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/ic/ - Artwork/Critique


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4636185 No.4636185 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make YOURSELF feel proud.

previous >>4632340


READ THE STICKY if you're new or need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4636243

to the guy asking if every line should be drawn from shoulder: fuck no
even draw a box says it is not for every line

>> No.4636268
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4636268

>> No.4636270
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4636270

>>4636268

>> No.4636283

>>4636243
i rotate the paper and draw from the shoulder every time. in the morning i wake up, knock out a few boxes, eat breakfast, smash out a few cylinders - you know i put those ellipses in there. by the time im done, it's time for lunch. you can have your burgers, but i'll just have some organic forms and a side of texture practice, thank you very much. before i know it, it's 3 pm, i knock out 10 more boxes. i took out scott robertson's how to draw, stare at the first page and then put it back. one day. one day i'll be able to start that book. for now though it's 7 pm. a quick dinner and icy-hot on my shoulder, 25 more boxes, 10 organic forms with ellipses, and i construct 8 more plants. fuck yeah. in 5 years, i can start on my comic for real. for now though, it's time for bed. just another day on drawabox.

>> No.4636296

>>4636185
anybody got any resources on drawing kissing?

>> No.4636305

>>4636296
https://www.google.com/search?hl=en&tbm=isch&sxsrf=ALeKk01PaZwIllXiUk-kWtEcnRXXd4_9wQ%3A1591577273806&source=hp&biw=1456&bih=829&ei=uYrdXqD6LsXn-wS4hZbABg&q=kissing&oq=kissing&gs_lcp=CgNpbWcQAzIFCAAQsQMyBQgAELEDMgIIADIFCAAQsQMyBQgAEIMBMgUIABCxAzICCAAyAggAMgUIABCxAzIFCAAQsQM6BwgjEOoCECc6BAgjECdQ4AtY_RBglRFoAXAAeACAAVqIAf4DkgEBNpgBAKABAaoBC2d3cy13aXotaW1nsAEK&sclient=img&ved=0ahUKEwjguqSw__DpAhXF854KHbiCBWgQ4dUDCAc&uact=5

>> No.4636306
File: 1.28 MB, 4031x3024, 1583505843324.jpg [View same] [iqdb] [saucenao] [google]
4636306

>>4636270

>> No.4636311
File: 160 KB, 1152x864, rsz_img_20200607_204843.jpg [View same] [iqdb] [saucenao] [google]
4636311

>> No.4636337
File: 341 KB, 825x765, dumbblonde.png [View same] [iqdb] [saucenao] [google]
4636337

can I get something other than "garbage"
all I referenced here was the lips everything else from memory, had some garbage construction as well, wasn't sure where to put the jawline on the left side of the skull

>> No.4636347

>>4636337
You need to reference more than just the lips. In fact, most of your drawing practice should be drawing from references, or you'll never know what things actually should look like. Like I said in my last critique of yours, the only fix I can tell you is to study more from real life. Draw skulls, draw people. Loomis method will only get you so far if never draw from life/ref.

>> No.4636348

>>4636337
Perspective of the face is wrong, line quality is bad (wonky, no variety in thickness), facial anatomy is incorrect and bad coloring.
You mainly be drawing from reference right now and do these drawings for fun on the side.
Focus on trying to copy pictures for now. That should teach you how to measure by eye, see what is wrong with your drawings, a bit of anatomy and also hopefully improve your line work. Then look into anatomy, perspective -> then values, color and light.

Though really alot of these are intertwined.

>> No.4636349

>>4636337
Chin should be shifted to the right a little
Right side of the head looks weird
Face looks like it was drawn head-on, but the head is tilted slightly so it looks off

>> No.4636350

>>4636348
>>4636347
man everyone told me to stop copying and just draw using construction. ik the construction could use work but i guess copying is fine until I'm better?

>> No.4636361
File: 45 KB, 775x676, Illustration33 2.jpg [View same] [iqdb] [saucenao] [google]
4636361

is there anything off about this.

>> No.4636364
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4636364

>>4636337
the head is too wide because you didn't flatten the side planes
also your linework changes colors in odd places
the hair, a lighten tone than the face, gets black lines, while the face gets lighter brown lines
gives the piece an inconsistent style

>> No.4636372
File: 233 KB, 500x1100, 0078.png [View same] [iqdb] [saucenao] [google]
4636372

>> No.4636385

>>4636372
have you ever watched anime?

>> No.4636406
File: 234 KB, 702x492, Screenshot (108).png [View same] [iqdb] [saucenao] [google]
4636406

I've been doing loomis for a few weeks and today I decided to try and shade something. It's my first time.

I don't know why but This looks so shit. If you can figure out why this looks so bad, please tell me why.

>> No.4636416
File: 557 KB, 1440x2831, 20200607_205442.jpg [View same] [iqdb] [saucenao] [google]
4636416

How bad is this?

>> No.4636418

>>4636350
use construction when you copy

>> No.4636422

>>4636406
Your values are whack. Color pick the image and compare them.

>> No.4636424 [DELETED] 
File: 2.39 MB, 4032x3024, 1582760463636.jpg [View same] [iqdb] [saucenao] [google]
4636424

My stuff lacks both quality and soul. Halp.

>> No.4636426

>>4636361
5head

>> No.4636430
File: 2.39 MB, 3024x4032, 1582941592050.jpg [View same] [iqdb] [saucenao] [google]
4636430

My stuff lacks quality and soul. Halp.

>>4636416
The right arm looks too big I think.

>> No.4636435

>>4636430
Oh boy where do we start

>> No.4636438

>>4636385
yes?

>> No.4636439
File: 79 KB, 600x900, 1591476347104.png [View same] [iqdb] [saucenao] [google]
4636439

I know it isnt very good but im trying to get better. I've only recently just started to add shadows.

>> No.4636442

>>4636430
Too much symbol drawing. Anatomy could use a slight touch up. Practice some loomis from loomis art books and do some figure drawing. For the symbol drawing........ idk, just search, "how to stop symbol drawing"

>> No.4636445

A few questions

>How do I draw a really big pile of paper trash, i basically copied this and it looks like... trash
>how do I draw the hand that's throwing back, I couldnt even find a decent reference

I'll trim the back of the hair/redraw top of head/draw burger hand later

>> No.4636447

>>4636430
try drawing with the form in mind, to make it less flat, like try to imagine the contour lines when you are drawing.

>> No.4636449
File: 126 KB, 1026x677, unknown.png [View same] [iqdb] [saucenao] [google]
4636449

>>4636445
oh goddammit

>> No.4636451

>>4636430
resize your images you nigger

>> No.4636452
File: 575 KB, 1055x746, sketches.png [View same] [iqdb] [saucenao] [google]
4636452

how do i turn these autistic scratchings into real art

>> No.4636455

>>4636416
It's not thaat bad. But your forms aren't fitting together the right way. Look at the fingers, the joints and segments aren't overlapping the right way.You've misunderstood their placement in space and you can't see them solidly and completely. And the cross-hatching is not good (but that will be immediately fixed once you understand form, I promise you)

So... I feel like you probably copied this from another artist, shape for shape. Instead, go with Vilppu's way of fitting form into form. See the primary form first (cylinder for limbs, egg for ribs, box for hips, etc.) then practice wrapping smaller forms over those primary forms. Do this explicitly, draw lightly at first. I highly highly highly suggest going through Vilppu's drawing manual lessons, starting from gesture and stopping at the 'cylinder' lesson. You need to understand fit and overlap, xyz orientations, wrapping contours, and forcing yourself to use simple geometric forms.

tl;dr your structure is bad. Go with Vilppu.

>> No.4636461

>>4636452
/beg/ here but I can barely tell what that is on the left to begin with

>> No.4636467

>>4636442
>>4636447
Thanks. I hope I will ascend one day.

>> No.4636474
File: 158 KB, 702x492, Untitled-1.png [View same] [iqdb] [saucenao] [google]
4636474

>>4636406
easy way to check is just desaturate the piece
you can see where the values are off pretty easily

>> No.4636479

>>4636452
sometimes you just gotta start over using the original as reference when you overdraw it like that

>> No.4636485

>>4636451
watch your mouth

>> No.4636493
File: 341 KB, 550x1330, 0079.png [View same] [iqdb] [saucenao] [google]
4636493

>> No.4636504
File: 592 KB, 1920x2400, stato-ozo-kakaotalk-20190613-181427450.jpg [View same] [iqdb] [saucenao] [google]
4636504

Original by the artist.
1/2.

>> No.4636507
File: 133 KB, 960x1280, anontry.jpg [View same] [iqdb] [saucenao] [google]
4636507

2/2. Mine.

I struggled with the hand a lot, and the face never seems to have the same polish as other pictures that i use for model. How does it look as well? Preferably some criticisms and tips, I dont have anyone I can show art to for help.

>> No.4636513

>>4636507
Your forearms are a little long, the spine should curve back, and then all of the details you missed. The eyes are also way too big

>> No.4636514

>>4636507
should study foreshortening abit
in the OG you can see the viewer is sitting below her so her legs get much larger as they travel towards him
in yours the legs get much smaller, flattening out the image

>> No.4636522

>>4636513
>Your forearms are a little long, the spine should curve back
>>4636514
>hould study foreshortening abit
>in the OG you can see the viewer is sitting below her so her legs get much larger as they travel towards him
Thanks. That was the kind of tips i wanted. Everything looks good to your parents and friends but it didnt seem right to me. Thanks anons.

>> No.4636544

>>4636522
you should redraw parts of it and focus on one part at a time, like an arm or a leg, and pay extra careful to every detail possible. You want to draw what you see, not what your brain thinks it sees

>> No.4636546
File: 2.11 MB, 4032x3024, FD0A91A1-CBE4-48E1-B9D0-A5B683647342.jpg [View same] [iqdb] [saucenao] [google]
4636546

added titties. Too lazy to draw hands even though i should have

>> No.4636626
File: 733 KB, 1839x1272, chillan.jpg [View same] [iqdb] [saucenao] [google]
4636626

>> No.4636646

>>4636455
Thank 4 the knowledge. I actually didn't copy it. I just drew the guy. Trying my best to use all the pens in the pack.

>> No.4636657

>>4636416
Shading is gorgeous imo

>> No.4636662

>>4636416
The fingers are a bit too thic, but besides that that's really good

>> No.4636663
File: 106 KB, 1280x905, eccb49fb34879f503ae3105df01b4749.jpg [View same] [iqdb] [saucenao] [google]
4636663

Didn't see there was a new thread:
I want to draw simple characters like pic related. Should I worry about principles like anatomy and proportions, or can I just start by trying to draw the whole thing and then improve from there?

>> No.4636687

>>4636663
only 3D forms if you want to be a copycat of that guy

>> No.4636688
File: 258 KB, 580x602, 5590e7ccf364a.jpg [View same] [iqdb] [saucenao] [google]
4636688

I spent 10 hours drawing today and what I managed barely even looks like a 20 minute sketch

>> No.4636717
File: 1.82 MB, 1440x2560, Screenshot_20200607-212227_Gallery.jpg [View same] [iqdb] [saucenao] [google]
4636717

Idk.

>> No.4636720

>>4636717
those eye lashes make me uncomfortable

>> No.4636723

>>4636657
Well that's heart warming, thank you.

>>4636662
Thanks for the input.

>> No.4636726
File: 244 KB, 976x1280, my wife.jpg [View same] [iqdb] [saucenao] [google]
4636726

>> No.4636729

>>4636663
I think it's safe to jump right into it but idk, i'm beg. I've heard animators care about gesture so maybe that would be good to study.

>> No.4636759
File: 172 KB, 1000x714, fuck.jpg [View same] [iqdb] [saucenao] [google]
4636759

my lines are shit i need guidance

>> No.4636761
File: 883 KB, 1440x2560, Screenshot_20200607-214442_Gallery.jpg [View same] [iqdb] [saucenao] [google]
4636761

>> No.4636769

>>4636761
Hey this is nice. I remember I used to do these sorts of animal sketches all the time, but what happened was that I never really retained any info, since you can't really see form/structure in these blown-out pictures. My recommendation is to pull up videos of these guys instead and freeze-frame. That way you can see their structure.

>> No.4636776
File: 428 KB, 1500x2100, rumiawip.png [View same] [iqdb] [saucenao] [google]
4636776

I know I shouldn't be trying to draw anime shit yet, but I just wanted to have some fun for once.

>> No.4636778
File: 751 KB, 1500x2100, rumiawip2.png [View same] [iqdb] [saucenao] [google]
4636778

>>4636776
And this is the same image technically "rendered"

>> No.4636836

How the fuck do toes work? Are there 3 bones in them or 2?

>> No.4636843
File: 97 KB, 646x438, foot.jpg [View same] [iqdb] [saucenao] [google]
4636843

>>4636836

>> No.4636868
File: 264 KB, 580x720, study.jpg [View same] [iqdb] [saucenao] [google]
4636868

>>4636185
how do I effectively study paintings?

>> No.4636895
File: 426 KB, 1966x739, face studies.png [View same] [iqdb] [saucenao] [google]
4636895

looking for some crits on this

>> No.4636915

>>4636868
Use a round brush. With that shitty one you're only handicapping yourself.

Try to see more colors in your source and emulate them properly, instead of randomly putting them there.

>> No.4636917
File: 67 KB, 800x264, threeohsix.png [View same] [iqdb] [saucenao] [google]
4636917

Doing shape language practice to make less boring designs.

>> No.4636962

>>4636507
You lost a lot of little details because you were thinking you knew what was there instead of actually looking at what was there (If that makes sense).

>> No.4636973
File: 976 KB, 3024x2072, gesture.jpg [View same] [iqdb] [saucenao] [google]
4636973

am I doing it the right way or are these too stiff / out of proportion?

>> No.4636977

>>4636917
>shape language practice
You people make the weirdest shit up, I swear.

>> No.4637000
File: 86 KB, 500x486, tos.png [View same] [iqdb] [saucenao] [google]
4637000

>> No.4637039

>>4636977
Lol that's a real term.

>> No.4637049
File: 43 KB, 375x670, femboy_actually_fem.png [View same] [iqdb] [saucenao] [google]
4637049

>>4636185
So I'm working in Paint.NET, when I usually work on paper, to make a femboy cartoon into a female. It started half joke but I'm now I'm genuinely trying to capture a female form for practice.

May anyone point out any discrepancies in my sketch that allude me?

>> No.4637060

im in the process of making a game. ive programmed. ive made music. ive designed
i want to upgrade my shitty programmer assets to at least vaguely look like it. how exactly can i get started quickly? im just trying to make something stylized like western comic books or animeish not necessarily exact beautiful figure drawing. and its only my side hustle that may even get replaced by a real artist anyway at some point.

thats longwinded but i just am looking for a book to go to

>> No.4637064
File: 1.11 MB, 1600x1100, 1561432379485.png [View same] [iqdb] [saucenao] [google]
4637064

I just started a few days ago. I'm practicing drawing contours now, but sometimes it takes me like six+ hours to just draw a basic, not even perfect outline of something because I keep getting stuck in a loop of oops this line is the wrong angle or oops this line is too long or oops this curvature isn't right

Someone told me to flip an image upside down and try to sketch it, and this took me seven hours with a lot of giving up in various places, but then he said "bro this should only take like 30 minutes at most." How do I approach this? Some say practice at least an hour a day, but I'm lucky if I can even get 1/4th of just an outline done in an hour.

>> No.4637067
File: 87 KB, 963x691, 1585484913804.jpg [View same] [iqdb] [saucenao] [google]
4637067

I'm learning how to have fun, I feel like I've been taking this whole learning to draw thing too seriously.

>> No.4637079
File: 57 KB, 414x640, 4C3C3F37-195F-4947-88E4-17C6458756FD.jpg [View same] [iqdb] [saucenao] [google]
4637079

I just couldn’t sleep tonight. This hasn’t happened in a few months. I forgot how much I hate this.

>> No.4637092

>>4637079
Get more exercise and stop being a furry faggot.

>> No.4637094
File: 224 KB, 561x799, foo.jpg [View same] [iqdb] [saucenao] [google]
4637094

oof

>> No.4637116

Good gesture guides?

>> No.4637146
File: 54 KB, 544x721, loomngmi.jpg [View same] [iqdb] [saucenao] [google]
4637146

Asked this in another thread and got no answer. I'm up to this section of FWAP after the dummy poses. Am I meant to copy his characters or just their poses with my own characters? Instructions not clear, he just says try these and also moves onto different races and women

>> No.4637150

>>4637146
>different races and women
Disgusting.

>> No.4637176
File: 912 KB, 1440x1440, 20200608_033409.jpg [View same] [iqdb] [saucenao] [google]
4637176

I drew my plant.

>> No.4637179

>>4637176
it looks sick water it

>> No.4637185

>>4637146
Make your own poses, just like you should've been making your own ugly cartoon heads. if you copy some, do it mannequin first.

It's called fun with a pencil, so have fun with it dumbass.

>> No.4637187
File: 661 KB, 1000x1000, How_do_head.jpg [View same] [iqdb] [saucenao] [google]
4637187

How do you draw heads? I tried Loomis method, but I botched it.

>> No.4637188

>>4637187
i could help you if you like

>> No.4637192

>>4637064
Quantity matters when you're new. Quality is still important and you shouldn't carelessly rush through exercises, but it shouldn't get in the way of practice. You're likely not going to be able to draw anything that comes close to your idea of "perfect" in a long time, so there's no point in striving for perfection right now.

Draw lines, shapes and volumes. If they look wobbly or mishapen, make a mental note of it and move on instead of obsessing over the same task for hours.

Accept that 9 times out of 10 what you're going to draw will be underwhelming and full of mistakes and learn to appreciate it.

>> No.4637216

>>4636973
they're too stiff, it looks like you're focusing too much on outline. Go with vilppu's method in the first part of drawing manually, read it carefully, twice.

>> No.4637222
File: 9 KB, 301x248, IMG_20200206_211518.jpg [View same] [iqdb] [saucenao] [google]
4637222

>>4636283
Nice

>> No.4637226

>>4636283
unironically based

>> No.4637227
File: 334 KB, 828x903, D610D72C-B102-4332-A761-030FBBFF8FF6.jpg [View same] [iqdb] [saucenao] [google]
4637227

TOPHATTURTLES IF YOURE READING THIS I LOVE YOU NEVER STOP DRAWING. THANKS.

>> No.4637231

>>4636283
why is this so funny

>> No.4637232

>>4637227
>apolitical
racist

>> No.4637236

>>4637231
because its true and many fall into that trap
i doodled so many circles and straight lines that i don't need a ruler anymore

>> No.4637240
File: 92 KB, 1000x672, 8812773F-225A-4EB7-B3D2-9FB19C273C79.jpg [View same] [iqdb] [saucenao] [google]
4637240

i like the way forearms looks plus i need to do more shit like this. thoughts?

>> No.4637244

>>4637227
If anyone says they're apolitical, they're objectively not a good person. Staying silent is picking the side of the oppressors!

>> No.4637245

>>4637240
the shadows are fine but try to work cleaner

>> No.4637253
File: 2.83 MB, 4032x3024, 20200608_000819.jpg [View same] [iqdb] [saucenao] [google]
4637253

A guy and his Squirtle (using rapid spin) I know I can't draw a face for shit, so I'll work on that next, but what are some details I could add (as well as more fundamental improvements)? This drawing feels very empty.

>> No.4637260

>>4637253
Look up "rule of third" for drawings
Look up "gesture" and the "force" books
Loomis help with the flatness
DrawABox ill help with line quality and perspective
and drawing on the right side of the brain will help against symbol drawing

>> No.4637268

>>4637094
The thumbnail looks good at least! Work on those proportions!

>> No.4637281
File: 9 KB, 600x450, rate me.png [View same] [iqdb] [saucenao] [google]
4637281

>>4637232
>>4637244

>> No.4637340

>>4637185

Ah so draw the same character in a different pose, makes sense, thanks!

>> No.4637416

>>4636546
very nice!

>> No.4637417

>>4636761
looks good to me.

>> No.4637421

>>4637232
>>4637244
You people should be gassed.

>> No.4637423
File: 250 KB, 763x729, skull111.png [View same] [iqdb] [saucenao] [google]
4637423

My first values study.

>> No.4637425
File: 91 KB, 1200x1200, 3d-realistic-human-skull-model-3d-model-fbx-ma-mb-ztl-zbp.jpg [View same] [iqdb] [saucenao] [google]
4637425

>>4637423
ref

>> No.4637427

>>4636663
>Should I worry about principles like anatomy and proportions,
Anatomy not that much proportions, yes proportions are one of the key to convey so many things. Just think, how do you convey that someone is fat or thin? Tall or short? Muscular or lithe? You do it be drawing the body parts proportionately different. It also follows basic logic that everyone instinctively knows like why does a gorilla have huge along arms and tiny legs? Because it spends its time climbing/hanging on trees.

Proportions are a key thing to learn when designing cartoonish things since you have the freedom from realism.

>> No.4637439
File: 974 KB, 975x742, practice.png [View same] [iqdb] [saucenao] [google]
4637439

Getting familiar with the human body rn.
I watched some of Vilppus Vids, but i somehow think i aint doing it right.

I either dont get the Proportions or the Volumes right.

Have a nice day!

>> No.4637444

>>4637423
Good shit Anon!

>> No.4637447

>>4637423
>>4637425
nice job, looks really good. you afford to push your darks darker and lights lighter though

>> No.4637450

>>4636776
I think this one looks better. you should probably start with celshading, clearly defining your shadow shapes, people here seem to advise against using a black soft brush to shade

>> No.4637457

>>4637444
>>4637447
Thanks!

>> No.4637477

>>4637439
how long did you spend on these?

>> No.4637480

>>4637477
Not all too long, 1-2mins :)

>> No.4637485

>>4637480
they look fine. try to push these types of drawings in a 30 sec timeframe
you have a lot done right. the flow is nice the gesture is good and the proportions are fine

>> No.4637489

>>4637439
nise

>> No.4637490

>>4637485
Thanks man, appreciated!

>> No.4637498

>>4637064
i'm beg but would suggest you start your day with 30 minutes of figure/gesture drawing https://www.youtube.com/watch?v=zFP8L4OUL2E and 30 minutes of still life drawing using linear block-in https://www.ctrlpaint.com/videos/drawing-shape-linear-block-in
I think it's normal that it takes too long when you've just started, it's good that you're patient and have a critical eye. hope my advice helps you improve while working for a shorter amount of time

>> No.4637527
File: 123 KB, 1243x684, file.png [View same] [iqdb] [saucenao] [google]
4637527

>> No.4637566

How do I make my lines less shaky and smooth? I can't draw straight lines on a ball, they barely make it from point a to b.

>> No.4637589

>>4637566
https://youtu.be/wgDNDOKnArk

Mileage.

>> No.4637605

>>4636759
im not competent enough to criticize this level of work but to me it looks like her skull is too small

>> No.4637617

>>4637049
is this "cover your nipples"

>> No.4637638
File: 166 KB, 1280x720, chamoisgesture.jpg [View same] [iqdb] [saucenao] [google]
4637638

>>4636185
I want to do gestures with a chamois, how do I acquire a "rag that has never been cleaned"? Can I use my cumrag as a chamois?

>> No.4637690
File: 1022 KB, 1500x2667, 20200608_185613.jpg [View same] [iqdb] [saucenao] [google]
4637690

There are probably some mistakes that I haven't noticed.

>> No.4637702

>>4637690
the arms are different lengths

>> No.4637719
File: 176 KB, 1280x1061, IMG_20200608_193151_531.jpg [View same] [iqdb] [saucenao] [google]
4637719

This is for a school work, name everything wrong with my art in general and what should I study


Also, how do I learn how to draw appealing faces? they always look soulless. Not to mention that I have problems adding more details due to the size of the paper

>> No.4637728

>>4637719
>Name everything wrong with my art
I can't, just because you're a beginner, and beginners get everything wrong with their drawings
>Name what I should study
Focus on your head construction and figure drawing for now. Eventually, learn to put that figure in perspective properly. Focus on the basics.

>> No.4637730

>>4637728
Should I just study anime heads if I want to draw in an anime style or I also need to draw realistic heads as well? I already know the loomis method and I am currently using that

>> No.4637733

>>4637730
Anime heads have different feature placement. Hirohiko Araki draws the brow line in the middle of the head, then the nose a quarter way down from there, and the mouth an eight way down from that

>> No.4637734
File: 1.75 MB, 4032x3024, DF2C27EE-1D92-4868-9AA4-94C0EBF0CA6A.jpg [View same] [iqdb] [saucenao] [google]
4637734

excuse the left ass cheek, i cant seem to draw it accurately

>> No.4637746

>>4637617
Yes. I saw the image and then a day later had the bright idea of making him into a her physically.
I just corrected curves on the original image until it looked female.

>> No.4637765

>>4637730
It's a very very good idea to study realistic heads. At least learn the skull inside and out.

>> No.4637779
File: 2.20 MB, 3840x2160, Private Creation_11.png [View same] [iqdb] [saucenao] [google]
4637779

give it to me straight /ic/, is it a waste of time to use 3D modelling like pic related (dreams on PS4) for references?

>> No.4637784

>>4637779
If you can already draw well then no.

>> No.4637815

>>4636283
That's cool dude but I got a day job

>> No.4637817

>>4637815
quit it become a neet

>> No.4637818
File: 131 KB, 502x640, 9DEE9F70-30B9-4B44-A88D-6099A1EDD325.jpg [View same] [iqdb] [saucenao] [google]
4637818

Tried drawing character portraits for a game I’m making. I also have versions that are injured, dying, and dead.

>> No.4637833

>>4637817
No I need money for books

>> No.4637858

>>4637818
this is chris chan tier

>> No.4637865

how do i draw textures with felt tip pen. everything i draw turns out looking like shit. should i just keep practicing simple textures over and over?

>> No.4637874

>>4637818
can you post the full health portrait

>> No.4637889

>>4637638
absolutely

>> No.4637893

>>4637818
let's see some more, if you've got it?

>> No.4637899
File: 132 KB, 490x599, 6D35B3B9-DF15-4863-BA64-C3F9AA631E2C.jpg [View same] [iqdb] [saucenao] [google]
4637899

>>4637893
Injured. (2/4)

>> No.4637901

>>4637818
>>4637899
I hope you are not over the age of 12, otherwise you might suffer from autism.

>> No.4637907
File: 1.58 MB, 320x240, 1590543403858.gif [View same] [iqdb] [saucenao] [google]
4637907

>>4637818
For a horror game that's really good

>> No.4637916

>>4637907
>>4637901
>>4637858
Guys please don't be jerks. give him such advice.

>>4637899
>>4637818
Try a 3/4 view

>> No.4637930

>>4637916
Poster of the pic, here. It’s fine, If the artwork looks like ass, then I’d like to know. It’s clear I can’t do sideviews.

>> No.4637934

>>4637930
You need to read "Drawing on the right side of the brain" and "Keys to Drawing"

>> No.4637938

I need to learn how to have the confidence to draw poorly, otherwise I simply won't draw at all, the first mistake will come about or I'll take stock of the whole shape and freak out

>> No.4637945

>>4637938
You need to not have your self worth be tied to each individual drawing. This can be extremely difficult and I still struggle with it after 6 years, but it gets better every year.

>> No.4637975

>>4637938
Think about it like etching a statue from marble. For most of the time it's gonna look like ass, but once you get it right and fix the flaws it looks beautiful.

That should be the motivator. You have an idea in your mind of what you want, you just need to etch it out on paper. Don't care about whether you do it poorly at first, just correct it and eventually you'll get there, and once you're there, the payoff should make that toiling well worth it.

>> No.4637994

>>4637938
im pretty decent at drawing but every once in a while ill start drawing something and itll inexplicably look like absolute shit
just suck it up or start a new drawing

>> No.4638000

>>4637865
>>4637865

pls respond

>> No.4638006

>>4638000
post your work

>> No.4638036
File: 1.45 MB, 2448x3264, texture.jpg [View same] [iqdb] [saucenao] [google]
4638036

>>4638006
fur and football texture
i need advice on how to get better at textures

>> No.4638046

*Asked this in the previous thread but kind of late, want to see if I can get more replies here

Do I NEED to use a mannequin or 3d model online to learn the human head well? Do you recommend it? Or is drawing from many different angles from many different sources just as effective, will I be able to "fill in the blanks" and draw from angles of the head I haven't actually seen?

I don't have access to live drawing so I have been using photos primarily.

>> No.4638048

>>4638046
unironically read loomis and you will be able to construct heads from any angle

>> No.4638073

>>4636364
>>4637818
please draw a head trying this method and post it

>> No.4638077

>>4638036
Just try to draw more stuff like this. But take more time and really look at details

>> No.4638126
File: 227 KB, 1000x777, face.png [View same] [iqdb] [saucenao] [google]
4638126

i'm beat this my third attempt on this but is still wont match up with the 3d head

>> No.4638129 [DELETED] 

I have the loomis book in a tab and every single day I open my browser it reminds me I need to grind

>> No.4638130

do you guys use the line tool often for things with extremely straight lines? Or should I not rely on the tool and try to do everything freehand?

>> No.4638131

for those of you who have made it, how often did you loomis grind?

>> No.4638135

>>4638126
Look at the nose and compare the angle it points

>> No.4638147
File: 3.44 MB, 4608x3456, 08.06.2020 Leenk.jpg [View same] [iqdb] [saucenao] [google]
4638147

Been beating myself against Dodsons "draw the outside of the shape" Exercise over the weekend, capped it off with Boy. Will redline later huark

>> No.4638164

>>4637423
looks like it's in the right path, but not consistent enough. Reflection on the back should be way lighter because it's a highlight, and empty space under the cheek bone shouldn't have value because it's background. Value control could be better on the lower jaw.

>>4638126
Use another brush, it's way too sharp. Also use construction and as the other anon says, observe and try to recreate the shapes and angles of what you are copying

>> No.4638170
File: 110 KB, 1000x1294, 200608hamptonanatomy.jpg [View same] [iqdb] [saucenao] [google]
4638170

I'll probably focus on a single body part and try to draw it from different angles next time. My wrapping lines are still pretty bad.

>> No.4638175
File: 643 KB, 1155x740, 1569995678622.png [View same] [iqdb] [saucenao] [google]
4638175

I'm just starting out, how can I make my lines look less rigid? I don't know if this is how I'm going to be shading or doing values in the future, but just hatching like this feels too rough. This was done in CSP with rough pencil and drawing paper texture btw. Should I use a smaller brush size with lower opacity, and make more strokes?

>> No.4638187
File: 485 KB, 720x1440, Screenshot_20200609-014612.png [View same] [iqdb] [saucenao] [google]
4638187

How to put the egg ribcage and pelvic on this pose ?

>> No.4638236

>>4636778
her ankles are broken

>> No.4638256
File: 207 KB, 1000x799, face1.png [View same] [iqdb] [saucenao] [google]
4638256

>>4638164
Is this brush better?
I actually do try to recreate the shapes as accurate as possible but every time I fix one detail another thing looks off.

>> No.4638264

>>4638256
I messed up, it looked normal just a minute ago and now its all see trough.

>> No.4638266

>>4638187
This is a situation where tracing has benefits. Doing it yourself will teach you a lot more than if someone else showed you.

>> No.4638292
File: 8 KB, 215x235, download.jpg [View same] [iqdb] [saucenao] [google]
4638292

>What do you mean I'm not a /beg/? Uh, hello? Can you not see in my bargue plate studies that I made a minor mistake in values? Uh, yeah I'm still learning things? That means I'm still a beginner, idiot. What do you mean I should post in the /int/ or draw threads? How else am I supposed to get validation without shitting on novices and roleplaying like I'm a beginner so people with 2000 hours less spent drawing compared to me feel like shit?

>> No.4638295
File: 337 KB, 853x956, sttttt.png [View same] [iqdb] [saucenao] [google]
4638295

Still at scapula and trapezius part for a week now, the back part is the hardest for me for now.
I will probably move into another part tomorrow i feel like i'm just over researching and not putting enough mileage .while still doing back studies daily

>> No.4638301

>>4638295
>>4638292
wait...

>> No.4638303

>>4638036
drop drawabox, it's garbage

>> No.4638304 [DELETED] 
File: 126 KB, 635x659, sutpid.png [View same] [iqdb] [saucenao] [google]
4638304

anatomy too hard
ill try next month

>> No.4638306

>>4637064
I also take 7+ hours to draw things other people can do better in 30 minutes. I don't know what advice to give, because everyone who is remotely helpful and good at art makes one or two lengthy helpful comments and then vanishes from the face of the earth forever, and the only people who continue to post who have any knowledge are intentionally unhelpful to begs or just simply don't waste their time helping beginners. Then you get beginners trying to help beginners.

All I can do is make reasonable deductions. Maybe complex gesture and anatomy study could help. I don't think they do help with this specific problem. For instance, if you totally don't know where the bicep goes on the arm, you're probably going to just guess and move on. Gesture helps draw more dynamic characters, but what if you struggle to draw stiff characters? What good does trying to teach yourself complex dynamic poses before you can do basic poses? The biggest time sinks for me when drawing are totally getting proportions wrong and having to redraw a lot from scratch.

Enough people around the world are good enough at drawing mediocre anime art that it is safe to assume that most of them achieved this level without complex , sophisticated art study regimens. Most of them probably just drew for hundreds, thousands of hours over years. Honestly I'm of the opinion you're just kind of wasting your time if you study too much as a beg. It's like trying to take a set theory class in math, when you can barely do algebra. It's just pointless. This is all my opinion, before someone jumps down my throat.

>> No.4638340

>>4638306
my pet theory is that art is like monads. once it clicks together in your head, you lose the ability to explain it.

>> No.4638343

>>4638301

What?

>> No.4638389

>>4638303
PYW

>> No.4638390

>>4638304
youre not helping me become you
i want to become you
inside you

>> No.4638404

>>4638303
i already stopped drawabox and got into gestures and figure drawing after the 250 box challenge. but that texture exercise always bothered me. he starts off with fried chicken and gives virtually no advice on how to convert it. "draw what you see". i did. it looks like shit, and not anything like fried chicken. i have a feeling there's a better way to learn texture and am looking for that.

>> No.4638412

>>4637227
I hate this place, he was the most wholesome poster and you all scared him away. He was just too pure for /ic/.

>> No.4638417
File: 421 KB, 1542x2274, _20200608_202020.jpg [View same] [iqdb] [saucenao] [google]
4638417

>>4636185
Das rite whi boi

>> No.4638418

>>4638404
Jd hillberry how to draw realistic textures in pencil. It explains the process

>> No.4638419
File: 122 KB, 1000x707, practiceanatomy7.jpg [View same] [iqdb] [saucenao] [google]
4638419

HOW DO I FEEL THE FORM AAAAHHHHHHHH

>> No.4638427

>>4638412
leave with him then

>> No.4638436
File: 393 KB, 1080x1200, 132.png [View same] [iqdb] [saucenao] [google]
4638436

Hi /beg/, any tips/thoughts?

>> No.4638439

>>4638418
>Jd hillberry how to draw realistic textures in pencil

bruhhhh that looks good thanks

>> No.4638452

>>4638436
I can't explain why but her face looks too flat, it's like a print out mask

>> No.4638470

>try drawing a Loomis head
>it looks wrong somehow and I can only really ever get one angle
>but starting with the eyes and working my way outwards, while still not perfect, provides much better results
Anyone else have this problem?

Also, is it better to keep using references? Or using references as a basis, and then drawing from imagination on top of it?

>> No.4638477
File: 119 KB, 800x757, kagamine len headpats.jpg [View same] [iqdb] [saucenao] [google]
4638477

>>4638436
nice. now fix the alignment and refine your edges

>> No.4638480

>>4638452
Thx, i frequently use just one layer, maybe that is the problem.

>> No.4638484
File: 316 KB, 1069x628, how to face planes.jpg [View same] [iqdb] [saucenao] [google]
4638484

Hello, I'm trying to study face planes but I'm struggling with finding the cheek and jaw planes. In the pic, I did the right one first and messed up the angle and proportions. So I tried tracing (left drawing) but I'm still finding it difficult to find the cheek/jaws. Any tips?

>> No.4638514
File: 179 KB, 800x590, eyebpe.png [View same] [iqdb] [saucenao] [google]
4638514

I think I'm getting better at eyeballing perspective, but it still looks a little violent/warped

>> No.4638515
File: 1.34 MB, 3508x2480, ㅌㅅ1.jpg [View same] [iqdb] [saucenao] [google]
4638515

Loomis again.

>> No.4638547
File: 57 KB, 1080x1351, IMG_20200608_213150_547.jpg [View same] [iqdb] [saucenao] [google]
4638547

>>4636185

>> No.4638555
File: 124 KB, 678x1000, 09.jpg [View same] [iqdb] [saucenao] [google]
4638555

>>4636270

>> No.4638558

>>4638303
Not him, but why is this?

>> No.4638562
File: 573 KB, 1500x2100, minuswip.png [View same] [iqdb] [saucenao] [google]
4638562

Did a quick little sketch to test out shading.

>> No.4638575
File: 186 KB, 1152x864, rsz_img_20200608_214917.jpg [View same] [iqdb] [saucenao] [google]
4638575

>> No.4638584
File: 42 KB, 560x530, 1578640851110.jpg [View same] [iqdb] [saucenao] [google]
4638584

I actually have no interest in drawing real faces. I just want to draw exaggerated anime porn

>> No.4638587

>>4638584
styudying realism bit helps you
but don't over use it it just not attractive imo

>> No.4638590
File: 414 KB, 800x590, eyebpe22.png [View same] [iqdb] [saucenao] [google]
4638590

>>4638514

>> No.4638591
File: 394 KB, 1493x1720, IMG_20200608_220948_529.jpg [View same] [iqdb] [saucenao] [google]
4638591

>>4638547
Cleaned her up a bit

>> No.4638595

>>4638484
looks like you're doing good
if all else fails look at how the jaw bone inserts under the cheek bone on a skull to understand it better

>> No.4638608
File: 145 KB, 400x600, AstraRealistic.png [View same] [iqdb] [saucenao] [google]
4638608

Is she pretty? I tend to get vision-tunneled when drawing faces

>> No.4638611
File: 39 KB, 321x480, asukafag.jpg [View same] [iqdb] [saucenao] [google]
4638611

>>4638608
This was my reference. To surpass Asukafag, I'll become an Asukafag myself if necessary

>> No.4638613

>>4638608
midface too tall

>> No.4638614

>>4638613
I'm kinda going for a 80 90's aesthetic, isn't it passable then?

>> No.4638617

>>4638419
where'd u get the references

>> No.4638628
File: 1.13 MB, 1000x1000, 318CA2ED-36AC-4252-A7CE-D2F3A46E8DC5.png [View same] [iqdb] [saucenao] [google]
4638628

What do I need to work on?

>> No.4638635

>>4638628
Killing yourself because your art is shit.

>> No.4638637
File: 1.81 MB, 4032x3024, E8285F11-BA9E-4B38-934B-FDE7D45E1DCA.jpg [View same] [iqdb] [saucenao] [google]
4638637

Quick sketcheroo

>> No.4638643
File: 512 KB, 1172x904, CF2lGI4.png [View same] [iqdb] [saucenao] [google]
4638643

Any advice please

>> No.4638645

>>4638635
How about something actually productive for me instead of useless crabbing? Sorry 7th grade was cut short for you

>> No.4638657

>>4638617
characterdesigns .com under the nude models I think

>> No.4638658

>>4638645
Fuck off

>> No.4638659
File: 197 KB, 400x600, Untitled-1.png [View same] [iqdb] [saucenao] [google]
4638659

>>4638614
I don't fuck with anime at all, but it's just nice to have some sort of construction method to fill in the blanks and check your proportions

>> No.4638666

>>4638645
that dude isn't even crabbing, he's just shitposting all day.

>> No.4638668

>>4638608
>>4638614
She's very pretty

>>4638628
She's off-balance. The work has no rythem or composition. The lighting is a good start. Work on foundations like perspective and anatomy

>> No.4638672
File: 59 KB, 582x529, manos.png [View same] [iqdb] [saucenao] [google]
4638672

how bad are these proportion-wise?

>> No.4638694
File: 648 KB, 670x763, 6754745.png [View same] [iqdb] [saucenao] [google]
4638694

what is the trick to basic facial structure? Studies and mileage?

>> No.4638695

>>4638643
/beg/ here, but I think the lips and nose look weird because the rest of the drawing has a very thick outline, and it doesn't match very well.

>> No.4638704

>>4638694
this girl is using the myspace angle. her eyes are closer to the camera than her chin so the whole face is foreshortened. you tried to draw a face straight on.

>> No.4638707
File: 438 KB, 4200x2550, leg_practice.jpg [View same] [iqdb] [saucenao] [google]
4638707

practiced drawing legs today. three on top were from a tutorial, the rest are extra construction/line practice. only my second time trying to paint something, too.

>> No.4638726
File: 530 KB, 800x590, eyebpe3.png [View same] [iqdb] [saucenao] [google]
4638726

>>4638590
I'm having trouble placing the shadows on the little street service window, how should that counter and awning cast a shadow?

>> No.4638732

>>4638672
not bad! mostly. 1,2 7 and 8 stick out to me most, but 9 looks clean as fuck

>> No.4638734
File: 167 KB, 1509x1509, IMG_20200608_225024_763.jpg [View same] [iqdb] [saucenao] [google]
4638734

Studying vilppu i only started a week ago this was my first go at 5 minutes.

>> No.4638747
File: 123 KB, 899x1599, nightmarefuel.jpg [View same] [iqdb] [saucenao] [google]
4638747

thinking of grinding this out so I can actually draw something one day, day 1 i guess
here's that upside down Igor Stravinsky from the sticky if you need a good laugh

>> No.4638749

I'm kind of lost at the point of drawing gestures in figure drawing studies. When drawing gesture you make the pose more dynamic so it changes the pose and changes a lot of stuff like anatomy and light values slightly. I get that you do it so you can draw more dynamic poses when you actually create something from imagination but isn't it detrimental for observational studies? I mean wouldn't getting the exact pose be better than getting a slightly more exaggerated pose? Is it because artists actually draw from life and not from photos so it's much harder to Xerox the model autistically irl?

>> No.4638754
File: 125 KB, 582x800, stravup.jpg [View same] [iqdb] [saucenao] [google]
4638754

>>4638747
You did fine anon, it might be a good idea to use a "+" guide like pic related and note the intersections, to start getting used to measuring. But you should also try it with other refs, you've probably got the most out of that Stravinsky thing.

Don't forget to draw for fun on the side of your studying/grinding. Don't wait til your burnt out from practice to start attempting things you like.

>> No.4638770

>>4638754
that + thing seems really useful, measuring and spacing was definitely a struggle for me
Ty for the advice anon, i'll mix it up for sure, burn out sucks

>> No.4638780
File: 323 KB, 726x708, hamp.png [View same] [iqdb] [saucenao] [google]
4638780

>>4638749
So there's always a bit of a tough balance between gesture and structure. For short gesture drawings, your gesture should be exaggerated, with litte regard for outer contours.

You can still do gesture drawings for observational studies, gesture can be expressive AND controlled/structural. But it's not an easy balance to strike, The early chapters of Hampton go into it.

>> No.4638819

>>4638628
Work on making more dynamic poses. This looks as if she was frozen in time, but I doubt that was the intention.
What is dynamism in this case? I'm talking about the weight, it needs to be more striking
The leg that's touching the ground should be a bit more extended, make that foot feel more powerful, and the upper body should be reacting to that... so a more exaggerated pose for that arm and shoulder, as if she really was stomping the ground.

And if you think she's just gracefully touching the ground, then a more elegant pose with the arm with extended fingers, adk. Stuff like that. And I think it goes without saying that you could work on a better expression

>> No.4638820
File: 238 KB, 791x3000, collage.jpg [View same] [iqdb] [saucenao] [google]
4638820

>> No.4638828

>>4636717
Great movie

>> No.4638926
File: 445 KB, 2044x1216, Transfoomer.jpg [View same] [iqdb] [saucenao] [google]
4638926

Instead of practicing my fundies, I did this. And now I hate myself.

>> No.4638929
File: 428 KB, 1200x1200, 6-8-20-1.jpg [View same] [iqdb] [saucenao] [google]
4638929

One minute gestures. I find that I'm always having to look back on Hampton's first lesson to remind myself of the process.

>> No.4638930

Do i have to learn the names of the muscles and bones?
Can't i just remember what they look like?

>> No.4638940

>>4638930
You don't have to learn em, but it helps so you know when they're being talked about in a book or crit. There's not that many major muscle groups used for drawing, nor that many bones.

>> No.4638977

>>4638929
Part 1
Ok you clearly lacking confidence and what to draw and what to leave out.
i assume you doing glenn and these are 1 minute drawings.
i'm not really fond of how glenn do his gesture, but they are great but takes a lot if to master so don't beat yourself early take it easy and with time you will see improvement.
Now you need to analyse how glenn think while doing these where he start, how he ends,
why did he do this instead of that etc...
with that being said here is my analysis and understanding of glenn approach
glenn 99% of his drawings starts with the head. draws a circle to simplifie it.
now after that you need to show it's direction
you need to use diffrent tools if you want to show the back you use the ears to show which side is more showing than the other if thhe model looking down he puts a point to show the axis.
Next he will look for the shoulder are and how it's attached to the head through the neck.
now if he has time he will always simplify it into a cylinder, if not 2 lines to indicate the start and the ends should be enough. he will sometimes draw the spine even in front poses where you can't see them so he can feel the pose and relationship of the head, rib cage, and pelvis, or he will go for the center line.
now for the torso most of the time it will look like he is drawing the counter lines but actually he is not. if you notice he will always starts from one side then drag into the other side creating a warping line around the torso and vise versa, this technique he does a lot through all of his stages even in anatomy, draw one side then slowly drag into the other side to complete the form.
Last he will go through the arms hands legs and feet.
They may seem easy and just lose lines, but it is really hard and require a lot of line control.
After all of this if he has time he will go through and do some wrapping lines to show volume in weak spots like arms, legs.

>> No.4638986

>>4638926
kek

>> No.4638988

>>4638977
>>4638929
Part 2
Now of course you won't be able to do this with
just this knowledge of just analyzing his gestures, behind all of his gestures there is great knowledge of anatomy and proportions..
So what you should do is:
1- study gesture for a week now, copy his gestures, draw along him and copy each mark he does so you understand his decision making.

2- after a week you do daily 1 hour gesture studies like mention above, maybe make it 30 minutes alone with model, then the other 30 minutes follow glenn or study his, you can do more than 1 hour if you like or during the weekends, whatever you feel like.

3- after the first week push into the other lessons let's say the spherical forms part for example, watch them, draw along, take notes, then practice them for a week and apply them to your gestures.

4- move on into the next part while doing the previous parts in the back, because one week obviously isn't enough to master a thing but also you shouldn't be stuck there forever just to master this one small thing. instead you should add them to the practice list. because they are just a small part of a bigger picture.

Anyway good luck in your art journey.

>> No.4639047
File: 696 KB, 1046x700, face2.png [View same] [iqdb] [saucenao] [google]
4639047

it somehow does not look like the reference

>> No.4639058
File: 1.46 MB, 777x1249, tsen.png [View same] [iqdb] [saucenao] [google]
4639058

>> No.4639063 [DELETED] 
File: 1010 KB, 667x1000, AstraTheInfinite.png [View same] [iqdb] [saucenao] [google]
4639063

Meet Astra in her 19389th incarnation!
She's all grown up now!
Honestly drawing a face had never been this fun

>> No.4639065
File: 1.02 MB, 2000x3000, halp.png [View same] [iqdb] [saucenao] [google]
4639065

How could I improve this?

>> No.4639066

>>4639047
Yes your measuring is wrong and all her features (mouth, eyes, eyebrows and nose) are different

>> No.4639068

>>4639065
Construction.

>> No.4639073

>>4639065
single line instead of chicken scratching
making a more interesting/natural pose

>> No.4639074

>>4639073
The end result isn't going to be chicken scratching, this is a sketch

>> No.4639076
File: 1006 KB, 667x1000, AstraTheInfinite.png [View same] [iqdb] [saucenao] [google]
4639076

Meet Astra in her 19274th incarnation! She's all grown up now!
Honestly, drawing a face had never been this much fun

>> No.4639079

>>4639065
Think of forces, and reaction, don't lose your way. You already did the base pose, that's fine we all start with something, but now DON'T BE AFRAID and change the key points.
For example the shoulders may be reacting to the character holding himself like that with his hands... the shoulders could be pushed up a little upwards.
Same with the knees.
And create more interesting "Zig zags" for the eye. The character could have his head and neck tilted towards a direction, the body towards another one, and now the legs.. you get the point right? Like a Z, a visual Zig Zag.


Of course, people just sitting there aren't that dynamic. The pose you drew is how a real person would sit without much effort, probably, but I assume you want to draw something a bit more fun so apply hai ai forces

>> No.4639081

>>4639079
Wow, this was very inspiring. Thank you anon.

>> No.4639082

>>4638591
Is this Yuri Bezmenov?

>> No.4639092
File: 237 KB, 1000x728, BrownLine.png [View same] [iqdb] [saucenao] [google]
4639092

>>4639081
By the way this is an example of what I meant. I'm still /beg/ but I think I have the right idea.
You gotta thing in a more "curvy", organic way, trying to create a flow in your pose. Just copying the outline of a pose from real life pictures is usually very still and won't look good, you gotta add some magic

>> No.4639097

>>4639092
>Just copying the outline of a pose from real life picture
That's exactly what I did, hah. Thank you for the tips! I really want my drawings to look less stiff when even my own mom said that of one of them.

>> No.4639105

>>4639058
this is nice, you will paint?

>> No.4639106

>>4639082
it sure is

>> No.4639109

>>4639105
I think I will, yeah!

>> No.4639115
File: 1.11 MB, 1000x756, SomebodySaveMe.png [View same] [iqdb] [saucenao] [google]
4639115

>>4639076
Which one, fellas? On the second one I moved her mouth a little bit higher.
I get the feeling both are possible so this is just a matter of taste. I think the longer face makes her more serious? I dunno, but the second one has its charm as well

>> No.4639116

>>4639115
right looks better to me, except the nose could be even higher

>> No.4639131

>>4639092
Your art is shit. Fuck off.

>> No.4639171

What's a good /beg/ tablet to buy?

>> No.4639181
File: 230 KB, 578x643, krHTjJb.png [View same] [iqdb] [saucenao] [google]
4639181

>>4638436
difficult angle for your skill-level
remember that the face is made of 3d-shapes.
form studies will help a lot.
and then you render the face like you rendered the forms.

So: do form studies next please!

(and amount of layers doesnt make a difference, thats just for workflow)

>> No.4639194

>>4638695
OP here, It is a very /beg/ drawing. The lack of values is probably the biggest issue, thanks for the feedback though

>> No.4639257
File: 1.81 MB, 4032x3024, 15E2D295-CF71-4AD3-9F23-6289BFCD33EC.jpg [View same] [iqdb] [saucenao] [google]
4639257

30 min sketch. Dont know why everything turned out so weird

>> No.4639320
File: 1.88 MB, 3840x2160, DSC_0276.jpg [View same] [iqdb] [saucenao] [google]
4639320

Trying to draw without references

>> No.4639328
File: 785 KB, 1600x2452, Project 186.png [View same] [iqdb] [saucenao] [google]
4639328

Just fuck my shit up.

>> No.4639333

>>4639257
That's a mighty powerful clench!


>>4639320
Lines are okay, but the light on right-side lady is awfully harsh.

>> No.4639334
File: 406 KB, 1360x1000, 20-06-09 2 portrait hair copy.jpg [View same] [iqdb] [saucenao] [google]
4639334

Still trying to get a better grip on drawing hair.

>> No.4639337

>>4639320
is this markers or ink washes?

>> No.4639347

>>4639337
markers that are running out of ink

>> No.4639356

>>4639347
actually just the light grey is running out. also pens for the lines.

>> No.4639371
File: 163 KB, 580x800, foo.jpg [View same] [iqdb] [saucenao] [google]
4639371

>>4639347
>>4639356
thank you. any tips for getting even tones with markers? when i use mine it always looks like a kid's doodle. is this poor technique or inadequate paper? pic related

>> No.4639386
File: 93 KB, 755x903, fwafawfawfawf.jpg [View same] [iqdb] [saucenao] [google]
4639386

>> No.4639415
File: 2.91 MB, 2144x3628, Yotsu full clothes.png [View same] [iqdb] [saucenao] [google]
4639415

How much would it take to exit the beg state at my current level? This is my latest digital piece, after I graduate I'll have all the time of this world to draw and I'll buy a screen tablet. I am not as good traditionally tho, probably dues to the scale I draw in

>> No.4639418
File: 59 KB, 1000x975, 200608portraitoriginal.jpg [View same] [iqdb] [saucenao] [google]
4639418

I want to start drawing heads using construction. This one looked kinda weird but I tried to fix it with liquify.

>> No.4639419
File: 58 KB, 1000x975, 200608portraitliquified.jpg [View same] [iqdb] [saucenao] [google]
4639419

>>4639418

>> No.4639425

>>4639047
forehead should be wider, her head needs to be a bit mor inclined. I think her eyes might be a bit too big in your drawing and her mouth too small. Adding value should help as well.

>> No.4639584
File: 177 KB, 1046x700, xxxxxx.jpg [View same] [iqdb] [saucenao] [google]
4639584

>>4639047

I will never undertand digitalfags, if you can make a new cap and change transparency to compare to your reference just do it

anyway looks like the chickbone is lower thats an important mistake and the nose go a bit more inside making you move the left eye
and just the lack of little details like the round muscles for the mouth not showing and the chin making a cut to go a little more inside
here are my shit lines

>>4637423
you lost so much of those highlights :( puting a black background like in your ref will help you

>> No.4639615

>>4639257
hanks ass.jpg

>> No.4639636
File: 627 KB, 1536x2048, 75E4CCBC-92AA-4F72-B5E3-15A73D4F63C1.png [View same] [iqdb] [saucenao] [google]
4639636

Form=felt.

>> No.4639650

>>4639584
Post your work, I'm merely curious because it seems you have a good grasp on getting proportions right
I'm only drawing on paper so seeing other anons who also draw trad motivates me. Any tips on getting your drawings to look like ref?

>> No.4639660

>>4639650
Post your work please*

>> No.4639664

>>4638303
Why is it garbage? Haven't ever drawn shit and Im just about to start. Read the intro chapter last night.

>> No.4639678
File: 314 KB, 615x1395, file.png [View same] [iqdb] [saucenao] [google]
4639678

I tried putting line weight but it still feels flat.

>> No.4639697

>>4639678
/beg/ but I think you didn't vary it correctly. Lines should be thinner and lighter on parts that are further away. You made the whole silhouette the same thickness when parts like the far arm should be lighter

>> No.4639702

>>4639678
you should push the stabilization way higher, and ctrl z when you miss a line, it should be easier to control line weight
you should also vary line weight depending on the distance to the viewer
t. someone who has no idea what he's doing

>> No.4639703
File: 145 KB, 700x1063, e47b9898d7d7e75edd150dfe71661346.jpg [View same] [iqdb] [saucenao] [google]
4639703

>>4639697
Oh I followed this guide where it said the outline should be thick

>> No.4639715

>>4639664
It kinda railroads your perception of drawing in to something it clearly is not. Everything you learn should be supplemental to your own way of drawing and your own way translating what you see or imagine on to your canvas. His approach to drawing is one of the millions possible, yet a beginner might get frustrated when they can't draw something in pen and ink and in a style he draws, rather than drawing that certain something in a way that feels natural and easy.
It's not garbage, there is plenty you can learn from it but it's just misleading for beginners. You can't learn to draw like others, you can only learn to draw and get help and/or influence from others.

>> No.4639718
File: 2.55 MB, 2160x4560, IMG_20200607_213125.jpg [View same] [iqdb] [saucenao] [google]
4639718

I messed up on the mouth...

>> No.4639721
File: 208 KB, 850x1100, Scan_0168.jpg [View same] [iqdb] [saucenao] [google]
4639721

I don't get it, I keep drawing the same pose and it looks like horseshit every time. Actually I lied. I do get it. My lines are garbage. I'm very much demotivated right now. I just want to stop drawing and move on in life to other things. But I'm stubborn as fuck and I know I'll live with regrets.

>> No.4639724

>>4639678
It says nearer lines should be thicker anon, yet her far hand is thicker than her near one.

>> No.4639728
File: 30 KB, 185x115, file.png [View same] [iqdb] [saucenao] [google]
4639728

>>4639724
I just went by this, the left hand was part of the contour,still thanks I'll make closer things have more thicker lines in the future

>> No.4639738
File: 99 KB, 862x1000, out.jpg [View same] [iqdb] [saucenao] [google]
4639738

>>4639650
I also struggle to get correct proportions
gouache wip
more:
https://is2.4chan.org/ic/1591276779613.jpg
>>4638820

>> No.4639762

>>4639334
awesome volume to your shapes

>> No.4639767
File: 82 KB, 800x1200, 430E729A-48DB-4DC0-87C7-1ADB4C3DF785.jpg [View same] [iqdb] [saucenao] [google]
4639767

>>4639615
To be fair this guys ass is pretty flat

>> No.4639798
File: 39 KB, 1024x501, 1572742790547.jpg [View same] [iqdb] [saucenao] [google]
4639798

I'm having trouble with drawing the motion lines on this one. Should I reposition the arms?

>> No.4639806
File: 874 KB, 750x1000, watercolor.png [View same] [iqdb] [saucenao] [google]
4639806

Tried my hand at water-coloring and boy it's difficult. But I'm happy with the result
I should probably add more detail, but don't know how. Any Ideas?

>> No.4639818

>>4639798
I'm just a /beg/ so take everything with a grain of salt. But the silhouette of the right arm looks like it's the left arm. Either make the left arm more visible or reposition the silhouette

>> No.4639827
File: 103 KB, 1500x2000, Untitled-7.jpg [View same] [iqdb] [saucenao] [google]
4639827

whats wrong with my skull? I bought one of those skulls from amazon to practice drawing from life, and I was going to practice cross hatching on this drawing, but theres something not quite right and i cant quite put my finger on it.

>> No.4639868

>>4639827
Look at the right and left cheekbones

>> No.4639876

>>4639798
She cant move the arm like that without moving her entire torso

>> No.4639879
File: 105 KB, 967x552, 40266623448f965bd3c8cbda5bc4e66e.png [View same] [iqdb] [saucenao] [google]
4639879

>>4636185
just a draft

>> No.4639883

>>4639718
lmoe

>> No.4639886

>>4639876
The movement is supposed to be kind of unnatural. It's part of a comic I'm drawing

>> No.4639896

>>4639886
unless the comic is about somebody that cant move their torso, generally the idea is to exaggerate twists in the spine not under-exagerate them, especially in comics

>> No.4639902

>>4639762
Thanks man, though apparently I'm an idiot cause I only just realized I didn't post this in the draw thread :T

>> No.4639926

Anyone got a mega link to SFM collections so I can use them as ref?

>> No.4639959

new
>>4639956
>>4639956
>>4639956

>> No.4640043

>>4639371
try nicer markers. as you can see mine are quite smooth most of the time.

>> No.4640363

>>4638477
Thx anon

>>4639181
Thx anon, that kind of help means alot!

>> No.4640667

>>4638977
>>4638988
Thank you for the detailed response. I've been following Hampton's videos and books, and I feel as if I still haven't gotten it down. He only does 3 examples in his videos, so I guess there's only so much I can learn from it at this point. I will definitely look through Vilppu's videos now and learn it alongside Hampton's. My biggest challenge as you've said is knowing what lines to put down and what to leave out.

>> No.4640927

>>4638591
lol I drew yuri too LOL

>> No.4641550
File: 464 KB, 619x1100, DSC_0227.jpg [View same] [iqdb] [saucenao] [google]
4641550

Hampton heads

>> No.4641954

>>4636439
don't worry about shadows for now
work on your line confidence and construction