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/ic/ - Artwork/Critique


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File: 95 KB, 564x563, 1565483847037.jpg [View same] [iqdb] [saucenao] [google]
4528025 No.4528025 [Reply] [Original]

Especially if I just want to color flat lineart.

>> No.4528032

>>4528025
no idea, but that picture is fucking GREAT

>> No.4528035

>>4528025
>pick up colors
>color inside the lineart
>you have learned to color
what a shit thread
delete this

>> No.4528040

>>4528025
you learn how to see colors.
by experimenting ALOT you will know which color works with which color, obviously theres always an exception and i think that what makes art so interesting because there's endless possibility.. I would suggest looking at alot of painted pictures and learn by colorpicking at first to understand which base they have used and then you will be programmed to know kinda which color works it will be based on feeling rather than guessing..

>> No.4528053

>>4528025
start with a fixed colour palette. Its a good challenge to experiment with colours and avoids overdoing it. What makes the image you've posted so effective in its colouring is that it has a very limited palette
>browns
>orange/red
>yellow
>a bit of grey and blue
>pop of green for contrast.

When you are forced to colour a scene with only one type of shade, or hue, or colour scheme, it helps it look more uniform.

Study colour chart and learn contrasting colours. Play with those.

>> No.4528082

>>4528040
>>4528053
How useful are painting studies for someone who just wants to color flat lines?

>> No.4528094
File: 225 KB, 1026x1200, DqCMDyPUcAA0nce.jpg [View same] [iqdb] [saucenao] [google]
4528094

>>4528082
Not very desu. Doing copies of paintings mainly just teaches you how to choose colors for rendering, rather than how to choose colors imaginatively and with appeal.
Focus on learning color theory, and experimenting with the uses of different color combonations. Try examining other people's color choices and understanding how they work, and what their effect is. A good exercise is to pick out a work you like and try to create a new piece with a palette that has a similar mood to the reference piece, but with radically different colors. For example, imagine how you would create a piece with a mood like pic related but for a green-colored character, and try to work out how you would do that. Doing pactice like this was very helpful to me.

>> No.4528098

>>4528094
Ah shit, thank you so much. Thats kinda what vilppu recommends, where you analyze a composition and make your own piece with that composition. I’ll definitely start doing that

>> No.4528125

>>4528025
1. lines
2. values
3. color

>> No.4528516

>>4528025
A few tips I've picked up:

As others have said, study basic colour theory, look up colour relativity (how colours may appear differently depending on their environment). Remember that colours are made up of saturation and value as well as hue.

Try picking colours from another artist's work that you like, note what they chose and why according to the colour theory you've studied. You can use their palettes to colour your own work and adjust one or two of the colours if needed. This really helps to get an understanding of what looks good together and builds your knowledge of how to select them yourself.

Limited palettes are best when you're just starting out. Try picking one colour that you want to be the focus of the image, and select a few other colours to complement it based on the colour theory you've studied. If you find yourself needing more colours, mixing them using your existing palette rather than picking randomly will help it look more uniform.

>> No.4528697
File: 49 KB, 600x604, brain damage.jpg [View same] [iqdb] [saucenao] [google]
4528697

>>4528094
> how to choose colors for rendering, rather than how to choose colors imaginatively and with appeal

>> No.4528773

>>4528025
how to do i learn to draw like this?

>> No.4528793
File: 627 KB, 1270x724, 1586395102806.jpg [View same] [iqdb] [saucenao] [google]
4528793

>>4528773

>> No.4529043

>>4528516
Damn, basic color theory is understandable, but my colors still look like ass. I guess the only right answer is to experiment a lot and practice.

>> No.4529056
File: 34 KB, 650x487, 1584012971349.jpg [View same] [iqdb] [saucenao] [google]
4529056

>All this talk about learning color theory to pick proper colors
I don't even know how to properly do shadows or highlights that doesn't look like retarded pillow shading or how to even have lighting that is coherent in a picture. Don't get me started in ambient occlusion and all sorts of other words that go over my head. What can I do to help me with this? What use would be learning color theory if I cannot even use the colors?

>> No.4529112

>>4529056
Hard to say without knowing your art, your goals, or even the medium you're working in, but it's probably best to stick to practising light and shadow in black and white. Once you can render stuff in BW, it's pretty easy to introduce colour to that.

If you really want to use colour though (because let's face it for some people doing everything BW is going to be boring and make you lose interest), stick to simple limited colour palettes, maybe even only 1-3 colours at first. Use flat colours so you don't have to worry so much about shading. Basic colour theory can teach you some really quick and simple ways to make an appealing image even if you lack skills in other areas.

>> No.4529121

>>4529056
Best to learn greyscale values first before color, you can still made great pics monochrome and its easier when you are only focusing on form and lighting stuff.

>> No.4529133

>>4529112
>Goals
Anime titties
>Medium
Digital

>> No.4529134

>>4529056
>I don't even know how to properly do shadows or highlights...
I had major trouble with this when I first started digital art, and I'm getting better even now that I've been doing it for a while. So, first of all, don't shade with black unless you're going for a specific look (like cell shading in comic books or if you're going for an intentionally dirty aesthetic (and even for the latter, there should be more colors used in shading then just black)).

When you're shading, purple is your best friend. For most things, a purple or blue hue is what you want. This can be hard to translate into every color. So for leaves, I just go for a blue/green shadow. For light skin, I go for a sort of brownish-mauve shadow.

As for highlights, don't use white unless it's cell-shading or stylistic. And once again, the latter has its limits. In this case, yellows are the hue you're looking for, generally. If you had a colored light, obviously you'd want to use that color in the highlights.

>how to even have lighting that is coherent in a picture.
Know where your light source is and map it out from there. It's difficult, but I saw a tutorial that talked about treating the body (particularly the head) like the spheres that are used in most shading studies. The head curves similarly to the sphere, so it's pretty easy to imagine which planes would be hit by the light. This is one of those things that just requires lots of practice and study- just observing other works and real life.

>What use would be learning color theory if I cannot even use the colors?
The use of color theory is so you CAN use the colors. Honestly, it's one of those things where you have to say fuck it and keep trying until something looks good. We all know which colors we like together. And I'm sure you've seen instances of colors going well that you never thought would. Just apply those themes that you've observed and keep trying until you understand how to get a consistent result, man.

>> No.4529159

>>4528773
have you tried trying to draw like that?

>> No.4531002
File: 237 KB, 840x1200, 1584172224579.jpg [View same] [iqdb] [saucenao] [google]
4531002

>>4529056
>>4529112
>>4529134
I picked a picture from my inspiration folder. Now assume I want to do something similar but without a background, in grayscale on digital and I have the piece ready albeit with no painting whatsoever.
I would have no idea about
>How to pick a base gray to start blocking the picture
>How to lay blocks of shadows
>How to properly blend such shadows
>How to convey shape
>How to add highlights and also blend them in a graceful manner
>How to stay consistent with lighting
>Judge when and how I should add that blue border on the left
Saying things like study color theory wouldn't help me with this at all. Nor saying don't use absolute black or white and use blues and purples. The only guideline I have is working from darker shades to lighter ones but still every attempt comes terrible and I feel like I'm missing everything altogether to even start copying pieces to try to make some sense of it.

>> No.4531014

>>4531002
>Judge when and how I should add that blue border on the left

here's your first tip, google rim light

pick up How To Render (Robertson) along the way

>> No.4531043

>>4531014
The problem itself is that I don't have a process. Knowing the difference on hard or soft shadows, reflectivity, specularity or knowing the name of what rim light is does me no good if I don't have a process to begin with. It also doesn't help one bit that every single process video is a x1000 timelapse.

>> No.4531980

>>4531002
Since there's so much stuff you're unsure about I'd recommend looking up some good, in-depth digital painting courses or tutorials. There are some really good ones on sites like udemy and skillshare which you can get discounts/free trials on if you don't like paying for stuff, just google around for reviews etc

>> No.4533378

>>4531002
Marco Buuci