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/ic/ - Artwork/Critique


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4539131 No.4539131 [Reply] [Original]

Welcome to /INT/ - Intermediate Draw!
Please post in this thread if you're above /beg/ beginner but not yet ready for the big boy's club in the advanced draw thread.

Try to reflect upon your art and what you could improve upon. Be self-critical!

---

the Dunning-Kruger Effect:
Dunning-Kruger effect, in psychology, is a cognitive bias whereby people with limited knowledge or competence in a given intellectual or social domain greatly overestimate their own knowledge or competence in that domain relative to objective criteria or to the performance of their peers or of people in general.

Essentially, the Dunning Kruger effect explains why incompetent people are unable to see that they’re incompetent.

---

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com

>> No.4539146

>>4539131
I approve this initiative. Thanks for the thread anon

>> No.4539149

>>4539131
>AHHHHHHHH

>> No.4539151

Aside from the beginners everyone in /draw/ or /alt/ is intermediate. I don't see the point of this thread.
sagay

>> No.4539158

back to /beg/, all of you!

>> No.4539162

>>4539151
>Aside from the beginners
that's exactly the point

>> No.4539179

>>4539151

see:
>>4522540
>>4522725
>>4525893
>>4528183
>>4528331
>>4531279

all of these relatively advanced, for sure not professional or master

desu the draw thread just needs a better /beg/ filter

>> No.4539187

>>4539179
I wouldn't call many of those advanced, but sure. It's just like when intermediates go post in /beg/. There are not that many good artists on /ic/ currently, so there's no demand for /adv/ or draw to be /adv/ only. This thread is useless because it'd leave /draw/ empty.

>> No.4539353
File: 73 KB, 245x206, 954C6E4F-FBA4-414F-B456-711D24DDD245.png [View same] [iqdb] [saucenao] [google]
4539353

>advanced draw thread.

>> No.4539376

>>4539187
>>4539353
shut the fuck up you faggots, the whole point of this thread is to get NGMIs and beglets out of /draw/, which is the REAL /INT/ thread

>> No.4539390

>>4539376
So this thread is for the dunning krugers? That's smart.

>> No.4539410

>>4539179
I'd consider most of these professional in that these people could easily make a living off of art at their current skill level.

>> No.4539413

advanced begs

>> No.4539415

>>4539410
BBCchan is literally a professional, so there's that.

>> No.4539416
File: 97 KB, 720x864, skooter.png [View same] [iqdb] [saucenao] [google]
4539416

finally a place to post my comic

>> No.4539429

What's the difference between /draw/ and /alt/ ?
Both are full of stilized drawings

>> No.4539431

>>4539429
/alt/ is the anime thread, but changed its name because faggots kept whining.

>> No.4539432

>>4539429
/alt/ honestly doesn't have much purpose. There's nothing "alternative" about the art posted there, it's just people posting the styles that are already dominant on /ic/.

>> No.4539435

>>4539431
So now we have two anime threads? Weird

>> No.4539437

>>4539429
This thread is strictly for people with intermediate art skill, the kind of art doesn't matter
>b-but how do I know what's intermediate and what's not?
There will be daily peer reviews to maintain the quality of this thread

>> No.4539441

>>4539437
>daily peer reviews
o i am laffin

>> No.4539443

>>4539435
/asg/ came way later and it's just a cesspool of beginners.

>> No.4539538

>>4539131
>tfw someone used my pic as an example of intermediate
It's nice, but how do I get into "big boy's club"? What should I fix?

>> No.4539645

I support this, hope intniggers will finally stop flexing their shit in /beg/

>> No.4539788

>>4539538
there's a lot off with it - the inconsistent perspective for example. The bust doesn't seem to fill the same space as the hands, and the bookshelf feels out of place. Further, many of the parts in the picture aren't constructed well, it appears more to be shapes imitating the form rather than feeling the form. Let's take the left hand, the first two fingers on the head are one congruent shape, not independent digits grappling an object. the other two fingers disappear behind the skull, and the back of the hand lacks the tension of something gripping something. The forearms appear as flat shapes in space.

Don't get me wrong, you aren't bad in the slightest. But there's still plenty to learn.

I believe you could redraw this easily, look at references until you understand anatomy and form better. When looking at reference, don't copy the reference but simply use it to get a better feeling of the forms instead of imagining what they would look like. Again, this picture isn't bad, but there's plenty of room for improvement.

Try using a reference of somebody holding a basketball or an american football. Use another reference of perhaps somebody getting something in their eye, or cringing away from an insect or debris. And when drawing, imagine this form in space around you, and use your own forearms in perspective with your desk to land that feeling of space correctly.

>> No.4539792

Stop splitting Draw threads /beg/ makes sense as you don't want draw threads constantly filled with new people trying to get started but this is pointless. This is some weird form of divide and conquer, either to start shit or this was made out of ignorance.

>> No.4539795

>>4539437
What makes /int/ different from /draw/, though?

>> No.4539802

>>4539792
>This is some weird form of divide and conquer

take your meds schizo

>>4539795
/int/ is for people who don't want to be /beg/ but don't deserve to be in /draw/

in /draw/, most /int/posters are completely ignored, while /beg/lets get flamed and actually skilled artists only receive praise and not actual critiques from other achieved artists

>> No.4539808

>>4539802
>actually skilled artists only receive praise and not actual critiques from other achieved artists
I imagine this is just because as you get to higher and higher skill levels, fewer and fewer people can actually give worthwhile criticism.
Could you give an example of what you consider /beg/, /int/, and skilled art?

>> No.4539810
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4539810

look at that over there

>> No.4539812
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4539812

>>4539808
This here is skilled, no doubt

>> No.4539814
File: 322 KB, 800x792, 1588183760832.jpg [View same] [iqdb] [saucenao] [google]
4539814

>>4539812
>>4539808
here's /int/

>> No.4539819
File: 73 KB, 804x714, 25235235235.jpg [View same] [iqdb] [saucenao] [google]
4539819

>>4539808
>>4539814
/beg/

>> No.4539824

>>4539819
you give beg too much credit

>> No.4539831

>>4539802
>/int/ is for people who don't want to be /beg/
So it is about meaningless internet ego points. Got it.
If your art isn't good enough to show to people in the venues where people normally show and consume art, then you're /beg/. Get over yourself.

>> No.4539838

>>4539819
it is rough and unfinished, but no way is this beg

>> No.4539857

>>4539831
ok crab

>>4539838
if this was posted in /draw/. it'd be called /beg/

>> No.4539862

>>4539857
Then maybe the guy who drew it should take in to fucking /beg/ instead of throwing a temper tantrum about it.
>noooo I don't want to be /beg/ mommy, I want to be /int/ and I want the big kids' tendies meal because I'm a big boy

>> No.4539866

>>4539862
>referring to others throwing tantrums
>proceeds to throw a tantrum

ok crab

notice you're the only one here that's upset?

>> No.4539872

>>4539812
too good for even draw, like you don't even need to be here anymore

>>4539814
this is high int or low draw

>>4539819
this is high beg or low int

>> No.4539876

>>4539872
>this is high beg or low int
i guess it's on that level where /beg/s would cry for him to leave, but others would cry "go to /beg/"

>> No.4539880

>>4539876
which is why /int/ should be a thing

>> No.4539881

>>4539872
>>4539876
>this is high beg or low int
I love that we're creating rankings and all. /ic/'s power levels

>> No.4539889

>>4539872
>>4539876
nah I changed my mind, its definitely beg and the reason I say it is because beg has such a higher range of learning basics(beginner gains) than all the other tiers since beg can be anywhere from 3 year old chicken scratches to something perhaps even better than this.

>> No.4539890
File: 32 KB, 474x355, krabs-money.jpg [View same] [iqdb] [saucenao] [google]
4539890

ah yes, another /int/ thread with zero art and 100% arguing about whether or not /int/ should exist

wonderful

>> No.4539894

Honestly I don't see the point in separating people by skill level. I think it just exacerbates Dunning-Kruger and crabbing, especially since there doesn't seem to be a clear consensus on where the lines between /beg/, /int/, and /draw/ would go.
I imagine threads focusing on subject matter would be more beneficial to posters. Like a thread focused on figure drawing studies, and others focused on portraiture, and anime and cartooning, and environments. It would porbably make it easier for people to find others with knowledge on what they need help on too, rather than just being surrounded by people with a vague notion of being a similar skill level.

>> No.4539900

>>4539894
This

>> No.4539904

>>4539894
Someone with actual intelligence here

>> No.4539922

>>4539894
good idea. there are people who suck ass at rendering but are quite masterful at figure drawing and form

>> No.4539926

>>4539889
>>4539894

I guess we would need to define what each tier is.

Draw would definitely be approaching mastery, in purely the professional sense. Someone's college portfolio that is almost ready to be considered professional work would be in Draw. A clear understanding of most fundamentals, not necessarily mastery with a touch of style, definitely something worth getting a modest following on social networks, depending on style. Most of the work here can warrant a response along the lines of "blog???".

Beg should be anything that is pre college freshman work. Anything that shows an absolute lack of fundamentals. The best work that should appear here are attempts to photocopy and things that are only nicely rendered. No one should ever ask to see your blog on here unless you are also a beg who just wants to start a learning relationship with them.

Int would clearly be between the two. It should all be mostly mid-college level work with somewhat rudimentary understanding of the fundamentals. This is where we should see mostly grinds of anatomy, perspective, figures, etc. A lot of master studies would be welcome here. Any attempts at design or drawings from imagination work should have some sense of volume and form and a level of anatomy depending on the level of realism.

>> No.4539933

>>4539926
Good post

>> No.4540010

>>4539926
>Int should be mostly... grinds of anatomy, perspective, figures
So, literally what /beg/ is now.
And what's wrong with the current setup again?

>> No.4540011

>>4539894
I mostly agree with this except I think /beg/ should remain as the only thread based on skill level. I think it's a valuable community for people who are just starting out (yes in spite of all the trolling, crabbing, etc).

>> No.4540019
File: 143 KB, 802x538, zammy2.jpg [View same] [iqdb] [saucenao] [google]
4540019

>>4539872
damn I want to know my powerlevel (I did pic in) >>4539814

this is current wip, took a leap, riski pose from imagination

>> No.4540021

>>4540010
you can have studies in beg, so long as it looks like all they are doing is copying pictures from a book or their figures/gestures are basically just contour drawings with a bunch of chicken scratches.

Int studies would clearly have a sense of form and volume and some attempt at trying to master confident lines.

Basically the difference between beg and int studies is the level of understanding in fundamentals.

>> No.4540022

>>4540021
I understand your proposal, but what's wrong with just putting all these things in /beg/ like we do now?

>> No.4540023

>>4540022
nothing, I am not advocating Int so much as trying to make a comprehensive distinction if one were to exist

>> No.4540034

>>4540019
Okay so here is a good example of beg. There is a clear understanding of form here, but trying to do a pose from imagination with no reference if you have never seen the pose before is a clear example of what would separate an int from an beg. Because that is something you learn pretty early on in any professional setting. You clearly have the years behind you in order to attempt something this difficult and for it to look that good so don't get the wrong idea.

I think one of the biggest differences between beg and int is an understanding of the most basic fundamentals more so than more advanced techniques. What places you in a tier is based more on your mistakes and shortcomings more so than what you have a higher proficiency at.

>> No.4540042

I don't think there are enough artist of high skill level here to warrant a thread like this. Who is going to judge what is, and isn't *intermediate*? Virtually everyone here is in a stage of beginner.

>> No.4540044

>>4540034
>you clearly have the years behind you

you should be at this level after like a month of studying, starting with absolutely no experience

>> No.4540045

>>4540042
>Okay so here is a good example of beg
OP's art is by no means /beg/ lol, please be trolling

>> No.4540046

>>4540034
>Okay so here is a good example of beg
Don't you mean int?

>> No.4540048

>>4540045
Meant to reply to >>4540034

>>4540044
Unironically pyw

>> No.4540050

This thread is hilarious.

>> No.4540054
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4540054

>>4540048

>> No.4540055

>>4540046
no to make it a bit more streamlined, beg is you don't really no the rules yet. Int is, you know all the basic rules, but that doesn't mean you are close to mastering them yet. Draw is you are close to mastering the rules for a professional level.

The tiers don't describe how "good" the drawing looks, because pic related would appear good to some people, but that is too subjective of a standard to go based on.

Someone who is laboring a pose from their imagination is a beg. The difference between that and a professional is when they labor a pose they are trying to figure out the best pose for a composition, not trying to figure out how it works. The int does neither, because they know and are studying the pose with reference.

>> No.4540060

>>4540054
lol
https://www.artstation.com/artwork/lVnEWe

>> No.4540071
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4540071

>>4540054
>The level he believes he is at.

Pic related
>The level he is at.

>> No.4540073

>>4540060
congratulations, you can reverse image search to find my blog

retard

>> No.4540076

>>4540071
>posts his own work to roast somebody else
classic, nice projecting captain autismo

>> No.4540083

>>4540073
A japanese profesional wouldn't go crab on a shitty board like this. Actually, good artists don't crab at all.

>> No.4540088

>>4540060
wtf i think i follow u on twitter

>> No.4540092

this board needs IDs like pol, his feedback was kinda yikes but the pyw reply can just be another troll

>> No.4540093

>>4540092
Honestly this. And I'm the guy who said pyw

>> No.4540096

>>4540092
all boards need IDs, samefagging is a disease

>> No.4540117

>>4540073
> (((my))) blog

>> No.4540490

>>4540034
>Okay so here is a good example of beg
Stopped reading here

>> No.4540493

>>4540092
>>4540093
>>4540096
oh come on bros
relax a little
have some fun

>> No.4540522

>>4540073
you couldve posted a stick figure and it would've unironically been less pathetic than posting someone else's art

>> No.4541678

>78 reply thread of crabs seething
>24 posters

Why dont you faggots stop madling so hard over who belongs where and actually post your god damn work

>> No.4541816
File: 289 KB, 1499x1826, 5A3969A1-DB4F-4C49-B947-10247E17438A.jpg [View same] [iqdb] [saucenao] [google]
4541816

Just made this yesterday. I'm guessing it belongs here.

>> No.4541821

>>4541816
nice
post more

>> No.4541823
File: 190 KB, 500x635, spongebob poses.png [View same] [iqdb] [saucenao] [google]
4541823

>>4541816
Do you have a picture that approaches the kind of aesthetics you're aiming to achieve? I'm assuming the proportions are like that on purpose, right?
So far, the immediate problem I see is that the poses are a bit awkward and stiff. Maybe the white-haired girl is a bit more shy but the light-brunette seems energetic, her body language should be much more expressive
Pic related

>> No.4541833

>>4541823
it was a draw this in your style thing for this on twitter
https://twitter.com/aunyxart/status/1254553916282470400?s=21
But yeah stiff poses has been an issue for me. I think i'm somewhat improving on it though.

>> No.4541839

>>4541816
very appealing

>> No.4541845

>>4541833
Btw your Animal crossing comics is very nice, congrats dude

>> No.4541848

>>4540034

So YOU'RE the anon that keeps going to /int/ posters and telling them they're /beg/. What qualifies for /int/, then, actual industry professionals?

>> No.4541850

>>4541821
>>4541839
>>4541845
Thanks, I appreciate the kind words.

>> No.4541881
File: 605 KB, 1586x1236, Snibsnab.png [View same] [iqdb] [saucenao] [google]
4541881

>>4540493
>oh come on bros relax a little have some fun

Look, guys, it is afraid.

>> No.4541973

>>4541881
Oh fuck off! ID's would ruin this board, it is fine as it is.
And why in the fuck would you want anyone in here to make it? There is more than enough competition, noone needs more artists.

>> No.4541995
File: 69 KB, 789x789, IMG_20200501_133220.jpg [View same] [iqdb] [saucenao] [google]
4541995

>>4539131

>> No.4542099
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4542099

I wanna improve my faces. the one on the left is after three days of studies and it still feels like it could be better, the one on the right is trash. I feel that the problem is in the planes, and tones, but im open for advice.

>> No.4542143

>>4542099
The mouth of the girl on the left is like a baby. It's almost like Donald duck. The one on the right you gave a 5 o clock shadow. Her mouth and nose are facing different directions and I think her eyes are ugly.

>> No.4542263

>>4542143
tnx, ill look into it

>> No.4542283
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4542283

>> No.4542289
File: 1.04 MB, 1350x1800, RE3.jpg [View same] [iqdb] [saucenao] [google]
4542289

its like pulling teeth to get a drawing this far

i fucking HATE when im just painting back and forth, not making any progress and i work for so long and its still bland and shitty in the end anyway

>> No.4542593
File: 662 KB, 2274x3216, F5E8D9BC-72BC-4608-BD63-A0642362E7E2.jpg [View same] [iqdb] [saucenao] [google]
4542593

How can I make the clouds look more cloud like? I feel like it looks like some dirty smoke rather than dark clouds

>> No.4542596
File: 365 KB, 1000x527, DragonSplash.png [View same] [iqdb] [saucenao] [google]
4542596

Maybe I can get a reply in this thread, getting no feedback is hell.

>> No.4542629

>>4542289
That is because you do not understand lighting and rendering, I recomend sharpening your perspective skills enough to read Scott robertsons how to render. It should help alot. Its a journey though.

>> No.4542633
File: 42 KB, 1280x720, darkstorm.jpg [View same] [iqdb] [saucenao] [google]
4542633

>>4542593
did you even bother to look for reference before coming here? being lazy won't help your progress

>> No.4542639

>>4542099
Its actually pretty gud anon. Try out Marco Bucci's work course on the asaro head. make a throw away skillshare account with a free trial. If you are gonna use a real card make sure to cancel it at the end of the month. Most worth it course ive ever taken. Fair warning though. Draw the skull a good amount before going in. And makesure you understand the proportions of the head. Based on your work i can see that you know some of both. Pay attention and take notes to what he says. The planes of the head are everything.

>> No.4542640
File: 71 KB, 908x915, Shit.jpg [View same] [iqdb] [saucenao] [google]
4542640

Whatever will post here
How do you render your pics? Is there any courses or something cuz mine way seems like chaos
Fuckin hate digital

>> No.4542643

>>4542289
Oh hey, I remember you from the /salt/ thread. If you're having trouble with painting/coloring, I would recommend checking out Marco Bucci and CntrlPnt on YouTube. They have great insight on how to paint digitally.
Good luck anon.

>> No.4542659

>>4542596
Its not terrible anon, but go study more perspective, the poses are a bit broken and the colors are just all over the place, its hard to get a read on all that's going on, i get its supposed to be a bit more cartoonish but i bed you could do way better after a read up on Eric Olson's course on perspective. I can tell there's a lot of eyeballing used on this piece. Further understanding of human anatomy is also required. perspective boosts the understanding of placing figures in a scene.

At least the way you rendered the shoulder pad was pretty cool. but now amount of rendering will save a bad drawing.

>> No.4542661
File: 173 KB, 979x1280, IMG_20200502_004808_033.jpg [View same] [iqdb] [saucenao] [google]
4542661

Not waste much time on this, just a couple of hours

What is a good course for digital painting on Cgpeers? Cannot leave my house yet

>> No.4542665

>>4542640
Try ctrl paint. but dont forget that perspective is priority.

Also i'm fucking hyped for the game. Hope they don't fuck it up this time.

>> No.4542684
File: 138 KB, 1283x1468, yes.jpg [View same] [iqdb] [saucenao] [google]
4542684

>>4542661
there is absolutely 0 lighting and consideration of values in this drawing. while the characters arent badly drawn. the scene completely seperates them, as if they were in two different dimentions. to understand why this happens, you need to polish up on perspective. that square does not line up with the rest of the scene. If you cannot do perspective, you cannot paint cast shadows, if you cannot paint cast shadows, you cannot paint in correct values.

heres what you have to do.

1. Read Perspective made easy by Ernest Norling. (or watch marshall vandruffs 1994 perspective course)

2. Read Perspective For Comic book artists by David Chealsea. This will help you understand why your perspective drawings look like this.(Basically the understanding of the cone of vision)

3. Read up on how to render by scott robertson(makesure you understand how to build cast shadows before you even fucking touch this shit. Perspective books will tell you how.)

After that you can dive in to anatomy and or colors.

See you back here in 2 years.

>> No.4542701
File: 1.01 MB, 3000x3507, IMG_20200502_010258.jpg [View same] [iqdb] [saucenao] [google]
4542701

>>4542684
I will rework the corridor on the wall and remove the hole

I will read the second book

>> No.4542702

>>4542629
>>4542643
thank you anons

>> No.4542733

>>4542659
I appreciate the comment, I think I can salvage this with a bit of redrawing. In future works should I grid out the background first to aid in figure placement?

>> No.4542737

>>4542661
Dunning Kruger is a bitch

>> No.4542742

>>4542733
Addendum; the colors are picked from a specific palette used in the game, so its unlikely they'd change all too much. However I do agree the palette could be utilized better in this drawing.

>> No.4542749
File: 1.15 MB, 1020x1320, Valeera.png [View same] [iqdb] [saucenao] [google]
4542749

>>4539131
>Try to reflect upon your art and what you could improve upon. Be self-critical!
Dosent feel finished
Looks like i went the lazy route and didnt wanna draw hands even though I originally wanted this pose.
Not enough value changes in the Face and hair so they feel flat.

Anything I missed lay it on me.

>> No.4542757
File: 2.18 MB, 4160x3120, IMG_20200501_181930_190.jpg [View same] [iqdb] [saucenao] [google]
4542757

I want to improve it

>> No.4542764

>>4542737
Rude

>> No.4542775

>>4542701
Doesn't look like its leaning forward, looks like it's leaning sideways and is about to fall over. You need to imagine the space in 3 dimension and not a flat pane

>> No.4542797
File: 607 KB, 851x686, 90457829034857239052-945782389-.png [View same] [iqdb] [saucenao] [google]
4542797

>>4542733
A grid is always helpful, how ever i would recommend learning how to build your own, scott robertson talks alot about these grids on the book How To Draw, but you need to understand perspective pretty well before you can even touch that book. I would suggest you read Perspective made easy, and after that try david chelsea's perspective for comic book artists. Only then can you go in to How To Draw Confidently. The point of all of this is to train your "perspective senses." you wont regret it.

pic related is a grid called the brewer method.
it works without vanishing points on the page. i made after reading up on how to draw. Its one of my favorite underlays to use for my sketches.

>> No.4542800

>>4542775
this, you need to grind out perspective fundies in order to fix these inconsistencies. theres no way around it.

>> No.4542806
File: 721 KB, 2738x1478, IMG_20200502_014008.jpg [View same] [iqdb] [saucenao] [google]
4542806

>>4542775
That why I tilted the character afterwards

>> No.4542819

>>4542806
>>4542749
>>4542701
>>4542661
>>4542640
>>4542593
>>4542289
>>4541881
>>4542596

Beg

>> No.4542829

>>4539894
Holy shit, someone with brainpower here

>> No.4542833

>>4540034
>Okay so here is a good example of beg

post your work, right now

>> No.4542842

>>4542833
If you are making beg level mistakes, you belong in beg, doesn't matter good you got at shading and rendering or subject matter

>> No.4542849

>>4542842
Alright, then show me OP's /beg/ level mistakes

>> No.4542854
File: 157 KB, 1000x527, DragonSplashs.png [View same] [iqdb] [saucenao] [google]
4542854

>>4542797
tried to have another go at the perspective here, its not like ive never studied after all, but ultimately its a skill that needs grinding yeah. Thanks again!

>> No.4542874

>>4542819
beg for what?

>> No.4542879

>>4542854
What is happening with his pelvis or lack there of?

>> No.4542880
File: 2.33 MB, 3000x3000, C1F90B97-668F-47F4-AAA1-ADBC6183E7D0.png [View same] [iqdb] [saucenao] [google]
4542880

I’m grinding my fondies but this took 5 hours at it’s not done. Some critic would be much appreciated

>> No.4542887

>>4542849
Trying to muddle his way into a pose and figure it out without reference, this was already mentioned.

>> No.4542894

>>4542854
proud of you anon, i can see many mistakes with the grid and the anatomy, but you're definitely starting to get the grasp you need. Go study, the grind never ends so enjoy the journey.

The last few replies actually have very good advice, follow them and you will go far.

>> No.4542928
File: 154 KB, 1000x527, DragonSplashS2.png [View same] [iqdb] [saucenao] [google]
4542928

>>4542854
last time I'll post for today, genuine thanks to those who replied, I hope next time I post Ill have leveled up a bit.

>> No.4542937

>>4542928
The horizon line defines the eye level, if the bottom of the buildings are near the horizon line then that means the viewer or camera is a mouse on the ground which is not reflected in the characters.

>> No.4542948

>>4542937
I see, are the characters in keeping with the horizon line and the building is out of whack? Or are both the grid AND buildings off?

>> No.4542959

>>4542948
a little yea, the horizon line cuts through the attacker's chest while also cutting through the guy in the foreground's neck. This implies that when lined up next to each other, the guy in the foreground neck is as tall as that attacking guy's torso when he is crouched down. So either the dude in the foreground is standing in a hole, or he is a really short dude.

>> No.4542961

>>4542928
main problems: the characters have incorrect proportions and the scene is outside the cone of vision which means you dont know about diagonal vanishing points.

in other words, if you wanna finish it, do it to the best of your ability but understand that it can only take you to a certain point. There are too many things you dont know yet anon. Trust me. so have fun drawing, dont break your head. After that, go read Perspective made easy in its entirety. After that you will be able to do much more to fix a scene like this.

>> No.4542965

>>4542880
Ok so your getting better at blending shit, thats great, but it wont take you very far unless you learn about forms and values, not to mention cast shadows.

listen to the anons above. study perspective enough to learn about cast shadows, then go to How To Render by scott robertson. If you have difficulty understanding that book, back to perspective you go. Read up on the books that they recommended just a few replies ago.

>> No.4542968

>>4542965
Will do.
As a side note do people general paint on one layer or use separate for cast shadow, reflected light, and all the other lights. I’m tried both but not sure which I should stick to going forward

>> No.4543194
File: 1.28 MB, 1080x1912, Untitled21_20200501223059.png [View same] [iqdb] [saucenao] [google]
4543194

Painting on my phone.

>> No.4543200

>>4543194
nice job anon, your painting is eye candy

>> No.4543213

>>4543194
I feel like you're always way too focused on rendering and coloring when you should be focusing more on forms and anatomy. Just my two cents for you. You'd be a much better artist if you chose to fix those problems with your work.

>> No.4543218
File: 165 KB, 923x1104, TANK2.png [View same] [iqdb] [saucenao] [google]
4543218

I've been trying to improve my lineart, it seems like the quality is determined by the amount of time I pour into it

>> No.4543322

>>4543194
/int/ level rendering on /beg/ level fundamentals. Ouch.

>> No.4543342

>>4543322
>>4543213
Redline it, crabs

>> No.4543352

>>4543342
Redline it? It needs to be entirely redone.

I didn't feel like my critique was crabby like the other guy either, damn. Are you a crab or are you the artist being sensitive about your work? If the former, fuck off whiteknight. If the latter, Jesus Christ you are sensitive.

>> No.4543381

>>4543352
Are you going to pinpoint the problem or are you gonna keep larping as an artist? And no, saying it needs more anatomy is not real critique.

>> No.4543397

>>4543194
I'd say work on your line confidence before moving on to rendering

>> No.4543414

>>4543381
Not either of those guys, but chill, amigo. If the goal is to get good critique then you gotta take the high ground.

But as far as pinpointing, the eyes are the standout issue. You can often get away with flat eyes in more anime-esque styles, but your rendering has enough volume that the eyes dont quite jibe. Specifically, eyelashes/eyelids lie flat as opposed to following the curve of the eyeball.

Secondary stuff would be the shoulder disconnecting behind the hair. It's high on (our) left and low on the right. Her metal collar is slightly asymmetrical, too, which exacerbates it.

>> No.4543429
File: 58 KB, 540x956, example.gif [View same] [iqdb] [saucenao] [google]
4543429

>>4543194
I would say her cheek juts out to far and her boob closer to the cam should go down lower, thats about it

>> No.4543443

>>4543429
I don't know why this makes me laugh

>> No.4543507
File: 1.12 MB, 720x720, O que restou (2020) 3.png [View same] [iqdb] [saucenao] [google]
4543507

first time posting here

what do you guys think?

>> No.4543548
File: 2.09 MB, 1080x1920, received_936033583274546.png [View same] [iqdb] [saucenao] [google]
4543548

I gave up art long ago & its left me entirely, I spent 95% of my time in kindergarten, middle school, high-school,
keeping my hand on my forehead, leaning over the desk and just drawing, never paying attention. Oh well, but here's 2 old pics I drew back when I was like 14-15
>inb4 NGMI
Wasn't ever trying to

1/2

>> No.4543552
File: 1.55 MB, 1080x1559, Isabel Portrait Full Render_20200502012100.png [View same] [iqdb] [saucenao] [google]
4543552

>>4543200
Thank you very much.

>>4543342
>>4543381
I appreciate what you're trying to do, anon, but stop. I have several huge opportunities coming up and I want to work out the faults in my fundamentals as much as possible.

This is not helping.

>>4543397
On my phone. Usually, my line confidence is pretty good. I'll post a study I did a few days ago.

>>4543414
I fixed the collar, and I'll see what I can do with the shoulder. Do you have info infographics on improving the eye's forms? Any videos you recommend?

>> No.4543553
File: 39 KB, 640x1139, received_628226514055256.jpg [View same] [iqdb] [saucenao] [google]
4543553

>>4543548
2/2

>> No.4543565
File: 244 KB, 1240x1754, IMG_20200502_012648.jpg [View same] [iqdb] [saucenao] [google]
4543565

A study I was talking about, done via Ibis Paint X. The portrait above was done very quickly to practice rendering. For some reason, I was inspired to take that quick drawing further.

I know I need to work on anatomy and forms, but I have enough of a base to see the portrait above through.

What do you recommend I study, anatomically?

>> No.4543758

>>4543565
The linework, anatomy and style seems very nice so I want to see more poses.

>> No.4543896
File: 918 KB, 819x819, double_trouble.png [View same] [iqdb] [saucenao] [google]
4543896

I could use some critique on what is working what isn't at the mo, both are personal work, I would like to introduce some creature lurking on the bottom one but haven't decided yet on what, I would like maybe a dragons dogma feel to it (fantasy setting), so something mythical maybe?

>> No.4543901
File: 184 KB, 1050x1050, carn.jpg [View same] [iqdb] [saucenao] [google]
4543901

>> No.4544013

>>4539890
/int/ threads are an /int/ thread containment zone

>> No.4544081
File: 2.45 MB, 2342x2369, 168056F6-369A-4142-8892-2A4E6FA41717.png [View same] [iqdb] [saucenao] [google]
4544081

What can I do to make this better anons?

>> No.4544083

>>4544081
Go back to /beg/

>> No.4544088

>>4539131
Should /int/ even exist? I thought this was what the draw thread was for anyways??

>> No.4544090
File: 1.17 MB, 2194x1674, IMG_20200501_005127.jpg [View same] [iqdb] [saucenao] [google]
4544090

Posted this on trad but no one replied to it...

>> No.4544101
File: 385 KB, 742x431, choke me daddeh.png [View same] [iqdb] [saucenao] [google]
4544101

>>4544088
When I search a /draw/ thread, only /beg/ threads appear. Also WIP

>> No.4544122

>>4544083
I went to /beg/ and they sent me here :/

>> No.4544206

>>4544081
If you're doing stylized drawings like this you should work on lineart first. Color is spilled out of contour in this piece that makes it look sloppy. I like your color choice and stylization looks interesting, Face looks too flat compared to the body so work on that, even on flat drawings proper placement of objects will result in much better result.

Here's what you can do

Fix your process. Pick one of 2 main approaches people use.
First one : You do sketch, then proper lineart over that, then using magic wand or other selection tools, select inside lineart, expand selection by 2-5 pixels and bucket fill with base color. This approach is used mainly for cell shading/simple shading
Second is more painterly approach where you dont use lineart and start painting right away, Usually with low oppacity brush, adding more and more detail with each stroke.
Pick one and master it, I suggest first if you're going with this style

Work on your shapes, right now your shapes are not very appealing. I'm guessing you were going for kinda ugly look for the character, but you can still make it interesting and not just repulsive to look at using correct shapes.(I dont mean to say "ugly" characters are bad) Study stylized works, there are tons of them on Instagram, Behance and other websites.

Good luck with your journey anon

>> No.4544276
File: 2.86 MB, 2000x2000, BEEERDS.png [View same] [iqdb] [saucenao] [google]
4544276

Just finished this. I'm an scientific illustrator intern in a museum.

>> No.4544281
File: 1.29 MB, 1500x1500, divers.png [View same] [iqdb] [saucenao] [google]
4544281

>>4544276
other stuff from the same poster, but closer to graphic design

>> No.4544293

>>4544276
>>4544281
You're awesome, man. It's clear you understand what you're doing and how you do it to achieve what you want.

>> No.4544305

>>4544101
tfw I realized too late that the hands are screwed up.

>> No.4544307

>>4544281
Very cool. Are these from reference?

>> No.4544310

>>4544293
wow thanks bud, wait until you see my /beg/ perspective skills ahah

>> No.4544315

>>4544307
the first one absolutely, with a couple a changes. The second one loosely but yes

>> No.4544322

>>4544310
Well, the thread is here for that, so I advise you post them so people can help you.

>> No.4544326

>>4544322
I dont think I have anything recent, I've panned on having a few study tomorrow, Ill post them if the thread is still up

>> No.4544338
File: 176 KB, 736x870, shabinai.jpg [View same] [iqdb] [saucenao] [google]
4544338

>> No.4544342
File: 3.37 MB, 2480x1748, EXPLORATEURS.png [View same] [iqdb] [saucenao] [google]
4544342

>>4544322
>>4544326

>> No.4544351

>>4544342
I do have this one from a couple month back*

>> No.4544359
File: 38 KB, 716x480, 1533704247754.jpg [View same] [iqdb] [saucenao] [google]
4544359

This thread is full of crabs

>> No.4544365
File: 330 KB, 540x540, 1487394553778.gif [View same] [iqdb] [saucenao] [google]
4544365

>>4544359
welcome to /ic/ enjoy your stay

>> No.4544413
File: 292 KB, 840x1260, Doggu.png [View same] [iqdb] [saucenao] [google]
4544413

>>4543758
An example of my construction. Still working to figure out what to do with her sword arm/hand, but everything else looks right in my eyes so far.

Any suggestions for what I should study?

>> No.4544488

>>4539788
Thanks a lot man!
I don't get what exactly do you mean by "feeling the form", but I can study more perspective or spend more time finding better refs as you suggested - thanks for pointing those issues out! And sorry for not replying sooner.

>> No.4544597
File: 130 KB, 944x630, crocs.jpg [View same] [iqdb] [saucenao] [google]
4544597

>> No.4544602
File: 40 KB, 472x414, sketch06.jpg [View same] [iqdb] [saucenao] [google]
4544602

>>4544597

>> No.4544605
File: 1.78 MB, 1500x2373, couch.png [View same] [iqdb] [saucenao] [google]
4544605

>>4539131

>> No.4544615
File: 341 KB, 1358x2380, 2CAFC729-BE78-4F96-AB3B-CC4E94E208D7.jpg [View same] [iqdb] [saucenao] [google]
4544615

Every other thread seems dead.

>> No.4544824
File: 364 KB, 1600x1200, 20200502132619.jpg [View same] [iqdb] [saucenao] [google]
4544824

>>4542757
Better pic

>> No.4544993
File: 991 KB, 965x1135, eyeball for ic.png [View same] [iqdb] [saucenao] [google]
4544993

>>4543552
I thought you were those rude anons and that made me sad. Refreshing to know you're pleasant and talented <3

As for links, I don't particularly love sinix, but it's the only thing that comes to mind:
https://www.youtube.com/watch?v=LIykey9umVk

Did my personal take on eyeballs, too. Take or leave the style choices, I have my own preferences, but see if this is helpful at all. I hope I don't seem overcritical, either, because I really like your stuff.

>>4543565
>>4544413
Hell yeah, good stuff and great sense of shapes. It's really only your faces that could stand to catch up a little. The dude's nose doesn't quite follow the angle of his head. It's drawn more straight-on than the rest. Particularly the nostrils.

>> No.4545064
File: 3.71 MB, 2073x1080, B476875C-D457-4D38-855A-8593E2E670AE.png [View same] [iqdb] [saucenao] [google]
4545064

only had 4 hours to do this but it was for the last prokochallenge

>> No.4545117
File: 921 KB, 1261x1920, B413A76B-092B-4589-8AAA-93C155C88413.jpg [View same] [iqdb] [saucenao] [google]
4545117

I LOVE ISRAEL AND THE JEWS

>> No.4545128
File: 3.58 MB, 3500x4550, unknown-298.png [View same] [iqdb] [saucenao] [google]
4545128

Value study. I need some better brushes for blending in medibang but idk where to start.

>> No.4545129

>>4545064
less painterly more drawing, define shapes/forms harder, clearer

>> No.4545239

>>4544206
Thank you so much anon

>> No.4545249

>>4545128
Latent homosexuality is palpable

>> No.4545271 [DELETED] 

Finished this. What could have I done to make the picture better. Any critique is appreciated. Thank you.

>> No.4545283
File: 1.17 MB, 2245x1673, Sunset waves3.jpg [View same] [iqdb] [saucenao] [google]
4545283

Finished this. What could have I done to make the picture better. Any critique is appreciated. Thank you.

>> No.4545330
File: 119 KB, 1024x970, Illustration18.jpg [View same] [iqdb] [saucenao] [google]
4545330

Centaur abomination

>> No.4545331

so is twitter the defacto place to start an art account now?
any guidelines to follow before posting your artwork online?

>> No.4545361

>>4540073
Are you actually retarded

>> No.4545364
File: 371 KB, 477x528, Screen Shot 2020-05-02 at 7.33.06 PM.png [View same] [iqdb] [saucenao] [google]
4545364

>> No.4545365
File: 621 KB, 1000x1000, vnsfsinofosnvf.png [View same] [iqdb] [saucenao] [google]
4545365

All my drawings look really uninspiring lately and I feel really tired, trying to get back on my feet

>> No.4545396
File: 222 KB, 1260x840, Cassandra.png [View same] [iqdb] [saucenao] [google]
4545396

>> No.4545435
File: 2.07 MB, 2000x2000, quaranteen.png [View same] [iqdb] [saucenao] [google]
4545435

What should I work on? Trying to get into digital painting more.

>> No.4545444

>endless bickering about whether or not /int/ should exist
>/int/-tier posters finally show their works
>radio silence

>> No.4545455
File: 47 KB, 722x715, 1586975426738.jpg [View same] [iqdb] [saucenao] [google]
4545455

>4545396
>thar broken spine

jinkies!

>> No.4545457

>>4543565
anon, /beg/ would be a place more fitting for your skills to be quite honest with you.

>> No.4545460

>>4545444
>endless

>radio silence

>> No.4545463

>>4545460
That's the joke

>> No.4545468

>>4545463
>g-gotcha

back to whatever shithole you came from, you low iq monkey.

>> No.4545470

>>4545468
calm down, autist

>> No.4545471

>>4545444
Int just replaced draw lol

>> No.4545489

>>4545444
Lots of /int/s on 4chan looking for help. Not many /adv/s around to offer help. But there's no reason the /int/s cant be helping each other while asking for help themselves.

>> No.4545576

>>4543507
I dig it. Hard to critique because I can't tell what's a conscious style choice. Head feels too small. White outline works to draw focus to the face but its competing with the purple on the hands. I'd like to see more standout colors in the face to pull attention better. noice tho.

>>4543896
>critique on what is and isn't working
Love it. Better atmospheric lighting (fade to grey with distance) on the top one would help pull the stalker guy into focus. Shine on the jacket (ghillie suit? Raincoat?) makes it looks like a rubbery material. could work on material rendering. But speaking of stalker, I'd personally lean "Russian Cryptid" style for something to drop into those woods. Either way, good shit.

>>4544090
Heck yeah. Love the color choices and the messy splatter. Length from nose to chin feels too short. particularly chin/jaw. But that could honestly just be preference. Keep going, bro.

>>4544101
You already noticed the hands, yeh. Other than that, drapery and clothing fold studies would do great. Bringing more blueish color/saturation in would sell the nighttime lighting better too imo. Nice though. Like the face/eyes.

>>4544281 >>4544276 >>4544342
Love these. I'd consider giving colored lineart a shot to see how it looks, but that's all I can think of. It looks great, man.

>>4544597 >>4544602
Top tier hatching and shapes. There's like nothing to add here. You seem to know exactly what you're doing. Hell yeah, man.

>>4544605
Comin' along nicely. Feet don't interact with the ground and some squish in the couch cushion would put the figure in the scene better. Noice.

>>4544615
Dank values. Only thing that stands out is head too small. I dig it.

>> No.4545577

>>4541995
Try doing a monochrome painting, itd be a lot more interesting. While it's technically accurate you could still clean some lines up a bit. Good work

>>4542283
Do some face/head studies, rework the hands and the right shoulder - it doesnt seem to fit into the torso properly. The face feels flat and the hands feel off. I'd suggest looking at references of people holding things, even if its just brooms or whatever. Otherwise many parts are well done, like the knees and hips are well put together.

>>4542749
Study anatomy, values, clothing, perspective all separately. Dont "hide the hands", its lazy. The piece is very flat and bland, I dont say this to be rude but it's a polished turd. You have lots to learn, but I know you have the dedication and meticulousness required to do things well. You're trying things you arent quite ready for yet. Do lots of studying, watch videos, use your hands to show yourself what you've learned. Check out some of the threads like "pictures that helped you" or "it just clicked" - if it's not in the catalog it's in the archive

>>4542806
study perspective, and do not waste time with shading if you dont yet understand it. Shading looks horrid in pen if not done right, but contour perspective can be good. Make sure to self evaluate weekly

>>4543218
reevaluate the anatomy, be more confident with your lines. Your lines are wobbly and off, and the thickness of the lines are not consistent. Lines should follow the shape and form of the drawing.

>>4543507
reevaluate the anatomy, the hand is way too big and the head is off. I would suggest not to bother with alternative art styles until you understand fundamentals more

>>4543548
>>4543553
why are you in this thread if you arent actively trying to improve? Dont post memories here if you arent trying to become a better artist.

>>4543896
The bottom one is good, I'd strengthen the values and clean it up. The top one has some perspective issues with the vehicles and utility poles.

>> No.4545592

>>4543901
spend lots of time studying anatomy before trying to draw armor or animal hybrids. Focus on clean line work too.

You need to learn how to build a cabinet before you can build a house, do not jump to building a mansion.

>>4544338
inconsistent perspective, poor anatomy and an attempt at realism doesnt mix well with a cartoony style

>>4544824
rather solid, I'd increase the midtones and try to be more exact. I'd like to see more from you

>>4545283
The night sky doesnt work like that. Why can you see the sunset and the stars at the same time? And why are the tits filled with helium? They sit too high on the chest. Start from the ground up. Learn better anatomy, learn values, draw a lot more tits. You seem to value effort and time put into pieces so I know you can accomplish it.

>>4545330
Dont hide the hands, draw a dozen horses and a dozen people. The anatomy is very weak, perspective inconsistent. Put more effort into it.

>>4545364
When making a stroke, consider the form you are defining more than the value. Strokes should follow the form.

>>4545365
Very messy. Push the values, dont make so many strokes to define the form. Sometimes less is better.

>>4545396
try to finish this up more, it's difficult to critique an unfinished piece. Pretty solid anatomy but the perspective is weird. It looks like her hips are pointing away but her spine bends suddenly to point back at the viewer.

>>4545435
The perspective is inconsistent, the colors and values are off. You put lots of time into this, so put lots of time into studying proper values, shading, perspective. It's really messy but due to the meticulousness I believe you can do far better with some studying.

>> No.4545594

>>4545592
>>4545577
Fuck off crab, literally nobody asked you for your shitty retarded opinion

pyw

>> No.4545595

>>4545576
>>4545577
>>4545592
Thanks a lot anon

>> No.4545618

>>4544413
Looks really good

>> No.4545619

>>4545249
You aren't wrong

>> No.4545689

>>4545576
Cont...

>>4545577
My nigga.

>>4544824
Good study. Nicely done. Something about the connection of neck/torso looks odd, like the shoulders aren't elevated enough to look like they're actually supporting much weight. Good job tho.

>>4545064
Not bad at all for 4 hours. Using a larger brush before using the smaller brush would help make things look more solid so that you have a filled in silhouette. Reads fantastically in thumbnail, too.

>>4545128
Nice. Something screwy going on with clavicle/shoulder connections. Focus on following forms with your brush strokes would help, too, but you're already doing great. Good study, my man.

>>4545283
Form consistency, my dude. Left thigh bigger than the right thigh, right arm too long and skinny. Try to carry your forms all the way around in 3d, too, like with the metal bands on the legs for instance. They're curved, yes, but they're not rings. Dig the colors though. Very appealing palette.

>>4545330
Top priority, work on gettin' those lines nice and long and smooth, lad. I like it though. Charming face. Has "soul", as they say, and not even in a meme-ish way.

>>4545365
Slightly muddy, but it's really not bad and I get the feeling you could take this way farther if you felt like it, anyways. Good shit. If you really wanted something to work on though, shape language could help add that bit of inspiration you may be looking for. Your shapes are very realistic, which is great, but a little stylistic pop could add a lot.

>>4545435
Comfy af. Perspective is a little screwy. Not quite consistent between objects, specifically. Lamp is being viewed from higher up, chest at end of bed from lower down. Figure is too big for the bed, too. Lying diagonal her(?) foot reaches the top and elbows almost reach the bottom. color and values are just great.

>>4545444
let's fix that, amigo.

>> No.4545697

>Niceposter replies to everyone
>Meanposter replies to everyone

Perfectly balanced, as all things should be.

>> No.4545701

>>4545697
He wasn't being mean at all, it's literally just being honest

Dunning-Kruger harder dude

>> No.4545703

>>4545128
cant believe ppl are critiquing and didnt mention the knee curving
truly this is just beg 2.0

>> No.4545706

>>4545701
It's a meme you dip. Don't be salty.

>> No.4545724
File: 197 KB, 887x677, 8.jpg [View same] [iqdb] [saucenao] [google]
4545724

this is the only draw thread I see, so how tf do you "paint with light" correctly?

>> No.4545793
File: 211 KB, 887x677, 8.jpg [View same] [iqdb] [saucenao] [google]
4545793

>>4545724
ok I tried to regroup the values, i think it reads better

>> No.4545809
File: 141 KB, 900x1353, b3f795268eda7b5502e428542a6cf7a9.jpg [View same] [iqdb] [saucenao] [google]
4545809

>>4545689
Thank you. I was fiddling with the shoulders a bunch and felt something was still a little off.

>>4545703
It do be kinda cury doe

>> No.4545810

>>4545809
.........*curvy

>> No.4545820

>>4545809
that direction of that thigh and the leg is totally off with your drawing
You lost the construction of the right leg so you lost the direction of it. For sure the knee is in the wrong direction and you didnt exactly draw it as clearly as it should be because it is one of the major land marks.
Study construction again you are jumping way to fast into values because the right leg looks broken

>> No.4545830

>>4545820
Alright, I tend to struggle with legs so I will work more on practicing them. Thank you

>> No.4546619
File: 29 KB, 540x405, 1517265091584.jpg [View same] [iqdb] [saucenao] [google]
4546619

>>4545592
>>4545689
Elf with the sunset anon here. Thank you very much for your critiques. They're all noted and I'll spend the next days studying more. Just one thing, of course the sky doesn't work like that, but I like those illusionary artworks where things are distorded or purposely paradoxal.
Anatomy, form, tits. Got it

>> No.4546690
File: 42 KB, 544x499, 1465017558927.jpg [View same] [iqdb] [saucenao] [google]
4546690

>>4539894
>high iq post

Wow someone who actually offers a solution instead of stating the obvious, and a good one at that.

Not everyone wants to draw porn here. How about a /mech/ general, for the mech fags out there, or a /comics/ general. It can be as specific as possible and if nobody shows any interest for it, then it can be easily discarded.

It's way better like this because as you said, it gives opportunity for others who are interested in a specific subject of art/illustration to mingle with each other and create lasting friendships. A discord filled with /ic/fags may be a common ground if you browse this board but for someone like me who wants to specialise in comics and sci-fi stuff, I don't want to intermingle with guys who draw tits and ass and complain about why nobody is liking their shit.

>> No.4546826 [DELETED] 
File: 2.04 MB, 2456x2608, 95726196_1301607360035915_2494318659632103424_n.png [View same] [iqdb] [saucenao] [google]
4546826

collection of morning sketches

>> No.4547002
File: 608 KB, 506x702, face study.png [View same] [iqdb] [saucenao] [google]
4547002

>>4544101
Redoing it from ground up. Also, I've been studying facial colour zones.

>> No.4547069

>>4539894
2 years ago I did a reference thread for people to paint each ref I posted, maybe I'll do it again

>> No.4547132
File: 735 KB, 1080x1394, 20 05 03.jpg [View same] [iqdb] [saucenao] [google]
4547132

>> No.4547169

>>4539179

>>4522540
yeah
>>4522725
not technically advanced but decent enough, combined with the stylization you could argue it's "professional" in that they could make good money off fanart/coomer art
>>4525893
eh
>>4528183
no idea why you picked this one
colors are basic and rendering is quite muddy(not sure how far it is into completion since there's no info, just saying that based on the image given)
maybe the composition is ok but that seems to be about it
>>4528331
sure
>>4531279
good for a study

>> No.4547261

>>4546690
>>4539894
>>4547069
>>4539904
>>4539900
>>4539922

I made a thread for studying references:
>>4547223

>> No.4547360
File: 527 KB, 827x1169, X25.png [View same] [iqdb] [saucenao] [google]
4547360

1st round of improvements suggested by anons from the previous thread - improved posture/gesture, lighting etc.. I know there's a lot wrong with the cast shadow if anyone could give me some advice there? Once again give me your harshest crits; jfmsu.

>> No.4547363
File: 726 KB, 1000x1250, 1aaaa.png [View same] [iqdb] [saucenao] [google]
4547363

>>4539131
This is still in drafting stages, I'm looking to clean things up and define them better, probably redo the wings quite a bit.

Could I get some helpful feedback on this? Keep in mind its not a finished piece

>> No.4547369

>>4547363
yeah go back to /beg/, nigger

>> No.4547400

>>4547363
when moving forward you need to adjust your values, you can’t really discern what’s happening from the thumbnail. I really like the wings though

>> No.4547412

>>4547363
Wider range of values, face would be more obscured in that lighting especially down the middle planes of the face. Next time you should make the composition more interesting/dynamic and make sure when you do define the forms more you define the forms to which your eye is lead.

Good things I actually think you've described the forms with fairly decent brush economy so far so keep going.

>> No.4547414

>>4547363
Spinx's face is a bit flat.
If the sword emits light, then the helmet and other armor pieces should be a bit brighter.

>> No.4547455
File: 159 KB, 900x1273, skelly.jpg [View same] [iqdb] [saucenao] [google]
4547455

>>4547360
Attached is what I would do. Most important thing is you need to address the inconsistent lighting. Primary light source is obviously from the top left, and the figure is facing away from it, therefore the entire front of the figure should be darker. Blue rimlight is currently super inconsistent - like the top of the staff has a separate blue rimlight than his left (our right) shoulder. Pick an angle and stick with it.

>> No.4547480

>>4547455
thanks!

>> No.4547644

>>4547132
This belongs to ALT.

>> No.4547794

>>4543552
Very cute. But I think using that splatter effect for freckles looks kinda weird, because the scratchier marks don't look like freckles at all, try to keep them round

>>4544342
This is great - other anon suggested trying coloured lines which I also think would be cool, only other thing I can think of is that the detail on the left side is slightly distracting from the focal point to me even though it's interesting - maybe blurring it out a little or darkening further might help

>>4545283
Great colours. The sky thing is a really cool concept but it feels poorly balanced with the rest of the image, like a small afterthought in the corner.

>>4547002
The facial colour zones is a good thing to pick up, though it feels like you went too dark on the chin area and made it look a bit like 5 o'clock shadow. I also feel that you need more shape definition/value contrast, especiall to the hair rather than it being all wispy

>> No.4547811

>>4547794
>like a small afterthought in the corner.
I see what you mean, indeed I could have made it wider to really accentuate the perspective. I might re-use it another day then.
Thank you

>> No.4547938
File: 794 KB, 1024x512, smoke_break.png [View same] [iqdb] [saucenao] [google]
4547938

>>4545576
Thanks! Raincoat I was thinking but I yet have to think everything through. Taking notes of what you mention. I tried and looked about cryptids! I did not know much of any to be honest, there's quite as bunch! Creature design I struggle, I went kind of the boring route at the end, played it safe, ugh, but had to finish it for today (that was my weekly duty).
>>4545577
Thanks! Picked the bottom, top I still need to wrap my head around it.

Leaving an update. I would like to define the creature actual body more (scales, fur), I'm gonna leave it stewing for now see if I spot something later. If any has suggestion fire away!

>> No.4548598
File: 769 KB, 4000x3000, IMG_20200504_044119.jpg [View same] [iqdb] [saucenao] [google]
4548598

>>4545577
I will

>> No.4548663
File: 98 KB, 1000x1366, sunbth.jpg [View same] [iqdb] [saucenao] [google]
4548663

Started this out as something completely different that wasn't being very well received. Got (seriously) good critique from here and reworked it. Goals were to show good proportion and proper anatomy in the hips, push shading and highlights to stand out, and boost colors to a rich, pleasing saturation. Hoping it qualifies as /int/ frens.

>> No.4548851

>>4547644
Wait, really?

>> No.4548857
File: 2.71 MB, 4032x1960, 20200429_105003.jpg [View same] [iqdb] [saucenao] [google]
4548857

I did my best to copy this from a photo and ink it with a brush. I don't think the backpack or the belt came out particularly well, but the main problem I have is with brush precision. Anybody have tips?

>> No.4548861
File: 318 KB, 1140x780, old guy sculpting.png [View same] [iqdb] [saucenao] [google]
4548861

>> No.4548891

>>4548861
Is this ok, for a sketch for a manga? Was just trying to sketch a panel, but this took way too long again. I don't know how mangaka do it to draw a whole page in 6 hours.

>> No.4548923

>>4548861
I really like the style you are going for but the simple white background makes it look empty and it doesn't make much sense to have such defined shadows if there isn't a light source. Are you inspired by someone?

>> No.4548927

>>4548923
>the simple white background makes it look empty and it doesn't make much sense to have such defined shadows if there isn't a light source.
Well it was supposed to be just a sketch. I don't want to draw backgrounds when I'm actually still just working on the storyboard. I'm already way too slow even without backgrounds.

>Are you inspired by someone?
I'm inspired by many artists. Mainly Japanese artists.

>> No.4548948

>>4548927
You don't have to make an over complicated background, Junji Ito uses grey or black brackgrounds. Also, why does it worries you so much how much time it takes? Mangakas have a lot of assistants and they also have a more simple style of drawing.

>> No.4548952

>>4548948
>You don't have to make an over complicated background
I know, but for a storyboard I don't have to do any background.

>why does it worries you so much how much time it takes?
Because I also want to be able to finish the damn thing some day.

>Mangakas have a lot of assistants and they also have a more simple style of drawing.
Really good mangaka can draw great looking pages in 6 hours, completely alone. I don't know how they do it. I think I would have to sketch much more simple if I want to be this fast, but I don't like sketching so simple.

>> No.4548986
File: 123 KB, 439x418, .png [View same] [iqdb] [saucenao] [google]
4548986

I couldn't find the actual draw thread, so I guess I'll post it here. I'm kinda a newbie when it comes to rendering. How does this study look? Not posting the original because I wanna avoid comparisons, I just wanna know how it stands on its own.

>> No.4549116
File: 485 KB, 1684x1191, cum.png [View same] [iqdb] [saucenao] [google]
4549116

I haven't worked on this piece for 4 months because I'm too much of a faggot to render it. Please help me I cannot take this anymore

>> No.4549248
File: 27 KB, 504x715, 2020_05_03a.jpg [View same] [iqdb] [saucenao] [google]
4549248

>> No.4549252

>>4549116
Stop polishing your turd man; it's time to move on.

>> No.4549261

>>4549116
>>>/beg/

>> No.4549269

>>4548986
You should've spend more time on the eye - viewers naturally focus on that the most and right now it's unclear. Ear is so unpolished it hurts to look at.
Other than that you did pretty well, forms are readable, values are blended nicely and edges are sharp where they need to be.

That being said, I'm not sure will you learn much by copying photos.

>> No.4549273

>>4549252
Redraw in a year or so maybe

>> No.4549291

>>4539894
>I imagine threads focusing on subject matter would be more beneficial to poster
A million times this; perspective, figure, expression, landscape, composition, etc. would be great to pick and choose.

>> No.4549303

>>4549291
>A million times this; perspective, figure, expression, landscape, composition, etc. would be great to pick and choose.
That's retarded. People would just end up posting the same thing in many threads: most illustrations have some perspective, figures, compositions etc that could use a critique.

It would make more sense to divide it by goals artists have: one thread for aspiring mangakas/anime enthusiasts, another for people who want to make a living by drawing coom, another for game and concept artists, one for traditional and one for fine artists.

>> No.4549372
File: 131 KB, 743x869, sai2_2020-05-04_12-50-20.png [View same] [iqdb] [saucenao] [google]
4549372

I feel like I'm better than everyone in this thread. Or is it just me?

>> No.4549448

>>4549372
It's just the dunning kruger, now go back to your weeb containment thread.

>> No.4549468
File: 119 KB, 840x865, 2020-05-04_14-04-37.png [View same] [iqdb] [saucenao] [google]
4549468

>>4549448
Dunning can't keep getting away with this.

>> No.4549711

>>4549468
>>4549372
I'm sorry but this is either low quality bait or absolute beglet-tier. I could draw like that in 5th grade

>> No.4549733
File: 227 KB, 498x278, 1586933998838.gif [View same] [iqdb] [saucenao] [google]
4549733

>>4549711
I haven't been drawing since I was kid, actually I just started recently,

>> No.4549735

>>4549711
Known troll/schizo, you have to ignore him.

>> No.4549742

>>4539131
Was this general started by some /beg/ with a huge ego? I don't see the point of this general other than having mediocre people patting themselves in the back about sucking a bit less than the next guy.
If you're not great then you're trash. Just delete this garbage and cope with it. back to /beg/ with all of you.

>> No.4549745

>>4549742
pyw

>> No.4549751

>>4549745
No I don't want to I'm trash like the rest of you I just actually know my place.

>> No.4549753

>>4549751
You are trash and you want to make everyone feel like shit, too? Wonderful

>> No.4549758

>>4549742
Nice projecting, if you posted your work itd only prove you're a beglet with a huge ego who thinks he belongs in /draw/

protip: if you want less begniggers in /draw/, this thread is a good thing. If you're upset at this thread, you're just upset because you dont belong in /draw/

>> No.4549773

>>4549751
Simple rule. Post your work and ask. Improve? You want to? Post work. Or stay like the piece of shit crab you're acting like.

>> No.4549794
File: 85 KB, 701x795, 2020-05-04_16-19-30.png [View same] [iqdb] [saucenao] [google]
4549794

>>4549742
Survival of the fittest buddy, /beg/'s need to fuck off our palace.

>> No.4549836
File: 282 KB, 1536x2048, drawing.jpg [View same] [iqdb] [saucenao] [google]
4549836

>>4549758
What projecting? I told you I'm trash. Here's my work.

>>4549794
>that drawing.

It's time for you to come home.

>> No.4549845

>>4549794
Anon, I hate to break it to you...

>> No.4549898

alright, i think ive completed my magnum opus. Problem is I have 1 post and 0 followers on twitter
do i
a. just post it on twitter
b. wait till I gain a following and post some more art before posting
i think my biggest concern is people thinking i stole the artwork or copied, since its a big jump in quality from my other post

>> No.4549920

You should really stop replying to the troll

>> No.4550020
File: 59 KB, 557x739, sai2_2020-05-04_17-27-46.png [View same] [iqdb] [saucenao] [google]
4550020

>>4549920
No one cares about your head canon, stalkerfag. Are you always browsing this website?

>> No.4550035

>>4549836
Go back to beg, to Papa loomis. Stop bothering us /INT/ellectuals, pleb.

>> No.4550046

>/beg/-tier pedo who cant draw faces has an inferiority complex
hmmm

>> No.4550067

>>4549836
You're just crabbing my dude; An intermediary thread is good. /beg/ is for the guys who can't even draw a full body in motion, like you.
Everyone here is able to do that but they aren't *good* yet to go to /draw/

>> No.4550236
File: 693 KB, 3400x3400, Tour chan.jpg [View same] [iqdb] [saucenao] [google]
4550236

>>4544326
>>4544322
Forgot to post so here it is, was exhausted from my week of work though, kind of had an art block so I just sketched randomly.

>> No.4550242
File: 367 KB, 1000x1000, tour channn.jpg [View same] [iqdb] [saucenao] [google]
4550242

>>4550236
sorry I posted the one I didnt resize
This one should be fine

>> No.4550325

>>4550067
You're right bro. You can cut yourself some slack. You're not as bad as the next guy. You're doing pretty well for yourself. I mean, you're not pro yet, but you're at least not THAT bad, right? Phew.

>> No.4550330

>>4550067
There's only two stages. Good and garbage. Why the fuck do you spend time trying to sort through different levels of garbage I have no idea. It's the most complacent shit I've read all day.

>> No.4550367

>>4550330
>>4550325
Shouldn't you be making loomis heads? You're losing valuable time

>> No.4550446
File: 40 KB, 262x158, greyscale.png [View same] [iqdb] [saucenao] [google]
4550446

>>4547938
Oh that came out great, man. One thing I'd add for future reference though is to check values in greyscale. Your foreground tree is close to blending right in to your Griffin.

Love it though. Really good work.

>> No.4550471
File: 1.72 MB, 2998x3998, 20200504_183615.jpg [View same] [iqdb] [saucenao] [google]
4550471

>> No.4550475

>>4548952
>Really good mangaka can draw great looking pages in 6 hours, completely alone.
Proof?

>> No.4550489

>>4549836
Fucking based, keep making these pseuds seethe

>> No.4550498

>>4550475
Not that guy, but I know Yusuke Murata is fast as fuck. A page in 6 hours is definitely on the shorter side, but it isn't *that* crazy depending on the workflow.

>> No.4550499

>>4550446
Oh thanks! I had not checked that out. One thing, I never know when to use lost edges but your reminded me of that now, wouldn't that be a chance to do so? Since values are close?

>> No.4550521

>>4550475
yoshikadu2011 on youtube for example only takes 4-6 hours for a page, and he draws pretty damn detailed completely alone.

>> No.4550540
File: 18 KB, 400x400, NwJVsj0j_400x400.jpg [View same] [iqdb] [saucenao] [google]
4550540

Good thread, thanks everyone for the advice given and thanks to everyone who posted their artwork

>> No.4550656
File: 1.94 MB, 2048x2048, KHJFAKJSHFDKJDFHSKAFJSD.png [View same] [iqdb] [saucenao] [google]
4550656

My weirdest process as of now

>> No.4550699

>>4550471
no advice :(

>> No.4550736
File: 2.13 MB, 3000x3000, Novus 2020.png [View same] [iqdb] [saucenao] [google]
4550736

>>4539131
Not sure if this is good enough for this thread.

>> No.4550768

>>4550471
>>4550699
I would suggest try practice hand movement to make each shape more sharp and less messy.

>> No.4550828
File: 3.62 MB, 3120x4160, IMG_20200504_172014_168.jpg [View same] [iqdb] [saucenao] [google]
4550828

WIP

>> No.4550831
File: 3.76 MB, 3120x4160, IMG_20200504_172215_002.jpg [View same] [iqdb] [saucenao] [google]
4550831

>>4550828
Shit

>> No.4551060
File: 2.75 MB, 3120x4160, IMG_20200504_191704_854.jpg [View same] [iqdb] [saucenao] [google]
4551060

>>4550831
Should I use negative space or keep the background white?

>> No.4551077

>>4539131
New Thread
>>4551064
>>4551064
>>4551064