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/ic/ - Artwork/Critique


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File: 236 KB, 748x967, Drumpf-sama.jpg [View same] [iqdb] [saucenao] [google]
4542725 No.4542725 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

previous >>4539781

READ THE STICKY if you need guidance.
Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

>> No.4542728
File: 240 KB, 673x1193, Arnie.jpg [View same] [iqdb] [saucenao] [google]
4542728

Some ground rules to start this thread and the next /beg/ threads off:

>No rules lol
/beg/inner posting is encouraged.
Every point of view is valid even if you were a day into art.
You MUST give advice and/or critique other people's work in order to have healthy interactions with each other so we all can make it.

>Before you post your work
1. It's true that the sticky is a bit outdated and most people don't care for reading it or even do the excerise of the upside down Stravinsky so if that is your case you've come to the right place,
people in here is waiting for you to post your work and give you proper advice. In that light, replies such as "grind more fundamentals" are strongly discouraged since it doesn't help anybody to get better.
We DON'T expect you to know what the general fundamentals are (gesture, anatomy, perspective, drapery, etc.), and we DON'T expect you to know where you can find resources to practice these subjects.
We are happy to provide you those tools in this thread.

2. DO POST your 5 minute sketches that you didn't put much thought into. It doesn't really matter if you're asking for a SPECIFIC advice on a specific subject. You might as well post no text whatsoever along with your work.
If you post a doodle and ask "where did i go wrong" or "how should I continue from here", meme replies such as "Loomis" are strongly discouraged, we don't make fun of one and other here.

Follow these simple rules or maybe not but always remember to be nice to /beg/s and the people giving advice at all times.

>> No.4542732

>>4542728
Based.
/beg/ is a nice thread for nice frens.

>> No.4542734

>>4542728
cringe

>> No.4542736

I was the last drawing :(

>> No.4542740

I love the OP pic

>> No.4542745

very good OP

>> No.4542763
File: 155 KB, 635x546, The Car 2.png [View same] [iqdb] [saucenao] [google]
4542763

1/2
It feels like

>> No.4542768
File: 1.45 MB, 1133x1000, The Car-min test.png [View same] [iqdb] [saucenao] [google]
4542768

2/2
Her face ended up different

>> No.4542789

>>4542763
>>4542768
Was this made on ms paint? I really really really like it. I don't see anything different aside from the lighting though

>> No.4542793

>>4542728
>we don't make fun of one and other here
Kill yourself, ESL.

>> No.4542810

>>4542763
>>4542768
Very nice atmosphere and story. You show a strong ability of visual storytelling.

>> No.4542812

>>4542793
you must be the ESL if that doesnt sound right to you faggot

>> No.4542813

>>4542789
I made it on Sai 1, glad you like it

>> No.4542823

>>4542768
I like the feeling it carries, but a lot of basic things are off. The most glaring thing to me is the perspective. You need to drop the horizon line the car is on down a bit.

>> No.4542824

>>4542812
Ignore him he's that one autist from /gsg/.

>> No.4542828

Can I ask something?
why does everyone spew gmi and ngmi

what does it even mean? if you're happy with how your art looks and Your proud of it doesnt it mean you made it since you like your work?

does it correlate to internet popularity? if so that's fucking gay

>> No.4542835
File: 84 KB, 1024x717, alienabduction_by_maikeru01_ddvljrq-fullview.jpg [View same] [iqdb] [saucenao] [google]
4542835

>>4542768
this reminds me of a sketch i did last week. alien invasion out in a corn field

>> No.4542837

>>4542828
keep coping ngmi

>> No.4542847

>>4542768
most beginner painters seem to have the same problem of interpreting the colors too literally

the grass is green so I'm gonna color it green. her hair is brown so I'm gonna use brown

good paintings establish the lighting first, then color everything in relation to it. grass is green under white light, but at night it's not green.

>> No.4542855
File: 184 KB, 728x311, fdf.png [View same] [iqdb] [saucenao] [google]
4542855

>> No.4542862

>>4542823
You're probably right as I was struggling with it at the beginning of it, I couldn't see how to draw the road's horizon so I just put a turn, which goes well with the scene as it surprises the girl that he's turning to follow her
>>4542847
I did change her hair to blond where the car lights meet them, as for the grass it isn't exactly night time yet, you can see the sunset, I still chose darker green for the parts without light, not sure what to do better

>> No.4542866

>>4542855
Thats way more ominous, nice.

>> No.4542869

>>4542855
Ok I see it now. Thanks a lot.

>> No.4542878

>>4542869
It's more like kind of what I would do, not how it must be done kind of thing. I do not pretend I have perfect understanding or something

>> No.4542882

>>4542878
Are you the anon who corrected my fiddlestick drawing some days ago ?

>> No.4542893

>>4542882
I meant scarecrow not fiddlestick..

>> No.4542896 [DELETED] 

like why she is much brighter then road and grass much closed to the source. who knows. It need more thought then what I slap together

>> No.4542902
File: 199 KB, 1593x1974, PicsArt_05-02-03.15.39.jpg [View same] [iqdb] [saucenao] [google]
4542902

Am I beg still?

>> No.4542903
File: 137 KB, 879x722, nai.png [View same] [iqdb] [saucenao] [google]
4542903

>> No.4542906

>>4542902
Btw I'm not going for the rendering style. I just want to paint as close to traditional as possible

>> No.4542907

>>4542902
Yes, by a lot

>> No.4542958
File: 234 KB, 1204x1170, tw.png [View same] [iqdb] [saucenao] [google]
4542958

>> No.4542962

>>4542903
looks great except lower jaw. It looks like a flat surface with teeth glued to it, give it more dimension and texture.

>> No.4542970

>>4542902
Extremely /beg/

>> No.4542972
File: 84 KB, 897x1000, liz.jpg [View same] [iqdb] [saucenao] [google]
4542972

>> No.4542979

>>4542972
based /beg/ pedo

>> No.4542988

>>4542907
>>4542970
Can you explain what should i improve? I already explained I don't want to be a renderfag if your reason is colors
Thank you

>> No.4542989
File: 59 KB, 675x638, 1586447433537.jpg [View same] [iqdb] [saucenao] [google]
4542989

>>4542972
>liznigger,shitty drawing
checks out

>> No.4543001

>>4542988
What is a "renderfag". How do you idiots keep coming up with meaningless terms like copyfag?

>> No.4543013
File: 214 KB, 380x365, 11.png [View same] [iqdb] [saucenao] [google]
4543013

>>4542988
If you did it in real watercolor it not become less /beg/ but 100% traditional. If you did you without colors it will be still /beg/
Traditional masters are render fags so your babbling is meaningless. Are you trying to imitate stone age cave painting or what this excuse even supposed to mean.

>> No.4543021

>>4542902
yes

>> No.4543022

>>4543013
No let me explain
Ofc traditional masters are renderfag but not as like for example (sakimichan)
With digital I want to achieve close results to old paintings.
But idk maybe I'm really babbling here

>> No.4543024

>>4543022
Is this some kind of way to rationalize your laziness?

>> No.4543025

>>4542988
>what should I do to improve
You should learn how to draw.
It's good that you don't want to be a "renderfag" because you should forget about color for now and focus on the fundamentals of drawing.

>> No.4543027

>>4542972
you are making the fgoCHADS!!!! look bad sis

>> No.4543030
File: 130 KB, 680x927, 28711185688.png [View same] [iqdb] [saucenao] [google]
4543030

Haha!

>> No.4543034

>>4543030
based carrot feets

>> No.4543035

>>4543024
No I swear
I just want to paint like the old masters
>>4543025
Yeah anon i need to practice fundies more, colors give a nice feeling to it tho

>> No.4543053
File: 327 KB, 1792x1009, F76E5701-0519-48D7-9BBE-FB90D4FFB559.jpg [View same] [iqdb] [saucenao] [google]
4543053

Think I’m pretty much done with this. What should I work on for the next one?

Am I still /beg/ or can I move to /draw/

>> No.4543071

>>4543053
everything looks metallic even the fur, back to beg

>> No.4543096

>>4543053
drawing is fine I suppose, but I like knight more -like this wiggly thing on the doomguy chest is unpleasant. shading and colors is shaky, like you get somewhat idea of it but very surface level. Move whatever you like

>> No.4543107

>>4543071
nigga this is beg

>> No.4543119
File: 312 KB, 462x285, 1588372776581.gif [View same] [iqdb] [saucenao] [google]
4543119

>>4543107

>> No.4543123

>>4542962
Yeah, my brain turned off there. Maybe it's because I draw anime.

>> No.4543132
File: 145 KB, 900x1200, ant1.jpg [View same] [iqdb] [saucenao] [google]
4543132

anatomy pracc

>> No.4543140

>>4543132
looks almost cool but not really

>> No.4543144

>>4542988
Implementing value and colour theory to emphasize form is rendering. So you just want to draw contours and construction forever? Calling people renderfags/copyfags/whateverfags is a good way to fit into /ic/ but isn't gonna help you improve.

That being said it's something you shouldn't learn first. Follow the sticky guides.

>> No.4543210
File: 451 KB, 1000x1379, face.jpg [View same] [iqdb] [saucenao] [google]
4543210

so i tried following some skin coloring tutorials and came up with this floating head. how did i do

>> No.4543221
File: 1.46 MB, 2576x1932, 20200502_054616.jpg [View same] [iqdb] [saucenao] [google]
4543221

Bridgman practicing
I unironically feel like I'm learning something

>> No.4543256

>>4543210
Post tutorial or didn't happen

>> No.4543263

>>4543210
The colors are okay I guess but it would be better if you just took into account the undertones of the skin and the color of light and shadows. Also you really need to work on your blending, man. Your brush technique is pretty bad and chunky. It helps to think in shadow shapes and just break it down from the biggest to smallest pieces, toss down full opacity blocks of value/color for your block-in, and then go in to blend afterwards.

>> No.4543272

>>4543132
not bad, but try to focus on the entire form and how they interact, not each individual part, because it looks kinda lopsided.

>> No.4543276
File: 463 KB, 2554x2765, AlyxSempai.jpg [View same] [iqdb] [saucenao] [google]
4543276

any thoughts on what to improve?

>> No.4543281

>>4543276
Facial structure. You should do some skull/head anatomy studies as well as planes of the face. You have a real problem with form. The eyes really read as stickers on the face more than they read as eyes and it's weird to look at. Please remember that even stylized eyes are based in reality and have form, even if it doesn't look like it. I think if you got better with forms, you'd be pretty solid. I like your colors and values, as well as your gesture and expression, though. They're nice.

>> No.4543288

>>4543053
If you're going to do realistic rendering don't draw black outlines around everything, it looks very amateurish. Fix that and you can move to /draw/

>> No.4543291

>>4543281
Thank you! I'll go practice that

>> No.4543294

>>4543256
mostly istebrak's
ngl i was halfway into the drawing and only then went to look for help
>>4543263
thanks, i will use your advice

>> No.4543297
File: 272 KB, 828x1280, 4BB7BD2D-5D08-4996-8189-9730081034D6.jpg [View same] [iqdb] [saucenao] [google]
4543297

Still can’t figure out layers when shadowing.

>> No.4543331
File: 608 KB, 750x870, Beg Shit.jpg [View same] [iqdb] [saucenao] [google]
4543331

I know it's /beg/ and I do know I need to keep on that Loomis grind. But is there any advice any anon could give me. I'll attach the reference.

>> No.4543333
File: 214 KB, 1166x1320, 1.jpg [View same] [iqdb] [saucenao] [google]
4543333

>>4543331
Ref

>> No.4543338

>>4542855
>>4543210
Not /beg/
>>4543053
Fuck off with your humble-bragging

>> No.4543344

>>4543338
You think they don't belong here? Hey, post something of yours so I know you're not a /beg/ fag yourself

>> No.4543347
File: 184 KB, 800x1088, sami-ways-dscn1264.jpg [View same] [iqdb] [saucenao] [google]
4543347

>>4542828
t.

>> No.4543351

>>4543338
these two are still /beg/ >>4542855 >>4543210

jesus how /beg are you

>> No.4543353

>>4543344
But I am beg, that's why I belong here unlike those intoids

>> No.4543357

>>4542828
Gmi = gonna make it
Ngmi = not gonna make it

Just ignore it, it's a meme.

>> No.4543359

>>4543030
Is she spayed?

>> No.4543360

>>4543276
I'm a /beg/ so Im not giving any advice
but your piece is rad imo anon, even if there is stuff to improve on.

>> No.4543363

>>4543353
Everyone is /beg/ until they master the fundamentals. Sorry you're jealous that other /beg/s here have some down that you don't but they most definitely belong here with you, as none of you have gotten even close to getting that shit down yet. Go draw and work on your skills rather than gatekeeping lol. You're just wasting your time crabbing because jealous

>> No.4543374

>>4543338
>>4543353
You're so fucking /beg/ you think everything with color in it is not /beg/. You can't say someone's not /beg/ because you're blind.

>> No.4543391

>>4543360
well thank you!

>> No.4543399

>>4543374
Yep just another case of /beg/s leading /beg/s.

>> No.4543404

>>4543374
>everything with color in it is not /beg/
Not necessarily, op pic isn't /beg/ either

>> No.4543406
File: 277 KB, 460x488, rl.png [View same] [iqdb] [saucenao] [google]
4543406

>>4543331
You are symbol drawing, drawing what you think you see and not what you see. Its clear that there is no understanding of form or structure. I would honestly recommend tracing since its a quick way to see shapes that make up the picture. Once you begin to see shapes, it will be a lot easier to draw things correctly.

>> No.4543408
File: 102 KB, 768x768, ye.png [View same] [iqdb] [saucenao] [google]
4543408

critiques plz

>> No.4543409

>>4543359
No Sir.

>> No.4543417

>>4543406
I know I struggle with symbol drawing, I understand why you use construction and Idk why I have such a hard time grasping it. I'll try what you said anon.

>> No.4543421
File: 76 KB, 768x768, noshd.png [View same] [iqdb] [saucenao] [google]
4543421

>>4543408
also no shading version cus it sucks

>> No.4543423 [DELETED] 
File: 238 KB, 1024x1448, Illustration15.jpg [View same] [iqdb] [saucenao] [google]
4543423

Bro my handles look retarded, my blades I think look ok weirdly.

>> No.4543425

>>4543404
Just lol. Don't worry, buddy. You'll realize how wrong you were once you get a little better.

>> No.4543427

>>4543417
You should start with guides for measuring proportions. Also to get out of symbol drawing, try drawing something upside down. That should break you of those habits.

>> No.4543432

>>4543425
Ok intnigger. Stop flexing on actual begs and go to your own thread now that y'all finally have it and have no excuse hanging around here.

>> No.4543433
File: 108 KB, 1024x768, Illustration15.jpg [View same] [iqdb] [saucenao] [google]
4543433

Handles look retarded, I can't render.

>> No.4543452

>>4543409
Haha

>> No.4543484
File: 1.12 MB, 720x720, O que restou (2020) 3.png [View same] [iqdb] [saucenao] [google]
4543484

first time posting here

what do you guys think?

>> No.4543492
File: 123 KB, 640x358, 1587583106227.jpg [View same] [iqdb] [saucenao] [google]
4543492

>Ok intnigger. Stop flexing on actual begs and go to your own thread now that y'all finally have it and have no excuse hanging around here.

>> No.4543500
File: 39 KB, 578x695, nai.png [View same] [iqdb] [saucenao] [google]
4543500

Study

>> No.4543521
File: 11 KB, 111x121, XD.png [View same] [iqdb] [saucenao] [google]
4543521

>>4543500
Not really beg, more like int
If you want critique this is kinda hard to judge because it's just a study, What I mean by that is that you have to be able to decide for yourself if you improved or not by doing this study. When you started it what did you wish to improve? Construction? anatomy? just lineart practice? It's very hard to tell what you were going for because you're just not that bad anymore where someone can just take a glance and point out what's off.

Next time post a finished piece, you're at a higher level than most so it's hard to say what you should work on if you don't post your absolute best. And it's extremely hard to tell what your best is with only your post.

>> No.4543524

What's a good way to train your eye to gauge proportions and angles? I can't seem to make a decent copy to save my life...

>> No.4543525

>>4543500
Where'd you learn anatomy from?

>> No.4543536

>>4543525
Stanford medical school

>> No.4543546
File: 879 KB, 1224x848, file.png [View same] [iqdb] [saucenao] [google]
4543546

Is this how you're meant to practice construction and see things as 3d form? I know both of these are wrong, so I'm not asking for critique on them specifically. But is this method of practice what I'm meant to be doing? I'm reading Hampton and I think(?) this is what it means. Maybe I'm too used to tutorials in other fields spoonfeeding me much easier to follow instructions like 'do x->y->z'.

tl;dr: Is this the sort of /beg/ exercises Im meant to be doing?

>> No.4543575

>>4543546
100% yes. I did those religiously for awhile and it's one if the most beneficial practices I've ever done.

Additional tip I'd add though is that you really want to pick good refs. That one is *kinda* cheating because it's from the side and the main goal of the exercise should be to force your brain to think in volumes, which require depth. Sporting images are fantastic. Gymnasts and fighters in particular make for excellent refs.

You're on the right track, my man.

>> No.4543576
File: 1.44 MB, 2056x2492, rtedhgergewrg.jpg [View same] [iqdb] [saucenao] [google]
4543576

>>4542725

>> No.4543596
File: 1.03 MB, 1062x851, file.png [View same] [iqdb] [saucenao] [google]
4543596

>>4543575
Ok cool, that's good to know. I'm just using random images of sketchdaily so I'm getting a bit of variety. But I'll try to use less direct side/front on ones from now.

>> No.4543612
File: 714 KB, 1721x1966, file.png [View same] [iqdb] [saucenao] [google]
4543612

some figure drawings, i really feel like i meesed up on the botom right one.

>> No.4543632

>>4543612
What are your starting shapes (ie ribs, hips etc)

>> No.4543639
File: 1.19 MB, 1080x1912, Odin_20200502024311.png [View same] [iqdb] [saucenao] [google]
4543639

>> No.4543642
File: 244 KB, 1240x1754, IMG_20200502_012648.jpg [View same] [iqdb] [saucenao] [google]
4543642

>> No.4543644
File: 614 KB, 720x960, Untitled11_20200502024537.png [View same] [iqdb] [saucenao] [google]
4543644

>>4543639
>>4543642
And one more from me tonight.

>> No.4543653
File: 2.11 MB, 1536x1974, Cringe2.png [View same] [iqdb] [saucenao] [google]
4543653

>>4542725
Trying to work on pressure control right now. Looking at it now I can see that one of the lines on the cube is off and the shadow for the triangular thing is also off. Also, should I be working on pressure control with my shoulder or my wrist?

>> No.4543661
File: 43 KB, 480x800, IMG_20200502_100028_238.jpg [View same] [iqdb] [saucenao] [google]
4543661

>>4543221
Bridgman's way of drawing heads is actually useful, I could never draw this pose ever
Now I drew 3 easily

>> No.4543674

>>4543632
I use a ribcage-like-shape, a 3d oval for the ribcage and I dont really use anything for the hips but sometime may use a an eclipse or a box if the pose is hard.

>> No.4543681

>>4543674
And were those drawings from references?

>> No.4543697

>>4543681
Yeah why?

>> No.4543704
File: 36 KB, 647x655, 20200502_boxes.jpg [View same] [iqdb] [saucenao] [google]
4543704

My box forms are regressing. I think my peak was in 2018.

>> No.4543710

>>4543642
>>4543644
I don't think this is /beg/

>> No.4543711

>>4542828
It's a term used by autists who think art is a binary exercise you either fail or succeed at

>> No.4543718

>>4543704
do you draw stuff besides boxes?

>> No.4543721

>>4543704
how do i gain this kind of autism?

>> No.4543726
File: 135 KB, 1637x1158, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
4543726

feet

>> No.4543731

how can i draw a hands backwards? or at least any sort of tips on doing it

i am trying to make a reference sheet for my oc and he has gloves that make his hands very big and I cannot get the backwards hands correct
since I hid the hands in the front view and am now trying to draw the backview of the hands and its really hard...

>> No.4543736

>>4543697
Just wondering.

>> No.4543740

>>4543421
Soul, your shading is absolutely atrocious though.

>> No.4543742

>>4543704
>3206 boxes
>28854 lines with no meaning
Almost impressive how committed you are to your autism.

>> No.4543781

>>4543612
I really like the third one on the top row but other then that i think the rest are pretty mediocre.

>> No.4543792
File: 339 KB, 1000x1500, obbb.png [View same] [iqdb] [saucenao] [google]
4543792

Just getting used to my graphic tablet, any tips/critique? Both on the drawing and the use of tablet

>> No.4543797

>>4543792
right leg looks fucked at the knee i would move it to the left a little and its very skinny comapred to the other leg

also i would personally shut off line weight determined by pressure
it ruins your tablet and you should press as light as possible to minimize losing nub

>> No.4543800

>>4543797
>it ruins your tablet
nonsense

>> No.4543804

>>4543800
yes it does bro
i have been using the same nub for over 3 years and my nub is perfectly big still and my tablet scratch free
and i see faggots complaining that their tablet is covered in scratches and nubs are always going down too fast
you wanna know why? because you fuckers press too hard

>> No.4543806

>>4543797
Oh shit you might be right about the leg.
>also i would personally shut off line weight determined by pressure
>it ruins your tablet and you should press as light as possible to minimize losing nub
More info on that? How do I do it, if really necessary?

>> No.4543807

>>4543806
pressing to hard fucks up your tablet pens nubs and it gives your tablet scratches

also its just nice to and line weight by pressure is dumb as fuck anyways you wont miss it, its bullshit

>> No.4543812

>>4543807
oh shit i ddint properly answer
if youre using wacom go to the wacom thing and go to settings and change it their
but your art application should have it as a setting there also to change it

>> No.4543824

>>4543812
Will do, thanks. What do you think about the torso?

>> No.4543826

What's the best shading tutorial/book? Be it traditional or digital.

>> No.4543853

>>4543781
How do I improve these?
I already try drawing what I see.

>> No.4543855

>>4543800
Enjoy carpal tunnel.

>> No.4543858

>>4543853
Less strokes.

>> No.4543861
File: 92 KB, 1000x825, Untitled.jpg [View same] [iqdb] [saucenao] [google]
4543861

Meh

>> No.4543868

>>4543853
Drawing what you see is incredible difficult when starting out which is also part of why it's so important. With your art it doesn't seem like you were actually trying to draw what you see and instead were trying to do construction. I guess if you want my recommendation I'd say start doing draw what you see exercises, stuff like barque plates.

>> No.4543891

do i need to know internal anatomy if i want to draw guro?

>> No.4543902

>>4543891
You really should yes

>> No.4543906

>>4543132
That doesn't look bad, but I get the feeling that you just copied what you saw without doing any construction of the individual muscles and where they connect, which means this isn't going to help you retain any useful information about anatomy.

>> No.4543911

>>4543797
>also i would personally shut off line weight determined by pressure
it ruins your tablet and you should press as light as possible to minimize losing nub
Now this is some advanced crabbing.

>> No.4543918

>>4542902
You got a ways to go, but youll make it

>> No.4543924

>>4543861
Refrence drawing will do you some good friend.

>> No.4543938

>>4543524
Visual measuring. Get the sight size drawing course from the video thread and follow along with it all the way through.

>> No.4543943

>>4543432
Are you implying that us /int/fags aren't welcome here to help you guys? Lmao sounds like you're just jealous and hateful towards anyone who's got better skills than you. Stop being such an insecure little baby about it and go draw.

>> No.4543945

>>4543891
Knowing internal anatomy wont make your draw like a guro.

>> No.4543948

>>4543945
he mean not what you think he meant lol

>> No.4543951

>>4543943
No that's not what I meant at all, it's when intfags post here acting all "how do you do fellow begs?" to feel better about their art.

>> No.4543963
File: 168 KB, 384x435, 234.png [View same] [iqdb] [saucenao] [google]
4543963

>> No.4543976

>>4543951
What you guys call /int/ could be considered /beg/ to a pro. That shit is usually high-/beg/ level which is why it confuses you guys. I don't see a single thing in this thread that doesn't belong here.

What exactly is the skill level you need to attain in order to graduate to /int/? Is it using color in your work? Having good technique? Rendering? Mastering all the fundies?

>> No.4543978

>>4542728
>le symbol drawed face
Beginner are now making /beg/ threads. Since when is this the norm?

>> No.4543981

>>4543976
No one can give you an answer because /int/ is a meaningless concept.

>> No.4543992

>shitload of muscles around the calf and forearm
but y tho?

>> No.4544010
File: 182 KB, 880x701, nnn.png [View same] [iqdb] [saucenao] [google]
4544010

>>4543976
I think issue is not fuzzy definition but fragile ego of low begs. competent work do not get much traction anyway so posting it discouraged just by the way these threads are. And confidence crushing is inevitable process one has to persist trough to grow. So some screams of being confronted by reality is fine and do not necessitate much attention.

>> No.4544027
File: 1.01 MB, 2000x790, 1588359822904.jpg [View same] [iqdb] [saucenao] [google]
4544027

Just wanted to thank the anon who did that in the previous thread, that helps!

>> No.4544037

>>4543951
Jesus, it's not up to you to dictate where people should or shouldn't be posting. Whether or not someone leaves is entirely based on that person deciding if they're still getting good actionable advice or if they've outgrown the thread.
>when intfags post here acting all "how do you do fellow begs?"
I don't know man, seems like the perfect opportunity to ask for advice but if it's such an issue for you just ignore them like everyone else because no one actual gives a shit. It really does seems like you only care because the int's posting make you feel insecure about your own art so maybe you should focus more on your own art then what everyone else is doing.

>> No.4544039

>>4543992
people used to need muscle before the industrialization, for surviving and stuff

>> No.4544048

>>4544039
im just confused why there is so many muscles around the calf though, it doesnt even have that much degree of movement

>> No.4544110

>>4543992
Controls fingers and toes.

>> No.4544128

how much does the the sub surface muscles affect the form of the muscles ontop when during flexation when refering to the legs?

>> No.4544135

>>4544048
Muscles control the the joint distal to them. Your foot has a fairly large range of motion. Calf muscles have to support your entire body weight while running or walking. Stand on your toes and you'll get why calf muscles are there.

>> No.4544195

I'm 23 and I've lost almost all skill I'd ever had. Is it too late to start from zero?

>> No.4544213

any good resource that discuss fat placement? especially for the ass and tiddies

>> No.4544215
File: 405 KB, 1000x1000, Illustration.png [View same] [iqdb] [saucenao] [google]
4544215

>>4542725
Hey can anyone give me a hand fixing the pose circled in red?

>> No.4544218

>>4543911
im not even being a crab I do this myself

you guys are too fucking schizo, you see any advice and think of it as being a crab...

>> No.4544251

>>4542828
If you see
>pyw
>not /beg/
>ngmi
>crab
>anime reaction image
Do not reply

>> No.4544252
File: 981 KB, 1323x647, file.png [View same] [iqdb] [saucenao] [google]
4544252

Reeeeee I have no idea what I'm doing and it's frustrating. How the fuck do I draw what I see and stop symbol drawing.

Am I also way too /beg/ to worry about shading and value or is it meant to be frustrating and that's challenging myself?

I just wanna draw cute anime girls why is this so hard :(

>> No.4544253

>>4544252
>I just wanna draw cute anime girls why is this so hard :(
then why are you drawing 3dpd men

>> No.4544256

>>4544253
because I wanna improve so I can do my waifu justice.

>> No.4544258

>>4544195
Yes, go for it!

>> No.4544259

>>4544256
Based

>> No.4544261
File: 117 KB, 732x1024, 1345436574587.jpg [View same] [iqdb] [saucenao] [google]
4544261

>>4544252
Bro...

>> No.4544263
File: 96 KB, 1133x837, demo.jpg [View same] [iqdb] [saucenao] [google]
4544263

trial run of new studying method

>> No.4544268
File: 379 KB, 500x281, Kana headpats.gif [View same] [iqdb] [saucenao] [google]
4544268

>>4544252
Calm down Anon, I think the best approach would be for you to go slower and plan more. On the face you drew there it is obvious that the things are misplaced, eyes and ears not on the same line head not in the center of the body one shoulder looking different from the other.

Train your observational skills to notice these, on your own drawings. Check and measure the angle and distances of different body parts based on the reference and common sense. Train yourself to resist going into the fine details until you are sure these things are checked and then double checked. We often fall into the trap of wanting to work on those exciting and beautiful details of the face. Our attention narrows and we forget the big picture until we realize that we have trailed off course and a lot of work was done that ultimately went nowhere or even backwards.

>> No.4544273

>>4544263
>long face
A-asukafag??

>> No.4544277

>>4544273
why do you say that, i dont think it's long at all
well anyway I prefer girls with longer faces rather than round faces

>> No.4544294
File: 795 KB, 4096x4096, sketch_man3.png [View same] [iqdb] [saucenao] [google]
4544294

Anybody wanna trash this piece of shit I sketched way too quickly?

>> No.4544296

>>4544294
there's nothing much to say about it

>> No.4544298
File: 742 KB, 974x869, Screenshot_3.png [View same] [iqdb] [saucenao] [google]
4544298

woahewwoah E waoh

>> No.4544303

>>4544261
I know.

>>4544268
Thanks anon. I do have a habit of jumping the gun a bit and need to work on paying more attention in the beginning stages before investing more time into a broken foundation. I'm just annoyed because I've been doing a bunch of construction practice reading Hampton and thought I might have actually improved and then did that abomination.

>> No.4544304

>>4544296
Damn I didn't expect much and still ended up disappointed

>> No.4544308

>>4543740
so... how can i improve?

>> No.4544320

>>4544308
Drop the air brush.

>> No.4544327

>>4544296
So it's perfect?

>> No.4544328
File: 200 KB, 700x894, hampton.jpg [View same] [iqdb] [saucenao] [google]
4544328

>>4544294
you keep messing up the jaw and mouth area. try to compare your drawings to this or the asaro heads or just find a photo of a real person

>> No.4544329
File: 420 KB, 1667x1199, Girl Sketch.jpg [View same] [iqdb] [saucenao] [google]
4544329

Any advice?

Right side of the bra looks weird and i dont know how to fix it.

Also something with the face is kinda off but i cant put my finger on it.

>> No.4544332

>>4544329
ref?

>> No.4544333

>>4543546
Basically you just drew the contour of everything and then tried to draw some wrapping lines inside the contours, except it didn't really work. So you didn't actually do construction.
Try just constructing with boxes for a while instead of cylinders or rounded forms. Make it very clear in your drawing where all the planes of the boxes are. Your drawing looks flat right now because you are seeing the reference as a flat image rather than as a series of clearly defined forms. I don't really blame you; depending on the pose of the model and the lighting in the photo, the body can look rather flat at a first glance. Your job is to train your eye to see exactly where the planes of the forms are, and record them or even exaggerate them in your drawing if necessary. Boxes will force you to think in terms of planes. It will be easier to see the top/bottom/side planes of an arm for example if those are the only planes you're looking for, rather than thinking of the arm as a rounded form with essentially an infinite number of planes.

>> No.4544343

>>4544294
thats from attack on titan

>> No.4544344
File: 279 KB, 1216x868, shark family is now small.png [View same] [iqdb] [saucenao] [google]
4544344

So I started on my second sketch for this drawing and after posting that knight girl a while ago I feel confident enough to post art now
So how is this looking for my sketch? Is there anything I could work on, other than the whole thing?

if not I'll start on my line art.

>> No.4544345
File: 1.15 MB, 1020x1320, Valeera.png [View same] [iqdb] [saucenao] [google]
4544345

Was told i need to move to this thread.
Whats the biggest issues my piece has

>> No.4544349

>>4543521
Well, I didn't really post for critique, especially since it's a study and I can go off the reference. It's more about looking forward to post something, since I've been really lazy lately. But yeah, it's just about knowing anatomy better, mainly the form.

>>4543525
Photos, and referencing anatomy of sculptors to make sense of unknown bumps.

>> No.4544350

>>4544329
how about you stop shading 3/4 of the face and give less details and see where that goes right now it doesn't look right because it's bleeding through your drawing

>> No.4544352

I can't seem to wrap my head around the 8 head proportions of the human body. Trying to make a simple mannequin so I can start learning anatomy.

>> No.4544356

>>4544345
anatomy, perspective and rendering i'd say

>> No.4544357

>>4544320
cell shading it is?

>> No.4544361

>>4544352
Why not get a skeleton from the interwebz and add simple forms on top of it. That's what I do.

>> No.4544362

>>4543710
He got told to go back to /beg/ when he posted in /int/. I think that makes him beg enough

>> No.4544369

>>4544362
>that anatomy
no wonder they told him that

>> No.4544408

>>4544215
I don't think the perspective is that extreme for the legs to look that small. The arm in the foreground also looks a bit small.

>> No.4544420

>>4544344
Perspective is all over the place.

>> No.4544426

>>4544357
If you want to punish yourself? Sure.
You could just pick another brush.

>> No.4544427

>>4544420
do i just kill the whole picture then and start a new project if its bad?

>> No.4544429 [DELETED] 

t

>> No.4544434
File: 277 KB, 469x452, 1513349437677.png [View same] [iqdb] [saucenao] [google]
4544434

>start reading a new book
>"Materials and tools": a bazillion of different things that you have no idea where to get and how to use
So sick of this shit, time to get a tablet I guess

>> No.4544436

Hoo boy. I made a thing and wasn't originally expecting to color it but I like it and felt I should get some experience in. However, I didn't plan any composition for lighting or scene so now i'm fucked.

How do you choose your light sources and whatnot after the fact?

>> No.4544438

>>4544420
Anon the point of improvement is that you do corrections of the picture you made and slowly discover what you did wrong so you know what too improve on. If you just throw it out and forget about it then you have learned nothing really.

>> No.4544440

>>4544438
sorry meant for >>4544427

>> No.4544445

>>4544438
ok but if i kill it I can start to work on a better piece and not work on that one anymore because its bad ?

>> No.4544454

>>4544426
oh ok

>> No.4544471
File: 399 KB, 1216x868, perspective 02.png [View same] [iqdb] [saucenao] [google]
4544471

>>4544445
>>4544344
Let me start you off shark-Anon the perspective is not unified here the table sees to facing up but the stove is just flat almost 2 dimensional. This is a basic understanding of perspective that you will need to understand and learn when drawing a scene like this.

>> No.4544478
File: 37 KB, 456x458, 146455676587965.jpg [View same] [iqdb] [saucenao] [google]
4544478

>>4544434
>he thinks that A FUCKING BOOK is more important in drawing than drawing tools

>> No.4544481

>>4544471
I see, thank you then I will redraw my picture, I thought something was off with the stove but i couldnt think of anything, thank you
i will fix my drawing

>> No.4544486
File: 141 KB, 253x346, hat.png [View same] [iqdb] [saucenao] [google]
4544486

-_-

>> No.4544492

Any tips for approaching modeling tone? How do i choose where the whites should be when working from photo references?

>> No.4544493

>>4544408
Thanks mate I'll go look for some good references

>> No.4544494

>>4544434
What are you even reading that requires more than just a single pencil?

>> No.4544496

>>4544492
need to calculate all surfaces normals

>> No.4544504
File: 55 KB, 605x530, 1551910650776.jpg [View same] [iqdb] [saucenao] [google]
4544504

>>4543071
>even on /beg/ people will tell you to go back to /beg/

>> No.4544510

>>4544362
This is why /int/ is a bad idea. It just creates endless arguing in both threads over who is /int/ or not.
/alt/ and /draw/ are basically int critique threads already. No one has ever been told in either thread "sorry, you're just int and this thread is for pros only". There are very few people on /ic/ at a pro level anyway.

>> No.4544520

>>4544345
The main problem is that things look flat. Form needs more feeling. The nose especially looks flat against the face. The lightning does not seem to come from a consistent direction, and is also lacking appropriate contrast. I recommend you do value studies and work in black and white so you can get a feel for lighting, value, and contrast and how those things show form.

>> No.4544526

>>4544510
people dont say on drawthread gen to go back to int because theres no int, is always go to beg if the drawing is garbage and drawings that fit in int get ignored or just some ''fix this'' or ''try this'' which is said in every other general. on that anons case he gets memed and posts in beg out of spite, just ignore him.

>> No.4544536

>>4544526
There shouldn't even be an int.

>> No.4544539

>>4544510
/beg/ for fundamental studies
/int/ for intermediate studies
/draw/ where everyone can post their non-study drawings

>> No.4544544

>>4544536
i agree with that , most int poster had already figured out the basics they only need it ins most cases keep working, the problem is that theres no place for people who are in between that space with /beg/ who are still having some basic problems but not the point to be labeled as complete beginners and here in beg they don't get they they need and they will just get told back to beg if they post on other generals outside of beg

>> No.4544558
File: 53 KB, 640x790, sketch_man4.png [View same] [iqdb] [saucenao] [google]
4544558

>>4544328
Made a quick correction based on your pic (thanks btw).

Care to comment on it?

I think the jaw looks much better, I hadn't really understood how it protrude from the ear like in your pic. I tried to correct the angle of the mouth and I think it looks better like this as well.

>> No.4544562
File: 1.51 MB, 500x430, 1585017977786.gif [View same] [iqdb] [saucenao] [google]
4544562

>>4544558

>tfw you can't tell if people are trolling by posting those kind ''works'' or actually serious

>> No.4544565

>>4544558
Go draw more real people between drawings from imagination.

>> No.4544572

>>4544565
cheers man, will do.

>>4544562
100% real my dude, i just suck. Any comment or general advice?

>> No.4544578
File: 68 KB, 467x626, real_girl.png [View same] [iqdb] [saucenao] [google]
4544578

>>4544565
Btw I just remember I have someone I drew from a real pic (pic related). Any comment on it?

>> No.4544583 [DELETED] 
File: 141 KB, 253x346, hat2.png [View same] [iqdb] [saucenao] [google]
4544583

I will delete. it's not about this picture, just noticed colors is somewhat different and want to test

>> No.4544585

>>4544578
You're symbol drawing. No wonder the features you drew looked so off. Work on that.

>> No.4544590

>>4544585
cheers man.

>> No.4544601
File: 49 KB, 630x800, ink_man.png [View same] [iqdb] [saucenao] [google]
4544601

Just inked my man for the fun of it.

Bad? Really Bad? Break your fingers and stop drawing forever bad?

>> No.4544607
File: 1.60 MB, 3844x2696, 20200502_121305.jpg [View same] [iqdb] [saucenao] [google]
4544607

redline me PLS

>> No.4544613
File: 159 KB, 1632x2000, a.png [View same] [iqdb] [saucenao] [google]
4544613

have been training Loomis face planes for a week

>> No.4544616

>>4544613
Show us.

>> No.4544621

>>4544607
>3844x2696
How about no?

>>4544613
Get a tablet or draw traditionally. You're not feeling the form and the hair is awful.

>> No.4544623
File: 151 KB, 638x903, burne-hogarth-dynamic-figure-drawing-42-638.jpg [View same] [iqdb] [saucenao] [google]
4544623

It's probably too advanced for me- but I'm finding Hogarth's method of explaining how to draw the figure refreshing. Despite all the scientifix terms he throws around- I'm learning a heck of a lot more when I'm breaking down his dense prose than when I'm listening to artsy-fartsy bullshit about "rthymn", "flow" and "feeling the form". Hogarth explains precisely what that's all supposed to actually mean.

>> No.4544627

>>4544607
post ref please if you can

>> No.4544629

>>4544623
the chad Hogarth

>> No.4544630

>>4544621
are those cheap 40 dollar tablets without a screen worth it?
>>4544616
F

>> No.4544631

>>4544630
Small tablets are a pain but go ahead.

>> No.4544645
File: 218 KB, 1108x726, redlinebyabeg.jpg [View same] [iqdb] [saucenao] [google]
4544645

>>4544558
im a fellow beg but the mouth still looks like he is pouting or something. i think for that angle the nose is too long and thats where the problem starts. i did this shitty redline for you, hopefully it makes some sense.
next time post at least 5 heads. drawing one head a day will get you nowhere. get hamptons figure drawing book and go through the head section, then apply it to your drawings. dont be afraid of construction lines. draw the same head from same angle multiple times with and withouh construction lines if you want to. just draw more.

>> No.4544656
File: 567 KB, 1236x937, Screenshot_20200502_143438.png [View same] [iqdb] [saucenao] [google]
4544656

why is observation so hard bros?

>> No.4544658

>>4544645
cheers man, appreciate it

>> No.4544659

What's a good art program for linux? Is CSP through Wine usable?

>> No.4544661

>>4544659
Medibang

>> No.4544664

>>4544659
I use krita. I tested medibang through wine and it works.

>> No.4544666
File: 873 KB, 1091x680, redline me ddy.png [View same] [iqdb] [saucenao] [google]
4544666

>>4544621
>>4544627
here senpai

>> No.4544671
File: 24 KB, 739x415, gregre.jpg [View same] [iqdb] [saucenao] [google]
4544671

>>4544656
what speedrunner is this

>> No.4544676

>>4544671
alice glass

>> No.4544678

>>4544520
Thank you for the response, will take note and work on it.

>> No.4544682

>>4544664
Thanks.
Also any tips for getting used to digital? What brushes to use and the like? I've only done physical up till now.

>> No.4544683

would YOU pay patreonbucks to support an artist?

>> No.4544692

>>4544683
Why paying for art when I can draw myself lmao

>> No.4544695

>>4544562
It's the fucking /beg/ thread you asshole

>> No.4544696

>>4544671
Why Greta is so cute lads

>> No.4544697
File: 112 KB, 550x325, Screenshot_20200502_145303.png [View same] [iqdb] [saucenao] [google]
4544697

>>4544682
I've only ever done digital so I don't know how to adapt, practice I guess

about the brushes, these are the ones I found worth to use among krita's hundred or so.

specifically, the two most important:
- hard edge, 100% opacity, size varies with pressure
- hard edge, opacity and size vary with pressure
(these are the third and fourth on the image)

all the otheres are optional

>> No.4544700

>>4544697
Thanks again anon.

>> No.4544703

>>4544692
art can also be music, film, games etc

>> No.4544708

>>4544703
I type any of these words into google with "free" and get 5 billion results

>> No.4544720
File: 343 KB, 956x622, la_creatura.png [View same] [iqdb] [saucenao] [google]
4544720

Drew her upside down to try to get rid of symbol drawing and ended up with la creatura.

>> No.4544722

>>4544720
ai dios mio...
seriously though, upside down drawing is good to see shaper better, but proportions go to space, at least for me
my upside down drawing of that picasso piece ended up with HUGE hands

>> No.4544723

>>4544720
Make accurate measurements marks before going into smaller details.

>> No.4544729

>>4544723
will do, takk takk für der tip

>>4544722
My first time doing it, I was anxious to see how it would end up. Honestly I thought it would look worse (still bad tho, just not as much as I thought)

Have you got tips to stop symbol drawing anon?

>> No.4544734
File: 363 KB, 1000x1463, Untitled.png [View same] [iqdb] [saucenao] [google]
4544734

first serious attempt at non-pixel digital art in quite a while. i know the linework's pretty wonky (i'm using a touchpad since i still haven't decided if i want to invest in a tablet just yet) but i'm mostly looking for critique on the anatomy/style so i can actually try and color it
>inb4 "no anime"
>>4544656
dunno about you but the shape of their eyebrows and eyes are totally different than the ones you drew so yours ends up a lot more neutral-looking

>> No.4544745

>>4544659
Krita

>> No.4544746

>>4544696
ya ur a freak im actively repulsed by her little goblin face.

>> No.4544749

>>4544729
Symbol drawing is a meme. Everything except hyper-realism is symbol drawing to some degree. You just have to learn how to draw symbols better and in greater variety.

>> No.4544758
File: 578 KB, 1325x2048, 9033B7FD-FD83-4446-80DD-C1B19435B7D1.jpg [View same] [iqdb] [saucenao] [google]
4544758

Can i sell this?
Want to sell drawings :(

>> No.4544763

>>4544758
you can sell anything if you know your target audience well enough. that aside, that is a really pretty kot

>> No.4544766

>>4544749
Just downloaded the Drawing from the right side of the brain book, think it's worth it?

I wanna try the exercises

>> No.4544771
File: 2.48 MB, 1583x2048, 9D2F48A7-D30A-43C0-89EB-5E5C041B9443.png [View same] [iqdb] [saucenao] [google]
4544771

>>4544763
drawing pets is an option, the other is to sell sexual drawings, but I have to improve a lot

>> No.4544774

>>4544763
Btw thanks, at the moment, it's the best I've ever done

>> No.4544784

>>4544771
did you use dva as a reference for the face? it reminds me of her

>> No.4544785

>>4544369
what's the problem with the anatomy?

>> No.4544792

>>4543792
do some exercises drawing straight lines. Check out the first few lessons on drawabox.

>> No.4544795
File: 1.88 MB, 1477x1474, Lux.png [View same] [iqdb] [saucenao] [google]
4544795

>>4542725

>> No.4544797

>>4543804
>my nub is perfectly big
oWo

>> No.4544798
File: 339 KB, 915x595, Screenshot_20200502_153648.png [View same] [iqdb] [saucenao] [google]
4544798

>>4544656
second attempt, still shit

>> No.4544800

>>4544784
I used Shad as a reference, she’s Vilma but I changed a few little things

>> No.4544804

>>4543861
bottom middle one makes me kek. Maybe learn some traditional portrait drawing before going into stylised manga. Some of Proko's videos should do the trick

>> No.4544808

>>4544798
divide the face into thirds to make the proportion and distance more harmonious

>> No.4544826

>>4544656
don't look at outlines, focus on the underlying form

>> No.4544827

>>4544808
>divide the face into thirds
like a 3x3 grid? or just 3 strips? vertically or horizontally?

>> No.4544829
File: 49 KB, 500x694, kaya scodelario.jpg [View same] [iqdb] [saucenao] [google]
4544829

>>4544798
reminds me of that girl from skins

>> No.4544832

>>4544771
left eyelid looks like it's pealing off, also her head is MASSIVE

>> No.4544836
File: 92 KB, 576x1024, 20200502_145102~01.jpg [View same] [iqdb] [saucenao] [google]
4544836

I don't know where to begin with Hogarth. His book doesn't suggest any exercises and his artwork is difficult to copy. He only briefly explains how he does construction and his construction marks are barely visible. If my parents hadn't bought me "Drawing Marvel" as a child I'd be totally lost.

>> No.4544838

>>4544785
look were the low pecs attach,forearms,head size,ribcage size and abdomen, some of these mistakes can be passed as a bad understanding of the perspective but others are just shitty beg mistakes, does that mean he's beg not i dont think so, but the difference is doing some mistakes and doing retarded mistakes on top of that if he is the person i think he is , he would be told beg and ngmi regardles of the quality of his errors since he is just massive autist.

>> No.4544840
File: 37 KB, 512x323, head_shape.jpg [View same] [iqdb] [saucenao] [google]
4544840

>>4544827
i think he meant something like this

>> No.4544843

>>4544840
>>>4544827
Yes, like this
this could really help you, works for me

>> No.4544844

>>4544795
i like the values, can you post the reference?

>> No.4544851

what do people mean when they call each other a crab? i've been lurking for like a month and still don't know. am a brainlet though...

>> No.4544853
File: 223 KB, 590x335, 1586220055617.png [View same] [iqdb] [saucenao] [google]
4544853

>>4544836
>copy
>already ngmi out of the gate

>> No.4544856

>>4544851
https://en.wikipedia.org/wiki/Crab_mentality

>> No.4544858

>>4544851
anything you don't agree with someone, that person is a crab just like anything you like is based and anything you hate is cringe

>> No.4544859

>>4544853
back to /asg/ schizo.

>> No.4544861

>>4544303
Yeah but eventually after making enough abominations one will turn out with three arms instead of four, and then you'll get consistent at the three arm abominations and eventually they'll just be frankensteins and you continue from there.

>> No.4544864

>>4544853
pyw anime shitter

>> No.4544865

>>4544851
>>4544853
thank you based anons

>> No.4544868

>>4544864
It's either a troll, or it's Mikufag, in which case it may as well be a troll.

>> No.4544869

>>4544562
>hurr durr beginner pieces look like they're done by beginners hurrr

>> No.4544870
File: 74 KB, 784x900, 1571006773654.jpg [View same] [iqdb] [saucenao] [google]
4544870

>>4544864

>> No.4544871

>>4544856
>>4544858
>>4544865
clicked the wrong numbers, was meant to thank you dudes. told you am a brainlet.

>> No.4544873

>>4544838
lmao yeah I see what you mean but I feel like, depending on what his goal are, that anon already has the skills that he needs. Most people are not gonna notice the nonsensical abs or fucked up muscle connections and i've seen successful products with worse anatomy.

>> No.4544874
File: 24 KB, 270x349, schizo.png [View same] [iqdb] [saucenao] [google]
4544874

>>4544864

>> No.4544877

New

>>4544867 >>4544867 >>4544867

>> No.4544911

>>4544826
Ultra beg not op, what exactly does this mean? How do I draw the underlying form?>

>> No.4544954
File: 1.01 MB, 1655x826, Screenshot_4.png [View same] [iqdb] [saucenao] [google]
4544954

what sucks what doesnt love you guys

>> No.4546428
File: 6 KB, 210x240, images.jpg [View same] [iqdb] [saucenao] [google]
4546428

I'm currently drawing (mostly from imagination) everyday for two months now and I didn't make that much of a progress as I thought I would make.
Is redrawing other people's art and using refferences the best way to get better at art in general? Should I just stick to studying and copying until I get good and then draw from my brain?

>> No.4546486
File: 3.44 MB, 4344x5912, sketch26.jpg [View same] [iqdb] [saucenao] [google]
4546486