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/ic/ - Artwork/Critique


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File: 37 KB, 619x432, PSX_20200601_121552.jpg [View same] [iqdb] [saucenao] [google]
4621130 No.4621130 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make YOURSELF feel proud.

previous >>4618992

READ THE STICKY if you're new or need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4621140
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4621140

>>4621130
Refs time

>> No.4621141

There are already two new threads you imbecile

>>4621090
>>4621118

>> No.4621143
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4621143

>>4621140

>> No.4621146
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4621146

>>4621143

>> No.4621157

>>4621143
No thanks.

>> No.4621163

>>4621157
Post a ref you like better then, nothing wrong with that bro

>> No.4621169

>>4621130
This is the actual thread.

>> No.4621180
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4621180

>> No.4621186
File: 203 KB, 724x1002, arnold.jpg [View same] [iqdb] [saucenao] [google]
4621186

Some ground rules to start this thread and the next /beg/ threads off:

>if you are /beg/
NO FUN ALLOWED
Don't ever give advice.
You can relate and share your hardships with other /beg/s, but never give them advice.
If you MUST give advice, start the reply off with "I'm beg, but what worked for me is..."

>Before you post your work
1. Every person giving advice here expects for you to have at least read some of the sticky, and that you already know what you should be doing to improve.
In that light, replies such as "grind more fundamentals" are perfectly viable advice.
We expect you to know what the general fundamentals are (gesture, anatomy, perspective, drapery, etc.), and we expect you to know where you can find resources to practice these subjects.
Sometimes literally the only good advice to give is to practice more and improve you technique.

2. DO NOT post your 5 minute sketches that you didn't put much thought into. If you do post them then make sure to ask for SPECIFIC advice on a specific subject.
If you post a doodle and ask "where did i go wrong" or "how should I continue from here", expect to get meme replies such as "Loomis".

Follow these simple rules and the generals will become much more productive for both the /beg/s and the people giving advice.

>> No.4621187
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4621187

>> No.4621188

>>4621180
This thread is dead anon, post on the real one.

>> No.4621194

>>4621188
fuck off

>> No.4621198

>>4621188
let's use all fucking 3, no thread will die onh my watch

>> No.4621200

>>4621186
Based arnoldpost

>> No.4621203
File: 772 KB, 2771x3722, 20200602_025847-min-min.jpg [View same] [iqdb] [saucenao] [google]
4621203

Quick 15 minute one that I might do properly. Ignore the double jawline, I left that there as reference in case I fix it up later.
Thoughts?

>> No.4621207

>>4621203
Can you resize that to 1000px because when I click on it it's mega zoomed in and I can't see shit

>> No.4621212

>>4621162

Which thread is real?

>> No.4621213

>>4621207
Just click on the filename

>> No.4621215

>>4621212
none, the real thread maker wakes up in +-6 hours from now

>> No.4621221

>>4621212
I don't know,
but I'm going to use this because it looks more official

>> No.4621223

>>4621212
depends on your skill level.

>>4621090
low beg
>>4621130
mid beg
>>4621118
high beg

>> No.4621228

>>4621223
Low beg has the wrong format, high beg was posted first. If you want crits, I'll be in high beg.

>> No.4621232

>>4621203
The eye on the right looks like you were more or less drawing a real eye (albeit stylized) but what's with the other eye? It's 100% symbol drawing. Your eyes are also crooked.

Also, the ear. The top of the ear should start at the level of the eyes, and should end around the base of the nose. The only time this changes is when a head is tilted up or down. Since yours is straight-on the ear should be in the proper place.

>> No.4621234

>>4621228
Nobody cares, worthless moron. Your thread is trash.

>> No.4621239
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4621239

>> No.4621241
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4621241

>> No.4621242
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4621242

>>4621232
thanks breh
Pic related is the reference

>> No.4621244
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4621244

>> No.4621245
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>> No.4621250

>>4621242
If you do some skull and facial muscle studies, I think eyes will make a lot more sense to you. Also, try not to let makeup fool you. Try to search out for the forms and shapes first, and then put the eyeliner shapes down afterwards.

>> No.4621251

>>4621241
nice and clean

the snout and eyes could use a darker a local value, it would help the head pop a bit more

>> No.4621256

where can i find the ultimate digital art beginner guide?

>> No.4621258

>>4621256
Ctrl+paint

>> No.4621259

>>4621186
What is your problem?

>> No.4621261
File: 1.08 MB, 2730x3610, 20200602_031911-min.jpg [View same] [iqdb] [saucenao] [google]
4621261

>>4621250
will do
Pic related is probably my best face drawing from a while ago, but looking at it now the features look too small and far apart

>> No.4621270

>>4621261
Do you do visual measuring / check proportions when you draw? Or are you just drawing by looking at it and going for it?

>> No.4621280

>>4621270
No.

>> No.4621285

>>4621198
B A S E D
A
S
E
D

>> No.4621297
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4621297

>>4621186

>> No.4621299

>>4621130
if you guys unlearnt all your skills and drew like shit what art book would you start with?

>> No.4621307

>>4621299
Keys to Drawing

>> No.4621308

>>4621307
what after?

>> No.4621326

>>4621308
Scott Robertson How to Draw
JD Hillberry's Drawing Realistic Textures In Pencil
FORCE: Dynamic Life Drawing
Figure Drawing: Design and Invention
Anatomy for Sculptors
Hogarth's book of wrinkles

>> No.4621349
File: 277 KB, 1000x800, 0106.jpg [View same] [iqdb] [saucenao] [google]
4621349

More scribbles this time using my left hand as a reference. Fuck it's hard to draw without hitting ctrl+z every two seconds

>> No.4621352

>>4621241
lovely

>> No.4621366

>>4621349
Looks pretty good though. The fingers are pretty straight and boxy, it would be nice to see you work those out a little more in the future. Also, your work could be cleaner. Do you ghost your lines before you draw them or do you just do them over and over until you like them?

>> No.4621375

>>4621366
As I said usually I abuse ctrl+z so without it I just chicken scratch. I focus on drawing faster right now because a full work takes me around 6-8 hours right now and it's killing me.

>> No.4621391

>>4621375
Ahhh, I see. Well, when you do get time, I'd recommend doing some slow drawings where you can really work that shit out and try to draw cleanly. You can do that kind of exercise with gesture drawings or still life.

Also, chicken scratch isn't always bad if that's just how you end up drawing forever, you just have to remember to clean it up so it doesn't get too messy while you're working.

>> No.4621458

>>4621146
what is the point of this weird head?

>> No.4621469

>>4621326
>FORCE: Dynamic Life Drawing
>Figure Drawing: Design and Invention
>Anatomy for Sculptors
all three?

>> No.4621502
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4621502

>>4620602
Take two, bigger canvas this time. I realized I can't draw lips (among many other things) so I have to practice that. It was fun drawing this though. The usage of pure black pencil was fun as well.

>> No.4621507

>>4621469
Gesture, figure drawing, and anatomy book. It's all for drawing people but they're for different purposes. If I didn't know anything those are the ones I'd personally go for.

>> No.4621536

>>4621502
Good job. You should finish this, bro

>> No.4621564

>>4621502
Don't sign it if you didn't finish it!

>> No.4621591

>>4621502
I'm digging those dark blacks! For the rendering, it helps to map out where your shadow edges are before you render them out. Mark where all shadows are and then mark where your darkest shadows are. I hope that helps.

>> No.4621597
File: 32 KB, 350x372, 742bc86079037994de78ad447f40eb42faa970cav2_00.jpg [View same] [iqdb] [saucenao] [google]
4621597

I like the way this artist draws noses but i have no clue what the shading on top of the noise is supposed to represent. It looks cool but I'm questioning if it actually makes any sense

>> No.4621601

>>4621564
you put dates on drawings to follow your progression, if anything you should mark the date before start drawing

>> No.4621602

>>4621597
It represents the shitty color of niggatoros melanin enriched skin

>> No.4621616
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4621616

Yeah, I know I draw like a monkey with aids but I wanted some help with my art style, I want it to look cartoony but also have some of that flare cartoons from the early 2000’s had, I also wanted to know how I can make expressive but still cartoony eyes

>> No.4621624

>>4621616
Don't even worry about style right now.

>> No.4621630

>>4621597
ummm I have no idea. rosacea?

>> No.4621649

>>4621616
you need to learn how to draw persons before you styize them
unless you want to be a copycat
in which case it wouldn't be 'your' style anyways

>> No.4621658

>>4621597
It's a shadow or value change for the nose. Under the eyebrows the nose gains a little bit of shadow or darker local value around that spot. That's just how he likes to do noses.

>> No.4621659

>>4621616
Decide if you want to draw Fleischer style or manga

>> No.4621660

>>4621649
Im got serious about art four years ago and sorta made improvements, my anatomy is still super rough, any tips for anatomy?

>> No.4621664

>>4621616
I think you would benefit from learning to draw realistic people so you can stylize it however you want. If you're into designing characters, you should look into the elements of design. If you're making more conscious choices about how you handle stylization it will look much much better.

>> No.4621666

>>4621659
I really wanna make my characters memorable in design but also good for action scenes

>> No.4621669

>>4621664
What do you mean?

>> No.4621678
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4621678

>>4621660
Start with proportion right now. Learn to use visual measuring (I think it's explained pretty well in Keys to Drawing). Get yourself some Loomis or other figure drawing artist you prefer and check out the proportions. Learn them, take note of the landmarks. What features line up with the head height measurement? Try to memorize it and build it from memory.

Doing gesture drawings helps to reinforce proportions and you get to learn about balance and counterbalance in a pose at the same time.

After that if there's anatomy you have a hard time drawing because you don't understand it, look it up in Anatomy for Sculptors.

>> No.4621685

>>4621678
I still feel like im throwing away all the progress I already made and starting over again

>> No.4621700

>>4621669
Before you go warping anatomy and proportions you need to understand them. A strong basis in reality makes a design strong. And if you understand how bones and muscles work, it makes it a lot easier to change it.

As far as the elements of design go, it's something you learn for graphic design that also applies to character design. There's a book about character design I think you might find helpful, The Character Designer by 21 Draw. I think if you go to the artbook thread you can find where someone linked to it, but they explain shape psychology for characters, proportion, gesture, lots of good shit.

>> No.4621705

>>4621685
I stopped drawing for a while myself, that feeling sucks ass but the only way to get through it is to review everything you already learned and push forward. Otherwise, you're just going to stagnate and thats way worse than just relearning some things so you can move on.

Wishing you good gains, friend.

>> No.4621707
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4621707

Self portrait. 3.5 hours.

>> No.4621710

>>4621707
is that your age

>> No.4621713

>>4621707
gmi

>> No.4621776

>>4621710
You’re mom is that age, faggot.

>> No.4621857
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4621857

How can I effectively practice the fundamentals? Just draw what I've seen in the videos explaining what they are? Should I just try to incorporate what I've seen into my drawings in general?

>> No.4621881

>start getting better at traditional lines
>switch to digital
>lines plummet to worse than before practicing trad lines
I know this is common but I didn't expect it to be this bad. Drawing from the shoulder worked well for traditional but it doesn't feel like an option on a tablet and having to use elbow/wrist feels so bad now

>> No.4621882

>>4621881
fug, same

>> No.4621885

>>4621857
>Just draw what I've seen in the videos explaining what they are?
I don't know, what videos are you talking about?

>Should I just try to incorporate what I've seen into my drawings in general?
Yes, do drawings that help you study or utilize what you've learned of the fundies.

>> No.4621903
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4621903

>>4621881
Can someone explain to me the difference between drawing from the wrist, elbow, and shoulder? I only draw from the wrist basically

>> No.4621906

>>4621903
Dont move your wrist when drawing then you are drawing from your shoulder.

>> No.4621920

>>4621903
Get a big paper, tape it on your wall and draw a line using only one stroke from one edge of the paper to another.
Congrats, you just learned how to draw from shoulder. Now keep using big paper sizes to never chicken scratch again.

>> No.4621923

>>4621881
Yeah it just takes time to get used to it. Eventually you'll get used to the disconnect between your hand and where your lines are showing up. It gets easier I promise.

>>4621903
Generally it's just shoulder for big straight or arced lines, shoulder and elbow for big dynamic curves and ellipses, and wrist for small shapes and detail work.

>> No.4621940
File: 232 KB, 600x800, img_20200601_155216.jpg [View same] [iqdb] [saucenao] [google]
4621940

Ignore the hands, I'm struggling with the arms

>> No.4621946

>>4621940
What are you struggling with and what are you trying to do?

>> No.4621947

>>4621261
https://youtu.be/w_os8HqfxHc

I thought of this music video

>> No.4621951

>>4621946
She's holding a hat behind her head. I feel like the shoulders and pits are a bit messed up.

>> No.4621952
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4621952

30 min study of one of Kopinski's pieces which was just a fuckin mess tbqh. I'm trying to not erase any lines to improve my accuracy but it means that sometimes I end up having to commit to shit I know is wrong

>> No.4621953

>>4621903
The shoulder has the widest range of motion from the arm and allows easy ellipses after practice as well as steady lines. The elbow is similar but lower range of motion. Wrist has the lowest range of motion.

>> No.4621959
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4621959

>>4621951
So the pose would be similar to this, right?

>> No.4621962

>>4621959
Something like that yes

>> No.4621970
File: 1.24 MB, 2048x2781, IMG_20200601_223756.jpg [View same] [iqdb] [saucenao] [google]
4621970

Repost from asg but what I could do to improve at drawing anime faces? Those are some studies I did from existing pictures.

>> No.4621980

>>4621970
Your eyes are generally too small. Yotsuba's eyes are around the right width but they're too squat. Also, you should try measuring eye distance with an eye width. Eyes are about one eye width apart at the middle line, and you'll have some amount of eye width between the eye and side of the face depending on the character. Usually 1 width there but again it varies so just make sure you're using your observational and visual measuring skills. Another thing, in a straight-on view, ears start at the eye and end at the bottom of the nose.

You're also squishing their skulls too much and are either taking some cranium off the top and adding it to the back, or are doing the opposite. Skull studies are your friend. You also don't really seem to get the general shapes that skulls make, it's like you are unsure of where to put the jaw and place features.

>> No.4621983

>>4621970
anime girl hair has a lot of volume. top left has eyes problems.
bottom left the ear is too high and eyes too much to the left

>> No.4622026

>>4621270
the latter

>> No.4622047

Any good guides on digital brushes?

>> No.4622064

>>4622047
What about them exactly and for what program?

>> No.4622095
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4622095

which one, /beg/?

>> No.4622128
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4622128

>>4622095
I asked my dick and this is what he said

>> No.4622163

>>4621685
any progress you hade made previously is worth throwing away to learn things properly. If you continued the way you did you're going to be stuck drawing at elementary school level

>> No.4622169
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4622169

>> No.4622235
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4622235

oднa cигapeтa

>> No.4622240

>>4621130
how do you guys keep an image in your head?
every time i get an idea and go to draw it i end up losing that mental image cause i start to focus on my actual drawing. like if you told me to draw a cat i could cause i know what they look like.
but if i try to draw a scene or fantasy image i lose track of what im specifically drawing in detail

>> No.4622245
File: 150 KB, 1079x1049, SmartSelect_20200601-201844_Drive.jpg [View same] [iqdb] [saucenao] [google]
4622245

Hadnt been drawing in a few months, too much stress. First drawing in awhile, any tips?

>> No.4622257

>>4621458
Something about the planes of the face

>> No.4622260

>>4622240
Stop trying to be Jung Gi before you can even draw a straight line

>> No.4622265

How do i shade how do i color, help me practice, pretty please :)

>> No.4622267

>>4622245
looks like that chinese billionare guy

>> No.4622269
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4622269

>>4621616
It looks a lot like the Korean style of mixing Betty Boop with elements of the Simpsons and manga. Are there many practitioners of this style at the moment ?

>> No.4622277

>>4622240
Are there well defined methods using mental images? Most instructors I know use construction and memorization of specific concepts as basics but I'm more accustomed to artists with design backgrounds.

>> No.4622282
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4622282

Thoughts on this wip

>> No.4622286

>>4622245
hopw roewur ne to you Prosper, big fan

>> No.4622309

Took me six hours to draw and a simple black and white illustration. It's still beg tier full of mistakes but I am proud of myself.

>> No.4622317
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4622317

sometin i did, idk

>> No.4622336

>>4621616
Is this bait?

>> No.4622343

My art style hasn't changed in years no matter how much studying and practicing I do.

>> No.4622361
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4622361

Trying to get better at “inking.”

>> No.4622375
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4622375

What books do I read to learn painting in color? Going to be using digital

>> No.4622379

>>4622286
what

>> No.4622388
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4622388

Ignoring the awful arms and whatever the fuck happened to the legs between the gesture and the finished shape, how the fuck do I render? I spent about 30 minutes drawing and several hours attempting to color it.

>> No.4622390

>>4622265
Do value studies, get a good b&w photo that has a good range of contrast (whites to blacks) and has a good amount of middle tones (not mega bright or mega dark). If you're a traditional artist use a pencil set or charcoals.

For digital, you would need to color pick no more than 10 values that you think you'll need or use the most and set them aside in a palette. Don't color pick from the photo only your palette.

Whichever method you're using here, the goal is to recreate the image accurately. Go from your sketch to using visual measuring to get your angles and proportions right (you can use a grid over your ref and canvas/paper if you're really bad at this), map out your shadow edges, and then go at those values. Block them in solidly and then once everything is blocked in you can move to blending, and once all is blended move to rendering. Work on this until you get it done accurately, if you work slowly at first it's okay, just keep at it.

>> No.4622391

so I'm researching this aphantasia thing. are there people who can literally see what they're imagining? sounds like ligament tier bait tbqh.

>> No.4622396
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4622396

If my thumbnail looks like shit is there an overall problem with my painting? pls help

>> No.4622398

>>4622391
How can you not even comprehend visual imagination? You don't see it with your eyeballs, you see it in your head and to be honest it's often clearer and more dynamic to me than my real vision. You must just not understand what people mean when they "see" what they imagine. No one is projecting holograms from their eyeballs.

>> No.4622399

>>4622282
Your shadow color for the eyes shouldn't be your skin tone, probably a warm or cool grey depending on what you're going to do with this. The mouth seems a little misaligned, like the whole thing is rotated oddly and doesn't match the angle of the eyes and nose. It might just be the width of the mouth at the far side of the face messing with me here?

Aside from that, maybe watch your line weight. On the back of the head the hair has nice variation in line, it's pretty thin where it should be, but in the front it's all mega thick, even in spots where the hair is twisting. Would be nice to see the same kind of changes in line weight in there but I get that this could just be a WIP thing you haven't gotten to yet.

Aside from that its looking good so far, keep going!

>> No.4622406

>>4622309
Good job. Keep it up! Speed comes with experience so focus on accuracy right now - you'll learn from your mistakes, stop making them, and draw faster as you improve.

>>4622317
Your contrast level is really low but it looks like this is supposed to be a pretty dark scene? Try setting aside a value range ahead of time to force yourself to make your shadows darker or highlights brighter. Also all of your stuff is kind of elongated and skewed to the left, it would be good to keep this in mind and correct for it. Also, anatomy will help with your trouble with eyes, study them and see how it helps your understanding.

>>4622343
Post something?

>> No.4622413

>>4622388
You fell for the /ic/ meme

>> No.4622419

>>4622413
Which one?

>> No.4622421

>>4622413
Is that a subtle way of telling me I shouldn't be trying to draw?

>> No.4622427
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4622427

>>4622396
WOAH your values are blown the fuck out! In the face you have your darkest darks right next to your brightest whites. Try doing value grouping. When you're first blocking something in, decide what the local value of the object is. Pick a value for the armor, one for the skin, one for eyes, one for background (don't leave your bg white if you can help it). Then, youve got a value scale right? Draw one of those out and pick a small range of values for each group you just made, since you seem to like shadows you should start with the value you picked for the value group as the top of your selection and go darker from there and then cut it off. There should be a gap in between your value range for each group, even if it's small it's fine but these groups absolutely should not touch directly on the scale. Then you just use that for your range of light and shadow in each group you've made. Separating your values for each object keeps your image readable and keeps you from blowing out your shit like that.

I hope this makes sense and helps some.

>> No.4622432

>>4622396
If you're really into the black shadow look that's fine but you need to map out all your shadows at the same time. Draw the shadow shapes more generally with your direction and distance of light source in mind, and then anything that would be under half of the value scale, block it in as shadow. You can change the edges as you see fit after that and refine them more but that's going to be how to start with that stuff.

>> No.4622433
File: 487 KB, 800x1000, img_20200601_192119_402.jpg [View same] [iqdb] [saucenao] [google]
4622433

>>4621940
I finished it. I need to draw more. But I'm trying to draw something original more then just doing studies.

>> No.4622439
File: 532 KB, 1244x1310, 1357919196412.jpg [View same] [iqdb] [saucenao] [google]
4622439

>>4622388
Like this. Block in your shadows and then you blend and render out the details. You might have some trouble with it though, because your colors are all mega saturated and your values are all really bright.

>> No.4622444

>>4622390
Thank you! Another small question, if I'm going color something is better to use a darker color for the shadows instead of pencil right? Or should I shadow with pencil and color on top of it?

>> No.4622450
File: 28 KB, 400x566, 1587123968568.jpg [View same] [iqdb] [saucenao] [google]
4622450

>>4622433
Try breaking arms down more like the simple forms in this next time, it might make posing them easier on you. I'd also recommend that when you're confused by anatomy you don't understand like the shoulder/armpit zone, you look at either Anatomy for Sculptors, or another book "Drawing Girls" (I think this one is in the anime study general's resources but it might be in another general like artbook thread). Also I think the issue with her arms is they're overall too thin and too short for her body size. Use visual measuring to keep your proportions in check.

I like that you put the bats in to move the eye through the composition, though next time you might want to be more careful about the direction you're putting things like that in. Think about if it's going to lead the eye in towards what you want us to focus on, or if it's leading the eye out. The ones at the bottom left lead the eye towards the figure but the ones on the top right lead it out. Play with that stuff more though, it's good shit to be doing.

I like that border print for the dress by the way, cute!

>> No.4622452
File: 84 KB, 1024x768, lighting_study_by_keididoodle_dbfryu3-fullview.jpg [View same] [iqdb] [saucenao] [google]
4622452

>>4622317
breti cute m8. like what the other guy said git comfy with values and grind heads

>> No.4622458
File: 2.74 MB, 1546x2148, value and form.png [View same] [iqdb] [saucenao] [google]
4622458

>>4622444
If you're a traditional artist? You don't want to mix graphite with anything else, so if you're doing color you're just going to do it all in color. Colored pencils are probably going to be your best bet there. But when you're using them make sure you don't press down hard and ruin the tooth of the paper, yeah? Build them up slowly and make sure you're going in the direction of the form, since you're using a line tool like a pencil you're always going to see the grain of the paper through the small lines you put down to make a tone.

Pic related. It's from JD Hillberry's Drawing Realistic Textures in Pencil, if you're having issues with techniques I'd recommend reading it.

>> No.4622464

>>4621952
>sometimes I end up having to commit to shit I know is wrong
That's a good way to learn from your mistakes - live with them and if it bothers you enough you will learn to fix it.

>> No.4622470
File: 260 KB, 880x655, reimu #9.png [View same] [iqdb] [saucenao] [google]
4622470

>> No.4622481
File: 948 KB, 2670x3385, 20200602_145402-min.jpg [View same] [iqdb] [saucenao] [google]
4622481

Okay, I spent some more time on it.
Any improvement?
Am I going in the right direction?

>> No.4622491

>>4622481
Yes, it's getting better. The nose is a little narrow at the base, her eyelids are different (larger) from what you drew, and you need to work out that jaw, but this is good progress. You seem to adjust things to be smaller than they really are, so watch out for that issue going forward.

>> No.4622492

>>4622458
Thank you really, I was actually looking for something with actual techniques like that instead of theory like the dinosaur book...

>> No.4622498

>>4622491
Thanks. Is the jaw too small? I can't seem to figure out how to get it accurate.
I will post another update later

>> No.4622500

>>4622169
You're cutting off some of his cranium shape at the top of his head and making it totally flat which looks a little bit off. You've also left him without any trapezius muscle going up his neck and down his shoulders. Try going darker with your shadows, it's very low contrast as is and your light and shadow doesn't read very well.

>>4622361
I like your line weight variation but I think you need to take into account light source and weight of the forms when you're doing this and it should read better.

>>4622245
Block in your tones for shadows in one big swoop before you try rendering everything. You're getting confused in there, try to keep yourself more organized

>>4622375
James Gurney color and light.

>> No.4622502
File: 325 KB, 718x1041, Unknown - Visual Measuring Techniques.jpg [View same] [iqdb] [saucenao] [google]
4622502

>>4622498
It's not long enough at the chin and it's too wide at her mandible on both sides. Try measuring her facial proportions using the eye width as your unit of measure, if you go straight down from the eye to the mandible, how many eyes down is it? How many eyes across? How many eyes from the bottom of the lip to the chin? This should help you out.

Don't be afraid to lightly sketch in things like plumb lines to help you measure things out, it's very helpful especially with trying to get the likeness of a face down correctly.

>> No.4622504

>>4622492
You're welcome, friend. May you find good gains on your journey.

>> No.4622514

>>4622502
Thanks for that.
Ill work on it

>> No.4622515
File: 862 KB, 1080x1920, JPEG_20200602_003845.jpg [View same] [iqdb] [saucenao] [google]
4622515

>>4622502

>> No.4622517

>>4622515
Whoops didn't intend to quote, but that image was very relevant.

>> No.4622525
File: 283 KB, 845x3500, wizerunek-1000542.jpg [View same] [iqdb] [saucenao] [google]
4622525

10x 1min figure
5x 3.5 min figure
5x 5 min head

>> No.4622537

reminder sketchtranny seethes about black people

>> No.4622543

>>4622537
>>>/pol/

>> No.4622547

>>4622543
>>>/pol/

>> No.4622552
File: 148 KB, 1121x652, 2020-06-02_07-17-47.png [View same] [iqdb] [saucenao] [google]
4622552

>>4622537
Wrong thread retard.

>> No.4622567

>>4622552
how long have you been sketching?

>> No.4622583
File: 115 KB, 880x655, asuka koukawa drawing #1.png [View same] [iqdb] [saucenao] [google]
4622583

>> No.4622593
File: 38 KB, 473x477, sai2_2020-06-02_07-49-53.png [View same] [iqdb] [saucenao] [google]
4622593

>>4622567
Under 4 months draw time, 18 months since I started. Didn't even realize.

>> No.4622600

>>4622593
Yikes

>> No.4622602
File: 106 KB, 900x720, 1423215412393.jpg [View same] [iqdb] [saucenao] [google]
4622602

>>4622600
die stalkerfag

>> No.4622607

>>4622552
You're here aren't you. Not wrong.

>> No.4622649

>>4622439
Well, I am partially colorblind.

>> No.4622653
File: 671 KB, 1500x2100, skin render 1.png [View same] [iqdb] [saucenao] [google]
4622653

Eh, fuck it, might as well post this here. Tried rendering skin for the first time

>> No.4622657

>>4622653
Also keep in mind the head and everything besides the body really are placeholders, this isn't work I'm going to finish.

>> No.4622660
File: 1.11 MB, 1693x2048, Screenshot_20200602-034534.png [View same] [iqdb] [saucenao] [google]
4622660

What muscle is this, above the flexor carpi ulnaris? Is it the pronator teres? Or is this part of the tricep?

>> No.4622663

>>4622653
You're depicting light on solid objects. Remember where your light source is. If it's above the body, the top of the legs should not be dark, etc. Titties are v nice though.

>> No.4622665

>>4622095
>navel piercing
UGH! Neither! All of them are disgusting!

>> No.4622675
File: 677 KB, 1500x2100, skin render 1-2.png [View same] [iqdb] [saucenao] [google]
4622675

>>4622663
Ah, yeah I see. Basic shading rules still apply lol.

Added a quick lighting fix just to test out a more shiny looking skin.

>> No.4622711

>>4622515
Is that supposed to be a mask? It looks cool but the cheek bone extending back that far and missing some muscles looks sort of strange. I've only ever seen grinning oni masks that behave that way.

>> No.4622714

How do I know what direction the wrapping lines in the gesture stage is?

>> No.4622721
File: 303 KB, 1300x1390, 20200602_034814.jpg [View same] [iqdb] [saucenao] [google]
4622721

This is my 1st sketch without using base shapes. Is this any good?

>> No.4622727

>>4622714
What? Are you talking about contour lines over the forms or something else?

>> No.4622757

>>4622649
What kind of colorblindness do you have?

>> No.4622762

>>4622714
Think of the way cylinders move in space.

>> No.4622763

>>4622660
It's the anconeus

>> No.4622776

>>4622064
Something on what sort of brushes are sought for what sort of effects and how people go about choosing or making them.
Maybe it's really subjective, but I've always wondered about what exactly people were going for.

>> No.4622784

>>4622721
I can knutt to it.

>> No.4622791

>>4621143
he was a good man and was going to medical school :(

>> No.4622793

>>4622727
Yes

>>4622762
Can you be more specific? Thanks

>> No.4622801

>>4622793
Look at your pen, for instance.
rotate it around.
go over the visible part of the surface with your finger.
now rotate it at a different angle, or maybe change the perspective completely and hold it higher or lower, and do the same thing with your finger.
notice how the cross contours change with every adjustment.
knowing how the minor axis of an elipse works is also very useful.
not a fan of drawabox, but here's a quick explanation https://drawabox.com/lesson/1/5/minoraxis

>> No.4622867
File: 121 KB, 681x1000, 0451صورة.jpg [View same] [iqdb] [saucenao] [google]
4622867

fuck pastel

>> No.4622952

>>4622675
it's worse now. skin won't get that shiny unless there's like oil on the skin or something. remove the specular highlights and stick to regular ones.

think about how you would shade a sphere/cylinder when you render objects. if a light were pointed down at it, there's no way the top of the leg would be as dark as the bottom of the leg.

>> No.4622954
File: 1.04 MB, 1528x2048, Screenshot_20200602-081921.png [View same] [iqdb] [saucenao] [google]
4622954

>>4622763
I would agree, except the book directly states that #9, which I've circled in green, is the anconeus.

>> No.4622965

>>4622240
I have been trying the whole 'drawing without construction thing' and after some research I found out some things. Theres focus, and then theres awareness. If you place your hand in front of your computer screen and focus on it you'll see the details of the screen as blurry, but you still know the screen is there. Now here's where I can't explain well, you have to do the same thing to your drawing, keeping the lines you're making in focus while keeping awareness of your mental image. Another thing is don't focus on specific details of your mind image, because that can lead to forgetting other details, for the same reason dont think in words, think purely in way of images. Forgot the image? Just try recalling it again, also not focusing to hard on specific details about it.

>> No.4622976

>>4622660
It's the bone, lol

>> No.4622986

>>4622965
ill try that
thats probably the best way to describe it, i get lost in the construction of the image i.e shapes, shading, scaling and lose sight of the mental image as a bigger picture

>> No.4622987

>>4622976
damn... feel like an idiot now... thank you...

>> No.4623070

Should I be copying art, or reference photos?

>> No.4623079

>>4622500
>>>4622361 #
Thanks. I keep forgetting to decide a light source direction before inking.

>> No.4623117

>>4623070
photos (or from life) if you don't want to copy the other artist's mistakes (ever so slight may they be)
art if you want to familiarise yourself with the artist's style

>> No.4623126

>>4623117
Thanks king

>> No.4623128

>>4623070
References mostly. If another artist has done something incorrectly you don't want to learn that.

>> No.4623132

>>4621245
Use a bigger canvas.

>> No.4623310

>>4623070
Reference for fundies practice and art for style and composition study

>> No.4623333

What practices and exercises should be done to get used to digital art, drawabox lessons?

>> No.4623357
File: 17 KB, 384x337, alienswamp.png [View same] [iqdb] [saucenao] [google]
4623357

I feel like the lighting, shadows and maybe even color are wrong, but I'm really no artist. Where should they be?

>> No.4623367

>>4622583
>>4622470
how nice to see you around again!

>> No.4623379 [DELETED] 
File: 170 KB, 801x961, file.png [View same] [iqdb] [saucenao] [google]
4623379

>> No.4623436 [DELETED] 

bros is acrylic painting worth it? values are so hard to get down when the medium dries an entirely different color.

>> No.4623445
File: 456 KB, 651x678, 1580950399993.png [View same] [iqdb] [saucenao] [google]
4623445

>>4623379

>> No.4623502
File: 170 KB, 1191x839, 3.jpg [View same] [iqdb] [saucenao] [google]
4623502

>> No.4623511

>>4623502
what tablet are you using

>> No.4623533
File: 350 KB, 844x1500, 20200602_205007.jpg [View same] [iqdb] [saucenao] [google]
4623533

What tier /beg/ am I? Drawing/shading cloth is hard.

>> No.4623542

>>4623533
beg-devianart-tier

>> No.4623546

>>4622450
Thanks for all of the advice. I'll keep it in mind for my neck drawing. I appreciate the feedback.

>> No.4623629
File: 735 KB, 1440x2560, 20200126_205805_HDR.jpg [View same] [iqdb] [saucenao] [google]
4623629

>>4623511
Huion GT 220 v2

>> No.4623634

>>4623533
/begbeg/
/beg/
/intbeg/ <- you are here
/highbeg/
/begint/
/int/

>> No.4623638

>>4623634
whats a begint?

>> No.4623642

>>4623634
no, look its left arm, beg mistake

>> No.4623661
File: 3.42 MB, 2840x2672, kyokoPikachu2.png [View same] [iqdb] [saucenao] [google]
4623661

how's the color in this
how is the cuteness factor?

>> No.4623669

>>4623661
cringe desu

>> No.4623675

>>4623634
Should /intbeg/ and /begint/ really be two separate tiers?

>> No.4623680

>>4623333
Drawabox is ok for just starting to get your hand eye coordination down and getting used to the disconnect between tablet and screen, Ctrl+paint is good for technique.

>> No.4623683

>>4623357
Your composition is creating a lot of tension near the edges and is also boring and it has the effect of being uncomfortable to look at.

>> No.4623691

>>4623502
You should really work cleaner. You've got some nice clean lines and then you've got spots where it's a fucking scribbly mess. Clean your shit up.

>> No.4623705

>>4623661
The colors are WAY too saturated even the background. Normally you don't want your background conflicting with the character like that, tone that shit down. Also your values are all extremely similar, change this drawing into greyscale and you'll see everything is in the same zone. Value is an extremely important part of color, it's about 50% important to color while hue and saturation are 25% each.

Also your stuff is very flat, and it's pillow shaded. I'd recommend you get some Loomis in you, maybe read a little dynamic wrinkles book, learn how to map out your lights and shadows when you understand form a little better.

>> No.4623774

>>4623683
ah to be clear it's for a game where the space is to be walked around in

>> No.4623822
File: 67 KB, 739x898, 3534262346.jpg [View same] [iqdb] [saucenao] [google]
4623822

Been watching a lot of youtube videos today. Only doodled a bit and practiced facial features
Plan is to go over Steve Houston's videos on drawing the head and maybe throw in some actual Loomis along to round it out

>> No.4623831

Didn't want to make a new thread to ask: Does anyone here have a clamp lamp for their table? If so, what's a good one? there seems to be a shitload of options and all of them have a handful of reviews that they're absolutely terrible.

>> No.4623856
File: 161 KB, 557x645, 20200602_172751.jpg [View same] [iqdb] [saucenao] [google]
4623856

I feel like a total failure

>> No.4623864
File: 113 KB, 743x708, ead.png [View same] [iqdb] [saucenao] [google]
4623864

>>4621146
its hard to make out the details in the dark areas.

>> No.4623875

>>4623856
you're not

>> No.4623903
File: 88 KB, 500x661, 20200602_175737.jpg [View same] [iqdb] [saucenao] [google]
4623903

another bad one

>> No.4623915

>>4623903
That looks like me 0.0

>> No.4623920
File: 82 KB, 880x655, cirno 15.png [View same] [iqdb] [saucenao] [google]
4623920

>> No.4623926

I got a dumb question so I thought I'd ask here: what storage does everyone have for all their art shit? I got a ton scattered all around with no good storage solution.

>> No.4623929

All i''ve had the time and motivation for is ghosted lines and circles in a table. I don't know when I'm ready to move on

>> No.4623947
File: 196 KB, 480x650, 20200602_182425.jpg [View same] [iqdb] [saucenao] [google]
4623947

someone give me a gun, i'm ready to blow my brains out now

>> No.4623948 [DELETED] 

I feel like trying to the pose before drawing it makes me draw better but maybe it's just placebo

>> No.4623969
File: 2.16 MB, 4961x7016, myfriend.png [View same] [iqdb] [saucenao] [google]
4623969

My Chinese friend graduated and is going back to China in a year. I want to make a drawing for her. Anything that jumps out immediately I can improve? Thanks friends

>> No.4623970

>>4623969
She looks bleak and depressed. She's smiling on the outside, but she's dead on the inside.

>> No.4623974
File: 1.36 MB, 2480x3508, old.png [View same] [iqdb] [saucenao] [google]
4623974

>>4623970
That's good! We joke about hating our lives a lot. In my sketch I have her shaking and sweating, but I want to make it a bit more positive now

>> No.4623987

>>4623926
I store my paper in shelfs, but I'm thinking of investing in a scanner so I can upload all of my art in true resolution to an online archive of some sorts.

>> No.4624010
File: 133 KB, 880x655, cirno 16.png [View same] [iqdb] [saucenao] [google]
4624010

when do we get to draw some taimanin asagi

>> No.4624014
File: 545 KB, 1612x1609, IMG_20200603_010057.jpg [View same] [iqdb] [saucenao] [google]
4624014

>> No.4624045
File: 196 KB, 800x588, foo.jpg [View same] [iqdb] [saucenao] [google]
4624045

posting now, while there's 4 /beg/ threads, so i only get ¼ of the expected crabbing.

i mainly wanted to get the proportions right. i don't have any pencil technique and it shows. i don't like how it smudges and how you can never get a consistent line/tone depending on how you hold it, if you've erased that area before, and if it's been sharpened recently or not. hopefully that goes away after some practice, if not i'll stick to pen, which looks messier b/c no erasing mistakes, but more predictably so.

>> No.4624061
File: 228 KB, 1000x800, 0306.jpg [View same] [iqdb] [saucenao] [google]
4624061

More shit from imagination

>> No.4624073
File: 89 KB, 824x1280, IMG-20200522-WA0017.jpg [View same] [iqdb] [saucenao] [google]
4624073

all who lurk here are talented, you are talented anon don't stop drawing.. tbt not a beg, long time lurker, looking for motivation, I love drawing been drawing for 20+ years, any words is much appreciated, I have more work on instagram @I_art_marlon one love anons

>> No.4624113
File: 54 KB, 689x867, demon femdom armpits.jpg [View same] [iqdb] [saucenao] [google]
4624113

what do you think guys

>> No.4624129

>>4624113
The perspective on those horns is kinda fucky, you might want to revise that. Also shouldn't there be heavier line weight under her tits? You're making it look like they connect where the line turns thin, when really thats a huge overlap and mass of weight. It makes them look strange. If you're going to keep the lineart I'd go in and fix that if I were you.

>> No.4624139
File: 702 KB, 1817x1919, IMG_20190904_122338.jpg [View same] [iqdb] [saucenao] [google]
4624139

>>4624073
finally some fucking positivity
I'm an utter /beg/, but it looks like you're at the point where you can draw for drawing's sake, and not for the sake of studying, which in my eyes is a lot more fun

>> No.4624143

>>4624113
id rethink the composition abit
she looks kind of passive and timid rather than a demon that is going to dominate and embarass you

>> No.4624190
File: 637 KB, 1001x545, SkullsRedline.png [View same] [iqdb] [saucenao] [google]
4624190

Tracing skulls over pictures to get an understanding of the landmarks of the face/how they relate to the bones underneath.

>> No.4624192

>>4624139
>point where you can draw for drawing's sake
any point is like that, You just do it a bit better but at any point there will be lot of room for improvement. when you learn more you see more.
.different person

>> No.4624232
File: 55 KB, 625x785, demon femdom armpits2.jpg [View same] [iqdb] [saucenao] [google]
4624232

>>4624143
youre right ill think about it next time

>> No.4624252

>>4624232
Nice, those lines look better now.

>> No.4624260

>>4623947
don't draw hair with spaghetti lines, watch proko's video on the subject

>> No.4624408

>>4624190
that looks fun to do :3

>> No.4624443
File: 120 KB, 400x600, NewBike2.png [View same] [iqdb] [saucenao] [google]
4624443

Do you like this composition? Originally it was just gonna be the girl and a sunset background here >>4624208 but I'm getting creative

>> No.4624455

>>4624443
I do not like how she is cut out but maybe it's fine.

>> No.4624501
File: 111 KB, 400x600, NewBike4.png [View same] [iqdb] [saucenao] [google]
4624501

>>4624455
I did some changes but, how she's cut out? You mean I should try to draw the entire bike?
Though maybe it looks better with colors

>> No.4624502

>>4624443
Disclaimer: beg

In this one the arm looks too stiff. It's a straight line that juts out from the body and it stands out against the dynamism of the rest of the character. It forms an almost parallel line with the building in the background. Reposition the arm in a more interesting way.

It looks great, though. The bike is really interesting and the character has a nice look to her. Like an 80's anime thing going.

You do what you want, though, I'm just some faggot on the internet.

>> No.4624505
File: 57 KB, 414x640, 36AE62FE-8002-495A-AE5D-48447C2CE916.jpg [View same] [iqdb] [saucenao] [google]
4624505

Started coloring and then realized the upper arm was too long. I’m never going to graduate from being beg.

>> No.4624515

>>4624505
it looks nice when you actually commit to lines instead of relying on the mess.

>> No.4624553

>>4624061
damn, i think these look pretty good

>> No.4624648

>>4624061
Gaysketch kun?

>> No.4624678
File: 209 KB, 806x1000, wat.jpg [View same] [iqdb] [saucenao] [google]
4624678

>>4621140
i dont get it

>> No.4624684

>>4624678
Symbol drawing

>> No.4624691

>>4624515
Her leg? I thought the same thing. Not sure how I did it different. Thanks though.

>> No.4624696

>>4624061
Anti-grav tits. I like it.

>> No.4624699

>ask for help with gesture
>"Just feel the form bro."

>> No.4624700
File: 1.20 MB, 1080x2340, Screenshot_2020-06-03-07-13-15-156_com.miui.gallery.jpg [View same] [iqdb] [saucenao] [google]
4624700

>> No.4624702

>>4624113
arms are too short and the head should be like 75% of what it is now, greyscale though looks great

>> No.4624704

>>4624684
He's clearly not going for a realistic depiction. Your "feedback" - which is a stretch of the goddamn imagination - is not only useless, it's harmful. You could've decided to just not comment. Instead your tiny little brain decided to bless us with your input, that it was a good idea to expose us to your retarded understanding of basic art concepts in an attempt to feel important. You're not. Stay in your lane, you physical embodiment of the ngmi beg mentality, and learn what symbol drawing means before you attempt to be useful again.

>> No.4624706
File: 162 KB, 3235x3235, FE67B570-37C1-4EB0-A5A5-698657B8C719.jpg [View same] [iqdb] [saucenao] [google]
4624706

Is this symbol drawing?

>> No.4624709

>>4624699
pyw

but also did you read/watch Vilppu? the way he does gestures is where the "feel the form" meme comes from.

>> No.4624716

>>4624704
Ngmi
Draw more symbols bro

>> No.4624722
File: 17 KB, 700x420, kek.jpg [View same] [iqdb] [saucenao] [google]
4624722

>>4624716
Keep telling yourself that you tiny, tiny man.Just keep wallowing in your pathetic ngmi mentality. Yes, yes, all these 4chins buzzwords sure were useful to the countless artists who have made it in the real world drawing semi-realistic, cartoon, comic, and animu professionally. I'm sure they all stay up at night wondering how it's even possible that they're making a living doing what they love without having listened to your - and all your crab friends' - chuckleworthy, low effort droning projection about symbol drawing.

>> No.4624729
File: 59 KB, 792x467, sai2_2020-06-03_06-58-17.png [View same] [iqdb] [saucenao] [google]
4624729

>>4624061
Looks kinda talentfag. Some redraws.

>> No.4624733

>>4624729
Fight
>>4624061

>> No.4624753

How important is the artist's handwriting chapter in relation to the rest of keys to drawing? I read and practiced chapter one and felt like it was really important but chapter 2 lost me

>> No.4624758 [DELETED] 
File: 117 KB, 360x614, NewBike5.png [View same] [iqdb] [saucenao] [google]
4624758

>>4624501
>Return to the very first pose I had sketched in 20 minutes
>It's the best one
>I like it more than the ones I've been working on the past hours
N...NNG....NGNGG.N.... 6 MILLIONS JEWS WAS AN EXAGGERATION, AT MOST IT WAS 300K

>> No.4624885
File: 1021 KB, 1696x1964, ilya attempt (saturated).jpg [View same] [iqdb] [saucenao] [google]
4624885

Yeah... I know...
Aside from THAT, how is it?

>> No.4624886

Help how do I see forms and stop symbol drawing outlines.

>> No.4624938
File: 164 KB, 1313x589, sai2_2020-06-03_08-26-28.png [View same] [iqdb] [saucenao] [google]
4624938

>>4624886
Visualize the forms, then draw what's in your head, rather than on the page. You'll have to figure it out yourself from drawing a lot.

>> No.4624946

>>4624885
i kind of like it but i thing the shoulders are really broad

>> No.4625035

what book would be the best to start with if im beg and want to do it digital?

>> No.4625064

>>4625035
depends on the person. read the >>>/sticky/

>> No.4625071

>>4625064
thanks but i have, i dont see where it says anything about which beginner book would work best combined with learning digitaly

>> No.4625073

>>4625071
Any of them, now get drawing you fucking autist

>> No.4625079

>>4625073
true, gonna start with drawing on the right side of the brain by betty edwards.. thanks justdrawfag

>> No.4625137

>>4623947
I think it would help you a lot more if you did a general shape for where you would want the face features to go, such as for the lips in this image. That also would help you make them more consistently symmetrical.
Something you could apply is to make the socket of the eye first and then go on for the details.

>> No.4625292
File: 133 KB, 600x694, bnwsmall.png [View same] [iqdb] [saucenao] [google]
4625292

Tried black and white for contrast and value practice. Thoughts?

>> No.4625298

is it bad if I have fun just drawing boxes and ellipses?

>> No.4625410

I'm right now studying some anatomy, but I have a hard time identifying where is the scapula in some poses especially in dynamic poses and muscular models.
I tried to look for the dimple and bump that both scapula and clavicle make but sometimes they are hard to see.
What else should I look for?

>> No.4625414

>>4625298
Not really these are one of the fundamental, but it's bad if you just stay within your comfort zone, how about you take those and make use of them, draw objects in your house using these simplify them into boxes, cylinders, circles.
If you plan on drawing humans take villpu drawing manual after the gesture he applies simple forms to his figures do that.
If you wanna draw organics stuff or mechanics take dynamic sketching or how to draw by Scott Robertson
Good luck anon ~

>> No.4625464
File: 114 KB, 312x277, file.png [View same] [iqdb] [saucenao] [google]
4625464

i tried this

>> No.4625507

>>4624678
Have you tried mapping your shadow edges out first? That image is very chiaroscuro and form based. You should think in shadow shapes and mark out anything that is at the halfway point or darker in the value scale as one big shape. From there you just do the same thing with your darkest black shadows and it should give you a much better point to start off from.

Also don't leave your bg white like that. Bg tone is always the first thing to go in.

>> No.4625514

>>4625079
Try keys to drawing... and never underestimate gesture drawing as a way to boost not only skill but actual will to keep grinding. It's the most fun and immediately rewarding exercise you can do.
https://www.youtube.com/watch?v=74HR59yFZ7Y

>> No.4625529

>>4624045
what inspired you to have her deepthroating a road flare?

>> No.4625548
File: 152 KB, 728x1000, heads.jpg [View same] [iqdb] [saucenao] [google]
4625548

Feels good. Time to hit Bridgeman and do full A4 studies.

>> No.4625612
File: 252 KB, 1000x1000, 03_June_2020.jpg [View same] [iqdb] [saucenao] [google]
4625612

Suffering

>> No.4625627

>>4625612
Man I've been trying to practice drawing people in angles like this instead of only doing eye level drawings, but man I feel like all my fundamentals disappear when drawing from another angle, does anybody have good tips or resources for figures in perspective?

>> No.4625661

>>4625627
fuck me fucking sideways mate this shit, all the basic shit you need to learn, IS ON THE FUCKING STICKY
we've all read it anon, you need that ritual to even enter the path of MI

>> No.4625677

>>4625661
thank you for referring me to the sticky my blind asian eyes didn't even notice it

>> No.4625731

>>4625627
I have been focusing on perspective recently, especially cylinders, how they look when you turn them and major/minor axis stuff. I feel like that helps me draw limbs in those angles.

>> No.4625872

Anyone recomend a good cheap scanner? My phone literally can't take a photo of my trad practice without blurring the lines to shit

>> No.4625996

AAAAGH FUCK.
That's it.
I didn't want to do this.
But I'm just gonna copy an artist I like until I pick up on the drawing habits

>> No.4625999
File: 57 KB, 383x500, 5A0A29B2-1D3B-46B7-A1B7-339B9E451645.jpg [View same] [iqdb] [saucenao] [google]
4625999

>>4625996
gmi

>> No.4626053

>>4625999
AHHHH I HATE LOOMIS I HATE HIM I HATE HIM THIS BOOK SUCKS

>> No.4626149

Perfection doesn’t exist

>> No.4626184

>>4626053
ngmi

>> No.4626190

Can someone explain to me why aren't more people using Corel Painter? The way it mimics traditional media, specially charcoals, pencils and anything that heavily interacts with the canvas texture is amazing. Is there a particular reason, besides the photo editing features, why digital artists use photoshop instead? thanks for the answer in advance.

>> No.4626209
File: 1.10 MB, 1440x2560, 20200128_094524_HDR.jpg [View same] [iqdb] [saucenao] [google]
4626209

>> No.4626215

>>4625872
get a compact camera instead. you can't scan large images with a scanner and it's easier to use with huge books

>> No.4626234
File: 2.70 MB, 1844x1383, dodsons fucking hand 2.png [View same] [iqdb] [saucenao] [google]
4626234

Think I did okay with this hand

>> No.4626237
File: 1.76 MB, 1380x1378, dodsons fucking hand why wont the fingers stop shifting.png [View same] [iqdb] [saucenao] [google]
4626237

This one tho no chance, fingers kept shifting back and forth, by the time I loved to the next finger it had moved, taking with it the contours and negative space. Got annoyed

>> No.4626260

>>4626190
Pls respond.

>> No.4626401

no

>> No.4626402
File: 3.76 MB, 2759x1610, dodsons fucking apple.png [View same] [iqdb] [saucenao] [google]
4626402

Didn't have a pepper so made do with an apple and it's probably way too smooth for this exercise

>> No.4626404

>>4626260
idk about others, i use ps out of being a sheep. there are tons of tutorials for it and comic book artists seem to use that, but maybe corel painter is better. i never tried it.

>> No.4626715

>>4626402
What exercise?

>> No.4626717

>>4626209
That body is way too long and her face is detached from her head.

Learn visual measuring and proportions. Drawing longer bodies is alright but yours looks like those worm aliens from Men in Black

>> No.4627233 [DELETED] 
File: 43 KB, 275x642, file.png [View same] [iqdb] [saucenao] [google]
4627233

Can somebody tell me where I'm fucking up at?
What should I be doing to improve?
I'm drawing what I see and using construction at the same time.

How do I make it more 3D?

>> No.4627570

>>4621203
Is that Effina?

>> No.4627905
File: 120 KB, 828x612, headC.png [View same] [iqdb] [saucenao] [google]
4627905

how is this looking?

>> No.4628066

>>4626190
sinix uses corel painter as his main drawing/painting program
i think most people just default to photoshop because it's the industry standard and they aren't so devoted to painting that they need what corel offers