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/ic/ - Artwork/Critique


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4594779 No.4594779 [Reply] [Original]

Has anyone here actually sold any of there art on redbubble or teespring? I have a bunch of stuff uploaded but i rarely get more then 2-3 sales a month if im lucky. Is there a niche people follow or should I be uploading all the stuff i can think of?

>> No.4594845

I sold one sticker in the first month and then nothing else (almost a year already). I have like 5 designs tho.

>> No.4595061

>>4594779
Passive income is about having so much shit something sells every day. Quality shit will sell better but there's a threshold where stuff is both mass marketable and good. You want the Big Mac, not kobe beef.

>> No.4595201

There was a thread here a few months back from someone who made a decent monthly income from RB.

Personally, I absolutely hate RB. They're big and popular and shit, but they take such a massive cut from all your sales that I cannot imagine how anybody could make a considerable income selling on there without getting lucky and having their work featured.

I have stores on RB and Etsy, I use Printful to automate my printing and shipping through Etsy (I can't afford to print a bunch of stuff in the hope that it may sell).

Let's pretend I made a sale of the same $30 print both through RB and Etsy. I would probably get around $5-$10 from RB, but I would make around $12-$17 from Etsy.

That said, you should have your stuff available anywhere you can so you can increase your odds of making sales, especially if the platform is free to use (Etsy charges $0.20 per listing and you have to renew them every 3 months I think, which is a negligible amount unless you have hundreds of listings.

>> No.4595788

>>4594779
I threw on like 15 designs two years ago and I still get 2-3 sales every month. It's not much but it'll buy me a cheapo meal once in a while.

>> No.4596146
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4596146

>>4594779
>>4595201
I'm the anon who shared a bunch of info on a RB thread a while ago. There's an archived thread from 2018 where I shared almost everything you would want to know about selling on Redbubble. You can view the thread here https://boards.fireden.net/ic/thread/3511268/ . (hit "View" at the top to see the whole thing)

Pic related are my earnings from the past year. I pretty much stopped putting any effort into uploading or even creating new designs in 2019, so these numbers are just coasting off what I already had. At the peak, I was able to bring in around $600-900/mo in 2018. These days, not so much.

>>4595201
>Etsy, I use Printful
I used this combo too from ~2017-2020. I closed it after this past holiday rush, and I haven't had the heart to open it again. Etsy's become a real pain in the ass. I focused on making passive, onsite sales via keywords/tags, and the search algorithm has changed, so much so that my designs that were once on the front page just got completely nuked, and my sales plummeted. The Etsy fees were creepin' up higher and higher over the years and my margins just weren't worth the hassle. Though I couldn't recommend Printful enough - they were extremely convenient, decent quality and overall good value for merch fulfillment.

>> No.4596272

>>4596146
Very interesting, anon. I've been thinking about this, but I wonder if you could get in trouble with this:

> Got a pop design? Just call it whatever the franchise is, or maybe the name of the character.

That's something from the thread you linked. Is this really allowed?

>> No.4596387
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4596387

Can I sell fanart on this stuff?
Most of what I draw is original, but of course the crowd's favorite is when I do that anime girl they have a pillow of.

>> No.4596553

>>4596387
I had one payday 2, one Winnie the pooh and one portal uploaded to the site. Both the Winnie the pooh and portal got taken down because of copyright but the payday didn't. It just depends if you're lucky or not and how big the franchise is I guess. Also avoid using logos and easily recognizable "brand" things. If it's just a character you might avoid the strike more easily

>> No.4596581

>>4594779
nice I still have that thread saved somewhere
I still haven't done anything

>> No.4596594

>>4596146
Thread is rather large and haven't read all of it yet, but what sort of content do you create without giving out too much info of who you are on RB?

>> No.4596668
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4596668

>>4596553
So... I can just upload a shitton of copyrighted stuff and see which ones survive to keep getting money from those?

>> No.4596951
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4596951

>>4596272
That's a good question. That thread is from 2018, and back then I'd recommend doing that. These days, I'd still recommend doing it, but things have gotten tighter in the past 2 years and the risk of a takedown is higher than ever. More and more companies have come down on their IPs. Nintendo finally did a big purge on all these sites - despite being considered a "safe" IP to sell fan art of for many years. I'm seeing now in my Facebook groups that Sega is currently doing a purge. Some sites have started partnering up with franchises to safely sell fan work through these programs, while coming down hard on anything not apart of the partnership.

>>4596553
Anyone who's been in this game for a while knows that anything Valve related (Portal) and anything Winnie the Pooh is totally off limits. They are among many IPs that are very, very strict. There's really no way to know this without time & experience, but there are certain IPs you should totally avoid. Fox (Simpsons, etc.), Rockstar (GTA, RDR,etc.), Blizzard (Overwatch, Warcraft, etc.) are some examples.

>>4596594
Pop culture mashups, designs targeted towards certain keywords / niches, etc. Stylistically, they're mostly pretty simple. 1-4 flat colors, sometimes an illustration + text. >>4595061 says it best. It doesn't necessarily pay to make something really, really good. There's a balance to be struck between quantity and quality.


>>4596668
In part, yes.

>> No.4597030

>>4596146

Do you actively promote your shop? How do you get exposure?

>> No.4597204

>people favourite your work
>they don't buy it

motherfuckers

>> No.4597239

>>4596951
>In part, yes.
Why in part? If there is no "you've reached X strikes, we are now SHUTTING IT DOWN", then I could just keep experimenting.
Is there any catch?

>> No.4597260

>>4597239
Alot of times your competing against 5-10k others who uploaded the same shit as you. Thats why you need original stuff most of the time to stick out.

>> No.4597316
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4597316

>>4597260
Ah, no, I was talking about uploading my own art, the "copyrighted" is about the IP itself.

If that's the case, it's settled; I'll submit a shitton of options and see what happens.

>> No.4597329

>>4597316
Ahh ok then yes theres no real reason not to, although you gotta make sure for each product your selling the pieces are correctly centered as well as the resolution inst to low.