from /beg/

>> No.4685544

>>4685328
>MOMMY MOMMY
>GIVE MILKIES

>> No.4685607

>>4685454
>>4685332
>>4685331
>>4685544
>>4685489
Appreciate the feedback, folks. I'll keep going!

>> No.4685629
File: 1.64 MB, 1080x1682, 20200629_105945.jpg [View same] [iqdb] [saucenao] [google]
4685629

Hi /ic/. Total /beg/ here.

Third day of trying to improve my anthro lizard's morphology. Thanks to other Anons for the d&d ref images. Previous attempts :
>>4678820.
character is 8.5 heads tall but needs to be scaled down to 4/5 of human size. I hope image is <1Mb.

P.s. COOM = n o p e

>> No.4685634

And sorry for image <1mb. Fuck me. Even /beg/ is miles above my skill. NGMI.

>> No.4685653

>>4685472
I know it may sound cheesy but in order to really make it I think you should really love art. And if you love art you will look at other artists work just for fun and thorough that you will notice things that you like the most about their artwork. An then try to incorporate those things into your works.

>> No.4685665

>>4685653
>really love art
The thing is I love art, not artists. I've collected artbooks of collabirations, comics, manga, anime, animation, shit from Japan, China, France, Germany, Russia, The UK, US, Canada. I love art/cartoons, but I don't care for any artists.

>> No.4685685
File: 233 KB, 1270x724, 1593380184113.jpg [View same] [iqdb] [saucenao] [google]
4685685

>>4685629
you need to stop drawing frogs and start from drawing humans first, and btw theres lots of resources in the sticky anon

>> No.4685689
File: 110 KB, 1093x1280, IMG_20200629_114945_474.jpg [View same] [iqdb] [saucenao] [google]
4685689

made myself a lil cute author's avatar, opinions on the lineart?

>> No.4685696
File: 172 KB, 570x691, 01.png [View same] [iqdb] [saucenao] [google]
4685696

>> No.4685709

>>4685685

Thanks. How much time (avg) to learn the basics of human body ? Maybe this question is useless after all. Gee, several months that I'm trying to do something.

>> No.4685727

>>4683805
What do you find interesting?

>> No.4685739
File: 590 KB, 1100x866, _art_scale_tta_1.png [View same] [iqdb] [saucenao] [google]
4685739

Hello, I started sketching stuff this week, it's simple but I think this is my favourite one so far
...I can't shake the feeling that the shading is completely illogical though, but I also can't put my finger on why

>> No.4685741
File: 1.73 MB, 1200x800, Nep.gif.gif [View same] [iqdb] [saucenao] [google]
4685741

Here's my Animation

>> No.4685748

>>4685665
You don't have to ride the tails of a specific artist, you can do it with your artbooks if you like. Just find a picture or art piece you like, try to understand how it was made, try to replicate it. Compare your work to the original and figure out what you could've done better. Repeat this a lot, use books and tutorials to better understand things you can't figure out right away. The ghost of Andrew Loomis won't appear in your sleep and turn you into a disembodied head for your art crimes if you (gasp) reference more than one artist or style.

Don't forget that it's a gradual process. I'm also /beg/ as they come, and I've been so for a year with very little to show for it. I understand that it's frustrating. You can do much better in a shorter amount of time if you try.

>> No.4685758

>>4685748
Thank you anon, I greatly appreciate it. I'm sorry I'm a handful about that. But I'll literally eat myself apart and never get anyone unless someone helps me get started with something even so simple. I'll over think it and eventually get to the point that I'll quit because I felt I didn't understand even the simplest concept.

Thanks again, I really do appreciate it.

>> No.4685765

Opinions on Drawabox? Is it really worth it?

Also how the fuck am I supposed to use Loomis's Fun With a Pencil? Should I copy the steps he follows?

>> No.4685822
File: 3.43 MB, 2185x2909, IMG_9069.jpg [View same] [iqdb] [saucenao] [google]
4685822

anons i tried crosshatching today what do you think?

>> No.4685825

>>4682365
So this is how asian "women" look like......
woah..............

>> No.4685826
File: 149 KB, 680x1000, BFD80D7E-A669-4793-B8D8-B0AB97A399E5.jpg [View same] [iqdb] [saucenao] [google]
4685826

does this work? will be cropping out a lot more of the bottom, its just their to get the fucking head right, which im unsure about

>> No.4685827

>>4685696
Nice

>> No.4685829

>>4685822
Push the contrast more. Also don't use lined paper

>> No.4685832

>>4685822
also i know it's dirty as fuck with graphite i couldn't get rid of those, imagine she has black sweat or something

>> No.4685833

>>4685829
thanks for the advice, i use an HB pencil for everything since i havent been able to get better ones and i use a manuscript notebook to draw since it's not a waste for my shitty drawings but i guess i should stop being a cheapskate

>> No.4685835

>>4684787
Post it

>> No.4685839

>>4685826
The lips, nose, eyebrows and cheeks are way too prominent. Dial it back a little because she looks like a tranny.
Idk why this helped me, but I heard someone say once that the bottom lip is more of a texture than a shape. You only need to imply it, rather than draw the whole rounded bottom because that's not really how a lip is shaped.
The more lines you add to a woman's face, the older and manlier she looks.

Also be more confident with your lines. User fewer lines of varied length and width to convey what you want.

>> No.4685844
File: 1.81 MB, 3840x2160, gesture 2020-06-29.jpg [View same] [iqdb] [saucenao] [google]
4685844

Am I doing gestures right? I feel like I'm not learning anything.

>> No.4685847
File: 610 KB, 1100x866, 1593426012229.png [View same] [iqdb] [saucenao] [google]
4685847

>>4685739
The light direction is inconsistent.

>> No.4685848
File: 346 KB, 720x721, 1593229367402.png [View same] [iqdb] [saucenao] [google]
4685848

>>4685844
try to use less scribbles, there is no flow
use strokes without lifting the pen instead, or at least try to

>> No.4685850

>>4685839
yeah thats a line weight issue but i see what youre saying. but overall the hand/forearm and shoulder construction works?

>> No.4685895

>>4685847
Should I erase the right side of it? Is the slight change in angle between head and torso alright?

>> No.4685932
File: 145 KB, 1000x1064, SPOILER_06.28.2020.jpg [View same] [iqdb] [saucenao] [google]
4685932

.

>> No.4685944

>>4685362
Made for orc cock.

>> No.4685958

>>4684792
Slow down and make sure to get the angles and proportions correct. You don't want drawing incorrectly to become a habbit.

Go on CGpeers or wherever and follow Proko's figure drawing course. He also has a shortened version on youtube with worked examples which is more than enough.

The paid version comes with critique on previous students work and longer versions of the videos.The ciritcal stuff is on youtube

>> No.4686026
File: 360 KB, 845x512, Webp.net-resizeimage-1.jpg [View same] [iqdb] [saucenao] [google]
4686026

>>4685709
I started the Loomis heads part. Can't wait to get to realistic heads.

I did a quick street with 2 point perspective. Negative points are the car is really rekt and the bricks need to be more consistent in height. Any shading tips to make this have more volume?

>> No.4686084
File: 240 KB, 830x889, succ.png [View same] [iqdb] [saucenao] [google]
4686084

AAAAAAAAHHHHHHH

>> No.4686088

>>4686084
Push your values. Don't work on a white background, it tricks you in to thinking you're picking super dark colors when you're not.

>> No.4686099

>>4686088
will do, thanks!

>> No.4686118

>>4686026
good use of the walk line for emphasizing scale, nice work

>> No.4686127
File: 754 KB, 3960x2160, momositting.png [View same] [iqdb] [saucenao] [google]
4686127

any critique highly appreciated

>> No.4686128

>>4686118

Thanks! Actually this is my first work with a positive rating on /ic/. I like things such as buildings, but characters are like hell to draw for me.

>> No.4686132

>>4686127

Nice work! The gesture is quite nice, but the shirt and the chair would need shading to add perspective and volume to them.

I wish I could draw characters like that.

>> No.4686161

>>4686132
Thanks, I still have no fucking clue how to shade properly

>> No.4686247

>>4686128
You're improvement will only build up further over time because you are enjoying interacting your love for geometrical buildings with your weak assets winch are your actors (characters) .Keep at it! You got this.

>> No.4686248

>>4686026
you already understand perspective, thats good. Loomis should be easy next. Shading not really important right now, but just keep drawing. You are GMI

>> No.4686252

>>4686161

The Art & Science of Figure Drawing - Brent Eviston (Udemy.com)
> /HkhCVAqZ#Kuts7ln7DQMgm8YE_svSFA

>> No.4686263
File: 51 KB, 900x900, ZuvJdilAj1Q5WpDztBZLOXQQp2KBCl9CrFJXHMxS-14.jpg [View same] [iqdb] [saucenao] [google]
4686263

>>4686026
Are you the lizard guy? I will watch your career with great interest.

>> No.4686272

>>4685895
Unless it is sunset/sunrise or a street light the whole head will be in shadow. The whole point of those hats is to protect the face and neck from the sun while working outside.

>> No.4686276
File: 2.59 MB, 2304x4096, IMG_20200606_131856.jpg [View same] [iqdb] [saucenao] [google]
4686276

Thoughts on my figure drawing

>> No.4686299

>>4685193
This is why I go to drawthreads on /b/ or wherever sometimes. Just plain retarded bullshit that you could have fun with.

>> No.4686332
File: 151 KB, 483x378, pngfind.com-sad-pepe-png-73311.png [View same] [iqdb] [saucenao] [google]
4686332

>Be me
>Go to the gym to look better, to feel better, etc
>Pick up drawing
>Wan't to go to gym now so I can become my own reference
>Cant cuz of covid
>Mfw art progress stalled bc of coronachan

>> No.4686366

>6 months in
>don't get better no matter what I'm studying
>constantly see begs who surpass me after a few days of drawing
How do I stop coping and own up to the fact that I'm ngmi

>> No.4686369

>>4686366
You can still make it if you look at your art critically. You can clearly see something's wrong so fix it.
If you don't know how, look at a reference. If that doesn't help, ask 4chan and we'll all call you retarded until you do

>> No.4686383

>>4686366
Find out where you have problems and then train to fix them.

>> No.4686384

>>4686276
>never skip legday

>> No.4686390
File: 565 KB, 935x935, 1586111108272.png [View same] [iqdb] [saucenao] [google]
4686390

>>4686366
>been drawing for almost a year
>without realizing it, im not longer /beg/ but not /int/
>only interested in drawing from imagination, almost everyone on /beg/ and /int/ just study references
>hard to tell if someones still /beg/ or just using refs so i set unrealistic expectations for my own progress

i hate this limbo

>> No.4686399
File: 61 KB, 805x578, swan.jpg [View same] [iqdb] [saucenao] [google]
4686399

quack quack
Which fundamental skill should I practice the most? And if you can, please give a 10 score rating so I can understand what my art objectively looks like.

>> No.4686411
File: 275 KB, 750x1000, IMG_20200629_134725.jpg [View same] [iqdb] [saucenao] [google]
4686411

>pmw
I tried doing a slight upward angle..

>> No.4686412

>>4686399
Is this supposed to be a value study? Render all the values.
Compare values to other parts of the picture. As a sketch it's fine but you should work on hitting all your values.
6/10

>> No.4686419
File: 1.88 MB, 3214x2931, IMG_20200629_181106.jpg [View same] [iqdb] [saucenao] [google]
4686419

>>4686369
I don't know, I've been studying Vilppu's figure drawing course on NMA for 2 weeks and it still looks laughably bad with no improvement at all over when I just started

>> No.4686421

>>4686369
>ask 4chan and we'll all call you retarded until you do
hahahaha, nice joke
You'll call them retarded, regardless! This is 4chan, where dreams come to die.

>> No.4686431
File: 534 KB, 1080x2220, Screenshot_20200629-094604_Autodesk SketchBook.jpg [View same] [iqdb] [saucenao] [google]
4686431

>>4686419
2 weeks isn't a very long time. Focus on drawing what you see rather than a body. Condense everything down to basic shapes like pic related (sorry for autism, I'm on my phone at work).
Note the triangle under her chin or on the side of her nose. Measure these shapes in relation to each other. You don't need to construct bodies out of tubes if that's not working for you. Look at the lines. Their angles and relationships for each other.
What works for one person might not work for another. You don't have to do Vilppu just because /ic/ says you should. It has a lot of helpful info, yeah, but some people struggle with visualizing some things and that doesn't necessarily have anything to do with you being retarded. Some people just think differently than others.
I'm sorry if this doesn't make sense. I believe in you anon. You can definitely make it if you try.

>>4686421
100% true

>> No.4686457

>>4686263
Yes, I am the lizard guy (idk how you found out but well done, maybe because of Loomis). In fact, I first learn to draw before 3D modeling and animating. The more Loomis I read (I prefer to start with the body, then after the face details), the more I feel I can create an atanomically accurate lizard. Thanks for your reply. Sorry if I didn't notice it earlier.

I(^ o ^)/ At first, I thought drawing would be like
L L Jinsei Owata, but it becomes clearer.

>> No.4686459

>>4686457
Aaaand my emoji's legs (the L L) are rekt.

>> No.4686464

>>4686263
>>4686026
>>4685709
>>4685685
what is loomis? I'm new to the board

>> No.4686487

>>4686464
Biggest meme that went too far, don't bother

>> No.4686498
File: 192 KB, 750x1000, IMG_20200629_144228.jpg [View same] [iqdb] [saucenao] [google]
4686498

>>4686487
can confirm

also,
did i make the jaw too short...?
I had it longer, but it looked weird

>> No.4686509
File: 150 KB, 966x850, dsf.png [View same] [iqdb] [saucenao] [google]
4686509

I cannot draw this fucking rice hat in perspective, excuse the hair everywhere it's from dragging the hat around with a lasso

>> No.4686512

>>4686509
what hat

>> No.4686516
File: 194 KB, 1300x956, old-man-with-straw-hat-works-in-the-rice-paddy-M8KHF4.jpg [View same] [iqdb] [saucenao] [google]
4686516

>>4686512
pic related / >>4685739

>> No.4686517

>>4686498
lmao

>> No.4686522

>>4686517
what's funny?
i don't get it!

>> No.4686526

>>4686498
>>4686464

Personnaly, I don't think loomis is a meme. Used it and i've learned more in 2 days w/it than a month without it. But I don't criticize your POV. It is useful to cross information devices and sources or to have feedback from someone that learned an entirelt different way.

P.S. : Nice face 4686498

P.P.S. : I want this thread to stay calm. Other threads have gone haywire because of an argument over learning techniques, and that is clearly not a good thing.

>> No.4686532
File: 69 KB, 600x800, f1d24aedbc865d1656eb2b0fc57075e6.jpg [View same] [iqdb] [saucenao] [google]
4686532

>>4686522
looks like this meme

>> No.4686536

>>4686509

What is the meaning of しかし? Isn't it a grammar term (I'm a japanese /beg/ too.)

>> No.4686537

>>4686516
what angle is the person? a floating head could be in any angle

>> No.4686538

>>4686526
ok, but what the fuck is loomis. Like I literally dont know what it is

>> No.4686556

>>4686526
I'm probably using a lot of techniques Loomis developed in forming my head structures. But, i didn't learn it by reading his books. I just went to Proko, who simplified things enough for me to easily check my progress and learn the basics. There's too much stuff in those Sticky books to filter out when I just want to get to work practicing.
>>4686532
ok, fair enough lmao
>>4686538
He's basically the guy that 99% of aspiring artists look to when wanting to draw with more realism. His anatomical structures and reference are well-known throughout the art community and people place him on a very high pedestal when evaluating standards of drawing.

It's gotten to a point where any deviation from Loomis's advice is a violation of some dogmatic principle of drawing, when there always exists a moderate balance of information you can digest that comes from many artists other than Loomis -- though many of those may still use him as reference..

>> No.4686564
File: 55 KB, 506x626, werwer.png [View same] [iqdb] [saucenao] [google]
4686564

>>4686536
"however" / "but", it's a meme from the character i've been practising

>>4686537
I'm shit at anatomy and it's meant to just be a headshot but it's supposed to be looking back over the shoulder with a slight head tilt

>> No.4686582

>>4686532

OH I LAUGHED SO HARD (sorry for 4686498)

>> No.4686602
File: 40 KB, 609x651, anatomy.png [View same] [iqdb] [saucenao] [google]
4686602

>>4686556
ok, well, I just drew this in 3 minutes~ and I can draw non-realistic anatomy just fine, but if I go for something even semi realistic, it goes to shit. Idk

>> No.4686605
File: 97 KB, 1000x1294, 200628basicforms.jpg [View same] [iqdb] [saucenao] [google]
4686605

>> No.4686622

>>4686602
That's because you have more freedom when it comes to fantasy. There's no real standard to reference, outside of the symbol itself. Realism has a clear standard: it's what you'd see by going outside. So, it'll naturally get harder and be more demanding.
That's Loomis in a nutshell.

>> No.4686637
File: 90 KB, 506x626, nawl1nvx.jpg [View same] [iqdb] [saucenao] [google]
4686637

>>4686564
if you had drawn the whole head it could have been easier to draw the hat, anyways just use elipses and some 3D nogging

>> No.4686643

>>4686637
yeah I did this one with just my reference like a tard, need to put in the time to understand guidelines so i can do this stuff
thank you though

>> No.4686649

>>4686605

Nice perspecive shapes! Is it paper scan or digital?

>> No.4686684

>>4686637
This is wrong.

>> No.4686690

>>4686649
thank you anon. I drew them on digital, first one free handing the lines to vanishing points and second one using shift+click

>> No.4686704

>>4686684
it literally can't

>> No.4686711

>>4686704
It can. You've drawn the cranium in the wrong perspective.

>> No.4686716
File: 100 KB, 820x460, gesture.png [View same] [iqdb] [saucenao] [google]
4686716

>>4686622
just picked up a quick reference sample from proko. This gud? I watched a video on gesture just before doing this and I think it definitely helped

>> No.4686743
File: 64 KB, 506x626, nawl1nvx2.jpg [View same] [iqdb] [saucenao] [google]
4686743

>>4686711
i thought you were talking about the hat, the nose in the face contradicts the head angle so i just took the right eye as an starting point but redline it please unironically

>> No.4686788

>>4686743
The OP's facial structure is fucked up even under all that hair, I wasn't knocking you. To me it seems like it should be a tad lower and angled more to the left.

>> No.4686908
File: 609 KB, 707x1000, rock lee 1.png [View same] [iqdb] [saucenao] [google]
4686908

thoughts

>> No.4686924

new

>>4686922
>>4686922
>>4686922

>> No.4686946

>>4686716
The torso is about the only thing I can say is good and it's still rough. I think you'd see what I see if you rapidly shift your eyes between the two pictures. Assuming you don't do this, it's probably easier if you did your reference sketches side-by-side to the original, desu.

>> No.4686975
File: 68 KB, 413x648, morree.png [View same] [iqdb] [saucenao] [google]
4686975

>>4686946
yeah, the legs are definitely a little off on it, but it was a quick sketch that I layered 3 times, so it only makes sense. I actually just learned a new method of structuring and applied it to pic related here. Cya in the new thread tho. I'll post this pic there too

>> No.4688123

>>4685932
Yay she has a nose and eyebrows now
Watch that left hand, all the fingers are the same length - looks pretty off, almost ET-ish especially with the pinky hidden in perspective.

>> No.4688623

Do you /beg/fags have a Discord server?

>> No.4689656

>>4682379
doesn't look right
I know Ariel has no abs and judging from the meaty-ness of her arms and roundness of her face, she is fat( I take it this is a post reduction pic you referenced)
make her look more blocky and reduce emphasis on her vagina/crotch

>> No.4689894
File: 3.21 MB, 1836x3264, IMG_20200630_210642587.jpg [View same] [iqdb] [saucenao] [google]
4689894

Can someone point me where to put the lightning and shading please?

Is my first time actually drawing something.