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/ic/ - Artwork/Critique


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File: 226 KB, 958x491, no practice dog comic.png [View same] [iqdb] [saucenao] [google]
4632340 No.4632340 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make YOURSELF feel proud.

previous >>4628140


READ THE STICKY if you're new or need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4632344

>>4632340
I fucking love that meme

>> No.4632345
File: 540 KB, 620x860, the human skeleton.png [View same] [iqdb] [saucenao] [google]
4632345

Anyone have good skelly references?

>> No.4632366
File: 224 KB, 1920x1080, Robo-Skelly01.png [View same] [iqdb] [saucenao] [google]
4632366

>>4632345

>> No.4632389
File: 69 KB, 885x538, IMG_0172.jpg [View same] [iqdb] [saucenao] [google]
4632389

Steve Huston Beginner Head Course first video drawing vs last video drawing (ear exercise)!

i know the 2nd drawing still has a lot of problems! but i'm personally (dare i say it) happy with the little progress i made

>> No.4632393

>>4632345
me

>> No.4632394

>>4632389
Good on you then, anon. Keep at it

>> No.4632431
File: 206 KB, 1920x1080, Robo-Skelly02.png [View same] [iqdb] [saucenao] [google]
4632431

>>4632345

>> No.4632469
File: 132 KB, 1920x1080, Robo-Skelly03.png [View same] [iqdb] [saucenao] [google]
4632469

>>4632345

>> No.4632487
File: 297 KB, 638x877, 03.jpg [View same] [iqdb] [saucenao] [google]
4632487

Thoughts, so far?

>> No.4632583

Anyone know how to study hogarth
I'm reading text while drawing simplfied sketch is it correct?

>> No.4632590

>>4632487
>it's me, Goku

>> No.4632597

>>4632487
no worse than jojo's bizarre adventure

>> No.4632617

How do I transfer the size of a square to an auxiliary vanishing point?

>> No.4632623

>>4632487
>>4632487
The art isn't too bad but I don't know what is going on, please study Framed Ink from the artbook mega. Everyone is everywhere and there is no flow. Look into composition tutorials too and study a few good manga. The worst art can be an okay comic if you have a good idea of composition and reading flow

>> No.4632628

>>4632623
Yeah another good thing for that guy to study would be Scott McCloud books on comics. That flow is broken as fuck, you should be able to tell what's going on without dialogue

>> No.4632640
File: 87 KB, 1296x735, 1542096719660.jpg [View same] [iqdb] [saucenao] [google]
4632640

thoughts?

>> No.4632662
File: 1.90 MB, 1920x1200, boogie.jpg [View same] [iqdb] [saucenao] [google]
4632662

just finished this quicky, I'm finally starting to grasp digital

>> No.4632684
File: 180 KB, 480x1000, Untitled50_20200606141350.png [View same] [iqdb] [saucenao] [google]
4632684

Brush test and shading study. I think the ambient occlusion is too strong and the cube thingy should not be casting a shadow on the sphere considering where the light is coming from. Idk about anything else. Mainly did this to test brush Essbase soft edges on Ibis.

>> No.4632718

I've been trying to do cross-contour lines on forms for like a year now and I only just now realized that the outside contour gives you a clue as to how the line should curve. I feel like a fucking idiot.

>> No.4632729
File: 275 KB, 1000x1000, P04.png [View same] [iqdb] [saucenao] [google]
4632729

shading is hard

>> No.4632735
File: 2.26 MB, 3840x2160, ariana richards x8.jpg [View same] [iqdb] [saucenao] [google]
4632735

posting again because I like feedback

>> No.4632739

>>4632729
You seems like you know what you're supposed to do. You have highlights and shadows in the right places for the most part, but the drawing would look better if you could just improve the proportions and precision of the lines. That is to say, be less sloppy.

>> No.4632744
File: 32 KB, 500x667, wake me up when this ride ends.jpg [View same] [iqdb] [saucenao] [google]
4632744

>have to look at myself to make a self portrait
>can't look at myself

>> No.4632750

>>4632744
pic related???

>> No.4632751

>>4632750
I wish I was a skeleton, that would be cool to look at

>> No.4632828

>>4632729
>>4632735
Don’t post this ugly shit ever again.

>> No.4632836
File: 168 KB, 1000x1250, 20200606 cartoon sketches.jpg [View same] [iqdb] [saucenao] [google]
4632836

>>4632340
Did me some cartoon sketches today. Shape variety is hard.

>> No.4632839

>>4632729
Turn your reference to grayscale or do your study in color, or pick a better reference. Check out Dorian Itens accuracy guide and learn about blocking in. Use a slightly big brush size with opacity/flow jitter and paint on top of your sketch with your normal brush.

>> No.4632844

>>4632744
More Loomis vampire bro

>> No.4632855

>>4632836
look at UPA style from the mid century. They're great at that stuff.

>> No.4632858

>>4632836
I don’t like beady little dot pupils. Makes them look soulless and potentially leads to sameface. Other than that you did fine.

>> No.4632870

All western art is trash.

>> No.4632903

Can I post something even if it's 95% copied

>> No.4632906

>>4632735
You got feedback last thread.
>>4632870
End your life yellow worshipping cuck

>> No.4632945

>>4632855
Hot damn, these are great. Thanks, anon. I don't find a lot of artists who work in this style, unfortunately. Only one I know is Stephen Silver. So I try to incorporate other styles but I end up gravitating to this every time.

>>4632858
Yeah I'm not sure about them either but I try a lot of things, looking for something that works for me. Thank you for the feedback.

>> No.4632951
File: 129 KB, 590x815, Untitled51_20200606181342.png [View same] [iqdb] [saucenao] [google]
4632951

>>4632684
I did another study just focusing on ambient occlusion and one light using the soft airbrush, hard edge eraser and B&W overlay layers, emulating how a computer would approach rendering. While the main idea of how light works is the same, I'm starting to appreciate how different stylistically the result can be depending on what technique you approach it with.

>> No.4632952

>>4632487
the background lines should be thinner then the character lines.

>> No.4632975

>>4632951
long story but not a good job. values kind of mess and flats must be flat

>> No.4632977
File: 166 KB, 719x761, aniumerwararw.png [View same] [iqdb] [saucenao] [google]
4632977

animu attempt to broaden horizons

>> No.4632980
File: 891 KB, 1340x1934, gjhhfjhf.png [View same] [iqdb] [saucenao] [google]
4632980

>> No.4632983
File: 93 KB, 718x673, sai2_2020-06-06_13-22-14.png [View same] [iqdb] [saucenao] [google]
4632983

>>4632977
So fucking obvious. Stop taking my soul.

>> No.4632984

>>4632977
i like it. try coloring

>> No.4632988

>>4632977
>animu attempt
how it different? less nose this time?

>> No.4633000
File: 141 KB, 1152x864, rsz_img_20200606_120801.jpg [View same] [iqdb] [saucenao] [google]
4633000

>> No.4633006

>>4633000
honesty its so cute, id buy it as is.

>> No.4633009

>>4632975
I can see two local errors but I don't get how it's a mess and I don't get what you said about flats. Care to elaborate?

>> No.4633011
File: 372 KB, 899x861, aniumerwararw.png [View same] [iqdb] [saucenao] [google]
4633011

>> No.4633013
File: 123 KB, 1016x624, sai2_2020-06-06_09-57-54.png [View same] [iqdb] [saucenao] [google]
4633013

>>4633011
Yikes.

>> No.4633025

>>4632345
Bruh just search for skelletons on sketchfab.

https://sketchfab.com/3d-models/skull-b1a3d251c79440e9800951fb3bdb4c99
https://sketchfab.com/3d-models/human-skeleton-c1438711fcd842da9b3824f16b181d15

>> No.4633029

>>4632977
post construction

>> No.4633030

>>4633011
is that a tranny? whats up with that make up

>> No.4633034
File: 177 KB, 1057x937, SmartSelect_20200606-113215_Gmail.jpg [View same] [iqdb] [saucenao] [google]
4633034

is it bad to recognize your innate impatience and tend towards artstyles that create fast results?

>> No.4633040

>>4633013
seething jealously

>> No.4633048

>>4633034
no if this is result you want to get.

>> No.4633053
File: 266 KB, 1058x633, face too round.jpg [View same] [iqdb] [saucenao] [google]
4633053

First face study after a week of doing Huston's beg head course! So yeah it's... something at least. Would appreciate constructive feedback.

Also.. I loved Huston's teaching, but I'm thinking of doing another head video course/book so I could get a different perspective on things (esp. noses). Which among (1) Westermoe/Reilly, (2) Watts Head Phases, or (3) Marco Bucci would you recommend that I do next? (or you can recommend something else!)

>> No.4633054

>>4633048
Does it look explicitly bad? I like some parts of it and dislike others

>> No.4633061

>>4633054
I'm talk about question not picture.
picture is kind of messy, unclear what is going on and things shape

>> No.4633063

>>4633011
chin looks a bit weird, don't you think?

>> No.4633066

>>4633011
i love you asukasenpai

>> No.4633067
File: 342 KB, 1600x1200, Illustration.jpg [View same] [iqdb] [saucenao] [google]
4633067

>>4633053
decent job but you can see where it went off the rails

>> No.4633075

>>4633053
stop typing like that

>> No.4633079
File: 83 KB, 676x623, 2020-06-06_17-58-07.png [View same] [iqdb] [saucenao] [google]
4633079

>>4633040
Jealous of what exactly? How to make so little progress in a year?

I'm just angry how thankless to me this retard is for all the help I gave him.

>> No.4633091

>>4633000
YESS I love it!

>> No.4633098
File: 686 KB, 1411x836, Annotation 2020-06-07 021247.png [View same] [iqdb] [saucenao] [google]
4633098

Mannequinization. What do you think?

>> No.4633100

>>4633098
check the angle on the legs

>> No.4633101

>>4633079
seethe more

>> No.4633107

>>4633101
pyw

>> No.4633111
File: 203 KB, 613x729, asunia animu.png [View same] [iqdb] [saucenao] [google]
4633111

>>4633063
you're right
but here is another one
>>4633066
thyanks i love you too

>> No.4633115

>>4633067
Yeah, I realized after that I made the face too round. Appreciate your reply!

>> No.4633118

>>4633075
Sorry that my typing annoyed you. May I ask what you think is wrong with it?

>> No.4633119

>>4633011
super cute!

>> No.4633130

>>4633107
cope more

>> No.4633131

>>4633066
>>4633119
kys

>> No.4633134

>>4633118
you type like a facebook mom

>> No.4633135

>>4633131
seethe harder graycopenigger

>> No.4633144

does drawing images upside down help with symbol drawing? Also which exercises from right side of the brain are important, or are all of them?

>> No.4633161

>>4633118
Well I think it's cute. If that's how you wanna type, then type like that, the fuck.

>> No.4633177
File: 402 KB, 2048x1536, 39F2642A-1967-4C1E-BEE1-A915122C2CFD.jpg [View same] [iqdb] [saucenao] [google]
4633177

When i line this picture up with the reference all of my landmarks match
Looking for constructive criticism of my portraits because i dont know where to improve

>> No.4633179

>>4633177
God damnit why does it only rotate my images some of the time

>> No.4633182
File: 243 KB, 679x647, yataa.png [View same] [iqdb] [saucenao] [google]
4633182

>> No.4633183

>>4633161
go back to facebook

>> No.4633192
File: 2.30 MB, 4961x7016, myfriend.png [View same] [iqdb] [saucenao] [google]
4633192

>> No.4633193

>>4633182
that skateboarding chick is p fuckin cool

>> No.4633201
File: 232 KB, 555x771, gfsgsdgsdgdsgds.png [View same] [iqdb] [saucenao] [google]
4633201

>> No.4633202

>>4632977
>>4633011
>>4633111
This is not beginner art, why are you here?
To show off?

>> No.4633203

>>4633182
i agree with the other anon that chick is pretty fucking rad

>> No.4633206

>>4633202
His fanbase here are the only one that will give him attention.

>> No.4633209
File: 199 KB, 1280x1656, 1569901136939.jpg [View same] [iqdb] [saucenao] [google]
4633209

I've been doing my Loomis for a while now and I've come to the part where I've been making heads (pic related). I think I've gotten pretty good at actually making the heads himself but I still struggle with the actual facial features, especially the eyeballs.

Am I just supposed to attempt to copy Loomis' work or is there a better resource to practice facial features?

>> No.4633210

>>4633206
>>4633202
there are many areas where I am a beginner I have slowly been improving but I still can't comfortably draw characters from imagination
I struggle with many many things
all of those are easy generic angles of faces

>> No.4633214
File: 103 KB, 1055x661, 1591423617546.jpg [View same] [iqdb] [saucenao] [google]
4633214

>>4633053
If you just started, I think it looks pretty good.
never studied heads before so I cant recommend you something in specific but your lines, do it more sketchy, or use less round lines.

>> No.4633222

Is figure drawing a good way to improve in the long run? I've been doing a croquis cafe session every day as a "warm up" before my studies/imagination drawing, but I'm not sure if I actually learn anything from them . Is it good/useful habit to do figure drawings daily, or should I just jump straight to drawing to save time?

>> No.4633227

>>4633210
>but I still can't comfortably draw characters from imagination
because you do not do that, every character should have reference material

>> No.4633230

>>4633210
Don't reply to me again asukatranny.

>> No.4633231

>>4633209
watch the proko videos on youtube about each feature, they are really good

>> No.4633233

>>4633231
b-but /ic/ told me proko is a terrible artist and all his videos are memes

>> No.4633246

>>4633233
based

>> No.4633248

>>4633246
Based?
Based on what?

>> No.4633270

>>4633248
not based

>> No.4633275

>>4633233
my rule with /ic/ and 4chan in general is that it wouldn't have their attention if it didn't have value, even if they appear to be shitting on it

>> No.4633302

>>4633209
I didn't even read your text, but when people make loomis heads is this primarily what theyre doing?

>> No.4633308

I still don't get how people can draw (relatively) straight lines and understand spacial awareness/proportions. I don't want to sound arrogant, but I think my improvement will be huge if this can actually happen. What do?

>> No.4633314

>>4633308
My proportions are garbage, but the rest is easy after some draw a box
It's just the beg grind my nigga

>> No.4633317

>>4633193
>>4633203
Thanks, glad you like it.

>> No.4633318

>>4633314
I'm doing drawabox but having a hard time finding the right hand position and pen grip. Guess it's just experimenting and repeating over and over

>> No.4633338
File: 37 KB, 621x414, 78614.jpg [View same] [iqdb] [saucenao] [google]
4633338

>>4633318
hold the pen like this, at a 90° angle

>> No.4633344

>>4633338
who actually does this..?

>> No.4633361

Anyone have any short-term progress pics?

>> No.4633366

>>4633233
They don't actually draw at all, you shouldn't care

>> No.4633374

>>4633366
pyw

>> No.4633414
File: 417 KB, 1000x684, 1564608698519.jpg [View same] [iqdb] [saucenao] [google]
4633414

>>4633374

>> No.4633422
File: 80 KB, 1212x1189, Pencil-Grasp-Legibility-and-Muscle.jpg [View same] [iqdb] [saucenao] [google]
4633422

>>4633318
>>4633338
That 90° pen position that DaB and Peter Han teach is the most retarded fucking thing imo. It's uncomfortable and flattens the tip of the felt pen, that writes perfectly at a normal angle/grip like pic related, if it hasn't been flattened before, of course.

>> No.4633483
File: 26 KB, 462x380, Screenshot from 2020-02-29 02-51-34.png [View same] [iqdb] [saucenao] [google]
4633483

Is tracing/redrawing others work useful?

I'd been doing so in order to practice certain techniques/effects. Things like shine or the way light reflects off of certain materials.

>> No.4633496

>>4633182
What is that demon that’s about to get slain by based chick? Looks interesting

>> No.4633497
File: 211 KB, 1917x1036, 7657546.png [View same] [iqdb] [saucenao] [google]
4633497

>be /beg/
>be under /beg/
>absolute beginner fag
>fuck it I want to start digital
>buy huion inspiroy 640p
>download krita

w-what in the christ am I doing

>> No.4633502

>>4633483
it defeats the purpose of doing your own mental construction

>> No.4633522

>>4633497
does your shit have pressure enabled?

>> No.4633527

>>4633522
I guess. Certain brushes change when I push harder and lighter.

>> No.4633535

>>4633527
use sai it's infinitely better there was link in the last thread i think

>> No.4633555
File: 953 KB, 2560x1440, 20200606_182423_HDR.jpg [View same] [iqdb] [saucenao] [google]
4633555

Loomis says to model a head and draw it to get a grasp of the planes and how they are hit by light.
This seems very fun and I happen to have clay with me, but sculpting seems more difficult than drawing,so do you know of any resources for sculpting a (simplified) head?I reckon that drawing from observation amounts to nothing if the subject is all wrong.

>> No.4633567

>>4633555
just use any object if you want to understan light otherwise just use refs to draw the head

>> No.4633569

>>4633555
Isn't the point of the exercise just to get the shading right? Even if the clay model isn't quite human, you can still draw it.

>> No.4633574

>>4633555
is this a physical loomis book?
why would you buy this

>> No.4633579

>>4633574
I was rummaging through my grandmas stuff and found it lol

>> No.4633580

>>4633579
ah, interesting.

>> No.4633593
File: 138 KB, 1000x1371, differentperspective.jpg [View same] [iqdb] [saucenao] [google]
4633593

Did two more because these are kind of fun, but they took me longer than the first one.

>> No.4633602
File: 262 KB, 692x769, Untitled53_20200607005205.png [View same] [iqdb] [saucenao] [google]
4633602

>>4632340
I'm not totally happy with how my pepe looks especially the lower part around the mouth. It feels flat or not 3d enough. What am I missing?

>> No.4633626
File: 289 KB, 800x1066, IMG_20200607_000415_2.jpg [View same] [iqdb] [saucenao] [google]
4633626

herro /beg/

>> No.4633629
File: 75 KB, 605x836, blueline.jpg [View same] [iqdb] [saucenao] [google]
4633629

>>4633098
Left side of the ribcage should be much smaller bc of perspective and his head should be closer to his left side. Right elbow/shoulder should be lower than the left ones. Might not be important but feet should be bigger, they are very close to the camera. Hope this helps.

>> No.4633631

>>4633602
You need to bring in more values, it looks flat because there is nothing describing the form

You were soing okay on the eyes and the read as "balls", the lower part of pepe should be done in a similar way

the light would still be hitting the lower part

>> No.4633660
File: 79 KB, 1300x1991, image.png [View same] [iqdb] [saucenao] [google]
4633660

Gotta defeat the flat

>> No.4633662

>>4633602
Some lighter values are literally made up and wouldn't exist if the lighting came that way. Letting you realize which ones I'm talking about.

>> No.4633695

>Recently started to draw
>Didn’t draw since 5 years
>Use a shitty notebock and a bic pen
>mfw entering this thread
i have long way, didn’t i?

>> No.4633702
File: 1.49 MB, 1536x728, squat.png [View same] [iqdb] [saucenao] [google]
4633702

>>4633695
you'll be fine

>> No.4633703

>>4633593
Anon... good on you to be tackling such a difficult exercise. My first critique though is to learn to draw accurately. Vilppu has a good lesson called "combining 2d and 3d observations". I think spending some time just measuring and training your eye would be a good thing. It makes construction infinitely easier.

>> No.4633707

>>4633695
Don't bother looking at other people's art and thinking "i'm shit compared to that" because there's always going to be someone who is better than you.
Instead look at other people's drawings and try to ask "how did they make this?"

>> No.4633709
File: 661 KB, 1000x1000, How_do_head.jpg [View same] [iqdb] [saucenao] [google]
4633709

How do you draw heads and faces? I tried using the Loomis method, but it didn't really work out for me.

>> No.4633710

>>4633593
I always find that the more extreme the pose is, the easier it is to draw it. Maybe it's easier to spot landmarks and nail proportions. People just standing still are hell to me.

>> No.4633717

>>4633593
gmi

>> No.4633723

>>4633702
I love how there are anons just going around archiving shit for meme material, scouring threads for kek potential.

>> No.4633740

I cannot draw using guides for the life of me. Is there any way around this? I feel like i need to learn to use them to get better

>> No.4633744

>>4633723
yellow fever is a disease

>> No.4633747
File: 117 KB, 1022x624, 159142361756.jpg [View same] [iqdb] [saucenao] [google]
4633747

>>4632729
just grind those fundies my friend.

>> No.4633749

>>4633740
What guides?

>> No.4633752

>>4633740
what is a guide? a reference?

>> No.4633764

>>4633749
>>4633752
No, like using like more basic structures like a loomis head

>> No.4633766

>>4633747
How to grind fundies

>> No.4633771

>>4633764
What are you having trouble with?
Placing the features? The form? Perspective?
Post some of your work if you want a better answer.

>> No.4633783

>greysketch tranny is seething on a fucking asukafag who made more progress in a month
I love this timeline

>> No.4633791
File: 42 KB, 410x478, huhh.png [View same] [iqdb] [saucenao] [google]
4633791

why cant i grasp construction

>> No.4633792

>>4632729
Are you using a mouse here?

>>4633766
Why can't we just have the answer to this in the OP?

>> No.4633793
File: 4 KB, 153x157, 1583616746425.jpg [View same] [iqdb] [saucenao] [google]
4633793

>>4633792
>READ THE STICKY if you're new or need guidance.
>Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

>> No.4633800

>>4633771
Placing features mostly. I can sketch out some guide lines but when i go in to place stuff it just doesnt line up, or it looks way to stiff. Im >>4633177 this anon.

>> No.4633801

>>4633791
What are you not grasping?

>> No.4633807

>>4633791
what kind of weird shit you following

>> No.4633816

>>4633800
Try to draw the same guidelines over your reference if possible and see how the features there line up.
The stiffness might be because you're focusing too much on the guidelines. They're just there to guide you, but you don't have to follow them 100%, follow your intuition as well.

>> No.4633819

>>4633783
it's crazy right.

>> No.4633826

>>4633783
At this point I'm convinced asukafag and greysketch tranny are the same person.

>> No.4633850

>>4633807
from mummy, im just doing it wrong though

>> No.4633859

>>4633791
Because you immediately try to draw the form instead of making measurements with basic shapes that have easily understood and reproducible geometry in perspective.

>> No.4633862
File: 26 KB, 520x616, asdadddd.png [View same] [iqdb] [saucenao] [google]
4633862

>>4633859
>>4633801
what if I do shit like this, infinitely simpler, cheat using the curve/ellipse tools too
still good or nah

>> No.4633870

>>4633862
unless you plan to make the entire drawing out of shape tools, just draw it by hand. You'll need to learn how to draw circles and ellipses anyway

>> No.4633872
File: 62 KB, 520x616, 1591487472604.png [View same] [iqdb] [saucenao] [google]
4633872

>>4633862
Tools are not important. Feeling the form is.

>> No.4633874

>>4633872
fuck..

>> No.4633879
File: 658 KB, 1600x1200, Illustration.jpg [View same] [iqdb] [saucenao] [google]
4633879

>>4633850

>> No.4633891

>>4633214
Sketchy and less round lines. Gotcha. I'll work on improving my lines! Thank you so much for your feedback and taking time to re-draw this.

>>4633134
Oh geez, really? Well... I don't really know what to do about it. So I guess I'm just sorry that it annoys you.

>>4633161
Thank you, haha. I don't know what exactly I should change anyway, so I'll probably still type like this and just focus on drawing.

>> No.4633893

>>4633872
fucking inject the form into me bro

>> No.4633897

When I alt-click in Photoshop, the color picker chooses the background color instead of the foreground color.

How do I change this?

>> No.4633898

>>4633891
post tiddies I know ur a grill

>> No.4633901 [DELETED] 
File: 223 KB, 1536x2048, 2esvgeg3xeo41.jpg [View same] [iqdb] [saucenao] [google]
4633901

>>4633898

>> No.4633903

>>4633898
nigga stop it

>> No.4633914 [DELETED] 

>>4633214
Sketchy and less round lines. Gotcha. I'll work on improving my lines! Thank you for taking time to redraw and reply to me.

>>4633134
Oh geez, really? Well... I don't know what to change so I guess I'm just sorry that my typing annoys you.

>>4633161
Thank you. I don't know what to change anyway so I'll probably still type like this... I'll just focus on drawing!

>> No.4633920 [DELETED] 

>>4633914
oops sorry i thought my first reply didn't go through.

>> No.4633923

>>4633920
>>4633914
just delete the post, also someone replied to you idk how you'd think that.

>> No.4633961

>>4633703
Back when I found /ic/ his drawing manual seemed intimidating and I went with Huston instead, but recently I've been meaning to learn from him since I think I might be missing on a lot of good stuff. I'll check what you mention and his lectures in general. Thank you for the feedback anon.

>>4633710
That makes some sense. If a pose is interesting I think it's harder to end up with something that looks stiff, and even if the drawing isn't too good, a dynamic pose gives it some appeal.

>>4633717
Thank you anon :)

>> No.4633977
File: 291 KB, 985x816, values.png [View same] [iqdb] [saucenao] [google]
4633977

Doin a buncha value stuff

>> No.4633989

>>4633977
Looks like shit

>> No.4633992
File: 119 KB, 703x766, asddd.png [View same] [iqdb] [saucenao] [google]
4633992

how's this?

>> No.4633999

>>4633992
Garbage

>> No.4634007

>>4633999
nice trips dude thx

>> No.4634024

>>4633977
This is very nice anon. However, I'd recommend you look up Glenn Vilppu's Modelling tone and practice that first. I've been practicing the modelling tone for several months and it makes rendering and painting direct light so much easier

>>4633992
I'd practice drawing a lot of skulls if I were you. Just drawing lots of skull from different angles on google images is a good place to start.

>> No.4634029

>>4633992
the side slice should be 2/3rds of the sphere

>> No.4634031

>>4634024
I'll just go do loomis excersizes for some hours again then, i just dont take it as serious as I should cuz I just wanna start drawing other shit.

>> No.4634035

>>4633897
Got a link or a direct title for that?

>> No.4634048
File: 310 KB, 692x769, Untitled53_20200607043412.png [View same] [iqdb] [saucenao] [google]
4634048

>>4633662
Better?

>> No.4634064
File: 1.87 MB, 972x1200, Untitled55_20200607044406.png [View same] [iqdb] [saucenao] [google]
4634064

>>4633695
Sometimes all you have is a shitty notebook and a Bic pen.

>> No.4634081
File: 194 KB, 768x1152, Untitled13_20200320120538_resize_45.jpg [View same] [iqdb] [saucenao] [google]
4634081

>>4634064
Me stuck in the army before discovering Ibis paint.

>> No.4634096
File: 16 KB, 518x308, it.png [View same] [iqdb] [saucenao] [google]
4634096

I'm so fucking pissed. I've gotten as far as coloring every base coloor and I only just noticed that my base color layer has some sort of weird haze as the background when I erased in empty space by accident. That dark color is the background showing through after erasing, the lighter area is some weird muck on top of it. I have no idea how this happened, I made a brand new clear layer without any colored background or anything. What the fuck do I do? Trying to clear this color just makes it "less opaque". God fucking damn it.

>> No.4634139

>>4634096
Jesus christ I can't even select my colors and send them to a new layer because it takes transparent versions of random colors in the image with it. What in the god damn is happening. Why can't I just select a color as an area and cut it to a new layer? Kill me please.

>> No.4634146

>>4634139
ngmi

>> No.4634150
File: 67 KB, 214x300, scanned01.png [View same] [iqdb] [saucenao] [google]
4634150

could i get some crit, been studying recently

>> No.4634153

>>4634150
try drawing bigger so we can actually see your drawing

>> No.4634154

>>4633496
Was studying some armor stuff, it does look like he's about to fuck up the armor guy lol.

>> No.4634162

>>4633497
Get clip studio paint, it's a cheaper alternative to photoshop or just pirate photoshop, draw a bunch of boxes and cylinders.

Just start painting candy food and plants, get that grind in.

Then move on to hardcore studying how to paint in greyscale.

good luck

>> No.4634178
File: 666 KB, 1600x1200, anotherplace.jpg [View same] [iqdb] [saucenao] [google]
4634178

I feel like I should render something but 10 minute sketches are way more fun

>> No.4634200
File: 117 KB, 761x960, 1583207514933.jpg [View same] [iqdb] [saucenao] [google]
4634200

>>4634150
>214x300

>> No.4634226
File: 78 KB, 869x518, face study 2.jpg [View same] [iqdb] [saucenao] [google]
4634226

>>4633053
Second face study. Linework is a mess. I'm using a 'pencil brush' right now, do you guys think switching to a small round brush would be better for beginners like me? Or it doesn't really matter?

>>4633923
Okay, thank you. I could've sworn my first reply a while ago wasn't showing even after refreshing so I reposted. I also only started posting recently and totally missed the delete button ^^;;

>> No.4634234
File: 341 KB, 825x765, dumbblonde.png [View same] [iqdb] [saucenao] [google]
4634234

>>4633992
>2hrs later
looks like garbage but such is the beg grind

>> No.4634238

>>4634234
good proportions

>> No.4634240 [DELETED] 

>>4634234
not at all dawg, lol her head looks deformed

>> No.4634245

>>4634226
It kind of doesn't look like her.
You gotta include those puffy lower eyelids. Angle everything more: eyes, eyebrows, the side of her jaw. Her mouth is a little more distinctive than you made it to be.

>> No.4634248

>>4634238
not at all dawg, her head looks deformed

>> No.4634269
File: 613 KB, 1247x1050, amigmi.png [View same] [iqdb] [saucenao] [google]
4634269

>> No.4634271
File: 62 KB, 880x655, image.png [View same] [iqdb] [saucenao] [google]
4634271

>>4633872

>> No.4634283

>>4634269
not /beg/

>> No.4634309
File: 74 KB, 880x655, image.png [View same] [iqdb] [saucenao] [google]
4634309

>>4633992
I think I see it

>> No.4634360

>>4634029
i'm not sure what you meant here btw

>> No.4634361

How much difference does a TN vs. IPS monitor make?

>> No.4634366

>>4634234
half of the time the faces I draw are too fat, this time it's too skinny.
Idk what's wrong with my construction exactly, i'm sure the answer is in loomis book though.

any other critiques here other than "garbage"

>> No.4634465
File: 396 KB, 680x961, face study v2.jpg [View same] [iqdb] [saucenao] [google]
4634465

>>4634245
Hello, I tried my best to draw it again with your comments in mind but still failed...Hah. Oh well, not much I can do but practice more. Thank you for your feedback!

>> No.4634468
File: 336 KB, 1135x927, file.png [View same] [iqdb] [saucenao] [google]
4634468

I feel like I messed up on the shoulder area, I did them fine until I put on the clothes.

>> No.4634479

>>4634361
The main problem is that the vertical view shifts too much while IPS and VA it's mostly horizontal shift.

>> No.4634493

>>4633977
Good stuff Anon!

>> No.4634495

>>4634468
>those hands
ohnonononono

>> No.4634541
File: 1.01 MB, 2987x2302, E_GALLEGOS-GUZMÁN-ÁNGEL_1.jpg [View same] [iqdb] [saucenao] [google]
4634541

Excercises 1/3

>> No.4634543
File: 988 KB, 2931x2299, E_GALLEGOS-GUZMÁN-ÁNGEL_2.jpg [View same] [iqdb] [saucenao] [google]
4634543

>>4634541
2/3

>> No.4634545
File: 1000 KB, 2929x2266, E_GALLEGOS-GUZMÁN-ÁNGEL_3.jpg [View same] [iqdb] [saucenao] [google]
4634545

>>4634541
>>4634543
3/3

>> No.4634549

>>4634541
>>4634543
>>4634545
Feedback please. I am a total /beg/ and don't know which direction to go. Which of the sticky books should i read first?

>> No.4634570
File: 131 KB, 880x655, image.png [View same] [iqdb] [saucenao] [google]
4634570

>>4634366

>> No.4634582

>>4632640
bump

>> No.4634588

>>4634361
TN panels have better blacks and higher contrast. The only downside is worse viewing angles but that doesn't really matter since 99% of the time you will be sitting directing in front of your monitor anyway.

>> No.4634595

>>4634543
The cracks in the road don't get proportionally denser in the distance. Another thing to consider when doing persepctive.

>> No.4634598

>>4634545
The point represents infinity. Things become infinitely small when they read the points. In your drawing, the points are right down the street, just a few buildings away. Scary!

(hint: the points can be outside the bounds of the paper)

>> No.4634622

>>4634598
Oh yeah. Originally i was intending to make the building without ending and to prolongate infinitely towards each point, but tha looked pretty bad so i shortened the building. So should i put the points outside of the scene next time?

I also struggle to point the direction and shapes of the shadows as you can see here: >>4634541 I know there is something bad but i can't grasp what.

Also how are the clouds?

>> No.4634716

How do you construct a face correctly 100% of the time at any angle?

>> No.4634737

>>4634716
Just draw.

>> No.4634746
File: 223 KB, 468x358, EZpIggfX0AAGR0i.png [View same] [iqdb] [saucenao] [google]
4634746

Digital art beg here. I have no idea what I'm doing. I don't even know what the difference between sketching and line art is. My drawing process is so janky. I draw a person, make a new layer and draw over it, changing a little bit, then make a new layer, drawing over it again, repeat. Usually I repeat this 5+ times. My "workflow" or time spent drawing is totally inflated, probably because I treat my "sketch phase" like a lineart phase? I draw lots of details even if I'm trying to "sketch". But I need to draw details before I can really realize how long I made the torso, or how narrow I made the pelvis, etc

Also, I dont know how the first thing about how to do digital art. If I decide to color something it takes me forever because I dont know any shortcuts. Complex selection tools, layer manipulation, filling, blurring, blending, whatever fancy stuff, I never use. I use the default brushes in SAI and I use layers, and I use the lasso and transform tools, and that's really it. I flip the canvas but rarely rotate it. I have no idea what stabilizer setting to use. I picked 7 to use on a whim. I have no idea how big to make my brush. I have no idea how big I should be drawing, how often I should zoom in, etc

I try to look up digital art/paint tool SAI tutorial videos but all the ones Ive seen are made by very young people who make beg tier art themselves. I feel like all talented digital artists have been dicking around with PS/SAI for over a decade and they know how all this shit works and never really bother to explain it, or its too engrained in them to explain it.

I dont expect a helpful response to this post. I know I am just another shitty dime a dozen anime drawing beg with a tablet a bunch of delusional in a sea of begs and I dont deserve to be helped. But I still feel compelled to make this shitpost.

>> No.4634747

>>4634716
A trick I learned is projecting a mental image of what you're trying to draw over the intial sphere and then trying to replicate it. It usually works alright but sometimes eyes look weird because I don't get upturned eyes quite yet.

>> No.4634749
File: 656 KB, 1119x685, Chie Background Colour.png [View same] [iqdb] [saucenao] [google]
4634749

How's my flat coloured background?

>> No.4634750
File: 499 KB, 1582x575, hamp.jpg [View same] [iqdb] [saucenao] [google]
4634750

>>4633053
I would recommend you to look up "Figure Drawing Design and Invention" by Micheal Hampton. Personally it helped me a lot to understand forms better. Because looking at your drawing seems like you rush to the facial features without thinking of 3d forms.
So take a step back.
I know it can be boring but we all have to do it. Enjoy and take your time.

>> No.4634758

>>4634749
Are we looking up at the edge of the roof, or is that a side view of a slanted roof?
If it's the former, it looks like she's tipping toward us - her body is facing directly toward us, yet we are looking up at her?
If it's the latter, we should be able to see her feet.

>> No.4634762

>>4634746
less talk more posting your work

>> No.4634763

>>4634746
sounds like you're more interested in complaining than sitting down and learning

>> No.4634765
File: 914 KB, 900x1200, 9AB6A546-ABC8-4E9B-8512-12DE379D631E.png [View same] [iqdb] [saucenao] [google]
4634765

>> No.4634775

>>4633098
Sauce on red?

>> No.4634778

>>4634750
Oh my god you're amazing ;_; Your drawing's spot on and the lines are so clean... Also you're right, thinking 3d is a big weakness of mine. But thank you, I'll work on it and use that book!

>> No.4634789 [DELETED] 

>>4634758
You'd have to ask the guy who drew it.
It's just a delivery I got on /v/. I'm just using it for colouring practice.
If I had to guess though, I'd say the latter.

>> No.4634791

>>4634758
You'd have to ask the guy who drew it.
It's just a delivery I got on /v/. I'm just using it for colouring practice.
If I had to guess though, I'd say the former.

>> No.4634801
File: 107 KB, 642x496, 1591240720733.png [View same] [iqdb] [saucenao] [google]
4634801

>>4634763

>>4634762
I spend 5+ hours drawing per day. I make some progress when I look at what I drew a month ago. But I still have no idea how to use the tools in front of me, in terms of SAIs native functions. All the resources ive found explaining it are in japanese or from infographics made by teenagers on deviantart.


I think its low hanging fruit to accuse me of being lazy or willfully ignorant/not putting in effort. The more difficult thing to do is to consider maybe I have a point and there's a lot of things about digital art learning curves and drawing processes that aren't actually explained anywhere

>> No.4634803
File: 351 KB, 1000x1165, _0.jpg [View same] [iqdb] [saucenao] [google]
4634803

Kelp my stuff is not clicked how can i make this look better

>> No.4634809

>>4634283
thank God I've been trying to leave this thread for ages

>> No.4634812

>>4634269
/beg/

>> No.4634815
File: 778 KB, 720x1440, Screenshot_2020-06-07-18-43-20-93.png [View same] [iqdb] [saucenao] [google]
4634815

thots? Personally I think something's wrong with my shades

>> No.4634885

>download tons of brushes and try them out
>none of them feel all that great
>use a hard round brush with no pressure sensitivity to draw
>drawing instantly becomes 10 times more enjoyable
brushes are a meme

>> No.4634888

>>4634815
Your art is shit you fucking fag. Stop posting here.

>> No.4634908

>>4634888
Ouch, but okay.

>> No.4634911

>>4634815
The shadows are off in a lot of places, for example his jacket doesn't cast a shadow on his leg (our left). His jacket lapel is very flat and doesn't cast a shadow at all.

If you can improve the fabric folds and shading it will look less flat overall.

>> No.4634914

>>4634911
Continued:
The light source is not clear. You've got some "pillow shading" going on. See how you shaded the perimeter of his jacket?

Zero shading on his face.

>> No.4634926

>>4634911
>>4634914

Thanks, anon. I'll work on it. Something was off but I wasn't able to figure it out.

>> No.4634938

>>4634803
fundies loomis

>> No.4634970

>>4634803
Stop posting in /beg/ if you want critique

>> No.4634995

>>4634938
>>4634970
Ok

>> No.4635015
File: 1.64 MB, 3840x2160, DSC_0275.jpg [View same] [iqdb] [saucenao] [google]
4635015

>> No.4635016
File: 133 KB, 1080x1080, 97244199_258837651933327_658502951997581663_n.jpg [View same] [iqdb] [saucenao] [google]
4635016

reference

>> No.4635044
File: 487 KB, 1430x1546, 7B684A9B-B8F5-41E8-BE77-8473579CB6A9.jpg [View same] [iqdb] [saucenao] [google]
4635044

What is loomis trying to teach me here?

>> No.4635055

>>4635044
Things above line you are looking up at while things below you look down at
The further from horizon the more intense the effect becomes

>> No.4635068

I have a hard time visualizing the scapula rotation and position under the skin in most models. maybe im overthinking it.

>> No.4635098
File: 257 KB, 858x1000, 2020-06-07ic.png [View same] [iqdb] [saucenao] [google]
4635098

>>4634803
played with it a bit, maybe you will get some ideas. seems like the best way to get better is to grind different fundamentals and use them in your process. i think importance would go perspective>tone>subject. just find some good books and read little chunks at a time while sketching from imagination, always consider what is giving you trouble and focus on it. it takes time and effort, keep studying, anon.
>>4634970
people come here to crit when they have time. its just that most of the time the poster is so undeveloped all you can say is study any fundie and you will improve. i wish more people posted their work in beg so there was greater selection of things to doodle along with.

>> No.4635106

>>4635098
>i wish more people posted their work in beg so there was greater selection of things to doodle along with.
I wish less people posted on /beg/. You can see 6 or so /beg/ threads being made in the lifespan of an /alt/ thread

>> No.4635108

>>4635098
blog?

>> No.4635110

>>4635068
it is actually part of the arm system and contains the ball joint for the shoulder
just feel your own in different positions
when arm moves forward it wraps forward
when arm lifts up in does a small pivot upwards
pay attention to the collar bone as well since they are attached

>> No.4635124

When I'm copying things as instructed in right side or keys to drawing, should i keep one eye closed? If not, I would have 2 conflicting images wouldn't I?

>> No.4635147

>>4635098
oh I was going to redline it but u did a good job.
I wouldve done that left leg more curvy but not sure if thats how ballet works.

>> No.4635176

>>4635106
>literal desecration
>>4635108
no blog, just ic sometimes.
>>4635147
i wouldnt quote me on them. why not crop and show us. redlines are good practice.

>> No.4635183
File: 2.05 MB, 4160x3120, handdrawing.jpg [View same] [iqdb] [saucenao] [google]
4635183

Is this symbol drawing? Help

>> No.4635190
File: 484 KB, 2454x2454, IMG_20200607_103613_509.jpg [View same] [iqdb] [saucenao] [google]
4635190

I think this is the closest I've come to emulating the comfy cartoon-y styles I like, any critiques?

>> No.4635214
File: 1.23 MB, 2340x1080, Screenshot_2020-06-07-17-56-18-441_com.miui.gallery.jpg [View same] [iqdb] [saucenao] [google]
4635214

Cowboy from imagination

>> No.4635235

>>4635214
resize your images. also, lose the tungsten WB.

>> No.4635243

>>4635235
>tungsten WB
what's that.

>> No.4635268
File: 227 KB, 692x717, file.png [View same] [iqdb] [saucenao] [google]
4635268

i hope i'm doing this right

>> No.4635290

>>4634815
>>4634888
>>4634911
This looks like the perfect scheme to get a critique, pretend to be a retarded crab and then someone will give you a critique that otherwise wouldn't have because they don't want you to be discouraged.
I might try this.

>> No.4635468

>>4635268
Fuck off fag. Your art is shit.

>> No.4635470

>>4635468
pyw

>> No.4635471

>>4634888
>>4635468
What's your endgame?

>> No.4635473

>>4635290
>>4635468
And now we wait for the critique

>> No.4635481

You niggers barely respond to each other or give feedback
At least crab bro is trying to stir the pot

>> No.4635510

>>4635481
watch your mouth

>> No.4635602
File: 1.25 MB, 1275x1799, The Adversary III.jpg [View same] [iqdb] [saucenao] [google]
4635602

How flawed is this?

>> No.4635640

>>4635602
your skeltal's torso is disproportionately tall and its tits are too high.

>> No.4635653

>>4635640
tnanx 4 the nput

>> No.4635656

>>4635640
>tits
that thing is not female

>> No.4635665
File: 1.14 MB, 1390x1320, asdasdad.jpg [View same] [iqdb] [saucenao] [google]
4635665

>>4632662
Liked the stark colors. Hope you can figure out how to paint better.

Only other things I'd add would be practice more gestures and look at some high action comics/manga for reference. I've a personal preference for anything with Spiderman since he's covered in wrapping lines which leaves no doubt about reading the form, but anything you're fond of ought to do. Also, strongly recommend Hampton's Figure Drawing: Design and Invention.

Hope it's of help.

>> No.4635669
File: 2.97 MB, 3000x3378, IMG_20200607_215430.jpg [View same] [iqdb] [saucenao] [google]
4635669

Contour blind drawing

>> No.4635694
File: 100 KB, 1000x971, 200607hampton_anatomy.jpg [View same] [iqdb] [saucenao] [google]
4635694

I can tell I fucked up his right forearm but wan't sure how to do it correctly, and his right leg looks a bit wrong (I think it's bc I placed his pelvis a bit different and payed too much attention to reference when adding the muscles).

>> No.4635708

>>4635183
Dont do the nails on the first 50 hands, keep the drawing size it will help to capture details more easy, ONLY do weird hand poses with tons of lines and weird details

>> No.4635719

>>4635015
Your use of varied line weight and values are quite nice to see. I'd say your contour lines are a bit too heavy at some points. You'd want to go for thinner lines where there's more light (top of the couch), material is softer (pillows) and where there's a denser number of elements (toes/feet) while of course still keeping it heavy enough to read as contours. Still, reads really well. Nice job.

>>4635190
Definitely apply varied line weight like the above anon does. Will help tremendously. Also, the eye further away from us should only be somewhat narrower, not smaller overall. There's not enough distance across the face for perspective to come into the equation for size; only orientation.

>> No.4635746

>>4635015
this looks really nice

>> No.4635788

>>4635708
Is that because it's easy to fall for symbol drawing with nails and recognizable hand poses?

>> No.4635789

>>4635470
>The /ic/ shitposter is immunised from all dangers. Call him a crab, a pleb, a fraud. It all runs off him like water from a rain coat. But tell him "pyw", and see how he recoils, how hurt he is. "I've been found out"."

>> No.4635794
File: 1.34 MB, 295x255, bu-HAHAHHAHAHHAHAHA.gif [View same] [iqdb] [saucenao] [google]
4635794

>>4635789

>> No.4635799

>>4635602
how long did this take you, be honest

>> No.4635842

>>4635788
Nails have a different density/flow; you can do them but It may distract you from the capturing every detail thing to the if It doesnt look good It isnt right. You dont grow yourself out of symbol drawing by drawing things that look good on paper, you do It by knowing how to see and drawing loads of "the symbolic thing"

>> No.4635852
File: 924 KB, 1900x720, Overwatch-Ashe-Blizzard-Entertainment-102112018.png [View same] [iqdb] [saucenao] [google]
4635852

Do I NEED to use a mannequin or 3d model online to learn the human head well? Do you recommend it? Or is drawing from many different angles from many different sources just as effective, will I be able to "fill in the blanks" and draw from angles of the head I haven't actually seen?

>> No.4635863

>>4635852
>>4633209
this is the most efficient basic method

>> No.4635972
File: 153 KB, 1404x824, 956879659.png [View same] [iqdb] [saucenao] [google]
4635972

below /beg/ coming through

Just started drawing. Thought I would try to practice basic shapes and perspective

>> No.4635974

God i would give anything to draw my therapist naked

>> No.4635976
File: 1.59 MB, 1140x655, 563464565.jpg [View same] [iqdb] [saucenao] [google]
4635976

>>4635972
reference

>> No.4635977

>>4635972
is it you adolf

>> No.4635993

>>4635974
pyt

>> No.4636007

>>4635972
Pick up a beginners book and do what It says

>> No.4636011
File: 73 KB, 562x820, 1591568262224.png [View same] [iqdb] [saucenao] [google]
4636011

>>4635972
Even if you don't understand perspective yet you should probably realize that lines that are parallel should appear parallel.

>> No.4636033

>>4636011
Thanks! I am an absolute brainlet, as you can tell, when it comes to art so this helps me a lot, thank you.

>> No.4636036
File: 2.08 MB, 4032x3024, 376E9DC9-ED05-422A-9FC0-C7A1D5A560C1.jpg [View same] [iqdb] [saucenao] [google]
4636036

this looks like shit but i cant put my finger on why, pls help

>> No.4636045

>>4636033
But like that other anon said, read a book on perspective. You don't have to go full Scott Robertson autistic and draw vanishing points everywhere for every drawing you do, but you should try to teach yourself the basics otherwise you will just stumble in the dark.

>> No.4636072

>>4636036
/beg/ here, so take my advice with a grain of salt: it looks blurry and too bright, try to use darker shadows and define the outlines a little more.

>> No.4636083

>>4635799
About a day and a half.

>> No.4636085

>>4636072
thanks, the darkest pencil i had right now is a 2H which is why its so light

>> No.4636120
File: 342 KB, 1035x1428, HelltakerSmaller.jpg [View same] [iqdb] [saucenao] [google]
4636120

My first picture I've ever drawn with a tablet. It's not that's great but at least it's finished.
Could use some feedback on it.

>> No.4636129

people saying they are /beg/s is dumb, this is THE /beg/ thread after all. if anything we should assume everyone posting here are /beg/s except the ones who post their works while replying

>> No.4636142

>>4636120
used a pose reference or from imagination?

>> No.4636174

https://www.youtube.com/watch?v=TihlIeRFYuc
fucking how long until I can just bang out construction like this

>> No.4636177

Been doing drawabox for a few weeks now, and am I really supposed to draw every single line with my shoulder? Even the smaller ones? I keep overshooting my tiny lines if I use my shoulder but I'm just fine with bigger lines.

>> No.4636189

NEW

>>4636185
>>4636185
>>4636185

>> No.4636274
File: 236 KB, 707x527, Screenshot (107).png [View same] [iqdb] [saucenao] [google]
4636274

This is my first time trying to shade. I don't know why but this looks so shit. If you can figure out why it looks so bad, please tell me.

>> No.4636525

>>4633034
Bob Ross's style of painting was all about quick results

>> No.4636656
File: 106 KB, 1280x905, eccb49fb34879f503ae3105df01b4749.jpg [View same] [iqdb] [saucenao] [google]
4636656

I want to draw simple characters like pic related. Should I worry about principles like anatomy and proportions, or can I just start drawing the whole thing and then improve from there?

>> No.4636714

>>4636177
Just engage the elbow for smaller ones. The idea is that you can use every joint on your arm for greater and stabler range of movement, but use what is appropriate for the intended stroke/line.

>> No.4636718

>>4636656
You must learn the rules before breaking them. Stylized figures can be easy to draw, but having an understanding of what they're simplifying can make drawing them that much easier.